You are on page 1of 1

Computer Science Notes: Jeroo

• Messages and methods


o Messages can be used to:
 Give an object some information
 Tell an object to do something
 Ask an object for information (usually about itself)
 Any and all combinations of the above
o A method is something inside the object that responds to your messages
 A message contains commands to do something
• Vocabulary Review
o Class: the type, or description, of an object
 Jeroo classes are descriptions of:
 Island, water, flower, net, Jeroo
o Constructor: a way to create an object. Comes as part of the class
definition.
o Object: an instance, or member, of a class
 You can only create Jeroos in your code; all other objects must be
created visually.
o Message: something you “say” to an object, either telling it something or
asking it for information
o Parameter: information sent to a method (information inside the
parenthesis)

You might also like