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dragon quest viii: journey of the cursed king: faq/walkthrough by azurekay

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| author: a i e x
|
| began: november 15th, 2005
|
| completed: december 10th, 2005
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
sometimes it's nice to just sit back and enjoy a traditional rpg.
dragon
quest viii offers us just that, plus a nice demo of final fantasy xii
to boot.
it's a great package that we have here and many have been waiting a
long time
for this game to hit north american shores, so without further ado, let
us
begin the game. i hope you enjoy dragon quest viii, and this
walkthrough too!
______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || ct.ts || table of contents ||
ct.ts || |
|_||_______||____________________________________________________||
_______||_|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| - table of contents.....................ct.ts
|
| - character introduction................ch.00
|
| - hero.............................ch.01
|
| - yangus...........................ch.02
|
| - jessica..........................ch.03
|
| - angelo...........................ch.04
|
| - walkthrough...........................01.00
|
| - prologue.........................01.01
|
| - farebury.........................01.02
|
| - farebury region..................01.03
|
| - waterfall cave...................01.04
|
| - farebury.........................01.05
|
| - alexandria region................01.06
|
| - alexandria.......................01.07
|
| - tower of alexandria..............01.08
|
| - alexandria region................01.09
|
| - port prospect....................01.10
|
| - ferry............................01.11
|
| - pereguin quay....................01.12
|
| - maella region....................01.13
|
| - simpleton........................01.14
|
| - maella abbey.....................01.15
|
| - ruined abbey.....................01.16
|
| - maella abbey.....................01.17
|
| - kingdom of ascantha..............01.18
|
| - ascantha.........................01.19
|
| - wisher's peak....................01.20
|
| - pickham region...................01.21
|
| - pickham..........................01.22
|
| - pickham region...................01.23
|
| - swordsman's labyrinth............01.24
|
| - pickham region...................01.25
|
| - kingdom of trodain...............01.26
|
| - trodain castle...................01.27
|
| - beneath ascantha.................01.28
|
| - land of the moles................01.29
|
| - mole hole........................01.30
|
| - treasure hunt....................01.31
|
| - ocean............................01.32
|
| - baccarat region..................01.33
|
| - baccarat.........................01.34
|
| - chateau felix....................01.35
|
| - northwest isle...................01.36
|
| - kingdom of argonia...............01.37
|
| - argonia..........................01.38
|
| - hunting grounds..................01.39
|
| - argonia..........................01.40
|
| - dark ruins.......................01.41
|
| - arcadia region...................01.42
|
| - arcadia region...................01.43
|
| - rydon's tower....................01.44
|
| - arcadia..........................01.45
|
| - blizzard peaks...................01.46
|
| - orkutsk..........................01.47
|
| - herb grotto......................01.48
|
| - marta's cottage..................01.49
|
| - treasure hunt....................01.50
|
| - desert...........................01.51
|
| - dragon graveyard.................01.52
|
| - savella cathedral................01.53
|
| - pirate's cove....................01.54
|
| - isolated plateau.................01.55
|
| - empycchu.........................01.56
|
| - world of darkness................01.57
|
| - dark empycchu....................01.58
|
| - godbird's eyrie..................01.59
|
| - treasure hunt....................01.60
|
| - tryan gully......................01.61
|
| - high priest's residence..........01.62
|
| - neos.............................01.63
|
| - troll's maze.....................01.64
|
| - black citadel....................01.65
|
| - orb hunting......................01.66
|
| - the end [final boss].............01.67
|
| - sidequests & minigames [incomplete]...02.00
|
| - casinos..........................02.01
|
| - princess minnie's castle.........02.02
|
| - additional info..................02.03
|
| - shop inventory........................03.00
|
| - farebury.........................03.01
|
| - alexandria.......................03.02
|
| - port prospect....................03.03
|
| - pereguin quay....................03.04
|
| - simpleton........................03.05
|
| - ascantha.........................03.06
|
| - pickham..........................03.07
|
| - west trodain church..............03.08
|
| - princess minnie's castle.........03.09
|
| - baccarat.........................03.10
|
| - peddler's tent...................03.11
|
| - argonia..........................03.12
|
| - argonia bazaar...................03.13
|
| - arcadia..........................03.14
|
| - orkutsk..........................03.15
|
| - desert chapel....................03.16
|
| - savella cathedral................03.17
|
| - empycchu.........................03.18
|
| - dark empycchu....................03.19
|
| - tryan gully......................03.20
|
| - neos.............................03.21
|
| - character skillsets...................04.00
|
| - hero.............................04.01
|
| - yangus...........................04.02
|
| - jessica..........................04.03
|
| - angelo...........................04.04
|
| - item list.............................05.00
|
| - equipment list........................0a.00
|
| - accessories......................0a.01
|
| - armour...........................0a.02
|
| - axes.............................0a.03
|
| - boomerangs.......................0a.04
|
| - bows.............................0a.05
|
| - hammers..........................0a.06
|
| - headgear.........................0a.07
|
| - knives...........................0a.08
|
| - scythes..........................0a.09
|
| - shield...........................0a.10
|
| - spears...........................0a.11
|
| - staves...........................0a.12
|
| - swords...........................0a.13
|
| - whips............................0a.14
|
| - alchemy list..........................0b.00
|
| - bestiary..............................06.00
|
| - normal enemies...................06.01
|
| - boss monsters....................06.02
|
| - geyzer......................06.a1
|
| - khalamari...................06.a2
|
| - tortured soul...............06.a3
|
| - trap box....................06.a4
|
| - don mole....................06.a5
|
| - soul mole...................06.a6
|
| - argon lizard................06.a7
|
| - great argon lizard..........06.a8
|
| - dark ruins boss.............06.a9
|
| - dark ruins boss.............06.b0
|
| - evil girl...................06.b1
|
| - captain crow................06.b2
|
| - red horn....................06.b3
|
| - blue fang...................06.b4
|
| - empryea.....................06.b5
|
| - gemon.......................06.b6
|
| - evil sir leopold............06.b7
|
| - neos boss...................06.b8
|
| - servant of darkness.........06.b9
|
| - statue of hero..............06.c0
|
| - statue of yangus............06.c1
|
| - statue of jessica...........06.c2
|
| - statue of angelo............06.c3
|
| - megalodon...................06.c4
|
| - ruin........................06.c5
|
| - lord of darkness............06.c6
|
| - final boss..................06.c7
|
| - final fantasy xii demo................f1.00
|
| - controls.........................cn.tr
|
| - walkthrough......................f1.00
|
| - introduction................f1.01
|
| - choosing a scenario.........f1.02
|
| - the phon coast..............f1.03
|
| - the stilshrine of miriam....f1.04
|
| - characters.......................f2.00
|
| - the phon coast.................f2.a0
|
| - vaan........................f2.a1
|
| - basch.......................f2.a2
|
| - penelo......................f2.a3
|
| - the stilshrine of miriam.......f2.b0
|
| - ashe........................f2.b1
|
| - fran........................f2.b2
|
| - baltheir....................f2.b3
|
| - item list........................f3.00
|
| - magic list.......................f4.00
|
| - white magic.................f4.01
|
| - black magic.................f4.02
|
| - time magic..................f4.03
|
| - green magic.................f4.04
|
| - bestiary.........................f5.00
|
| - the phon coast..............f5.01
|
| - the stilshrine of miriam....f5.02
|
| - legal & copyright.....................le.al
|
| - credits & thanks......................cr.ds
|
|
_______________________________________________________________________
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|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || ch.00 || character introduction ||
ch.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+-- hero -----------------------------------------------------------


ch.01 --+

hero is the silent protagonist you may be oh-so familiar with from so
many
rpgs in the past. as you know the idea behind the silent protagonist
is that
without giving the character a personality, it's easier to relate with
him
(somehow.) personally i'm not a big fan of this particular philosophy,
but it
certainly doesn't detract from the game or anything. the story behind
hero as
far as the player is concerned without going too deep is that he was a
guard
at the castle where trode was king. on the day that the castle was
attacked
by dhoulmagus both king trode and princess medea were saved from death
by the
power of the magic circle. hero however was just as vulnerable as
anyone
else, yet he survived with no ill effects. the reasons for this are
subject
to great mystery throughout the game's story. overall hero seems to be
just a
nice guy who is accompanying trode not only because it's his job, but
because
it's the kind of thing he'd probably be doing anyway just to help out.

+-- yangus ---------------------------------------------------------


ch.02 --+

yangus' tale is not revealed to the player right away. at first it


seems like
he is merely a traveler accompanying them on their journey. before
long it
becomes evident that yangus wasn't always the nice guy he appears to be
now.
at the beginning of the journey, hero was the only one accompanying
trode and
medea. as they crossed a bridge one day yangus the thief jumped out
and
demanded all their money. due to his inept handling of the situation
yangus
ended up hanging off the bridge for dear life. while trode was content
to
leave him be, hero was nice enough to pull yangus up and save his life.
from
that point on yangus pledged to follow hero (not trode) and assist him.

+-- jessica --------------------------------------------------------


ch.03 --+

jessica is the first of two party members not present at the beginning
of the
game. it's not until the party completes the tower of alexandria and
meets
her in port prospect that she actually joins up with the party. she is
part
of a high ranking family (the albert family) which owns a mansion in
alexandria however she has never bought into all the family tradition
mumbo
jumbo. when a family crisis has her setting off on a quest for revenge
against the evil dhoulmagus her mother expels her from the family
entirely,
saying that revenge is not something that she should seek. with
nowhere else
to turn jessica joins the party with the common goal of defeating
dhoulmagus.

+-- angelo ---------------------------------------------------------


ch.04 --+

angelo is the fourth and final party member you will recruit. he lives
at the
maella abbey along with his brother marcello. both of them are orphans
who
were raised by the abbot at the abbey from a young age. marcello is in
a
position of respect at the abbey while angelo is known more as a
troublemaker,
neither of them have gotten along too well in the past. when angelo
requests
help from the party to determine the identity of an evil "jester-ish"
presence
at the abbey and this of course leads to some serious problems.
inevitably
angelo, like jessica, isn't exactly welcome at his home anymore and
chooses to
live his vagabond life with hero and the other hunting dhoulmagus.
_______________________________________________________________________
_______

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || 01.00 || walkthrough ||
01.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

_____
(, / )
_/__ /
/
) /
___________________________________
+-- (_/ rologue -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 01 | search |
01.01 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+-------|
| item checklist |
none...........................................n/a |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
choose to create a new adventure log and enter the name of your main
character. there is no default name i'm sorry to say, so it's all up
to your
creative mind to come up with something fitting. personally i like the
name
alex, but then again i may be a little biased. once you have a name
for your
character, save your game on the memory card and get ready to start.

after yangus is done talking then you have control of your characters.
stand
up and familiarize yourself with your surroundings and the controls.
you can
lift and smash those barrels in front of you using the x button, but
there's
nothing inside of them. speak to yangus now, neither he nor trode
seems to be
able to find the princess. just as they're scanning the area trying to
find
her, a few slimes jump out from the bushes and attack you!

this is your chance to get acquainted with the battle system. the
fight is
about as easy as they come. the battle interface is relatively simple,
you've
got your fight, flee, intimidate and tactics options. the tactics
option
allows you to choose how your party members will act (they control
themselves.) if you really want to take control of your other party
members
then simply choose tactics and then the "follow orders" option. to
defeat the
slimes simply choose fight and then attack every turn and they'll go
down
almost immediately. the fight will be over before you know it.

following the battle the "princess" shows up. the princess as it turns
out is
actually a horse. at least it's a nice horse. trode takes the reigns
and
rides it back to town along with hero and yangus while the opening
credits
roll. they all make their way back to the town of farebury.
_______________________________________________________________________
_______

________)
(, /
/___,
) /
___________________________________
+-- (_/ arebury ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 01 | search |
01.02 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | 4 gold
pieces..................................|_| |
| | holy
water.....................................|_| |
| | plain
clothes..................................|_| |
| | chimaera
wing..................................|_| |
| | cypress
stick..................................|_| |
| | antidotal
herb.................................|_| |
| | cypress
stick..................................|_| |
| | medicinal
herb.................................|_| |
| | antidotal
herb.................................|_| |
| | 3 gold
coins...................................|_| |
| | 5 gold
coins...................................|_| |
| | antidotal
herb.................................|_| |
| | medicinal
herb.................................|_| |
| | 10 gold
coins..................................|_| |
| | leather
shield.................................|_| |
| | 8 gold
coins...................................|_| |
| | plain
clothes..................................|_| |
| | 20 gold
pieces.................................|_| |
| | medicinal
herb.................................|_| |
| | pot
lid........................................|_| |
| | seed of
defence................................|_| |
| | medicinal
herb.................................|_| |
| | 2 gold
coins...................................|_| |
| | 4 gold
coins...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
welcome to the quiet town of farebury. upon arriving in the town trode
explains that their goal is to locate dhoulmagus, the one who
transformed them
both into a horse and a... gremlin thing. tell trode that you would be
happy
to help him locate rylus. speak to yangus and then you'll be off.
follow my
instructions carefully if you want to find the items in this area.
note that
all compass directions given are based on the map that you can open up
with
the square button. the map is fairly helpful, use it often. let's
start
exploring the town. near where you begin there are a couple of stands,
one of
them is a shop where you can buy some items if you want. when you have
then
turn around and go in the opposite direction through the large arch
where you
should find a burned down building. beside it is the inn and beside
the front
door of the inn are a couple of barrels. smash them both with the x
button,
one of them contains 4 gold pieces. now go into the inn next door and
head
upstairs. examine the cabinets here to find a holy water and a set of
plain
clothes. open the chest to get a chimaera wing. there are a couple
more
cabinets in here as well that hold a cypress stick and nothing at all.
notice
there are a couple of bags hanging from the wall, reach into them to
get an
antidotal herb and a medicinal herb. now you can leave the inn finally.

edit: there is a back door to the inn. go through the back door and
reach
into the hanging bag beside the counter to find a total of 3 gold coins.

across from the inn you'll find the armour shop which sells quite a few
pieces
of equipment better than the stuff you're wearing, but whether you can
afford
it is an entirely different story. enter the house just north of the
armour
shop and break the barrels in there to receive 5 gold coins. examine
one of
the cabinets to get an antidotal herb. leave the home and go north,
there is
a set of stairs here which you can climb up. head east at the top of
the
stairs and break the pot near the tavern to acquire a medicinal herb.
behind
you is the back entrance to the bar. go through it and break the
barrels to
tavern's back entrance until you hit a wall. beside you should be a
well.
examine it to jump down. you'll find a chest down here with a leather
shield.

turn around and go back a few steps west of the wall to find a door
leading
south into another house (not the one directly beside the well, that
one's
locked.) in this house you can break the pots to get 8 gold coins.
also
check the cabinets in the adjacent room to get some plain clothes.
forget the
tavern for now, the house you want is just south of the tavern and just
west
of the weapons shop. the pots contain nothing but one of the cabinets
hides
20 gold pieces. now go into the weapons shop and take a look at the
merchandise, wishing you could afford some of those better weapons.
you may
have noticed a couple of chests behind the counter, well there is
indeed a
back door to this store. unfortunately when you go around to that side
you'll
be dismayed to learn that both chests are locked. speaking to the
shopkeeper
from that side will get you a couple of pointers about the game
depending on
whether you give a yes or no answer to the question that he asks you.

southeast of the weapons shop is the church. churches are where you go
to
save the game. speak to the woman near the entrance and choose
confession to
save your game. don't leave yet however, go into the back room and
break the
pot to get a medicinal herb. there's a room even beyond this one with
a
cabinet containing pot lid and a locked chest. you can climb up to the
bell
tower if you wish but there isn't much of interest up there. leave the
church
and check around behind it. there are a couple of sneakily hidden pots
there,
one containing seed of defence. head back to the east side of this
upper
area, on the other side of the house there are three barrels, two
contain 2
gold coins and a medicinal herb. that covers the vast majority of the
items,
now it's time to proceed with the main game. make your way to the
tavern.

approach the man sitting at the bar and a scene will take over
automatically.
this is where you meet the fortune teller kalderasha. his house was
the one
that burnt down, and according to him, old man rylus (the man you are
looking
for) with it. just as you get close someone bursts into the tavern
screaming
that a monster is attacking the town. leave the bar and go down the
stairs.
run back to where you, yangus and trode first came into town. turns
out that
trode himself is actually the monster. the townsfolk just won't accept
him
and the party has no choice but to leave the area. tell trode that you
did
manage to find master rylus and that he has unfortunately passed on.

just as they are about to leave, a young girl approaches telling them
to wait.
she says she had a dream last night that a group of people including a
strange
create came to town and had the power to grant wishes. she introduces
herself
as the daughter of the fortune teller. she wants to speak to you
further but
you'll first have to join her at her home. head up to the second level
of
town and head back to the well. the door beside it which was locked
before is
now open, head through it to find the girl. don't speak to her right
away,
instead check the cupboards in the back to find 4 gold coins. now go
back and
speak to the girl. first of all, she wishes to tell you her story.

once again she is the daughter of the great kalderasha, the fortune
teller you
met in the tavern earlier. her father was a great fortune teller at
one point
however he lost his abilities not too long ago, most likely due to the
glass
ball her now uses instead of a crystal ball. before she can say
anything else
her father enters the house, in an angry mood. her request is that you
find a
new crystal ball for him so that he can regain his power. another part
of her
dream is that there is a crystal ball hidden inside a nearby waterfall
cave.
obviously that's going to be your next destination. leave the town
through
the large gates at the northwest corner. trode brings up a fairly good
point.
despite the pointlessness of this little fetch quest, if the fortune
teller
got his power back perhaps he could help them find the man who invoked
the
curse. your final task is to head for the inn and spend the night
there. in
the morning take the southern exit out of town. it's time to find that
cave.
_______________________________________________________________________
_______

________)
(, /
/___,
) /
___________________________________
+-- (_/ arebury region --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 01 | search |
01.03 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | seed of
life...................................|_| |
| | boxer
shorts...................................|_| |
| | 82 gold
coins..................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~
there is treasure to be found on the world map, but it's not without
its
dangers. while dragon quest viii does employ a system of random
encounters
you will still randomly come across visible enemies on the map, and for
the
most part these enemies are much more difficult than the encounters so
at this
point in the game you should be avoiding them. here's an example.
take the
northwestern exit out of town, or go around the west side of town from
the
world map. from the west side of the town head north through the
trees. as
you make your way up quite a long distance, eventually as you approach
the
edge of the map you'll see a crazy axe-wielding dinosaur. this enemy
will
kill you in a single hit if you encounter it, but he runs slow so it's
fairly
easy to avoid. just northeast of this dinosaur is a treasure chest
containing seed of life which is why you came up here. get the item
and then
head back down to farebury. there's still a few more treasures to find.

fortunately while exploring the map it really gives you a chance to


increase
your levels. as you level up out here you will undoubtedly gain some
skill
points for your characters. skill points must be allocated into
specific
skills with different weapons, and in turn start increasing your
proficiency
with that weapon or trait. you can focus almost all of your skills
into a
single equipment type, or you can spread it out if you want. i tend to
focus
on sword techniques for hero and scythe techniques for yangus. anyway
take
the northwestern exit out of town, then follow the path going west for
quite a
long time. when you reach a fork in the road continue going west until
you
eventually hit a broken bridge. from there follow the edge of the
cliff north
and as you go around past the trees you should be able to catch a
glimpse of a
treasure chest between two trees. the chest contains boxer shorts, a
new
piece of armour equip-able by yangus. once again let's head back to
farebury. rest up at the inn and grab some healing items if you want.
by
this point there's a good chance you can afford a new weapon as well.

head south from the town and follow the road exactly. before long it
will
take you to a fork in the path. make a left at the fork and follow
this path
now for quite a ways until you reach another fork. at that point you
will be
able to see a large red tree ahead of you which kind of stands out from
the
rest. southeast of this tree there is a treasure chest near the wall
which
has 82 gold coins inside of it. that's the last treasure chest to be
found
here on the map, you can head back to town now if you want or go to the
waterfall cave directly from here (which is far to the west then south.)

reaching the waterfall cave when coming from farebury is fairly easy.
just
head south from the southern exit along the path until you reach the
fork.
continue in the same direction this time rather than turning and soon
enough
you will come to the waterfall cavern. leave trode behind and head
inside.

update (submitted by viviamoru): hello it has been a pleasure reading


your
dragon quest viii walkthrough/faq. i just wanted to meantion that
before
you enter the waterfall cave, there is a road around behind the cave
that
leads to a house ontop of the cave. inside there is a man who sends
you
on a quest to retrieve a tool bag for him. it is near the one and only
tree with red leaves on it. once you get back to him in his house, he
gives
you 8 plain cheese and there is a seed of agility in a bag on his wall.
_______________________________________________________________________
_______

__ __)
(, ) | /
| /| /
|/ |/
___________________________________
+-- / | aterfall cave ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 05 | search |
01.04 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of waterfall
cave..........................|_| |
| | chimaera
wing..................................|_| |
| | medicinal
herb.................................|_| |
| | leather
hat....................................|_| |
| | copper
sword...................................|_| |
| | crystal
ball...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
welcome to the first dungeon of dragon quest viii. i would recommend
you
level up at least to level four or five and purchase the two weapon
upgrades
for both hero and yangus before entering this cave. how you want to
prepare
is still up to you of course. begin by heading east along the path lit
by
torches. it will curve and come to a fork before too long. open up
the chest
here to find a map of waterfall cave. the path branch you want to take
is the
one going to the right. there is a thin path leading you along through
the
water in this area. take the path which branches off to find not one,
not
two, but three treasure chests containing chimaera wing, medicinal herb
and
leather hat. continue along this path beyond this large room until you
hit
another fork. going left just takes you back to the cave's entrance so
make a
right . proceed forward and down the stairs to the lower level.

the path here opens up into a large room but there is nothing to be
found in
there. keep going until you reach the edge of the room where some
little
fellow is standing guard. speak to this thing and tell him that you
are brave
enough to fight. for showing your bravery he lets you pass through
without
indecent. if you'd like to test your skills anyway, speak to him again
and
you can trigger a battle. the hammerhood is only slightly stronger
than
normal enemies with twice as much health. his charge up attacks can do
15-18
damage but he'll be dead before he can get any more than one of them
out.
it's worth fighting him for the experience and to add to your enemy
list.

just past the hammerhood is another fork in the path. this time you'll
want
to make a left. follow the path and speak to the little slime, tell
him you
believe him for a little tip. at the end of the path there is indeed a
treasure chest, it contains a copper sword which is a great new weapon
if you
didn't upgrade in farebury, and the exact same one you're wearing if
you did.
turn around and go back in the opposite direction. head straight at
the fork
when you reach it and descend down to the third level. here it's just
a
straight road to the crystal ball. when you reach out to try and take
it
however, geyzer, the master of the waterfall will jump out. tell him
that the
crystal ball belongs to you and then the battle against geyzer will
begin.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| geyzer | habitats: waterfall cave
|
|-------------------------------------
+--------------------------------------|
| drop [common]: seed of strength | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family..................... aquatic | a bitter and vengeful merman
who |
| number......................... 261 | has long since sought the
fortune |
| hit points..................... 173 | teller responsible for dropping
a |
| magic points.................... 20 | crystal ball on his head.
|
| experience..................... 107 |
|
| gold........................... 108 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| boss battles in this game are not easy, and unlike other games you
won't |
| usually find a save point right before you battle them. you won't
have |
| your hand held here so it's your job to be prepared. personally i
was |
| level seven when ii fought the boss but i imagine level six would do.
|
| make sure both of your party members have a couple of medicinal herbs
on |
| them, and that's on their person, not in the bag where they can't
access |
| them in battle. they should also be equipped with the best weapons
and |
| the best armour that you can afford at this point in the game.
|
|
|
| the geyzer is a reasonable first boss that will provide a bit of a
|
| challenge. he has three attacks that he uses randomly. the first is
an |
| attack called cursed mist which targets both of your characters. any
|
| characters that it hits will become cursed, meaning they will not be
able |
| to act for a turn and possibly more. fortunately hero usually evades
it, |
| and so does yangus from time to time. the second attack is just a
normal |
| swipe from the monster's tail which does about fifteen damage. the
final |
| attack is called sizz. it is a blast of fire which hits both your
|
| characters for about 10 - 15 damage each. that about covers what the
boss |
| is capable of doing to you. to defeat him you should stick with
normal |
| attacks for the most part and use healing items when necessary. i
had |
| nothing for yangus (since i'm working up the scythe skills) but hero
had |
| learned dragon slash by this point, but i found it extremely
ineffective |
| against the boss (his normal attack did even more damage.) so as i
said |
| before, use normal attacks and healing items and you'll do just fine.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
following the battle geyzer determines that you are not in fact the
owner of
the crystal ball. he speaks of a castle trodain and a lone survivor
who set
off on a quest. you were that survivor! whatever this means is
unknown to
you of course but regardless, geyzer is now willing to give up the
crystal
ball so that's one good thing. if you try to use your chimaera wing
right now
it won't work, it never does while you're indoors. you'll have to
travel back
out of this cave on your own. that is of course unless hero has
learned the
evac spell which takes you directly out of dungeons, check your field
magic
skills to see if you have it and if you do, use it. now get back to
farebury.
_______________________________________________________________________
_______

________)
(, /
/___,
) /
___________________________________
+-- (_/ arebury ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 07 | search |
01.05 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+-------|
| item checklist |
none...........................................n/a |
|-----------------------+--------------------+---------------
+---------------|
| enemies | n/a | n/a | n/a
|
|_______________________|____________________|_______________|
_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
save your game at the church when you arrive in farebury. once you've
done
that, enter valentina's house and speak to her father. he is unhappy
that you
brought back the crystal ball. he says that no one understands why he
threw
it away, and he will just throw it away again or smash it to pieces.
before
he can do so however, valentina enters the room saying she knows what
happened, and she does not blame him for the death of her parents. she
only
wishes to see him return to his original glory as a great fortune
teller.

get up the next morning and head downstairs. kalderasha has returned
the
crystal ball back to where it belongs. now to thank them he will make
a
vision. he sees a jester passing through the southern checkpoint, the
same
jester who murdered master rylus. it was dhoulmagus himself! speak to
kalderasha again to learn that he is headed south, and there is a small
village in that direction called alexandria, that is your next
destination.
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ lexandria region -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 07 | search |
01.06 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | slime
earrings.................................|_| |
| | 100 gold
coins.................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
leave farebury through the southern exit and begin following the path
as it
leads you south. when you come to the fork, make a left. you don't'
want to
go down toward the waterfall cave again. before long this path also
forks in
two directions. when this occurs you'll want to head south and cross
the
large bridge. once on the other side you will be in alexandrian
territory.

make a right turn immediately when you get to the other side of the
bridge and
go up the hill, then turn to face north. along the edge of the cliff
you
should be able to spot a treasure chest which contains slime earrings.
get
back on the path again and follow it past the arch leading to the town
of
alexandra, we'll get there in a moment. take a few more steps east and
then
head north when you get to the other side of the town. go all the way
north
until you hit a cliff overlooking the water, nearby on the edge of the
cliff
locate the lone chest containing 100 gold coins. now that you've got
this
treasure, turn around and backtrack toward the small village of
alexandria.
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ lexandria --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 08 | search |
01.07 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | medicinal
herb.................................|_| |
| | 11 gold
coins..................................|_| |
| | holy
water.....................................|_| |
| | chimaera
wing..................................|_| |
| | 8 gold
coins...................................|_| |
| | plain
cheese...................................|_| |
| | wayfarer's
clothes.............................|_| |
| | moonwort
bulb..................................|_| |
| | 18 gold
coins..................................|_| |
| | seed of
magic..................................|_| |
| | jessica's
letter...............................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
upon entering the town of alexandria you are attacked immediately by
two small
children. the battle ends the second you choose the attack command
however as
an old woman appears to scold them for attacking the travelers. she
says you
are free to wander around the town, they've had some troubles lately
but it is
still a beautiful place. if you need to rest, the inn is located over
on the
east side of town (it's marked on your map anyway.) now if you're
ready,
let's begin searching this quaint little village for all its treasures.

to start you can visit the shops which are just ahead of the entrance,
they're
quite hard to miss. both weapons and armour can be upgraded here for a
hefty
price, just get what you can afford now and save the rest for later.
enter
the house directly on your right when you come into the village. smash
the
two pots beside the sink to find a medicinal herb. examine the
cupboards as
well to get 11 gold coins. leave this house and head across the bridge
to the
east. you should see a couple of pots beside one of the houses, break
them to
get a phail of holy water. inside the house beside these pots you'll
find a
chimaera wing in the cupboard. that about covers what you can find
before
going up to the mansion, head to the church and save your game there
before
you do anything else. when you're ready proceed north up toward the
mansion.

if you arrive at the mansion at night the guard will not let you in.
solve
that problem by staying overnight at the inn, when you come out the
next day
it will be morning. go into the mansion and enter the hall on your
left.
head up the hall and go left again into the kitchen, break the two pots
to get
8 gold coins and plain cheese. return to the front hall and go up the
large
set of stairs. enter the room on the left side and open the cabinets
to find
some wayferer's clothes. ascend the stairs to the room above and break
the
barrels to get a moonwort bulb, 18 gold coins, and seed of magic. back
on the
previous floor those two kids you met earlier are blocking a door and
will not
let you through. the solution is up here in the attic. after breaking
the
barrels you will reveal a small mouse-sized hole in the wall. examine
it and
choose to send munchie through it. now you will have control of the
mouse.

you can explore this area as the mouse but there isn't much to find.
locate
the stairs going down and hop down the steps. it will show you a
letter
sitting on top of the desk. run over toward the desk (and press either
x or
circle to do a funny mouse roll) and use the tilted broom to climb up
and get
on top of the desk. press the x button to acquire jessica's letter and
then
climb back up the stairs. you'll notice they are too tall to get back
up.
the solution is to run up the sloping edge that runs parallel to the
steps.
head back through the little mouse hole and reunite with the hero again.

the letter is from a woman named jessica. she does not know who will
find the
letter, but she explains that she is going to the tower of alexandria
and will
not return until her brother's death has been avenged. this is a
pretty good
sign that the tower of alexandria is going to be your next destination.
before going there, head to the second floor of the mansion and speak
to the
little boy on the left. speak to him twice and show him jessica's
letter.
keep answering yes to every single question he asks. once it has been
decided
that you will visit the tower, head back to the church and save your
game
there. head back to the church and save your game once again. make
sure that
all of your equipment has been upgraded somewhat even if you can't
afford
everything. now it's time to leave alexandria and head east. follow
the path
without deviating until you reach a fork in the road. take the left
path and
it will lead you directly toward the tower of alexandria. approach the
main
door of the tower and examine it to have bangerz open it up for you.
_______________________________________________________________________
_______

______)
(, /
/
) /
___________________________________
+-- (_/ ower of alexandria ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 09 | search |
01.08 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of tower of
alexandria.....................|_| |
| | seed of
agility................................|_| |
| | moonwort
bulb..................................|_| |
| | 22 gold
coins..................................|_| |
| | 11 gold
coins..................................|_| |
| | medicinal
herb.................................|_| |
| | seed of
strength...............................|_| |
| | 7 gold
coins...................................|_| |
| | medicinal
herb.................................|_| |
| | antidotal
herb.................................|_| |
| | scale
shield...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
proceed through the open gate and ascend up the stairs here. there are
two
doors at the top. the door to the west is locked tight so you have no
choice
but to take the door to the north. head down the stairs and cross the
little
stream in the middle. you'll find yourself outside again beside a
chest
containing the map of tower of alexandria. from here go south and then
up the
stairs on your left. the door on your left at the top leads to a dead
end, so
take the door at the end of the walkway. in this room you'll see
another door
on the wall, this is the door i mentioned a moment ago which was
locked. if
you examine the door you will unlock it and then you can use it as a
shortcut.

there are two ladders here, one going up and one going down. climb
down the
ladder and open the chest at the bottom to get a seed of agility.
smash all
the barrels and pots and you'll also find a moonwort bulb, 22 gold
coins, 11
gold coins, and medicinal herb. go back up the ladder again and then
climb
the other one up to the third floor. exit out the door here and cross
the
bridge. notice there are no sides to this bridge, you can in fact fall
off of
it so you'll definitely want to avoid doing that is possible. proceed
through
the door on the other side and then you'll wind up at a dead end. to
get past
this gate examine one of those creepy looking faces on the wall next to
the
gate. it spins around and takes you to the other side. now climb the
stairs.

there are two creepy faces at the top, examine the southeast one.
break the
two pots in this room to get a seed of strength and 7 gold coins. the
staircase in this room simply leads to a dead end so go back the way
you came
and this time examine the southwest creepy face. after that examine
the only
other one in this room, then before you go up the stairs break the two
barrels
to get a medicinal herb. make your way up the stairs, around the
corner and
then up the next set of stairs. start around this hall until you see a
creepy
face on the wall. examine it to spin around and end up behind a gated
fence.
check the left side and break the pot to get an antidotal herb. check
the
right side and open the chest to get a scale shield. go back out the
way you
came and continue around to the opposite end of the hall to find some
stairs.

heal up your party and go approach the statue in the centre. examine
it to
trigger a scene. jessica shows up out of nowhere and seems to be under
the
impression that you were the one who killed her brother. suddenly as
she is
just about to blast you to bits, a voice is head from the statue. it
is the
voice of her brother. he says that the day he died, the door to the
tower was
already open. inside he saw "him". jessica's brother alistair was
slain by
dhoulmagus himself. they now have yet another reason to hunt the evil
wizard.

when you have control of your character again, speak with jessica who
is
sobbing beside the statue. try to leave the area and she will
automatically
interrupt you. leave this floor and then cast hero's evac spell to get
out of
the tower. now just make your way back to the village of alexandria.
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ lexandria region -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 11 | search |
01.09 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | seed of
strength...............................|_| |
| | jessica's
outfit...............................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the first thing you should do when you arrive in town is head to the
inn. the
young boy has already paid for your stay in advance so simply speak to
the
innkeeper and rest for the night. leave the inn in the morning and
head up
toward the large mansion. you'll find jessica and her mother standing
by the
table on the second floor. jessica refuses to mourn her brother's
death and
insists on avenging it, however that is not the family's way. in order
for
her to do what she wishes she must choose to leave her family, never to
be
welcome back. with that she stomps off out of there without noticing
you.

edit: if you go into jessica's room now and open up the cabinet
upstairs you
should be able to find jessica's outfit. if not then try later in the
game.

after you've saved your game then you too should be on your way.
you've got a
fair distance to travel now. follow the path east toward the tower of
alexandria, but this time instead of going toward it make a right at
the fork.
when you come around the bend you should catch a glimpse of a nice
looking
beach to the south. climb over the rocky area and head down onto the
beach.
follow the beach as far west as you can. you'll come across another of
those
monsters which roams around the world map. later they become an
important
part of a sidequest but for now there is nothing you can do with them,
so just
avoid triggering the battles at all. what you're looking for primarily
is the
treasure chest kind of hidden among the palm trees here. open it up to
acquire a seed of strength. head north back across the rocks and then
go west
when you reach the path. it's quite a long trip along this path but
eventually once you reach the end you'll find the entrance to port
prospect.
_______________________________________________________________________
_______

_____
(, / )
_/__ /
/
) /
___________________________________
+-- (_/ ort prospect ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 11 | search |
01.10 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | seed of
wisdom.................................|_| |
| | chimaera
wing..................................|_| |
| | medicinal
herb.................................|_| |
| | holy
water.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
when the usual saving and healing jazz is out of the way, let's begin
by
checking out the brand new shops we can visit here. there isn't much
new
along the lines of armour or shielding, but there's a brand new weapon
for
both hero and yangus for sale here at a hefty price. beside the inn
you'll
find a number of pots and barrels. smash them all to get a seed of
wisdom,
chimaera wing and medicinal herb. check the lone cabinet in the inn to
find a
phail of holy water. down the stairs leading to the southwest part of
the
port there is a girl in a green dress standing by herself. speak to
her and
she tells you that she sells herbs. for 10 gold you can purchase a
random
herb from her, some worth more than you paid and some worth less.

enter the large building down here and you should see jessica standing
with a
large man. approach them to trigger a scene. jessica is unable to set
sail
across the sea because of the monster. agree to help her defeat it and
the
man will allow the both of you to pass. she says to come back as soon
as you
are ready; well you should be ready now. speak to her again and tell
her you
are ready to set sail. with that you are one step closer to dhoulmagus.
_______________________________________________________________________
_______

________)
(, /
/___,
) /
___________________________________
+-- (_/ erry ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 11 | search |
01.11 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | gold
bracer....................................|_| |
| | antidotal
herb.................................|_| |
| | 12 gold
coins..................................|_| |
| | medicinal
herb.................................|_| |
| | pot
lid........................................|_| |
| | medicinal
herb.................................|_| |
| | seed of
life...................................|_| |
| | seed of
agility................................|_| |
| | 10 gold
coins..................................|_| |
| | bronze
knife...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| khalamari | habitats: ocean
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family..................... aquatic | although temporarily
transformed |
| number......................... 262 | into a ferocious brute by
|
| hit points..................... 360 | dhoulmagus's enchantments,
khalamari |
| magic points................... 255 | is actually quite a kind fellow
at |
| experience..................... 311 | heart. at one time he planned
to |
| gold........................... 230 | open his own comedy club.
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the boss battle begins before you even have a chance to do anything
else. |
| khalamari is a powerful foe, not one of his attacks will likely to
any |
| less than 15 damage to both party members, or 25 to a single one.
|
| khalamari has three primary attacks. the first is a single slash
from one |
| of his tentacles which hits a single party member for between 25 and
30 |
| damage. the second attack is more of a swipe which hits both party
|
| members for damage between about 15 and 20. these are the two
attacks he |
| will use most commonly throughout the battle. the final attack is by
far |
| the most powerful, it's called flame breath. flame breath will hit
both |
| party members for damage anywhere between 30 and 40. it's a very god
|
| thing he doesn't use it very often because two could easily kill you.
|
|
|
| both of your party members should be equipped with their new weapons.
|
| there's a good chance you haven't really upgraded either the scythe
or the |
| polearm (in my case i have upgraded the scythe but it doesn't make
too |
| much difference.) regular attacks are really the way to go here when
you |
| want to deal damage, however the boss is so powerful that you
probably |
| will only be able to use one per turn. my strategy for winning this
|
| battle was to have hero as a full time healer casting the heal spell
every |
| turn since it costs so little mp. yangus used his normal attack
every |
| turn for about 30 damage or so each hit, and periodically hero got to
|
| attack as well. with this strategy the battle will most likely take
a |
| good deal of time but it offers you the best chance of success.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
after the boss is defeated he is knocked out of his trance. it turns
out that
dhoulmagus (as always) was the one who coerced him into becoming an
evil beast
and only after being defeated has he returned to normal. as thanks for
helping him out he not only agrees to stop attacking ships but he also
hands
over a gold bracer, a nice new accessory. the ship heads back to port
where
you have time to collect some items and save your game. when you're
ready to
set sail speak to jessica and you'll be on your way. she also joins
your
party at this point which is nice. the scene continues on the ferry.

jessica seems curious as to how the two of your (hero and yangus) came
together. their story was never explained to you either so yangus
begins to
recount the tail. he was once a lowly thief with no means of acquiring
money
except for robbing helpless travelers. one day he cornered trode and
hero on
a bridge demanding they fork over their money. when the two refuse
yangus
attacks but gets his axe caught and the bridge collapses sending him
down with
hero and trode safe and sound. yangus hangs on for dear life and while
trode
is content to simply walk away, hero helps out yangus and from that
point on
he is forever grateful. while the scene ends there it is of course
assumed
that yangus gave up his thieving ways and vowed to protect hero and
trode.

when you have control of your character again on the ferry head through
the
door leading inside the ship. break the pots and barrels in the corner
to get
an antidotal herb then break the pots on the other side for 12 gold
coins and
a medicinal herb. the third corner has a barrel with a pot lid and the
last
corner which has a ton of barrels and pots contains a medicinal herb,
seed of
life, and seed of agility. go down the stairs and break the pot at the
bottom
to get 10 gold coins. enter the next room and open the chest
containing a
bronze knife. after that speak to trode who is sitting there at the
table.

trode shows you a pot that he recently finished, he calls it a


legendary
alchemy pot. you now have the ability to use it from this point on.
it will
let you combine two items together to create a brand new item. very
helpful
indeed. when you arrive at the port trode heads outside to wait for
you.
_______________________________________________________________________
_______
_____
(, / )
_/__ /
/
) /
___________________________________
+-- (_/ ereguin quay ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 12 | search |
01.12 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | 8 gold
coins...................................|_| |
| | medicinal
herb.................................|_| |
| | leather
kilt...................................|_| |
| | chimaera
wing..................................|_| |
| | oaken
club.....................................|_| |
| | antidotal
herb.................................|_| |
| | seed of
defense................................|_| |
| | medicinal
herb.................................|_| |
| | seed of
magic..................................|_| |
| | iron
nail......................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | ??? = medicinal herb + medicinal herb
|
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
get off the ship and turn right. descend down the stairs and notice
all those
barrels near the first item shop. start smashing them to get 8 gold
coins and
a medicinal herb. on the opposite side the pots contain a leather kilt
and
there's a chimaera wing in one of the barrels. over at the weapons
shop
you'll find an oaken club and antidotal herb. finally smash the stuff
at the
second item shop to get a seed of defense as well as a medicinal herb.
now
head to the inn and rest for the night. open the cabinet beside the
beds to
acquire a seed of magic. examine the two bookshelves here to learn a
new
alchemy recipe "??? = medicinal herb + medicinal herb." if you haven't
done
all the shopping you need to do then go back and do it. if you have
then head
out the other door of the inn to find trode and the carriage.

trode tells you to look around for new alchemy recipes and he makes a
good
point. turn around and go back into pereguin quay and speak to the
hooded
character sitting at the table, he'll give you an iron nail which will
come in
very handy and i'll tell you why soon. the guy makes it pretty obvious
of
course telling you to mix it with something. leave this inn again and
trode
will speak with you. open up the menu and choose the misc tab. select
the
alchemy pot and forget the recipe you learned from the bookshelf. open
up
your item bag and choose that iron nail the guy gave you, and combine
it with
the bronze knife you found on the ship. press the square button to
start.
now you just have to wait until trode tells you the item is finished.
_______________________________________________________________________
_______

__ __)
(, /| /|
/ | / |
___________________________________
+-- (_/ |/ |_ aella region ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 12 | search |
01.13 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | thief's
key....................................|_| |
| | 200 gold
coins.................................|_| |
| |
boomerang......................................|_| |
| | mini-
medal.....................................|_| |
| | cypress
stick..................................|_| |
| |
dagger.........................................|_| |
| | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
| | magic
water....................................|_| |
| | feathered
cap..................................|_| |
| | seed of
strength...............................|_| |
| | seed of
wisdom.................................|_| |
| | seed of
magic..................................|_| |
| | stone
axe......................................|_| |
| | holy
water.....................................|_| |
| | bunny
tail.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
before you do anything else you should know what item it is you're
about to
create. the item is called the thief's key. its purpose is to unlock
locked
treasure chests all over the world, undoubtedly you have already
encountered
some. before you can do that of course the key has to be finished so
head off
onto the world map and begin running around, fighting enemies and
garnering
experience. when you hear a "ding" sound check the alchemy pot and
your item
will be ready. for me it took about five or six random battles before
it
happened. once you have your thief's key head back into pereguin quay.

locate the second item shop with the three treasure chests. open the
middle
one to find 200 gold coins and the guy will be really impressed. the
other
one has a boomerang in it and the last one contains a mini-medal. this
item
will come into play later but suffice to say you'll be collecting a
bunch of
them. doing this also encourages the guy to open his item shop so
speak to
him again to check out all the new items he has for sale. be sure to
equip
slime earrings on everyone. the items he has may seem crappy, but keep
in mind
you now have the ability to combine things to make new items, so all of
this
cheap stuff may in fact yield a gold mine if you drop them in the pot.

now we're not quite ready to move on yet. you may remember there were
a few
chests left unopened back in the farebury region. sure it's a hell of
a trip
to go back there manually (and i don't even think the boat is running
anymore)
but that's what those chimaera wings are for. use one to get back to
farebury. your first destination is going to be the weapon shop, the
secret
back door. there are two locked chests in there, open the both up to
acquire
a cypress stick and a dagger. leave farebury through the south exit
and begin
heading directly southeast, up the hill and through the trees to find
another
chest. use your key to unlock it and you'll find a mini-medal. that
covers
the ones you passed up to this point, use another chimaera wing to get
back.

update (submitted by alexander and everett): if you warp back to


farebury
and use the thief's key in the back of the church, you can find a mini-
medal.

at this point you are now free to proceed with the game. i will assume
you
have the thief's key of course so if i direct you off down some path to
a
locked chest don't blame me if you don't have the key for it, i've
already
explained how to make it and it's not very hard. there are many other
great
things you can create through alchemy. many new pieces of equipment
much
better than what you're wearing even at this point in the game. for
more
useful recipes check out the alchemy section of this walkthrough.

take the southern exit out of pereguin quay in the morning and be off
on your
way. we'll start by making a right turn just outside of the town and
heading
west until you reach some broken down brick walls. a little bit south
of here
there's a treasure chest containing a phail of magic water. head back
to
where you came out of town and this time follow the path directly east
without
deviating. it will lead you straight toward a locked chest, inside
you'll
find a feathered cap. head back once again to the southern exit of
town and
this time follow the path to the south. just ahead there is a long
out-of-
the-way trip to find three treasure chests, so if you're up for it...

as you head south the path will curve southeast, and then around to
lead
southwest. don't curve with it the second time, keep moving southeast
and
go off the path. in the distance you should be able to see some water,
head
toward it. when you reach the edge overlooking the water, follow it
closely
to the east and go up the slope. on the other side of the hill you
will be able
to see a chest beside a tree somewhat close to the edge. unlock the
chest to
get a seed of strength. from here go directly east and take the thin
path
which is going up between a couple of raised areas. it leads somewhat
northeast to another locked chest, this one contains a seed of wisdom.
this
last chest is located quite far away. head west until you are able to
go
north. from here head northeast whenever you can, focusing more on
going
"north" than "east." your goal is to get to the very northeast corner
of this
island where you will find a chest tucked away containing seed of
magic. once
you find it i recommend using a chimaera wing if you have one. if not
you can
navigate back to the path by taking a long trip back to the southwest
again.
back at the southern exit of pereguin quay once again, follow the path
south
but this time to not stray from it. at least not at that point. the
path
will curve and head west, going straight in that direction for awhile.
note
that directly in front of you during this time is a large mountain.
when the
path curves south you want to go north instead and get around to the
other
side of this mountain. there are paths which will take you there just
keep an
eye out. your goal is to get to the other side of the mountain (the
west
side) by going around it to the north. on the other side there is a
group of
trees with a treasure chest among them. inside the chest you will find
a
stone axe, a useless weapon no one would ever want. return to the path
and
follow it south. you will soon come to a bridge. if you go directly
west
from the bridge you'll find a locked chest, but unfortunately the
thief's key
won't work on it. ignore that for now and step onto the bridge instead.

approach the front gate of this building and speak to the man outside
to save
your game. after doing so, go inside and head to the back of the
building.
there are two doors leading into the back room and then two guards
blocking a
set of double doors. speak to the guards. a man named marcello seems
polite
enough, however he is very adamant about not letting some nameless
person like
you inside. open up your map and align it in the same direction as you
camera
so you can use the directions. the door on the northwest wall will
lead
outside. if you then look northeast you'll see a couple of barrels,
one of
them which contains a phail of holy water. that's about all you can do
and
find here. time to leave this building and then continue your trek
south.

head directly south from where you came from the church, ignore the
path. as
you approach the large cliff take a look to the west and there should
be a
large hill you can climb. at the top keep heading south and look a
little bit
to the east. up on this raised area you should come across a locked
chest
containing bunny tail. from here you have to head north again to get
back on
the path. follow it southeast and you'll soon come to a fork in the
path.
read the sign which tells you that you are soon to enter simpleton.
make a
right turn at this fork and run up the hill to reach a brand new town.
_______________________________________________________________________
_______

__
(__/ )
/
) /
___________________________________
+-- (_/ impleton ----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 13 | search |
01.14 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | 6 gold
coins...................................|_| |
| | mini-
medal.....................................|_| |
| | templar's
ring.................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
as always start by making tracks for the various save and resting
facilities.
there isn't much to find here along the line of items, but there are a
couple.
basically all you want to do is head across the street into the tavern
and go
upstairs. break the three barrels here to acquire both 6 gold coins
and a
mini-medal. right beside these barrels you'll find a couple of men
sitting at
the table. these men are shopkeepers, speak to them to access the
shops.

you will notice that the vast majority of the tavern's patrons speak
about
some angelo fellow. he is the man in red on the first floor playing
cards
with the big brute. approach angelo and speak to him to trigger a
scene.
angelo totally cleans out the guy he's playing against which of course
makes
him angry. a bar fight inevitably breaks out and angelo takes hero and
jessica out back. he thinks them for helping him get away with it, he
actually was cheating. he says he comes from maella abbey and gives
jessica a
ring saying if they the party ever wants to find him, all they have to
do is
show that ring off. jessica has no interest in the ring and demands
you head
back to the abbey now to return it, so that's just what you're going to
do.
you've been there once already so it's just a matter of backtracking
northwest
to reach it. save your game outside and then enter into the abbey.
_______________________________________________________________________
_______

__ __)
(, /| /|
/ | / |
___________________________________
+-- (_/ |/ |_ aella abbey -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 13 | search |
01.15 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
approach those two guards who would not let you in last night and now
they
will let you pass through. enter the door on your right but not quite
to the
stairs, break the barrels in there to find a mini-medal. leave the
room and
head downstairs. there is a room with a guard standing out front of
it, enter
that room and step forward to trigger a scene. marcello is speaking
with
angelo in there. due to the brawl that he caused back at the bar,
marcello
tells angelo that he is now forbidden to leave the abbey under any
circumstances. should he choose to do so he would be banished from the
order.

update (submitted by andrew): there is a mini medal in a pot on the


west side of the south stairway outside the building

what you need to do now is head upstairs and run to the end of the
hall. go
through the double doors out to the backyard where the is a bridge
being
guarded by two soldiers. don't do anything here, just go back inside
and
there you will find angelo. he seems to believe that there is
something
sinister going on and that it's all the work of some jester who managed
to get
inside. he requests that your party get into the abbot's residence to
check
things out. agree to his request and then leave the abbey. what you
need to
do is head down in the direction of simpleton, but the second you get
off the
bridge turn left and head straight east along the edge. there is a
path here
which is reasonably easy to follow. make your way along to the end
where it
curves south. there you will find a stone-like object. when you
examine it
you will have the option to insert the ring. do so to open up a secret
door.
_______________________________________________________________________
_______

_____
(, / )
/__ /
) / \_
___________________________________
+-- (_/ uined abbey -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 13 | search |
01.16 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of ruined
abbey............................|_| |
| | iron
nail......................................|_| |
| | mini-
medal.....................................|_| |
| | bronze
shield..................................|_| |
| | mini-
medal.....................................|_| |
| | waterweed
mould................................|_| |
| | 50 gold
coins..................................|_| |
| | mini-
medal.....................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | ??? = bandit's grass skirt + bandana
|
| | feathered cap = ??? + ???
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
if you ever happen to come across an enemy in this dungeon called
"metal
slime" then you should do your very best to kill it. they will run
away from
battle before you have a chance to kill them usually but if you're
really
lucky you might be able to kill one. they only have four hp but most
of your
attack don't do any damage. once hero reaches level fourteen if you've
been
pumping all your skill points into sword then he will learn the metal
slash
skill which allows him to do a bit of damage to the creatures. killing
one
will yield a reward of over 1000 experience, so good luck with it.

there isn't really anything of interest here in this first room, just
run
forward and turn either left or right to descend the stairs. on the
lower
level make sure that you check both sides of the room. begin by
checking the
east side first to find a couple of treasure chests containing a map of
ruined
abbey and the other one turns out to actually be a "cannibox." in many
games
these evil treasure boxes are extremely difficult however in this game
that
is not the case. you should be able to defeat it in a single turn,
simply
have the main character and yangus attack. if jessica has acquired it
by now,
she should use the twin dragon lash with the whip. up the small set of
stairs
on the west side you will find a couple of cabinets, one of them
contains
another iron nail which is great when used in alchemy. once you have
it then
start climbing down the ladder beside the two cabinets to the next
floor.

at the bottom of the ladder there are five bookshelves on the wall that
don't
look particularly interesting, and for the most part they aren't. you
should
examine the one on the far left to learn the new recipe "??? = bandit's
grass
skirt + bandana." run down to the east end of the hall and break the
two pots
to get another mini-medal. now take the southern hall to reach a chest
with a
bronze shield inside of it. go through the west door and follow this
hallway
around until you reach a set of stairs leading down to the next floor.

all that purple stuff that you see covering the floor will damage your
party
if you step on it. fortunately there is a safe path of broken crap
that you
can run across to reach the other side without taking damage, the path
itself
is pretty obvious. on the other side ascend back up to the previous
floor and
go through the first door leading south, then turn left. inside the
room at
the end of this short hall you will find another mini-medal in the
barrel and
a waterweed mould. run to the other end of this short hall and go
through
that door (being careful of all the purple stuff of course.) there are
a
couple of pots near the door of this room and one of them has 50 gold
coins
inside. down at the south end of the hall some evil wizard stands in
wait.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| tortured soul | habitats: ruined abbey
|
|-------------------------------------
+--------------------------------------|
| drop [common]: gold rosary | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family...................... zombie | the cursed spirit of the abbot
of |
| number......................... 263 | the former abbey, which was
|
| hit points..................... 425 | destroyed after being stricken
by |
| magic points................... 255 | the plague. slaying this poor
|
| experience..................... 680 | creature put an end to many
|
| gold........................... 200 | centuries of suffering.
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| this is definitely the most difficult boss you've faced so far so
being |
| adequately prepared is an important part of the battle. i would
recommend |
| the minimum average level of your party to be fourteen, through
jessica |
| will likely be a couple of levels lower. fifteen i would say would
be the |
| best average level to fight the boss at, anything higher and you'll
do |
| fine. i would recommend the hero equip the boomerang even if he
hasn't |
| allocated any skill points for it. jessica should be equipped with a
whip |
| and yangus with whatever you like him best with. make sure the party
is |
| healed fully with lots of mp to spare and then start the battle.
|
|
|
| for the most part at the beginning the tortured soul will only use
his |
| normal attack which hits a single party member for around 25 damage.
this |
| is his most common attack though he does have two others he uses on a
|
| regular basis. the sizzle spell hits every one of your party members
for |
| between 20 and 30 damage, usually it's about the equivalent of one of
his |
| normal attacks to each one of your party members. his third attack
isn't |
| really an attack at all. he summons forth one walking corpse enemy
and |
| one skeleton enemy to fight with him which ends up spiking the
battle's |
| difficulty quite a bit. neither enemy is able to deal more than 7 to
8 |
| damage to you, but it does add up over the course of many turns.
|
|
|
| you have to choose whether you want to focus on the enemies or the
boss |
| primarily. i focused on the enemies which i believe to have been a
|
| mistake. he just summons more of them whenever they die. as i
mentioned |
| before you should have equipped a boomerang on the hero. that will
be |
| more than enough to take care of them. perhaps if you only kill the
|
| skeleton at least he'll only have one partner for the duration of the
|
| fight since he can only summon more when they both get killed.
|
|
|
| when it comes to damaging the boss i recommend hero's normal attack,
|
| yangus' normal attack (unless you have an ability for him that does
more |
| damage) and finally jessica's twin dragon lash. this attack is great
|
| because it does good damage and hits a single enemy two times in a
row, so |
| it's like being able to attack twice in one turn. his hp total is
|
| decently high but with this strategy you should be able to knock him
down |
| before any significant damage is done to your party. if you kill the
boss |
| while enemies are still standing, you still have to finish them off.
|
|
|
| update (submitted by jofunufunu): try using jessica's "snooze" in
this |
| battle. it can be extremely effective against these enemies.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
with the boss defeated, follow the tunnel southeast to the end where
you'll
come across a ladder leading up. climb the ladder to get outside again.
_______________________________________________________________________
_______

__ __)
(, /| /|
/ | / |
___________________________________
+-- (_/ |/ |_ aella abbey -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 15 | search |
01.17 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | world
map......................................|_| |
|-----------------------+--------------------+---------------
+---------------|
| enemies | n/a | n/a | n/a
|
|_______________________|____________________|_______________|
_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
break the two nearby barrels to get another mini-medal. now go around
the
front and enter the building. notice there are a lot of books on the
shelves
in here. many of them are full of bad puns. check out the one on the
curved
bookshelf beside the small ladder. after reading the pun you will
discover
the recipe "feathered cap = ??? + ???." after doing this head up the
stairs.

here you find the mad jester hovering over the sleeping old man. he
disappears the moment he sees you however. speak to the old man to
continue
the scene. marcello and his guards burst into the room thinking that
you were
about to kill the abbot, but the abbot understands that your group was
not the
guilty party. marcello takes you down to the interrogation room anyway
to
ascertain the reason why you were up there in the first place.
marcello finds
angelo's ring while searching you, and angelo pretends as if it were
stolen.
he doesn't seem willing to admit he sent you to protect the abbot.
just then
a guard brings trode into the room. he says he knows the party is in
league
with the monster and that they will all be tortured to find out the
truth.
next thing you know you're inside of a jail cell with nothing really to
do.
speak to each one of your party members and then wander around for a
bit until
a scene automatically takes over. just then angelo appears and lets
you out
of the cell. for whatever reason he is helping you escape past all of
the
guards. angelo shows you to a hidden path and then gets you out of the
abbey
while explaining that he isn't exactly very well liked among the
guards, and
if he had admitted the truth earlier it would have caused problems.
angelo
says goodbye and then you are free to be off on your way, but
something's
wrong... the whole abbey has caught fire! without thinking angelo
rushes off
to help find and save the abbot. soon you will gain control again.
get back
to the main path then head west and south again to reach maella abbey.

make your way to the bridge at the back where the fire has started and
cross
the burning bridge. when you approach the main door a scene will
automatically take over. angelo appears from behind you and cross the
burning
bridge as is collapses into the water. the four of them are just
enough to
break down the door by brute force. speak to angelo and the guard when
you
get inside. tell angelo that you're with him when he asks you to
follow him
upstairs. dhoulmagus is back once again and it seems that no one can
stop him
now. trode appears out of nowhere to confront the evil magician about
what he
has done but at this point it looks like nothing can stop the evil
magician...

the morning after, angelo informs you that the captain of the guards
wishes to
speak with you. leave the room and speak to the two guards out front
of
marcello's room to be let inside. marcello knows that dhoulmagus must
be
hunted down but he is far too busy as the new abbot to accompany them.
instead he assigns angelo to join you on your journey to defeat
dhoulmagus.
marcello then gives you a very important item, the world map which will
be
indispensable on your quest. exit this room and then leave the abbey
entirely. this will certainly be a good time to save your game. when
you're
ready then head off to the south. follow the path southeast of
simpleton for
a
ways until you eventually reach the kingdom of ascantha.
_______________________________________________________________________
_______

__ __)
(, ) /
/(
) / \_
___________________________________
+-- (_/ ingdom of ascantha -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 15 | search |
01.18 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | silk
robe......................................|_| |
| | chain
mail.....................................|_| |
| | seed of
magic..................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
you might remember that back inside the ruined abbey you found an item
called
iron nail, used primarily in alchemy. you can use it for whatever you
wish,
but given the extreme usefulness of the boomerang i would highly
recommend you
combine the iron nail with the boomerang. what results is (as you
probably
guessed) a more powerful boomerang. anyway the path to the kingdom of
ascantha is an extremely long one. don't be surprised if you feel like
you've
been running forever. before too long you will come upon a small house
up a
little bit to the left off the path before it crosses the river. enter
inside
this little hut and break the barrels to get a mini-medal. also make
sure to
grab the silk robe out of the cabinet. there isn't much else to do
here
besides speak to the people. after doing that, leave the small house.

all right, let's grab a couple of treasures. take a few steps west of
the
small house and then proceed north. you don't want to go so far west
that
you're on the other side of the raised ledge, you'll be running
parallel to
the edge overlooking the water all the way up until you reach a
treasure chest
at a dead end. open up the chest to acquire 230 gold coins. now head
back
down to the house and go west back in the direction you came from. you
don't
want to go too far however. let's see if you can see what i mean here,
open
up your world map. notice that northwest of the small house where you
just
visited is a large upside-down u shaped raised area? basically you
want to go
around this to the west side, and then head north. in terms of what
you see
on the actual world, there is a steep sloping path going up beside the
raised
area. ignore it and head around to the west side of this rock.

now on the west side here you will note there is another path sloping
up, that
is not the one you want to take. the treasure chest you are looking
for is
pretty much at the same altitude you are, perhaps a little lower. head
north
up the field beside this sloping path and at the end, near the river,
you'll
come across a chest containing chain mail. if you weren't able to
follow
that, try thinking of it this way. take a look at the zoomed in world
map.
notice that on the north side of the river there are two mountain
ranges? the
chest is directly between these two in terms of "east/west" position,
but it's
on the south side of the river like you are. once you have it then go
back to
that small house. cross the bridge to the east and enter the next
building.
this is the riverside chapel. not only can you save your game here but
you
can also rest for free. approach the woman and tell her you wish to
rest.
during the night as you are resting, a scene will automatically occur.

trode leaves the chapel while everyone is resting to find angelo


outside
standing next to a tree. angelo is only thinking about his brother
marcello,
somewhat depressed at how they have never gotten along very well. a
long time
ago angelo was taken in by the abbot as a child when his parents died.
a
young marcello finds an even younger angelo, but when he finds out
angelo's
name, he seems angry and demands that the little boy leave. marcello
as it
turned out, was angelo's half brother who was born from an affair
between his
father and a maid. being only half blood he was unable to take the
title his
father had held and grew up resenting angelo his whole life.

the next morning be sure to speak with the priest and save your game.
examine
the cabinet in the bedroom before you leave to find a seed of magic.
now from
here it's just a matter of following the winding path to the east.
you'll go
around a large turn right near the start and then the path will
continue east
for awhile. eventually as you approach the edge of the cliff, the path
will
curve north toward the castle. at this point you will want to stop
following
it (assuming you're interesting in collecting the chest) which happens
to be a
fair distance away. keep going east even though the path curves north.
when
you reach the edge overlooking the beach, begin making your way south.
go far
enough south so that you are able to actually get down onto the beach.
inside
of the chest (which is found a little ways north up the beach) is just
a seed
of defence, but every little bit helps. backtrack through pretty much
the
same route you took and get back on the path, then go north to the
castle.
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ scantha ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 16 | search |
01.19 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | lady's
ring....................................|_| |
| | rennet
powder..................................|_| |
| | mini-
medal.....................................|_| |
| | plain
clothes..................................|_| |
| | mini-
medal.....................................|_| |
| | 42 gold
pieces.................................|_| |
| | medicinal
herb.................................|_| |
| | red
mould......................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
agility................................|_| |
| | seed of
life...................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | fur poncho = an animal pelt + an animal pelt
|
| | stone hardhat = stone axe + some kind of hat
|
| | plain cheese = fresh milk + rennet powder
|
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
when you get into the town make an immediate left and jump down into
the well.
examine the sparkling spot on the ground to acquire a lady's ring.
jump out
of the well again and go into the house beside it. break the two pots
to get
some rennet powder from them. also be sure to examine the cabinets to
find a
mini-medal. north of this house is another slightly smaller house.
open up
the cabinet inside of it to get some plain clothes. now take the time
to
enter the church in this town, located next door to this house. a
number of
bookcases line the walls here. examine the third bookcase on the left
to
learn the recipe "fur poncho = an animal pelt + an animal pelt." the
next
shelf over teaches you the recipe "stone hardhat = stone axe + some
kind of
hat." over on the right side we can find the recipe "plain cheese =
fresh
milk + rennet powder." with that out of the way speak to the priest of
the
church and save your game. now take your leave of the church and head
out.
______________________________________________________________________
______
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~
update (submitted by charles):

if you search the well in the town of ascantha, you'll find a lady's
ring,
described as "an extravagant and expensive ring lost by a rich woman."
the ring cannot be sold nor used in any recipe. if equipped, it
produces
a measly 2 defence (sic) points.

zoom to the town of farebury during the day and talk to the royal
minister, a chubby little bearded guy wearing a maroon robe. he's
hanging around outside the church on the right-hand side. he can't
believe you found the ring and gets upset. he'll give you a wisdom
seed and ask that you don't tell his wife about it.

his wife is the blonde on the second floor of the inn. talk to her and
she'll say her ring is grander, and the one you have is too small for
her fingers. that's it.
_______________________________________________________________________
_______
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
let's take a moment to check out the town's various shops. they're
located
over on the east side, outdoor shops not indoor shops. for the weapons
shop,
the only new weapon i would recommend you purchase is the steel
broadsword for
the main character. make sure you hang onto that boomerang anyway, in
fact
you might only want to use this sword once you reach a boss fight. the
armour
shop has quite a few things that will probably help upgrade your
characters.
the item shop is next to useless. check out the inn to the northeast
next.
no items to be found there but at least you can rest your eyes. that
about
covers what you can do in town, head up to the castle when you're ready.

there are three doors by which you can enter the castle. begin by
going
through the door on your left. there are a couple of cabinets here,
examine
them both to acquire a mini-medal and 42 gold pieces. now head around
to the
opposite end of the hall and climb the stairs. run around this outer
walkway
of the castle and go through the door on the other side. you'll find
yourself
in the kitchen. break the pot and barrels to find a medicinal herb and
a red
mould. leave this room (not through the door you came front) and
ascend the
central stairs to the floor above. make a right and note the room
between the
stairs you came up and the stairs leading to the next floor. in here
there
are two cabinets, one contains another mini-medal. once you have it,
continue
up to the throne room. from there take the stairs on the right and go
around
in front of the king's private chambers. you'll find a maid here
trying to
get him to respond. after listening to what she says, return to the
previous
room and speak with her and the chancellor who are standing by the
stairs.

as you most likely gathered already, the king of this land is a


miserable sulk
and his been ever since his wife (the queen) died. neither the maid
nor the
chancellor have any idea what to do. it's been two years and the
kingdom is
falling apart. the chancellor tells you to return after dark (unless
it's
already dark in your case, in which case i don't know what happens.)
regardless now you need to leave the castle and head for the inn.
speak to
the innkeeper and tell him you wish to "rest until evening" rather than
staying overnight. return to the castle to find the king at the throne.

the king won't really respond to you in any way, but the fact that he's
down
here means you can go upstairs and check out his room. there is
absolutely
nothing of interest at all whatsoever in there, but you can still check
it
out. attempt to leave the castle now and you will bump into emma on
the way
down. emma tells the hero that if only it were possible to meet with
those
who passed away, perhaps that might help the king. she remembers a
story her
grandmother used to tell about making wishes come true. emma requests
that
you go and visit her grandmother to learn more, she's the one who lives
inside
that house west of ascantha on the other side of the bridge. leave
this town
entirely and head back in that direction. when you reach the church on
the
east side of the small bridge, we'll take a large detour for a treasure
chest.

take a look on your map and note that northwest of the church there is
a "c"
shaped mountain ranged with a forested area surrounded by the "c".
well
basically you need to run all the way north and then around this
mountain
range to the west, then down south through the forested area between
the two
mountain ranges. on your way north there is a good chance you will see
a
chest sitting beside a lone tree. unfortunately it is locked and you
do not
have the key necessary to open it. when you reach the south cliff
between the
two mountain ranges you will find a lone treasure chest containing
nothing
more than a seed of agility. at least it's one of the more useful
seeds.
another plus is that you don't have to walk back, just use a chimaera
wing and
you can select the riverside chapel as your destination. save your
game
inside of the chapel and simply cross the bridge to reach the small
home.

speak to every person in the house and your destination will soon
become
obvious. there is an odd hill south of here that you can find if you
follow
the river. leave the house and head directly south on the west side of
the
river, staying close to it whenever possible. along the way if you're
still
moving along the edge you'll come across a treasure chest with a seed
of life
inside. unfortunately to actually reach the hill, you're going to have
to
turn around and go back. from the house where the old woman lives go
around
behind the house and there you will come across a path sloping down
toward the
embankment. run along the edge of the river until you come to a cave.
_______________________________________________________________________
_______

__ __)
(, ) | /
| /| /
|/ |/
___________________________________
+-- / | isher's peak -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 16 | search |
01.20 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | wizard's
staff.................................|_| |
| | map of wisher's
peak...........................|_| |
| | templar's
shield...............................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
head north for a few steps to reach a fork in the path. make a left at
the
fork and at the end of this tunnel you'll find a chest containing a
wizard's
staff. turn around and go back to the fork, this time taking the right
branch. make another right when the path forks again and it will take
you to
a set of stairs leading up. when you come out of the hole head along
the path
to the west until you reach another path sloping up to a higher level.
go up
there are make a left at the top when it levels out to find a cave
opening.

make a left turn here and run to the end of the tunnel to find a
treasure
chest. open it up to acquire the map of wisher's peak. back near the
entrance of this cave there was kind of an illuminated corner with a
rope
hanging down. examine the rope to climb up it and pop out of the well
at the
top. head northwest across a suspended bridge and then up the sloping
path on
the other side. there are two ramp's here on this side, only go up the
first
one. proceed in a clockwise direction around to the front of the
mountain
again to find a treasure chest containing templar's shield.

back around to the side of the mountain you came from again. this time
head
up the second ramp to reach higher ground. if i'm not mistaken it will
automatically be night time once you reach the top. examine the lone
window
frame here to get a message and then just stand still. notice that the
window's shadow in the moonlight is now stretching across the ground
very
slowly. watch it for a period of time and after a couple of minutes
you
should see a short scene of the shadow extending onto the wall.

approach the mysterious shadow and the wall itself will open like a
door.
afterward you will find yourself in a very mysterious area. run along
the
invisible paths between the platforms and open the door at the end. a
man
stands in this room playing his harp. he identifies himself as
ishmahri,
keeper of the moonshadow land. approach this man and speak to him
directly.
ishmahri already has foreknowledge of the reason you came to this
realm. he
is unable to wake the king's wife from her eternal sleep, but he may
have the
ability to end the king's waking nightmare. he will join your party
(as a
non-combatant of course) and request that you lead him to the castle.

leave the moonshadow realm and return to the normal world. you will
automatically appear at the entrance to the castle. proceed up the
stairs
until you reach the throne room and there you will find the king,
wallowing in
his own misery. ishmahri uses his other-worldly abilities to bring
back
visions of the past. the king is given a chance to relieve the times
he spent
with his wife, and come to the realization that he cannot possibly go
on
living in sadness, for her sake. following this sequence the king has
returned to his old self once again. he thanks the party for all their
help
and then you are left to be on your way. the question is, what now?
_______________________________________________________________________
_______

_____
(, / )
_/__ /
/
) /
___________________________________
+-- (_/ ickham region -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 16 | search |
01.21 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | morrie's memo
#1...............................|_| |
| | morrie's memo
#2...............................|_| |
| | morrie's memo
#3...............................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | snakeskin whip = leather whip + something
scaly |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
leave the town and you'll find trode waiting for you outside. yangus
has got
an idea about what to do next, says that the town where he's from isn't
too
far south. let's start heading there now. there isn't really a clear
path
down there but that's okay. as you leave the path and start running
through
the forest, open up the world map and have a look at your surroundings.
notice that on the west side of this forest near the small lake which
is fed
by the river, there is a small cabin. why don't you make that your
first
destination, you can stop and take a break there when you get there.

it's called the lakeside cabin, a great place to stop and have a nap.
begin
by checking out the bookshelf beside the front counter to learn the
recipe
"snakeskin whip = leather whip + something scaly." not only do you
have a
chance to rest and heal here, but there is also a traveling priest who
would
be more than happy to revive party members and save your game. now
that
you're fully healed and happy it's time to continue your journey south.

after you've gone a bit further south you should be able to see the
main path
on your map coming up, and then west of there is the town of pickham.
if you
happen to see any treasure chests along the way just ignore them,
they're
locked and your key isn't going to fit. feel free to stop at that
stone
building on the way to pickham. the door is locked but you can climb
up on
top and speak to the man there. he won't actually say anything until
you try
to leave. after that go back and speak to him again, he'll give you
three
items: morrie's memo #1, morrie's memo #2, morrie's memo #3. this is
the
beginning of the sidequest which involves capturing those monsters
you've seen
running around the world map. check the sidequests section of the
guide for
more details. now get back to the main path and head into pickham.
_______________________________________________________________________
_______

_____
(, / )
_/__ /
/
) /
___________________________________
+-- (_/ ickham ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 17 | search |
01.22 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | bunny
tail.....................................|_| |
| | rennet
powder..................................|_| |
| | 12 gold
coins..................................|_| |
| | chain
mail.....................................|_| |
| | seed of
life...................................|_| |
| | holy
water.....................................|_| |
| | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
| | amor seco
essence..............................|_| |
| |
cowpat.........................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
strength...............................|_| |
| | 26 gold
coins..................................|_| |
| | boxer
shorts...................................|_| |
| | mini-
medal.....................................|_| |
| | 30 gold
coins..................................|_| |
| | seed of
wisdom.................................|_| |
| | waterweed
mould................................|_| |
| | magic
water....................................|_| |
| | 35 gold
coins..................................|_| |
| | red
mould......................................|_| |
| | 1000 gold
coins................................|_| |
| | mini-
medal.....................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | bunny ears = hairband + ???
|
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
well this town is pretty big, so let's start right at the beginning.
make a
left and enter the first house you pass. this house actually turns out
to be
the pickham casino. you can purchase tokens at the front desk and then
gamble
them away all you want. there's more information on the casino in the
sidequests & minigames section of the guide. for now just do what you
need to
do and get out of there. head west to the corner of town and enter
that
little house you find there. it's filled to the brim with crap but
there is a
cabinet with a bunny tail inside and a bunch of pots which hide rennet
powder
and 12 gold coins. return to the very entrance of town and head
through the
door directly opposite the front gate to find the weapon and armour
shops.

before going into either of them, check out the cupboards to find a
suit of
chain mail. technically those two doors only lead to the back of the
weapon
and armour booths, so basically they're just exits to this building.
there is
a large man guarding the main entrance into town and there are four
ways to
get past him. one is to pay the ten gold he asks for. the second is
to go
through this building like i just described and use the exits behind
the
shops. the third is to simply wait until night and he'll fall asleep
on the
spot. the fourth is to just take the path going up north on the
eastern side
of town. so really there's no reason at all whatsoever to pay him
anything.

check out the weapon and armour booths to see if they're selling
anything you
might be interested in. probably just the new iron axe for yangus,
though you
should never underestimate the power of angelo equipped with a bow.
make sure
to save some money though because there's some great new armour to be
purchased at the shop next door. at the north ed of this street make a
left,
and then keep an eye on the left wall. you'll find kind of an
inconspicuous
door leading south around this area. go inside to find a very long
hall with
many doors. start by going through the door directly opposite the one
you
just came in from. break the two barrels to get a seed of life. now
go into
the room neighboring this one and examine the bookshelf. the book
teaches you
the new recipe "bunny ears = hairband + ???." the room next to this
one has
lots of treasure chests in it, but the door is locked unfortunately.
there is
still another room to check out across the hall, head over there now.

start by examining the cabinet to get a phail of holy water. feel free
to
speak with the short man in the adjacent room to get some insight into
future
alchemic creations, then leave this building entirely. go north from
where
you entered it and you'll find two buildings. ignore the house on the
left,
someone's probably already burgled that cupboard. the building on the
right
is the item shop so it's definitely worth checking out. there are
three bags
hanging from the wall in here, examine all of them to get a mini-medal.
check
out the items and pick up anything that you think you might need.

it's not quite obvious, but there is actually a well out front of these
two
buildings. jump down and go through the gate to find the pickham
"secret
club." you're not just here to enjoy the odor of sweaty men. break
the three
pots to find a mini-medal inside as well as a phail of amor seco
essence. all
right now let's get out of this sweaty well and check out the east side.

at the top of the path which runs north and south on the east side (not
the
far east side, just before that) of town, there is a lone pot with a
cowpat
inside. as gross as that sounds it can actually be used effectively in
alchemic to make some really great stuff. just a few steps east of
this pot
there is a door facing south that goes into a crowded little house with
four
small rooms. in one of the rooms you'll find a barrel with a mini-
medal
inside and in the room across from it there's a seed of strength in the
bag
hanging from the wall. go south down the far east path and break the
barrels
at the end to get 26 gold coins. you can climb the stairs beside them
too.

on the upper walkway enter the tent that should be directly in front of
you.
examine the item bags hanging in here to get a smelly old pair of boxer
shorts. follow this walkway all the way to the northwest side of town
where
you'll find three pots, one of them containing a mini-medal. go back a
little
bit and head down those stairs beside where the man is standing. when
you
reach the bottom yangus will step away for a moment to knock on the
door.
this is where "brains" lives normally bit it seems as though he isn't
home.
ignore yangus and go in there anyway. a couple of the books on the
shelves
here contain interesting information but none of them will teach you
any new
recipes. enter the room next to this one and break the two pots to get
30
gold coins and a seed of wisdom. now it's time to leave this place.

make your way all the way back to the east side of town on ground level
again.
there are a couple of doors i didn't mention along this path. the
first door
is the tavern. you can break the three barrels in here to get some
waterweed
mould but that's about all you're going to find. the next door up the
path is
locked so just ignore it. at the top you'll find a couple of houses
right net
to each other. enter the first one (the one on the right) and examine
the
shelf to get a phail of magic water. there's nothing in the house next
door
so i guess your next destination would be the church if you haven't
saved yet.

finally you're ready to head through those large double doors at the
north end
of town with the inn and tavern symbols marked next to them. make a
left at
trode's carriage and go upstairs in the inn. the second room on your
left
sides 35 gold coins inside the cabinet. through the other door you'll
come
across three barrels on the roof which can be broken to reveal a piece
of reed
mould. run down the path branching off from here to reach the fortune
teller's house. you can feel free to speak to her if you wish, it
won't cost
anything. that covers pretty much all the exploration you can do up to
this
point. get back downstairs and go through the other door by trode's
carriage.
be sure to break the three barrels in the corner to get some fresh milk
out of
them before approaching the horrible green monstrosity at the bar.

trode is mumbling something to himself at the bar, kind of surprised to


see
you back so early. the sounds of a horse can be heard through the door
as he
begins to talk. leave the tavern to see what the hell is going on.
there's
no sign of medea out here at all. it's now your job to go out and find
her.
remember that small house full of crap that can be found directly west
of the
town's entrance? well that's where the damnable thief who stole your
horse is
hiding out. he's a complete coward and immediately gives back the 1000
gold
coins, saying that he sold your horse to some black market guy that
yangus is
familiar with. what you need to do next is head to the other tavern on
the
east side, not the one that trode was visiting. speak to the bartender
and
he'll let you go around back. examine the cabinet there to get a mini-
medal.

speak to the guy at the counter who happens to be the man that bought
your
horse. it's too late however, he already sold him and to a man named
"red" no
less. of course you don't know who this is, but yangus is pretty angry
about
it. leave this little room and yangus will tell you a little about
red. she
doesn't live in pickham, she lives in a house southwest of this town.
you've
got no choice but to go there now. i would recommend you save your
game now
if you haven't in the past little while. afterward it's time to leave
pickham
entirely. start making your way southwest when you get to the world
map.
_______________________________________________________________________
_______

_____
(, / )
_/__ /
/
) /
___________________________________
+-- (_/ ickham region -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 17 | search |
01.23 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| |
hairband.......................................|_| |
| | mini-
medal.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
just one quick note that you may not be aware of. if you happen to see
any
cows grazing around on the map (like the ones just south of town for
example)
run up to them and press x to get a bottle of fresh milk from each
individual
one. it's a nice trick that could come in handy later. the house
where
you're going now is pretty easy to find if you use the map. it's
surrounded
by forest and a moat. you need to cross a bridge in order to reach it.

first thing to do is go into the horse stable on the right side. in


there you
will find medea of course (but there's nothing you can do regarding
that issue
here.) basically your primary goal is to simply break the two barrels
and
find the mini-medal. speak to the guard here and he'll end up letting
you
into the house. before you actually speak with red go into the bedroom
and
get the hairband out of the cabinet there. smash the two pots outside
of her
room as well, one of them contains a mini-medal. now go over and talk
to her.

this woman seems unwilling to part with the horse for any price at all.
she
wouldn't however, object to trading it for a specific item. the item
she is
looking for is the venus' tear and it comes from the cave to the north.
now
that you know where you have to go, leave her house and begin heading
north.
the entrance to the labyrinth is the stone structure on the barren
wasteland.
_______________________________________________________________________
_______

__
(__/ )
/
) /
___________________________________
+-- (_/ wordsman's labyrinth ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 17 | search |
01.24 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist |
cowpat.........................................|_| |
| | map of swordsman's
labyrinth...................|_| |
| | 11 gold
coins..................................|_| |
| | seed of
magic..................................|_| |
| | 62 gold
coins..................................|_| |
| | red
mould......................................|_| |
| | mini-
medal.....................................|_| |
| | antidotal
herb.................................|_| |
| | mini-
medal.....................................|_| |
| | kitty
shield...................................|_| |
| | mini-
medal.....................................|_| |
| | venus'
tear....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
at the very start of this dungeon you are faced with a fork in the
path.
follow it left here and then up until you reach a door. through this
door you
will find a staircase leading down to the lower floor. follow the hall
south
and then turn right. there should be a door right beside you here
leading
north into another room. enter this room and descend down the stairs.
at the
bottom you'll find a couple of pots sitting beside the stairs, one of
them
contains a cowpat. make your way down this hall and eventually you'll
come to
a large stretch of purple damage goo. there isn't really any safe way
to
cross this, but fortunately each of your party members only takes one
damage
per "red flash" you see. the treasure chest at the north end of this
room
contains a map of swordsman's labyrinth which should help out quite a
bit.

run all the way back to the stairs and return to the previous floor.
leave
the room through the south door and this time, follow the hallway
south. when
you come to a four way split keep going in the same direction (west)
that
you're currently moving in. check out the door on the far left first.
inside
this room there are a ton of pots which hide 11 gold coins, seed of
magic, 62
gold coins, a piece of red mould, mini-medal and finally an antidotal
herb.
this doesn't include the treasure chest itself which contains another
mini-
medal. leave the room and this time open up the far right door. there
are
two treasure chests in here. the one on the left is actually a
cannibox
(automatically triggers a battle.) the one on the right contains a
kitty
shield. before you go anywhere else you should examine the door in the
middle
just for a laugh, then turn around and return to the four way split.

this time we're going to take the north branch. on the way up you will
notice
that there is a hole in the floor. dropping down it will land you
right
beside the chest you already opened that had the dungeon map in it,
make sure
not to fall down on your way up, and that's not all you have to watch
out for.
the door directly above this hole in the floor is also fake. the door
is on a
spring and if you try to open it, the door will bounce off and wall and
launch
you down the hole in the floor. outsmart the door by going east and
then
proceed through the door next to it and take the stairs down once more.

run straight west and grab hold of the statue which is blocking the
doorway.
push or pull it out of your way and then proceed through the door and
down
south all the way until you reach another set of stairs. on the floor
below,
head up the hall and turn right (east) into a hall which spirals around
until
a dead end with two pots. break both of the pots to find one mini-
medal.
return to the most recent fork in the path and go northwest this time.
you'll
end up in an open area with some kind of drawbridge and another statue.
this
puzzle isn't very hard to figure out. simply drag the statue onto the
nearby
button in the floor, the drawbridge will drop and then you are free to
cross
it. the hallway here winds around and eventually leads to a door at
the end.

in this room you have a large grid with two statues on the side which
can be
moved. press the r2 button and look up at the ceiling, you'll see a
single
hole there. what you need to do is line up the statues in an (x,y)
grid type
position so that the point at which they intersect is the open hole in
the
ceiling. in other words, push the first statue east to the second last
panel,
then the other statue south to the second last panel, then go stand on
that
particular panel to be launched up into the air through the hole. open
the
treasure chest at the top of the stairs here to trigger the boss fight.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| trap box | habitats: swordsman's labyrinth
|
|-------------------------------------
+--------------------------------------|
| drop [common]: venus' tear | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family.................... material | a monster that carries the
|
| number......................... 264 | precious venus' tear in its
mouth. |
| hit points.................... 1100 | its guiding motivation appears
to |
| magic points................... 255 | be its obsession with priceless
|
| experience.................... 1020 | jewels and treasures.
|
| gold........................... 660 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the trap box is by no means an extraordinarily difficult boss, it's
just |
| best if you're well prepared before you come into the battle. if
you're |
| anything like me then you prefer to use the hero's boomerang most of
the |
| time, but before the battle begins you would be best to switch that
with a |
| sword. the trap box has a fairly high hp total meaning the battle
could |
| go on for a while, but if you're party is ready with the most
powerful |
| attacks for the weapons they carry then you can usually beat this
boss |
| before any of his attacks threaten to wipe out each of your
characters. |
|
|
| we'll begin with the attacks he uses most often. his primary attack
is |
| simply a normal physical attack which usually does between 25 and 30
|
| damage to a single member of your party. significantly less common
is an |
| attack called the "desperate attack" which pretty much does the same
thing |
| (hits a single party member) but this tie it does between 70 and 90
damage |
| to that person. this is pretty much the only attack he's got that
can |
| surprise you and knock someone out. for this reason it's good to
make |
| sure everyone on your team maintains a high hp total for the entire
fight. |
| the boss has two more attacks after this. one is fuddle, a spell
which |
| targets a single party member and attempts to confuse them. confused
|
| party members will attack other members of our party so you have to
be |
| careful of that. the trap box's final attack is another dangerous
one |
| called crackle! this is an ice spell which hits each member of your
party |
| for between 30 and 40 damage. serious healing is needed after that.
|
|
|
| personally i would recommend hero equipped with a sword, yangus with
an |
| axe, jessica with a whip and angelo with a sword or bow. hero should
|
| either use a regular attack or one of his sword skills if it does
more |
| damage. yangus should use either a regular attack or an axe skill.
|
| jessica should definitely use the powerful twin dragon lash. lastly
i |
| would recommend you make angelo your full time healer for the party.
both |
| he and the hero have the magic skills to do it, but since hero is a
more |
| powerful fighter, angelo is the better choice (and his agility is
higher.) |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the trap box automatically drops the venus' tear when he has been
defeated.
now you can either leave the traditional manual way, or simply cast
evac.
_______________________________________________________________________
_______

_____
(, / )
_/__ /
/
) /
___________________________________
+-- (_/ ickham region -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 19 | search |
01.25 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | iron
shield....................................|_| |
| | farmer's
scythe................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
when you get out of the labyrinth there are a couple of chests you can
find.
let's begin with the one to the west. if you go quite a ways west and
just a
little bit south you'll be able to reach the edge overlooking the
water. from
there begin to head north and follow the edge until you approach a
dead-end.
at that point you should be able to see a chest beside the tree, the
chest
contains iron shield. use a chimaera wing to get back to the
swordsman's
labyrinth. now this time we're going to be going directly east of the
entrance. angle yourself just a little bit south and you should be
able to
start going up an upward sloping path to the northeast. this one is a
hell of
a lot closer than the previous chest. just over the hill, cross the
mucky
purple stuff to reach a locked chest with a farmer's scythe inside.
since the
chimaera wing can't take you back to red's place you'll have to run
there
manually now. when you arrive at the house, go inside and speak to red.

after a little bit of groveling red eventually agrees to return your


horse
and cart to you. all yangus can think to do is to head back to pickham
a
second time and see if maybe brains is around. use a chimaera wing to
warp
to pickham. take the stairs on the east side up and locate that
hidden path
down to brains' place once again. indeed you will find the man himself
sitting here at the desk. brains' sources report that dhoulmagus was
seen
wandering over to the western continent. he has also heard that to the
west
of port prospect there is a large wasteland where the party might be
able to
find an abandoned ship they could use to cross the ocean. get out of
pickham
and use yet another chimaera wing, this time to get to port prospect.
_______________________________________________________________________
_______

__ __)
(, ) /
/(
) / \_
___________________________________
+-- (_/ ingdom of trodain --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 20 | search |
01.26 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | slime
crown....................................|_| |
| | mini-
medal.....................................|_| |
| |
sledgehammer...................................|_| |
| | seed of
magic..................................|_| |
| | 630 gold
coins.................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | meteorite r = agility r + agility r +
valuable itm |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
there is a path leading almost directly west of port prospect from
where you
appear if you use the chimaera wing. follow it for a little ways and
then
keep going as it curves northeast. soon enough you'll be back on the
path
once again and before long come to what is known as the hilltop hut.
the
first
thing you will want to do is jump down the well out front. examine the
crown
at your feet for a quick scene, be sure to choose "yes" when the option
presents itself. for helping out the enormous slime you will get the
slime
crown as your reward. before going back up make sure you talk to all
of the
slimes, one of them will teach you a new recipe: "meteorite bracer =
agility
ring + agility ring + a valuable item." climb the rope to get out of
here.
the hilltop hut serves as both a place you can rest as well as a
church.
first of all break the pot in the corner to get a mini-medal and then
speak
to the guy sitting happily in the chair to stay the night for a great
price.
your religious obligations can be handled by the woman in front of the
holy
statue. to reach the wastelands you'll have to backtrack just a little
bit.
go down the hill you came up to reach this hut and then head northwest.

the path takes you down into an unmistakable wasteland. at the bottom
of the
path when the area opens up we'll head west (don't worry you can just
drop
right off the edge, it's only a few feet down.) continue west down
here but
stay on the south side, the path kind of forks in this area. when it
opens up
again you should notice a sloping hill on your right (north). ascend
this
hill and take a look on your right at the top, hidden behind this rock
is a
locked chest containing a sledgehammer. from here what you want to do
is go
west and then north to find the ship you were looking for. the ship is
perfect for what you need to do, but how you plan to get it into the
water
is anyone's guess. trode's best solution is to head north to trodain
castle
(where's he's from) and check out the library to see if you can find
any
information. forget the ship for now and continue on your journey.

the best way to get to trodain's castle from here is to go up the


sloping path
just south of the abandoned ship and then head northwest from there.
take a
look at your map and notice the nearby cave just northwest of where you
are.
that will be your eventual destination, but if you're looking to
collect all
the chests then first you're going to be heading all the way to the end
of the
western peninsula. open up the treasure chest and you will acquire a
seed of
magic. now you have to get back to that cave northeast of here.
proceed
through this tunnel and then when you come out the other side, turn and
face
to the west. you should be able to see a church in the distance. make
your
way down to that church and save your game inside. not only is there
also an
inn inside this church, if you speak to the man at the table he will
run a
little shop for you. leave the church and head off to the northeast.

just on the lower side of a tall cliff on the western side as you're
heading
northeast (about half way between the church and the castle) you will
find a
locked treasure chest. open it up to get the 630 gold coins from
inside of
it. directly east of this chest is yet another chest, not locked this
time.
unfortunately this chest is trapped and it's actually a cannibox! open
it at
your own risk. in order to reach the castle from here you have to go
back
south a little, then northeast up the path. it's pretty obvious if you
just
have a look at your map. approach the door and examine it for a scene.

back in a time when king trode actually ruled the castle and wasn't
trapped in
the body of a mutant, he had a daughter (the princess) named medea.
they were
outside on the balcony one night when king trode noticed a fallen
soldier on
the ground. the injured soldier told him of someone breaking into the
sealed
chamber. it was of course, dhoulmagus himself who then turned his evil
magic
on the king and princess, transforming them into what you see now. he
also
used the sceptre's power to cover the entire castle with the thorns and
vines.
even the inhabitants themselves become victims of the curse, their
limbs
transforming into viny appendages and no longer being able to move.
hero was
a soldier at the castle at the time, and along with the king and
princess he
was the only one to survive the attack. hero however was not inside
the magic
circle the king and princess were, how he survived is indeed a mystery.
_______________________________________________________________________
_______

______)
(, /
/
) /
___________________________________
+-- (_/ rodain castle -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 21 | search |
01.27 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of castle
trodain..........................|_| |
| | mini-
medal.....................................|_| |
| | 29 gold
coins..................................|_| |
| |
garter.........................................|_| |
| | 46 gold
coins..................................|_| |
| | mini-
medal.....................................|_| |
| | magic beast
hide...............................|_| |
| | mini-
medal.....................................|_| |
| | gold
bracer....................................|_| |
| | magic
key......................................|_| |
| | templar's
sword................................|_| |
| | rock
salt......................................|_| |
| | waterweed
mould................................|_| |
| | 150 gold
coins.................................|_| |
| | mini-
medal.....................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | ??? = moonwort bulb + moonwort bulb +
moonwort blb |
| | elfin elixir = yggdrasil dew + a liquid
|
| | healthy cheese = plain cheese + a healing
item |
| | ??? = wizard's staff + rockbomb shard
|
| | white shield = iron shield + something silver
|
| | robe serenity = cloak of evasion + private
clothes |
| | stylish helm = stone hardhat + brnz knf +
brnz knf |
| | a blunt axe = iron axe + gold nugget
|
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the library door is actually barricaded by vines so king trode tells
you that
you're going to have to find another way into it. there is a door into
the
library from inside the castle but to reach it you'll have to go around
the
long way. go north of the fountain and up the stairs on the left side
to find
a map of castle trodain at the top. once you have picked it up then
head
through the door. when you get inside make a right turn and head
through the
door on this side of the front hall. this castle can get kind of
confusing
so make sure you follow the instructions very closely to get everything.

here on the east side of the castle first floor go north a little bit
then
turn right down the east hall and ascend up the stairs. turn around at
the
top of the stairs and go north, west, and north through the large
doors.
examine the cabinets in this room to get a mini-medal. you'll also
want to be
sure to examine the bookshelf in this room. doing so will teach you a
new
alchemy recipe: "??? = moonwort bulb + moonwort bulb + moonwort bulb."
leave
the room and head west again. go through the door at the end of the
hall.
break the three barrels in this room to get 29 gold coins. take a look
at
your map now, you should be standing exactly where you found the gold
coins in
the barrel. your destination is the room directly beside you to the
east, but
you'll see on your map that you actually have to go all the way around
the
west side in order to reach it. do that now and then examine the
cabinets in
this room to find a garter. turn around and return to the previous
floor.

run to the far south end of the hall and then east. proceed through
the south
door and you'll find yourself in a room with some stairs leading down.
since
you cannot get the door to the treasure chests open right now, descend
down
the first two sets of stairs and break the pots at the bottom. one of
them
hides 46 gold coins. continue down even further and you'll come across
a
couple of barrels which can be broken to reveal a mini-medal.
take the west door out of here now. we're now back in the courtyard
once
again. enter the castle through the main entrance and turn left this
time.

immediately on your left again is a large set of doors leading into a


room
full of treasure. the first thing to do is to break all the pots and
barrels
which will get you a magic beast hide and mini-medal. don't forget to
reach
into the bags on the wall to find a gold bracer. finally examine the
chest on
the left to receive the magic key. you may not realize it now, but
this is
the key you've been waiting for. all of the chests in the world that
your
thief's key hasn't been able to fit into, this key will. your first
opportunity to use it comes right now on the chest beside you which
contains
a templar's sword, an extremely powerful new weapon for angelo.
unfortunately
the key does not work on that locked treasure room you passed earlier.

now for your final destination. return to the castle's front hall and
go
through the east door. take a few steps north and then turn right down
the
east hall and up these stairs again. turn around and go north at the
top of
the stairs then all the way to the far east side where you broke the
barrels
before. this time we're going to leave this room through the southern
door.
this outdoor area leads directly around to one of the castle towers
with a
spiral staircase inside. descend down not one, but two floors here.
take a
few steps east and then make a right at the first door you see. break
the
first pots to get a chunk of rock salt. since you can't reach the
centre of
the room from here, turn around and continue east down the hall.

make a right turn once again at the next chance you get. at the
southwest
side of the throne room here there is a door leading west. go through
this
door and then head north to reach the middle of that room you couldn't
access
from the other side. break the barrels and pots in this room to find
waterweed mould, 150 gold coins and a mini-medal. go back out of this
room
and head south to finally reach the library. there are a ton of
bookshelves
here so you should try and examine all of them if you can. there are
two
different types of bookshelves. the only ones which you can examine
are the
ones with a slanted green book on the shelf second from the bottom. on
of the
first ones teaches you a new alchemy recipe: "elfin elixir = yggdrasil
dew + a
liquid." another one teaches you the recipe: "healthy cheese = plain
cheese +
a healing item." keep searching and you'll find even more. another
book
holds the recipe: "??? = wizard's staff + rockbomb shard." further
down is
one with the recipe: "white shield = iron shield + something silver."
keep
going down and you'll automatically trigger a scene with king trode.

you're the one who's going to be responsible for finding the correct
book.
you might as well just check all the shelves since there are still more
recipes to find. one book contains the recipe: "robe of serenity =
cloak of
evasion + private clothing." keep looking to find "a stylish helm =
stone
hardhat + bronze knife + bronze knife." next we have the recipe: "a
blunt axe
= iron axe + gold nugget." finally the furthest shelf on the left side
is
the one which holds the book you are searching for. the party starts
to read
the book hoping to find a way to get that ship into the ocean.
the book doesn't really provide any concrete answers unfortunately. as
they
are reading it the full moon shines high in the sky and extends the
shadow of
the vines in a manner similar to the shadow on top of the mountain.
examine
the door on the wall like you did there to enter the other dimension.
approach the man standing at the shining crystal ball. perhaps
ishmahri can
help you find a way to get the ship into the ocean. he says that
awaking the
memory of the ocean would be enough to return the ship to water however
his
instrument is not powerful enough to do so. somewhere back in the real
world
there exists a much more powerful harp. before anything can be done
your
party must venture out to find this moonshadow harp. you'll soon have
control
of your character again so leave this dimension and return to the
library.

you can leave the library by unlocking the eastern door which provides
a
shortcut for future trips back here again. leave trodain castle and
use
another one of your chimaera wings to warp back to the town of
ascantha.
_______________________________________________________________________
_______

______
(, / )
/---(
) / ____)
___________________________________
+-- (_/ ( eneath ascantha --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 21 | search |
01.28 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+-------|
| item checklist |
none...........................................n/a |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the man in your debt who ishmahri was talking about is the king of
ascantha.
head up to the throne room of the castle and speak to him now. the
king tells
you that they do have the harp but it is locked within the vault under
the
castle. you'll automatically be warped there now. upon throwing the
brooch
into the fountain the path to the vault opens up. follow the king down
inside
only to learn that thieves have plundered all of ascantha's treasures.
the
king runs off but you are of course free to enter into the tunnel.

there is no treasure to be found in this tunnel, it is a relatively


linear
path through the underground designed to take you to the other side.
at the
first fork make a right and continue to the west. when it opens up
into a
larger room just ignore all branches and keep moving forward. after
that it's
pretty much impossible to go in the wrong direction. the path leads
you out
of the tunnel and out into what's known as the land of the moles.
_______________________________________________________________________
_______

_
___/__)
(, /
/
___________________________________
+-- (_____ and of the moles -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 21 | search |
01.29 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | seed of
life...................................|_| |
| | mini-
medal.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
there is a large cliff directly in front of you when you leave the
cave. turn
left and go around it via the northwest side. if you stick close to
the cliff
and keep going north you should catch a glimpse of a chest nearby. use
your
magic key to open this one up and inside of it you will find a seed of
life.
keep going directly north from here without changing direction and then
head
east. take a look at your map and you'll see a cave. go north until
you're
just above the cave and head east from there to reach the only other
chest in
this area containing mini-medal. now drop down and head into the cave.
_______________________________________________________________________
_______

__ __)
(, /| /|
/ | / |
___________________________________
+-- (_/ |/ |_ ole hole --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 21 | search |
01.30 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of mole
hole...............................|_| |
| | mini-
medal.....................................|_| |
| | seed of
defence................................|_| |
| | stone
hardhat..................................|_| |
| | moonshadow
harp................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
follow the tunnel for a short distance at the start and when you come
to a
fork in the path turn right and navigate to a rather large room. if
you miss
the turn you'll still end up in this room it will just take longer.
locate
the treasure chest in the far western corner which has the map of mole
hole
inside of it. the tunnel leading out of this room is on the southwest
wall.
make a left when that path forks. before long you'll find yourself in
another
large room. stick to the south side and but don't go down anymore
tunnels.
instead what you want to do is check out the southwestern wall, you'll
find a
couple of pots hidden there. break both of them to acquire both a
mini-medal
and a seed of defence. now take the nearby path leading south of here.

when you come to yet another room make a left turn and go around to the
opposite side where there is a chest containing a stone hardhat.
you'll need
to go back around to the other side and down the slope to reach the
path in
the middle of this room. follow it southeast down even deeper into the
mole
hole. make a right when it forks and then a left when you reach the
large
room. descend down the path toward that large funky looking mole near
the end.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| don mole | habitats: mole hole
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a self-proclaimed artist and
music |
| number......................... 265 | lover. unfortunately for those
|
| hit points.................... 1280 | around him, his love for music
|
| magic points..................... 0 | doesn't necessarily mean he's
any |
| experience.................... 1160 | good at it.
|
| gold........................... 360 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the giant mole may appear a fearsome enemy but he's far more tame
than his |
| funky exterior leads you to believe. the don mole is joined by four
soul |
| moles just to make things more interesting. soul moles are slightly
beefed |
| up versions of the normal moles you will find wandering around the
cave. |
| it's up to you whether you choose to fight only the boss or to
eliminate |
| the moles along with him. eventually you will have to eliminate them
all |
| anyway. i recommend a healthy mix of single and party attacks here.
|
|
|
| let's begin by taking a look at the attacks the don mole is capable
of |
| using. the first is the normal physical attack which hits a single
member |
| of your party for approximately 50 to 60 damage. nothing to worry
about |
| there. what you might have to worry about is a somewhat regular
attack |
| the mole uses where he "shakes the ground." this particular attack
will |
| do about 50 damage to every member of your party and will require
some |
| serious healing to recover from. his next attack (and potentially
the |
| most dangerous one) is called performance. the performance attempts
to |
| confuse every single participant in the battle except for done mole.
this |
| means both your party and the soul moles. confused party members
will |
| attack each other for quite a bit of damage and this ability can
|
| potentially confuse every member of your party. fortunately for you
it's |
| more likely to miss than succeed but each time it's bound to hit at
least |
| one person. you can either use an item or spell which heals them, or
hope |
| they don't kill you by the time it wears off in a couple of turns.
lastly |
| the don mole is capable of "calling for backup" which basically means
that |
| he summons another soul mole into the fight if you've killed any.
|
|
|
| there are a number of ways to fight this battle, so i'll outline the
basic |
| strategy and tips which should help you obliterate this boss with the
|
| least amount of trouble. to be honest, sticking with normal attacks
is |
| probably enough assuming you set aside at least one character to heal
|
| whenever you need it. for the lower leveled parties or those who
just |
| wish to speed things up there are better methods. for hero you
should |
| have a powerful sword equipped on him. the falcon slash skill is by
far |
| the best attack he can use here in this battle. yangus works best
when |
| just using his normal attack. if he has anything good in his
inventory |
| then he can be the backup item guy. have yangus maybe focus on
picking |
| off those soul moles one by one before he turns his axe on the don
mole. |
|
|
| jessica a number of duties. at the beginning of the battle you
should |
| take full advantage of a great spell she has called "oomph." this
will |
| double the attack power of a single party member for a few turns,
it's |
| extremely helpful. cast oomph on hero and have him keep using falcon
|
| slash, ideally it should be doing over 100 damage to the don mole
each |
| turn. maybe cast oomph on yangus on the second turn and then switch
to |
| having jessica cast the bang spell each turn, this will distribute
damage |
| between all the enemies and speed things up. finally once all the
soul |
| moles are dead she should revert back to casting oomph on hero if it
wore |
| off, and using the powerful twin dragon lash on the don mole. angelo
too |
| has a couple of things he can do. on his very first turn in
recommend he |
| cast kabuff to increase the defence power of every member of your
party, |
| then on subsequent turns have him be your primary healer with the
midheal |
| spell, or have him just use normal attacks if your party is doing
well. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
for shutting up that moleman you are rewarded with the item you seek,
the
moonshadow hard. now have one of your characters cast the evac spell.
_______________________________________________________________________
_______

______)
(, /
/
) /
___________________________________
+-- (_/ treasure hunt -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 22 | search |
01.31 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | steel
broadsword...............................|_| |
| | mini-
medal.....................................|_| |
| | agility
ring...................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
defence................................|_| |
| | gold
ring......................................|_| |
| | seed of
skill..................................|_| |
| | seed of
defence................................|_| |
| | lesser
panacea.................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
if you're interested, i'm going to take this opportunity to cover all
of the
treasure chests you've missed along the way that could only have been
opened
with the magic key you found at trodain castle. everything here is
entirely
optional and if you wish to proceed with the game normally then please
feel
free to skip to the next section. if you plan to follow along here,
then take
out one of your chimaera wings and warp yourself to maella abbey.

you'll appear on the correct side for this one. immediately after you
materialize turn yourself and run as far west as you can until you
reach a
lone treasure chest containing a mini-medal. that's the only one
you'll find
in this area so take out another chimaera wing and this time use it to
warp
back to the riverside chapel. cross the bridge to the west and take a
look at
your map. once again if you look just northwest of your position
you'll see
an area of raised land which makes the shape of an upside down "u" with
a
forest in the middle. on the west side of this large "u" shape there
is a
path sloping upward to the north. ascend up this path and at the top
you'll
find a locked chest which can only be opened by the magic key. inside
of it
is a steel broadsword. while there are still more chests in this
region i
would recommend you use another chimaera wing just because you're so
far out
of the way. use it to warp to the riverside chapel once again.

this time we're going to head directly north of the chapel in as


straight a
line as you possibly can. you'll have to angle yourself east a little
bit,
but still barely at all. before long you'll catch a glimpse of a chest
beside
a tree. open it up to acquire a mini-medal. now from this position
what you
want to do is head east until you reach the forest and then go
northeast from
there. as you approach the edge of the cliff you should be able to see
a
treasure box in this area. you might be a little bit too high up, but
once
you see it then it's a small matter to find a way around to it. this
chest
contains an agility ring. this is one of the better accessories you've
found
in the game so far, it increases one character's agility by fifteen
effectively almost guaranteeing they get the first turn in combat.
that
pretty much covers all the locked chests to be found in this region.
use
another chimaera wing to warp to morrie's place down near pickham.

directly behind morrie's place, on the south side leaning against the
back
wall there is a chest containing a mini-medal. make your way north
onto the
path again and follow it north until it ends. keep moving north but
stay
close to the western wall, when the wall curves around follow it and
look to
the south in the little corner here. there will be a treasure chest
hiding
away, it contains a seed of defence. open up the menu and use another
chimaera wing, this time warp yourself to the swordsman's labyrinth.
when you
materialize go a short ways south and then start running southwest.
notice
the
long mountain range to the southwest which is running north and south,
well
you want to get on the north side of this mountain range among those
two small
forested areas. on the west side of this area near the edge you'll
find
another chest, this one containing a gold ring. for the next one
you're going
to have to go back east and then down to the south side of this
mountain
range. here you will find a chest with a seed of skill inside of it.
this
interesting item acts like you got a level up for the character,
allowing them
to distribute a number of new skill points. we're almost done now.
warp to
the hilltop hut located in the kingdom of trodain for the next one.

go down the hill outside the hilltop hut and then down that sloping
path which
leads into the wasteland. when the path opens up into the main
wasteland
area, turn left and follow the upper path here to the south. at the
end of
this path you'll come to a cliff. drop over the edge and open up the
treasure
chest down here to acquire a seed of defence. there is one final
treasure
chest to be located, use a chimaera wing and warp to trodain now.
leave the
castle and turn immediately southeast. run down the slope and head
north at
the bottom. there at the edge of the cliff you'll be able to locate
the final
chest which will bring you up to speed on every single one you've
passed so
far in your journey. this particular one contains a lesser panacea.
_______________________________________________________________________
_______

__)
/(, )
/ /
/ /
___________________________________
+-- (___ / cean -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 22 | search |
01.32 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
| | fishnet
stockings..............................|_| |
| | iron
armour....................................|_| |
| | bronze
knife...................................|_| |
| | 950 gold
coins.................................|_| |
| | seed of
life...................................|_| |
| | iron
mask......................................|_| |
|-----------------------|----------------------------------------------
------|
| recipes | ring of awakening = gold ring + a tiring
weapon |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
with all of these items now in your position it's time to return to
trodain
using a chimaera wing if you need to. if you haven't stopped to save
the game
since you started this i would highly recommend you do so. go through
the
door in the library to reach the other dimension. ishmahri will help
you to
bring the boat up out of the water. you are now able to set sail
across the
ocean. control the ship simply with the left analog stick, you can
dock
anywhere where it prompts you to do so. you will encounter enemies
while
sailing around in the ship so be careful. the first place you'll want
to stop
is directly west of where you start. dock the boat and step off of it.

if you haven't checked your alchemy pot recently you will note that
trode has
improved it to now allow you to use recipes consisting of three
ingredients,
that should really help you out. there is a large castle structure on
this
island and you'll be visiting it in a second. before you go into there
head
around behind the castle and run to the north side of the island.
you'll find
a treasure chest here containing a mini-medal. turn around now and go
back
toward the castle. enter through the main doors on the southern side.

this is where you can finally make use of all those mini-medals you've
found
throughout the game so far. speak to the short man here in the front
and then
check out the two desks here. you'll find both an item shop and a bank
where
you can deposit gold coins for retrieval later. proceed through the
door on
the left side and break the two barrels there, one of them contains a
mini-
medal. ascend the stairs and go through the door at the top. approach
the
girl standing beside the king's bed. tell him you have brought the
mini-
medals with you and he'll be absolutely delighted. examine the two
bookshelves in this room to find both a list of rewards for the medals
you
exchange, and a new recipe: "ring of awakening = gold ring + a tiring
weapon."

head back downstairs and speak to the princess on the throne. at this
point
in the game if you've been following the guide you should have
approximately
32 mini-medals. offer all of them to the princess and you will get
some
fishnet stockings in return. only four more are needed to get the next
item.
leave the castle now and return to your ship. here's what you're going
to
want to do next. open up your map and look at the zoomed out version.
right
now you are docked at an island marked with a blue dot. south of the
island
is
another blue dot and south of that one is yet another blue dot. this
blue dot
is maella abbey (directly west of a red dot). what you need to do is
ride
your ship around the west side of the continent and then move east
toward
maella abbey. you won't be able to reach maella abbey because of an
island
blocking your way but that's okay, because the island is where you want
to
disembark. get off on the island and run to the east side where you'll
find
two treasure chests containing a suit of iron armour and bronze knife.

get back to the boat once again and sail out into the ocean. from here
you
want to head directly south of where you are currently. take a look at
the
world map as a whole. notice that south of you there is a very large
island,
and a fair bit further south of that is a very small island at the
bottom of
the map. well the small island at the bottom is your destination right
now.
on the far semi-south mostly-east side of this island (it's small so
don't
worry too much about these ambiguous directions) there is a treasure
chest
containing 950 gold coins. collect them and then get back onto your
boat.
the final place we will be visiting before we continue with the game is
just
east of where you are right now. get off at the tip of the west
peninsula.

before anything else i would like to stress that the enemies in this
area are
extremely difficult and you are taking a risk if you wish to collect
the two
chests here. the puppeteers are difficult enough but if you encounter
a
jaberwockee (combination of four enemies) then you're looking at
attacks that
are capable of doing upwards of 170 damage to one character. the
experience
you get from these battles is like 200-300, you're not doing yourself
any
favours by trying to win. i highly recommend you flee from each fight
here.
the first chest is located on a hill to the east and contains a seed of
life.
the second chest can be found among some trees quite a bit further east
in the
forest beside the mountain range. the chest has an iron mask inside of
it.

lucky for you, the ship will follow wherever you warp to with a
chimaera wing
so rather than trying to fight your way back simply warp somewhere like
minnie's castle for example and from there jump onto the ship. it's
finally
time to track dhoulmagus over to the west continent. first you're
going to
want to know where to dock. open up the world map and look at it
zoomed out.
first we need to establish that the western continent is the one
furthest west
(duh). what i mean is that it's not the large island on the northwest
side of
the map. now that you know which continent we're talking about take a
look at
the northern tip of the continent. you should see two rivers which run
approximately east to west through the upper tip. one of them kind of
forks
in a "y" shape. sail your boat right now to the point where these two
rivers
meet the ocean on the eastern side (the direction you should be coming
from.)
on the north side of these two rivers (on the east side of the
continent) you
will see a church. disembark near the church and make your way there
now.
_______________________________________________________________________
_______

______
(, / )
/---(
) / ____)
___________________________________
+-- (_/ ( accarat region ---------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 23 | search |
01.33 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | tough guy
tattoo...............................|_| |
| | mini-
medal.....................................|_| |
| | 1200 gold
coins................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
before entering the church check around behind it on the north side.
there
you will find a locked treasure chest containing a tough guy tattoo.
enter
the church and speak to the people in the room on the side. speak to
the
child in particular for a short scene. speak to the girl at the desk
and
you'll be able to rest here for no cost whatsoever. examine the two
cabinets
as well, one of them contains a mini-medal. save your game and then
leave the
church when everything has been taken care of. the first direction we
are
going to go now is north. there is a chest located at the very
northeastern
tip of the island. open it up and you will acquire 1200 gold coins.
there is
a path leading away from the church you were just visiting. make your
way
back to the path and stay on it as you travel southwest. the path will
eventually lead you to your primary destination, the town of baccarat.
_______________________________________________________________________
_______

______
(, / )
/---(
) / ____)
___________________________________
+-- (_/ ( accarat ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 23 | search |
01.34 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | seed of
defence................................|_| |
| | strong
medicine................................|_| |
| | mini-
medal.....................................|_| |
| | cool
cheese....................................|_| |
| | 72 gold
coins..................................|_| |
| | seed of
strength...............................|_| |
| | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
| | ruby of
protection.............................|_| |
| | dancer's
costume...............................|_| |
| | amor seco
essence..............................|_| |
| | mini-
medal.....................................|_| |
| | bunny
tail.....................................|_| |
| |
garter.........................................|_| |
|-----------------------|----------------------------------------------
------|
| recipes | magic cheese = plain cheese + magic water
|
| | assassin's dagger = sharp daggr + something
poisnd |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
welcome to the town of baccarat. let's begin our tour of this casino
town
with a visit to the weapon shop. make a left when you first come into
town
and speak to the man under the crossed swords sign. among other things
you
are going to want to purchase two steel scythes, one to equip on yangus
(unless you really want to hang onto your axe) and one to use in an
alchemy
recipe. other than that what you wish to purchase remains up to you.
after
doing this equip every piece of equipment you just bought and leave the
town.
open up the alchemy pot and get ready to mix. you should have in your
inventory at least one wing of bat, they've been relatively common up
to this
point. if not then i guess you can forget about this. drop the wing
of bat
into the alchemy pot with the steel scythe you just purchased and an
edged
boomerang with it. if you don't have an edged boomerang then simply
warp to
ascantha and purchase one. you can run around on the world map in
circles
fighting battles until finally the razor wing boomerang is ready. this
is a
brand new more powerful boomerang which cannot be purchased anywhere
around
here, it's very worth the materials that you used to create it.

now let's explore the town to find everything we possibly can here.
from the
entrance turn right and beside the house there are a couple of pots
which can
be broken to reveal a seed of defence. inside the house itself you'll
want to
examine the bookshelf to learn a new recipe: "magic cheese = plain
cheese +
magic water." in the back there are a couple of barrels you can break
to find
a strong medicine and a cabinet containing mini-medal. go into the
next
building up the path from this house on the same side. this is some
kind of
restaurant, one of the barrels in the back hides some cool cheese.

keep moving through town to the central square with the fountain. head
all
the way south from there to reach the equipment shop again. between it
and
the house next door there are some barrels containing 72 gold coins.
enter
the house beside these barrels to find even more barrels!
unfortunately these
ones don't actually have anything inside of them. there's a bookshelf
in the
back, examine it to learn the recipe: "assassin's dagger = a sharp
dagger +
something poisoned." also be sure to open the cupboard and get the
seed of
strength. leave this house and descend the stairs beside the equipment
shop.

the item shop is located down here at the bottom but doesn't really
sell
anything besides the usual crap. up the nearby ramp and beside the
small
house there are a couple of barrels, one of them hides a mini-medal.
go into
this house and break the barrels to get yet another mini-medal. the
side door
is locked so you'll have to return to whence you came. get back to the
town
entrance and this time enter the large building with the nice pillars
out
front. it really doesn't cost very much to stay the night here at the
inn.
go around past the desk on the left side and examine the cupboard to
get a
mini-medal. proceed into the room below you and open the chest to get
a ruby
of protection. turn around and go back to the desk and then up the
stairs.

take a few steps forward and a scene will automatically trigger.


you'll find
the bartender and another man talking in a corner. supposedly mr.
golding,
the owner of the casino who was robbed recently was murdered ass well
during
the robbery and the public has not been told yet. while neither of
them can
figure out why the burglar was dressed as a jester, it's obvious of
course
that the culprit was dhoulmagus. you can move when the bartender
leaves.

there's nothing in the first room on this floor so go into the second
room and
open up the cabinet to get a dancer's costume. head back down to the
previous
floor and then go down into the basement. break the two barrels beside
the
bar to get a phail of amor seco essence. one of the barrels behind the
bar
itself can be smashed to reveal a mini-medal. speak to the bartender
and
he'll agree to tell you everything that he knows. the children of
golding
have gone to some ruins on an island to the north to hunt down
dhoulmagus and
right now that's your best chance of finding him as well. before you
go
anywhere else step up onto the stage and go through either of the
doors.
examine all three cabinets to find a garter and a bunny tail in there.
there's nothing left for you to do here in town, leave and proceed
southeast
toward the chateau felix. you can identify it easily by the giant
tiger.
_______________________________________________________________________
_______

) ___
(__/_____)
/
/
___________________________________
+-- (______) hateau felix -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 23 | search |
01.35 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | sand of
serenity...............................|_| |
| | mini-
medal.....................................|_| |
| | seed of
agility................................|_| |
| | seed of
defence................................|_| |
| | 800 gold
coins.................................|_| |
| | baumren's
bell.................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
approach the man standing at the gate in the mouth of the giant tiger.
tell
this man that you are indeed here to see master felix. he'll ask you a
few
questions, the answers to which are relatively easy to guess: "take it
home
and ask your family to let it stay," "free the tiger from the trap and
let it
go," "let the great sabrecat join you on your travels." the man moves
out of
the way and allows you to go inside. speak to the man at the desk here.

felix introduces himself to your party and gets right down to business.
a
friend of his seems to have become lost during his travels, it's going
to be
your responsibility to go out and help him. agree to the man's
request.
there are four sabrecat statues around on the world map each pointing
to the
location of a tree only visible at dawn. when you find it give the
lost man
this sand of serenity. you will also get the opportunity to actually
ride a
sabrecat now, just go outside and speak to tom to get the details.

the sabrecat allows you to move extremely quickly on the world map but
doesn't
eliminate random battles. as felix suggested you might want to start
by going
up to the top of the hill beside the town and looking down to see if
you can
find any statues. what you need to do is get down off this hill and
follow
the path leading south and then east. cross the bridge to the east to
reach
another stretch of land. notice that as you proceed east along this
path (if
you take a look at your map) you will see that on the south side you
are
approaching some mountains. stay along the south edge while moving
east until
the chance to go south toward the mountains becomes available, at this
very
first opportunity you should be able to see a treasure chest containing
another mini-medal. from here get back on the past and continue east.

the path should fork before long, at the point you want to make a left
and
continue east. the path curves north and as it does you will notice
there is
a mountain on your left. once you get past the mountain turn left and
proceed
west off of the path to find another chest, this one containing a seed
of
agility. now from here turn around and run directly north. you should
see a
bridge off in the distance. ignore the bridge and keep going north
from that
point, eventually you should come across a chest containing seed of
defence.
this time you need to go back down south a little, and then west across
the
bridge. when you reach the other side turn and go directly north. at
the far
northern tip, actually just across the river from the church there is
one more
chest. this one contains 800 gold coins. your destination is at the
southwest corner of this island here, almost directly east of the
chateau
felix. if you go there now you will most likely find nothing but a
circle of
rocks. you need to stand there in wait until dawn finally arrives and
a blue
sabrecat appears. speak to the sabrecat and give him the sand of
serenity.

return to the chateau felix and speak to felix himself. you'll get the
baumren's bell which allows you to call a sabrecat at any point if
you're in
the right place. now that you have this it's time to get back into
your ship
once again. ride the ship northwest of baccarat to reach a lone
island.
_______________________________________________________________________
_______

__ __)
(, /| /
/ | /
) / |/
___________________________________
+-- (_/ ' orthwest isle -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 24 | search |
01.36 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | zombie
mail....................................|_| |
| | mini-
medal.....................................|_| |
| | posh
waistcoat.................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
when you disembark you'll find a few others who have ventured here in
search
of golding's murderer but they are unwilling to proceed any further.
open up
your map and take a look at it now. notice that from the southern tip
there
are a number of branching paths going roughly north. the one on the
left is
very wide, as is the one on the right. there are two thin paths in the
middle which branch off in a y shape. let's start by taking the far
right
(eastern) path and wandering out into the large open area. the
treasure chest
down in this direction is really quite conspicuous. it contains a suit
of
zombie mail. the second chest on this island is located up the left
branch of
the y shaped path going up the centre of the island. at the very end
you will
find a chest there containing mini-medal. the right branch leads to the
ruins.
the first thing you want to do here is check the right side for a small
hut
with a couple of barrels inside. break them to get a mini-medal. now
try and
enter the ruins only to find you have no way to proceed. the group
that you
met earlier is waiting outside. speak to them to learn that you must
travel
first to the kingdom of argonia and acquire a special magic mirror.

looks like it's off to argonia for now. there is one thing you may
want to do
on your way there however. since you've collected quite a few mini-
medals
since your last visit to princess minnie's castle, that should be your
next
destination. use a chimaera wing to warp there and then head inside to
find
the princess still sitting around in wait. at this point if you've
been
following the guide then you'll be up to a total of 41 mini-medals.
this will
get you a posh waistcoat. make sure you equip it on angelo. now as
for the
kingdom of argonia, if you want to get there you'll need to use a
chimaera
wing to warp to chateau felix, then leave and summon a sabrecat. ride
it
along the same path you did before, south of the chateau and across the
bridge
to the east. this time when you reach the fork in the path, head south.
_______________________________________________________________________
_______

__ __)
(, ) /
/(
) / \_
___________________________________
+-- (_/ ingdom of argonia --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 25 | search |
01.37 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | prayer
ring....................................|_| |
| | eagle
dagger...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
keep an eye on your left (east) and get ready to move off the path in
that
direction once you reach the edge of the mountains. the first chest
you will
see is one to the northeast just after you get past these mountains.
it's
actually up high on a cliff, take a look at your map and you'll see
kind of a
squigly shaped raised area beside the river on the west side. the
chest is up
top of there and it contains a prayer ring. turn around now and make
your way
southwest back to the path. along the way you should come across a
tent with
a couple of people sitting outside (at least during the day.) speak to
one of
the men sitting by the circle to open up an equipment and items shop.

continue on your trek to the east, past the fork in the road. not too
long
after that the path curves north. at that point don't follow it north,
but
rather turn around and head south. if you look at your map you'll see
that
there is kind of a little pocket of land here between the mountains you
can
navigate. it's difficult to describe but down here kind of on the
east-ish
side up on a ledge by the mountains, there is a chest containing an
eagle
dagger. the path leads east across a bridge, and immediately after
that you
need to turn north and head up to reach the town of argonia.
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ rgonia -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 25 | search |
01.38 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | 38 gold
coins..................................|_| |
| | strong
medicine................................|_| |
| | mini-
medal.....................................|_| |
| | wayfarer's
clothes.............................|_| |
| | magic
water....................................|_| |
| | plain
cheese...................................|_| |
| | rennet
powder..................................|_| |
| | iron
axe.......................................|_| |
| | 80 gold
coins..................................|_| |
| | feathered
cap..................................|_| |
| | mini-
medal.....................................|_| |
| | cool
cheese....................................|_| |
| |
turban.........................................|_| |
| | strong
antidote................................|_| |
| |
hairband.......................................|_| |
| | leather
cape...................................|_| |
| | rock
salt......................................|_| |
| | rennet
powder..................................|_| |
| | 50 gold
coins..................................|_| |
| | seed of
strength...............................|_| |
| | 30 gold
coins..................................|_| |
| | mini-
medal.....................................|_| |
| | elfin
elixir...................................|_| |
| | cloak of
evasion...............................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | mercury's bandana = protects head + agility
ring |
| | a clever chap cap = a hat + scholar's specs
|
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
as usual the inn is likely going to be the first place worth checking
out.
while we're staying here for the night why don't we also take a look
around to
see if there are any valuable items to be found. on the left side of
the
stairs there is a door leading into the back. break the pot to get 38
gold
coins and then the barrels for a strong medicine. one of the two
cupboards
near the counter has a mini-medal inside of it. there are two rooms
upstairs
here in the inn, one of them contains two cupboards, one of the
cupboards
holds some wayfarer's clothes. leave the inn now and go up the stairs
just
south of the door. these lead to a raised area of town with a large
building.
enter this building through any of its numerous doors. we'll start
from the
main double doors. enter the room on the left and go upstairs. open
the
cabinet at the top to get a phail of magic water. head back downstairs
to the
front door and check out the right side of the house this time. there
are a
few barrels leaning against the wall containing some plain cheese.

exit this house and head up to the stairs leading down on the opposite
side
from the ones you used to get up here. at the bottom of the stairs you
should
see a door on your left, proceed through it. make a right and break
the lone
pot beside the woman to get some rennet powder. run to the other side
of the
house and ascend the stairs. you can check out the bookshelves up here
but
neither of them really contain anything interesting, just some harmless
fun.
back outside again now would be a good time to visit the equipment shop
located east of this house (east going by the map.) there are a number
of new
pieces of equipment that are definitely worth buying if you have the
gold.

around back of the equipment shop through the door in the side there
are a
couple of cabinets, one of which contains an iron axe. directly
opposite the
door that leads back here is a single pot with 80 gold coins inside of
it. on
the other side in an alley between the shop and the inn there's a
single
barrel containing a feathered cap. now get back to the town entrance.
this
time make a left and cross one of the bridges over the river. in the
lower
left corner you'll find a lone barrel with a mini-medal inside. inside
the
house just above this barrel you'll find a pot in the kitchen
containing a
piece of cool cheese. also examine the cupboard upstairs to find a
turban.

continue up into the next house and break the barrels to get a strong
antidote. upstairs in this house there are some more cabinets to
examine, one
of which contains a hairband. go outside now and head to the far
western
corner of town. you should find a large church-like building here,
though
technically it's just a bit north of the "real" church. go inside and
then
into one of the back rooms, you find two cupboards there one of which
contains
a leather cape. now finally, let's get out of this building and head
up the
path toward the gate guarded by two men. this leads into the castle.

to the right of the main stairs there is an arch door that takes you to
the
kitchen. break the barrel in here to get some rock salt. now continue
through the kitchen and out the door of the dining room to reach what
appears
to be some kind of armory. parallel to the door you just came out of
is
another door going back in the same direction. open one of these two
cabinets
to get a mini-medal and then once again return to the castle front
hall. this
time ascend the stairs up to the second floor. you can go around to
the
throne room from here, but let's leave that for now. keep going up to
the
third floor and from there go through the door on your left into a
bedroom
with two cabinets. open the one on the right to acquire a mini-medal.
across
from this room is what seems to be another kitchen. break the two
pots to
get rennet powder and 50 gold coins. head through the door on the
other wall
to reach a room with two cupboards, one containing a seed of a
strength.

the large doors lead to the castle outdoor area. cross the steps over
the
small moat to the other side and then enter through the large doors on
this
side. open up the cabinet to find 30 gold coins. leave this room and
you'll
be in an area with stairs going both up and down. ignore both of them
and
check the room on the opposite side. open the lone cupboard in here to
find a
mini-medal. from here leave the room and descend down the stairs to
the floor
below. there are a number of bookshelves here, examine all of them to
learn
the recipe: "mercury's bandana = protects your head + agility ring."
now turn
around and climb the stairs all the way to the very top floor. enter
the room
with the single door and examine the cabinets to get an elfin elixir.

the large doors on this floor lead outside once again, you can use them
to get
back to the other side of the castle. since (if you're following the
guide)
you haven't explored this high up in the castle on this particular
side, run
down the spiral stairs and go through the open arch doorway at the
bottom.
examine the bookshelves in this room to learn the recipe: "a clever
chap cap =
a hat + scholar's specs." go through the remaining door and open up
the
locked treasure chest to acquire a cloak of evasion. the wall behind
the pots
is cracked and has a hole in it. leave this alone for now, there is
nothing
of interest in it at the moment. head back down to the second floor
and
follow the walkway to the door leading into the king's throne room.

approach the king and watch the short scene when you arrive. after
this
occurs walk forward and speak to him manually. you want to get into
the ruins
to find dhoulmagus. to get into the ruins you need to go out of your
way to
get the magic mirror. now to get the magic mirror, the king wants you
to go
out of your way and venture to the royal hunting ground. you won't be
going
yourselves either, you'll be bringing along with charmles with you and
it's
your duty to give the impression that the prince passed the trials by
himself.
unfortunately the prince seems to have "run off" and the discussion
cannot
continue without him being present. it's your job to find him now.

prince charmles can be found by going over to the opposite end of the
castle
and then up the stairs to the third floor. enter the kitchen and knock
on the
door to have him respond. unfortunately he's not willing to let you
into the
room so that means you need to find another solution. go up the stairs
and
into the room above with all the bookshelves. remember the cracked
wall in
the room on the side? send munchie through that hole now and have him
navigate to the hole in the floor. notice there is a lizard sitting
around
enjoying itself here. when you approach the lizard it will move in the
same
direction you are moving. align yourself with the lizard and the hole
and
push the lizard toward the hole until it eventually falls down. this
will
scare prince charmles out of the room and allow you to finally see him.

return to the throne room and prince charmles will be there. the
chancellor
will automatically take him out to your cart, from there it's your
responsibility to make sure he completes the initiation if you want
that magic
mirror. now you're ready to leave the town of argonia and head for the
royal
hunting grounds. before you go prince charmles will give you some
lizard
humour which will help you to smell like a lizard to help you hunt the
lizards. summon a sabrecat just outside and follow the main path east
(going
right at the fork in the road) until you reach the hunting grounds.
_______________________________________________________________________
_______

____ ___)
(, / /
/---/
) / /
___________________________________
+-- (_/ (__ unting grounds ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 26 | search |
01.39 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | 41 gold
coins..................................|_| |
| | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
| | dragon
scale...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
enter the house just before you head down the path. break the pots to
get 41
gold coins and the barrel by the front door for a mini-medal. once you
have
both of these then leave the house and use the lizard humour on
yourself. now
that you're fully prepared, head into the hunting grounds. ignore any
lizards
you see right at the beginning, there are a couple of items that we
have to
find first. make a right turn at the beginning and proceed to the
east. this
path should lead you to a lone tree with an item bag hanging down off
it.
inside of this item bag is another mini-medal. return back to the
first area
and take the southeast path this time around. the small puddle of
water
should lead you down south to a treasure chest containing dragon scale.

get back to the hunting grounds entrance and now try to sneak up on the
argon
lizard at the beginning. either wait until its back is turned or move
yourself into a position behind the lizard. from there what you need
to do is
walk (not run) up to it from behind to initiate the battle. you can
walk by
moving with the d-pad rather than the analog stick. once contact with
the
large lizard is made then a battle automatically trigger against it.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| argon lizard | habitats: royal hunting ground
|
|-------------------------------------
+--------------------------------------|
| drop [common]: argon heart | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family...................... dragon | long hunted for their precious
|
| number......................... 267 | argon hearts, these monsters
|
| hit points..................... 720 | run at the first sight of
humans. |
| magic points..................... 0 |
|
| experience..................... 650 |
|
| gold........................... 102 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the argon lizard is more a miniboss that a real boss. you'll have to
|
| fight three of them total here but they are much more powerful that
your |
| normal enemy. the argon lizards have a total of three different
attacks. |
| the first attack is a normal physical strike which does between 50
and 60 |
| damage to a single party member. the second attack is a blast of
venom |
| breath which has a high probability of poisoning each member of your
|
| party. lastly comes the giant roar that will knock some of your
party |
| members off their feet, making them lose at least one turn.
|
|
|
| defeating the creature isn't really any different than defeating any
other |
| enemy. since it has a high defensive ability you might want to stick
with |
| abilities and magic rather than physical attacks. for example using
a |
| scythe, yangus' wind sickles does quite a bit more damage that his
normal |
| attack. angelo's flame slash is better than his normal attack as
well. |
| have jessica focus primarily on using magic and heal when necessary.
|
| don't worry about trying to cure poison, do that after the battle is
over. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
for the next one make your way northwest until you find it sleeping by
the
river. cross the arching bridge west and pick up one of those fruits
off the
ground. bring it back and throw it down beside the river where the
lizard is
sleeping. it will wake up and hop across to a point where you can
reach it.
with this second one defeated there is now one more that you have to
eliminate. you'll find it by going as far east as you cane from here.
there
is a raised path going overhead like a bridge. climb up and cross this
path.
when you do this an argon lizard will jump into the nearby cave.
continue
forward and pick one of the fruits off the ground. drop it off this
upper
walkway to make the lizard jump out of the cave. after that point you
are
free to drop down and fight it. a scene will take over now that all
three
lizards are defeated. in the morning yangus comes running saying that
he say
an especially large argon lizard. head back and drop off the bridge,
you'll
be able to see it there quite clearly yourself. approach when you're
ready.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| great argon lizard | habitats: royal hunting ground
|
|-------------------------------------
+--------------------------------------|
| drop [common]: great big argon heart| drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family...................... dragon | the largest and most impressive
|
| number......................... 268 | argon lizard. its argon heart
|
| hit points.................... 1390 | is said to be pretty huge.
|
| magic points..................... 0 |
|
| experience.................... 2830 |
|
| gold........................... 520 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the great argon lizard is exactly as one would expect, a much larger
argon |
| lizard with a few new attacks and quite a bit more health. the great
|
| argon lizard drops the breath attacks in favour of a more physical
|
| approach. his primary attack is just kind of a bodyslam which hits a
|
| single member of your party for between 50 and 60 damage. the more
|
| dangerous version of this attack is when the great argon lizard leaps
into |
| the air and comes down onto the ground, hitting a single member of
your |
| party for between 80 and 90 damage. finally the beasts third attack
is an |
| attack which mows your party down with the beast's tail. this attack
can |
| do anywhere from 20 to 50 damage to every member of your party
depending |
| on how good your defense is. this covers pretty much what the boss
is |
| capable of, now i'll outline a great strategy you can use to win.
|
|
|
| i guarantee that if you follow this strategy exactly as i outline it,
you |
| can defeat the boss in a mere five turns assuming you've got decent
|
| equipment and you aren't underlevelled. first of all the hero needs
to be |
| equipped with a sword and not a boomerang or any other weapon like
that. |
| set your party to manual control, everyone will play a part in this
here. |
| all right now what you're going to do in the first turn is have hero
|
| psyche himself up, yangus use his best attack ability, have jessica
cast |
| accelerate to speed up your agility and have angelo cast kabuff to
beef up |
| the defensive capabilities of every member of your party.
|
|
|
| on the second turn have hero psyche himself up again (giving him a
bonus |
| of 20 this time.) yangus should once again use his best attack,
jessica |
| needs to cast the sap spell to reduce the monster's defense by
upwards of |
| 80 to 90. finally angelo should use healing on any member of the
party |
| who may need it. now let's look at turn three. have hero psyche
himself |
| up one final time, have yangus attack once again with the best attack
he's |
| got. jessica needs to cast the "oomph!" spell on hero to double his
|
| attack power and angelo should do... well anything. attacking would
be |
| fine. on the fourth turn comes the moment of truth. hero now has
fully |
| psyched himself up, and the oomph spell has doubled his attack power.
|
| just to add insult to injury you're going to use the dragon slash.
it may |
| not have many uses but you just so happen to be fighting a dragon
type |
| enemy. have yangus use his best attack and jessica and angelo do
whatever |
| they do best. if all went well hero is going to inflict massive pain
on |
| the boss. for me personally he did a total of 961 damage without a
|
| critical hit, which was enough to finish the battle on turn four.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
now that you have the great big argon heart you are ready to leave the
royal
hunting grounds. use a chimaera wing and warp yourself back to
argonia.
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ rgonia -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 26 | search |
01.40 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | magic
mirror...................................|_| |
| | mini-
medal.....................................|_| |
| | devil's
tail...................................|_| |
| | battle
fork....................................|_| |
| | magical
hat....................................|_| |
| | staff of divine
wrath..........................|_| |
| | seed of
skill..................................|_| |
| | mini-
medal.....................................|_| |
| | 1500 gold
coins................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
agility................................|_| |
| | steel
shield...................................|_| |
| | iron
helmet....................................|_| |
| | light
shield...................................|_| |
| | seed of
wisdom.................................|_| |
| | sun
mirror.....................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | magical skirt = bandit's skirt + two magic
items |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
upon returning you'll find that a bazaar has started while you were
away and
there are many great things you now have the ability to purchase. make
sure
that you spend some time moving from shop to shop and picking up
everything
that you can, it's a great opportunity to upgrade your equipment. when
you've
done that head up the stairs on the right side of town to that raised
section
where you'll find the prince speaking with some crook. after you've
talked to
him you can purchase some items from the crook at outrageous prices.

enter the castle and make your way up to the throne room. prince
charmles
will present the fake orb to the king, and soon after the king will
wander
off. find him on the opposite side of the room by the window and speak
to
him. give him the real argon heart and he will admit you into the
vault on
the fourth floor. climb up to the fourth floor and enter the vault.
there
you will find the magic mirror along with four other treasure chests
containing mini-medal, devil's tail, battle fork, and magical hat. now
that
you have these you're just about ready to re-visit the northwest isle
again.

before you go (if you haven't already) then i recommend you make
another stop
by princess minnie's castle. you should have more than enough medals
by now
to acquire the third item that she gives, the staff of divine wrath.
once you
have that there is still one more stop on your journey to the dark
ruins.
warp yourself back to argonia once again and get onto a sabrecat. ride
the
sabrecat west of argonia to the little encampment. from there keep
going west
kind of off the main path onto a smaller path. eventually this will
lead you
to a lone house. go inside and speak to the monsters here. upstairs
in the
cabinet you will find a seed of skill. enter the room attached onto
the first
floor and break the pot to find a mini-medal. you'll also want to
check out
the bookshelves to learn the new recipe: "magical skirt = bandit's
grass skirt
+ magic item + magic item." leave the house now and head directly
south.
this will lead you almost perfectly to a treasure chest containing 1500
gold
coins. turn around and keep going northwest on the path to reach the
spring.

the seer is here waiting for you, when you speak to him a scene will
occur.
after it ends approach trode and medea again and speak to them. you
can speak
to her here anytime you wish, and she requests that you return
periodically to
talk. head back to the house you passed a moment ago and go inside.
the seer
is here now and he will tell you how to get the magic power fused back
into
the mirror again. use a chimaera wing to get back to argonia once
again, at
this point there are a number of treasure for us to find.

first of all, check the west side of argonia out on the world map.
along the
wall there is a treasure chest containing a mini-medal. now follow the
main
path west until you reach the fork in the road. take the west road but
as
soon as you have the chance begin making your way southwest. this
chest is
somewhat hard to find. try to move more "west" than south but angle
yourself
in both directions. you should eventually hit the mountains. if you
haven't
found the chest by then, go south and keep looking. it's up on a hill
beside
the mountains so it's difficult to see from ground level. the chest
contains
seed of agility. now southwest of here is a large lake. you need to
go
around to the south side of the lake where you'll find another treasure
chest.
this particular chest has a steel shield inside of it. at this point
the rest
of the chests are on the east side, so you may want to warp back to
argonia.

from argonia take the main path east until it curves to the north. at
that
point leave the path and proceed southeast. you want to get along the
edge of
the river and follow it east. soon enough it should lead you to a
locked
chest containing an iron helmet. return to the main path and follow it
north
to the fork in the road. turn right at the fork and make your way
along the
path to the east, then north. after crossing the bridge to the north
the path
will curve east. at that point head northwest and you'll find another
chest.
open it up to acquire a light shield. backtrack again until you reach
the
fork in the road you recently passed, and this time follow the road
north.

you have to go quite a ways up in this direction before a hole in the


western
mountains opens up. you can see it on your map up just before you
reach the
northern bridge. go through this opening in the mountains to the west
and run
to the northern tip of the river. here you will find a chest with a
seed of
wisdom inside. that's the last chest you will find in this region.
your
final task before you go to the dark ruins is to have magic power re-
infused
into the mirror. place the magic mirror into hero's inventory and then
make
your way to your ship. what you need to do is sail up the canal
between the
kingdom of argonia and the continent northeast of it. notice that
there is a
single bridge with a city on it that connects the two continents. sail
your
boat under this bridge to get into a battle with the sea dragon. the
dragon
is quite easy to defeat, but before you kill it make sure you have hero
use
the magic mirror in his inventory. if you use the mirror on the same
turn the
monster uses gigaflash, it will transform into the magical sun mirror.
use a
chimaera wing to warp back to the dark ruins now. place the sun mirror
into
the pillar opposite the entrance and you can finally get inside.
_______________________________________________________________________
_______

______
(, / )
/ /
_/___ /_
___________________________________
+-- (_/___ / ark ruins --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 29 | search |
01.41 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of dark
ruins..............................|_| |
| | dragon
scale...................................|_| |
| | mini-
medal.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
pay close attention to the recommended level for this section, it's not
a
typo. for the first time in a long time i highly recommend you level
up your
party quite a bit before you proceed into this dungeon (or do the
leveling in
the dungeon itself, experience is quite good there.) the boss of the
dungeon
(actually more than one boss) is by far the hardest boss you've faced
so far
and even at level 29 it's still extremely easy to have your entire
party
obliterated. before we start i would like to outline a little alchemy
recipe
that might help you out here. it may require some work but it's worth
the
time. it's a recipe to get a new and improved sword for your main
character.

here are the ingredients you will need: zombiesbane, holy talisman,
gold
rosary, tough guy tattoo and holy water. zombiesbane can be purchased
at the
argonia bazaar for 6300 gold. the holy talisman must be made through
alchemy
and that's the reason for the other three items. the tough guy tattoo
can be
purchased at the argonia bazaar for 2300 gold. the holy water is one
of the
most common items in the game purchasable anywhere. finally be have
the gold
rosary. you should have found one already as you played through the
game, if
you still have it then you're fine. if you don't have one then that's
all
right, you'll just need to go on a little trip. when you look at the
world
map in zoomed out mode you'll see a small island at the far north end
of the
world map in the exact centre. in the middle of this island is a
cathedral
with some shops set up outside. at the item shop they sell a gold
rosary for
500 gold, this is the only other way i know to get one at this point.

now for the alchemy itself, there are two steps. first we need to make
the
holy talisman. dump the gold rosary, tough guy tattoo and holy water
into the
alchemy pot. once they finish a holy talisman should pop out. finally
place
the holy talisman and the zombiesbane into the alchemy pot. when this
concoction is complete a zombie slayer will pop out. the zombie slayer
is a
more powerful version of the zombiesbane with an attack power of 90. i
would
highly recommend you level up your characters while the alchemy pot is
creating these items, however if you only wish to get it done as fast
as
possible, the best thing to do is return to farebury and use a holy
water on
yourself. run around the world map and you won't get into any battles,
but
the time will still move quickly and they'll be done before you know
it. when
you've finally got the new sword then use a chimaera wing to get to the
ruins.

all right, well since we cannot proceed up past the first room we're
going to
have to make a little detour. head through the door on the east wall
and make
your way around to the stairs on the other side. ascend them up to the
second
floor and go through the door. if you go north here on this upper
walkway
you'll find a chest containing a map of dark ruins. return to the
previous
floor and go up the stairs on the west side this time. at the top the
walkway
extends around a little further and allows you to reach a lever. pull
this
level to the other side and the stairs on the previous floor will
ascend up.

return to the first floor again and go through the door at the
northeast
corner. it will lead you down to the floor below. listen carefully
here if
you want to successfully navigate the area. go down the first stairs
and up
the stairs on your left. move the lever to lower the wall and go back
down
again. proceed north then east immediately. follow the path down
around in a
"u" shape and back north. you should come across a switch on your
right, pull
it to make the wall raise up. now go back west and up the stairs
leading east
(not the ones going north.) you can use that wall you just raised to
get
across to the other side. on this side you'll come across another wall
that
isn't raised and a switch beside it. pull the switch to raise the wall
and go
back across from the way you came. this time go up the stairs leading
north
and they'll take you to two chests containing a dragon scale and a
mini-medal.

once again run all the way across to the east side and pull the switch
to
lower the wall down. go all the way west and up the stairs leading
north to
find another lever which raises another wall. head back a little bit
to the
east and up the stairs leading west. pull the lever here and turn
around.
you now need to pull the lever that you pulled just prior to this one
again,
then you'll have a clear path leading north to the exit of this room.

if you look at your map in here you'll see that this is a stair puzzle.
the
map easily gives you the solution of which stairs to take in order to
reach
the exit, but there are a couple of chests in here that you'll most
likely
want to collect. first go down the stairs on the northwest side. next
take
the only staircase leading down from here. at this point take the
eastern
staircase. the treasure chest here is actually a mimic, the more
upgraded
form of the cannibox. definitely not very difficult to defeat. go
back up
the stairs and this time take the ones on the northwest side. again
take the
only stairs leading down from here and you'll be left with a choice of
two.
descend the stairs on the left and open the chest to acquire saint's
ashes.
take the stairs on the right side and they will lead you to the exit.

there's a puzzle in this room too, a little bit more difficult than the
ones
you've seen previously. at the top of each platform there is a blue
button
and a red button corresponding to the directional movement of the
statues
(which are firing laser beams out of their eyes.) what you need to do
is make
both statues firing their laser beams at the two wings of the bird at
the
upper left corner of the mural. this will cause the staircase leading
down to
appear before you. take these stairs down and go through the cracked
opening
on the right. drink from this spring to have your entire party's hp &
mp
restored to maximum. follow this hall in the other direction and soon
enough
you will reach a door into the final chamber. approach the purple
circle.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dhoulmagus | habitats: dark ruins
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | once an ordinary jester, his
theft |
| number......................... 269 | of the sceptre from trodain
castle |
| hit points..................... ??? | gave him magical powers beyond
|
| magic points................... ??? | imagination.
|
| experience.................... 3400 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the time has finally come to square off against your mortal enemy,
|
| dhoulmagus. this horrifying jester is the embodiment of all that is
|
| soulless and evil in the world. before you ask, no this is not one
of |
| those stereotypical rpg battles against the big bad enemy where you
have |
| no choice but to lose. you have to win this fight, and i'm telling
you |
| now it's going to be very difficult. make sure before you actually
begin |
| this battle that you are adequately prepared and leveled up.
|
|
|
| dhoulmagus has an absolute plethora of attacks so it will take some
doing |
| to detail them all. the very first attack he uses if by far the
worst. |
| dhoulmagus clones himself not once, but twice. in this fight you
have to |
| kill three dhoulmaguses before you actually win. the dhoulmagus is
the |
| centre is the real one, but all three have approximately equal attack
|
| power. the dhoulmagus in the middle has a few thousand hit points
while |
| the ones on the side have only a few hundred. to be honest i focused
all |
| my attacks on the middle one but in retrospect it might be a good
idea to |
| defeat the ones on the side first. i'm not sure if he has the
ability to |
| resurrect them but perhaps if you only kill one, he won't resurrect
that |
| one. it's up to you how to proceed here. next we'll look at his
attacks. |
|
|
| the first attack we have is basically throwing "debris." a number of
|
| rocks fly in the direction of your party and hit two people randomly
or |
| one person twice for about 80 damage each time. this is one of
|
| dhoulmagus' most powerful attacks and it is capable of killing
someone |
| like jessica even if she has full health. the next attack is just a
|
| physical attack which does about 60 damage to a single party member.
|
| dhoulmagus has an attack called wind sickles, this is his weakest
attack |
| and is basically the one you'll always hope that he uses (with one
other |
| exception.) it only does about 40 damage and only hits a single
party |
| member. the one exception i was referring to is just an attack where
|
| dhoulmagus laughs. every once in awhile it will say "dhoulmagus is
|
| laughing" and that will waste one of his turns. moving on there is
an |
| attack called "thin air" or something along those lines which does
about |
| 30 to 50 damage to every member of your party. the gleam of his eyes
will |
| inflict sleep on a single party member which can be annoying at
times, |
| angelo should have a spell that cures people of sleep. one other
attack |
| he has isn't so much of an attack. the "multiheal" spell heals every
one |
| of the dhoulmaguses for about 80 or 90 hit points. finally there is
an |
| attack which engulfs him in a wave of ice. i'm not quite sure what
the |
| ice has to do with it, but this attack will totally negate all
positive |
| status effects you have placed on your party, increased defence etc.
|
|
|
| well, on to the best method of defeating him. as i mentioned before
i |
| focused all my attacks on the real dhoulmagus in the centre, but
you'll |
| have to decide whether that strategy works for you. given that
dhoulmagus |
| has the ability to negate positive status effects i would recommend
|
| against the use of psyching up your characters, it's just too risky
and |
| you'll end up wasting a lot of your turns. the important abilities
for |
| this battle are going to be oomph of course, fullheal, zing, and
kabuff. |
| kabuff is one of angelo's spells which increases the defence of your
|
| entire party. keep using it whenever it wears off or dhoulmagus
negates |
| its effects. hero and angelo should always be backup healers while
yangus |
| always attacks every turn with his best ability. jessica should
basically |
| be your "oomph!" bitch just about every turn. have her cast it on
yangus, |
| then hero and if it hasn't worn off or been negated by then, she can
|
| simply cast bang or something. angelo should never attack. when
he's not |
| casting kabuff he should be healing. when someone needs healing
angelo |
| should always be the one to do it using hero only as a backup. the
|
| strategy is pretty basic but it's important to play defensively in
order |
| to win. i managed to get through it with hero at only level 27.
|
|
|
| update (submitted by rob): just through i'd mention that when you
fight |
| dhoulmagus for the first time in the dark ruins, he doesn't seem to
raise |
| the doppelgangers. i killed them off straightaway and they didn't
come |
| back for the rest of the fight, which lasted about 15, 20 turns. in
the |
| walkthrough you say you didn't know as you didn't kill them off, but
i |
| think it's definitely worth mentioning - the fight is pretty easy at
level |
| 29/28/27/26 against just the middle dhoulmagus.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dhoulmagus | habitats: dark ruins
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | dhoulmagus, transformed by the
|
| number......................... 270 | awesome power of the sceptre.
in |
| hit points..................... ??? | spite of his new-found might,
his |
| magic points................... ??? | lethal curses proved to have no
|
| experience.................. 12,000 | effect of hero.
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| here is where things really get difficult. i would not recommend
fighting |
| this battle at any level lower than 29 for the hero. personally i
didn't |
| manage to get through it until i was level 30. considering the fact
that |
| you have to fight this right after the previous battle it'll be a
miracle |
| if you actually win this without being properly prepared. for those
that |
| barely made it through the previous battle you don't have to worry
"too" |
| much. remember of course that when you die in this game you aren't
taken |
| back to the title screen, you're simply returned to the church with
half |
| your gold. upon returning to the site of this battle once again you
will |
| automatically start the fight against his second form, you don't have
to |
| win the first battle over again. this gives you a chance to heal up
and |
| start the battle fresh. there are a number of preparations though
that |
| you should make before fighting, each one is listed below.
|
|
|
| first of all as i mentioned, level 29 or 30 is recommended before you
|
| start this battle. that's the level for hero, the other characters
will |
| likely be at level 28 or 27. ideally yangus will have a really
strong axe |
| or scythe skill while jessica should have a decent amount of focus on
|
| staves and angelo should have every last point so far allocated into
|
| sword. i realize that this game offers a lot of room for different
|
| options so don't fret just because you don't have everything i just
|
| mentioned there, i'm sure high allocations into other weapons have
their |
| advantages too. now this is important. i recommend you warp to
pickham |
| and purchase about nine amor seco essences unless you currently have
stock |
| of an even better healing item. fill up yangus' entire inventory
with |
| this healing item because this boss is so powerful that even yangus
will |
| have to help out now and then. don't start this battle until hero
has |
| learned the miracle slash (he learns it with a full sword stat at
level |
| 29.) it may not be necessary but it's pretty much the skill that won
me |
| the battle. hero and angelo should of course have access to the
fullheal |
| and zing spells, also you may want to stock a couple of magic waters.
|
|
|
| onto the battle itself. you may only be facing one dhoulmagus this
time, |
| but he's much more difficult with this second incarnation. we'll
start by |
| looking at his numerous attacks. you should know that this version
of |
| dhoulmagus is a "double attacker" meaning that every single turn he
|
| attacks twice, back to back with both attacks being random. his most
|
| common attack is of course his physical attack which still does about
60 |
| damage to one person. his nastiest attack is a blast of what are
called |
| his "sharp feathers" which does about 70 to 80 damage to the entire
party. |
| some serious healing is needed after this one. besides this he has
both |
| the kasizzle and kacrackle spells in his arsenal which seem to damage
|
| anywhere between 35 and 70 to the entire party. dhoulmagus still has
the |
| ability to use the ice wave attack which eliminates all special
bonuses on |
| your party as well. there are two more attacks that occur
periodically, |
| one is a scream which has a chance of knocking each member of your
party |
| down and forcing them to lose their turn. the other is a "combo"
attack |
| which is just like a physical attack that hits one person, except
this |
| hits a total of five times for 25 damage each time, making it about
twice |
| as powerful as his normal attack. keep in mind once again that he
will |
| randomly use not one, but two of these attacks every single turn.
|
|
|
| killing dhoulmagus is an ordeal not because he has an enormous amount
of |
| life, but because it's extremely difficult to find time to attack
each |
| turn. on the very first turn in battle i would recommend you have
hero |
| psych up, yangus attack, jessica cast oomph on yangus, and angelo
cast |
| the kabuff spell. i find the kabuff spell really doesn't help that
much |
| so if you've got something better for him to do, then by all means
have |
| him do it. after the first turn your party will have likely suffered
a |
| lot of damage so you'll need to designate some healers. assuming
|
| dhoulmagus didn't negate your positive effects have hero use the
miracle |
| slash while yangus attacks, jessica casts oomph on hero and angelo
heals |
| whoever needs it most. assuming jessica has a higher agility than
hero |
| she should cast it on him before he attacks, resulting in about 350
damage |
| to dhoulmagus and about 150 health healed to hero. you've got to
focus |
| most of your healing on jessica through this battle because she dies
|
| extremely easily and depending on how good your luck is you may find
|
| yourself easily taken out while trying to get zing to succeed. the
basic |
| flow of the battle should consist of hero using miracle slash just
about |
| every turn unless someone needs to be fullhealed that angelo can't
take |
| care of. jessica should always cast the oomph spell on hero if it
wears |
| off or gets negated, and then on yangus if it's still effecting hero.
|
| she'll probably be dead most of the time anyway but if you have the
chance |
| you might want to try the spell she has (i forget what it's called)
which |
| reduces damage from both fire and ice (since dhoulmagus uses both
|
| kasizzle and kacrackle). i find it doesn't help all that much but
maybe |
| you'll have better luck. lastly if you've got the "bounce" spell
(learned |
| with twenty-something staff points) that also helps out a little.
you |
| can't heal her with magic but kasizzle and kacrackle won't affect
her, |
| while giving the added bonus of damaging the boss. most of the
damage in |
| this fight will come from hero's miracle slash. play the battle
extremely |
| defensively and soon enough when you least expect it, the boss will
fall. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
after all this time dhoulmagus is finally defeated, and thus the curse
should
be lifted and the king and medea saved. that however is not the case.
for
the time being there really isn't anything you can do about it besides
return
to argonia to try and figure out what to do next. if killing
dhoulmagus isn't
going to lift the curse than it must be something (or someone) even
more
powerful keeping the curse in place. the party spends the night in the
argonia inn. in the morning yangus bursts into the room saying jessica
is
gone with the king's treasured sceptre, finding her becomes the next
task.

leave argonia and get onto your sabrecat again. follow the path east
and then
go north at the fork. the gate at the north end of this path is
finally open.
you can take this path now into the arcadia region. at the north end
you will
find a large city, this is the city of arcadia. you may enter when
ready.
_______________________________________________________________________
_______
_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ rcadia -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 30 | search |
01.42 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | rennet
powder..................................|_| |
| | fresh
milk.....................................|_| |
| | dragon
dung....................................|_| |
| | gold
bracer....................................|_| |
| | amor seco
essence..............................|_| |
| | 350 gold
coins.................................|_| |
| | magic
water....................................|_| |
| | leather
dress..................................|_| |
| | 230 gold
coins.................................|_| |
| | seed of
life...................................|_| |
| | mini-
medal.....................................|_| |
| | dragon
scale...................................|_| |
| | giant
mallet...................................|_| |
| | 27 gold
coins..................................|_| |
| | strength
ring..................................|_| |
| | rock
salt......................................|_| |
| | mini-
medal.....................................|_| |
| |
cowpat.........................................|_| |
| | bunny
tail.....................................|_| |
| | rennet
powder..................................|_| |
| | poison moth
knife..............................|_| |
| | magic
water....................................|_| |
| | lesser
panacea.................................|_| |
| | mini-
medal.....................................|_| |
| | wizard's
staff.................................|_| |
| | mystifying
mixture.............................|_| |
| | 26 gold
coins..................................|_| |
| | mini-
medal.....................................|_| |
| | rock
salt......................................|_| |
| | mini-
medal.....................................|_| |
| | cloak of
evasion...............................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | zombie slayer = zombiesbane + holy item
|
| | life bracer = some kind of ring + gold bracer
|
| | mighty armlet = makes you strong + makes you
strng |
| | holy clothes = flowing dress + magical skirt
|
| | uber war hammer = war hammer + bolstering
tool |
| | ??? = holy weapon + devil's tail + wing of
bat |
| | ultmate rng = a/para rng + a/illu rng +
a/pois rng |
| | dancer's mail = silver mail + ???
|
| | spiked armour = magic armour + ???
|
| | dark robe = magicl clothes + devil tail +
wing bat |
| | hermes' hat = lightweight hat + something
windy |
| | staff of antimagic = staff fire + protective
staff |
| | shining armour = zombie mail + saint's ashes
|
| | hard cheese = plain cheese " rock salt
|
| | soft cheese = fresh milk + rennet pwdr + rock
salt |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
something is afoot in this quiet city. take a look at your map and
note the
large mansion across the street to the west of the church. this is
where you
need to head first. go upstairs and through the only door on the
second
floor. there you will find jessica in possession of the sceptre. she
has
been possessed it seems by the magic of the sceptre. she is just about
to
kill this master dominico character when the party bursts in. jessica
disappears saying she'll be back, and master dominico thanks you for
your
help. he also asks a favour in light of what jessica said about coming
back.
he requests that you persuade the kranbartle family to give you some
items
called kran spinels. before doing this however, let's find some
treasure.

return to the town entrance, we'll begin our search from there. make a
left
almost immediately as you come into town and enter the small house.
break the
pot and barrels here to get some rennet powder and some fresh milk.
break the
barrels in the back and you'll find some dragon dung. there is also a
gold
bracer inside of the cabinet. examine the bookshelf on the right here.
you'll learn the new alchemy recipe "zombie slayer = zombiesbane + holy
item." you might recognize this as the alchemy recipe i recommended to
you
earlier. leave this house then go up the stairs and into the tavern.
there
are a number of barrels in this place. break them all to acquire amor
seco
essence, 350 gold coins, and a phail of magic water. leave the tavern
and go
into the house next door (then one on the left when facing the front of
the
tavern,) check the two cabinets here to find a leather dress inside.

outside of this house you should see a door opposite this one.
actually it's
two doors at the top of a small set of stairs. go through the one on
the left
and break the pots in the room on the side to get 230 gold coins. back
near
the entrance between the large statues there are a number of pots
containing
seed of life and a mini-medal as well. make your way downstairs and
you will
find a couple of cupboards against the wall. open them to receive a
dragon
scale. you will also find a treasure chest behind the large statue, it
contains a giant mallet. leave this house and go through the door
right
beside it. examine the bookshelf on the right in the front hall to
learn the
new alchemy recipe: "life bracer = some kind of ring + gold bracer."
examine
the bookshelves in the next room to learn another alchemy recipe:
"mighty
armlet = makes you strong + makes you strong" and another: "holy
clothes =
flowing dress + magical skirt." there is a pot by the sink containing
27 gold
coins and a strength ring in the cabinet next to it. leave this house
and go
back to the entrance of the tavern. from here we continue right
(east).

there is a house by the edge on the east side here that you can enter.
make a
right turn and examine the bookshelf in this room to learn a new
alchemy
recipe: "uber war hammer = war hammer + bolstering tool." smash the
barrel
beside the shelf to acquire some rock salt. leave the house and go
across the
street like you did on the other side. there are two doors again,
begin with
the one on the right. make a right and go through the stonemason's
room.
examine the bookshelf on the right to learn the new alchemy recipe "???
= holy
weapon + devil's tail + wing of bat." smash the pot and barrel to get
mini-
medal and a cowpat. now turn around and go back to the front door,
then down
the stairs. inside the first room there is a bookshelf with a book
that
teaches you the recipe: "ultimate ring = anti-paralysis ring + anti-
illusion
ring + anti-poison ring." check the cupboard in the second room to
find a
bunny tail. go back outside and through the other door this time.

break the pot by the sink downstairs to get some rennet powder. open
up the
nearby cupboard and you'll find a poison moth knife inside of it.
examine the
bookshelves in this room to learn the new recipe: "dancer's mail =
silver mail
+ ???" and "spiked armour = magic armour + ???." on the other side
you'll
learn the recipe: "dark robe = magical clothes + devil's tail + wing of
bat."
finally there is one more recipe to learn: "hermes' hat = lightweight
hat +
something windy." leave this house and once again return to the
tavern. this
time we're going to head north of it. now would be a good time to go
into the
church at the top of the stairs and save your game. cross the street
from the
church and go back into dominico's mansion, this time to raid his stuff.

break the pots on the first floor to find a phail of magic water, and a
lesser
panacea. examine the bookshelf on the left to learn the new alchemy
recipe:
"staff of antimagic = staff of fire + protective staff." head through
the
door at the upper right corner then through the next one leading into
a room
with a cupboard. inside this cupboard is another mini-medal. go
upstairs now
and into dominico's room. examine the bookshelves to learn the alchemy
recipe: "shining armour = zombie mail + saint's ashes." in his bedroom
you'll
find a couple of cabinets containing a wizard's staff. exit the
mansion and
go straight north just outside the gate to find some shop with no one
attending to it. break the pot on the left to acquire a mystifying
mixture
and then leave. take a few steps south then turn left and go into the
item
shop. break the two barrels here to receive 26 gold coins. make any
purchases you feel are necessary and then leave the items shop.

proceed north to the inn and spend the night if you wish. go through
the door
leading around behind the counter and break the pots and barrels to
receive a
mini-medal. check the cabinets to find a seed of strength and then the
bookshelf to learn the new recipe: "hard cheese = plain cheese " rock
salt"
and "soft cheese = fresh milk + rennet powder + rock salt." go up the
stairs
leading west of the inn and check out both the weapon and armour shops.
break
the barrel behind the weapons counter to get some rock salt and the
barrels
behind the armour shop counter for a mini-medal. also open up the
cabinet
back there to acquire clock of evasion. upgrade your equipment in here
and
then go back outside. ascend the stairs next to the armour shop and go
through
the door at the top. break the lone pot in this house to get a mini-
medal.

if you're ready now then we can proceed with your main goal. head back
to
dominico's mansion but don't go inside. speak to david who is
attempting to
free the dog out front. head back to the tavern. if you go east of
the
tavern and south you will find a house with a man sitting at the table
in the
basement. speak to him and ask him to tell you story about the
kranbartles.
next go back to the tavern and head west, the house to the north on
this side
is the kranbartle household. speak to the guy at the table and he'll
tell you
that the man of the house isn't home, he's in a tower to the north. in
order
to get in there you will need the stone sword which he gives to you.
no time
to waste now! save your game once again and leave town via the north
exit.
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ rcadia region ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 30 | search |
01.43 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | titan
belt.....................................|_| |
| | silver
tiara...................................|_| |
| | assassin's
dagger..............................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
let's explore this region before we make our way to the tower shall we?
from
the exit of town head directly north. even if the path doesn't go in
that
direction just keep going north and you'll find yourself among some
trees. on
a hill up in this forested area, a little closer to the path than the
mountains is a chest containing a titan belt. for the next chest you
need to
get back on the main path. notice that as you move north toward the
fork in
the road, the cliffs on the left and right sides of the path will raise
up
forcing you to run through a valley-like area. well before you go
through
this valley, run up the hill on the left side and near the top on the
west
side of the rock is a chest that has a silver tiara inside of it.

take a look at your map and you should see a small building marked on
it just
north of where you are now. you had might as well make that your next
destination. have a rest and save your game then be off to continue on
your
journey. the next chest we need to find is just northwest up the path
from
the church. the chest itself is only inches from the path, but it's
kind of
hidden from view. about half way between the church and the cave at
the end
there is an area where the path goes between a raised area on your
left, and a
kind of a drop on your right. the chest is on the right (north side)
of the
path down in that kind of depressed area. inside of it you will find
an
assassin's dagger. now as for the tower itself, head back down to the
fork in
the path and take the southeast branch. while this does lead you right
to the
tower there is one more place to go beforehand. run down to the
mountainous
area in the southwestern corner and there you will find a chest. open
it up
to acquire an elfin elixir. turn around and run east until you hit the
tower.
_______________________________________________________________________
_______

_____
(, / )
/__ /
) / \_
___________________________________
+-- (_/ ydon's tower ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 31 | search |
01.44 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of rydon's
tower...........................|_| |
| | recovery
ring..................................|_| |
| | cheiron's
bow..................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
in order to get inside you must have the stone sword like i described
earlier.
place the sword into the hole in the door to have it open up for you.
there
is a treasure chest right here in the first area. it contains a map of
rydon's tower. proceed up the stairs and into the main part of the
tower.
when you enter this room you will first notice the large bridge
directly in
front of you. walking onto this bridge causes it to tilt down toward
the
bottom floor. this bridge tilts with the weight of you party whenever
you
stand on it. what you need to do is cross the bridge to the other side
and
then climb up the stairs. at the top here you will find a statue.
push the
statue not onto the bridge itself, but the tiny little square attached
to the
bridge so that the weight of the statue pushes it down. now run back
down to
the previous floor and run up the sloping bridge. since the statue is
holding
it down you will be able to reach the third floor without it tilting at
all.

climb the stairs on the third floor up to reach the fourth. from there
you
need to continue up to the fifth floor and cross the bridge. you will
end up
on the fourth floor but on the other side this time. climb up once
again to
reach the fifth floor and push the statue onto the square. now drop
back down
and run up this tilting bridge which leads to the sixth floor. take
the
stairs down from here (not the ones you came up) down to the fifth
floor.
pull the lever on the side here and a small path will drop down giving
you a
shortcut to where you have previously been. step onto the bridge and
it will
drop down. you will now find yourself on the fourth floor. here's
what you
have to do. grab the statue on the southwest side between the two
staircases.
drag it east and set it beside the small indentation on the southeast
side
where the bridge comes down. the idea no is that you're going to run
back up
the southeast stairs to the fifth floor and stand not on the bridge,
but on
the small panel made to set the statues on. when it drops you will
land
beside the statue that you just dragged over. grab hold of it and pull
it
onto the panel with you. now you are free to step off it without the
bridge
going back up. run northwest up the slanted bridge to reach the sixth
floor.

you should be able to find a nearby ladder from here. climb this
ladder up to
the seventh floor now. this is where things get complicated. first of
all
the stairs you want to take right now are the stairs on the east side
that are
leading south up to the next floor. push the statue onto the panel and
go
back down. run up this tilting bridge and at the top you will find a
treasure
chest containing a recovery ring. return to the previous floor and
pull the
statue off of the panel holding the bridge down. to get where you wish
to go
now, you have to go up the stairs on the northeast side leading north.
grab
hold of the statue which is already placed on the square and pull it
off. the
bridge will raise up in front of you. return to the previous floor and
run up
this ramp to reach level nine, then take the carpeted stairs to level
ten.

on this floor there is nothing to do but ascend the ladder in the


middle up to
the eleventh floor. before you speak to the man at the top here, open
up the
nearby treasure chest to acquire cheiron's bow. forget about the
attacking
capabilities of this thing, place it right now in yangus' inventory.
this
item (when used in battle) restores at least 30 hit points to every
character in your party, and it can be used as many times as you like.
now go
over and talk to the stonemason. he'll tell you that he doesn't have
the kran
spinels, they were used already in a statue made by alexandra
kranbartle.
there's nothing else to say according to him, you have no other but to
leave.
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
___________________________________
+-- (_/ rcadia -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 31 | search |
01.45 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | kran
spinels...................................|_| |
| | mini-
medal.....................................|_| |
| | magic
vestment.................................|_| |
| | 650
coins......................................|_| |
| | big book of
barriers...........................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
with little else to do, return back to the town of arcadia once again.
you
can rest and save and whatever you need here. if you speak to dominico
he
will tell that that somewhere in the world there is a village that
bears
almost the exact same name as this alexandria woman. of course you
already
know that this is the town of alexandria. you also happen to know of a
beautiful statue associated with this town. the one that jessica's
brother
alistair was haunting earlier. to save time use a holy water item so
that you
don't have to deal with random encounters. make your way up to the top
of the
tower and examine the statue. when you try to leave a scene will take
over.

after the scene ends you can pick up the kran spinels from the ground
and
place them into your bag. have a member of your party cast the evac
spell and
then the zoom spell to return to the city of arcadia. you will find
master
dominico standing outside with david and his dog. speak to them and
then go
inside the house. talk to master dominico here again. tell him you
brought
the kran spinels and he'll be very pleased with your work. tell him
you
accept the honour of serving him as a guard until jessica comes back.

go through the secret door that leads downstairs and open up all of the
treasure chests to acquire mini-medal, magic vestment and 650 gold
coins.
examine the shelf on the left to receive the big book of barriers and
then go
back upstairs to where dominico is waiting for you. when you get up
there
jessica will have returned. dominico casts a magic spell which fully
heals
your party. go outside and join the rest of the people near the
fountain.

jessica has arrived and is of course, still under the possession of


whatever
demon force is controlling her. she speak directly to david, telling
him that
he could have lived out his entire life totally oblivious to his noble
origins. she speaks of rhapthorne, the lord of darkness and the seven
sages
who sealed him away long ago. before she can reveal any more details
of this
evil plan of hers, hero jumps into the way to protect david and battle
begins.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| evil jessica | habitats: arcadia region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | jessica, with her mind enslaved
by |
| number......................... 271 | the evil will of the sceptre.
|
| hit points..................... ??? | thankfully, the power of
dominico's |
| magic points................... ??? | magic aura restored her to her
|
| experience.................... 7800 | former self.
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| compared to the most recent bosses you've fought, evil jessica is a
walk |
| in the park. obviously it would not be wise to underestimate her,
but the |
| fact of the matter is the difficult simply does not compare. jessica
can |
| use a normal physical attack which does about 50 to 60 damage to a
single |
| party member (less if you cast the kabuff spell.) she shares a trait
with |
| most of the powerful enemies you will face from this point on, she
|
| attacks twice in a single turn every time. she's got a habit of
casting |
| both the kasizzle spell and the kacrackle spell which do
approximately 30 |
| to 50 damage to every member of your party. her one remaining attack
is |
| kasnooze which puts every member of your party to sleep if it
successfully |
| connects. while it may not be an attack, there is one other move
that |
| jessica can use. she rips open the fabric of space and summons three
|
| shadow demons to fight at her side. she can use this ability not
once but |
| twice to summon a total of six shadow monsters to fight with her.
|
|
|
| lucky for you the shadow demons are about the most pathetically weak
|
| creatures on the planet. their physical attacks will deal between 2
and 6 |
| damage to your party members. their hit points total only about 70
or 80 |
| and they can easily be dispatched with a single hit. the only factor
they |
| have on their side is quantity. every once in awhile a shadow will
spew |
| "cool breath" which does about 15 damage to every member of your
party, |
| but this is far less common. i would recommend you pick off at least
a |
| few of them not only because their attacks will inevitably start to
add |
| up, but simply because having to many makes their turns seem to last
|
| forever. if you kill all of them jessica might summon more, so try
to |
| pick off just a couple from each side to perhaps slow her down.
|
|
|
| other than that the majority of your attacks should be focused on
jessica |
| herself. since she doesn't have the ability to negate bonus effects
|
| directly, psyching up is back in full swing again. you will however
have |
| to keep in mind that she can (on occasion) put your party members to
sleep |
| and effectively eliminate their tension. it's a risky business but
always |
| results in a much more powerful attack. the oomph spell is one of
the |
| best ways to really add a punch to your psyched up attacks but as you
know |
| that's not really an option right now. have hero psych up whenever
|
| possible and let loose a miracle slash at full power. yangus should
do |
| the same minus the miracle slash. angelo doesn't really have time to
|
| psych up, he's your main healer. if you've leveled u pa lot he may
even |
| have the multiheal spell which would make a relatively simple fight
even |
| easier, but if not then just let yangus use the cheiron's bow
periodically |
| to heal the party. this battle seems to take a while longer than
most |
| boss fights, but you can play it more offensively than you usually
do. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
winning the battle releases the curse from jessica's body and she falls
to the
ground. afterward the sceptre and dominico's dog sir leopold are
nowhere to
be found, but for the moment that does not matter. jessica explains
that it
was actually rhapthorne who was controlling her, ordering her to seek
out the
heirs of the seven sages and break the seal. four of the people who
dhoulmagus killed were heirs of the sages. david is also an heir along
with
two others and if they die rhapthorne will be freed. it all has to do
with
the sceptre, the sceptre is what rhapthorne uses to control people and
force
them to do his bidding. once you have control again, what you need to
do is
head back to dominico's house. you'll find him in the dining room
located
through the door at the upper right corner of the first floor. after
speaking
to him there will be a scene when you try to leave. it turns out that
sir
leopold was indeed the one who picked up the sceptre, and now he is off
to
continue rhapthorne's work. dominico will thank you for your help and
teach
jessica two new spells, kasizzle and kacrackle. now it's finally time
to leave
this city. take the north exit and follow the main path to reach a
cave.
_______________________________________________________________________
_______

______
(, / )
/---(
) / ____)
___________________________________
+-- (_/ ( lizzard peaks ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 32 | search |
01.46 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | special
medicine...............................|_| |
| | special
antidote...............................|_| |
| | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
| | holy silver
rapier.............................|_| |
| | yggdrasil
leaf.................................|_| |
| | agility
ring...................................|_| |
| | mini-
medal.....................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | red robe = sage robe + enchanted water + red
grass |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the cave itself is short, but on the other side you will find nothing
but an
icy death sentence. this whole region is covered with snow so tread
carefully. re-summon your sabrecat to speed things up. as you head
north a
scene will take over and then following that your party will wake up
inside a
small cottage. the first thing to do is exactly what any good
houseguest
would do, steal things. leave this room and go up the hall (not the
stairs)
to the room at the end. break all of the pots inside this room to get
a
special medicine and a special antidote. one of the two cupboards in
this
room contains a mini-medal as well. head upstairs and examine the two
bookshelves to learn the recipe: "a red robe = sage's robe + enchanted
water +
red grass." speak to everyone in your party, then the old woman, then
the
dog. the next morning you will be ready to head off on your way again.
marta
will give you marta's bag and tell you to give it to a man named marek
if you
happen to meet him. turn around and go back into the cottage area.
check
inside the barn on the left and break the barrels to get a mini-medal.

from marta's cottage you need to head west until the path kind of forks
both
north and south. go south for a few steps then west even more. run up
the
hill and there by a tree you should find a treasure chest containing a
holy
silver rapier. directly southeast of this treasure chest in a little
area
surrounded by the mountains is another chest containing a yggdrasil
leaf. now
from here what you want to do is run all the way down to the southwest
end to
find a chest sitting alone beside a tree. open up this chest to
acquire an
agility ring. only one more chest to find before heading to the
village.
this one is a lot further north. make your way to the town of orkutsk
but
don't go inside. instead follow the path northwest of the town and
then
north. if you look at your map you can kind of see where the path ends
among
the mountains. as you approach the cave at the end you will notice a
chest up
on the ledge to the right. getting there isn't very difficult at all,
the
chest contains a mini-medal. next head off toward the town of orkutsk.
_______________________________________________________________________
_______

__)
/(, )
/ /
/ /
___________________________________
+-- (___ / rkutsk ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 32 | search |
01.47 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | amor seco
essence..............................|_| |
| | mini-
medal.....................................|_| |
| | chilly
cheese..................................|_| |
| | seed of
defence................................|_| |
| | ruby of
protection.............................|_| |
| | chimaera
wing..................................|_| |
| | mini-
medal.....................................|_| |
| | edged
boomerang................................|_| |
| | magic
water....................................|_| |
| | wing of
bat....................................|_| |
| | rockbomb
shard.................................|_| |
| | mini-
medal.....................................|_| |
|-----------------------|----------------------------------------------
------|
| recipes | shmrng drss = spngled + glittering + gleaming
|
| | premium mould = mould + mould + yggdrasil
leaf |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
for the most part this is an indoor city, you visit the various shops
and
locales by going through halls and such. at the very beginning why
don't we
start by heading left up to the inn. beyond the inn is the item shop.
break
the pots there to get a mini-medal. continue onward to the tavern and
break
the barrels to get some amor seco essence. ignore the door that leads
outside
and head up to the equipment shop. finally there is one more location
to
visit, the church. before saving be sure to examine the bookshelf and
learn
the new recipe: "shimmering dress = spangled dress + a glittering jewel
+ a
gleaming bracer." with this stuff taken care of, return to the tavern.

take the door leading outside from the tavern, and go around through
the door
leading into the middle section. break the three pots on the wall here
to
find a mini-medal. upstairs in this place there is a cabinet with some
chilly
cheese inside. once you've got that then go all the way down to the
basement.
right at the bottom one of the barrels has a seed of defence in it.
leave the
kitchen and then take a look at your map. you'll see that at the upper
left
and upper right corners there are hallways extending out. run to the
upper
left corner using your map to guide you. up the stairs you'll find
yourself
behind the counter at the item shop. break all of the pots to get a
ruby of
protection and a chimaera wing. go back down and this time take the
upper
right path. break the barrels at the bottom of the stairs to find a
mini-
medal. open the chest at the top of the stairs to receive edged
boomerang.

back down in the basement again make a left at the fork coming from the
equipment shop and go through the door. break the four pots for a
magic water
and wing of bat, then continue into the next room and read the books.
here
you will learn the new recipe: "premium mould = mould + mould +
yggdrasil
leaf." leave here and go up the hall again. turn left at the fork,
left at
the next fork (so you're heading down) and go through the door on your
right
to find a storage closet. one of the barrels in here hides a rockbomb
shard.
keep going down the hall and turn left, then immediately right into
this room.
examine the cupboard to acquire a mini-medal. that covers the majority
of the
items. go back the way that you came and leave orkutsk entirely. your
next
destination is the cave north of the town up near the mountains.
_______________________________________________________________________
_______

____ ___)
(, / /
/---/
) / /
___________________________________
+-- (_/ (__ erb grotto --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 32 | search |
01.48 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of herb
grotto.............................|_| |
| | rose
wort......................................|_| |
| | mini-
medal.....................................|_| |
| | 100 gold
coins.................................|_| |
| | elfin
elixir...................................|_| |
| | devil's
tail...................................|_| |
| | 2100 gold
coins................................|_| |
| | rose-
root......................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
life...................................|_| |
| | mini-
medal.....................................|_| |
| | icicle
dirk....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
run down the sloping path at the very beginning then turn left at the
bottom.
at the end of this tunnel there is a treasure chest with the map of
herb
grotto inside. next proceed down the north tunnel and turn right. to
the
east there is a small room with some pots you can smash. inside of
them
you'll find rose-wort and a mini-medal. keep moving north until you
reach a
large room with some kind of ice bridges. head for the northwest
corner to
find an area where you can climb up. use the d-pad to walk across
rather than
run. the bridge forks in two directions at the midpoint, turn right
and open
the chest at the end to get 100 gold coins. turn around and make your
way to
the other end. you'll find an exit to this room on the northeast side.

down here on the lower floor turn left into the icy room and open the
chest to
get an elfin elixir. turn around and go back, then take the west path
for a
quick scene. if you try and go north some icicles drop. go around in
the
other direction to reach the north end. looking at the map will help
you see
where you have to go, you're trying to reach the north stairs. take
them down
to the lower floor. there are two chests down here containing devil's
tail
and 2100 gold coins. that's all there is to find here. return to the
previous floor and make your way southwest. once you reach a patch of
ice
keep your eye on the northwestern wall for a tunnel that leads to an
area with
some more pots. one contains rose-root and the other a mini-medal.

continue southeast and break the pot in the middle of the room to get a
seed
of life. descend the stairs down to the lower level and make your way
along
the linear path until the tunnel kind of opens up again. it's somewhat
difficult to see them but on your right there are some pots against the
wall.
break them to acquire a mini-medal. run northwest and then turn right
at the
fork. you should see a path sloping up, ignore it for now but remember
where
it is. keep going past it then turn left (north) and left again
(west.) as
you run past the large icicle here, tow more will drop down from above.
now
you can keep going west and loop around the path to the left until
you're
facing east. at this point, ideally you will once again be looking at
that
sloping path. this time around go up it and now you can walk across
those
icicles that dropped down a moment ago. these will take you to the
north exit.

head southeast into the next room and you'll come to a fork in the
road. make
a right at the fork and run up the path. as you go along it, some
icicles
will fall behind you. these will come in handy soon. if only one of
them
drops at a time, run in circles until all three have fallen. continue
south
and curve around to go up the stairs. turn left at the top and left
again,
there is a chest here in front of you with an icicle dirk inside.
cross the
icicles that dropped recently to get across to the other side. we're
almost
there now. when you come to a wall of icicles, examine them and choose
to
send munchie through. have the little mouse run down the hill and
through the
little valley. he will be able to trigger an icicle drop himself.
when the
large icicle falls down, head back to the party and have them run
around to
the other side, across the fallen icicle. this is marek, the doctor
you have
been looking for. when he asks you to open up the bag, open your
inventory
and use it from there. after marek joins you, make sure to heal your
party
fully and then use the evac spell to get out of there. a battle will
trigger
automatically against a number of hellhounds when you get out.

the battle is really no different from any other. it's just a normal
battle
which stresses quantity of enemies rather than stronger enemies.
spells like
kasizzle will absolutely obliterate the enemy party. jessica will have
it and
if your hero is at a decent level, he too will have it at this point.
after
the battle is over use the zoom spell to get back to orkutsk. the man
has
moved from the stairs at the beginning so you can go right downstairs
and
around to marek's room. marek's room is the one that you find if you
go to
the upper right corner, then directly down from there. marek explains
that
while he is not the heir of the sage, the only other person who carries
the
same blood is his mother and he is very worried about her. when he
asks you
to accompany him back to her cottage, agree to help out. go back
upstairs and
rest and save your game. with this done you need to warp back to
marta's.
_______________________________________________________________________
_______

__ __)
(, /| /|
/ | / |
___________________________________
+-- (_/ |/ |_ arta's cottage --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 32 | search |
01.49 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | ultimate
key...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
upon entering the house you will find yourself face to face with a
number of
hellhounds. approach any of them and a battle will trigger. you can
go
through the house taking out all the wolves if you wish. the old woman
can be
found around behind the house inside the ruins which have been opened.
speak
to her twice and tell her that you have met with marek. after this
there will
be a scene. the evil dog is outside with marek, trying to force the
old woman
to come out. before she moves forward she hands you the ultimate key,
something you have been waiting for, for a long time now. this will
unlock
just about any traditional door in the world. unfortunately the old
woman
doesn't have quite enough tricks in her bag to stop the evil dog
monster.

at this point the only option you have left is to find something that
will
allow you to fly. read the tablets inside the ruins to get a general
idea of
where you need to go, and then leave the area entirely. while you
could go
searching for the flying device now, i've got a much better idea.
let's take
that ultimate key and open up some treasure chests shall we? the next
section
of the guide will detail another fun treasure hunting adventure!
_______________________________________________________________________
_______

______)
(, /
/
) /
___________________________________
+-- (_/ treasure hunt -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 32 | search |
01.50 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | rune
staff.....................................|_| |
| | power
shield...................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
agility................................|_| |
| |
garter.........................................|_| |
| | mini-
medal.....................................|_| |
| | spiked steel
whip..............................|_| |
| | seed of
magic..................................|_| |
| | yggdrasil
dew..................................|_| |
| | rusty old
sword................................|_| |
| | mini-
medal.....................................|_| |
| | magic
water....................................|_| |
| | rennet
powder..................................|_| |
| | fresh
milk.....................................|_| |
| | spangled
dress.................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
wisdom.................................|_| |
| | gold
ring......................................|_| |
| | skull
ring.....................................|_| |
| | mini-
medal.....................................|_| |
| | moon
axe.......................................|_| |
| | mini-
medal.....................................|_| |
| | titan
belt.....................................|_| |
| | seed of
magic..................................|_| |
| | gold
nugget....................................|_| |
| | meteorite
bracer...............................|_| |
| | miracle
sword..................................|_| |
| | sacred
armour..................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
our treasure hunt begins in the town of pickham. warp there first and
go all
the way to the northwest corner of town where the house and item shop
are next
to one another. directly south of these two houses is that
inconspicuous door
leading into the large building. inside this place there is a locked
treasure
room. using the ultimate key you can unlock the door and open the four
chests
to get rune staff, power shield, mini-medal and a mimic chest! well
there's
one down and a few more to go. our next destination is going to be
red's
house. if you don't remember where that is, then use the zoom spell to
teleport to the swordsman's labyrinth and run directly south from
there.
downstairs in red's house there is a locked treasure vault. open up
the four
chests to get a seed of agility, garter, mini-medal and spiked steel
whip.
next our journey is going to take us back to the vine-tangled trodain
castle.

enter through the main doors at the top of the curving stairs. turn
right and
go through the east doors. take a few steps south then go left, and
south
through the large double doors. in here you'll find another locked
treasure
room. open up the four chests to acquire seed of magic, a phail of
yggdrasil
dew, a rusty old sword and a mini-medal. warp yourself now back to
baccarat.
the gate leading to golding's mansion is no longer locked. head
through it
and go into the mansion. turn left and head up through the door at the
end of
the hall. break the barrel to get a phail of magic water. go back
inside
then through the other door. when you do this a scene will trigger.
don't
worry about these people right now, we'll take care of that later.
we're just
interested in the items. in the room beside the stairs there are some
barrels
hiding a clump of rennet powder and a pot with some fresh milk inside.

go upstairs and into the room on the right. open the cabinets to find
a
spangled dress inside. leave this room and check the one on your
right. open
the cabinet in the corner to find a mini-medal. inside the last room
you'll
get a seed of wisdom if you break the pot and a gold ring out of the
cabinet.
that's all there is to find here. leave the mansion and warp now to
the town
of argonia. make your way to the castle (the entrance on the left when
viewing it from the town entrance.) go up the stairs to the second
floor, and
then up to the third floor. through the kitchen on the third floor you
should
be able to get outside of the castle. don't cross those stairs leading
over
the waterway however, instead run up parallel to the waterway and at
the end
you'll come across some stairs leading down. take these stairs to the
basement and lo and behold, a treasure room. open up the three chests
here to
acquire skull ring, mini-medal, and moon axe. we've got one final
treasure
room now. warp back to arcadia and make tracks for the item shop. at
the
back there is a locked room with three chests containing mini-medal,
titan
belt and seed of magic. treasure hunt may be over, but the quest for
spectacular new items is not! if you've been following the guide then
there's
a good chance you haven't been to princess minnie's castle in awhile.

once again, if you've been following the guide then you'll have
approximately
75 mini-medals at this point. for 52 medals princess minnie bestows
upon you
a gold nugget. for 60 medals the princess gives you a meteorite
bracer. for
68 medals princess minnie gives you a miracle sword. for 75 medals
princess
minnie rewards you with a suit of sacred armour. now at this point i
can tell
you how to make quite possibly the best sword in the game for angelo.
once
you collect eight more mini-medals (a total of 83) i can tell you how
to make
quite possibly the best sword for hero. since you already should have
the
necessary parts for angelo's weapon, i'll detail that one right now.

first of all you're going to need a gold bracer (purchased in argonia


from the
people running the bazaar.) second you're going to need a spangled
dress
(found in golding's house, only a few paragraphs up in this section.
hopefully you haven't sold it already.) also a ruby of protection,
quite
common. i believe they can also be purchased at the bazaar. zoom back
to
farebury and get yourself some holy water. place the spangled dress,
gold
bracer and ruby of protection into the alchemy pot and run around in
circles
until a shimmering dress comes out. once you've got the dress you're
going to
need another couple of items. the rune staff which you recently picked
up in
one of the treasure rooms, and a light shield which is a relatively
common
item that can be purchased at the argonia equipment shop (not the
bazaar.)
take the shimmering dress, rune staff and light shield and dump all of
them
into the alchemy pot. run around for another little while and poof!
the
shamshir of light will be complete. now let's look at this
comparatively.
the best sword i had for angelo personally before was the holy silver
rapier
with an attack power of 54. the shamshir of light has an attack power
of 110.
i'm sure you get the idea. that is one hell of an increase in power.
the
liquid metal sword (for which you need orichalcum from 83 mini-medals)
has an
attack power of 118. don't get rid of either the slime crown or miracle
sword.
_______________________________________________________________________
_______

______
(, / )
/ /
_/___ /_
___________________________________
+-- (_/___ / esert ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 32 | search |
01.51 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | dragon
dung....................................|_| |
| | dragon
scale...................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | sandstorm spear = partisan + something gritty
|
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
in order to proceed with the game you need to warp yourself to
baccarat.
speak with the brother and sister inside of the mansion and agree to
help them
decide who will be the heir (it really makes so difference which one of
them
you choose.) in the morning you'll be ready to head off for the dragon
graveyard. the graveyard is in the desert, and the desert is at the
southern
tip of the continent baccarat is one. the whole arrowhead shaped
section at
the bottom is desert area. you can get there by sailing down the west
side of
the continent and docking your ship at the northwestern side of the
island
where you can see there is a gap in the mountains. ride your sabrecat
through
the trees and enter the desert through a cave in the central northern
area.

the first thing you'll find here in this area is a church. speak to
the
heavyset man at one of the pews to learn the recipe "sandstorm spear =
partisan + something gritty." there are both an inn and an item shop
you can
use here as well. when you leave the chapel you're going to want to
head
directly east for quite a long time until eventually you reach a
mountain
wall. at that point if you look to the north you should be able to
spot a
chest containing some dragon dung. just a little bit south of the
chest you
should see a well. jump down into the well and then into the
whirlwind. this
will teleport you to yet another well on the other side of the desert.
pop
out of that one and you'll be right beside another chest containing a
dragon
scale. now get on your sabrecat and run to the middle of the desert.
_______________________________________________________________________
_______
______
(, / )
/ /
_/___ /_
___________________________________
+-- (_/___ / ragon graveyard --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 33 | search |
01.52 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of dragon
graveyard........................|_| |
| | mini-
medal.....................................|_| |
| | dragon
dung....................................|_| |
| | dragon
scale...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the first treasure chest in this cave is directly east of the entrance
and
contains the map of dragon graveyard. continue down the first sloping
path to
the north and kind of slalom your way through the curving paths to
reach the
exit to this room on the southwest side (upper right corner if you look
at
your map, there are actually two exits.) up at this corner you'll find
a
small room with a chest containing mini-medal. once you have that then
you
need to go back down to the lower right exit (according to map) from
before.

this next room consists of a bunch of islands connected by bone-bridges


of
some sort. cross the one on the right first and then go around behind
what
seems to be some kind of rib cage extending up from the ground. you'll
find
an item bag on the wall here, stick your hand into it to acquire some
more
dragon dung. turn around and go back to where you first entered the
room and
this time go across the bone bridge on the left. take a look at your
map and
it will guide you easily to the upper right corner which you need to
reach.

another room where (to be honest) the map will help you out a lot more
than i
possibly could with all these winding paths and such. when you get to
the
lower right corner and start going up, take the right path at the fork
to
reach a chest containing a dragon shield. continue along the path from
here.
this is the last room of the dungeon before you are forced to face the
boss.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| red horn | habitats: unnamed isle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | one of the guardians of the
doors |
| number......................... 273 | of judgement deep within the
dragon |
| hit points..................... ??? | graveyard. has carried out his
|
| magic points................... ??? | duty for too many years to
remember. |
| experience.................... 4200 |
|
| gold.......................... 1500 |
|
|-------------------------------------
+--------------------------------------|
| blue fang | habitats: unnamed isle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | one of the guardians of the
dragon |
| number......................... 274 | graveyard. attacks candidates
to |
| hit points..................... ??? | test their worthiness to
undertake |
| magic points................... ??? | the trial.
|
| experience.................... 3990 |
|
| gold.......................... 1200 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| what you have here are a team of really nasty monsters who use their
|
| combined power to absolutely whallop your party. red is the
aggressive |
| physical fighter, bent on pummeling your party to death. blue is the
more |
| magic beast, a little weaker but with spell capable of not just
damaging, |
| but supporting him and his friend as well. as you may have figured
this |
| battle becomes exponentially easier once on of them is taken out of
the |
| picture, so above all remember to focus your attacks on just one of
them. |
|
|
| looking at the red horn first, he's got a physical attack which does
|
| approximately 75 damage to your party. both blue fang and red horn
have |
| an attack where they combine together to do a physical attack of 150
|
| damage or so to a single party member. this uses up both of their
turns. |
| red is also capable of using something called a desperate attack
which |
| misses more often but does a whopping 250 damage to a single member
of |
| your party (that will knock out jessica in just one hit.) the red
horn |
| also has the ability to use psyche up, thus increasing his physical
power |
| tremendously. blue on the other hand focuses more on spells and
|
| periodically physical attacks that do about the same amount of damage
as |
| red. blue fang uses more support spells like kabuff which increases
the |
| defence of both enemies by some value. he also casts kasap which
|
| decreases the defense of all of your party members9 counter this with
your |
| own kabuff.) finally blue has a really annoying attack (the
intimidating |
| scream) which can knock down party members and eliminate the tension
they |
| had been building up. for this reason you might not want to psyche
up too |
| much, perhaps 20 or so. that pretty much covers the attacks they can
use. |
|
|
| in your case the best bet is to focus all of your attacks on the red
fang |
| who is by far the more dangerous of the two. physical attacks work
fine |
| but i suggest you psyche up a couple of times with hero and yangus
before |
| attacking. don't forget to augment your attacks with jessica's oomph
|
| spell. angelo is you're number one healer, but while both enemies
are |
| still alive i imagine hero will have to pitch in now and then. have
|
| angelo cast kabuff whenever he can to not only counter the effects of
the |
| enemy kasap, but to also give your defence a much needed boost. i
didn't |
| try personally but maybe having jessica use her kasap spell might
work on |
| the bosses. this is another fight where it's best to play it
defensively. |
| red horn probably has somewhere between 2500-3500 hp, blue fang has
less. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
_______________________________________________________________________
_______

__
(__/ )
/
) /
___________________________________
+-- (_/ aevella cathedral -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 33 | search |
01.53 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | seed of
wisdom.................................|_| |
| | seed of
defence................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
if you've been to the savella cathedral before then you can simply use
the
zoom spell to get there again. if not then you'll be sailing the boat
to the
mid-sized island at the northern-centre part of the world map. make
sure that
before you actually go inside of the cathedral, you check out the
various
shops situated outside of it. note that the chests at the armour shop
are
indeed real chests. open up the both of them to acquire a mini-medal
and a
seed of wisdom. there's nothing really of interest inside the inn
(besides
the whole "being able to rest" aspect) so when you're ready to proceed
simply
head up the stairs leading into the cathedral. check the place out and
then
go around behind the cathedral itself. at the top of the stairs there
is an
odd structure with a large tube leading out of it. go inside to find
marcello
descending down the elevator. he has little time for idle chitchat and
soon
is off on his way. turn around and follow him out to continue the
scene.

after doing this it's time to head off for the pirate's cove. leave
savella
cathedral but don't warp anywhere yet. there's still one quick thing
to take
care of. turn and start moving north of the entrance to the world map.
soon
after this turn and begin moving east. on the eastern side of the
cathedral
you should be able to locate a treasure chest with relative ease.
inside of
this chest there is a seed of defence. now cast the zoom spell and
warp back
to princess minnie's castle (it's the easiest way to reach the pirate's
cove.)
get on your ship from here and sail it east. open up the world map and
take a
look at the northeast continent (the one on which you started the
game.)
notice that there is a river which runs through the entire continent
and
somewhere around the middle there is a bridge connecting the northern
island
to the southern island? well the pirate's cove is located under this
bridge.
sail around the continent to the east and then sail through the river
west.
_______________________________________________________________________
_______

_____
(, / )
_/__ /
/
) /
___________________________________
+-- (_/ irate's cove ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 33 | search |
01.54 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | seed of
magic..................................|_| |
| | 790 gold
coins.................................|_| |
| | magic
water....................................|_| |
| | mini-
medal.....................................|_| |
| | map of pirate's
cove...........................|_| |
| | rock
salt......................................|_| |
| | hades'
helm....................................|_| |
| | bone
shield....................................|_| |
| | illuminated sea
chart..........................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | bullish headwear = some helm + cowpat + fresh
milk |
| | demon spear = battle fork + poison wpn + ill-
fated |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
right off the bat the door on the left is the one you want to go
through.
inside you will find a couple of pots that can be broken to reveal a
mini-
medal and a seed of magic. next head over to the door on the right and
break
the three barrels out front. one of them contains 790 gold coins. if
you
have the ultimate key then you can open up this gated door and get
inside.
there you will find red (remember her) sailing along on some other
ship. she
seems intent on locating whatever treasure there is to be found in this
cove
and wanders off down inside. follow red down the stairs into the
darkness
below. turn left at the bottom of the stairs and head north for a few
steps,
then left through the cracked and broken wall. this tunnel takes you
to a
closed gate. go through it and into the single cell with a pot
containing a
mini-medal. now you need to turn around and head back through the
tunnel.
when you get back to the cracked wall, take the door directly across
from it
leading east. break all of the barrels in this room to get a phail of
magic
water and yet another mini-medal. there's a chest in the adjacent room
with a
map of pirate's cove in it. return to the hallway and continue down
the hall
to the east, then north. you'll find red there in the next room.
examine the
bookshelves to learn the recipe: "bullish headwear = some helm + cowpat
+
fresh milk" and "demon spear = battle fork + poison weapon + ill-fated
item."
the secret exit to this room is found by examining the ship's wheel on
the
wall. choose to turn it to reveal the door. red will go on ahead of
you.
follow her once again down the stairs to the lower level of the cove.

turn right at the fork at the bottom and then left again almost
immediately to
find a small room with a pot inside containing a piece of rock salt.
go east
through the cracked wall and then further east through the door that
leads
downstairs. ignore the door on your right as you make your way along
the
hall. after a quick scene with red go through the door that she came
through
and turn right. across the little bridge on the other side of this
room
you'll find a crank that can be turned. turning it will drain the
water which
doesn't really do much for you at the moment. back across the bridge
you can
see a hole in the northwest wall. proceed down this tunnel to the end
where
you will find a chest containing another mini-medal. turn around now
and head
back. the only choice you have at this point is to go back upstairs.

proceed through the cracked wall and west through the door. back in
this
hallway again head southwest down the hall and go through the door on
the
right. there are two chests in this room. open them both to acquire a
hades' helm and a bone shield. continue around the hall in the same
direction. it will loop through a room and reconnect to the main hall
through
a hole in the wall. at this point you need to turn southwest and go
down the
ladder inside this next room. from here the rest of the dungeon is
entirely
linear. in the next room you'll find red facing off against an evil
pirate!
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| captain crow | habitats: pirate's cove
|
|-------------------------------------
+--------------------------------------|
| drop [common]: pirate's hat | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family...................... zombie | a legendary pirate who sailed
the |
| number......................... 272 | high seas in search of the
world's |
| hit points..................... ??? | most precious treasures. his
|
| magic points................... ??? | trademark hat never goes out of
|
| experience.................... 9750 | style.
|
| gold.......................... 2675 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| arrgggghh maties, it be the ghost of an evil pirate hellbent on
revenge! |
| captain crow is a pretty badass pirate, and he's got some equally
badass |
| means of kicking your ass. not only is he well endowed with physical
|
| prowess, he's got all those obnoxious spells you've come to hate that
|
| remove special bonuses from your party. all things considered, this
swash |
| buckling buccaneer isn't going to be a pushover, so come prepared.
|
|
|
| first, the pirate captain's normal physical attack does approximately
|
| 80 damage to a single party member which isn't too bad. well don't
forget |
| that he is able to use two attacks every turn. this particular
pirate has |
| a habit of using both of his turns to psyche up, for two turns in a
row. |
| a quick math lesson (two turns a turn for two turns in a row = four
|
| turns.) he'll psyche from 5, to 20, to 50, to 100 at which point he
gains |
| a purple aura around him. with this aura not only are his attacks
going |
| to do a hell of a lot more damage, but yours are going to do quite a
bit |
| less damage. after psyching up that much, captain crow will usually
let |
| loose a physical attack that hits a single party member for anywhere
|
| between 300 and 400 damage. ouch. besides this the captain has
something |
| called the "thin air" attack which does about 40 damage to your
party. |
| consider this also, if he uses the thin air attack while fully
psyched |
| (which he does from time to time,) it does almost 200 damage to every
|
| member in your party. if angelo doesn't have multiheal you can start
|
| crying at this point. lastly but certainly not leastly, captain crow
will |
| sometimes use the wave of ice which negates all positive effects on
your |
| party (tension included) making your start again from the beginning.
|
|
|
| since the captain has the ice wave, you'll want to go light on the
bonus |
| effects. this means psyching your characters up to 20 only, using
oomph |
| regularly, but straying away from things like accelerate and other
minorly |
| helpful effects. i still recommend a couple uses of the kabuff spell
to |
| keep your party resistant to those powered up attacks. with hero and
|
| yangus psyching up, that leaves jessica (when she's not casting
oomph!) to |
| cast the sap spell and lower the pirate's defence. angelo should be
ready |
| to multiheal whenever necessary, and use kabuff when it's not. his
mp |
| will be a serious issue in this battle, so use magic water if you
have it. |
|
|
| update (submitted by matthew): as you know, most of the time he
spends |
| his turns raising his tension. so when he does that, you can still
raise |
| yours, and have jessica cast the spells, but also you can use angelo
to |
| use the sarcastic snigger abilities, which lowers the tension one
level, |
| causing him to normally waste his two turns raising his tension
again. |
| which in turn buys you more time.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
defeating the boss really impresses him, so much so that he allows you
to take
his treasure: an illuminated sea chart! after a quick scene cast the
evac
spell to get out of this dark damp dungeon and then open up your
inventory.
use the illuminated sea chart you just got to reveal a path on the
world map
that you can see any time you look at it. have someone cast the zoom
spell to
take you to the seaview church. rest up and heal in there and then get
on
your boat and sail it down to the large x on the world map. when you
arrive
there a scene will automatically take over. you need to navigate these
thing
white line that curves to and fro in the water to reach the island.
_______________________________________________________________________
_______

_____
(, /
/
___/__
___________________________________
+-- (__ / solated plateau ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 34 | search |
01.55 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mighty
armlet..................................|_| |
| | lesser
panacea.................................|_| |
| | magical
mace...................................|_| |
| | mini-
medal.....................................|_| |
| | elfin
elixir...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
after everything is said and done you can try to summon your sabrecat.
unfortunately the bell isn't going to work here. no matter. while
standing
at your ship open up the map. while zoomed in your will see a rather
desolate
rocky area. a little ways south and a much smaller ways east there is
a tiny
little rock outlined on your map around half the size of your arrow
cursor.
head south toward that rock before anything else. you'll need to go
east to
get around the tall mountains. on the south side of this rock you will
find a
chest containing a mighty armlet. next we're going to go directly west
onto
the other side of that mid-sized greenish circle thing marked on your
map (in
reality, it's actually a small body of water.) on the west side there
is a
treasure chest. open up the chest to acquire a lesser panacea.

the next destination will have us moving toward that large purple lake
to the
north. right in the middle of it there is a treasure chest containing
magical
mace. now turn around and start making your way east. on the other
side of
the island there is a village. move toward the village but don't go
into it
yet. go around the south side of the city and up onto the ledge
southeast of
the city. there you will find another treasure chest, this one with a
mini-
medal inside of it. finally there is one more to get. run all the way
to the
eastern edge and go north to the northeast corner. there you will find
one
more chest containing elfin elixir. with those taken care of you need
to head
back west to the town of empycchu or use a chimaera wing if you've been
there.
_______________________________________________________________________
_______

_____)
/
)__
/
___________________________________
+-- (_____) mpycchu -------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 34 | search |
01.56 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | seed of
strength...............................|_| |
| | red
mould......................................|_| |
| | waterweed
mould................................|_| |
| | mini-
medal.....................................|_| |
| | rennet
powder..................................|_| |
| | rock
salt......................................|_| |
| | special
medicine...............................|_| |
| | mini-
medal.....................................|_| |
| | fresh
milk.....................................|_| |
| | fur
poncho.....................................|_| |
| | mini-
medal.....................................|_| |
| |
orichalcum.....................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | saintess shield = shield + shield + holy
water |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
when you first come into town, note the two pots on your right. smash
both of
them and one will drop a seed of strength. enter the house beside
these pots
and break the pots in there too for both a piece of red mould and
waterweed
mould. one of the item bags on the wall contains a mini-medal. speak
to the
person in here hammering something to learn a new recipe for the
alchemy pot:
"saintess shield = shield + shield + holy water." leave this house and
go
into the one on the left side of the town's entrance. break all of the
pots
to get some rennet powder and rock salt. just up from this house is
the
town's equipment shop, the only shop you'll find here so be sure to
stock up.

open up the treasure chest in the item shop to receive a special


medicine.
make your way up from the equipment shop to the big building at the top
of
town and break the three pots out front for a mini-medal. break the
pot in
the inn section to get a bottle of fresh milk, then check the cabinet
in the
church which has a fur poncho inside of it. head back outside again
and make
a left turn. beside you there should be some laundry hanging and a pot
near
it. break the pot to get a seed of skill. enter the one final house
which
you have not yet visited and break the pots to get a mini-medal. now
that
you've found the majority of the items, return to the church/inn and
speak to
the elder sitting in the centre. the elder will explain about the two
worlds
and the gate which was constructed between them. with this out of the
way you
are ready to craft one of the greatest and most powerful swords in
history.
if you're up to the task them make sure to read the next paragraph.

assuming you've been following the guide then you're current mini-medal
total
will now be up to 85. even if you've missed a couple that still gives
you two
medals grace since you only need 83 to get the orichalcum from minnie.
cast
the zoom spell and warp to princess minnie's castle now. give her all
of the
medals you have and she will reward you with the orichalcum. now warp
yourself to somewhere with weak enemies and make sure you have a decent
amount
of holy water in your inventory. open up the alchemy pot now and place
the
orichalcum you just found, the rusty old sword from trodain castle, and
the
slime crown from the well into the pot. if you don't have the slime
crown
anymore then i believe one more can be found once you have the means to
fly,
and i believe that metal slime kings drop them too, but neither of
those
options are too applicable at the moment. assuming you do have the
orichalcum, rusty old sword and slime crown, place them in to the pot
and run
around for a good few minutes. when you hear the "ding" of completion
then
liquid metal sword will be complete! with an attack power of 118 it is
undoubtedly better than whatever you have now. as a bonus it also does
good
damage against metal enemies, making experience gathering much more
simple.

to get where you need to go next, what you have to do is leave the
village of
empycchu and make your way west to find a stone arch at the top of a
hill. as
you approach this arch during the day you will see the shadow of a
large bird
flying around. if you start to follow this shadow it will take you off
in a
direction away from the arch. what you have to do is keep following
the
shadow wherever it goes staying as close as you possibly can. the
shadow is
marginally faster than your party so make sure to cut corners whenever
you
anticipate a turn as so not to lose it. it's easier if you know the
route so
messing up once isn't really all that detrimental. eventually the
bird's
shadow will lead you across to the other side of the island where (if
you
followed it all the way) it spins around and creates a warp portal.
_______________________________________________________________________
_______

__ __)
(, ) | /
| /| /
|/ |/
___________________________________
+-- / | orld of darkness -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 35 | search |
01.57 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | devil's
tail...................................|_| |
| | iron
headgear..................................|_| |
| | seed of
agility................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
this barren black and white landscape is the world of darkness. there
are a
few splotches of colour here and there, but overall it's a very
depressing
place. one nice thing however is that there is a whole set of treasure
chests
for you to collect. the very first one is right behind the log east of
the
warp portal. it has a mini-medal inside. proceed down the hill to the
west
and from there go all the way over to the large cliff that leads down
to the
area where you docked the boat in the world of lightness. at the
bottom of
the steep path leading down, turn right and there to the north you
should see
a treasure chest in the corner. open it up to obtain devil's tail.
the other
chest down here is across the beach to the west, hiding behind a tree.
it's
not very difficult to find. the chest contains iron headgear. the
final
chest is back near empycchu (or dark empycchu as it is now called.) on
the
southeast side along the wall that surrounds the village there is a
single
treasure chest containing a seed of agility. that covers all of the
items
that you'll find in this area, head now for the village of dark
empycchu.
_______________________________________________________________________
_______

______
(, / )
/ /
_/___ /_
___________________________________
+-- (_/___ / ark empycchu -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 36 | search |
01.58 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | seed of
magic..................................|_| |
| | mini-
medal.....................................|_| |
| | rock
salt......................................|_| |
| |
cowpat.........................................|_| |
| | cold
cheese....................................|_| |
| | mini-
medal.....................................|_| |
| | 180 gold
coins.................................|_| |
| | special
antidote...............................|_| |
| | mini-
medal.....................................|_| |
| | fresh
milk.....................................|_| |
| | dragon
scale...................................|_| |
| | mini-
medal.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
let's explore this town once again, but this time in the absence of
colour.
enter the house on the right and break the pots to get a seed of magic.
reach
your hand into the item bags as well, one of them has a mini-medal
inside.
leave this house and continue over to the right. break the two pots in
this
house to get a rock salt. return to the entrance of town and move
toward the
house on your left. there are a couple of pots beside this house, one
of
which contains a cowpat. break the three pots inside of the house
itself to
get both a piece of cold cheese as well as a mini-medal. enter the
shop next
and (you guessed it) some more pots to break. one of them has about
180 gold
coins inside. open the treasure chest to acquire a special antidote.

before you go into the large house, be sure you check to the right of
it and
break the pot to get another mini-medal. one of the three pots in
front of
the large house has a premium mold hidden in it. now go inside. break
the
pot in the inn to get a bottle of fresh milk. one of the two pots in
the
church section has a dragon scale in it, and the cabinet hides a mini-
medal.
speak to the village elder to learn that the bird is often seen near a
large
rock formation south of here. that rock formation is of course the
stone
arch. leave the town and run up to the stone arch to trigger a boss
fight.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| empyrea | habitats: world of darkness
|
|-------------------------------------
+--------------------------------------|
| drop [common]: seed of magic | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | the godbird, capable of
traveling |
| number......................... 275 | between worlds. joined forces
with |
| hit points..................... ??? | the seven sages to imprison
|
| magic points................... ??? | rhapthorne long ago.
|
| experience.................. 10,150 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the former friend of the empycchuians (?) will be your enemy in this
|
| battle. the colourful beauty of this bird radically offsets the dark
and |
| dreary world in which it exists. you should know before fighting
that |
| this bird has a hell of a lot higher defence power than most enemies,
and |
| while her hp isn't quite as high because of it, you still might be in
for |
| a somewhat lengthy battle. make sure you're healed up before
fighting. |
|
|
| empryea has a pretty standard array of attacks when it comes to
bosses. |
| all things considered it's her physical attack that will really get
you in |
| the end capable of doing between 150 and 200 damage (and she attacks
twice |
| per turn.) other attacks include the magic spell zap which does
somewhere |
| around 50 to 65 damage to every member of your party. empryea also
has |
| the ability to cast midheal on herself and restore at least some of
her |
| lost hp. since she only gains about 70 or 80 this is one of the
attacks |
| you actually hope to see. finally empryea can use the ice wave as
well, |
| effectively destroying all the nice bonuses you've given to the
party. |
|
|
| with such strong defense and such strong offense, one of the main
concerns |
| you're going to be having in this battle is whether angelo can
maintain a |
| reasonable mp level. although angelo should be your main healer, if
hero |
| has any chance to heal someone himself i would recommend you take
that |
| option instead. having a less useful party member with the cheiron's
bow |
| in their inventory also helps to give you a way of keeping the party
alive |
| without wasting mp (good to use after a zap spell.) when it comes to
|
| attacking, unless you've got some really powerful magic lined up i
find |
| it's still best to use physical attacks all the way. have hero and
yangus |
| psyche up no higher than 20, and have jessica cast oomph on them.
the sap |
| spell does not work on this boss, so don't try. you'll have to find
other |
| ways to penetrate her defences. having hero and yangus attack is
more |
| than enough, jessica and angelo can serve solely as support
characters. |
| make sure you cast jessica's magic barrier spell to reduce the damage
|
| taken by zap. also i suggest that you might want to have her cast
bounce, |
| i found that the extra damage done by the zap spell reflecting really
adds |
| up by the end. finally you might want to try and get yangus and hero
on |
| alternating attack patterns. by this i mean that when hero is fully
|
| psyched up, yangus should by just starting again. that way when
empryea |
| uses the ice wave, only one person will end up losing their tension.
|
|
|
| update (submitted by charlie): i just did the empryea boss, and i
killed |
| him in about 4 hits. i pyched up jessica all the way and used
kafrizzle |
| and it did more than 500 damage!
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the bird explains why she has been attacking the village all along.
she is
under the influence of gemon, an evil demon who is holding her egg
hostage and
she is powerless to do anything about it. she requests the party's
help in
this matter saying that she will drop you off at the base of the
mountain.
you will then have to climb it and save the egg. before you agree to
be taken
up there i am sure you will want to go back to the village and rest up.
stay
at the inn and save your game, then return and agree to help the bird.
_______________________________________________________________________
_______

_____)
/
/
/ / )
___________________________________
+-- (____ / odbird's eyrie ---------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 36 | search |
01.59 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of the godbird's
eyrie.....................|_| |
| | gold
nugget....................................|_| |
| | demon
whip.....................................|_| |
| | saint's
ashes..................................|_| |
| | godbird's
soulstone............................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
head south into the cave that leads into the mountain. turn left and
ascend
up the sloping path to reach a treasure chest containing map of
godbird's
eyrie. turn around and go back down to the main level, then make your
way to
the sloping path on kind of the western side of the area. this should
take
you up to the raised section above which leads directly to the room's
exit.
climb up the side of the mountain and continue back inside the cave.
this
part of the cave is relatively linear. around the first large turn
there is a
path that branches left off of the main path. take this branch and
follow it
into the next room. through the little arch there is another treasure
chest.
open it up and your party will acquire a ring of truth. continue
around the
curve going the opposite direction. coming out of that one there will
be a
path branching to the right. head down this path to find a chest at
the end
containing a gold nugget. the exit to this part of the cave is back
north.

make your way around the mountain on this side and go through the cave
door at
the top. head up the sloping path and down the one on the opposite
side to
get to the other side of this room. go northwest through the little
arch then
turn right and ascend up the sloping path. there are two ways you can
go at
this point. you can either continue on this level or go down the
sloping path
on the other side of this central circle. choose to go down the
sloping path
and take the southern exit. the only thing you can find out here is a
chest
with a demon whip inside. the demon whip is cursed, i wouldn't equip
it if i
were you. return to the previous room and go back up again. this time
make
your way around to the eastern exit. continue until you reach the next
cave.

make a right immediately in here, then head left. you need to go


through the
middle of the room moving northwest. make sure you're moving northwest
because there are two paths you can take in this room, and this is the
one you
want. once you've passed over the raised rock in the middle then it's
a
completely linear walk up the spiraling slope to reach the final
treasure
chest in the mountain containing the rare saint's ashes. now you need
to go
back down to the entrance of the room and this time go right and then
northeast. continue up the spiraling path and heal before you reach
the boss.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| gemon | habitats: world of darkness
|
|-------------------------------------
+--------------------------------------|
| drop [common]: seed of skill | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | rhapthorne's right-hand
monster. |
| number......................... 276 | took empryea's egg hostage to
force |
| hit points..................... ??? | her to attack dark empycchu.
|
| magic points................... ??? |
|
| experience.................... 8600 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| gemon is one of the easier boss battles you've fought in awhile,
which is |
| kind of nice. you'll get the opportunity to really pummel a boss
with |
| some hard hitting attacks and not have to worry so much about only
|
| psyching your characters a little bit. of course gemon is
accompanied by |
| those dark condor and dark turkey enemies, but a couple of hits from
your |
| sword (or remnants of area attacks) will have them lying in a heap on
the |
| ground anyway. just skim the strategy and i doubt you'll have a
problem. |
|
|
| gemon is most dangerous when using physical attacks. gemon's normal
|
| attack does about 150 damage while the desperate attack that he likes
to |
| use every once in awhile is capable of doing almost 300 damage.
besides |
| these two normal attacks gemon is also able to shoot a blast of fire
from |
| his mouth that does about 50 to 75 damage to the entire party. as
for |
| those two little enemies at his side, their attacks are hardly
noteworthy. |
| the only thing to watch out for is that the stupid turkey uses a wind
|
| sickles attack every once in awhile that can do a decent amount of
damage |
| to one person. my recommendation is that you eliminate the turkey
but |
| leave the condor. gemon has the ability to summon new enemies in
battle |
| but he might be more hesitant to do it is only one of them is dead.
other |
| than that most of your attacks should be focusing on gemon himself.
|
|
|
| here's the thing about this battle: gemon does not have the ability
to use |
| the ice wave, or anything else to remove your bonuses. for this
reason i |
| recommend you have hero and yangus psyche up until they reach 50 and
then |
| attack. jessica should definitely oomph them on her turns and then
after |
| that point cast sap on the boss if you find that works, and perhaps
the |
| magic barrier spell too assuming she has it. insulatle might not be
a bad |
| idea either. while angelo is your primary healer, his other primary
duty |
| will be to cast kabuff. i don't mean to cast it once or anything, i
mean |
| three, four, even five times before stopping to do something else.
by the |
| fifth cast it will be physically impossible for the dark condor and
dark |
| turkey to damage you with normal attacks, and gemon himself will be
|
| severely weakened. combine that with psyched up attacks to 50 and
you've |
| got a recipe for one dead gryphon monster. just in case people start
to |
| drop though you'll probably want to make sure angelo has the kazing
spell. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
with the battle over and the scene finished, run forward and pick up
the
godbird's soulstone from the nest. the bird will automatically take
you back
to the light world and at that point you will finally have the means to
fly
around the map at your leisure. time for more treasure hunting!
_______________________________________________________________________
_______

______)
(, /
/
) /
___________________________________
+-- (_/ treasure hunt -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 36 | search |
01.60 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | silver
platter.................................|_| |
| | flametang
boomerang............................|_| |
| | prayer
ring....................................|_| |
| | ruinous
shield.................................|_| |
| | yggdrasil
leaf.................................|_| |
| | skull
helm.....................................|_| |
| | ogre
shield....................................|_| |
| | conqueror's
axe................................|_| |
| | yggdrasil
leaf.................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
life...................................|_| |
| | sage's
robe....................................|_| |
| | mini-
medal.....................................|_| |
| | mini-
medal.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
first place we're going to visit is the "puff-puff house." to reach
this
place all you have to do is fly your bird to argonia, then go northwest
of
argonia to where the river connects with mountain at the waterfall.
land your
bird on the west side of the river and run north to the waterfall.
there you
will find a purple door leading inside. speak to the man at the desk
who
suggests you head into the next room for a little "refreshment." go
into that
room but keep going into the changeroom behind the desk. open up the
cabinets
to get both a silver platter and a mini-medal. don't forget to speak
with the
woman in the other room for a little puff-puff session. with that out
of the
way we can get back to reality and start searching for rarer items.

the next chest is nearby. west of argonia there is large mountain


hill.
locate the fork in the main path which is west of argonia. the hill
(surrounded by a thin mountainous wall) is located just west of this
fork in
the road. land in the middle and run up the hilly slopes to get to the
highest point you can. at that point you will find a chest up here
tucked
away in a corner that contains a flametang boomerang. use the item to
ride
the bird once again. our journey continues to take us west at this
point.
locate the seer's small house west of this mountain. southwest of the
cottage
there is a kind of a low valley area. land there and check up on one
of the
mid-altitude areas on the far southwest side. there is a chest here
containing prayer ring. open the menu and use the godbird's stone.

fly now to the northwest isle. that is of course the island with the
dark
ruins on it. if you can't find the island (or want to get there
easily) then
simply warp to the dark ruins and use your godbird's stone there. land
on the
tallest peak of the southwest side of the island. there is a chest up
there
hidden around behind the tall peak itself. for example, if you are up
in the
area where the troll is running around chasing after you, then you're
too high
up. go back down the slope from here and check around the other side
of the
peak in the centre. there you will find a chest containing ruinous
shield.

continuing on with our mission, let's fly the great bird back to
pickham.
northeast of pickham is a reasonable sized lake with a small island in
the
middle. land on this island and locate a chest around the centre of
it.
inside this chest is a phail of yggdrasil dew. next it's off to
empycchu
again. directly south of the village, up on the ledge and east of the
godbird's eyrie there is a treasure chest containing skull helm.
______________________________________________________________________
______
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~
update (submitted by roland):

i have one suggestion in case you haven't added it already. i


discovered
a great spot by accident for leveling up, and raising gold. in your
third
'treasure hunt'-section in your guide you mention a spot on the
eastern side
of godbird's eyrie where you can find a chest containing the skull
helm.
during daytime this place is crawling with gold gollems. they appear
more
frequently than on the island of neos.

during nighttime this place is really infested with liquid metal


slimes. the
appear about once every 2 or 3 battles. sometimes even 5 at a time.
sometimes
they are accompanied by weak enemies like bloody hands and night
emperors.
although metal king slimes or ordinary metal slimes do not appear on
this
spot, the frequent amount of liquids makes it (by far) the best spot
for
leveling up in the game i could find.
_______________________________________________________________________
_______
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
now fly your bird back to the desert. on the far south side of the
desert
there is some higher areas that you can only reach by landing on them.
look
around this area and you'll find not one but two chests containing a
mini-
medal and an ogre shield. there's one more minor location worth
visiting.
north of arcadia in that kind of brownish-autumnish region with all the
brown
trees there is a large hill that you can land on north of the tower.
on this
hill you'll find a chest containing a conqueror's axe near the lower
section.

it also just so happens that this hill is also known as the land of the
metal
slimes. you'll encounter many metal slimes, liquid metal slimes and
metal
king slimes in this area. the metal king slimes have a total of 20 hit
points
and give over 30,000 exp for just a single one killed. good luck
trying to
take those enemies out. there are a few ways you can increase your
chances of
victory however. obviously hero and angelo's metal slash is the best
attack
you've got, but even the power of these attacks can be doubled. what
you need
to do is head for the baccarat casino and start winning tokens (see the
minigames section of this guide for more information.) once you've got
10,000
tokens you can purchase something called the falcon blade (or two of
them
since both hero and angelo can equip them.) the falcon blade has
moderate
attack power, but every single attack you do hits twice including
abilities
(so something like the falcon slash which hits twice, would hit four
times.)
this also means the metal slash now hits twice, ideally for 2 damage
each
time. this is by far the best way (besides lucky critical attacks) to
kill
the metal slime creatures you find on this island. make sure you get
the
falcon blades. (note also that they can be upgraded to uber falcon
blades by
combining them with a meteorite bracer, but they'll still do 4 damage
anyway.)

just as a note (i won't detail the whole thing again since all the
chests are
located in the exact same spots) but if you head for the base of the
godbird's
eyrie in the light world and begin making your way up the mountain,
you'll
find a bunch of new items in the chests in equivalent positions as they
were
in the dark world. while the positions are the same, they do have new
items.
almost directly east of farebury (the first town) there is a very large
and
conspicuous hill that stands out quite a bit. land on this of this
hill and
you should find a couple of pots near a broken down shack wherever you
land.
break both of these pots to get a yggdrasil leaf and a mini-medal.
there is
one final place to visit. remember that elevator at the savella
cathedral
that you could not ride? while fly your bird and land it by the
mansion on
that island that you couldn't access before. when you do that there
will be a
scene with marcello. enter the residence through the door on this side
and
turn left. in this next room there is another door leading into an
adjacent
room with two barrels. break both of the barrels to get a seed of
life. in
the previous room break the pots to find a mini-medal. also make sure
you
check the cabinets to get a sage's robe. take the stairs up at the
front of
the house to reach the priest's room. go through the door on the left
and
open the cabinet to get another mini-medal. that about covers
everything
you're going to find here. if you're ready it's time to proceed again.
_______________________________________________________________________
_______

______)
(, /
/
) /
___________________________________
+-- (_/ ryan gully --------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 37 | search |
01.61 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | mini-
medal.....................................|_| |
| | elfin
elixir...................................|_| |
| | slime
crown....................................|_| |
| | darktree
leaf..................................|_| |
| | staff of anti-
magic............................|_| |
| | premium
mould..................................|_| |
| | seed of
defence................................|_| |
| | mini-
medal.....................................|_| |
| | yggdrasil
dew..................................|_| |
| | mini-
medal.....................................|_| |
| | magic
water....................................|_| |
| | agility
ring...................................|_| |
|-----------------------
+----------------------------------------------------|
| recipes | high-strng cheese = spicy cheese + cold +
rock slt |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
this is kind of a nice place to stop off and take a break. you'll find
tryan
gully on the southeastern continent. from the centre of the continent
go west
and you'll see an island that kind of looks like it's in the "mouth" of
the
continent. on the eastern side of this island there is a bridge that
connects
it to tryan gully. tryan gully is a place where humans, elves and
monsters
live in peace and harmony. it's also a place to shop and find some new
items,
so it's a great place for everyone! cross the bridge leading into
town. head
through the purple drapes on the other side. break all of the barrels
on your
right (the way trode breaks barrels is hardcore) to get a mini-medal
and an
elfin elixir. the barrel behind the bar has an extremely rare slime
crown
inside of it. make sure to hang onto that treasure. descend down the
stairs
and check the bookshelves on the opposite side from the bank to learn
the
recipe: "highly-strung cheese = super spicy cheese + cold cheese + rock
salt."

check out the various shops they have here down the stairs again.
leave this
place through the upstairs exit and head across the walkway to the
second
bridge on the other side. there is an elf girl in this place named
raya.
speak with her and agree to help her out. in doing so she will allow
you to
have the treasures of the gully. return to the building which had all
the
shops and take the downstairs outside this time. the room you reach at
the
end here is the treasure room. open up all the chests to acquire the
darktree
leaf and staff of antimagic. break all the barrels to get a piece of
premium
mould and a seed of defence. inside the pots you'll get both a mini-
medal and
a yggdrasil dew. that's about everything that you can do in this place.

at this point we will now be venturing to the final areas of the game.
while
it is still possible to continue playing even after the game is over,
now is
still a good time to make sure you've upgraded your equipment and
collected
everything you want for the end. leave tryan gully and use the
godbird's
stone. fly only a tiny bit east of tryan gully. in the forested
region
between the mountains east of tryan gully there is an area where you
can land.
it's difficult to describe but there aren't exactly a lot of places to
land
around. if you find a large blue cyclops then you're in the exact
right
place. in that area there is a treasure chest containing mini-medal.
get to
the world map and use the darktree leaf that you found here in tryan
gully. what it will do is put a leaf icon on the world map for you.
this
icon is the location of the evil demon dog sir leopold who is flying
around
the sky. get on your godbird and locate sir leopold. when you find
him start
to make chase. he'll automatically lead you to the high priest's.
_______________________________________________________________________
_______

____ ___)
(, / /
/---/
) / /
___________________________________
+-- (_/ (__ ight priect's residence -+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 37 | search |
01.62 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+-------|
| item checklist |
none...........................................n/a |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
land your bird and enter the priest's residence. there will be a quick
scene
when you land and then you are able to go inside. head up the stairs
at the
front of the house and speak with sir leopold in the priest's office.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| evil sir leopold | habitats: savella area
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | dominico's beloved pet dog,
|
| number......................... 277 | transformed by the power of
|
| hit points..................... ??? | rhapthorne's sceptre into a
|
| magic points................... ??? | vicious monster.
|
| experience.................. 10,200 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| finally the chance to show that stupid dog who's boss. this battle
has |
| all the markings of a typical boss fight. sir leopold's normal
attack |
| will do about 100 damage to a single member of your party. besides
that |
| he also has the ability to blast cold breath which will deal between
75 |
| and 100 damage to every one. the only other attack i ever saw him
use was |
| the intimidating scream. the scream has a chance of knocking down
your |
| party members so they lose their turn. while leopold does not have
the |
| ability to use the ice wave, the intimidating scream can work in a
similar |
| way when it comes to building tension (a character that gets knocked
down |
| will lose all built tension.) for this reason i recommend you max
out at |
| about 20 for this battle. just attack at that point and build up
again. |
|
|
| magic barrier is an important spell to have for this battle, it will
|
| reduce a lot of the damage taken from the boss' cold breath attack.
|
| jessica is an important character in this battle so make sure she is
well |
| healed. her sap spell works extremely well for lowering the boss'
|
| defense, and the kafrizzle spell is one of the better magic attacks
you |
| can use when she doesn't have anything better to do. angelo should
always |
| be ready to use multiheal after your party is hit by a cold breath,
or |
| fullheal depending on the situation. hero and yangus can take care
of the |
| boss themselves no problem. with jessica's help it's pretty hard to
lose. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
following the battle it's mostly just various scenes with different
characters. i won't bother to detail or spoil any of it. suffice to
say
you'll eventually have control of your character and virtually nowhere
to go.
speak to everyone in the cell along with you and then approach the
gate. your
character should fall asleep for the night. in the morning, once again
go
from person to person talking to everybody to continue the game.
eventually
you will obviously get out of the prison. at that point you need to
get back
on your bird and head for the holy isle of neos. neos is on the barren
rocky
island that is located just a little bit south from the exact centre of
your world map. it's pretty obvious to find with the large stone
statue
sticking out of it. before you actually enter the town however, land
just
east of it. on the northeast corner of this island you will find a
treasure
chest that contains a phail of magic water. next head directly south
to the
southeastern part of the island and run up the gradual slope to reach
the top
of this hill down here. there's a treasure chest at the top that
contains am
agility ring. now that you've got these make your way to the city.
_______________________________________________________________________
_______

__ __)
(, /| /
/ | /
) / |/
___________________________________
+-- (_/ ' eos -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 38 | search |
01.63 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | seed of
magic..................................|_| |
| | holy
water.....................................|_| |
| | chimaera
wing..................................|_| |
| | 16 gold
coins..................................|_| |
| | scholar's
specs................................|_| |
| | moonwort
bulb..................................|_| |
| | spicy
cheese...................................|_| |
| | seed of
skill..................................|_| |
| | 80 gold
coins..................................|_| |
| | gold
rosary....................................|_| |
| | flail of
fury..................................|_| |
| | seed of
magic..................................|_| |
| | mini-
medal.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
turn left when you first get into town and visit the inn which should
be right
in front of you. there are a couple of barrels in there, one of which
holds a
seed of magic. around behind the inn there is a peddler man who is
selling a
few items out of his bag. head inside the house just north of the item
peddler and break the two barrels to get a phail of hol water. there's
a
chimaera wing and 16 gold coins inside the pots here as well. check
the back
of the house to find a secret ladder leading upstairs. dip your hand
into the
item bag hanging on the wall and you'll find some scholar's specs.
leave this
house (through the downstairs exit) and head across the centre of town
to
reach the three primary shops bunched together around a large stone.
get
whatever you need (most of the stuff here sucks, if you want real
equipment go
back to tryan gully or make it yourself using some alchemy combinations.

inside the actual house that these shops are surrounding there's all
sorts of
great stuff. smash the pots to get a moonwort bulb and check the item
bags
for some spicy cheese. the treasure chest has a seed of skill inside.
go
into the building directly north of this one and check the item bag
next to
the sink to get 80 gold coins. there's a building that looks similar
to this
one on the outside directly across the street. go inside and you'll
find two
doors and a set of stairs. there's nothing in the rooms so head down
the
stairs. go past the guard and you'll find yourself in marcello's room.
check
the cabinets to get a gold rosary. if you're ready then it's time to
head
north to the cathedral at the top of town. go inside to trigger a
scene.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| marcello | habitats: holy isle of neos
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | angelo's half-brother.
attempted |
| number......................... 278 | to harness rhapthorne's power,
but |
| hit points..................... ??? | ended up being enslaved by it.
|
| magic points................... ??? |
|
| experience.................. 11,020 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| things have taken a turn for the worse, and an old "friend" is now
|
| possessed by the evil rhapthorne and hellbent on kicking your ass.
|
| unfortunately for him however, you'll be making sure that he's the
one on |
| the receiving end of the ass kicking. marcello has a habit of
focusing on |
| attacks that hit only a single member of your party. i found that
the |
| fullheal spell gets almost as much use as the multiheal in this
battle. |
| of course he's got a physical attack like any other boss that does
about |
| 100 damage to a single target. he can also use wind sickles which
does |
| just a little bit more than that, still to one person. the kafrizzle
|
| spell is more powerful at approximately 120 damage, but still it hits
a |
| single target. his multi-party attacks extend from a special unique
spell |
| he has where he opens up a portal, dealing about 100 to 120 damage to
|
| every single member of your party. this is definitely where
multiheal |
| comes into play. lastly there are a couple of leftover staples like
the |
| wave of ice (go figure) and the ability to heal himself for small
amounts. |
|
|
| here's a nice strategy that seems to work pretty well, and it's so
obvious |
| you can barely call it a strategy. his defence: lower it. your
defence: |
| raise it. kabuff and sap are the spells of choice in this battle.
i'm |
| sure i don't have to tell you that you can exploit his lowered
defense |
| with 5 - 20 psyche levels and the oomph spell backing up the power of
your |
| weapons. jessica has better things to do in this battle than cast
the |
| magic barrier spell, and bounce isn't very useful. she works best
when |
| rotating between oomph and sap, while angelo can kabuff to his
heart's |
| content (unless the party needs healing of course.) you might want
to put |
| cheiron's bow on jessica just in case she runs out of things to do
after |
| oomph and sap, but by that time you'll be well on your way to
victory. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
with the boss taken care of there is yet another big and impressive
scene.
when it's over let's take a moment to do one quick errand. the
enormous
floating castle of death can wait for a moment. what you want to do is
fly
your bird to red's house (remember her?) south of the swordsman's
labyrinth.
go inside and speak to red. she will give you the flail of fury
absolutely
free. the flail is a unique weapon for yangus that doesn't really fall
under
any category. it does however have a high attack power and hit all
enemies
when you swing it. leave red's house and use the zoom spell to get to
the
town of argonia. head to the northwest building of town, the one above
the
church that was unoccupied up to this point. it now houses the argonia
bazaar. break the barrel on the left to get a seed of magic. break
the
barrels on the right and you'll find a mini-medal. at this point there
is
also a small secret dungeon available. all you have to do is go to the
inn
and choose to sleep until evening (not morning.) during the night go
up the
stairs outside the inn, and into the house at the top. up the stairs
inside
this house you'll find a glowing mirror. examine it to be warped.
_______________________________________________________________________
_______

______)
(, /
/
) /
___________________________________
+-- (_/ roll's maze -------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 39 | search |
01.64 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | hell
sabre.....................................|_| |
| | mini-
medal.....................................|_| |
| | seed of
strength...............................|_| |
| | seed of
strength...............................|_| |
| | seed of
life...................................|_| |
| | seed of
life...................................|_| |
| | seed of
life...................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
turn left at the entrance and go straight (west) at the fork in the
road. the
path from this point is completely linear and will eventually lead you
to a
treasure chest containing hell sabre. return to the entrance of the
maze and
this time go north at the fork. continue east and then when the path
turns
north you'll see a chest at the top. it's a trick! turn left at the
next
fork, don't keep moving toward the chest, it's a dead end. back in the
middle
of the room the path will fork again. take the north branch to reach
that
chest you saw before and open it up to acquire another mini-medal.
head back
to the fork and proceed west. you'll end up in a room with a couple of
trolls
and the chancellor of argonia. speak to the second troll (not the one
stirring the pot) to trigger a scene. choose yes then no to begin
battle.

the two trolls have a lot of hp for normal enemies, but really aren't
particularly difficult. psyche up with hero and yangus for a couple
turns,
then oomph them and you'll be able to obliterate the bosses. for
defeating
the trolls you are rewarded with seed of strength, seed of strength,
seed of
life, seed of life, and seed of life. not a bad reward for your hard
work.
that's all there is to this dungeon, nothing left to simply cast evac.
_______________________________________________________________________
_______

______
(, / )
/---(
) / ____)
___________________________________
+-- (_/ ( lack citadel -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 40 | search |
01.65 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | map of black
citadel...........................|_| |
| | 500 gold
coins.................................|_| |
| | prayer
ring....................................|_| |
| | seed of
defence................................|_| |
| | 1200 gold
coins................................|_| |
| | saint's
ashes..................................|_| |
| | yggdrasil
leaf.................................|_| |
| | hard
cheese....................................|_| |
| |
orichalcum.....................................|_| |
| | icicle
dirk....................................|_| |
| | cured
cheese...................................|_| |
| | seed of
life...................................|_| |
| | rock
salt......................................|_| |
| | dark
robe......................................|_| |
| | premium
mould..................................|_| |
| | silver
shield..................................|_| |
| | echo
flute.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the final dungeon awaits. i would recommend you be at least level 40
before
you start this dungeon. by level 38 your party members will have
attained a
high enough level to fully master any one skill with 100 points so you
should
have a number of great abilities available to all your characters. the
liquid
metal sword is recommended for hero (made through alchemy.) i
recommend the
heavy hatchet (scythe) for yangus which can be purchased in tryan
gully, but
something like the conqueror's axe (found on the metal slime hill)
would be
just as good. jessica really should have the gringham whip equipped
(purchased in baccarat casino for 200,000 tokens) unless you've built
her as a
staff user. angelo is a sword user for me, and i've already described
how to
make the great shamshir of light, but i imagine a good bow might work
just as
well too. one final recommendation is that you head over to tryan
gully and
pick up a whole bunch of magic water to replenish your mp while in the
final
dungeon. if you' think you're ready then fly to the floating island.
the
floating island is marked on your map with the darktree leaf icon.

all right let's get this underway. head forward and enter this large
structure. turn left at the beginning and follow the hall until you
pass a
couple of doors. through the room on the left out on the balcony of
the map
of black citadel inside of a treasure chest. feel free to examine all
of the
bookshelves in this room, you can learn some great new alchemy recipes,
i'm
not going to list them all. leave this room and turn right. return to
the
entrance and this time take the right (east) hallway. follow it
without going
into rooms to reach the stairs at the end leading up to the second
floor.

it's the barrel hallway! smash barrels like crazy and you head down
this
hall. there are a ton of barrels here with item in them. the items
are 500
gold coins, prayer ring, seed of defence, 1200 gold coins, saint's
ashes,
yggdrasil leaf, hard cheese, orichalcum, icicle dirk, cured cheese,
seed of
life and finally rock salt. head up the stairs at the end of the
hallway.
take the stairs in the middle here that are leading down to the west.
continue down another set of stairs and pull the lever at the bottom to
create
a shortcut for yourself. make your way north under the bridge and then
northwest up the stairs. most of the paths in this room lead to broken
walkways, there's only one other door you can take here that leads
southwest.

make your way down this outer walkway until you reach an overpass with
a door
leading into a small room. in this room open up the cabinet to get a
dark
robe. continue on the path you were taking before (it's pretty linear,
just
look at the map) until you reach the eastern side of the castle. at
that
point you need to cross the bridge to the west and break the pots in
this
small room to get some premium mould. head downstairs now and note
there is
one door leading out of the room, and another set of stairs going down.
take
the stairs down to the lower floor and open up the chest which contains
a
silver shield. go back upstairs again and exit the room through the
other
door. head to the southern side of this large hall and examine the
object on
the wall. you'll get a helpful tip to keep in mind while you're in
here.

head next for the northwest door of the dungeon and push the statue out
of the
way that is blocking the door. follow the hall but don't go up the
stairs.
instead head left of them and out the door. around the side here you
should
be able to find a treasure chest with a sage's stone inside. make sure
to put
it in someone like jessica or yangus' inventory. directly across
from the
chest is a door leading back inside again. ascend up the stairs in
here and
pull the lever when you reach the top. some stairs will rise up in
front of
you and you might recognize them as the stairs you passed earlier.

from here you need to start heading north and up that big sloping path.
go
through the gated door at the top and ignore the stairs in here. go
through
the door and descend down either set of stairs on the sides of this
room.
basically for these next few floors you're just trying to get down the
stairs.
each one is pretty linear, some of them having two sets of stairs that
go down
to the same floor. just keep an eye on your map for where to go (there
are no
treasures in this section) and wait until the map reads "level 1." at
this
point you should come out into a kind of circular townish... thing.

directly across from you at this point is some kind of red gemstone in
the
wall. examine it and the hp & mp of your entire party will be
restored.
begin making your way around the spiral to the west. this whole area
just
goes in one big circle. when you eventually make it back you might
notice
some things have changed. despite the fact that it's one big circle,
just
keep
going around and around in the same direction. on about your third
pass you
should come across a hallway on your right. at the end of the hall is
a
staircase leading down. take these stairs and the rest is history.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| rhapthorne | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | the lord of darkness. his soul
is |
| number......................... 286 | imprisoned in the magical
sceptre of |
| hit points..................... ??? | trodain castle, while his
physical |
| magic points................... ??? | form is entombed within the
goddess |
| experience....................... 0 | statue on the holy isle of
neos. he |
| gold............................. 0 | dreams of ruling the world of
light. |
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| rhapthorne is one nasty giant floating blob thing. he certainly
isn't |
| anything like i expected. either way this tiny blob has some really
nasty |
| attacks. obviously he attacks twice per turn which is annoying
enough in |
| itself. his normal physical attack doesn't really do any more damage
than |
| 100 or so, but it's those desperate attacks he uses so often that do
300 |
| damage that will really get you. for this reason you have to make
sure |
| your party maintains maximum hp at all possible times. despite these
|
| powerful attacks rhapthorne is primarily a magic user. kaboom is the
|
| spell which you will see most often in this battle which can do
anywhere |
| between 70 and 120 damage to your entire party depending on whether
|
| jessica uses the magic barrier. cold breath is another common one
often |
| doing over 100 damage to the entire party (you can see why the sage's
|
| stone and multiheal are so great here.) finally we have the
kafrizzle |
| which does between 120 and 150 to one single person, and the gleam
ability |
| that can put a single party member to sleep and rarely misses.
obviously |
| rhapthore has the ice wave ability which is why psyching up
frequently is |
| not recommended. lastly there is one special unique ability of this
boss |
| called the "body flash" or something. this "dazzles" everyone in
your |
| party (curses) them for a single turn meaning that there is a good
chance |
| their attacks will deal no damage. while this does apply to spells
and |
| other abilities, i find it best to simply use psyche up until it
wears off |
| on hero and yangus, and cast support magic like oomph until it wears
off |
| on the other characters. healing magic is risky but sometimes
necessary. |
|
|
| on the very first turn have hero psyche up, yangus psyche up, jessica
cast |
| the magic barrier spell and angelo cast the kabuff spell. on the
next |
| turn hero and yangus should psyche up again while jessica casts oomph
on |
| hero and angelo will probably need to heal. on the third turn don't
risk |
| any further, have both hero and yangus attack and jessica cast oomph
on |
| yangus. that brings an abrupt end to order, and things will change
quite |
| radically from that point on. this battle can be really difficult or
not |
| so difficult depending on how well prepared you are. you should have
a |
| couple of magic waters on everyone ideally. jessica or yangus need
to |
| have that sage's stone. the basic idea is that hero and yangus
psyche up |
| not twice, but once every time. only to 5, that's good enough. they
|
| should of course have oomph on them. if it'll take you an extra turn
to |
| cast oomph then psyche up to 20 otherwise it's not worth it.
rhapthorne |
| always seems to cast ice wave at the most inopportune times. other
spells |
| that are absolute staples of this battle are of course jessica's
magic |
| barrier, and to a lesser extent insulatle. kabuff isn't nearly as
useful |
| here as it was in other battles. the desperate attacks are going to
be |
| devastating no matter how high your defence is, and rhapthorne uses a
hell |
| of a lot more magic than normal attacks. angelo should be on
constant |
| healing duty, but to be honest with someone else using the sage's
stone i |
| often found angelo had a lot of turns with nothing to do. if you can
|
| think of any helpful items then stick them in his inventory. the
sage's |
| stone would be great if he wasn't already the multiheal guy. always
be |
| ready to heal his mp, and always have him ready to cast kazing if
need be. |
| the final two tips i have relate back to jessica again. first of all
the |
| sap spell works and it really helps for brining up that damage total.
|
| second of all i highly recommend using the bounce spell. reflecting
|
| kaboom (and kafrizzle) now and then will go a lot way toward damaging
the |
| boss. when you use spells like multiheal they'll reflect back on the
|
| castor not the boss. also since the sage's stone isn't a spell,
there is |
| still a way to heal her. overall it ends up working well in your
favour. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
your party is fully healed when the battle is over. turn around and
try to
leave, this will automatically trigger another scene. when everything
starts
to collapse, run south and up the stairs. turn right at the top of the
stairs
when you get to the hallway. as you run you'll be attacked by a
statue. the
monster doesn't have too much hp, just use minor psyched up physical
attacks
on it. you need to keep looping around the halls in this direction.
when you
reach that panel on the wall that heals you, examine it to again be
fully
restored. at this point you must make one more loop, and on the next
pass
you'll be attacked by four statues of your party members. use whatever
you
find works best here. personally for me, yangus' big banga (100 scythe
skill
points) absolutely obliterated them. head up the stairs to the south
at that
point and go back up the same way that you came down. you'll have to
fight a
couple of normal enemies when you get to the top but that's really no
matter.
heal up your party after the battle and prepare for a boss when you
leave.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| ruin | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: orichalcum | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | the ruin of the black citadel
|
| number......................... 285 | itself, risen to defend its
master |
| hit points..................... ??? | rhapthorne from hero and the
party! |
| magic points................... ??? |
|
| experience.................... 2480 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| ruin is one hell of an awesome giant castle smashing castle monster
|
| machine, and that doesn't make any sense whatsoever. his only attack
is |
| smash which does almost 300 damage to a single character. fullheal
will |
| be your favourite spell in this battle. here is how i recommend
going |
| about fighting the battle, the tactic will change depending on who
gets |
| seriously hurt. note that you can replace angelo's kabuff every turn
with |
| a fullheal cast if need be. first turn hero psyche up, yangus psyche
up, |
| jessica oomph on hero, angelo kabuff. second turn hero psyche up,
yangus |
| psyche up, jessica oomph on yangus, angelo kabuff. third turn hero
psyche |
| up, yangus psyche up, jessica cast sap, angelo use kabuff. fourth
turn |
| hero uses miracle slash, yangus attacks, jessica casts a second sap
and |
| angelo uses kabuff. by the time you've psyched up to 50 and jessica
has |
| cast sap on the boss twice, you attacks should be doing about 1500 -
1800 |
| damage with a normal hit. jessica should then use a sage's stone or
|
| something and angelo needs to keep casting kabuff until he's used it
like |
| five times. by the time the fifth kabuff is used, ruin's attacks
will be |
| doing 150 damage instead of 300. by that point the battle is pretty
much |
| won assuming your party is still alive. he only has about 4000 hp.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
at this point you have no choice but to summon your bird again. a
scene will
commence automatically when the bird comes for you. at this point
there is
one more semi-monotonous task you must undertake before you can battle
the
final boss. you must collect the seven orbs of the seven sage's
descendants.
to help you find the orbs, the bird will give you the special echo
flute.
_______________________________________________________________________
_______

__)
/(, )
/ /
/ /
___________________________________
+-- (___ / rb hunting -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 40 | search |
01.66 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | purple
orb.....................................|_| |
| | blue
orb.......................................|_| |
| | gold
orb.......................................|_| |
| | yellow
orb.....................................|_| |
| | green
orb......................................|_| |
| | red
orb........................................|_| |
| | silver
orb.....................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the orbs are located for the most part wherever the descendants were
killed.
for this reason your first destination is going to be farebury.
remember how
that one guy was killed in the burning house? well head for the
burning house
now and you'll find a small purple sparkle there. examine it to
receive the
purple orb. that's one down and six to go. our journey takes us next
to the
tower of alexandria. use a holy water and then climb up to the very
top of
the tower as you have done twice before. at the very top you will find
the
blue orb. your next destination is the maella abbey. inside of the
abbot's
small place at the back is the third orb, the gold orb. leave maella
abbey
and warp yourself to baccarat. upstairs in golding's mansion there is
a
sparkle that will get you the yellow orb. after this open up the menu
and
teleport back to arcadia. out front of dominico's mansion by the dog
cage
there is a sparkle which will get you the green orb. the second last
orb is
located at marta's cottage. check around behind at the entrance to the
cave
to get the red orb. lastly you need to fly your bird thing back up to
the
high priest's mansion and find the silver orb upstairs on the second
floor.
now if you are ready to take on the boss of the game, fly back near
empycchu
and approach the large stone arch. before speaking to the bird make
sure that
every character has at least one open slot in their item inventory.
_______________________________________________________________________
_______

______)
(, /
/
) /
___________________________________
+-- (_/ he end ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|
~~~~~~~|
________________________________________| recommended | 40 | search |
01.67 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------
+----_--|
| item checklist | godbird
sceptre................................|_| |
|_______________________|
____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
before the battle, empryea gives you the special sceptre that you will
need in
order to battle rhapthorne. i'll explain its use in the actual battle,
just
listen to what she has to say for now. the bird will heal your entire
party
if you tell her that you're ready to fight. each person in your party
will
receive the godbird sceptre individually and it will be placed in their
inventories. the battle begins almost immediately after this scene
ends.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| rhapthorne | habitats: areas accessible by
air |
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | the lord of darkness himself,
taken |
| number......................... 287 | physical form, and grown
powerful |
| hit points..................... ??? | enough to absorb the massive
black |
| magic points................... ??? | citadel into his new body.
|
| experience....................... 0 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the time has finally come to face off against the true final boss,
the |
| evil dark lord rhapthorne. unfortunately for you he is surrounded by
a |
| powerful shield that protects him from all attacks. it doesn't
matter |
| what you try and use, it's not going to hurt him. in order to win
this |
| battle there is one special condition. you must use the godbird's
staff |
| automatically placed in your character's inventory. every character
in |
| your party must use it in a single turn, and then you have to do that
a |
| total of seven times in order to summon all of the sages. basically
this |
| means that you'll be using the sceptre with all of your characters,
then |
| probably healing for a couple of turns and casting support magic,
healing, |
| using the sceptre etc until eventually all seven sages are summoned.
|
|
|
| the problem is that the boss is powerful and finding frequent
|
| opportunities to have all four characters use their turns is
uncommon. |
| i recommend you begin the battle with hero defending, yangus using
sage's |
| stone (yangus has low agility so hopefully he'll use it after the
boss has |
| attacked) jessica using magic shield and angelo using kabuff. on the
next |
| turn have all of them use the godbird's staff. after this you'll
need to |
| do a little healing most like and wait until there is another
opportune |
| moment. i'll outline the basic attacks that rhapthorne commonly
uses. |
|
|
| his primary attack is a nasty one where he flings the ball off the
end of |
| his staff and hits not one, but two random party members for anywhere
|
| between 125 and 150 physical damage. he also likes to cast the
kaboom |
| spell which does about 100 damage or so to every one in your party,
and |
| can be weakened with magic barriers. kafrizzle is by far his weakest
spell |
| usually only doing between 75 and 100 damage to a single character.
|
| sometimes the fact that he actually attacks twice per turn can be
|
| deceptive. the ball fling seems like two attacks but he'll always
follow |
| or precede it with another. finally as you have come to expect, the
wave |
| of ice is a very common attack to use. fortunately he uses it so
often |
| that most of the time it doesn't really affect you at all. just make
sure |
| you spend the time to re-cast the magic barrier if possible.
speaking of |
| wasting turns, rhapthorne does do one thing you haven't seen in
awhile |
| that really gives you the added boost you need to win. one of his
attacks |
| is simply to "laugh maniacally" and waste an attack. on occasion he
even |
| laughs twice in a row wasting his entire turn. after all seven sages
have |
| been summoned the battle ends. your party is refreshed and the true
boss |
| battle begins anew. just for the record, if you die on the main boss
|
| battle that follows this one, you don't have to fight the first again
if |
| you come back directly from the church (you will if you load your
game.) |
|
|
| considering that it's the same enemy i will keep it as part of the
same |
| boss strategy, but he's got a lot of new (and old tricks up his
sleeve). |
| he fights like a more powerful version of the floating-blob-
rhapthorne |
| that you may remember from the black citadel. one of the most
difficult |
| things i found in this battle that wasn't the case in most other boss
|
| battles, is that rhapthorne has quite a bit more agility than your
party. |
| for this reason he almost always uses his two attacks before angelo
is |
| able to cast multiheal when the party really needs it. for this
reason, |
| healing in preparation for attack rather than in response became an
issue. |
| for example, using multiheal when the party was at full health so
that |
| when rhapthore would attack, the multiheal would come after and
restore |
| the party's hp. it's not a foolproof method, but you may need it.
|
|
|
| rhapthorne has an absolute plethora of attacks in his arsenal. he's
got a |
| ton of ways to damage your entire party. first he likes to summon
meteors |
| from the sky to rain down on your party, doing a solid 80 to 90
damage to |
| everyone. in addition his cold breath is as nasty as ever, doing
about |
| 120 damage to every member of your party. more common than both of
these |
| is a physical attack called arm smash which does somewhere between
100 and |
| 120 physical damage to every member of your party. he can also belch
|
| blazing fire but i find this does a lot less damage than the cold
breath, |
| about 60 to 75 to each party member. he likes to "rain down the
anger of |
| the gods" with an attack that seems to hit randomly for about 90
damage or |
| so to a bunch of people. lastly there's the kafrizzle spell which
does a |
| pathetic 80 damage or so to just one character. kafrizzle is usually
|
| preceded by something called the prayer which gathers "malevolent
energy" |
| and restores his magic. nothing really happens during or after this
|
| spell, all i can think is that he is recharging mp. obviously he
likes to |
| use the wave of ice every once in awhile, but i find he does it much
less |
| often than he did with the shield around him. lastly we come to the
most |
| powerful attack he's got, the one which will make or break the
battle. |
| first, he will start by using meditate which heals 500 hp (that's bad
|
| enough.) the attack that always follows this one is a release of
magic |
| energy that does 200 to 250 damage to every member of the party. if
he |
| uses meditate as his first attack in a turn, then there is no way to
|
| predict this and you have to be ready at all times. it's not too
common |
| (he used it twice in the battle in my case) but always devastating.
did i |
| mention he likes to gleam at you and put someone to sleep? well he
does. |
|
|
| the battle strategy i used to defeat him was quite a bit different
than |
| what i used to defeat other bosses. the most notable difference is
that i |
| never once psyched up through the entire battle. i found that there
were |
| too many variables involved, and waves of ice, and other things that
kept |
| interrupting things. i'm not saying it's ineffective here, just that
|
| personally i think the battle can be better fought without it. the
other |
| main difference was that hero was the only offensive player for the
entire |
| battle. the strategy is as follows: hero should use miracle slash
every |
| single turn for the entire battle, the only possible exception is if
you |
| really need to use a magic water on angelo (he should have some in
his |
| inventory.) next yangus should use the sage's stone every single
turn for |
| the entire battle, the only exception being if you really need to use
|
| magic water. jessica isn't nearly as specialized, but her duties are
|
| clear and should be as follows. casting oomph on hero takes top
priority. |
| next in line is one of either sap, or the magic barrier spell.
jessica |
| should cast sap on rhapthorne not once, but twice to really lower his
|
| defence. at that point an oomphed hero equipped with the liquid
metal |
| sword will be able to do about 400 damage per turn, with no psyching.
|
| angelo is your 90% multiheal character, and 10% kabuff character. i
don't |
| recommend any more than one or two kabuffs, it's just such a waste if
|
| rhapthorne uses wave of ice. the final paragraph discusses battle
flow. |
|
|
| to be completely honest, i found that rhapthorne got easier as the
battle |
| went on, but it could have just been luck. at the beginning he was
all |
| about the arm smash and meditating, but by the end he seemed stuck on
both |
| the fire breath and flinging the ball. if you encounter a similar
|
| situation then that might be a good time to cast a few more kabuffs
and |
| the insulatle spell. (having magic barrier and insulatle in place
will |
| make the fire breath do little more then 10 to 25 damage.) hero
attacking |
| every turn is important. this will not be a fast battle, but the
damage |
| adds up. rhapthorne has approximately 5500 health, so doing 400 a
turn in |
| ideal conditions is definitely going to get your there eventually.
|
| always make sure that someone heals every turn, preferably yangus and
the |
| sage's stone since his agility is low and it should come after
rhapthorne. |
| in my case the turn order seemed really randomized which made things
|
| difficult, but improvisation is the name of the game here. good
luck! |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
i have no intention of covering the ending for you, after all that i
highly
doubt you'll need directions in this case. suffice to say there are no
more
surprises, you have beaten the game so just sit back and enjoy it!

congratulations!
_______________________________________________________________________
_______

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || 02.00 || minigames & sidequests ||
02.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

note that there are many more minigames and sidequests that this guide
does
not cover. perhaps in a future version they will be included, but for
now i
would recommend you check other guides available online for information
relating to bonus dungeons and all sorts of other post-game material.

) ___
(__/_____)
/
/
+-- (______) asinos ------------------------------------------------
02.01 --+

there are two casinos in the game, one in pickham and one in baccarat.
the
one in pickham has slot machines and a bingo table, while the one in
baccarat
has slot machines, a bingo table and a roulette table. the betting
limit is
higher in baccarat and the prizes are more expensive (and a lot
better.)
overall the pickham casino is a nice place to have fun, but totally
worthless
when it comes to earning serious tokens. tokens can be purchased for
20 gold
coins apiece. they act like currency usable only in the casino. real
money
can be made off them however buy purchasing a lot of prizes and then
selling
the prizes. some great weapons and armour are available at the
baccarat
casino. overall it's well worth it to flex your gambling muscles.

the slot machines are exactly as you would expect from any slot
machine. you
put in a certain number of tokens which will allow you to bet on a
certain
number of rows. in the even any of those rows get three icons straight
then
the token you bet will be multiplied by a certain number. there's not
much to
say about slot machines, first because they are so simple and second
because
they really aren't that great for winning tokens at all. moving on.

with bingo you can bet anywhere between 100 and 300 tokens depending on
whether you're at the pickham casino of the baccarat casino. the slime
will
continue to pull balls out of the pot. the multiplier starts out
really high
(meaning that if you create a line from the first four tokens then
you'll get
a huge payoff) and slowly goes down the more balls are pulled as your
chances
go up. in the end your chances of winning are still extremely slim,
and even
when you do win the payoff isn't very much. these games may be a fun
little
aside early in the game, but when you want tokens roulette is the way
to go.

the roulette table is where it's at for the professional gamblers. on


average
i'd say using that you can go from 500 tokens to 200,000 tokens in
between two
and four hours depending on your luck. i'll outline the basic
structure of
the game and some tactics i like to use to improve the odds of winning.
roulette is a relatively simple game where you place your bet on a
square with
a number of it. the wheel is spun and if it lands on your number you
win.
you can bet on multiple numbers, but your winnings will start to
decrease the
more squares you bet on. the board itself is set up as the diagram
shows:

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| | | | | | | | | | | |
| | 03 | 06 | 09 | 12 | 15 | 18 | 21 | 24 | 27 | << |
| | | | | | | | | | | |
| +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| | | | | | | | | | | |
| 00 | 02 | 05 | 08 | 11 | 14 | 17 | 20 | 23 | 26 | << |
| | | | | | | | | | | |
| +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| | | | | | | | | | | |
| | 01 | 04 | 05 | 10 | 13 | 16 | 19 | 22 | 25 | << |
| | | | | | | | | | | |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| | | |
| ^^^^ | ^^^^ | ^^^^ |
| | | |
+------------+----+-------+---------+---+-------------+
| | | | |
| evens | red | blue | odds |
| | | | |
+------------+------------+-------------+-------------+

the odds are pretty much exactly as you would expect them. there are a
total
of 28 squares on the board so placing a bet on one square will reward
you 28x
the tokens if you win, but you only have a 1/28 chance of actually
winning.
in other words, statistics dictate that if you play one square forever
you
will eventually end up making the exact same amount of money as you
lose.
most squares on the board are like this with a few exceptions (most of
them
being bad.) the worst squares on the board are the blue and even
squares.
they pay exactly 2x which means you should have a 50% chance of winning
right?
well it doesn't work that way. since 0 is neither an even number, nor
a blue
number and "28" isn't actually a square on the board (0 is the 28th
number)
that's two squares you're missing when you choose blue and even. red
and odd
are slightly better since 27 is odd and on the board, but since 0 still
doesn't count, red and odd still remain as squares with a higher chance
of
losing money than gaining money. avoid using those tiles in any
circumstance.

statistically the best option on the board is the double column. this
gives
you 6/26 chance of winning a 5x multiplier, and it's virtually the only
way
you can set it up so it's impossible for you to lose money. bet full
on every
double column, and the two single columns on the left and right sides
of the
board. total cost is 5000, every square on the board pays 5000 except
the
ones on the side which pay 6500. the only possible way you can lose
money in
that case is if it lands on 0. unfortunately a profit margin of only
1500
isn't that helpful so it's much better to take risks anyway.

there is one super advantage you have that ensures a patient person can
basically clean the place out without fail. that advantage is "saving
and
loading." you can take all the risks you want. if you lose money then
simply
reset the game. if you win money then save. let's start out with say
500
tokens (not too expensive) and see what we can do to turn it into
200,000
tokens. i'll use the diagram to illustrate a couple of ideas.
obviously with only 500 tokens, the biggest payoff would but to put it
all on
one square, and hope for that 1/28 chance. statistically yes but it
takes too
much time. a better idea is to go for higher odds with lower payoff,
to build
your money gradually so you have more money to bet, and can get a
higher
payoff with higher odds. i would recommend taking your 500 tokens and
betting
them all on a double column (position where the tokens highlight six
squares,
three per column.) the payoff for this is x5 and the odds are
approximately
25%. with no more than maybe two game loads you should have 2500
tokens. go
back to the church and save your game with 2500 tokens. you're doing
fine.

let's now turn those 2500 tokens into something a little more
substantial.
personally (it's just a preference) i like to focus in the middle of
the
board. i would recommend you take your 2500 tokens and bet them on
squares
near the middle of the board that cover a minimum of four panels to
keep your
odds of winning up. you'll be looking at around a 50/50 chance here of
doubling your money or more. as you're building your money you will
gradually
start to narrow your bets hoping to collect a lot more money off of
them, but
never bet "only" on single squares. what i like to do is bet in really
focused areas so that there are about three or four squares on the
board that
can win huge, a few that win well, and most that don't do much. as
example of
this would best be illustrated, so take a look at the diagram below.

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| | | | | | | | | | | |
| | 03 | 06 | 09 | oooooooooooooo | 21 | 24 | 27 | << |
| | | | | oooooooooooooo | | | | |
| +-----+-----+-----+-oooooooooooooo--+-----+-----+-----+-----+
| | | | | oooooooooooooo | | | | |
| 00 | 02 | 05 | 08 | oooooooooooooo | 20 | 23 | 26 | << |
| | | | | oooooooooooooo | | | | |
| +-----+-----+-----+-oooooooooooooo--+-----+-----+-----+-----+
| | | | | oooooooooooooo | | | | |
| | 01 | 04 | 05 | oooooooooooooo | 19 | 22 | 25 | << |
| | | | | oooooooooooooo | | | | |
+-----+-----+-----+-----+-oooooooooooooo--+-----+-----+-----+-----+
| | | |
| ^^^^ | ^^^^ | ^^^^ |
| | | |
+------------+----+-------+---------+---+-------------+
| | | | |
| evens | red | blue | odds |
| | | | |
+------------+------------+-------------+-------------+
it's not very pretty but the idea is that focusing all your bets in one
place
(each of those being 500's) will eventually hand the ball land on
either 10,
11, 12, 13, 14, 15, 16, 17, 18 or 19 and lead to potential payouts of
anywhere
from 20,000 or so to like 60,000 if it hits fourteen. once you're
starting to
get tokens in the tens of thousands, i'll show you my personal
favourite bet
and how i usually work it. i imagine there are better things
statistically:

+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| | | | | | | | | | | |
| | 03 | 06 | 09 | 12 | 15 | 18 | 21 | 24 | 27 | << |
| | | | | | | | | | | |
| +-ooooooooooooooooooooooooooooooooooooooooooooooooooo-+-----+
| | ooooooooooooooooooooooooooooooooooooooooooooooooooo | ooo |
| 00 | ooooooooooooooooooooooooooooooooooooooooooooooooooo | ooo |
| | ooooooooooooooooooooooooooooooooooooooooooooooooooo | ooo |
| +-ooooooooooooooooooooooooooooooooooooooooooooooooooo-+-----+
| | | | | | | | | | | |
| | 01 | 04 | 05 | 10 | 13 | 16 | 19 | 22 | 25 | << |
| | | | | | | | | | | |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| | | |
| ^^^^ | ^^^^ | ^^^^ |
| | | |
+------------+----+-------+---------+---+-------------+
| | | | |
| evens | red | blue | odds |
| | | | |
+------------+------------+-------------+-------------+

this bet costs you approximately 26,000 tokens to make. if the ball
lands on
any number in the top row or bottom row, you will win about 14,000
tokens and
take a loss of about 12,000. there is approximately a 66% chance of
this
happening. there is about a 33% chance that it will land in the middle
row.
just about any number in the middle row (2, 5, 8, 11, 14, 17, 20, 23,
26) will
result in a payoff of between 50,000 and 60,000. in simple terms this
will
result in a profit of about 30,000, 33% of the time. in my case i load
the
file and try once. if i hit the top or bottom row, i'll take the
14,000 loss
and try again. if i hit bottom or top row twice then i will reset the
game.
if i hit middle row on the first try i will always go back to the
church and
save my profit of 30,000. given that the most expensive prize costs
200,000
you can see that this payoff does put a big dent in that, and people
who get
lucky can probably net 200,000 in about an hour. the best tip is not
to be
impatient. if you keep losing then reset and start again with all the
tokens
you had before. by the time you end up winning on a losing streak, you
still
won't be back up to what you could have if you just load the game.

now that you've earned a ton of tokens it's time to cash them in.
below are
lists off all the items you can purchase in both baccarat and pickham
casinos.
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| pickham casino | location | price
|
|-------------------------------+---------------------
+----------------------|
| magic water | pickham | 100
tokens |
| silver platter | pickham | 500
tokens |
| agility ring | pickham | 1000
tokens |
| titan belt | pickham | 1500
tokens |
| rune staff | pickham | 3000
tokens |
| platinum headgear | pickham | 5000
tokens |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| baccarat casino | location | price
|
|-------------------------------+---------------------
+----------------------|
| prayer ring | baccarat | 1000
tokens |
| spangled dress | baccarat | 3000
tokens |
| saint's ashes | baccarat | 5000
tokens |
| falcon blade | baccarat | 10,000
tokens |
| liquid metal armour | baccarat | 50,000
tokens |
| gringham whip | baccarat | 200,000
tokens |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
_______________________________________________________________________
_______

_____
(, / )
_/__ /
/
) /
+-- (_/ rincess minnie's castle ------------------------------------
02.02 --+

this is where you redeem all of those mini-medals that you've been
collecting
throughout the game so far. there are a total of 115 mini-medals to be
found
in the game, and the prizes that princess minnie gives you stop at
about 110,
so don't feel too bad if you happen to miss a couple here and there.
all you
need to do is speak to the princess and she will automatically take the
medals
that you have and exchange them for prizes. this becomes available the
instant you get the boat. princess minnie's castle is located on the
small
island south of the first continent where you start the game. below is
a list
of all the rewards you can get and the number of medals needed for each:
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| number of medals needed | reward
|
|-------------------------------
+--------------------------------------------|
| 28 medals | fishnet stockings
|
| 36 medals | posh waistcoat
|
| 45 medals | staff of divine wrath
|
| 52 medals | gold nugget
|
| 60 medals | meteorite bracer
|
| 68 medals | miracle sword
|
| 75 medals | sacred armour
|
| 83 medals | orichalcum
|
| 90 medals | metal king helm
|
| 99 medals | dangerous bustier
|
| 110 medals | flail of destruction
|
|_______________________________|
____________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
_______________________________________________________________________
_______

_____
(, / |
/---|
) / |_
+-- (_/ dditional info --------------------------------------
02.03 --+

-- information submitted by nerfherder

the first place to visit before going into the dark citadel is baccarat
at
night. go to the left when you enter the city. go to where the item
shop is
located. you will encounter 3 citizens fighting a king squid. beat the
king
squid and the citizens will bribe you with tokens to not tell cash and
carrie
about the monsters entering baccarat. say no the first time and she
will
offer more tokens. i believe it was 200 at first and then 400 then next
time.

the next place to go to is pickham. go to dodgy dave (behind the


pub)
and he will offer money and rare items for items you can make in your
alchemy
pot. this can probably be done after getting medea back from red, but i
did
this after the sky "turned red" before entering the dark citadel.
unfortunately i can't remember everything he asked for but i can say it
is
only 5-6 items and then he starts over again asking for the same items.

1. special medicine = 400 coins


2. reinforced boomerang = 1200 coins
3. ring of immunity = ???
4. robe of serinity = ???
5. sandstorm spear = ???
6. crimson robe = big boss shield

i can't remember everything he gives out, it was 4 in the morning and i


didn't
think to write it down. the second time you trade with him he only
gives coins
out so i was unable to remember every item. the big boss shield lowers
the
enemies defence when used in battle and gives the wearer 50 in defence.
you can get nook grass, to make the crimson robe, from marta's cottage.
go
in the back and talk to her son. he will give you a bunch(4) of nook
grass.
_______________________________________________________________________
_______

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || 03.00 || shop inventory ||
03.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== farebury =======================================================


03.01 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| cypress stick | farebury | 10
gold |
| oaken club | farebury | 110
gold |
| giant mallet | farebury | 240
gold |
| copper sword | farebury | 270
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| bandit's grass shirt | farebury | 35
gold |
| wayfarer's clothes | farebury | 70
gold |
| leather armour | farebury | 180
gold |
| leather shield | farebury | 70
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | farebury | 8
gold |
| antidotal herb | farebury | 10
gold |
| chimaera wing | farebury | 25
gold |
| plain clothes | farebury | 30
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== alexandria =====================================================


03.02 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| oaken club | alexandria | 110
gold |
| giant mallet | alexandria | 240
gold |
| copper sword | alexandria | 270
gold |
| boomerang | alexandria | 420
gold |
| stone axe | alexandria | 550
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| leather kilt | alexandria | 220
gold |
| scale armour | alexandria | 350
gold |
| scale shield | alexandria | 180
gold |
| medicinal herb | alexandria | 8
gold |
| holy water | alexandria | 20
gold |
| chimaera wing | alexandria | 25
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== port prospect ==================================================


03.03 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| equipment shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| stone axe | port prospect | 550
gold |
| iron lance | port prospect | 750
gold |
| farmer's scythe | port prospect | 910
gold |
| leather kilt | port prospect | 220
gold |
| scale armour | port prospect | 350
gold |
| scale shield | port prospect | 180
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | port prospect | 8
gold |
| antidotal herb | port prospect | 10
gold |
| holy water | port prospect | 20
gold |
| chimaera wing | port prospect | 25
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== pereguin quay ==================================================


03.04 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| bronze knife | pereguin quay | 150
gold |
| thorn whip | pereguin quay | 350
gold |
| iron lance | pereguin quay | 750
gold |
| farmer's scythe | pereguin quay | 910
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| scale armour | pereguin quay | 250
gold |
| silk robe | pereguin quay | 420
gold |
| chain mail | pereguin quay | 500
gold |
| scale shield | pereguin quay | 180
gold |
| pointy hat | pereguin quay | 70
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop [#1] | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | pereguin quay | 8
gold |
| antidotal herb | pereguin quay | 10
gold |
| holy water | pereguin quay | 20
gold |
| chimaera wing | pereguin quay | 25
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop [#2] | location |
price |
|-------------------------------+---------------------
+----------------------|
| cypress stick | pereguin quay | 10
gold |
| pot lid | pereguin quay | 40
gold |
| bandana | pereguin quay | 45
gold |
| hairband | pereguin quay | 150
gold |
| slime earrings | pereguin quay | 400
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== simpleton ======================================================


03.05 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| rapier | simpleton | 300
gold |
| thorn whip | simpleton | 350
gold |
| wizard's staff | simpleton | 1300
gold |
| long spear | simpleton | 1700
gold |
| sledgehammer | simpleton | 1700
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | simpleton | 8
gold |
| antidotal herb | simpleton | 10
gold |
| holy water | simpleton | 20
gold |
| chimaera wing | simpleton | 25
gold |
| chain mail | simpleton | 500
gold |
| turban | simpleton | 410
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== ascantha =======================================================


03.06 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| dagger | ascantha | 350
gold |
| short bow | ascantha | 750
gold |
| wizard's staff | ascantha | 1300
gold |
| edged boomerang | ascantha | 1360
gold |
| steel broadsword | ascantha | 2000
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| leather dress | ascantha | 380
gold |
| bronze armour | ascantha | 840
gold |
| iron cuirass | ascantha | 1000
gold |
| bronze shield | ascantha | 370
gold |
| turban | ascantha | 410
gold |
| slime earrings | ascantha | 400
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | ascantha | 8
gold |
| antidotal herb | ascantha | 10
gold |
| rennet powder | ascantha | 10
gold |
| holy water | ascantha | 20
gold |
| chimaera wing | ascantha | 25
gold |
| moonwort bulb | ascantha | 30
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== pickham ========================================================


03.07 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| poison moth knife | pickham | 950
gold |
| hunter's bow | pickham | 1700
gold |
| steel broadsword | pickham | 2000
gold |
| iron axe | pickham | 2600
gold |
| holy lance | pickham | 2700
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| bronze armour | pickham | 840
gold |
| leather cape | pickham | 1100
gold |
| dancer's costume | pickham | 1300
gold |
| iron shield | pickham | 720
gold |
| iron helmet | pickham | 1100
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | pickham | 8
gold |
| antidotal herb | pickham | 10
gold |
| holy water | pickham | 20
gold |
| chimaera wing | pickham | 25
gold |
| amor seco essence | pickham | 120
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== west trodain church ============================================


03.08 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | west trodain church | 8
gold |
| antidotal herb | west trodain church | 10
gold |
| holy water | west trodain church | 20
gold |
| chimaera wing | west trodain church | 25
gold |
| leather cape | west trodain church | 1100
gold |
| fur hood | west trodain church | 1400
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== princess minnie's castle =======================================


03.09 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | minnie's castle | 8
gold |
| antidotal herb | minnie's castle | 10
gold |
| chimaera wing | minnie's castle | 25
gold |
| red mould | minnie's castle | 30
gold |
| waterweed mould | minnie's castle | 35
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== baccarat =======================================================


03.10 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| equipment shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| poison needle | baccarat | 1900
gold |
| steel scythe | baccarat | 3700
gold |
| dancer's costume | baccarat | 1300
gold |
| iron armour | baccarat | 1800
gold |
| light shield | baccarat | 2250
gold |
| coral hairpin | baccarat | 950
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | baccarat | 8
gold |
| antidotal herb | baccarat | 10
gold |
| holy water | baccarat | 20
gold |
| chimaera wing | baccarat | 25
gold |
| moonwort bulb | baccarat | 30
gold |
| amor seco essence | baccarat | 120
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== peddler's tent =================================================


03.11 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| equipment shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | peddler's tent | 8
gold |
| moonwort bulb | peddler's tent | 30
gold |
| holy water | peddler's tent | 20
gold |
| dream blade | peddler's tent | 4700
gold |
| turtle shell | peddler's tent | 2300
gold |
| cloak of evasion | peddler's tent | 3000
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== argonia ========================================================


03.12 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| equipment shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| battle-axe | argonia | 4300
gold |
| partisan | argonia | 4400
gold |
| silver mail | argonia | 4300
gold |
| magic vestment | argonia | 4400
gold |
| light shield | argonia | 2250
gold |
| silver tiara | argonia | 1450
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | argonia | 8
gold |
| antidotal herb | argonia | 10
gold |
| holy water | argonia | 20
gold |
| chimaera wing | argonia | 25
gold |
| moonwort bulb | argonia | 30
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== argonia bazaar =================================================


03.13 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| chain whip | argonia bazaar | 2200
gold |
| razor wing boomerang | argonia bazaar | 3800
gold |
| zombiesbane | argonia bazaar | 6300
gold |
| war hammer | argonia bazaar | 6700
gold |
| falcon knife | argonia bazaar | 7700
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| heavy armour | argonia bazaar | 5000
gold |
| silk bustier | argonia bazaar | 5500
gold |
| magic armour | argonia bazaar | 6100
gold |
| magic shield | argonia bazaar | 5000
gold |
| magical hat | argonia bazaar | 2700
gold |
| iron mask | argonia bazaar | 3500
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| accessory shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| bunny tail | argonia bazaar | 50
gold |
| gold bracer | argonia bazaar | 350
gold |
| gold ring | argonia bazaar | 2000
gold |
| tough guy tattoo | argonia bazaar | 2400
gold |
| scholar's specs | argonia bazaar | 2700
gold |
| ruby of protection | argonia bazaar | 3100
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| rennet powder | argonia bazaar | 10
gold |
| fresh milk | argonia bazaar | 30
gold |
| red mould | argonia bazaar | 30
gold |
| waterweed mould | argonia bazaar | 35
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| some guy | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | argonia bazaar | 24
gold |
| antidotal herb | argonia bazaar | 30
gold |
| holy water | argonia bazaar | 60
gold |
| chimaera wing | argonia bazaar | 75
gold |
| prayer ring | argonia bazaar | 9000
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== arcadia ========================================================


03.14 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| sword breaker | arcadia | 5500
gold |
| swallowtail | arcadia | 6800
gold |
| bastard sword | arcadia | 8800
gold |
| hell scythe | arcadia | 9500
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| cloak of evasion | arcadia | 6100
gold |
| magic armour | arcadia | 3000
gold |
| magic bikini | arcadia | 13,800
gold |
| magic shield | arcadia | 5000
gold |
| magical hat | arcadia | 2700
gold |
| iron mask | arcadia | 3500
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | arcadia | 8
gold |
| antidotal herb | arcadia | 10
gold |
| holy water | arcadia | 20
gold |
| chimaera wing | arcadia | 25
gold |
| moonwort bulb | arcadia | 30
gold |
| rockbomb shard | arcadia | 450
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== orkutsk ========================================================


03.15 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| equipment shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| velvet cape | orkutsk | 9400
gold |
| dragon mail | orkutsk | 12,000
gold |
| dragon shield | orkutsk | 6900
gold |
| ice shield | orkutsk | 8500
gold |
| iron headgear | orkutsk | 5500
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | orkutsk | 8
gold |
| antidotal herb | orkutsk | 10
gold |
| holy water | orkutsk | 20
gold |
| chimaera wing | orkutsk | 25
gold |
| amor seco essence | orkutsk | 120
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== desert chapel ==================================================


03.16 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | desert chapel | 8
gold |
| antidotal herb | desert chapel | 10
gold |
| chimaera wing | desert chapel | 25
gold |
| amor seco essence | desert chapel | 120
gold |
| dream blade | desert chapel | 4700
gold |
|_______________________________|
____________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== saevella cathedral =============================================


03.17 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| steel scythe | savella cathedral | 3700
gold |
| eagle dagger | savella cathedral | 3900
gold |
| partisan | savella cathedral | 4400
gold |
| holy silver rapier | savella cathedral | 6600
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| full plate armour | savella cathedral | 2300
gold |
| silver mail | savella cathedral | 4300
gold |
| magic vestment | savella cathedral | 4400
gold |
| steel shield | savella cathedral | 2500
gold |
| iron mask | savella cathedral | 3500
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | savella cathedral | 8
gold |
| antidotal herb | savella cathedral | 10
gold |
| holy water | savella cathedral | 20
gold |
| chimaera wing | savella cathedral | 25
gold |
| moonwort bulb | savella cathedral | 30
gold |
| gold rosary | savella cathedral | 500
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== empychhu =======================================================


03.18 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| equipment shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| holy water | empycchu | 20
gold |
| magical mace | empycchu | 9000
gold |
| mercury's rapier | empycchu | 10,500
gold |
| bandit's mail | empycchu | 13,000
gold |
| flame shield | empycchu | 7100
gold |
| mythril helm | empycchu | 13,300
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== dark empycchu ==================================================


03.19 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| equipment shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| holy water | dark empycchu | 20
gold |
| magical mace | dark empycchu | 9000
gold |
| mercury's rapier | dark empycchu | 10,500
gold |
| bandit mail | dark empycchu | 13,000
gold |
| flame shield | dark empycchu | 7100
gold |
| mythril helm | dark empycchu | 13,300
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== tryan gully ====================================================


03.20 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| dragonsbane | tryan gully | 11,000
gold |
| king axe | tryan gully | 17,000
gold |
| blizzard blade | tryan gully | 21,000
gold |
| great bow | tryan gully | 28,000
gold |
| heavy hatchet | tryan gully | 29,000
gold |
| staff of resurrection | tryan gully | 45,000
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| gigant armour | tryan gully | 18,000
gold |
| mirror armour | tryan gully | 21,000
gold |
| mirror shield | tryan gully | 15,000
gold |
| power shield | tryan gully | 18,000
gold |
| thinking cap | tryan gully | 13,000
gold |
| great helm | tryan gully | 16,000
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| flowing dress | tryan gully | 14,800
gold |
| antidotal herb | tryan gully | 10
gold |
| holy water | tryan gully | 20
gold |
| amor seco essence | tryan gully | 120
gold |
| magic water | tryan gully | 300
gold |
| rockbomb shard | tryan gully | 450
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== neos ===========================================================


03.21 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| weapon shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| edged boomerang | neos | 1360
gold |
| chain whip | neos | 2200
gold |
| steel scythe | neos | 3700
gold |
| dream blade | neos | 4700
gold |
| holy silver rapier | neos | 6600
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| armour shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| full plate armour | neos | 2300
gold |
| silver cuirass | neos | 3200
gold |
| light shield | neos | 2250
gold |
| steel shield | neos | 2500
gold |
| iron mask | neos | 3500
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item shop | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | neos | 8
gold |
| antidotal herb | neos | 10
gold |
| holy water | neos | 20
gold |
| chimaera wing | neos | 25
gold |
| gold rosary | neos | 500
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~|
| item peddler | location |
price |
|-------------------------------+---------------------
+----------------------|
| medicinal herb | neos | 8
gold |
| moonwort bulb | neos | 30
gold |
| holy water | neos | 20
gold |
| dream blade | neos | 4700
gold |
| turtle shell | neos | 2300
gold |
| cloak of evasion | neos | 3000
gold |
|_______________________________|_____________________|
______________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
_______________________________________________________________________
_______

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || 04.00 || character skillsets ||
04.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== hero =========================================================


04.01 ==+

+============+====================+=========+=========================
=====+
| points | skillset | type | ability/spell name
|
+------------+--------------------+---------
+------------------------------+
| 4 points | sword skills | trait | +5 sword attack
|
| 9 points | sword skills | ability | dragon slash
|
| 15 points | sword skills | ability | flame slash
|
| 22 points | sword skills | trait | +10 sword attack
|
| 30 points | sword skills | ability | metal slash
|
| 40 points | sword skills | trait | increase sword critical
|
| 52 points | sword skills | ability | falcon slash
|
| 66 points | sword skills | trait | +25 sword attack
|
| 82 points | sword skills | ability | miracle slash
|
| 100 points | sword skills | ability | gigaslash
|
+------------+--------------------+---------
+------------------------------+
| 3 points | spear skills | trait | +5 spear attack
|
| 7 points | spear skills | ability | mercurial thrust
|
| 12 points | spear skills | ability | thunder thrust
|
| 18 points | spear skills | trait | +10 spear attack
|
| 25 points | spear skills | ability | multithrust
|
| 34 points | spear skills | trait | increase spear critical
|
| 45 points | spear skills | ability | clean sweep
|
| 59 points | spear skills | ability | lightning thrust
|
| 77 points | spear skills | trait | +25 spear attack
|
| 100 points | spear skills | ability | lightning storm
|
+------------+--------------------+---------
+------------------------------+
| 6 points | boomerang skills | ability | crosscutter throw
|
| 12 points | boomerang skills | trait | +5 boomerang attack
|
| 18 points | boomerang skills | ability | power throw
|
| 25 points | boomerang skills | trait | +10 boomerang attack
|
| 32 points | boomerang skills | ability | firebird throw
|
| 40 points | boomerang skills | trait | +15 boomerang attack
|
| 52 points | boomerang skills | ability | super throw
|
| 66 points | boomerang skills | trait | +20 boomerang attack
|
| 82 points | boomerang skills | ability | starburst throw
|
| 100 points | boomerang skills | ability | gigathrow
|
+------------+--------------------+---------
+------------------------------+
| 4 points | fisticuffs skills | trait | +5 unarmed attack
|
| 11 points | fisticuffs skills | ability | defending champion
|
| 17 points | fisticuffs skills | ability | stones' throw
|
| 24 points | fisticuffs skills | ability | knuckle sandwich
|
| 33 points | fisticuffs skills | trait | +20 unarmed attack
|
| 42 points | fisticuffs skills | ability | thin air
|
| 52 points | fisticuffs skills | trait | increased unarmed
critical |
| 70 points | fisticuffs skills | ability | multifists
|
| 82 points | fisticuffs skills | ability | boulder toss
|
| 100 points | fisticuffs skills | trait | +50 unarmed attack
|
+------------+--------------------+---------
+------------------------------+
| 8 points | courage | spell | zoom
|
| 16 points | courage | spell | tingle
|
| 28 points | courage | spell | holy protection
|
| 40 points | courage | spell | fizzle
|
| 48 points | courage | spell | zap
|
| 56 points | courage | trait | 3/4 mp spellcasting
|
| 70 points | courage | spell | kamikazee
|
| 82 points | courage | spell | omniheal
|
| 90 points | courage | trait | 1/2 mp spellcasting
|
| 100 points | courage | spell | kazap
|
+============+====================+=========+=========================
=====+

+== yangus =======================================================


04.02 ==+

+============+====================+=========+=========================
=====+
| points | skillset | type | ability/spell name
|
+------------+--------------------+---------
+------------------------------+
| 6 points | axe skills | ability | helm splitter
|
| 12 points | axe skills | trait | +5 axe attack
|
| 19 points | axe skills | ability | hatchet man
|
| 26 points | axe skills | trait | increase axe critical
|
| 34 points | axe skills | trait | +10 axe attack
|
| 42 points | axe skills | ability | parallax
|
| 54 points | axe skills | ability | axes of evil
|
| 66 points | axe skills | ability | executioner
|
| 82 points | axe skills | trait | +20 axe attack
|
| 100 points | axe skills | ability | typhoeus' maul
|
+------------+--------------------+---------
+------------------------------+
| 9 points | club skills | trait | +5 club attack
|
| 19 points | club skills | ability | heart breaker
|
| 25 points | club skills | ability | penny pincher
|
| 32 points | club skills | ability | monster masher
|
| 48 points | club skills | trait | +10 club critical
|
| 59 points | club skills | trait | increased club critical
|
| 71 points | club skills | ability | mind breaker
|
| 82 points | club skills | trait | +25 club attack
|
| 93 points | club skills | ability | gold rush
|
| 100 points | club skills | ability | devil crusher
|
+------------+--------------------+---------
+------------------------------+
| 12 points | scythe skills | trait | +5 scythe attack
|
| 22 points | scythe skills | ability | steal sickle
|
| 32 points | scythe skills | ability | wind sickles
|
| 42 points | scythe skills | trait | +10 scythe attack
|
| 50 points | scythe skills | ability | grim reaper
|
| 60 points | scythe skills | trait | increased scythe
critical |
| 70 points | scythe skills | ability | stainless steal sickle
|
| 80 points | scythe skills | trait | +25 scythe attack
|
| 90 points | scythe skills | ability | grimmer reaper
|
| 100 points | scythe skills | ability | big banga
|
+------------+--------------------+---------
+------------------------------+
| 3 points | fisticuffs skills | trait | +5 unarmed attack
|
| 7 points | fisticuffs skills | trait | +10 unarmed attack
|
| 12 points | fisticuffs skills | ability | knuckle sandwich
|
| 18 points | fisticuffs skills | trait | increased unarmed
critical |
| 25 points | fisticuffs skills | trait | +20 unarmed attack
|
| 33 points | fisticuffs skills | spell | padfoot
|
| 42 points | fisticuffs skills | ability | thin air
|
| 60 points | fisticuffs skills | ability | multifists
|
| 77 points | fisticuffs skills | trait | +45 unarmed attack
|
| 100 points | fisticuffs skills | ability | boulder toss
|
+------------+--------------------+---------
+------------------------------+
| 4 points | humanity | spell | whistle
|
| 10 points | humanity | spell | heal
|
| 16 points | humanity | spell | nose for treasure
|
| 22 points | humanity | ability | warcry
|
| 32 points | humanity | spell | share magic
|
| 42 points | humanity | spell | kabuff
|
| 55 points | humanity | ability | underpants dance
|
| 68 points | humanity | spell | midheal
|
| 82 points | humanity | spell | kerplunk
|
| 100 points | humanity | ability | golden oldies
|
+============+====================+=========+=========================
=====+

+== jessica ======================================================


04.03 ==+

+============+====================+=========+=========================
=====+
| points | skillset | type | ability/spell/trait
|
+------------+--------------------+---------
+------------------------------+
| 4 points | knife skills | trait | +5 knife attack
|
| 9 points | knife skills | ability | toxic dagger
|
| 15 points | knife skills | trait | +10 knife attack
|
| 22 points | knife skills | ability | assassin's stab
|
| 30 points | knife skills | trait | can equip swords
|
| 40 points | knife skills | trait | increased knife/sword
critcl |
| 52 points | knife skills | trait | +20 knife/sword attack
|
| 66 points | knife skills | ability | toxic sword
|
| 82 points | knife skills | trait | +30 knife/sword attack
|
| 100 points | knife skills | ability | sudden death
|
+------------+--------------------+---------
+------------------------------+
| 5 points | whip skills | trait | +5 whip attack
|
| 10 points | whip skills | trait | whiplash
|
| 16 points | whip skills | trait | +10 whip attack
|
| 23 points | whip skills | trait | twin dragon lash
|
| 32 points | whip skills | trait | lady's thong
|
| 43 points | whip skills | trait | +15 whip attack
|
| 55 points | whip skills | trait | lashings of love
|
| 68 points | whip skills | trait | +25 whip attack
|
| 82 points | whip skills | trait | queen's thong
|
| 100 points | whip skills | trait | serpent's bite
|
+------------+--------------------+---------
+------------------------------+
| 3 points | staff skills | spell | accelerate
|
| 7 points | staff skills | spell | kasap
|
| 13 points | staff skills | trait | +20 mp with staff
|
| 21 points | staff skills | spell | bounce
|
| 31 points | staff skills | spell | magic barrier
|
| 55 points | staff skills | trait | +50 mp with staff
|
| 57 points | staff skills | spell | caudeceus
|
| 70 points | staff skills | trait | mp recovery each turn
|
| 84 points | staff skills | trait | +100 mp with staff
|
| 100 points | staff skills | spell | kazing
|
+------------+--------------------+---------
+------------------------------+
| 5 points | fisticuffs skills | trait | +5 unarmed attack
|
| 13 points | fisticuffs skills | trait | +10 unarmed attack
|
| 19 points | fisticuffs skills | ability | stones' throw
|
| 28 points | fisticuffs skills | trait | increased unarmed
critical |
| 35 points | fisticuffs skills | trait | +20 unarmed attack
|
| 45 points | fisticuffs skills | ability | harvest moon
|
| 52 points | fisticuffs skills | trait | increased evasion
|
| 68 points | fisticuffs skills | ability | thin air
|
| 85 points | fisticuffs skills | trait | +35 unarmed attack
|
| 100 points | fisticuffs skills | spell | magic burst
|
+------------+--------------------+---------
+------------------------------+
| 8 points | sex appeal | ability | blow kiss
|
| 18 points | sex appeal | trait | charm monster 1/16
chance |
| 26 points | sex appeal | ability | fuddle
|
| 38 points | sex appeal | ability | puff-puff
|
| 48 points | sex appeal | ability | hip drop
|
| 54 points | sex appeal | ability | sexy beam
|
| 68 points | sex appeal | spell | kasnooze
|
| 78 points | sex appeal | trait | charm monster 1/8 chance
|
| 88 points | sex appeal | ability | pink typhoon
|
| 100 points | sex appeal | ability | hustle dance
|
+============+====================+=========+=========================
=====+

+== angelo =======================================================


04.04 ==+

+============+====================+=========+=========================
=====+
| points | skillset | type | ability/spell name
|
+------------+--------------------+---------
+------------------------------+
| 4 points | sword skills | trait | +5 sword attack
|
| 9 points | sword skills | ability | flame slash
|
| 15 points | sword skills | trait | +10 sword attack
|
| 22 points | sword skills | ability | metal slash
|
| 30 points | sword skills | trait | +20 sword attack
|
| 40 points | sword skills | ability | falcon slash
|
| 52 points | sword skills | trait | increased sword critical
|
| 66 points | sword skills | ability | miracle slash
|
| 82 points | sword skills | trait | +25 sword attack
|
| 100 points | sword skills | ability | lightning storm
|
+------------+--------------------+---------
+------------------------------+
| 6 points | bow skills | ability | sandman's arrow
|
| 18 points | bow skills | ability | cherub's arrow
|
| 25 points | bow skills | ability | needle shot
|
| 32 points | bow skills | trait | +10 bow attack
|
| 44 points | bow skills | ability | multishot
|
| 59 points | bow skills | trait | increased bow critical
|
| 66 points | bow skills | ability | seraph's arrow
|
| 76 points | bow skills | trait | +25 bow attack
|
| 88 points | bow skills | ability | shining shot
|
| 100 points | bow skills | ability | needle rain
|
+------------+--------------------+---------
+------------------------------+
| 3 points | staff skills | spell | dazzle
|
| 6 points | staff skills | spell | fizzle
|
| 9 points | staff skills | spell | bounce
|
| 12 points | staff skills | spell | drain magic
|
| 28 points | staff skills | trait | +20 mp with staff
|
| 48 points | staff skills | spell | caduceus
|
| 56 points | staff skills | spell | kathwack
|
| 65 points | staff skills | spell | oomph
|
| 80 points | staff skills | trait | +50 mp with staff
|
| 100 points | staff skills | trait | mp recovery each turn
|
+------------+--------------------+---------
+------------------------------+
| 7 points | fisticuffs skills | trait | +7 unarmed attack
|
| 14 points | fisticuffs skills | trait | +10 unarmed agility
|
| 21 points | fisticuffs skills | trait | increased evasion
|
| 28 points | fisticuffs skills | trait | +15 unarmed attack
|
| 35 points | fisticuffs skills | ability | knuckle sandwich
|
| 42 points | fisticuffs skills | ability | harvest moon
|
| 54 points | fisticuffs skills | trait | increased unarmed
critical |
| 68 points | fisticuffs skills | ability | defending champion
|
| 82 points | fisticuffs skills | trait | +40 unarmed attack
|
| 100 points | fisticuffs skills | ability | miracle moon
|
+------------+--------------------+---------
+------------------------------+
| 3 points | charisma | spell | squelch
|
| 7 points | charisma | spell | fuddle
|
| 13 points | charisma | ability | sarcastic snigger
|
| 19 points | charisma | ability | angel eyes
|
| 27 points | charisma | spell | divine intervention
|
| 39 points | charisma | spell | ban dance
|
| 52 points | charisma | ability | chilling chuckle
|
| 66 points | charisma | spell | kafuddle
|
| 81 points | charisma | ability | charming look
|
| 100 points | charisma | spell | pearly gates
|
+============+====================+=========+=========================
=====+
______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || 05.00 || item list ||
05.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+---------------------+-----------------------
+------------------------------+
| amor seco essence | find: pickham | buy: pickham
|
|---------------------+-----------------------
+------------------------------|
| | restores 60 or more hp to a single ally.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| angel cheese | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | blessed by an angel.
|
|---------------------+-----------------------
+------------------------------|
| antidotal herb | find: farebury | buy: farebury
|
|---------------------+-----------------------
+------------------------------|
| | cures a single ally of the effects of poison.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| baumren's bell | find: chateau felix | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | summons a great sabrecat when rung.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| c-c-cold cheese | find: orkutsk | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's f-f-favourites. teeth ch-ch-
|
| | chattering ch-ch-cheese that's cold as orkutsk!
|
|---------------------+-----------------------
+------------------------------|
| chilly cheese | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | chilly cheese that's as cold as ice.
|
|---------------------+-----------------------
+------------------------------|
| chimaera wing | find: farebury | buy: farebury
|
|---------------------+-----------------------
+------------------------------|
| | allows you to warp instantly to a selection of
|
| | places you have previously visited.
|
|---------------------+-----------------------
+------------------------------|
| chunky cheese | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | bestows protection against heat and cold.
|
|---------------------+-----------------------
+------------------------------|
| cold cheese | find: dark empycchu | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | freezing cold cheese.
|
|---------------------+-----------------------
+------------------------------|
| cool cheese | find: baccarat | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | frosty cool cheese.
|
|---------------------+-----------------------
+------------------------------|
| copper monster coin | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a copper coin dropped by special monsters when
|
| | defeated. can be sold for money.
|
|---------------------+-----------------------
+------------------------------|
| cowpat | find: pickham | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a fragrant pile of cow manure.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| cured cheese | find: black citadel | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | delicious cheese that makes the entire party
better. |
|---------------------+-----------------------
+------------------------------|
| dragon dung | find: arcadia | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a smoking pile of dragon manure.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| elfin elixir | find: argonia | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | fully restores the mp of a single ally.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| fresh milk | find: cows | buy: argonia
|
|---------------------+-----------------------
+------------------------------|
| | fresh cow's milk straight from the udder!
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| gold monster coin | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a gold coin dropped by special monsters when
|
| | defeated. can be sold for money.
|
|---------------------+-----------------------
+------------------------------|
| gold nugget | find: godbird's eyrie | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a heavy chunk of solid gold.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| greater panacea | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | fully restores the hp of a single ally and
|
| | cures a variety of status abnormalities.
|
|---------------------+-----------------------
+------------------------------|
| hard cheese | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | hard, dried cheese.
|
|---------------------+-----------------------
+------------------------------|
| highly-strung chees | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | a tension-raising cheese.
|
|---------------------+-----------------------
+------------------------------|
| holy water | find: farebury | buy: port prospect
|
|---------------------+-----------------------
+------------------------------|
| | temporarily prevents weaker monsters
|
| | from attacking the party.
|
|---------------------+-----------------------
+------------------------------|
| iron nail | find: ruined abbey | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a common iron nail.
|
| | item used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| lesser panacea | find: kingdom trodain | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | fully restores the hp of a single ally and
|
| | cures the effects of poison and paralysis.
|
|---------------------+-----------------------
+------------------------------|
| magic beast hide | find: trodain castle | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | sturdy hide obtained from an aggressive animal.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| magic key | find: trodain castle | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | opens any treasure chest.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| magic water | find: maella region | buy: tryan gully
|
|---------------------+-----------------------
+------------------------------|
| | restores 30 or more mp to a single ally.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| medicinal herb | find: farebury | buy: farebury
|
|---------------------+-----------------------
+------------------------------|
| | restores 30 or more hp to a single ally.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| mild cheese | find: waterfall hut | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | cheese with healing properties.
|
|---------------------+-----------------------
+------------------------------|
| mini-medal | find: everywhere | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a tiny medal. gather enough and you can
exchange |
| | them with princess minnie for prizes.
|
|---------------------+-----------------------
+------------------------------|
| moon's mercy | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | restores 110 or more hp to a single ally
|
| | and cures the effects of paralysis.
|
|---------------------+-----------------------
+------------------------------|
| moonwort bulb | find: alexandria | buy: ascantha
|
|---------------------+-----------------------
+------------------------------|
| | cures the entire party of the effects
|
| | of paralysis.
|
|---------------------+-----------------------
+------------------------------|
| mystifying mixture | find: arcadia | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | confuses a single enemy when used as
|
| | an item during battle.
|
|---------------------+-----------------------
+------------------------------|
| nook grass | find: marta's cottage | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a very powerful herb that must be diluted with
|
| | other ingredients before it is used.
|
|---------------------+-----------------------
+------------------------------|
| orichalccum | find: black citadel | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | an incredible hard precious metal ore.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| plain cheese | find: alexandria | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | normal everyday cheese.
|
|---------------------+-----------------------
+------------------------------|
| premium mould | find: dark empycchu | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a chunk of rare mould. very difficult to
obtain. |
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| red mould | find: ascantha | buy: princess minnie's
|
|---------------------+-----------------------
+------------------------------|
| | a chunk of mould with a fiery red colour.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| rennet powder | find: ascantha | buy: ascantha
|
|---------------------+-----------------------
+------------------------------|
| | a powder used to turn milk into cheese.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| rockbomb shard | find: orkutsk | buy: arcadia
|
|---------------------+-----------------------
+------------------------------|
| | explodes when thrown damaging all enemies.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| rose root | find: herb grotto | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | restores 70 or more hp to a single ally.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| rose-wort | find: herb grotto | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | restores 60 or more hp to a single ally and
|
| | cures the effects of paralysis.
|
|---------------------+-----------------------
+------------------------------|
| sage's stone | find: black citadel | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | restores 100 or more hp to the entire party
|
| | when used as an item in battle.
|
|---------------------+-----------------------
+------------------------------|
| saint's ashes | find: black citadel | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | holy ashes that can be used to purify cursed
objects |
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| scorching cheese | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | spicy as hell.
|
|---------------------+-----------------------
+------------------------------|
| seed of agility | find: waterfall hut | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | permanently increases the agility of a
|
| | single ally.
|
|---------------------+-----------------------
+------------------------------|
| seed of defence | find: farebury | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | permanently increases the defence of a
|
| | single ally.
|
|---------------------+-----------------------
+------------------------------|
| seed of life | find: farebury region | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | permanently increases the maximum hp of a
|
| | single ally.
|
|---------------------+-----------------------
+------------------------------|
| seed of magic | find: alexandria | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | permanently increases the maximum mp of a
|
| | single ally.
|
|---------------------+-----------------------
+------------------------------|
| seed of skill | find: pickham region | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | permanently increases the skill points of a
|
| | single ally.
|
|---------------------+-----------------------
+------------------------------|
| seed of strength | find: alexandria rgn | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | permanently increases the strength of a
|
| | single ally.
|
|---------------------+-----------------------
+------------------------------|
| seed of wisdom | find: port prospect | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | permanently increases the wisdom of a
|
| | single ally.
|
|---------------------+-----------------------
+------------------------------|
| silver monster coin | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a silver coin dropped by special monsters when
|
| | defeated. can be sold for money.
|
|---------------------+-----------------------
+------------------------------|
| soft cheese | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | soft enough to melt in a mouse's mouth.
|
|---------------------+-----------------------
+------------------------------|
| special antidote | find: marta's cottage | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | restores 60 or more hp to a single ally
|
| | and cures the effects of poison.
|
|---------------------+-----------------------
+------------------------------|
| special medicine | find: marta's cottage | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | restores 90 or more hp to a single ally.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| spicy cheese | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | hot and spicy cheese.
|
|---------------------+-----------------------
+------------------------------|
| strong antidote | find: argonia | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | restores 30 or more hp to a single ally
|
| | and cures the effects of poison.
|
|---------------------+-----------------------
+------------------------------|
| strong medicine | find: baccarat | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | restores 50 or more hp to a single ally.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| super spicy cheese | find: untrodden groves| buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | one of munchie's favourites.
|
| | really, really spicy cheese.
|
|---------------------+-----------------------
+------------------------------|
| thief's key | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | opens most treasure chests.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| timbrel of tension | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | a musical instrument that raises the tension
|
| | of the entire party.
|
|---------------------+-----------------------
+------------------------------|
| ultimate key | find: not found | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | opens any treasure chest or door.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| waterweed mould | find: not found | buy: princess minnie's
|
|---------------------+-----------------------
+------------------------------|
| | a chunk of mould that's cold as ice.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| wing of bat | find: orkutsk | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | the large black wing of a bat.
|
| | used primarily for alchemy.
|
|---------------------+-----------------------
+------------------------------|
| yggdrasil dew | find: trodain castle | buy: cannot be
purchased |
|---------------------+-----------------------
+------------------------------|
| | fully restores the hp of the entire party.
|
| |
|
|---------------------+-----------------------
+------------------------------|
| yggdrasil leaf | find: black citadel | buy: argonia bazaar
|
|---------------------+-----------------------
+------------------------------|
| | a mystical leaf that resurrects
|
| | a single fallen ally.
|
+---------------------
+------------------------------------------------------+

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || 0a.00 || equipment list ||
0a.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== accessories=====================================================
0a.01 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| agility ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| agility............ +15 | a magical ring that increases the wearer's
|
|_________________________| agility.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| argon's ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack. +20 agility +20 | a keepsake from hero's parents.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bunny tail | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| agility............. +2 | a silky-soft and comfortable accessory.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| catholicon ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +15 | a ring that makes the wearer resistant to a
|
|_________________________| variety of attacks including sleep,
paralysis... |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| devil's tail | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| agility............ +10 | the tail of a demon surrounded by an air
|
|_________________________| of danger.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragon scale | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +5 | a warrior's lucky charm, made from a hand-
worked |
|_________________________| dragon scale.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| elevating shoes | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| agility............. +5 | wear them for a happy elevating experience.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| fishnet stockings | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +8 | a pair of fishnet stockings. perfect for
|
|_________________________| bunny girls.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| full moon ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a ring that makes the wearer resistant to
|
|_________________________| paralysis attacks.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| garter | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +6 | provocative underwear for seductive ladies.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| goddess ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| wisdom............. +20 | a wonderful ring that gradually restores
|
|_________________________| mp as the wearer walks around.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| gold ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a ring that slightly increases the wearer's
|
|_________________________| defence.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| gold rosary | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| wisdom.............. +5 | a pure gold rosary that slightly increases
|
|_________________________| the wearer's wisdom.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| golden bracer | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +4 | a pure gold bracer that increases the
wearer's |
|_________________________| defence.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| gospel ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +5 | a holy ring that wards off monsters when
worn. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| holy talisman | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a sacred talisman that increases the
wearer's |
|_________________________| resistance to sudden-death spells.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| lady's ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +2 | an extravagant and expensive ring lost by
|
|_________________________| a rich woman.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| life bracer | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +5 | a beautiful that increases the wearer's
|
|_________________________| maximum hp by 30.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| meteorite bracer | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| agility............ +50 | a mystical bracer that allows the wearer to
|
|_________________________| move at a blinding speed.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| mighty armlet | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +15 | a magical bracer that increases the power
|
|_________________________| of its wearer's attacks.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| prayer ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +5 | a ring that restores some of the wearer's
|
|_________________________| mp when used as an item.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| recovery ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +15 | a wonderful ring that gradually restores hp
|
|_________________________| as the wearer walks around.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| ring of awakening | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a ring that makes the wearer resistant to
|
|_________________________| sleep attacks.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| ring of clarity | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a ring that makes the wearer resistant to
|
|_________________________| confusion attacks.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| ring of immunity | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a ring that makes the wearer resistant to
|
|_________________________| poison attacks.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| ring of truth | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a ring that makes the wearer resistant to
|
|_________________________| illusion attacks.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| ruby of protection | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +15 | a beautiful ruby that increases the
wearer's |
|_________________________| defence.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| scholar's specs | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| wisdom............. +15 | a pair of spectacles that make thr wearer
|
|_________________________| appear more intelligent.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| skull ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| agility............ +15 | an eerie ring surrounded by an air of
danger. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| slime earrings | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +4 | cute earrings in the shape of slimes.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| sorcerer's ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| wisdom.............+ 10 | a magical ring that increases the wearer's
|
|_________________________| maximum mp by 30 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| strength ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack.............. +5 | a magical ring that increases the wearer's
|
|_________________________| attack power.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| templar's ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +5 | a ring, engraved with a religious symbol,
|
|_________________________| which angelo gave the jessica.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| templar captain's ring | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack. +10 wisdom. +10 | the signet ring of the captain of the
templars. |
|_________________________| formerly belonged to marcello.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| titan belt | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +10 | a magical belt that increases the wearer's
|
|_________________________| attack power.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| tough guy tattoo | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack.............. +8 | a removable tattoo with a stange design.
|
|_________________________| increases attack power when worn.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== armour =========================================================


0a.02 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| angel's robe | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +73 | a sacred robe that increases the wearer's
|
|_________________________| resistance to sudden-death spells.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bandit's grass skirt | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +5 | a rough grass kilt of the kind preferred by
|
|_________________________| yangus.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bandit mail | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +80 | sturdy armour made from an exoticemtal.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| boxer shorts | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +8 | unfashionable underpants of the sort often
worn |
|_________________________| by men in thier twilight years.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bronze armour | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +24 | a suit of armour fashioned from forged
bronze |
|_________________________| plates.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bunny suit | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +38 | a charming and seductive outfit worn by
|
|_________________________| professional bunny girls.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| chain mail | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +20 | a comfortable and lightweight suit of
armour |
|_________________________| consteucted from innurmerable metal links.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| cloak of evasion | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +29 | a magical cloak that makes it easier to
dodge |
|_________________________| enemy attacks.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| crimson robe | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +82 | a fiery red robe that reduces damage from
|
|_________________________| ice-based attacks by 20 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dancer's costume | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +23 | a provocative outfit for professional
dancers. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dancer's mail | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +57 | lightweight and easy to move in, this
armour |
|_________________________| allows the wearer to dodge enemy attacks
easily. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dangerous bustier | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +1 | you'll understand where the danger comes
from |
|_________________________| when jessica wears it. rrrrrow!
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dark robe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +87 | a jet-black robe that makes it easier to
dodge |
|_________________________| enemy attacks.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| divine bustier | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence........... +105 | a mysterious bustier that allows the wearer
to |
|_________________________| dodge enemy attacks more easily.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragon mail | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +60 | armour fashioned from dragon scales.
provides |
|_________________________| excellent protection from fire and ice-
based... |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragon robe | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence........... +103 | the finest robe available. reduces damage
|
|_________________________| from fire and ice-based spells by 40
points. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragovian armour | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence........... +110 | ???
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| flowing dress | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +59 | a sacred dress that reduces damage from
fire |
|_________________________| and ice-based spells by 1/3.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| full plate armour | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +39 | armour made from forged steel plates that
cover |
|_________________________| the wearer's entire body.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| fur poncho | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +29 | a sturdy fur garment capable of reducing
damage |
|_________________________| from fire and ice-based attacks by 20
points. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| gigant armour | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +95 | special armour that reduces damage from
fire |
|_________________________| and ice-based spells by 30 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| heavy armour | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +52 | thick armour that reduces damagefrom fire
and |
|_________________________| ice-based spells by 15 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| iron armour | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +32 | heavy and sturdy iron armour.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| iron cuirass | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +25 | armour that only covers the wearer's chest.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| jessica's outfit | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +3 | jessica's clothing from her time in
alexandria. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| leather armour | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +11 | lightweight armour made of leather.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| leather cape | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +22 | a sturdy cape made of leather.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| leather dress | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +15 | a sturdy suit of leather armour made for
|
|_________________________| female adventurers.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| leather kilt | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +12 | a sturdy kilt fashioned from animal hide.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| liquid metal armour | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence........... +101 | metallic armour that reduces damage from
|
|_________________________| curses by 2/3.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| magic bikini | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +50 | an enchanted bikini that reduces damage
|
|_________________________| from enemy spells by 15 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| magic armour | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +55 | enchanted armour that reduces damage
|
|_________________________| from enemy spells by 15 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| magic vestment | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +39 | an enchanted garment that reduces damage
from |
|_________________________| spells by 2/3.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| magical skirt | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +55 | an enchanted skirt that reduced damage
|
|_________________________| from enemy spells by 2/3.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| metal king armour | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence........... +120 | the ultimate suit of armour offering the
|
|_________________________| strongest possible defence.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| mirror armour | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +92 | mysterious armour that occasionally
reflects |
|_________________________| a spell cast on the wearer back at the
caster. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| plain clothes | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +4 | an unremarkable garmet made of cotton.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| platinum mail | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +72 | platinum armour that reduces damage from
|
|_________________________| enemy spells by 15 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| posh waistcoat | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +48 | a stylish, high-quality vest that raises
|
|_________________________| its wearer's defence.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| princess's robe | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +94 | a royal robe that reduces damage from
spells |
|_________________________| by 30 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| robe of serenity | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +34 | a robe that reduces damage suffered while
the |
|_________________________| wearer is asleep.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| sacred armour | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +84 | magical armour that regenerates the
wearer's |
|_________________________| hp during battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| sage's robe | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +55 | a magical robe that reduces damage from
spells |
|_________________________| by 25 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| scale armour | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +17 | a suit of armour fashioned from numerous
|
|_________________________| hard scales.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| shimmering dress | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +67 | a mysterious dress that occasionally
reflects |
|_________________________| a spell cast on the wearer back at the
caster. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| silk bustier | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +44 | a high-quality bustier made of silk.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| silk robe | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a high-quality garment woven from pure
silk. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| silver cuirass | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +44 | silver armour that covers the wearer's
chest. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| silver mail | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +50 | silver armour that reduces damage from
|
|_________________________| enemy spells by 20 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| spangled dress | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +46 | a chic dress worn by fashionable women-
|
|_________________________| about-town.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| spiked armour | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +68 | mysterious armour that reflects damage back
|
|_________________________| at the enemy who inflicted it.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| templar's uniform | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +13 | the official uniform of the templar
knights, |
|_________________________| whose sword duty is to protect the church.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| turtle shell | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +37 | a large tortoise shell worn in place of
armour |
|_________________________| by those who don't mind looking silly.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| velvet cape | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +60 | a durable cape made of velvet.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| wayfarer's clothes | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +7 | sturdy hemp garments beloved by travellers
|
|_________________________| across the world.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| zombie mail | equip on: | - | - | angelo | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +42 | ill-fated armour surrounded by an air of
danger. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== axes ===========================================================


0a.03 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bandit axe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +55 | a large axe of the type typically carried
|
|_________________________| by bandits.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| battle axe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +45 | a large axe specially designed for combat.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| conquerer's axe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +103 | the world's strongest axe, once wielded by
|
|_________________________| a barbarian king.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| golden axe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +27 | a dull-bladed axe forged from gold.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| iron axe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +38 | a thick and sturdy axe with a cast iron
head. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| king axe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +80 | an expertly crafted axe richly engraved
|
|_________________________| with magical runes.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| moon axe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +60 | a large axe in the shape of a crescent
moon. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| stone axe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +20 | intruigingly primitive for an axe sold in
|
|_________________________| a weapon shop.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== boomerangs =====================================================


0a.04 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| boomerang | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +19 | a throwing weapon capable of felling
multiple |
|_________________________| enemies in an instant.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| edged boomerang | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +27 | a metal boomerang with knife-like edges.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| flametang boomerang | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +63 | a boomerang harbouring the power of the
inferno. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| metal wing boomerang | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +90 | a special boomerang optimized for damaging
|
|_________________________| metal enemies.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| razor wing boomerang | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +42 | a boomerang with firsgtfully sharp
|
|_________________________| steel edges.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| reinforced boomerang | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +32 | a slightly improved version of the
boomerang. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| swallowtail | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +53 | a boomerang bearing a motif of two
swallows. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== bows ===========================================================


0a.05 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| cheiron's bow | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +63 | when used as an item in battle, this bow
|
|_________________________| restores 30 or more hp to all allies.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| eros' bow | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +45 | a bow of illusions that fires arrows which
|
|_________________________| can confuse their target.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| great bow | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +95 | an enormous bow designed to fire special
arrows |
|_________________________| with tremendous force.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| hunter's bow | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +30 | a standard bow, popular among adventurers
|
|_________________________| for its blend of power an convenience.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| odin's bow | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +125 | an extrordinarily powerful bow with a god-
like |
|_________________________| capacity for devastation.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| short bow | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +23 | a light and easy-to-handle bow for novice
|
|_________________________| archers.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== hammers ========================================================


0a.06 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| giant mallet | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +13 | a giant wooden hammer of the sort often
|
|_________________________| carried by monsters as well as human.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| megaton hammer | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +108 | a giant hammer that improves your chances
of |
|_________________________| landing a critical hit.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| oaken club | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack.............. +7 | a simple club fashioned from sturdy oak.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| sledgehammer | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +33 | an enormous hammer made of iron.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| uber war hammer | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +69 | an improved version of the war hammer
|
|_________________________| coveying even greater attack power.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| war hammer | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +51 | a steel hammer specifically designed for
combat. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== headgear =======================================================


0a.07 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bandana | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +1 | a normal cloth bandana. a favourite of
hero's. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bronze helmet | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +20 | a helmet made from several bronze sheets
|
|_________________________| hammered together.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bunny ears | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +14 | a delightful hairband sporting a pair of
|
|_________________________| perky bunny ears.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| coral hairpin | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +20 | an accessory carved from a beautiful
|
|_________________________| piece of coral.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragovian helm | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +50 | ???
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| feathered cap | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +9 | a stylish hat that's as light as a feather.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| fur hood | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +18 | a warm hood made of thick fur.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| golden tiara | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +43 | a sacred tiara that makes its wearer more
|
|_________________________| resistant to a variety of spells.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| great helm | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +45 | a special helm crafted from a special metal
|
|_________________________| far stronger than steel.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| hades' helm | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +33 | a strange helm surrounded by an air of
danger. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| hairband | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +5 | a cute and functional hairband for ladies.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| happy hat | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +31 | a magical hat that gradually restores mp as
its |
|_________________________| wearer walks around.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| hermes' hat | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +20 | a hat imbued with the power of the zoom
spell. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| iron headgear | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +32 | headgear reinforced with iron sheets for
|
|_________________________| improved defence.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| iron helmet | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +16 | an entirely undistinguished helmet made of
iron. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| iron mask | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +25 | an iron mask that fully covers the wearer's
|
|_________________________| face from improved defence.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| leather hat | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +3 | a popular hat made of leather.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| magical hat | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +25 | intriguingly, and in spite of its name,
this hat |
|_________________________| boasts absolutely no special magical
properties |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| mercury's bandana | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +23 | a magical bandana that increases the
wearer's |
|_________________________| agility.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| metal king helm | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +55 | the ultimate helm. bestows a strong
resistance |
|_________________________| to a variety of spells.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| mythril helm | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +38 | an exquisite helm crafted from the rare
|
|_________________________| form of silver known as mythril.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| phantom mask | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +48 | a mysterious mask that allows the wearer to
|
|_________________________| dodge enemy attacks more easily.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| pirate's hat | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +30 | an impressive hat worthy of a pirate
captain. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| platinum headgear | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +30 | a beautiful platinum helm.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| pointy hat | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +7 | a small hat with a pointed top.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| raging bull helm | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +42 | a helmet sporting two large horns. get in
|
|_________________________| touch with your inner bull.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| scholar's cap | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +33 | a mysterious cap that increases the
wearer's |
|_________________________| wisdom.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| silver tiara | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +24 | a beautifully crafted piece of decorative
|
|_________________________| headwear.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| skull helm | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +49 | an eerie helm surrounded by an air of
danger. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| slime crown | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +20 | the crown worn by a slime king.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| stone hardhat | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +15 | an unfashionable helmet-like hat carved
from |
|_________________________| stone.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| sun crown | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +52 | a special crown capable of nullifying
spells |
|_________________________| which might otherwise confuse or cause
sleep. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| thinking cap | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +38 | a magical helm that increases the wearer's
|
|_________________________| wisdom.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| turban | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +8 | a protective headdress made from a long
strip |
|_________________________| of cloth that is wrapped around the head.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== knives =========================================================


0a.08 ==+
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| assassin's dagger | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +37 | a compact knife made especially for
assassins. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bronze knife | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack.............. +9 | a small knife forged from bronze.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dagger | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +18 | a compact knife made especially for
|
|_________________________| assassins.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| eagle dagger | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +39 | a short sword with a blade as sharp as
|
|_________________________| an eagle's talons.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| falcon knife | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +34 | a magical knife that lends its user the
agility |
|_________________________| to attack twice in rapid succession.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| icicle dirk | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +52 | a short sword with a blade of ice.
generates |
|_________________________| a blizzard when used as an item during
battle. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| imp knife | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +52 | a knife capable of stealing mp from the
|
|_________________________| target it strikes.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| poison moth knife | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +29 | features a blade coated with the poison of
|
|_________________________| a moth that can paralyse enemies.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| poison needle | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack.............. +0 | capable of felling an enemy with a single
|
|_________________________| well-aimed strike.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| sword breaker | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +56 | a special sword with a serrated edge
designed to |
|_________________________| trap and break the blade of an opponent's
sword. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== scythes ========================================================


0a.09 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bardiche of binding | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +83 | an enchanted weapon that can deprive the
|
|_________________________| target of the ability to cast spells.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| farmer's scythe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +28 | a large iron scythe of the type often used
to |
|_________________________| cut grass and straw.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| heavy hatchet | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +110 | an enormous hatchet capable of cutting
|
|_________________________| down enemies where they stand.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| hell scythe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +65 | an enormous scythe that may paralyse the
|
|_________________________| enemies that it strikes.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| steel scythe | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +42 | a scythe designed specifically for combat.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== shields ========================================================


0a.10 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| big boss shield | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +50 | lower's the enemy's defence when used as an
|
|_________________________| item during battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bone shield | equip on: | - | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +36 | this handy monster-bone shield can also be
|
|_________________________| boiled to make a delicious soup stock.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bronze shield | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +10 | a large shield of beaten bronze.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragon shield | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +30 | a shield fashioned from dragon scales.
boasts |
|_________________________| escellent resistance to fire and ice-
based... |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragovian shield | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +60 | ???
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| flame shield | equip on: | - | yangus | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +34 | a shield that increases the wielder's
resistance |
|_________________________| to fire-based attacks when used as an
item... |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| goddess shield | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +55 | a holy shield that reduces damage from fire
|
|_________________________| and ice-based spells by up to half.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| ice shield | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +33 | a shield that increases the wearer's
resistance |
|_________________________| to ice-based attacks when used as an
item... |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| iron shield | equip on: | - | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +00 | a forged iron shield. reduces the damage
from |
|_________________________| certain fire or ice-based spells by 5
points. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| kitty shield | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +12 | a light and durable shield sporting a cute
|
|_________________________| kitty-cat mould.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| leather shield | equip on: | hero | yangus | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +4 | a simple shield made of leather stretched
over |
|_________________________| wood.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| light shield | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +17 | a light and easy-to-handle shield that
|
|_________________________| can be used by anyone.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| magic shield | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +27 | an enchanted shield that reduces the damage
|
|_________________________| from spells by 15 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| metal king shield | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +65 | the ultimate shield. reduces damage from
fire |
|_________________________| and ice-based spells by 30 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| mirror shield | equip on: | hero | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +43 | a mysterious shield that occasionally
reflects |
|_________________________| a spell cast on the wearer back at the
caster. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| ogre shield | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +45 | a massive shield that reduces the damage
from |
|_________________________| fire and ice-based attacks by 10 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| pot lid | equip on: | - | yangus | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +2 | the lid to a large cooking pot,
commandeered |
|_________________________| to act as a makeshift shield of sorts.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| power shield | equip on: | hero | yangus | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +38 | a shield that restore's some of the user's
|
|_________________________| hp when used as an item in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| ruinous shield | equip on: | hero | yangus | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +50 | an unlucky shield surrounded by an air
|
|_________________________| of danger.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| saintess shield | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +46 | a holy shield that reduces the damage from
|
|_________________________| fire and ice-based attacks by 2/3.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| scale shield | equip on: | hero | yangus | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +7 | a shield made from extremely hard scales.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| silver platter | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............. +8 | a silver serving platter large enough to
|
|_________________________| serve as a makeshift shield.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| silver shield | equip on: | hero | yangus | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +48 | forged from mythril, a rare from of silver,
this |
|_________________________| shield reduces the damage from fire-based
attack |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| steel shield | equip on: | hero | yangus | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +22 | a steel shield that reduces the damage from
|
|_________________________| fire and ice-based attacks by 7 points.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| templar's shield | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +14 | a shield used by templar knights. reduces
|
|_________________________| damage from certain fire or ice-based
attacks... |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| thanatos' shield | equip on: | hero | yangus | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +55 | an ill-fated shield surrounded by an air
|
|_________________________| of danger.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| white shield | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| defence............ +24 | a sacred shield that reduces the damage
|
|_________________________| from fire and ice-based attacks by 10
points. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
+== spears =========================================================
0a.11 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| battle fork | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +42 | an enormous fork that looks as if it
belongs |
|_________________________| on a giant's dinner table.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| demon spear | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +86 | a spear that kills instantly if it hits
|
|_________________________| the enemy's vitals.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| holy lance | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +39 | a holy spear that has received the blessing
|
|_________________________| of the goddess.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| hero spear | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +100 | a blessed spear that restores some of its
|
|_________________________| wielder's hp when used in combat.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| iron lance | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +24 | an iron spear of the kind commonly found
|
|_________________________| throughout the world.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| long spear | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +30 | a long and heavy spear.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| metal king spear | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +120 | the most powerful spear, capable of
|
|_________________________| penetrating almost any material.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| partisan | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +44 | a large lance that can be used for cutting
|
|_________________________| as well as thrusting.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| sandstorm spear | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +67 | a spear that raises a sandstorm to blind
|
|_________________________| enemies when used as an item in combat.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== staves =========================================================


0a.12 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| lightning staff | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +24 | hurls vicious thunderbolts at the enemy
|
|_________________________| when used as an item in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| magic mace | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +79 | occasionally steals mp from the enemies it
hits. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| magma staff | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +28 | showers all enemies with burning magma when
|
|_________________________| used as an item in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| rune staff | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +30 | raises the defence of all allies when used
|
|_________________________| as an item in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| staff of antimagic | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +41 | prevents an enemy from casting spells when
|
|_________________________| used as an item in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| staff of divine wrath | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +35 | launches an enormous whirlwind at the
|
|_________________________| enemy when used as an item in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| staff of resurrection | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +77 | may raise a fallen ally from the dead when
|
|_________________________| used as an item in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| wizard's staff | equip on: | - | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +15 | launches tiny fireballs when used as an
item |
|_________________________| in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
+== swords =========================================================
0a.13 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| bastard sword | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +61 | a steel sword with a long blade that
inflicts |
|_________________________| serious damage thanks to its weight.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| blizzard blade | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +90 | an enchanted ice sword whose blade contains
|
|_________________________| the power of a mighty sandstorm.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| copper sword | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +13 | a widely used sword made out of copper.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| cypress stick | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack.............. +4 | a simple wooden sword carved form a sturdy
|
|_________________________| cypres branch.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| double-edged sword | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +76 | an ill-fated sword surrounded by an air
|
|_________________________| of danger.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragon slayer | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +83 | a forged steel sword that is that is an
|
|_________________________| improved version version of the
dragonsbane. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragonsbane | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +72 | a forged steel sword capable of piercing
|
|_________________________| dragon scales.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragovian sword | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +107 | ???
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragovian king sword | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +137 | ???
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dream blade | equip on: | hero | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +43 | a magical sword that can occasionally put
|
|_________________________| enemies to sleep.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| falcon blade | equip on: | hero | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +37 | a sword capable of slicing twice in rapid
|
|_________________________| succession, faster than afalcon in flight.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| fallen angel rapier | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +61 | a magical rapier that can confuse the
|
|_________________________| targets it strikes.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| hell sabre | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +99 | a narrow-bladed weapon with a devilishly
|
|_________________________| sharp blade.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| holy silver rapier | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +54 | a rapier forged from silver consecrated by
|
|_________________________| the church.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| liquid metal sword | equip on: | hero | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +118 | an extrordinarily hard blade that allows
this |
|_________________________| sword to inflict massive amounts of damage.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| mercury's rapier | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +78 | a strange rapier that allows its user
|
|_________________________| to move with unnatural agility.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| miracle sword | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +80 | an enchanted blade that restores some of
your |
|_________________________| hp every time it strikes an enemy.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| platinum sword | equip on: | hero | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +40 | a beautiful and exquisitely sharp sword
|
|_________________________| forged from pure platinum.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| rapier | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +17 | a civilised sort of sword with an extremely
|
|_________________________| narrow blade.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| rusty old sword | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +45 | once a legendary blade. now just a rusty
and |
|_________________________| chipped old sword.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| shamshir of light | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +110 | a mysterious weapon that extends a spectral
|
|_________________________| blade of light in battle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| soldier's sword | equip on: | hero | - | - | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack.............. +8 | a cheap sword given to palace guardsmen at
|
|_________________________| trodain castle.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| steel broadsword | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +35 | a sturdy sword made from forged steel.
|
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| stone sword | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +12 | a rather dull looking sword carved from
stone. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| templar's sword | equip on: | - | - | - |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +36 | a rapier carried by templar knights as
|
|_________________________| proof of their status.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| uber double-edge | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +76 | the double-edged sword purged of its curse
and |
|_________________________| reborn as an even more powerful blade.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| uber falcon blade | equip on: | hero | - | jessica |
angelo |
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +55 | an improved version of the falcon blade but
|
|_________________________| with a far sharper edge.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| uber miracle sword | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +95 | an improved version of the miracle sword,
with |
|_________________________| a more powerful enchantment and a far
sharper... |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| zombie slayer | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +65 | a holy sword that is an improved version
|
|_________________________| of the zombiesbane.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| zombiesbane | equip on: | hero | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +54 | a holy sword created for slaying zombies
and |
|_________________________| other undead monsters.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

+== whips ==========================================================


0a.14 ==+

_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| chain whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +32 | a whip made from sturdy metal chain.
capable |
|_________________________| of hitting multiple enemies in a single
lash. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| demon whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +72 | a magical whip surrounded by an air of
danger. |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| dragontail whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +47 | a whip made from the bones of a dragon's
tail |
|_________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| gringham whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............ +127 | a legendary whip. capable of hitting all
|
|_________________________| enemies in a single lash.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| leather whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack.............. +6 | a whip made from tanned leather. capable
|
|_________________________| of hitting multiple enemies in a single
lash. |
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| scourge whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +99 | a fiercely powerful whip that blasts
|
|_________________________| its target with explosive force.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| snakeskin whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +23 | a whip made from snake scales. capable of
|
|_________________________| hitting multiple enemies in a single lash.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| spiked steel whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +62 | a powerful whip covered in painful-looking
|
|_________________________| steel barbs.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/
_________________________|
__________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~|
~~~~~~~~|
| thorn whip | equip on: | - | - | jessica | -
|
|-------------------------+---------------+------+--------+---------
+--------+
| attack............. +14 | a whip covered in thorns. capable of
hitting |
|_________________________| multiple enemies in a single lash.
|
~~~~~~~~~~~~~~~~~~~~~~~~~|
__________________________________________________|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~/

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || 0b.00 || alchemy list ||
0b.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+=====================+=========+==============+==============+========
======+
| result | type | item #1 | item #2 | item #3
|
+=====================+=========+==============+==============+========
======+
| agility ring | accssry | prayer | seed of | n/a
|
| | | ring | agility |
|
|---------------------+---------+--------------+--------------
+--------------|
| catholicon ring | accssry | ring of | ring of | full
moon |
| | | truth | immunity | ring
|
|---------------------+---------+--------------+--------------
+--------------|
| elevating shoes | accssry | fishnet | happy | n/a
|
| | | stockings | hat |
|
|---------------------+---------+--------------+--------------
+--------------|
| full moon ring | accssry | gold | poison moth | n/a
|
| | | ring | knife |
|
|---------------------+---------+--------------+--------------
+--------------|
| goddess ring | accssry | recovery | orichalcum | n/a
|
| | | ring | |
|
|---------------------+---------+--------------+--------------
+--------------|
| holy talisman | accssry | tough guy | holy | gold
|
| | | tattoo | water | rosary
|
|---------------------+---------+--------------+--------------
+--------------|
| life bracer | accssry | gold | recovery | n/a
|
| | | bracer | ring |
|
|---------------------+---------+--------------+--------------
+--------------|
| meteorite bracer | accssry | agility | agility |
orichalcum |
| | | ring | ring |
|
|---------------------+---------+--------------+--------------
+--------------|
| mighty armlet | accssry | strength | titan | n/a
|
| | | ring | belt |
|
|---------------------+---------+--------------+--------------
+--------------|
| prayer ring | accssry | gold | seed of | n/a
|
| | | ring | magic |
|
|---------------------+---------+--------------+--------------
+--------------|
| recovery ring | accssry | prayer | seed of | n/a
|
| | | ring | life |
|
|---------------------+---------+--------------+--------------
+--------------|
| ring of awakening | accssry | gold | dream | n/a
|
| | | ring | blade |
|
|---------------------+---------+--------------+--------------
+--------------|
| ring of clarity | accssry | gold | fallen angel | n/a
|
| | | ring | rapier |
|
|---------------------+---------+--------------+--------------
+--------------|
| ring of immunity | accssry | gold | poison | n/a
|
| | | ring | needle |
|
|---------------------+---------+--------------+--------------
+--------------|
| ring of truth | accssry | gold | sandstorm | n/a
|
| | | ring | spear |
|
|---------------------+---------+--------------+--------------
+--------------|
| ruby of protection | accssry | prayer | seed of | n/a
|
| | | ring | defence |
|
|---------------------+---------+--------------+--------------
+--------------|
| scholar's specs | accssry | ring of | ring of | seed of
|
| | | clarity | awakening | wisdom
|
|---------------------+---------+--------------+--------------
+--------------|
| skull ring | accssry | sorcerer's | devil's | n/a
|
| | | ring | tail |
|
|---------------------+---------+--------------+--------------
+--------------|
| sorcerer's ring | accssry | skull | saint's | saint's
|
| | | ring | ashes | ashes
|
|---------------------+---------+--------------+--------------
+--------------|
| strength ring | accssry | prayer | seed of | n/a
|
| | | ring | strength |
|
|---------------------+---------+--------------+--------------
+--------------|
| titan belt | accssry | strength | leather | n/a
|
| | | ring | kilt |
|
|---------------------+---------+--------------+--------------
+--------------|
| angel's robe | armour | magical | flowing | n/a
|
| | | skirt | dress |
|
|---------------------+---------+--------------+--------------
+--------------|
| bandit mail | armour | bandit | bandit's | heavy
|
| | | axe | grass skirt | armour
|
|---------------------+---------+--------------+--------------
+--------------|
| boxer shorts | armour | bandana | bandit's | n/a
|
| | | | grass skirt |
|
|---------------------+---------+--------------+--------------
+--------------|
| bronze armour | armour | chain | bronze | n/a
|
| | | mail | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| bunny suit | armour | bunny | silk | n/a
|
| | | tail | bustier |
|
|---------------------+---------+--------------+--------------
+--------------|
| chain mail | armour | chain | wayfarer's | n/a
|
| | | whip | clothes |
|
|---------------------+---------+--------------+--------------
+--------------|
| crimson robe | armour | nook | sage's | magic
|
| | | grass | robe | water
|
|---------------------+---------+--------------+--------------
+--------------|
| dancer's mail | armour | dancer's | silver | n/a
|
| | | costume | mail |
|
|---------------------+---------+--------------+--------------
+--------------|
| dark robe | armour | devil's | wing of | cloak
of |
| | | tail | bat | evasion
|
|---------------------+---------+--------------+--------------
+--------------|
| divine bustier | armour | shimmering | dangerous | n/a
|
| | | dress | bustier |
|
|---------------------+---------+--------------+--------------
+--------------|
| dragon mail | armour | silver | dragon | dragon
|
| | | mail | scale | scale
|
|---------------------+---------+--------------+--------------
+--------------|
| fur poncho | armour | magic beast | magic beast | n/a
|
| | | hide | hide |
|
|---------------------+---------+--------------+--------------
+--------------|
| gigant armour | armour | mighty | bandit | mighty
|
| | | armlet | mail | armlet
|
|---------------------+---------+--------------+--------------
+--------------|
| iron cuirass | armour | iron | iron | n/a
|
| | | shield | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| leather armour | armour | magic beast | wayfarer's | n/a
|
| | | hide | clothes |
|
|---------------------+---------+--------------+--------------
+--------------|
| leather dress | armour | magic beast | dancer's | n/a
|
| | | hide | costume |
|
|---------------------+---------+--------------+--------------
+--------------|
| leather kilt | armour | bandana | leather | n/a
|
| | | | whip |
|
|---------------------+---------+--------------+--------------
+--------------|
| leather kilt | armour | boxer shorts | magic beast | n/a
|
| | | | hide |
|
|---------------------+---------+--------------+--------------
+--------------|
| magic armour | armour | prayer | full plate | ruby of
|
| | | ring | armour |
protection |
|---------------------+---------+--------------+--------------
+--------------|
| magical skirt | armour | bandit's | magical | magical
|
| | | grass skirt | mace | hat
|
|---------------------+---------+--------------+--------------
+--------------|
| metal king armour | armour | slime | liquid metal |
orichalcum |
| | | crown | armour |
|
|---------------------+---------+--------------+--------------
+--------------|
| mirror armour | armour | silver | mirror | mirror
|
| | | armour | shield | shield
|
|---------------------+---------+--------------+--------------
+--------------|
| platinum mail | armour | saint's | zombie | n/a
|
| | | ashes | mail |
|
|---------------------+---------+--------------+--------------
+--------------|
| princess' robe | armour | gold | shimmering | angel's
|
| | | rosary | dress | robe
|
|---------------------+---------+--------------+--------------
+--------------|
| robe of serenity | armour | clock of | boxer | n/a
|
| | | evasion | shorts |
|
|---------------------+---------+--------------+--------------
+--------------|
| sage's robe | armour | scholar's | magic | n/a
|
| | | cap | vestment |
|
|---------------------+---------+--------------+--------------
+--------------|
| scale armour | armour | dragon | leather | n/a
|
| | | scale | armour |
|
|---------------------+---------+--------------+--------------
+--------------|
| silver cuirass | armour | iron | silver | silver
|
| | | cuirass | platter | platter
|
|---------------------+---------+--------------+--------------
+--------------|
| spiked armour | armour | edged | magic | n/a
|
| | | boomerang | armour |
|
|---------------------+---------+--------------+--------------
+--------------|
| templar's uniform | armour | wayfarer's | templar's | n/a
|
| | | clothes | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| wayfarer's clothes | armour | plain | plain | n/a
|
| | | clothes | clothes |
|
|---------------------+---------+--------------+--------------
+--------------|
| zombie mail | armour | platinum | devil's | n/a
|
| | | mail | tail |
|
|---------------------+---------+--------------+--------------
+--------------|
| zombie mail | armour | silver | zombiesbane | n/a
|
| | | mail | |
|
|---------------------+---------+--------------+--------------
+--------------|
| bandit axe | axe | battle | theif's | n/a
|
| | | axe | key |
|
|---------------------+---------+--------------+--------------
+--------------|
| golden axe | axe | iron | gold | n/a
|
| | | axe | nugget |
|
|---------------------+---------+--------------+--------------
+--------------|
| iron axe | axe | farmer's | farmar's | n/a
|
| | | scythe | scythe |
|
|---------------------+---------+--------------+--------------
+--------------|
| king axe | axe | golden | slime | n/a
|
| | | axe | crown |
|
|---------------------+---------+--------------+--------------
+--------------|
| moon axe | axe | golden | moon's | n/a
|
| | | axe | mercy |
|
|---------------------+---------+--------------+--------------
+--------------|
| stone axe | axe | stone | cypress | n/a
|
| | | hardhat | stick |
|
|---------------------+---------+--------------+--------------
+--------------|
| flametang boomerang | bomerng | swallowtail | flame | n/a
|
| | | | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| metal wing boomrang | bomerng | razor wing | metal king | n/a
|
| | | boomerang | spear |
|
|---------------------+---------+--------------+--------------
+--------------|
| razor wing boomrang | bomerng | edged | wing of | steel
|
| | | boomerang | bat | scythe
|
|---------------------+---------+--------------+--------------
+--------------|
| reinforced boomrang | bomerng | boomerang | iron | n/a
|
| | | | nail |
|
|---------------------+---------+--------------+--------------
+--------------|
| chairon's bow | bow | eros' | power | n/a
|
| | | bow | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| eros' bow | bow | garter | hunter's | n/a
|
| | | | bow |
|
|---------------------+---------+--------------+--------------
+--------------|
| hunter's bow | bow | short | chain | n/a
|
| | | bow | whip |
|
|---------------------+---------+--------------+--------------
+--------------|
| hunter's bow | bow | cypress | cypress |
strength |
| | | stick | stick | ring
|
|---------------------+---------+--------------+--------------
+--------------|
| odin's bow | bow | great | eros' |
cheiron's |
| | | bow | bow | bow
|
|---------------------+---------+--------------+--------------
+--------------|
| angel cheese | cheese | fresh | premium |
yggdrasil |
| | | milk | mould | dew
|
|---------------------+---------+--------------+--------------
+--------------|
| cool cheese | cheese | plain | waterweed | n/a
|
| | | cheese | mould |
|
|---------------------+---------+--------------+--------------
+--------------|
| chilly cheese | cheese | cool | waterweed | n/a
|
| | | cheese | mould |
|
|---------------------+---------+--------------+--------------
+--------------|
| chunky cheese | cheese | plain | magic | n/a
|
| | | cheese | water |
|
|---------------------+---------+--------------+--------------
+--------------|
| cold cheese | cheese | chilly | waterweed |
waterweed |
| | | cheese | mould | mould
|
|---------------------+---------+--------------+--------------
+--------------|
| c-c-cold cheese | cheese | cold | premium | dragon
|
| | | cheese | mould | dung
|
|---------------------+---------+--------------+--------------
+--------------|
| cured cheese | cheese | fresh | premium | amor
seco |
| | | milk | mould | essence
|
|---------------------+---------+--------------+--------------
+--------------|
| hard cheese | cheese | plain | rock | n/a
|
| | | cheese | salt |
|
|---------------------+---------+--------------+--------------
+--------------|
| highly-strng cheese | cheese | super spicy | cold | rock
|
| | | cheese | cheese | salt
|
|---------------------+---------+--------------+--------------
+--------------|
| mild cheese | cheese | plain | amor seco | n/a
|
| | | cheese | essence |
|
|---------------------+---------+--------------+--------------
+--------------|
| plain cheese | cheese | fresh | rennet | n/a
|
| | | milk | powder |
|
|---------------------+---------+--------------+--------------
+--------------|
| plain cheese | cheese | scorching | c-c-cold | n/a
|
| | | cheese | cheese |
|
|---------------------+---------+--------------+--------------
+--------------|
| scorching cheese | cheese | super spicy | premium | dragon
|
| | | cheese | mould | dung
|
|---------------------+---------+--------------+--------------
+--------------|
| soft cheese | cheese | fresh | rennet | rock
|
| | | milk | powder | salt
|
|---------------------+---------+--------------+--------------
+--------------|
| spicy cheese | cheese | plain | red | n/a
|
| | | cheese | mould |
|
|---------------------+---------+--------------+--------------
+--------------|
| super spicy cheese | cheese | spicy | nook | n/a
|
| | | cheese | grass |
|
|---------------------+---------+--------------+--------------
+--------------|
| super spicy cheese | cheese | spicy | red | red
|
| | | cheese | mould | mould
|
|---------------------+---------+--------------+--------------
+--------------|
| assassin's dagger | dagger | eagle | poison | n/a
|
| | | dagger | needle |
|
|---------------------+---------+--------------+--------------
+--------------|
| falcon knife | dagger | slime | tough guy | agility
|
| | | earrings | tattoo | ring
|
|---------------------+---------+--------------+--------------
+--------------|
| imp knife | dagger | assassin's | devil's | n/a
|
| | | dagger | tail |
|
|---------------------+---------+--------------+--------------
+--------------|
| megaton hammer | hammer | uber war | conquerer's |
orichalcum |
| | | hammer | axe |
|
|---------------------+---------+--------------+--------------
+--------------|
| sledgehammer | hammer | giant | iron | iron
|
| | | mallet | helmet | helmet
|
|---------------------+---------+--------------+--------------
+--------------|
| uber war hammer | hammer | war | mighty | n/a
|
| | | hammer | armlet |
|
|---------------------+---------+--------------+--------------
+--------------|
| bronze helmet | head | stone | bronze | bronze
|
| | | hardhat | knife | knife
|
|---------------------+---------+--------------+--------------
+--------------|
| bunny ears | head | hairband | bunny | n/a
|
| | | | tail |
|
|---------------------+---------+--------------+--------------
+--------------|
| feathered cap | head | leather | chimaera | n/a
|
| | | hat | wing |
|
|---------------------+---------+--------------+--------------
+--------------|
| fur hood | head | fur | feathered | n/a
|
| | | poncho | cap |
|
|---------------------+---------+--------------+--------------
+--------------|
| golden tiara | head | thinking | gold | silver
|
| | | cap | nugget | tiara
|
|---------------------+---------+--------------+--------------
+--------------|
| hades' helm | head | devil's | mythril | n/a
|
| | | tail | helm |
|
|---------------------+---------+--------------+--------------
+--------------|
| happy hat | head | featered | elevating | n/a
|
| | | cap | shoes |
|
|---------------------+---------+--------------+--------------
+--------------|
| hermes' hat | head | mercury's | feathered | n/a
|
| | | bandana | cap |
|
|---------------------+---------+--------------+--------------
+--------------|
| mercury's bandana | head | agility | bandana | n/a
|
| | | ring | |
|
|---------------------+---------+--------------+--------------
+--------------|
| mythril helm | head | hades' | saint's | n/a
|
| | | helm | ashes |
|
|---------------------+---------+--------------+--------------
+--------------|
| pointy hat | head | leather | iron | n/a
|
| | | hat | nail |
|
|---------------------+---------+--------------+--------------
+--------------|
| phantom mask | head | dark | iron | n/a
|
| | | robe | headgear |
|
|---------------------+---------+--------------+--------------
+--------------|
| raging bull helm | head | mythril | fresh | cowpat
|
| | | helm | milk |
|
|---------------------+---------+--------------+--------------
+--------------|
| scholar's cap | head | magical | scholar's | n/a
|
| | | hat | specs |
|
|---------------------+---------+--------------+--------------
+--------------|
| silver tiara | head | coral | silver | n/a
|
| | | hairpin | platter |
|
|---------------------+---------+--------------+--------------
+--------------|
| skull helm | head | sun | devil's | n/a
|
| | | crown | tail |
|
|---------------------+---------+--------------+--------------
+--------------|
| stone hardhat | head | stone | pointy | n/a
|
| | | axe | axe |
|
|---------------------+---------+--------------+--------------
+--------------|
| sun crown | head | saint's | skull | n/a
|
| | | ashes | helm |
|
|---------------------+---------+--------------+--------------
+--------------|
| thinking cap | head | iron | scholar's | n/a
|
| | | headgear | cap |
|
|---------------------+---------+--------------+--------------
+--------------|
| turban | head | bandana | bandana | n/a
|
| | | | |
|
|---------------------+---------+--------------+--------------
+--------------|
| amor seco essence | item | holy | strong | n/a
|
| | | water | medicine |
|
|---------------------+---------+--------------+--------------
+--------------|
| chimaera wing | item | wing of | wing of | n/a
|
| | | bat | bat |
|
|---------------------+---------+--------------+--------------
+--------------|
| elfin elixir | item | yggdrasil | magic | n/a
|
| | | dew | water |
|
|---------------------+---------+--------------+--------------
+--------------|
| greater panacea | item | special | special | special
|
| | | medicine | medicine |
medicine |
|---------------------+---------+--------------+--------------
+--------------|
| greater panacea | item | lesser | rose- | rose-
|
| | | panacea | root | wort
|
|---------------------+---------+--------------+--------------
+--------------|
| holy water | item | amor seco | rock | n/a
|
| | | essence | salt |
|
|---------------------+---------+--------------+--------------
+--------------|
| lesser panacea | item | special | special | n/a
|
| | | medicine | medicine |
|
|---------------------+---------+--------------+--------------
+--------------|
| magic water | item | holy | seed of | n/a
|
| | | water | magic |
|
|---------------------+---------+--------------+--------------
+--------------|
| moon's mercy | item | moonwort | moonwort |
moonwort |
| | | bulb | bulb | bulb
|
|---------------------+---------+--------------+--------------
+--------------|
| mystifying mixture | item | holy | wing of | cowpat
|
| | | water | bat |
|
|---------------------+---------+--------------+--------------
+--------------|
| mystifying mixture | item | medicinal | antidotal |
moonwort |
| | | herb | herb | bulb
|
|---------------------+---------+--------------+--------------
+--------------|
| premium mould | item | red | waterweed |
yggdrasil |
| | | mould | mould | leaf
|
|---------------------+---------+--------------+--------------
+--------------|
| rose-root | item | strong | medicinal | n/a
|
| | | medicine | herb |
|
|---------------------+---------+--------------+--------------
+--------------|
| rose-root | item | medicinal | medicinal |
medicinal |
| | | herb | herb | herb
|
|---------------------+---------+--------------+--------------
+--------------|
| rose-wort | item | medicinal | medicinal |
moonwort |
| | | herb | herb | bulb
|
|---------------------+---------+--------------+--------------
+--------------|
| rose-wort | item | strong | moonwort | n/a
|
| | | medicine | bulb |
|
|---------------------+---------+--------------+--------------
+--------------|
| sage's stone | item | gold | orichalcum |
yggdrasil |
| | | nugget | | dew
|
|---------------------+---------+--------------+--------------
+--------------|
| special antidote | item | medicinal | antidotal |
antidotal |
| | | her | herb | herb
|
|---------------------+---------+--------------+--------------
+--------------|
| special antidote | item | medicinal | antidotal |
antidotal |
| | | herb | herb | herb
|
|---------------------+---------+--------------+--------------
+--------------|
| special medicine | item | strong | strong | n/a
|
| | | medicine | medicine |
|
|---------------------+---------+--------------+--------------
+--------------|
| strong antidote | item | medicinal | antidotal | n/a
|
| | | herb | herb |
|
|---------------------+---------+--------------+--------------
+--------------|
| strong medicine | item | medicinal | medicinal | n/a
|
| | | herb | herb |
|
|---------------------+---------+--------------+--------------
+--------------|
| theif's key | item | bronze | iron | n/a
|
| | | knife | nail |
|
|---------------------+---------+--------------+--------------
+--------------|
| yggdrasil dew | item | yggdrasil | magic | n/a
|
| | | leaf | water |
|
|---------------------+---------+--------------+--------------
+--------------|
| hell scythe | scythe | steel | poison moth | hades'
|
| | | scythe | knife | helm
|
|---------------------+---------+--------------+--------------
+--------------|
| bronze shield | shield | leather | bronze | n/a
|
| | | shield | knife |
|
|---------------------+---------+--------------+--------------
+--------------|
| dragon shield | shield | steel | dragon | dragon
|
| | | shield | scale | scale
|
|---------------------+---------+--------------+--------------
+--------------|
| flame shield | shield | magic | flametang | n/a
|
| | | shield | boomerang |
|
|---------------------+---------+--------------+--------------
+--------------|
| goddess shield | shield | saint's | thanatos' | n/a
|
| | | ashes | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| ice shield | shield | magic | icicle | n/a
|
| | | shield | dirk |
|
|---------------------+---------+--------------+--------------
+--------------|
| leather shield | shield | pot lid | magic beast | n/a
|
| | | | hide |
|
|---------------------+---------+--------------+--------------
+--------------|
| magic shield | shield | prayer | ruby of | steel
|
| | | ring | protection | shield
|
|---------------------+---------+--------------+--------------
+--------------|
| metal king shield | shield | ruinous | saint's |
orichalcum |
| | | shield | ashes |
|
|---------------------+---------+--------------+--------------
+--------------|
| power shield | shield | magic | strength | cured
|
| | | shield | ring | cheese
|
|---------------------+---------+--------------+--------------
+--------------|
| ruinous shield | shield | devil's | metal king | n/a
|
| | | tail | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| saintess shield | shield | white | mirror | holy
|
| | | shield | shield | water
|
|---------------------+---------+--------------+--------------
+--------------|
| scale shield | shield | dragon | leather | n/a
|
| | | scale | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| silver shield | shield | mirror | amor seco | magic
|
| | | shield | essence | water
|
|---------------------+---------+--------------+--------------
+--------------|
| templar's shield | shield | templar's | iron | n/a
|
| | | uniform | shield |
|
|---------------------+---------+--------------+--------------
+--------------|
| thanatos' shield | shield | goddess | devil's | n/a
|
| | | shield | tail |
|
|---------------------+---------+--------------+--------------
+--------------|
| white shield | shield | fresh | fresh | light
|
| | | milk | milk | shield
|
|---------------------+---------+--------------+--------------
+--------------|
| white shield | shield | iron | silver | n/a
|
| | | shield | platter |
|
|---------------------+---------+--------------+--------------
+--------------|
| demon spear | spear | battle | poison | devil's
|
| | | needle | needle | tail
|
|---------------------+---------+--------------+--------------
+--------------|
| holy lance | spear | long | gold | n/a
|
| | | spear | rosary |
|
|---------------------+---------+--------------+--------------
+--------------|
| iron lance | spear | cypress | dagger | n/a
|
| | | stick | |
|
|---------------------+---------+--------------+--------------
+--------------|
| long spear | spear | cypress | cypress | iron
|
| | | stick | stick | lance
|
|---------------------+---------+--------------+--------------
+--------------|
| sandstorm spear | spear | partisan | saint's | n/a
|
| | | | ashes |
|
|---------------------+---------+--------------+--------------
+--------------|
| magma staff | staff | wizard's | rockbomb | n/a
|
| | | staff | shard |
|
|---------------------+---------+--------------+--------------
+--------------|
| staff of antimagic | staff | wizard's | rune | n/a
|
| | | staff | staff |
|
|---------------------+---------+--------------+--------------
+--------------|
| staff of resurction | staff | rune | life |
yggdrasil |
| | | staff | bracer | leaf
|
|---------------------+---------+--------------+--------------
+--------------|
| blizzard blade | sword | bastard | icicle | cold
|
| | | sword | dirk | cheese
|
|---------------------+---------+--------------+--------------
+--------------|
| copper sword | sword | bronze | bronze | n/a
|
| | | knife | knife |
|
|---------------------+---------+--------------+--------------
+--------------|
| double-edged sword | sword | uber | devil's | n/a
|
| | | double-edge | tail |
|
|---------------------+---------+--------------+--------------
+--------------|
| dragon slayer | sword | dragonsbane | mighty | n/a
|
| | | | armlet |
|
|---------------------+---------+--------------+--------------
+--------------|
| dragovian king swd | sword | liquid metal | dragovian | n/a
|
| | | sword | sword |
|
|---------------------+---------+--------------+--------------
+--------------|
| fallen angel rapier | sword | holy silver | devil's | wing of
|
| | | rapier | tail | bat
|
|---------------------+---------+--------------+--------------
+--------------|
| holy silver rapier | sword | templar's | holy | n/a
|
| | | sword | talisman |
|
|---------------------+---------+--------------+--------------
+--------------|
| liquid metal sword | sword | rusty old | slime |
orichalcum |
| | | sword | crown |
|
|---------------------+---------+--------------+--------------
+--------------|
| mercury's rapier | sword | fallen angel | mercury's |
mercury's |
| | | rapier | bandana | bandana
|
|---------------------+---------+--------------+--------------
+--------------|
| rusty old sword | sword | liquid metal | mystifying | cowpat
|
| | | sword | mixture |
|
|---------------------+---------+--------------+--------------
+--------------|
| shamshir of light | sword | rune | light |
shimmering |
| | | staff | shield | dress
|
|---------------------+---------+--------------+--------------
+--------------|
| uber double-edge | sword | double-edged | saint's | saint's
|
| | | sword | ashes | ashes
|
|---------------------+---------+--------------+--------------
+--------------|
| uber falcon blade | sword | falcon | meteorite | n/a
|
| | | blade | bracer |
|
|---------------------+---------+--------------+--------------
+--------------|
| uber miracle sword | sword | miracle | life | n/a
|
| | | sword | bracer |
|
|---------------------+---------+--------------+--------------
+--------------|
| zombie slayer | sword | zombiesbane | holy | n/a
|
| | | | talisman |
|
|---------------------+---------+--------------+--------------
+--------------|
| demon whip | whip | scourge | devil's | n/a
|
| | | whip | tail |
|
|---------------------+---------+--------------+--------------
+--------------|
| dragontail whip | whip | snakeskin | dragon | dragon
|
| | | whip | scale | scale
|
|---------------------+---------+--------------+--------------
+--------------|
| leather whip | whip | devil's | saint's | n/a
|
| | | tail | ashes |
|
|---------------------+---------+--------------+--------------
+--------------|
| scourge whip | whip | demon | saint's | n/a
|
| | | whip | ashes |
|
|---------------------+---------+--------------+--------------
+--------------|
| snakeskin whip | whip | leather | scale | n/a
|
| | | whip | shield |
|
+---------------------+---------+--------------+--------------
+--------------+

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || 06.00 || bestiary ||
06.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== normal enemies =================================================


06.01 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| slime | habitats: farebury region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: amor seco
essence |
|-------------------------------------
+--------------------------------------|
| family....................... slime | a well-known monster commonly
|
| number........................... 1 | encountered throughout the
world. |
| hit points....................... 7 | quite intelligent. some have
even |
| magic points..................... 0 | managed to learn the human
tongue. |
| experience....................... 1 |
|
| gold............................. 1 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| candy cat | habitats: farebury region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: bandit's grass
skirt|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a happy-go-lucky, good natured
|
| number........................... 2 | monster. born with only one
stripe, |
| hit points...................... 10 | it grows another with each
passing |
| magic points..................... 0 | year.
|
| experience....................... 2 |
|
| gold............................. 2 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| lips | habitats: farebury region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: moonwort bulb
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | a slug-like creature with
|
| number........................... 3 | distinctively large lips. they
seem |
| hit points...................... 11 | to greet on another with big
sloppy |
| magic points..................... 0 | kisses!
|
| experience....................... 3 |
|
| gold............................. 2 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dracky | habitats: farebury region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: chimaera wing
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | a bat-like monster that flies
freely |
| number........................... 4 | through the night sky.
according to |
| hit points...................... 10 | one account, they're born in a
|
| magic points..................... 0 | world without light.
|
| experience....................... 3 |
|
| gold............................. 2 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| satyr | habitats: farebury region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: plain clothes | drop [uncommon]: wayfarer's
clothes |
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | the large horns above each ear
fall |
| number........................... 5 | and grow back every year. the
|
| hit points...................... 13 | hornpipes they carry are carved
|
| magic points..................... 0 | from their old horns.
|
| experience....................... 4 |
|
| gold............................. 3 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| capsichum | habitats: farebury region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: cypress stick | drop [uncommon]: copper sword
|
|-------------------------------------
+--------------------------------------|
| family....................... plant | a distinctive monster shaped
like a |
| number........................... 6 | pepper. in their culture, two
is |
| hit points...................... 15 | always better than one, so they
|
| magic points..................... 4 | stick together with the help of
a |
| experience....................... 3 | large skewer!
|
| gold............................. 3 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bunicorn | habitats: farebury region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: leather hat | drop [uncommon]: bunny tail
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a rabbit-like monster with a
|
| number........................... 7 | distinctive single horn growing
from |
| hit points...................... 16 | the middle of its forehead.
unlike |
| magic points..................... 0 | normal rabbits, they are
|
| experience....................... 5 | determinedly carnivorous, using
|
| gold............................. 5 | their sharp horns to spear
prey. |
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| she-slime | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: slime earrings
|
|-------------------------------------
+--------------------------------------|
| family....................... slime | slimes of a different colour,
|
| number........................... 8 | apparently due to a sudden
mutation. |
| hit points...................... 18 | although commonly referred to
as |
| magic points..................... 0 | 'she-slimes', their true gender
|
| experience....................... 8 | remains unknown.
|
| gold............................. 6 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| firespirit | habitats: waterfall cave
|
|-------------------------------------
+--------------------------------------|
| drop [common]: holy water | drop [uncommon]: amor seco
essence |
|-------------------------------------
+--------------------------------------|
| family................... elemental | a physical manifestation of
fire |
| number........................... 9 | magic. as this monster lacks a
|
| hit points...................... 14 | material body, most physical
attacks |
| magic points..................... 3 | pass right through it. try
raising |
| experience....................... 5 | your tension when fighting
them. |
| gold............................. 4 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mischevious mole | habitats: waterfall cave
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: oaken club
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | small but seriously strong.
once |
| number.......................... 10 | they psyche themselves up,
these |
| hit points...................... 15 | pint-sized pests can inflict
some |
| magic points..................... 0 | serious damage.
|
| experience....................... 5 |
|
| gold............................. 4 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mecha-mynah | habitats: waterfall cave
|
|-------------------------------------
+--------------------------------------|
| drop [common]: pot lid | drop [uncommon]: chimaera wing
|
|-------------------------------------
+--------------------------------------|
| family..................... machine | the mechanical bodies of these
birds |
| number.......................... 11 | weigh more than yangus after a
big |
| hit points....................... 9 | dinner! they have a tendency
to |
| magic points..................... 4 | snap the tree branches where
they |
| experience....................... 5 | roost and fall to earth with a
|
| gold............................. 8 | metallic clunk.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bubble slime | habitats: waterfall cave
|
|-------------------------------------
+--------------------------------------|
| drop [common]: antidotal herb | drop [uncommon]: moonwort bulb
|
|-------------------------------------
+--------------------------------------|
| family....................... slime | these sticky masses of muck are
|
| number.......................... 12 | poisonous to the touch. once a
|
| hit points...................... 20 | traveller comes into contact
with |
| magic points..................... 0 | a bubble slime's body in
battle, the |
| experience....................... 5 | effects of poison will persist
until |
| gold............................. 7 | the individual is cured.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dancing devil | habitats: farebury region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: chimaera wing | drop [uncommon]: boxer shorts
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | a race of demons wearing what
|
| number.......................... 13 | appears to be bright blue
pants. |
| hit points...................... 20 | they are rumoured to drop them
|
| magic points..................... 0 | whenever they are defeated.
|
| experience....................... 7 |
|
| gold............................ 10 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bodkin archer | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: bandana | drop [uncommon]: plain cheese
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | diminutive but resourceful
monsters. |
| number.......................... 14 | upon encountering an enemy they
keep |
| hit points...................... 21 | their distance and let fly with
|
| magic points..................... 2 | long-range bow and arrow
attacks. |
| experience...................... 10 |
|
| gold............................. 8 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| skipper | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: bunny tail
|
|-------------------------------------
+--------------------------------------|
| family.................... material | a hairy fur ball of a monster
whose |
| number.......................... 15 | love for unwanted old boots
|
| hit points...................... 21 | manifests itself in much the
same |
| magic points..................... 5 | way as a hermit crab's love for
|
| experience...................... 12 | discarded shells.
|
| gold............................ 10 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| drackmage | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: chimaera wing
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | related to the dracky, these
|
| number.......................... 16 | monsters have evolved a green
|
| hit points...................... 19 | colouration to match their
woodland |
| magic points..................... 6 | habitat. they remain
constantly |
| experience....................... 9 | airborne, smoothly dodging
attacks |
| gold............................. 7 | whilst casting spells on
opponents. |
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| beetleboy | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: leather hat
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | despite their weighty
appearance, |
| number.......................... 17 | these insectoid monsters are
quite |
| hit points...................... 16 | swift. they like to tackle
their |
| magic points..................... 0 | opponents head-on with the help
of |
| experience...................... 12 | their huge horns.
|
| gold............................ 10 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| imp | habitats: tower of alexandria
|
|-------------------------------------
+--------------------------------------|
| drop [common]: chimaera wing | drop [uncommon]: cool cheese
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | juvenile forms of elite magical
|
| number.......................... 18 | monsters. imps try to cast
spells |
| hit points...................... 28 | which are far too powerful for
them |
| magic points..................... 0 | and fail every time.
|
| experience...................... 15 |
|
| gold............................ 11 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| funghoul | habitats: tower of alexandria
|
|-------------------------------------
+--------------------------------------|
| drop [common]: antidotal herb | drop [uncommon]: plain cheese
|
|-------------------------------------
+--------------------------------------|
| family....................... plant | mushroom-shaped monsters with a
|
| number.......................... 19 | sweet breath that puts enemies
to |
| hit points...................... 22 | sleep. they grow in humid
areas |
| magic points..................... 0 | like grasslands and deep
forests. |
| experience...................... 13 |
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| fencing fox | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: warfarer's clothes | drop [uncommon]: gold bracer
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | these foppish fiends leave foes
|
| number.......................... 20 | floundering with their
flamboyant |
| hit points...................... 25 | foil-work. when not showing
off |
| magic points..................... 8 | their skill with a sword, they
like |
| experience...................... 20 | to demonstrate their dazzling
|
| gold............................ 16 | dancing.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| healslime | habitats: tower of alexandria
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: amor seco
essence |
|-------------------------------------
+--------------------------------------|
| family....................... slime | a kindly slime that never
hesitates |
| number.......................... 21 | to help comrades by casting
healing |
| hit points...................... 24 | spells, even when in danger
itself. |
| magic points.................... 12 | all in all, a supportive little
|
| experience...................... 18 | monster.
|
| gold............................ 13 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hammerhood | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: oaken club | drop [uncommon]: giant mallet
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | not the largest monster in the
world |
| number.......................... 22 | but amongst the strongest.
their |
| hit points...................... 33 | bodies seem even smaller next
to |
| magic points..................... 0 | the massive wooden mallets they
|
| experience....................... 9 | carry. the unwieldiness of
these |
| gold............................ 21 | weapons means they frequently
miss. |
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| jailcat | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: bandana | drop [uncommon]: plain cheese
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a feline monster with stripes
|
| number.......................... 23 | reminiscent of a jailhouse
convict. |
| hit points...................... 29 | strangely popular among cat
lovers. |
| magic points..................... 6 | usually quite playful, but
capable |
| experience...................... 19 | of casting spells when
provoked. |
| gold............................. 8 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| frogface | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: amor seco
essence |
|-------------------------------------
+--------------------------------------|
| family......................... bug | although quite weak in frog
form, |
| number.......................... 24 | their attacks become far more
|
| hit points...................... 36 | dangerous when they reveal the
human |
| magic points..................... 6 | faces on their backs.
|
| experience...................... 20 |
|
| gold............................ 13 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| lump mage | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: cypress stick | drop [uncommon]: wizard's staff
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | physically quite weak, but
capable |
| number.......................... 25 | of wearing enemies down by
|
| hit points...................... 38 | repeatedly casting unpleasant
|
| magic points.................... 12 | spells. occasionally splits
into |
| experience...................... 31 | two when losing a battle.
|
| gold............................ 18 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| winky | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: holy water | drop [uncommon]: magic water
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | an odd monster in the form of
an |
| number.......................... 26 | eyeball with arms and legs.
said |
| hit points...................... 40 | to turn red and become very
strong |
| magic points..................... 0 | when angered.
|
| experience...................... 32 |
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| spiked hare | habitats: alexandria region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: bunny tail
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | ignore their cuddly appearance.
|
| number.......................... 27 | these monsters are actually
ruthless |
| hit points...................... 42 | adversaries, capable of
decreasing |
| magic points..................... 0 | an enemies' tension while
raising |
| experience...................... 30 | their own.
|
| gold............................ 13 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| chainine | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: gold bracer
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | bulldog-like monsters that
throw |
| number.......................... 28 | their spiked collars to ensnare
|
| hit points...................... 38 | enemies and make them easier to
hit. |
| magic points..................... 0 |
|
| experience...................... 36 |
|
| gold............................ 11 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| giant moth | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: rennet powder | drop [uncommon]: red mould
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | a large moth-like monster that
flies |
| number.......................... 29 | freely through the air on giant
|
| hit points...................... 36 | wings. capable of casting air-
|
| magic points..................... 6 | based spells on groups of
enemies |
| experience...................... 37 | simultaneously.
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dingaling | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: hairband | drop [uncommon]: gold bracer
|
|-------------------------------------
+--------------------------------------|
| family.................... material | a monster shaped like a large
bell. |
| number.......................... 30 | usually does nothing more than
watch |
| hit points...................... 28 | and laugh, but occasionally
calls |
| magic points..................... 4 | jargon for help.
|
| experience...................... 31 |
|
| gold............................ 16 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| jargon | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: rennet powder | drop [uncommon]: fresh milk
|
|-------------------------------------
+--------------------------------------|
| family...................... dragon | physically quite imposing,
these |
| number.......................... 31 | monsters are also capable of
|
| hit points...................... 73 | breathing fire and throwing
magical |
| magic points..................... 0 | sand from their jars. they
appear |
| experience...................... 64 | to enjoy a symbiotic
relationship |
| gold............................ 32 | with dingalings.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| drackyma | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: moonwort bulb | drop [uncommon]: wing of bat
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | drackymas are the mothers of
|
| number.......................... 32 | drackies. the lullabies they
use |
| hit points...................... 33 | to put their babies to sleep
work |
| magic points..................... 6 | just as well against their foes
in |
| experience...................... 28 | battle.
|
| gold............................. 9 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bullfinch | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: cowpat | drop [uncommon]: magic beast
hide |
|-------------------------------------
+--------------------------------------|
| family....................... beast | powerful bird-like monsters
that |
| number.......................... 33 | resemble two legged bulls.
sleepy |
| hit points...................... 40 | and lethargic, they are foul
|
| magic points..................... 0 | tempered when suddenly
awakened. |
| experience...................... 30 |
|
| gold............................ 14 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bag o' laughs | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: plain clothes | drop [uncommon]: hairband
|
|-------------------------------------
+--------------------------------------|
| family.................... material | despite their silly appearance,
|
| number.......................... 34 | these monsters are crafty
opponents |
| hit points...................... 35 | capable of preventing enemies
from |
| magic points.................... 10 | casting spells.
|
| experience...................... 35 |
|
| gold............................ 25 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| skeleton | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: soldier's sword | drop [uncommon]: templar's
uniform |
|-------------------------------------
+--------------------------------------|
| family...................... zombie | human knights that met a foul
and |
| number.......................... 35 | painful end. frustration and
|
| hit points...................... 46 | sadness at their pitiful fate
keeps |
| magic points..................... 3 | them in this world as undead
|
| experience...................... 41 | monsters.
|
| gold............................ 15 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| metal slime | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: seed of defence | drop [uncommon]: seed of
agility |
|-------------------------------------
+--------------------------------------|
| family....................... slime | popular among adventurersfor
the |
| number.......................... 36 | inordinately large number of
|
| hit points....................... 4 | experience points they bestow.
|
| magic points..................... ? | although not particularly
dangerous, |
| experience.................... 1350 | their tendency to flee at the
first |
| gold............................. 5 | sign of trouble makes them
difficult |
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| scorpion | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: antidotal herb | drop [uncommon]: iron lance
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | enormous scorpions with
impenetrable |
| number.......................... 37 | carapaces. their defences
protect |
| hit points...................... 40 | them against all but the most
|
| magic points..................... 4 | determined physical attacks.
use |
| experience...................... 42 | magic to defeat them.
|
| gold............................. 8 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| morphean mushroom | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: red mould | drop [uncommon]: plain cheese
|
|-------------------------------------
+--------------------------------------|
| family....................... plant | mushroom-shaped monsters with a
|
| number.......................... 38 | sweet breath that puts enemies
to |
| hit points...................... 45 | sleep. commonly encountered in
|
| magic points..................... 0 | humid areas such as deep
forests and |
| experience...................... 40 | grasslands.
|
| gold............................ 11 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| brownie | habitats: maella region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: giant mallet
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | usually calm and timid, these
|
| number.......................... 39 | monsters psyche themselves up
to |
| hit points...................... 53 | become vicious foes when
provoked. |
| magic points..................... 0 | their tiny bodies conceal
incredible |
| experience...................... 43 | power.
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| flyguy | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: cowpat | drop [uncommon]: plain cheese
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | a mutant fly grown to human
size. |
| number.......................... 40 | known to carry rare treasures.
|
| hit points...................... 39 |
|
| magic points..................... 8 |
|
| experience...................... 44 |
|
| gold............................ 16 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| puppeteer | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: silk robe | drop [uncommon]: slime earrings
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | a unique monster that delights
in |
| number.......................... 41 | telling its opponents stories
using |
| hit points...................... 75 | hand-puppets.
|
| magic points.................... 12 |
|
| experience...................... 45 |
|
| gold............................ 21 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bodkin bowyer | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: silk robe | drop [uncommon]: short bow
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | great archers in spite of their
|
| number.......................... 42 | size. capable of surrounding
|
| hit points...................... 48 | opponents and unleashing a
fusillade |
| magic points..................... ? | of arrows upon them. when
trouble |
| experience...................... 43 | beckons they quickly call for
|
| gold............................ 17 | reinforcement.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| night sneaker | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: moonwort bulb | drop [uncommon]: bunny tail
|
|-------------------------------------
+--------------------------------------|
| family.................... material | monsters that skulk around in
the |
| number.......................... 43 | dead of night. they are
masters of |
| hit points...................... 52 | defensive magic and can deflect
|
| magic points.................... 12 | enemy spells.
|
| experience...................... 52 |
|
| gold............................ 20 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mummy boy | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: bandana | drop [uncommon]: turban
|
|-------------------------------------
+--------------------------------------|
| family...................... zombie | a monster wrapped from head to
toe |
| number.......................... 44 | in filthy old bandages.
capable of |
| hit points...................... 73 | spitting curses that envelop
and |
| magic points..................... 0 | immobilize enemies.
|
| experience...................... 55 |
|
| gold............................. 9 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hell hornet | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | a monster hornet with a
paralysing |
| number.......................... 45 | sting. be sure to carry
moonwort |
| hit points...................... 37 | bulbs with you if you think you
will |
| magic points..................... 0 | encounter these vicious
monsters. |
| experience...................... 51 |
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| pan piper | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: leather kilt
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | half man, half goat, and the
worst |
| number.......................... 46 | of both. usually timid, they
turn |
| hit points...................... 48 | red if provoked and clal for
fellow |
| magic points..................... 0 | pan pipers to join the fray.
|
| experience...................... 54 |
|
| gold............................ 18 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| slime knight | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: slime earrings | drop [uncommon]: templar's
shield |
|-------------------------------------
+--------------------------------------|
| family....................... slime | angry at seeing their slime
friends |
| number.......................... 47 | bullied by swaggering
adventurers, |
| hit points...................... 52 | these courageous little
monsters |
| magic points..................... 4 | swore an oath to defend them.
now |
| experience...................... 55 | they roam the land as knights
on |
| gold............................ 22 | slime steeds.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| clockwork cuckoo | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: iron nail | drop [uncommon]: dagger
|
|-------------------------------------
+--------------------------------------|
| family..................... machine | these mechanical birds are the
|
| number.......................... 48 | result of a mad scientist's
twisted |
| hit points...................... 32 | experiment. when they detect a
|
| magic points..................... 0 | target they become a deadly
|
| experience...................... 56 | whilwind of razor-sharp blades.
|
| gold............................ 31 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| treeface | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: strong
medicine |
|-------------------------------------
+--------------------------------------|
| family....................... plant | rightly feared for their habit
of |
| number.......................... 49 | hiding in forests and ambushing
|
| hit points...................... 64 | travellers. when hurt, they
pluck |
| magic points..................... 0 | leaves from their own branches
to |
| experience...................... 67 | use as healing herbs.
|
| gold............................ 23 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| kisser | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: waterweed mould | drop [uncommon]: red mould
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | wet and glistening monsters
said to |
| number.......................... 50 | carry various moulds that can
be |
| hit points...................... 49 | used to make special cheeses.
|
| magic points..................... 0 |
|
| experience...................... 53 |
|
| gold............................ 15 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| diemon | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: chimaera wing | drop [uncommon]: magic beast
hide |
|-------------------------------------
+--------------------------------------|
| family....................... beast | mysterious monsters known for
|
| number.......................... 51 | wearing eerie masks. their
real |
| hit points...................... 64 | faces are said to be even
scarier. |
| magic points.................... 10 |
|
| experience...................... 58 |
|
| gold............................ 19 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| walking corpse | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: antidotal herb | drop [uncommon]: chain mail
|
|-------------------------------------
+--------------------------------------|
| family...................... zombie | as the name implies, a
monstrous |
| number.......................... 52 | rotten corpse. their foul
|
| hit points...................... 94 | appearance can cause your
tension |
| magic points..................... 0 | to decrease suddenly.
|
| experience...................... 59 |
|
| gold............................ 11 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| fat bat | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: wing of bat | drop [uncommon]: magic beast
hide |
|-------------------------------------
+--------------------------------------|
| family........................ bird | heavyweight monsters that dive-
|
| number.......................... 53 | bomb opponents, body slamming
them |
| hit points...................... 52 | into the ground.
|
| magic points..................... 5 |
|
| experience...................... 61 |
|
| gold............................. 9 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| night fox | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: rapier | drop [uncommon]: feathered cap
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | extremely agile, these monsters
are |
| number.......................... 54 | feared for their skillful
rapier- |
| hit points...................... 56 | work and mercurial thrusts.
|
| magic points..................... 6 |
|
| experience...................... 56 |
|
| gold............................ 16 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| paprikan | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: red mould | drop [uncommon]: rapier
|
|-------------------------------------
+--------------------------------------|
| family....................... plant | a pair of psychotic peppers.
their |
| number.......................... 55 | crazed grins belie their
willingness |
| hit points...................... 54 | in battle. they can prevent
enemies |
| magic points..................... 6 | from using spells, and like to
|
| experience...................... 47 | pummel their adversaries with
body- |
| gold............................ 10 | slams.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| chimaera | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: chimaera wing | drop [uncommon]: hairband
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | the wings of these monsters are
|
| number.......................... 56 | useful items that allow
travellers |
| hit points...................... 54 | to teleport to previously
visited |
| magic points..................... 5 | locations instantly.
|
| experience...................... 64 |
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hood | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: stone axe | drop [uncommon]: leather cape
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | mysterious masked monsters with
a |
| number.......................... 57 | nasty habit of hacking down
unweary |
| hit points...................... 60 | travellers. these vain
creatures |
| magic points..................... 0 | love to flex their muscles and
|
| experience...................... 66 | psyche up in front of their
enemies. |
| gold............................ 14 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| headhunter | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: scale shield
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | known for their jumping
ability, |
| number.......................... 58 | these monsters wait for the
best |
| hit points...................... 54 | opportunity to attack their
enemies. |
| magic points..................... 0 | watch out for their vicious
slashes |
| experience...................... 62 | and formidable defensive
abilities. |
| gold............................ 18 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| minidemon | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: wing of bat | drop [uncommon]: rockbomb shard
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | a surprisingly powerful
monster. |
| number.......................... 59 | its cute looks betray no hint
that |
| hit points...................... 58 | it is skilled in both fire and
ice |
| magic points..................... 5 | magic.
|
| experience...................... 59 |
|
| gold............................ 11 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| gorerilla | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: magic beast hide | drop [uncommon]: giant mallet
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a brute of a monster that
wields |
| number.......................... 60 | a club to bash enemies. even a
|
| hit points...................... 65 | single blow can inflict a
tremendous |
| magic points..................... 0 | amount of damage.
|
| experience...................... 65 |
|
| gold............................ 10 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mud mannequin | habitats: kingdom of ascantha
|
|-------------------------------------
+--------------------------------------|
| drop [common]: rock salt | drop [uncommon]: cypress stick
|
|-------------------------------------
+--------------------------------------|
| family.................... material | a crude figure fashioned out of
|
| number.......................... 61 | mud and animated with a magical
|
| hit points...................... 63 | spell. dances a strange dance
that |
| magic points..................... 0 | lowers the mp of opponents.
|
| experience...................... 69 |
|
| gold............................ 15 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| cannibox | habitats: swordsman's labyrinth
|
|-------------------------------------
+--------------------------------------|
| drop [common]: iron nail | drop [uncommon]: pot lid
|
|-------------------------------------
+--------------------------------------|
| family.................... material | a skillful mimic that disguises
|
| number.......................... 62 | itself as a treasure chest. it
|
| hit points...................... 61 | waits quietly to be discovered,
then |
| magic points.................... 12 | chomps on unwary travellers
with its |
| experience...................... 76 | sharp fangs. occasionally
capable |
| gold........................... 110 | of landing devastating attacks.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| goodybag | habitats: swordsman's labyrinth
|
|-------------------------------------
+--------------------------------------|
| drop [common]: gold bracer | drop [uncommon]: prayer ring
|
|-------------------------------------
+--------------------------------------|
| family.................... material | an enchanted bag of treasure-
turned |
| number.......................... 50 | monster. highly resistant to
almost |
| hit points...................... 55 | every smell, except those that
|
| magic points..................... 8 | drain its magic.
|
| experience...................... 32 |
|
| gold........................... 106 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| witch | habitats: pickham region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: wizard's staff | drop [uncommon]: garter
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | a sexy she-monster that seduces
|
| number.......................... 64 | enemies with her puff-puff
ability |
| hit points...................... 68 | before unleashing a barrage of
|
| magic points.................... 12 | spells on her hapless foes.
|
| experience...................... 66 |
|
| gold............................ 22 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mummy | habitats: swordsman's labyrinth
|
|-------------------------------------
+--------------------------------------|
| drop [common]: turban | drop [uncommon]: scholar's
specs |
|-------------------------------------
+--------------------------------------|
| family...................... zombie | a cursed monster that continues
to |
| number.......................... 65 | suffer even in death. as an
undead |
| hit points...................... 66 | creature, it hates the living
and |
| magic points..................... 0 | attacks travellers on site.
|
| experience...................... 67 |
|
| gold............................ 10 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| cureslime | habitats: trodain castle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: moon's mercy
|
|-------------------------------------
+--------------------------------------|
| family....................... slime | as the name implies, this is a
slime |
| number.......................... 66 | capable of casting powerful
curative |
| hit points...................... 54 | magic. defeat it quickly or it
will |
| magic points.................... 20 | heal its weaker comrades during
|
| experience...................... 70 | battle.
|
| gold............................ 11 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| restless armour | habitats: swordsman's labyrinth
|
|-------------------------------------
+--------------------------------------|
| drop [common]: iron shield | drop [uncommon]: iron armour
|
|-------------------------------------
+--------------------------------------|
| family.................... material | the angry soul of a dead
swordsman |
| number.......................... 67 | inhabiting an empty suit of
armour. |
| hit points...................... 00 | occasionally summons healslimes
|
| magic points..................... 0 | to assist in battle.
|
| experience...................... 00 |
|
| gold............................ 00 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| lost soul | habitats: swordsman's labyrinth
|
|-------------------------------------
+--------------------------------------|
| drop [common]: holy water | drop [uncommon]: magic water
|
|-------------------------------------
+--------------------------------------|
| family................... elemental | the soul of a slain traveler,
|
| number.......................... 68 | endlessly wandering in search
of its |
| hit points...................... 52 | path back home.
|
| magic points..................... 0 |
|
| experience...................... 62 |
|
| gold............................. 9 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| phantom fencer | habitats: swordsman's labyrinth
|
|-------------------------------------
+--------------------------------------|
| drop [common]: leather cape | drop [uncommon]: templar's
sword |
|-------------------------------------
+--------------------------------------|
| family...................... zombie | a ragged cape enchanted by
powerful |
| number.......................... 69 | magic. invulnerable to air-
based |
| hit points...................... 65 | spells.
|
| magic points..................... 0 |
|
| experience...................... 68 |
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hipster | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: red mould | drop [uncommon]: wing of bat
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | a gorgeous hunk of a demon that
|
| number.......................... 70 | spins and uses its thoerny tail
as a |
| hit points...................... 70 | whip.
|
| magic points..................... 8 |
|
| experience...................... 69 |
|
| gold............................ 16 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| rockbomb | habitats: trodain castle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: rock salt | drop [uncommon]: rockbomb shard
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | a strange creature with an
eerie |
| number.......................... 71 | laugh. when you hear it, you
know |
| hit points...................... 68 | it's about to self destruct.
|
| magic points.................... 20 |
|
| experience...................... 70 |
|
| gold............................ 11 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dieablo | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: gold bracer | drop [uncommon]: gold ring
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a monster with a gleaming
golden |
| number.......................... 72 | coat. seems obsessed with
|
| hit points...................... 78 | collecting shiny objects.
|
| magic points.................... 15 |
|
| experience...................... 72 |
|
| gold............................ 37 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| muddy hand | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: strength ring
|
|-------------------------------------
+--------------------------------------|
| family...................... zombie | a horrifying mud-monster that
lives |
| number.......................... 73 | in the depths of the earth.
extends |
| hit points...................... 49 | a hand above ground to pull
|
| magic points..................... 0 | travellers to their doom.
|
| experience...................... 45 |
|
| gold............................. 8 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| terror tabby | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: leather ship | drop [uncommon]: turban
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a feline monster that spends
its |
| number.......................... 74 | days lazing about. in battle,
its |
| hit points...................... 56 | sleepiness can be contagious.
|
| magic points.................... 10 |
|
| experience...................... 57 |
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| devilmoth | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | a foul insect-monster from the
|
| number.......................... 75 | underworld. spits and sprays
poison |
| hit points...................... 70 | at its enemies.
|
| magic points..................... 0 |
|
| experience...................... 66 |
|
| gold............................ 19 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| buffalo wing | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: cowpat | drop [uncommon]: fresh milk
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a short-tempered and aggressive
|
| number.......................... 76 | monster. psyches up and
launches |
| hit points...................... 74 | powerful body-slam attacks.
|
| magic points.................... 12 |
|
| experience...................... 62 |
|
| gold............................ 17 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mumboh-jumboe | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: plain cheese | drop [uncommon]: seed of life
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | the combined form of mum, boh,
jum, |
| number.......................... 77 | and boe. rattles opponents by
|
| hit points..................... 345 | casting boom and using earth-
|
| magic points.................... 40 | shaking physical attacks.
|
| experience..................... 309 |
|
| gold............................ 41 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mum | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: plain cheese | drop [uncommon]: leather armour
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | surprisingly bossy for a
monster |
| number.......................... 78 | that is an imcompetent fighter
at |
| hit points...................... 65 | best when alone. but it seems
to |
| magic points.................... 20 | have some sort of trick up its
|
| experience...................... 68 | sleeve.
|
| gold............................ 25 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| boh | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: plain cheese | drop [uncommon]: turtle shell
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | although as stocky and strong
as a |
| number.......................... 79 | sumo wrestler, this monster
doesn't |
| hit points...................... 80 | seem to be able to its true
|
| magic points..................... ? | potential on its own.
|
| experience...................... 65 |
|
| gold............................ 16 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| jum | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: plain cheese | drop [uncommon]: copper sword
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | a right-handed monster that
wields |
| number.......................... 80 | a sword far too large and heavy
for |
| hit points...................... 75 | it to handle well.
|
| magic points.................... 10 |
|
| experience...................... 60 |
|
| gold............................. 4 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| boe | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: plain cheese | drop [uncommon]: steel
broadsword |
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | a left-handed monster that
swings |
| number.......................... 81 | a single sword with both hands.
|
| hit points...................... 68 | the youngest of four brothers,
it |
| magic points.................... 10 | has a slight affinity for
cheese. |
| experience...................... 59 |
|
| gold............................. 4 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hunter mech | habitats: trodain castle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: hunter's bow | drop [uncommon]: steel
broadsword |
|-------------------------------------
+--------------------------------------|
| family..................... machine | deadly machines designed to
hunt |
| number.......................... 82 | down and exterminate monsters
of |
| hit points...................... 71 | the metal family. if you
encounter |
| magic points..................... 9 | one, chances are a certain
highly |
| experience...................... 76 | desirable metal monster may be
in |
| gold............................ 20 | the area.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| pink pongo | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: giant mallet | drop [uncommon]: magic beast
hide |
|-------------------------------------
+--------------------------------------|
| family....................... beast | far more agile than they
appear, |
| number.......................... 83 | these monsters are harder to
hit |
| hit points...................... 81 | than you might think. their
clubs |
| magic points..................... 0 | pack a powerful punch.
|
| experience...................... 78 |
|
| gold............................ 18 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| liquid metal slime | habitats: trodain castle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: seed of agility | drop [uncommon]: elevating
shoes |
|-------------------------------------
+--------------------------------------|
| family....................... slime | hunted by adventurers all over
the |
| number.......................... 83 | world. thier bodies consist of
a |
| hit points....................... 8 | mysterious gel-like metal.
|
| magic points..................... ? |
|
| experience.................. 10,050 |
|
| gold............................ 18 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mad mole | habitats: mole hole
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: stone hardhat
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | capable of extremely powerful
|
| number.......................... 84 | attacks when psyched up.
beware |
| hit points...................... 65 | of mad moles who are in a state
of |
| magic points..................... 0 | high tension!
|
| experience...................... 68 |
|
| gold............................ 16 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| wailin' weed | habitats: trodain castle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: red mould | drop [uncommon]: coral hairpin
|
|-------------------------------------
+--------------------------------------|
| family....................... plant | flower-monsters nourished by
the |
| number.......................... 86 | anguish of those unfortunate
|
| hit points...................... 59 | enough to be turned into thorny
|
| magic points..................... 0 | vines, such as the residents of
|
| experience...................... 73 | trodain castle.
|
| gold............................ 17 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| garuda | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: hairband | drop [uncommon]: poison moth
knife |
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | monsters that attack their
enemies |
| number.......................... 87 | from the sky. rumour has it
that |
| hit points...................... 80 | they can cast spells capable of
|
| magic points.................... 21 | wiping out entire parties, but
the |
| experience...................... 75 | truth remains unknown.
|
| gold............................ 12 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| infernal armour | habitats: trodain castle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: iron armour | drop [uncommon]: steel
broadsword |
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | ambulitory suits of cursed
armour. |
| number.......................... 88 | beware their swords. when
driven |
| hit points...................... 88 | into the ground, they can stun
a |
| magic points..................... 0 | group of adversaries with
powerful |
| experience...................... 90 | lightning bolts.
|
| gold............................ 19 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dragonthorn | habitats: trodain castle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: thorn whip
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | thorny rose bushes turned into
|
| number.......................... 89 | monsters by dhoulmagus.
whenever |
| hit points..................... 164 | one is killed, another is born
|
| magic points..................... 0 | to take its place.
|
| experience..................... 101 |
|
| gold............................ 25 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mars rover | habitats: mole hole
|
|-------------------------------------
+--------------------------------------|
| drop [common]: iron cuirass | drop [uncommon]: chain whip
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | quick-witted dog monsters.
their |
| number.......................... 90 | loud barks serve to intimidate
the |
| hit points...................... 78 | enemy and summon allies.
|
| magic points..................... 0 |
|
| experience...................... 56 |
|
| gold............................ 17 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| peeper | habitats: mole hole
|
|-------------------------------------
+--------------------------------------|
| drop [common]: holy water | drop [uncommon]: magic water
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | mysterious and unpredictable
|
| number.......................... 91 | monsters. don't let their
small |
| hit points...................... 78 | size fool you. they are more
|
| magic points.................... 32 | powerful than they appear.
|
| experience...................... 75 |
|
| gold............................ 14 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| cockateer | habitats: baccarat region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: stone hardhat | drop [uncommon]: titan belt
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | a race of swordsmen... or
should |
| number.......................... 92 | that be 'swordschickens'? they
|
| hit points..................... 105 | boast powerful sword skills and
|
| magic points..................... 0 | mastery of the wind sickles
attack. |
| experience...................... 90 |
|
| gold............................ 28 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| great sabrecat | habitats: baccarat region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: magic beast
hide |
|-------------------------------------
+--------------------------------------|
| family....................... beast | fearless, highly agile
predators |
| number.......................... 93 | with sharp fangs. rumour has
it |
| hit points...................... 95 | that they can be tamed, but the
|
| magic points..................... 0 | truth remains unknown.
|
| experience..................... 120 |
|
| gold............................ 31 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| metal slime knight | habitats: baccarat region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: slime earrings | drop [uncommon]: kitty shield
|
|-------------------------------------
+--------------------------------------|
| family....................... slime | brave slime knights who live
for |
| number.......................... 94 | a fight. although resistant to
|
| hit points...................... 90 | attack spells, they are
susceptible |
| magic points..................... 8 | support spells.
|
| experience...................... 91 |
|
| gold............................ 33 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| puppet player | habitats: baccarat region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: scholar's
specs |
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | a strangely theatrical monster.
|
| number.......................... 95 | performs a carefully prepared
|
| hit points..................... 100 | puppet show entitled 'love
story', |
| magic points.................... 15 | that stirs up the enemy in all
sorts |
| experience...................... 90 | of ways.
|
| gold............................ 41 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| spitnik | habitats: baccarat region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: boomerang | drop [uncommon]: moon's mercy
|
|-------------------------------------
+--------------------------------------|
| family................... elemental | the dazzling bodies of these
|
| number.......................... 96 | monsters burn as fiercely as
the |
| hit points..................... 108 | surface of the sun. they spew
fire |
| magic points..................... 0 | at their enemies.
|
| experience...................... 92 |
|
| gold............................ 58 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bodkin fletcher | habitats: baccarat regionain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: antidotal herb | drop [uncommon]: hunter's bow
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | capable of firing huge volleys
of |
| number.......................... 97 | poisoned arrows simultaneously,
|
| hit points...................... 88 | these monsters also carry
antidotal |
| magic points..................... 0 | herbs in case they accidentally
|
| experience...................... 86 | stick themselves.
|
| gold............................ 23 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| venom wasp | habitats: baccarat regionain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: moonwort bulb | drop [uncommon]: poison needle
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | damages foes with poison
needles |
| number.......................... 98 | while adroitly dodging incoming
|
| hit points...................... 92 | attacks. rumour has it that a
|
| magic points..................... 0 | sting from this monster can
cause |
| experience...................... 89 | paralysis.
|
| gold............................ 13 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| orc | habitats: baccarat regionain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: iron lance
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | boar-like monsters with
masterful |
| number.......................... 99 | spear technique. their
achilles |
| hit points..................... 105 | heel is their low agility.
|
| magic points..................... ? |
|
| experience...................... 94 |
|
| gold............................ 31 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| night emperor | habitats: baccarat regionain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: wing of bat | drop [uncommon]: gold ring
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | a nocturnal monster that
|
| number......................... 100 | occasionally appears alongside
|
| hit points..................... 100 | goodybags in forested areas.
|
| magic points..................... 0 |
|
| experience...................... 93 |
|
| gold............................ 46 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| treevil | habitats: baccarat regionain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: strong medicine | drop [uncommon]: yggdrasil leaf
|
|-------------------------------------
+--------------------------------------|
| family....................... plant | said to carry yggdrasil leaves
in |
| number......................... 101 | their treetops, these monsters
have |
| hit points..................... 109 | the ability to resurrect fallen
|
| magic points..................... 0 | comrades.
|
| experience...................... 95 |
|
| gold............................ 27 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| battle beetle | habitats: baccarat regionain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: templar's shield | drop [uncommon]: iron helmet
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | the armoured pink carapaces of
these |
| number......................... 102 | insect monsters are highly
resistant |
| hit points...................... 57 | to physical attacks and spells.
try |
| magic points.................... 12 | using magic to lower their
defence |
| experience...................... 96 | before attacking.
|
| gold............................ 22 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| lump shaman | habitats: northwest isle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: red mould | drop [uncommon]: wizard's staff
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | obnoxious magicians with a
penchant |
| number......................... 103 | for casting spells to confuse
their |
| hit points...................... 80 | opponents. for an easier
battle, |
| magic points.....................30 | stop their magic with a well-
placed |
| experience...................... 90 | spell of your own.
|
| gold............................ 32 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| skeleton soldier | habitats: northwest isle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: titan belt | drop [uncommon]: steel
broadsword |
|-------------------------------------
+--------------------------------------|
| family...................... zombie | former knights enslaved by the
|
| number......................... 104 | power of the lord of darkness.
|
| hit points...................... 94 | loyal to the core, they
continue |
| magic points.................... 12 | to fight even in death.
|
| experience...................... 93 |
|
| gold............................ 26 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hawk man | habitats: kingdom of trodain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: chimaera wing | drop [uncommon]: copper shield
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | nocturnal monsters that can
freely |
| number......................... 105 | fly through the air. their
|
| hit points...................... 95 | preferred style of attack is to
dive |
| magic points.....................26 | bomb enemies from a high
altitude. |
| experience..................... 100 |
|
| gold............................ 24 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| tap devil | habitats: holy isle of neos
|
|-------------------------------------
+--------------------------------------|
| drop [common]: leather cape | drop [uncommon]: devil's tail
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | famed for their fancy footwork,
|
| number......................... 106 | these monsters use a variety of
|
| hit points...................... 85 | dance attacks during battle.
see |
| magic points..................... 0 | if you can spot them all!
|
| experience...................... 78 |
|
| gold............................ 21 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mushroom mage | habitats: northwest isle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: red mould | drop [uncommon]: waterweed
mould |
|-------------------------------------
+--------------------------------------|
| family....................... plant | man-eating muchroom monsters
that |
| number......................... 107 | live in shady forests. they
cast |
| hit points...................... 81 | ice magic to freeze unwary
|
| magic points.................... 10 | travellers and then use them as
|
| experience...................... 75 | fertilizer.
|
| gold............................ 13 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| redtail hipster | habitats: holy isle of neos
|
|-------------------------------------
+--------------------------------------|
| drop [common]: wing of bat | drop [uncommon]: thorn whip
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | a cruel race of demons that
cast |
| number......................... 108 | instant death spells in an
attempt |
| hit points..................... 103 | to consign their foes to an
early |
| magic points..................... 0 | grave.
|
| experience...................... 92 |
|
| gold............................ 36 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| jumping jackal | habitats: baccarat regionain
|
|-------------------------------------
+--------------------------------------|
| drop [common]: magic beast hide | drop [uncommon]: assassin's
dagger |
|-------------------------------------
+--------------------------------------|
| family....................... beast | vicious beasts whose obsession
with |
| number......................... 109 | bodybuilding has turned them
into |
| hit points..................... 111 | even more formidable foes. use
|
| magic points..................... 0 | spells to level the playing
field. |
| experience..................... 103 |
|
| gold............................ 32 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| gold golem | habitats: holy isle of neos
|
|-------------------------------------
+--------------------------------------|
| drop [common]: gold bracer | drop [uncommon]: gold ring
|
|-------------------------------------
+--------------------------------------|
| family.................... material | golden creatures that have
taken it |
| number......................... 110 | upon themselves to protect the
holy |
| hit points..................... 120 | isle of neos and the goddess
statue |
| magic points..................... 0 | erected there.
|
| experience...................... 54 |
|
| gold........................... 726 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| king slime | habitats: baccarat region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: slime earrings | drop [uncommon]: slime crown
|
|-------------------------------------
+--------------------------------------|
| family....................... slime | the result of many small slimes
|
| number......................... 111 | fusing together and bestowing
|
| hit points..................... 210 | themselves with a crown. a
slime |
| magic points.................... 25 | with royal aspirations.
|
| experience..................... 110 |
|
| gold............................ 51 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| iron scorpion | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: iron nail | drop [uncommon]: farmer's
scythe |
|-------------------------------------
+--------------------------------------|
| family......................... bug | the iron carapaces of these
fearsome |
| number......................... 112 | creatures are virtually
impervious |
| hit points...................... 64 | to sword attacks, but they are
|
| magic points.................... 21 | susceptible to explosive
shells. |
| experience...................... 82 |
|
| gold............................ 21 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| toxic zombie | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: antidotal herb | drop [uncommon]: wayfarer's
clothes |
|-------------------------------------
+--------------------------------------|
| family...................... zombie | undead corpses that live in
|
| number......................... 113 | poisonous swamps. if you have
a |
| hit points..................... 116 | hard time hitting them, try
psyching |
| magic points..................... 0 | up first.
|
| experience...................... 75 |
|
| gold............................ 17 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| lesser demon | habitats: northwest isle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | fearsome demons capable of
|
| number......................... 114 | channeling the power of the
|
| hit points..................... 119 | underworld into a dazzling
light |
| magic points..................... 0 | attack.
|
| experience..................... 107 |
|
| gold............................ 38 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| volpone | habitats: holy isle of neos
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | aristocrats of the monster
world. |
| number......................... 115 | famed for doing the hustle
dance |
| hit points..................... 107 | when in dire trouble to tip the
|
| magic points.................... 24 | balance of a battle in their
favour. |
| experience..................... 102 |
|
| gold............................ 43 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bomboulder | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: stone hardhat | drop [uncommon]: rockbomb
shield |
|-------------------------------------
+--------------------------------------|
| family.................... material | they often appear uninterested
when |
| number......................... 116 | first encoutnered, bu in
reality, |
| hit points..................... 115 | they are merely biding their
time, |
| magic points.................... 10 | waiting for the best moment to
|
| experience..................... 111 | attack.
|
| gold............................ 11 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| skullrider | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: bandana
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | ninja-like monsters that
execute |
| number......................... 117 | rapid turns and rush their
|
| hit points..................... 109 | opponents' legs in an attempt
to |
| magic points..................... 0 | trip them up.
|
| experience...................... 97 |
|
| gold............................ 32 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hades condor | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: strong medicine | drop [uncommon]: eagle dagger
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | a crafty monster that quietly
|
| number......................... 118 | observes its enemies to
determine |
| hit points...................... 00 | the weakest member of a party.
|
| magic points..................... 0 | beware its talons.
|
| experience...................... 00 |
|
| gold............................ 00 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| frogman | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: waterweed mould | drop [uncommon]: cool cheese
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | frog-monsters with strange
patterns |
| number......................... 119 | covering their bodies. when
|
| hit points..................... 116 | provoked to reveal the human
faces |
| magic points.................... 16 | on their backs, they can use
|
| experience...................... 88 | powerful spells and ice attacks
|
| gold............................ 18 | which damage the whole party.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| mimic | habitats: pirate's cove
|
|-------------------------------------
+--------------------------------------|
| drop [common]: iron nail | drop [uncommon]: seed of
stength |
|-------------------------------------
+--------------------------------------|
| family.................... material | to all appearances, these
monsters |
| number......................... 120 | look like nothing more than
normal |
| hit points..................... 144 | treasure chests. try to open
one, |
| magic points..................... ? | however, and the joke's on you.
|
| experience..................... 128 | beware the fearsome mimic!
|
| gold............................ 72 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| magic dumbbell | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: red mould | drop [uncommon]: rapier
|
|-------------------------------------
+--------------------------------------|
| family.................... material | in groups, these otherwise
silly |
| number......................... 121 | looking monsters are capable of
|
| hit points...................... 78 | playing melodies that can lay
low |
| magic points.................... 14 | even experienced adventurers.
|
| experience...................... 41 |
|
| gold............................. 9 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| gargoyle | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: strong medicine | drop [uncommon]: steel
broadsword |
|-------------------------------------
+--------------------------------------|
| family........................ bird | masters of the air, these
monsters |
| number......................... 122 | take flight on their leathery
|
| hit points..................... 120 | wings and attack foes from
above. |
| magic points..................... 0 |
|
| experience..................... 114 |
|
| gold............................ 36 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| magic marionette | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: iron nail | drop [uncommon]: slime earrings
|
|-------------------------------------
+--------------------------------------|
| family.................... material | famed for launching into a
strange |
| number......................... 123 | dance that steals opponents' mp
|
| hit points..................... 117 | before running off. although
not |
| magic points..................... 0 | particularly strong, these
monsters |
| experience..................... 108 | can be quite annoying.
|
| gold............................ 27 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| notso macho | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: gold bracer
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | a monster whose enormous,
flabby |
| number......................... 124 | body abd lolling tongue belie
its |
| hit points..................... 147 | intelligence. generally uses
|
| magic points..................... 0 | spells to raise its attack
power |
| experience..................... 120 | before unleashing a powerful
strike. |
| gold............................ 38 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| lump wizard | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: holy water | drop [uncommon]: wizard's staff
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | these otherwise unassuming
little |
| number......................... 125 | lumps of flesh are in fact
powerful |
| hit points..................... 108 | magicians capable of casting
both |
| magic points..................... ? | fire- and air-based spells.
|
| experience..................... 112 |
|
| gold............................ 22 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| berserker | habitats: west argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: kitty shield | drop [uncommon]: iron axe
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | hyperactive monsters that live
deep |
| number......................... 126 | in forests. they swing their
axes |
| hit points..................... 120 | wildly as they charge their
|
| magic points..................... 0 | enemies.
|
| experience..................... 118 |
|
| gold............................ 19 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| bulldozer | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: cowpat | drop [uncommon]: plain cheese
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | feisty monsters that resemble
giant |
| number......................... 127 | bulls. they paralyze opponents
|
| hit points..................... 131 | with burning breath before
charging |
| magic points..................... 0 | in for a ferocious attack.
|
| experience..................... 117 |
|
| gold............................ 31 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| ghoul | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: antidotal herb | drop [uncommon]: gold ring
|
|-------------------------------------
+--------------------------------------|
| family...................... zombie | strike or slice these monsters
|
| number......................... 128 | all you want; their undead
flesh |
| hit points..................... 182 | feels no pain. beware of their
|
| magic points..................... 0 | tendency to call in fellow
ghouls to |
| experience...................... 98 | sway the odds in their favour.
|
| gold............................ 17 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| shade | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: rennet powder | drop [uncommon]: wing of bat
|
|-------------------------------------
+--------------------------------------|
| family................... elemental | it is said that these
terrifying |
| number......................... 129 | apparitions are born when the
|
| hit points...................... 86 | restless shadows of fallen
monsters |
| magic points..................... 0 | coalesce.
|
| experience...................... 78 |
|
| gold............................ 14 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| lethal armour | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: soldier's sword | drop [uncommon]: heavy armour
|
|-------------------------------------
+--------------------------------------|
| family.................... material | a killer suit of armour with a
|
| number......................... 130 | grudge against humanity. this
|
| hit points..................... 145 | monster boasts high offensive
and |
| magic points.................... 20 | defensive capabilities. use
support |
| experience..................... 124 | magic to subdue it before it
uses |
| gold............................ 52 | its own magic to put everyone
sleep. |
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| king cureslime | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: amor seco essence | drop [uncommon]: yggdrasil dew
|
|-------------------------------------
+--------------------------------------|
| family....................... slime | these massive slimes are
|
| number......................... 131 | theoretically capable of fully
|
| hit points..................... 180 | healing all of their allies in
one |
| magic points..................... ? | go, but actual recorded cases
are |
| experience..................... 136 | quite rare.
|
| gold............................ 16 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hoodlum | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: tough guy tattoo | drop [uncommon]: iron axe
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | humanoid nightstalkers that
prowl |
| number......................... 132 | the paths of the world, preying
|
| hit points..................... 123 | upon unwary travellers. beware
|
| magic points..................... 0 | their dazzling light attacks
and |
| experience..................... 106 | huge axes.
|
| gold............................ 32 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| hocus chimaera | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: chimaera wing | drop [uncommon]: magic water
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | though they are capable of
casting |
| number......................... 133 | spells, these monsters are
rather |
| hit points..................... 108 | more hocus-pocus than proper
|
| magic points..................... 8 | magicians.
|
| experience..................... 115 |
|
| gold............................ 35 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| demonrider | habitats: east argonia
|
|-------------------------------------
+--------------------------------------|
| drop [common]: copper sword | drop [uncommon]: cool cheese
|
|-------------------------------------
+--------------------------------------|
| family....................... demon | these vicious monsters are
masters |
| number......................... 134 | of ice attacks. their undead
|
| hit points..................... 126 | steeds appear to be made from
the |
| magic points..................... 0 | bones of lesser demons.
|
| experience..................... 131 |
|
| gold............................ 37 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| killer moth | habitats: saevella area
|
|-------------------------------------
+--------------------------------------|
| drop [common]: rennet powder | drop [uncommon]: antidotal herb
|
|-------------------------------------
+--------------------------------------|
| family......................... bug | ferocious insect monsters that
love |
| number......................... 135 | nothing more than tormenting
humans. |
| hit points...................... 84 | fond of casting blinding spells
and |
| magic points..................... 8 | exhaling a venomous mist during
|
| experience..................... 116 | combat.
|
| gold............................ 14 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| jabberwockee | habitats: rydon's tower
|
|-------------------------------------
+--------------------------------------|
| drop [common]: special medicine | drop [uncommon]: steel
broadsword |
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | the combined form of four
smaller |
| number......................... 136 | monsters; jab, ber, woc, and
kee. |
| hit points..................... 645 | in spite of their penchant for
|
| magic points.................... 13 | working together, they seem to
be |
| experience..................... 318 | lacking in the team-spirit
|
| gold........................... 100 | department.
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| jab | habitats: rydon's tower
|
|-------------------------------------
+--------------------------------------|
| drop [common]: moonwort bulb | drop [uncommon]: iron helmet
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | the stubborn head of the mighty
|
| number......................... 137 | jabberwockee. an unyielding
|
| hit points...................... 90 | blockhead of a leader, famed
for |
| magic points..................... ? | never having apologized for
anything |
| experience...................... 81 | in its entire life.
|
| gold............................ 25 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| ber | habitats: rydon's tower
|
|-------------------------------------
+--------------------------------------|
| drop [common]: rock salt | drop [uncommon]: iron armour
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | the selfish body of the mighty
|
| number......................... 138 | jabberwockee. deeply resents
|
| hit points...................... 75 | jab, kee and woc for forcing it
to |
| magic points..................... 0 | carry them all the time.
|
| experience...................... 71 |
|
| gold............................ 25 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| kee | habitats: rydon's tower
|
|-------------------------------------
+--------------------------------------|
| drop [common]: antidotal herb | drop [uncommon]: steel
broadsword |
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | the pompous right arm of the
mighty |
| number......................... 139 | jabberwockee. never misses a
chance |
| hit points...................... 75 | to guilt-trip jab, ber, and woc
into |
| magic points.................... 10 | thanking it for its healing
ability. |
| experience...................... 61 |
|
| gold............................ 25 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| woc | habitats: rydon's tower
|
|-------------------------------------
+--------------------------------------|
| drop [common]: medicinal herb | drop [uncommon]: iron shield
|
|-------------------------------------
+--------------------------------------|
| family.................... humanoid | the egotistical left arm of the
|
| number......................... 140 | mighty jabberwockee.
constantly |
| hit points...................... 75 | on the lookout for a chance to
use |
| magic points.................... 12 | its magic and speed itself up
and |
| experience...................... 61 | flee.
|
| gold............................ 25 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+== boss monsters ==================================================


06.02 ==+

______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| geyzer 06.a1 | habitats: waterfall cave
|
|-------------------------------------
+--------------------------------------|
| drop [common]: seed of strength | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family..................... aquatic | a bitter and vengeful merman
who |
| number......................... 261 | has long since sought the
fortune |
| hit points..................... 173 | teller responsible for dropping
a |
| magic points.................... 20 | crystal ball on his head.
|
| experience..................... 107 |
|
| gold........................... 108 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| boss battles in this game are not easy, and unlike other games you
won't |
| usually find a save point right before you battle them. you won't
have |
| your hand held here so it's your job to be prepared. personally i
was |
| level seven when ii fought the boss but i imagine level six would do.
|
| make sure both of your party members have a couple of medicinal herbs
on |
| them, and that's on their person, not in the bag where they can't
access |
| them in battle. they should also be equipped with the best weapons
and |
| the best armour that you can afford at this point in the game.
|
|
|
| the geyzer is a reasonable first boss that will provide a bit of a
|
| challenge. he has three attacks that he uses randomly. the first is
an |
| attack called cursed mist which targets both of your characters. any
|
| characters that it hits will become cursed, meaning they will not be
able |
| to act for a turn and possibly more. fortunately hero usually evades
it, |
| and so does yangus from time to time. the second attack is just a
normal |
| swipe from the monster's tail which does about fifteen damage. the
final |
| attack is called sizz. it is a blast of fire which hits both your
|
| characters for about 10 - 15 damage each. that about covers what the
boss |
| is capable of doing to you. to defeat him you should stick with
normal |
| attacks for the most part and use healing items when necessary. i
had |
| nothing for yangus (since i'm working up the scythe skills) but hero
had |
| learned dragon slash by this point, but i found it extremely
ineffective |
| against the boss (his normal attack did even more damage.) so as i
said |
| before, use normal attacks and healing items and you'll do just fine.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| khalamari 06.a2 | habitats: ocean
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family..................... aquatic | although temporarily
transformed |
| number......................... 262 | into a ferocious brute by
|
| hit points..................... 360 | dhoulmagus's enchantments,
khalamari |
| magic points................... 255 | is actually quite a kind fellow
at |
| experience..................... 311 | heart. at one time he planned
to |
| gold........................... 230 | open his own comedy club.
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the boss battle begins before you even have a chance to do anything
else. |
| khalamari is a powerful foe, not one of his attacks will likely to
any |
| less than 15 damage to both party members, or 25 to a single one.
|
| khalamari has three primary attacks. the first is a single slash
from one |
| of his tentacles which hits a single party member for between 25 and
30 |
| damage. the second attack is more of a swipe which hits both party
|
| members for damage between about 15 and 20. these are the two
attacks he |
| will use most commonly throughout the battle. the final attack is by
far |
| the most powerful, it's called flame breath. flame breath will hit
both |
| party members for damage anywhere between 30 and 40. it's a very god
|
| thing he doesn't use it very often because two could easily kill you.
|
|
|
| both of your party members should be equipped with their new weapons.
|
| there's a good chance you haven't really upgraded either the scythe
or the |
| polearm (in my case i have upgraded the scythe but it doesn't make
too |
| much difference.) regular attacks are really the way to go here when
you |
| want to deal damage, however the boss is so powerful that you
probably |
| will only be able to use one per turn. my strategy for winning this
|
| battle was to have hero as a full time healer casting the heal spell
every |
| turn since it costs so little mp. yangus used his normal attack
every |
| turn for about 30 damage or so each hit, and periodically hero got to
|
| attack as well. with this strategy the battle will most likely take
a |
| good deal of time but it offers you the best chance of success.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| tortured soul 06.a3 | habitats: ruined abbey
|
|-------------------------------------
+--------------------------------------|
| drop [common]: gold rosary | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family...................... zombie | the cursed spirit of the abbot
of |
| number......................... 263 | the former abbey, which was
|
| hit points..................... 425 | destroyed after being stricken
by |
| magic points................... 255 | the plague. slaying this poor
|
| experience..................... 680 | creature put an end to many
|
| gold........................... 200 | centuries of suffering.
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| this is definitely the most difficult boss you've faced so far so
being |
| adequately prepared is an important part of the battle. i would
recommend |
| the minimum average level of your party to be fourteen, through
jessica |
| will likely be a couple of levels lower. fifteen i would say would
be the |
| best average level to fight the boss at, anything higher and you'll
do |
| fine. i would recommend the hero equip the boomerang even if he
hasn't |
| allocated any skill points for it. jessica should be equipped with a
whip |
| and yangus with whatever you like him best with. make sure the party
is |
| healed fully with lots of mp to spare and then start the battle.
|
|
|
| for the most part at the beginning the tortured soul will only use
his |
| normal attack which hits a single party member for around 25 damage.
this |
| is his most common attack though he does have two others he uses on a
|
| regular basis. the sizzle spell hits every one of your party members
for |
| between 20 and 30 damage, usually it's about the equivalent of one of
his |
| normal attacks to each one of your party members. his third attack
isn't |
| really an attack at all. he summons forth one walking corpse enemy
and |
| one skeleton enemy to fight with him which ends up spiking the
battle's |
| difficulty quite a bit. neither enemy is able to deal more than 7 to
8 |
| damage to you, but it does add up over the course of many turns.
|
|
|
| you have to choose whether you want to focus on the enemies or the
boss |
| primarily. i focused on the enemies which i believe to have been a
|
| mistake. he just summons more of them whenever they die. as i
mentioned |
| before you should have equipped a boomerang on the hero. that will
be |
| more than enough to take care of them. perhaps if you only kill the
|
| skeleton at least he'll only have one partner for the duration of the
|
| fight since he can only summon more when they both get killed.
|
|
|
| when it comes to damaging the boss i recommend hero's normal attack,
|
| yangus' normal attack (unless you have an ability for him that does
more |
| damage) and finally jessica's twin dragon lash. this attack is great
|
| because it does good damage and hits a single enemy two times in a
row, so |
| it's like being able to attack twice in one turn. his hp total is
|
| decently high but with this strategy you should be able to knock him
down |
| before any significant damage is done to your party. if you kill the
boss |
| while enemies are still standing, you still have to finish them off.
|
|
|
| update (submitted by jofunufunu): try using jessica's "snooze" in
this |
| battle. it can be extremely effective against these enemies.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| trap box 06.a4 | habitats: swordsman's labyrinth
|
|-------------------------------------
+--------------------------------------|
| drop [common]: venus' tear | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family.................... material | a monster that carries the
|
| number......................... 264 | precious venus' tear in its
mouth. |
| hit points.................... 1100 | its guiding motivation appears
to |
| magic points................... 255 | be its obsession with priceless
|
| experience.................... 1020 | jewels and treasures.
|
| gold........................... 660 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the trap box is by no means an extraordinarily difficult boss, it's
just |
| best if you're well prepared before you come into the battle. if
you're |
| anything like me then you prefer to use the hero's boomerang most of
the |
| time, but before the battle begins you would be best to switch that
with a |
| sword. the trap box has a fairly high hp total meaning the battle
could |
| go on for a while, but if you're party is ready with the most
powerful |
| attacks for the weapons they carry then you can usually beat this
boss |
| before any of his attacks threaten to wipe out each of your
characters. |
|
|
| we'll begin with the attacks he uses most often. his primary attack
is |
| simply a normal physical attack which usually does between 25 and 30
|
| damage to a single member of your party. significantly less common
is an |
| attack called the "desperate attack" which pretty much does the same
thing |
| (hits a single party member) but this tie it does between 70 and 90
damage |
| to that person. this is pretty much the only attack he's got that
can |
| surprise you and knock someone out. for this reason it's good to
make |
| sure everyone on your team maintains a high hp total for the entire
fight. |
| the boss has two more attacks after this. one is fuddle, a spell
which |
| targets a single party member and attempts to confuse them. confused
|
| party members will attack other members of our party so you have to
be |
| careful of that. the trap box's final attack is another dangerous
one |
| called crackle! this is an ice spell which hits each member of your
party |
| for between 30 and 40 damage. serious healing is needed after that.
|
|
|
| personally i would recommend hero equipped with a sword, yangus with
an |
| axe, jessica with a whip and angelo with a sword or bow. hero should
|
| either use a regular attack or one of his sword skills if it does
more |
| damage. yangus should use either a regular attack or an axe skill.
|
| jessica should definitely use the powerful twin dragon lash. lastly
i |
| would recommend you make angelo your full time healer for the party.
both |
| he and the hero have the magic skills to do it, but since hero is a
more |
| powerful fighter, angelo is the better choice (and his agility is
higher.) |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| don mole 06.a5 | habitats: mole hole
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | a self-proclaimed artist and
music |
| number......................... 265 | lover. unfortunately for those
|
| hit points.................... 1280 | around him, his love for music
|
| magic points..................... 0 | doesn't necessarily mean he's
any |
| experience.................... 1160 | good at it.
|
| gold........................... 360 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the giant mole may appear a fearsome enemy but he's far more tame
than his |
| funky exterior leads you to believe. the don mole is joined by four
soul |
| moles just to make things more interesting. soul moles are slightly
beefed |
| up versions of the normal moles you will find wandering around the
cave. |
| it's up to you whether you choose to fight only the boss or to
eliminate |
| the moles along with him. eventually you will have to eliminate them
all |
| anyway. i recommend a healthy mix of single and party attacks here.
|
|
|
| let's begin by taking a look at the attacks the don mole is capable
of |
| using. the first is the normal physical attack which hits a single
member |
| of your party for approximately 50 to 60 damage. nothing to worry
about |
| there. what you might have to worry about is a somewhat regular
attack |
| the mole uses where he "shakes the ground." this particular attack
will |
| do about 50 damage to every member of your party and will require
some |
| serious healing to recover from. his next attack (and potentially
the |
| most dangerous one) is called performance. the performance attempts
to |
| confuse every single participant in the battle except for done mole.
this |
| means both your party and the soul moles. confused party members
will |
| attack each other for quite a bit of damage and this ability can
|
| potentially confuse every member of your party. fortunately for you
it's |
| more likely to miss than succeed but each time it's bound to hit at
least |
| one person. you can either use an item or spell which heals them, or
hope |
| they don't kill you by the time it wears off in a couple of turns.
lastly |
| the don mole is capable of "calling for backup" which basically means
that |
| he summons another soul mole into the fight if you've killed any.
|
|
|
| there are a number of ways to fight this battle, so i'll outline the
basic |
| strategy and tips which should help you obliterate this boss with the
|
| least amount of trouble. to be honest, sticking with normal attacks
is |
| probably enough assuming you set aside at least one character to heal
|
| whenever you need it. for the lower leveled parties or those who
just |
| wish to speed things up there are better methods. for hero you
should |
| have a powerful sword equipped on him. the falcon slash skill is by
far |
| the best attack he can use here in this battle. yangus works best
when |
| just using his normal attack. if he has anything good in his
inventory |
| then he can be the backup item guy. have yangus maybe focus on
picking |
| off those soul moles one by one before he turns his axe on the don
mole. |
|
|
| jessica a number of duties. at the beginning of the battle you
should |
| take full advantage of a great spell she has called "oomph." this
will |
| double the attack power of a single party member for a few turns,
it's |
| extremely helpful. cast oomph on hero and have him keep using falcon
|
| slash, ideally it should be doing over 100 damage to the don mole
each |
| turn. maybe cast oomph on yangus on the second turn and then switch
to |
| having jessica cast the bang spell each turn, this will distribute
damage |
| between all the enemies and speed things up. finally once all the
soul |
| moles are dead she should revert back to casting oomph on hero if it
wore |
| off, and using the powerful twin dragon lash on the don mole. angelo
too |
| has a couple of things he can do. on his very first turn in
recommend he |
| cast kabuff to increase the defence power of every member of your
party, |
| then on subsequent turns have him be your primary healer with the
midheal |
| spell, or have him just use normal attacks if your party is doing
well. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| soul mole 06.a6 | habitats: mole hole
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | don mole's loyal henchmen.
willing |
| number......................... 266 | to endure anything for their
boss... |
| hit points...................... 88 | except listening to his music,
that |
| magic points..................... 0 | is.
|
| experience...................... 68 |
|
| gold............................ 16 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| argon lizard 06.a7 | habitats: royal hunting ground
|
|-------------------------------------
+--------------------------------------|
| drop [common]: argon heart | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family...................... dragon | long hunted for their precious
|
| number......................... 267 | argon hearts, these monsters
|
| hit points.................... 4720 | run at the first sight of
humans. |
| magic points..................... 0 |
|
| experience..................... 650 |
|
| gold........................... 102 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the argon lizard is more a miniboss that a real boss. you'll have to
|
| fight three of them total here but they are much more powerful that
your |
| normal enemy. the argon lizards have a total of three different
attacks. |
| the first attack is a normal physical strike which does between 50
and 60 |
| damage to a single party member. the second attack is a blast of
venom |
| breath which has a high probability of poisoning each member of your
|
| party. lastly comes the giant roar that will knock some of your
party |
| members off their feet, making them lose at least one turn.
|
|
|
| defeating the creature isn't really any different than defeating any
other |
| enemy. since it has a high defensive ability you might want to stick
with |
| abilities and magic rather than physical attacks. for example using
a |
| scythe, yangus' wind sickles does quite a bit more damage that his
normal |
| attack. angelo's flame slash is better than his normal attack as
well. |
| have jessica focus primarily on using magic and heal when necessary.
|
| don't worry about trying to cure poison, do that after the battle is
over. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| great argon lizard 06.a8 | habitats: royal hunting ground
|
|-------------------------------------
+--------------------------------------|
| drop [common]: great big argon heart| drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family...................... dragon | the largest and most impressive
|
| number......................... 268 | argon lizard. its argon heart
|
| hit points.................... 1390 | is said to be pretty huge.
|
| magic points..................... 0 |
|
| experience.................... 2830 |
|
| gold........................... 520 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the great argon lizard is exactly as one would expect, a much larger
argon |
| lizard with a few new attacks and quite a bit more health. the great
|
| argon lizard drops the breath attacks in favour of a more physical
|
| approach. his primary attack is just kind of a bodyslam which hits a
|
| single member of your party for between 50 and 60 damage. the more
|
| dangerous version of this attack is when the great argon lizard leaps
into |
| the air and comes down onto the ground, hitting a single member of
your |
| party for between 80 and 90 damage. finally the beasts third attack
is an |
| attack which mows your party down with the beast's tail. this attack
can |
| do anywhere from 20 to 50 damage to every member of your party
depending |
| on how good your defense is. this covers pretty much what the boss
is |
| capable of, now i'll outline a great strategy you can use to win.
|
|
|
| i guarantee that if you follow this strategy exactly as i outline it,
you |
| can defeat the boss in a mere five turns assuming you've got decent
|
| equipment and you aren't underlevelled. first of all the hero needs
to be |
| equipped with a sword and not a boomerang or any other weapon like
that. |
| set your party to manual control, everyone will play a part in this
here. |
| all right now what you're going to do in the first turn is have hero
|
| psyche himself up, yangus use his best attack ability, have jessica
cast |
| accelerate to speed up your agility and have angelo cast kabuff to
beef up |
| the defensive capabilities of every member of your party.
|
|
|
| on the second turn have hero psyche himself up again (giving him a
bonus |
| of 20 this time.) yangus should once again use his best attack,
jessica |
| needs to cast the sap spell to reduce the monster's defense by
upwards of |
| 80 to 90. finally angelo should use healing on any member of the
party |
| who may need it. now let's look at turn three. have hero psyche
himself |
| up one final time, have yangus attack once again with the best attack
he's |
| got. jessica needs to cast the "oomph!" spell on hero to double his
|
| attack power and angelo should do... well anything. attacking would
be |
| fine. on the fourth turn comes the moment of truth. hero now has
fully |
| psyched himself up, and the oomph spell has doubled his attack power.
|
| just to add insult to injury you're going to use the dragon slash.
it may |
| not have many uses but you just so happen to be fighting a dragon
type |
| enemy. have yangus use his best attack and jessica and angelo do
whatever |
| they do best. if all went well hero is going to inflict massive pain
on |
| the boss. for me personally he did a total of 961 damage without a
|
| critical hit, which was enough to finish the battle on turn four.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dhoulmagus 06.a9 | habitats: dark ruins
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | once an ordinary jester, his
theft |
| number......................... 269 | of the sceptre from trodain
castle |
| hit points..................... ??? | gave him magical powers beyond
|
| magic points................... ??? | imagination.
|
| experience.................... 3400 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the time has finally come to square off against your mortal enemy,
|
| dhoulmagus. this horrifying jester is the embodiment of all that is
|
| soulless and evil in the world. before you ask, no this is not one
of |
| those stereotypical rpg battles against the big bad enemy where you
have |
| no choice but to lose. you have to win this fight, and i'm telling
you |
| now it's going to be very difficult. make sure before you actually
begin |
| this battle that you are adequately prepared and leveled up.
|
|
|
| dhoulmagus has an absolute plethora of attacks so it will take some
doing |
| to detail them all. the very first attack he uses if by far the
worst. |
| dhoulmagus clones himself not once, but twice. in this fight you
have to |
| kill three dhoulmaguses before you actually win. the dhoulmagus is
the |
| centre is the real one, but all three have approximately equal attack
|
| power. the dhoulmagus in the middle has a few thousand hit points
while |
| the ones on the side have only a few hundred. to be honest i focused
all |
| my attacks on the middle one but in retrospect it might be a good
idea to |
| defeat the ones on the side first. i'm not sure if he has the
ability to |
| resurrect them but perhaps if you only kill one, he won't resurrect
that |
| one. it's up to you how to proceed here. next we'll look at his
attacks. |
|
|
| the first attack we have is basically throwing "debris." a number of
|
| rocks fly in the direction of your party and hit two people randomly
or |
| one person twice for about 80 damage each time. this is one of
|
| dhoulmagus' most powerful attacks and it is capable of killing
someone |
| like jessica even if she has full health. the next attack is just a
|
| physical attack which does about 60 damage to a single party member.
|
| dhoulmagus has an attack called wind sickles, this is his weakest
attack |
| and is basically the one you'll always hope that he uses (with one
other |
| exception.) it only does about 40 damage and only hits a single
party |
| member. the one exception i was referring to is just an attack where
|
| dhoulmagus laughs. every once in awhile it will say "dhoulmagus is
|
| laughing" and that will waste one of his turns. moving on there is
an |
| attack called "thin air" or something along those lines which does
about |
| 30 to 50 damage to every member of your party. the gleam of his eyes
will |
| inflict sleep on a single party member which can be annoying at
times, |
| angelo should have a spell that cures people of sleep. one other
attack |
| he has isn't so much of an attack. the "multiheal" spell heals every
one |
| of the dhoulmaguses for about 80 or 90 hit points. finally there is
an |
| attack which engulfs him in a wave of ice. i'm not quite sure what
the |
| ice has to do with it, but this attack will totally negate all
positive |
| status effects you have placed on your party, increased defence etc.
|
|
|
| well, on to the best method of defeating him. as i mentioned before
i |
| focused all my attacks on the real dhoulmagus in the centre, but
you'll |
| have to decide whether that strategy works for you. given that
dhoulmagus |
| has the ability to negate positive status effects i would recommend
|
| against the use of psyching up your characters, it's just too risky
and |
| you'll end up wasting a lot of your turns. the important abilities
for |
| this battle are going to be oomph of course, fullheal, zing, and
kabuff. |
| kabuff is one of angelo's spells which increases the defence of your
|
| entire party. keep using it whenever it wears off or dhoulmagus
negates |
| its effects. hero and angelo should always be backup healers while
yangus |
| always attacks every turn with his best ability. jessica should
basically |
| be your "oomph!" bitch just about every turn. have her cast it on
yangus, |
| then hero and if it hasn't worn off or been negated by then, she can
|
| simply cast bang or something. angelo should never attack. when
he's not |
| casting kabuff he should be healing. when someone needs healing
angelo |
| should always be the one to do it using hero only as a backup. the
|
| strategy is pretty basic but it's important to play defensively in
order |
| to win. i managed to get through it with hero at only level 27.
|
|
|
| update (submitted by rob): just through i'd mention that when you
fight |
| dhoulmagus for the first time in the dark ruins, he doesn't seem to
raise |
| the doppelgangers. i killed them off straightaway and they didn't
come |
| back for the rest of the fight, which lasted about 15, 20 turns. in
the |
| walkthrough you say you didn't know as you didn't kill them off, but
i |
| think it's definitely worth mentioning - the fight is pretty easy at
level |
| 29/28/27/26 against just the middle dhoulmagus.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| dhoulmagus 06.b0 | habitats: dark ruins
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | dhoulmagus, transformed by the
|
| number......................... 270 | awesome power of the sceptre.
in |
| hit points..................... ??? | spite of his new-found might,
his |
| magic points................... ??? | lethal curses proved to have no
|
| experience.................. 12,000 | effect of hero.
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| here is where things really get difficult. i would not recommend
fighting |
| this battle at any level lower than 29 for the hero. personally i
didn't |
| manage to get through it until i was level 30. considering the fact
that |
| you have to fight this right after the previous battle it'll be a
miracle |
| if you actually win this without being properly prepared. for those
that |
| barely made it through the previous battle you don't have to worry
"too" |
| much. remember of course that when you die in this game you aren't
taken |
| back to the title screen, you're simply returned to the church with
half |
| your gold. upon returning to the site of this battle once again you
will |
| automatically start the fight against his second form, you don't have
to |
| win the first battle over again. this gives you a chance to heal up
and |
| start the battle fresh. there are a number of preparations though
that |
| you should make before fighting, each one is listed below.
|
|
|
| first of all as i mentioned, level 29 or 30 is recommended before you
|
| start this battle. that's the level for hero, the other characters
will |
| likely be at level 28 or 27. ideally yangus will have a really
strong axe |
| or scythe skill while jessica should have a decent amount of focus on
|
| staves and angelo should have every last point so far allocated into
|
| sword. i realize that this game offers a lot of room for different
|
| options so don't fret just because you don't have everything i just
|
| mentioned there, i'm sure high allocations into other weapons have
their |
| advantages too. now this is important. i recommend you warp to
pickham |
| and purchase about nine amor seco essences unless you currently have
stock |
| of an even better healing item. fill up yangus' entire inventory
with |
| this healing item because this boss is so powerful that even yangus
will |
| have to help out now and then. don't start this battle until hero
has |
| learned the miracle slash (he learns it with a full sword stat at
level |
| 29.) it may not be necessary but it's pretty much the skill that won
me |
| the battle. hero and angelo should of course have access to the
fullheal |
| and zing spells, also you may want to stock a couple of magic waters.
|
|
|
| onto the battle itself. you may only be facing one dhoulmagus this
time, |
| but he's much more difficult with this second incarnation. we'll
start by |
| looking at his numerous attacks. you should know that this version
of |
| dhoulmagus is a "double attacker" meaning that every single turn he
|
| attacks twice, back to back with both attacks being random. his most
|
| common attack is of course his physical attack which still does about
60 |
| damage to one person. his nastiest attack is a blast of what are
called |
| his "sharp feathers" which does about 70 to 80 damage to the entire
party. |
| some serious healing is needed after this one. besides this he has
both |
| the kasizzle and kacrackle spells in his arsenal which seem to damage
|
| anywhere between 35 and 70 to the entire party. dhoulmagus still has
the |
| ability to use the ice wave attack which eliminates all special
bonuses on |
| your party as well. there are two more attacks that occur
periodically, |
| one is a scream which has a chance of knocking each member of your
party |
| down and forcing them to lose their turn. the other is a "combo"
attack |
| which is just like a physical attack that hits one person, except
this |
| hits a total of five times for 25 damage each time, making it about
twice |
| as powerful as his normal attack. keep in mind once again that he
will |
| randomly use not one, but two of these attacks every single turn.
|
|
|
| killing dhoulmagus is an ordeal not because he has an enormous amount
of |
| life, but because it's extremely difficult to find time to attack
each |
| turn. on the very first turn in battle i would recommend you have
hero |
| psych up, yangus attack, jessica cast oomph on yangus, and angelo
cast |
| the kabuff spell. i find the kabuff spell really doesn't help that
much |
| so if you've got something better for him to do, then by all means
have |
| him do it. after the first turn your party will have likely suffered
a |
| lot of damage so you'll need to designate some healers. assuming
|
| dhoulmagus didn't negate your positive effects have hero use the
miracle |
| slash while yangus attacks, jessica casts oomph on hero and angelo
heals |
| whoever needs it most. assuming jessica has a higher agility than
hero |
| she should cast it on him before he attacks, resulting in about 350
damage |
| to dhoulmagus and about 150 health healed to hero. you've got to
focus |
| most of your healing on jessica through this battle because she dies
|
| extremely easily and depending on how good your luck is you may find
|
| yourself easily taken out while trying to get zing to succeed. the
basic |
| flow of the battle should consist of hero using miracle slash just
about |
| every turn unless someone needs to be fullhealed that angelo can't
take |
| care of. jessica should always cast the oomph spell on hero if it
wears |
| off or gets negated, and then on yangus if it's still effecting hero.
|
| she'll probably be dead most of the time anyway but if you have the
chance |
| you might want to try the spell she has (i forget what it's called)
which |
| reduces damage from both fire and ice (since dhoulmagus uses both
|
| kasizzle and kacrackle). i find it doesn't help all that much but
maybe |
| you'll have better luck. lastly if you've got the "bounce" spell
(learned |
| with twenty-something staff points) that also helps out a little.
you |
| can't heal her with magic but kasizzle and kacrackle won't affect
her, |
| while giving the added bonus of damaging the boss. most of the
damage in |
| this fight will come from hero's miracle slash. play the battle
extremely |
| defensively and soon enough when you least expect it, the boss will
fall. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| evil jessica 06.b1 | habitats: arcadia region
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | jessica, with her mind enslaved
by |
| number......................... 271 | the evil will of the sceptre.
|
| hit points..................... ??? | thankfully, the power of
dominico's |
| magic points................... ??? | magic aura restored her to her
|
| experience.................... 7800 | former self.
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| compared to the most recent bosses you've fought, evil jessica is a
walk |
| in the park. obviously it would not be wise to underestimate her,
but the |
| fact of the matter is the difficult simply does not compare. jessica
can |
| use a normal physical attack which does about 50 to 60 damage to a
single |
| party member (less if you cast the kabuff spell.) she shares a trait
with |
| most of the powerful enemies you will face from this point on, she
|
| attacks twice in a single turn every time. she's got a habit of
casting |
| both the kasizzle spell and the kacrackle spell which do
approximately 30 |
| to 50 damage to every member of your party. her one remaining attack
is |
| kasnooze which puts every member of your party to sleep if it
successfully |
| connects. while it may not be an attack, there is one other move
that |
| jessica can use. she rips open the fabric of space and summons three
|
| shadow demons to fight at her side. she can use this ability not
once but |
| twice to summon a total of six shadow monsters to fight with her.
|
|
|
| lucky for you the shadow demons are about the most pathetically weak
|
| creatures on the planet. their physical attacks will deal between 2
and 6 |
| damage to your party members. their hit points total only about 70
or 80 |
| and they can easily be dispatched with a single hit. the only factor
they |
| have on their side is quantity. every once in awhile a shadow will
spew |
| "cool breath" which does about 15 damage to every member of your
party, |
| but this is far less common. i would recommend you pick off at least
a |
| few of them not only because their attacks will inevitably start to
add |
| up, but simply because having to many makes their turns seem to last
|
| forever. if you kill all of them jessica might summon more, so try
to |
| pick off just a couple from each side to perhaps slow her down.
|
|
|
| other than that the majority of your attacks should be focused on
jessica |
| herself. since she doesn't have the ability to negate bonus effects
|
| directly, psyching up is back in full swing again. you will however
have |
| to keep in mind that she can (on occasion) put your party members to
sleep |
| and effectively eliminate their tension. it's a risky business but
always |
| results in a much more powerful attack. the oomph spell is one of
the |
| best ways to really add a punch to your psyched up attacks but as you
know |
| that's not really an option right now. have hero psych up whenever
|
| possible and let loose a miracle slash at full power. yangus should
do |
| the same minus the miracle slash. angelo doesn't really have time to
|
| psych up, he's your main healer. if you've leveled u pa lot he may
even |
| have the multiheal spell which would make a relatively simple fight
even |
| easier, but if not then just let yangus use the cheiron's bow
periodically |
| to heal the party. this battle seems to take a while longer than
most |
| boss fights, but you can play it more offensively than you usually
do. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| captain crow 06.b2 | habitats: pirate's cove
|
|-------------------------------------
+--------------------------------------|
| drop [common]: pirate's hat | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family...................... zombie | a legendary pirate who sailed
the |
| number......................... 272 | high seas in search of the
world's |
| hit points..................... ??? | most precious treasures. his
|
| magic points................... ??? | trademark hat never goes out of
|
| experience.................... 9750 | style.
|
| gold.......................... 2675 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| arrgggghh maties, it be the ghost of an evil pirate hellbent on
revenge! |
| captain crow is a pretty badass pirate, and he's got some equally
badass |
| means of kicking your ass. not only is he well endowed with physical
|
| prowess, he's got all those obnoxious spells you've come to hate that
|
| remove special bonuses from your party. all things considered, this
swash |
| buckling buccaneer isn't going to be a pushover, so come prepared.
|
|
|
| first, the pirate captain's normal physical attack does approximately
|
| 80 damage to a single party member which isn't too bad. well don't
forget |
| that he is able to use two attacks every turn. this particular
pirate has |
| a habit of using both of his turns to psyche up, for two turns in a
row. |
| a quick math lesson (two turns a turn for two turns in a row = four
|
| turns.) he'll psyche from 5, to 20, to 50, to 100 at which point he
gains |
| a purple aura around him. with this aura not only are his attacks
going |
| to do a hell of a lot more damage, but yours are going to do quite a
bit |
| less damage. after psyching up that much, captain crow will usually
let |
| loose a physical attack that hits a single party member for anywhere
|
| between 300 and 400 damage. ouch. besides this the captain has
something |
| called the "thin air" attack which does about 40 damage to your
party. |
| consider this also, if he uses the thin air attack while fully
psyched |
| (which he does from time to time,) it does almost 200 damage to every
|
| member in your party. if angelo doesn't have multiheal you can start
|
| crying at this point. lastly but certainly not leastly, captain crow
will |
| sometimes use the wave of ice which negates all positive effects on
your |
| party (tension included) making your start again from the beginning.
|
|
|
| since the captain has the ice wave, you'll want to go light on the
bonus |
| effects. this means psyching your characters up to 20 only, using
oomph |
| regularly, but straying away from things like accelerate and other
minorly |
| helpful effects. i still recommend a couple uses of the kabuff spell
to |
| keep your party resistant to those powered up attacks. with hero and
|
| yangus psyching up, that leaves jessica (when she's not casting
oomph!) to |
| cast the sap spell and lower the pirate's defence. angelo should be
ready |
| to multiheal whenever necessary, and use kabuff when it's not. his
mp |
| will be a serious issue in this battle, so use magic water if you
have it. |
|
|
| update (submitted by matthew): as you know, most of the time he
spends |
| his turns raising his tension. so when he does that, you can still
raise |
| yours, and have jessica cast the spells, but also you can use angelo
to |
| use the sarcastic snigger abilities, which lowers the tension one
level, |
| causing him to normally waste his two turns raising his tension
again. |
| which in turn buys you more time.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| red horn 06.b3 | habitats: unnamed isle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | one of the guardians of the
doors |
| number......................... 273 | of judgement deep within the
dragon |
| hit points..................... ??? | graveyard. has carried out his
|
| magic points................... ??? | duty for too many years to
remember. |
| experience.................... 4200 |
|
| gold.......................... 1500 |
|
|-------------------------------------
+--------------------------------------|
| blue fang 06.b4 | habitats: unnamed isle
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family....................... beast | one of the guardians of the
dragon |
| number......................... 274 | graveyard. attacks candidates
to |
| hit points..................... ??? | test their worthiness to
undertake |
| magic points................... ??? | the trial.
|
| experience.................... 3990 |
|
| gold.......................... 1200 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| what you have here are a team of really nasty monsters who use their
|
| combined power to absolutely whallop your party. red is the
aggressive |
| physical fighter, bent on pummeling your party to death. blue is the
more |
| magic beast, a little weaker but with spell capable of not just
damaging, |
| but supporting him and his friend as well. as you may have figured
this |
| battle becomes exponentially easier once on of them is taken out of
the |
| picture, so above all remember to focus your attacks on just one of
them. |
|
|
| looking at the red horn first, he's got a physical attack which does
|
| approximately 75 damage to your party. both blue fang and red horn
have |
| an attack where they combine together to do a physical attack of 150
|
| damage or so to a single party member. this uses up both of their
turns. |
| red is also capable of using something called a desperate attack
which |
| misses more often but does a whopping 250 damage to a single member
of |
| your party (that will knock out jessica in just one hit.) the red
horn |
| also has the ability to use psyche up, thus increasing his physical
power |
| tremendously. blue on the other hand focuses more on spells and
|
| periodically physical attacks that do about the same amount of damage
as |
| red. blue fang uses more support spells like kabuff which increases
the |
| defence of both enemies by some value. he also casts kasap which
|
| decreases the defense of all of your party members9 counter this with
your |
| own kabuff.) finally blue has a really annoying attack (the
intimidating |
| scream) which can knock down party members and eliminate the tension
they |
| had been building up. for this reason you might not want to psyche
up too |
| much, perhaps 20 or so. that pretty much covers the attacks they can
use. |
|
|
| in your case the best bet is to focus all of your attacks on the red
fang |
| who is by far the more dangerous of the two. physical attacks work
fine |
| but i suggest you psyche up a couple of times with hero and yangus
before |
| attacking. don't forget to augment your attacks with jessica's oomph
|
| spell. angelo is you're number one healer, but while both enemies
are |
| still alive i imagine hero will have to pitch in now and then. have
|
| angelo cast kabuff whenever he can to not only counter the effects of
the |
| enemy kasap, but to also give your defence a much needed boost. i
didn't |
| try personally but maybe having jessica use her kasap spell might
work on |
| the bosses. this is another fight where it's best to play it
defensively. |
| red horn probably has somewhere between 2500-3500 hp, blue fang has
less. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| empyrea 06.b5 | habitats: world of darkness
|
|-------------------------------------
+--------------------------------------|
| drop [common]: seed of magic | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | the godbird, capable of
traveling |
| number......................... 275 | between worlds. joined forces
with |
| hit points..................... ??? | the seven sages to imprison
|
| magic points................... ??? | rhapthorne long ago.
|
| experience.................. 10,150 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the former friend of the empycchuians (?) will be your enemy in this
|
| battle. the colourful beauty of this bird radically offsets the dark
and |
| dreary world in which it exists. you should know before fighting
that |
| this bird has a hell of a lot higher defence power than most enemies,
and |
| while her hp isn't quite as high because of it, you still might be in
for |
| a somewhat lengthy battle. make sure you're healed up before
fighting. |
|
|
| empryea has a pretty standard array of attacks when it comes to
bosses. |
| all things considered it's her physical attack that will really get
you in |
| the end capable of doing between 150 and 200 damage (and she attacks
twice |
| per turn.) other attacks include the magic spell zap which does
somewhere |
| around 50 to 65 damage to every member of your party. empryea also
has |
| the ability to cast midheal on herself and restore at least some of
her |
| lost hp. since she only gains about 70 or 80 this is one of the
attacks |
| you actually hope to see. finally empryea can use the ice wave as
well, |
| effectively destroying all the nice bonuses you've given to the
party. |
|
|
| with such strong defense and such strong offense, one of the main
concerns |
| you're going to be having in this battle is whether angelo can
maintain a |
| reasonable mp level. although angelo should be your main healer, if
hero |
| has any chance to heal someone himself i would recommend you take
that |
| option instead. having a less useful party member with the cheiron's
bow |
| in their inventory also helps to give you a way of keeping the party
alive |
| without wasting mp (good to use after a zap spell.) when it comes to
|
| attacking, unless you've got some really powerful magic lined up i
find |
| it's still best to use physical attacks all the way. have hero and
yangus |
| psyche up no higher than 20, and have jessica cast oomph on them.
the sap |
| spell does not work on this boss, so don't try. you'll have to find
other |
| ways to penetrate her defences. having hero and yangus attack is
more |
| than enough, jessica and angelo can serve solely as support
characters. |
| make sure you cast jessica's magic barrier spell to reduce the damage
|
| taken by zap. also i suggest that you might want to have her cast
bounce, |
| i found that the extra damage done by the zap spell reflecting really
adds |
| up by the end. finally you might want to try and get yangus and hero
on |
| alternating attack patterns. by this i mean that when hero is fully
|
| psyched up, yangus should by just starting again. that way when
empryea |
| uses the ice wave, only one person will end up losing their tension.
|
|
|
| update (submitted by charlie): i just did the empryea boss, and i
killed |
| him in about 4 hits. i pyched up jessica all the way and used
kafrizzle |
| and it did more than 500 damage!
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| gemon 06.b6 | habitats: world of darkness
|
|-------------------------------------
+--------------------------------------|
| drop [common]: seed of skill | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family........................ bird | rhapthorne's right-hand
monster. |
| number......................... 276 | took empryea's egg hostage to
force |
| hit points..................... ??? | her to attack dark empycchu.
|
| magic points................... ??? |
|
| experience.................... 8600 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| gemon is one of the easier boss battles you've fought in awhile,
which is |
| kind of nice. you'll get the opportunity to really pummel a boss
with |
| some hard hitting attacks and not have to worry so much about only
|
| psyching your characters a little bit. of course gemon is
accompanied by |
| those dark condor and dark turkey enemies, but a couple of hits from
your |
| sword (or remnants of area attacks) will have them lying in a heap on
the |
| ground anyway. just skim the strategy and i doubt you'll have a
problem. |
|
|
| gemon is most dangerous when using physical attacks. gemon's normal
|
| attack does about 15o damage while the desperate attack that he likes
to |
| use every once in awhile is capable of doing almost 300 damage.
besides |
| these two normal attacks gemon is also able to shoot a blast of fire
from |
| his mouth that does about 50 to 75 damage to the entire party. as
for |
| those two little enemies at his side, their attacks are hardly
noteworthy. |
| the only thing to watch out for is that the stupid turkey uses a wind
|
| sickles attack every once in awhile that can do a decent amount of
damage |
| to one person. my recommendation is that you eliminate the turkey
but |
| leave the condor. gemon has the ability to summon new enemies in
battle |
| but he might be more hesitant to do it is only one of them is dead.
other |
| than that most of your attacks should be focusing on gemon himself.
|
|
|
| here's the thing about this battle: gemon does not have the ability
to use |
| the ice wave, or anything else to remove your bonuses. for this
reason i |
| recommend you have hero and yangus psyche up until they reach 50 and
then |
| attack. jessica should definitely oomph them on her turns and then
after |
| that point cast sap on the boss if you find that works, and perhaps
the |
| magic barrier spell too assuming she has it. insulatle might not be
a bad |
| idea either. while angelo is your primary healer, his other primary
duty |
| will be to cast kabuff. i don't mean to cast it once or anything, i
mean |
| three, four, even five times before stopping to do something else.
by the |
| fifth cast it will be physically impossible for the dark condor and
dark |
| turkey to damage you with normal attacks, and gemon himself will be
|
| severely weakened. combine that with psyched up attacks to 50 and
you've |
| got a recipe for one dead gryphon monster. just in case people start
to |
| drop though you'll probably want to make sure angelo has the kazing
spell. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| evil sir leopold 06.b7 | habitats: savella area
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | dominico's beloved pet dog,
|
| number......................... 277 | transformed by the power of
|
| hit points..................... ??? | rhapthorne's sceptre into a
|
| magic points................... ??? | vicious monster.
|
| experience.................. 10,200 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| finally the chance to show that stupid dog who's boss. this battle
has |
| all the markings of a typical boss fight. sir leopold's normal
attack |
| will do about 100 damage to a single member of your party. besides
that |
| he also has the ability to blast cold breath which will deal between
75 |
| and 100 damage to every one. the only other attack i ever saw him
use was |
| the intimidating scream. the scream has a chance of knocking down
your |
| party members so they lose their turn. while leopold does not have
the |
| ability to use the ice wave, the intimidating scream can work in a
similar |
| way when it comes to building tension (a character that gets knocked
down |
| will lose all built tension.) for this reason i recommend you max
out at |
| about 20 for this battle. just attack at that point and build up
again. |
|
|
| magic barrier is an important spell to have for this battle, it will
|
| reduce a lot of the damage taken from the boss' cold breath attack.
|
| jessica is an important character in this battle so make sure she is
well |
| healed. her sap spell works extremely well for lowering the boss'
|
| defense, and the kafrizzle spell is one of the better magic attacks
you |
| can use when she doesn't have anything better to do. angelo should
always |
| be ready to use multiheal after your party is hit by a cold breath,
or |
| fullheal depending on the situation. hero and yangus can take care
of the |
| boss themselves no problem. with jessica's help it's pretty hard to
lose. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| marcello 06.b8 | habitats: holy isle of neos
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | angelo's half-brother.
attempted |
| number......................... 278 | to harness rhapthorne's power,
but |
| hit points..................... ??? | ended up being enslaved by it.
|
| magic points................... ??? |
|
| experience.................. 11,020 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| things have taken a turn for the worse, and an old "friend" is now
|
| possessed by the evil rhapthorne and hellbent on kicking your ass.
|
| unfortunately for him however, you'll be making sure that he's the
one on |
| the receiving end of the ass kicking. marcello has a habit of
focusing on |
| attacks that hit only a single member of your party. i found that
the |
| fullheal spell gets almost as much use as the multiheal in this
battle. |
| of course he's got a physical attack like any other boss that does
about |
| 100 damage to a single target. he can also use wind sickles which
does |
| just a little bit more than that, still to one person. the kafrizzle
|
| spell is more powerful at approximately 120 damage, but still it hits
a |
| single target. his multi-party attacks extend from a special unique
spell |
| he has where he opens up a portal, dealing about 100 to 120 damage to
|
| every single member of your party. this is definitely where
multiheal |
| comes into play. lastly there are a couple of leftover staples like
the |
| wave of ice (go figure) and the ability to heal himself for small
amounts. |
|
|
| here's a nice strategy that seems to work pretty well, and it's so
obvious |
| you can barely call it a strategy. his defence: lower it. your
defence: |
| raise it. kabuff and sap are the spells of choice in this battle.
i'm |
| sure i don't have to tell you that you can exploit his lowered
defense |
| with 5 - 20 psyche levels and the oomph spell backing up the power of
your |
| weapons. jessica has better things to do in this battle than cast
the |
| magic barrier spell, and bounce isn't very useful. she works best
when |
| rotating between oomph and sap, while angelo can kabuff to his
heart's |
| content (unless the party needs healing of course.) you might want
to put |
| cheiron's bow on jessica just in case she runs out of things to do
after |
| oomph and sap, but by that time you'll be well on your way to
victory. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| servant of darkness 06.b9 | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | once the world's most powerful
|
| number......................... 279 | warrior, his abilities
attracted |
| hit points..................... ??? | rhapthorne's attention and
earned |
| magic points................... ??? | him a place as a sentinel of
the |
| experience..................... 682 | black citadel.
|
| gold............................ 89 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| statue of hero 06.c0 | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | a perfect likeness of hero,
created |
| number......................... 280 | by the evil powers deep within
the |
| hit points..................... ??? | black citadel. now just a
normal |
| magic points................... ??? | statue.
|
| experience..................... 800 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| statue of yangus 06.c1 | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | a perfect likeness of yangus,
|
| number......................... 281 | created by the evil powers deep
|
| hit points..................... ??? | within the black citadel.
given |
| magic points................... ??? | life by rhapthorne's foul
|
| experience..................... 730 | ambitions, it attacked the
party. |
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| statue of jessica 06.c2 | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | a perfect likeness of jessica,
|
| number......................... 282 | created by the evil powers deep
|
| hit points..................... ??? | within the black citadel. not
|
| magic points................... ??? | nearly as squeezable as the
real |
| experience..................... 460 | thing.
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| statue of angelo 06.c3 | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | a perfect likeness of angelo,
|
| number......................... 283 | created by the evil powers deep
|
| hit points..................... ??? | within the black citadel. just
|
| magic points................... ??? | as much trouble as the real
thing! |
| experience..................... 280 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| megalodon 06.c4 | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: yggdrasil dew | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | one of the main guardians of
|
| number......................... 284 | rhapthorne and the black
citadel. |
| hit points..................... ??? | draws upon the power of the
|
| magic points................... ??? | deepest, darkest seas to
destroy |
| experience.................... 1350 | the world of light.
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| ruin 06.c5 | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: orichalcum | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | the ruin of the black citadel
|
| number......................... 285 | itself, risen to defend its
master |
| hit points..................... ??? | rhapthorne from hero and the
party! |
| magic points................... ??? |
|
| experience.................... 2480 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| ruin is one hell of an awesome giant castle smashing castle monster
|
| machine, and that doesn't make any sense whatsoever. his only attack
is |
| smash which does almost 300 damage to a single character. fullheal
will |
| be your favourite spell in this battle. here is how i recommend
going |
| about fighting the battle, the tactic will change depending on who
gets |
| seriously hurt. note that you can replace angelo's kabuff every turn
with |
| a fullheal cast if need be. first turn hero psyche up, yangus psyche
up, |
| jessica oomph on hero, angelo kabuff. second turn hero psyche up,
yangus |
| psyche up, jessica oomph on yangus, angelo kabuff. third turn hero
psyche |
| up, yangus psyche up, jessica cast sap, angelo use kabuff. fourth
turn |
| hero uses miracle slash, yangus attacks, jessica casts a second sap
and |
| angelo uses kabuff. by the time you've psyched up to 50 and jessica
has |
| cast sap on the boss twice, you attacks should be doing about 1500 -
1800 |
| damage with a normal hit. jessica should then use a sage's stone or
|
| something and angelo needs to keep casting kabuff until he's used it
like |
| five times. by the time the fifth kabuff is used, ruin's attacks
will be |
| doing 150 damage instead of 300. by that point the battle is pretty
much |
| won assuming your party is still alive. he only has about 4000 hp.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| rhapthorne 06.c6 | habitats: black citadel
|
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | the lord of darkness. his soul
is |
| number......................... 286 | imprisoned in the magical
sceptre of |
| hit points..................... ??? | trodain castle, while his
physical |
| magic points................... ??? | form is entombed within the
goddess |
| experience....................... 0 | statue on the holy isle of
neos. he |
| gold............................. 0 | dreams of ruling the world of
light. |
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| rhapthorne is one nasty giant floating blob thing. he certainly
isn't |
| anything like i expected. either way this tiny blob has some really
nasty |
| attacks. obviously he attacks twice per turn which is annoying
enough in |
| itself. his normal physical attack doesn't really do any more damage
than |
| 100 or so, but it's those desperate attacks he uses so often that do
300 |
| damage that will really get you. for this reason you have to make
sure |
| your party maintains maximum hp at all possible times. despite these
|
| powerful attacks rhapthorne is primarily a magic user. kaboom is the
|
| spell which you will see most often in this battle which can do
anywhere |
| between 70 and 120 damage to your entire party depending on whether
|
| jessica uses the magic barrier. cold breath is another common one
often |
| doing over 100 damage to the entire party (you can see why the sage's
|
| stone and multiheal are so great here.) finally we have the
kafrizzle |
| which does between 120 and 150 to one single person, and the gleam
ability |
| that can put a single party member to sleep and rarely misses.
obviously |
| rhapthore has the ice wave ability which is why psyching up
frequently is |
| not recommended. lastly there is one special unique ability of this
boss |
| called the "body flash" or something. this "dazzles" everyone in
your |
| party (curses) them for a single turn meaning that there is a good
chance |
| their attacks will deal no damage. while this does apply to spells
and |
| other abilities, i find it best to simply use psyche up until it
wears off |
| on hero and yangus, and cast support magic like oomph until it wears
off |
| on the other characters. healing magic is risky but sometimes
necessary. |
|
|
| on the very first turn have hero psyche up, yangus psyche up, jessica
cast |
| the magic barrier spell and angelo cast the kabuff spell. on the
next |
| turn hero and yangus should psyche up again while jessica casts oomph
on |
| hero and angelo will probably need to heal. on the third turn don't
risk |
| any further, have both hero and yangus attack and jessica cast oomph
on |
| yangus. that brings an abrupt end to order, and things will change
quite |
| radically from that point on. this battle can be really difficult or
not |
| so difficult depending on how well prepared you are. you should have
a |
| couple of magic waters on everyone ideally. jessica or yangus need
to |
| have that sage's stone. the basic idea is that hero and yangus
psyche up |
| not twice, but once every time. only to 5, that's good enough. they
|
| should of course have oomph on them. if it'll take you an extra turn
to |
| cast oomph then psyche up to 20 otherwise it's not worth it.
rhapthorne |
| always seems to cast ice wave at the most inopportune times. other
spells |
| that are absolute staples of this battle are of course jessica's
magic |
| barrier, and to a lesser extent insulatle. kabuff isn't nearly as
useful |
| here as it was in other battles. the desperate attacks are going to
be |
| devastating no matter how high your defence is, and rhapthorne uses a
hell |
| of a lot more magic than normal attacks. angelo should be on
constant |
| healing duty, but to be honest with someone else using the sage's
stone i |
| often found angelo had a lot of turns with nothing to do. if you can
|
| think of any helpful items then stick them in his inventory. the
sage's |
| stone would be great if he wasn't already the multiheal guy. always
be |
| ready to heal his mp, and always have him ready to cast kazing if
need be. |
| the final two tips i have relate back to jessica again. first of all
the |
| sap spell works and it really helps for brining up that damage total.
|
| second of all i highly recommend using the bounce spell. reflecting
|
| kaboom (and kafrizzle) now and then will go a lot way toward damaging
the |
| boss. when you use spells like multiheal they'll reflect back on the
|
| castor not the boss. also since the sage's stone isn't a spell,
there is |
| still a way to heal her. overall it ends up working well in your
favour. |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| rhapthorne 06.c7 | habitats: areas accessible by
air |
|-------------------------------------
+--------------------------------------|
| drop [common]: n/a | drop [uncommon]: n/a
|
|-------------------------------------
+--------------------------------------|
| family......................... ??? | the lord of darkness himself,
taken |
| number......................... 287 | physical form, and grown
powerful |
| hit points..................... ??? | enough to absorb the massive
black |
| magic points................... ??? | citadel into his new body.
|
| experience....................... 0 |
|
| gold............................. 0 |
|
|_____________________________________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the time has finally come to face off against the true final boss,
the |
| evil dark lord rhapthorne. unfortunately for you he is surrounded by
a |
| powerful shield that protects him from all attacks. it doesn't
matter |
| what you try and use, it's not going to hurt him. in order to win
this |
| battle there is one special condition. you must use the godbird's
staff |
| automatically placed in your character's inventory. every character
in |
| your party must use it in a single turn, and then you have to do that
a |
| total of seven times in order to summon all of the sages. basically
this |
| means that you'll be using the sceptre with all of your characters,
then |
| probably healing for a couple of turns and casting support magic,
healing, |
| using the sceptre etc until eventually all seven sages are summoned.
|
|
|
| the problem is that the boss is powerful and finding frequent
|
| opportunities to have all four characters use their turns is
uncommon. |
| i recommend you begin the battle with hero defending, yangus using
sage's |
| stone (yangus has low agility so hopefully he'll use it after the
boss has |
| attacked) jessica using magic shield and angelo using kabuff. on the
next |
| turn have all of them use the godbird's staff. after this you'll
need to |
| do a little healing most like and wait until there is another
opportune |
| moment. i'll outline the basic attacks that rhapthorne commonly
uses. |
|
|
| his primary attack is a nasty one where he flings the ball off the
end of |
| his staff and hits not one, but two random party members for anywhere
|
| between 125 and 150 physical damage. he also likes to cast the
kaboom |
| spell which does about 100 damage or so to every one in your party,
and |
| can be weakened with magic barriers. kafrizzle is by far his weakest
spell |
| usually only doing between 75 and 100 damage to a single character.
|
| sometimes the fact that he actually attacks twice per turn can be
|
| deceptive. the ball fling seems like two attacks but he'll always
follow |
| or precede it with another. finally as you have come to expect, the
wave |
| of ice is a very common attack to use. fortunately he uses it so
often |
| that most of the time it doesn't really affect you at all. just make
sure |
| you spend the time to re-cast the magic barrier if possible.
speaking of |
| wasting turns, rhapthorne does do one thing you haven't seen in
awhile |
| that really gives you the added boost you need to win. one of his
attacks |
| is simply to "laugh maniacally" and waste an attack. on occasion he
even |
| laughs twice in a row wasting his entire turn. after all seven sages
have |
| been summoned the battle ends. your party is refreshed and the true
boss |
| battle begins anew. just for the record, if you die on the main boss
|
| battle that follows this one, you don't have to fight the first again
if |
| you come back directly from the church (you will if you load your
game.) |
|
|
| considering that it's the same enemy i will keep it as part of the
same |
| boss strategy, but he's got a lot of new (and old tricks up his
sleeve). |
| he fights like a more powerful version of the floating-blob-
rhapthorne |
| that you may remember from the black citadel. one of the most
difficult |
| things i found in this battle that wasn't the case in most other boss
|
| battles, is that rhapthorne has quite a bit more agility than your
party. |
| for this reason he almost always uses his two attacks before angelo
is |
| able to cast multiheal when the party really needs it. for this
reason, |
| healing in preparation for attack rather than in response became an
issue. |
| for example, using multiheal when the party was at full health so
that |
| when rhapthore would attack, the multiheal would come after and
restore |
| the party's hp. it's not a foolproof method, but you may need it.
|
|
|
| rhapthorne has an absolute plethora of attacks in his arsenal. he's
got a |
| ton of ways to damage your entire party. first he likes to summon
meteors |
| from the sky to rain down on your party, doing a solid 80 to 90
damage to |
| everyone. in addition his cold breath is as nasty as ever, doing
about |
| 120 damage to every member of your party. more common than both of
these |
| is a physical attack called arm smash which does somewhere between
100 and |
| 120 physical damage to every member of your party. he can also belch
|
| blazing fire but i find this does a lot less damage than the cold
breath, |
| about 60 to 75 to each party member. he likes to "rain down the
anger of |
| the gods" with an attack that seems to hit randomly for about 90
damage or |
| so to a bunch of people. lastly there's the kafrizzle spell which
does a |
| pathetic 80 damage or so to just one character. kafrizzle is usually
|
| preceded by something called the prayer which gathers "malevolent
energy" |
| and restores his magic. nothing really happens during or after this
|
| spell, all i can think is that he is recharging mp. obviously he
likes to |
| use the wave of ice every once in awhile, but i find he does it much
less |
| often than he did with the shield around him. lastly we come to the
most |
| powerful attack he's got, the one which will make or break the
battle. |
| first, he will start by using meditate which heals 500 hp (that's bad
|
| enough.) the attack that always follows this one is a release of
magic |
| energy that does 200 to 250 damage to every member of the party. if
he |
| uses meditate as his first attack in a turn, then there is no way to
|
| predict this and you have to be ready at all times. it's not too
common |
| (he used it twice in the battle in my case) but always devastating.
did i |
| mention he likes to gleam at you and put someone to sleep? well he
does. |
|
|
| the battle strategy i used to defeat him was quite a bit different
than |
| what i used to defeat other bosses. the most notable difference is
that i |
| never once psyched up through the entire battle. i found that there
were |
| too many variables involved, and waves of ice, and other things that
kept |
| interrupting things. i'm not saying it's ineffective here, just that
|
| personally i think the battle can be better fought without it. the
other |
| main difference was that hero was the only offensive player for the
entire |
| battle. the strategy is as follows: hero should use miracle slash
every |
| single turn for the entire battle, the only possible exception is if
you |
| really need to use a magic water on angelo (he should have some in
his |
| inventory.) next yangus should use the sage's stone every single
turn for |
| the entire battle, the only exception being if you really need to use
|
| magic water. jessica isn't nearly as specialized, but her duties are
|
| clear and should be as follows. casting oomph on hero takes top
priority. |
| next in line is one of either sap, or the magic barrier spell.
jessica |
| should cast sap on rhapthorne not once, but twice to really lower his
|
| defence. at that point an oomphed hero equipped with the liquid
metal |
| sword will be able to do about 400 damage per turn, with no psyching.
|
| angelo is your 90% multiheal character, and 10% kabuff character. i
don't |
| recommend any more than one or two kabuffs, it's just such a waste if
|
| rhapthorne uses wave of ice. the final paragraph discusses battle
flow. |
|
|
| to be completely honest, i found that rhapthorne got easier as the
battle |
| went on, but it could have just been luck. at the beginning he was
all |
| about the arm smash and meditating, but by the end he seemed stuck on
both |
| the fire breath and flinging the ball. if you encounter a similar
|
| situation then that might be a good time to cast a few more kabuffs
and |
| the insulatle spell. (having magic barrier and insulatle in place
will |
| make the fire breath do little more then 10 to 25 damage.) hero
attacking |
| every turn is important. this will not be a fast battle, but the
damage |
| adds up. rhapthorne has approximately 5500 health, so doing 400 a
turn in |
| ideal conditions is definitely going to get your there eventually.
|
| always make sure that someone heals every turn, preferably yangus and
the |
| sage's stone since his agility is low and it should come after
rhapthorne. |
| in my case the turn order seemed really randomized which made things
|
| difficult, but improvisation is the name of the game here. good
luck! |
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
_______________________________________________________________________
_______

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || f1.00 || final fantasy xii demo ||
f1.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

_______________________________________________________________________
_______
~~~ controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cn.tr ~~~

+-----------------
+----------------------------------------------------------+
| circle button | cancel
|
+-----------------
+----------------------------------------------------------+
| x button | confirm, open the battle menu, examine treasure
chests |
+-----------------
+----------------------------------------------------------+
| triangle button | not used
|
+-----------------
+----------------------------------------------------------+
| square button | open the battle menu
|
+-----------------
+----------------------------------------------------------+
| d-pad | move cursor, select commands or characters
|
+-----------------
+----------------------------------------------------------+
| d-pad up/down | select a new party leader
|
+-----------------
+----------------------------------------------------------+
| d-pad left/right| cycle through nearby targets
|
+-----------------
+----------------------------------------------------------+
| left analog | move characters
|
+-----------------
+----------------------------------------------------------+
| right analog | move camera
|
+-----------------
+----------------------------------------------------------+
| l1/r1 button | toggle targeted group (when selecting targets in
menu) |
+-----------------
+----------------------------------------------------------+
| r2 button | press and hold to flee from enemies
|
+-----------------
+----------------------------------------------------------+
| l2 button | not used
|
+-----------------
+----------------------------------------------------------+
| r3 button | reset camera to default position
|
+-----------------
+----------------------------------------------------------+
| l3 button | not used
|
+-----------------
+----------------------------------------------------------+
| start | not used
|
+-----------------
+----------------------------------------------------------+
| select | not used
|
+-----------------
+----------------------------------------------------------+
_____
(, /
/
___/__
+-- (__ / ntroduction -------------------------------------------
f1.00 --+

and so with the release of dragon quest viii we have in our hands the
demo for
the much-anticipated twelfth title in the final fantasy series. don't
get your
hopes too high, while the demo is quite enjoyable it's very short and
doesn't
really allow you to experience much besides the battle system. many
things
have changed this time around, most notably the ability to move around
freely
in battle, a first for the (offline) final fantasy main series. it's a
radical change indeed but don't let yourself be put off by it, once you
become
accustomed to everything i am certain you'll enjoy it. even if you
just can't
make the transition, don't lose hope. there's still another three
months or
more until the japanese release, and another eight months or so for the
north
american one (current information estimates around august 2006.) in
that time
they're sure to tweak everything to provide the best experience
possible,
that's why they constantly remind you that it's a demo not the final
version.
with that said let's put aside these minor issues, and check out the
demo.
_______________________________________________________________________
_______

) ___
(__/_____)
/
/
+-- (______) hoosing a scenario ------------------------------------
f1.01 --+

with the start button pressed at the title screen, you are faced with
two
choices. one takes place at the phon coast and is described as being
"for
thinking players." the other takes place at "the stilshrine of miriam"
and is
described as being "for thrill-seekers." the difference if you may not
be aware, is not in the setting or locale but rather in the battle
system
itself. those familiar with the final fantasy series may be familiar
with the
difference between "wait" and "active" options in the customization
menu.
basically the idea is that during "wait", the battle will be paused
while you
navigate the menu. not so under the "active" battle system. the phon
coast
scenario utilizes the "wait" system while the stilshrine of miriam
utilizes
the "active" battle system. we will begin the guide with the phon
coast.
_______________________________________________________________________
_______

______)
(, /
/
) /
+-- (_/ he phon coast ----------------------------------------------
f1.03 --+
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
| item checklist |
potion.........................................|_| |
| |
remedy.........................................|_| |
| |
ether..........................................|_| |
| |
potion.........................................|_| |
| |
potion.........................................|_| |
| | gold
needle....................................|_| |
| |
remedy.........................................|_| |
| | phoenix
down...................................|_| |
| |
remedy.........................................|_| |
| | hi-
ether.......................................|_| |
| |
ether..........................................|_| |
|-----------------------
+----------------------------------------------------|
| stage objective | defeat the rockeater!
|
|-----------------------
+----------------------------------------------------|
| calling the rockeater | defeat three sleipnirs!
|
|-----------------------
+----------------------------------------------------|
| hint | sleipnirs hate mandragoras! make your
approach |
| | when they're distracted fighting each other.
|
|-----------------------+--------------------+---------------
+---------------|
| enemies | headless | hp: 1953 | lv: 22
|
| | mandragora | hp: 410 | lv: 17
|
| | piranha | hp: 1165 | lv: 19
|
| | rockeater | hp: 6750 | lv: 22
|
| | seeq | hp: 1547 | lv: 20
|
| | sleipnir | hp: 2094 | lv: 24
|
| | water wyrd | hp: 1710 | lv: 25
|
|_______________________|____________________|_______________|
_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
your party for this scenario consists of vaan, basch and penelo. both
vaan
and basch use swords while penelo is equipped with a bow, so she is
able to
attack from a long range. you are automatically in battle mode here
right
from the start, you will notice that behind you is a barrier of orange
dots
which cannot be crossed. your goal as the objective says is to defeat
three
sleipnirs and then kill the boss. this guide will help you to
accomplish this
goal and also introduce the basics of just playing the game in general.

we'll begin with a short outline of the basic controls here. the x
button
brings up the battle menu. while the menu is open the action is
paused. if
you were playing the other scenario the action would continue still at
this
point. you can choose any of the commands from the list. when you
select
attack you can then choose an enemy target if one is close by. the
same
applies to magic. summon commands call forth an esper which helps you
fight
in battle, they can only be summoned when you have full mp. gambit is
an
option which basically gives your characters freedom to attack in
battle.
there is no reason to turn this off. items can be used at any point,
simply
choose the item option and select any item you wish from the menu.
pressing left and right on the d-pad will switch between characters so
that
you can give commands to the rest of your party. pressing up and down
on the
d-pad while the menu is closed allows you to change the leader (the
character
which you control.) the right analog stick and l1 & r1 buttons rotate
the
camera, the r3 button centres it. holding the r2 button allows you to
put
away your weapon and run from a fight with your party following you.

that pretty much covers the basics you need to know, now let's go and
get into
a battle. down on the shore you'll find some kind of piranha monster.
approach it and choose the attack command with vaan. assuming your
party
members have gambit enabled they will take care of themselves. battle
will
pretty much occur automatically from here unless you need to do
something
besides attack. you're still free to move around if you wish which may
be a
good idea if you want to get out of harm's way. each time you strike
an enemy
it will do some damage value. the enemy's total hp can be seen after
choosing
the target you want to attack, but before pressing the x button to
confirm it.
once an enemy is defeated your party receives the amount of experience
that
appears on screen. experience allows your party to level up and become
stronger. kill enough enemies in the demo and your party will level
up.

you may have noticed that there are a number of pots scattered around
the
area. when you approach these pots press the x button to examine them.
the
one closest to you down at the beach near the beginning contains
potion. note
the minimap at the top right corner of your screen, use that in order
to keep
track of direction even while the camera is spinning. from where you
found
the first item head northeast and you'll find another pot between a
couple of
rocks containing a remedy. feel free to engage all enemies you pass
along the
way, for the most part i won't be addressing each enemy individually.

just east of where you found that item is the first sleipnir. a
sleipnir is a
large horse-like creature similar to the aeon ixion for those familiar
with
final fantasy x. there should also be a number of mandragora enemies
in a
close proximity to the sleipnir. as the hint suggested they often
fight each
other and this leaves the enemy distracted. as they are battling one
another,
run up to the sleipnir and begin attacking. the sleipnir is weak to
the wind
element and you just so happen to have a spell that matches that. cast
aero
magic to exploit the enemy's weakness. note that magic does consume mp
and
since sleipnirs aren't exactly difficult, it may be better to save your
mp.

just north of where you fought the first sleipnir, locate another pot
at the
base of a tree with an ether inside of it. further north from the tree
there
is a slope you can go up but at the top you'll only find an invisible
wall.
head directly south from this slope onto the beach again and check the
pot
beside the large rock for a potion. east of this is another pot, on
the south
side of the large raised area in the middle. the second sleipnir lies
just
beyond this rock and is once again surrounded by mandragoras. head
northwest
of where you fought this enemy and you'll find a small cave in the side
of the
cliff. there's an enemy in there but also a pot containing gold
needle.

proceed all the way south to were the water hits the beach and look
east for a
pot containing remedy. continue east around the next large raised
area, and
check the other side of it near the beach for a pot containing phoenix
down.
a fair ways east but still on the beach there are two more pots with
remedy
and hi-ether inside of them. north of that, near the wall, there is
one more
pot with an ether inside. now head back a little bit and begin up that
large
slope leading east. as you proceed up the slope you'll find the third
and
final sleipnir. upon defeating it the boss appears. the name
"rockeater"
doesn't immediately conjure up the image of a t-rex, but that's what
you get.
______________________________________________________________________
______
|~~~~~~~~~~~~|~~~~~~~~|~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| rockeater | lv: 22 | hp: 6750/6750 | weakness: wind
|
|____________|________|_______________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| the first thing you should notice is that the boss has a weakness to
wind |
| elemental powers. as we established beforehand, the aero spell is of
the |
| wind elemental. the spell is fairly effective against the boss
however |
| there are much better ways to defeat him. honestly it's not too hard
to |
| kill the boss just using normal attacks, magic periodically, and
having |
| the rest of your party do their thing. if you're looking for a
really |
| easy win or are still having trouble defeating it, try the following.
|
|
|
| summoning your esper is the easiest way to win this battle. to
summon an |
| esper you must have full mp. if you don't then use either an ether
of hi- |
| ether to full up that gauge. now you can summon hashmal, a powerful
|
| earth-based esper who will replace the other two members of your
party. |
| hashmal has 1737 hp and powerful attacks. it's almost impossible for
him |
| to be killed by the boss so the only way to have him disappear is if
the |
| timer beside his name runs out, though he should kill the boss long
before |
| that. hashmal will also draw the boss' attacks so vaan is free to do
|
| whatever he wants while the esper wins the battle for you. hashmal's
main |
| attack is roxxor, a rock throw which does about 800 damage with each
hit. |
| he can also heal vaan. summoning the esper pretty much guarantees a
win. |
|
|
| the final tactic is to use the red fang items you may have picked up
along |
| the way. a red fang is an item which deals fire damage when used as
an |
| item. they are dropped by the monster called headless. using one of
them |
| on the boss will deal at least 1500 damage, and you can find two if
not |
| three of them in the level. once the boss is defeated then the stage
ends |
| and so does the demo (for this scenario.) now you are free to select
the |
| second scenario which offers a little bit more of a challenge.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
_______________________________________________________________________
_______

______)
(, /
/
) /
+-- (_/ he stilshrine of miriam ------------------------------------
f1.04 --+
______________________________________________________________________
______
|~~~~~~~~~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~|
| item checklist |
potion.........................................|_| |
| |
remedy.........................................|_| |
| | gold
needle....................................|_| |
| |
ether..........................................|_| |
| | dragon
key.....................................|_| |
| | hi-
ether.......................................|_| |
| |
ether..........................................|_| |
| |
potion.........................................|_| |
| |
remedy.........................................|_| |
| |
potion.........................................|_| |
| |
elixir.........................................|_| |
| | phoenix
down...................................|_| |
|-----------------------
+----------------------------------------------------|
| stage objective | defeat the ring wyrm!
|
|-----------------------
+----------------------------------------------------|
| finding ring wyrm: | an adamantoise holds the dragon key.
|
| | win it and pass beyond the ancient gates!
|
|-----------------------
+----------------------------------------------------|
| hint | the adamantoise can be found lurking in a
dead-end |
|-----------------------+--------------------+---------------
+---------------|
| enemies | adamantoise | hp: 3240 | lv: 22
|
| | bomb | hp: 964 | lv: 16
|
| | gazer | hp: 1456 | lv: 23
|
| | headless | hp: 1929 | lv: 20
|
| | ring wyrm | hp: 6700 | lv: 20
|
| | sleipnir | hp: 1777 | lv: 19
|
|_______________________|____________________|_______________|
_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
the main difference between the two scenarios besides the enemies and
scenery
is of course the fact that the battles are now "active". when you
encounter
an enemy and bring up the menu, they will still be attacking you so you
need
to move quickly. the party is different as well now consisting of
ashe, fran
and balthier. your goal is to find the adamantoise and it's not going
to be
very difficult. the proof is directly west of you. rotate the camera
to face
west and there right in front of you is the adamantoise, you just need
to get
to him. let's begin by heading south down the corridor past the first
enemy.
at the south end there is a treasure chest (chests replace pots in this
scenario) which contains potion. head east and find the chest not too
far
down this path containing remedy. go east from here and begin south
down the
next hallway. turn and head west when you reach the south end. just
south of
the statue is another treasure chest, this one containing gold needle.

keep going west and then make your way north. be sure to kill all the
enemies
along this path because you're approaching the adamantoise and you
don't want
to fight it with a million other enemies on your tail. about halfway
up this
path on your left (when facing north) is another chest, this one with
ether
inside of it. the adamantoise is not a boss enemy, just another normal
enemy.
it's very easy to defeat it using normal attacks, but you still might
want to
exploit the monster's weakness to ice. once the adamantoise is
defeated it
drops the dragon key which you will need to complete the level.

head south a little bit and then go west to reach a staircase leading
down.
descend the stairs to find even more stairs to the west when you reach
the
bottom. one set leads north, the other south. take the north stairs
and open
the chest at the bottom containing hi-ether. head west then south and
you'll
pass a large door. you can open the door now if you want but there are
still
a couple more places to explore. open the chest across from the door
to
acquire an ether then continue south. just before you reach the bottom
there's a chest on your right (when facing south) containing potion.

go past the stairs and then even further south. when you reach the
southern
wall look west to see a chest containing remedy. at the far east side
there
are two chests side by side which have in them both a potion and an
elixir.
just outside this little room on the south wall is a somewhat-hidden
chest
containing phoenix down. remember the door you passed just recently on
the
far west side? well that's your destination now. before you open the
door
make sure to heal your party to full health using items of magic or
whatever
you need to cure everyone. now use the dragon key to unlock the door.
______________________________________________________________________
______
|~~~~~~~~~~~~|~~~~~~~~|~~~~~~~~~~~~~~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| ring wyrm | lv: 20 | hp: 6700/6700 | weakness: holy
|
|____________|________|_______________|
______________________________________|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~|
| at the very beginning of battle the boss will not attack you if you
do not |
| move, however there is a chance that a gazer enemy will appear to
attack |
| you. gazer enemies appear randomly to help the boss, it is very
important |
| that you focus all your attacks on killing them because they will
|
| consistently suck the health out of your party if you don't.
|
|
|
| the boss itself isn't too much different from the one in the other
|
| scenario. its attacks are moderately powerful, some of them are
perfectly |
| capable of killing your party members but that's what phoenix downs
are |
| for. ring wyrm is weak to holy magic, and you don't have the holy
magic |
| spell in this scenario (you did have it in the other, too bad.)
balthier |
| is equipped with the flare magic spell which is extremely powerful so
you |
| will want to use that. also since the gazer enemy drops red fang
items |
| pretty often, those too will help out in this battle if you have any.
|
|
|
| ashe has a different summon spell than vaan, it's called belias.
less hp |
| and significantly less damage are both associated with this one, but
that |
| doesn't mean it can't significantly help you out in battle. if ashe
is |
| lacking in mp just use the hi-ether or elixir that you found in the
chests |
| before the battle. a combination of each of these will work best.
|
|
_______________________________________________________________________
_____|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
_______________________________________________________________________
_______

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || f2.00 || characters ||
f2.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

_______________________________________________________________________
_______
~~~ the phon coast ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f2.a0 ~~~

+-------------------+--------------------------
+-----------------------------+
| vaan | hit points: 670 | magic points: 52
f2.a1 |
+-------------------+--------------------------
+-----------------------------+
| cure | type........ white magic | mp
cost................. 06 |
| blindna | type........ white magic | mp
cost................. 06 |
| fire | type........ black magic | mp
cost................. 06 |
| thunder | type........ black magic | mp
cost................. 06 |
| blizzard | type........ black magic | mp
cost................. 06 |
| water | type........ black magic | mp
cost................. 12 |
| aero | type........ black magic | mp
cost................. 14 |
| fira | type........ black magic | mp
cost................. 16 |
| thundara | type........ black magic | mp
cost................. 16 |
| blizzara | type........ black magic | mp
cost................. 16 |
| protect | type........ green magic | mp
cost................. 06 |
| shell | type........ green magic | mp
cost................. 06 |
+-------------------+--------------------------
+-----------------------------+

+-------------------+--------------------------
+-----------------------------+
| basch | hit points: 705 | magic points: 46
f2.a2 |
+-------------------+--------------------------
+-----------------------------+
| water | type........ black magic | mp
cost................. 12 |
| aero | type........ black magic | mp
cost................. 14 |
| fira | type........ black magic | mp
cost................. 16 |
| thundara | type........ black magic | mp
cost................. 16 |
| blizzara | type........ black magic | mp
cost................. 16 |
+-------------------+--------------------------
+-----------------------------+

+-------------------+--------------------------
+-----------------------------+
| penelo | hit points: 569 | magic points: 73
f2.a3 |
+-------------------+--------------------------
+-----------------------------+
| cure | type........ white magic | mp
cost................. 06 |
| cura | type........ white magic | mp
cost................. 06 |
| life | type........ white magic | mp
cost................. 22 |
| blindna | type........ white magic | mp
cost................. 06 |
| stona | type........ white magic | mp
cost................. 12 |
| silena | type........ white magic | mp
cost................. 06 |
| poisona | type........ white magic | mp
cost................. 06 |
| holy | type........ white magic | mp
cost................. 44 |
| slow | type......... time magic | mp
cost................. 06 |
| immobilize | type......... time magic | mp
cost................. 08 |
+-------------------+--------------------------
+-----------------------------+

_______________________________________________________________________
_______
~~~ the stilshrine of miriam ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f2.b0 ~~~

+-------------------+--------------------------
+-----------------------------+
| ashe | hit points: 605 | magic points: 58
f2.b1 |
+-------------------+--------------------------
+-----------------------------+
| cure | type........ white magic | mp
cost................. 06 |
| blindna | type........ white magic | mp
cost................. 06 |
| fire | type........ black magic | mp
cost................. 06 |
| thunder | type........ black magic | mp
cost................. 06 |
| blizzard | type........ black magic | mp
cost................. 06 |
| water | type........ black magic | mp
cost................. 12 |
| aero | type........ black magic | mp
cost................. 14 |
| fira | type........ black magic | mp
cost................. 16 |
| thundara | type........ black magic | mp
cost................. 16 |
| blizzara | type........ black magic | mp
cost................. 16 |
| flare | type........ black magic | mp
cost................. 48 |
| protect | type........ green magic | mp
cost................. 06 |
| shell | type........ green magic | mp
cost................. 06 |
+-------------------+--------------------------
+-----------------------------+

+-------------------+--------------------------
+-----------------------------+
| fran | hit points: 628 | magic points: 60
f2.b2 |
+-------------------+--------------------------
+-----------------------------+
| cure | type........ white magic | mp
cost................. 06 |
| cura | type........ white magic | mp
cost................. 06 |
| life | type........ white magic | mp
cost................. 22 |
| blindna | type........ white magic | mp
cost................. 06 |
| stona | type........ white magic | mp
cost................. 12 |
| silena | type........ white magic | mp
cost................. 06 |
| poisona | type........ white magic | mp
cost................. 06 |
| slow | type......... time magic | mp
cost................. 06 |
| immobilize | type......... time magic | mp
cost................. 08 |
+-------------------+--------------------------
+-----------------------------+

+-------------------+--------------------------
+-----------------------------+
| balthier | hit points: 648 | magic points: 50
f2.b3 |
+-------------------+--------------------------
+-----------------------------+
| water | type........ black magic | mp
cost................. 12 |
| aero | type........ black magic | mp
cost................. 14 |
| fira | type........ black magic | mp
cost................. 16 |
| thundara | type........ black magic | mp
cost................. 16 |
| blizzara | type........ black magic | mp
cost................. 16 |
| flare | type........ black magic | mp
cost................. 48 |
| slow | type......... time magic | mp
cost................. 06 |
| immobilize | type......... time magic | mp
cost................. 08 |
+-------------------+--------------------------
+-----------------------------+

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || f3.00 || item list ||
f3.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

+-----------------
+----------------------------------------------------------+
| alarm clock | remove sleep from one ally.
|
|-----------------
+----------------------------------------------------------|
| antidote | remove poison from one ally.
|
|-----------------
+----------------------------------------------------------|
| dragon key | needed in second scenario to unlock the door.
|
|-----------------
+----------------------------------------------------------|
| echo herbs | remove silence from one ally.
|
|-----------------
+----------------------------------------------------------|
| elixir | completely restore one ally's hp and mp.
|
|-----------------
+----------------------------------------------------------|
| ether | restore 50 mp to one ally.
|
|-----------------
+----------------------------------------------------------|
| eye drops | remove blind from one ally.
|
|-----------------
+----------------------------------------------------------|
| gold needle | remove stone/petrify from one ally.
|
|-----------------
+----------------------------------------------------------|
| hi-ether | restore 200 mp to one ally.
|
|-----------------
+----------------------------------------------------------|
| hi-potion | restore 400 hp to one ally.
|
|-----------------
+----------------------------------------------------------|
| phoenix down | revive one ko'd ally.
|
|-----------------
+----------------------------------------------------------|
| potion | restore 100 hp to one ally.
|
|-----------------
+----------------------------------------------------------|
| red fang | deal fire damage to all enemies in range.
|
|-----------------
+----------------------------------------------------------|
| remedy | remove all status ailments from one ally.
|
|-----------------
+----------------------------------------------------------|
| x-potion | restore a large amount of hp to one ally.
|
+-----------------
+----------------------------------------------------------+

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || f4.00 || magic list ||
f4.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

_______________________________________________________________________
_______
~~~ white magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f4.01 ~~~

+-----------------+----
+-----------------------------------------------------+
| blindna | 06 | remove blind from one ally.
|
+-----------------+----
+-----------------------------------------------------+
| cura | 16 | restore hp to all allies in range.
|
+-----------------+----
+-----------------------------------------------------+
| cure | 06 | restore a small amount of hp to one ally.
|
+-----------------+----
+-----------------------------------------------------+
| holy | 44 | deal heavy holy damage to one enemy.
|
+-----------------+----
+-----------------------------------------------------+
| life | 22 | revive one ko'd ally.
|
+-----------------+----
+-----------------------------------------------------+
| poisona | 06 | remove poison from one ally.
|
+-----------------+----
+-----------------------------------------------------+
| silena | 06 | remove silence from one ally.
|
+-----------------+----
+-----------------------------------------------------+
| stona | 12 | remove stone/petrify from one ally.
|
+-----------------+----
+-----------------------------------------------------+

_______________________________________________________________________
_______
~~~ black magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f4.02 ~~~

+-----------------+----
+-----------------------------------------------------+
| aero | 14 | deal wind damage to all enemies in range.
|
+-----------------+----
+-----------------------------------------------------+
| blizzara | 16 | deal ice damage to all enemies in range.
|
+-----------------+----
+-----------------------------------------------------+
| blizzard | 06 | deal ice damage to one enemy.
|
+-----------------+----
+-----------------------------------------------------+
| fira | 16 | deal fire damage to all enemies in range.
|
+-----------------+----
+-----------------------------------------------------+
| fire | 06 | deal fire damage to one enemy.
|
+-----------------+----
+-----------------------------------------------------+
| flare | 48 | deal massive damage to one enemy.
|
+-----------------+----
+-----------------------------------------------------+
| thundara | 16 | deal lightning damage to all enemies in range.
|
+-----------------+----
+-----------------------------------------------------+
| thunder | 06 | deal lightning damage to one enemy.
|
+-----------------+----
+-----------------------------------------------------+
| water | 12 | deal water damage to one enemy.
|
+-----------------+----
+-----------------------------------------------------+
_______________________________________________________________________
_______
~~~ time magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f4.03 ~~~

+-----------------+----
+-----------------------------------------------------+
| immobilize | 08 | immobilize all enemies in range.
|
+-----------------+----
+-----------------------------------------------------+
| slow | 06 | slow down one enemy's actions.
|
+-----------------+----
+-----------------------------------------------------+

_______________________________________________________________________
_______
~~~ green magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f4.04 ~~~

+-----------------+----
+-----------------------------------------------------+
| protect | 06 | raise one ally's defense.
|
+-----------------+----
+-----------------------------------------------------+
| shell | 06 | raise one ally's magic defense.
|
+-----------------+----
+-----------------------------------------------------+

______________________________________________________________________
______
|
~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~
~~\/~|
| || f5.00 || bestiary ||
f5.00 || |
|_||_______||____________________________________________________||
_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~

_______________________________________________________________________
_______
~~~ the phon coast ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f5.01 ~~~

+-----------------+------------------------+--------------
+------------------+
| headless | hit points: 1953/1953 | exp: 521 | level: 22
|
| +------------------------+--------------
+------------------|
| | weak: ice | drops: red fang
|
+-----------------+------------------------+--------------
+------------------+
| mandragora | hit points: 410/410 | exp: 186 | level: 17
|
| +------------------------+--------------
+------------------|
| | weak: wind | drops: n/a
|
+-----------------+------------------------+--------------
+------------------+
| piranha | hit points: 1165/1165 | exp: 253 | level: 19
|
| +------------------------+--------------
+------------------|
| | weak: lightning | drops: alarm clock
|
+-----------------+------------------------+--------------
+------------------+
| rockeater | hit points: 6750/6750 | exp: n/a | level: 22
|
| +------------------------+--------------
+------------------|
| | weak: wind | drops: n/a
|
+-----------------+------------------------+--------------
+------------------+
| seeq | hit points: 1547/1547 | exp: 320 | level: 20
|
| +------------------------+--------------
+------------------|
| | weak: fire | drops: phoenix down
|
+-----------------+------------------------+--------------
+------------------+
| sleipnir | hit points: 2094/2094 | exp: 434 | level: 24
|
| +------------------------+--------------
+------------------|
| | weak: wind | drops: hi-potion
|
+-----------------+------------------------+--------------
+------------------+
| water wyrd | hit points: 1710/1710 | exp: ??? | level: 25
|
| +------------------------+--------------
+------------------|
| | weak: lightning | drops: x-potion
|
+-----------------+------------------------
+---------------------------------+

_______________________________________________________________________
_______
~~~ the stilshrine of miriam ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f5.02 ~~~
+-----------------+------------------------+--------------
+------------------+
| adamantoise | hit points: 3240/3240 | exp: 921 | level: 22
|
| +------------------------+--------------
+------------------|
| | weak: ice | drops: dragon key
|
+-----------------+------------------------+--------------
+------------------+
| bomb | hit points: 964/964 | exp: 193 | level: 16
|
| +------------------------+--------------
+------------------|
| | weak: ice | drops: hi-potion
|
+-----------------+------------------------+--------------
+------------------+
| gazer | hit points: 1456/1456 | exp: 200 | level: 23
|
| +------------------------+--------------
+------------------|
| | weak: fire, holy | drops: red fang
|
+-----------------+------------------------+--------------
+------------------+
| headless | hit points: 1929/1929 | exp: ??? | level: 20
|
| +------------------------+--------------
+------------------|
| | weak: ice | drops: phoenix down, eye
drops |
+-----------------+------------------------+--------------
+------------------+
| ring wyrm | hit points: 6700/6700 | exp: n/a | level: 20
|
| +------------------------+--------------
+------------------|
| | weak: holy | drops: n/a
|
+-----------------+------------------------+--------------
+------------------+
| sleipnir | hit points: 1777/1777 | exp: 437 | level: 19
|
| +------------------------+--------------
+------------------|
| | weak: wind | drops: antidote, eye drops
|
+-----------------+------------------------
+---------------------------------+
_______________________________________________________________________
_______

_______________________________________________________________________
_______
~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~
~~~\/~~
|| le.al || legal & copyright ||
le.al ||
__||_______||____________________________________________________||
_______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~

this document is copyright (c) 2007 by azurekay

i am no longer active writing guides for video games, and thus i will no
longer any questions or update with any corrections sent through email.
it
is likely that after this point this guide will never be updated again.
i am
aware that there are errors occasionally and i apologize for those.
please
do not email me any corrections, or ask me for any help with this
particular
game, as i will not respond.

it is also not necessary to send any email to thank me for the work, i
will
say right now that you are very welcome.

furthermore, please do not contact me about hosting this guide on your


website,
i will not grant permisson. i am still willing to take action if i
find this
guide being hosted anywhere other than esnips.com, ign.com, or a very
small
number of other select sites.

finally, if you need to contact me for some reason that is not covered
above,
then you can reach me at justinsiemes11@gmx.de.

_______________________________________________________________________
_______
~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~
~~~\/~~
|| cr.ds || credits & thanks ||
cr.ds ||
__||_______||____________________________________________________||
_______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~

at the moment the guide is currently incomplete in terms of content.


while it
does cover the entire main game, a number things are not included.
given
the amount of time i have put into this game, i will be enjoying a
lengthy
break from it and eventually get back to complete whatever still
remains to
be done. until that time (and perhaps even after) you would most
certainly
benefit from checking out red scarlet's dragon quest viii walkthrough.
hers
is undoubtedly one of the most complete resources you'll ever find for
the
game. i would also recommend psycho penguin's guide whenver he gets it
complete, i imagine that too will turn out quite good. both guides can
be
found in the dragon quest viii section of www.esnips.com

thanks for updates from:

- jon m
- charlie t
- nerfherder
- andrew m
- matthew f
- viviamoru
- rob
- alexander
- everett
- charles c
- jofunufunu
- roland

many thanks to the following:

- every user and member of the esnips community on the dragon quest viii
boards (and every other one for that matter) just for being a great
help.

- the guide from bradygames does deserve credit for being a resource on
a
number of monster and item stats that the in-game databases do not
record.
while i don't particularly endorse it for its ambiguous picturebook
style walkthrough, it's probably worth the purchase for the various
maps.

- the multitudes of shrines and fanpages dedicated to this fantastic


game

thanks to cjayc for continuing to keep esnips running smoothly, and the
same
to sailor bacon. thanks to sean, mark and jeremy here at the
university of
guelph, thanks to everyone in the esnips faq contributor community for
being
great people, and thanks to everyone who takes the time to send
feedback.

thank you very much finally, to anyone and everyone reading this
walkthrough.
_______________________________________________________________________
_______
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~

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