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Aldrich, C. (2004) Simulations and the Future of Learning.

Aldrich, C. (2005) Learning by Doing: A Comprehensive Guide to Simulations,


Computer Games, and Pedagogy in e-Learning and Other Educational
Experiences.

Aldrich, C. (2009) Simulations and Serious Games.

Castronova, E. (2006) Synthetic Worlds: The Business and Culture of Online


Games.

Gee, J.P. (2007) What Video Games have to Teach us about Learning and
Literacy.

Gee, J.P. & Hayes, E. (2010) Women and Gaming: The Sims and 21st Century
Learning.

McGonigal, J. (2011) Reality is Broken: Why games make us better and how they
change the world. Penguin Press.

Prensky, M. (2006) Don’t Bother Me Mom – I’m Learning.

Prensky, M. (2007) Digital Game-Based Learning.

Quinn, C. (2005) Engaging Learning: Designing e-Learning Simulation Games.

Quinn, C. (2011) Designing mLearning: Tapping into the Mobile Revolution for
Organizational Performance. Pfeiffer.

Reeves, B. & Read, J.L. (2009) Total Engagement: Using Games and Virtual
Worlds to Change the way People work and Businesses Compete.

Rosenzweig, G. (2011) ActionScript 3.0 – Game Programming University (2nd


Ed.). Que Publishing.

Schell, J. (2008) The Art of Game Design: A Book of Lenses.

Tobias, S. & Fletcher, J.D. eds. (2011) Computer Games and Instruction. IAP.
van der Spuy, R. (2009) Foundation Game Design with Flash. friendofEDWe will
be using this text to develop Flash foundational skills if you are new to Flash.

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