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Camp guard: patrols of 1 goblin and 1 lizard in 2 layers round base Boss tent: 2 goblin guard, 1 ogre sleeping inside perception check DC10 to wake from fighting, 6 rounds to don armour hastily and ready weapon completely (if sneak in tent successfully (beat goblins perception) 1 ogre sleeping inside). If not readied, fights with no armour and unarmed but can draw weapon in the first round of combat as a full round action. If sneak past goblins in, have to sneak out or fight. Leaving camp: 1 patrol left of 1 goblin and 1 lizard On the way back to town, meets Thalies.