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--- General features ---

Requested API: Automatic


Graphics card: Intel(R) HD Graphics
Graphics driver: igdumdx32.dll - 8.15.10.2119
Driver qualification: Newer than qualified!
HW TV Out: No
Free video Memory: 762MB
Max Texture Size: 4096,4096
PShader Version: 3.00 (Effects&ColorConversion)
VShader Version: 3.00
--- Special features ---
Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations ---
Resolution: NTSC PAL 720p 1080i 1080p
Render API used: DX9 DX9 DX9 DX9 DX9
3D Hardware used: Yes Yes Yes Yes Yes
YUY2 AUX Buffers: 30 30 30 30 30
RGBA AUX Buffers: 20 20 20 20 20
Recursive Buffers: 8 8 8 8 8
Output Buffers: 15 15 15 15 15
--- System rating ---
Overall rating : passed (1.94)
SD Playback : passed (1.59)
SD & video IO : passed (3.22)
HD Playback : passed (1.02)
--- System validation ---
Passed: 75
Warnings: 3 (16 ,33 ,34 )
__________________________________Detailed Report_______________________________
__________

AppVersion: Check3D - V2.1.0.4 started.


System : 2 CPUs found
Date&Time : 12/20/2010 13:09
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=762MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)

blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576)


alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=762MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine


passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed... In-RGBA32, Out-RGBA,ColorAPattern,CheckColor
passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576)
alpha = passed.
passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565)
green = worst(1 off,80534pels~38.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)
blue = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565)
alpha = worst(1 off,70070pels~33.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)
Resolution: 1280x720p @ DirectX9
Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=762MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9


Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=762MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=762MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=762MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]
passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]
passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render


Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=762MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
7.15sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (141,39)mb/s (up,down)
[(3.94,2),(7.96,4)]
7.06sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (139,39)mb/s (up,down)
[(3.87,2),(7.86,4)]
5.68sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (224,39)mb/s (up
,down) [(3.72,2),(6.17,4)]
6.25sp In: YUY2 streams, Out: Screen SimpleTL (123,0)mb/s (up,down) [(3.64,2
),(6.90,4)]
1.91sp In: YUY2 streams, Out: Out-RGBA SimpleTL (37,39)mb/s (up,down)
[(1.91,2),(1.91,2)]
3.64sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (71,19)mb/s (up,down)
[(2.69,2),(3.87,3)]
3.66sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (72,19)mb/s (up,down)
[(2.75,2),(3.89,3)]
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=762MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
3.76sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (444,236)mb/s (up,down)
[(2.93,2),(3.96,3)]
4.36sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (516,236)mb/s (up,down)
[(3.03,2),(4.69,4)]
2.94sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (696,236)mb/s (u
p,down) [(2.37,2),(3.08,3)]
2.88sp In: YUY2 streams, Out: Screen SimpleTL (340,0)mb/s (up,down) [(2.42,2
),(2.99,3)]
0.36sp In: YUY2 streams, Out: Out-RGBA SimpleTL (42,236)mb/s (up,down)
[(0.36,2),(0.36,2)]
0.61sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (71,118)mb/s (up,down)
[(0.61,2),(0.61,2)]
0.63sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (74,118)mb/s (up,down)
[(0.63,2),(0.63,2)]
Resolution: 0x0p - Result
Device: Intel(R) HD Graphics - [igdumdx32.dll - 8.15.10.2119 (Newer than qua
lified!)] - [0046,8086]
1.59sp SD Playback
3.22sp SD & video IO
1.02sp HD Playback
1.94sp Overall rating

________________________________________END_____________________________________
__________

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