Professional Documents
Culture Documents
Bibliography
Bibliography
Gee, J.P. (2007) What Video Games have to Teach us about Learning and
Literacy.
Gee, J.P. & Hayes, E. (2010) Women and Gaming: The Sims and 21st Century
Learning.
McGonigal, J. (2011) Reality is Broken: Why games make us better and how they
change the world. Penguin Press.
Quinn, C. (2011) Designing mLearning: Tapping into the Mobile Revolution for
Organizational Performance. Pfeiffer.
Reeves, B. & Read, J.L. (2009) Total Engagement: Using Games and Virtual
Worlds to Change the way People work and Businesses Compete.
Tobias, S. & Fletcher, J.D. eds. (2011) Computer Games and Instruction. IAP.
van der Spuy, R. (2009) Foundation Game Design with Flash. friendofEDWe will
be using this text to develop Flash foundational skills if you are new to Flash.