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what you need to do is set up a custom pp attribute that will randomly call the

different index numbers of the objects in your instance.

i usually call it "randindexpp", and the creation expression for it is :


paricleshape1.randindexpp = rand(0, "the amount of objects you are instancing" +
.9)

so if its 6 objects-
paricleshape1.randindexpp = rand(0,5.9) ;

your first object's index number being "0"

the ".9" at the end allows your last object to be chosen more frequently in the
cycle.

finally, in the instancer portion of your particle shape's attribut editor, make
sure to select your new custom attribute in the drop box of the "object index".

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