Professional Documents
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Todd Allinger, Sport Science Medicine and Education Resource Center, The Orthopedic
Specialty Hospital; Salt Lake City, Utah, USA
Coaches can become more skilled in the use of sport science through coaching
certification programs. I have been involved in a program run by the National Coaching
Institute in Canada, in which coaches learn practical skills of video analysis. In this
article I'll first describe the education program. I'll then explain how we used video
analysis to enhance performance in acro skiing and in synchronized swimming. Finally,
I'll give practical advice for doing your own video analysis in any sport.
Coach Education
Canada has a strong National Coaching Certification Program that began in 1974. Over
600,000 coaches are now certified in 60 sports from Levels 1 to 5. Even at the
community level, coaches are required to complete at least Level 1 before they are
allowed to lead a team of kids. Certification requires a combination of classes in coaching
theory (applicable to all sports), technical theory (sport specific), and practical experience
(coaching).
Ski poles are used to vault the athlete during a jump, so Todd set out to determine how
the height of the pole grip above the snow affected performance. The rule of thumb was
that the ski pole should be long enough so that when it is planted in the snow and the grip
is held normally, the extended arm is parallel to the ground.
Ten national team skiers (from four countries) performed 10 jumps: 5 with their
traditional length poles and 5 with a lower pole grip (short), which allowed for a 90
degrees bend of the elbow at take-off. An 8-mm video camera recorded the jumps at a
right angle to the take-off location, approximately 18 meters away. Two markers placed
on the fall line indicated the take-off area. Frames of video were selected that represented
the take-off, the peak height of the jump, and the landing. The take-off boot was digitized
manually for the three selected frames using a personal computer with a frame grabber.
The number of pixels recorded from digitization were converted to distances in meters
after digitizing a video frame that had a meter stick that was held in the take-off area.
Most skiers thought they could jump higher if the pole was gripped higher, similar to pole
vaulting. However, the skiers jumped 5.5 cm
(11 %) higher on average with the shorter pole Side view (A) and bottom view (B) of the
split scull (left) and double-overhead scull
grip than with the traditional length pole. (right) techniques.
Apparently, a lower grip allowed the shoulder
and elbow joints to provide more downward
impulse than when the pole was gripped higher.
An increase in jump height of this order should
improve the judged score.
In the continuous spin scull, the athlete projects the legs vertically above the water and
spins while the body is slowly lowered into the water. From the judges' perspective, the
key elements are the initial height of the legs above the water, the vertical alignment, the
number of spins before the feet are submerged, and a constant revolution speed. In the
split scull, one hand sculls above the head to provide vertical thrust and the other hand
sculls in front of the chest to rotate the body. In the double-overhead scull both hands are
above the swimmer's head and provide vertical thrust and rotation, depending on the
angulation of the hands while sculling.
Three Olympic silver medalists (1996, Atlanta) from the Canadian synchronized
swimming team performed four continuous spins: twice with the split scull and twice
with the double-overhead scull techniques. The athletes were video taped (30
frames/second) from an underwater viewing window. The coordinates of the pubic bone
and the surface of the water between the legs were digitized for every 180 degrees of
body rotation. From the digitized points the height of the toes above the water, leg tilt
angle, spin rate, and drop space were calculated.
Results from this video analysis give strong evidence that the double-overhead technique
is superior to the split scull technique for the continuous spin scull. The double-overhead
scull produces greater height (5.1 cm and 5.0 cm higher for two of the three athletes),
more rotations (6.5 vs 4.6 revolutions), and a smoother descent into the water than the
split scull.
You get data for the positions of objects by digitizing the video. An example of a shotput
flying through the air is shown.
1. Connect the VCR or video camera to a frame capture card in the computer.
2. Pause the video tape on the frame to be digitized.
3. Capture the video frame. The picture is now shown on the computer screen.
4. Digitize the points of interest by placing the cursor over the center of mass of the
object and pressing the mouse button. Also, make sure to digitize a stationary
reference point. This may be done in any program that shows the location of your
cursor on the screen in pixels (e.g., a drawing, painting, or imaging program).
5. Advance the video one or more frames and repeat the digitization of the points
(step 4).
6. Digitize a meter stick that was held in the plane of motion. This calibration frame
is used to determine the number of pixels in a meter.
7. Save the data in an ASCII file. The x, y coordinates (pixels) of each point are now
stored for each frame. When the data are opened or copied into a spread sheet it
will resemble the table shown below. Every 10th frame was digitized:
If no computer is available, the video can be digitized directly from the television screen
as follows:
Now you can convert the digitized points (pixels) or the distances measured off the
screen (mm) into true distances:
1. Subtract the digitized points from the reference point to make it the new origin
(see figure above and table below). Point 1 is subtracted from point 2 in the x-
direction. Point 2 is subtracted from point one in the y-direction to reverse the
sign of y from the screen (origin in upper left corner) to the ground based
coordinate system (origin at reference point).
2. Determine the number of digitized pixels there are in 1 m (x2 - x1 = 290 - 250 =
40 pixels = 1 m).
3. Divide each data point by the number of pixels in 1 m. Now the digitized points
are calibrated to distance of the original action.
The velocity of a point can be calculated from the position data, because the average
velocity between two points equals the change in distance divided by the change in time:
v = (p2 - p1) / (t2 - t1). Here's how to do it:
1. Subtract the second data point (p2) from the first (p1).
2. Divide this value by the change in time (t2 - t1). A typical 60 Hz video camera
records 30 frames / second. If your VCR can display fields, you will have 60
fields / second (two fields combine to make one frame).
Velocity is calculated here as an average from one digitized frame to the next. Therefore,
the time related to this velocity is midway between the two digitized frames. For
example, the velocity of the shotput in the x direction at time = 0.167 s is:
vx5 = (px10 - px0) / (t10 - t0) = (4.0 - 1.0) / (0.333 - 0.0) = 9.00 m/s
Here are the calculations of velocities in the x and y directions for the data in the above
table:
For more information on calculating angles and accelerations consult a source such as
Hay (1985).
Reference