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V 1.

0 - 8/22/2011 CONFIDENTIAL

MULTIPLAYER BETA SCOPE

THE STORY
Welcome to Abstergo Industries
Welcome, Templar, to the Animus Project, a virtual training ground where Abstergo Industries agents perfect the finer points of their craft. As you enter the Animus environment with other Templars, you'll assume a persona, develop advanced Abilities, customize your appearance, and build an expansive network of Templar contacts. Abstergo's cutting-edge Animus technology simulates a wide variety of historical locations and objectives, where you will sharpen your skills and become the ultimate Templar weapon.

THE CONTROLS
PLAYER LIST: HIGH PROFILE: SWITCH TARGET: GENTLE PUSH: SHOVE: Taunt / revive / Respawn STUN: TAUNT: REVIVE: RESPAWN: AIMING: LOCK: MENU: ABILITY 1: ABILITY 2: Hold to display the current session rank Hold to run, and automatically climb on walls Switch between the Compass targets Gently push someone away from your path In High-profile, promptly push someone away Get close to your pursuer to stun him Taunt any other templar, freely or after a kill Help a stunned team mate to recover When stunned, press to respawn & change abilities Hold to activate a precise aiming Press to lock the currently highlighted character Access options or quit the game session Activate the Ability located in Slot 1 Activate the Ability located in Slot 2

THE HUD
SESSION INFORMATION
Game mode specific Includes timer, team score, etc.

PLAYER INFOS
Current scoring position Number of pursuers Being chased status bar

TARGET INFOS
Name and position and Persona Secondary targets status and information Approach meter status Number of targets pursuers Chasing target status bar

PLAYERS LIST
Displayed for few seconds

SCORE/ACHIEVEMENTS
Score points Level up

CHALLENGES
Challenges status and evolution

ABILITIES/PERKS/BONUSES
SLOT1 Ability (L2) SLOT2 ability (R2) Selected Perks Active streak bonus

COMPASS
Direction and distance to target Target elevation (Up/Down) Revealed pursuers positions (red) Secondary targets directions

MESSAGES
Pursuers messages Target messages Warning messages

PLAYER FEEDBACKS TARGET FEEDBACKS SESSION FEEDBACKS

THE 9 CHARACTERS

CHARACTER SELECTION
You can choose from up to 9 available characters They share the same overall behavior, but they have unique

animations You choose their Abilities sets.

PLAYABLE CHARACTERS (1/5)


THE SENTINEL
A Wallachian noble by birth and a former Assassin, Vali cel Tradat seeks satisfaction through vengeance.

THE VANGUARD
Oksana Razin worked for the Templars as a spy before joining their Order, exchanging loyalty for wealth.

Favorite weapon: Long Katar

Favorite weapon: Small Axe

PLAYABLE CHARACTERS (2/5)


THE GUARDIAN
The estranged cousin of a Sultan, Odai Dunqas embraces the Templar ideology of seeking peace through order and stability.

THE VIZIER
Damat Ali Pasha joined the Templars in hopes of bringing order and glory to a world ruled by chaos.

Favorite weapon: Lance

Favorite weapon: Sword

PLAYABLE CHARACTERS (3/5)


THE THESPIAN
The Templars often rely on Lysistratas seductive charisma to influence Ottoman officials and visiting monarchs.

THE DEACON
Cyril of Rhodes uses his position in the Church to destroy it from within and further Templar dominance.

Favorite weapon: Dagger

Favorite weapon: Long Sword

PLAYABLE CHARACTERS (4/5)


THE BOMBARDIER
Kadir is a strong asset to the Templars. He trades weapons and information for money and power.

THE TRICKSTER
A canny thief, the fortune-teller Mirela Djuric is the Templars' link to a vast underworld of criminal activity.

Favorite weapon: Mace

Favorite weapon: Dagger

PLAYABLE CHARACTERS (5/5)


THE CHAMPION
The professional fighter Georgios Kostas has earned the Templars esteem and the right to fight for the red cross.

Favorite weapon: Small Axe

MAPS (1/2)
KNIGHTS HOSPITAL ANTIOCH

MAPS (2/2)
GALATA*

*Unlocked during the BETA

GAME MODES (1/2)


WANTED MODE

Free For All: 4 to 8 players Game session: 1 round of 10 minutes Your objective is to kill your designated TARGETS and avoid being killed by your PURSUERS. The higher your rank, the more PURSUERS will hunt you. The highest score wins. Quality kills will boost your score.

MANHUNT MODE

Team mode: 4 to 8 players, 2 Teams Game session: 2 rounds of 5 minutes Each team takes turns pursuing the other team. Work together to kill your targets or hide with your allies and survive. Performing quality kills and hiding with your allies will boost your score.

GAME MODES (2/2)


DEATHMATCH MODE

Free For All: 4 to 8 players Game session: 1 round of 10 minutes Find and Kill assigned TARGETS and avoid being killed by your PURSUERS. Templars compete in a small area without triggering CHASES or using the COMPASS. Quality kills will boost your score.

ARTIFACT ASSAULT MODE*

Team mode: 4 to 8 players, 2 teams Game session: 1 round of 10 minutes


Your objective is to score by stealing the enemy's artifact from their base and carrying it back to yours. When you're in your territory, you are a PURSUER, but once you move into enemy territory, you become a TARGET. The team with the highest score wins.

*Unlocked during the BETA

MATCHMAKING
HOW TO PLAY ?

PLAY NOW: Search for a session on ANY game mode. CUSTOM MATCH: Search for a specific session by setting some parameters and preferences. Also allows you to create GROUPS with your friends before looking for a session. INTRODUCTORY SESSIONS: Play one of the two INTRODUCTORY SESSIONS that will explain you the controls and tactics of the game.

SIMULATION CATEGORIES

Simulation Categories offer several game modes related to specific game experiences. Three categories exist:

FREE FOR ALL: WANTED or DEATHMATCH on all Maps TEAM : MANHUNT or ARTIFACT ASSAULT on all Maps WELCOME : DEATHMATCH (used for beginners) on all Maps

4 ABILITIES SETS
ABILITIES SETS

Ability sets are a way to personalize the behavior and assign weapons to the characters. Each set can be composed of:
2 ABILITIES 2 PERKS (passive and permanent modifiers), 1 in Default sets 1 Loss bonus 1 Kills streak

You have 2 Default Sets and 2 Editable Custom Sets.

EDITING A SET

In the Customization menu, you can choose one of the sets to customize. The Custom Sets can be renamed or cleared at anytime. You can then edit individual slots and fill them with your preferred Abilities, Perks or Streak Bonuses. The grayed-out slots and cannot be filled yet.

DEFAULT SETS
DEFAULT SET 1 ABILITIES
THROWING KNIVES TRIPWIRE BOMB

DEFAULT SET 2 ABILITIES


DISGUISE FIRECRACKERS

PERKS
SENTRY NOT AVAILABLE

PERKS
ENHANCED AUTOBASH NOT AVAILABLE

STREAKS
5 KILLS STREAK

STREAKS
3 SILENT KILLS STREAK

TRACKER

VISION

8 ABILITIES
TRIPWIRE BOMB
Once armed, the TRIPWIRE BOMB explodes when a TARGET or a PURSUER steps on it.

CLOSURE
Trigger all the chase-breakers around you.

DISGUISE
Temporarily change your appearance to surprise your opponents.

FIRE CRACKERS
Drop firecrackers on the ground to blind opponents and scare the crowd, revealing the presence of your target..

CONTROLS
Press quickly to drop the BOMB or hold to aim, then release to throw. The BOMB takes a few seconds to activate.

CONTROLS
Press the button to close the doors, trigger the lifts and corner-helpers around you. They will reopen in a few seconds or upon you approach.

CONTROLS
Immediate effect when used.

CONTROLS
Instant use.

PARAMETERS
Range: 1.8 metes Setting time: 3 seconds Cool down: 90 seconds

PARAMETERS
Range: 20 meters Duration: 5 seconds Cool down: 50 seconds

PARAMETERS
Range: N/A Duration: 15 seconds Cool down: 60 seconds

PARAMETERS
Range: 5 meters Duration: 5 seconds Cool down: 60 seconds

THROWING KNIVES
Throw knives to injure your opponents, slowing them down or making them falling down while climbing.

SMOKE BOMB
Throw a SMOKE BOMB to confuse the CROWD and rival Templars.

POISON
Dispense a stealthy dose of POISON that will slowly kill your TARGET.

MORPH
Transform characters from the crowd into your duplicates, biding you from pursuers.

CONTROLS
Aim (highlight) the target, then press your ability button (no need to hold)

CONTROLS
Beware of a short delay between the launch and the effect of the smoke.

CONTROLS
Press the button to dispense POISON when you are close to your TARGET. The cooldown will begin once the POISON is applied.

CONTROLS
Instant use. Cancel a previous morph on a second.

PARAMETERS
Speed decrease: 10% Duration: 5 seconds Cool down: 50 seconds

PARAMETERS
Range: 3,2 meters Duration: 3 seconds Cool down: 60 seconds

PARAMETERS
Range: 1.5 m Delay: 6.5 seconds Bonus: 200 pts. Cool down: 90 seconds

PARAMETERS
Range: 3,2 m Duration: Permanent Civilians morphed: 4 Cool down: 60 seconds

4 PERKS
THE PERKS

You can customize your Ability set by adding up to 2 permanent abilities. Those permanent skills are effective for the entire duration of the game session and dont have cooldown times. PERKS are progressively unlocked throughout the progression (leveling).

SENTRY
Increase the out-of-sight duration of your LOCK.

HOT PURSUIT
Increases your speed when you run after your TARGET and slows down the depletion of your APPROACH METER.

ENHANCED AUTO-BASH
Increases the number of CIVILIANS you can bash before losing your balance.

BLENDER
Each time you blend with a CROWD, one CIVILIAN automatically MORPHS into your lookalike.

4 STREAKS, 4 LOSS BONUSES


KILLS STREAKS LOSS BONUSES

Streaks are activated when you perform a series of Kills or stuns. The kills streaks reward you with bonus points.

The Loss bonuses are granted when you loose several contracts in a row. The rewards are Skills or score boosts.

3 SILENT-KILLS STREAK
Earn an additional bonus of +250 points for each 3 SILENT KILLS or STUNS STREAK performed without dying.

VISION
Reveals the location of out-of-sight TARGETS until you perform a kill. Occurs after 5 deaths or stuns in a row.

5 KILLS STREAK
Earn an additional bonus of +250 points for each 5 KILLS or STUNS STREAK performed without dying.

TRACKER
Reveals a TARGET in your sight until you perform a kill. Occurs after 5 contract losses in a row.

SILENT ANIMUS HACK


When the STREAK counter reaches 7, the ANIMUS HACK enables you to kill whomever you want from a distance. You earn +100 points when you kill a non-TARGET Templar.

REVELATION
Reveals all PURSUERS in your sight until you perform a kill. Occurs after 5 deaths or stuns in a row.

ANIMUS HACK
When the streak counter reaches 9, the ANIMUS HACK enables you to kill whomever you want from a distance. You earn +100 points when you kill a non-TARGET Templar.

MINOR HACK
Allows you to kill your next TARGET from a distance. Occurs after 5 contract losses in a row.

SCORING SYSTEM (1/3)


HOW TO SCORE

You score by achieving the following game actions:


Killing targets Escaping pursuers Stunning pursuers Cooperative actions Action chains Cool session actions (First to Kill a target)

SESSION SCORES

At the end of the game session, you can review and compare the detail of your score and other information in the PREVIOUS SESSION RESULTS section of the DATA HUB. In the SCORE section, the scores in red are lower than the currently selected player. The ones in Green represents higher scores.

SCORING SYSTEM (2/3)


COOP BONUSES KILLS & APPROACH BONUSES
BONUS NAME KILL AERIAL KILL CONTESTED KILL GROUNDED ACROBATIC KILL GRAB KILL HIDDEN KILL FINISH KILL ON THE RUN RECKLESS DISCREET SILENT INCOGNITO FOCUS POISON POISON ASSIST MID-AIR HOW TO GET THEM
Generic value for any basic kill Kill your TARGET from above

BONUS NAME POINTS 100 pts 100 pts 100 pts +50 pts 200 pts 250 pts 300 pts 100 pts + 50 pts + 50 pts + 100 pts + 200 pts + 350 pts + 150 pts + 200 pts + 50 pts + 100 pts ASSIT ASSIST KILL ASSIST STUN RESCUED RESCUER KNOCK OUT REVIVE MULTI KILL DIVERSION

HOW TO GET THEM Team mate kill a target or stun a pursuer I locked Kill a target locked by a team mate Stun a pursuer locked by a team mate One of your ALLIES kills your PURSUER. Stun a PURSUER who is CHASING one of your ALLIES. Your team STUNS two PURSUERS within 3 seconds. Help a STUNNED ALLY stand up. Team killed 2 targets in less than 10 seconds Kill of my team mate target in open conflict

POINTS + 50 pts + 50 pts + 50 pts + 50 pts + 50 pts + 100 pts + 50 pts + 100 pts + 50 pts

Kill your TARGET at the same time your TARGET stuns you
Kill your TARGET while your TARGET is stunned Kill your TARGET while climbing or crouching Kill your TARGET from below while your TARGET is on a rooftop Kill your TARGET while hidden in a Crowd, on a Bench or in a Haystack Perform a FINISH move on your TARGET after your TARGET is killed by another Templar. Use the HIDDEN GUN to KILL a running target. Kill your TARGET when your APPROACH METER is on RECKLESS. Kill your TARGET when your APPROACH METER is on DISCREET. Kill your TARGET when your APPROACH METER is on SILENT. Kill your TARGET when your APPROACH METER is maxed out. Perform a kill after stalking your target for at least 3 seconds while the ASSASSINATE button is displayed above your target's head. Use POISON to kill your target. Another Templar kills your POISONED TARGET before the POISON takes effect. Perform a kill with the HIDDEN GUN while your target is in the air.

GAME MODE BONUSES


BONUS NAME
SOLO HIDDEN TEAM HIDDEN

HOW TO GET THEM


Earn this bonus every 5 seconds while hidden apart from your ALLIES during a MANHUNT session. Earn this bonus every 5 seconds while hidden within 20 meters of your ALLIES during a MANHUNT session. The bonus increases with the number of ALLIES nearby. Steal the other team's artifact. Bring the other team's artifact to your base. Kill a TARGET within 20 meters of an ALLY carrying the other team's artifact. Return a stolen artifact to your base by killing the carrier or picking it up when dropped.

POINTS + 10 pts + 20 pts to + 50 pts + 50 pts + 800 pts + 100 pts

STEAL ARTIFACT ARTIFACT SCORE SUPPORT

RECOVERY

+ 100 pts

SCORING SYSTEM (3/3)


ACTION & SESSIONBONUSES
BONUS NAME FIRST BLOOD REVENGE POACHER SAVIOR 2 SILENT KILLS STREAK 3 KILLS STREAK SILENT ANIMUS HACK ANIMUS HACK HONORABLE DEATH STUN ESCAPE BRUTAL ESCAPE HIDDEN ESCAPE OUT OF SIGHT ESCAPE MULTIPLE ESCAPE CLOSE CALL LURE CHAIN VARIETY GREATER VARIETY EXTREME VARIETY HOW TO GET THEM
Perform the first kill of the session. Kill the Templar who killed you last before another Templar does. Kill a target while another pursuer is within 10m of where you stand. Kill a target who is less than 10m away from his own target. Earn an extra bonus when you activate a streak. The bonus and the number of kills depend on the streak you choose. Earn an extra bonus when you activate a streak. The bonus and the number of kills depend on the streak you choose. Earn an extra amount of points for each Templar you kill after you have activated this streak. Earn an extra amount of points for each Templar you kill after you have activated this streak. STUN your pursuer while your pursuer kills you. STUN your pursuer.

POINTS + 50 pts + 50 pts + 50 pts + 50 pts + 200 pts + 200 pts 50 pts 50 pts 100 pts 200 pts 100 pts + 100 pts + 100 pts + 50 pts + 100 pts + 50 pts 100 pts + 50 pts + 200 pts + 400 pts + 600 pts

ESCAPE from your PURSUER.


STUN your PURSUER to ESCAPE. HIDE to ESCAPE from your PURSUER. Break your PURSUER'S LINE OF SIGHT to ESCAPE. ESCAPE 2 or more PURSUERS at the same time. ESCAPE a PURSUER standing within 10m of where you are. Another Templar kills or STUNS a DECOY, BODYGUARD or CIVILIAN lookalike. Perform a kill followed by an ESCAPE or a STUN within 10 sec.

Earn 5 different bonuses in a session.


Earn 10 different bonuses in a session. Earn 15 different bonuses in a session.

PROGRESSION (1/3)
EARNING XP

At the end of a game session, your personal score is awarded as XP points. A certain amount of XP points is required to reach the next level. Level allows to unlock items in the STORE, making them available for purchase with ABSTERGO CREDITS. XP points can also be earned by completing Challenges.

EARNING ABSTERGO CREDITS

ABSTERGO CREDITS are the currency used to buy every items in the STORE. You will earn credits for every session you play and also: When finishing in the 3 first ranks of a session When being the best player of your team When leveling up When you are awarded accolades

PROGRESSION (2/3)
XP

1
ABILITIES

10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

+ CUSTOM SET 01

CUSTOM SET 02

PERKS

STREAKS

LOSS BONUSES

TEMPLAR CARD ITEMS


+ TITLE THE WARRIOR + TITLE THE KNIGHT TEMPLAR + TITLE THE PRECEPTOR + TITLE THE ADVISOR

CHARACTER CUSTOMIZATION PARTS

PROGRESSION (3/3)
UNLOCKING CONTENT

By playing sessions, you will receive XP and ABSTERGO Credits. No rewards or items are automatically distributed when leveling up. To get new items, you need to buy them using ABSTERGO Credits. Some items requires a minimum level to be unlocked and become buyable.

LIST OF REWARDS

Here is the list of elements you can purchase:


8 Abilities, 4 Perks, 4 Streaks and 4 Loss bonuses 30 Emblem Symbols, 4 Patterns 4 Patron pictures, 4 Titles for your Templar Profile 1 extra Belt, Leg, Arm, Chest and weapon for each

character

CUSTOMIZATION
TEMPLAR PROFILE

You can edit 3 elements:


PATRON PICTURE TITLE EMBLEM
EMBLEM PATRON PICTURE TITLE

Choose one of the 4 pictures Choose one of the 4 Titles Build it choosing one of the 30 backgrounds, one of the 4 fill in textures and one of the 32 colors for each one.

CHARACTER CUSTOMIZATION

It is possible to customize every character by editing:


Bodyparts and colors Main Weapon

Edit the 4 body parts Choose one of the 2 weapons

CHALLENGES
CHALLENGES

You complete CHALLENGES when you perform specific actions during sessions. CHALLENGES encourage you to try new tactics and techniques. Each time you complete one of the 3 steps of a CHALLENGE, you earn XP.

LIST OF CHALLENGES

You can complete 50 CHALLENGES by playing sessions:


9 Mode-specific 17 Abilities-specific 10 Style related 14 Assassination-related

ACCOLADES
ACCOLADES

ACCOLADES are rewards given at the end of a session that distinguish your performance from the other players. They show what you were the best at. By claiming several ACCOLADES, you can also earn extra ABSTERGO Credits.

LIST OF ACCOLADES

44 ACCOLADES can be collected by playing the different game modes:


10 Assassination-related ACCOLADES 6 Abilities-specific ACCOLADES 12 Style related ACCOLADES 16 Session related ACCOLADES

FRIENDS LADDER & DARES


CATEGORIES

2 categories of leader boards are available:


Game mode best scores Statistics
Best score ever made on the different game modes Collects all-time cumulative statistics and best performances.

LIST OF LEADERBOARDS

Here is the list of the leaderboards available


Best scores (x 5) WANTED, MANHUNT, DEATHMATCH, ARTIFACT ASSAULT & EASY DEATHMATCH Statistics (x4)
ALL TIME SCORE, ALL TIME KILLS, ALL TIME STUNS and AVERAGE SCORE PER KILL

FRIENDS LADDER & DARES


FRIENDS LADDER

The FRIENDS LADDER enhances the competition between you and your FRIENDS. This ranking system allows you to measure your performances on the different game modes BEST SCORES and compare them with your friends. There are four LADDERS to compete in: one for each of the game modes.

DARES

FRIEND DARE

BEAT
FRIENDS NAME

During each simulation and at the beginning of each session, the system will challenge you to beat your FRIEND'S score on the current game mode to take their place in the FRIENDS LADDER. A message box will be displayed.
6.500 pts

If you defeat them, you will PUSH a message daring them to beat you. DARES you receive can be found in the DARES section of the FRIENDS HUB.

TEMPLAR PROFILE & STATS


TEMPLAR PROFILE

The TEMPLAR PROFILE shows your progress in the game and allows you to see details on:
CHALLENGES Review you progress in the challenges ACCOLADES Review you collection of Accolades LEADERBOARDS Review your position in the different leader board tables STATISTICS Review your performance in statistical categories

CONSULT TEMPLAR PROFILE

You can consult another players TEMPLAR PROFILE to see a summary of his performances, statistics, favorite persona, and abilities. Its a useful tool to learn more about your Templar rivals!

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