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Spine 1
Spine 1
float x;
float y;
CGPoint q0, q1, q2, q3, p1, p2;
q0 = CGPointMake(x, (y));
q1 = CGPointMake(x + size / 3, (y + size / 3));
q2 = CGPointMake(x + 2 * size / 3, (y + 2 * size /
3));
q3 = CGPointMake(x + size, (y + size));
NSLog(@"P1, P2 %@
%@",NSStringFromCGPoint(p1),NSStringFromCGPoint(p2));
vertexBuffer[multiplier*newi+0] =p1.x;
vertexBuffer[multiplier*newi+1] = p1.y;
vertexBuffer[multiplier*newi+2] =p2.x;
vertexBuffer[multiplier*newi+3] = p2.y;
glBindRenderbufferOES(GL_RENDERBUFFER_OES,
viewRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];