INTRODUCTION ..
‘About the Autos
‘About GURPS.
1. INFINITE WORLDS
Crossword Campaigning
‘The Infinite Wolds Campaign
‘The Smuggler’ Guide to
Tntedimensonal Tre
Campaign Crossovers
Other Crossword Campsigns
‘The Alerate- Based Campien
Types of Goals
Changing History
Biking Paralel Words
Reality Seeds
2. DINIE.
Other Discs
History
From Secesion i Superpower
Wallom Wather
“The Nuclear Age an the Long rim
Ro
Sharpsburg
Lovalet
The Confederte States of America
Howto Be Southern
‘The United States of America
Confederne Contation
Secession Day and Other Days OFF
Other Confederate Cities
How to Be a Yankee
Europe
Polat Parties
‘The South American Chesboard
Asia
Other Union Cites
Baseball
Easern Burope
aly
Arica
‘Techoology and Society
‘German Indochina Das "Name
The “Indian Rim”
Gurreney
Tredegar Enterprises, Ui
Computers and Networks
“Medicine and Genetics
Plucis Drage
The Code Duelo
urine Penetration
The Ininity Pavol
White Star Trading
ising the US:
isting the CSA
Homeline Naonal Governments
sil
6
6
6
8
8
8
9
9
°
Dixie Timing
Rock Rol
isles World of the Mind
Campaigning in Dine
Cancers :
‘Typical Character Types
Advantages
Disadvantages
sills
New Skit
Beariomies, obs and Wealth
Prices Table
Social Status and Cos of Living
Job Table
Weaponry
3. RENCH-S
Hisory
le Victorious
Other Rete
Deutschland Ober Als
The Assassination of FDR
Witham Duley Pettey
Locales
(Grete Germany andthe Tid eich
The Nasi Party
Thess
Reicisotland
Reichsprotekonte
The Japanese Empite
The Final Solution
Ameria
Imperial Tokyo
Washington DC.
Die Weltache (the Wor dis)
Latin America
Technology and Society
Fascist aly
Vichy France and $8 Burgundy
“Transporation
The Canes
Japanese Bioweapont
‘Computers and Nerworks
‘Naz Interrogation
he Kempe’ Tas
“Medicine an “Genes”
The National Bureau of Sie Security
urine Penetration
“The Infinity Patrol
Hoeline National Goverment
Your Papers, Please
Reich-3 Timeline
Reich's Life the Mind
Campaigning i Reih-S
Characters
“Typical Charscter Types
Now-Player Characters
Advantages
i
as}
45
48 |
Disadvantages
Shlls
eonoic, Joe and Wealth
(Currency and Prices
Social Status and Cost of Living
Job Tabie
Weapoary
4. ROMA AETERNA .
Hisory
“Tae Fi Empire
The Second Empire and the
Long Night
GURPS tnperial Rome
Oe Romes
Roman Dating
Chrisianiy
‘The Thicd Empine
The Julio-Claudians
Locales
The Roman Empite
How wo Be Roman
Roman Names
Stereonper
‘The Kingdoms of the East
‘The Kingdoms of the Hesperides
Religion in Roma Aeterna
Technology and Sacesy
Roman Holidays
Other Cites
‘Africa Transarenica
Roman indastry
“Transporation
Secret Societies
Science in Roma Aeterna
Roman Medicine
stim Penevation
Teleseriptore
‘The Roman Roads
Cencum
‘The Iii Patrol
Roma Aeterna Timeline
“actavolantes
‘autstemers
Touring Roma Aetoma
The Roman Mind
Campaigning ix Roma Aeterna
churns
“Typist Character Types
Advantages
Disadvantages
sia
‘Beonomis, fobs ad Wealth
CCuaency and Prices
Social Status and Cast of Living
Job Table
WeaponryCampaign Crossovers
Forte OM lets in ages
gaming on a paraliel or paralcs
GURPS High-Tech or GURPS Ula.
Teoh wit he very wef tn etc
ing aerate weapons, medicine
Obviously. any historical campaign
Setting sich a< GURPS Vikings ot
UURPS Swashbucklers canbe cid
pale istry fake sy any
Player knowledge that might Benet
thee characters What de you meun
Grand Monge of Rome". OF al the
Aira suresbookr GURPS aces
tnd GURPS Imperial Rome are the
tment crcl eal forthe ons pr
‘ened int soorecbo
‘GURPS Aternate Earths cn sn
be wold in conjnction wih a mya
of other GURPS sppemerts fo a
Prien of different faver, The fl-
Towing wordbooks Blend expecially
tll with neo repeal ath.
ones
All parallels have nations, and all
nations have spies. Espiomase adver
tures are a natural for any of theye
alternate Barths, Die, Reich-S and
Shikaku-mon all have enough greedy
Superpowers, military secrets nd
eopalitical discord to satisly any
‘would-be secret agent. In Shika
‘mon, spying is «popula bby" And if
Emt Stavro Blofeld cant come up
ith a realy bizarre doomsday espn
In Gernsback, he's ast ot ring
RPS Horror
‘Seekers afer bomor haunt stange
far places” H.P. Lovecraft suit iad
he Ought 10 know. What could be
steanger or farther than 9 pacallel
world? How would Artec of Rom
investigators deal with Transylvanian
vampires? Perhaps the Alinenerhe in
SS Burgundy has called up Something
that cans pt down,
"Note. wo. tt ading magle to any
ofthe altemaie histones desened (0
this worldhook ty far exster ifthe
magic Kept hidden, as suggested for
GURPS Horror capaigns, an if he
‘world must be altered to reflect com
‘monly available magical oer,
Continued on nex age
ETT eee
‘This sourcebook presents six worlds designed as adventuring locations for a
party of interdimensional travelers. The default campaign, taken from GURPS
Time Travel, casts the PCs as agents of an interdimensional, or parachronic,
“police force.” Like most neighborhoods the police are sent to, these worlds may
not be places most people would want to live.
However, these alternates can be used in many other ways, Some other cam-
paign suggestions are also given below.
Wee Ene e Wonnps Campaign
‘The six worlds in this sourcebook are specifically designed for use with the
the “Infinite Worlds” campaign frame from GURPS Time Travel, and some ret-
erences only make sense in that context, For GMs seeking to translate into their
‘own campaign backgrounds, Infinity Unlimited, and its subsidiary the Infinity
Patrol, or I-Cops, are the PCs" employer. ts policy is to keep its existence a
secret from other timelines. Homeline is Infinity's world of origin (identical to
cour world as it may be in 2015, except for interdimensional travel). Centrun
Infinity’s one rival among the dimensions, too “far away" for direct attacks.
Quantum numbers describe how far any reality is from Homeline (Quantum 5)
‘or Centrum (Quantum 8).
Te SmuGGien’s Guipe ro
ENTERDIMENSIONAL TRADE
‘Any crossworld trading organization that eares about hiding its origins will
tend to use similar methods. Groups that don't care as much about keeping
themselves hidden ~ Centrum, for example ~ wil be less inhibited about the use
of high technology in pre-sciemtfic worlds For campaign purposes, itis usually
‘more interesting to require secrecy than to allow the players the crutches of
higher technology and parachronics.
In the Infinite Worlds campaign background, Homeliners’ trade with paral-
lets, whether leit oF illicit, tends to follow the same general patterns. Trade
strategies depend upon the type of world contacted, Infinity Untimited often
uses imported wealth to support its local operations, but only where this would
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