Professional Documents
Culture Documents
The branch of computer science concern with making computers behave like humans.
GAME PLAYING
Programming computers to play games such as chess.
EXPERT SYSTEMS
NATURAL LANGUAGE
Programming computers to understand natural human languages.
ROBOTICS
Programming computers to see and hear and react to other sensory stimuli.
CHARACTERSTICS OF AI
The ability to act intelligently, as a human. The ability to behave following "general
intelligent action." The ability to artificially simulate the human brain. The ability to actively learn and adapt as a human.
COMPUTER SCIENCE
Time sharing Automatic storage management Dynamic programming Graphical user interfaces Interactive interpreter
Finance
Medicine
Bed schedules Staff rotation Generating alerts and reminders Diagnostic assistance Therapy critiquing and planning
Heavy industries
Perform dangerous jobs Effective in repetitive jobs Energy efficiency Intelligent scheduling Flow of information
Telecommunication