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ST WATS ei GAME Se ee ete WAR #:RING Bu Matthew Ward (® Jeremy Vetock & Contents INTRODUCTION .......- ‘An overview of the game, as well as explaining how to ‘get stared collecting an ary. WHAT YOU NEED TO PLAY .. 8 COLLECTING AN ARMY : 10 Points 10 The Size of a Game 4 OVERVIEW OF GAMEPLAY ........2.....12 BATTLE IN THE WESTFOLD 4 THE RULES .....- aoe) The first half ofthis section details the basic rules of the game. The rest of the section coves the rules for defending buildings, mighty Heroes, diferent weapons, the use of magical powers and the special abilities of ‘other unusual troop types. COMPANIES & FORMATIONS. ‘Movernent Trays Monsters Companies Formations Formations in Contact DICE AND MEASURING Dice (06) Measuring Re-ols & Roll-offs CHARACTERISTICS . Wargear ‘Special Rules Absolute Zero ‘THE GAME TURN “Taking Sides: The Turn Sequence ‘THE PRIORITY PHASE .. ‘THE MOVE PHASE Who moves first? ‘Moving the Formations Difficult Terrain Impassable Terrain ‘Moving off the Board The Enemy are Upon Us! Measurement Etiquette Monsters and Movement Alying Monsters and Movement Moving Disordered Formations Fall Back! poset h oxy Ene peoyhygoe oofatigigp ‘THE SHOOT PHASE ‘Choose Shooting Formation Choose Target Calculate Number of Dice Rolling To Hit To Hit Chart Remove Casualties Target Driven Back THE CHARGE PHASE . Choose Charging Focration Choose Spearhead Choose Target Roll Charge Distance Move Spearhead Move Remaining Companies Impacting Multiple Targets FIGHT PHASE 4 ‘Choose Which Fight to Resolve Determine Striking Order Calculate Number of Dice Roll To Hit To Hit Chart Removing Casualties Determine Victor Loser Tests for Panic Earth-shaking Charge ‘Multiple Fights DEFENSIBLE TERRAIN Capacity (Occupying a Terrain Feature 3 Exiting a Terain Feature P Shooting at a Defensible Terrain Feature ‘Shooting from a Defensibie Terrain Feature Charging a Defensibie Terain Feature ‘Our Numbers Are Too Great! a ‘ARMS AND ARMOUR. Representing Wargear Hand Weapons Special Close Combat Weapons Shooting Weapons Armour COMMAND COMPANIES ......-.+- ‘Models in a Command Company SPECIAL RULES .......-2220+ 0000 HEROES . .. ‘At the Double! Heroic Profiles A Heroic Death Heroic Actions Epic Heroes Epic Actions Epic Hero Special Rules

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