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--- General features --Requested API:

Automatic
Graphics card:
NVIDIA GeForce 310M
Graphics driver:
nvd3dum.dll - 8.16.11.8770
Driver qualification: Newer than qualified!
HW TV Out:
No
Free video Memory:
474MB
Max Texture Size:
8192,8192
PShader Version:
3.00 (Effects&ColorConversion)
VShader Version:
3.00
--- Special features --Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations --Resolution:
NTSC
Render API used:
DX9
3D Hardware used:
Yes
YUY2 AUX Buffers:
30
RGBA AUX Buffers:
20
Recursive Buffers:
8
Output Buffers:
15
--- System rating --Overall rating
SD Playback
SD & video IO
HD Playback

:
:
:
:

passed
passed
passed
passed

--- System validation --Passed:


62
Errors:
13
)
Warnings:
3

PAL
DX9
Yes
30
20
8
15

720p
DX9
Yes
30
20
8
15

1080i
DX9
Yes
30
20
8
15

1080p
DX9
Yes
30
20
8
15

(5.09)
(4.64)
(9.26)
(1.38)

(2 ,4 ,5 ,18 ,20 ,21 ,32 ,54 ,61 ,62 ,68 ,75 ,76
(16 ,33 ,34 )

__________________________________Detailed Report_______________________________
__________
AppVersion: Check3D - V2.1.0.4 started.
System
: 2 CPUs found
Date&Time : 01/03/2011 19:11
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=474MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off
In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

0.3% off
In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor


red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=474MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off
In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)

alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
0.3% off
In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

0.4% off
In-RGBA32, Out-RGBA,ColorAPattern,CheckColor
red = worst(1 off,12pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
green = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
blue = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
alpha = worst(1 off,32pels~0.0%, Loc:(64,187)x(475,325)) - (64,187)x(475,325)
passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
passed (Y3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
green = worst(1 off,140pels~0.1%, Loc:(40,243)x(20,129)) - (40,243)x(20,129)

blue = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)


alpha = worst(1 off,260pels~0.1%, Loc:(0,65)x(40,366)) - (0,65)x(40,366)
Resolution: 1280x720p @ DirectX9
Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=474MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9


Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=474MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=474MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

0.3% off

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

red
80)

= worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10

green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10


80)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

0.3% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=474MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

0.3% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

0.3% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=474MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
22.33sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (440,39)mb/s (up,down)
[(21.83,2),(22.45,19)]
18.31sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (361,39)mb/s (up,down)
[(20.94,2),(17.65,19)]
15.07sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL
(594,39)mb/s (up

,down) [(14.31,2),(15.26,15)]
16.03sp In: YUY2 streams, Out:
2),(16.10,16)]
11.14sp In: YUY2 streams, Out:
[(7.11,2),(12.14,8)]
11.79sp In: YUY2 streams, Out:
[(7.77,2),(12.80,8)]
11.72sp In: YUY2 streams, Out:
[(7.60,2),(12.74,8)]

Screen SimpleTL (316,0)mb/s (up,down)

[(15.79,

Out-RGBA SimpleTL

(219,39)mb/s (up,down)

Out-YUY2 SimpleTL

(232,19)mb/s (up,down)

Out-YUY2,HQ SimpleTL

(231,19)mb/s (up,down)

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=474MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
5.38sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (637,236)mb/s (up,down)
[(3.62,2),(5.82,4)]
5.65sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (669,236)mb/s (up,down)
[(5.27,2),(5.74,6)]
3.00sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL
(711,236)mb/s (u
p,down) [(2.92,2),(3.02,3)]
1.86sp In: YUY2 streams, Out: Screen SimpleTL (220,0)mb/s (up,down) [(1.86,2
),(1.86,2)]
1.33sp In: YUY2 streams, Out: Out-RGBA SimpleTL
(158,236)mb/s (up,down)
[(1.33,2),(1.33,2)]
1.33sp In: YUY2 streams, Out: Out-YUY2 SimpleTL
(157,118)mb/s (up,down)
[(1.33,2),(1.33,2)]
1.46sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL
(172,118)mb/s (up,down)
[(1.46,2),(1.46,2)]
Resolution: 0x0p - Result
Device:
NVIDIA GeForce 310M - [nvd3dum.dll - 8.16.11.8770 (Newer than qualif
ied!)] - [0A75,10DE]
4.64sp SD Playback
9.26sp SD & video IO
1.38sp HD Playback
5.09sp Overall rating

________________________________________END_____________________________________
__________

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