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A framework for looking at distance education technologies

video conferencing Television

Time of interaction

Synchronous Student-student Student-teacher Student-content Student-machine Group-based

Time of interaction

Asynchronous

Type of interaction

Type of interaction

Student-machine

Learning style

Learning style

Group-based

Anytime Flexibility Anyplace Ease of access/use Development Speed Feedback Delivery Multimedia support costs a lot Speed Delivery Flexibility Ease of access/use

Instruction Cost

Instruction Cost

Multimedia support cost effective

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