Year 13 OCR Media Studies Analysing Videogames Learning Objectives 1. To textually analyse representations of violence in a variety of videogames. Analyse the following: Age rating if any, this may be BBFC or another institution Impact of sound and its link to violence Impact of visuals on violence Types of violence represented in the game Your reaction as a player What factors contribute most to the representation of violence in the game?
Year 13 OCR Media Studies Analysing Videogames Learning Objectives 1. To textually analyse representations of violence in a variety of videogames. Analyse the following: Age rating if any, this may be BBFC or another institution Impact of sound and its link to violence Impact of visuals on violence Types of violence represented in the game Your reaction as a player What factors contribute most to the representation of violence in the game?
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Year 13 OCR Media Studies Analysing Videogames Learning Objectives 1. To textually analyse representations of violence in a variety of videogames. Analyse the following: Age rating if any, this may be BBFC or another institution Impact of sound and its link to violence Impact of visuals on violence Types of violence represented in the game Your reaction as a player What factors contribute most to the representation of violence in the game?
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
Learning Objectives 1. To textually analyse representations of violence in a variety of videogames
What do you think is a violent videogame?
http://dragonage.bioware.com/agegate/?url=%2F
Analyse the following:
Age rating if any, this may be BBFC or another institution Impact of sound and its link to violence Impact of visuals on violence Types of violence represented in the game Your reaction to the violence as a player
What factors contribute most to the representation of violence in videogames?