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kingdom hearts: faq/walkthrough by azurekay

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.` | _
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''| | \ / .`| .-. .`| .----. .---. .--. / .-. '.----.
` | | / / / | | \' | | .--. | | .-. ' / .. \ | | | .--. \
| |/ / `'. |< . \| |< | ` < | | || | | || | | | ` |
| < | | | |\ | | | .-. | | | || | | || | | | | |
| |\ \ | |' | \ | | | /. | | |_.' .| | | || | | | ' |
| | \ `. | | \ | .' |'. .--' |'. _.' \ '' / | | '. | / /
/ | _\ `.\| '. '._.` \.--. | \.' '--' . | \| . .'
'. | `.-----` \| \ | / .'
\ | .` ' | ' /
\|.` | ' /||'
/ | _.| . .--' |
''| | .| .----. _.' | .---. ..____.`|.' __ |
` | |.' | | .--. | '. .. | | .-. ||.._ .' | .' \'
| |_| |< |_. ` \`' | | |.' '` < | `. '.
| _ | | _ > .' | | _ \ / | | `. \
| | | | | | ' /| ' .'. '.| | ` | '' | | ' '
| | | |_' '.-' \ \ \.| |. |.' / | \| |_ |' \ |
| | '._.`'.-----` `.' '/ \.| '._ '.____\ | '_.' /
/ | '..-` | '
'. | | __.`
\ | | /
\| |/

.-------------------------------------------------------------.
\ kingdom hearts walkthrough/faq (us release) final release /
\ by electrospecter /
\ e-mail: electrospecter26@hotmail.com /
\ /
\ ascii art by me, azurekay /
'---------------------------------------------------'

donate with paypal: justinsiemes11@gmx.de

o========================================================================
=====o
\ introduction
/
o======================================================================
===o

this is the final version of the guide, and that means that i will no
longer be
answering emails concerning material covered in the walkthrough section.

this guide has undergone so much cosmetic surgery, that this will be the
last
update forever. i'm letting the poor thing rest (i felt guilty after
posting a
half re-formatted version on esnips, and i finally finished up what i
started).

so please enjoy the contents of the guide! and look for my kh2 guide
soon. (no,
i'm not writing one for chain of memories, sorry.)

o========================================================================
=====o
\ donation
/
o======================================================================
===o

this is an experiment as of now, and i've seen a few other authors add in
a
donation plug to their walkthroughs. i don't expect any donations, and
thoroughly believe that these faqs should be kept free for everyone. kind
emails are great, and more than appreciated. however, if you really like
what
you read here, feel free to donate at paypal at justinsiemes11@gmx.de

o========================================================================
=====o
\ table of contents
/
o======================================================================
===o

1. story -------------------------------------------------------------->
[stry]
2. controls ----------------------------------------------------------->
[cntr]
3. walkthrough -------------------------------------------------------->
[wkth]
4. flowchart ---------------------------------------------------------->
[flwc]
5. dalmatians --------------------------------------------------------->
[dlma]
6. trinity marks ------------------------------------------------------>
[trma]
7. postcards ---------------------------------------------------------->
[pscd]
8. torn pages --------------------------------------------------------->
[trnp]
9. mushrooms ---------------------------------------------------------->
[mshr]
10. synthesis shop ---------------------------------------------------->
[snth]
11. gummi ship -------------------------------------------------------->
[gmmi]
12. magic ------------------------------------------------------------->
[magc]
13. summon spells ----------------------------------------------------->
[smsp]
14. items ------------------------------------------------------------->
[itms]
15. weapons ----------------------------------------------------------->
[weps]
16. accessories ------------------------------------------------------->
[accs]
17. abilities --------------------------------------------------------->
[abls]
18. enemies ----------------------------------------------------------->
[enms]
19. 'simple and clean' lyrics ----------------------------------------->
[lrcs]
20. version history --------------------------------------------------->
[vrhs]

* for a quicker way to jump around the guide, use ctrl+f to search for
any of
the abbreviations in the brackets. for an even easier time, jump to the
flowchart and then find where you are in the game. from there use ctrl+f
again
to jump to a section or boss fight.

o========================================================================
=====o
\ 1. story
[stry] /
o======================================================================
===o

this is the basic story behind kingdom hearts, taken from the instruction
book.

the destiny islands are a beautiful paradise where children's laughter


abounds.
day after day, sora, riku, and kairi talk and dream of new places, new
worlds
beyond their islands. they ponder the usual questions that adolescents
do-about
the world outside, about their existence. little do they know a great
destiny
awaits them. one stormy night, a terrible darkness invades the destiny
islands.

thus does their journey begin...

sora awakens in another world, in a place called traverse town. his hopes
of
seeing new worlds are realized, but his friends riku and kairi are
nowhere in
sight.

meanwhile, donald and goofy have also arrived in travers town. they have
come
from disney castle in search of a "key" and its owner. their king, who
has
mysteriously disappeared, has left them a cryptic message:

"now, there's somebody with a 'key'-the key to our survival... we need


that
key."

what is happening to this world?

the "somebody" mentioned by the missing king turns out to be sora. to


find
kairi and riku, sora joins donald and goofy and embarks on an epic
journey.

o========================================================================
=====o
\ 2. controls
[cntr] /
o======================================================================
===o

=========================================================================
======
x button ----------------------------> confirm, execute selected action,
attack
o button --------------------> cancel, jump, swim, surface when
swimming/flying
square button ---> use certain equipped abilities, descend when
swimming/flying
triangle button -------------------> makes party members attack selected
target
start -----------------------------------------------> display menu,
pause game
select -----------------------------------------------> enter first
person view
left analog stick -------------------------------> move character, browse
menus
right analog stick ---------------------------------------> browse
command menu
d-pad ----------------------------------------------------> browse
command menu
l1 ------------------------------------------------> hold to display
magic menu
r1 ------------------------------------------------------> lock on/off an
enemy
l2/r2 -------> rotate camera in respective directions, switch targets in
battle
soft reset --------------------------------> l1 + r1 + l2 + r2 + start +
select
=========================================================================
======
o========================================================================
=====o
\ 3. walkthrough
[wkth] /
o======================================================================
===o

~========================================================================
=====~
| a. awakening
[a0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow
|
| darkside (boss)
|
|------------------------------------------------------------------------
-----|
| items: potion
|
'------------------------------------------------------------------------
-----'

this part is a bit disorienting at first, as you have no idea where you
are.
after the lovely opening cinema, you take control of sora, our main
character.
you are asked to choose between a staff, a shield, and a sword. after you
choose one, you are asked to sacrifice one of them. the combination you
pick
will determine your starting statistics, and what weapon you carry for
this
brief sequence. finally, your initial choice affects when sora will learn
certain abilities. please refer to the abilities section for a full list
of
sora's abilities, and when he gains them. here is a chart all the
combinations.
for a list of sora's learned abilities depending on your choice, please
refer
to the abilities section.

.--------------------------------------------.
| choose | sacrifice | str | def | mp | ap |
|--------------------------------------------|
| staff | shield | 5 | 1 | 3 | 3 |
| staff | sword | 3 | 3 | 3 | 3 |
| shield | staff | 5 | 4 | 2 | 1 |
| shield | sword | 4 | 4 | 2 | 3 |
| sword | staff | 6 | 2 | 2 | 1 |
| sword | shield | 6 | 1 | 2 | 3 |
'--------------------------------------------'

go with whatever combination you see fit. i chose the sword, then shield,
because i don't want to rely on defense, since i am fairly good at
dodging
attacks. think about what compliments your skill as a player. just don't
lose
sleep over it ;).

as an added note, perfectionists should be aware that starting the game


with 3
mp (by choosing the staff) will allow them to end the game with 1 more mp
than
normal. your other stats will be low, but you can always make up for them
with
status items that raise strength and defense. there is no such item for
mp.
also take into consideration the fact that choosing the shield will
result in
more item slots you can use in battle. it's a tough decision, but i'd go
with
the extra mp.

after choosing, you will fall onto another platform similar to the first.
here
is your first real battle with the heartless. this is a simple battle,
and you
really shouldn't lose. just keep attacking, and practice dodging.

.========================================================================
=====.
| shadow (opening dream)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 10 atk: 2
|
| | exp: 1 def: 2
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| shadows are the basic creatures that you will fight in kingdom hearts.
they |
| don't have a lot of hp, and they aren't very strong either. they tend
to |
| attack in large groups, and will sink into the floor sometimes. you
can't |
| hit them while they are in the floor. the only attack they seem to
possess |
| is a scratching attack. for now, they only drop hp balls, but later
they |
| drop munny, and items like potions and lucid shards.
|
'========================================================================
====='

once you have defeated all of the enemies, you will fall onto yet another
platform. inspect the door (use the d-pad or right analog stick to
choose), and
a chest will appear behind you. go ahead and open that to make a box
appear.
push it around if you want, but you need to hack it open to make a barrel
appear. you will also find a potion in the crate. walk over to the barrel
and
choose lift, and the door finally opens. walking through this door brings
you
outside, where you will see three familiar faces (that is, if you are a
final
fantasy player).

you need to talk to all three characters to continue. this is another


little
choice that will affect the difficulty of the game. depending on the
responses
you give, you will get one of three messages. the message that says
something
about leaving at dawn will allow you to level up the fastest, obviously
making
the game easier. the message about leaving at noon will let you level up
at a
normal rate, and leaving at dusk is the hardest, as you will level up
slowly.
here is a chart that you can use to determine what difficulty you will
get.

selphie: "what's most important to you?"

1. being number one.


2. friendship.
3. my prize possessions.

wakka: "what do you want outta life?"

1. to see rare sights.


2. to broaden my horizons.
3. to be strong.

tidus: "what are you afraid of?"

1. getting old.
2. being different.
3. being indecisive.

well, this chart is a little weird. to use it, answer selphie and wakka
first,
and take the responses that you gave them and put the numbers in that
order.
for example, if you told selphie friendship, and wakka to be strong, then
you
would take the number 23. find that number on the chart and go down until
it
meets the number you chose for tidus. argh, this is confusing. here's the
bloody chart:
you picked (selphie, wakka)
| 11| 12| 13| 21| 22| 23| 31| 32| 33|
-----------------------------------
you 1 | e | m | e | e | m | m | e | m | h |
picked 2 | e | m | m | m | m | m | h | m | h |
(tidus) 3 | e | m | h | m | m | h | h | h | h |

e = fast leveling up. easy. your journey begins at dawn.


m = normal leveling up. medium. your journey begins at noon.
h = slow leveling up. hard. your journey begins in the dead of night.

for those of you who don't want to be confused by weird charts, just give
the
three characters the first three answers to get fast leveling up, the
second
answers for normal leveling up, or the last three answers for slow
leveling up.
there, it didn't have to be that complicated did it?

-------------------------------------------------------------------------
------

update: i received an email from sonojimmy that said the following:

"from my experience, if you pick all three of the first answers then you
will
level up speedily until level 50, then you will level up slowly from then
on
until level 100. the second answers will make you level up at the same
speed
for the whole game, of course at a gradiant equal to your level. if you
were to
pick all of the third answers then it would be vice versa of picking the
first
ones, obviously, you will level up slowly to level 50 and then reverse to
level
up swiftly from that point."

i think that's how the leveling system works. thanks sonojimmy!

-------------------------------------------------------------------------
------

once that ordeal is over with, you find yourself back in the dark place.
after
fighting more heartless, you will learn about a new feature, the save
point.
after saving, continue up the new ramp that was built until you reach the
next
platform. the next part is super sweet, and i think you will agree.

.========================================================================
=====.
| boss fight: darkside (opening dream)
[a1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 240 atk: 2
|
| | exp: 18 def: 2
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| this boss shouldn't give you too much trouble, but it doesn't matter if
you |
| die, as this is just a dream, after all (or is it... oooooh).
|
|
|
| darkside isn't very agile, and you will be able to anticipate his
attacks |
| most definitely.
|
|
|
| attack 1: summon heartless
|
|
|
| darkside's first attack isn't direct. he shoves his hand into the
ground to |
| summon heartless. this gives you an advantage. you can easily attack
the |
| submerged hand from here, and you can kill the smaller creatures for hp
|
| orbs. also, if you're good, climb up onto his hand and walk along his
arm. |
| you will get 2 tech points every time you hit darkside's head.
|
|
|
| attack 2: energy blast
|
|
|
| this attack is direct, and much more deadly than attack #1. darkside
|
| releases charged energy that homes in on your position. if you feel
|
| inexperienced, and want to conserve hp, keep moving, and you ought to
be |
| able to dodge the blasts. if you feel lucky enough, stand your ground
and |
| deflect the energy back at darkside by swinging your weapon at just the
|
| right moment. you will get tech points for this, and it takes a good
chunk |
| of his hp away, especially if you hit him with multiple blasts. try to
lock |
| onto his head before you try this to maximize the amount of tech points
you |
| get.
|
'========================================================================
====='

regardless of the outcome of the battle, you will finally wake up, back
on
destiny islands.

~========================================================================
=====~
| b. destiny islands
[b0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow
|
| darkside (boss)
|
|------------------------------------------------------------------------
-----|
| items: potion (unlimited) seagull egg
|
| coconut x2 cloth
|
| hi-potion x2 drinking water
|
| fish x3 rope
|
| log x2 empty bottle
|
| mushroom x3 pretty stone (unlimited)
|
|------------------------------------------------------------------------
-----|
| accessories: protect chain
|
|------------------------------------------------------------------------
-----|
| keyblades: kingdom key
|
'------------------------------------------------------------------------
-----'

sora lives with his friends kairi and riku on the destiny islands. they
have
always dreamt about exploring faraway worlds that they could only guess
existed. lately, the three friends have been building a raft, and this is
exactly what your first task is.

=====
day 1
=====
after the awesome cut scenes, you are given control of sora again. your
task is
to find material for the raft, because everyone else is a lazy bum.

your task is to find the following items:

1 cloth
2 logs
1 length of rope

kairi asks you to return when you have found them all. turn around and
walk
along the shore to start your search. you will almost immediately find
the
first log underneath the pier. continue onward, but turn right to see a
small
shack. inside is a save point, and an exit to the upper level. exit the
shack
on the upper level. you can also get up here by jumping onto the roof of
the
shack from outside. cross the pier and search the small island for
another log.

the last two items are on the other side of this half of destiny island.
(you
cannot access the other half of the island quite yet). trek across the
beach to
the next development of shacks. head up the ramps connected to the
massive tree
and enter the hut here. on the wall is the cloth you are looking for, so
just
walk into it to grab it.

back outside on the balcony, look down and to the right until you see a
little
kid swinging a stick. head towards him to a small deck area (the place
you were
questioned in before, in the dream world). check the corner of the
platform for
the rope. congratulations! that's all we need for the raft.

=======
dueling
=======

you have probably talked to many of the characters by now, and noticed
that
they ask you to duel. accept the offer to duel, and get ready to fight.

.========================================================================
=====.
| duel: wakka
[b1] |
|------------------------------------------------------------------------
-----|
| wakka is on the beach with his blitzball, and he's pretty easy to beat
too. |
| when the match starts, wait until he throws the ball, and hit it back
at |
| him, much like you may have done with darkside. when done correctly,
wakka |
| will sustain damage, and be stunned, giving you an opportunity to pull
off |
| a single combo on him. you also get 1 tech point for doing it. if he
jumps |
| in the air to chuck the ball at you ("take this!"), try to hit it back,
and |
| you will get 2 tech points.
|
'========================================================================
====='

.========================================================================
=====.
| duel: selphie
[b2] |
|------------------------------------------------------------------------
-----|
| not too much strategy here. you will get tech points if you can hit her
|
| weapon back at her (a jump rope i guess? apparently it is according to
|
| julie lee. thanks for the tip). other than that, just keep hitting her,
and |
| she'll go down in no time.
|
'========================================================================
====='

.========================================================================
=====.
| duel: tidus
[b3] |
|------------------------------------------------------------------------
-----|
| tidus is on a higher platform where you found the rope for the raft.
|
| fighting tidus is a little harder than his two friends. tidus likes to
jump |
| and swing his stick a lot, and it causes a lot of damage. try to avoid
|
| these assaults while getting attacks of your own in. aerial combos work
|
| well here, so you shouldn't have too much of a problem. try to get a
few |
| good combos in if you get behind him, especially if he starts to taunt.
|
'========================================================================
====='

==========
3-way duel
==========
talk to tidus after defeating all three of them in single battle, and you
can
now choose to fight all three of the characters. this is obviously very
tough.
the strategy that i found most effective was to focus on them one at a
time,
starting with selphie. corner her, but keep moving to avoid blitzballs.
she
should go down eventually. after selphie, focus your attacks on wakka.
it's too
risky to stand around waiting for him to chuck the blitzball, so just
combo him
into submission. when you just have tidus left, use the same strategy you
used
earlier, and you should win. you get a potion for winning this battle. of
course, you will probably find an easier way of winning; it just depends
on
luck and skill. i was at level 6 by the time i beat them!

.========================================================================
=====.
| duel: riku
[b4] |
|------------------------------------------------------------------------
-----|
| riku is found on the tall island where you found the second raft log.
this |
| is by far the toughest of the duels, as riku is a skilled swordsman (at
|
| least compared to everyone else), and his ground recovery attack is
lethal. |
| this is definitely a hit and run battle, because if you button mash, i
|
| guarantee you will fail (unless you are very, very lucky). what i like
to |
| do is rush in after he attacks, hit him once, and jump away. if you get
|
| around to his backside (for example, when he is taunting) you can risk
|
| pulling a combo on him. this takes a while, but once you get the hang
of |
| it, you will be able to defeat him any time you try. be very careful
when |
| you knock him on his back, his recovery move kicks you right in the
face |
| and takes about 1/4 of your hp away. winning this battle nets you
another |
| potion, and also changes the score. (the score doesn't affect anything
in |
| particular, as far as i know). this battle really isn't too tough if
you |
| are at least level 6.
|
'========================================================================
====='
when you are all tuckered out from battling, return to kairi to give her
the
pieces. in return, you get a hi-potion, and the well-deserved chance to
rest.
choose to go to bed, and the story will progress.

=====
day 2
=====

the second half of the island is now open, and there are new tasks to
complete.
you can't go on a journey without food and water, after all.

you can reach the second half of the island by going through the door
kairi was
blocking earlier, or by going over to the massive tree and jumping into
the
hole in the cliff wall to the left of it.

riku and kairi are chillin' on this side of the island, and you should
talk to
both of them. start with riku, who will challenge you to a race. the
winner
gets naming rights of the raft! start the race by running along the
wooden
pier, but be careful because it falls. riku can fall through too. head
right
around the tower, and beeline straight for the ramp in the far distance
(even
better, go a little to the left, so you can jump on the ramp). an
alternate
strategy is to jump at the ladder on the tower, and climb up to use the
zip
line. this gets you to the ramp very quickly, but the sacrifice is the
long
climb up the ladder. head up the ramp, and jump across to the star shaped
plant. jump up and touch it, and then face back the way you came, and
jump
across the trees. fall from this platform, and then take the pier back to
kairi. don't worry if you don't win, you can always race again. riku,
however,
will still name the raft. if you do win, you will get a pretty stone. you
can
sell these for 30 munny, and that's about it.

===============
collecting food
===============

it's time to collect more items for the lazy denizens of the island.
kairi
gives you a list of food needed, and she will give you some really good
hints
on where to find most of it. try it yourself before you use this guide,
but if
you are stuck, here's a list.
coconuts: behind kairi is a grove of coconut trees. keep striking the
trees
until you find an edible coconut, and pick it up. the edible ones are
colored
yellow. keep striking the trees for the second coconut. you can also
get the
coconuts by striking the trees on the island that you fought riku on.

mushrooms: you will find some mushrooms at the base of the watchtower
on the
side of the island with the raft. still on this side of the island,
look for
a boulder behind the raft that you can move out of the way. the second
mushroom is right in here. the third one is kind of tricky to find.
back on
the first half of the island, talk to wakka to learn of the "secret
place".
the camera will zoom in on where you should explore. enter this area
and go
all the way to the end to find the mushroom. take a look around while
you are
in there. try to find the chocobo!

fish: this isn't too hard. though the fish are rather small, you should
be able to see them from a distance and swim out to catch them. you
need
three.

drinking water: go to any of the springs that flow from the cliffs on
the island, and you will receive the water.

seagull egg: right before the pier that leads to the island that you
fought riku on are three trees. climb up the skinny one, and jump
backwards off of it to get the egg. that's all of the items!

there is one more item you can get right now. you may have noticed a hole
in
the wall next to the watchtower with a chest in it. simply bring the
crate in
the nearby bushes over, and use it to climb into the hole. the chest
contains a
protect chain, which you should equip.

back at the raft, you get another hi-potion and the chance to rest.
choose to
do so.

=========
invasion!
=========

later that night, sora is checking things out during the storm, when
suddenly,
the heartless appear again. don't bother attacking them, as they are
impervious
to your weapon. instead, go back to riku's island, where you will find
him
greeting the darkness. sora will obtain the keyblade, and now you can
destroy
the shadow creatures! spend some time leveling up if you want, but
eventually
you want to head to the door that appeared in front of the secret place.

.========================================================================
=====.
| shadow (destiny islands)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 12 atk: 6
|
| | exp: 1 def: 6
|
| |
|
| drops (defeated) | hp balls
|
| | items: potion - 5%
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: darkside (destiny islands)
[b3] |
|------------------------------------------------------------------------
-----|
| stats | hp: 300 atk: 6
|
| | exp: 60 def: 6
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| this is basically the same fight as before, except he has a new attack
and |
| more hp. if you are around level 7, you should have no problem at all.
|
| darkside uses the same attack #1 and attack #2.
|
|
|
| attack 3: darkside throws a giant sphere of darkness into the air,
causing |
| it to rain little blobs of energy that hurt you. keep moving!
|
|
|
| remember that you need to win this battle, so don't hesitate to use any
|
| potions you have stocked.
|
'========================================================================
====='

~========================================================================
=====~
| c. traverse town
[c0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow leon (boss)
|
| soldier guard armor (boss)
|
|------------------------------------------------------------------------
-----|
| items: postcard x6 pretty stone x2
|
| mega potion x3 mythril shard x3
|
| cottage elixir x3
|
| mega ether x2 mythril x2
|
| camping set 100 munny
|
| potion x2
|
|------------------------------------------------------------------------
-----|
| accessories: brave warrior
|
|------------------------------------------------------------------------
-----|
| magic: fire
|
|------------------------------------------------------------------------
-----|
| abilities: dodge roll
|
'------------------------------------------------------------------------
-----'

sora is awakened by pluto, and finds himself in a strange new


environment. you
are in traverse town, where people from all different worlds are showing
up
after their own worlds are destroyed by the heartless. you will come back
here
often after completing other worlds to buy new weapons, armor, and items
and to
check up on certain things you find (i'll explain all of that later).
for now, start to explore the first district, the one you are in now.
down at
the lowest part of the district is the item shop, which is run by
donald's
nephews, huey, dewey, and louie. you don't have any munny yet, so you
can't buy
anything. you can, however, sell your pretty stone for 30 munny. also,
use r1
to target the fan (press l2 until it's targeted) and then jump from the
counter
and strike it to get a postcard. sweet. take it and mail it in the big
mailbox
down near the item shop. you get a cottage for mailing it, and another
item
every time you mail more. there are a total of 10 postcards in traverse
town.

take the stairs to the right of the accessory shop and look to the right
and
you will see crates in the corner. push the big crate over to the
accessory
shop, and jump onto the roof from here. there is a postcard up here in a
chest
to the left. mail this one for a mythril shard.

well, after you've explored the district, head into the accessories shop,
which
is on the first raised platform of the district. the shop is run by none
other
than cid from ffvii! talk to him, and he will suggest you explore other
districts to find your friends. open the chest on the shelf for a mythril
shard.

behind the accessories shop is another shop run by moogles. it isn't open
yet,
unfortunately. beyond this shop is the door to the second district.

as soon as you enter this new area, you are attacked by heartless again!
they
just don't stop do they? run around the entire district to clear it of
enemies.
this is a very good way of gaining experience and munny. if you want to
fight
more of them, leave the area and return.

there are a couple of chests you can get now. immediately to the right
when you
enter is an awning with a chest on it. jump on the raised corner of the
wall
and jump to the awning to grab onto it. the chest contains a postcard,
which
you can mail back in the first district for an item. you get a mega-
potion for
the third postcard.

at the other end of this district is a church type building with stained
glass
windows. as you are walking towards it, look to the right and jump onto a
low
roof. from here, jump straight across to the church type building (the
ledge is
a bit hard to see, but you should be able to grab onto it). from here,
look to
the left, and jump towards the treasure chest, jamming the analog stick
to the
right so that you grab the ledge. the chest here contains a mega-potion.

as you enter different houses in this district, goofy and donald will
just miss
you as they look for leon.

you won't find much of interest in the dalmatian's house just yet. pongo
and
perdita's 99 puppies are missing, ever since their world was destroyed.
it is
your job to find them and bring them back for prizes! see the detailed
section
near the end of the guide for more details. you won't find much in the
hotel
and the gizmo shop, except you can fight a lot of heartless here. they
stop
coming after a while, but not before you fight a good 40 of them. you can
get a
lot of experience and munny for killing them all!

there is a door you can access from the lower part of this district that
leads
to the alley. you can also head into the alley through the dalmatian's
house.
there is a single chest to the left in the corner containing a potion,
and you
can get two more chests if you jump up onto the hotel balconies. you can
get up
there via the low roof in the middle of the alley. the chest on the far
right
balcony contains a pretty stone (it is kind of hidden, look over the
ledge of
the balcony), and the one on the far left balcony holds a potion.

head back into the second district and enter the third district from
there (if
the gizmo shop is to your left, and you are facing the two alleys, the
one on
the right leads to the third district). you won't find much here except
for a
bunch of battles with the heartless. fight to your heart's content, and
then
return to the first district.

back in the accessories shop, talk to cid who tells you to keep looking
for
your friends. as you exit the shop, something will finally happen. in
fact, you
will be drawn into battle!

.========================================================================
=====.
| boss fight: leon (traverse town)
[c1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 120 atk: 8
|
| | exp: 30 def: 8
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| i recommend that you are at level 9 if you plan to win this battle. you
|
| will earn your first ability by level 9, but the ability you learn will
|
| depend on what weapon you used in the beginning. scan isn't much use,
but |
| equip combo plus or guard if you have learned either.
|
|
|
| leon seems pretty intent on obtaining your keyblade, but sora just
ain't |
| gonna let that happen. instead, he decides to fight this gunblade
wielding, |
| magic using warrior. this is a tough fight.
|
|
|
| squall... um, leon will attack normally with his gunblade (he does use
the |
| trigger) and this causes massive damage to sora. you should deal with
this |
| fight exactly how you did with riku. keep your distance, and use a hit
and |
| run tactic. this should prevent leon from dealing too much damage.
|
|
|
| if you keep your distance for too long, leon will start to cast a fire
|
| spell on you. don't let it hit you! run up and combo him, and quickly
run. |
| aerial attacks work well, also.
|
|
|
| don't worry if you don't win, it's not necessary. if you do win,
however, |
| you will get an elixir later, as well as a bunch of experience points.
|
'========================================================================
====='

after the cutscenes, talk to yuffie and then open the chest on the table
to get
an elixir (make sure you talk to yuffie, you need her advice to open the
chest!). before you talk to leon, hit the right side of the clock until
it
reads 7:00. this causes a chest with a mythril to appear. talk to leon
again.
out in the alley, he suggests that you go for the leader, but you should
fight
for experience and items. your goal is the third district, but return to
the
first district to get a mega-potion from aerith (in front of the
accessory
shop). it is also a wise choice to save. also, when entering the first
district
from the second, look to the right and jump over this small wall to find
a
safe. open it for a postcard. mail this one for a mega-ether.

.========================================================================
=====.
| soldier
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 8
|
| | exp: 3 def: 8
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: potion - 2%
|
| | spirit shard - 8%
|
| | protect chain - 1%
|
|------------------------------------------------------------------------
-----|
| soldiers are bigger than shadows, but you usually won't fight as many
at |
| one time as you did with shadows. these heartless attack by quickly
|
| dashing at you. you can block their attacks by swinging your keyblade
|
| right when they dash, and you will get tech points. aerial combos tend
|
| to work very well against them.
|
'========================================================================
====='

in the third district, goofy and donald will finally meet you. suddenly,
parts
of armor fall from the sky and form into a huge enemy! it's a good thing
you
found goofy and donald when you did.

.========================================================================
=====.
| boss fight: guard armor (traverse town)
[c2] |
|------------------------------------------------------------------------
-----|
| arm stats | hp: 84 atk: 11
|
| | exp: -- def: 10
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| leg stats | hp: 196 atk: 11
|
| | exp: -- def: 10
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| body stats | hp: 120 atk: 8
|
| | exp: 110 def: 8
|
| |
|
| drops (defeated) | brave warrior
|
|------------------------------------------------------------------------
-----|
| you should be around level 10 for this next encounter.
|
|
|
| this boss has multiple targets that you will have to eliminate one by
one. |
| the most devastating part of this boss is the hands. you will probably
want |
| to take them out first. the boss has a spinning attack that will send
you |
| flying, and will take a fair amount of hp away. concentrate on hacking
off |
| one limb at a time.
|
|
|
| whenever you destroy a limb, it will disappear, leaving many hp balls
|
| behind. if donald or goofy are hurting bad, let them get the spheres.
goofy |
| and donald come equipped with many potions that they won't be afraid to
use |
| if anyone is hurt. if they run out, it's up to you to do the healing.
|
|
|
| the torso is the toughest part of the guard armor. just keep hacking
away |
| at it once the limbs are gone, and you should emerge victorious.
|
'========================================================================
====='

you get a brave warrior accessory when you win the battle.

back in town, leon will give you 100 munny and he will give you an elixir
if
you managed to beat him. also, donald and goofy will teach you the fire
spell
and the dodge roll ability. you can also now access the journal.

walk over towards the cafe, where you will see a strange blue mark on the
ground. this is a trinity mark, and they allow you to access certain
areas when
goofy and donald are in your party. choose the trinity option to be
transported
up to a ledge with another postcard. this one can be mailed for a
mythril.

there is another trinity mark in the corner of this district near the
front
gates. use it to get a bunch of munny. joy!

in the second district, enter the hotel and pick up a pretty stone in the
red
room.

enter the gizmo shop and exit through the other door. outside there is a
ladder
that leads to a higher ledge. from here, turn left and travel down the
length
of the brown-roofed building. there is a small hole that leads to the
third
district. before you go through, look to the left to see a treasure chest
right
on the ledge. open this for a myhtril shard. now head through the hole to
the
third district. press r1 to lock onto an object in the corner. another
postcard! mail this one for an elixir. still in the third district, walk
behind
the lady and the tramp statue to find another trinity mark. this one
gives you
a camping set and a bunch of munny. you can quickly get back to the first
district by unlocking the large double doors in this area (examine the
keyhole).

one last thing to do. back in the third district, look for the door with
the
flame on it. cast your new fire spell on it to open it, and you will find
yourself in a darkened cavern area. jump carefully across the moving
stones to
the house on the other side (make sure not to fall off, you'll have to
start
over again). enter the hole on the left side of the house. here you will
meet
merlin and the fairy godmother. you can't do much here for now, but there
is a
save point and a trinity mark nearby. use it to get a bunch of munny and
a
mega-ether. that's about it for now. you can practice your magic if you
want.

before you set off on your adventure, make sure to equip any abilities,
buy and
equip new weapons and armor, and equip items. you should buy about 10
potions,
and donald's morning star and goofy's smasher. also consider going into
the
menu and reconfiguring goofy and donald's ai menu. it may help you out in
a
pinch. when you are ready, find a save point and teleport to the gummi
ship.

after a long and somewhat tedious tutorial (especially if you choose to


watch
any of the other ones) you will be able to choose where to fly to next.
you
have two choices. when you select one of the mystery worlds, you will see
a
little message appear that says "battle lv. __". this is just rating how
hard
the heartless on this world will be. for now, you can only choose two
different
worlds, one with a battle level of one, and the other with a battle level
of
two. for now, let's head to the level one battle world.

the gummi ship battles are the most boring parts of the game, even to
people
who like spaceship shoot-'em-ups. the aiming is tough, and objects that
you
think are below you are usually deceivingly high, causing you to often
run into
them. anyway, this first battle isn't too tough. just keep shooting the
spaceships, asteroids, and panel-type things to collect items. you may
find it
easier to collect items if you hold o to slow down. after a while, you
will see
the new world looming in the distance as it gets closer and closer, until
you
finally realize that it's...

~========================================================================
=====~
| d. wonderland
[d0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow large body
|
| red nocturne trickmaster (boss)
|
| soldier
|
|------------------------------------------------------------------------
-----|
| items: footprints aero-g
|
| stench hi-potion x2
|
| antenna aeroga-g
|
| claw marks mega potion x2
|
| camping set x3 navi-g
|
| mythril shard x3 ether x2
|
| defense up tent
|
| thunder-g dalmatians 13, 14, and 15
|
| potion x6 dalmatians 16, 17, and 18
|
| elixir dalmatians 58, 59, and 60
|
|------------------------------------------------------------------------
-----|
| accessories: ifrit's horn
|
|------------------------------------------------------------------------
-----|
| magic: blizzard
|
'------------------------------------------------------------------------
-----'

yay! the first disney world (no pun intended!) to be modeled after a
movie! and
what a movie it was. if you've seen it you know what i'm talking about.
if not,
play onward, noble gamer.

sora starts out in the rabbit hole, much similar to the movie. the first
character you see is the white rabbit, who, as always, is late for a very
important date. you will see just how important very soon. follow him
into the
next room.

the doorknob will greet you here (this is what i mean when i say that
this
movie is a bit stranger than most other disney movies). you can drink one
of
the drinks on the table to shrink small enough to fit through the door.
what
door you ask? well, before you drink the bottle, check the bed, and push
it
into the wall. this reveals the doorway. now you should drink the bottle
and
head through the door.

.========================================================================
=====.
| red nocturne
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 9
|
| | exp: 1 def: 9
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: ether - 1%
|
| | blaze shard - 6%
|
| | fira ring - 0.5%
|
|------------------------------------------------------------------------
-----|
| after you shrink, you will probably encounter a new enemy called the
red |
| nocturne. these pests like to fly around the room and cast fire spells
|
| at you. you have to be quick at eliminating them before they decimate
|
| you with their spells.
|
'========================================================================
====='

enter alice and the queen of hearts. alice is on trial for attempted
theft of
the queen's heart, and she is pretty much helpless. the queen only does
things
that are convenient to her, and alice is the easiest person for the queen
to
lay the blame on. sora decides to help out, so you're stuck searching for
evidence. while you're here, you can continuously talk to alice for some
interesting conversations. keep talking to her until she repeats herself.
save
at the save point, and then take the door to the lotus forest (left of
the
queen).

here in the lotus forest you will meet the mysterious, very cool looking
cheshire cat, but he tends to talk in riddles, so he can be more annoying
than
helpful. he still is the coolest character though! there are four pieces
of
evidence. you only have to find one, but it is very beneficial to find
all four
of them. start by searching the small alcove to the right. if you walk
straight
forward from the door that you came in, you will walk past a red flower,
and
the alcove is right there to your right. there is a small pink chest
containing
footprints, which is one of the pieces of evidence (footprints in a
box?).
there is also a trinity mark here as well. use it to obtain a potion, an
ether,
a tent, and some mp balls. you can also give the flower a potion for a
hi-potion and more mp balls.

there are also a couple of red flowers, the one near the entrance, and
one on
the other side of the forest. give them both ethers to get a camping set
from
each one. do this only if you have some extra ethers. these flowers also
spit
out hp balls.

back in the alcove with the trinity mark, jump up the mushrooms until you
reach
a door on the side of the big tree. this will take you back to the
bizarre
room. you will land on the fireplace next to a chest containing the
stench.
just two more pieces of evidence!

in the back of the forest, past the second red flower, are more
mushrooms. jump
on the little one, and then jump on to the mushroom to the right. from
here,
you can see another evidence box. jump across to it, and open it for an
antenna. look to the corner of the room to see a blue chest. the jump to
the
ledge is really hard, but sora will grab on if you jump at the last
possible
second while running off the edge. the chest here contains a thunder-g.
back at
the bottom, jump on the small mushroom again and then jump to the left.
there
is a chest here that contains dalmatians 16, 17, and 18. congrats!

back at the entrance, look for the other yellow flower next to the fake
lake.
give this one a potion to grow bigger. step on the nearby stump (right
next to
the entrance, you'll get the message "see ya") to raise a platform, and
then
head over to the big tree in the middle of the area. choose to "take" the
seed
after examining it, but leave it on the ground. hit the tree to change
its
direction, and then eat the seed to shrink again. back in the alcove
where you
found the first piece of evidence, jump up the mushrooms again and follow
the
platforms to a new opening on the wall that leads to the bizarre room.

be careful when you land! you don't want to fall off. use the first
person view
to spot the last chest. carefully jump across to it, and open it for the
claw
marks. the cheshire cat appears to give you blizzard magic. yay! now you
can
blast those pesky little mages out of the air, and get tech points for
it! now
jump back down and head back to present the evidence to the queen.

first things first: save your game. now talk to the cards in front of the
queen
to present the evidence. the court system is still very corrupt, and you
will
have to choose a box that contains your evidence. there are now five
boxes, and
you need to choose one of them at random. the more evidence you
collected, the
better your chances of getting back one of the pieces of evidence. if you
choose the wrong box, donald, goofy, or both of them will pop out and
will be
put in cages. you will want them for the next fight, so it may be wise to
reload if they are imprisoned. however, you can break the cages that
they're in
by repeatedly striking them.

.========================================================================
=====.
| boss fight: cards and tower
[d1] |
|------------------------------------------------------------------------
-----|
| heart card stats | hp: 60 atk: 9
|
| | exp: -- def: 9
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| spade card stats | hp: 45 atk: 9
|
| | exp: -- def: 9
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| tower stats | hp: 24 atk: n/a
|
| | exp: 100 def: n/a
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
|------------------------------------------------------------------------
-----|
| crank stats | hp: 9 atk: n/a
|
| | exp: -- def: n/a
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
|------------------------------------------------------------------------
-----|
| queen stats | hp: 10 atk: 9
|
| | exp: 100 def: 9
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| this is a tough battle, unless you know how to fight it. first of all,
you |
| can knock the cards unconscious, but they will get back up eventually.
your |
| goal is to release alice from the cage by destroying the tower.
|
|
|
| if donald and goofy are imprisoned, focus on destroying the cages, as
you |
| will need all the help you can get in this battle. knock out a few of
the |
| cards until you have a clear shot at the queen. blast her in the face
with |
| a fire spell (lock on first), and the cards will be distracted for a
few |
| precious moments. take this opportunity to hack away at the tower.
|
|
|
| every time you destroy a gear, hp balls will fly out. this is your key
to |
| survival in this battle. once the gears are gone, you must rely on
items |
| for healing, so finish the battle quickly. after a few hits to the main
|
| body of the tower, a bunch of munny flies out. it's up to you whether
you |
| want to collect it all or not. use your best judgment. when the tower
is |
| destroyed, the cards will stop attacking you.
|
|
|
| alternately, you could blast the queen in the face with fire and then
run |
| away from the cards. lock onto the tower and cast fire rapidly to break
the |
| tower quickly and at a safe distance.
|
'========================================================================
====='

as soon as everyone realizes that alice is gone, another search is put


upon the
group. you must find out where alice went! don't worry about being
attacked by
the cards again either. it seems that all is forgiven for the time being!

if you return to the rabbit hole (where you entered) you can fight some
enemies
to make a chest with a mega-potion appear.

.========================================================================
=====.
| large body
|
|------------------------------------------------------------------------
-----|
| stats | hp: 160 atk: 11
|
| | exp: 7 def: 10
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 4%
|
| | spirit shard - 12%
|
| | protera chain - 1%
|
|------------------------------------------------------------------------
-----|
| these hulking heartless enemies are quite annoying. it may be tempting
|
| to get rid of them in the beginning of a battle because of the annoying
|
| belly attacks, but wait until you have at least killed any red
nocturnes |
| nearby. try to save the large body for last. when attacking it, keep
|
| moving, as it is surprisingly nimble for its girth. you don't want to
be |
| in front of it when it jumps forward. try to get around to its back and
|
| combo it from there. if it taps its stomach, there is an extremely high
|
| chance it will ram into you unless you find higher grounds or blast it
with |
| magic. it also swings its arms at you after combos. the large body has
a |
| lot of hp so it will take more than a few hits to bring one down.
|
'========================================================================
====='

back in the lotus forest, feed the yellow flower another potion to grow
large.
slide the nearby boulder into the pond to raise two mushrooms. hit the
big tree
to access the nut again, and choose to take it. before eating it, hit the
tree
again to keep it facing away from you. now eat the acorn to shrink back
to
small size.

back at the pond, use the newly raised mushrooms to access a closed off
area.
feed the yellow flower a hi-potion to receive a mega-potion and some mp
balls.
use the trinity mark to get a camping set and even more mp balls. ignore
the
bellflowers for now, and enter the nearby door to find yourself back in
the
queen's castle. open the nearby chest for an aero-g. from here, drop down
and
reenter the forest.

back in the forest, head to the back again, and jump on the mushrooms
(use the
larger mushroom on the left) to reach the branch with the acorn. from
here,
enter the nearby door set into the leafy canopy to enter the bizarre
room...
but i think bizarre room is a gross understatement for what you find
next. the
whole room has been turned on its side! check the first lamp to light it,
and
you will receive a chest with a defense up. when you light the second
lamp, a
picture appears. examine this to reenter another closed off section of
the
lotus forest. feed a potion to the flower on the right to get a hi-potion
and
mp balls. you can give the other flower an elixir for a mythril shard and
some
munny, but it's up to you whether or not you make the trade in. you'll
get
about 180 munny for this. exit this section of the forest the way you
came in.

back in the bizarre room, examine the shelf with the teddy bear, and
attack the
latch to make the shelf drop the bear. this affects events a bit later.
exit
the bizarre room the way you came in.

here in the forest, go back to the entrance, and jump up the mushrooms in
the
alcove. head up toward the door above the entrance, and you will exit
back out
into bizarre room, this time on the other wall. turn the faucet to make
the pot
become real, and jump into it to return to the queen's castle area. the
nearby
chest contains dalmatians 58, 59, and 60.

save here, and return to the bizarre room (right-side up), and grow big
again.
the book that appeared in the corner contains a mythril shard. move the
teddy
bear to the other chair to create a clock. move it to reveal another
entrance.
turn small again and exit to the tea party garden.

when you enter, take the aeroga-g from the chest and hop down. read the
sign
near the portrait a couple of times. you can sit in any of the chairs
once, and
5 of them will yield very good items. the other two trigger battles that
you
may or may not wish to fight. here's a chart of what you get (starting
with the
head of the table at the top of the chart):

____
| | battle
|____|
__________________
| |
____ | | ____
potion, | | | | | | ether,
munny |____| | | |____| hp balls
| |
____ | | ____
battle | | | | | | potion,
|____| | | |____| mp balls
| |
____ | | ____
elixir, | | | | | | potion,
hp balls|____| | | |____| hp balls
|__________________|

wow, that's a lot of stuff! have fun! and a very merry un-birthday to
you!
(many apologies if it is your birthday.)

starting now, there is a chance that you will encounter white mushrooms
on your
travels throughout the game. do not pass up an opportunity to get items
from
these creatures! please see the respective mushroom section at the end of
the
guide.

now enter the door nearby that leads to the bizarre room. now you're on
the
ceiling! jump onto the table from the nearby ramp and light the candles
to talk
to the cheshire cat again. down on the wall is a small latch that opens a
hidden door. jump through to find yet another chest in the queen's castle
area.
this one contains dalmatians 13, 14, and 15. nine down, ninety to go.
yipee!

enter the bizarre room again (right side up), and check the plant to get
a
couple of potions and a mythril shard, as well as some hp balls. make
sure to
go back into the queen's castle area to save before talking to the
cheshire
cat. you should be around level 13 if you want an easy battle.

.========================================================================
=====.
| boss fight: trickmaster
[d2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 600 atk: 9
|
| | exp: 150 def: 9
|
| |
|
| stunned | hp balls
|
| |
|
| extinguish clubs | mp balls
|
| |
|
| drops (defeated) | ifrit's horn
|
|------------------------------------------------------------------------
-----|
| this will most likely be the toughest fight you have encountered thus
far. |
| the trickmaster is tall enough to be able to keep sora out of reach 50%
of |
| the time. goofy and donald will immediately swarm the trickmaster to
|
| attack. they will get hit often if they stay in close. if you feel they
|
| aren't strong enough, set their ai before the battle so that they don't
|
| attack as often.
|
|
|
| the trickmaster carries his fair share of powerful attacks. he can send
you |
| flying very far, and can take a lot of hp away.
|
|
|
| when the battle begins, you will have an easy time attacking him, so
take |
| this opportunity to deal some major damage. in compensation for his
|
| powerful attacks, the trickmaster will release hp balls every once in a
|
| while. when the trickmaster straightens out, you will find it difficult
to |
| hit him from the ground. climb atop the table and jump at him to do an
air |
| combo. every once in a while, he will keel over, giving you a fine
attack |
| opportunity. i didn't find magic too useful during this battle, and his
|
| sticks catch fire if you cast fire on him. you can cancel this out with
|
| blizzard. also, he may walk over to the fireplace to light his sticks
on |
| fire. when this occurs, you should try as hard as possible to put out
the |
| twin blazes because the trickmaster is now capable of shooting fire at
you. |
'========================================================================
====='

an ifrit's horn is yours for completing this battle.

following the post-battle cutscene, you will receive a navi-g piece, and
that's
about all that's left to do in wonderland, for now.

~========================================================================
=====~
| * traverse town
[z0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: defense up
|
'------------------------------------------------------------------------
-----'

on the world map, choose to fly back to traverse town to buy new items
and
such. you should definitely buy at least 20 potions for the next part of
the
game, and probably some hi-potions too.

you can get a defense up as well. head over to the outdoor cafe and
destroy the
chairs. target the candles and use your new blizzard spell to put all
four of
them out. you will hear some musical notes, and the chest will open,
revealing
a defense up. if donald is having a hard time staying alive, give it to
him,
otherwise, give it to sora.

now it's time to go to olympus coliseum! hop in the gummi ship, and set a
course to the lv. 2 battle world.

~========================================================================
=====~
| e. coliseum
[e0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow blue rhapsody
|
| soldier cloud (boss)
|
| large body cerberus (boss)
|
| red nocturne
|
|------------------------------------------------------------------------
-----|
| items: mythril shard hero license
|
| mega potion dalmatians 22, 23, and 24
|
| entry pass
|
|------------------------------------------------------------------------
-----|
| accessories: inferno band
|
|------------------------------------------------------------------------
-----|
| magic: thunder
|
|------------------------------------------------------------------------
-----|
| abilities: sonic blade
|
'------------------------------------------------------------------------
-----'

you start out in front of the mystical coliseum. this is where


competitors from
all over the world join together and test their skills to determine who
the
best fighter is. as of late, warriors from other worlds have been
appearing as
well. those who have lost their own worlds to the heartless come here to
fight
to get revenge on those who destroyed their world.

there are a few things you can do immediately in front of the coliseum.
there
are trinity marks to your right and left under the enormous warrior
statues.
the one on the left drops a chest containing a mythril shard, and the one
on
the right drops a chest with dalmatians 22, 23, and 24. also, look for a
chest
behind the pillars to the left of the door. this contains a mega-potion.
now
enter the double doors to enter the lobby of the coliseum.

inside the lobby, talk to phil, and he will ask you to move the stone
slab on
the wall. try pushing it until sora comments on how it is too heavy. talk
to
phil again, and he will let you enter the trials. make sure to unequip
the
vortex ability if you have it equipped. it just makes the trial harder.

for the trials, you have to break 20 barrels within 30 seconds. this
first
trial is simple. hit the middle of the three barrels until sora finishes
his
combo. this should break all three barrels, and possibly launch one into
another group of barrels, breaking even more! keep going in a straight
line
destroying the barrels, and you should get past the first trial no
problem.

the second trial is a bit harder. you must destroy 25 barrels in 60


seconds,
but the barrels are spread out and on different platforms. start out the
trial
by destroying the barrels around the perimeter. always try hitting
barrels into
others to break them. next, jump onto the lowest platform, and make your
way
up, destroying groups of barrels as you go. on the highest platform, hit
the
lone barrel into the one on the floating platform. if you miss, target it
and
shoot off two consecutive fire spells to destroy it. that should be the
last
barrel. this might take a few tries, but you can do it until you win.
after
this trial, equip vortex if you took it off.

phil still won't let you into the games but he does give you the thunder
spell.
head outside. enter hades, god of the underworld. if you've seen the
disney
movie hercules, you will know that whatever hades does is without good
intentions. so why is he giving you an entry pass? oh well, might as well
use
it. go back to the lobby and show it to phil. yay, the preliminaries!

this part is very tough, especially if your levels are low. you have to
fight
through 7 battles without a chance to restock your items. make sure to
fill up
all your slots. take plenty of potions, and a couple of ethers for later.
the
first six battles you fight are heartless enemies, and the last one is
cloud.
you don't have to win the last battle, but you do have to win the first
six.

.========================================================================
=====.
| blue rhapsody
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 11
|
| | exp: 1 def: 10
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
| | items: ether - 1%
|
| | frost shard - 12%
|
| | blizzara ring - 0.5%
|
|------------------------------------------------------------------------
-----|
| a new type of wizard enemy will greet you in the coliseum games. much
like |
| their red counterparts, blue nocturnes like to fly around and cast
blizzard |
| spells at you. you have to be quick at eliminating them before they
|
| decimate you with their spells.
|
'========================================================================
====='

.===========================================.
| round # | enemies |
|===========================================|
| 1 - shadow scout | soldier x4 |
| | blue rhapsody x3 |
|====================|======================|
| 2 - sinisters | shadow x10 |
| | blue rhapsody x3 |
|====================|======================|
| 3 - heat & freeze | red nocturne x5 |
| | blue rhapsody x5 |
|====================|======================|
| 4 - shadow platoon | shadow x2 |
| | soldier x2 |
| | red nocturne x3 |
| | blue rhapsody x3 |
|====================|======================|
| 5 - blue revenge | blue rhapsody x9 |
|====================|======================|
| 6 - big one | large body x1 |
| | red nocturne x4 |
| | blue rhapsody x4 |
|====================|======================|
| 7 - | cloud |
'==========================================='

.========================================================================
=====.
| boss fight: cloud (1)
[e1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 300 atk: 11
|
| | exp: 80 def: 10
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| keep in mind that this is an optional win. if you lose, the story will
|
| progress regardless. if, however, you choose to beat cloud's sorry butt
|
| into submission, i suggest being at least level 14, and having an
almost |
| full inventory of potions. also, you definitely should have dodge roll
|
| equipped, or you're dead meat.
|
|
|
| when the battle begins, lock onto cloud and keep it that way. this way,
|
| when cloud starts lunging forward repeatedly, you can hold one
direction |
| and continuously dodge roll to avoid the attack.
|
|
|
| you will want to wait until cloud leaps into the air before you can
attack |
| him. the second he hits the ground, dodge roll away from him so you
don't |
| get hit, and pull a couple of combos on him. he will probably start
lunging |
| at you again at this point, so just repeat the strategy until he is
|
| defeated.
|
'========================================================================
====='

after the battles, you will find yourself back in the lobby ready to make
an
important decision. if you think you are strong enough at this point, you
should go back in to fight cerberus. if you beat cloud, then you should
be good
enough to beat cerberus. if you think your levels are too low, just exit
out of
the main gate and level up somewhere else. after restocking your
inventory with
potions and saving your game, enter the coliseum to engage the three-
headed
dog.

.========================================================================
=====.
| boss fight: cerberus
[e2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 600 atk: 11
|
| | exp: 200 def: 10
|
| |
|
| drops (defeated) | inferno band
|
|------------------------------------------------------------------------
-----|
| this boss fight can be won without getting hit, and it's very easy to
do |
| too. any of cerberus' heads can be struck to bring down the creature's
|
| life, but you will have to jump to reach the heads properly. following
are |
| a list of cerberus' attacks and how to avoid them.
|
|
|
| attack #1 - cerberus will shoot fireballs from its heads, and they can
|
| easily be dodged by targeting it and dodge rolling to its side.
|
|
|
| attack #2 - cerberus will roar and then start snapping its teeth at
your |
| party members. while goofy and donald get eaten, you should stay off to
the |
| side of cerberus, and wait for the closest head to chomp. quickly jump
up |
| in the air and strike the head 2 or 3 times, and then wait for the next
|
| chomp. not only will you not get hit this way, cerberus will also lose
a |
| lot of health.
|
|
|
| attack #3 - cerberus rears on his hind legs and slams into the ground,
|
| creating a shockwave that shoots outward and damages anything standing
on |
| the ground. how do you avoid it? jump.
|
|
|
| attack #4 - black mist emits from cerberus' mouths as it starts
vomiting |
| dark energy onto the field. numerous black swells of energy rise from
the |
| ground, and will rise under you and damage you if you stand in one
place. |
| the best thing to do is dodge roll about the arena while targeting
|
| cerberus. it usually will use attack #1 at this time as well.
|
|
|
| although cerberus has a lot of hp, you should be able to come through
|
| unscathed (if you're good at the dodge roll).
|
'========================================================================
====='

you will receive an inferno band accessory for completing this battle.

phil will give you the hero license as you leave, and cloud will also
show up
to give you the sonic blade ability. you should equip this nifty
technique on
sora right away. you may need to gain another level or two to get enough
ap to
equip all of sora's abilities.

now that you have the thunder magic at your disposal, there are a few
things
you can do. plot a course back to traverse town for now.

~========================================================================
=====~
| * traverse town
[z1] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: postcard x2 orichalcum
|
| megalixir curaga-g
|
'------------------------------------------------------------------------
-----'

back in traverse town, enter the third district and look in the corner.
you
should see a pipe with a broken wire protruding from it. zap this with
your new
thunder spell and you should hear a musical chime. now go to the second
district and enter the gizmo shop. as always, there is a boatload of
enemies in
here, so after you've gotten rid of them take a look around the room.
you'll
notice that the small platforms have been raised, allowing you to reach
the
upper section of the gizmo shop. there are three switches up here, and
when you
step on all of them, you'll hear another chime. now drop down and wait
until
the clock stops. examine it for 2 postcards. mail these in the first
district
for a megalixir and an orichalcum.

also, you should have enough puppies by now to get your first prize from
the
dalmatians. enter the dalmatians' house in the second district to receive
a
curaga-g.

that's it for items in traverse town for now, unless you want to buy more
items.

back on the gummi ship, plot a course back to wonderland to pick up a


couple
more items.

~========================================================================
=====~
| * wonderland
[z2] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: shell-g thundara-g
|
'------------------------------------------------------------------------
-----'

back at wonderland, get off at the queen's castle and enter the lotus
forest
again. jump up the two mushrooms in the fake lake to the left and drop
down
into the clearing. use thunder on the nearby bellflowers to get a shell-
g. jump
back out of the clearing and head next to the back of the forest where
the
three mushrooms are. jump onto the small mushroom and then jump to the
left so
that you can get on the branch with the acorn. from here, jump to the
door
against the leafy canopy and you'll arrive in the bizarre room again.
head
through the painting to arrive in the lotus forest secret place thing.
shock
the flowers in here with thunder to get a thundara-g. and that's really
all you
can do right now, so leave this stinky place.
back on the world map, you may be wondering about all these gummi blocks
we've
been collecting. why not give ship building a try? you should have some
good
parts now, and it would help to have a stronger ship. refer to the
section at
the end of the guide for pointers.

when you are ready, choose to travel to the only remaining mystery world.
i was
at level 17 before going to this world.

~========================================================================
=====~
| f. deep jungle
[f0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow powerwild
|
| bouncywild sabor (boss)
|
| clayton (boss) stealth sneak (boss)
|
|------------------------------------------------------------------------
-----|
| items: hi-potion shell-g x2
|
| mega-potion x3 ether x2
|
| mega-ether mythril x2
|
| protect-g x2 navi-g piece
|
| mythril shard x3 fire-g
|
| esuna-g orichalcum
|
| slide 1 aerora-g x2
|
| slide 2 dalmatians 25, 26, and 27
|
| slide 3 dalmatians 28, 29, and 30
|
| slide 4 dalmatians 31, 32, and 33
|
| slide 5 dalmatians 34, 35, and 36
|
| slide 6
|
|------------------------------------------------------------------------
-----|
| keyblades: jungle king
|
|------------------------------------------------------------------------
-----|
| accessories: white fang protera chain
|
|------------------------------------------------------------------------
-----|
| magic: cure
|
|------------------------------------------------------------------------
-----|
| abilities: red trinity
|
'------------------------------------------------------------------------
-----'

mere minutes after landing, sora is without donald or goofy, and is


thrown into
a boss fight!

.========================================================================
=====.
| boss fight: sabor
[f1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 90 atk: 12
|
| | exp: 15 def: 11
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| sabor's attacks simply consist of leaps and swats, and it doesn't
really |
| matter if you get hit once or twice. sabor is quite agile however, so
you |
| will want to take care of him before his attacks start adding up. he
|
| doesn't have much hp, so just wail on him, and he'll go flying across
the |
| room... it's quite amusing actually.
|
'========================================================================
====='

when you regain control of sora and tarzan, jump down from the tree house
to
the netting. if you look under the tree house carefully, you can find a
chest
with a mega-potion. from here, just jump off the netting anywhere into
the
trees.
you will land in a small area with two exits and a save point. you can
either
take a shortcut to camp by jumping in the log, or you can take the long
way to
collect items. it probably makes more sense to take the shortcut now, so
you
can come back through with a full party to access all of the trinity
marks.
there is a chest on the platform above the save point with a mega-ether
in it.
jump in the stump when you are ready.

the slide doesn't last too long, and there's not much to do on the way
down
except to dodge a few branches and watch as tarzan doesn't. after the
ride,
you'll fall to the camp area. inside the tent, you will be reunited with
donald
and goofy, and you will also receive a protect-g. when asked to choose
party
members, choose goofy and donald for now, so that you can use the trinity
mark
just outside the tent. open the chest inside the tent for a mythril
shard.

outside, head to the left to find a trinity mark behind the table. this
one
releases dalmatians 34, 35, and 36. also, there is a barrel near the
clothesline that will yield hp balls, and occasionally a potion, if you
break
it.

there is a small mini-quest that you can do here as well. certain recipe
cards
have been scattered over the campsite, and if you read them all, you can
make
some items. first, look in the grandfather clock near clayton to get the
first
recipe card. turn around and find the flagpole with the british flag in
front
of the tent. if you search the base of it, you will find the second
recipe card.
now go to the stove and put the potion in by examining the pot. now open
the
stove door by hitting it and cast a fire spell at the stove to light it.
you'll
get a hi-potion for this.

now go back to the clothesline kind of near clayton. examine the pink
shirt for
the first research note. turn around and examine the globe to the right
of the
tent for the second research note. the third can be found in the record
player
to the left of the tent. go back over to the lab table and examine the
instruments. when you are prompted to ice the potion, cast blizzard to
receive
2 ethers.

once you are done with that stuff, you can begin your search for jane's
slides.
here are the locations of all of them.

slide 6 - use the boxes to the right of the tent to reach this one.

slide 1 - from where you found slide 6, jump to the top of the tent to
reach the next one.

slide 5 - jump from the tent to the white canopy to reach slide 5.

slide 2 - jump down from where you got slide 5 and look under the
white
canopy for slide 2 on a box.

slide 4 - in front of the tent is a bamboo pole and a stack of boxes.


slide 4 rests on top of them.

slide 3 - to the right of the tent is a chalk drawing of tarzan. the


slide rests just to the left of the chalkboard.

upon returning the slides to jane, tarzan will agree to take you to see
kerchak. just as you think you're on your merry way, sabor ambushes you
again!
use the strategy detailed above to defeat him, although you now have
donald and
goofy, so it will be a lot easier. you may want to heal in the tent after
the
fight.

head left out of the tent to enter hippo's lagoon. jump across the water
by
using the hippo as a stepping-stone, and then jump across the next two
hippos
again to reach a treasure chest containing dalmatians 25, 26 and 27. turn
around and jump into the water, and swim to a small island to your right.
jump
up the low trees to your right to collect a mega-potion. from here, turn
the
camera until you see a chest in the distance. jump to the closer platform
to
the right of the chest (this may take a few tries; try swinging your
keyblade
for extra distance) and then jump across to get an esuna-g. if you are
having
trouble getting this chest, remember to come back with the glide ability.
now
jump back into the water and return to the entrance. there is a vine on
the
tree that you can climb up to reach vines.

save at the save point and jump on the first vine by selecting "jump on".
swing
across to the first platform, and from here, swing across to a chest
containing
a mythril. swing across the next set of vines, and then swing across the
other
vines to your immediate right when you land. this should take you to the
vines
2 area.

kerchak will leave without saying a word, and it appears he's heading
towards
the tree house. well, for now, swing across the long series of vines to
the
other platform. follow the platform to the left and jump across the gap
to get
a chest containing dalmatians 28, 29, and 30. swing back across the same
vines
you just used, and climb the vine on the side of the tree to reach the
climbing
trees area.

in this new area, follow the path until you reach a blue trinity mark.
this one
releases a chest containing dalmatians 31, 32, and 33. if you don't have
either
donald or goofy in your party, you will have to switch tarzan out at the
next
save point and come back. a quick save point to reach is through the door
to
the right of the one next to the trinity mark. head straight across the
treetop
area to reach the tunnel area (where you've been before) to access the
save
point.

now head back to the door next to the trinity mark and enter. after a cut
scene, stay in the tree house. look for the broken steps and jump up them
by
swinging your keyblade at the top of your jump. ignore the ladder and
head
through the hole in the wall. out on the boardwalk, head left until you
reach a
dead end. look beyond the debris for a ladder obscured in shadows. at the
top
of the ladder, you'll reach the roof of the tree house. open the chest
here for
a protera chain. use the first-person view to spot a plank with a string
at the
end of it. jump onto the plank and follow it to the end. jump into the
trees
here to land in the cliff area. again, you will be ambushed by sabor, but
he
should be no match for you. there is a vine you can climb to get to a
higher
platform containing a mega-potion and a mythril shard. head back to the
camp
and enter the tent.

.========================================================================
=====.
| powerwild
|
|------------------------------------------------------------------------
-----|
| stats | hp: 30 atk: 12
|
| | exp: 4 def: 11
|
| |
|
| slips on peel | munny
|
| | items: ether - 20%
|
| | mega-ether - 4%
|
| | power shard - 16%
|
| | potion - 2%
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: power shard - 8%
|
| | protera chain - 0.5%
|
|------------------------------------------------------------------------
-----|
| these monkey-like heartless will jump around and dodge many of your
|
| attacks, and they are good at blocking too. just keep your ground and
close |
| in to attack. they yield lots of munny and hp balls.
|
'========================================================================
====='

.========================================================================
=====.
| bouncywild
|
|------------------------------------------------------------------------
-----|
| stats | hp: 30 atk: 12
|
| | exp: 4 def: 11
|
| |
|
| slips on peel | munny
|
| | items: ether - 20%
|
| | mega-ether - 4%
|
| | power shard - 24%
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: hi-potion - 2%
|
| | power shard - 12%
|
| | protera chain - 1%
|
|------------------------------------------------------------------------
-----|
| much like the powerwilds, bouncywilds will jump around and dodge your
|
| attacks, although they are much more agile. they also will disappear
after |
| a while, so close in fast! they give a lot of munny when defeated, and
will |
| even lose munny and items when they slip on their own banana peels.
watch |
| out though, you will lose munny as well if you slip on one. bouncywilds
|
| will also throw things at you from a distance.
|
'========================================================================
====='

heal and save, and then head outside. it seems that new enemies have
arrived,
and you'll be fighting them for the rest of this world. defeat all of the
heartless in this area and the gorilla will give you a protect-g for
saving it.
head into the bamboo thicket area. defeat the enemies here for a fire-g.
continue on to the cliff area and defeat the enemies here for an aerora-
g.
fight your way back to the camp and save. head back into hippo's lagoon
and
jump across all three hippos to reach the vine. climb this to enter the
vines 2
area. climb up the vine immediately to your left to reach the climbing
trees
area. fight the enemies in here for another aerora-g. enter the tree
house once
again to save the last gorilla, this time for a shell-g. head back to the
camp
area however you see fit.

enter the tent to save and heal, then talk to jane. outside the tent, you
will
hear clayton's gun go off. head into the bamboo thicket again. sabor will
ambush you one last time here.

.========================================================================
=====.
| boss fight: sabor (2)
[f2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 180 atk: 12
|
| | exp: 150 def: 11
|
| |
|
| drops (defeated) | white fang
|
|------------------------------------------------------------------------
-----|
| sabor is faster and tougher this time around, and packs a bit more hp.
he |
| can also jump into the bamboo and jump out of the other side at you.
this |
| shouldn't be too tough if you are at least level 17. just attack him
and |
| heal as needed.
|
'========================================================================
====='

for finally defeating sabor, you receive a white fang accessory.

looks like trouble's a-brewin' back at the old campsite. fight your way
back
and enter the tent. okay, so jane is at the tree house... so you're going
to
have to go back. argh. head back into hippo's lagoon, jump across all
three
hippos, and climb two vines up to the climbing trees area. lock onto the
weird
fruit thing and attack it until you hear a chime. don't bother with the
powerwilds, as there are an infinite number of them. enter the treetop
area,
and cross over to the tunnel area. use the stump to slide down to the
campsite
so you can save and heal. make sure your item slots are filled.

now head through the bamboo thicket to the cliff area. at first, you are
pitted
against clayton, and a bunch of powerwilds. this isn't the real battle by
far.
take care of the powerwilds while avoiding clayton's shots. then focus on
clayton. after a few hits, he'll keel over in pain.

.========================================================================
=====.
| boss fight: clayton and stealth sneak
[f3] |
|------------------------------------------------------------------------
-----|
| clayton stats | hp: 250 atk: 12
|
| | exp: 240 def: 11
|
| |
|
| drops (defeated) | cure magic
|
|------------------------------------------------------------------------
-----|
| stealth sneak | hp: 750 atk: 12
|
| stats | exp: 30 def: 11
|
| |
|
| drops (defeated) | items: mega-potion
|
|------------------------------------------------------------------------
-----|
| start this battle by continuously attacking the stealth sneak with all
|
| you've got. after you deplete one of its life bars, it will turn
visible, |
| making this battle a little easier. the stealth sneak tends to move too
|
| fast to predict any of its attacks, so keep hitting it and healing when
|
| needed.
|
|
|
| after a while, clayton will fall off and the stealth sneak will be
stunned. |
| take this opportunity to attack it with all you've got. the stealth
sneak |
| should have little to no health by now, so finish it off before
|
| concentrating on clayton.
|
|
|
| by the time the stealth sneak is defeated, donald, goofy, or tarzan
|
| (whoever is in your party) should have taken enough health off of
clayton |
| to bring him into critical condition. a few hits should finish him off
at |
| this point. just watch out for his gun, as always.
|
'========================================================================
====='

you get cure magic for winning this battle. in thanks for saving the
gorillas,
kerchak will use the raw massive strength of his big meaty ham arms to
chuck
you onto a cliff. thanks, kerchak! enter the waterfall cavern.

go all the way to the end of the path and jump up the ledge with the tiny
waterfall running down it to get a mythril shard. turn around and jump
across
to another platform that has a chest with a shell-g in it. turn around
from
this chest, and jump up to get a mythril. crawl sideways along the ivy on
the
wall to reach another chest with an orichalcum in it. climb up the vine
in the
alcove behind the chest. only climb a little ways up, and jump backwards
to a
new platform. jump up the ledge to the left, and then turn around and
jump to
the new ledge. from here, jump across to another ledge and enter the ???
location to your right.

sora will seal the keyhole to deep jungle, and everyone will be happy. :)
you
will also get a navi-g piece and an awesome new keyblade, the jungle
king!
sweet! as an added bonus, the team can even use the red trinity ability
now!

before you leave deep jungle, you may want to stick around and fight the
white
mushrooms that randomly appear in the camp area. try to get arts items
for all
of your current spells. refer to the mushroom section for more detail. if
you
get extra arts items, you can sell them for 250 munny apiece! remember to
keep
at least one of each though.

back on the world map, upgrade your gummi if you wish, and head back to
traverse town.

~========================================================================
=====~
| g. traverse town
[g0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow yellow opera
|
| soldier green requiem
|
| large body air soldier
|
| blue rhapsody guard armor (temporary)
|
| red nocturne opposite armor (boss)
|
|------------------------------------------------------------------------
-----|
| items: firaga-g navi-g piece
|
| earthshine comet-g
|
| thundara-g dalmatians 4, 5, and 6
|
| old book dalmatians 10, 11, and 12
|
| warp-g
|
|------------------------------------------------------------------------
-----|
| magic: aero
|
|------------------------------------------------------------------------
-----|
| summons: simba
|
'------------------------------------------------------------------------
-----'

land in the first district to begin the next adventure right here in
traverse
town! there isn't anything new in the item shop yet, but purchase some
potions
or ethers if you are running low. remember to sell any extra arts items
for
quick cash. there isn't anything new in the accessory shop either, but
buy some
if you think you need to.

to the left of the accessory shop in the alley that you started in at the
beginning of the game is a red trinity mark. use this to enter a closed
off
section of the alleyway. the chest here contains dalmatians 4, 5, and 6.
return
back to the first district.

.========================================================================
=====.
| yellow opera
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 15
|
| | exp: 3 def: 12
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: ether - 1%
|
| | thunder shard - 8%
|
| | thundara ring - 0.5%
|
|------------------------------------------------------------------------
-----|
| this third type of wizard will cast, you guessed it, thunder spells at
you. |
| they aren't much different from their red or blue cousins, so you
shouldn't |
| have too much trouble with them at this point.
|
'========================================================================
====='

.========================================================================
=====.
| green requiem
|
|------------------------------------------------------------------------
-----|
| stats | hp: 15 atk: 15
|
| | exp: 4 def: 12
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
| | items: ether - 4%
|
| | bright shard - 10%
|
| | protera chain - 0.5%
|
|------------------------------------------------------------------------
-----|
| the final type of small wizards that you'll face are these tiny green
ones |
| that fly around and cast cure spells on other enemies. this is not a
good |
| thing, so you should definitely take care of them first.
|
'========================================================================
====='

enter the second district and fight the heartless here. once they are
cleared
out, head towards the dalmatians' house and enter. if you've been
collecting
all the puppies so far, you should have 27 by now, which is enough to get
you a
firaga-g. head through the rest of the dalmatians' house to reach the
alleyway.

make waste of all of the enemies in the alleyway, and then head over to
the
grate that the water is pouring through. you will notice that there is a
red
trinity mark right by the gate. use it to open up the door to the secret
waterway. swimming forward, you'll find aerith and leon. keep talking to
leon
until he suggests you see cid. he will also hand over the earthshine gem.
we
will use this in a second. things will be easier if we return to cid
first.
before you go, check the stairs behind leon and aerith. there is a chest
at the
base containing dalmatians 10, 11, and 12. exit the way you came in.

back in the alleyway, enter the dalmatians' house to get another prize.
this
time it's a thundara-g. sweet. exit back to the second district and head
back
to the accessory shop. cid will install your navigation gummi in exchange
for a
favor. he wants you to deliver an old book to merlin. you will suddenly
hear
the bell at the gizmo shop ring. strange. first things first though. we
have to
deliver the book and complete merlin's favor. head back to merlin's study
either by the third district, or riding the platform at the top of the
stairs
in the secret waterway. if you opt to take the path through the third
district,
you will encounter a new enemy.

.========================================================================
=====.
| air soldier
|
|------------------------------------------------------------------------
-----|
| stats | hp: 33 atk: 15
|
| | exp: 5 def: 12
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: potion - 2%
|
| | hi-potion - 1%
|
| | spirit gem - 4%
|
|------------------------------------------------------------------------
-----|
| the air soldier is basically a winged version of the lesser soldiers.
these |
| aerial menaces shouldn't pose too much of a threat, but they can get
|
| annoying while hovering a lot. aerial combos work well, obviously.
|
'========================================================================
====='

once you are in the magician's study, talk to merlin. after the
conversation,
give the fairy godmother your earthshine to gain the power to summon
simba. you
can test out the summon by having merlin bring you up to the training
area. for
more information, please read the summon section after the walkthrough.

you may be curious about that book in the corner... well, we'll leave it
alone
for now, for the sake of the walkthrough. there isn't much you can do
with it
for now, but after you're done with traverse town, i will have a little
section
on it.

head back to the third district to find a familiar face. once you are
done
chit-chatting, head up the stairs near the entrance to the second
district and
enter the lit up house here. inside the small house, talk to cid. after
talking
about stuff, he hands over a warp-g, a very helpful gummi indeed. you
won't
have to manually fly to worlds that you've been to before.

after the chat, head back to the second district and enter the gizmo
shop.
after fighting off the enemies, exit through the other door and climb the
ladder to the roof. defeat the enemies here, and then use the red trinity
mark
on the wall. pull the rope inside three times to reveal the keyhole to
traverse
town. sweet! unfortunately, when you jump down, a familiar nemesis
appears.
it's guard armor again! level 21 is a fair level to be at for this fight.
remember to equip as many abilities as possible, and to fill up
everyone's item
slots. also, equip cure on a shortcut button of your choice.

the battle starts out simple enough, but when you cause some damage,
guard
armor will suddenly transform into a different boss. opposite armor!

.========================================================================
=====.
| boss fight: opposite armor (traverse town)
[g1] |
|------------------------------------------------------------------------
-----|
| arm stats | hp: 135 atk: 15
|
| | exp: -- def: 12
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| leg stats | hp: 135 atk: 15
|
| | exp: -- def: 12
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| body stats | hp: 900 atk: 15
|
| | exp: 390 def: 12
|
| |
|
| drops (defeated) | aero magic
|
|------------------------------------------------------------------------
-----|
| do not take this fight lightly! opposite armor is much more deadly than
its |
| lesser kin. once again, you will want to concentrate on the limbs first
to |
| lessen the number of attacks that it has.
|
|
|
| the torso will disconnect from the body and shoot highly concentrated
beams |
| of energy at you that do quite a bit of damage. hit it with your
keyblade |
| as soon as you see one coming towards you. it also seems that the torso
is |
| invulnerable unless the head is attached, so watch out.
|
|
|
| remember to take full advantage of the many hp balls that fly out of
|
| defeated limbs.
|
'========================================================================
====='

after the fight, you will learn the aero spell. excellent. after sealing
the
keyhole, you will get another navi-g piece. excellent again.
return to the first district and talk to cid for a comet-g. he will also
open
up a gummi shop, and if you want to buy something, buy a com. lv2. this
allows
you use more gummi blocks in construction.

if you enter the accessory shop now, there is a scene with pinocchio.
this
isn't quite necessary, but it gives you some information on later events.

if you were curious about the old book you gave to merlin, you should go
there
now. examine the book to enter a new world.

~========================================================================
=====~
| * 100 acre wood
[z2] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: mythril shard elixir
|
| mega-ether
|
'------------------------------------------------------------------------
-----'

wow! you're actually on the book. there aren't any enemies in the 100
acre
wood, so you don't have to worry about anything like that. basically, the
whole
world is just mini-games that you can play whenever you want. most of the
areas
are whited out right now, but once you find torn pages, you can begin
unlocking
different mini-games.

for now, enter the area all the way to the right. here you will encounter
pooh.
after talking with pooh, open the chest inside the log he was sitting on
for a
mythril shard. exit the meadow by walking out of one of the sides of the
map.
walk to the left side of the book to find pooh's house. before you enter
the
actual house, run around back and hit the chimney to make a chest fall in
the
house. now enter. pick up the mega-ether that fell from the chimney, and
then
check the cabinet next to it for an elixir. when you exit the house, owl
will
explain what you need to do. unfortunately, you don't have any torn pages
yet,
so return to the world map, and from there, check the compass in the
upper
right hand corner of the book to return to traverse town. from there, hop
aboard the gummi ship. we can go to the new world now, but there are a
few
things you may want to do first (in fact, i highly suggest that you do).
first
of all, chip and dale will tell you there is a new tournament being held
at the
coliseum. head there now.

~========================================================================
=====~
| * coliseum - phil cup
[z3] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: powerwild yellow opera
|
| soldier green requiem
|
| large body shadow
|
| blue rhapsody hammerlegs
|
| red nocturne gauntlets
|
| armored torso
|
|------------------------------------------------------------------------
-----|
| items: mythril shard ap up
|
|------------------------------------------------------------------------
-----|
| magic: gravity
|
'------------------------------------------------------------------------
-----'

when you talk to phil inside, he'll give you the choice of entering the
phil
cup. for now, you can only choose to enter the tournament with donald and
goofy. this is the easiest of all of the cups, so you shouldn't have much
trouble.

.=============================================.
| phil cup |
|=============================================|
| seed # | enemies |
|=============================================|
| 9 - jungle vice | powerwild x4 |
| | soldier x3 |
|======================|======================|
| 8 - monkey & magic | powerwild x1 |
| | green requiem x2 |
| | red nocturne x2 |
| | yellow opera x5 |
|======================|======================|
| 7 - big feet | hammerlegs x1 |
| | powerwild x4 |
|======================|======================|
| 6 - magic alert | red nocturne x5 |
| | yellow opera x5 |
|======================|======================|
| 5 - nightwalkers | large body x1 |
| | powerwild x5 |
|======================|======================|
| 4 - hard hitters | gauntlets x1 |
| | blue rhapsody x3 |
| | shadow x4 |
|======================|======================|
| 3 - indomitable | large body x2 |
| | green requiem x6 |
|======================|======================|
| 2 - wild corps | gauntlets x1 |
| | hammerlegs x1 |
| | powerwild x4 |
|======================|======================|
| 1 - shadow battalion | armored torso x1 |
| | yellow opera x4 |
| | blue rhapsody x4 |
'============================================='

after fighting through all 9 battles, you will receive the gravity spell.

talk to phil again, and choose the phil cup. now you have the choice of
fighting through the tournament with just sora. this is a little bit
harder,
but as long as you bring plenty of potions and make good use of your cure
spell,
you should be okay. for winning the phil cup with just sora, you receive
a
mythril shard. if you talk to phil again, you can enter the tournament
under a
time limit. completing the phil cup in less than 3 minutes gets you an ap
up.
this gets so annoying that it makes me want to gouge my eyes out with a
hot
object. here's a tip: always go for the powerwilds right at the beginning
of
the battle, when they are still sluggish. it may help to unequip vortex.
also,
counterattack works well if you have it. it helps to look at it this way:
you
need to average 20 seconds a battle. if you feel that you aren't making
this,
just pause and select restart. i was level 24 before i could actually do
this,
and i had 00' 29" 23 seconds left.
after completing these three scenarios, you are free to choose single
battles
from the phil cup any time you like.

you cannot enter the next cup until later, so head out the main gates and
use
your new warp-g to travel to deep jungle (select deep jungle, and press
down on
the control pad to choose warp drive).

~========================================================================
=====~
| * deep jungle
[z4] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: ap up orichalcum
|
| megalixir defense up
|
| power up
|
'------------------------------------------------------------------------
-----'

disembark at jungle: tunnel. a new mini-game has opened up, and you will
get a
brief message about it. jump in the log to begin. basically, this is a
five
stage mini-game where you have to gather fruit while avoiding dangerous
situations and taking the right path. you must collect all 50 pieces of
fruit
in one run to get the final prize. if you miss one, just select restart
from
the pause menu. also, you can't access the new area until you have gotten
all
10 fruits in the previous area. after you get all 10 fruits, select
restart and
try the course again to enter the new area.

stage #1 - green serpent


this one is fairly easy, and you've been on it before. the first 3 fruits
are
on the left side of the track, and the next three are on the right side
of the
track, after you go around a curve. the next three fruits are kind of in
the
middle of the track, and just after them, you will have to carefully jump
over
two branches in a row (try attacking while in the air to make it over
both) and
then over a third one. you should land right next to the tenth fruit, so
hold
left after that to enter then new area. if you collect all 10 fruits, you
get
an ap up.

stage #2 - splash tunnel


this stage is a bit harder. the first three fruit appear almost
immediately,
right in the middle of the track. a little ways on, the next three lie in
the
middle as well. dodge all the stalagmites until you get to a large open
room.
the next three fruits require a bit of maneuvering, and after the third
fruit,
take a sharp right to collect the last one behind a pillar. now keep sora
to
the left to enter the next area. you get an orichalcum for getting all 20
pieces of fruit.

stage #3 - jade spiral


the first three fruits are easy enough to get. the next three are too,
although
you'll have to stay to the left. right after these three are the next set
of
three, right in the middle of the track. the final fruit is easy to get
as
well. stay to the right to enter the next area. you get a megalixir for
getting
all 30 pieces of fruit to this point.

stage #4 - panic fall


there are four fruits right in the beginning of this area. the first
three are
easy to see, but the fourth is hidden behind the branch. don't worry
about the
branch by the way, it won't hurt you. after a few sharp corners, you will
encounter six more fruits that require some tricky maneuvering to get.
take a
left at the fork to enter the new area. you get a defense up for getting
all 10
fruits in this area.

stage #5 - shadow cavern


all ten pieces of fruit are immediately in front of you, but that doesn't
mean
they're easy to get! in fact... it is incredibly frustrating if you miss
even
one fruit because you'll have to start over! try holding back on the
control
stick to slow down and you should get it. you will receive a power up as
a
final prize.

you'll land back in the cavern that kerchak threw you up to. from here,
head
back to the camp, and then into hippo's lagoon. climb up the ivy on the
tree
here to enter the vines area. talk to the nearby flower to start another
game.
vine swinging is merely for fun, and you don't get any prizes for it. the
normal course is just swinging on the vines until you get to the finish.
the
trap course makes you swing on snakes (i think) and if you spend too much
time
on them, you are dumped back into hippo's lagoon, so you need to hit x
the
first time it says jump next. the acrobatic course is just like the trap
course,
except the vines have been moved a bit. the expert course is just all
snakes.
none of these courses should really give you that much trouble. you can
return
with the glide ability if you find that one of the courses is giving you
trouble (in fact, i couldn't beat the acrobatic course because it doesn't
even
give you the option of jumping off the last vine).

once you are done with these frustrating mini-games, head back to the
gummi
ship and head to the new warp hole. when you get the chance, head into
the warp
hole, and you will end up in agrabah.

~========================================================================
=====~
| h. agrabah
[h0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow air soldier
|
| yellow opera green requiem
|
| bandit fat bandit
|
| pot spider black fungus
|
| pot centipede (boss) cave of wonders (boss)
|
| jafar (boss) genie jafar (boss)
|
|------------------------------------------------------------------------
-----|
| items: megalixir cottage x3
|
| shell-g x3 elixir x2
|
| mythril shard x3 defense up
|
| thunder-g mythril
|
| dispel-g torn page
|
| ansem's report 1 power up
|
| mega-ether x4 dalmatians 52, 53, and 54
|
| mega-potion x4 dalmatians 37, 38, and 39
|
|------------------------------------------------------------------------
-----|
| keyblades: three wishes
|
|------------------------------------------------------------------------
-----|
| accessories: fira ring ray of light
|
| protera chain thundara ring
|
| protega chain
|
|------------------------------------------------------------------------
-----|
| magic: blizzara fira
|
|------------------------------------------------------------------------
-----|
| summons: genie
|
|------------------------------------------------------------------------
-----|
| abilities: green trinity
|
'------------------------------------------------------------------------
-----'

agrabah is the home of aladdin and princess jasmine, who just so happens
to be
one of the princesses of heart. looks like you have some work ahead of
you!
jafar and maleficent are after the princess, and aladdin is nowhere to be
seen
quite yet.

.========================================================================
=====.
| bandit
|
|------------------------------------------------------------------------
-----|
| stats | hp: 39 atk: 18
|
| | exp: 7 def: 15
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: potion - 2%
|
| | blaze gem - 4%
|
| | protera chain - 0.5%
|
|------------------------------------------------------------------------
-----|
| bandits are agile and skilled with their swords, though they tend to
pause |
| before attacking. they are very skilled at blocking attacks, so equip
|
| counterattack if you have it.
|
'========================================================================
====='

defeat the enemies in this first area. there is a mega-potion to the


right of
one of the marketplace booths. the pot next to the chest contains munny,
and
you will find a lot of these on your journey through agrabah. across from
the
alcove with the chest is an alcove with a stack of crates. climb up and
open
the chest here for a mega-ether. there is a door in this area that leads
to a
storage room, so head in there. break the barrels and pots in here for
munny,
and open the chest for a mega-potion. there is also a save point here
that you
may want to remember.

back outside, head into the main street area. watch out while smashing
pots in
this area, as some of them are pot spiders, and will grow legs and attack
you.

.========================================================================
=====.
| pot spider
|
|------------------------------------------------------------------------
-----|
| stats | hp: 21 atk: 18
|
| | exp: 2 def: 15
|
| |
|
| drops (defeated) | munny
|
| | items: tent - 1%
|
| | camping set - 0.5%
|
| | mythril shard - 1%
|
|------------------------------------------------------------------------
-----|
| what can i say? other than tricking you into thinking they're a regular
pot |
| (which only works a few times at the most), they don't do much, really.
|
| just attack them for lots of munny.
|
'========================================================================
====='

now locate the yellow pot with a board over it. use this to jump up a
series of
platforms until you are standing on one of the canopies. jump across the
street
below to another canopy, and from here, jump to down and to the right to
reach
a ledge with a mega-ether. jump down and enter the alley on the other
side of
the area.

jafar will release some bandits on you, but they shouldn't be too much of
a
problem. after dispatching them, use the nearby crates to get up to a
higher
level. there is a chest here containing a mega-potion. you can use the
keyhole
to the right to open a door higher up. to reach it, jump over the nearby
window
shutters to the other side. be careful while on the shutters, as they
will fall
if you stand on them too long. the door up here leads back to main
street.

you didn't have to take this route back into main street, but remember
that
it's there for future reference, if you really want to. jump down from
the
canopy and head to the small door with the pole inside it. this leads to
aladdin's house. other than the save point here, there are also two,
count 'em,
two chests. they contain dalmatians 37, 38, and 39, and a megalixir. as
you
look around the room, you will see carpet trying to escape from under a
bureau.
how he got there i can only guess. free him from under it by selecting
move.
there is also another bureau to the left of the door that leads to the
plaza.
move this to reveal another keyhole that you can use to unlock another
door.
now take the door out to the plaza.

use the window shutters to jump across to another platform, and jump to
the
chest from here. be careful though, there are a couple of pot spiders
along the
way. open the chest here for a cottage. jump back across the gap and
enter the
newly opened door to main street. jump on the crates here to reach a
higher
platform, which you can jump to a chest from. the chest contains a shell-
g.
that's about it for the items, so head back to the plaza and exit to the
desert. carpet offers to give you a ride to where everything is going on.
take
him up on his offer; you won't get very far if you don't.

we arrive at the scene just as al is drowning in quicksand, and as more


bandits
appear to hinder you! take 'em all out! after the fight, you are prompted
to
change party members. it's up to you if you want to put aladdin in your
party,
but there is a trinity mark coming up soon.

things have changed here in agrabah. many of the normal pots have turned
into
pot spiders, the streets have been blocked off, and there are new
enemies.

.========================================================================
=====.
| fat bandit
|
|------------------------------------------------------------------------
-----|
| stats | hp: 240 atk: 18
|
| | exp: 20 def: 15
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 4%
|
| | blaze gem - 8%
|
| | firaga ring - 1%
|
|------------------------------------------------------------------------
-----|
| fat bandits are much different than the little bandits. much like large
|
| bodies, you cannot damage them from the front. they like to breathe
fire at |
| you, and will turn around quickly to do so if you are behind them. they
|
| also spit high velocity fireballs at you, but they aren't too hard to
|
| dodge. they have a lot of hp, but persistence is the key to defeating
them. |
| gravity works particularly well in this case.
|
'========================================================================
====='

in order to travel around effectively now, you will need to use the
doorways on
top of many of the buildings. some of them are locked, and require sora
to find
more of the keyholes on the walls. after destroying the enemies here,
look for
the crates in the corner (they are to your right as you enter the town),
and
use these to jump up to the roof of the building. looking across the
street,
you'll see another door. jump across to enter the alley. you'll have to
jump
across the closing shutters again to reach another door that takes you to
the
main street.

drop down off of the roof and destroy all the enemies in this area, just
so
that they don't bother you as you jump around this area. when you have
cleared
this area out, look for the pot with the board on it near the blocked off
entrance to the plaza. climb up the building until you reach the colored
canopies in front of aladdin's house. run all the way to the end where a
big
red one juts out, and use this to jump across to the lower door.

here in the bazaar, drop down to the center and destroy the enemies.
after they
are cleared out, use the nearby trinity mark for a mega-ether and some
munny.
leap back up to the entrance, and across more shutters to reach a chest
with a
shell-g. the other chest on the higher platform contains a fira ring.
after you
have cleared out the area, look for the keyhole near the fira ring. this
opens
another locked gate.

back on main street, clear out any enemies that appear, and head up the
pole
into aladdin's house. use the nearby save point, and equip your party
with
curative items and the best equipment. after you've done that, head out
of
aladdin's house. back on main street, use the pot with a board on it to
reach
the awnings again. this time, jump from the blue one to the yellow one to
reach
the door you just opened. make sure you are around level 26 or so.
.========================================================================
=====.
| boss fight: pot centipede
[h1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 600 atk: 18
|
| | exp: 250 def: 15
|
| |
|
| drops (defeated) | ray of light
|
|------------------------------------------------------------------------
-----|
| this is a pretty tough boss, even if you know how to defeat him. as
soon as |
| the battle begins, use the auto lock feature. this will target the
|
| creature's head, but you will want to take out the other pots roaming
the |
| area, as they will form with the head and the tail to make a giant pot
|
| centipede, and you definitely don't want that. once a fair amount of
the |
| pot spiders are gone, cast aero on sora and focus on the tail of the
|
| creature. without the annoying spider pots to bog you down, you should
be |
| able to finish off the boss in no time at all. if, for any reason, the
|
| centipede has a chance to get fully formed, try using thunder on the
pots |
| to break apart the creature's body. if you're really having trouble,
try |
| this trick: equip counterattack before the battle and hit the
centipede's |
| face repeatedly to restore mp. that means more magic use!
|
'========================================================================
====='

you will receive a ray of light accessory for winning the battle. return
to
aladdin's house to rest and save. the salesman from the movie will be in
here
as well, in case you need supplies. drop down the hole to the left of
him, and
jump back across to the yellow awning to reach the palace gates area.

to the left of where you enter is a chest that you can reach by jumping
from
the awning. it contains a protera chain. now head all the way back to the
plaza
and save in the storage room if you want. as you head out into the
desert,
carpet will take you to where you need to go.

.========================================================================
=====.
| boss fight: cave of wonders
[h2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 380 atk: 18
|
| | exp: 400 def: 15
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| compared to the battle with the pot spider, this battle should be a
cinch. |
| as you walk forward, the cave of wonders rises from the sand. as the
battle |
| starts, the tiger head will summon bandits to attack you. this is a
mixed |
| blessing, as you will find them annoying, yet they will give you hp
balls |
| when defeated.
|
|
|
| begin the battle by dodging attacks and destroying enemies. the cave of
|
| wonders will shoot beams at you, but they are easy enough to avoid.
when it |
| buries its head in the sand, take the opportunity to jump on the nose
and |
| attack one of the eyes. try not to fall off as you attack, because you
|
| won't be attacked while standing on the nose. if you aren't able to
stay |
| on, you will have to wait until the cave of wonders buries its head
again. |
| this really shouldn't be a tough battle.
|
'========================================================================
====='

after the battle, you are free to enter the cave of wonders. try not to
fall
off the cliff as you deal with the enemies here, as the walkthrough will
continue as if you hadn't fallen. if you do fall, head up the nearby
stairs to
get back to the entrance. after the enemies are defeated, collect the
mega-
ether from the chest on the platform. now head through the door into the
hall.
again, try not to fall when fighting the enemies here. when you reach the
small
set of stairs with the three water spouts along its length, look first to
the
left. the barrel here will allow you to get the elixir on the ledge
above, and
skip the stairway entirely, since the water jets are able to propel you
off the
ledge. after dispatching of the enemies below, look for a ledge in the
side of
the platform in the middle of the room. from here, you can jump to the
chest to
the left of the door. it contains a mythril shard.

back near the beginning of the chamber, look for a set of seemingly
unreachable
stairs in the pit. if you look closely, however, you will see a platform
attached to the pillar. use this to reach the stairs, and enter the
bottomless
hall. open the chest here for a mega-potion, and then push the giant
stone slab
off the cliff. now return to the hall, and jump across to the platform to
your
left. to the right is the other door that leads to the bottomless hall.

directly to the right when you enter is an elixir on a pillar out in


space. the
jump is tricky, but it is possible. hop back across, and jump on the
waterspout
to reach a higher platform. the chest here is a cottage. fight the
remaining
enemies in the room, and enter the treasure room now.

more enemies abound in this room, so take care of them first, before you
do
anything. also, you may encounter white mushrooms in here if you are
lucky. use
the red trinity mark nearby to collect a mythril shard and a lot of
munny. the
chest on top of the idol with the flame in it contains a defense up.
after
collecting that, turn around and jump to the next pile of gold for a
chest with
another mythril shard. the chest on the walkway in front of you contains
a
shell-g. now it's finally time to go underground.

return to the hall area. take the first set of stairs to your left (walk
around
the platform) and ride the stone slab down. the trinity mark here
contains a
thunder-g. head back up the stairs and continue to the left. take the
wooden
stairs near the entrance to the, um, entrance, and the stone slab will
take you
down to the dark chamber. use the save point here to switch aladdin into
your
party. you need him to do a few things. head back up into the hall, and
enter
the entrance area.

deal with the enemies here, and take the stairs down into the relic
chamber. at
the base of the stairs, you are given the option of calling abu, but only
if
aladdin is in the party. do so, and he will run up to the monkey statue
and
lower some stairs for you to use. if you pushed that stone down that i
told you
to push down a while ago, you will be able to reach a mythril in a chest
in the
corner. there is also an easy to reach chest containing a thundara ring.
after
getting these items, use the secret passageway that you just had abu
open.

in the dark chamber, you can now reach a chest containing a dispel-g. you
can
actually swim up the waterfall from here. use abu from the water to lower
a
platform containing a chest with a protega chain. the next chest contains
a
torn page, and the one beyond that has a cottage. save here if you want,
and
head up the nearby waterfall into the silent chamber.

go down the waterfall to the right and use the monkey statue to open
another
passage. you can't do anything with this... yet. swim back up the
waterfall and
head into the hidden room, beyond the steps. jump at the pillar in this
room
and attack it to bring it down. this opens a passage in the treasure room
and
prompts a cutscene. return to the treasure room and save your game.

use the monkey statue to the right to reach a chest with dalmatians 52,
53, and
54. the other monkey statue doesn't help much. when you are ready, enter
the
lamp chamber.

.========================================================================
=====.
| boss fight: jafar
[h3] |
|------------------------------------------------------------------------
-----|
| stats | hp: 500 atk: 18
|
| | exp: 600 def: 15
|
| |
|
| drops (defeated) | blizzard upgrade
|
|------------------------------------------------------------------------
-----|
| this battle is moderately difficult, but if you're around level 28, you
|
| should be okay. genie isn't much of a threat in this fight. he will hit
you |
| against his will, but will apologize and spit out hp balls. your main
|
| concern should be jafar.
|
|
|
| as soon as the battle starts, run towards him and hide next to the
platform |
| he's standing on. in these close quarters, his spells will be less
|
| effective. follow him as he floats to new platforms. attack him when he
|
| lands, and hide when he starts performing his incantations. if he
starts |
| chanting in midair, immediately find a spot where you are out of his
direct |
| line of sight. this will prevent his spells from hitting you again. if
he's |
| creating an ice storm, take the opportunity to attack him from the air.
|
| fortunately, he has a pretty low amount of hp for such a powerful boss,
so |
| the battle should end fairly quickly.
|
'========================================================================
====='

after the battle, your blizzard magic is upgraded to blizzara. now head
over to
check on jasmine and the keyhole. oops, it looks like jafar wasn't done
for
after all. guess you'll have to fight him again. jump down to begin the
battle.

.========================================================================
=====.
| boss fight: genie jafar
[h4] |
|------------------------------------------------------------------------
-----|
| stats | hp: 750 atk: 18
|
| | exp: 730 def: 15
|
| |
|
| drops (defeated) | fire upgrade
|
| | ansem's report 1
|
|------------------------------------------------------------------------
-----|
| this battle is really easy, trust me. don't even look at jafar. find
iago |
| and chase him around the room, hitting the lamp as much as you can. oh
|
| yeah, and you'll have to deal with moving platforms and fireballs and
|
| rocks from jafar, but that's no big deal, right?
|
'========================================================================
====='

your fire magic is upgraded to fira magic after the battle, and you get
ansem's
report 1. jasmine is missing, but sora seals the keyhole to agrabah.

i don't really understand the next part, as it is incredibly easy to get


through, even if you run into everything on the way. okay, well maybe you
need
to try a little, but not much. use carpet to fly out of the collapsing
cave.

anyway, after a couple of scenes, you are awarded with the three wishes
keychain, which you should probably equip. also, you will now be able to
access
green trinity marks. finally, you will be able to summon genie from now
on.
sweet, eh?

head back to the plaza before you leave, and enter the storage room. the
green
trinity mark in here will net you a new power up. excellent. use the
nearby
save point to return to the gummi ship.

~========================================================================
=====~
| * traverse town
[z6] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: mythril shard postcard
|
| defense up dalmatians 7, 8, and 9
|
'------------------------------------------------------------------------
-----'

first of all, hit the shops to stock up on any items you need. there are
some
nifty new weapons you can pick up for donald and goofy. you should think
about
picking up a magus staff for donald and a gigas fist for goofy.

now head up to the accessory shop. you can finally use that green trinity
mark
you've seen throughout the entire game! use it, and a ladder will fall,
allowing you access to the moogle synthesis shop. the two chests in the
back of
the shop contain dalmatians 7, 8, and 9, and a mythril shard. also, check
to
the left of the fireplace for a postcard.

talk to the moogle on top of the desk for an explanation of how to


synthesize
items. talk to the one in front of the fireplace to start synthesizing.
for
tips on synthesizing, refer to the dedicated section after the
walkthrough. go
ahead and start synthesizing whatever you want right away. try to get a
dark
ring if you have enough ingredients.

back outside, mail the postcard for a defense up. now head into merlin's
study.
to the right of the save point is the book that you delivered to merlin.
when
you check it, the torn page is automatically placed in the book. this
opens up
a new area on the map.

~========================================================================
=====~
| * 100 acre wood
[z7] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: naturespark
|
'------------------------------------------------------------------------
-----'

check the tree in the upper right corner of the book to enter a new area.
sneak
up on piglet by going the opposite way he does. after talking to him,
pooh
shows up. talk to him to begin a mini-game where you have to keep the
bees away
from pooh until he gets his honey. basically, just lock on and hit the
bees as
they get close to pooh. if you fall, use the rush command to get back up.
try
to get at least a score of 100. later, when all of the mini-games have
been
unlocked, you can win a special ability if you meet certain prerequisites
in
each game. this game requires that you get a score of at least 100 if you
want
the ability later. after completing the mini-game (whether you get 100 or
not)
the torn page turns into the naturespark. use the compass rose to exit
back to
traverse town.

~========================================================================
=====~
| * traverse town
[z8] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| summons: bambi
|
'------------------------------------------------------------------------
-----'

back in merlin's study, talk to the fairy godmother in the corner (the
little
pumpkin coach) and she will release bambi from the naturespark that you
just
acquired.

~========================================================================
=====~
| * coliseum
[z9] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: firaga-g mythril
|
'------------------------------------------------------------------------
-----'

there's not much to do here yet, but if you use your new blizzara spell
on the
eight torches around the lobby, a chest with a firaga-g will appear.
also, look
for the green trinity mark in the fireplace to get a mythril.

and uh, that's about it.

~========================================================================
=====~
| * wonderland
[y0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: elixir mythril shard
|
'------------------------------------------------------------------------
-----'

land in the rabbit hole and use the nearby green trinity mark to get an
elixir.
enter bizarre room and use drink to shrink down to a smaller size. there
is
another green trinity mark which gives a mythril shard.

and, that's it for here too.

~========================================================================
=====~
| * deep jungle
[y1] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: mythril shard
|
'------------------------------------------------------------------------
-----'

land in the tunnel area of deep jungle. climb into the door above that
leads to
the treetop area. there is a green trinity mark here that is hard to see.
this
one gives a mythril shard and a bunch of hp balls.

and, yep, you guessed it, that's it.

~========================================================================
=====~
| i. monstro
[i0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow air soldier
|
| green requiem yellow opera
|
| large body search ghost
|
| barrel spider rare truffle
|
| parasite cage (boss)
|
|------------------------------------------------------------------------
-----|
| items: mega-ether x2 cottage x4
|
| megalixir x2 dalmatians 76, 77, and 78
|
| dispel-g x2 dalmatians 55, 56, and 57
|
| torn page dalmatians 79, 80, and 81
|
| mythril x3 dalmatians 73, 74, and 75
|
| mythril shard tornado-g x2
|
| potion x2 watergleam
|
|------------------------------------------------------------------------
-----|
| magic: stop
|
'------------------------------------------------------------------------
-----'

when you are ready, go to the battle level 5 world to the right of
agrabah. on
the way, monstro will eat you, and there's not much you can do about it.

after the cutscenes, go to the back of monstro's mouth and climb aboard
geppetto's ship. pinnochio will run away, so follow him down monstro's
throat
after saving.

.========================================================================
=====.
| search ghost
|
|------------------------------------------------------------------------
-----|
| stats | hp: 45 atk: 21
|
| | exp: 10 def: 17
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
| | items: hi-potion - 2%
|
| | mega-potion - 1%
|
| | bright gem - 4%
|
|------------------------------------------------------------------------
-----|
| search ghosts don't have very many attacks. they charge at you and
flail |
| their arms, and they can also phase out and appear behind you. when
|
| defeated, they give out big hp balls.
|
'========================================================================
====='

in chamber 1, destroy the enemies and head through the lower door into
chamber
3. there is a mega-ether in a chest here. now go back to chamber 1. jump
up the
ledge, and go through the door to chamber 2. the chest here contains a
cottage.
grab that and continue on to chamber 3 again. this time, you are on a
higher
ledge, so try not to fall off. also, try not to break either barrel here.
use
one to reach a higher platform with dalmatians 76, 77, and 78. then drop
down
and use the other door that leads to chamber 2. again, try not to fall
off as
you fight enemies on these raised platforms.

.========================================================================
=====.
| barrel spider
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 21
|
| | exp: 3 def: 17
|
| |
|
| drops (defeated) | munny
|
| | items: camping set - 1%
|
| | cottage - 0.5%
|
| | mythril shard - 1%
|
|------------------------------------------------------------------------
-----|
| these are basically the same as the pot spiders you fought in agrabah,
|
| except these ones can charge into you and explode, so look out for
that. |
| just attack 'em for lots of munny.
|
'========================================================================
====='

after dealing with the enemies here, jump across to the empty ledge, and
then
to the ledge with the chest. the chest contains a megalixir. jump back to
the
main ledge and enter the door to chamber 5. fight your way through this
area to
chamber 6. take a left as you enter this room and drop down the ledges to
reach
a chest containing a dispel-g. now use the nearby door into chamber 5.
there
are a lot of heartless in this area, but once they are beaten, use the
blue
trinity mark here to get a cottage and munny. the chests in this room
contain a
mega-ether and another dispel-g. exit back out to chamber 6, and then hop
back
up the ledges again and stop at the highest one. use any remaining
barrels to
reach the blue ledge. the chest here contains a torn page. now drop down
and
fall off the highest step at the top. enter the door to chamber 3.

open the chest here for dalmatians 55, 56, and 57. also, use the barrel
to
reach a higher platform with a tornado-g in it. now drop down from this
ledge
and enter the door that takes you back to chamber 1. from here, retrace
your
steps back to chamber 6.

enter the door that leads to chamber 5 (which is located in the middle of
the
series of ledges; it's to your right as you enter the room). use the
barrel on
this ledge to reach the blue platform. the chest contains a mythril. jump
across another blue platform to a strip of land beyond. the chest on the
barrel
here contains dalmatians 79, 80, and 81. after opening it, jump back
across the
blue platforms and down to the narrow ledge that you came in on. enter
the door
to chamber 4.

after the cutscene, save your game. follow pinocchio into the bowels
area. be
sure to be about level 30 for this next encounter.

.========================================================================
=====.
| boss fight: parasite cage
[i1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 450 atk: 21
|
| | exp: 500 def: 17
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| riku is helping you out for this battle, which is nice of him. start
the |
| battle off by casting aero on sora and then using the rest of your mp
on |
| fira spells. this should take a fair chunk of his hp away. you can
actually |
| stand on one of the ledges to the side of the parasite cage, summon
bambi, |
| and just keep shooting fira spells as fast as you can. this way, you'll
|
| take a huge chunk of life away from it before you need to get close and
|
| personal. after that, hack away at the parasite cage until it is
destroyed. |
| you may want to think about backing off and shooting fira spells if you
|
| regain enough mp.
|
|
|
| the parasite cage flails about a lot, so close range combat is tricky.
|
| flailing its limbs is really the extent of its abilities, however.
|
'========================================================================
====='

following the battle, goofy learns cheer. jumping into the hole, you will
find
yourself back near geppetto. save here, and then open the chest next to
cleo (i
think that's the fish's name, i haven't seen pinocchio in a while) to get
the
high jump shared ability. equip this immediately, as it's very helpful in
getting to those hard to reach places.

you can try this ability out immediately in this area. you can jump on
top of
the roof-thing above geppetto. but you'll have to stand on the higher
ledge on
the very side of the ship to make it. there is a green trinity mark up
here
that gives you a mythril shard. jump into the water in front of the ship,
and
swim to the platform on the wall to the left. continue up to collect
dalmatians
73, 74, and 75 from the chest.

look to the left-ish to see a pile of wood in the middle of the water
(not
against any walls). make a long leap to the platform jutting out. from
here,
look back to the wood pile you just came from. leap to the nearer ledge,
and
continue upward to find a chest with a cottage.

jump back in the water, and swim over to the platform with the blue
trinity
mark on it. this one gives you 2 potions, a cottage, and some munny. jump
up
the series of platforms right near you to reach a chest containing a
watergleam.
from the platform where you activated the trinity, make a long jump
across to a
platform. jump up the series of ledges here to reach a chest with a
tornado-g.
follow the ledges up here to reach a door that leads to monstro's throat.

before you go in, however, drop down below and enter the door here.
backtrack
to chamber 6. jump up to the highest ledge again, and jump to the blue
platform.
you don't need to worry about the barrel, as your new jumping abilities
will do
quite nicely. use a really long jump followed by a keyblade swing to
reach the
other platform. open the chest here for a megalixir. jump again to
another hard
to reach strip of land. the chest here contains a mythril. use the door
here to
return to chamber 1, and from there, monstro's mouth.

return to the throat area (the door above the one that leads to chamber
1) and
enter. you will probably encounter rare truffles the first time you enter
here.
to find out what to do with these creatures, check out the section after
the
walkthrough that has to do with the mushroom enemies in the game. anyway,
use
the trinity mark in the middle of the room for a mythril shard and munny.
use
the platforms here to climb up and into monstro's stomach (is it just me,
or is
monstro a really screwed up whale, in terms of his anatomy...?)

.========================================================================
=====.
| boss fight: parasite cage (2)
[i2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 21
|
| | exp: 1000 def: 17
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| riku ditches you this time, so you're on your own. parasite cage has a
new |
| attack now. it uses a blast of green gas to poison sora. it goes
without |
| saying that you want to avoid this at all costs, if that's even
possible (i |
| find it hard to avoid). it can also throw its entire body at you to
damage |
| you. it has a lot more hp this time around, too.
|
|
|
| you can and should use the bambi trick described in the last battle,
but |
| you'll want to make sure you still have mp by the time bambi
disappears. |
| stick to mainly physical attacks at this point and conserve your mp for
|
| healing. when the parasite cage keels over, hit the orb inside the cage
for |
| hp balls. this is also a good time to inflict some damage, as well.
your |
| physical attacks seem more effective in this battle than in the first
one, |
| so parasite cage should go down sooner than you would expect.
|
'========================================================================
====='

after this battle, you receive stop magic. there's a lot you can do
before
attempting annoying atlantica. start off by heading back to traverse
town.

~========================================================================
=====~
| * traverse town
[y2] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: postcard power up
|
| mythril shard torn page
|
| mythril
|
|------------------------------------------------------------------------
-----|
| keyblades: wishing star spellbinder
|
|------------------------------------------------------------------------
-----|
| summons: dumbo
|
'------------------------------------------------------------------------
-----'

as usual, hit the shops to restock any items you may need. also, try
synthesizing more items. you're gonna need to synthesize each item at
least
once if you want sora's ultimate weapon.

after you're set with all that, check out geppetto's house, which
recently
opened up just to the right of the accessory shop. inside, talk to
geppetto,
and he will be happy to talk about gummi ships and blueprints. if you
want to
start collecting the blueprints, check out the blueprint locations
section
after the walkthrough. there is also a chest in the corner of the room
that
contains a wishing star key chain. also, check the shelf for the last
postcard.
mail this outside for a power up.

in the second district, check in on the dalmatians. they will give you a
mythril shard, a torn page, and a mythril. now head to merlin's study.
since
you have all of the level 1 spells at your disposal, merlin will give you
the
spellbinder key chain. it's up to you whether or not you want to equip
any of
your new keyblades, but i prefer the wishing star key chain, since it
deals
critical attacks. after you're done with merlin, talk to the fairy
godmother to
unlock dumbo from the watergleam. after that, check the book on the table
again
to use your two new torn pages.

~========================================================================
=====~
| * 100 acre wood
[y3] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: mythril shard potions (in rabbit's garden)
|
|------------------------------------------------------------------------
-----|
| magic: stopra
|
'------------------------------------------------------------------------
-----'

the next mini-game takes place at rabbit's house in the upper left corner
of
the map. in rabbit's garden, you can pull up vegetables for items like
potions.
after you're done destroying rabbit's garden, head around to the back of
his
house. apparently, rabbit doesn't want company, so head in the house
yourself
and talk to him. now pooh needs his honey, so you're going to have to
search
for some in here. check the roots in the ceiling to find the honey pot.
examine
it to get it down. it seems things are peachy now, huh? well, guess
again,
fool! pooh gets stuck in the window, and tigger comes in at the last
moment to
ruin everything!

this mini-game is moderately difficult. you have to block tigger as he


tries to
jump on the vegetables, or else they will get buried far into the ground.
to
block him, just look for where his shadow is, and stand there. he will
bounce
harmlessly off of sora's head, missing the carrot entirely. if he bounces
on a
carrot twice, it's buried in the ground permanently, and this will lower
your
score. you can also use the rush command again to block tigger if you're
facing
where he's going to land. make good use of this. your score is calculated
by
the amount of carrots saved times the number of times you blocked tigger.
good
luck with this one, it's hard. try to get a score of at least 150 if you
want
that special ability later. after you unstick pooh, the torn page will
become
a mythril shard.

the next mini-game is quite uncomplicated and rather funny. head to the
lower
right hand corner of the book to find a tree on a cliff. you'll have to
save
eeyore from the river first off. jump in next to him, and he will
automatically
be saved. after that, head up the hill where the swing is. you'll have to
target pooh and walk slowly to make it up the hill with him. pooh walks
pretty
funny by the way. now you get to swing pooh! you will need to press r1
when owl
opens his wings. the first time you do this mini-game, pooh will land on
eeyore's house i think. if not, keep trying until you do. you get the
stopra
spell for completing this mini-game. you should also try to get more than
40
yards on this mini- game to get the ability later. the best way to do
this is
to press r1 is after owl starts closing his wings and they are just
reaching
his sides. any farther than 40 and pooh will go skyrocketing into the
distance,
which is actually pretty funny.

~========================================================================
=====~
| * agrabah
[y4] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: mythril aeroga-g
|
| meteor-g thundara-g
|
'------------------------------------------------------------------------
-----'

fly back to agrabah to collect a few items. land in aladdin's house


first. from
aladdin's house, exit down the hole to the right of the save point. turn
right
and jump across to the door that leads to the palace gates area. use a
high
jump to reach a chest with a mythril. now enter the door that leads to
the
palace gates area. don't go through this door. turn right and use the
high jump
to reach a chest containing an aeroga-g. now head back to the plaza and
enter
the desert from there. enter the cave of wonders, and jump into the pit
to
enter the relic chamber. swim up the waterfall into the dark chamber,
head past
the save point, and swim up the next waterfall into the silent chamber.
climb
up the steps in front of you, and high jump to the ledge across the
water.
touch the monkey statue here to open a door with two treasure chests.
they
contain a meteor-g and a thundara-g. now head back to a save point and
head to
the coliseum.

~========================================================================
=====~
| * coliseum
[y5] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: search ghost bandit
|
| air soldier barrel spider
|
| shadow fat bandit
|
| large body pot spider
|
| yellow opera green requiem
|
| black fungus leon (boss)
|
| yuffie (boss)
|
|------------------------------------------------------------------------
-----|
| items: mythril defense up
|
|------------------------------------------------------------------------
-----|
| abilities: strike raid
|
'------------------------------------------------------------------------
-----'

.=============================================.
| pegasus cup |
|=============================================|
| seed # | enemies |
|=============================================|
| 9 - ghost bandits | search ghost x2 |
| | bandit x1 |
| | air soldier x3 |
|----------------------|----------------------|
| 8 - marauders | bandit x2 |
| | barrel spider x3 |
| | shadow x4 |
|----------------------|----------------------|
| 7 - sluggers | fat bandit x1 |
| | large body x2 |
| | pot spider x1 |
| | barrel spider x1 |
|----------------------|----------------------|
| 6 - pots & bolts | pot spider x5 |
| | yellow opera x3 |
| | green requiem x2 |
|----------------------|----------------------|
| 5 - the big combo | fat bandit x2 |
| | search ghost x4 |
|----------------------|----------------------|
| 4 - toadstool | black fungus x3 |
|----------------------|----------------------|
| 3 - pots & barrels | pot spider x5 |
| | barrel spider x5 |
|----------------------|----------------------|
| 2 - giant impact | fat bandit x3 |
| | large body x2 |
|----------------------|----------------------|
| 1 - leon & yuffie | leon |
| | yuffie |
'---------------------------------------------'

.========================================================================
=====.
| boss fight: leon and yuffie
[y6] |
|------------------------------------------------------------------------
-----|
| leon stats | hp: 600 atk: 21
|
| | exp: 400 def: 18
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| yuffie stats | hp: 300 atk: 21
|
| | exp: 300 def: 18
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| this fight is pretty tough, considering you have two targets to contend
|
| with. you should probably deal with yuffie first. she can jump into the
air |
| and throw ninja stars at you, and she can also make a giant one that
cuts |
| right through you and damages other part members. she's easy enough to
get |
| into a corner, but watch out for leon's attacks as you fight. make sure
|
| that you have aero cast on sora for most of the fight.
|
|
|
| next, focus your attacks on leon. he can still cast his fire spell at
you, |
| so watch out for that. just keep hitting him now that yuffie is out of
the |
| way. when he yells power, he uses his limit break to create a giant
sword |
| that you need to definitely avoid. you'll be disappointed to find that
it's |
| nearly impossible to avoid. all you can do is keep aero cast on sora
and |
| hope that you will be able to outlast his attacks. the best time to hit
him |
| is right after he yells, "it's over!" use a dodge roll to avoid the
initial |
| attack and combo his back. you could easily win at this point if you
only |
| hit him after he does this attack.
|
'========================================================================
====='

for winning the pegasus cup as a team, sora learns the strike raid
ability. for
winning the pegasus cup with just sora, you get a mythril. for completing
it in
under 3 minutes, you get a defense up. good luck with that, but i suggest
that
you come back later when you can kill the fat bandits much faster.

~========================================================================
=====~
| j. atlantica
[j0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: search ghost sea neon
|
| screwdriver sheltering zone
|
| aquatank shark (boss)
|
| flotsam (boss) jetsam (boss)
|
| ursula (boss)
|
|------------------------------------------------------------------------
-----|
| items: mythril shard x5 mega-ether x4
|
| cottage x3 elixir x3
|
| mega-potion x3 mythril x3
|
| torn page crystal trident
|
| orichalcum ansem's report 3
|
|------------------------------------------------------------------------
-----|
| keyblades: crabclaw
|
|------------------------------------------------------------------------
-----|
| magic: thundara
|
|------------------------------------------------------------------------
-----|
| abilities: mermaid kick (shared)
|
'------------------------------------------------------------------------
-----'

the battle level 5 world just beyond monstro is atlantica, so head there
now.
the first thing you need to do in this world is learn how to swim. it's
easy to
learn the controls, but getting good at it is an entirely different
matter. in
fact, i wouldn't be surprised if you never get the hang of it. the
controls are
pretty bad. just follow flounder around the room and tag him a few times.

.========================================================================
=====.
| sea neon
|
|------------------------------------------------------------------------
-----|
| stats | hp: 30 atk: 22
|
| | exp: 8 def: 19
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: ether - 1%
|
| | frost gem - 4%
|
| | blizzaga ring - 0.2%
|
|------------------------------------------------------------------------
-----|
| sea neons don't do much more than charge at you. just hit them a few
times |
| to get rid of them.
|
'========================================================================
====='

after taking care of the enemies here, open the clamshell by hitting it
and use
the save point. you can't use the only trinity mark in this world yet, so
you
may want to keep ariel in your party for the duration of this world. then
again, i didn't use her, and i was fine, so it's up to you. follow the
tridents
into the undersea valley.

in the large room beyond, you can search for treasure hidden in clams.
from
where you start out, look in the distance for a red clam on a rock. after
defeating the enemies that surround it, cast a fira spell at it. inside
is a
mythril shard. now look towards the wall and find the blue shell in an
alcove.
hit this one with your keyblade for a mega-ether.

turn around and head to the red shell again. look towards the geyser in
the
middle. to the right in the distance, you should see a waterspout and
another
blue shell. head over to this one and hit it to receive a cottage. look
towards
the geyser again and you will see another shell in the foreground. swim
up to
this one and hit it for an elixir. return to the red shell again, and
swim down
to the base of the pillar its resting on. the shell down here contains a
mega-
potion. the hole in the wall nearby leads to another shell with a
mythril.

now follow the tridents on the walls. they lead you down into a trench
where
you can enter the calm depths area. go up to the edge of the current and
turn
the camera so you can see downstream. the trident markers point to that
cave on
the right, so hold right as you enter the current to reach a new area.
fight
the search ghosts here, but try not to get pushed up by the current.
follow the
trident to the undersea cave.

enter the hole near the bottom of this area to find a shell with a
cottage. now
swim up to enter the undersea gorge. take a sharp left as you enter this
area,
and descend into the trench to find a dark blue clam. use blizzara on it
to get
a mythril shard. turn around and stay at the bottom to come across a
regular
clamshell containing a mega-ether. if you follow the tridents, you will
see one
pointing into a tunnel. before you enter, look to the left and enter the
tunnel
there. in the undersea garden (recognize it?) hit the clam for a mega-
potion.
now return to the previous room and follow the trident down the tunnel.

.========================================================================
=====.
| screwdriver
|
|------------------------------------------------------------------------
-----|
| stats | hp: 48 atk: 22
|
| | exp: 15 def: 19
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 2%
|
| | thunder gem - 4%
|
| | thundaga ring - 0.2%
|
|------------------------------------------------------------------------
-----|
| screwdrivers are basically underwater soldiers. they attack using their
|
| spears, and have some pretty annoying charge attacks. try to take care
|
| of these guys first whenever fighting large groups of enemies.
|
'========================================================================
====='

fight the enemies scattered around the room before proceeding onward.
from when
you enter, look down to your immediate left. on the ground is a clamshell
that
contains a cottage. to your immediate right from when you enter, there is
another clamshell with a mega-ether inside. after getting that, turn
around and
look for the yellow clam in the distance. open it using thunder to get a
mythril shard. from the yellow shell, turn and face the giant conch in
the
middle. swim to the right of it until you pass over the walkway that
leads
through it. drop down to find another shell that has an elixir in it. now
head
off to triton's throne, which you can see in the distance.

after the cutscene, turn around and reenter the throne area. hit the clam
here
to reveal a save point. i would suggest using it. it's always a good
idea. now
exit back into triton's palace area.

now return to the undersea gorge. i think you have to ride the dolphin
you find
here, so ride him for a while, and get off back at ariel's grotto. i
believe it
triggers the appearance of another dolphin later, and you'll need that
one.
anyway, after that, check out the boulder blocking the grotto.
.========================================================================
=====.
| sheltering zone
|
|------------------------------------------------------------------------
-----|
| stats | hp: 90 atk: 22
|
| | exp: 20 def: 19
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: ether - 4%
|
| | frost gem - 8%
|
| | blizzaga ring - 1%
|
|------------------------------------------------------------------------
-----|
| these are just slow giant versions of the sea neons. they don't attack
|
| often, and when they do, it's easy to avoid. when defeated, they split
into |
| a bunch of sea neons. try not to touch their bodies either, as this
will |
| harm you. if you finish a sheltering zone with a fira attack, it won't
|
| split into sea neons, and you will get munny and mp balls.
|
'========================================================================
====='

inside of ariel's grotto (peaceful music, huh?), sink to the bottom level
to
find a chest with a mega-potion. hitting the barrel on the other side of
the
room gives you some mp balls and sometimes an ether. head upward, looking
for
chests you can open. one contains a cottage and the one near the top has
a torn
page. head out of ariel's grotto when you're ready. from here head to the
undersea cave. the hole at the bottom of this area leads to the calm
depths.
use the current to head upward into the undersea valley. alternately, you
could
just hit the urchin on the wall with a fira spell to create a shortcut.
locate
the dolphin here, and ride him to a new area. enter the door here to the
sunken
ship.

before you enter the ship, swim straight down to find a different ship in
much
worse condition than the big one in the middle. the hole in the hull
leads to a
chest, containing an elixir. head left after you exit the hole to find
another
chest behind a piece of the ship. this one contains a mythril shard. now
you
should head inside the ship.

head a bit forward, and go for the chest. suddenly, the shark comes right
up
and crashes through the window! fortunately, he can't get you for the
time
being. the chest contains the crystal trident. turn around and look in
the
corner to the left of the stairs. a chest here contains a mythril shard.
hit
the debris under the staircase to reveal an opening. the clam here
contains a
mythril.

.========================================================================
=====.
| boss fight: shark
[j1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 200 atk: 22
|
| | exp: 100 def: 19
|
| |
|
| drops (defeated) | items: hi-potion - 4%
|
| | ether - 8%
|
| | mega-potion - 1%
|
|------------------------------------------------------------------------
-----|
| you don't even have to fight this battle, but you get some pretty good
|
| items and experience for it. when you leave the ship, you'll find that
the |
| shark is patrolling the area. he actually isn't that much of a boss.
just |
| stay away from his mouth and attack his side. if you can get him to
charge |
| at you and hit a wall, he'll be stunned for a precious few seconds, so
let |
| him have it! he'll go down in no time flat.
|
'========================================================================
====='

after the battle, look for the broken off front end of the ship to the
left of
the boulder with the weird symbol on it. you'll see something behind it,
but
unfortunately, sora doesn't have much to say about it. swim to the left,
and
enter the hole that leads to the undersea gorge. hit the geyser with your
keyblade to release a giant chest. open it up for an orichalcum. now
return to
ariel's grotto, which happens to be nearby. inside, check the indentation
on
the wall where the trident you picked up would fit.

after the exciting cutscene, head back towards the palace area, and fight
your
way to triton's throne. make sure you save once you get there.

.========================================================================
=====.
| aquatank
|
|------------------------------------------------------------------------
-----|
| stats | hp: 120 atk: 22
|
| | exp: 30 def: 19
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: mega-potion - 4%
|
| | thunder gem - 8%
|
| | thundaga ring - 1%
|
|------------------------------------------------------------------------
-----|
| aquatanks are giant fish type creatures that hold screwdrivers on their
|
| undersides. they don't do much other than carry the screwdrivers, but
will |
| occasionally charge at you, which can be dangerous sometimes. when you
kill |
| them, you get a lot of munny.
|
'========================================================================
====='

now head back to the sunken ship area. enter through the hole next to
ariel's
grotto. the shark won't be around if you defeated it earlier, but if not,
you'll have to defeat him now. head back to the rock with the weird
symbol on
it. when you check the thing behind the ship next to the rock again,
sebastian
will help you. enter the den of tides area. stay to the right as you pass
the
fork to enter a room with a save point and a mega-ether. make sure to
equip any
abilities you may want, and any armor you feel is necessary. for sora,
put fira
in his shortcut menu. make sure you're around level 34 as well. finally,
make
sure everyone has plenty of ethers, potions, mega-potions, and mega-
ethers.

when you're ready, head on out and take the other path in the fork to
reach
ursula.

.========================================================================
=====.
| boss fight: ursula, flotsam & jetsam
[j2] |
|------------------------------------------------------------------------
-----|
| ursula stats | hp: 450 atk: 22
|
| | exp: 1000 def: 19
|
| |
|
| drops (defeated) | mermaid kick
|
|------------------------------------------------------------------------
-----|
| flotsam / | hp: 60 atk: 22
|
| jetsam stats | exp: 150 def: 19
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| the two eels shouldn't be too much of a problem during this fight, and
you |
| can knock them out by hitting them enough. if you run out of mp in this
|
| battle, these guys are a good way to restore it. what you have to do in
|
| this fight to damage ursula is hit her cauldron with spells. just keep
|
| casting rapid fira spells on her pot until it backfires and hits her.
she |
| will be stunned for a little while, so you should use every last second
of |
| this opportunity to beat the crap out of her.
|
'========================================================================
====='

after the battle, you will learn the shared ability, mermaid kick. if you
exit
this area and head back in, you can find a sea urchin floating near the
clamshell that contains a mythril. shoot a fira spell at it a few times
to
obtain it. return to the cavern nook area and use the save point. make
sure you
have aero as a shortcut for the next battle, it's absolutely a must. from
the
sunken ship area, head into the calm depths area. using the mermaid kick
(be
sure to equip it!), head across the hall swimming against the current to
the
hole on the other side. enter the area labeled ???.

.========================================================================
=====.
| boss fight: ursula
[j3] |
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 22
|
| | exp: 1500 def: 19
|
| |
|
| drops (defeated) | thunder upgrade
|
| | ansem's report 3
|
|------------------------------------------------------------------------
-----|
| argh. yes, this is a really tough battle. start by casting aero on
sora. |
| one of the worst attacks of ursula's occurs when she opens her mouth
very |
| wide. immediately start swimming away from her using the mermaid kick,
|
| because she's about to suck you in. she also shoots bubbles at you,
which |
| are easier to avoid the farther away you are. also, she will zap you
with |
| energy beams every once in a while, but as you fight, you will begin to
|
| recognize what attack she's using. she uses the energy beams after she
|
| says, "time to teach you some respect!"
|
|
|
| there is a certain way you can easily defeat her, if you manage to get
|
| stuck behind her head. this is hard, considering she tries to face you
at |
| all times. the best time to get behind her is right after she shoots
the |
| energy beam from her mouth and gets tired. she won't follow your
movement |
| as she stops to take a breath. if you do somehow manage to get behind
her |
| head, good job, you just made this boss fight bearable. hit her as much
as |
| you can before you get unstuck, and you'll be a happy gamer. don't
worry if |
| you don't win the first time, as this is one of the toughest regular
bosses |
| in the game.
|
'========================================================================
====='

after the battle, you get the thundara spell and ansem's report 3 for
your
journal. back in ariel's grotto, sora seals the keyhole and gets the
crabclaw
keyblade. return to a save point and head back into traverse town. there
isn't
much to do there at this point, so head into merlin's study and use the
next
torn page.

~========================================================================
=====~
| * 100 acre wood
[y7] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: mythril x3 ap up x2
|
| mythril shard x2 dispel-g
|
| thunder-g rare nut x5
|
| power up defense up
|
| orichalcum
|
'------------------------------------------------------------------------
-----'

enter pooh's house again (the one right near you as you enter) and talk
to
pooh. light his fire with a fira spell, and he'll give you a mythril.

back out on the map, enter the new area that opened up east of pooh's
house. go
and talk to tigger and roo, and then follow them to the stump. tigger
asks you
to follow his lead as he jumps from stump to stump. just use the same
stumps he
uses in the same order to reach him. this is repeated three times, and
the
third time, you are required to make a tricky jump from a tree branch to
a
stump below. it may take a few tries, but you'll get it eventually. this
isn't
even the mini-game of the area. that comes next.

talk to tigger again, and then to roo. you have to hit nuts back at the
giant
pot to break it open. i'm not quite clear as to how the game calculates
the
amount of nuts you have to hit at it, but there is a counter out of 20,
and
once it reaches 20, the pot breaks. each nut is a different value, and i
think
they actually increase in value if you don't miss any. you may want to
try
hitting the nuts in midair for a faster time. you can also lock onto
them. try
to beat 30 seconds if you want that special ability later on.

but wait, that's not all you can do here! there are a lot of items here
as
well. if you look in the tree trunk where the pot was, you can find an ap
up.
also, there is a log on the ground nearby. hit the middle of it to obtain
a
mythril. find tigger nearby and talk to him, so that he gets on the
seesaw. ask
tigger to bounce with you, and you'll land on a high branch. jump up the
branches to your right when you land, and look for the tree with the hole
in it.
you can land on the leafy canopy that surrounds the tree. from here, look
to
the left to spot a red chest. jump to it and open it for a mythril shard.
jump
back to the tree with a hole in it, and jump through. this knocks loose a
dispel-g. now head back and use roo as your partner for the seesaw. there
is a
branch under the one you landed on that has a chest with a thunder-g. you
need
to jump off this branch and land on the one below. a bit tricky. if you
can't
find the hole, jump down and search for it in first person view. now it's
time
to collect rare nuts for owl, who is standing by the entrance.

use roo again to get to the same branch, and take one of the nuts here.
give
this one to owl for a power up. use roo again, and take the remaining nut
back
to owl for a defense up. there is a tree stump in the back of the area,
right
of where pooh is standing. stepping on it causes the geyser near the
seesaw to
raise. use it to obtain a rare nut. bring this one to owl for a mythril
shard.
use tigger on the seesaw again, and from here, jump to the branch to your
right (the branch that isn't part of the tree you're currently on). you
should
be able to see the nut from here, so jump to it and return it to owl for
an ap
up. now go back towards the log that you broke earlier. the stump here
raises a
piece of bark on a geyser. use the high jump to reach it, and the last
rare nut.
owl will give you an orichalcum for your hard work. as you exit, your
torn page
will turn into a mythril.

~========================================================================
=====~
| k. halloween town
[k0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow search ghost
|
| black fungus wight knight
|
| gargoyle lock (boss)
|
| shock (boss) barrel (boss)
|
| oogie boogie (boss) oogie's manor (boss)
|
|------------------------------------------------------------------------
-----|
| items: torn page elixir
|
| forget-me-not jack-in-the-box
|
| dispel-g x3 defense up
|
| ether x2 mega-ether
|
| mythril shard dalmatians 67, 68, and 69
|
| ansem's report 7 dalmatians 40, 41, and 42
|
|------------------------------------------------------------------------
-----|
| keyblades: pumpkinhead
|
|------------------------------------------------------------------------
-----|
| accessories: holy circlet
|
|------------------------------------------------------------------------
-----|
| magic: gravira
|
'------------------------------------------------------------------------
-----'

set a course for the six star battle world to reach halloween town.
disembark,
and be ready for a visual treat. this is one of the best areas in the
game as
far as graphics go, and the way oogie boogie is animated is really great.
also,
the costumes of your team members will change, making them look pretty
neat.

use the nearby save point and head through the gates into guillotine
square.
the heartless here won't attack yet, so don't worry about them. if you
head
over near the guillotine, a small cutscene will play. to the left of the
guillotine is dr. finkelstein's lab, so enter the door. upstairs in the
lab,
jack is trying to experiment with the heartless. after they start the
experiment, you are given the chance to swap party members. jack is
really cool,
so you should put him in your party (yes, that's reason enough :p ). he
has
some pretty nifty attacks too. after that's done, search the bookshelf
for a
torn page.

outside, the heartless have acted up because of jack's failed experiment.


to
the right of the door to the lab is a gate that leads to jack's house.
under
the stairs is a chest containing dalmatians 67, 68, and 69. if you go up
to the
doorbell and ring it three times, you get an elixir. to the right of the
gate
you just entered is another entrance which leads to the graveyard.

.========================================================================
=====.
| wight knight
|
|------------------------------------------------------------------------
-----|
| stats | hp: 60 atk: 24
|
| | exp: 16 def: 20
|
| |
|
| drops (defeated) | hp balls
|
| | items: hi-potion - 2%
|
| | mega-potion - 0.5%
|
| | lucid gem - 1%
|
|------------------------------------------------------------------------
-----|
| these tall lanky creatures are rather hard to hit. they jump around a
lot |
| and block many of your attacks. they like to jump behind you and
attack, |
| and will often attack in the air. they do yield a lot of hp balls,
however. |
'========================================================================
====='

after defeating the heartless in the graveyard, sally will show up to


give you
the forget-me-not. bring this back to dr. finkelstein. unfortunately, you
need
one more ingredient. now head back to the graveyard area. after defeating
the
enemies again, search the casket near the back of the area (where lock,
shock,
and barrel came out of) to reach new area. talk to the mayor here and
he'll
challenge you to a little game. just check the gravestones in the order
that
ghosts come out of to get the jack-in-the-box. now head back through the
door
to the left and return to the lab.

well, the heart gets stolen, so it's your job to get it back. follow zero
through the graveyard.

.========================================================================
=====.
| gargoyle
|
|------------------------------------------------------------------------
-----|
| stats | hp: 70 atk: 24
|
| | exp: 20 def: 10
|
| |
|
| drops (defeated) | mp balls
|
| | items: ether - 2%
|
| | mega-ether - 0.5%
|
| | lucid gem - 4%
|
|------------------------------------------------------------------------
-----|
| gargoyles are flying enemies that don't pose too much of a threat. they
|
| will usually try to dive bomb you, but you should be able to kill them
|
| before they can even attack. they drop a lot of mp balls when defeated.
|
'========================================================================
====='

enter the casket again and go around the broken pumpkin to reach another
door.
this is moonlight hill. as you head up the hill, examine the small
gravestone
to uncurl the hill.

first things first. take care of all the enemies in the new area, and
then jump
into the gorge. the chest under the bridge contains a dispel-g. climb
back up
the stairs and jump from the blue platform to the chest on the other side
of
the gorge. this chest contains dalmatians 40, 41, and 42. the chest on
the
other side of the gorge is actually possible to get. if you jump towards
the
ledge without quite landing on it, you'll land on a small ledge
underneath that
doesn't look like it would hold you. from here, just jump to the chest,
which
contains a defense up. now head across the bridge to reach oogie's manor.

there are a lot of enemies in this new area, so if you fall off, look for
the
bathtub to take you back up to the top. the chest outside of the door
contains
an ether. when you're ready, examine the door to enter. there is a red
trinity
mark inside the entrance, but if you have jack in your party, wait until
you
reach a save point to switch him out. there is a save point coming up
soon
anyway, so just wait. the chest here has an ether. shoot off a fira spell
at
the platform to reach a higher platform.

keep heading up the path until you reach a big blue broken tower where
you have
the choice of going left or right. take a left first. head over to the
jagged
mouthy type thing. if you jump on the roof of it, you can reach a cage.
the
chest inside contains a mega-ether. back at the broken tower, take a
right. at
the top of the area, enter the evil playroom.

.========================================================================
=====.
| boss fight: lock, shock, and barrel
[k1] |
|------------------------------------------------------------------------
-----|
| lock stats | hp: 150 atk: 24
|
| | exp: 180 def: 20
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| shock stats | hp: 120 atk: 24
|
| | exp: 120 def: 20
|
| |
|
| drops (defeated) | mp balls
|
|------------------------------------------------------------------------
-----|
| barrel stats | hp: 180 atk: 24
|
| | exp: 240 def: 20
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| i'm not sure how the experience points are counted for this fight, but
i |
| know if you defeat barrel last (the fat one), you get the most
experience |
| points (260). if you defeat shock last (the girl), you get 132. if you
|
| defeat lock last (the red faced one) you get 114. as far as strategy
goes |
| for this fight, just attack and heal, and it shouldn't be too much of a
|
| problem. barrel spins around a lot, and can get quite annoying, and
lock |
| jumps around a bit.
|
'========================================================================
====='

after the battle, use the nearby save point and switch your party so that
you
can use the red trinity mark. first, though, search the room for a lever.
hit
it to start up some machinery. now head all the way down to the red
trinity
mark. use it to get a mythril shard. head back up to the first set of big
blue
block stairs, and look to the right. you will see that one of the cages
has
been lowered, so jump off to the wooden walkway that leads to it. open
the
chest inside for a dispel-g. now head down the walkway to reach a new
entrance.

sora should be around level 36. equip donald and goofy with restorative
items,
and enter the green door.

.========================================================================
=====.
| boss fight: oogie boogie
[k2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 450 atk: 24
|
| | exp: 2500 def: 20
|
| |
|
| drops (defeated) | holy circlet
|
| | ansem's report 7
|
|------------------------------------------------------------------------
-----|
| as the battle starts, oogie boogie starts throwing explosive dice at
you. |
| defeat the gargoyles he sends your way before you do anything else.
after |
| you've done that, get a lock on oogie as he runs around the perimeter.
|
| he'll start throwing regular dice to determine what type of attack his
|
| giant roulette wheel will use. some of the attacks include spinning and
|
| dicing blades that you must jump or run from to avoid, toy soldiers
|
| shooting guns, which you also must jump to avoid, and buzz saws, which,
you |
| guessed it, you have to jump or run away from.
|
|
|
| when the little symbols near the inside of the circle light up, step on
the |
| one nearest oogie. this creates a fenced in area in which the platform
|
| rises and you are carried to oogie boogie. from here, it's just a
matter of |
| hitting him with physical attacks. the battle will be over after a few
|
| rounds of this. also, although magic doesn't hurt him, you can summon
genie |
| to help anytime.
|
'========================================================================
====='

after the battle, you get a holy circlet and ansem's report 7. but,
another
battle is just around the corner!

.========================================================================
=====.
| boss fight: oogie's manor
[k3] |
|------------------------------------------------------------------------
-----|
| orb stats | hp: 90 atk: 24
|
| | exp: 2500 def: 20
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| jump down from the initial starting point to begin the assault. you
must |
| focus on the dark orbs surrounding the manor to bring this massive
|
| structure down. there are seven orbs in all. oogie's lanterns will be
|
| shooting fire at you the whole time, but you can destroy all of them at
250 |
| exp a pop. not too shabby. this is a fairly easy, albeit long battle.
use |
| your best jumping skills to find all the blobs! also, watch out for
|
| gargoyles, they can mess you up. if you need mp, you can always fight
them |
| down on ground level.
|
'========================================================================
====='

after the battle, the keyhole reveals itself, and you get gravira magic.
talk
to jack to receive the pumpkinhead keychain (it's too bad we're done
here, the
new keyblade looks more at home here than the crabclaw!). before you head
back
to traverse town, return to where oogie's manor was to find a hole in the
ground. there is a chest here containing a dispel-g. return to town
through the
river. now head back to traverse town.
buy items, accessories, weapons, check in on geppetto, synthesize, etc.
you
might also think about seeing cid to upgrade your gummi ship, if you have
the
money. when you're done with all that, head into merlin's study to visit
pooh
again. this is the last mini game available.

~========================================================================
=====~
| l. 100 acre wood
[l0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: orichalcum
|
|------------------------------------------------------------------------
-----|
| abilities: cheer (sora)
|
'------------------------------------------------------------------------
-----'

the last area to explore is in the lower left corner. talk to pooh when
you
enter, who reveals that he is looking for his friends. start by locking
on to
pooh, and leading him around the bush to where you can examine the shrubs
to
find eeyore. first lead pooh around the bush the other way, and walk
under the
root to find roo. talk to him to get him in the central bush.

use the windy well to rocket up to a log with tigger. talk to him to get
him to
return to the bush.

walk all the way to the back of the area with the holes in the wall.
rabbit
will occasionally pop out of a hole, so talk to him then.

use the air vent again to reach the log. walk across and jump up some
ledges to
find owl. talk to him too.

finding piglet is pretty hard. return back up to the log and target the
webs
inside the log. use a fira spell to burn them up. jump down and target
pooh.
bring him to the blue flowers, and he will float up to the next level.
use the
air vent again to get back up. now target him so that he goes through the
log
as you walk over it. lead pooh to the next patch of flowers, and after he
floats up, to the hole in the tree containing piglet. talk to him after
he goes
through the hole and appears at the bottom level. finishing this mini
game in
under 5 minutes is the prerequisite for getting that special ability
later on.
your torn page turns into an orichalcum.

after all this, the 100 acre wood is sealed.

if you meet the following requirements...

100+ points on pooh's hunny hunt


150+ points on tigger bouncing game
40+ yards on pooh's swing
30 or less seconds on tigger's pot
and find all of pooh's friends within five minutes

...then go talk to owl at pooh's house to get sora's cheer ability.


sweet.

~========================================================================
=====~
| m. neverland
[m0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow barrel spider
|
| rare truffle pirate
|
| shadow sora air pirate
|
| battleship antisora (boss)
|
| captain hook (boss)
|
|------------------------------------------------------------------------
-----|
| items: dispel-g x2 dalmatians 88, 89, and 90
|
| ansem's report 9 dalmatians 43, 44, and 45
|
| navi-g piece dalmatians 82, 83, and 84
|
| shell-g
|
|------------------------------------------------------------------------
-----|
| keyblades: fairy harp
|
|------------------------------------------------------------------------
-----|
| accessories: raven's claw protega chain
|
|------------------------------------------------------------------------
-----|
| magic: cura
|
|------------------------------------------------------------------------
-----|
| summons: tinker bell
|
|------------------------------------------------------------------------
-----|
| abilities: ars arcanum glide (shared)
|
'------------------------------------------------------------------------
-----'

head for the last remaining world on the map. this is neverland, where
people
never get older. woohoo! hook me up with some of that. get it? hook?
captain
hook? hahaha... sorry. well, on the way to neverland, you get captured by
captain hook himself, and you have to find your way out.

you may want to place peter pan in your party for now to see how he
fights, and
whether you like him or not.

.========================================================================
=====.
| pirate
|
|------------------------------------------------------------------------
-----|
| stats | hp: 105 atk: 27
|
| | exp: 28 def: 21
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 2%
|
| | mega-potion - 1%
|
| | power gem - 4%
|
|------------------------------------------------------------------------
-----|
| fighting pirates is much the same as fighting bandits in agrabah. use
the |
| same tactics you used back then.
|
'========================================================================
====='
.========================================================================
=====.
| shadow sora
|
|------------------------------------------------------------------------
-----|
| stats | hp: 120 atk: 27
|
| | exp: 150 def: 21
|
| |
|
| drops (defeated) | munny
|
| | items: mega-potion - 40%
|
| | elixir - 5%
|
|------------------------------------------------------------------------
-----|
| you'll encounter these clones of sora occasionally. they are able to
fly |
| around the room even before you get the glide ability, and they like to
|
| kick you a lot. defeating them shouldn't be too tough. if you get
kicked by |
| one, sora's munny will fly outward. you'll have to collect it again if
you |
| want it back.
|
'========================================================================
====='

climb up the ladder in the next room and enter the door to the next room.
drop
down the hole here and fight the legions of heartless that appear. when
you are
finished fighting, head up the other ladder in the opposite corner. the
chest
in this room contains a dispel-g. above the ladder that you used to enter
the
room is a shelf. use it to reach a hole in the grate above. use the hole
to the
right. use the save point in this room, and then use the green trinity
mark
near the door. this lowers a ladder to a new area.

.========================================================================
=====.
| boss fight: antisora
[m1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 750 atk: 24
|
| | exp: 2000 def: 20
|
| |
|
| drops (defeated) | raven's claw
|
|------------------------------------------------------------------------
-----|
| this fight is a bit unique in the fact that it's as if you are fighting
|
| yourself. cast aero as soon as you start out, and start wailing away on
|
| antisora. he uses all the same attacks that you would expect sora to
use, |
| and he even uses an attack where he splits into three. you have to hit
the |
| correct antisora, as two of them are false. if you hit the wrong one,
it |
| will simply vanish. special abilities are very useful in this battle as
|
| well, so keep that in mind. keep your hp up, and you will win this
battle. |
'========================================================================
====='

you receive a raven's claw for winning this battle. open the green chest
on the
bed to release dalmatians 88, 89, and 90. search for a door in the floor
and
examine it to open it. the chest down here contains a protega chain. exit
the
room into the hallway and enter the door on the same side of the hall.
climb up
the ladder here to return to the captain's cabin. this time, exit through
the
door to go above deck. after the cutscene, your cure spell is upgraded to
cura,
and you get the power to fly. you are also asked if you want to switch
party
members. make sure sora is around level 40.

.========================================================================
=====.
| battleship
|
|------------------------------------------------------------------------
-----|
| stats | hp: 300 atk: 27
|
| | exp: 100 def: 21
|
| |
|
| drops (mast | hp balls
|
| broken) | mp balls
|
| | munny
|
| | items: elixir - 1%
|
| | power gem - 8%
|
| drops (defeated) | munny
|
| | items: elixir - 1%
|
| | power gem - 16%
|
| | element ring - 2%
|
|------------------------------------------------------------------------
-----|
| these giant floating ships are a strange type of heartless. they charge
at |
| you pretty fast, and it goes without saying that you don't want to be
in |
| the way when this happens. you can either attack the mast, or the ship
|
| itself. they will also shoot their cannons at you, which is especially
|
| annoying during the battle with captain hook. attacking the mast first
will |
| net you more exp.
|
'========================================================================
====='

.========================================================================
=====.
| air pirate
|
|------------------------------------------------------------------------
-----|
| stats | hp: 120 atk: 27
|
| | exp: 40 def: 21
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 2%
|
| | mega potion - 1%
|
| | power gem - 4%
|
|------------------------------------------------------------------------
-----|
| these are flying versions of the pirates you fought in the ship, though
|
| they don't look much like their swashbuckling companions. they fly
around |
| and attack with their fists, but they aren't much of a problem now that
you |
| have the ability to fly.
|
'========================================================================
====='

after fighting the enemies on the ship, captain hook himself will appear.

.========================================================================
=====.
| boss fight: captain hook
[m2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 24
|
| | exp: 3400 def: 20
|
| |
|
| drops (defeated) | ansem's report 9
|
| | ars arcanum
|
|------------------------------------------------------------------------
-----|
| this fight is complicated due to the other enemies swarming around the
|
| area. your main concern should be captain hook, however. casting fira
at |
| him will cause him to run around the ship's deck on fire, and if he
runs |
| into you, you will take damage, so that's not your best option. sora's
|
| special abilities, however, work well. just keep hitting him and flying
|
| away when you need mp or hp. this should be a short lived battle.
|
'========================================================================
====='

after the battle, you receive the ars arcanum ability and ansem's report
9.

after the cutscene, you will find yourself in jolly old england by big
ben.
anyway, fly upward from where you are now to reach a save point. drop
back down
and search along the perimeter for a chest containing dalmatians 43, 44,
and
45. talking to wendy will reveal that one of the clocks if off. find the
clock
face that doesn't say midnight, and strike the tip of the minute hand
until it
does. this reveals the world's keyhole, which is promptly sealed. you'll
get a
navi-g piece as well. finally, you get the tinker bell summon, the fairy
harp
keychain, and the shared ability glide. excellent. the fairy harp is an
excellent weapon, so be sure to equip it immediately.

use the save point to board the gummi ship, and enter neverland again.
choose
to land in the ship's hold. go through the door into the large room
beyond. the
chest near the ceiling contains dalmatians 82, 83, and 84. the other one
has a
shell-g. if you return to the deck of the ship, you can fly to the crow's
nest
to find a chest containing a dispel-g.

~========================================================================
=====~
| * traverse town
[y8] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: transform-g dalmatians 1, 2, and 3
|
| megalixir
|
'------------------------------------------------------------------------
-----'

first of all, take care of your usual shopping business, and then talk to
cid.
after a bunch of stuff happens, he gives you a transform-g. if you enter
the
dalmatians' house at this point, you will get a megalixir. now head to
merlin's
study, but don't enter. instead, loop around to the back of his house and
glide
across the water to reach a chest that contains dalmatians 1, 2, and 3.
now
enter the study and use the save point to travel to wonderland.

~========================================================================
=====~
| * wonderland
[y9] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: orichalcum dalmatians 19, 20, and 21
|
| aeroga-g mythril
|
'------------------------------------------------------------------------
-----'

disembark at the queen's castle and enter the lotus forest. you can now
reach a
chest that you weren't able to get before. it's on a mushroom above the
fake
pond. you'll have to use glide to reach it. it contains an orichalcum.
the door
nearby leads to the tea party garden. the chest you land next to contains
dalmatians 19, 20, and 21. the chest behind you contains an aeroga-g.
from
here, you can see another chest. glide to it to get a mythril. now head
back to
a save point and travel to deep jungle.

~========================================================================
=====~
| * deep jungle
[x0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: mythril
|
'------------------------------------------------------------------------
-----'

return to the tree house area to get an item. if you glide over to the
hanging boat, you can grab a mythril.

also, if you weren't able to complete the vine jumping games before, you
will
be able to now that you have enhanced jumping and gliding abilities. of
course,
you don't get anything for completing them, except an entry in your
journal, so
it's up to you if you want to go back and do it. now head to agrabah.

~========================================================================
=====~
| * agrabah
[x1] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: dalmatians 46, 47, and 48
|
| dalmatians 49, 50, and 51
|
'------------------------------------------------------------------------
-----'
start off in aladdin's house, and return to the palace gates area. high
jump
your way up to the highest point you can go, and then glide across to
reach a
chest containing dalmatians 46, 47, and 48. now return to the save point
and
exit the world. reenter the world in the dark chamber. head up the steps
and
return to the entrance area of the cave of wonders. destroy the enemies
and
jump on the platform to glide to a chest on a pillar. this contains
dalmatians
49, 50, and 51. now head to halloween town.

~========================================================================
=====~
| * halloween town
[x2] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: power up elixir
|
| esuna-g dalmatians 70, 71, and 72
|
| dispel-g dalmatians 64, 65, and 66
|
| thunder-g
|
'------------------------------------------------------------------------
-----'

in guillotine square, look for the two big orange pumpkins in the wall.
use
first-person view to look up and to the right of the pumpkins. there is a
small
ledge sticking out that you can grab on to. jump up into the room to
reach a
chest with a power up. from here, glide the to the giant mouth to the
right.
the chests contain an elixir, and dalmatians 70, 71, and 72.

now head back to moonlight hill. head to the right when you enter to
reach a
door that wouldn't open before. inside, you'll find an esuna-g, a dispel-
g, and
a thunder-g, as well as dalmatians 64, 65, and 66. now, go back to the
save
point and head to neverland again.

~========================================================================
=====~
| * neverland
[x3] |
~========================================================================
=====~

land back in the clock tower area. the clock face shows a certain time,
and a
corresponding door will open up according to what time it is. the time is
determined by what the in-game clock says. the door above the clock
should be
lit up. open it to receive a gift. every hour, come back to open a new
door.
for example, if you had been playing for 33:00, then the clock would be
at
midnight, and you would get the gift for midnight. if you came back when
the
game clock said 34:00, you would get the gift for 1:00. here's the chart
of
what you get.

12:00 - megalixir
1:00 - orichalcum
2:00 - power up
3:00 - mythril shard
4:00 - power up
5:00 - ap up
6:00 - mythril
7:00 - ap up
8:00 - defense up
9:00 - orichalcum
10:00 - defense up
11:00 - mythril shard

~========================================================================
=====~
| n. coliseum
[n0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: gargoyle shadow
|
| wight knight air pirate
|
| barrel spider battleship
|
| rare truffle cloud (boss)
|
| hercules (boss)
|
|------------------------------------------------------------------------
-----|
| items: orichalcum power up
|
|------------------------------------------------------------------------
-----|
| keyblades: metal chocobo olympia
|
|------------------------------------------------------------------------
-----|
| weapons: herc's shield
|
|------------------------------------------------------------------------
-----|
| abilities: yellow trinity
|
'------------------------------------------------------------------------
-----'

if you haven't finished the pegasus cup, you should do that now. the
black
funguses may still be giving you trouble in the time trial though.

.==============================================.
| hercules cup |
|==============================================|
| seed # | enemies |
|==============================================|
| 9 - dusk vanguard | gargoyle x5 |
| | shadow x3 |
|-----------------------|----------------------|
| 8 - minions of horror | wight knight x4 |
| | air pirate x1 |
| | barrel spider x2 |
|-----------------------|----------------------|
| 7 - buccaneers | battleship x1 |
| | pirate x4 |
|-----------------------|----------------------|
| 6 - stray phantom | gargoyle x4 |
| | wight knight x3 |
|-----------------------|----------------------|
| 5 - mad truffle | rare truffle x1 |
|-----------------------|----------------------|
| 4 - cloud | cloud |
|-----------------------|----------------------|
| 3 - dark squadron | wight knight x1 |
| | gargoyle x2 |
| | pirate x2 |
| | air pirate x2 |
|-----------------------|----------------------|
| 2 - flying pirates | battleship x2 |
| | pirate x2 |
| | air pirate x1 |
|-----------------------|----------------------|
| 1 - hercules | hercules |
'----------------------------------------------'

.========================================================================
=====.
| boss fight: cloud (2)
[n1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 450 atk: 29
|
| | exp: 500 def: 23
|
| |
|
| drops (defeated) | metal chocobo
|
|------------------------------------------------------------------------
-----|
| fight cloud like you did the first time you fought him, and you'll be
fine. |
| keep in mind that he can fly this time around though.
|
'========================================================================
====='

you get the metal chocobo keychain for defeating cloud.

.========================================================================
=====.
| boss fight: hercules
[n2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 450 atk: 29
|
| | exp: 700 def: 23
|
| |
|
| drops (defeated) | herc's shield
|
|------------------------------------------------------------------------
-----|
| sora fights this tricky battle alone. hercules starts out glowing
yellow, |
| meaning he's invincible to your attacks. just continue dodging him
until |
| barrels start appearing. when he says something like, "hey, give up
yet?" |
| he'll flex his muscles. take this opportunity to huck a barrel at his
head. |
| this causes the glow to disappear temporarily, and this is when you
should |
| go in and attack.
|
|
|
| one if the more noticable attacks is when he tries to ram you. at this
|
| point, use the guard ability to stun him.
|
|
|
| when he says, "try this on for size!" run away or be hurt.he lunges and
|
| punches a lot, but a dodge roll should avoid this attack easily. he
also |
| jumps into the air and slams into the ground, causing a shock wave to
|
| radiate outward. another attack he has is a spinning one in which he
spins |
| about the battlefield.
|
'========================================================================
====='

you obtain herc's shield (for goofy) after the battle. you also obtain
the
olympia keychain if you have beaten the phil, pegasus, and hercules cups
(this
doesn't include the solo or timed matches). finally, you learn the yellow
trinity ability.

for winning the solo match in the hercules cup, you win an orichalcum.
for the
time trial, you get a power up.

now that you have the yellow trinity ability, there are a few things you
can
do. start off by using the yellow trinity mark in the lobby. this reveals
the
coliseum's keyhole, and sora promptly seals it.

~========================================================================
=====~
| * agrabah
[x4] |
~========================================================================
=====~

land in the dark chamber, and head up the stairs into the hall. look for
the
yellow trinity mark near the idol. using the trinity mark pushes the
giant head
down into the pit, but this serves no purpose at this point, if you've
already
used high jump to reach the chests here. so, it was pretty pointless to
come
here, other than to fill out your journal.

~========================================================================
=====~
| * neverland
[x5] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: dispel-g dalmatians 85, 86, and 87
|
| orichalcum
|
|------------------------------------------------------------------------
-----|
| magic: aerora
|
'------------------------------------------------------------------------
-----'

this trinity mark is located in the ship's hold. head out the door into
the
larger room beyond, and climb up the ladder (or fly up, i was just using
the
ladder as a point of reference). the yellow trinity mark here leads to a
room
with several chests. they contain a dispel-g, an orichalcum, dalmatians
85, 86,
and 87, and an upgrade for your aero spell, which becomes aerora.

~========================================================================
=====~
| * traverse town
[x6] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: orichalcum ultima-g
|
| power up
|
'------------------------------------------------------------------------
-----'

head into the dalmatians' house again to pick up two new prizes, an
orichalcum
and an ultima-g. also, head to merlin's study, and head around to the
back of
the house. use the yellow trinity mark here to obtain a power up. this is
the
fourth and final yellow trinity mark.

now may be a good time to try some of the mushroom side quests, or to
obtain
new blueprints for your gummi ship. check out the respective sections
after the
walkthrough.

when you feel you are ready, head to the final mystery world on the map.

~========================================================================
=====~
| o. hollow bastion
[o0]|
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow wyvern
|
| darkball defender
|
| wizard riku (boss)
|
| maleficent (boss) dragon (boss)
|
|------------------------------------------------------------------------
-----|
| items: dispel-g x4 dalmatians 91, 92, and 93
|
| megalixir x3 dalmatians 94, 95, and 96
|
| mythril x3 dalmatians 97, 98, and 99
|
| tornado-g x3 esuna-g
|
| flare-g float-g x3
|
| power up khama vol. 8
|
| theon vol. 6 azal vol. 3
|
| mava vol. 6 salegg vol. 6
|
| nahara vol. 5 mava vol. 3
|
| hafet vol. 4 elixir
|
| mega-potion x2 ap up
|
| ultima-g emblem piece x4
|
| orichalcum x3 mega-ether
|
| cottage x3 holy-g
|
| ansem's report 5 fireglow
|
|------------------------------------------------------------------------
-----|
| accessories: blizzaga ring firaga ring
|
| thundaga ring
|
|------------------------------------------------------------------------
-----|
| abilities: white trinity cheer (donald)
|
| ragnarok
|
'------------------------------------------------------------------------
-----'
hollow bastion isn't from any specific disney movie, but it's cool
nonetheless.
if you walk off the first platform, you will find that you can walk on
the
water. behind the row of rocks is a chest containing dalmatians 91, 92,
and 93.
back at the save point, head across the floating platforms until you
reach a
moving one. this one takes you to a big platform. look for the nearby
bubble,
and jump into it. open the nearby chest for a dispel-g before your time
runs
out and you are returned to the surface. now head up the platforms again.

after the cutscene, you're left with a crappy wooden sword, and donald
and
goofy ditch you. fortunately, beast joins you for the time being. now,
look
back down towards where the save point is. there is a moving platform to
your
left. glide from platform to platform collecting the three chests. they
contain
(in order) a megalixir, a blizzaga ring, and a dispel-g. now head back up
to
the platform with the white trinity mark, and jump on the same moving
platform.
use it to reach the entrance to the grand castle in the distance.

.========================================================================
=====.
| wyvern
|
|------------------------------------------------------------------------
-----|
| stats | hp: 135 atk: 31
|
| | exp: 65 def: 24
|
| |
|
| drops (defeated) | hp balls
|
| | items: hi-potion - 2%
|
| | elixir - 0.5%
|
| | power crystal - 2%
|
|------------------------------------------------------------------------
-----|
| wyverns typically hover just out of your reach, or over pits that you
don't |
| want to fall into. they will try to ram and dive bomb you, but they
aren't |
| too much of a threat compared to the other monsters in hollow bastion.
|
'========================================================================
====='

.========================================================================
=====.
| darkball
|
|------------------------------------------------------------------------
-----|
| stats | hp: 60 atk: 31
|
| | exp: 32 def: 24
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 1%
|
| | lucid crystal - 1%
|
|------------------------------------------------------------------------
-----|
| darkballs can be quite annoying at first, especially without your
keyblade. |
| they can charge at you and bite you, and they can also flip out and
move |
| around really fast, which deflects your attacks. watch out when they
|
| disappear. they move around as smoke for a while, and when they reform,
the |
| energy emitted can hurt you. they tend to target you while reforming.
|
'========================================================================
====='

.========================================================================
=====.
| defender
|
|------------------------------------------------------------------------
-----|
| stats | hp: 240 atk: 31
|
| | exp: 120 def: 24
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: elixir - 1%
|
| | bright crystal - 2%
|
| | defender - 0.2%
|
|------------------------------------------------------------------------
-----|
| these large heartless defend themselves with a large shield. the shield
|
| itself can spit out fire and blizzard magic, and can also just launch
out |
| and hit you. glide over their heads and attack their backs to get rid
of |
| them. on very rare occasions, they will drop goofy's defender shield.
|
'========================================================================
====='

.========================================================================
=====.
| wizard
|
|------------------------------------------------------------------------
-----|
| stats | hp: 75 atk: 31
|
| | exp: 90 def: 24
|
| |
|
| drops (defeated) | mp balls
|
| | items: ether - 2%
|
| | shiny crystal - 2%
|
| | wizard's relic - 0.2%
|
|------------------------------------------------------------------------
-----|
| wizards are the opposite of defenders. they fly around the room casting
all |
| different types of magic at you. when they use thunder magic, they are
|
| impervious to attack, so watch out. they can also disappear and reform
|
| somewhere else. on rare occasions, they will drop donald's wizard's
relic |
| staff.
|
'========================================================================
====='

it is certainly best to run from the enemies that appear, because your
wooden
sword is useless, and you cannot rely on beast too heavily. head to the
right
as you enter this area, and head through the gates. examine the red
shimmering
crystal to activate a platform higher up. the shimmering blue crystal
brings
you down to a different area.

let beast take care of the enemies in here, and then jump into the higher
bubble. jump on the platform to reach a chest on a ledge with a mythril.
from
here, you can jump to another ledge (the one you just went under) to get
a
tornado-g. use the spiky ice crystal nearby to make a platform slide out.
jump
to the blue ledge to your left, and from there, glide to another chest
containing another tornado-g. return to where you found the mythril and
push
the platform so you can reach the floating platform. jump to the ledge
and
release the other crystal to make the other platform slide out. jump
across,
and enter the door to the waterway.

to your left is a gate. use the call command to have beast smash it open.
the
chest in here contains an esuna-g. now go back to base level, and jump
down to
where the bubbles are. use the lower one this time to enter the waterway
again.
utilize the nearby save point and open the chest for a firaga ring. turn
around
and use beast again to break open the nearby gate. use blizzara on the
bubble
to freeze it into a platform. jump up to the top of the wall that
separates the
areas. from here you can reach a chest containing a flare-g. return to
the
bubble and use it.

use beast again to break the stone wall that is near where the bubble
deposits
you. let beast take care of the heartless, and open the chests to find a
float-
g in each. now head back to the waterway. take a left as you exit the
dungeon
area, and take a sharp turn around the corner. there, on the wall, press
the
switch. head over to where the gate moved, and press the switch near it.
to the
right is another switch. press this one too. head down the new corridor
you
just made for yourself, and hit the switch on the ground. use the bubble
to
reach a new section. hit yet another switch to activate the elevator. let
beast
take care of the defender in this area, and then hit another switch. that
was
the final one, however. now head back to the front of the castle, doing
the
switch-pressing puzzle in reverse to get out.
back at the front, head towards the castle gates. enter the main double
doors,
and be ready for a much expected encounter.

.========================================================================
=====.
| boss fight: riku
[o1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 500 atk: 31
|
| | exp: 2000 def: 24
|
| |
|
| drops (defeated) | white trinity ability
|
|------------------------------------------------------------------------
-----|
| thankfully, you get your keyblade back for this encounter, and donald
and |
| goofy come to their senses. this battle is reminiscent of old times.
you'll |
| want to use dodge roll to get behind him and combo his back. he doesn't
|
| have any extra special attacks that you need to worry about, so this
should |
| be a fairly straightforward battle. keep your health up, and you'll be
|
| fine. summon tinker bell if you are having trouble keeping alive.
|
'========================================================================
====='

after the battle, you learn the whtie trinity ability. the pots around
the room
contain hp balls, and sometimes even hi-potions. head into the short
hallway
that leads to the door with the heartless symbol at the top of the steps,
and
look at the pillar to the right. jump up to grab onto the tiny ledge, and
jump
up to the top of the pillar to reach a chest with a power up. head to the
right
as you exit the hallway to reach a set of double doors that lead to the
library.

this is probably the biggest puzzle in the game. by moving around books
and
placing them in the correct areas, you will open up passages and obtain
items.
as you round the corner, pick up the red book on the ground. this is
khama vol.
8. to the right is a row of red books with a space in it. place the book
into
the slot to open the passage. the pillar to your left has a hole in it.
examine
it until the chest is out front. open it for an elixir. now head up the
nearby
stairs and repeat the process for the two pillars up here. these ones
contain a
mythril and a mega-potion.

on the desk near the save point is theon vol. 6. the green trinity mark
near
the save point gets you azal vol. 3. past the pillar that contained the
mega-
potion is a bookshelf with a green book mixed up with the orange ones.
take
this one out to receive mava vol. 6. examine the same spot again to
insert
theon. the switch unlocks the door nearby. turn first though to see that
you
can now jump on top of the bookcases that are on the lower level. the
chest
that you can see immediately contains a dispel-g. follow this bookcase
around
the corner to reach another pillar. spin this one until you get an ap up.

walk off the ledge in front of the save point to drop into a small sealed
off
area. take the blue book from among the green ones. this is salegg vol.
6. turn
around and place it into its rightful place on the bookshelf to reveal an
exit.
return to where you entered the area and place the yellow book on the
shelf.
run around to the other side of the bookshelf you just moved to find
nahara vol.
5. head back up to the save point and to the yellow books across from it.
place
the book in the gap and take the green book from behind the bookshelf.
this is
mava vol. 3. drop down to the bottom level again and use the two green
books in
their missing spaces. take hafet vol. 4 from the desk, and place it in
the row
of books across from the save point. the library is a completely
different
place now, isn't it?

head through the door to the lift stop area. to the left of the glowing
crystal
is a platform floating above sora's head. target it and use gravira to
lower
the platform. the chest contains a tornado-g. now use the blue crystal to
ride
to a higher platform. use gravira on the next floating platform for an
ultima-g.
now head back to the library. use the save point to restore lost mp, and
head
through the nearby double doors.
start out by heading to the right as you enter. hit the two pots on
either side
of the stone head to make a waterfall drop a piece of something out.
don't drop
down to get it yet, however. continue along the perimeter, and use fira
magic
on the candles. nothing happens yet, you have to light more candles
around the
room. pass up the red trinity mark for now, and continue lighting
candles. once
all eight are lit, something appears on the central platform. to the left
of
the doors that you entered the area from is a stone with a lightining
bolt on
it. cast thundara to lower the platforms leading to the central area. fly
across to grab an emblem piece.

on the side of the circle opposite the doorway is a statue. push it until
it
reveals a chest. now head back to the red trinity mark, and use it to
reveal
the last emblem piece. you may want to return to the library before
jumping
down and retrieving the pieces to restore your mp. after that, jump down
and
collect the remaining three pieces. the chest that appeared is to the
right of
the door with the heartless symbol on it. now go to this door, and
examine it
four times. the door will then open.

after the cutscene, enter the door to the lift stop. head first to the
red
crystal to turn it blue. return to the blue crystal to head up. use
gravira on
the chest platform here to receive an orichalcum. now head back down.
turn the
other crystal back to red again, and ride the platform down this time.
head
into the waterway. there are two platforms you can take from here. take
the one
to the right to get to the lift stop area again. the red crystal here
shoots
out mp balls and a mythril when you examine it. head back down and take
the
other platform to the dungeon area. you've been here before, remember?
use the
blue trinity mark nearby to get a mega-potion, a mega-ether, and a
cottage, as
well as hp balls.

now head back up to the waterway, and head through the door back to the
lift
stop area. ride the platform back down, and exit the area past the red
crystal
to reach the castle gates. be incredibly careful when fighting in this
area, as
you don't want to fall off back into the waterway area again. wait for
the
wyverns to come to you before attacking them. head around the corner and
activate the red crystal. wait for the newly activated platform to come
by, and
use it to cross the gap to another chest. use gravira to bring it down,
and
open it for dalmatians 94, 95, and 96. hop on the moving platform again,
and
ride it all the way back to the opposite end of its track. glide to the
other
floating platform from here, and ride this one to a chest on a pillar. it
contains a holy-g. glide to the chest in the distance on a pillar to get
an
orichalcum. now head back to the main platform, and use the blue crystal
to
ride to a new area.

continue up the steps to reach another red crystal. use this to enter the
large
platform nearby. when it stops moving, fight the enemies and use the
crystal to
get it started again. use the nearby blue trinity mark to get mp balls, a
megalixir, and two cottages. you should have done all the trinities now
except
for the white ones. check your journal in case you are missing any, and
try to
find them later on. they have all been covered in my walkthrough, so you
might
want to give it a skim if you've missed any. the nearby chest contains a
dispel-g. head through the door into the lift stop.

use the blue crystal in here to reach a higher platform. exit to the
great
crest area. to the left is a chest with an orichalcum. to the right is a
blue
crystal which you can use to reach another area. after the enemies out
here are
defeated, use gravira on the chest to lower it and obtain a thundaga
ring. head
over to where the blue crystal is, but jump off the ledge and turn right
to
glide along the wall. there is an opening to the right as you glide under
the
giant yellow blocks. enter the door here. using gravira on the platform
here
gets you a float-g. was it worth it? i dunno, probably not. anyway, exit
this
area back out to the high tower area. from here, glide to the left
towards the
blue line. you will automatically land on the platform below next to the
blue
crystal. use it to return to the area you were just at.

use the red crystal in the corner to make the block lower itself. turn
around
and enter the nearby doorway to the lift stop. head through the other
doorway
to the high tower area again. after defeating the enemies out here, use
gravira
on the chest to get dalmatians 97, 98, and 99. only three more to go!
examining
the red crystal lowers the other block. use the yellow crystal up here to
raise
the other block back up. now you can reach the megalixir on the ledge.
use the
red crystal to trigger a change in the platform way back in the secret
room of
the library. go back down the yellow blocks, and enter the lift stop.
head into
the castle chapel area.

.========================================================================
=====.
| boss fight: maleficent
[o2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 31
|
| | exp: 6000 def: 24
|
| |
|
| drops (defeated) | donald's cheer
|
| | ansem's report 5
|
|------------------------------------------------------------------------
-----|
| as the battle starts, target the platform maleficent is on, and cast
|
| gravira on it. this causes it to sink to the ground, where you have a
few |
| good shots at maleficent herself. while you are hitting her, she can
hit |
| you away with her staff, and summon meteors to hit you. when you hear
her |
| about to do this, run away or suffer a meteor to the face. that's never
too |
| fun. also, she will release many defenders into the room to mix things
up a |
| bit. you can focus on them when maleficent is busy with her meteor
shower |
| if you want the munny. this battle shouldn't be too hard at this point.
|
'========================================================================
====='

after the battle, donald learns cheer and you receive ansem's report 5.
take
the opportunity to save and restock items as well. i would suggest being
at
least level 45 for the upcoming battle. place a lot of ethers in sora's
shortcut menu.

.========================================================================
=====.
| boss fight: dragon
[o3] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1200 atk: 31
|
| | exp: 6000 def: 24
|
| |
|
| drops (defeated) | fireglow
|
|------------------------------------------------------------------------
-----|
| this battle is really tough, unless you know the dragon's weak spot. as
the |
| battle starts, glide around back of the dragon and jump on its hind
leg. |
| walk on to its back and stay there. now use strike raid over and over
|
| again, using ethers when you need to replenish your mp. if you get
thrown |
| off, simply climb back up again and continue this process.
|
|
|
| attacks include green dragon breath that stays burning on the floor,
|
| continuous shockwaves that cover the entire area every time the dragon
|
| takes a step, claw swipes, devastating bite attacks, and homing fire.
this |
| is a nasty battle, even for the well prepared gamer. if you see the
dragon |
| pause and lift its head up a little, be prepared to be launched from
its |
| back, taking minor damage.
|
|
|
| you could just stay on the dragon's back until goofy and donald take
care |
| of it, but that would take quite a long time.
|
'========================================================================
====='

you obtain the fireglow after the battle. head out the glowing orb, and a
new
passageway beyond the save point is revealed. save here, and restock your
items
once again. fight the shadows in the next room, and enter the grand hall.
.========================================================================
=====.
| boss fight: riku (2)
[o4] |
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 31
|
| | exp: 8500 def: 24
|
| |
|
| drops (defeated) | ragnarok ability
|
|------------------------------------------------------------------------
-----|
| argh, not another boss fight! too bad this one is incredibly hard too.
|
| well, start the battle off by casting aerora on sora, and try to keep
it |
| that way. if you have the guard ability equipped, use it wisely and
deflect |
| riku's attacks. he will be stunned momentarily, giving you a few quick
|
| hits. if you find you need to heal, fly away from him and cast cura. if
he |
| goes berserk, then you should fly around the room until he calms down.
if |
| he starts throwing his keyblade at you, you can hit it right back at
him to |
| cause damage, but this is risky. it's best just to avoid this attack.
|
|
|
| there is a certain pattern that you can get into that lets you take
|
| enormous chunks of life from riku. after using guard to block his
jumping |
| attack, you'll have just enough time to pull a full combo on him. after
|
| your last blow, immediately block as he jump attacks you again. this
way, |
| he won't be able to hit you, while you take big amounts of his hp away.
if |
| you're lucky, you will be able to hold this pattern for quite a while.
|
|
|
| also, take note that the faster you finish him off, the less likely he
will |
| be to stay in his powered up form permanently. this is definitely a
great |
| thing to remember.
|
|
|
| if you can pull off using ars arcanum on him, that would be great,
|
| especically if he has only half a life bar left.
|
'========================================================================
====='

sora receives the ragnarok ability after this tough battle. after a few
touching scenes, you will suddenly find yourself in a new body. head
through
the door to the lift stop area. just keep falling off ledges until you
are back
at the entrance hall. then get ready for some cool stuff. then, after the
cool
stuff, get ready to head to traverse town.

~========================================================================
=====~
| * traverse town
[x7] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: orichalcum x3 navi-gummi
|
| comet-g x2 thundaga-g
|
| meteor-g
|
|------------------------------------------------------------------------
-----|
| keyblades: oathkeeper lady luck
|
|------------------------------------------------------------------------
-----|
| weapons: lord fortune violetta
|
|------------------------------------------------------------------------
-----|
| accessories: ribbon
|
|------------------------------------------------------------------------
-----|
| summons: mushu
|
'------------------------------------------------------------------------
-----'

it is important to note that everything from here on end will become


harder,
due to the increase in the amount of heartless in each world. there are
many
heartless like darkballs and defenders in places like traverse town.
also,
every type of enemy is much more difficult to defeat, but they yield more
exp.
the gizmo shop is now a great place to level up and gain rare items.
also, the
battle levels for each world have increased a lot.

when you are done talking to people, head back to the first district to
talk to
cid. okay, so you need to take a new route to hollow bastion. to do that,
you
need a navi-gummi, and cid says he stored one in the secret waterway.
enter the
alleyway and head there now. use the white trinity mark here for an
orichalcum.
now talk to kairi and head over to the mural to receive the navi-gummi.
talk to
kairi again to receive the oathkeeper keychain.

head up the stairs in the back of the area to merlin's study. talk to the
fairy
godmother, and have her release mushu from the fireglow. donald will
obtain the
lord fortune weapon if you have all of the other summons by now. now head
to
the dalmatians' house to get a ribbon for a prize. this is a great
accessory,
by the way. check it out. back in the first district, speak with cid
again.
he'll install the gummi that allows your ship to return to hollow
bastion.
first, we can use that white trinity ability that we so recently got.

wonderland:

land in the queen's castle area. in lotus forest, head to the back of the
area
and use the mushrooms to reach the branch with the acorn on it. use the
nearby
door to reach the wall of bizarre room. check the painting to return to a
closed off area of lotus forest. use the white trinity mark here to get
the
lady luck keychain.

coliseum:

use the white trinity mark right in the middle of the lobby to get
donald's
violetta.

deep jungle:

return to the cave that leads to the keyhole of deep jungle. the white
trinity
mark right in front of the keyhole here reveals an orichalcum.

agrabah:

return to the cave of wonders (the entrance area) and look for the white
trinity mark. this one nets you a comet-g.

monstro:

return to chamber 6 to activate the white trinity here. this one contains
a
thundaga-g.

atlantica:

return to triton's palace (the area right before triton's throne) and
check
under the giant conch for the white trinity of this area. using it
reveals a
chest with an orichalcum.

halloween town:

return to moonlight hill and look for the white trinity mark here. this
one
gives you a comet-g.

neverland:

the white trinity mark in neverland is located on the deck of the pirate
ship.
use it to gain a meteor-g.

~========================================================================
=====~
| p. hollow bastion
[p0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: shadow wyvern
|
| darkball defender
|
| wizard behemoth (boss)
|
|------------------------------------------------------------------------
-----|
| items: firaga-g defense up
|
| thundaga-g dalmatians 61, 62, and 63
|
| flare-g ansem's report 2
|
| ansem's report 4 ansem's report 6
|
| ansem's report 10
|
|------------------------------------------------------------------------
-----|
| keyblades: divine rose oblivion
|
|------------------------------------------------------------------------
-----|
| accessories: omega arts
|
|------------------------------------------------------------------------
-----|
| magic: firaga curaga
|
'------------------------------------------------------------------------
-----'

first off, hop up the platforms until you reach the last white trinity
mark.
this one contains a firaga-g. also, if you turn around and jump down to
the
stationary platform below you, there is a new bubble that takes you to a
defense up.

if you return to the library at this point, beast will be reunited with
belle.
if you talk to her after, she will give you the divine rose keyblade. if
you
enter the lift stop area behind the save point, you will reach that new
area
that i mentioned a while ago. the chest here contains a thundaga-g. now
head
back to the entrance hall and make your way back up to the castle chapel
once
again. talk to the freed princesses here, and then head through the lift
stop
to the grand hall.

head up the steps on the right to grab a chest with a flare-g. from the
platform with the giant keyhole, look back across the room and look up.
the
chest up here can easily be reached by jumping up on the ledge and
walking
around the perimeter. it contains the oblivion keychain. to the left of
the
giant keyhole is a chest on a ledge containing dalmatians 61, 62, and 63.
those
should be your last three dalmatians. now head through the giant keyhole.

.========================================================================
=====.
| boss fight: behemoth
[p1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1350 atk: 35
|
| | exp: 16000 def: 27
|
| |
|
| drops (defeated) | omega arts
|
| | fire upgrade
|
|------------------------------------------------------------------------
-----|
| this fight is similar to the dragon boss battle. start out by jumping
on |
| the behemoth's back and attacking the horn. any special abilities like
ars |
| arcanum work well. you won't want to use this ability too much though,
as |
| you need to conserve your mp for healing. when the horn is brimming
with |
| energy, the behemoth is about to attack in one way or the other. in
|
| particular, watch out for lightning bolts. this shouldn't be a tough
battle |
| compared to the ones you just fought through.
|
'========================================================================
====='

you receive an omega arts accessory for winning the battle. also, your
fira
spell is upgraded to firaga. now head back to the library. find aerith on
the
bottom floor and speak to her to receive ansem's reports 2, 4, 6, and 10.
talk
to her two more times to have your cura spell upgraded to curaga. now use
the
save point to fly back to traverse town.

~========================================================================
=====~
| * traverse town
[x8] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| items: full gummi set megalixir
|
|------------------------------------------------------------------------
-----|
| magic: aeroga
|
'------------------------------------------------------------------------
-----'

the dalmatians have two surprises for you this time. the first is the
aeroga
spell upgrade, and the second is a complete gummi collection! see, wasn't
it
worth it to collect all the puppies? now you can build a really awesome
gummi
ship!

as a small side trip, you can return to wonderland and fight new enemies
in the
rabbit hole area and get a megalixir.

now, you have a choice at this point. level up at the coliseum to get
ready for
the end of the world, or head to the end of the world to level up and get
rare
items so that you are prepared for the coliseum. this walkthrough is
going to
take you through most of the end of the world so that the player can
acquire
sora's ultima weapon. also, leveling up at the end of the world will
allow sora
to gain helpful (even necessary) abilities for fighting in the hades cup.
head
there now.

~========================================================================
=====~
| q. end of the world
[q0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: darkball invisible
|
| angel star shadow
|
| behemoth chernabog (boss)
|
|------------------------------------------------------------------------
-----|
| items: power up x2 defense up x2
|
| megalixir x5 haste2-g
|
| ultima-g esuna-g
|
| haste-g thundara-g
|
| ap up
|
|------------------------------------------------------------------------
-----|
| accessories: omega arts angel bangle
|
| three stars dark ring
|
| brave warrior ifrit's horn
|
| inferno band white fang
|
| ray of light holy circlet
|
| raven's claw
|
|------------------------------------------------------------------------
-----|
| abilities: superglide (shared)
|
'------------------------------------------------------------------------
-----'

.========================================================================
=====.
| invisible
|
|------------------------------------------------------------------------
-----|
| stats | hp: 300 atk: 40
|
| | exp: 120 def: 30
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
| | items: gale - 6%
|
| | elixir - 5%
|
| | hi-potion - 2%
|
| | orichalcum - 1%
|
|------------------------------------------------------------------------
-----|
| these frightening new enemies are giant shadows with swords. they are
|
| incredibly quick and agile, and it can be tough to hit them at times.
they |
| have an attack where they float out of reach and rain energy down on
sora. |
| when you see one stick its sword in the ground, it turns into smoke
(much |
| like the darkballs) and follows you around. when you see the smoke
pause, |
| use a dodge roll to move out of the constricting energy. invisibles
drop |
| gales quite often (especially with lucky strike equipped).
|
'========================================================================
====='

.========================================================================
=====.
| angel star
|
|------------------------------------------------------------------------
-----|
| stats | hp: 220 atk: 40
|
| | exp: 150 def: 30
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: gale - 6%
|
| | ether - 2%
|
| | mythril - 1%
|
|------------------------------------------------------------------------
-----|
| these creatures fly around the room generating tornadoes and shooting
off |
| energy. they aren't as tough as invisibles, but when in a heated battle
|
| with darkballs and invisibles, they can be more than just a nuisance.
they |
| are also able to hide within their own wings and shield themselves from
any |
| attacks.
|
'========================================================================
====='

head through the door near the save point to enter a strange new world.
rather,
a multitude of broken worlds. walk forward, towards the first chest on
the rock.
before you get there, you'll have to take care of some invisibles first.
these
are the enemies that drop gales, which you need for sora's ultima weapon.
keep
that in mind. after the battle, wait until the screen fades, and open the
chest
for a power up. now head towards the chest to your right. when opened,
you will
be transported to another battlefield. after the encounter, you get a
defense
up.

after you exit that area, look to your left and walk across to get this
chest.
this one contains a megalixir. now turn to your right and head for the
next
chest. after battling the behemoth here, you receive an omega arts again.
turn
to the right and head for the next chest. you are intercepted by angel
stars
this time around. these enemies drop gales as well. the chest nearby
contains
an angel bangle. turn around and head for the close chest. there is
another
megalixir in this one.

there are four chests left in the area. first head to the one to your
right.
this one triggers a battle and contains a defense up. the red chest to
your
right contains a three stars. there are two chests left all the way
across the
area, but there are invisible walls in your way. loop around the wall to
the
left to reach the first green chest. after the battle, you receive a dark
ring.
the final chest is to the left. open it to trigger a battle, and receive
a
power up. from here, you can reach the back of the area. you must fight
another
behemoth to proceed however.

in the new area, you can jump and glide from your starting point to reach
a
platform with the big colored crystals on it. you should be able to just
grab
onto the ledge. the chest here contains a haste2-g. keep in mind that if
you
fall at any time, you'll have to use the various ice ledges and green
nasty
webbing to make your way back up. you can inch your way along the long
narrow
ice ledges, and use the tiny ones as handholds. anyway, from where you
got the
haste2-g, face away from where you entered and fly to the platform in
front of
you. go to the upper left corner of the ledge and look down. there, you
should
see a nasty webbed enclosure that can only be entered by jumping in. so
do that.
after you destroy the enemies, drop down the hole and open the chest for
an
ultima-g.

now, start flying back towards the entrance. the first chest you come
across
contains an esuna-g, which is on the left end of a path that crosses the
area.
use the ice ledge to walk along the wall upwards. after that, look across
the
room to see a series of little ledges leading up to a platform. fly
across and
use these as handholds to reach a chest containing a haste-g. now, turn
around
and glide your way down the chasm and look for another nasty webbed
enclosure
to your right. drop into it, defeat the enemies, and drop through the
hole. the
chest here contains a thundara-g. glide to the save point at the bottom
from
here, and jump into the glowing light.

head to the glowing ball to be transported to a pillar of light. stepping


in
will take you to a walled off section of traverse town. after the enemies
have
been defeated, open the chest for a brave warrior. now head out the
double
doors that normally lead to the first district. back at the end of the
world,
jump in the glowing light again. this pillar takes you to wonderland. the
chest
here contains an ifrit's horn. now exit through the door.

repeat this process of jumping into the pillar for all the worlds.
coliseum: inferno band
deep jungle: white fang
agrabah: ray of light (high up in palace gates area)
atlantica: ap up
halloween town: holy circlet
neverland: raven's claw
100 acre wood (no enemies): megalixir and save point

after you save your game, head out into the final glowing ball. step into
the
column of fire to be transported to a new area. enter the door to the
left and
take the megalixir from the chest. after examining the machine, defeat
the
enemies and head back out into the hall. head back through the burning
hole you
came from, and then back on the new hole that appears.

.========================================================================
=====.
| boss fight: chernabog
[q1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1500 atk: 40
|
| | exp: 15000 def: 30
|
| |
|
| drops (defeated) | superglide ability
|
|------------------------------------------------------------------------
-----|
| you are granted the ability to fly during this battle. chernabog has
some |
| pretty nasty fire attacks and fire breath, but if you stay behind its
head |
| for most of the battle, you should be fine. he can cause a fiery
inferno to |
| surround himself, so watch out for this attack at all costs. it keeps
|
| hitting sora, and if you stay engulfed for too long, you won't even get
a |
| chance to heal. if you have the second chance ability equipped, this
attack |
| won't be able to kill you, but it will take you down to 1 hp. he can
also |
| blow back sora with a gust of wind. simply fly back up and hit him
more. |
|
|
| something interesting i recently figured out: you can land on his
shoulder |
| and summon tinker bell.
|
'========================================================================
====='

after the battle, you obtain the superglide shared ability. this is a
faster
version of glide, invaluable for tougher bosses to come. descend into the
now
dormant volcano. continue your descent into the volcano. continue through
a few
rooms until you come to another behemoth. after defeating it, a part of
the
heartless symbol breaks away. defeat enemies in this room until the door
has
totally disappeared. jump through and grab the megalixir from the chest.
you
don't want to go any further just yet, as the final boss lies just around
the
corner. use the save point to return to traverse town.

forge new items with your newfound synthesis items. you'll have to
synthesize
at least one of every other item before you are given the option to forge
the
ultima weapon, so get cracking! if you need any ingredients, look to the
synthesis section after the walkthrough. you're going to want the ultima
weapon
before you tackle the hades cup. also, try for goofy's dream shield by
getting
all the mushroom arts.

~========================================================================
=====~
| * coliseum
[x9] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: soldier shadow
|
| wight knight powerwild
|
| hammerlegs pirate
|
| pot spider rare truffle
|
| yuffie bandit
|
| defender large body
|
| fat bandit behemoth
|
| search ghost red nocturne
|
| black fungus green requiem
|
| yellow opera stealth sneak
|
| guard armor blue rhapsody
|
| wizard angel star
|
| cerberus air pirate
|
| air soldier gauntlets
|
| gargoyle opposite armor
|
| darkball wyvern
|
| battleship cloud
|
| leon invisible
|
| white mushroom hades (boss)
|
| rock titan (boss)
|
|------------------------------------------------------------------------
-----|
| items: holy-g orichalcum
|
|------------------------------------------------------------------------
-----|
| keyblades: lionheart
|
|------------------------------------------------------------------------
-----|
| weapons: genji shield save the queen
|
| save the king
|
|------------------------------------------------------------------------
-----|
| magic: blizzaga thundaga
|
|------------------------------------------------------------------------
-----|
| abilities: trinity limit
|
'------------------------------------------------------------------------
-----'

by the time i was done searching for sora's ultima weapon, i was at level
68.
there are certain abilities that are necessary for having an easy run
through
the hades cup. make sure to equip sora with the mp haste ability, as well
as
two mp rage abilities. this way, you'll always be able to heal sora after
every
battle, and regain your mp in the next. also, use any power ups you have
on
sora. the following accessories are what i suggest you use.

omega arts
omega arts
titan chain

or, if you've been diligent at synthesizing, you could have something


like
this:

crystal crown
crystal crown
ribbon

if you have all this and the ultima weapon, you should be able to tackle
the
hades cup without even stopping. (yes, you can take breaks from the
fighting
and pick up where you left off; this occurs after every 10 battles).

.==============================================.
| hades cup |
|==============================================|
| seed # | enemies |
|==============================================|
| 49 - shadow brothers | soldier x3 |
| | shadow x7 |
|-----------------------|----------------------|
| 48 - wild dance | wight knight x3 |
| | powerwild x4 |
|-----------------------|----------------------|
| 47 - terrible feet | hammerlegs x1 |
| | pirate x4 |
| | shadow x2 |
|-----------------------|----------------------|
| 46 - dirty claws | powerwild x1 |
| | pot spider x8 |
|-----------------------|----------------------|
| 45 - mad truffle | rare truffle x1 |
|-----------------------|----------------------|
| 44 - yuffie | yuffie |
'----------------------------------------------'

* you get 600 exp for defeating yuffie, and you receive goofy's genji
shield

.----------------------------------------------.
| 43 - outlaws | bandit x3 |
| | pirate x4 |
|-----------------------|----------------------|
| 42 - dark garrison | defender x1 |
| | wight knight x3 |
| | soldier x2 |
|-----------------------|----------------------|
| 41 - bad union | bandit x1 |
| | powerwild x2 |
| | large body x1 |
| | fat bandit x1 |
| | soldier x1 |
|-----------------------|----------------------|
| 40 - behemoth | behemoth |
'----------------------------------------------'

* you get 600 exp for defeating the behemoth, and you receive an ice
upgrade to
blizzaga

.----------------------------------------------.
| 39 - red legion | search ghost x1 |
| | red nocturne x8 |
|-----------------------|----------------------|
| 38 - blue legion | blue rhapsody x7 |
| | gargoyle x2 |
|-----------------------|----------------------|
| 37 - sorcerous armor | guard armor x1 |
| | blue rhapsody x2 |
| | red nocturne x2 |
|-----------------------|----------------------|
| 36 - mad fungus | black fungus x1 |
| | green requiem x4 |
|-----------------------|----------------------|
| 35 - spiders & magic | red nocturne x3 |
| | yellow opera x3 |
| | pot spider x2 |
|-----------------------|----------------------|
| 34 - optical trick | stealth sneak x1 |
| | blue rhapsody x2 |
| | green requiem x4 |
|-----------------------|----------------------|
| 33 - magic force | wizard x1 |
| | red nocturne x2 |
| | yellow opera x4 |
| | blue rhapsody x2 |
|-----------------------|----------------------|
| 32 - shadow summoners | wizard x3 |
| | shadow x6 |
|-----------------------|----------------------|
| 31 - mystic mages | angel star x1 |
| | wizard x4 |
|-----------------------|----------------------|
| 30 - cerberus | cerberus |
'----------------------------------------------'

* you get 1000 exp for defeating cerberus, and you receive a thunder
upgrade to
thundaga

.----------------------------------------------.
| 29 - sky raiders | air soldier x4 |
| | air pirate x3 |
|-----------------------|----------------------|
| 28 - spookies | search ghost x6 |
|-----------------------|----------------------|
| 27 - terrible fists | gauntlets x1 |
| | gargoyle x5 |
|-----------------------|----------------------|
| 26 - shadow storm | shadow x? |
'----------------------------------------------'

* any time the amount of enemies is indicated by a question mark, they


will
continuously spawn into battle as you fight

.----------------------------------------------.
| 25 - avengers | bandit x1 |
| | wight knight x1 |
| | pirate x1 |
| | soldier x1 |
| | powerwild x1 |
|-----------------------|----------------------|
| 24 - dark knights | opposite armor x1 |
| | darkball x6 |
|-----------------------|----------------------|
| 23 - black flap | gargoyle x2 |
| | air soldier x3 |
| | air pirate x2 |
|-----------------------|----------------------|
| 22 - night soarers | wyvern x3 |
| | search ghost x2 |
| | wight knight x2 |
|-----------------------|----------------------|
| 21 - air corsairs | battleship x1 |
| | wyvern x2 |
| | darkball x4 |
|-----------------------|----------------------|
| 20 - cloud & leon | cloud |
| | leon |
'----------------------------------------------'

* you get 1000 exp for defeating cloud, and 800 exp for defeating leon.
you
also receive the lionheart keyblade.
.----------------------------------------------.
| 19 - the large trio | large body x3 |
| | wight knight x2 |
|-----------------------|----------------------|
| 18 - blaze bandits | fat bandit x3 |
| | red nocturne x4 |
|-----------------------|----------------------|
| 17 - false angels | angel star x2 |
| | wyvern x2 |
| | large body x2 |
|-----------------------|----------------------|
| 16 - dark storm | darkball x? |
|-----------------------|----------------------|
| 15 - air brigade | wyvern x1 |
| | air pirate x1 |
| | air soldier x1 |
| | gargoyle x1 |
| | search ghost x1 |
|-----------------------|----------------------|
| 14 - violent bunch | fat bandit x2 |
| | invisible x1 |
| | wizard x2 |
|-----------------------|----------------------|
| 13 - heavy warriors | fat bandit x2 |
| | defender x1 |
| | large body x2 |
|-----------------------|----------------------|
| 12 - interceptors | defender x3 |
|-----------------------|----------------------|
| 11 - elder force | invisible x3 |
| | angel star x2 |
|-----------------------|----------------------|
| 10 - hades | hades |
'----------------------------------------------'

* after the battle, your gravira magic is upgraded to graviga, and you
receive
ansem's report 8.

.----------------------------------------------.
| 9 - night rave | shadow x5 |
| | darkball x3 |
| | invisible x1 |
|-----------------------|----------------------|
| 8 - the requiem | red nocturne x2 |
| | blue rhapsody x2 |
| | yellow opera x2 |
| | wizard x2 |
| | angel star x1 |
|-----------------------|----------------------|
| 7 - invisible fear | stealth sneak x1 |
| | invisible x3 |
|-----------------------|----------------------|
| 6 - mad mushroom | white mushroom x3 |
|-----------------------|----------------------|
| 5 - black storm | shadow x? |
| | darkball x? |
|-----------------------|----------------------|
| 4 - twin mirage | stealth sneak x2 |
|-----------------------|----------------------|
| 3 - shadow troopers | wyvern x? |
| | wizard x? |
| | defender x? |
|-----------------------|----------------------|
| 2 - final battalion | darkball x? |
| | angel star x? |
| | invisible x? |
|-----------------------|----------------------|
| 1 - rock titan | rock titan |
'----------------------------------------------'

.========================================================================
=====.
| boss fight: hades
[w0] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1800 atk: 42
|
| | exp: 3000 def: 34
|
| |
|
| drops (defeated) | gravity upgrade
|
| | ansem's report 8
|
|------------------------------------------------------------------------
-----|
| hades is a big fire user, so you'll constantly have to dodge his many
|
| attacks. of course, you could always blindly attack him regardless of
what |
| he throws at you, and heal after (if you equipped those 3 mp abilities,
|
| you'll be able to constantly attack and heal with little to no use of
mp). |
| when he says, "feel the heat," he shoots fire out of his arms and spins
in |
| a circle. lock onto him if you aren't already and dodge roll in a
circle |
| around him. when the flames let up, let him have it with a few combos.
he |
| is also vulnerable when shooting fireballs at you. using guard to
reflect a |
| fireball back at him stuns him for an unusually long time. take this
|
| opportunity to attack him with all your might. this isn't a tough
battle, |
| as hades has a very low defense. his life bar goes down faster than
even |
| leon's or cloud's.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: rock titan
[w1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 2100 atk: 42
|
| | exp: 4000 def: 34
|
| |
|
| drops (defeated) | items: trinity limit
|
|------------------------------------------------------------------------
-----|
| although this creature is massive, you'll find no difficulty in
defeating |
| it. when the battle begins, lock onto its leg and start attacking like
|
| crazy. when it lifts up its foot, jump over the small shockwave. after
a |
| bunch of hits, it will fall on its back, giving you time to run up to
its |
| heads and attack. watch out, because this boss bites. even though the
life |
| bar may not be depleting during the first part of the battle, rest
assured |
| you're still doing damage. the game just won't display the damage for a
|
| bit. after a while, the purple bar will start going down. it is
actually |
| possible to stay on the head longer after it gets up. use ars arcanum a
few |
| times on the head and the feet to end this battle quickly. that wasn't
so |
| bad, was it?
|
'========================================================================
====='

after the battle, you receive sora's trinity limit. this is a great
ability, so
equip it as soon as you can. for completing the hades cup with sora
alone, you
receive donald's save the queen staff. for completing the time trial for
the
hades cup, you receive goofy's save the king shield.

also, now that you have blizzaga, go out to the coliseum lobby and use it
on
the torches to receive a holy-g. then check under one of the statues to
find a
purple pot containing an orichalcum.
when you are done with all you wanna do at the colisuem (leave the two
mystery
challenges alone... for now), head off to neverland.

~========================================================================
=====~
| * neverland
[w2] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: phantom (boss)
|
|------------------------------------------------------------------------
-----|
| weapons: dream rod
|
|------------------------------------------------------------------------
-----|
| magic: stopga
|
'------------------------------------------------------------------------
-----'

you'll notice you can no longer land in the clock tower area, so head to
the
ship: cabin area. place peter in your party and then talk to tinker bell,
who
appears in the room. (replace goofy with peter; you'll want donald for
this
fight). also, make sure you put firaga, blizzaga, and thundaga into
sora's
shortcut menu. you might also think about replacing one of these with the
stopra spell.

as you are on your way to the clock tower, a sinister figure appears and
hallenges you to a battle.

.========================================================================
=====.
| boss fight: phantom
[w3] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1200 atk: 42
|
| | exp: 9999 def: 34
|
| |
|
| drops (defeated) | stop upgrade
|
|------------------------------------------------------------------------
-----|
| as soon as this battle begins, fly over to the clock and cast stopra on
the |
| minute hand. this causes the clock to stop for a short while. if the
clock |
| reaches the 12, you can kiss one of your party members goodbye for the
rest |
| of the battle. needless to say, you don't want this to happen a third
time, |
| or you lose the battle. when the stopra spell wears off, cast another
one. |
|
|
| anyway, you have to look under phantom in order to find out how to hurt
it. |
| if the orb under it is red, cast a firaga spell. if the orb under it is
|
| blue, cast a blizzaga spell. yellow is thundaga, and white is a
physical |
| attack. once in a while, he'll fly in front of one of the clock faces
and |
| shoot energy balls at you that deplete your hp, but this shouldn't be a
|
| problem if you are flying away from it. to avoid this attack, simply
fly |
| around to the other side of the clock tower when you see it pause in
front |
| of the clock face. follow the rules of this battle, and you should
emerge |
| victorious (especially if you're around level 77).
|
'========================================================================
====='

after the battle, your stopra magic is upgraded to stopga. you can now
return
to merlin to obtain donald's dream rod(which isn't very useful now that
you
have his save the queen staff).

~========================================================================
=====~
| * agrabah
[w4] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: kurt zisa (boss)
|
'------------------------------------------------------------------------
-----'

return to agrabah and land in aladdin's house. place elixirs in


everyone's item
slots. after saving, talk to carpet, who is flipping out. he takes you
into the
desert where you find a strange mechanical heartless.
.========================================================================
=====.
| boss fight: kurt zisa
[w5] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1500 atk: 42
|
| | exp: 20000 def: 34
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| as the battle starts, cast aeroga quickly, because your magic is about
to |
| get locked. superglide over to kurt zisa and attack the glowing orbs in
his |
| hands. after you kill each one, hp balls will be released. when it
falls |
| over, immediately start attacking its head. you should be able to
deplete |
| its life to at least the orange bar.
|
|
|
| keep in mind that if you summon tinker bell, she will heal you during
the |
| parts when your magic is locked.
|
|
|
| when kurt zisa gets up again, it casts a protective barrier around it
which |
| can only be destroyed by magic. thundaga seems to be the most damaging
|
| spell, but firaga can be cast the quickest. it's up to you what spell
you |
| use. when you hit the shield, mp balls fall out, so try and stay in
close. |
| when the shield is destroyed, continue hitting it again. when it gets
back |
| up, it will start the pattern over again by sealing your magic. to make
the |
| battle shorter, use special abilities on it while it's stunned.
|
|
|
| here's a tip from my good friend ryan. if you use mushu during this
portion |
| of the battle, the shield will fall a lot faster.
|
|
|
| if you have two mp rages and mp haste equipped, then just follow kurt
zisa |
| when it puts up the magic barrier. donald will cast spells, making it
shoot |
| out mp balls, and if any of the attacks hit you, you will gain mp and
be |
| able to heal. this is a good way to recharge.
|
|
|
| the second time it seals your magic, it uses a spinning blade attack
the |
| you can't dodge. you'll just have to use an elixir or hi-potion halfway
|
| through the flurry of attacks if you want to survive. then continue
beating |
| up the orbs.
|
|
|
| kurt zisa should go down after he uses his barrier for the second time.
|
'========================================================================
====='

if you've defeated kurt zisa, you're definitely ready for the ice titan
and
sephiroth. head back to the coliseum.

~========================================================================
=====~
| * coliseum
[w6] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: ice titan (boss) sephiroth (boss)
|
'------------------------------------------------------------------------
-----'

the first mystery match pits you against the fearsome ice titan. be sure
to be
around level 78.

.========================================================================
=====.
| boss fight: ice titan
[w7] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1500 atk: 46
|
| | exp: 5000 def: 46
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| the trick to winning this battle is the mp trick i mentioned earlier.
equip |
| the mp rages and the mp haste abilities. this way, you can heal
whenever |
| you get hurt. the ice titan has many attacks you should look out for.
the |
| most basic attack it has is shooting icicles at you. if you lock on to
its |
| head, you can hit the icicles back at it. use the guard ability! it's
so |
| much easier than trying to use the keyblade to do this. this is
actually |
| the only effective way to cause damage to this boss (for now).
|
|
|
| it is important that you do not cast aeroga during this battle. doing
so |
| will cause the icicles to become too big to hit back at it.
|
|
|
| another attack it uses early on involves it shoving its hand into the
|
| ground. icicles pop up all over the battlefield, and the first one will
|
| usually target you automatically. use dodge roll to avoid this attack.
|
|
|
| it can also summon three large ice boulders that fall on you. when you
see |
| it spread its claws (you'll get familiar with the attack pattern) run
|
| horizontal across the screen to avoid the boulders.
|
|
|
| it can sweep the arena with its icy breath. if you are hit by this
attack, |
| you'll freeze into and ice block. if you jump over it, be sure to glide
|
| forward a little, so you don't slip on the icy residue. a flurry of
icicles |
| always follows up this attack.
|
|
|
| oh yeah, and watch out for the shockwaves that emanate from the feet.
|
|
|
| use the icicles to cause small damage to the head (after locking on of
|
| course). after a while, the ice titan will keel over for a few precious
|
| seconds. use special abilities sparingly, unless you have a lot of
ethers |
| in stock. after taking a chunk of health away, the ice titan will rise
once |
| again.
|
|
|
| after every time it gets knocked down, the ice titan will modify its
attack |
| pattern. after it gets knocked down a second time, you'll want to stand
on |
| the bleachers as far away as possible. it has an attack that covers
|
| everything in its immediate range and then some. if you are far enough
|
| away, you won't even be hit. if you are too close, prepare to be frozen
|
| several times. a flurry of icicles (and later ice boulders) always
follows |
| this attack.
|
|
|
| and there you have it. this is a tricky battle, but the worst is yet to
|
| come.
|
'========================================================================
====='

and now for the last boss fight in the coliseum... be sure to fill sora's
item
slots with elixirs.

.========================================================================
=====.
| boss fight: sephiroth
[w8] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1800 atk: 46
|
| | exp: 18000 def: 46
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| wow. yeah, this is the infamous last boss of final fantasy vii and now
he's |
| back, to challenge sora to a one-on-one duel to the death... er,
winning |
| the tournament, rather.
|
|
|
| sephiroth isn't a single strategy boss, so i'll break it up.
|
|
|
| when the battle begins, target him and keep it that way. he will get
many |
| hits on you during this phase (oh, it gets worse), so be ready to heal
for |
| every two or so hits you take (jump away and quickly heal while in the
|
| air). to attack sephiroth, jump at him (no glide) and use your
keyblade to |
| close the distance. if you glide towards him, it takes you longer to
pull |
| out your keyblade, and it's much easier for him to hit you. as you
close |
| the distance with your keyblade strike, finish up with a combo. this
may or |
| may not cause him to disappear. if he does, quickly jump out of the way
and |
| target him again.
|
|
|
| during this time, you'll also have to look out for his "power" attacks.
a |
| column of fire surrounds him, and if you're caught in it, you'll get
hit |
| once or twice. he uses it if you don't finish up a combo while
attacking |
| him, or if he blocks you with his sword. there's nothing to do other
than |
| heal after this onslaught. if you happen to hit him and interrupt him
|
| during this time, don't be surprised when he decides to use this attack
|
| again.
|
|
|
| when you start depleting his pink bar, he changes strategy a little.
you'll |
| know when this happens if he just stands there taunting you. when you
see |
| him teleport away, and not appear behind you, *very* quickly target him
and |
| superglide to him as he's saying "descend heartless angel" (for a
while, |
| everyone thought he was saying "sin harvest"; it's a shame, sin harvest
|
| sounds so much cooler). if you feel that you aren't going to make it in
|
| time, head instead to the other side of the arena and get an elixir
ready |
| to the point where it asks you who you are giving it to. as soon as
your mp |
| depletes and your hp reaches one, press the button to use the elixir.
this |
| refills everything, but sephiroth will probably hit you anyway. you
will |
| lose if you don't use an elixir or even just a potion and ether.
|
|
|
| also at this point in the battle, he starts teleporting a lot more, and
|
| running around, making it extremely hard to hit him, except when he's
using |
| descend heartless. it's easier to focus on avoiding the descend
heartless |
| attack if you don't attack him at all during this time except during
the |
| descend heartless attack. this gives you time to stay in the middle of
the |
| arena and easily be close to wherever he appears.
|
|
|
| when you start depleting his orange bar, he says something like, "come,
|
| power!" and the screen will darken. during this time, he is
invulnerable to |
| attack, and he hits you unmercifully. since it's extremely hard to pull
off |
| a curaga spell during this onslaught, use aeroga before or during it to
|
| lessen the damage. continuously hit the guard button and he won't even
|
| touch you (well, maybe once or twice, but that's not a problem if you
have |
| aeroga on). be ready to stop another descend heartless attack after
this |
| "come power" portion.
|
|
|
| when you get him to his yellow bar, he changes his attack pattern yet
|
| again. when green energy wells up around him, orbs appear, so try to
avoid |
| those. after he absorbs them, he summons meteors and is invulnerable to
|
| your attacks again. glide around sephiroth to avoid the several meteors
|
| that create shockwaves as they hit the ground. the meteors begin to
spin |
| around him, and they will probably hit you unless you're very lucky or
very |
| good. watch out for the giant meteor that appears above his head. when
it |
| starts to fall towards you, superglide away to avoid it. that ends this
|
| portion of the battle.
|
|
|
| at this point, you'll want to keep aeroga cast. he uses a spinning
tornado |
| attack at you, and it's pretty tough to dodge. you'll have to stay
|
| relatively close if you want to attack. it's best to attack right after
one |
| of these spinning attacks, but watch out for his teleport again, he
still |
| uses it, this time in conjunction with the tornado attack. using ars
|
| arcanum at this time can pretty much seal the battle, depending on your
|
| strength and mp remaining, and depending on sephiroth's life bar.
|
|
|
| this last part of the battle is actually a relief compared to the
descend |
| hartless / "come power" portion. just keep aeroga on, and heal as often
as |
| you are able, and you will finally win this frightening battle.
|
'========================================================================
====='

now that you've done everything there is to do, it's finally time to
return to
the end of the world and end some unfinished business with ansem. you
don't
even have to be a high level to finish the game. level 65 suffices, but
if
you've followed the guide, you should be around level 81. well that's
fine too,
eh?

by the way, if you are missing any trinity marks, dalmatians, gummi
blueprints,
etc., now is the time to collect them. check their respective sections
after
the walkthrough.

~========================================================================
=====~
| r. end of the world
[r0] |
~========================================================================
=====~
.------------------------------------------------------------------------
-----.
| enemies: ansem (boss) darkside (boss)
|
| world of chaos (boss)
|
'------------------------------------------------------------------------
-----'

return to the final rest area and save. now, head through the final door.
back
on destiny islands, head to where the secret place is to trigger a
cutscene.

.========================================================================
=====.
| boss fight: ansem
[r1] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1500 atk: 40
|
| | exp: 10000 def: 30
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| ansem's guardian shadow thing is a real nuisance in this battle. he can
get |
| in front of ansem and block any attacks coming from your end. it also
|
| shoots out blades and such, but after coming out of that battle with
|
| sephiroth alive, can you really complain? sometimes, the demon thingie
goes |
| into sora and causes his attack command to mess up occasionally. it
instead |
| says freeze, and if you try attacking during this time, the guardian
will |
| come out and deal some damage. this is a good time to go after ansem
and |
| give him all you've got, however (while the guardian is dormant).
|
'========================================================================
====='

after the battle, restock sora's supply of items if need be. sora fights
the
next two battles alone.

.========================================================================
=====.
| boss fight: darkside (3)
[r2] |
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 40
|
| | exp: 8000 def: 30
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| darkside is back yet again, but he's no different (other than a larger
hp |
| meter). you shouldn't have any trouble defeating him.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: ansem (2)
[r3] |
|------------------------------------------------------------------------
-----|
| stats | hp: 1200 atk: 40
|
| | exp: 20000 def: 30
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| ansem uses a few new attacks in this battle. he charges at you back and
|
| forth across the battlefield, which is a little tough to dodge, even
when |
| using superglide. he also likes to use a lightning attack, but it's not
|
| very damaging.
|
|
|
| when he says something like, "my strength returns..." the guardian will
pop |
| up from the ground several times and try to hit you. just use dodge
roll |
| and you'll be fine.
|
|
|
| he uses the guardian to possess you again. during this attack you
should |
| use special abilities like ragnarok.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: world of chaos
[r4] |
|------------------------------------------------------------------------
-----|
| this strange floating ship is the giant series of battles between you
and |
| the end of the game. you'll have to systematically take down the ship
and |
| get your friends back. go after ansem first. he uses his staff to knock
you |
| away and shoot energy beams at you, but you should be fine if you just
keep |
| attacking. after you deplete his life bar, he protects himself with a
|
| heartless symbol, and sora flies into a portal.
|
|
|
| in the portal, attack the shadows that appear, and look for the giant
|
| floating nasty thing. attacking this will cause a black portal to
appear in |
| front of ansem. attack the weird blubbery things in front of it, then
fly |
| over to it again and enter. destroy the darkballs and the nasty thing
here |
| to release goofy.
|
|
|
| now the face has opened up, but you'll want to take care of the
blubbery |
| things under it first so that they don't distract you. ignore the
energy |
| and lightning damage, and attack the face, healing when necessary. you
get |
| 3000 exp for defeating the face. after that, it opens, and you can
enter a |
| new portal. destroy the invisibles here and the final nasty thing to
free |
| donald and blow up the face.
|
|
|
| that makes the shield around the core of the ship go away, but you'll
have |
| to take care of more blubbery things before you can commence attacking.
the |
| mound of blubber with the jack-o-lantern face is your target. attack it
|
| until it implodes. or explodes. or whatever.
|
|
|
| ansem is no longer protected by the heartless shield, so go attack him
|
| again. this is the last portion of the battle. just watch out for the
|
| incredible amount of lasers and he falls fast. you get a generous (but
|
| rather pointless) 20,000 exp for winning the battle.
|
|
|
| if you really are having trouble (my strategy is assuming that you beat
|
| sephy), try using more summons, more magic, or more items. give it your
|
| all! it's the last battle after all. if you're really stuck, i suggest
|
| leveling up more and getting better equipment. good luck!
|
'========================================================================
====='

and that's it! enjoy then ending sequence, you've certainly earned it. if
you
have all the dalmatians, sealed every keyhole, and beat the hades cup,
then you
will get an extra special ending movie... it's a trailer to kingdom
hearts 2!
most excellent. look for another guide when it finally comes out, written
by me,
electrospecter!

...now try beating the game on expert. the art at the end changes. also,
if you
unlock the movie trailer again, you get yet another art piece. you also
get a
statistics screen every time you beat it on expert.

o========================================================================
=====o
\ 4. flowchart
[flwc] /
o======================================================================
===o

a. awakening -------------------------------------> [a0]


~boss fight - darkside ---------------------> [a1]
b. destiny islands -------------------------------> [b0]
~duel - wakka ------------------------------> [b1]
~duel - selphie ----------------------------> [b2]
~duel - tidus ------------------------------> [b3]
~duel - riku -------------------------------> [b4]
~boss fight - darkside (2) -----------------> [b5]
c. traverse town ---------------------------------> [c0]
~boss fight - leon -------------------------> [c1]
~boss fight - guard armor ------------------> [c2]
d. wonderland ------------------------------------> [d0]
~boss fight - cards and tower --------------> [d1]
~boss fight - trickmaster ------------------> [d2]
* traverse town ---------------------------------> [z0]
e. coliseum --------------------------------------> [e0]
~boss fight - cloud (1)---------------------> [e1]
~boss fight - cerberus ---------------------> [e2]
* traverse town ---------------------------------> [z1]
* wonderland ------------------------------------> [z2]
f. deep jungle -----------------------------------> [f0]
~boss fight - sabor ------------------------> [f1]
~boss fight - sabor (2) --------------------> [f2]
~boss fight - clayton and stealth sneak ----> [f3]
g. traverse town ---------------------------------> [g0]
~boss fight - opposite armor ---------------> [g1]
* 100 acre wood ---------------------------------> [z2]
* coliseum - phil cup ---------------------------> [z3]
* deep jungle -----------------------------------> [z4]
h. agrabah ---------------------------------------> [h0]
~boss fight - pot centipede ----------------> [h1]
~boss fight - cave of wonders --------------> [h2]
~boss fight - jafar ------------------------> [h3]
~boss fight - genie jafar ------------------> [h4]
* traverse town ---------------------------------> [z6]
* 100 acre wood ---------------------------------> [z7]
* traverse town ---------------------------------> [z8]
* coliseum --------------------------------------> [z9]
* wonderland ------------------------------------> [y0]
* deep jungle -----------------------------------> [y1]
i. monstro ---------------------------------------> [i0]
~boss fight - parasite cage ----------------> [i1]
~boss fight - parasite cage (2) ------------> [i2]
* traverse town ---------------------------------> [y2]
* 100 acre wood ---------------------------------> [y3]
* agrabah ---------------------------------------> [y4]
* coliseum - pegasus cup ------------------------> [y5]
~boss fight - leon & yuffie ----------------> [y6]
j. atlantica -------------------------------------> [j0]
~boss fight - shark ------------------------> [j1]
~boss fight - ursula, flotsam & jetsam -----> [j2]
~boss fight - ursula -----------------------> [j3]
* 100 acre wood ---------------------------------> [y7]
k. halloween town --------------------------------> [k0]
~boss fight - lock, shock, & barrel --------> [k1]
~boss fight - oogie boogie -----------------> [k2]
~boss fight - oogie's manor ----------------> [k3]
l. 100 acre wood ---------------------------------> [l0]
m. neverland -------------------------------------> [m0]
~boss fight - antisora ---------------------> [m1]
~boss fight - captain hook -----------------> [m2]
* traverse town ---------------------------------> [y8]
* wonderland ------------------------------------> [y9]
* deep jungle -----------------------------------> [x0]
* agrabah ---------------------------------------> [x1]
* halloween town --------------------------------> [x2]
* neverland -------------------------------------> [x3]
n. coliseum - hercules cup -----------------------> [n0]
~boss fight - cloud (2)---------------------> [n1]
~boss fight - hercules ---------------------> [n2]
* agrabah ---------------------------------------> [x4]
* neverland -------------------------------------> [x5]
* traverse town ---------------------------------> [x6]
o. hollow bastion --------------------------------> [o0]
~boss fight - riku -------------------------> [o1]
~boss fight - maleficent -------------------> [o2]
~boss fight - dragon -----------------------> [o3]
~boss fight - riku (2) ---------------------> [o4]
* traverse town ---------------------------------> [x7]
p. hollow bastion --------------------------------> [p0]
~boss fight - behemoth ---------------------> [p1]
* traverse town ---------------------------------> [x8]
q. end of the world ------------------------------> [q0]
~boss fight - chernabog --------------------> [q1]
* coliseum --------------------------------------> [x9]
~boss fight - hades ------------------------> [w0]
~boss fight - rock titan -------------------> [w1]
* neverland -------------------------------------> [w2]
~boss fight - phantom ----------------------> [w3]
* agrabah ---------------------------------------> [w4]
~boss fight - kurt zisa --------------------> [w5]
* coliseum --------------------------------------> [w6]
~boss fight - ice titan --------------------> [w7]
~boss fight - sephiroth --------------------> [w8]
r. end of the world ------------------------------> [r0]
~boss fight - ansem ------------------------> [r1]
~boss fight - darkside (3) -----------------> [r2]
~boss fight - ansem (2) --------------------> [r3]
~boss fight - world of chaos ---------------> [r4]

o========================================================================
=====o
\ 5. dalmatians
[dlma] /
o======================================================================
===o

as you travel throughout different worlds, you will find pongo and
perdita's
missing children (well, technically, not all of them are their actual
children;
if you saw the movie you'd understand). for every 9-12 puppies you save
(starting at 12), you will receive a gift. the gifts get better and
better, so
it is worth it to get all 99 puppies.

.=========.
| puppies |====================================.
| rescued | prize |
|---------|------------------------------------|
| 12 | curaga-g |
|---------|------------------------------------|
| 21 | firaga-g |
|---------|------------------------------------|
| 30 | thundara-g |
|---------|------------------------------------|
| 42 | mythril shard |
|---------|------------------------------------|
| 51 | mythril, torn page |
|---------|------------------------------------|
| 60 | megalixir |
|---------|------------------------------------|
| 72 | orichalcum |
|---------|------------------------------------|
| 81 | ultima-g |
|---------|------------------------------------|
| 90 | ribbon |
|---------|------------------------------------|
| 99 | all gummi blocks, aero is upgraded |
'=============================================='

dalmatian locations
===================

note: the "availability" notes are the first time you can get the
dalmatians.
these aren't the only times, however; you can access the dalmatians
anytime
after the given events.

.========================================================================
=====.
| dalmatians 1, 2, and 3 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after completing neverland and obtaining the glide
ability. |
|
|
| location: when you're outside of the mystical house (merlin's place;
|
| reached by heading through the door with the flame in the third
district), |
| head around to the back and use glide to reach the platform with the
chest. |
|
|
|
=========================================================================
====|
| dalmatians 4, 5, and 6 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after completing deep jungle and obtaining the red
trinity |
| ability.
|
|
|
| location: there is a red trinity mark in the alley in the first
district |
| that sora first wakes up in. use the trinity mark to reach an area with
the |
| chest that contains the dalmatians.
|
|
|
|
=========================================================================
====|
| dalmatians 7, 8, and 9 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after completing agrabah and obtaining the green trinity
|
| ability.
|
|
|
| location: there is a green trinity mark in the accessory shop in the
first |
| district. use the trinity mark to reach the moogle synthesis shop.
there's |
| a chest that contains the dalmatians in the back.
|
|
|
|
=========================================================================
====|
| dalmatians 10, 11, and 12 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after completing deep jungle and obtaining the red
trinity |
| ability.
|
|
|
| location: in the alley (you can reach the alley from the second
district), |
| use the red trinity mark in the water near the gate to enter the secret
|
| waterway. near the stairs here is a chest with the dalmatians.
|
|
|
|
=========================================================================
====|
| dalmatians 13, 14, and 15
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in wonderland.
|
|
|
| location: make your way to the tea party garden and head through the
door |
| to the bizarre room. from here, find the latch on the wall and open it.
the |
| newly opened door leads to the queen's castle area on a hedge where the
|
| chest with the dalmatians sits.
|
|
|
|
=========================================================================
====|
| dalmatians 16, 17, and 18
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in wonderland.
|
|
|
| location: in the lotus forest, head to the back and jump on the short
|
| mushroom. from there, jump left to a tall one, and jump to the chest
that |
| contains the dalmatians.
|
|
|
|
=========================================================================
====|
| dalmatians 19, 20, and 21
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: after obtaining high jump from monstro and glide from
|
| neverland.
|
|
|
| location: head into the lotus forest and jump up to the mushroom above
the |
| fake pond. from here, glide to a chest with an orichalcum. enter the
nearby |
| door to the tea party garden. you'll land next to the chest.
|
|
|
|
=========================================================================
====|
| dalmatians 22, 23, and 24
coliseum |
|------------------------------------------------------------------------
-----|
|
|
| availability: avaiable from when you first visit the coliseum.
|
|
|
| location: when you first enter the coliseum, head underneath the giant
|
| statue on the right. the trinity mark here will allow you to get the
chest. |
|
|
|
=========================================================================
====|
| dalmatians 25, 26, and 27 deep
jungle |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in deep jungle.
|
|
|
| location: from the camp area, enter the green foresty area near the
|
| chemistry equipment (hippo's lagoon). use the hippos as stepping stones
to |
| reach an island with the chest.
|
|
|
|
=========================================================================
====|
| dalmatians 28, 29, and 30 deep
jungle |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in deep jungle.
|
|
|
| location: head through hippo's lagoon and then through the first vines
area |
| to reach vines 2. swing across the series of vines to land on the
opposite |
| ledge. follow this ledge left and jump across to the chest.
|
|
|
|
=========================================================================
====|
| dalmatians 31, 32, and 33 deep
jungle |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in deep jungle.
|
|
|
| location: after entering the climbing trees area (one way is to enter
|
| through the vines 2 area), find the blue trinity mark and use it to
find |
| the puppies.
|
|
|
|
=========================================================================
====|
| dalmatians 34, 35, and 36 deep
jungle |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in deep jungle.
|
|
|
| location: in the camp area, find this trinity mark behind a table. use
it |
| to find the puppies.
|
|
|
|
=========================================================================
====|
| dalmatians 37, 38, and 39
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in agrabah.
|
|
|
| location: from main street, locate aladdin's house (there's a pole you
can |
| climb up to get there) and find the chest inside.
|
|
|
|
=========================================================================
====|
| dalmatians 40, 41, and 42 halloween
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in halloween town.
|
|
|
| location: after using the curly hill at moonlight hill, you'll be in an
|
| area with a gorge. if you look into the gorge, you should see a blue
ledge |
| that you can jump from to reach a chest. it contains the puppies.
|
|
|
|
=========================================================================
====|
| dalmatians 43, 44, and 45
neverland |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in neverland.
|
|
|
| location: after defeating captain hook, you'll appear at the clock
tower. |
| there's a ledge with a save point, and a ledge below that one. drop
down |
| from the save point to land on this ledge and search the perimeter for
the |
| chest.
|
|
|
|
=========================================================================
====|
| dalmatians 46, 47, and 48
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: after obtaining high jump from monstro and glide from
|
| neverland.
|
|
|
| location: disembark from the gummi ship at aladdin's house. enter the
|
| palace gates area from here. keep high jumping upward until you are as
high |
| as you can go. from here, look for the chest and glide to it.
|
|
|
|
=========================================================================
====|
| dalmatians 49, 50, and 51
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: after obtaining high jump from monstro and glide from
|
| neverland.
|
|
|
| location: disembark from the gummi ship at the dark chamber. head up
the |
| steps to return to the entrance area of the cave of wonders. there's a
|
| platform you can use to glide to the chest, which is on a pillar. use
the |
| first-person view to find it.
|
|
|
|
=========================================================================
====|
| dalmatians 52, 53, and 54
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in agrabah.
|
|
|
| location: jump on one of the monkey statues in the treasure room of the
|
| cave of wonders to reach this chest.
|
|
|
|
=========================================================================
====|
| dalmatians 55, 56, and 57
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for pinocchio in monstro.
|
|
|
| location: enter chamber 1, jump up to the ledge and enter chamber 2,
and |
| from there to chamber 3. enter the other door here to get back to
chamber 2 |
| on a higher level. staying up on this ledge, continue through the door
to |
| chamber 5, and from there enter chamber 6. head up the giant steps in
this |
| area and drop down to the door that leads to the top section of chamber
3. |
| the chest here contains the dalmatians.
|
|
|
|
=========================================================================
====|
| dalmatians 58, 59, and 60
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in wonderland (after
|
| defeating the cards and tower).
|
|
|
| location: after growing big from feeding the flower a potion, make sure
the |
| branch of the big tree in the middle of the area is facing away from
you by |
| hitting it. in the alcove where you found your first piece of evidence,
|
| jump up the mushrooms and follow them to a hole in the wall (the one
you |
| used to find the fourth piece of evidence). on the wall of the bizarre
|
| room, hit the faucet to make the pot real. jump in and you'll end up in
the |
| queen's castle area on a hedge with the chest.
|
|
|
|
=========================================================================
====|
| dalmatians 61, 62, and 63 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: second trip to hollow bastion after defeating dragon and
|
| riku.
|
|
|
| location: find this chest in the area where you fought riku for the
second |
| time (after defeating maleficent in dragon form). it's to the right of
the |
| giant keyhole.
|
|
|
|
=========================================================================
====|
| dalmatians 64, 65, and 66 halloween
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after sealing neverland's keyhole.
|
|
|
| location: return to moonlight hill (the big curly one) and head to the
|
| right when you enter to find a door that wouldn't open previously. head
|
| through to find the chest.
|
|
|
|
=========================================================================
====|
| dalmatians 67, 68, and 69 halloween
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in halloween town.
|
|
|
| location: under the stairs of jack's house in guillotine square.
|
|
|
|
=========================================================================
====|
| dalmatians 70, 71, and 72 halloween
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in halloween town.
|
|
|
| location: in guillotine square, look for the two big orange pumpkins in
the |
| wall. use first-person view to look up and to the right of the
pumpkins. |
| there is a small ledge sticking out that you can grab on to. jump up
into |
| the room to reach a chest with a power up. from here, glide the to the
|
| giant mouth to the right. the chest is up here.
|
|
|
|
=========================================================================
====|
| dalmatians 73, 74, and 75
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating parasite cage the first time and getting
|
| the high jump ability from gepetto.
|
|
|
| location: if you're just entering monstro, the pile of debris you see
to |
| the right is what the chest is sitting on. high jump to the top to
reach |
| it.
|
|
|
|
=========================================================================
====|
| dalmatians 76, 77, and 78
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for pinocchio in monstro.
|
|
|
| location: enter monstro. from chamber 1, jump up to the ledge and enter
|
| chamber 2, and from there to chamber 3. jump onto a barrel here and
jump to |
| a ledge with the chest containing the dalmatians.
|
|
|
|
=========================================================================
====|
| dalmatians 79, 80, and 81
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for pinocchio in monstro.
|
|
|
| location: enter chamber 1, jump up to the ledge and enter chamber 2,
and |
| from there to chamber 3. enter the other door here to get back to
chamber 2 |
| on a higher level. staying up on this ledge, continue through the door
to |
| chamber 5, and from there enter chamber 6. head down giant steps in
this |
| area and enter the lowest door. use a barrel to jump up to the higher
|
| platform in this area. from here, find the outcropping on the wall and
use |
| a barrel to jump to it. keep jumping up until you reach a barrel with a
|
| chest on top of it. break the barrel and open the chest for the
dalmatians. |
|
|
|
=========================================================================
====|
| dalmatians 82, 83, and 84
neverland |
|------------------------------------------------------------------------
-----|
|
|
| availability: any time after sealing neverland's keyhole.
|
|
|
| location: choose to land in the ship's hold. go through the door into
the |
| large room beyond. the chest is near the ceiling on the beam.
|
|
|
|
=========================================================================
====|
| dalmatians 85, 86, and 87
neverland |
|------------------------------------------------------------------------
-----|
|
|
| availability: after receiving the yellow trinity ability for beating
the |
| hercules cup.
|
|
|
| location: there is a trinity mark located in the ship's hold. head out
the |
| door into the larger room beyond, and climb up the ladder (or fly up,
i'm |
| just using the ladder as a point of reference). the yellow trinity mark
|
| here leads to a room with several chests. one of them contains the
puppies. |
|
|
|
=========================================================================
====|
| dalmatians 88, 89, and 90
neverland |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in neverland.
|
|
|
| location: after defeating antisora, check the chest in the corner to
find |
| the dalmatians (captain's cabin, reached by using the green trinity
mark in |
| the cabin area).
|
|
|
|
=========================================================================
====|
| dalmatians 91, 92, and 93 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: anytime after traveling to hollow bastion for the first
time. |
|
|
| location: after landing at hollow bastion, jump down to land on the
water. |
| ahead of you behind the rocks is the chest with the dalmatians.
|
|
|
|
=========================================================================
====|
| dalmatians 94, 95, and 96 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku at hollow bastion for the first
time. |
|
|
| location: head through the door in the entrance hall that you put the
|
| emblem pieces in. in the lift stop area, ignore the crystals and head
|
| through the other door to the castle gates area. find the red crystal
and |
| activate it. use the now moving platform to reach an area with a chest
|
| floating on a platform. use gravity magic to bring it down to get the
|
| puppies.
|
|
|
|
=========================================================================
====|
| dalmatians 97, 98, and 99 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku at hollow bastion for the first
time. |
|
|
| location: head through the door in the entrance hall that you put the
|
| emblem pieces in. in the lift stop area, ignore the crystals and head
|
| through the other door to the castle gates area. one of the crystals in
|
| area takes you up to a higher level. from here, use the crystal to hop
onto |
| the big floating platform and ride it across. enter the lift stop area
|
| here, ride up one level, and go back outside. use another crystal to go
up |
| another level. enter the lift stop yet again, and go through the other
door |
| here. finally you'll reach the chest which is on a platform. use
gravity |
| magic to lower it.
|
|
|
'========================================================================
====='

o========================================================================
=====o
\ 6. trinity marks
[trma] /
o======================================================================
===o

trinity marks are small colored marks that are scattered throughout the
various
worlds you'll travel to. when you see one, you'll want to be ready to use
it.
if you already have the correct trinity ability and you have donald and
goofy
in your party, you can activate the mark and reap the rewards. if you
haven't
obtained the correct trinity ability yet, you won't be able to activate
it.
also, if you don't have either donald or goofy in your party (or neither
one),
you won't be able to activate it. so be ready!

.========================================================================
=====.
| blue trinity ability -----------------> learned after defeating guard
armor |
| red trinity ability --------------------> learned after locking deep
jungle |
| green trinity ability ----------------------> learned after locking
agrabah |
| yellow trinity ability -------------------------> complete the hercules
cup |
| white trinity ability -------> defeat riku the first time in hollow
bastion |
'========================================================================
====='

==============
blue trinities
==============

.========================================================================
=====.
| blue trinity #1 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating guard armor.
|
|
|
| location: first district near the cafe.
|
|
|
| event: postcard
|
|
|
|
=========================================================================
====|
| blue trinity #2 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating guard armor.
|
|
|
| location: first district near the world exit door.
|
|
|
| event: munny
|
|
|
|
=========================================================================
====|
| blue trinity #3 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating guard armor.
|
|
|
| location: third district on the ramp behind the lady and the tramp
statue. |
|
|
| event: camping set and some munny
|
|
|
|
=========================================================================
====|
| blue trinity #4 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating guard armor.
|
|
|
| location: cast a fire spell on the door with a flame in the third
district |
| to gain access to the mystical house area. once inside, find the mark
by |
| save point.
|
|
|
| event: mega-ether and some munny
|
|
|
|
=========================================================================
====|
| blue trinity #5
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in wonderland
|
|
|
| location: enter the lotus forest, head forward, and head right into the
|
| alcove to find the mark.
|
|
|
| event: potion, ether, tent, and mp balls
|
|
|
|
=========================================================================
====|
| blue trinity #6
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in wonderland (after
|
| defeating the cards and tower).
|
|
|
| location: grow big by feeding the flower a potion. push the nearby rock
|
| into the "lake" to raise two mushrooms. jump up them and land in the
small |
| area to reach it.
|
|
|
| event: camping set and some mp balls
|
|
|
|
=========================================================================
====|
| blue trinity #7
coliseum |
|------------------------------------------------------------------------
-----|
|
|
| availability: accessible from the first time you land here.
|
|
|
| location: look for this mark forward and to the left of where you land
at |
| the coliseum. look under the statue of the gladiator.
|
|
|
| event: mythril shard
|
|
|
|
=========================================================================
====|
| blue trinity #8
coliseum |
|------------------------------------------------------------------------
-----|
|
|
| availability: accessible from the first time you land here.
|
|
|
| location: look for this mark forward and to the right of where you land
at |
| the coliseum. look under the statue of the gladiator.
|
|
|
| event: dalmatians 22, 23, and 24
|
|
|
|
=========================================================================
====|
| blue trinity #9 deep
jungle |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in deep jungle.
|
|
|
| location: look near the table with the lab equipment in the camp area.
|
|
|
| event: dalmatians 34, 35, and 36
|
|
|
|
=========================================================================
====|
| blue trinity #10 deep
jungle |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in deep jungle.
|
|
|
| location: find this mark just sittin' there in the climbing trees area
|
| (accessible from the treetop or treehouse area).
|
|
|
| event: dalmatians 31, 32, and 33
|
|
|
|
=========================================================================
====|
| blue trinity #11
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in agrabah.
|
|
|
| location: first you have to reach the bazaar area. to do this, jump up
to |
| the red awning just outside of aladdin's house. you'll see a doorway in
the |
| corner to the right. enter the door and drop down in the next area to
reach |
| the mark.
|
|
|
| event: mega-ether and some munny
|
|
|
|
=========================================================================
====|
| blue trinity #12
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in agrabah.
|
|
|
| location: when in the hall of the cave of wonders, look into the pit.
the |
| steps that lead into it on the left are what you're looking for. walk
down |
| the steps and ride the stone down to a platform with the mark on it.
|
|
|
| event: thunder-g
|
|
|
|
=========================================================================
====|
| blue trinity #13
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for pinocchio in monstro.
|
|
|
| location: enter chamber 1, jump up to the ledge and enter chamber 2,
and |
| from there to chamber 3. enter the other door here to get back to
chamber 2 |
| on a higher level. staying up on this ledge, continue through the door
to |
| chamber 5, and from there enter chamber 6. head down giant steps in
this |
| area and enter the lowest door. in the new area, defeat the enemies and
use |
| the mark.
|
|
|
| event: cottage and some munny
|
|
|
|
=========================================================================
====|
| blue trinity #14
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: after getting the high jump ability from geppetto.
|
|
|
| location: in monstro's mouth, find the mark on the pile of wood in the
|
| middle of the water.
|
|
|
| event: 2 potions, a cottage, and some munny
|
|
|
|
=========================================================================
====|
| blue trinity #15
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: after getting the high jump ability from geppetto.
|
|
|
| location: in monstro's throat, find the mark in the middle of the room.
|
|
|
| event: mythril shard and some munny
|
|
|
|
=========================================================================
====|
| blue trinity #16 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the first trip to hollow bastion.
|
|
|
| location: from the grand hall, head through the door that you opened
with |
| the emblem pieces to the lift stop. use the blue crystal and head down.
|
| head into the waterway and take the lift to the left down. the mark is
|
| here.
|
|
|
| event: mega-potion, mega-ether, cottage, and some hp balls
|
|
|
|
=========================================================================
====|
| blue trinity #17 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the first trip to hollow bastion.
|
|
|
| location: head through the door in the entrance hall that you put the
|
| emblem pieces in. in the lift stop area, ignore the crystals and head
|
| through the other door to the castle gates area. one of the crystals in
|
| area takes you up to a higher level. from here, use the crystal to hop
onto |
| the big floating platform and ride it across. the mark should be in
front |
| of you.
|
|
|
| event: 2 cottages, megalixir, and some mp balls
|
|
|
'========================================================================
====='

=============
red trinities
=============

.========================================================================
=====.
| red trinity #1 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after sealing the keyhole in deep jungle.
|
|
|
| location: in the alley where you started your adventure in traverse
town |
| (behind the accessory shop).
|
|
|
| event: access to chest with dalmatians 4, 5, and 6
|
|
|
|
=========================================================================
====|
| red trinity #2 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after sealing the keyhole in deep jungle.
|
|
|
| location: in the alley, find the grate with water pouring out. the mark
is |
| slightly hidden underwater.
|
|
|
| event: access to secret waterway
|
|
|
|
=========================================================================
====|
| red trinity #3 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after delivering the old book to merlin.
|
|
|
| location: enter the gizmo shop and exit through the other door. climb
the |
| ladder up here and the mark is to the right.
|
|
|
| event: access to bell.
|
|
|
|
=========================================================================
====|
| red trinity #4
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in agrabah.
|
|
|
| location: tucked away in the treasure room of the cave of wonders.
|
|
|
| event: mythril shard and some munny
|
|
|
|
=========================================================================
====|
| red trinity #5 halloween
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in halloween town
|
| (accessible from when you first reach the manor, but make sure you use
it |
| before sealing the keyhole or you'll never be able to access it; this
is |
| the only mark that you need to get immediately).
|
|
|
| location: lowest room of oogie's manor.
|
|
|
| event: mythril shard
|
|
|
|
=========================================================================
====|
| red trinity #6 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the first trip to hollow bastion.
|
|
|
| location: upper portion of the grand hall accessed by the library.
|
|
|
| event: emblem piece
|
|
|
'========================================================================
====='

===============
green trinities
===============

.========================================================================
=====.
| green trinity #1
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: after locking the keyhole in agrabah.
|
|
|
| location: enter the storage room from the plaza area to find the mark.
|
|
|
| event: power up
|
|
|
|
=========================================================================
====|
| green trinity #2 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after locking the keyhole in agrabah.
|
|
|
| location: accessory shop.
|
|
|
| event: access to synthesis shop
|
|
|
|
=========================================================================
====|
| green trinity #3
coliseum |
|------------------------------------------------------------------------
-----|
|
|
| availability: after locking the keyhole in agrabah.
|
|
|
| location: when you land at the coliseum, turn left to find this mark.
|
|
|
| event: mythril
|
|
|
|
=========================================================================
====|
| green trinity #4
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: after locking the keyhole in agrabah.
|
|
|
| location: land and look for it in the rabbit hole.
|
|
|
| event: elixir
|
|
|
|
=========================================================================
====|
| green trinity #5
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: after locking the keyhole in agrabah.
|
|
|
| location: shrink in the bizarre room and look for it in the fireplace.
|
|
|
| event: mythril shard
|
|
|
|
=========================================================================
====|
| green trinity #6 deep
jungle |
|------------------------------------------------------------------------
-----|
|
|
| availability: after locking the keyhole in agrabah.
|
|
|
| location: land in the tunnel area and enter the door above that leads
to |
| the treetop area. find the hard-to-see mark in the middle of the area.
|
|
|
| event: mythril shard and hp balls
|
|
|
|
=========================================================================
====|
| green trinity #7
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: after getting the high jump ability from geppetto.
|
|
|
| location: use your new ability to jump to the top of the ship and find
it. |
|
|
| event: mythril shard
|
|
|
|
=========================================================================
====|
| green trinity #8
neverland |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the search for the keyhole in neverland.
|
|
|
| location: you'll use this mark automatically during your adventure.
|
|
|
| event: lowers ladder
|
|
|
|
=========================================================================
====|
| green trinity #9 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: during the first trip to hollow bastion.
|
|
|
| location: near the save point in the library.
|
|
|
| event: azal vol. 3
|
|
|
'========================================================================
====='

================
yellow trinities
================

.========================================================================
=====.
| yellow trinity #1
coliseum |
|------------------------------------------------------------------------
-----|
|
|
| availability: after winning the hercules cup.
|
|
|
| location: in front of the pillar in the lobby.
|
|
|
| event: seals world keyhole
|
|
|
|
=========================================================================
====|
| yellow trinity #2
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: after winning the hercules cup.
|
|
|
| location: land in the dark chamber, and head up the stairs into the
hall. |
| look for the yellow trinity mark near the idol.
|
|
|
| event: pushes giant head into pit so you can reach a chest
|
|
|
|
=========================================================================
====|
| yellow trinity #3
neverland |
|------------------------------------------------------------------------
-----|
|
|
| availability: after winning the hercules cup.
|
|
|
| location: this trinity mark is located in the ship's hold. head out the
|
| door into the larger room beyond, and climb up the ladder (or fly up, i
was |
| just using the ladder as a point of reference).
|
|
|
| event: opens a room with several chests
|
|
|
|
=========================================================================
====|
| yellow trinity #4 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after winning the hercules cup.
|
|
|
| location: behind merlin's study.
|
|
|
| event: power up
|
|
|
'========================================================================
====='

===============
white trinities
===============

.========================================================================
=====.
| white trinity #1 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: secret waterway.
|
|
|
| event: orichalcum
|
|
|
|
=========================================================================
====|
| white trinity #2
wonderland |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: head up the mushrooms in the back of the lotus forest. jump
to |
| the branch with the acorn and jump to the door in the leafy canopy. on
the |
| wall of the bizarre room, examine the picture to end up in the secret
|
| alcove. the mark is here.
|
|
|
| event: lady luck keychain
|
|
|
|
=========================================================================
====|
| white trinity #3
coliseum |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: smack dab in the middle of the coliseum gates area.
|
|
|
| event: violetta staff
|
|
|
|
=========================================================================
====|
| white trinity #4 deep
jungle |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: area where you sealed the keyhole (past the waterfall
cavern). |
|
|
| event: orichalcum
|
|
|
|
=========================================================================
====|
| white trinity #5
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: head to the entrance area of the cave of wonders and there it
is. |
|
|
| event: comet-g
|
|
|
|
=========================================================================
====|
| white trinity #6
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: enter chamber 1 jump up to the ledge and enter chamber 2, and
|
| from there to chamber 3. enter the other door here to get back to
chamber 2 |
| on a higher level. staying up on this ledge, continue through the door
to |
| chamber 5, and from there enter chamber 6. head up the giant steps in
this |
| area and drop down into the lower area. you'll land near the mark.
|
|
|
| event: thundaga-g
|
|
|
|
=========================================================================
====|
| white trinity #7
atlantica |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: return to triton's palace (the area right before triton's
throne) |
| and check under the giant conch for the mark.
|
|
|
| event: orichalcum
|
|
|
|
=========================================================================
====|
| white trinity #8 halloween
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: moonlight hill.
|
|
|
| event: comet-g
|
|
|
|
=========================================================================
====|
| white trinity #9
neverland |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: deck of the pirate ship.
|
|
|
| event: meteor-g
|
|
|
|
=========================================================================
====|
| white trinity #10 hollow
bastion |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating riku the first time.
|
|
|
| location: land at hollow bastion and jump up the platforms in the
beginning |
| area to find this mark.
|
|
|
| event: firaga-g
|
|
|
'========================================================================
====='

o========================================================================
=====o
\ 7. postcards
[pscd] /
o======================================================================
===o

postcards are items that are found exclusively in traverse town. they can
be
mailed at the mailbox in the first district. there are 10 in all and each
one
gives you an item when mailed. it's a good idea to get them all and
benefit
from the items gained by doing so!

.===========.
| postcards |====================================.
| found | prize |
|-----------|------------------------------------|
| 1 | cottage |
|-----------|------------------------------------|
| 2 | mythril shard |
|-----------|------------------------------------|
| 3 | mega-potion |
|-----------|------------------------------------|
| 4 | mega-ether |
|-----------|------------------------------------|
| 5 | mythril |
|-----------|------------------------------------|
| 6 | elixir |
|-----------|------------------------------------|
| 7 | megalixir |
|-----------|------------------------------------|
| 8 | orichalcum |
|-----------|------------------------------------|
| 9 | defense up |
|-----------|------------------------------------|
| 10 | power up |
'================================================'

postcard locations
==================

note: the "availability" notes are the first time you can get the
postcard.
these aren't the only times, however; you can access the postcard anytime
after the given events.

.========================================================================
=====.
| postcard #1 item
shop |
|------------------------------------------------------------------------
-----|
|
|
| availability: always.
|
|
|
| location: enter the item shop. target one of the duck kids and switch
|
| targets until you target the fan. jump from the counter and hit the fan
to |
| get the postcard.
|
|
|
|
=========================================================================
====|
| postcard #2 first
district |
|------------------------------------------------------------------------
-----|
|
|
| availability: always.
|
|
|
| location: in an alcove to the right of the accessory shop are a bunch
of |
| crates. push a big crate over to the side of the building so you can
get |
| onto the roof. once up here, look to the left to see the chest with the
|
| postcard.
|
|
|
|
=========================================================================
====|
| postcard #3 second
district |
|------------------------------------------------------------------------
-----|
|
|
| availability: always.
|
|
|
| location: when entering the second district from the first, look to the
|
| right to see a chest on an awning. jump from the raised corner of the
wall |
| to reach it.
|
|
|
|
=========================================================================
====|
| postcard #4 first
district |
|------------------------------------------------------------------------
-----|
|
|
| availability: after yuffie teaches you to unlock things with the
keyblade. |
|
|
| location: when entering the first district from the second, look to the
|
| right to see a blue safe in an alcove. jump over the raised wall to
reach |
| it.
|
|
|
|
=========================================================================
====|
| postcard #5 first
district |
|------------------------------------------------------------------------
-----|
|
|
| availability: after learning the blue trinity ability.
|
|
|
| location: you'll find the trinity mark near the cafe. use it to be
|
| transported up a ledge with the chest containing the postcard.
|
|
|
|
=========================================================================
====|
| postcard #6 third
district |
|------------------------------------------------------------------------
-----|
|
|
| availability: after defeating guard armor.
|
|
|
| location: enter the gizmo shop and exit through the other door. climb
the |
| ladder that's outside and look to the left once you're at the top to
spot |
| the roof of a building that you can leap to. travel down the length of
the |
| brown building and enter the hole that leads to the third district.
turn |
| right when you enter and walk into the corner. press r1 to lock onto an
|
| invisible object in the corner. this is the postcard.
|
|
|
|
=========================================================================
====|
| postcard #7 gizmo
shop |
|------------------------------------------------------------------------
-----|
|
|
| availability: after getting thunder magic.
|
|
|
| location: in the third district, locate the broken pipe behind the
barriers |
| and cast thunder on it. now enter the gizmo shop and kill all the
enemies |
| in here. now that the platforms around the room are moving up and down,
you |
| can reach the higher areas of the shop. step on the three switches up
here |
| to start the lower clock. hop down and wait until it stops. examine it
for |
| postcard 7 and 8.
|
|
|
|
=========================================================================
====|
| postcard #8 gizmo
shop |
|------------------------------------------------------------------------
-----|
|
|
| availability: after getting thunder magic.
|
|
|
| location: in the third district, locate the broken pipe behind the
barriers |
| and cast thunder on it. now enter the gizmo shop and kill all the
enemies |
| in here. now that the platforms around the room are moving up and down,
you |
| can reach the higher areas of the shop. step on the three switches up
here |
| to start the lower clock. hop down and wait until it stops. examine it
for |
| postcard 7 and 8.
|
|
|
|
=========================================================================
====|
| postcard #9 synthesis
shop |
|------------------------------------------------------------------------
-----|
|
|
| availability: after learning the green trinity ability.
|
|
|
| location: enter the accessory shop and use the green trinity mark on
the |
| floor. now you'll be able to enter the synthesis shop. once inside,
check |
| to the left of the fireplace for the postcard.
|
|
|
|
=========================================================================
====|
| postcard #10 geppetto's
house |
|------------------------------------------------------------------------
-----|
|
|
| availability: after completing monstro.
|
|
|
| location: to the right of the accessory shop is where geppetto's house
is. |
| enter and check the shelf for the postcard.
|
|
|
'========================================================================
====='

o========================================================================
=====o
\ 8. torn pages
[trnp] /
o======================================================================
===o

throughout the game, you'll collect torn pages from the book in merlin's
shop.
for every page you collect, a new mini-game is opened up in the hundred
acre
wood. finding them is also the only way to lock the hundred acre wood
keyhole.
finally, torn pages turn into items when used to restore the book.

.===========.
| torn page |==========================================.
| found | game unlocked | prize |
|-----------|---------------------|--------------------|
| 1 | pooh's hunny hunt | naturespark |
|-----------|---------------------|--------------------|
| 2 | block tigger | mythril shard |
|-----------|---------------------|--------------------|
| 3 | pooh's swing | stop magic upgrade |
|-----------|---------------------|--------------------|
| 4 | tigger's giant pot | mythril |
|-----------|---------------------|--------------------|
| 5 | pooh's muddy path | orichalcum |
'======================================================'

torn page locations


===================

note: the "availability" notes are the first time you can get the torn
page.
these aren't the only times, however; you can access the torn page
anytime
after the given events.

.========================================================================
=====.
| torn page #1
agrabah |
|------------------------------------------------------------------------
-----|
|
|
| availability: available from the first time you enter agrabah.
|
|
|
| location: enter the cave of wonders and head through the entrance area
to |
| the hall. turn right and jump into the abyss. climb up the steps in
front |
| of you and open the chest for the torn page.
|
|
|
|
=========================================================================
====|
| torn page #2
monstro |
|------------------------------------------------------------------------
-----|
|
|
| availability: available from the first time you enter monstro.
|
|
|
| location: enter chamber 1 jump up to the ledge and enter chamber 2, and
|
| from there to chamber 3. enter the other door here to get back to
chamber 2 |
| on a higher level. staying up on this ledge, continue through the door
to |
| chamber 5, and from there enter chamber 6. head up the giant steps in
this |
| area and stop at the top step. there should be a platform just above
you. |
| use a barrel to reach it.
|
|
|
|
=========================================================================
====|
| torn page #3 traverse
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: prize for rescuing 51 dalmatians.
|
|
|
| location: dalmatian's house. walk inside to get it.
|
|
|
|
=========================================================================
====|
| torn page #4
atlantica |
|------------------------------------------------------------------------
-----|
|
|
| availability: available from the first time you enter atlantica.
|
|
|
| location: located in a chest near the top of ariel's grotto.
|
|
|
|
=========================================================================
====|
| torn page #5 halloween
town |
|------------------------------------------------------------------------
-----|
|
|
| availability: available from the first time you enter halloween town.
|
|
|
| location: located on a shelf in dr. finkelstein's lab.
|
|
|
'========================================================================
====='

o========================================================================
=====o
\ 9. mushrooms
[mshr] /
o======================================================================
===o

the mushroom sidequest in this game deals with three types of mushrooms
that
you may encounter during your journeys, and the rare items that they
drop. the
trick to getting these itmes is knowing how to fight them. it is very
hard to
find any specific types of mushroom, but there is a trick you can use to
greatly increse your chances, which i will detail later.

white mushrooms
===============

white mushrooms are friendly mushrooms, though you can still hit them
with your
weapon. doing so will cause it to flee, however. white mushrooms do not
attack
you, but instead they show what they are feeling through their actions,
and you
should cast a spell to suit their needs. if you cast the wrong spell, or
do it
too late, the mushroom will get mad and run away. if you correctly use
the
right spells three times, you will be rewarded with rare items! here is a
chart
of the mushroom's actions, and what spell you should cast accordingly.

.========================================.
| action | spell |
|--------------------------|-------------|
| hot, fanning itself | blizzard |
| cold, shivering | fire |
| light appears above head | thunder |
| spinning | aero |
| pleading (on the ground) | cure |
| stops moving | stop |
| floats into air | gravity |
'========================================'

you will get specific items depending on which spell you cast last. here
is a
chart of what you can receive from the mushrooms. it is possible to get
all
three items at once.

.=========================================.
| last spell | items dropped | % chance |
|-------------|----------------|----------|
| blizzard | frost shard | 100% |
| | frost gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| fire | blaze shard | 100% |
| | blaze gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| thunder | thunder shard | 100% |
| | thunder gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| aero | spirit shard | 100% |
| | spirit gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| cure | bright shard | 100% |
| | bright gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| stop | power shard | 100% |
| | power gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| gravity | lucid shard | 100% |
| | lucid gem | 10% |
| | mystery goo | 10% |
'========================================='

if you cast the same spell three times in a row, then the items you
receive
will change. any shard item automatically becomes an arts item for the
specific
spell you used (collect all 7 arts items and talk to merlin for goofy's
dream
shield), and the percentage that you will get a gem item or a mystery goo
goes
up to 40% and 20% respectively.

when casting a spell three times in a row, you will have to wait until
the
mushroom uses the desired action. don't worry about skipping one or two
of its
actions; just wait for the one you want.

.====================================================.
| white mushrooms appear in the following locations: |
|----------------------------------------------------|
| traverse town -----------> red room (in the hotel) |
| wonderland -------------------------> lotus forest |
| coliseum ----------------------> hades cup, seed 6 |
| deep jungle --------------------------------> camp |
| deep jungle ---------------------------> treehouse |
| agrabah ---------------------------> treasure room |
| atlantica -------------------------> undersea cave |
| atlantica ---------------------------> sunken ship |
| halloween town ------------------------> graveyard |
| end of the world ---------------------> final rest |
'===================================================='

most of the mushrooms perform the gestures for the basic spells (fire,
thunder,
blizzard, and cure), but you'll have to search for the specific mushrooms
that
use some of the later spells. for stop arts, find the mushrooms in the
undersea
cave in atlantica. for the aero arts, seek out the mushrooms in the
graveyard
of halloween town. for the gravity arts, check out the white mushrooms in
the
final rest area of the end of the world.

rare truffles
=============

much like the white mushrooms, the rare truffles don't attack. the secret
to
getting the rare items from these guys is by hitting them up in the air
and
keeping them that way. if they touch the ground even once, they get angry
and
disappear. the easiest way to do this is to lock onto it and hit it up in
the
air the first time, and then hit o and x in a steady pattern, tapping
each
button lightly. sora will jump in the air and hit the truffle back up
every
time. having sora's aerial sweep ability equipped complicates things when
trying to satisfy a rare truffle, so make sure you take it off. you get 1
tech
point for the first hit, 2 for the second, 3 for the third, and so on. as
you
can imagine, this adds up to a lot of experience, especially if you hit
it 100
times. it totals up to almost 6000 experience points!

another trick is to cast aeroga on sora so that the truffle bounces off
his
head, but it's hard to constantly stay under the truffle.

you get prizes depending on how many times you hit the rare truffle into
the
air.

.=======================================.
| # of hits | item dropped | % chance |
|---------------------------------------|
| 10 | elixir | 100% |
| | mystery goo | 20% |
|-----------|----------------|----------|
| 50 | elixir | 100% |
| | shiitake rank | 100% |
| | mystery goo | 40% |
|-----------|----------------|----------|
| 100 | megalixir | 100% |
| | matsutake rank | 100% |
| | mystery goo | 100% |
'---------------------------------------'

.==================================================.
| rare truffles appear in the following locations: |
|--------------------------------------------------|
| coliseum -----------------> hercules cup, seed 6 |
| coliseum -------------------> hades cup, seed 46 |
| monstro --------------------------------> throat |
| halloween town -------------------------> bridge |
| neverland -------------------------> ship's deck |
| end of the world -------------------> final rest |
'=================================================='

black fungi
===========

black fungus enemies are tough to defeat for a few reasons. they have an
incredibly high defense, forcing you to attack it many times before you
can
even see a dent in its tiny life bar, they attack with a poison cloud
that
poisons any character that comes in contact with it, and they will turn
to
stone if you don't defeat them in time. you can't hit them while they are
stone, and you have to wait until they turn back to resume your attack.
unfortunately, they attack even while they are stone, and donald and
goofy
often try to attack even at this point.

these creatures yield a fair amount of experience points, especially if


you are
fighting them early on the game. the main reason you should fight them,
however, is that they drop mystery goos (used for synthesizing) and
mystery
molds (used for selling, at 9,999 munny each!). unfortunately, simply
defeating
them wont give you an item. you have to finish them off with a critical
hit at
the end of a combo to get anything. this can prove to be difficult,
especially
when there are other black fungi around and they have turned to stone. if
you
do manage to do this, you'll know because munny will shoot everywhere,
and your
item will pop out. if small munny balls pop out, then you will always get
the
mystery goo, but there is a small (10%) chance that you will get the
mystery
mold. if big munny balls appear, you will automatically get both items.

.================================================.
| black fungi appear in the following locations: |
|------------------------------------------------|
| coliseum ----------------> pegasus cup, seed 4 |
| coliseum -----------------> hades cup, seed 36 |
| agrabah ------------------------------> bazaar |
| halloween town ---------------> moonlight hill |
| hollow bastion ----------------------> dungeon |
| end of the world -----------------> final rest |
'================================================'

*secret*

if you are having trouble making certain mushroom types appear, do this:
go to
the final rest area in the end of the world, and save your game. do a
soft
reset (l1, r1, l2, r2, start, select), and reload your game. when you
exit back
out to where you fought the behemoth, there is a very high chance that
you will
see one of the three types of mushrooms. after you have what you want
from the
mushrooms, head back to the save point, save your game, soft reset, and
repeat
the process all over again! this is the fastest way to encounter any
three oof
the mushrooms types, with small exception to the black fungus. the best
place
to find the black fungus (i've found) is in hollow bastion. ride the
platform
down into the dungeon area, and fight whatever appears (hopefully the
black
fungus), and then head back up, and take the elevator to your left up
again.
when you head back down to the dungeon, the enemies should have
respawned. i
find that the black fungus enemies appear a lot here.

o========================================================================
=====o
\ 10. synthesis shop
[snth] /
o======================================================================
===o

after using the green trinity mark in the accessory shop, the moogles
will
allow you synthesize items if you bring them materials. this is the only
way to
get sora's ultimate weapon, and many strong accessories. you won't be
able to
synthesize anything you want right away, however. you will need to
synthesize a
certain number of items before the moogles will be skilled enough to make
better items.

.===============.
| level 1 items |
.=============================================.
| item | materials required |
'============================================='
| cottage | bright shard x2 |
| | blaze shard x3 |
|-------------------|-------------------------|
| elixir | blaze shard x2 |
| | frost shard x2 |
| | thunder shard x2 |
| | mythril shard x4 |
|-------------------|-------------------------|
| energy bangle | power shard x2 |
| | frost shard x1 |
|-------------------|-------------------------|
| power chain | spirit shard x2 |
| | power shard x2 |
|-------------------|-------------------------|
| guard earring | spirit shard x2 |
| | thunder shard x1 |
|-------------------|-------------------------|
| dark ring | lucid shard x2 |
| | bright shard x1 |
| | mythril shard x2 |
'============================================='

synthesize four items to get the level 2 item list.

.===============.
| level 2 items |
.=============================================.
| item | materials required |
'============================================='
| mega potion | blaze gem x1 |
| | frost gem x1 |
| | thunder gem x1 |
| | mythril shard x2 |
|-------------------|-------------------------|
| ap up | spirit shard x3 |
| | spirit gem x2 |
| | mythril x3 |
|-------------------|-------------------------|
| angel bangle | spirit shard x3 |
| | power shard x3 |
| | bright gem x3 |
|-------------------|-------------------------|
| magic armlet | blaze shard x3 |
| | frost shard x3 |
| | thunder shard x3 |
| | mythril x2 |
|-------------------|-------------------------|
| golem chain | power shard x3 |
| | power gem x1 |
| | lucid gem x1 |
|-------------------|-------------------------|
| master earring | lucid shard x3 |
| | lucid gem x2 |
| | spirit gem x2 |
'============================================='

synthesize ten items to get the level 3 item list.

.===============.
| level 3 items |
.=============================================.
| item | materials required |
'============================================='
| mega ether | blaze gem x3 |
| | frost gem x3 |
| | thunder gem x3 |
| | bright shard x5 |
| | bright crystal x1 |
|-------------------|-------------------------|
| defense up | lucid shard x5 |
| | lucid gem x3 |
| | lucid crystal x1 |
| | mystery goo x1 |
|-------------------|-------------------------|
| gaia bangle | power shard x5 |
| | power gem x3 |
| | bright crystal x1 |
|-------------------|-------------------------|
| rune armlet | blaze gem x2 |
| | frost gem x2 |
| | thunder gem x2 |
| | mythril x3 |
|-------------------|-------------------------|
| heartguard | spirit shard x3 |
| | power shard x3 |
| | power crystal x1 |
|-------------------|-------------------------|
| three stars | blaze shard x3 |
| | frost shard x3 |
| | thunder shard x3 |
| | orichalcum x1 |
| | shiny crystal x1 |
'============================================='

synthesize fifteen items to get the level 4 item list.

.===============.
| level 4 items |
.=============================================.
| item | materials required |
'============================================='
| megalixir | bright shard x5 |
| | bright gem x3 |
| | bright crystal x1 |
| | shiny crystal x1 |
| | gale x2 |
|-------------------|-------------------------|
| power up | power shard x5 |
| | power gem x3 |
| | power crystal x1 |
| | mystery goo x1 |
| | orichalcum x2 |
|-------------------|-------------------------|
| titan chain | spirit shard x5 |
| | spirit gem x3 |
| | lucid crystal x1 |
|-------------------|-------------------------|
| atlas armlet | shiny crystal x2 |
| | mystery goo x1 |
| | orichalcum x3 |
| | gale x1 |
|-------------------|-------------------------|
| crystal crown | lucid crystal x3 |
| | power crystal x3 |
| | shiny crystal x3 |
| | bright crystal x3 |
|-------------------|-------------------------|
| ribbon | blaze gem x5 |
| | frost gem x5 |
| | thunder gem x5 |
| | bright gem x5 |
| | gale x3 |
'============================================='

synthesize all of the previous items to get the level 5 item list.

.===============.
| level 5 items |
.=============================================.
| item | materials required |
'============================================='
| ultima weapon | lucid gem x5 |
| | power gem x5 |
| | thunder gem x5 |
| | mystery goo x3 |
| | gale x3 |
'============================================='

once you have emptied most of the game's chests, you will have to rely on
enemies dropping synthesis items. the best way to obtain these items is
to
equip the entire party with the lucky strike ability. this increases your
chance of getting rare items by a lot.

% = chance that the item is dropped.

.================.
| item locations |
.========================================================================
=====.
| item | dropped by | location
|
'========================================================================
====='
| mythril shard | barrel spider 1% | neverland, monstro
|
| | behemoth 20% | end of the world
|
| | pot spider 1% | agrabah
|
|-----------------|----------------------|-------------------------------
-----|
| mythril | angel star 1% | end of the world
|
| | behemoth 20% | end of the world
|
|-----------------|----------------------|-------------------------------
-----|
| blaze shard | red nocturne 6% | traverse town, wonderland
|
|-----------------|----------------------|-------------------------------
-----|
| blaze gem | bandit 4% | agrabah
|
| | fat bandit 8% | agrabah
|
|-----------------|----------------------|-------------------------------
-----|
| frost shard | blue rhapsody 12% | traverse town
|
|-----------------|----------------------|-------------------------------
-----|
| frost gem | sea neon 4% | atlantica
|
| | sheltering zone 8% | atlantica
|
|-----------------|----------------------|-------------------------------
-----|
| thunder shard | yellow opera 8% | traverse town, agrabah,
monstro |
|-----------------|----------------------|-------------------------------
-----|
| thunder gem | aquatank 8% | atlantica
|
| | screwdiver 4% | atlantica
|
|-----------------|----------------------|-------------------------------
-----|
| spirit shard | large body 12% | traverse town, wonderland,
monstro |
| | soldier 8% | traverse town, wonderland
|
|-----------------|----------------------|-------------------------------
-----|
| spirit gem | air soldier 4% | traverse town, agrabah,
monstro |
|-----------------|----------------------|-------------------------------
-----|
| power shard | bouncywild 12%* | deep jungle
|
| | powerwild 8%** | deep jungle
|
|-----------------|----------------------|-------------------------------
-----|
| power gem | air pirate 4% | neverland
|
| | pirate 4% | neverland
|
| | battleship 8%*** | neverland
|
|-----------------|----------------------|-------------------------------
-----|
| power crystal | wyvern 2% | hollow bastion
|
|-----------------|----------------------|-------------------------------
-----|
| lucid shard | shadow 6% | all worlds
|
|-----------------|----------------------|-------------------------------
-----|
| lucid gem | gargoyle 4% | halloween town
|
| | wight knight 4% | halloween town
|
|-----------------|----------------------|-------------------------------
-----|
| lucid crystal | darkball 1% | hollow bastion, end of the
world |
|-----------------|----------------------|-------------------------------
-----|
| bright shard | green requiem 10% | traverse town, agrabah,
monstro |
|-----------------|----------------------|-------------------------------
-----|
| bright gem | search ghost 4% | monstro, atlantica, halloween
town |
|-----------------|----------------------|-------------------------------
-----|
| bright crystal | defender 2% | hollow bastion
|
|-----------------|----------------------|-------------------------------
-----|
| shiny crystal | wizard 2% | hollow bastion
|
|-----------------|----------------------|-------------------------------
-----|
| gale | angel star 6% | end of the world
|
| | invisible 6% | end of the world
|
|-----------------|----------------------|-------------------------------
-----|
| orichalcum | behemoth 20% | end of the world
|
| | invisible 1% | end of the world
|
|-----------------|----------------------|-------------------------------
-----|
| mystery goo | black fungus 20% | agrabah, halloween town,
|
| | | hollow bastion, end of the
world |
| | rare truffle **** | monstro, halloween town,
|
| | | neverland, end of the world
|
'========================================================================
====='

* changes to 24% if slips on a banana peel.


** changes to 16% if slips on a banana peel.
*** changes to 16% if mast is broken.
**** 20% when juggled 10 times, 40% when juggled 50 times, and 100% when
juggled 100 times.

you can get many of these items from white mushrooms as well. white
mushrooms
do not attack you, but instead they show what they are feeling through
their
actions, and you should cast a spell to suit their needs. if you cast the
wrong
spell, or do it too late, the mushroom will get mad and run away. if you
correctly use the right spells three times, you will be rewarded with
rare
items! here is a chart of the mushroom's actions, and what spell you
should
cast accordingly.

.========================================.
| action | spell |
|--------------------------|-------------|
| hot, fanning itself | blizzard |
| cold, shivering | fire |
| light appears above head | thunder |
| spinning | aero |
| pleading (on the ground) | cure |
| stops moving | stop |
| floats into air | gravity |
'========================================'

you will get specific items depending on which spell you cast last. here
is a
chart of what you can receive from the mushrooms. it is possible to get
all
three items at once.

.=========================================.
| last spell | items dropped | % chance |
|-------------|----------------|----------|
| blizzard | frost shard | 100% |
| | frost gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| fire | blaze shard | 100% |
| | blaze gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| thunder | thunder shard | 100% |
| | thunder gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| aero | spirit shard | 100% |
| | spirit gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| cure | bright shard | 100% |
| | bright gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| stop | power shard | 100% |
| | power gem | 10% |
| | mystery goo | 10% |
|-------------|----------------|----------|
| gravity | lucid shard | 100% |
| | lucid gem | 10% |
| | mystery goo | 10% |
'========================================='

if you cast the same spell three times in a row, then the items you
receive
will change. any shard item automatically becomes an arts item for the
specific
spell you used collect all 7 arts items and talk to merlin for goofy's
dream
shield, and the percentage that you will get a mystery goo or a gem item
goes
up a bit.

when casting a spell three times in a row, you will have to wait until
the
mushroom uses the desired action. don't worry about skipping one or two
of its
actions; just wait for the one you want.

o========================================================================
=====o
\ 11. gummi ship
[gmmi] /
o======================================================================
===o

there are bigger and better in-depth faqs about gummi ship creating out
there,
but i'm going to attempt a small section on how to acquire the blueprints
for
the sake of convenience. the blueprints awarded for defeating the
heartless can
be picked up after you save geppetto and he returns to the first
district. talk
to him inside his house to get any of these blueprints. the other
blueprints
are left behind after you defeat its respective ship while flying in
between
worlds. once you have a blueprint of a specific ship, you won't be able
to get
more of the same one.

.========================================================================
=====.
| name | def | spd | atk | obtained
|
|------------------------------------------------------------------------
-----|
| kingdom | *** | * | * | default blueprint
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| hyperion | *** | *** | *** | defeat 5000 heartless and learn all
summons |
|-------------|-----|-----|-----|----------------------------------------
-----|
| geppetto | *** | * | * | talk to geppetto in his house
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| cid | *** | * | | defeat 500 heartless
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| leon | *** | ** | ** | defeat 4000 heartless
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| yuffie | *** | * | | defeat 1500 hearltess
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| aerith | *** | * | ** | defeat 3000 heartless
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| cactuar | *** | * | | defeat 1000 heartless
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| chocobo | *** | * | | enter geppetto's house 30 times and
talk to |
| | | | | pinocchio
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| cindy | ** | * | * | between wonderland and deep jungle
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| shiva | *** | * | * | between deep jungle and coliseum
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| lamia | ** | * | | between atlantica and neverland
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| sandy | *** | * | | between halloween town and agrabah
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| sylph | *** | * | * | between wonderland and deep jungle
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| carbuncle | ** | * | | between halloween town and agrabah
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| mindy | *** | ** | ** | between agrabah and atlantica
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| goblin | *** | * | * | between traverse town and coliseum
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| bomb | ** | * | | between atlantica and neverland
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| remora | ** | * | * | orange colored warp hole
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| ahriman | *** | ** | | purple colored warp hole
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| imp | ** | * | | orange colored warp hole
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| siren | ** | * | | orange colored warp hole
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| stingray | * | * | | between atlantica and neverland
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| catoblepas | ** | * | | between atlantica and neverland
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| adamant | *** | * | * | between agrabah and atlantica
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| serpent | *** | ** | * | between hollow bastion and neverland
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| ifrit | *** | * | * | purple colored warp hole
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| odin | *** | * | ** | purple colored warp hole
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| atomos | *** | * | * | between agrabah and halloween town
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| golem | *** | * | * | between agrabah and halloween town
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| diablos | *** | *** | *** | between agrabah and atlantica
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| deathguise | *** | ** | * | between agrabah and atlantica
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| typhoon | *** | ** | * | between agrabah and halloween town
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| alexander | *** | * | * | between traverse town and wonderland
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| leviathan | *** | *** | *** | blue colored warp hole
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| ramuh | *** | *** | * | between deep jungle and coliseum
|
|-------------|-----|-----|-----|----------------------------------------
-----|
| omega | *** | * | | between hollow bastion and the end of
the |
| | | | | world
|
'========================================================================
====='
most of the locations for these blueprints are just suggestions. you'll
find
that you'll encounter these ships in many different locations other than
the
ones listed here. also note that it doesn't matter which world you're
flying
from and which one you're flying to, as long as you fly in between the
specified worlds.

o========================================================================
=====o
\ 12. magic
[magc] /
o======================================================================
===o

.========================================================================
=====.
| spell | mp use | location
|
|-----------|----------|-------------------------------------------------
-----|
| fire | * | traverse town, after defeating guard armor (1)
|
| fira | * | agrabah, after defeating genie jafar
|
| firaga | * | hollow bastion, after defeating behemoth
|
|-----------|----------|-------------------------------------------------
-----|
| blizzard | * | wonderland, collect all 4 evidence pieces
|
| blizzara | * | agrabah, after defeating jafar
|
| blizzaga | * | coliseum, defeat behemoth in hades cup
|
|-----------|----------|-------------------------------------------------
-----|
| thunder | 1 mp | coliseum, speak to phil after passing
preliminaries |
| thundara | 1 mp | atlantica, after defeating ursula
|
| thundaga | 1 mp | coliseum, after defeating cerberus in hades cup
|
|-----------|----------|-------------------------------------------------
-----|
| cure | 1 mp | deep jungle, after defeating clayton & stealth
sneak |
| cura | 1 mp | neverland, before battle with captain hook
|
| curaga | 1 mp | hollow bastion, defeat behemoth, talk to aerith
|
|-----------|----------|-------------------------------------------------
-----|
| gravity | 1 mp | coliseum, complete the phil cup
|
| gravira | 1 mp | halloween town, after defeating oogie's manor
|
| graviga | 1 mp | coliseum, after defeating hades in hades cup
|
|-----------|----------|-------------------------------------------------
-----|
| aero | 2 mp | traverse town, after defeating opposite armor
|
| aerora | 2 mp | neverland, use yellow trinity mark
|
| aeroga | 2 mp | traverse town, find all 99 dalmatians
|
|-----------|----------|-------------------------------------------------
-----|
| stop | 2 mp | monstro, after defeating parasite cage twice
|
| stopra | 2 mp | 100 acre wood, torn page turns into it
|
| stopga | 2 mp | neverland, after defeating the phantom
|
'========================================================================
====='

* this is a little weird. if you've been charging your magic up and


there's one
or more yellow chunks (equal to a blue chunk, or 1 mp), use of this spell
will
take away a yellow chunk. otherwise 1 mp will be used. it does not use
0.5 mp
as other sources suggest.

magic by type
=============

fire type - fire spells are quite useful in the early parts of the game
when
you're facing lone enemies or bosses. a successfully cast spell will
follow a
targeted enemy until it hits or veers too far off course.

blizzard type - blizzard spells are useful for clustered enemies. think
of it
as a shotgun: from far away, it will spread and do less damage, but at
close
range it's quite a good weapon.

thunder type - there's nothing thundery about this spell (looks like
lightning
to me) but i digress. thunder spells are highly effective for wiping out
large
groups of weaker enemies in one or two castings. it's a slight waste to
use on
bosses unless you're having a hard time casting fire or blizzard.
cure type - this is a wonderful spell, especially during later battles.
much
faster than pulling out a healing item, cure spells will serve as a quick
way
to recover from an attack. the best way that i've found to use cure is to
assign it to a shortcut and use it while in the air. this prevents some
delay
from casting the spell.

gravity type - an interesting spell. using gravity creates a ball of


energy
that flattens foes and takes a certain percent of hp away from them. on
enemies
that can be killed with a few regular attacks, it's not very useful. but
on
enemies like large bodies, this spell can quickly drain hp.

aero type - aero is a defensive type spell. when used, a shield of air
will be
created around the targeted character. aero is a vital spell in later
parts of
the game during battles where you'll have a hard time pulling off a cure
type
spell. damage inflicted on the character is reduced, effectively lowering
the
number of cure spells you'll need to use.

stop type - this spell is useful against enemies that you have a hard
time
hitting. for example, getting around defenders can be tough sometimes, so
use a
stop spell to stop them in time. any enemies hit during the spell
duration
won't take any damage, but as soon as time starts for them again, the
damage
will catch up. this is also useful during the time trials in the
coliseum.
stopped enemies can't dodge your attacks, can they?

o========================================================================
=====o
\ 13. summon spells
[smsp] /
o======================================================================
===o

============
simba - 2 mp
============

you obtain simba when you bring the earthshine gem to the fairy
godmother. the
gem is found in the secret waterway, and you need to talk to leon to get
it.
when summoned, simba appears and is ready to attack. select charge up in
the
command menu, and hold the button to charge. the longer you hold, the
more
devastating simba's attack will be.

============
bambi - 1 mp
============

you obtain bambi after releasing him from the naturespark gem when you
give it
to the fairy godmother. after you win pooh's hunny hunt, the torn page
will
turn into the naturespark.

when summoned, bambi jumps around the room shooting mp balls out all over
the
place. as you defeat enemies, the blue charge bar will fill, causing
bambi to
shoot out more mp balls.

============
genie - 2 mp
============

after sealing the agrabah keyhole, aladdin sets genie free with his final
wish.
genie then joins sora and his companions.

when summoned, genie floats behind you until you order him to attack.
just use
the showtime command at the bottom of the command menu. his attack can
hit more
than one enemy as well. the enemies that he will hit have a genie face on
them.

============
dumbo - 3 mp
============

you obtain dumbo after giving the fairy godmother the watergleam gem.
this gem
is found in the mouth area of monstro. you need the high jump ability to
get
it.

when summoned, dumbo appears and sora jumps on him. using dumbo's ability
makes
him squirt water at enemies. dumbo can be controlled, as well. also, you
cannot
be hurt by enemies when on dumbo.

==================
tinker bell - 3 mp
==================
after you lock the neverland keyhole, tinker bell gets a bit jealous and
decides to travel with sora.

tinker bell flies around the battle as you fight, healing you constantly.
if
you get knocked out, she will revive you once and then disappear.

============
mushu - 3 mp
============

after defeating the dragon in hollow bastion, you get the fireglow gem.
the
fairy godmother releases mushu from this.

mushu sits on sora and shoots out fire. increasing his flame output
consumes
more of his mp.

o========================================================================
=====o
\ 14. items
[itms] /
o======================================================================
===o

.========================================================================
=====.
| item | description
|
'========================================================================
====='
| potion | restores 30 hp (single)
|
|-----------------|------------------------------------------------------
-----|
| hi-potion | restores 60 hp (single)
|
|-----------------|------------------------------------------------------
-----|
| mega-potion | restores 30 hp (all members)
|
|-----------------|------------------------------------------------------
-----|
| ether | restores 3 mp (single)
|
|-----------------|------------------------------------------------------
-----|
| mega-ether | restores 3 mp (all members)
|
|-----------------|------------------------------------------------------
-----|
| elixir | fully restores hp and mp (single)
|
|-----------------|------------------------------------------------------
-----|
| megalixir | fully restores hp and mp (all members)
|
|-----------------|------------------------------------------------------
-----|
| tent | fully restores hp (all members, use in menu)
|
|-----------------|------------------------------------------------------
-----|
| camping set | fully restores hp and 3 mp (all members, use in menu)
|
|-----------------|------------------------------------------------------
-----|
| cottage | fully restores hp and mp (all members, use in menu)
|
|-----------------|------------------------------------------------------
-----|
| power up | raises max. strength by 1 (use in menu)
|
|-----------------|------------------------------------------------------
-----|
| defense up | raises max. defense by 1 (use in menu)
|
|-----------------|------------------------------------------------------
-----|
| ap up | raises max. ap by 1 (use in menu)
|
|-----------------|------------------------------------------------------
-----|
| pretty stone | sell it for 30 munny
|
|-----------------|------------------------------------------------------
-----|
| mythril shard | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| mythril | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| lucid shard | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| lucid gem | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| lucid crystal | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| spirit shard | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| spirit gem | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| power shard | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| power gem | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| power crystal | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| shiny crystal | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| bright shard | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| bright gem | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| bright crystal | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| blaze shard | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| blaze gem | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| frost shard | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| frost gem | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| thunder shard | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| thunder gem | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| gale | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| mystery goo | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| orichalcum | synthesis item
|
|-----------------|------------------------------------------------------
-----|
| empty bottle | fill it up with drinking water
|
|-----------------|------------------------------------------------------
-----|
| log | material used to build a raft
|
|-----------------|------------------------------------------------------
-----|
| cloth | material used to build a raft
|
|-----------------|------------------------------------------------------
-----|
| rope | material used to build a raft
|
|-----------------|------------------------------------------------------
-----|
| drinking water | supplies for a sea voyage
|
|-----------------|------------------------------------------------------
-----|
| seagull egg | supplies for a sea voyage
|
|-----------------|------------------------------------------------------
-----|
| fish | supplies for a sea voyage
|
|-----------------|------------------------------------------------------
-----|
| mushroom | supplies for a sea voyage
|
|-----------------|------------------------------------------------------
-----|
| coconut | supplies for a sea voyage
|
|-----------------|------------------------------------------------------
-----|
| matsutake rank | juggle a rare truffle 50 times
|
|-----------------|------------------------------------------------------
-----|
| shiitake rank | juggle a rare truffle 100 times
|
|-----------------|------------------------------------------------------
-----|
| mystery mold | sell for 9,999 munny
|
|-----------------|------------------------------------------------------
-----|
| fire arts | cast a fire spell on a white mushroom 3 times
|
|-----------------|------------------------------------------------------
-----|
| blizzard arts | cast a blizzard spell on a white mushroom 3 times
|
|-----------------|------------------------------------------------------
-----|
| thunder arts | cast a thunder spell on a white mushroom 3 times
|
|-----------------|------------------------------------------------------
-----|
| cure arts | cast a cure spell on a white mushroom 3 times
|
|-----------------|------------------------------------------------------
-----|
| gravity arts | cast a gravity spell on a white mushroom 3 times
|
|-----------------|------------------------------------------------------
-----|
| stop arts | cast a stop spell on a white mushroom 3 times
|
|-----------------|------------------------------------------------------
-----|
| aero arts | cast an aero spell on a white mushroom 3 times
|
|-----------------|------------------------------------------------------
-----|
| navi-g piece | collect these to travel to new worlds
|
|-----------------|------------------------------------------------------
-----|
| old book | give to merlin to unlock the 100 acre wood
|
|-----------------|------------------------------------------------------
-----|
| emblem piece | used to unlock a door in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| crystal trident | used to reveal the keyhole to atlantica
|
|-----------------|------------------------------------------------------
-----|
| postcard | mail these in traverse town to receive items
|
|-----------------|------------------------------------------------------
-----|
| torn page | missing pages from pooh's storybook
|
|-----------------|------------------------------------------------------
-----|
| slide 1-6 | jane's slides that she wants to show tarzan
|
|-----------------|------------------------------------------------------
-----|
| footprints | evidence used in alice's trial
|
|-----------------|------------------------------------------------------
-----|
| claw marks | evidence used in alice's trial
|
|-----------------|------------------------------------------------------
-----|
| antenna | evidence used in alice's trial
|
|-----------------|------------------------------------------------------
-----|
| stench | evidence used in alice's trial
|
|-----------------|------------------------------------------------------
-----|
| forget-me-not | the "memory" of a heart
|
|-----------------|------------------------------------------------------
-----|
| jack-in-the-box | the "surprise" of a heart
|
|-----------------|------------------------------------------------------
-----|
| hero license | proves that you are a "junior hero"
|
|-----------------|------------------------------------------------------
-----|
| entry pass | allows you to enter the coliseum games
|
|-----------------|------------------------------------------------------
-----|
| azal vol. 3 | book used to open passages in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| hafet vol. 4 | book used to open passages in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| khama vol. 8 | book used to open passages in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| mava vol. 3 | book used to open passages in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| mava vol. 6 | book used to open passages in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| nahara vol. 5 | book used to open passages in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| salegg vol. 6 | book used to open passages in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| theon vol. 6 | book used to open passages in hollow bastion
|
|-----------------|------------------------------------------------------
-----|
| watergleam | stone used to acquire the dumbo summon
|
|-----------------|------------------------------------------------------
-----|
| naturespark | stone used to acquire the bambi summon
|
|-----------------|------------------------------------------------------
-----|
| earthshine | stone used to acquire the simba summon
|
|-----------------|------------------------------------------------------
-----|
| fireglow | stone used to acquire the mushu summon
|
'========================================================================
====='

o========================================================================
=====o
\ 15. weapons
[weps] /
o======================================================================
===o

.======.
| sora |
|
=========================================================================
====.
| name | atk | str | mp | how it's obtained / special notes
|
|
=========================================================================
====|
| kingdom key | 3 | +0 | +0 | sora starts with it
|
|---------------|-----|-----|----|---------------------------------------
-----|
| spellbinder | 4 | +1 | +2 | merlin gives it to you when you learn
all |
| | | | | of the first level spells
|
|---------------|-----|-----|----|---------------------------------------
-----|
| jungle king | 5 | +2 | +0 | complete deep jungle
|
| | | | | note: seldom deals critical blows
|
|---------------|-----|-----|----|---------------------------------------
-----|
| wishing star | 5 | +2 | +0 | found in gepetto's house
|
| | | | | note: deals critical blow at the end
of |
| | | | | every combo
|
|---------------|-----|-----|----|---------------------------------------
-----|
| three wishes | 6 | +3 | +0 | complete agrabah
|
|---------------|-----|-----|----|---------------------------------------
-----|
| crabclaw | 6 | +3 | +1 | complete atlantica
|
| | | | | note: increases magic and summon power
|
|---------------|-----|-----|----|---------------------------------------
-----|
| pumpkinhead | 7 | +4 | +0 | complete halloween town
|
| | | | | note: can deal a string of critical
blows |
|---------------|-----|-----|----|---------------------------------------
-----|
| fairy harp | 8 | +5 | +1 | complete neverland
|
| | | | | note: increases magic and summon power
|
| | | | | and may deal a powerful critical blow
|
|---------------|-----|-----|----|---------------------------------------
-----|
| lady luck | 8 | +5 | +2 | white trinity mark in wonderland
|
| | | | | note: increases magic and summon power
|
|---------------|-----|-----|----|---------------------------------------
-----|
| olympia | 9 | +6 | +0 | win the hercules cup
|
| | | | | note: very strong critical blows
|
|---------------|-----|-----|----|---------------------------------------
-----|
| oathkeeper | 9 | +6 | +1 | receive from kairi in traverse town
|
| | | | | note: increases magic and summon
power, |
| | | | | and can deal a string of critical
blows |
|---------------|-----|-----|----|---------------------------------------
-----|
| metal chocobo | 10 | +7 | -1 | defeat cloud (hercules cup)
|
| | | | | note: good reach, critical blows are
rare |
|---------------|-----|-----|----|---------------------------------------
-----|
| divine rose | 10 | +7 | +0 | receive from belle in hollow bastion
|
| | | | | note: can deal string of critical
blows |
|---------------|-----|-----|----|---------------------------------------
-----|
| lionheart | 10 | +7 | +1 | defeat leon and cloud (hades cup)
|
| | | | | note: enhances magic and summon power
|
|---------------|-----|-----|----|---------------------------------------
-----|
| oblivion | 11 | +8 | -1 | found in hollow bastion
|
|---------------|-----|-----|----|---------------------------------------
-----|
| ultima weapon | 12 | +9 | +2 | level five synthesize item
|
| | | | | note: all attributes
|
'========================================================================
====='

.========.
| donald |
.========================================================================
=====.
| name | atk | str | mp | how obtained
|
|
=========================================================================
====|
| mage's staff | 1 | +0 | +0 | donald comes equipped with it
|
|----------------|-----|-----|----|--------------------------------------
-----|
| morning star | 2 | +1 | +0 | purchase at item shop for 150 munny
|
|----------------|-----|-----|----|--------------------------------------
-----|
| magus staff | 3 | +2 | +1 | purchase at item shop for 1000 munny
|
|----------------|-----|-----|----|--------------------------------------
-----|
| warhammer | 4 | +3 | -1 | purchase at item shop for 250 munny
|
|----------------|-----|-----|----|--------------------------------------
-----|
| shooting star | 4 | +3 | +0 | purchase at item shop for 750 munny
|
|----------------|-----|-----|----|--------------------------------------
-----|
| wisdom staff | 5 | +4 | +1 | purchase at item shop for 4000 munny
|
|----------------|-----|-----|----|--------------------------------------
-----|
| wizard's relic | 5 | +4 | +2 | dropped by wizard heartless enemies
|
|----------------|-----|-----|----|--------------------------------------
-----|
| lord fortune | 6 | +5 | +1 | get all summons then talk to the
fairy |
| | | | | godmother
|
|----------------|-----|-----|----|--------------------------------------
-----|
| silver mallet | 7 | +6 | -1 | purchase at item shop for 1000 munny
|
|----------------|-----|-----|----|--------------------------------------
-----|
| dream rod | 8 | +7 | +2 | get highest level in all spells then
|
| | | | | speak to merlin
|
|----------------|-----|-----|----|--------------------------------------
-----|
| grand mallet | 9 | +8 | -1 | purchase at item shop for 4000 munny
|
|----------------|-----|-----|----|--------------------------------------
-----|
| violetta | 9 | +8 | -1 | white trinity mark at coliseum gates
|
|----------------|-----|-----|----|--------------------------------------
-----|
| save the queen | 9 | +8 | +2 | win hades tournament only using sora
|
'========================================================================
====='

.=======.
| goofy |
.========================================================================
=====.
| name | atk | str | mp | how obtained
|
|
=========================================================================
====|
| knight's shield | 1 | +0 | +0 | goofy starts with it
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| stout shield | 1 | +0 | +0 | purchase at item shop for 250 munny
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| smasher | 3 | +2 | +0 | purchase at item shop for 250 munny
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| golem shield | 3 | +2 | +0 | purchase at item shop for 1000 munny
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| mythril shield | 4 | +3 | +0 | purchase at item shop for 750 munny
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| adamant shield | 5 | +4 | +0 | purchase at item shop for 4000 munny
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| onyx shield | 6 | +5 | +0 | purchase at item shop for 2800 munny
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| dream shield | 6 | +5 | +2 | get seven spell arts from the white
|
| | | | | mushrooms and speak to merlin
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| gigas fist | 7 | +6 | +0 | purchase at item shop for 1000 munny
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| genji shield | 8 | +7 | +0 | defeat yuffie in the hades cup
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| herc's shield | 9 | +8 | +0 | defeat hercules in the hercules cup
|
|-----------------|-----|-----|----|-------------------------------------
-----|
| defender | 10 | +9 | +1 | dropped by defender heartless
enemies |
|-----------------|-----|-----|----|-------------------------------------
-----|
| save the king | 10 | +9 | +2 | beat the hades cup in the time limit
|
'========================================================================
====='

o========================================================================
=====o
\ 16. accessories
[accs] /
o======================================================================
===o
* - increases summon and magic power
d - reduces dark damage
l - reduces lightning damage
f - reduces fire damage
i - reduces ice damage

.========================================================================
=====.
| name |def | hp | mp | ap |str | how obtained
|
|
=========================================================================
====|
| ability stud | +0 | +0 | +0 | +2 | +0 | buy (200 munny)
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| angel bangle | +2 | +6 | +0 | +0 | +0 | synthesize, chest in end
of |
| | | | | | | the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| atlas armlet (*) | +2 | +0 | +2 | +0 | +0 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| blizzard ring | +1 | +0 | +0 | +0 | +0 | buy (250 munny), take from
|
| (i) | | | | | | beast
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| blizzara ring | +2 | +0 | +0 | +0 | +0 | buy (1000 munny), dropped
by |
| (i) | | | | | | blue rhapsody
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| blizzaga ring | +3 | +0 | +0 | +0 | +0 | buy (4000 munny), dropped
by |
| (i) | | | | | | sea neon and sheltering
zone |
|-------------------|----|----|----|----|----|---------------------------
-----|
| brave warrior | +0 | +3 | +0 | +0 | +1 | dropped by guard armor,
|
| | | | | | | chest in end of the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| chaos ring (d) | +1 | +0 | +0 | +0 | +0 | buy (600 munny)
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| crystal crown (*) | +2 | +6 | +1 | +3 | +2 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| dark ring (d) | +3 | +0 | +0 | +0 | +0 | synthesize, chest in end
of |
| | | | | | | the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| element ring | +2 | +0 | +0 | +0 | +0 | buy (4800 munny),
synthesize, |
| (f,i,l) | | | | | | dropped by battleship
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| energy bangle | +1 | +3 | +0 | +0 | +0 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| fire ring (f) | +1 | +0 | +0 | +0 | +0 | buy (250 munny), take from
|
| | | | | | | aladdin and jack
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| fira ring (f) | +2 | +0 | +0 | +0 | +0 | buy (1000 munny), dropped
by |
| | | | | | | red nocturne
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| firaga ring (f) | +3 | +0 | +0 | +0 | +0 | buy (4000 munny), dropped
by |
| | | | | | | fat bandit, chest in
hollow |
| | | | | | | bastion
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| gaia bangle | +3 | +0 | +0 | +0 | +0 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| golem chain | +1 | +0 | +0 | +0 | +3 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| guard earring | +1 | +0 | +0 | +3 | +0 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| heartguard (d) | +4 | +3 | +0 | +0 | +0 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| holy circlet | +0 | +0 | +0 | +3 | +0 | dropped by oogie boogie,
chest |
| (f,i,l) | | | | | | in end of the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| ifrit's horn (f) | +1 | +0 | +0 | +1 | +0 | dropped by trickmaster,
chest |
| | | | | | | in end of the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| inferno band | +2 | +0 | +0 | +0 | +0 | dropped by cerberus, chest
in |
| (f,d) | | | | | | end of the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| magic armlet (*) | +0 | +0 | +1 | +0 | +0 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| master earring | +2 | +0 | +0 | +4 | +0 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| omega arts | +3 | +3 | +0 | +0 | +3 | dropped by behemoth, chest
in |
| | | | | | | end of the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| power chain | +0 | +0 | +0 | +0 | +2 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| protect chain | +1 | +0 | +0 | +0 | +0 | buy (150 munny), dropped
by |
| | | | | | | soldier, chest on the
destiny |
| | | | | | | islands, take from
aladdin, |
| | | | | | | ariel, jack, and peter pan
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| protera chain | +2 | +0 | +0 | +0 | +0 | buy (750 munny), dropped
by |
| | | | | | | green requiem, large body,
|
| | | | | | | bandit, and powerwild,
chest |
| | | | | | | in deep jungle and agrabah
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| protega chain | +3 | +0 | +0 | +0 | +0 | buy (2800 munny), chest in
|
| | | | | | | agrabah and neverland
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| raven's claw | +2 | +0 | +0 | +0 | +2 | dropped by antisora, chest
in |
| (d) | | | | | | end of the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| ray of light (*) | +0 | +3 | +1 | +0 | +0 | dropped by pot centipede,
|
| | | | | | | chest in end of the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| ribbon | +3 | +0 | +0 | +0 | +0 | synthesize, find all 99
|
| (f,i,l,d) | | | | | | dalmatians
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| rune armlet (*) | +1 | +0 | +1 | +0 | +0 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| three stars | +3 | +0 | +0 | +0 | +0 | synthesize, chest in end
of |
| (f,i,l) | | | | | | the world
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| thunder ring (l) | +1 | +0 | +0 | +0 | +0 | buy (250 munny), take from
|
| | | | | | | ariel
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| thundara ring | +2 | +0 | +0 | +0 | +0 | buy (1000 munny), dropped
by |
| (l) | | | | | | yellow opera, chest in
agrabah |
|-------------------|----|----|----|----|----|---------------------------
-----|
| thundaga ring | +3 | +0 | +0 | +0 | +0 | buy (4000 munny), dropped
by |
| (l) | | | | | | screwdriver and aquatank,
|
| | | | | | | chest in hollow bastion
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| titan chain | +2 | +0 | +0 | +0 | +4 | synthesize
|
|-------------------|----|----|----|----|----|---------------------------
-----|
| white fang | +1 | +0 | +0 | +1 | +1 | dropped by sabor, chest in
end |
| | | | | | | of the world
|
'========================================================================
====='

o========================================================================
=====o
\ 17. abilities
[abls] /
o======================================================================
===o

as you gain levels in kingdom hearts, you will learn new abilities that
you can
use by equipping them in the menu. sora, donald, and goofy will gain
abilities
throughout the game, whereas, world specific characters like ariel or
jack will
already know a number of abilities.

the order in which sora learns abilities depends on what weapon you chose
at
the beginning of the game.

.======.
| sora |
.===================================================================.
| gained abilities |
|===================================================================|
| lv. | picked sword | picked sheild | picked staff |
|===================================================================|
| 9 | combo plus | guard | scan |
| 12 | vortex | scan | treasure magnet |
| 15 | scan | lucky strike | mp haste |
| 18 | blitz | second chance | counterattack |
| 21 | berserk | counterattack | critical plus |
| 24 | counterattack | jackpot | guard |
| 27 | air combo plus | treasure magnet | aerial sweep |
| 30 | aerial sweep | -- | treasure magnet |
| 33 | treasure magnet | blitz | mp rage |
| 36 | guard | mp rage | berserk |
| 39 | -- | treasure magnet | lucky strike |
| 42 | -- | combo plus | -- |
| 45 | mp haste | vortex | -- |
| 48 | critical plus | berserk | second chance |
| 51 | second chance | critical plus | mp rage |
| 54 | -- | -- | jackpot |
| 57 | mp rage | air combo plus | vortex |
| 60 | treasure magnet | aerial sweep | air combo plus |
| 63 | jackpot | mp haste | blitz |
| 66 | mp rage | mp rage | combo plus |
| 69 | lucky strike | critical plus | critical plus |
| 72 | combo plus | -- | -- |
| 75 | air combo plus | combo plus | air combo plus |
| 78 | critical plus | air combo plus | combo plus |
| 84 | combo plus | combo plus | combo plus |
| 90 | critical plus | critical plus | critical plus |
| 96 | combo plus | combo plus | combo plus |
'==================================================================='
.===================================================================.
| other abilities |
|===================================================================|
| dodge roll | defeat guard armor the first time |
| sonic blade | defeat cerberus the first time |
| strike raid | prize for winning pegasus cup |
| ars arcanum | defeat captain hook |
| cheer | beat certain times or scores in 100 acre wood |
| ragnarok | defeat riku the second time |
| trinity limit | prize for winning hades cup |
'==================================================================='

.========.
| donald |
.======================================.
| gained abilities |
|======================================|
| lv. | ability |
|======================================|
| 10 | berserk |
| 15 | mp haste |
| 20 | mp rage |
| 25 | second chance |
| 30 | treasure magnet |
| 35 | second wind |
| 40 | mp rage |
| 45 | treasure magnet |
| 50 | jackpot |
| 55 | lucky strike |
'======================================'
.======================================.
| other abilities |
|======================================|
| cheer | defeat maleficent |
'======================================'

.=======.
| goofy |
.========================================================.
| gained abilities |
|========================================================|
| lv. | ability |
|========================================================|
| 9 | rocket |
| 12 | jackpot |
| 15 | charge |
| 18 | treasure magnet |
| 21 | tornado |
| 27 | lucky strike |
| 30 | mp gift |
| 33 | second wind |
| 36 | second chance |
| 39 | mp rage |
| 42 | treasure magnet |
| 45 | mp rage |
| 51 | mp haste |
| 54 | berserk |
'========================================================'
.========================================================.
| other abilities |
|========================================================|
| cheer | defeat parasite cage the first time |
'========================================================'

o========================================================================
=====o
\ 18. enemies
[enms] /
o======================================================================
===o

enemies are listed in alphabetical order (although individual enemies


that
comprise a boss fight can be found under the name of the boss fight; i.e.
stats
for the queen of hearts can be found under the entry cards and tower).

.========================================================================
=====.
| air pirate
|
|------------------------------------------------------------------------
-----|
| stats | hp: 120 atk: 27
|
| | exp: 40 def: 21
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 2%
|
| | mega potion - 1%
|
| | power gem - 4%
|
|------------------------------------------------------------------------
-----|
| these are flying versions of the pirates you fought in the ship, though
|
| they don't look much like their swashbuckling companions. they fly
around |
| and attack with their fists, but they aren't much of a problem now that
you |
| have the ability to fly.
|
'========================================================================
====='

.========================================================================
=====.
| air soldier
|
|------------------------------------------------------------------------
-----|
| stats | hp: 33 atk: 15
|
| | exp: 5 def: 12
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: potion - 2%
|
| | hi-potion - 1%
|
| | spirit gem - 4%
|
|------------------------------------------------------------------------
-----|
| the air soldier is basically a winged version of the lesser soldiers.
these |
| aerial menaces shouldn't pose too much of a threat, but they can get
|
| annoying while hovering a lot. aerial combos work well, obviously.
|
'========================================================================
====='

.========================================================================
=====.
| angel star
|
|------------------------------------------------------------------------
-----|
| stats | hp: 220 atk: 40
|
| | exp: 150 def: 30
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: gale - 6%
|
| | ether - 2%
|
| | mythril - 1%
|
|------------------------------------------------------------------------
-----|
| these creatures fly around the room generating tornadoes and shooting
off |
| energy. they aren't as tough as invisibles, but when in a heated battle
|
| with darkballs and invisibles, they can be more than just a nuisance.
they |
| are also able to hide within their own wings and shield themselves from
any |
| attacks.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: ansem
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1500 atk: 40
|
| | exp: 10000 def: 30
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| ansem's guardian shadow thing is a real nuisance in this battle. he can
get |
| in front of ansem and block any attacks coming from your end. it also
|
| shoots out blades and such, but after coming out of that battle with
|
| sephiroth alive, can you really complain? sometimes, the demon thingie
goes |
| into sora and causes his attack command to mess up occasionally. it
instead |
| says freeze, and if you try attacking during this time, the guardian
will |
| come out and deal some damage. this is a good time to go after ansem
and |
| give him all you've got, however (while the guardian is dormant).
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: ansem (2)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1200 atk: 40
|
| | exp: 20000 def: 30
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| ansem uses a few new attacks in this battle. he charges at you back and
|
| forth across the battlefield, which is a little tough to dodge, even
when |
| using superglide. he also likes to use a lightning attack, but it's not
|
| very damaging.
|
|
|
| when he says something like, "my strength returns..." the guardian will
pop |
| up from the ground several times and try to hit you. just use dodge
roll |
| and you'll be fine.
|
|
|
| he uses the guardian to possess you again. during this attack you
should |
| use special abilities like ragnarok.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: antisora
|
|------------------------------------------------------------------------
-----|
| stats | hp: 750 atk: 24
|
| | exp: 2000 def: 20
|
| |
|
| drops (defeated) | raven's claw
|
|------------------------------------------------------------------------
-----|
| this fight is a bit unique in the fact that it's as if you are fighting
|
| yourself. cast aero as soon as you start out, and start wailing away on
|
| antisora. he uses all the same attacks that you would expect sora to
use, |
| and he even uses an attack where he splits into three. you have to hit
the |
| correct antisora, as two of them are false. if you hit the wrong one,
it |
| will simply vanish. special abilities are very useful in this battle as
|
| well, so keep that in mind. keep your hp up, and you will win this
battle. |
'========================================================================
====='

.========================================================================
=====.
| aquatank
|
|------------------------------------------------------------------------
-----|
| stats | hp: 120 atk: 22
|
| | exp: 30 def: 19
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: mega-potion - 4%
|
| | thunder gem - 8%
|
| | thundaga ring - 1%
|
|------------------------------------------------------------------------
-----|
| aquatanks are giant fish type creatures that hold screwdrivers on their
|
| undersides. they don't do much other than carry the screwdrivers, but
will |
| occasionally charge at you, which can be dangerous sometimes. when you
kill |
| them, you get a lot of munny.
|
'========================================================================
====='

.========================================================================
=====.
| bandit
|
|------------------------------------------------------------------------
-----|
| stats | hp: 39 atk: 18
|
| | exp: 7 def: 15
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: potion - 2%
|
| | blaze gem - 4%
|
| | protera chain - 0.5%
|
|------------------------------------------------------------------------
-----|
| bandits are agile and skilled with their swords, though they tend to
pause |
| before attacking. they are very skilled at blocking attacks, so equip
|
| counterattack if you have it.
|
'========================================================================
====='

.========================================================================
=====.
| barrel spider
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 21
|
| | exp: 3 def: 17
|
| |
|
| drops (defeated) | munny
|
| | items: camping set - 1%
|
| | cottage - 0.5%
|
| | mythril shard - 1%
|
|------------------------------------------------------------------------
-----|
| these are basically the same as the pot spiders you fought in agrabah,
|
| except these ones can charge into you and explode, so look out for
that. |
| just attack 'em for lots of munny.
|
'========================================================================
====='
.========================================================================
=====.
| battleship
|
|------------------------------------------------------------------------
-----|
| stats | hp: 300 atk: 27
|
| | exp: 100 def: 21
|
| |
|
| drops (mast | hp balls
|
| broken) | mp balls
|
| | munny
|
| | items: elixir - 1%
|
| | power gem - 8%
|
| drops (defeated) | munny
|
| | items: elixir - 1%
|
| | power gem - 16%
|
| | element ring - 2%
|
|------------------------------------------------------------------------
-----|
| these giant floating ships are a strange type of heartless. they charge
at |
| you pretty fast, and it goes without saying that you don't want to be
in |
| the way when this happens. you can either attack the mast, or the ship
|
| itself. they will also shoot their cannons at you, which is especially
|
| annoying during the battle with captain hook. attacking the mast first
will |
| net you more exp.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: behemoth
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1350 atk: 35
|
| | exp: 16000 def: 27
|
| |
|
| drops (defeated) | omega arts
|
| | fire upgrade
|
|------------------------------------------------------------------------
-----|
| this fight is similar to the dragon boss battle. start out by jumping
on |
| the behemoth's back and attacking the horn. any special abilities like
ars |
| arcanum work well. you won't want to use this ability too much though,
as |
| you need to conserve your mp for healing. when the horn is brimming
with |
| energy, the behemoth is about to attack in one way or the other. in
|
| particular, watch out for lightning bolts. this shouldn't be a tough
battle |
| compared to the ones you just fought through.
|
'========================================================================
====='

.========================================================================
=====.
| blue rhapsody
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 11
|
| | exp: 1 def: 10
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
| | items: ether - 1%
|
| | frost shard - 12%
|
| | blizzara ring - 0.5%
|
|------------------------------------------------------------------------
-----|
| a new type of wizard enemy will greet you in the coliseum games. much
like |
| their red counterparts, blue nocturnes like to fly around and cast
blizzard |
| spells at you. you have to be quick at eliminating them before they
|
| decimate you with their spells.
|
'========================================================================
====='

.========================================================================
=====.
| bouncywild
|
|------------------------------------------------------------------------
-----|
| stats | hp: 30 atk: 12
|
| | exp: 4 def: 11
|
| |
|
| slips on peel | munny
|
| | items: ether - 20%
|
| | mega-ether - 4%
|
| | power shard - 24%
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: hi-potion - 2%
|
| | power shard - 12%
|
| | protera chain - 1%
|
|------------------------------------------------------------------------
-----|
| much like the powerwilds, bouncywilds will jump around and dodge your
|
| attacks, although they are much more agile. they also will disappear
after |
| a while, so close in fast! they give a lot of munny when defeated, and
will |
| even lose munny and items when they slip on their own banana peels.
watch |
| out though, you will lose munny as well if you slip on one. bouncywilds
|
| will also throw things at you from a distance.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: captain hook
|
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 24
|
| | exp: 3400 def: 20
|
| |
|
| drops (defeated) | ansem's report 9
|
| | ars arcanum
|
|------------------------------------------------------------------------
-----|
| this fight is complicated due to the other enemies swarming around the
|
| area. your main concern should be captain hook, however. casting fira
at |
| him will cause him to run around the ship's deck on fire, and if he
runs |
| into you, you will take damage, so that's not your best option. sora's
|
| special abilities, however, work well. just keep hitting him and flying
|
| away when you need mp or hp. this should be a short lived battle.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: cards and tower
|
|------------------------------------------------------------------------
-----|
| heart card stats | hp: 60 atk: 9
|
| | exp: -- def: 9
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| spade card stats | hp: 45 atk: 9
|
| | exp: -- def: 9
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| tower stats | hp: 24 atk: n/a
|
| | exp: 100 def: n/a
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
|------------------------------------------------------------------------
-----|
| crank stats | hp: 9 atk: n/a
|
| | exp: -- def: n/a
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
|------------------------------------------------------------------------
-----|
| queen stats | hp: 10 atk: 9
|
| | exp: 100 def: 9
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| this is a tough battle, unless you know how to fight it. first of all,
you |
| can knock the cards unconscious, but they will get back up eventually.
your |
| goal is to release alice from the cage by destroying the tower.
|
|
|
| if donald and goofy are imprisoned, focus on destroying the cages, as
you |
| will need all the help you can get in this battle. knock out a few of
the |
| cards until you have a clear shot at the queen. blast her in the face
with |
| a fire spell (lock on first), and the cards will be distracted for a
few |
| precious moments. take this opportunity to hack away at the tower.
|
|
|
| every time you destroy a gear, hp balls will fly out. this is your key
to |
| survival in this battle. once the gears are gone, you must rely on
items |
| for healing, so finish the battle quickly. after a few hits to the main
|
| body of the tower, a bunch of munny flies out. it's up to you whether
you |
| want to collect it all or not. use your best judgment. when the tower
is |
| destroyed, the cards will stop attacking you.
|
|
|
| alternately, you could blast the queen in the face with fire and then
run |
| away from the cards. lock onto the tower and cast fire rapidly to break
the |
| tower quickly and at a safe distance.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: cave of wonders
|
|------------------------------------------------------------------------
-----|
| stats | hp: 380 atk: 18
|
| | exp: 400 def: 15
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| compared to the battle with the pot spider, this battle should be a
cinch. |
| as you walk forward, the cave of wonders rises from the sand. as the
battle |
| starts, the tiger head will summon bandits to attack you. this is a
mixed |
| blessing, as you will find them annoying, yet they will give you hp
balls |
| when defeated.
|
|
|
| begin the battle by dodging attacks and destroying enemies. the cave of
|
| wonders will shoot beams at you, but they are easy enough to avoid.
when it |
| buries its head in the sand, take the opportunity to jump on the nose
and |
| attack one of the eyes. try not to fall off as you attack, because you
|
| won't be attacked while standing on the nose. if you aren't able to
stay |
| on, you will have to wait until the cave of wonders buries its head
again. |
| this really shouldn't be a tough battle.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: cerberus
|
|------------------------------------------------------------------------
-----|
| stats | hp: 600 atk: 11
|
| | exp: 200 def: 10
|
| |
|
| drops (defeated) | items: inferno band - 100%
|
|------------------------------------------------------------------------
-----|
| this boss fight can be won without getting hit, and it's very easy to
do |
| too. any of cerberus' heads can be struck to bring down the creature's
|
| life, but you will have to jump to reach the heads properly. following
are |
| a list of cerberus' attacks and how to avoid them.
|
|
|
| attack #1 - cerberus will shoot fireballs from its heads, and they can
|
| easily be dodged by targeting it and dodge rolling to its side.
|
|
|
| attack #2 - cerberus will roar and then start snapping its teeth at
your |
| party members. while goofy and donald get eaten, you should stay off to
the |
| side of cerberus, and wait for the closest head to chomp. quickly jump
up |
| in the air and strike the head 2 or 3 times, and then wait for the next
|
| chomp. not only will you not get hit this way, cerberus will also lose
a |
| lot of health.
|
|
|
| attack #3 - cerberus rears on his hind legs and slams into the ground,
|
| creating a shockwave that shoots outward and damages anything standing
on |
| the ground. how do you avoid it? jump.
|
|
|
| attack #4 - black mist emits from cerberus' mouths as it starts
vomiting |
| dark energy onto the field. numerous black swells of energy rise from
the |
| ground, and will rise under you and damage you if you stand in one
place. |
| the best thing to do is dodge roll about the arena while targeting
|
| cerberus. it usually will use attack #1 at this time as well.
|
|
|
| although cerberus has a lot of hp, you should be able to come through
|
| unscathed (if you're good at the dodge roll).
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: chernabog
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1500 atk: 40
|
| | exp: 15000 def: 30
|
| |
|
| drops (defeated) | superglide ability
|
|------------------------------------------------------------------------
-----|
| you are granted the ability to fly during this battle. chernabog has
some |
| pretty nasty fire attacks and fire breath, but if you stay behind its
head |
| for most of the battle, you should be fine. he can cause a fiery
inferno to |
| surround himself, so watch out for this attack at all costs. it keeps
|
| hitting sora, and if you stay engulfed for too long, you won't even get
a |
| chance to heal. if you have the second chance ability equipped, this
attack |
| won't be able to kill you, but it will take you down to 1 hp. he can
also |
| blow back sora with a gust of wind. simply fly back up and hit him
more. |
|
|
| something interesting i recently figured out: you can land on his
shoulder |
| and summon tinker bell.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: clayton and stealth sneak
|
|------------------------------------------------------------------------
-----|
| clayton stats | hp: 250 atk: 12
|
| | exp: 240 def: 11
|
| |
|
| drops (defeated) | cure magic
|
|------------------------------------------------------------------------
-----|
| stealth sneak | hp: 750 atk: 12
|
| stats | exp: 30 def: 11
|
| |
|
| drops (defeated) | mega-potion
|
|------------------------------------------------------------------------
-----|
| start this battle by continuously attacking the stealth sneak with all
|
| you've got. after you deplete one of its life bars, it will turn
visible, |
| making this battle a little easier. the stealth sneak tends to move too
|
| fast to predict any of its attacks, so keep hitting it and healing when
|
| needed.
|
|
|
| after a while, clayton will fall off and the stealth sneak will be
stunned. |
| take this opportunity to attack it with all you've got. the stealth
sneak |
| should have little to no health by now, so finish it off before
|
| concentrating on clayton.
|
|
|
| by the time the stealth sneak is defeated, donald, goofy, or tarzan
|
| (whoever is in your party) should have taken enough health off of
clayton |
| to bring him into critical condition. a few hits should finish him off
at |
| this point. just watch out for his gun, as always.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: cloud (1)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 300 atk: 11
|
| | exp: 80 def: 10
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| keep in mind that this is an optional win. if you lose, the story will
|
| progress regardless. if, however, you choose to beat cloud's sorry butt
|
| into submission, i suggest being at least level 14, and having an
almost |
| full inventory of potions. also, you definitely should have dodge roll
|
| equipped, or you're dead meat.
|
|
|
| when the battle begins, lock onto cloud and keep it that way. this way,
|
| when cloud starts lunging forward repeatedly, you can hold one
direction |
| and continuously dodge roll to avoid the attack.
|
|
|
| you will want to wait until cloud leaps into the air before you can
attack |
| him. the second he hits the ground, dodge roll away from him so you
don't |
| get hit, and pull a couple of combos on him. he will probably start
lunging |
| at you again at this point, so just repeat the strategy until he is
|
| defeated.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: cloud (2)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 450 atk: 29
|
| | exp: 500 def: 23
|
| |
|
| drops (defeated) | metal chocobo
|
|------------------------------------------------------------------------
-----|
| fight cloud like you did the first time you fought him, and you'll be
fine. |
| keep in mind that he can fly this time around though.
|
'========================================================================
====='

.========================================================================
=====.
| darkball
|
|------------------------------------------------------------------------
-----|
| stats | hp: 60 atk: 31
|
| | exp: 32 def: 24
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 1%
|
| | lucid crystal - 1%
|
|------------------------------------------------------------------------
-----|
| darkballs can be quite annoying at first, especially without your
keyblade. |
| they can charge at you and bite you, and they can also flip out and
move |
| around really fast, which deflects your attacks. watch out when they
|
| disappear. they move around as smoke for a while, and when they reform,
the |
| energy emitted can hurt you. they tend to target you while reforming.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: darkside (opening dream)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 240 atk: 2
|
| | exp: 18 def: 2
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| this boss shouldn't give you too much trouble, but it doesn't matter if
you |
| die, as this is just a dream, after all (or is it... oooooh).
|
|
|
| darkside isn't very agile, and you will be able to anticipate his
attacks |
| most definitely.
|
|
|
| attack 1: summon heartless
|
|
|
| darkside's first attack isn't direct. he shoves his hand into the
ground to |
| summon heartless. this gives you an advantage. you can easily attack
the |
| submerged hand from here, and you can kill the smaller creatures for hp
|
| orbs. also, if you're good, climb up onto his hand and walk along his
arm. |
| you will get 2 tech points every time you hit darkside's head.
|
|
|
| attack 2: energy blast
|
|
|
| this attack is direct, and much more deadly than attack #1. darkside
|
| releases charged energy that homes in on your position. if you feel
|
| inexperienced, and want to conserve hp, keep moving, and you ought to
be |
| able to dodge the blasts. if you feel lucky enough, stand your ground
and |
| deflect the energy back at darkside by swinging your weapon at just the
|
| right moment. you will get tech points for this, and it takes a good
chunk |
| of his hp away, especially if you hit him with multiple blasts. try to
lock |
| onto his head before you try this to maximize the amount of tech points
you |
| get.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: darkside (destiny islands)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 300 atk: 6
|
| | exp: 60 def: 6
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| this is basically the same fight as before, except he has a new attack
and |
| more hp. if you are around level 7, you should have no problem at all.
|
| darkside uses the same attack #1 and attack #2.
|
|
|
| attack 3: darkside throws a giant sphere of darkness into the air,
causing |
| it to rain little blobs of energy that hurt you. keep moving!
|
|
|
| remember that you need to win this battle, so don't hesitate to use any
|
| potions you have stocked.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: darkside (3)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 40
|
| | exp: 8000 def: 30
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| darkside is back yet again, but he's no different (other than a larger
hp |
| meter). you shouldn't have any trouble defeating him.
|
'========================================================================
====='

.========================================================================
=====.
| defender
|
|------------------------------------------------------------------------
-----|
| stats | hp: 240 atk: 31
|
| | exp: 120 def: 24
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: elixir - 1%
|
| | bright crystal - 2%
|
| | defender - 0.2%
|
|------------------------------------------------------------------------
-----|
| these large heartless defend themselves with a large shield. the shield
|
| itself can spit out fire and blizzard magic, and can also just launch
out |
| and hit you. glide over their heads and attack their backs to get rid
of |
| them. on very rare occasions, they will drop goofy's defender shield.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: dragon
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1200 atk: 31
|
| | exp: 6000 def: 24
|
| |
|
| drops (defeated) | fireglow
|
|------------------------------------------------------------------------
-----|
| this battle is really tough, unless you know the dragon's weak spot. as
the |
| battle starts, glide around back of the dragon and jump on its hind
leg. |
| walk on to its back and stay there. now use strike raid over and over
|
| again, using ethers when you need to replenish your mp. if you get
thrown |
| off, simply climb back up again and continue this process.
|
|
|
| attacks include green dragon breath that stays burning on the floor,
|
| continuous shockwaves that cover the entire area every time the dragon
|
| takes a step, claw swipes, devastating bite attacks, and homing fire.
this |
| is a nasty battle, even for the well prepared gamer. if you see the
dragon |
| pause and lift its head up a little, be prepared to be launched from
its |
| back, taking minor damage.
|
|
|
| you could just stay on the dragon's back until goofy and donald take
care |
| of it, but that would take quite a long time.
|
'========================================================================
====='

.========================================================================
=====.
| fat bandit
|
|------------------------------------------------------------------------
-----|
| stats | hp: 240 atk: 18
|
| | exp: 20 def: 15
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 4%
|
| | blaze gem - 8%
|
| | firaga ring - 1%
|
|------------------------------------------------------------------------
-----|
| fat bandits are much different than the little bandits. much like large
|
| bodies, you cannot damage them from the front. they like to breathe
fire at |
| you, and will turn around quickly to do so if you are behind them. they
|
| also spit high velocity fireballs at you, but they aren't too hard to
|
| dodge. they have a lot of hp, but persistence is the key to defeating
them. |
| gravity works particularly well in this case.
|
'========================================================================
====='

.========================================================================
=====.
| gargoyle
|
|------------------------------------------------------------------------
-----|
| stats | hp: 70 atk: 24
|
| | exp: 20 def: 10
|
| |
|
| drops (defeated) | mp balls
|
| | items: ether - 2%
|
| | mega-ether - 0.5%
|
| | lucid gem - 4%
|
|------------------------------------------------------------------------
-----|
| gargoyles are flying enemies that don't pose too much of a threat. they
|
| will usually try to dive bomb you, but you should be able to kill them
|
| before they can even attack. they drop a lot of mp balls when defeated.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: genie jafar
|
|------------------------------------------------------------------------
-----|
| stats | hp: 750 atk: 18
|
| | exp: 730 def: 15
|
| |
|
| drops (defeated) | fire upgrade
|
| | ansem's report 1
|
|------------------------------------------------------------------------
-----|
| this battle is really easy, trust me. don't even look at jafar. find
iago |
| and chase him around the room, hitting the lamp as much as you can. oh
|
| yeah, and you'll have to deal with moving platforms and fireballs and
|
| rocks from jafar, but that's no big deal, right?
|
'========================================================================
====='

.========================================================================
=====.
| green requiem
|
|------------------------------------------------------------------------
-----|
| stats | hp: 15 atk: 15
|
| | exp: 4 def: 12
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
| | items: ether - 4%
|
| | bright shard - 10%
|
| | protera chain - 0.5%
|
|------------------------------------------------------------------------
-----|
| the final type of small wizards that you'll face are these tiny green
ones |
| that fly around and cast cure spells on other enemies. this is not a
good |
| thing, so you should definitely take care of them first.
|
'========================================================================
====='
.========================================================================
=====.
| boss fight: guard armor (traverse town)
|
|------------------------------------------------------------------------
-----|
| arm stats | hp: 84 atk: 11
|
| | exp: -- def: 10
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| leg stats | hp: 196 atk: 11
|
| | exp: -- def: 10
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| body stats | hp: 120 atk: 8
|
| | exp: 110 def: 8
|
| |
|
| drops (defeated) | items: brave warrior - 100%
|
|------------------------------------------------------------------------
-----|
| you should be around level 10 for this next encounter.
|
|
|
| this boss has multiple targets that you will have to eliminate one by
one. |
| the most devastating part of this boss is the hands. you will probably
want |
| to take them out first. the boss has a spinning attack that will send
you |
| flying, and will take a fair amount of hp away. concentrate on hacking
off |
| one limb at a time.
|
|
|
| whenever you destroy a limb, it will disappear, leaving many hp balls
|
| behind. if donald or goofy are hurting bad, let them get the spheres.
goofy |
| and donald come equipped with many potions that they won't be afraid to
use |
| if anyone is hurt. if they run out, it's up to you to do the healing.
|
|
|
| the torso is the toughest part of the guard armor. just keep hacking
away |
| at it once the limbs are gone, and you should emerge victorious.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: hades
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1800 atk: 42
|
| | exp: 3000 def: 34
|
| |
|
| drops (defeated) | gravity upgrade
|
| | ansem's report 8
|
|------------------------------------------------------------------------
-----|
| hades is a big fire user, so you'll constantly have to dodge his many
|
| attacks. of course, you could always blindly attack him regardless of
what |
| he throws at you, and heal after (if you equipped those 3 mp abilities,
|
| you'll be able to constantly attack and heal with little to no use of
mp). |
| when he says, "feel the heat," he shoots fire out of his arms and spins
in |
| a circle. lock onto him if you aren't already and dodge roll in a
circle |
| around him. when the flames let up, let him have it with a few combos.
he |
| is also vulnerable when shooting fireballs at you. using guard to
reflect a |
| fireball back at him stuns him for an unusually long time. take this
|
| opportunity to attack him with all your might. this isn't a tough
battle, |
| as hades has a very low defense. his life bar goes down faster than
even |
| leon's or cloud's.
|
'========================================================================
====='
.========================================================================
=====.
| boss fight: hercules
|
|------------------------------------------------------------------------
-----|
| stats | hp: 450 atk: 29
|
| | exp: 700 def: 23
|
| |
|
| drops (defeated) | herc's shield
|
|------------------------------------------------------------------------
-----|
| sora fights this tricky battle alone. hercules starts out glowing
yellow, |
| meaning he's invincible to your attacks. just continue dodging him
until |
| barrels start appearing. when he says something like, "hey, give up
yet?" |
| he'll flex his muscles. take this opportunity to huck a barrel at his
head. |
| this causes the glow to disappear temporarily, and this is when you
should |
| go in and attack.
|
|
|
| one if the more noticable attacks is when he tries to ram you. at this
|
| point, use the guard ability to stun him.
|
|
|
| when he says, "try this on for size!" run away or be hurt.he lunges and
|
| punches a lot, but a dodge roll should avoid this attack easily. he
also |
| jumps into the air and slams into the ground, causing a shock wave to
|
| radiate outward. another attack he has is a spinning one in which he
spins |
| about the battlefield.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: ice titan
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1500 atk: 46
|
| | exp: 5000 def: 46
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| the trick to winning this battle is the mp trick i mentioned earlier.
equip |
| the mp rages and the mp haste abilities. this way, you can heal
whenever |
| you get hurt. the ice titan has many attacks you should look out for.
the |
| most basic attack it has is shooting icicles at you. if you lock on to
its |
| head, you can hit the icicles back at it. use the guard ability! it's
so |
| much easier than trying to use the keyblade to do this. this is
actually |
| the only effective way to cause damage to this boss (for now).
|
|
|
| it is important that you do not cast aeroga during this battle. doing
so |
| will cause the icicles to become too big to hit back at it.
|
|
|
| another attack it uses early on involves it shoving its hand into the
|
| ground. icicles pop up all over the battlefield, and the first one will
|
| usually target you automatically. use dodge roll to avoid this attack.
|
|
|
| it can also summon three large ice boulders that fall on you. when you
see |
| it spread its claws (you'll get familiar with the attack pattern) run
|
| horizontal across the screen to avoid the boulders.
|
|
|
| it can sweep the arena with its icy breath. if you are hit by this
attack, |
| you'll freeze into and ice block. if you jump over it, be sure to glide
|
| forward a little, so you don't slip on the icy residue. a flurry of
icicles |
| always follows up this attack.
|
|
|
| oh yeah, and watch out for the shockwaves that emanate from the feet.
|
|
|
| use the icicles to cause small damage to the head (after locking on of
|
| course). after a while, the ice titan will keel over for a few precious
|
| seconds. use special abilities sparingly, unless you have a lot of
ethers |
| in stock. after taking a chunk of health away, the ice titan will rise
once |
| again.
|
|
|
| after every time it gets knocked down, the ice titan will modify its
attack |
| pattern. after it gets knocked down a second time, you'll want to stand
on |
| the bleachers as far away as possible. it has an attack that covers
|
| everything in its immediate range and then some. if you are far enough
|
| away, you won't even be hit. if you are too close, prepare to be frozen
|
| several times. a flurry of icicles (and later ice boulders) always
follows |
| this attack.
|
|
|
| and there you have it. this is a tricky battle, but the worst is yet to
|
| come.
|
'========================================================================
====='

.========================================================================
=====.
| invisible
|
|------------------------------------------------------------------------
-----|
| stats | hp: 300 atk: 40
|
| | exp: 120 def: 30
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
| | items: gale - 6%
|
| | elixir - 5%
|
| | hi-potion - 2%
|
| | orichalcum - 1%
|
|------------------------------------------------------------------------
-----|
| these frightening new enemies are giant shadows with swords. they are
|
| incredibly quick and agile, and it can be tough to hit them at times.
they |
| have an attack where they float out of reach and rain energy down on
sora. |
| when you see one stick its sword in the ground, it turns into smoke
(much |
| like the darkballs) and follows you around. when you see the smoke
pause, |
| use a dodge roll to move out of the constricting energy. invisibles
drop |
| gales quite often (especially with lucky strike equipped).
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: jafar
|
|------------------------------------------------------------------------
-----|
| stats | hp: 500 atk: 18
|
| | exp: 600 def: 15
|
| |
|
| drops (defeated) | blizzard upgrade
|
|------------------------------------------------------------------------
-----|
| this battle is moderately difficult, but if you're around level 28, you
|
| should be okay. genie isn't much of a threat in this fight. he will hit
you |
| against his will, but will apologize and spit out hp balls. your main
|
| concern should be jafar.
|
|
|
| as soon as the battle starts, run towards him and hide next to the
platform |
| he's standing on. in these close quarters, his spells will be less
|
| effective. follow him as he floats to new platforms. attack him when he
|
| lands, and hide when he starts performing his incantations. if he
starts |
| chanting in midair, immediately find a spot where you are out of his
direct |
| line of sight. this will prevent his spells from hitting you again. if
he's |
| creating an ice storm, take the opportunity to attack him from the air.
|
| fortunately, he has a pretty low amount of hp for such a powerful boss,
so |
| the battle should end fairly quickly.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: kurt zisa
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1500 atk: 42
|
| | exp: 20000 def: 34
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| as the battle starts, cast aeroga quickly, because your magic is about
to |
| get locked. superglide over to kurt zisa and attack the glowing orbs in
his |
| hands. after you kill each one, hp balls will be released. when it
falls |
| over, immediately start attacking its head. you should be able to
deplete |
| its life to at least the orange bar.
|
|
|
| keep in mind that if you summon tinker bell, she will heal you during
the |
| parts when your magic is locked.
|
|
|
| when kurt zisa gets up again, it casts a protective barrier around it
which |
| can only be destroyed by magic. thundaga seems to be the most damaging
|
| spell, but firaga can be cast the quickest. it's up to you what spell
you |
| use. when you hit the shield, mp balls fall out, so try and stay in
close. |
| when the shield is destroyed, continue hitting it again. when it gets
back |
| up, it will start the pattern over again by sealing your magic. to make
the |
| battle shorter, use special abilities on it while it's stunned.
|
|
|
| here's a tip from my good friend ryan. if you use mushu during this
portion |
| of the battle, the shield will fall a lot faster.
|
|
|
| if you have two mp rages and mp haste equipped, then just follow kurt
zisa |
| when it puts up the magic barrier. donald will cast spells, making it
shoot |
| out mp balls, and if any of the attacks hit you, you will gain mp and
be |
| able to heal. this is a good way to recharge.
|
|
|
| the second time it seals your magic, it uses a spinning blade attack
the |
| you can't dodge. you'll just have to use an elixir or hi-potion halfway
|
| through the flurry of attacks if you want to survive. then continue
beating |
| up the orbs.
|
|
|
| kurt zisa should go down after he uses his barrier for the second time.
|
'========================================================================
====='

.========================================================================
=====.
| large body
|
|------------------------------------------------------------------------
-----|
| stats | hp: 160 atk: 11
|
| | exp: 7 def: 10
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 4%
|
| | spirit shard - 12%
|
| | protera chain - 1%
|
|------------------------------------------------------------------------
-----|
| these hulking heartless enemies are quite annoying. it may be tempting
|
| to get rid of them in the beginning of a battle because of the annoying
|
| belly attacks, but wait until you have at least killed any red
nocturnes |
| nearby. try to save the large body for last. when attacking it, keep
|
| moving, as it is surprisingly nimble for its girth. you don't want to
be |
| in front of it when it jumps forward. try to get around to its back and
|
| combo it from there. if it taps its stomach, there is an extremely high
|
| chance it will ram into you unless you find higher grounds or blast it
with |
| magic. it also swings its arms at you after combos. the large body has
a |
| lot of hp so it will take more than a few hits to bring one down.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: leon (traverse town)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 120 atk: 8
|
| | exp: 30 def: 8
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| i recommend that you are at level 9 if you plan to win this battle. you
|
| will earn your first ability by level 9, but the ability you learn will
|
| depend on what weapon you used in the beginning. scan isn't much use,
but |
| equip combo plus or guard if you have learned either.
|
|
|
| leon seems pretty intent on obtaining your keyblade, but sora just
ain't |
| gonna let that happen. instead, he decides to fight this gunblade
wielding, |
| magic using warrior. this is a tough fight.
|
|
|
| squall... um, leon will attack normally with his gunblade (he does use
the |
| trigger) and this causes massive damage to sora. you should deal with
this |
| fight exactly how you did with riku. keep your distance, and use a hit
and |
| run tactic. this should prevent leon from dealing too much damage.
|
|
|
| if you keep your distance for too long, leon will start to cast a fire
|
| spell on you. don't let it hit you! run up and combo him, and quickly
run. |
| aerial attacks work well, also.
|
|
|
| don't worry if you don't win, it's not necessary. if you do win,
however, |
| you will get an elixir later, as well as a bunch of experience points.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: leon and yuffie
|
|------------------------------------------------------------------------
-----|
| leon stats | hp: 600 atk: 21
|
| | exp: 400 def: 18
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| yuffie stats | hp: 300 atk: 21
|
| | exp: 300 def: 18
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| this fight is pretty tough, considering you have two targets to contend
|
| with. you should probably deal with yuffie first. she can jump into the
air |
| and throw ninja stars at you, and she can also make a giant one that
cuts |
| right through you and damages other part members. she's easy enough to
get |
| into a corner, but watch out for leon's attacks as you fight. make sure
|
| that you have aero cast on sora for most of the fight.
|
|
|
| next, focus your attacks on leon. he can still cast his fire spell at
you, |
| so watch out for that. just keep hitting him now that yuffie is out of
the |
| way. when he yells power, he uses his limit break to create a giant
sword |
| that you need to definitely avoid. you'll be disappointed to find that
it's |
| nearly impossible to avoid. all you can do is keep aero cast on sora
and |
| hope that you will be able to outlast his attacks. the best time to hit
him |
| is right after he yells, "it's over!" use a dodge roll to avoid the
initial |
| attack and combo his back. you could easily win at this point if you
only |
| hit him after he does this attack.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: lock, shock, and barrel
|
|------------------------------------------------------------------------
-----|
| lock stats | hp: 150 atk: 24
|
| | exp: 180 def: 20
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| shock stats | hp: 120 atk: 24
|
| | exp: 120 def: 20
|
| |
|
| drops (defeated) | mp balls
|
|------------------------------------------------------------------------
-----|
| barrel stats | hp: 180 atk: 24
|
| | exp: 240 def: 20
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| i'm not sure how the experience points are counted for this fight, but
i |
| know if you defeat barrel last (the fat one), you get the most
experience |
| points (260). if you defeat shock last (the girl), you get 132. if you
|
| defeat lock last (the red faced one) you get 114. as far as strategy
goes |
| for this fight, just attack and heal, and it shouldn't be too much of a
|
| problem. barrel spins around a lot, and can get quite annoying, and
lock |
| jumps around a bit.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: maleficent
|
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 31
|
| | exp: 6000 def: 24
|
| |
|
| drops (defeated) | donald's cheer
|
| | ansem's report 5
|
|------------------------------------------------------------------------
-----|
| as the battle starts, target the platform maleficent is on, and cast
|
| gravira on it. this causes it to sink to the ground, where you have a
few |
| good shots at maleficent herself. while you are hitting her, she can
hit |
| you away with her staff, and summon meteors to hit you. when you hear
her |
| about to do this, run away or suffer a meteor to the face. that's never
too |
| fun. also, she will release many defenders into the room to mix things
up a |
| bit. you can focus on them when maleficent is busy with her meteor
shower |
| if you want the munny. this battle shouldn't be too hard at this point.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: oogie boogie
|
|------------------------------------------------------------------------
-----|
| stats | hp: 450 atk: 24
|
| | exp: 2500 def: 20
|
| |
|
| drops (defeated) | holy circlet
|
| | ansem's report 7
|
|------------------------------------------------------------------------
-----|
| as the battle starts, oogie boogie starts throwing explosive dice at
you. |
| defeat the gargoyles he sends your way before you do anything else.
after |
| you've done that, get a lock on oogie as he runs around the perimeter.
|
| he'll start throwing regular dice to determine what type of attack his
|
| giant roulette wheel will use. some of the attacks include spinning and
|
| dicing blades that you must jump or run from to avoid, toy soldiers
|
| shooting guns, which you also must jump to avoid, and buzz saws, which,
you |
| guessed it, you have to jump or run away from.
|
|
|
| when the little symbols near the inside of the circle light up, step on
the |
| one nearest oogie. this creates a fenced in area in which the platform
|
| rises and you are carried to oogie boogie. from here, it's just a
matter of |
| hitting him with physical attacks. the battle will be over after a few
|
| rounds of this. also, although magic doesn't hurt him, you can summon
genie |
| to help anytime.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: oogie's manor
|
|------------------------------------------------------------------------
-----|
| orb stats | hp: 90 atk: 24
|
| | exp: 2500 def: 20
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| jump down from the initial starting point to begin the assault. you
must |
| focus on the dark orbs surrounding the manor to bring this massive
|
| structure down. there are seven orbs in all. oogie's lanterns will be
|
| shooting fire at you the whole time, but you can destroy all of them at
250 |
| exp a pop. not too shabby. this is a fairly easy, albeit long battle.
use |
| your best jumping skills to find all the blobs! also, watch out for
|
| gargoyles, they can mess you up. if you need mp, you can always fight
them |
| down on ground level.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: opposite armor (traverse town)
|
|------------------------------------------------------------------------
-----|
| arm stats | hp: 135 atk: 15
|
| | exp: -- def: 12
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| leg stats | hp: 135 atk: 15
|
| | exp: -- def: 12
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| body stats | hp: 900 atk: 15
|
| | exp: 390 def: 12
|
| |
|
| drops (defeated) | aero magic
|
|------------------------------------------------------------------------
-----|
| do not take this fight lightly! opposite armor is much more deadly than
its |
| lesser kin. once again, you will want to concentrate on the limbs first
to |
| lessen the number of attacks that it has.
|
|
|
| the torso will disconnect from the body and shoot highly concentrated
beams |
| of energy at you that do quite a bit of damage. hit it with your
keyblade |
| as soon as you see one coming towards you. it also seems that the torso
is |
| invulnerable unless the head is attached, so watch out.
|
|
|
| remember to take full advantage of the many hp balls that fly out of
|
| defeated limbs.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: parasite cage
|
|------------------------------------------------------------------------
-----|
| stats | hp: 450 atk: 21
|
| | exp: 500 def: 17
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| riku is helping you out for this battle, which is nice of him. start
the |
| battle off by casting aero on sora and then using the rest of your mp
on |
| fira spells. this should take a fair chunk of his hp away. you can
actually |
| stand on one of the ledges to the side of the parasite cage, summon
bambi, |
| and just keep shooting fira spells as fast as you can. this way, you'll
|
| take a huge chunk of life away from it before you need to get close and
|
| personal. after that, hack away at the parasite cage until it is
destroyed. |
| you may want to think about backing off and shooting fira spells if you
|
| regain enough mp.
|
|
|
| the parasite cage flails about a lot, so close range combat is tricky.
|
| flailing its limbs is really the extent of its abilities, however.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: parasite cage (2)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 21
|
| | exp: 1000 def: 17
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| riku ditches you this time, so you're on your own. parasite cage has a
new |
| attack now. it uses a blast of green gas to poison sora. it goes
without |
| saying that you want to avoid this at all costs, if that's even
possible (i |
| find it hard to avoid). it can also throw its entire body at you to
damage |
| you. it has a lot more hp this time around, too.
|
|
|
| you can and should use the bambi trick described in the last battle,
but |
| you'll want to make sure you still have mp by the time bambi
disappears. |
| stick to mainly physical attacks at this point and conserve your mp for
|
| healing. when the parasite cage keels over, hit the orb inside the cage
for |
| hp balls. this is also a good time to inflict some damage, as well.
your |
| physical attacks seem more effective in this battle than in the first
one, |
| so parasite cage should go down sooner than you would expect.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: phantom
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1200 atk: 42
|
| | exp: 9999 def: 34
|
| |
|
| drops (defeated) | stop upgrade
|
|------------------------------------------------------------------------
-----|
| as soon as this battle begins, fly over to the clock and cast stopra on
the |
| minute hand. this causes the clock to stop for a short while. if the
clock |
| reaches the 12, you can kiss one of your party members goodbye for the
rest |
| of the battle. needless to say, you don't want this to happen a third
time, |
| or you lose the battle. when the stopra spell wears off, cast another
one. |
|
|
| anyway, you have to look under phantom in order to find out how to hurt
it. |
| if the orb under it is red, cast a firaga spell. if the orb under it is
|
| blue, cast a blizzaga spell. yellow is thundaga, and white is a
physical |
| attack. once in a while, he'll fly in front of one of the clock faces
and |
| shoot energy balls at you that deplete your hp, but this shouldn't be a
|
| problem if you are flying away from it. to avoid this attack, simply
fly |
| around to the other side of the clock tower when you see it pause in
front |
| of the clock face. follow the rules of this battle, and you should
emerge |
| victorious (especially if you're around level 77).
|
'========================================================================
====='

.========================================================================
=====.
| pirate
|
|------------------------------------------------------------------------
-----|
| stats | hp: 105 atk: 27
|
| | exp: 28 def: 21
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 2%
|
| | mega-potion - 1%
|
| | power gem - 4%
|
|------------------------------------------------------------------------
-----|
| fighting pirates is much the same as fighting bandits in agrabah. use
the |
| same tactics you used back then.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: pot centipede
|
|------------------------------------------------------------------------
-----|
| stats | hp: 600 atk: 18
|
| | exp: 250 def: 15
|
| |
|
| drops (defeated) | ray of light
|
|------------------------------------------------------------------------
-----|
| this is a pretty tough boss, even if you know how to defeat him. as
soon as |
| the battle begins, use the auto lock feature. this will target the
|
| creature's head, but you will want to take out the other pots roaming
the |
| area, as they will form with the head and the tail to make a giant pot
|
| centipede, and you definitely don't want that. once a fair amount of
the |
| pot spiders are gone, cast aero on sora and focus on the tail of the
|
| creature. without the annoying spider pots to bog you down, you should
be |
| able to finish off the boss in no time at all. if, for any reason, the
|
| centipede has a chance to get fully formed, try using thunder on the
pots |
| to break apart the creature's body. if you're really having trouble,
try |
| this trick: equip counterattack before the battle and hit the
centipede's |
| face repeatedly to restore mp. that means more magic use!
|
'========================================================================
====='

.========================================================================
=====.
| pot spider
|
|------------------------------------------------------------------------
-----|
| stats | hp: 21 atk: 18
|
| | exp: 2 def: 15
|
| |
|
| drops (defeated) | munny
|
| | items: tent - 1%
|
| | camping set - 0.5%
|
| | mythril shard - 1%
|
|------------------------------------------------------------------------
-----|
| what can i say? other than tricking you into thinking they're a regular
pot |
| (which only works a few times at the most), they don't do much, really.
|
| just attack them for lots of munny.
|
'========================================================================
====='
.========================================================================
=====.
| powerwild
|
|------------------------------------------------------------------------
-----|
| stats | hp: 30 atk: 12
|
| | exp: 4 def: 11
|
| |
|
| slips on peel | munny
|
| | items: ether - 20%
|
| | mega-ether - 4%
|
| | power shard - 16%
|
| | potion - 2%
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: power shard - 8%
|
| | protera chain - 0.5%
|
|------------------------------------------------------------------------
-----|
| these monkey-like heartless will jump around and dodge many of your
|
| attacks, and they are good at blocking too. just keep your ground and
close |
| in to attack. they yield lots of munny and hp balls.
|
'========================================================================
====='

.========================================================================
=====.
| red nocturne
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 9
|
| | exp: 1 def: 9
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: ether - 1%
|
| | blaze shard - 6%
|
| | fira ring - 0.5%
|
|------------------------------------------------------------------------
-----|
| after you shrink, you will probably encounter a new enemy called the
red |
| nocturne. these pests like to fly around the room and cast fire spells
|
| at you. you have to be quick at eliminating them before they decimate
|
| you with their spells.
|
'========================================================================
====='

.========================================================================
=====.
| duel: riku
|
|------------------------------------------------------------------------
-----|
| riku is found on the tall island where you found the second raft log.
this |
| is by far the toughest of the duels, as riku is a skilled swordsman (at
|
| least compared to everyone else), and his ground recovery attack is
lethal. |
| this is definitely a hit and run battle, because if you button mash, i
|
| guarantee you will fail (unless you are very, very lucky). what i like
to |
| do is rush in after he attacks, hit him once, and jump away. if you get
|
| around to his backside (for example, when he is taunting) you can risk
|
| pulling a combo on him. this takes a while, but once you get the hang
of |
| it, you will be able to defeat him any time you try. be very careful
when |
| you knock him on his back, his recovery move kicks you right in the
face |
| and takes about 1/4 of your hp away. winning this battle nets you
another |
| potion, and also changes the score. (the score doesn't affect anything
in |
| particular, as far as i know). this battle really isn't too tough if
you |
| are at least level 6.
|
'========================================================================
====='
.========================================================================
=====.
| boss fight: riku
|
|------------------------------------------------------------------------
-----|
| stats | hp: 500 atk: 31
|
| | exp: 2000 def: 24
|
| |
|
| drops (defeated) | white trinity ability
|
|------------------------------------------------------------------------
-----|
| thankfully, you get your keyblade back for this encounter, and donald
and |
| goofy come to their senses. this battle is reminiscent of old times.
you'll |
| want to use dodge roll to get behind him and combo his back. he doesn't
|
| have any extra special attacks that you need to worry about, so this
should |
| be a fairly straightforward battle. keep your health up, and you'll be
|
| fine. summon tinker bell if you are having trouble keeping alive.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: riku (2)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 31
|
| | exp: 8500 def: 24
|
| |
|
| drops (defeated) | ragnarok ability
|
|------------------------------------------------------------------------
-----|
| argh, not another boss fight! too bad this one is incredibly hard too.
|
| well, start the battle off by casting aerora on sora, and try to keep
it |
| that way. if you have the guard ability equipped, use it wisely and
deflect |
| riku's attacks. he will be stunned momentarily, giving you a few quick
|
| hits. if you find you need to heal, fly away from him and cast cura. if
he |
| goes berserk, then you should fly around the room until he calms down.
if |
| he starts throwing his keyblade at you, you can hit it right back at
him to |
| cause damage, but this is risky. it's best just to avoid this attack.
|
|
|
| there is a certain pattern that you can get into that lets you take
|
| enormous chunks of life from riku. after using guard to block his
jumping |
| attack, you'll have just enough time to pull a full combo on him. after
|
| your last blow, immediately block as he jump attacks you again. this
way, |
| he won't be able to hit you, while you take big amounts of his hp away.
if |
| you're lucky, you will be able to hold this pattern for quite a while.
|
|
|
| also, take note that the faster you finish him off, the less likely he
will |
| be to stay in his powered up form permanently. this is definitely a
great |
| thing to remember.
|
|
|
| if you can pull off using ars arcanum on him, that would be great,
|
| especically if he has only half a life bar left.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: rock titan
|
|------------------------------------------------------------------------
-----|
| stats | hp: 2100 atk: 42
|
| | exp: 4000 def: 34
|
| |
|
| drops (defeated) | items: trinity limit
|
|------------------------------------------------------------------------
-----|
| although this creature is massive, you'll find no difficulty in
defeating |
| it. when the battle begins, lock onto its leg and start attacking like
|
| crazy. when it lifts up its foot, jump over the small shockwave. after
a |
| bunch of hits, it will fall on its back, giving you time to run up to
its |
| heads and attack. watch out, because this boss bites. even though the
life |
| bar may not be depleting during the first part of the battle, rest
assured |
| you're still doing damage. the game just won't display the damage for a
|
| bit. after a while, the purple bar will start going down. it is
actually |
| possible to stay on the head longer after it gets up. use ars arcanum a
few |
| times on the head and the feet to end this battle quickly. that wasn't
so |
| bad, was it?
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: sabor
|
|------------------------------------------------------------------------
-----|
| stats | hp: 90 atk: 12
|
| | exp: 15 def: 11
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| sabor's attacks simply consist of leaps and swats, and it doesn't
really |
| matter if you get hit once or twice. sabor is quite agile however, so
you |
| will want to take care of him before his attacks start adding up. he
|
| doesn't have much hp, so just wail on him, and he'll go flying across
the |
| room... it's quite amusing actually.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: sabor (2)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 180 atk: 12
|
| | exp: 150 def: 11
|
| |
|
| drops (defeated) | white fang
|
|------------------------------------------------------------------------
-----|
| sabor is faster and tougher this time around, and packs a bit more hp.
he |
| can also jump into the bamboo and jump out of the other side at you.
this |
| shouldn't be too tough if you are at least level 17. just attack him
and |
| heal as needed.
|
'========================================================================
====='

.========================================================================
=====.
| screwdriver
|
|------------------------------------------------------------------------
-----|
| stats | hp: 48 atk: 22
|
| | exp: 15 def: 19
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: hi-potion - 2%
|
| | thunder gem - 4%
|
| | thundaga ring - 0.2%
|
|------------------------------------------------------------------------
-----|
| screwdrivers are basically underwater soldiers. they attack using their
|
| spears, and have some pretty annoying charge attacks. try to take care
|
| of these guys first whenever fighting large groups of enemies.
|
'========================================================================
====='

.========================================================================
=====.
| sea neon
|
|------------------------------------------------------------------------
-----|
| stats | hp: 30 atk: 22
|
| | exp: 8 def: 19
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: ether - 1%
|
| | frost gem - 4%
|
| | blizzaga ring - 0.2%
|
|------------------------------------------------------------------------
-----|
| sea neons don't do much more than charge at you. just hit them a few
times |
| to get rid of them.
|
'========================================================================
====='

.========================================================================
=====.
| search ghost
|
|------------------------------------------------------------------------
-----|
| stats | hp: 45 atk: 21
|
| | exp: 10 def: 17
|
| |
|
| drops (defeated) | hp balls
|
| | mp balls
|
| | items: hi-potion - 2%
|
| | mega-potion - 1%
|
| | bright gem - 4%
|
|------------------------------------------------------------------------
-----|
| search ghosts don't have very many attacks. they charge at you and
flail |
| their arms, and they can also phase out and appear behind you. when
|
| defeated, they give out big hp balls.
|
'========================================================================
====='

.========================================================================
=====.
| duel: selphie
|
|------------------------------------------------------------------------
-----|
| not too much strategy here. you will get tech points if you can hit her
|
| weapon back at her (a jump rope i guess? apparently it is according to
|
| julie lee. thanks for the tip). other than that, just keep hitting her,
and |
| she'll go down in no time.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: sephiroth
|
|------------------------------------------------------------------------
-----|
| stats | hp: 1800 atk: 46
|
| | exp: 18000 def: 46
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| wow. yeah, this is the infamous last boss of final fantasy vii and now
he's |
| back, to challenge sora to a one-on-one duel to the death... er,
winning |
| the tournament, rather.
|
|
|
| sephiroth isn't a single strategy boss, so i'll break it up.
|
|
|
| when the battle begins, target him and keep it that way. he will get
many |
| hits on you during this phase (oh, it gets worse), so be ready to heal
for |
| every two or so hits you take (jump away and quickly heal while in the
|
| air). to attack sephiroth, jump at him (no glide) and use your
keyblade to |
| close the distance. if you glide towards him, it takes you longer to
pull |
| out your keyblade, and it's much easier for him to hit you. as you
close |
| the distance with your keyblade strike, finish up with a combo. this
may or |
| may not cause him to disappear. if he does, quickly jump out of the way
and |
| target him again.
|
|
|
| during this time, you'll also have to look out for his "power" attacks.
a |
| column of fire surrounds him, and if you're caught in it, you'll get
hit |
| once or twice. he uses it if you don't finish up a combo while
attacking |
| him, or if he blocks you with his sword. there's nothing to do other
than |
| heal after this onslaught. if you happen to hit him and interrupt him
|
| during this time, don't be surprised when he decides to use this attack
|
| again.
|
|
|
| when you start depleting his pink bar, he changes strategy a little.
you'll |
| know when this happens if he just stands there taunting you. when you
see |
| him teleport away, and not appear behind you, *very* quickly target him
and |
| superglide to him as he's saying "descend heartless angel" (for a
while, |
| everyone thought he was saying "sin harvest"; it's a shame, sin harvest
|
| sounds so much cooler). if you feel that you aren't going to make it in
|
| time, head instead to the other side of the arena and get an elixir
ready |
| to the point where it asks you who you are giving it to. as soon as
your mp |
| depletes and your hp reaches one, press the button to use the elixir.
this |
| refills everything, but sephiroth will probably hit you anyway. you
will |
| lose if you don't use an elixir or even just a potion and ether.
|
|
|
| also at this point in the battle, he starts teleporting a lot more, and
|
| running around, making it extremely hard to hit him, except when he's
using |
| descend heartless. it's easier to focus on avoiding the descend
heartless |
| attack if you don't attack him at all during this time except during
the |
| descend heartless attack. this gives you time to stay in the middle of
the |
| arena and easily be close to wherever he appears.
|
|
|
| when you start depleting his orange bar, he says something like, "come,
|
| power!" and the screen will darken. during this time, he is
invulnerable to |
| attack, and he hits you unmercifully. since it's extremely hard to pull
off |
| a curaga spell during this onslaught, use aeroga before or during it to
|
| lessen the damage. continuously hit the guard button and he won't even
|
| touch you (well, maybe once or twice, but that's not a problem if you
have |
| aeroga on). be ready to stop another descend heartless attack after
this |
| "come power" portion.
|
|
|
| when you get him to his yellow bar, he changes his attack pattern yet
|
| again. when green energy wells up around him, orbs appear, so try to
avoid |
| those. after he absorbs them, he summons meteors and is invulnerable to
|
| your attacks again. glide around sephiroth to avoid the several meteors
|
| that create shockwaves as they hit the ground. the meteors begin to
spin |
| around him, and they will probably hit you unless you're very lucky or
very |
| good. watch out for the giant meteor that appears above his head. when
it |
| starts to fall towards you, superglide away to avoid it. that ends this
|
| portion of the battle.
|
|
|
| at this point, you'll want to keep aeroga cast. he uses a spinning
tornado |
| attack at you, and it's pretty tough to dodge. you'll have to stay
|
| relatively close if you want to attack. it's best to attack right after
one |
| of these spinning attacks, but watch out for his teleport again, he
still |
| uses it, this time in conjunction with the tornado attack. using ars
|
| arcanum at this time can pretty much seal the battle, depending on your
|
| strength and mp remaining, and depending on sephiroth's life bar.
|
|
|
| this last part of the battle is actually a relief compared to the
descend |
| hartless / "come power" portion. just keep aeroga on, and heal as often
as |
| you are able, and you will finally win this frightening battle.
|
'========================================================================
====='

.========================================================================
=====.
| shadow (opening dream)
|
|------------------------------------------------------------------------
-----|
| stats | hp: 10 atk: 2
|
| | exp: 1 def: 2
|
| |
|
| drops (defeated) | hp balls
|
|------------------------------------------------------------------------
-----|
| shadows are the basic creatures that you will fight in kingdom hearts.
they |
| don't have a lot of hp, and they aren't very strong either. they tend
to |
| attack in large groups, and will sink into the floor sometimes. you
can't |
| hit them while they are in the floor. the only attack they seem to
possess |
| is a scratching attack. for now, they only drop hp balls, but later
they |
| drop munny, and items like potions and lucid shards.
|
'========================================================================
====='

.========================================================================
=====.
| shadow sora
|
|------------------------------------------------------------------------
-----|
| stats | hp: 120 atk: 27
|
| | exp: 150 def: 21
|
| |
|
| drops (defeated) | munny
|
| | items: mega-potion - 40%
|
| | elixir - 5%
|
|------------------------------------------------------------------------
-----|
| you'll encounter these clones of sora occasionally. they are able to
fly |
| around the room even before you get the glide ability, and they like to
|
| kick you a lot. defeating them shouldn't be too tough. if you get
kicked by |
| one, sora's munny will fly outward. you'll have to collect it again if
you |
| want it back.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: shark
|
|------------------------------------------------------------------------
-----|
| stats | hp: 200 atk: 22
|
| | exp: 100 def: 19
|
| |
|
| drops (defeated) | items: hi-potion - 4%
|
| | ether - 8%
|
| | mega-potion - 1%
|
|------------------------------------------------------------------------
-----|
| you don't even have to fight this battle, but you get some pretty good
|
| items and experience for it. when you leave the ship, you'll find that
the |
| shark is patrolling the area. he actually isn't that much of a boss.
just |
| stay away from his mouth and attack his side. if you can get him to
charge |
| at you and hit a wall, he'll be stunned for a precious few seconds, so
let |
| him have it! he'll go down in no time flat.
|
'========================================================================
====='

.========================================================================
=====.
| sheltering zone
|
|------------------------------------------------------------------------
-----|
| stats | hp: 90 atk: 22
|
| | exp: 20 def: 19
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: ether - 4%
|
| | frost gem - 8%
|
| | blizzaga ring - 1%
|
|------------------------------------------------------------------------
-----|
| these are just slow giant versions of the sea neons. they don't attack
|
| often, and when they do, it's easy to avoid. when defeated, they split
into |
| a bunch of sea neons. try not to touch their bodies either, as this
will |
| harm you. if you finish a sheltering zone with a fira attack, it won't
|
| split into sea neons, and you will get munny and mp balls.
|
'========================================================================
====='

.========================================================================
=====.
| soldier
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 8
|
| | exp: 3 def: 8
|
| |
|
| drops (defeated) | hp balls
|
| | munny
|
| | items: potion - 2%
|
| | spirit shard - 8%
|
| | protect chain - 1%
|
|------------------------------------------------------------------------
-----|
| soldiers are bigger than shadows, but you usually won't fight as many
at |
| one time as you did with shadows. these heartless attack by quickly
|
| dashing at you. you can block their attacks by swinging your keyblade
|
| right when they dash, and you will get tech points. aerial combos tend
|
| to work very well against them.
|
'========================================================================
====='

.========================================================================
=====.
| duel: tidus
|
|------------------------------------------------------------------------
-----|
| tidus is on a higher platform where you found the rope for the raft.
|
| fighting tidus is a little harder than his two friends. tidus likes to
jump |
| and swing his stick a lot, and it causes a lot of damage. try to avoid
|
| these assaults while getting attacks of your own in. aerial combos work
|
| well here, so you shouldn't have too much of a problem. try to get a
few |
| good combos in if you get behind him, especially if he starts to taunt.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: trickmaster
|
|------------------------------------------------------------------------
-----|
| stats | hp: 600 atk: 9
|
| | exp: 150 def: 9
|
| |
|
| stunned | hp balls
|
| |
|
| extinguish clubs | mp balls
|
| |
|
| drops (defeated) | items: ifrit's horn - 100%
|
|------------------------------------------------------------------------
-----|
| this will most likely be the toughest fight you have encountered thus
far. |
| the trickmaster is tall enough to be able to keep sora out of reach 50%
of |
| the time. goofy and donald will immediately swarm the trickmaster to
|
| attack. they will get hit often if they stay in close. if you feel they
|
| aren't strong enough, set their ai before the battle so that they don't
|
| attack as often.
|
|
|
| the trickmaster carries his fair share of powerful attacks. he can send
you |
| flying very far, and can take a lot of hp away.
|
|
|
| when the battle begins, you will have an easy time attacking him, so
take |
| this opportunity to deal some major damage. in compensation for his
|
| powerful attacks, the trickmaster will release hp balls every once in a
|
| while. when the trickmaster straightens out, you will find it difficult
to |
| hit him from the ground. climb atop the table and jump at him to do an
air |
| combo. every once in a while, he will keel over, giving you a fine
attack |
| opportunity. i didn't find magic too useful during this battle, and his
|
| sticks catch fire if you cast fire on him. you can cancel this out with
|
| blizzard. also, he may walk over to the fireplace to light his sticks
on |
| fire. when this occurs, you should try as hard as possible to put out
the |
| twin blazes because the trickmaster is now capable of shooting fire at
you. |
'========================================================================
====='

.========================================================================
=====.
| boss fight: ursula
|
|------------------------------------------------------------------------
-----|
| stats | hp: 900 atk: 22
|
| | exp: 1500 def: 19
|
| |
|
| drops (defeated) | thunder upgrade
|
| | ansem's report 3
|
|------------------------------------------------------------------------
-----|
| argh. yes, this is a really tough battle. start by casting aero on
sora. |
| one of the worst attacks of ursula's occurs when she opens her mouth
very |
| wide. immediately start swimming away from her using the mermaid kick,
|
| because she's about to suck you in. she also shoots bubbles at you,
which |
| are easier to avoid the farther away you are. also, she will zap you
with |
| energy beams every once in a while, but as you fight, you will begin to
|
| recognize what attack she's using. she uses the energy beams after she
|
| says, "time to teach you some respect!"
|
|
|
| there is a certain way you can easily defeat her, if you manage to get
|
| stuck behind her head. this is hard, considering she tries to face you
at |
| all times. the best time to get behind her is right after she shoots
the |
| energy beam from her mouth and gets tired. she won't follow your
movement |
| as she stops to take a breath. if you do somehow manage to get behind
her |
| head, good job, you just made this boss fight bearable. hit her as much
as |
| you can before you get unstuck, and you'll be a happy gamer. don't
worry if |
| you don't win the first time, as this is one of the toughest regular
bosses |
| in the game.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: ursula, flotsam & jetsam
|
|------------------------------------------------------------------------
-----|
| ursula stats | hp: 450 atk: 22
|
| | exp: 1000 def: 19
|
| |
|
| drops (defeated) | mermaid kick
|
|------------------------------------------------------------------------
-----|
| flotsam / | hp: 60 atk: 22
|
| jetsam stats | exp: 150 def: 19
|
| |
|
| drops (defeated) | --
|
|------------------------------------------------------------------------
-----|
| the two eels shouldn't be too much of a problem during this fight, and
you |
| can knock them out by hitting them enough. if you run out of mp in this
|
| battle, these guys are a good way to restore it. what you have to do in
|
| this fight to damage ursula is hit her cauldron with spells. just keep
|
| casting rapid fira spells on her pot until it backfires and hits her.
she |
| will be stunned for a little while, so you should use every last second
of |
| this opportunity to beat the crap out of her.
|
'========================================================================
====='

.========================================================================
=====.
| duel: wakka
|
|------------------------------------------------------------------------
-----|
| wakka is on the beach with his blitzball, and he's pretty easy to beat
too. |
| when the match starts, wait until he throws the ball, and hit it back
at |
| him, much like you may have done with darkside. when done correctly,
wakka |
| will sustain damage, and be stunned, giving you an opportunity to pull
off |
| a single combo on him. you also get 1 tech point for doing it. if he
jumps |
| in the air to chuck the ball at you ("take this!"), try to hit it back,
and |
| you will get 2 tech points.
|
'========================================================================
====='
.========================================================================
=====.
| wight knight
|
|------------------------------------------------------------------------
-----|
| stats | hp: 60 atk: 24
|
| | exp: 16 def: 20
|
| |
|
| drops (defeated) | hp balls
|
| | items: hi-potion - 2%
|
| | mega-potion - 0.5%
|
| | lucid gem - 1%
|
|------------------------------------------------------------------------
-----|
| these tall lanky creatures are rather hard to hit. they jump around a
lot |
| and block many of your attacks. they like to jump behind you and
attack, |
| and will often attack in the air. they do yield a lot of hp balls,
however. |
'========================================================================
====='

.========================================================================
=====.
| wizard
|
|------------------------------------------------------------------------
-----|
| stats | hp: 75 atk: 31
|
| | exp: 90 def: 24
|
| |
|
| drops (defeated) | mp balls
|
| | items: ether - 2%
|
| | shiny crystal - 2%
|
| | wizard's relic - 0.2%
|
|------------------------------------------------------------------------
-----|
| wizards are the opposite of defenders. they fly around the room casting
all |
| different types of magic at you. when they use thunder magic, they are
|
| impervious to attack, so watch out. they can also disappear and reform
|
| somewhere else. on rare occasions, they will drop donald's wizard's
relic |
| staff.
|
'========================================================================
====='

.========================================================================
=====.
| boss fight: world of chaos
|
|------------------------------------------------------------------------
-----|
| this strange floating ship is the giant series of battles between you
and |
| the end of the game. you'll have to systematically take down the ship
and |
| get your friends back. go after ansem first. he uses his staff to knock
you |
| away and shoot energy beams at you, but you should be fine if you just
keep |
| attacking. after you deplete his life bar, he protects himself with a
|
| heartless symbol, and sora flies into a portal.
|
|
|
| in the portal, attack the shadows that appear, and look for the giant
|
| floating nasty thing. attacking this will cause a black portal to
appear in |
| front of ansem. attack the weird blubbery things in front of it, then
fly |
| over to it again and enter. destroy the darkballs and the nasty thing
here |
| to release goofy.
|
|
|
| now the face has opened up, but you'll want to take care of the
blubbery |
| things under it first so that they don't distract you. ignore the
energy |
| and lightning damage, and attack the face, healing when necessary. you
get |
| 3000 exp for defeating the face. after that, it opens, and you can
enter a |
| new portal. destroy the invisibles here and the final nasty thing to
free |
| donald and blow up the face.
|
|
|
| that makes the shield around the core of the ship go away, but you'll
have |
| to take care of more blubbery things before you can commence attacking.
the |
| mound of blubber with the jack-o-lantern face is your target. attack it
|
| until it implodes. or explodes. or whatever.
|
|
|
| ansem is no longer protected by the heartless shield, so go attack him
|
| again. this is the last portion of the battle. just watch out for the
|
| incredible amount of lasers and he falls fast. you get a generous (but
|
| rather pointless) 20,000 exp for winning the battle.
|
|
|
| if you really are having trouble (my strategy is assuming that you beat
|
| sephy), try using more summons, more magic, or more items. give it your
|
| all! it's the last battle after all. if you're really stuck, i suggest
|
| leveling up more and getting better equipment. good luck!
|
'========================================================================
====='

.========================================================================
=====.
| wyvern
|
|------------------------------------------------------------------------
-----|
| stats | hp: 135 atk: 31
|
| | exp: 65 def: 24
|
| |
|
| drops (defeated) | hp balls
|
| | items: hi-potion - 2%
|
| | elixir - 0.5%
|
| | power crystal - 2%
|
|------------------------------------------------------------------------
-----|
| wyverns typically hover just out of your reach, or over pits that you
don't |
| want to fall into. they will try to ram and dive bomb you, but they
aren't |
| too much of a threat compared to the other monsters in hollow bastion.
|
'========================================================================
====='

.========================================================================
=====.
| yellow opera
|
|------------------------------------------------------------------------
-----|
| stats | hp: 24 atk: 15
|
| | exp: 3 def: 12
|
| |
|
| drops (defeated) | mp balls
|
| | munny
|
| | items: ether - 1%
|
| | thunder shard - 8%
|
| | thundara ring - 0.5%
|
|------------------------------------------------------------------------
-----|
| this third type of wizard will cast, you guessed it, thunder spells at
you. |
| they aren't much different from their red or blue cousins, so you
shouldn't |
| have too much trouble with them at this point.
|
'========================================================================
====='

o========================================================================
=====o
\ 19. 'simple and clean' lyrics
[lrcs] /
o======================================================================
===o

there's nothing like a little j-pop, huh?

simple and clean


written by utada hikaru
-----------------------

you're giving me too many things


lately you're all i need
you smiled at me and said,

don't get me wrong i love you


but does that mean i have to meet your father?
when we are older you'll understand
what i meant when i said "no,
i don't think life is quite that simple"

*when you walk away


you don't hear me say please
oh baby, don't go
simple and clean is the way that you're making me feel tonight
it's hard to let it go

the daily things that keep us all busy


are confusing me
that's when you came to me and said,

wish i could prove i love you


but does that mean i have to walk on water?
when we are older you'll understand
it's enough when i say so
and maybe some things are that simple

repeat*

**hold me
whatever lies beyond this morning
is a little later on
regardless of warnings the future doesn't scare me at all
nothing's like before

repeat*
repeat**
repeat**

o========================================================================
=====o
\ 20. version history
[vrhs] /
o======================================================================
===o

0.1 - (9-24-02)
-completed the story section
-worked on the characters section
-finished the controls section
-started the weapons section
-wrote the 'simple and clean' lyrics
-the walkthrough goes up through wonderland.
-i have a lot of work to do. :p

0.2 - (9-29-02)
-added new ascii art at the top
-added new summon spells section (i haven't started it yet)
-added the gummi ship builder section (haven't started this either)
-i added part of the coliseum to the walkthrough and touched up a
few
mistakes, especially in traverse town. the coliseum section needs
work,
and i need to wait for a new ps2 (mine is broken) to touch up the
section.
-i realized that munny doesn't start with a capital letter, so i
went
through the document and fixed that.
-finished the magic section
-finished the items section
-finished the weapons section

0.5 - (10-22-02)
-added more to the characters section; i took descriptions from the
game
-completed the insanely detailed synthesis shop section. check it
out!
-completed the ability section
-added more to the items section (it wasn't complete after all)
-finished the dalmatians section
-implemented the perfectionist's challenge section

0.6 - (12-08-02)
-i added a lot to the walkthrough, and i'm sure you'll find it much
less
confusing
-i added many new lists after the walkthrough, and i also touched
up a
few others
-deleted the perfectionist's challenge section... i didn't like it
-deleted the character section... for now

0.9 - (2-24-03)
-i'm really almost done this time.
-finished the accessories section
-finished the summons section
-finished the mushrooms section
-finished the enemies section
-completed an enormous chunk of the walkthrough and touched up some
other
parts

final - (2-28-03)
-finished the walkthrough
-finished the blueprint locations section
-i'm done... my first walkthrough ever.

final - (9-1-05)
-apparently i'm dyslexic. changed many instances of "left" to
"right," or
vice versa
-capitalized items in the strategy
-fixed borders
-added more to the boss strategies (check 'em out!)
-fixed... other stuff... like uh, appendixes and added some other
stuff... shut up i forget.
-------------------------------------------------------------------------
------
thanks
to----------------------------------------------------------------------
-------------------------------------------------------------------------
------
disney and square. you guys are awesome.

utada hikaru. i love your song!

sbmacias, thanks for the idea to put a section on summons in.

testaalt, thanks for donald's list of weapons, it saved me some time. :)

michael crisefi, thanks for the tip on the torches in the coliseum.

sonojimmy for the info on leveling.

brady games kingdom hearts guide for the info on the enemies.

do, however, feel free to print out the guide, but just don't sell it or
rip it
off, or whatever.

i'd like to thank the following sites for hosting and support:

www.gamefaqs.com
www.gamespot.com
www.robsgaming.com
www.pregaming.com
www.gamestats.com
www.rpgdreamers.com
www.ign.com
www.cheatplanet.com

peace.

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kingdom hearts: faq/walkthrough by azurekay

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