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Ownage

Rules
&

Regulations
June 2007

Edited by Kitten August 2011

Dear Ownage Members: In Ownage, we are committed to promoting, through our Members, the highest level of game play and standards, the strongest community, and overall the most enjoyment the game can offer. We have established the ORaR to inform Ownage Members of their moral, ethical, and legal obligations. The ORaR brings together guidance on many of the ethical issues that members may face on a day-to-day basis. We hope that this serves as a helpful reference, but it is important to remember that by its nature, the ORaR offers summary information on many of the topics it covers. As such, members should always refer to the Senate if they need more detailed information. Many of the rules in the ORaR are common knowledge, however, compliance with all of the rules, common or less common, is mandatory. Compliance is a condition of membership for all levels and Ownage is dedicated to its enforcement. If questions or concerns relating to the ORaR arise, members are encouraged and empowered to resolve these issues through their normal Chain Of Command. Ownages reputation as leader and our passion for making our Vision and Mission a reality can only be achieved through the honest and ethical efforts of our members. Remember that your everyday decisions make all the difference in maintaining Ownages high ethical standards. In Ownage, we are confident that with your dedicated commitment, we will all do the right thing for Ownage and the many ideals we serve.

Kitten, Leader

Table of Contents
Code of Ethics I. Introduction II. Ownage Supergroups Vision, Strategy, and Value Proposition III. Importance of Membership We make it happen! IV. Dealing With Members and Non Members Ownage and Ownage Member Privacy Advertising Practices V. Conduct During Play Time Harassment Policy Asset Protection VI. Conflicts of Interest Acceptance of Gifts or Gratuities Non-Disparagement of Ownage Handbook VII. Project Direction VIII. "Perfected" Rank IX. Inclusive/Exclusive X. Influence and Prestige XI. Powerleveling/Farming XII. Uniform XIII. The Website XIV. The Base XV. Recruiting XVI. What is Ownage Material? XVII. Non-Ownage Material XVIII. In Closing

I. Introduction

It is the policy of Ownage to conduct Game Play in accordance with a specific Code of Ethics. The Leader, Senate, and all Ownage Members are expected to conduct game play while adhering to high moral and ethical standards, and to avoid any actual impropriety, or appearance of impropriety. To this end, all of Ownage is expected to conduct Game Play in full compliance with all applicable rules and regulations and with Ownages Policies and Procedures including, but not limited to, those discussed in this Code of Ethics. Ownage does not tolerate retaliation against any other Member who raises concerns or questions regarding a potential violation of Ownages Code of Ethics that the Member believes to have occurred.

II. Ownages Vision, Strategy, and Value Proposition

Ownages vision is to best promote, through our Members, the highest level of enjoyable game play for everyone inside of Ownage as well as out. Ownages strategy among the leadership is to provide assistance, items, and money when requested so that a high level of satisfaction is kept at all times. Ownages value proposition to the non-members is to provide a fun teaming experience while offering friendly advice and assistance whenever the need arises.

III. Importance of Membership

In Ownage, we believe it is better to recruit Heroes that really enjoy the game and that are willing to learn, than to recruit Heroes with a closed, unwilling mind. This belief stems from Ownages commitment to making sure that all Members are always comfortable and content no matter what the situation. Everyday decisions make all the difference in achieving Ownages high ethical standards regarding game play.

IV. Dealing With Members and Non Members

Ownage creates a fun and exciting gaming experience for all Members and non-members. Several different styles of teams are created constantly to keep the level and quality of game play high at all times. We strive to be the best no matter what the situation, while still maintaining an enjoyable, comfortable environment. Ownage and Ownage Member Privacy If any classified information from Ownage is disclosed, responsibility to respect that information and its confidentiality is of the utmost importance. This is to protect it from misuse or unauthorized disclosure. In Ownage we take this responsibility seriously and expect all Members to do the same. Advertising Practices Ownages advertising practices show our extreme close-knit bonds within each other and our endless willingness to assist Members and non-members alike. Any form of advertising should tell the facts and not over exaggerate or boast in any form. We are here to be a down to earth, yet an extremely organized, tactical Supergroup.

V. Conduct During Play Time

Harassment Ownage will not tolerate harassment of any level. Here is a list of several reasons for harassment: Power Leveling/Farming (the act being requested of the farmer in most cases) Inferior Builds New Player Conflict of IRL (In Real Life) Interests (Religion, Politics, etc) Etc We do not condone, by any means, the belittlement of a fellow Ownage Member. Asset Protection

Protecting Ownages assets is every Members responsibility. Each Member is 100% entitled to the items that are located in the Base unless otherwise specified. A Member is obligated to report any awareness of potential losses to Ownage.

VI. Conflict of Interest

The term Conflict of Interest refers to incidents that may occur during time of game play. There are instances where a Member of Ownage may not agree with any one person of the SG (Supergroup). This Conflict of Interest should be dealt with among the involved parties only. If there are extenuating circumstances where either Member has broken an Ethical or Moral Obligation, then this should be directed to the Ownage Chain of Command. Ownage strives to keep its environment as comfortable as possible, and to do this, communication needs to be kept strong at all times. Acceptance of Gifts or Gratuities Ownage always stays fair with its dispersion of certain gifts or privileges offered. No one should ever favor one Ownage Member over another, all are equal, and at that, should all receive equal attention. Whether offered a gift, or even given a certain privilege, each of these are just that, and should not be automatically expected to happen in the future. Non-Disparagement of Ownage It is inappropriate for Members to publicly make negative remarks about Ownage. Members are therefore expected to refrain from making any negative comments about Ownage to any nonmembers and must not otherwise disparage either Ownages reputation as a Supergroup or the reputations of the Lead, Senate, or Ownage Members. Any grievance or concern should be taken up with the Supergroup accordingly.

VII. Project Direction

Within Ownage, there will be times when we run certain events which may require specific builds. These we refer to as projects. Examples of Events which may require a project character:

Superteams Special Speed Task Forces or Trials Special PvP Teams/Duos These events will be announced ahead of time to allow ample room for a member to level and be assisted in leveling. Although these events are not mandatory, it is expected for members to look upon them with great importance and participate to the best of their ability.

VIII. "Perfected" Rank


Within Ownage, we have a Rank named "Perfected". This Rank is saved for those who prove they are able to play their characters at maximum capability. Having IOs and maxing out stats does not immediately grant such status, nor does it make for a better candidate than someone who is not "IO'd". Requirements for reaching the "Perfected" Rank are as follows: Shows an ultimate understanding of their role on the team Able to apply themselves to the maximum ability of their role Ability to learn quickly and adapt to a multitude of situations

Understands and applies the speedy, chaotic, and yet intelligent, Ownage-style play

This Rank is highly regarded and difficult to obtain. Upon receiving this rank, the Ownage Member will not only be recognized for having gained such a highly regarded status, but will also receive 100 million influence for their achievement.

VIX. Inclusive/Exclusive

Ownage is your primary vessel of training and every effort will be made to assure this remains fact. Here are some very important factors to keep in mind once you become a true Ownage Member: All actively used characters are to be in Ownage.

Memberships in other SGs are not allowed. Exception: A member may request membership in another SG and with valid reasoning may be granted such permission. This is decided on a case-by-case basis. Upon logging off/on a standard greeting must be stated, as well as answered. No Member is to be on hide or have another Member on ignore. There is a 35 day Inactive Removal Policy. If a Chain of Command member is notified of an absence, the character will not be removed. When a team is created, Ownage members try and accommodate other Members in joining that team. When anything of significant value in Ownage is thought of, discussed, known, taught, or learned, it should not be shared with anyone outside of Ownage. This does not include general information or game knowledge; however, it does include details such as special builds.

X. Influence and Prestige

Supergroup Mode (SG Mode) is required. Ownage will make efforts to fund anything you may need for enhancements. Prestige is very important to maintaining and building an excellent Supergroup.

XI. Powerleveling/Farming

Power-leveling is a way to get Levels at an accelerated rate, as the name suggests- a Power Level. Farming is a certain type of Power-leveling. Farming is when a person or persons run a specific mission over and over. This mission is chosen and farmed because it has easy kills, good drops, or both. Farming Other Members: Farms in the Supergroup is in direct violation with Section V, Paragraph 1 of the Ownage Code of Ethics. Continuous Requests for

Farming Outside of Ownage Broadcasting for Farms is Prohibited. Paying for Farms is allowed. Begging, Requesting, or

XII. Uniform

Requirements of the Ownage Uniform: Required on all Characters level 30 or above When the Uniform is Worn

On Ownage Teams: Teams specifically run by an Ownage Member that include 1 or more Non-Members. All Ownage Events

When the Uniform is Not Required On a full Ownage Team, On Pick Up Groups meaning every Member of the Team is Ownage.

The Uniform is created to exude a sense of pride for your Supergroup. When seen on several people in one location, it also works as an extremely effective recruitment tactic.

XIII. Voice Chat

A Voice Chat server is being implemented. Further information will be posted soon.

XIV. The Base

Our base is a location where any and all members can do several things. Here is a list of all the items available:

All Teleports Inspiration Storage Enhancement Storage Salvage/Component Storage Invention Worktable Empowerment Buff Stations Rezzing Stations Auto-Doc

XV. Recruiting

Ownage looks for talent at any given time. There are many ways to find people. Teaming is an excellent way of finding possible recruits. Another way is sending out Broadcasts/Requests. Note: The best Ad for Broadcasts/Requests should be short, sweet, and to the point. An Ownage member should always be on the lookout for other Ownage material Heroes. A potential Ownage-worthy Hero should be questioned and teamed with when possible. All recruits are required to read the Ownage Rules and Regulations (ORaR). Once they have read and verbally accepted this, and they seem to be of Ownage material, they will promptly be invited into the Supergroup. As more members join, the application process will be altered accordingly and become more strict.

XVI. What is Ownage Material?


Any Ownage material member should have a majority of the following: A willingness to help other members An open mind A desire to belong to and maintain a strong community atmosphere

A sense of humor The ability to be communicative A desire to learn and/or assist by giving valid and accurate information A desire to excel An understanding of their character or characters The ability to listen and/or give direction Having several or all of these attributes greatly contributes to the betterment of our Supergroup and our community.

XVII. Non-Ownage Material

The Ownage Lead and Senate reserve the right to remove any Member they do not feel is Ownage Material. In the same respect, the Lead and Senate also reserve the right to deny a Recruit entry into Ownage based on the same terms. Not being Ownage Material refers to people who are not necessarily breaking the rules, but they simply do not fit in Ownage. This could be for a wide variety of reasons, and will be dealt with on a case-by-case basis.

XVIII. In Closing

If you have any general questions, refer to these Rules and Regulations first. However, if your questions are more specific or if you have a question on something not covered here, please contact any of the Senators or the Lead in game.

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