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ACR Multi Player Beta Guide
ACR Multi Player Beta Guide
0 - 8/22/2011 CONFIDENTIAL
THE STORY
Welcome to Abstergo Industries
Welcome, Templar, to the Animus Project, a virtual training ground where Abstergo Industries agents perfect the finer points of their craft. As you enter the Animus environment with other Templars, you'll assume a persona, develop advanced Abilities, customize your appearance, and build an expansive network of Templar contacts. Abstergo's cutting-edge Animus technology simulates a wide variety of historical locations and objectives, where you will sharpen your skills and become the ultimate Templar weapon.
THE CONTROLS
PLAYER LIST: HIGH PROFILE: SWITCH TARGET: GENTLE PUSH: SHOVE: Taunt / revive / Respawn STUN: TAUNT: REVIVE: RESPAWN: AIMING: LOCK: MENU: ABILITY 1: ABILITY 2: Hold to display the current session rank Hold to run, and automatically climb on walls Switch between the Compass targets Gently push someone away from your path In High-profile, promptly push someone away Get close to your pursuer to stun him Taunt any other templar, freely or after a kill Help a stunned team mate to recover When stunned, press to respawn & change abilities Hold to activate a precise aiming Press to lock the currently highlighted character Access options or quit the game session Activate the Ability located in Slot 1 Activate the Ability located in Slot 2
THE HUD
SESSION INFORMATION
Game mode specific Includes timer, team score, etc.
PLAYER INFOS
Current scoring position Number of pursuers Being chased status bar
TARGET INFOS
Name and position and Persona Secondary targets status and information Approach meter status Number of targets pursuers Chasing target status bar
PLAYERS LIST
Displayed for few seconds
SCORE/ACHIEVEMENTS
Score points Level up
CHALLENGES
Challenges status and evolution
ABILITIES/PERKS/BONUSES
SLOT1 Ability (L2) SLOT2 ability (R2) Selected Perks Active streak bonus
COMPASS
Direction and distance to target Target elevation (Up/Down) Revealed pursuers positions (red) Secondary targets directions
MESSAGES
Pursuers messages Target messages Warning messages
THE 9 CHARACTERS
CHARACTER SELECTION
You can choose from up to 9 available characters They share the same overall behavior, but they have unique
THE VANGUARD
Oksana Razin worked for the Templars as a spy before joining their Order, exchanging loyalty for wealth.
THE VIZIER
Damat Ali Pasha joined the Templars in hopes of bringing order and glory to a world ruled by chaos.
THE DEACON
Cyril of Rhodes uses his position in the Church to destroy it from within and further Templar dominance.
THE TRICKSTER
A canny thief, the fortune-teller Mirela Djuric is the Templars' link to a vast underworld of criminal activity.
MAPS (1/2)
KNIGHTS HOSPITAL ANTIOCH
MAPS (2/2)
GALATA*
Free For All: 4 to 8 players Game session: 1 round of 10 minutes Your objective is to kill your designated TARGETS and avoid being killed by your PURSUERS. The higher your rank, the more PURSUERS will hunt you. The highest score wins. Quality kills will boost your score.
MANHUNT MODE
Team mode: 4 to 8 players, 2 Teams Game session: 2 rounds of 5 minutes Each team takes turns pursuing the other team. Work together to kill your targets or hide with your allies and survive. Performing quality kills and hiding with your allies will boost your score.
Free For All: 4 to 8 players Game session: 1 round of 10 minutes Find and Kill assigned TARGETS and avoid being killed by your PURSUERS. Templars compete in a small area without triggering CHASES or using the COMPASS. Quality kills will boost your score.
MATCHMAKING
HOW TO PLAY ?
PLAY NOW: Search for a session on ANY game mode. CUSTOM MATCH: Search for a specific session by setting some parameters and preferences. Also allows you to create GROUPS with your friends before looking for a session. INTRODUCTORY SESSIONS: Play one of the two INTRODUCTORY SESSIONS that will explain you the controls and tactics of the game.
SIMULATION CATEGORIES
Simulation Categories offer several game modes related to specific game experiences. Three categories exist:
FREE FOR ALL: WANTED or DEATHMATCH on all Maps TEAM : MANHUNT or ARTIFACT ASSAULT on all Maps WELCOME : DEATHMATCH (used for beginners) on all Maps
4 ABILITIES SETS
ABILITIES SETS
Ability sets are a way to personalize the behavior and assign weapons to the characters. Each set can be composed of:
2 ABILITIES 2 PERKS (passive and permanent modifiers), 1 in Default sets 1 Loss bonus 1 Kills streak
EDITING A SET
In the Customization menu, you can choose one of the sets to customize. The Custom Sets can be renamed or cleared at anytime. You can then edit individual slots and fill them with your preferred Abilities, Perks or Streak Bonuses. The grayed-out slots and cannot be filled yet.
DEFAULT SETS
DEFAULT SET 1 ABILITIES
THROWING KNIVES TRIPWIRE BOMB
PERKS
SENTRY NOT AVAILABLE
PERKS
ENHANCED AUTOBASH NOT AVAILABLE
STREAKS
5 KILLS STREAK
STREAKS
3 SILENT KILLS STREAK
TRACKER
VISION
8 ABILITIES
TRIPWIRE BOMB
Once armed, the TRIPWIRE BOMB explodes when a TARGET or a PURSUER steps on it.
CLOSURE
Trigger all the chase-breakers around you.
DISGUISE
Temporarily change your appearance to surprise your opponents.
FIRE CRACKERS
Drop firecrackers on the ground to blind opponents and scare the crowd, revealing the presence of your target..
CONTROLS
Press quickly to drop the BOMB or hold to aim, then release to throw. The BOMB takes a few seconds to activate.
CONTROLS
Press the button to close the doors, trigger the lifts and corner-helpers around you. They will reopen in a few seconds or upon you approach.
CONTROLS
Immediate effect when used.
CONTROLS
Instant use.
PARAMETERS
Range: 1.8 metes Setting time: 3 seconds Cool down: 90 seconds
PARAMETERS
Range: 20 meters Duration: 5 seconds Cool down: 50 seconds
PARAMETERS
Range: N/A Duration: 15 seconds Cool down: 60 seconds
PARAMETERS
Range: 5 meters Duration: 5 seconds Cool down: 60 seconds
THROWING KNIVES
Throw knives to injure your opponents, slowing them down or making them falling down while climbing.
SMOKE BOMB
Throw a SMOKE BOMB to confuse the CROWD and rival Templars.
POISON
Dispense a stealthy dose of POISON that will slowly kill your TARGET.
MORPH
Transform characters from the crowd into your duplicates, biding you from pursuers.
CONTROLS
Aim (highlight) the target, then press your ability button (no need to hold)
CONTROLS
Beware of a short delay between the launch and the effect of the smoke.
CONTROLS
Press the button to dispense POISON when you are close to your TARGET. The cooldown will begin once the POISON is applied.
CONTROLS
Instant use. Cancel a previous morph on a second.
PARAMETERS
Speed decrease: 10% Duration: 5 seconds Cool down: 50 seconds
PARAMETERS
Range: 3,2 meters Duration: 3 seconds Cool down: 60 seconds
PARAMETERS
Range: 1.5 m Delay: 6.5 seconds Bonus: 200 pts. Cool down: 90 seconds
PARAMETERS
Range: 3,2 m Duration: Permanent Civilians morphed: 4 Cool down: 60 seconds
4 PERKS
THE PERKS
You can customize your Ability set by adding up to 2 permanent abilities. Those permanent skills are effective for the entire duration of the game session and dont have cooldown times. PERKS are progressively unlocked throughout the progression (leveling).
SENTRY
Increase the out-of-sight duration of your LOCK.
HOT PURSUIT
Increases your speed when you run after your TARGET and slows down the depletion of your APPROACH METER.
ENHANCED AUTO-BASH
Increases the number of CIVILIANS you can bash before losing your balance.
BLENDER
Each time you blend with a CROWD, one CIVILIAN automatically MORPHS into your lookalike.
Streaks are activated when you perform a series of Kills or stuns. The kills streaks reward you with bonus points.
The Loss bonuses are granted when you loose several contracts in a row. The rewards are Skills or score boosts.
3 SILENT-KILLS STREAK
Earn an additional bonus of +250 points for each 3 SILENT KILLS or STUNS STREAK performed without dying.
VISION
Reveals the location of out-of-sight TARGETS until you perform a kill. Occurs after 5 deaths or stuns in a row.
5 KILLS STREAK
Earn an additional bonus of +250 points for each 5 KILLS or STUNS STREAK performed without dying.
TRACKER
Reveals a TARGET in your sight until you perform a kill. Occurs after 5 contract losses in a row.
REVELATION
Reveals all PURSUERS in your sight until you perform a kill. Occurs after 5 deaths or stuns in a row.
ANIMUS HACK
When the streak counter reaches 9, the ANIMUS HACK enables you to kill whomever you want from a distance. You earn +100 points when you kill a non-TARGET Templar.
MINOR HACK
Allows you to kill your next TARGET from a distance. Occurs after 5 contract losses in a row.
SESSION SCORES
At the end of the game session, you can review and compare the detail of your score and other information in the PREVIOUS SESSION RESULTS section of the DATA HUB. In the SCORE section, the scores in red are lower than the currently selected player. The ones in Green represents higher scores.
BONUS NAME POINTS 100 pts 100 pts 100 pts +50 pts 200 pts 250 pts 300 pts 100 pts + 50 pts + 50 pts + 100 pts + 200 pts + 350 pts + 150 pts + 200 pts + 50 pts + 100 pts ASSIT ASSIST KILL ASSIST STUN RESCUED RESCUER KNOCK OUT REVIVE MULTI KILL DIVERSION
HOW TO GET THEM Team mate kill a target or stun a pursuer I locked Kill a target locked by a team mate Stun a pursuer locked by a team mate One of your ALLIES kills your PURSUER. Stun a PURSUER who is CHASING one of your ALLIES. Your team STUNS two PURSUERS within 3 seconds. Help a STUNNED ALLY stand up. Team killed 2 targets in less than 10 seconds Kill of my team mate target in open conflict
POINTS + 50 pts + 50 pts + 50 pts + 50 pts + 50 pts + 100 pts + 50 pts + 100 pts + 50 pts
Kill your TARGET at the same time your TARGET stuns you
Kill your TARGET while your TARGET is stunned Kill your TARGET while climbing or crouching Kill your TARGET from below while your TARGET is on a rooftop Kill your TARGET while hidden in a Crowd, on a Bench or in a Haystack Perform a FINISH move on your TARGET after your TARGET is killed by another Templar. Use the HIDDEN GUN to KILL a running target. Kill your TARGET when your APPROACH METER is on RECKLESS. Kill your TARGET when your APPROACH METER is on DISCREET. Kill your TARGET when your APPROACH METER is on SILENT. Kill your TARGET when your APPROACH METER is maxed out. Perform a kill after stalking your target for at least 3 seconds while the ASSASSINATE button is displayed above your target's head. Use POISON to kill your target. Another Templar kills your POISONED TARGET before the POISON takes effect. Perform a kill with the HIDDEN GUN while your target is in the air.
RECOVERY
+ 100 pts
POINTS + 50 pts + 50 pts + 50 pts + 50 pts + 200 pts + 200 pts 50 pts 50 pts 100 pts 200 pts 100 pts + 100 pts + 100 pts + 50 pts + 100 pts + 50 pts 100 pts + 50 pts + 200 pts + 400 pts + 600 pts
PROGRESSION (1/3)
EARNING XP
At the end of a game session, your personal score is awarded as XP points. A certain amount of XP points is required to reach the next level. Level allows to unlock items in the STORE, making them available for purchase with ABSTERGO CREDITS. XP points can also be earned by completing Challenges.
ABSTERGO CREDITS are the currency used to buy every items in the STORE. You will earn credits for every session you play and also: When finishing in the 3 first ranks of a session When being the best player of your team When leveling up When you are awarded accolades
PROGRESSION (2/3)
XP
1
ABILITIES
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
+ CUSTOM SET 01
CUSTOM SET 02
PERKS
STREAKS
LOSS BONUSES
PROGRESSION (3/3)
UNLOCKING CONTENT
By playing sessions, you will receive XP and ABSTERGO Credits. No rewards or items are automatically distributed when leveling up. To get new items, you need to buy them using ABSTERGO Credits. Some items requires a minimum level to be unlocked and become buyable.
LIST OF REWARDS
character
CUSTOMIZATION
TEMPLAR PROFILE
Choose one of the 4 pictures Choose one of the 4 Titles Build it choosing one of the 30 backgrounds, one of the 4 fill in textures and one of the 32 colors for each one.
CHARACTER CUSTOMIZATION
CHALLENGES
CHALLENGES
You complete CHALLENGES when you perform specific actions during sessions. CHALLENGES encourage you to try new tactics and techniques. Each time you complete one of the 3 steps of a CHALLENGE, you earn XP.
LIST OF CHALLENGES
ACCOLADES
ACCOLADES
ACCOLADES are rewards given at the end of a session that distinguish your performance from the other players. They show what you were the best at. By claiming several ACCOLADES, you can also earn extra ABSTERGO Credits.
LIST OF ACCOLADES
LIST OF LEADERBOARDS
The FRIENDS LADDER enhances the competition between you and your FRIENDS. This ranking system allows you to measure your performances on the different game modes BEST SCORES and compare them with your friends. There are four LADDERS to compete in: one for each of the game modes.
DARES
FRIEND DARE
BEAT
FRIENDS NAME
During each simulation and at the beginning of each session, the system will challenge you to beat your FRIEND'S score on the current game mode to take their place in the FRIENDS LADDER. A message box will be displayed.
6.500 pts
If you defeat them, you will PUSH a message daring them to beat you. DARES you receive can be found in the DARES section of the FRIENDS HUB.
The TEMPLAR PROFILE shows your progress in the game and allows you to see details on:
CHALLENGES Review you progress in the challenges ACCOLADES Review you collection of Accolades LEADERBOARDS Review your position in the different leader board tables STATISTICS Review your performance in statistical categories
You can consult another players TEMPLAR PROFILE to see a summary of his performances, statistics, favorite persona, and abilities. Its a useful tool to learn more about your Templar rivals!