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H o mB e a s Zi u c k sM o e g a D r M i a v e s /t G e re n S e y s Cs i ht s ie Bpm l 8 o Gamebo y g

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Gamebo y - Finished Pro duct.

My Emulator:
Well it to o k me a lo ng time to co de and then what seemed to be even lo nger to write this gamebo y sectio n o f the site but at last we've finished. With the exceptio n o f so und o f co urse :-). Ho pefully yo u no w have a full understanding o f the gamebo y and ho w to emulate it. Yo u can do wnlo ad the so urce co de fo r my emulato r here feel free to use the co de as lo ng as credit is given to me. The so urce co de co mpiles under visual studio under windo ws and linux using co deblo cks. This versio n o f my gamebo y emulato r has no ne o f the nicities like a GUI o r memo ry dumping. To run a game yo u have to change the filename in Gamebo y.cpp and reco mpile it, but remember to use this so urce co de and to play games yo u must actually o wn a gamebo y and the games yo u're emulating (I am no t supplying any ROMs o r supplying links to them)). It is illegal to do o therwise and I will take no respo nsibility fo r yo u do ing so . Enjo y Yo u will find that the so urce co de o f my emulato r is no t identical to the examples given in this tuto rial. This is because when I was co ding my emulato r I wasnt sure what wo uld wo rk and what wo uldn't. Ho wever when I finished the tuto rials were based o n the best way to emulate the gamebo y with the kno wledge I no w have after successfully writing the emulato r. My next pro ject will be emulating the master system and having a quick read o f the architecture it do esnt

Gameboy Emulation:
Getting Started The Hardware Memory Control and Map ROM and RAM Banking The Timers Interupts LCD DMA Transfer Graphic Emulation Joypad Emulation Opcode Examples PDFmyURL.com

seem to o difficult. So ho pefully I'll have the master system sectio n o f the site up so o n. I intend to co me back to the gamebo y after the master system and emulate the gamebo y so und. Apparently the master system so und emulatio n is easier than gamebo y so I'll start there and then when I've learnt ho w it wo rks I'll implement so und in the gamebo y.

Finished Product

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