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INTRODUCTION .. ‘About the Autos ‘About GURPS. 1. INFINITE WORLDS Crossword Campaigning ‘The Infinite Wolds Campaign ‘The Smuggler’ Guide to Tntedimensonal Tre Campaign Crossovers Other Crossword Campsigns ‘The Alerate- Based Campien Types of Goals Changing History Biking Paralel Words Reality Seeds 2. DINIE. Other Discs History From Secesion i Superpower Wallom Wather “The Nuclear Age an the Long rim Ro Sharpsburg Lovalet The Confederte States of America Howto Be Southern ‘The United States of America Confederne Contation Secession Day and Other Days OFF Other Confederate Cities How to Be a Yankee Europe Polat Parties ‘The South American Chesboard Asia Other Union Cites Baseball Easern Burope aly Arica ‘Techoology and Society ‘German Indochina Das "Name The “Indian Rim” Gurreney Tredegar Enterprises, Ui Computers and Networks “Medicine and Genetics Plucis Drage The Code Duelo urine Penetration The Ininity Pavol White Star Trading ising the US: isting the CSA Homeline Naonal Governments sil 6 6 6 8 8 8 9 9 ° Dixie Timing Rock Rol isles World of the Mind Campaigning in Dine Cancers : ‘Typical Character Types Advantages Disadvantages sills New Skit Beariomies, obs and Wealth Prices Table Social Status and Cos of Living Job Table Weaponry 3. RENCH-S Hisory le Victorious Other Rete Deutschland Ober Als The Assassination of FDR Witham Duley Pettey Locales (Grete Germany andthe Tid eich The Nasi Party Thess Reicisotland Reichsprotekonte The Japanese Empite The Final Solution Ameria Imperial Tokyo Washington DC. Die Weltache (the Wor dis) Latin America Technology and Society Fascist aly Vichy France and $8 Burgundy “Transporation The Canes Japanese Bioweapont ‘Computers and Nerworks ‘Naz Interrogation he Kempe’ Tas “Medicine an “Genes” The National Bureau of Sie Security urine Penetration “The Infinity Patrol Hoeline National Goverment Your Papers, Please Reich-3 Timeline Reich's Life the Mind Campaigning i Reih-S Characters “Typical Charscter Types Now-Player Characters Advantages i as} 45 48 | Disadvantages Shlls eonoic, Joe and Wealth (Currency and Prices Social Status and Cost of Living Job Tabie Weapoary 4. ROMA AETERNA . Hisory “Tae Fi Empire The Second Empire and the Long Night GURPS tnperial Rome Oe Romes Roman Dating Chrisianiy ‘The Thicd Empine The Julio-Claudians Locales The Roman Empite How wo Be Roman Roman Names Stereonper ‘The Kingdoms of the East ‘The Kingdoms of the Hesperides Religion in Roma Aeterna Technology and Sacesy Roman Holidays Other Cites ‘Africa Transarenica Roman indastry “Transporation Secret Societies Science in Roma Aeterna Roman Medicine stim Penevation Teleseriptore ‘The Roman Roads Cencum ‘The Iii Patrol Roma Aeterna Timeline “actavolantes ‘autstemers Touring Roma Aetoma The Roman Mind Campaigning ix Roma Aeterna churns “Typist Character Types Advantages Disadvantages sia ‘Beonomis, fobs ad Wealth CCuaency and Prices Social Status and Cast of Living Job Table Weaponry Campaign Crossovers Forte OM lets in ages gaming on a paraliel or paralcs GURPS High-Tech or GURPS Ula. Teoh wit he very wef tn etc ing aerate weapons, medicine Obviously. any historical campaign Setting sich a< GURPS Vikings ot UURPS Swashbucklers canbe cid pale istry fake sy any Player knowledge that might Benet thee characters What de you meun Grand Monge of Rome". OF al the Aira suresbookr GURPS aces tnd GURPS Imperial Rome are the tment crcl eal forthe ons pr ‘ened int soorecbo ‘GURPS Aternate Earths cn sn be wold in conjnction wih a mya of other GURPS sppemerts fo a Prien of different faver, The fl- Towing wordbooks Blend expecially tll with neo repeal ath. ones All parallels have nations, and all nations have spies. Espiomase adver tures are a natural for any of theye alternate Barths, Die, Reich-S and Shikaku-mon all have enough greedy Superpowers, military secrets nd eopalitical discord to satisly any ‘would-be secret agent. In Shika ‘mon, spying is «popula bby" And if Emt Stavro Blofeld cant come up ith a realy bizarre doomsday espn In Gernsback, he's ast ot ring RPS Horror ‘Seekers afer bomor haunt stange far places” H.P. Lovecraft suit iad he Ought 10 know. What could be steanger or farther than 9 pacallel world? How would Artec of Rom investigators deal with Transylvanian vampires? Perhaps the Alinenerhe in SS Burgundy has called up Something that cans pt down, "Note. wo. tt ading magle to any ofthe altemaie histones desened (0 this worldhook ty far exster ifthe magic Kept hidden, as suggested for GURPS Horror capaigns, an if he ‘world must be altered to reflect com ‘monly available magical oer, Continued on nex age ETT eee ‘This sourcebook presents six worlds designed as adventuring locations for a party of interdimensional travelers. The default campaign, taken from GURPS Time Travel, casts the PCs as agents of an interdimensional, or parachronic, “police force.” Like most neighborhoods the police are sent to, these worlds may not be places most people would want to live. However, these alternates can be used in many other ways, Some other cam- paign suggestions are also given below. Wee Ene e Wonnps Campaign ‘The six worlds in this sourcebook are specifically designed for use with the the “Infinite Worlds” campaign frame from GURPS Time Travel, and some ret- erences only make sense in that context, For GMs seeking to translate into their ‘own campaign backgrounds, Infinity Unlimited, and its subsidiary the Infinity Patrol, or I-Cops, are the PCs" employer. ts policy is to keep its existence a secret from other timelines. Homeline is Infinity's world of origin (identical to cour world as it may be in 2015, except for interdimensional travel). Centrun Infinity’s one rival among the dimensions, too “far away" for direct attacks. Quantum numbers describe how far any reality is from Homeline (Quantum 5) ‘or Centrum (Quantum 8). Te SmuGGien’s Guipe ro ENTERDIMENSIONAL TRADE ‘Any crossworld trading organization that eares about hiding its origins will tend to use similar methods. Groups that don't care as much about keeping themselves hidden ~ Centrum, for example ~ wil be less inhibited about the use of high technology in pre-sciemtfic worlds For campaign purposes, itis usually ‘more interesting to require secrecy than to allow the players the crutches of higher technology and parachronics. In the Infinite Worlds campaign background, Homeliners’ trade with paral- lets, whether leit oF illicit, tends to follow the same general patterns. Trade strategies depend upon the type of world contacted, Infinity Untimited often uses imported wealth to support its local operations, but only where this would 5

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