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===================================================================== WARHAMMER 40,000: DAWN OF WAR II: RETRIBUTION READ ME ===================================================================== MARCH 1st, 2011 ********************************************************************* IMPORTANT NOTE

ABOUT AMD Athlon 64 X2 Dual Core Processor issues ********************************************************************* Some Windows XP users with AMD Athlon 64 X2 Dual Core Processors may notice reduced video performance if they do not have the AMD Dual-core Optimizer installed. The AMD Dual-Core Optimzer can be found here: http://support.amd.com/us/Processor_TechDownloads/DCO_1.1.4.zip or just: http:// support.amd.com ********************************************************************* TABLE OF CONTENTS 1) INSTALLATION & SET UP: 1.1 1.2 1.3 1.4 1.5 1.6 Minimum System Requirements Recommended System Specifications Multiplayer System Requirements Steam Client Installation and Account Creation DirectX(R) Detection & Installation Eyefinity Setup

2) TROUBLESHOOTING: 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Crash Reporting Installer/Patch issues Video issues Sound issues Operating system specific issues Multiplayer & Internet issues Known issues

3) HOTKEYS 4) IN-GAME OPTIONS 5) IMPROVING PERFORMANCE 6) NEW FEATURES 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Imperial Guard New Units Multi-targetting Improved Matchmaking Chat New maps New LAst STand Hero Custom Badges

7) END USER LICENSE AGREEMENT 8) CUSTOMER SUPPORT CONTACT

9) COPYRIGHT INFORMATION ===================================================================== 1) INSTALLATION & SET UP ===================================================================== Please note that Dawn Of War II: Retribution does not support Microsoft(R) Windo ws(R) 95/98/NT/2000 or the Beta/Release Candidate versions of Windows 7. 1.1 MINIMUM SYSTEM REQUIREMENTS Windows(R) XP SP2 or Vista(R) SP1 or Windows(R) 7 Intel 3.2GHz / AMD Athlon64 3200+ / Intel Core (or Pentium D) 2.0 GHz or higher CPU 1GB RAM (Windows(R) XP) or 1.5GB RAM (Vista(R)) 256 MB Video Card using Shader Model 3 (Nvidia GeForce 6600 GT / ATI X1600) DirectX(R) 9.0c compatible sound card 6.5GB of uncompressed Hard Drive Space Online Steam account 1.2 RECOMMENDED SYSTEM SPECIFICATIONS Windows(R) XP SP2 or Vista(R) SP1 or Windows(R) 7 Intel Core2 Duo / AMD Athlon 64x2 4400+ or higher 2GB RAM (XP and Vista(R)) 256 MB Video Card using Shader Model 3 (Nvidia GeForce 7800GT or any Nvidia GT20 0 series or better, ATI X1900 or any HD3600 series or better. DirectX(R) 9.0c compatible sound card 6.5GB of uncompressed Hard Drive space Online Steam account 1.3 MULTIPLAYER SYSTEM REQUIREMENTS For 6 player multiplayer or skirmish matches, the Recommended System Requirements are strongly suggested Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection, latest drivers. LAN play requires network interface card, latest drivers. 1.4 STEAM CLIENT INSTALLATION AND ACCOUNT CREATION The Dawn of War II: Retribution installer will check your computer for an existi ng installation of the Steam Client. If it detects that no Steam Client is installed, it will automatically begin an installation of the Client. If it detects an older version of the Steam Client the installer will update that version to the most current. Following the Steam Client installation and/or update, the installer will prompt you for your Steam Account login information. If you do not already have a Steam Account, you will create an account at this time. 1.5 DIRECTX(R) DETECTION AND INSTALLATION The Dawn Of War II: Retribution installer will check your computer for the curre ntly

installed version of DirectX(R). If it detects an older version of DirectX(R), i t will install DirectX(R) 9.0c and 10 automatically. The installation of DirectX(R ) will not harm your DirectX(R) configuration. Dawn Of War II: Retribution require s DirectX(R) to install and play. 1.6 EYEFINITY SETUP The Root/Settings/configuration.lua contains 2 settings that must be adjusted to match your Eyefinity setup. These settings are named horizontalmonitorcount an d verticalmonitorcount and must each be set to the number of horizontal monitors and vertical monitors you are running, respectively. For example, a 3x2 Eyefin ity setup (3 wide, 2 high), should have a configuration.lua file that contains: { setting = "horizontalmonitorcount", value = 3, }, { setting = "verticalmonitorcount", value = 2, }, You can edit these values using notepad or any other text editor.

===================================================================== 2) TROUBLESHOOTING ===================================================================== 2.1 CRASH REPORTING Dawn Of War II: Retribution utilizes a crash reporting tool called Bugsplat. In the event of a crash, the user is given the option to upload crash information to our Bugsplat's service. The report provides the Relic Development Team important information about the nature of the crash and allows them to explore resolutions to the problem. No personal or identifiable information is transmitted in a Bugsplat crash report. 2.2 INSTALLER/PATCH ISSUES A. Interference from Anti-Virus Programs It is recommended that any anti-virus programs be disabled when attempting to install Dawn Of War II: Retribution. Anti-virus software can often interfere and corrupt the installation process of new software. B. Modifications Any modifications to Dawn Of War II may result in the inability to patch successfully. Before applying any modifications we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game. 2.3 VIDEO ISSUES

A. Latest drivers required For best performance and video quality, please make sure you have the latest drivers for your video card when running Dawn Of War II: Retribution. If you hav e an ATI or NVIDIA video card, you can find drivers on their websites. http://ati.amd.com/ Driver: Catalyst 8.11 or newer http://www.nvidia.com/ Driver: ForceWare Graphics Driver Version 180 or newer Preliminary tests with out-of-date ATI drivers have shown some graphic corruption while playing Dawn Of War II: Retribution. Upgrading to the latest AT I drivers can solve the problem for most users. Preliminary tests with out-of-date NVIDIA drivers have shown lower performance and missing objects. Upgrading to the latest NVIDIA drivers can solve the problem for most users. B. Exceeding recommended Auto Settings for Graphics Options Exceeding the recommended Auto Settings for Graphics Options can result in undesired performance degradation and graphical errors because the settings are exceeding the capabilities of your hardware. If you are experiencing graphical issues after installing the latest graphics card drivers, ensure Auto Settings is selected in the Graphics Options page of the game's Main Menu. C. Black squares rendering on screen in place of expected graphical effects As per above, exceeding recommended Auto Settings for Graphics options can result in undesired graphical corruption. One known issue involves black squares spawning on screen in place of expected graphical effects. For most users, the problem can be rectified by lowering the detail settings or, alternatively, increasing your AGP aperture size if you're using an AGP-based Video Card. 2.4 SOUND ISSUES A. Latest drivers required Please make sure you have the latest drivers for your sound card when running Dawn Of War II: Retribution. B. The sound stutters while playing Make sure you have the latest drivers for your sound card. If stuttering persists try reducing Hardware Acceleration. From your Windows(R) desktop, click Start, then Run, type "dxdiag", then hit Enter. This brings up the "DirectX(R) Diagnostic Tool". Click the Sound tab and try reducing the "Hardware Sound Acceleration Level" slider. 2.5 OPERATING SYSTEM-SPECIFIC ISSUES A. Windows(R) Key Interrupts Game If the Windows(R) key is pressed during game play, the Start Menu will interrupt the game. Should this happen, simply press the Escape (Esc) key to close the menu and return to the game. Unfortunately, there is no way to prevent this from happening again except by being careful not to hit those keys while playing.

B. Administrator Privileges Needed To Install On Windows(R) XP and Vista(R). You must have Administrator privileges to properly install the game. You do not, however, require Administrator privileges to play the game after it has been installed. For information on how to change your user settings to obtain Administrator privileges, please refer to your Windows(R) documentation, or click the Start button and select 'Help and Support'. C. Alt-Tab to Switch Applications Some drivers do not support the Alt-Tab switching between Dawn Of War II: Retrib ution and other applications. It is highly recommended that you do not use Alt-Tab to switch to another program while Dawn Of War II: Retribution is running. If you w ish to switch programs, first close Dawn Of War II: Retribution. Using Alt-Tab while Da wn Of War II: Retribution is loading can result in loss of all sound when returning to the game. D. Windows(R) Vista 32bit Virtual Memory Limitations The original version of Windows(R) Vista(R) can consume too much virtual memory while running Dawn Of War II: Retribution with high graphics options. This can cause the game to crash. Please consult Microsoft Knowledge Base article KB940105. 2.6 MULTIPLAYER & INTERNET ISSUES ***NOTE***: THQ Customer Support does not support playing multiplayer through firewalls or shared connections. A. Firewall Issues - If you have a firewall it may be blocking Dawn Of War II but the firewall popup window is not showing in front of the game. Quit the game or bring up the task manager and end the Dawn Of War II task. Go to your firewall settings and correctly configure them for Dawn Of War II. - If you have a firewall such as ZoneAlarm or Norton Personal Firewall, then you need to make sure that you have given Dawn Of War II permission to access the internet and to accept connections from the internet. - If you have the Windows(R) Firewall enabled, you need to make sure that Dawn Of War II is listed and selected in the "Exceptions" section of the firewall options. To do this open the 'Control Panel', double-click the Network Connections icon, and right-click on your internet connection. Select 'Properties', then 'Advanced'. You should now see the 'Settings' button for the Windows Firewall. Click the button and make sure that the firewall is turned off, or that ' DOW2.exe' is selected in the 'Exceptions' tab of the Windows(R) Firewall dialog box. - If problems persist try disabling the firewall. B. NOD32 Virus Checker users - NOD32 scans the network activity of the programs on your machine. You need to configure NOD32 to exclude Dawn Of War II from scans as it will drastically degrade online performance. In the IMON setup, under the Miscellaneous tab, press the edit button within the Exclusion box/zone. Press the Add button in the Exclude Application dialog and find the DOW2.exe on your hard drive to add it to the exclusion list.

2.7 KNOWN ISSUES A. When running in Windowed mode, the game fails to recover if it loses focus Dawn Of War II does not support running in a "windowed" mode. Remove any command lines forcing windowed mode from your game shortcut. B. Dual Displays And Band-Boxing When running Dawn of War II with Dual Displays, it is possible to drag the mouse cursor across displays while attempting to band-box select units. If this occurs, make sure not to click outside the Dawn Of War II window or window focus will be lost to the outside of Dawn Of War II. Return the cursor back to the Dawn Of War II window and left click to end the band-boxing selection. C. Dell Widescreen Monitors and NVIDIA Graphics Adapter will not display 1680 x 1050 Resolution in game Certain combinations of Dell widescreen monitors and NVIDIA Graphics Adapters do not display 1680 x 1050 in Dawn Of War II. Make sure you have the latest NVIDIA drivers for your Graphics Adapter. Open the NVIDIA Control Adapter and go to "Advanced Settings". Under "Display", choose "Manage Custom Resolutions". Create a New Custom Resolution of 1680 x 1050 with a GDI Refresh Rate of 60 and a Bits Per Pixel of 32. Once created, select this resolution from the "Change Resolution" menu under "Display" in the "Advanced Settings". Restart Dawn Of War II and choose 1680 x 1050 as your game resolution under Graphics Options if his has not been set automatically. ===================================================================== 3. HOTKEYS ===================================================================== -------------------------------------------- Global Commands ------------------------------------------Attack Move Fall Back Repair ="A" ="X" ="P"

Reinforce ="R" (MP Only) Attack Ground ="G" Attack Melee ="Z" Stop ="S" Exit All ="U" (MP Only) De-Select unit/Building ="Escape" In-Game Options ="F10" Change Stance ="\" -------------------------------------------- Selection Hotkeys ------------------------------------------Select all ="Control+A" Select hq ="F1" Next primary selection ="Tab" Prev primary selection ="Control+Tab" Remove selection ="Control+Left Mouse Click" -------------------------------------------- Group Hotkeys

------------------------------------------Group select0 ="0" Group select1 ="1" Group select2 ="2" Group select3 ="3" Group select4 ="4" Group select5 ="5" Group select6 ="6" Group select7 ="7" Group select8 ="8" Group select9 ="9" -- Set the group to be the current selection Group Group Group Group Group Group Group Group Group Group set0 set1 set2 set3 set4 set5 set6 set7 set8 set9 ="Control+0" ="Control+1" ="Control+2" ="Control+3" ="Control+4" ="Control+5" ="Control+6" ="Control+7" ="Control+8" ="Control+9"

===================================================================== 4. IN-GAME OPTIONS ===================================================================== In-Game Options are accessed by pressing "F10" when in game. A. Game Options

Mouse Scroll Speed - Adjust the rate of panning when mousing to the edge of the screen. Mouse Acceleration - Adjust the sensitivity of mouse movement. Camera Panning - Toggles panning or jumping of camera when left clickin g in the minimap. Sticky Selection - Toggle deselecting a unit when left clicking on the gr ound. Event Cues - Toggle receiving event cues from squad actions such as reinforcements and upgrades. Show Subtitles - Toggle the display of subtitles Quicktip Hint - Toggle receiving Quicktip Hints during gameplay Push-to-talk - Toggle voice communication to require pushing the ` key or not Advanced Sub-selection - Toggle ability use to all units selected or specific u nits sub-selected within a group selection with the Tab key Grid Hotkeys - Toggle hotkeys to a layout that is aligned wit h the layout on the screen B. Graphics

Brightness - Adjust brightness level of the screen. Effects Density - Adjust the amount of particles rendered per effect. In creased settings require a fast CPU and video card. C. Audio Master Volume Music Volume - Adjust master volume. - Adjust music volume.

Speech Volume SFX Volume

- Adjust speech volume. - Adjust the SFX volume.

===================================================================== 5. IMPROVING PERFORMANCE ===================================================================== There are several ways to improve the performance of Dawn of War II: Retribution on min and mid-spec systems, all accessible through the Options menu: Choosing the Automatic Settings in the options menu will adjust the settings to best fit your hardware. If that does not work try some of the following: - Reduce the enu. - Reduce the menu. - Reduce the menu. - Reduce the the menu. - Reduce the enu. - Reduce the he menu. - Reduce the e menu. resolution Texture Detail Terrain Detail - Select a lower resolution from the drop-down m - Select a lower Texture Detail setting from the - Select a lower Terrain Detail setting from the

level of Shadow detail - Select a lower Shadows Detail setting from Model Quality Effects Fidelity Effects Density - Select a lower Model Detail setting from the m - Select a lower Effects Fidelity setting from t - Select a lower Effects Density setting from th

===================================================================== 6. New Features ===================================================================== 6.1 IMPERIAL GUARD COMMANDERS Inquisitor: Offensive ranged caster who uses a combination of guile and righteous flame to destroy the enemies of man. Lord Commissar: Melee based support hero who inspires the men of the Imp erial Guard by executing those who show fear in the face of the enemy. Lord General: Ranged defensive hero who is protected by a retinue of loy al guardsmen that will give their lives to protect their general. TIER 1 Guardsman Infantry Squad: Basic ranged infantry unit. Can build turrets and cover to create defensible areas. Sergeants allow 2 guardsmen to be reinforc ed for the price of 1. Sentinel: Lightly armoured fast vehicle. Cannot capture points but can de-capture them. Excellent for kiting and disrupting melee units. Heavy Weapons Squad: Setup team that can suppress enemy infantry. When u pgraded with a sergeant the squad takes reduced ranged damage. Catachan Devils: Elite jungle fighters who are powerful in melee, wield shotguns for close range damage, and have a variety of abilities to disrupt the enemy. TIER 2 Storm Trooper Squad: Elite ranged infantry who can choose 1 of 3 free up grades when deployed to fulfill a variety of roles.

Chimera: Troop transport vehicle that allows infantry to reinforce on th e field. Additional weapons become active when the Chimera is laoded with infan try. Manticore: Long range artillery vehicle that fires multi-targettable mis siles. Ogryn Squad: Extremely durable heavy infantry perfect for line breaking and melee. TIER 3 Leman Russ: Multi-purpose heavy battle tank that can be upgraded to high ly effective against vehicles or infantry. Baneblade: Super heavy battle tank armed with 11 different weapons. 6.2 NEW UNITS SPACE MARINES TIER 3 Land Raider Redeemer: Heavy transport tank that can act as both a reinfo rce and a retreat point. Armed with heavy flamers and assault cannon the Land R aider offers excellent infantry support. ORKS TIER 3 Ork Battlewagon: Heavy transport vehicle with powerful anti-vehicle weap onry. Anti infantry guns can be manned by ork squads loaded in the Battlewagon. ELDAR TIER 2 Autarch: A powerful winged hero who can be summoned to the battle via a global ability available to all Eldar commanders. The Autarch enters the battlefield by dropping from the sky after unleashing a burst of multi-targettable plasma grenades. The Autarch can leap from battle to battle healing troops in a radius after each landing. Once she is no longer needed the Autarch can be launched into the sky to await re-dployment at another critical time. CHAOS TIER 1 Noise Marines: Noise Marines wield sonic blasters that disrupt enemy wea pons and deal damage within a small area. They can also unleash a cacophony of noise to knockback enemy units that have advanced to clos e to their fellow Chaos Space Marines. In tier 2 they can be upgraded with Blastmasters, powerful long range artlliery weapons that w ill knock down units along their path of fire. TYRANIDS TIER 3 The Swarmlord: This legendary monstrous creature is nearly unstoppable i n melee combat. Its powerful synapse effect increases the speed of nearby tyranid units and allows squads to reinforce near him. 6.3 MULTI-TARGET ABILITIES The Manticore's Storm Eagle, the Summon Autarch global, and the Orbital Bombardment all make use of multi targetting functionality. When used the player must select a first target location which sets the radiu s for the multiple targets. Depending on the ability the player can now choose between 3 and 4 target locations. Once the final click i s made the ability will fire and strike each targetter location. 6.4 IMPROVED MATCHMAKING Dawn of War II: Retribution uses a variation of the ELO rating system to rate players and perform matchmaking. Players will gain skill points

for defeating other players and will lose skill points when they lose a match. The first 18 matches that a player plays are considered placement matches that are used to determine a player's initial skill ra ting. Players also receive a rest pool that will increase at a rate of 12 points per day from the time the game launches. When players win a game their score will be double if they have enough rest points. 6.5 CHAT Players can now customize their social experience online through a persi stent chat system within the Retribution Lobby. Connect and communicate through general, game mode or language specific channels or create your own Private channel to discuss topics within a smaller setting. Retribution chat will also integrate with your Steam Groups so that you can extend your social networks into game. 6.6 NEW MAPS Several new maps have been added in Dawn of War: Retribution. Ashes of Typhon is an exciting new map that uses elements of the new post-exterminatus environment and the popular FFA White Walls of Calderi s has been updated with a 3v3 version. We've also added a new Last Stand map with new waves and new challenges for players to overcome . 2p Ashes of Typhon 4p Ashes of Typhon 6p Ashes of Typhon 6p White Walls of Calderis FFA Ashes of Typhon Last Stand Anvil of Khorne 6.7 NEW LAST STAND HERO The Imperial Guard Lord General joins the fray! The Lord General has ac cess to powerful air support to call in a wide variety of forces, from the lowly Guardsmen to the mighty Ogryn or even a powerful turret emplacement. He can also call in devastating air strikes and defend his fellows with powerful wide range shield. 6.8 CUSTOM BADGES How to create a custom badge for DoW2: Retribution. 1) Open your favourite image-editing software application. 2) Create an image no larger than 128x128 pixels. 3) Save the image as an 8-bit .PNG file. Ensure the file size is not larger than 56kb. 4) Save or copy the image into the following folder: C:\Users\[u sername]\Documents\My Games\Dawn of War II - Retribution Beta\Badges 5) Launch Retribution and open the Army Painter. Your image shou ld appear in the list of badges.

===================================================================== 7. END USER LICENSE AGREEMENT ===================================================================== THQ Inc. Software License Agreement

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READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THIS

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event, You must destroy all copies of this Software and all of its component par ts. 15. ONLINE. THQ makes no guarantees regarding the availability of online pl ay, and may modify or discontinue online service in its discretion without notice, including, for exam ple, ceasing online service for economic reasons due to a limited number of players continuing to make use o f the service over time. Should You use the online version of this game we will not ask You for an y personally identifying information. You should avoid saying anything personally identifying in chat. Y ou agree that THQ has no liability for any violation of this Agreement by You or by any other player. Wh en You play, You agree to be respectful of Your fellow players and never to engage in any behavior that wo uld be abusive or offensive to other players, disruptive of the game experience, fraudulent or oth erwise illegal. This includes but is not limited to: (a) Harassing or intimidating other players while chatting or playing this game online or using information obtained while chatting or playing this game to harass or intimidate fellow play ers outside of the game; (b) Using language, selecting names or creating any other content that is racial ly, ethnically or religiously offensive, sexually abusive, obscene or defamatory, and any content that is comm ercial in nature such as advertisements, solicitations and promotions for goods or services; (c) Using a player name that is the real name of any other person; (d) Violating any local, state or national law including but not limited to laws related to copyright, trademark, defamation, invasion of privacy and identity theft. 16. OPEN BETA TEST PROGRAM. In the event you are a member of the Software s pecific online community, You may be given the opportunity to opt-in to the Open Beta Test Progr am to provide beta testing for upcoming Software patches and/or standard updates to the Software (colle ctively, the Beta Test Materials ). Your participation in the Open Beta Test Program is voluntar y, and shall be subject to the following terms and conditions: (a) As a beta tester, you are invited to play Beta Test Materials for the sole p urpose of evaluating planned patches and standard updates to the Software and identifying errors. Not hing in this Agreement shall be construed as granting you any rights or privileges of any kind with res pect to the Beta Test Materials or any other content which may be accessed via the Open Beta Test Prog ram. The Beta Test Materials are provided for testing on an "as is" "as available" basis and we mak e no warranty to You of any kind, express or implied. You agree to safeguard and prevent unauthorized a ccess to, copying, disclosure, and unauthorized use of the Beta Test Materials; (b) When playing some Beta Test Materials, you may accumulate points, equipment , or other value or status indicators. This data may be reset at any time during the testing process , and it may be reset when the particular patch or updated completes this testing phase; (c) By opting in to the Open Beta Test Program, You agree that: (i) beta testing

is at Your own risk and that You know that the Software and/or Beta Test Materials may include known or unknown bugs, (ii) any value or status indicators that you achieve through game play may be erased at a ny time, (iii) THQ has no obligation to make the Beta Test Materials available for play without charge for any period of time, nor to make them available at all, and (iv) this Agreement will apply to Your us e of the Beta Test Materials during the beta testing phase; (d) The Beta Test Materials may contain functions for collecting and tracking i nformation related to an a beta testers use of the Software and/or Beta Test Materials. THQ reserves the r ight to compile, save and use such information within the scope of THQ s business activities, and analyz e any and all data (online registration data, stats, etc.). THQ intends to use such data for internal purposes only; and (e) Open Beta Test Program accounts are non-transferable under any circumstances . 17. GENERAL PROVISIONS. You may not use, copy, modify, sublicense, rent, sel l, assign or transfer the rights or obligations granted to You in this Agreement, except as e xpressly provided in this Agreement. Any assignment in violation of this Agreement is void, except t hat You may transfer Your Software to another person provided that person accepts the terms of this License Agreement. If any provision of this Agreement is held to be unenforceable for a ny reason, such provision shall be reformed only to the extent necessary to make it enforceable, and such decision shall not affect the enforceability of: (i) such provision under other circumsta nces, or (ii) the remaining provisions hereof under all circumstances. THQ's failure to enforce at any time any of the provisions of this Agreement shall in no way be construed to be a present or fut ure waiver of such provisions, nor in any way affect the right of any party to enforce each and eve ry such provision thereafter. The express waiver by THQ of any provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply with such provi sion, condition or requirement. Notwithstanding anything else in this Agreement, no default, delay or failure to perform on the part of THQ shall be considered a breach of this Agreement if suc h default, delay or failure to perform is shown to be due to causes beyond the reasonable control of THQ. This Agreement shall be governed by the laws of the State of California and the Unite d States without regard to its conflicts of laws rules and You consent to the exclusive jurisdict ion of the state and federal courts in Los Angeles County, California. The United Nations Convention on Contracts for the International Sale of Goods shall not apply to this Agreement. This Agreemen t represents the complete agreement concerning this License Agreement between You and THQ.

===================================================================== 8. Customer Support Contact ===================================================================== A. North America: Support web address: support.thq.com E-mail Address: support@thq.com Phone (US/Canada): 818-880-0456 Mailing address: THQ Customer Service 29903 Agoura Road Agoura Hills, CA 91301 B. United Kingdom: If you are experiencing technical problems with this game, please contact UK technical support: Online Register your game at www.thq-games.com <http://www.thq-games.com> for FAQs and full online support Email Email our technical support staff at eursupport@thq.com <mailto:eursupport@thq.com> Telephone +44 (0) 870 608 0047 (national/international call rates apply) Mon - Fri 08:00 to 19:00 GMT Sat - 09:00 to 17:00 GMT ===================================================================== 9. COPYRIGHT INFORMATION ===================================================================== Warhammer 40,000: Dawn of War II Retribution - Copyright Games Workshop Limited 2010. Dawn of War, Retribution, the Dawn of War II logo, GW, Games Workshop, the Games Worksho p logo, Space Marine, 40K, Warhammer, Warhammer 40,000 Device, the Double-headed Eagle device and all associated marks, logos, places, names, creatures, races and race insignia/devic es/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products, ill ustrations and images from the Dawn of War II Retribution game and the Warhammer 40,000 universe are either , TM and/or Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world, and used under license. All Rights Reserved. Developed by Relic Entertainment. AMD , the AMD Arrow logo, ATI, the ATI logo, AMD Athlon, Radeon and combinations thereof are tradema rks of Advanced Micro Devices, Inc. THQ, Relic Entertainment and their respective logos are tra demarks and/or

registered trademarks of THQ Inc. All rights reserved. All other trademarks, l ogos and copyrights are the property of their respective owners. A* Algorithm Copyright 2009 Justin Heyes-Jones. MD5 Copyright 2003 PUC-Rio. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all c opies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER I N AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Additional open source software included in this game is licensed under the foll owing terms: THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CODE PROJECT OPEN LICENSE ("LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED. BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HEREIN, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. THE AUTHOR GRANTS YOU THE RIGHTS CONTAINED HEREIN IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. IF YOU DO NOT AGREE TO ACCEPT AND BE BOUND BY THE TERMS OF THIS LICENSE, YOU CANNOT MAKE ANY USE OF THE WORK. 1. Definitions. a. "Articles" means, collectively, all articles written by Author which des cribes how the Source Code and Executable Files for the Work may be used by a user. b. "Author" means the individual or entity that offers the Work under the t erms of this License. c. "Derivative Work" means a work based upon the Work or upon the Work and other preexisting works. d. "Executable Files" refer to the executables, binary files, configuration and any required data files included in the Work. e. "Publisher" means the provider of the website, magazine, CD-ROM, DVD or other medium from or by which the Work is obtained by You. f. "Source Code" refers to the collection of source code and configuration files used to create the Executable Files. g. "Standard Version" refers to such a Work if it has not been modified, or has been

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