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[ cdhack ver 5.0 [ Fixed Cdhack 5.0 By JusTin_Gu ;) [ En/Disables CD client emulation (works only after restart) cdon 1 [ Beam aimvecs, param - size, length, lifetime, unused aimvec 2 aimvecparam 2.000000 4000.000000 0.010000 0.000000 [ Aim helper size, and RGBA color aimhelp 3 aimhelpcolor 100 255 100 255 [ cdhack ver 4.32.0 [ + nothing new [ [ [ [ [ [ [ [ [ cdhack ver 4.31.0 + something insignificant ? i advise not use it on steam, cause you are risking to be banned. UA have private servers now (like cheaters do :) and they forgot that "When you get disconnected from a server with a violation, the reason for being disconnected is between you and your conscience. The server admin does not know why you disconnected and therefore cannot ban you. We like to think that everyone is welcome to come back and play fair with cheats turned off." still reside on official site :)

[ cdhack ver 5.00.0e [ + keys modified [ + color glow modified [ cdhack ver 4.29.0d [ - nasty bug fixed [ cdhack ver 4.29.0c [ + cs1.5 support [ cdhack ver 4.29.0b [ + steam support [ + little fix [ Hi there. [ To activate ingame "console" (i call it so :) press INS... (it is changeable [ now), you can "load" and "save". [ Enables and disables cheat. There is panic shortcut key for that - F12 [ (changeable too) allow 0 [ Well, if strange activity of server (CDMOD) will be detected, it shows up warn 1 [ As it says. Ammount of antirecoil, 0 - disable norecoil 0.000000

[ Glow shell on players plglow 0 [ Player name ESP plname 1 [ Player weapon ESP plweapon 1 [ Distance ESP distance 0 [ ESP Box plbox 1 [ Aim vectors aimvec 0 [ Weapons glow on the ground wepglow 1 [ I wonder what it does... fullbright 0 [ Transparent entities transent 0 [ Entity ESP entesp 1 [ Easy to figure out nosmoke 0 [ Too noflash 0 [ Wallhack wall 0 [ My favorite option. Enables cheat while spectating, disables on round start. autospec 0 [ Draws hitboxes plhbox 0 [ Hitbox is visible through wall plhboxwall 0 [ Hitboxes is wired or filled plhboxwire 1 [ Aimbot 1-aim on hitboxws, 2-on bones, 0 - origin, i am really in doubt it is [ HLG proof :) bot 0 [ Locks aim on attacked player. If not, aimbot may chose another while firing [ (though, it is rare) botlock 0

[ Hitbox number to aim to. 11 - head... dunno others. bothbox 11 [ Bone number to aim to. 8 - head... dunno others. botbone 8 [ Aim 1-enemy 2-friend (you dirty teamkiller! :) 0-everybody botteam 1 [ Angle to search target. It is relative to distance and using optic. botfov 3.000000 [ scale prediction vector of target... try some, i have not experimented on it. botpred 0.000000 [ scale your prediction vector. (Who need it?? :) ) botpredme 0.000000 [ esp boxes drawing type 0/1 fill 1 [ Size of player's glow shell plglowamt 50 [ Size of ESP box plboxsize 200 [ ESP box width plboxwidth 80 [ Size of weap's glow shell wepglowamt 10 [ Transparency ammount 0-ideally transentamt 60 [ Size of bones ESP plbone 0 [ Colours RGBA plnametercol 255 0 0 0 // alpha not used plnamectcol 153 204 255 0 // alpha not used plboxtercol 255 30 30 150 plboxctcol 30 30 255 150 plhboxtercol 255 0 0 255 plhboxctcol 0 0 255 255 plbonetercol 255 0 0 255 plbonectcol 0 0 255 255 aimvectercol 255 0 0 255 aimvecctcol 0 0 255 255 wepglowcol 20 100 100 0 // alpha not used plglowtercol 255 0 0 0 // alpha not used plglowctcol 0 0 255 0 // alpha not used entespcol 153 255 153 0 // alpha not used [ changeable keys. numbers are ascii and others (read further) allowkey 175 (Caps Lock) consolekey 132 (Alt) [ Credits:

[ JusTin_Gu [ PS. keys, SDK copy - you know :) K_TAB 9 K_ENTER 13 K_ESCAPE 27 K_SPACE 32 // normal keys should be passed as lowercased ascii K_BACKSPACE 127 K_UPARROW 128 K_DOWNARROW 129 K_LEFTARROW 130 K_RIGHTARROW 131 K_ALT 132 K_CTRL 133 K_SHIFT 134 K_F1 135 K_F2 136 K_F3 137 K_F4 138 K_F5 139 K_F6 140 K_F7 141 K_F8 142 K_F9 143 K_F10 144 K_F11 145 K_F12 146 K_INS 147 K_DEL 148 K_PGDN 149 K_PGUP 150 K_HOME 151 K_END 152 K_KP_HOME 160 K_KP_UPARROW 161 K_KP_PGUP 162 K_KP_LEFTARROW 163 K_KP_5 164 K_KP_RIGHTARROW 165 K_KP_END 166 K_KP_DOWNARROW 167 K_KP_PGDN 168 K_KP_ENTER 169 K_KP_INS 170 K_KP_DEL 171 K_KP_SLASH 172 K_KP_MINUS 173 K_KP_PLUS 174 K_CAPSLOCK 175 // // joystick buttons // K_JOY1 203 K_JOY2 204 K_JOY3 205 K_JOY4 206 //

// aux keys are for multi-buttoned joysticks to generate so they can use // the normal binding process // K_AUX1 207 K_AUX2 208 K_AUX3 209 K_AUX4 210 K_AUX5 211 K_AUX6 212 K_AUX7 213 K_AUX8 214 K_AUX9 215 K_AUX10 216 K_AUX11 217 K_AUX12 218 K_AUX13 219 K_AUX14 220 K_AUX15 221 K_AUX16 222 K_AUX17 223 K_AUX18 224 K_AUX19 225 K_AUX20 226 K_AUX21 227 K_AUX22 228 K_AUX23 229 K_AUX24 230 K_AUX25 231 K_AUX26 232 K_AUX27 233 K_AUX28 234 K_AUX29 235 K_AUX30 236 K_AUX31 237 K_AUX32 238 K_MWHEELDOWN 239 K_MWHEELUP 240 K_PAUSE 255 // // mouse buttons generate virtual keys // K_MOUSE1 241 K_MOUSE2 242 K_MOUSE3 243 K_MOUSE4 244 K_MOUSE5 245

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