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Personal Info

Name: ____________________________ Player: ____________________________


Race: _____________________________ Religion: __________________________
Alignment: _____ Template/Type: ________________________________________
Emas 3.5E D&D Record Sheet 2.9

Age: ______

Weight: _______

Classes

Height: _______

_____________________ _____________________ _____________________ _____________________ _____________________ _____________________


HD: ____
BSP: ____

HD: ____
BSP: ____

HD: ____
BSP: ____

Experience: ____________

HD: ____
BSP: ____

HD: ____
BSP: ____

XP Penalty: _____

Abilities

Total

HD: ____
BSP: ____

STR

Base
Dexterity
________
________
________
________
________

Strength

AC

DEX
CON
Constitution

INT
Intelligence

WIS

____
10 +
____ +
____ +
____ +
____ +
____ +
____ +

Flat-footed: ______ vs. Touch Attacks: ______


_________ : ______
___________: ______

Wisdom

CHA
Charisma

AC
Value

Max
Dex

____
____
____
____
____

____
____
____
____
____

Armor / Shield

Hit Points
HP






Current

[ ][ ]

Notes: ________________________

________________
________________
________________
________________
Total:

___+ ___+ ___+


STR ___+ ___+
___+
___+ ___+ ___+

T OTAL

___
1st = ____
___
2nd = ____
___
3rd = ____
___
4th = ____

Initiative
___+ _
___ = ____

AB.

M ISC

Check Arcane
Penalty Failure

____
____
____
____
____














Notes: ___________________________________
_________________________________________






S IZE

Ranged
___+ ___+ ___+

___+ ___+ ___+


DEX ___+ ___+
___+
___+ ___+ ___+

B ASE

T OTAL

___
1st = ____
___
2nd = ____
___
3rd = ____
___
4th = ____

AB.

M ISC SZ. M. BASE

T OTAL




Grapple
___+
_
STR ___+ ___+ ___ = ____
___+

2-Hand Attack: ____ / ____


Speed: _______________
Notes: __________________________________________________
______________________________________________________________________________
______________________________________________________________________________

Weapons
N AME

MODIFIED ATTACKS

FEAT

M ISC

D AMAGE

C RITICAL

R ANGE

S Z/TYPE










Unarmed
Strike
__________________

___/___/___/___/___ ___ ___ ________ ______ ____ ____


__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
__________________ ___/___/___/___/___ ___ ___ ________ ______ ____ ____
Notes: _______________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

Ammunition:





TEMP

_____ = ___ + CON


___ + ___ + ___
_____ = ___ + ___
DEX + ___ + ___
_____ = ___ + ___
WIS + ___ + ___

SKILL NAME

____
____
____
____
____

678

678

___+ ___+ ___+


Melee

B ASE

MISC

Skills

Combat
M ISC S IZE

ABILITY

Notes: ______________________________________
_____________________________________________
_____________________________________________

TEMP MODIFIER

Dexterity

Fortitude
Reflexes
Will

BASE

Spell Resistance: _____


Power Resistance: _____
Damage Reduction: ___________________________

Next Level: ____________

Armor

ABILITY MODIFIER

DEX
___+

Gender: ____

Saving Throws
T OTAL

AB.

Size: ____









Appraise
Balance
Bluff
Climb
Concentration
Craft
(___________)
Craft
(___________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge(___________)
Knowledge(___________)
Knowledge(___________)
Knowledge(___________)
Listen
Move Silently
Open Lock
Perform (___________)
Perform (___________)
Profession (___________)
Profession (___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
__________________
__________________
__________________

Max. Rank: ____ / ____

TOTAL
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)

RANK ABILITY MISC

____ = ___ + ___


INT + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
CHA + ___
____ = ___ + ___
STR + ___
*
____ = ___ + ___
CON + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + CHA
___ + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + CHA
___ + ___
____ = ___ + ___
STR + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
DEX + ___
____ = ___ + CHA
___ + ___
____ = ___ + CHA
___ + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
____ = ___ + ___
INT + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
STR + ___
**
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
CHA + ___
____ = ___ + ___
DEX + ___
____ = ___ + ___ + ___
____ = ___ + ___ + ___
____ = ___ + ___ + ___

(C) Class Skill

 Untrained Skill
* Armor Penalty

Languages
Literacy

_____________________________________________
_____________________________________________
_____________________________________________

Feats

Equipment
ITEM NAME

 Leadership
General Feats
 Greater Spell Focus  Still Spell
 Lightning Reflexes
 Acrobatic
__________________  Widen Spell
 Magical Aptitude
 Agile
__________________
 Martial Weapon Profic.  Spell Mastery () Epic Feats
 Alertness
 Familiar Spell
____________________  Spell Penetration
 Animal Affinity
____________________
____________________
 Armor Profic., Light
 Greater Spell Penetr.
____________________
 Armor Profic., Med.  Mounted Combat*
 Stealthy
 Great Smiting ()
 Mounted Archery*  Toughness ()
 Armor Profic., H.
 Impr. Elemental Shape
 Ride-By Attack*
 Athletic
 Track
 Blind-Fight*
 Two-Weapon Fighting*  Impr. Fav. Enemy ()
 Spirited Charge*
 Combat Casting
 Two-Weap. Defense*  Impr. Metamagic ()
 Trample*
 Combat Expertise*
 Impr. Two-W. Fight.*  Impr. Sneak Att. ()
 Natural Spell
 Improved Disarm*
 Great. Two-W. F.*  Impr. Spell Capac. ()
 Negotiator
 Improved Feint*
 Weapon Finesse*
 Nimble Fingers
 Impr. Stunn. Fist ()
 Improved Trip*
 Weapon Focus*
 Persuasive
 Lasting Inspiration
 Combat Reflexes*
____________________  Overwhelming Critical
 Point Blank Shot*
 Deceitful
____________________
 Far Shot*
____________________
 Deft Hands
 Greater Weap. Focus* ____________________
 Precise Shot*
 Diligent
__________________  Planar Turning
 Impr. Precise Shot*
 Dodge*
__________________  Spell Knowledge ()
 Rapid Shot*
 Mobility*
 Weapon Specializat.*  Terrifying Rage
 Manyshot*
 Spring Attack*
__________________
 Shot on the Run*
 Whirlwind Att.*  Power Attack*
__________________ Other Feats
 Endurance
 Greater Weap. Sp.*  ____________________
 Cleave*
 Diehard
________________  ____________________
 Great Cleave*
 Eschew Materials
________________  ____________________
 Improved Bull Rush*
 Exotic Weapon Profic.*
 Improved Overrun*
 ____________________
____________________
Item Creation Feats
 Improved Sunder*
 ____________________
____________________  Quick Draw*
 Brew Potion
 ____________________
 Extra Turning ()  Rapid Reload*
 Craft Magic Arms/Arm.  ____________________
 Great Fortitude
____________________  Craft Rod
 ____________________
 Improved Counterspell
____________________  Craft Staff
 ____________________
 Improved Critical*
 Craft Wand
 Run
 ____________________
____________________  Self-Sufficient
 Craft Wondrous Item  ____________________
____________________  Shield Proficiency
 Forge Ring
 ____________________
 Improved Familiar
 Improved Shield Bash*  Scribe Scroll
 ____________________
 Improved Initiative*
 Tower Shield Profic.
 ____________________
 Improved Turning
 Simple Weapon Profic. Metamagic Feats
 ____________________
 Empower Spell
 Improved Un. Strike*
 Skill Focus
 ____________________
 Deflect Arrows*
____________________  Enlarge Spell
 ____________________
 Snatch Arrows*
____________________  Extend Spell
 ____________________
 Heighten Spell
 Improved Grapple*
 Spell Focus
 ____________________
 Stunning Fist*
____________________  Maximize Spell
 Investigator
____________________  Quicken Spell
 Iron Will
 Augment Summon.  Silent Spell
* Fighter Bonus Feats

Race Traits

Class Features

Level Adjustment: __________

_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
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_______________________________________________________________________________________

_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________

Wealth
PP: _____ GP: _____ SP: _____ CP: _____
Gems/Jewels: ___________________________
_______________________________________________________________
Other: _________________________________
_______________________________________________________________

WEIGHT

Head ________________________
Eyes
________________________
Cloak ________________________
Amulet ________________________
Robe ________________________
Vest
________________________
Bracers ________________________
Gloves ________________________
Rings ________________________
________________________
Belt
________________________
Boots ________________________
Armor ________________________
Shield ________________________
In Hand ________________________
________________________
Readied ________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________

___
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____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________

Total Carried Weight

____

Carrying Capacity/
Movement
Load: _____ /_____ /_____
Over Head
Off Ground
Push/Drag
Current Load
Max. Dex.
Check Pen.

x1
____
x2
____
x5
____
____
____
____

Current Speed ____


Run (x ___) ____
Alternate Move:
_________________
_________________
_________________

Henchmen/Animals
N AME

R ACE/C LASS

HD/L VL

HP

INIT

SPD

AC

AL

ATTACKS

D AMAGE

SPACE/REACH

_____________________
____________________
____ ____ ____ ____ ____ ____ ___________
____________
________
_____________________
____________________
____ ____ ____ ____ ____ ____ ___________
____________
________
_____________________
____________________
____ ____ ____ ____ ____ ____ ___________
____________
________
_____________________
____________________
____ ____ ____ ____ ____ ____ ___________
____________
________
Notes: ______________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________

Henchman/Animal Companion/Familiar

Henchman/Animal Companion/Familiar

Name: _______________ Race: __________ Alignment: _____


Class: __________________________________________________

Name: _______________ Race: __________ Alignment: _____


Class: __________________________________________________

Abilities

TEMP

Skills

Feats

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

STR
DEX
CON
INT
WIS
CHA

____
____
____
____
____
____
____
____
____
____

Abilities

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

TEMP

Skills

Feats

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

STR
DEX
CON
INT
WIS
CHA

____
____
____
____
____
____
____
____
____
____

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

Combat
HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

Combat
HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

Attacks

Saves

Attacks

Fort: ______
Ref: ______
Will: ______

________________
________________
________________
________________
________________

________________
________________
________________
________________
________________

___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)

SR:

______

Saves
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)

Fort: ______
Ref: ______
Will: ______
SR:

______

Special Attacks

Special Qualities

Special Attacks

Special Qualities

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

Notes/Equipment

Notes/Equipment

____________________________________________________________________
____________________________________________________________________
____________________________________________________________________

____________________________________________________________________
____________________________________________________________________
____________________________________________________________________

Henchman/Animal Companion/Familiar

Henchman/Animal Companion/Familiar

Name: _______________ Race: __________ Alignment: _____


Class: __________________________________________________

Name: _______________ Race: __________ Alignment: _____


Class: __________________________________________________

Abilities

TEMP

STR
DEX
CON
INT
WIS
CHA

Skills

Feats

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

____
____
____
____
____
____
____
____
____
____

Abilities

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

TEMP

STR
DEX
CON
INT
WIS
CHA

Skills

Feats

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

____
____
____
____
____
____
____
____
____
____

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

Combat
HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

Combat
HD: ________ Hit Points: ____ Current: __________________
Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

Attacks

Saves

Attacks

Fort: ______
Ref: ______
Will: ______

________________
________________
________________
________________
________________

________________
________________
________________
________________
________________

___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)

SR:

______

Saves
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)

Fort: ______
Ref: ______
Will: ______
SR:

______

Special Attacks

Special Qualities

Special Attacks

Special Qualities

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

Notes/Equipment

Notes/Equipment

____________________________________________________________________
____________________________________________________________________
____________________________________________________________________

____________________________________________________________________
____________________________________________________________________
____________________________________________________________________

Bard Powers
Countersong:

Fascinate:

Inspire Courage +___: 

INT + ___
Lev + ___ = ____
Bardic Knowledge:___

Bardic Music:

_____/day

Inspire Competence:
Suggestion:
Inspire Greatness:





Song of Freedom:
Inspire Heroics:
Mass Suggestion:





Bard Spells
KN.

SCROLL

SPELL NAME

o-Level Spells






















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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Dancing
_______________________________
Lights
[Light]
Daze
_______________________________
[Mind-Affecting]
_______________________________
Detect
Magic
_______________________________
Flare
[Light]
Ghost
_______________________________
Sound
Know
Direction
_______________________________
Light
_______________________________
[Light]
Lullaby
_______________________________
[Mind-Affecting]
_______________________________
Mage
Hand
_______________________________
Mending
Message
_______________________________
[Language-Dependant]
Open/Close
_______________________________
Prestidigitation
_______________________________
Read
_______________________________
Magic
_______________________________
Resistance
_______________________________
Summon
Instrument
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Ev
__
En
__
__
Di
__
Ev
Il_ _
Di
__
Ev
__
En
__
__
Tr
__
Tr
Tr
__
Tr
__
U
_ n_
Di
__
__
Ab
__
Co

VS
___
VSM
___
___
VS
___
V
___
VSM
VS
___
___
VM
VS
___
___
VS
___
VS
___
VSF
VSF
___
___
VS
VSF
___
___
VSM
___
VS

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

Medium
_______
Close
_______
_______
60
ft
_______
Close
Close
_______
Personal
_______
Touch
_______
Medium
_______
_______
Close
_______
10
ft
Medium
_______
Close
_______
_______
10 ft
Personal
_______
_______
Touch
_______
0 ft
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
min (D)
-________
1____________
round
________
Will n.
____________
1 min/lev (D) -________
____________ For
________
Instantaneous
n.
1____________
round/lev (D)Will
________
dis.
Instantaneous
____________ -________
10
____________
min/lev (D) -________
____________
Conc.
+1 rd/lev Will
________
n.
____________ -________
Concentration
____________
________
Instantaneous Will
n.
10
____________
min/lev
-________
Instantaneous
n.
____________ Will
________
____________
1 hour
-________
10
____________
min/lev
-________
________
1____________
min
Will n.
1____________
min/lev (D) ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
__
N
_
Y_
_
N_
N_
_
_
N_
Y
__
_
N_
__
Y
_
N_
Y
__
N
__
N
__
_
Y_
_
N_
__
__
__
__
__

EFFECT

Max. known: ____ 


_________________________________
Creates torches or other lights
PHB216
_________________________________
Humanoid creat. up to 4HD loses next action PHB217
_________________________________
Detects spells and magic items within 60 ft
PHB219
_________________________________
Dazzles one creature (-1 to attack)
PHB232
_________________________________
Figments sounds
PHB235
You discern north
PHB246
_________________________________
_________________________________
Object shines like a torch
PHB248
_________________________________
Makes subject drowsy
PHB249
_________________________________
5-pound telekinesis
PHB249
_________________________________
Makes minor repairs to an object
PHB253
_________________________________
Whispered conversation at distance
PHB253
Opens or closes small or light things
PHB258
_________________________________
_________________________________
Performs minor tricks
PHB264
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Summons one instrument (casters choice)
PHB285
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Bard Spells
KN.

SCROLL

SPELL NAME

1st-Level Spells

























































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

_______________________________
Accelerated
Movement
_______________________________
Alarm
_______________________________
Animate
Rope
_______________________________
Beastland
Ferocity
[Mind-Affecting]
_______________________________
Cause
Fear
[Fear, Mind-Affecting]
Charm
_______________________________
Person
[Mind-Affecting]
Cheat
_______________________________
[Evil]
_______________________________
Comprehend
Languages
_______________________________
Confusion,
Lesser
[Mind-Affecting]
_______________________________
Corrupt
Weapon
_______________________________
Cure
Light Wounds
Detect
_______________________________
Secret Doors
Discern
_______________________________
Bloodline
_______________________________
Disguise
Self
_______________________________
Distort
Speech
[Sonic]
_______________________________
Erase
_______________________________
Expeditious
Retreat
Expeditious
Retreat, Swift
_______________________________
Extract
Drug
_______________________________
Feather
_______________________________
Fall
_______________________________
Focusing
Chant
[Mind-Affecting]
_______________________________
Friendly
Face
_______________________________
Grease
Healthful
Rest
_______________________________
Heralds
Call
[Mind-Affecting, Sonic]
_______________________________
Hypnotism
_______________________________
[Mind-Affecting]
_______________________________
Identify
_______________________________
Incite
[Mind-Affecting]
_______________________________
Inhibit
[Mind-Affecting]
Inspirational
_______________________________
Boost [Mind-Affecting, Sonic]
Ivory
_______________________________
Flesh
Joyful
_______________________________
Noise
_______________________________
Locate
City
_______________________________
Locate
Touchstone
_______________________________
Magic
Mouth
Masters
_______________________________
Touch
No
_______________________________
Light
Nystuls
_______________________________
Magic Aura
_______________________________
Obscure
Object
_______________________________
Phantom
Threat
[Mind-Affecting]
Ray
_______________________________
of Hope
[Good, Mind-Affecting]
Remove
_______________________________
Fear
Scholars
_______________________________
Touch
Silent
_______________________________
Image
_______________________________
Sleep
[Mind-Affecting]
_______________________________
Sorrow
[Evil,Mind-Affecting]
Summon
_______________________________
Monster I
_______________________________
Tashas
Hideous Laughter
[Mind-Aff.]
Undetectable
_______________________________
Alignment
Unseen
_______________________________
Servant
_______________________________
Ventriloquism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr
__
__
Ab
__
Tr
__
En
_ _e
N
En
__
Tr
__
__
Di
__
En
__
Tr
__
Co
Di
__
Di
__
Il_ _
__
Tr
__
Tr
__
Tr
Tr
__
Co
__
Tr
__
__
En
Il_ _
__
Co
Co
__
En
__
En
__
__
Di
__
En
__
En
En
__
Tr
__
Ab
__
__
Di
__
Di
Il_ _
Di
__
Tr
__
Il_ _
__
Ab
Il_ _
En
__
Ab
__
Di
__
Il_ _
__
En
__
En
Co
__
__
En
Ab
__
Co
__
Il_ _

__
__
__
__
__

___
VSM
___
VSF
___
VS
___
VSD
___
VS
VS
___
___
VSF
___
VSM
___
VS
___
VS
___
VS
VS
___
VSM
___
___
VS
___
VS
___
VS
___
VS
V
___
VSF
___
___
V
___
V
___
VS
___
VSM
VS
___
VS
___
VS
___
___
VSM
___
VS
___
VS
VS
___
___
VS
___
S
___
V
___
VS
___
VSM
VF
___
___
VS
___
VSF
___
VSM
___
VS
VS
___
___
VS
VSMF
___
___
VSF
___
VSM
___
VSM
VSF
___
___
VSM
___
VS
VSM
___
___
VF
___
___
___
___
___

RANGE

DURATION

Cast: 
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
min
Imm.
______
1______
act
1______
act
1______
act
10
min
______
Swift
______
1______
round
1______
hour
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
round
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

SR

Save DC: ____

_______
Personal 1____________
round/lev (D)-________
_______ 2
____________
Close
hrs/lev (D) -________
_______ 1____________
________
Medium
round/lev
_______ 1____________
________
Touch
min/lev
For n.
_______ 1d4
____________
________
Close
rounds
Will
part.
Close
_______ 1____________
hr/lev
Will
________
n.
Personal
_______ 1____________
min/lev
-________
_______ 10
____________
Personal
min/lev
-________
_______ 1____________
________
Close
round
Will n.
_______ 1____________
Touch
min/lev
-________
_______ Instantaneous
____________ ________
Touch
Will
60
_______
ft
____________
1 min/lev (D) -________
Close
_______ 1____________
round/lev
________
Will n.
_______ 10
____________
Personal
min/lev (D) -________
_______ 1____________
________
Close
round/lev
For n.
_______ Instantaneous
____________ Special
________
Close
_______ 1____________
Personal
min/lev (D) -________
Personal 1____________
round
_______
________
Touch
_______ Permanent
____________ -________
Close
_______ 1____________
round/lev
________
Will n.
_______ 1____________
Personal
min (D)
-________
_______ 10
____________
Personal
min/lev (D) -________
_______ 1____________
________
Close
round/lev (D)Special
Close
hours
Will n.
_______ 24
____________
________
20
ft
1____________
round
Will n.
_______
________
_______
Close
____________
2d4 rounds (D)Will
________
n.
_______
____________ ________
Touch
Instantaneous
_______ 1____________
________
Close
min/lev
Will n.
_______ Instantaneous
____________ Will
________
Medium
n.
_______
Personal Special
____________ -________
Touch
_______ 1____________
hour/lev
________
Will n.
10
_______
ft
Concentration
____________ ________
_______
____________ -________
10
mi/levInstantaneous
_______ Instantaneous
____________ -________
Special
_______ Until
____________
________
Close
discharge Will
n.
_______
Personal 1____________
min/lev (D) -________
Close
_______ 1____________
min/lev
-________
Touch
_______ 1____________
day/lev (D) -________
_______ 8
____________
________
Touch
hours (D)
Will
n.
_______ 1____________
________
Close
round/lev
Will n.
Close
_______ 1____________
round/lev
________
Will n.
Close
_______ 10
____________
min
Will
________
n.
Personal
_______ 1____________
round/lev
________
Long
_______ Concentration
____________ ________
Will dis.
_______ ____________
________
Medium
1 min/lev
Will n.
_______ 1____________
________
Close
round/lev
Will n.
_______
Close
____________
1 round/lev (D)-________
_______ 1____________
________
Close
round/lev
Will n.
Close
_______ 24
____________
hours
________
Will n.
Close
_______ 1____________
hour/lev
-________
_______ 1____________
________
Close
min/lev (D) Will
dis.
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________

_
N_
_
N_
_
N_
_
Y_
_
Y_
Y
__
_
N_
__
N
_
Y_
_
N_
_
Y_
N
__
_
Y_
_
N_
_
Y_
_
N_
_
N_
N_
_
N_
_
_
Y_
_
N_
_
N_
_
N_
Y_
_
Y_
_
Y
__
_
N_
_
Y_
__
Y
_
N_
_
Y_
_
N_
__
N
_
N_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
Y
__
_
N_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
N
__
_
N_
__
__
__
__
__

EFFECT

Max. known: ____ 


_________________________________
Balance, Climb or Move Silently at normal spd CV142
_________________________________
Wards an area, with mental or audible alarm
PHB197
_________________________________
Masks a rope move at your command
PHB199
_________________________________
Subject fights without penalty while disabled
PlHB95
_________________________________
One creat. with up to 5 HD flees
PHB208
_________________________________
Makes one person your friend
PHB209
_________________________________
Caster rerolls for games of chance
Dra109
_________________________________
You understand all spoken/written languages PHB212
_________________________________
One creature is confused for 1 round
PHB212
_________________________________
Weapon strikes true against good foes
DMG182
_________________________________
Cures 1d8 hp +1 per level (max. +5)
PHB215
_________________________________
Reveals hidden doors within 60 ft
PHB220
_________________________________
Know the race of one creature/lev
RoD165
_________________________________
Changes your appearance
PHB222
_________________________________
Subjects speech is 50% unintelligible
CV145
_________________________________
Mundane or magical writing vanishes
PHB227
_________________________________
Your speed increases by 30 feet
PHB228
Your speed increases by 30 feet for 1 round
CV149
_________________________________
Creates drug from inanimate object
BVD94
_________________________________
_________________________________
Objects or creatures fall slowly
PHB229
_________________________________
Gain bonuses while you dont speak or cast
CV149
_________________________________
Gain +5 on Diplomacy and Gather Information RoD166
_________________________________
Makes 10-ft square or 1 object slippery
PHB237
Subject heals at twice the normal rate
CV151
_________________________________
Creatures up to 5 HD in range are slowed
CV151
_________________________________
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Determines properties of magic item
PHB243
_________________________________
Subject cant ready actions or delay
MHB36
_________________________________
Subject delays until next round
MHB36
_________________________________
Increase Inspire Courage bonuses by 1
CV153
_________________________________
Flesh turns white, +5 to Hide in snow/ice
FB101
_________________________________
You negate silence in 10-ft emanation
CV154
_________________________________
Find nearest city
RoD166
_________________________________
Find nearest planar touchstone
PlHB100
_________________________________
Speaks once when triggered
PHB251
_________________________________
You gain proficiency in a weapon or shield
CV154
_________________________________
Prevents normal light from illuminating
BVD100
_________________________________
Alters objects magic aura
PHB257
_________________________________
Masks object against scrying
PHB258
_________________________________
Subject thinks its flanked
CW118
_________________________________
Subject gains +2 on attacks, saves, and checks BED105
_________________________________
Suppresses fear or gives +4 on saves
PHB271
_________________________________
Read books in seconds
RoD167
_________________________________
Creates minor illusion of your design
PHB279
_________________________________
Puts 4 HD of creatues into magical slumber
PHB280
_________________________________
Subject takes -3 on attacks, saves, and checks BVD104
_________________________________
Calls extraplanar creature (1 1st-lev)
PHB285
_________________________________
Subject loses action for 1 round/lev
PHB292
_________________________________
Conceals alignment for 24 hours
PHB297
_________________________________
Invisible force obeys your commands
PHB297
_________________________________
Throws voice for 1 min/lev
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Bard Spells
KN.

SCROLL

SPELL NAME

2nd-Level Spells






































































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Addiction
(DRUG)
_______________________________
_______________________________
Alter
Self
_______________________________
Animal
Messenger
[Mind-Affecting]
_______________________________
Animal
Trance
[Mind-Affecting, Sonic]
_______________________________
Bladeweave
Blindness/Deafness
_______________________________
Blur
_______________________________
_______________________________
Calm
Emotions
[Mind-Affecting]
_______________________________
Cats
Grace
_______________________________
Cloak
Pool
_______________________________
Cure
Moderate Wounds
Curse
_______________________________
of Impending Blades
Dance
_______________________________
of Ruin
[Evil]
_______________________________
Darkness
[Darkness]
_______________________________
Daze
Monster
[Mind-Affecting]
_______________________________
Delay
Poison
_______________________________
Detect
Thoughts
[Mind-Affecting]
Discolor
Pool
_______________________________
Eagles
Splendor
_______________________________
Elation
_______________________________
[Mind-Affecting]
Enthrall
_______________________________
[Language-Dep., Mind-Aff., Sonic]
Faerinaals
_______________________________
Hymn [Good, Mind-Affecting]
Fly,
_______________________________
Swift
Force
Whip
[Sonic, Mind-Affecting]
_______________________________
Foxs
Cunning
_______________________________
Glitterdust
_______________________________
Glossolalia
_______________________________
[Sonic, Mind-Affecting]
Harmonize
_______________________________
Heroism
_______________________________
[Mind-Affecting]
Hold
_______________________________
Person
[Mind-Affecting]
Hydrate
_______________________________
Hypnotic
_______________________________
Pattern
[Mind-Affecting]
Ice
Darts
[Cold]
_______________________________
Insidious
Rythm
[Mind-Affecting]
_______________________________
Insignia
_______________________________
of Alarm
Invisibility
_______________________________
Invisibility,
_______________________________
Swift
Iron
_______________________________
Silence
Locate
Object
_______________________________
Mindless
_______________________________
Rage
[Mind-Affecting]
Minor
_______________________________
Image
Mirror
_______________________________
Image
Misdirection
_______________________________
Misers
_______________________________
Envy
[Mind-Affecting]
Proud
_______________________________
Arrogance
Pyrotechnics
_______________________________
Rage
_______________________________
[Mind-Affecting]
_______________________________
Resounding
Voice
[Sonic]
Scare
_______________________________
[Fear, Mind-Affecting]
Shatter
_______________________________
[Sonic]
Silence
_______________________________
Song
_______________________________
of Festering Death
[Evil]
Sonic
_______________________________
Weapon
[Sonic]
_______________________________
Sound
Burst
[Sonic]
_______________________________
Suggestion
[Language-Dep., Mind-Affecting]
Summon
_______________________________
Elysian Trush
[Good]
Summon
_______________________________
Monster II
Summon
_______________________________
Swarm
Tactical
_______________________________
Precision
[Mind-Affecting]
_______________________________
Tongues
_______________________________
Undeniable
Gravity
_______________________________
Wave
of Grief
[Evil, Mind-Affecting]
Whirling
_______________________________
Blade
Whispering
_______________________________
Wind
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

En
__
__
Tr
__
En
__
En
Il_ _
N
_ _e
Il_ _
__
En
__
Tr
Il_ _
__
Co
N
_ _e
N
_ _e
__
Ev
__
En
__
Co
__
Di
Il_ _
Tr
__
En
__
En
__
En
__
Tr
__
Ev
__
Tr
__
Co
__
Ev
__
Tr
__
En
__
En
__
Co
__
Il_ _
Co
__
En
__
Ab
__
Il_ _
Il_ _
Tr
__
Di
__
En
__
Il_ _
Il_ _
Il_ _
En
__
En
__
Tr
__
En
__
__
Tr
N
_ _e
Ev
__
Il_ _
Ev
__
Tr
__
__
Ev
__
En
Co
__
Co
__
Co
__
Di
__
__
Di
__
Tr
__
En
Tr
__
Tr
__

VS
___
___
VS
___
VSM
___
VS
___
V
___
V
___
V
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VM
___
VSM
___
VS
___
VSF
VSM
___
VSM
___
VS
___
VS
___
V
___
___
V
VSM
___
VSM
___
VSM
___
___
V
___
VS
VS
___
VSF
___
VS
___
___
VSM
VS
___
VS
___
___
VSF
___
VSM
___
V
___
VS
VSF
___
VSF
___
___
VSF
___
VS
___
VS
VSM
___
VSM
___
___
VSM
VS
___
___
S
___
VSM
___
VSM
___
VS
___
V
___
V
___
VSF
___
VM
VS
___
VSF
___
VSM
___
VSM
___
___
VM
___
VSM
___
SM
___
VSF
___
VS

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Personal
_______
Close
_______
Close
_______
Personal
Medium
_______
Touch
_______
_______
Medium
_______
Touch
_______
Close
_______
Touch
Medium
_______
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
60
ft
Close
_______
Touch
_______
80
_______
ft
_______
Medium
Close
_______
_______
Personal
Touch
_______
Touch
_______
Medium
_______
60
_______
ft
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Medium
_______
Long
_______
Touch
_______
_______
Personal
Touch
_______
Long
_______
Close
_______
Long
_______
Personal
_______
_______
Close
Close
_______
Medium
_______
Long
_______
Medium
_______
_______
Touch
Medium
_______
Close
_______
_______
Long
Close
_______
Touch
_______
_______
Close
_______
Close
Close
_______
_______
Close
_______
Close
Close
_______
_______
Touch
_______
Long
_______
Close
60
_______
ft
1_______
mile/lv
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
For n.
____________
10
min/lev (D) -________
1____________
day/lev
-________
____________ Will
________
Concentration
n.
________
1____________
round/lev (D)Special
____________
Permanent
(D) For
________
n.
1____________
min/lev (D) ________
Will n.
________
1____________
round/lev (D)Will
n.
________
1____________
min/lev
Will n.
________
1____________
hour/lev (D) Will
n.
____________ ________
Instantaneous
Will
1____________
min/lev
-________
____________
Instantaneous Ref
________

____________
10
min/lev (D) -________
________
1____________
round
Will n.
________
1____________
hour/lev
For n.
____________
1 min/lev (D) ________
Will n.
1____________
hour/lev (D) Will
dis.
________
1____________
min/lev
Will n.
________
1____________
round/lev
________
Will n.
____________
Up to 1 hour ________
Will n.
____________ Will
Concentration
________
n.
1____________
round
________
1____________
round/lev
Will n.
________
1____________
min/lev
Will n.
________
1____________
round/lev
________
Will n.
Instantaneous
____________ ________
For part.
1____________
min/lev (D) -________
10
____________
min/lev
Will
________
n.
1____________
round/lev (D)Will
________
n.
Instantaneous
____________ ________
Will
____________
Conc.+2
rds
________
Will n.
Instantaneous
____________ -________
1____________
min/lev
________
Will n.
____________
Instantaneous -________
1____________
min/lev (D) ________
Will n.
1____________
round
________
1____________
hour/lev (D) ________
Will n.
1 min/lev
-________
____________
1____________
round/lev
________
Will n.
____________
Conc.+2
rds
________
Will dis.
1____________
min/lev (D) -________
____________
1 hour/lev
-/Will
________
n.
1____________
round/lev
________
Special
1____________
min/lev
________
Will n.
____________ Special
Special
________
____________
Conc.+1
rd/lev -________
1____________
min/lev (D) ________
Will n.
1____________
round/lev
________
Will part.
Instantaneous
____________ Special
________
____________
1 min/lev (D) -/Will
________
n.
Concentration
____________ For
________
n.
1____________
min/lev (D) -________
____________ ________
Instantaneous
For part.
________
1____________
hour/lev
Will n.
8
____________
hours
-________
____________
1 round/lev (D)-________
____________
Conc. +2 rds -________
1____________
round/lev
________
Will n.
____________
________
10
min/lev
Will
n.
____________
________
1 min/lev
Will n.
________
1____________
round/lev
Will n.
Instantaneous
____________ -________
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 

_
Y _ _________________________________
Subject becomes addicted to a drug
BVD84
_
N_ _________________________________
Assume form of a similar creature
PHB197
_ _ _________________________________
Y
Sends a Tiny animal to a specific place
PHB198
_
Y _ _________________________________
Fascinates 2d6 HD of animals
PHB198
_
_ _________________________________
Sp.
Your melee attack dazes your opponent
CV144
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
_
Y _ _________________________________
Attacks miss subject 20% of the time
PHB206
_
Y _ _________________________________
Calms creatures, negating emotion effects
PHB207
_
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_ _ _________________________________
N
Hide a color pool on the Astral Plane
PlHB96
_
Y _ _________________________________
Cures 2d8 damage +1/lev (max. +10)
PHB216
_
Y _ _________________________________
Subject takes -2 penalty to AC
MHB34
_
Y _ _________________________________
Nondemons take 2d20 damage
BVD90
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
Living creature up to 6 HD loses next action PHB217
_
Y _ _________________________________
Stops poison from harming subject
PHB217
_
N_ _________________________________
Allows listening to surface thoughts
PHB220
N_ _________________________________
Change the color of a color pool
PlHB97
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
_
Y _ _________________________________
Allies gain +2 to Str and Dex, and +5 ft speed BED98
_
Y _ _________________________________
Captivates all within range
PHB227
_
Y _ _________________________________
Up to 1 creat./lev cannot take attack of opp. BED99
_
N_ _________________________________
You fly for 1 round
CV149
N_ _________________________________
Whip of force keeps animals at bay
CA108
_
Y _ _________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_
_
N_ _________________________________
Blinds creatures, outlines invisible creatures
PHB236
_
Y _ _________________________________
Cone-shaped shriek distracts smart foes
EPsi220
_
N_ _________________________________
Seamlessly blends magic and music
RoS162
_
Y _ _________________________________
Gives +2 on attacks, saves, skill checks
PHB240
_
Y _ _________________________________
Paralyzes one humanoid for 1 round/lev
PHB241
_
Y _ _________________________________
Heals dessication damage
SaSt117
_
Y _ _________________________________
Fascinates 2d4+1 HD/lev of creatures
PHB242
N_ _________________________________
Icicle missiles deal 2d4 damage, half is cold
FB98
_
_
Y _ _________________________________
Subject has -4 to Int-based skills/Concentrat. CV152
_
Y _ _________________________________
Alert bearers of special insigna
RoD166
_
Y _ _________________________________
Subject is invisible until it attacks
PHB245
_
N_ _________________________________
Invisibility lasts 1 round
CV153
_
Y _ _________________________________
Armor touched has no penalties
CV153
N_ _________________________________
Senses direction toward object
PHB249
_
_
Y _ _________________________________
Target compelled to attack you physically
CV155
_
N_ _________________________________
Creates minor illusion with some sound
PHB254
_
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8)
PHB254
N
_ _ _________________________________
Misleads divinations for one creature/object PHB254
_
Sp.
_ _________________________________
Subject jealously covets a nearby object
Dra114
_
Y _ _________________________________
Target gains +4 to saves vs. charm, comp., fear RoD167
_
Sp.
_ _________________________________
Turns fire to blinding light or choking smoke PHB267
_
Y _ _________________________________
Gives +2 Str, +2 Con, -2 AC, +1 to Will saves PHB268
_
Y _ _________________________________
Your voice carries 100 ft/lev
HoB127
_
Y _ _________________________________
Panics creatures of less than 6 HD
PHB274
_
Y _ _________________________________
Sonic vibration damages objects or creatures PHB278
Sp.
_ _ _________________________________
Negates sound in 20-ft radius
PHB279
_
Y _ _________________________________
Subject takes 2d6 damage per round
BVD104
_
N_ _________________________________
Weapon touched deals +1d6 sonic damage
CV157
_
Y _ _________________________________
Deals 1d8 sonic damage to subjects, may stun PHB281
_
Y _ _________________________________
Compels subject to follow course of action
PHB285
_
N_ _________________________________
Summon an Elysian trush, accelerates healing PlHB105
_
N_ _________________________________
Calls extraplanar creature (1 2nd or 1d3 1st)
PHB286
_
N_ _________________________________
Summons swarm of bats, rats, or spiders
PHB289
_
Y _ _________________________________
Allies gain +2 to attack, +1d6 dmg vs. flanked CV157
_
N_ _________________________________
Speak any language
PHB294
_
Y _ _________________________________
Flying creature loses flying ability
MHB40
_
Y _ _________________________________
COne imposes -3 on attacks, checks, saves
CD188
_
N_ _________________________________
Hurled slashing weapons attacks foes in 60 ft CA129
N
_ _ _________________________________
Sends a short message up to 1 mile/lev
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Bard Spells
KN.

SCROLL

SPELL NAME

3rd-Level Spells
























































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Allegro
_______________________________
_______________________________
Analyze
Portal
_______________________________
Analyze
Touchstone
_______________________________
Blink
_______________________________
Charm
Monster
[Mind-Affecting]
Clairaudience/Clairvoyance
_______________________________
Confusion
_______________________________
[Mind-Affecting]
_______________________________
Crisis
of Confidence
[Mind-Affecting]
_______________________________
Crushing
Despair
[Mind-Affecting]
_______________________________
Cure
Serious Wounds
_______________________________
Curse
of Impending Blades, Legions
Curse
_______________________________
of the Putrid Husk [Fear, Evil, M-A]
Daylight
_______________________________
[Light]
_______________________________
Deep
Slumber
[Mind-Affecting]
_______________________________
Dirge
of Discord
[Evil, Mind-Affecting]
_______________________________
Dispel
Magic
_______________________________
Displacement
Dissonant
Chord
[Sonic]
_______________________________
Fear
[Fear, Mind-Affecting]
_______________________________
Gaseous
_______________________________
Form
Geas,
_______________________________
Lesser [Language-Dep., Mind-Affecting]
Glibness
_______________________________
Good
_______________________________
Hope
[Mind-Affecting]
Harmonic
Chorus
[Mind-Affecting]
_______________________________
Haste
_______________________________
Hymn
_______________________________
of Praise
[Good, Sonic]
Illusory
_______________________________
Script
[Mind-Affecting]
Infernal
_______________________________
Threnody
[Evil, Sonic]
Insignia
_______________________________
of Healing
Invisibility
_______________________________
Sphere
Invoke
_______________________________
the Cerulean Sign
Leomunds
_______________________________
Tiny Hut
[Force]
Major
Image
_______________________________
Phantom
Steed
_______________________________
Refreshment
_______________________________
[Good]
Remove
_______________________________
Curse
Scrying
_______________________________
Sculpt
_______________________________
Sound
Secret
Page
_______________________________
See
_______________________________
Invisibility
Sepia
_______________________________
Snake Sigil
[Force]
Slow
_______________________________
Speak
_______________________________
with Animals
Speechlink
_______________________________
Stunning
_______________________________
Screech (DRUG)
[Evil, Sonic]
Summon
_______________________________
Monster III
Suppress
_______________________________
Breath Weapon [Mind-Affect.]
_______________________________
Tormenting
Thirst
[Mind-Affecting]
Warcry
_______________________________
[Mind-Affecting]
Winding
_______________________________
Alleys
[Mind-Affecting]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr
__
__
Di
__
Di
__
Tr
__
En
Di
__
En
__
__
En
__
En
__
Co
_ _e
N
Il_ _
Ev
__
__
En
__
En
__
Ab
Il_ _
Ev
__
N
_ _e
Tr
__
En
__
Tr
__
En
__
En
__
Tr
__
Ev
__
Il_ _
Ev
__
Co
__
Il_ _
Ev
__
Ev
__
Il_ _
Co
__
Co
__
Ab
__
Di
__
Tr
__
Tr
__
Di
__
Co
__
Tr
__
Di
__
Di
__
Ev
__
Co
__
En
__
__
En
En
__
Il_ _

___
VSM
___
VSM
___
VSM
___
VS
___
VS
VSF
___
VSM
___
___
V
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VM
VS
___
VSM
___
___
SM
V
___
___
S
VS
___
VSF
___
VSM
___
___
VS
___
VSM
___
VS
VSF
___
___
VSM
___
S
___
VSM
VSF
___
VS
___
VS
___
___
VS
VSMF
___
___
VS
VSM
___
VSM
___
VSM
___
___
VSM
VS
___
VS
___
___
VSM
VSF
___
V
___
___
VS
V
___
___
VS

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
min
1______
min
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
hour
1______
act
10
min
______
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

10
_______
ft
_______
60
ft
_______
60
ft
_______
Personal
_______
Close
Long
_______
Medium
_______
_______
Close
_______
30
ft
_______
Touch
_______
Medium
Close
_______
Touch
_______
_______
Close
_______
Close
_______
Medium
_______
Touch
10
ft
_______
30
ft
_______
Touch
_______
_______
Close
Personal
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
_______
Touch
Medium
_______
Long
_______
Touch
_______
30
_______
ft
20
_______
ft
Long
_______
0 ft
_______
20
_______
ft
Touch
_______
_______
Special
Close
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
30
_______
ft
_______
Close
Close
_______
_______
Close
30
_______
ft
Close
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

____________
1 min/lev (D) ________
For n.
____________
________
1 round/lev (D)Special
____________
________
1 round/lev (D)Special
1____________
round/lev (D)-________
________
1____________
day/lev
Will
n.
____________
1 min/lev (D) -________
1____________
round/lev
________
Will n.
________
1____________
min/lev
Will n.
________
1____________
min/lev
Will n.
____________ ________
Instantaneous
Will
1____________
min/lev
-________
1____________
rd +1d10 min ________
Will n.
10
____________
min/lev (D) -________
________
1____________
min/lev
Will n.
____________
________
Conc.
+1 rd/lev Will
n.
____________ -________
Instantaneous
1____________
round/lev (D)Will
________
n.
Instantaneous

____________ For
________
1____________
round/lev
Will part.
________
2
____________
min/lev (D) -________
____________
1 dau/lev (D) ________
Will n.
10
____________
min/lev (D) -________
1____________
min/lev
________
Will n.
1____________
round/lev (D)Will
n.
________
1____________
round/lev
For n.
________
1____________
round/lev (D)Will
________
n.
1____________
day/lev (D) Will
________
n.
1____________
round/lev (D)Will
________
n.
____________
Instantaneous Will
________

1____________
min/lev (D) ________
Will n.
____________
Instantaneous For
________
n.
____________
2 hrs/lev (D) -________
Conc.+3
rds. Will
dis.
____________
________
1 hr/lev (D)
-________
____________
____________
Instantaneous Will
________
n.
Instantaneous
____________ Will
________
n.
1____________
min/lev
________
Will n.
1____________
hour/lev (D) Will
________
n.
Permanent
____________ -________
10
____________
min/lev (D) -________
____________ Ref
Special
________
n.
1____________
round/lev
________
Will n.
1____________
min/lev
-________
10
____________
min/lev (D) -________
1____________
round
For
________
n.
____________
1 round/lev (D)-________
1____________
min/lev
________
Will n.
________
1____________
round/lev
Will n.
____________
Instantaneous For
________
n.
1____________
round/lev
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
_
N_
_
N_
_
N_
__
Y
N
__
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
__
Y
_
N_
_
Y_
Y_
_
Y_
_
_
N_
_
Y_
_
N_
_
Y_
Y
__
Y_
_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
N
__
N
__
N_
_
N
__
Y
__
Y
__
_
Y_
Y
__
N_
_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
Y
__
_
Y_
__
__
__
__
__

EFFECT

Max. known: ____ 


_________________________________
You and allies gain +30 ft speed
CV142
_________________________________
Find a nearby portal and its properties
PlHB92
_________________________________
Find a nearby touchstone and its properties PlHB93
_________________________________
You randomly vanish and reappear
PHB206
_________________________________
Makes monster believe it is your ally
PHB209
_________________________________
Hear or see at a distance for 1 min/lev
PHB209
_________________________________
Subject behave oddly for 1 round/lev
PHB212
_________________________________
Target loses commanders aura, no Cha to rally HoB126
_________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
_________________________________
Cures 3d8 damage +1/lev (max. +15)
PHB216
_________________________________
Subjects take -2 penalty to AC
MHB35
_________________________________
Subject is unconscious for 1d10 min
BVD89
_________________________________
60-ft radius of bright light
PHB216
_________________________________
Puts 10 HD of creatures to sleep
PHB217
_________________________________
All within 20 ft take various penalties
CV145
_________________________________
Cancels magical spells and effects
PHB223
_________________________________
Attacks miss subject 50%
PHB223
Deals 1d8/2 lev sonic damage in 10 ft
CV145
_________________________________
Subjects in cone flee for 1 round/lev
PHB229
_________________________________
_________________________________
Subject gets insubstantial and can fly slowly
PHB234
_________________________________
Commands subject of 7 HD or less
PHB235
_________________________________
+30 to Bluff, lies can escape discernment
PHB235
_________________________________
Subject gets +2 to attack, damage, saves, checks PHB237
Give another caster +2 lev and +2 DC
CV150
_________________________________
One creat/lev is faster, +1 to attack, saves, AC PHB239
_________________________________
_________________________________
Add +2 lev to good divine casters in range
CV152
_________________________________
Only intended reader can decipher
PHB243
_________________________________
Add +2 lev to evil divine casters in range
CV152
_________________________________
Bearers of insignia healed for 1d8 hp +1/lev
RoD166
_________________________________
Makes everyone within 10 ft invisible
PHB245
_________________________________
Aberrations become sickened, nauseated, etc. LoM211
_________________________________
Creates shelter for 10 creatures
PHB247
Visual,sound, olfactory, thermal illusion
PHB252
_________________________________
_________________________________
Magic horse appears for 1 hr/lev
PHB260
_________________________________
Cures all nonlethal damage to one creature
BED105
_________________________________
Frees object or person from curse
PHB270
_________________________________
Spies on subject from a distance
PHB274
_________________________________
Creates new sounds or changes existing ones PHB275
Changes one page to hide its real content
PHB275
_________________________________
_________________________________
Reveals invisible creatures or objects
PHB275
_________________________________
Creates text symbol that immobilizes reader PHB276
_________________________________
1 subj./lev takes 1 act/round., -2 AC and attack PHB280
_________________________________
You can communicate with animals
PHB281
_________________________________
You and another creature can talk even if far CV157
_________________________________
All within 30 ft are stunned for 1 round
BVD106
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
Subject cant use breath weapon
Dra115
_________________________________
Subject is overwhelmed by thirst
SaSt124
_________________________________
Creatures in a 30-ft cone cower for 1d4 rds
BED111
_________________________________
Trap foe in phantasmal maze
RoD169
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Bard Spells
KN.

SCROLL

SPELL NAME

4th-Level Spells










































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Spells: ___ + ___ = ____

Blinding
_______________________________
Beauty (ABSTINENCE)
[Good]
_______________________________
Break
Enchantment
_______________________________
Charm
Person, Mass
[Mind-Affecting]
_______________________________
Cure
Critical Wounds
_______________________________
Detect
Scrying
Dimension
_______________________________
Door
[Teleportation]
Dispel
_______________________________
Water
_______________________________
Dolorous
Motes (SACRIFICE) [Mind-Affect.]
_______________________________
Dominate
Person
[Mind-Affecting]
_______________________________
Drums
of War
[Mind-Affecting]
_______________________________
Freedom
of Movement
Hallucinatory
_______________________________
Terrain
Harmonize,
_______________________________
Greater
_______________________________
Hold
Monster
[Mind-Affecting]
_______________________________
Inspired
Aim [Language-Dep., Mind-Affect.]
_______________________________
Invisibility,
Greater
_______________________________
Lay
of the Land
Legend
Lore
_______________________________
Leomunds
Secure Shelter
_______________________________
Listening
_______________________________
Coin
_______________________________
Locate
Creature
_______________________________
Modify
Memory
[Mind-Affecting]
_______________________________
Neutralize
Poison
Rainbow
Pattern
[Mind-Affecting]
_______________________________
Repel
Vermin
_______________________________
Resonating
_______________________________
Bolt
[Sonic]
_______________________________
Shadow
Conjuration
_______________________________
Shout
[Sonic]
_______________________________
Speak
with Plants
Spectral
_______________________________
Weapon
Summon
_______________________________
Monster IV
Undeniable
_______________________________
Gravity, Legions
_______________________________
Unluck
_______________________________
Voice
of the Dragon
_______________________________
War
Cry
[Mind-Affecting, Sonic]
Zone
_______________________________
of Silence
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

5th-Level Spells

SCH. COMP. CAST TIME

Tr
__
__
Ab
__
En
__
Co
__
Di
Co
__
Ab
__
__
En
__
En
__
En
__
Ab
Il_ _
Tr
__
__
En
__
En
Il_ _
__
Di
Di
__
Co
__
Di
__
__
Di
__
En
__
Co
Il_ _
Ab
__
Ev
__
Il_ _
__
Ev
__
Di
Il_ _
Co
__
Tr
__
__
Di
__
Tr
__
En
Il_ _

__
__
__
__
__

___
VS
___
VS
___
VS
___
VS
___
VSM
V
___
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
VS
___
VSF
VSMF
___
VSMF
___
VSF
___
___
VSM
___
VS
___
VSM
VSMF
___
VS
___
VS
___
___
VS
___
V
___
VS
___
VS
VSF
___
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Blink,
Greater
Boreal
_______________________________
Wind
[Cold]
Cure
_______________________________
Light Wounds, Mass
Dispel
_______________________________
Magic, Greater
Dragonsight
_______________________________
_______________________________
Dream
[Mind-Affecting]
_______________________________
False
Vision
Heroism,
Greater
[Mind-Affecting]
_______________________________
Hide
_______________________________
from Dragons
Improvisation
_______________________________
Leomunds
_______________________________
Billet
_______________________________
Leomunds
Hidden Lodge
_______________________________
Mind
Fog
[Mind-Affecting]
Mirage
_______________________________
Arcana
Mislead
_______________________________
Morality
_______________________________
Undone
[Evil, Mind-Affecting]
Nightmare
_______________________________
[Mind-Affecting, Evil]
_______________________________
Persistent
Image
_______________________________
Seeming
Shadow
_______________________________
Evocation
Shadow
_______________________________
Walk
Song
_______________________________
of Discord
[Mind-Affecting, Sonic]
Soul
_______________________________
Shackles (LOCATION)
[Evil]
_______________________________
Suggestion,
Mass [Lang.-Dep., Mind-Aff.]
_______________________________
Summon
Monster V
Telepathy
_______________________________
Block
Wail
_______________________________
of Doom [Fear, Mind-Affecting, Sonic]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
Tr
Ev
__
Co
__
Ab
__
Tr
__
Il_ _
Il_ _
En
__
Ab
__
Tr
__
Co
__
__
Co
__
En
Il_ _
Il_ _
En
__
Il_ _
Il_ _
Il_ _
Il_ _
Il_ _
En
__
N
_ _e
__
En
__
Co
Ab
__
N
_ _e
__
__
__
__
__

___
VS
___
VS
VS
___
___
VS
___
VSF
___
VS
___
VSM
VS
___
___
SM
___
VSM
VSM
___
___
VSF
___
VS
___
VS
___
S
VSM
___
VS
___
___
VSF
___
VS
___
VS
___
VS
VS
___
___
VSF
___
VM
___
VSF
___
VS
___
V
___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
3______
rds
Special
______
10
min
______
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
round
______
______
______
______
______

Personal
_______
_______
Close
_______
Close
_______
Touch
_______
40
ft
Long
_______
Medium
_______
_______
Long
_______
Close
_______
Medium
_______
Touch
Long
_______
Personal
_______
_______
Medium
_______
40
ft
_______
Touch
_______
Personal
Personal
_______
Close
_______
Touch
_______
_______
Long
_______
Close
_______
Touch
Medium
_______
10
ft
_______
60
_______
ft
_______
Special
_______
30
ft
_______
Personal
_______
Personal
_______
Close
Long
_______
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
_______
_______
_______
_______

_______
Personal
Long
_______
Close
_______
Medium
_______
Personal
_______
_______
Unlimit.
_______
Touch
Touch
_______
Touch
_______
Personal
_______
Close
_______
_______
Close
_______
Medium
Long
_______
Close
_______
Close
_______
Unlimit.
_______
_______
Long
_______
Close
Special
_______
Touch
_______
Medium
_______
Close
_______
_______
Medium
_______
Close
Close
_______
30
_______
ft
_______
_______
_______
_______
_______

SR

Save DC: ____

1____________
round/lev
________
____________ Special
________
Instantaneous
________
1____________
hr/lev
Will
n.
____________ ________
Instantaneous
Will
____________
24 hrs
-________
____________
Instantaneous -/Will
________
n.
Instantaneous
____________ Special
________
____________
________
1 round/lev (D)Will
n.
____________
________
1 day/lev
Will
n.
____________
Conc.
+1 r/lev -________
____________
________
10
min/lev
Will
n.
____________
2 hrs/lev (D) Will
________
dis.
1____________
min/lev (D) -________
________
1____________
round/lev (D)Will
n.
____________ Will
________
Concentration
n.
________
1____________
round/lev (D)Will
n.
____________ -________
Instantaneous
Special
____________ -________
2
hrs/lev (D) -________
____________
1____________
hour/lev (D) -________
____________
10 min/lev
-________
____________
________
Permanent
Will n.
____________
________
10
min/lev
Will
n.
Conc.
+ 1r/lev ________
Will n.
____________
10
min/lev (D) -/Will
n.
____________
________
Instantaneous
____________ ________
Ref
____________ Will
________
Special
dis.
____________
________
Instantaneous Special
1____________
min/lev
-________
1____________
round/lev (D)Will
________
part.
____________
1 round/lev (D)-________
____________
1 min/lev
________
Will n.
________
1____________
round/lev
Will n.
____________
10
min/lev (D) -________
________
1____________
round/lev (D)Special
1____________
hour/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

SAVE

EFFECT

Max. known: ____ 

_
N_ _________________________________
You become beautiful as a nymph, can blind
BED92
_
N_ _________________________________
Frees subject from magical effects
PHB207
_ _ _________________________________
Y
Makes all within 30 ft your friends
RoD164
_
Y _ _________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_
N_ _________________________________
Alerts you of magical eavesdropping
PHB219
_
Sp.
_ _________________________________
Teleports you short distance
PHB221
_
Sp.
_ _________________________________
Cancels water spells, dismisses water creatures SaSt114
_
Y _ _________________________________
Cloud of flickering light dazzles creatures
BED97
_ _ _________________________________
Y
Controls humanoid telepathically
PHB224
_
Y _ _________________________________
Enemies take -2 penalty on attacks and saves HoB126
_
Y _ _________________________________
Subject moves normally despite impediments PHB233
_
N_ _________________________________
Makes one type of terrain appear like another PHB238
_
N_ _________________________________
Seamlessly blends magic and music
RoS162
_
Y _ _________________________________
Paralyzes one creature for 1 round/lev
PHB241
_
Y _ _________________________________
Allies in range gaion +2 on ranged attacks
BED101
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_
N_ _________________________________
Gain an overview of the geography around
PlHB100
N_ _________________________________
Learn tales about a person, place, or thing
PHB246
_
N_ _________________________________
Creates sturdy cottage
PHB247
_
_
N_ _________________________________
You can eavesdrop through a magical coin
CV154
_
N_ _________________________________
Indicates direction to familiar creature
PHB249
_
Y _ _________________________________
Changes 5 minutes of subjects memories
PHB255
_
Y _ _________________________________
Detoxifies venom in or on subject
PHB257
Y _ _________________________________
Lights fascinate 24 HD of creatures
PHB268
_
Y
Insects, spiders, and vermin stay 10 ft away
PHB271
_ _ _________________________________
_
Y _ _________________________________
Sonic energy deals 1d4/lev damage (max 10d4)CA121
_
Y _ _________________________________
Mimics conjuring below 4th lev., 20% real
PHB276
_
Y _ _________________________________
Deafens all within cone and deals 5d6 damage PHB279
_
N_ _________________________________
You can talk to plants and plant creatures
PHB282
_
Y _ _________________________________
Use quasi-real weapon to make touch attacks CV157
_
N_ _________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
_
Y _ _________________________________
Flying creatures lose flying ability
MHB40
_
Y _ _________________________________
Target remakes all rolls, taking worse result
CA128
_
N_ _________________________________
+10 Bluff, Diplomacy, Intimidate; suggestion Dra115
_
_ _________________________________
Sp.
Gain bonus to attack and damage, panick foes CV158
_
N_ _________________________________
Keeps eavesdroppers from overhearing
PHB303
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Max. known: ____ 

1____________
round/lev (D)-________ _
N_ _________________________________
You randomly vanish and reappear
CA99
____________
1 rd + 1r/2 lev For
________
n.
_
Y _ _________________________________
Gust of cold deals 1d4/lev and knock back
FB89
Instantaneous
____________ Will
________

_
Y _ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
Instantaneous
____________ -________ _
N_ _________________________________
Dispels magical effects, +20 on check
PHB223
1____________
min/lev (D) -________ _
N_ _________________________________
Gain low-light vis., darkvision, blindsense
Dra112
____________ -________ _
Special
Y _ _________________________________
Sends message to anyone sleeping
PHB225
1____________
hour/lev (D) -________ _
N_ _________________________________
Fools scrying with an illusion
PHB229
1____________
min/lev
Will n.
Y _ _________________________________
+4 to attack, saves, skills; temporary hit points PHB240
________
_
10
____________
min/lev (D) ________
Will n.
_
Y _ _________________________________
Dragons cant perceive 1 subject/2 lev
Dra113
1____________
round/lev (D)-________ _
N_ _________________________________
You gain luck points equal to twice your level CV152
2
____________
hours/lev
-________ _
N_ _________________________________
Creates sturdy barracks
HoB127
____________
24
hours
-________ _
N_ _________________________________
Creates sturdy camouflaged cottage
CA113
____________ Will
________
_
Special
n.
Y _ _________________________________
Subjects in fog get -10 Wis and Will checks
PHB253
____________
Conc. +1 hr/lev Will
________
dis. _
N_ _________________________________
Terrain and structures appear like another
PHB254
1____________
round/lev (D)-/Will
________
dis. _
N_ _________________________________
Turns you invisible and creates illusory double PHB255
10
____________
min/lev
________
Will n.
_
Y _ _________________________________
Subject becomes evil
LoM212
Instantaneous
____________ Will
________
n.
Y
_ _ _________________________________
Sends vision dealing 1d10 damage, fatigue
PHB257
____________
________
1 min/lev (D) Will
dis. _
N_ _________________________________
Creates illusion of your design, no concentr. PHB260
____________
________ Sp.
_ _ _________________________________
12
hours (D) Special
Changes appearance of 1 person/2 lev
PHB275
Special
____________ Will
________
dis. _
Y _ _________________________________
Mimics evocation below 5th lev, 20% real
PHB277
1____________
hour/lev (D) ________
Will n.
_
Y _ _________________________________
Step into shadow to travel rapidly
PHB277
1____________
round/lev
________
Will n.
_
Y _ _________________________________
Forces targets to attack each other
PHB281
Instantaneous
____________ -________ _
Y _ _________________________________
Imprisons soul in talisman, can question it
BVD104
________
_
1____________
hour/lev
Will n.
Y _ _________________________________
Compels 1 subject/lev to a course of action
PHB285
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
1____________
round/lev (D)-________ N
_ _ _________________________________
Blocks all telepathic communication in 80 ft BED109
Special
____________ Will
________
part. _
Y _ _________________________________
Deal 1d4 dmg/lev in 30-ft cone
CV158
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________

Bard Spells
KN.

SCROLL

SPELL NAME

6th-Level Spells




































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Analyze
_______________________________
Dweomer
_______________________________
Animate
Objects
_______________________________
Bestow
Curse, Greater
_______________________________
Cacophonic
Shield
[Sonic]
_______________________________
Cats
Grace, Mass
Charm
_______________________________
Monster, Mass [Mind-Affecting]
City
_______________________________
Stride
_______________________________
Cure
Moderate Wounds, Mass
_______________________________
Eagles
Splendor, Mass
_______________________________
Empyreal
Ecstasy
_______________________________
Eyebite
[Evil]
Find
_______________________________
the Path
Foxs
_______________________________
Cunning, Mass
_______________________________
Geas/Quest
[Lang.-Dep., Mind-Affecting]
_______________________________
Heavens
Trumpet (ARCHON)[Good, Sonic]
_______________________________
Heroes
Feast
_______________________________
Hindsight
Mephit
Mob
_______________________________
Ottos
Irresistible Dance
[Mind-Aff.]
_______________________________
Permanent
_______________________________
Image
_______________________________
Programmed
Image
_______________________________
Project
Image
_______________________________
Protg
Scrying,
Greater
_______________________________
Shout,
Greater
[Sonic]
_______________________________
Snowsong
_______________________________
[Mind-Affecting]
_______________________________
Summon
Monster VI
_______________________________
Sympathetic
Vibration
[Sonic]
_______________________________
Veil
Wave
_______________________________
of Pain
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Di
__
__
Tr
__
Tr
__
Ev
__
Tr
En
__
Co
__
__
Co
__
Tr
__
Ab
_ _e
N
Di
__
Tr
__
__
En
__
Ev
__
Co
__
Di
Co
__
En
__
Il_ _
Il_ _
Il_ _
__
Tr
Di
__
Ev
__
En
__
__
Co
__
Ev
Il_ _
N
_ _e

VSF
___
___
VS
___
VS
___
VS
___
VSM
V
___
VSM
___
___
VS
___
VSM
___
VS
___
VS
VSF
___
___
VSM
___
V
___
SF
___
VS
___
VSM
VS
___
V
___
___
VSF
___
VSF
___
VSM
___
VS
VS
___
VSF
___
V
___
___
VSF
___
VSM
___
VS
___
SM

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
3______
rds
1______
act
______
10
min
1______
act
______
10
min
1______
hour
1______
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Medium
_______
Touch
_______
10
ft
_______
Close
Close
_______
_______
Touch
_______
Close
_______
Close
_______
30 ft
_______
Close
Touch
_______
Close
_______
_______
Close
_______
120
ft
_______
Close
_______
Personal
Medium
_______
Touch
_______
Long
_______
_______
Long
_______
Medium
_______
Touch
Special
_______
60
ft
_______
30
_______
ft
_______
Close
_______
Touch
_______
Long
Close
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
round/lev (D)-/Will
________
n.
________
1____________
round/lev
____________ ________
Permanent
Will n.
____________
________
1 min/lev (D) For
part.
________
1____________
min/lev
Will n.
1____________
day/lev
Will
________
n.
Instantaneous
____________ Will
________
n.
____________ Will
________
Instantaneous

________
1____________
min/lev
Will n.
1____________
min/lev (D) ________
Will n.
________
1____________
round/3 lev For
n.
____________
10 min/lev
-/Will
________
n.
1____________
min/lev
________
Will n.
1____________
day/lev (D) -________
____________
________
Instantaneous For
n.
____________ -________
Special
____________ -________
Instantaneous
10
min/lev (D) -________
____________
1d4+1
rounds ________
____________
____________
Permanent
(D) ________
Will dis.
____________
________
Perm, then 1r/l Will
dis.
________
1____________
round/lev (D)Will
dis.
____________
1 min/lev (D) ________
Will n.
1____________
hour/lev
Will n.
________
Instantaneous
____________ Special
________
10
____________
min/lev
________
Will n.
____________
1 round/lev (D)-________
________
1____________
round/lev
____________
Conc. +1 hr/lev ________
Will n.
1____________
round/2 lev ________
For n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 

N
_ _ _________________________________
Reveals magical aspects of subject
PHB197
_
N_ _________________________________
Objects attack your foes
PHB199
_
Y _ _________________________________
Bestows a curse with severe penalties
CD153
_
Y _ _________________________________
Shield blocks sound, deals damage, deafens
CV144
_
Y _ _________________________________
One subject/lev gets +4 to Dex
PHB208
Y
_ _ _________________________________
Monsters in 30 ft believe they are friends
PHB209
_
Y _ _________________________________
Teleports between two cities
RoD164
_
Y _ _________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
_
Y _ _________________________________
One subject/lev gets +4 to Cha
PHB225
_
Y _ _________________________________
Targets take damage, immune to pain, etc. BED98
_ _ _________________________________
Y
Target becomes panicked, sickened, comatose PHB228
_
Sp.
_ _________________________________
Shows most direct way to a location
PHB230
_
Y _ _________________________________
One subject/lev gets +4 to Int
PHB233
_ _ _________________________________
Y
Places a magical command on a creature
PHB234
_ _ _________________________________
Y
Blast of music para;yzes foes
BED101
_
N_ _________________________________
Food for 1 creat/lev cures and gives bonuses PHB240
_
N_ _________________________________
You see into the past
CV151
N_ _________________________________
Summons 2d6 mephits of a kind you designate SaSt118
_
Y _ _________________________________
Forces subject to dance
PHB259
_
_
N_ _________________________________
Includes sight, sound, and smell
PHB260
_
N_ _________________________________
Creates full illusion triggered by event
PHB265
_
N_ _________________________________
Illusory double can talk and cast spells
PHB265
_
Y _ _________________________________
Subject can use bardic abilities at your level CV155
Y _ _________________________________
As scrying, but faster and longer
PHB274
_
Y _ _________________________________
Yell deals 10d6 damage, stuns, damages objects PHB279
_
_
Y _ _________________________________
Musical snowfall aid allies and hinders foes
FB105
_
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
_
Y _ _________________________________
Deals 2d10 damage/round to a structure
PHB291
_ _ _________________________________
Y
Changes appearance of group of creatures
PHB298
Y
_ _ _________________________________
Stuns all in a cone area for 1 round/2 lev
BVD109
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Cleric Powers
Turn/Rebuke Undead

Check

Turning Check:
1d20 + CHA
___ + ___
Times per Day:
3 + ___
CHA + ___ = ____
Lev = ____
Turning Damage: 2d6 + ___
CHA + ___

Result

0 or lower
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Max HD Affected

Domain: _________________

Domain: _________________

Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2
Level +3
Level +4

Granted Power:
__________________________
_________________________
_________________________
_________________________

Granted Power:
__________________________
_________________________
_________________________
_________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

o-Level Spells





















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Create
_______________________________
Water
[Water]
_______________________________
Cure
Minor Wounds
[Healing]
_______________________________
Detect
Magic
Detect
_______________________________
Poison
Guidance
_______________________________
Inflict
_______________________________
Minor Wounds
Light
_______________________________
[Light]
_______________________________
Mending
_______________________________
No
Light
Preserve
_______________________________
Organ
Purify
_______________________________
Food and Drink
Read
_______________________________
Magic
Resistance
_______________________________
_______________________________
Slash
Tongue
[Evil]
_______________________________
Virtue
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Co_
_
_
Co_
_
Di_
_
Di_
_
Di_
_
N_
e
__
Ev
_
Tr_
_
Tr_
_
N_
e
_
Tr_
_
Di_
_
Ab_
__
Tr
_
Tr_

VS
___
___
VS
___
VS
VS
___
VS
___
VS
___
VD
___
___
VS
___
VS
VSD
___
VS
___
VSF
___
VSD
___
___
VS
___
VSD

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Touch
_______
60
ft
Close
_______
Touch
_______
Touch
_______
Touch
_______
_______
10
ft
_______
Close
Touch
_______
10
_______
ft
Personal
_______
Touch
_______
_______
Close
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ -________
____________ ________
Instantaneous
Will
____________
1 min/lev (D) -________
Instantaneous
____________ -________
1____________
min
________
Will n.
Instantaneous
____________ Will
________
n.
10
____________
min/lev (D) -________
____________
________
Instantaneous Will
n.
1____________
min/lev
-________
____________
24
hours
For
________
n.
____________
Instantaneous Will
________
n.
10
____________
min/lev
-________
1____________
min
________
Will n.
________
1____________
round
For
n.
________
1____________
min
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
__
N
_
N_
_
Y_
Y
__
_
N_
__
Y
_
N_
_
Y_
Y
__
N
__
_
Y_
__
Y
_
Y_
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Creates 2 gallons/lev of pure water
PHB215
_________________________________
Cures 1 point of damage
PHB216
_________________________________
Detect spells and magic items within 60 ft
PHB219
_________________________________
Detects poison in one creature or object
PHB219
_________________________________
+1 on one attack, roll, check or save
PHB238
_________________________________
Touch attack, 1 point of damage
PHB244
_________________________________
Object shines like a torch
PHB248
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Prevents normal light from illuminating
BVD100
_________________________________
Protects from decay one detached organ
BVD101
_________________________________
Purifies 1 cubic ft/level of food or water
PHB267
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Subject takes -1 to attacks, saves, and checks
BVD103
_________________________________
Subject gains 1 temporary hit point
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

1st-Level Spells
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Anarchic
_______________________________
Water
[Chaotic]
_______________________________
Angry
Ache
_______________________________
Axiomatic
Water
[Lawful]
_______________________________
Bane
[Fear, Mind-Affecting]
_______________________________
Bless
[Mind-Affecting]
Bless
_______________________________
Water
[Good]
Cause
_______________________________
Fear
[Fear, Mind-Affecting]
_______________________________
Cloak
of Shade
_______________________________
Command
[Language-Dep., Mind-Affecting]
_______________________________
Comprehend
Languages
_______________________________
Conjure
Ice Beast I
[Cold]
Conviction
_______________________________
Cure
_______________________________
Light Wounds
[Healing]
_______________________________
Curse
Water
[Evil]
_______________________________
Deathwatch
[Evil]
_______________________________
Detect
Chaos
_______________________________
Detect
Evil
Detect
Fire
[Cold]
_______________________________
Detect
Good
_______________________________
Detect
_______________________________
Law
_______________________________
Detect
Undead
_______________________________
Divine
Favor
_______________________________
Doom
[Fear, Mind-Affecting]
Drug
Resistance
_______________________________
Ease
of Breath
[Cold]
_______________________________
Endure
_______________________________
Elements
_______________________________
Entropic
Shield
_______________________________
Extract
Drug
_______________________________
Eyes
of the Avoral
Favorable
_______________________________
Sacrifice
Fortify
_______________________________
Cold Creatures
[Cold]
Grave
_______________________________
Strike
[Good]
_______________________________
Guiding
Light
[Light]
_______________________________
Heartache
[Evil, Mind-Affecting]
_______________________________
Hide
from Undead
Ice
_______________________________
Slick
[Cold]
Incite
_______________________________
[Mind-Affecting]
Inhibit
_______________________________
[Mind-Affecting]
_______________________________
Inflict
Light Wounds
_______________________________
Lantern
Light (ABSTINENCE) [Good,Light]
Light
_______________________________
of Lunia
[Good,Light]
Locate
_______________________________
Water
Magic
_______________________________
Stone
Magic
_______________________________
Weapon
_______________________________
Necrotic
Awareness
_______________________________
Nimbus
of Light
[Light]
Obscuring
_______________________________
Mist
_______________________________
Omen
of Peril
Protection
_______________________________
from Chaos
[Lawful]
Protection
_______________________________
from Evil
[Good]
_______________________________
Protection
from Good
[Evil]
_______________________________
Protection
from Law
[Chaotic]
Ray
_______________________________
of Hope
[Good, Mind-Affecting]
_______________________________
Remove
Fear
_______________________________
Resist
Planar Alignment
Resurgence
_______________________________
_______________________________
Sacrificial
Skill
[Evil]
_______________________________
Sanctuary
Scholars
_______________________________
Touch
_______________________________
Shield
of Faith
_______________________________
Shivering
Touch, Lesser
[Cold]
_______________________________
Sign
[Mind-Affecting]
_______________________________
Slow
Consumption (LOCATION)
[Evil]
_______________________________
Sorrow
[Evil,Mind-Affecting]
Spider
_______________________________
Hand
_______________________________
Stupor
[Mind-Affecting]
_______________________________
Summon
Monster I
Summon
_______________________________
Undead I
[Evil]
_______________________________
Suspend
Disease
_______________________________
Tongue
of Baalzebul (DRUG)
[Evil]
Vigor,
_______________________________
Lesser
[Healing]
Vision
_______________________________
of Heaven
[Mind-Affecting]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr_
_
_
N_
e
__
Tr
__
En
__
En
__
Tr
N_
_
e
_
Ab_
__
En
_
Di_
__
Co
_
Ab_
__
Co
_
N_
e
_
N_
e
_
Di_
_
Di_
Di_
_
Di_
_
_
Di_
_
Di_
_
Ev_
_
N_
e
En_
_
N_
e
_
_
Ab_
_
Ab_
_
Co_
_
Tr_
_
Ab_
_
Tr_
_
Di_
_
Ev_
_
En_
_
Ab_
_
Co_
_
En_
_
En_
_
N_
e
_
Ev_
_
Ev_
_
Di_
_
Tr_
_
Tr_
_
N_
e
_
Ev_
_
Co_
_
Di_
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
En_
_
Ab_
_
Ab_
_
Ab_
_
En_
_
Ab_
_
Di_
_
Ab_
_
N_
e
_
En_
_
N_
e
_
En_
_
Tr_
_
En_
_
Co_
_
Co_
_
Ab_
_
Tr_
_
Co_
_
En_

VSM
___
___
VS
___
VSM
___
VSD
___
VSD
VSM
___
VS
___
___
VSD
___
V
___
VSD
___
VSD
VSM
___
VS
___
___
VSM
___
VS
___
VSD
___
VSD
VSD
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VSD
VM
___
VSD
___
VS
___
___
VS
___
VSF
S___
VSM
___
VSD
___
VD
___
___
VS
___
VSD
___
VSD
VSD
___
VS
___
VS
___
___
VS
S___
VS
___
VSD
___
VSD
___
VSD
___
___
VSF
___
VSD
VS
___
___
VSF
VSD
___
VSD
___
___
VSD
___
VSD
VS
___
___
VS
___
VSD
VSD
___
___
VSM
___
VSD
VSMF
___
___
VSM
___
VS
___
VS
___
VS
___
VSM
VS
___
___
SM
___
VSD
VSD
___
___
VSM
___
VSM
VS
___
V
___

__
__
__
__
__
__
__

___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
min
1______
act
1______
min
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
min
1______
round
1______
round
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______
______
______

Touch
_______
_______
Close
_______
Touch
_______
50
ft
_______
50
ft
Touch
_______
Close
_______
_______
Touch
_______
Close
_______
Personal
_______
Close
Touch
_______
Touch
_______
_______
Touch
_______
30
ft
_______
60
ft
_______
60
ft
60
ft
_______
60
ft
_______
60
_______
ft
_______
60
ft
_______
Personal
_______
Medium
Touch
_______
Touch
_______
Touch
_______
_______
Personal
_______
Touch
_______
Touch
Touch
_______
Close
_______
_______
Personal
_______
Long
_______
Close
_______
Touch
Close
_______
Close
_______
Medium
_______
_______
Touch
_______
Close
Medium
_______
Long
_______
Touch
_______
Touch
_______
_______
60 ft
_______
Personal
20
_______
ft
_______
Personal
Touch
_______
Touch
_______
_______
Touch
_______
Touch
Close
_______
_______
Close
_______
Touch
Touch
_______
_______
Personal
_______
Touch
Personal
_______
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Close
Personal
_______
_______
Touch
_______
Close
Close
_______
_______
Touch
_______
Personal
Touch
_______
Close
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ Will
________
n.
________
1____________
min/lev
For n.
____________ Will
________
Instantaneous
n.
________
1____________
min/lev
Will n.
________
1____________
min/lev
Instantaneous
____________ Will
________
n.
Special
____________ Will
________
part.
1____________
hour/lev (D) -________
________
1____________
round
Will n.
____________
10
min/lev
-________
____________
1 round/lev (D)-________
1____________
min/lev
________
Will n.
Instantaneous
____________ ________
Will
____________ Will
________
Instantaneous
n.
____________
________
10
min/lev
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
____________
10 min/lev (D) -________
____________
1 min/lev (D) -________
1____________
min
-________
________
1____________
min/lev
Will n.
1____________
hour/lev
For n.
________
1____________
hour/lev
-________
24
____________
hrs
-________
1____________
min/lev (D) -________
____________ -________
Permanent
____________
________
10
min/lev
Will
n.
1____________
hour/lev
________
Will n.
1____________
round/lev
-________
1____________
round
________
____________
1 min/lev (D) -________
________
1____________
round
Will n.
____________
10
min/lev (D) ________
Will n.
1____________
round/lev (D)Special
________
1____________
min/lev
________
Will n.
Instantaneous
____________ Will
________
n.
____________ ________
Instantaneous
Will
1____________
round/lev
-________
Special
____________ -________
____________
Concentration ________
30
____________
min
________
Will n.
1____________
min/lev
________
Will n.
____________
Up to 1 min/l -________
1____________
min/lev (D) -________
1____________
min/lev
________
____________ -________
Instantaneous
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
round/lev
________
Will n.
____________
________
10
min
Will
n.
____________
________
10
min/lev
For
n.
Instantaneous
____________ Will
________
n.
1____________
min/lev
-________
________
1____________
round/lev
Will n.
1____________
round/lev
________
________
1____________
min/lev
Will n.
________
1____________
round/lev
1____________
min/lev
-________
____________ For
________
Permanent
n.
________
1____________
round/lev
Will n.
Up
____________
to 1 min/l. ________
________
1____________
hour/lev
For n.
____________
1 round/lev (D)-________
1____________
round/lev
________
____________
________
24
hours
For
n.
1____________
hour/lev
-________
10
____________
rds +1 rd/lev Will
________
n.
1____________
round
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
Y
_
Y_
_
Y_
Y
__
_
Y_
_
Y_
_
Y_
__
N
_
N_
_
Y_
_
Y_
__
Y
_
N_
__
N
__
N
N
__
N
__
N
__
__
N
_
N_
_
Y_
Y_
_
N_
_
Y
__
_
N_
_
N_
_
Y_
_
Y_
_
N_
_
N_
__
Y
_
Y_
_
Y_
_
N_
_
Y_
Y
__
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
__
Y
__
Y
Y
__
_
N_
_
N_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
__
__
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Makes chaotic-aligned anarchic water
PlHB93
_________________________________
Subject takes -2 penalty on attack rolls
BVD85
_________________________________
Makes lawful-aligned axiomatic water
PlHB95
_________________________________
Enemies suffer -1 to attacks and saves vs. fear PHB203
_________________________________
Allies gain +1 to attack and saves vs. fear
PHB205
_________________________________
Makes holy water
PHB205
_________________________________
One creature up to 5 HD flees for 1d4 rounds PHB208
_________________________________
Gives protection from heat and sun
SaSt112
_________________________________
Subject obeys selected command for 1 round PHB211
_________________________________
Understand all spoken and written languages PHB212
_________________________________
Conjures ice creature to fight for you
FB91
_________________________________
Subject gains +2 or higher save bonus
MHB34
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Makes unholy water
PHB216
_________________________________
Reveals how near death subjects are in 30-ft PHB217
_________________________________
Reveals creatures, spells or objects
PHB218
_________________________________
Reveals creatures, spells or objects
PHB218
Detects fire within 60 ft
FB92
_________________________________
Reveals creatures, spells or objects
PHB219
_________________________________
_________________________________
Reveals creatures, spells or objects
PHB219
_________________________________
Reveals undead within 60 ft
PHB220
_________________________________
Gain +1 to hit and damage per 3 lev (max +3) PHB224
_________________________________
Subject suffers -2 to hit, dmg, checks, saves
PHB225
Subject is immune to addiction
BVD93
_________________________________
+20 on Fort save to resist altitude sickness
FB93
_________________________________
_________________________________
Exist comfortably in hot or cold environm. PHB226
_________________________________
Ranged attacks against you miss 20%
PHB227
_________________________________
Creates drug from inanimate object
BVD94
_________________________________
Subject gets +8 on Spot checks
BED99
_________________________________
Sacrifice gems to get better protection
MHB35
_________________________________
Cold creatures gain +1 to attack and fire ST
FB94
_________________________________
You can sneak attack undead
CV150
_________________________________
+1 on ranged attacks vs. creatures in the light MHB36
_________________________________
Subject is helpless for 1 round
BVD97
_________________________________
Undead cant perceive one subject/level
PHB241
_________________________________
Creates a 20-ft square of slippery ice
FB100
_________________________________
Subject cant ready actions or delay
MHB36
_________________________________
Subject delays until next round
MHB36
_________________________________
Touch deals 1d8 damage +1/lev (max +5)
PHB244
_________________________________
Ranged touch attacks deal 1d6 damage
BED101
_________________________________
You radiate light, can use 2 bolts for 1d6 dmg PlHB100
_________________________________
Reveals location, size, quality of water sources SaSt117
_________________________________
3 stones gain +1 to hit and do 1d6+1 damage PHB251
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Sense encysted subjects
LM67
_________________________________
Sunlight can be released for 1d8 +1/lev damage CD170
_________________________________
Fog surrounds you
PHB258
_________________________________
You know how dangerous the future will be
CD171
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
Subject gains +2 on attacks, saves, and checks BED105
_________________________________
+4 on saves vs. fear for 1 subject +1/4 lev
PHB271
_________________________________
Subject resists penalties for being on a Plane PlHB104
_________________________________
Grants target a second chance at a save
CD177
_________________________________
Gain +5 on Knowledge (religion) for sacrifice BVD103
_________________________________
Opponents cant attack you, you cant attack PHB274
_________________________________
Read books in seconds
RoD167
_________________________________
Aura grants +2 or higher deflection bonus
PHB278
_________________________________
Touch deals 1d6 Dexterity damage
FB104
_________________________________
Improve initiative and know enemies as well MHB39
_________________________________
Caster absorbs health from helpless subject
BVD103
_________________________________
Subject takes -3 on attacks, saves, and checks BVD104
_________________________________
Casters hand becomes a Small spider
BVD104
_________________________________
One helpless subject is put in a state of stupor BVD106
_________________________________
Calls a 1st-level extraplanar creature
PHB285
_________________________________
Summons undead to fight for you
LM71
_________________________________
Keeps disease from harming creature
BVD106
_________________________________
Gain +2 on Bluff, Diplomacy, Gather Inform. BVD107
_________________________________
Creature heals 1 hp/round (max 15 rounds)
CD186
_________________________________
Evil creature is dazed for 1 round
BED111
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

2nd-Level Spells
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Addiction
(DRUG)
_______________________________
_______________________________
Aid
[Mind-Affecting]
_______________________________
Align
Weapon
_______________________________
Augury
_______________________________
Avoid
Planar Effects
Bears
_______________________________
Endurance
Blade
_______________________________
of Pain and Fear
_______________________________
Blood
Snow
[Cold]
_______________________________
Boneblast
(UNDEAD)
[Evil]
_______________________________
Brambles
_______________________________
Bulls
Strength
Brumal
_______________________________
Stiffening
[Cold]
Calm
_______________________________
Emotions
[Mind-Affecting]
_______________________________
Conjure
Ice Beast II
[Cold]
_______________________________
Conjure
Ice Object
[Cold]
_______________________________
Consecrate
[Good]
_______________________________
Cure
Moderate Wounds
[Healing]
Curse
of Ill Fortune
_______________________________
Dance
of Ruin
[Evil]
_______________________________
Darkbolt
_______________________________
[Darkness, Evil]
Darkness
_______________________________
[Darkness]
Death
_______________________________
Knell
[Death, Evil]
Deific
_______________________________
Vengeance
Delay
Poison
[Healing]
_______________________________
Desecrate
[Evil]
_______________________________
Desiccate
_______________________________
Detect
_______________________________
Aberration
Divine
_______________________________
Insight
Divine
_______________________________
Protection
[Mind-Affecting]
Eagles
_______________________________
Splendor
Ease
_______________________________
Pain
[Healing]
Elation
_______________________________
[Mind-Affecting]
Enthrall
[Language-Dep., Mind-Aff., Sonic]
_______________________________
Estannas
Stew
[Healing]
_______________________________
Eyes
_______________________________
of the Zombie
[Evil]
Find
_______________________________
Traps
Freedom
_______________________________
of Breath
Frost
_______________________________
Weapon
Frostburn,
Lesser
[Cold]
_______________________________
Gentle
_______________________________
Repose
Ghost
_______________________________
Touch Armor
Healing
_______________________________
Lorecall
Hold
_______________________________
Person
[Mind-Affecting]
Hydrate
_______________________________
[Healing]
Inflict
_______________________________
Moderate Wounds
Insigna
_______________________________
of Alarm
Iron
_______________________________
Silence
_______________________________
Lastais
Caress
[Good, Mind-Affecting]
Light
_______________________________
of Mercuria
[Good,Light]
Living
_______________________________
Undeath
Locate
_______________________________
Touchstone
Make
_______________________________
Whole
Necrotic
_______________________________
Cyst
[Evil]
_______________________________
Necrotic
Scrying
[Evil]
_______________________________
Obscuring
Snow
[Air, Cold]
Owls
_______________________________
Wisdom
Quick
_______________________________
March
Remove
_______________________________
Addiction
[Healing]
Remove
_______________________________
Paralysis
[Healing]
_______________________________
Resist
Energy
_______________________________
Resounding
Voice
[Sonic]
_______________________________
Restoration,
Lesser
Sap
_______________________________
Strength
[Evil]
Shatter
_______________________________
[Sonic]
Shield
_______________________________
Other
_______________________________
Silence
_______________________________
Sound
Burst
[Sonic]
Spawn
_______________________________
Screen
Spider
_______________________________
Legs
Spiritual
_______________________________
Weapon
[Force]
Spores
_______________________________
of the Vrock
[Evil]
Status
_______________________________
Stone
_______________________________
Fist
Summon
_______________________________
Elysian Trush
[Good]
Summon
_______________________________
Monster II
Summon
_______________________________
Undead II
[Evil]
Thin
_______________________________
Air
[Cold]
Undetectable
_______________________________
Alignment
Veil
_______________________________
of Shadow
[Darkness]
Wave
_______________________________
of Grief
[Evil, Mind-Affecting]
Wither
_______________________________
Limb
[Evil]
Zone
_______________________________
of Truth
[Mind-Affecting]
_______________________________
_______________________________
_______________________________
_______________________________

_
En_
__
En
_
Tr_
_
Di_
_
Ab_
_
Tr_
_
Ev_
_ _e
N
_ _e
N
_
Tr_
_
Tr_
__
Tr
__
En
__
Co
__
Co
__
Ev
__
Co
Tr_
_
N_
e
_
_
Ev_
_
Ev_
_
N_
e
_
Co_
Co_
_
Ev_
_
_
N_
e
_
Di_
_
Di_
_
En_
_
Tr_
_
Co_
_
En_
En_
_
Co_
_
_
Di_
_
Di_
_
Ab_
_
Tr_
N_
e
_
_
N_
e
_
Tr_
_
Di_
_
En_
_
Co_
_
N_
e
_
Ab_
_
Tr_
_
En_
_
Ev_
_
N_
e
_
Di_
_
Tr_
_
N_
e
_
N_
e
_
Co_
_
Tr_
_
Tr_
_
Co_
_
Co_
_
Ab_
_
Tr_
_
Co_
_
En_
_
Ev_
_
Ab_
_
Il _
_
Ev_
_
N_
e
_
Tr_
_
Ev_
_
Co_
_
Di_
_
Tr_
_
Co_
_
Co_
_
Co_
_
N_
e
_
Ab_
_
Ev_
_
En_
_
N_
e
_
En_
__
__
__
__

VS
___
___
VSD
___
VSD
___
VSMF
___
V
VSD
___
VSD
___
___
VS
___
VSM
___
VSM
___
VSD
VS
___
VSD
___
___
VSD
___
VSD
___
VSMD
___
VS
VSD
___
VS
___
VS
___
VMD
___
VS
___
VSD
___
VSD
___
VSMD
___
VSM
___
VS
___
VSD
___
VSD
___
VSD
___
SD
___
VS
___
VS
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VSD
___
VSD
___
VSM
___
VSM
___
VSD
___
VS
___
VS
___
VSF
___
VSD
___
___
VSM
VS
___
VSD
___
VS
___
VS
___
VSF
___
___
VSF
___
VS
VSD
___
VSD
___
VS
___
VS
___
___
VSD
S___
___
VS
VSM
___
VSD
___
VSF
___
___
VS
___
VSD
VSD
___
VSF
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
SM
___
VS
___
VSD
___

___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
30
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
10
______
min
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______

Touch
_______
_______
Touch
_______
Touch
_______
Personal
_______
20
ft
Touch
_______
0
_______
ft
_______
Medium
_______
Touch
_______
Touch
_______
Touch
Close
_______
Medium
_______
_______
Close
_______
Personal
_______
Close
_______
Touch
Medium
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
60
_______
ft
Personal
_______
Medium
_______
Touch
_______
Touch
_______
80
_______
ft
Medium
_______
0 ft
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Touch
_______
Touch
_______
Long
_______
Touch
_______
_______
Touch
Medium
_______
Touch
_______
Special
_______
Close
_______
Touch
_______
_______
Unlim.
_______
30
ft
Touch
_______
Medium
_______
Touch
_______
Close
_______
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Close
_______
Close
_______
_______
Long
_______
Close
Touch
_______
Personal
_______
Medium
_______
_______
0 ft
Touch
_______
Personal
_______
Close
_______
_______
Close
Close
_______
Medium
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Close
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
For n.
1____________
min/lev
-________
________
1____________
min/lev
Will n.
____________ -________
Instantaneous
________
1____________
min/lev
1____________
min/lev
________
Will n.
1____________
min/lev (D) ________
Will part.
________
1____________
round/lev
For n.
____________ Special
________
Instantaneous
________
1____________
round/lev
________
1____________
min/lev
Will n.
1____________
round/lev
Ref
________
n.
1____________
round/lev (D)Will
________
n.
____________
1 round/lev (D)-________
1____________
min/lev
-________
____________
2
hours/lev
-________
____________ ________
Instantaneous
Will
1____________
min/lev
Will n.
________
Instantaneous ________
Ref
____________
Instantaneous
____________ ________
For part.
10
____________
min/lev (D) -________
10
____________
min/HD
________
Will n.
Instantaneous
____________ Will
________

1____________
hour/lev
For n.
________
2
hours/lev
-________
____________
Instantaneous
____________ ________
For part.
____________
1 min/lev (D) -________
1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
Instantaneous
____________ Will
________
n.
1____________
round/lev
________
Will n.
Up to 1 hour ________
Will n.
____________
Instantaneous Will
________

____________
1____________
hour/lev (D) -________
1____________
min/lev
-________
10
____________
min/lev
Will
________
n.
1____________
round/lev
________
Will n.
Instantaneous
For
____________ ________
1____________
day/lev
Will
________
n.
1____________
min/lev
________
Will n.
1____________
min/lev
-________
1____________
round/lev (D)Will
________
n.
Instantaneous
____________ ________
Will
Instantaneous
____________ ________
Will
____________
Instantaneous -________
1____________
hour/lev (D) ________
Will n.
________
1____________
round/lev
Special
____________ -________
1____________
min/lev
________
For n.
Instantaneous
____________ -________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
For n.
1____________
min/lev (D) -________
1____________
hour/lev
-________
1____________
min/lev
________
Will n.
1____________
round
________
Will n.
Instantaneous
____________ ________
For n.
Instantaneous
____________ Will
________
n.
____________
________
10
min/lev
For
n.
1____________
min/lev (D) ________
Will n.
____________ Will
________
Instantaneous
n.
Instantaneous
____________ ________
For n.
Instantaneous
____________ ________
Special
1____________
hour/lev (D) Will
________
n.
____________
1 min/lev (D) ________
Special
____________ ________
Instantaneous
For part.
1____________
hour/lev
________
Will n.
1____________
min/lev
-________
1____________
round/lev (D)-________
____________
Instantaneous For
________
n.
1____________
hour/lev
________
Will n.
1____________
round/lev (D)-________
8
____________
hours
-________
____________
1 round/lev (D)-________
1____________
round/lev
________
1____________
min/lev
________
For n.
24
____________
hrs
Will
________
n.
1____________
min/lev
-________
1____________
round/lev
________
Will n.
1____________
round/lev
________
For n.
1____________
min/lev
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
Y _ _________________________________
Subject becomes addicted to a drug
BVD84
_
Y _ _________________________________
+1 to hit and save vs. fear, +1d8 temp. hp +1/lev PHB196
_
Y _ _________________________________
Weapon becomes good, evil, lawful or chaotic PHB197
_
N_ _________________________________
Learn whether an action will be good or bad PHB202
_
Y _ _________________________________
Temporary protection against planar traits
PlHB94
_
Y _ _________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_
Y _ _________________________________
Creates blade of gnashing teeth
LM63
_
Y _ _________________________________
Snow drains 1d2 Con/round and nauseates
FB89
_
Y _ _________________________________
Deals 1d3 Con damage to subject
BVD86
_
N_ _________________________________
Wooden weapon deals +1 dmg/lev (max +10) CD156
_
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_
Y _ _________________________________
Brittle weapons hardness reduced by 5
FB89
_
Y _ _________________________________
Calms creatures, negating emotion effects
PHB207
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
N_ _________________________________
COnjures an object made of ice
FB91
_
N_ _________________________________
Fills area with positive energy, weakens undead PHB212
_
Y _ _________________________________
Cures 2d8damage +1/lev (max +10)
PHB216
Y _ _________________________________
Target suffers -3 on attacks, checks, and saves CD160
_
Y _ _________________________________
Nondemons take 2d20 damage
BVD90
_
_
Y _ _________________________________
Deals 1d8 damage/2 lev, stuns for 1 round
LoM210
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
Kills 1 creature, gain 1d8 hp, +2 Str and 1 level PHB217
_
Y _ _________________________________
Gods punishment deals 1d6/2 lev (max 5d6) CD161
Y _ _________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_
Y _ _________________________________
Fills area with neg. energy, strength. undead PHB218
_
_
Y _ _________________________________
Deals 1d6/2 lev damage and dehydrates
SaSt114
N
_ _ _________________________________
Detect the presence of aberrations
LoM210
_
N_ _________________________________
Insight bonus of 5+lev on one skill check
CV147
_
Y _ _________________________________
Allies gain +1 to Ac and saves
MHB35
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
Y
_ _ _________________________________
Remove lingering effects of pain
BED97
_
Y _ _________________________________
Allies gain +2 to Str and Dex, and +5 ft speed BED98
Y _ _________________________________
Captivates all within range
PHB227
_
_
Y _ _________________________________
Conjures stew that heals 1d6+1 (1 serv./2 lev) BED99
_
Y _ _________________________________
Caster sees through a zombies eyes
BVD94
_
N_ _________________________________
Notice traps as a rogue does
PHB230
_
Y _ _________________________________
Protects against suffocation and vapors
SaSt116
_
N_ _________________________________
Weapons deals +1d6 cold damage
FB95
Y _ _________________________________
Touch deals 1d12 cold damage +1/lev (max +5) FB95
_
_
Y _ _________________________________
Preserves one corpse
PHB235
_
Y _ _________________________________
Armor works against incorporeal attacks
LM65
_
N_ _________________________________
Can remove harmful conditions with spells
CV151
_
Y _ _________________________________
Paralyzes one humanoid for 1 round/level
PHB241
_
Y _ _________________________________
Heals dessication damage
SaSt117
_
Y _ _________________________________
Touch deals 2d8 damage +1/lev (max +10)
PHB244
_
Y _ _________________________________
Alert bearers of special insigna
RoD166
_
Y _ _________________________________
Armor touched has no penalties
CV153
_
Y _ _________________________________
Feelings of good affect evil targets
BED102
_
Y _ _________________________________
You radiate light, can use 2 bolts
PlHB100
_
Y _ _________________________________
Subject immune to critical hits/sneak attacks MHB37
_
N_ _________________________________
Find nearest planar touchstone
PlHB100
Y
_ _ _________________________________
Repairs an object
PHB252
_
Y _ _________________________________
Encyst undead sac of tissue in subject
LM68
_
N_ _________________________________
Hear or see encusted subject at a distance
LM69
_
N_ _________________________________
Obscures sight in 30-ft radius around the casterFB103
_
Y _ _________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_
Y _ _________________________________
Allies speed increases by 30 ft for 1 round
MHB37
_
Y _ _________________________________
Cures target of drug addictions
BED105
Y
_ _ _________________________________
Frees 1 or more creatures from paralysis/slow PHB271
_ _ _________________________________
Y
Ignores 10+ damage/attack from energy type PHB272
_
Y _ _________________________________
Your voice carries 100 ft/lev
HoB127
_ _ _________________________________
Y
Repairs 1d4 ability damage
PHB272
_
Y _ _________________________________
Subject becomes exhausted
BVD103
_
Y _ _________________________________
Vibrations damage objects/crystalline creat.
PHB278
Y
_ _ _________________________________
You take half of subjects damage
PHB278
_
_ _________________________________
Sp.
Negates sound in 20-ft radius
PHB279
_
Y _ _________________________________
Deals 1d8 sonic damage to subjects, may stun PHB281
_
Y _ _________________________________
You resist trasformation into undead spawn LM71
_
N_ _________________________________
Caster grows spider legs, speed 30 ft
BVD105
_
Y _ _________________________________
Magic weapon attacks on its own
PHB283
Y
_ _ _________________________________
All within 5 ft take 1d8 dmg +1d2/rd fr 10 rds. BVD105
_
Y _ _________________________________
Monitors condition and position of allies
PHB284
_
N_ _________________________________
Your fists inflict deadly wounds
RoS163
_
N_ _________________________________
Summon an Elysian trush, accelerates healing PlHB105
_
N_ _________________________________
Calls extraplanar creature (1 2nd or 1d3 1st)
PHB286
_
N_ _________________________________
Summons undead to fight for you
LM71
_
N_ _________________________________
Creatures suffer from altitude sickness
FB105
_
Y _ _________________________________
Conceals alignment for 24 hrs
PHB297
_
N_ _________________________________
Darkness grants you concealment
MHB40
_
Y _ _________________________________
Cone imposes -3 on attacks, checks, saves
CD188
_
Y _ _________________________________
Reduces subjects speed or hampers it
BVD110
_
Y _ _________________________________
Subjects within range cannot lie
PHB303
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

3rd-Level Spells





















































































___
___
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___
___
___
___
___
___
___
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___
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___
___
___
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___
___
___
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___
___
___
___
___
___
___
___
___
___
___
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___
___
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___
___
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___
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___
___
___
___
___
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___
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___

___
___
___
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___
___
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___
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___
___
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___
___
___
___
___
___
___
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___
___
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___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Affliction
_______________________________
[Good]
_______________________________
Analyze
Touchstone
_______________________________
Anarchic
Storm
[Water,Chaotic]
_______________________________
Animate
Dead
[Evil]
_______________________________
Attune
Form
Axiomatic
_______________________________
Storm
[Water,Lawful]
Aura
_______________________________
of Cold, Lesser
[Cold]
_______________________________
Battlemagic
Perception
_______________________________
Bestow
Curse
_______________________________
Binding
Snow (FROSTFELL)
[Cold]
_______________________________
Black
Sand
[Darkness, Evil]
Blessed
_______________________________
Aim
Blessed
_______________________________
Sight
_______________________________
Blindness/Deafness
_______________________________
Boneblade
(UNDEAD)
[Evil]
_______________________________
Briar
Web
_______________________________
Chain
of Eyes
Circle
of Nausea
[Evil]
_______________________________
Cloak
of Bravery
[Mind-Affecting]
_______________________________
Close
_______________________________
Wounds
[Healing]
Clutch
_______________________________
of Orcus
[Evil]
Conjure
_______________________________
Ice Beast III
[Cold]
Contagion
_______________________________
[Evil]
Continual
Flame
[Light]
_______________________________
Control
Sand
_______________________________
Control
_______________________________
Snow and Ice
Conviction,
_______________________________
Legions
Create
_______________________________
Food and Water
Cure
_______________________________
Serious Wounds
[Healing]
Curse
_______________________________
of Petty Failing
Daylight
_______________________________
[Light]
Deeper
_______________________________
Darkness
[Darkness]
Defile
Snow and Ice
[Cold, Evil]
_______________________________
Delay
Death
_______________________________
Devil
_______________________________
Blight
Devils
_______________________________
Eye
[Evil]
Dispel
_______________________________
Magic
Energize
_______________________________
Potion
Flame
of Faith
_______________________________
Flesh
_______________________________
Ripper (UNDEAD, FIEND)
[Evil]
Glyph
_______________________________
of Warding
Haboob
_______________________________
[Air, Earth]
Hamatula
_______________________________
Barbs
Hearts
_______________________________
Ease
[Mind-Affecting]
Helping
_______________________________
Hand
Holy
_______________________________
Storm
[Water,Good]
Ice
_______________________________
Shape
[Cold]
_______________________________
Inflict
Serious Wounds
Insignia
_______________________________
of Blessing
[Mind-Affecting]
Insignia
_______________________________
of Healing
[Healing]
Insignia
_______________________________
of Warding
Inspired
_______________________________
Aim [Language-Dep., Mind-Affect.]
Invisibility
_______________________________
Purge
_______________________________
Invoke
the Cerulean Sign
_______________________________
Light
of Venya
[Good,Light]
Locate
_______________________________
Object
Magic
_______________________________
Circle against Chaos
[Lawful]
Magic
_______________________________
Circle against Evil
[Good]
Magic
_______________________________
Circle against Good
[Evil]
_______________________________
Magic
Circle against Law
[Chaotic]
_______________________________
Magic
Vestment
_______________________________
Mantle
of Chaos
[Chaotic]
Mantle
_______________________________
of Evil
[Evil]
Mantle
_______________________________
of Good
[Good]
Mantle
_______________________________
of Law
[Lawful]
_______________________________
Masochism
[Evil]
_______________________________
Meld
into Ice
Meld
_______________________________
into Stone
[Earth]
Necrotic
_______________________________
Bloat
[Evil]
Obscure
_______________________________
Object
Prayer
_______________________________
[Mind-Affecting]
Protection
_______________________________
from Dessiccation
Protection
_______________________________
from Energy
Protection
_______________________________
from Negative Energy
Protection
_______________________________
from Positive Energy
Refreshment
_______________________________
[Good, Healing]
Remove
_______________________________
Blindness/Deafness [Healing]
Remove
_______________________________
Curse
Remove
_______________________________
Disease
[Healing]
Remove
_______________________________
Nausea
[Healing]
Resist
_______________________________
Energy, Mass
Ring
_______________________________
of Blades
_______________________________
Sadism
[Evil]
_______________________________
Searing
Light

N_
_
e
_
Di_
__
Co
_
N_
e
_
Tr_
__
Co
__
Tr
_
Di_
_
N_
e
__
Tr
_
N_
e
_
Di_
_
Di_
_
N_
e
_
N_
e
_
Tr_
_
Di_
Ev_
_
Ab_
_
_
Co_
_
N_
e
_
Co_
_
N_
e
Ev_
_
Tr_
_
_
Tr_
_
Ab_
_
Co_
_
Co_
_
N_
e
_
Ev_
_
Ev_
Ev_
_
N_
e
_
_
Tr_
_
Di_
_
Ab_
_
Tr_
Ev_
_
_
Ev_
_
Ab_
_
Co_
_
Tr_
_
En_
_
Ev_
_
Co_
_
Tr_
_
N_
e
_
En_
_
Co_
_
Ab_
_
En_
_
Ev_
_
Ev_
_
Ev_
_
Di_
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
Tr_
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
En_
_
Tr_
_
Tr_
_
N_
e
_
Ab_
_
En_
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
Co_
_
Co_
_
Ab_
_
Co_
_
Co_
_
Ab_
_
Co_
_
En_
_
Ev_

VS
___
___
VSM
___
VSD
___
VSM
___
VSD
VSD
___
VSD
___
___
VS
___
VS
___
VSD
___
VS
VS
___
VS
___
___
V
___
VSF
___
VSD
___
VS
VSF
___
VS
___
V
___
VS
___
VSD
___
VS
___
VSM
___
VSD
___
VSD
___
VSM
___
VS
___
VS
___
VSD
___
VS
___
VD
___
VS
___
VSD
___
VSD
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
___
VS
VSF
___
VSF
___
VSF
___
V
___
VS
___
S___
___
VS
VSD
___
VSD
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VSD
VSD
___
VSD
___
VSD
___
___
VSM
___
VSD
VSD
___
VSF
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VD
___
VSD
___
VSM
___
___
VSM
___
VS

R ANGE

D URATION

Cast: 
1______
act
Touch
_______
_______
1______
min 60
ft
_______
1______
act
Personal
_______
1______
act
Touch
_______
1______
act
Touch
1______
act
Personal
_______
1______
act
5
_______
ft
_______
1______
act
Personal
_______
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Medium
1______
act
60
_______
ft
1______
act
Personal
_______
_______
1______
act
Medium
_______
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Touch
1______
act
Personal
_______
1______
act
60
ft
_______
Immed.
______ Close
_______
1______
act
Medium
_______
1______
round _______
Close
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Long
_______
1______
act
Long
_______
1______
act
Medium
_______
10
______
min Close
_______
1______
act
Touch
_______
1______
act
Close
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Touch
_______
1______
act
Close
_______
1______
act
Personal
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Touch
_______
1______
act
Close
_______
10
______
min Touch
_______
1______
act
Medium
_______
1______
act
Touch
_______
1______
act
Close
_______
1______
act
5
_______
miles
1______
act
Personal
_______
1______
act
Touch
_______
_______
1______
act
Touch
1______
act
Long
_______
1______
act
Long
_______
1______
act
Long
_______
1______
act
40
_______
ft
1______
act
Personal
_______
_______
1______
act
30
ft
_______
1______
act
Medium
1______
act
Long
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Touch
_______
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Personal
1______
act
Personal
_______
1______
act
Personal
_______
1______
act
Personal
_______
_______
1______
act
Personal
_______
1______
act
Personal
1______
act
Personal
_______
1______
act
Medium
_______
1______
act
Touch
_______
1______
act
40
_______
ft
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
20
_______
ft
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Close
_______
1______
act
Personal
_______
_______
1______
act
Personal
_______
1______
act
Medium

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
For n.
____________
________
1 round/lev (D)Special
________
1____________
round/lev
____________ ________
Instantaneous
____________
2
hours/lev
-________
1____________
round/lev
________
1____________
round/lev (D)-________
____________
10
min/lev (D) -________
____________ ________
Permanent
Will n.
________
1____________
hour/lev (D) Ref
n.
________
1____________
round/lev
Ref n.
Concentration
____________ Will
________
n.
1____________
min/lev (D) -________
____________
________
Permanent
(D) For
n.
____________
10
min/lev
-________
________
1____________
min/lev
Ref
n.
1____________
hour/lev
________
Will n.
1____________
min/lev
For n.
________
10 min/lev
Will n.
____________
________
Instantaneous
____________ Will
________

____________
Concentration ________
For n.
____________
1 round/lev (D)-________
Instantaneous
____________ ________
For n.
Permanent
____________ -________
10 min/lev (D) -________
____________
____________
10 min/lev (D) -________
1____________
min/lev
________
Will n.
24
____________
hrs
-________
Instantaneous
____________ ________
Will
1____________
min/lev
-________
10
____________
min/lev (D) -________
1____________
day/lev (D) -________
1____________
min/lev
-________
1____________
round/lev
________
Will n.
Special
____________ Special
________
1____________
min/lev
-________
Instantaneous
____________ -________
Instantaneous
____________ ________
Ref
1____________
round/lev
________
Instantaneous
____________ -________
____________
Until disch.
________
Special
1____________
min/lev
________
Special
10
____________
min/lev
For
________
n.
Permanent
____________ Will
________
n.
1____________
hour/lev
-________
1____________
round/lev
________
Instantaneous
____________ ________
____________ ________
Instantaneous
Will
____________
1 min/lev
-________
____________
Instantaneous Will
________

____________
1 min/lev
________
Will n.
____________
Concentration Will
________
n.
1____________
min/lev (D) -________
____________
________
Instantaneous For
n.
____________ -________
Special
____________
1 min/lev
-________
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
____________
________
10
min/lev
Will
n.
________
1____________
hour/lev
Will n.
____________
10
min/lev (D) -________
10
____________
min/lev (D) -________
10
____________
min/lev (D) -________
10
____________
min/lev (D) -________
________
1____________
round/lev
____________
10
min/lev
-________
10
____________
min/lev
-________
Instantaneous
____________ -________
8
____________
hours (D)
Will
________
n.
1____________
round/lev
-________
10
____________
min/lev
For
________
n.
10
____________
min/lev
For
________
n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
____________
Instantaneous Will
________
n.
Instantaneous
____________ ________
For n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
For n.
Instantaneous
____________ Will
________
n.
10
____________
min/lev
________
For n.
1____________
min/lev
-________
________
1____________
round/lev
____________ -________
Instantaneous

E FFECT

Max. known: ____ 

_
Y _ _________________________________
Infects evil subject with chosen affliction
BED89
_
N_ _________________________________
Find a nearby touchstone and its properties PlHB93
_
N_ _________________________________
Good-aligned rain falls in 20-ft radius
PlHB93
_
N_ _________________________________
Creates undead skeletons and zombies
PHB198
_
N_ _________________________________
Temporary protection against damaging traits PlHB94
_
N_ _________________________________
Good-aligned rain falls in 20-ft radius
PlHB95
_
Y _ _________________________________
Cold deals 1d6 damage to creatures in 5 ft
FB88
_
N_ _________________________________
Sense and counter spellcasting within 100 ft HoB125
_
Y _ _________________________________
-6 to ability; -4 to rolls; or 50% lose act.
PHB203
_
Y _ _________________________________
Snow freezes, impeding movement
FB89
_
Y _ _________________________________
Creates a 20-ft radius area of black sand
SaSt111
_
N_ _________________________________
+2 bonus for allies ranged attacks
CD154
_
N_ _________________________________
Evil auras become visible to you
BED92
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
_
N_ _________________________________
Turns a bone into a magic weapon
BVD86
_
N_ _________________________________
Entangles creatures and thorns deal 2d6 dmg CD156
_
Y _ _________________________________
Send magical sensor to infiltrate an area
CD158
Y _ _________________________________
Foes are denied any actions or take penalty
BVD88
_
Y
You and allies gain a bonus on saves vs. fear
CW117
_ _ _________________________________
_
Y _ _________________________________
Cure 2d4 damage, even on anothers turn
MHB34
_
Y _ _________________________________
Deals 1d3 damage/round and paralyzes foe
LM63
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
Y _ _________________________________
Infects subject with chosen disease
PHB213
N_ _________________________________
Makes a permanent heatless torch
PHB213
_
N
Raise or lower the level of sand
SaSt112
_ _ _________________________________
N
_ _ _________________________________
Raise or lower ice or snow
FB92
_
Y _ _________________________________
Allies gain +2 or higher save bonus
MHB34
_
N_ _________________________________
Feeds 3 humans or 1 horse/level
PHB215
_
Y _ _________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_
Y _ _________________________________
Subject takes -2 on attack rolls and saves
MHB35
_
N_ _________________________________
60-ft radius of bright light
PHB216
_
N_ _________________________________
Object sheds shadow in 60-ft radius
PHB217
Y _ _________________________________
Grants bonuses to undead and cold creatures FB92
_
_
Y _ _________________________________
Losing hit points doesnt kill subject
RoD165
_
Sp.
_ _________________________________
Damage and confuse baatezu
PlHB97
_
N_ _________________________________
Caster can see 30 ft in even magical darkness BVD92
_
N_ _________________________________
Cancels spells and magical effects
PHB223
_
Y _ _________________________________
Transforms a potion into an energy grenade BED98
N_ _________________________________
Gives weapon the flaming burst quality
CD166
_
_
Y _ _________________________________
Black claw deals 1d8 dmg/lev, critical bleeds
BVD96
_
Sp.
_ _________________________________
Inscription harms those who pass it
PHB236
_
N_ _________________________________
Cloud of dust obscures sight, abrades
SaSt117
Y
_ _ _________________________________
Subject grows barbs
PlHB98
_
Y _ _________________________________
Removed mind-affecting effects
BED100
_
N_ _________________________________
Ghostly hand leads subject to you
PHB239
_
N_ _________________________________
Good-aligned rain falls in 20-ft radius
PlHB99
_
N_ _________________________________
Sculpts ice into any shape
FB99
_
Y _ _________________________________
Touch deals 3d8 damage +1/lev (max +15)
PHB244
_
Y _ _________________________________
Bearers of insignia gain +1 to attack and vs. fear RoD166
_
Y _ _________________________________
Bearers of insignia healed for 1d8 hp +1/lev
RoD166
_
Y _ _________________________________
Bearers of insignia gain +1 to AC and Fort.
RoD166
_
Y _ _________________________________
Allies in range gaion +2 on ranged attacks
BED101
_
N_ _________________________________
Dispels invisibility within 5 ft/level
PHB245
_ _ _________________________________
N
Aberrations become sickened, nauseated, etc. LoM211
_
Y _ _________________________________
You radiate light, can use 2 bolts
PlHB100
_
N_ _________________________________
Senses direction towards object
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
Y _ _________________________________
Armor or shield gains +1/4 levels
PHB251
_
Y _ _________________________________
You gain SR 12+lev against lawful spells
PlHB100
_
Y _ _________________________________
You gain SR 12+lev against good spells
PlHB100
_
Y _ _________________________________
You gain SR 12+lev against evil spells
PlHB100
_
Y _ _________________________________
You gain SR 12+lev against chaotic spells
PlHB101
_
N_ _________________________________
Gain +1 to hit, ST, checks for every 10 hp taken BVD99
_ _ _________________________________
N
You and your gear merge with ice
FB102
N
_ _ _________________________________
You and your gear merge with stone
PHB252
_
N_ _________________________________
Encysted subject takes 1d6/level damage
LM67
_
Y _ _________________________________
Masks object against scrying
PHB258
_
Y _ _________________________________
Allies gain +1 on most rolls, enemies -1
PHB264
Y
_ _ _________________________________
Absorbs 10 points/lev dmg from dessiccation SaSt119
Y
_ _ _________________________________
Absorbs 12 points/lev damage from energy PHB266
_
Y _ _________________________________
Ignore 10 points of negative energy/attack
PlHB104
_
Y _ _________________________________
Ignore 10 points of positive energy/attack
PlHB104
Y
_ _ _________________________________
Cures all nonlethal damage to one creature
BED105
_
Y _ _________________________________
Cures normal or magical conditions
PHB270
Y
_ _ _________________________________
Frees object or person from curse
PHB270
_
Y _ _________________________________
Cures all diseases affecting subject
PHB271
Y
_ _ _________________________________
Cures a nauseated or sickened character
BED105
Y
_ _ _________________________________
Subjects ignore damage from one energy type CA120
_
N_ _________________________________
Blades deal 1d6 +1/lev (max +10) dmg
CA121
_
N_ _________________________________
Gain +1 to hit, ST, checks for every 10 hp dealt BVD103
_
Y _ _________________________________
Ray deals 1d8/2 lev, more if undead
PHB275
Continues on Next Page

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

SAVE

SR

E FFECT

Continued from Previous Page


 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

_______________________________
Sheltered
Vitality
_______________________________
Shield
of Warning
_______________________________
Shivering
Touch
[Cold]
_______________________________
Shriveling
(DISEASE)
[Evil]
_______________________________
Slashing
Darkness
_______________________________
Soul
of the Waste
[Earth]
_______________________________
Speak
with Dead
[Language-Dependent]
_______________________________
Spikes
_______________________________
Spiritual
Charger
[Force]
_______________________________
Stone
Shape
[Earth]
_______________________________
Summon
Monster III
_______________________________
Summon
Undead III
[Evil]
_______________________________
Telepathic
Bond, Lesser [Mind-Affecting]
_______________________________
Unholy
Storm
[Water,Evil]
_______________________________
Unliving
Weapon
[Evil]
_______________________________
Vigor
[Healing]
_______________________________
Vigor,
Mass Lesser
[Healing]
Vila
Lance
[Evil]
_______________________________
Visage
of the Deity, Lesser [Evil/Good]
_______________________________
Water
_______________________________
Breathing
_______________________________
Water
Walk
[Water]
_______________________________
Wind
Wall
[Air]
_______________________________
Wrack
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
_
Ab_
_ _e
N
_ _e
N
_
Ev_
__
Tr
_ _e
N
_
Tr_
__
Ev
__
Tr
_
Co_
__
Co
__
Di
__
Co
_ _e
N
__
Co
__
Co
Ev_
_
Tr_
_
_
Tr_
_
Tr_
_
Ev_
_
N_
e
__
__
__
__
__
__
__

___
VSD
___
V
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VSM
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSM
___
VS
___
VS
VSD
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VS
___
___
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______
______
______

_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Personal
_______
10
ft
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
30
ft
_______
Personal
_______
Touch
_______
Touch
_______
20
ft
Touch
_______
Personal
_______
Touch
_______
_______
Touch
_______
Medium
_______
Close
_______
_______
_______
_______
_______
_______
_______

________
1____________
min/lev
For n.
________
1____________
min/lev
Will n.
________
1____________
round/lev
____________ ________
Instantaneous
Ref
____________ -________
Instantaneous
____________
10
min/lev (D) -________
____________
________
1 min/lev
Will n.
1____________
hour/lev
-________
____________ -________
Instantaneous
____________ ________
Instantaneous
____________
1 round/lev (D)-________
________
1____________
round/lev
____________
________
10
min/lev
________
1____________
round/lev
____________
________
1 hour/lev
Will n.
____________
________
10
rds +1 rd/lev Will
n.
____________
________
10
rds +1 rd/lev Will
n.
10
min/lev
-________
____________
1____________
round/lev
________
2
____________
hours/lev
________
Will n.
____________
10
min/lev (D) ________
Will n.
________
1____________
round/lev
________
1____________
round/lev
For n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
Y_
__
Y
N_
_
N_
_
_
Y_
_
Y_
_
Y_
_
Y_
__
__
__
__
__
__
__

_________________________________
Subject immune to fatigue, ability drain, etc. LM71
_________________________________
Shield grants +1 on Ref saves per 5 lev
Dra115
_________________________________
Touch deals 3d6 Dexterity damage
FB104
_________________________________
Subject takes 1d4 damage per level
BVD103
_________________________________
Ray deals 1d8/2 lev damage, heals undead
MHB39
_________________________________
Meld into surrounding sand
SaSt121
_________________________________
Corpse answers one question/2 levels
PHB281
_________________________________
Wooden weapon deals +2 dmg/lev, 2x threat CD181
_________________________________
Horseman of force attacks enemy
HoB128
_________________________________
Sculpts stone into any shape
PHB284
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
Summons undead to fight for you
LM71
_________________________________
Link lets you and target communicate
CD183
_________________________________
Evil-aligned rain falls in 20-ft radius
PlHB106
_________________________________
Undead subject explodes when struck
BVD108
_________________________________
Creature heals 2 hp/round (max 25 rounds)
CD186
_________________________________
Creatures heal 1 hp/round (max 25 rounds)
CD186
Creates +2 shortspear that deals vile damage
BVD108
_________________________________
You gain +4 Cha and resistance 10 to energy CD187
_________________________________
_________________________________
Subjects can breathe underwater
PHB300
_________________________________
Subject treads on water as if solid
PHB300
_________________________________
Deflects arrows, smaller creatures and gases
PHB302
_________________________________
Renders creature helpless with pain
CD190
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

4th-Level Spells


















































































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

_______________________________
[Evil]
Abyssal
Might (DEMON)
_______________________________
Aid,
Legions
[Mind-Affecting]
_______________________________
Air
Walk
[Air]
_______________________________
Align
Weapon, Legions
_______________________________
Animate
Legion
[Evil]
Antidragon
_______________________________
Aura
Assay
_______________________________
Resistance
_______________________________
Astral
Hospice
_______________________________
Balor
Nimbus
_______________________________
Battlefield
Illumination
[Light]
_______________________________
Beast
Claws
Blood
_______________________________
of the Martyr
[Good,Healing]
Castigate
_______________________________
[Sonic]
_______________________________
Celestial
Brilliance
[Good,Light]
_______________________________
Claws
of the Savage
[Evil]
_______________________________
Conjure
Ice Beast IV
[Cold]
_______________________________
Consumptive
Field
[Death, Evil]
Contingent
Energy Resistance
_______________________________
Control
Water
[Water]
_______________________________
Cure
_______________________________
Critical Wounds
[Healing]
Damning
_______________________________
Darkness
[Darkness, Evil]
Death
_______________________________
Ward
Demon
_______________________________
Dirge
Dimensional
Anchor
_______________________________
Discern
Lies
_______________________________
Dismissal
_______________________________
Divination
_______________________________
Divine
_______________________________
Power
Doomtide
_______________________________
Dust
_______________________________
to Dust
Dweomer
_______________________________
of Transference
Early
_______________________________
Twilight
[Darkness]
Energy
Vortex
[Special]
_______________________________
Evil
Glare
[Evil,Fear,Mind-Affecting]
_______________________________
Fell
_______________________________
the Greatest Foe
Focus
_______________________________
Touchstone Energy
Freedom
_______________________________
of Movement
Freeze
_______________________________
Armor
[Cold]
Frostburn
[Cold]
_______________________________
Ghost
_______________________________
Touch Weapon
Giant
_______________________________
Vermin
Glacial
_______________________________
Globe of Invulnerability [Cold]
Hells
_______________________________
Power (DEVIL)
[Evil]
Identify
_______________________________
Transgressor (DRUG, LOC.) [Evil]
Imbue
_______________________________
with Spell Ability
Infernal
_______________________________
Wound
[Evil]
Inflict
_______________________________
Critical Wounds
_______________________________
Lower
Spell Resistance
Magic
_______________________________
Weapon, Greater
Necrotic
_______________________________
Domination
[Evil]
Negative
_______________________________
Energy Aura
Neutralize
_______________________________
Poison
[Healing]
Panacea
_______________________________
[Healing]
_______________________________
Planar
Ally, Lesser
_______________________________
Planar
Exchange, Lesser
Planar
_______________________________
Tolerance
Poison
_______________________________
Positive
_______________________________
Energy Aura
[Healing]
Psychic
_______________________________
Poison
[Evil]
_______________________________
Recitation
_______________________________
Remove
Fatigue
_______________________________
Repel
Vermin
Restoration
_______________________________
[Healing]
Resurgence,
_______________________________
Mass
Revenance
_______________________________
[Healing]
_______________________________
Sending
_______________________________
Shield
of Faith, Legions
Spell
_______________________________
Immunity
Spell
_______________________________
Vulnerability
Stars
_______________________________
of Arvandor
[Force,Good]
Stop
_______________________________
Heart (DRUG)
[Evil]
Summon
_______________________________
Bearded Devil
[Evil,Lawful]
Summon
_______________________________
Hound Archon [Good,Lawful]
Summon
_______________________________
Monster IV
Summon
_______________________________
Undead IV
[Evil]
Sustain
_______________________________
Sword
_______________________________
of Conscience [Good,Mind-Affect.]
Tongues
_______________________________
Undead
_______________________________
Bane Weapon
Wall
_______________________________
of Salt
[Earth]
Wall
_______________________________
of Sand
[Earth]

Co_
_
_
En_
__
Tr
_
Tr_
_
N_
e
_
Ab_
_
Di_
_
Co_
_
Tr_
__
Ev
_
Tr_
N_
_
e
__
Ev
__
Ev
__
Tr
__
Co
_
N_
e
Ab_
_
Tr_
_
_
Co_
_
Ev_
_
N_
e
_
Tr_
Ab_
_
Di_
_
_
Ab_
_
Di_
_
Ev_
_
Il _
_
Tr_
_
Ev_
_
Ev_
Ev_
_
N_
e
_
_
Tr_
_
Tr_
_
Ab_
_
Tr_
N_
e
_
_
Tr_
_
Tr_
_
Ab_
_
Co_
_
Di_
_
Ev_
_
Tr_
_
N_
e
_
Tr_
_
Tr_
_
N_
e
_
N_
e
_
Co_
_
Co_
_
Co_
_
Co_
_
Ab_
_
N_
e
_
N_
e
_
Ab_
_
Co_
_
Tr_
_
Ab_
_
Co_
_
Ab_
_
Co_
_
Ev_
_
Ab_
_
Ab_
_
Tr_
_
Ev_
_
N_
e
_
Co_
_
Co_
_
Co_
_
Co_
_
Tr_
_
En_
_
Di_
_
Tr_
_
Co_
_
Co_

VSM
___
___
VSD
___
VSD
___
VSD
___
VSM
VSMD
___
VS
___
___
VSM
___
VSD
___
VS
___
VSM
VS
___
V
___
___
VS
___
VS
___
VSD
___
VS
VSM
___
VSD
___
VS
___
VD
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSM
___
VSD
___
VSD
___
VSD
___
VS
___
VD
___
VS
___
VSD
___
VSM
___
VS
___
VSMD
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSM
___
VS
___
VSD
___
VS
___
VS
___
___
VS
VSD
___
VSF
___
VS
___
VSD
___
VS
___
___
VSDX
___
VSD
V
___
VSD
___
VS
___
VSD
___
___
VSD
S___
___
VSD
VSM
___
VSD
___
VSD
___
___
VSD
___
VSM
VSD
___
VS
___
VS
___
S___
VSD
___
VSD
___
VSD
___
VSD
___
VSM
___
VD
___
VD
___
VSD
___
VSD
___
VSD
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
min
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
______
10
min
1______
round
1______
act
1______
act
1______
act
10
______
min
1______
act
______
10
min
1______
act
3______
rds
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
round
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act

Personal
_______
_______
Medium
_______
Touch
_______
Medium
_______
Close
Close
_______
Personal
_______
_______
Close
_______
Personal
_______
Long
_______
Personal
Medium
_______
10
_______
ft
_______
Touch
_______
Touch
_______
Close
_______
Personal
Personal
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
80
_______
ft
Close
_______
Close
_______
Long
_______
20
ft
_______
30
ft
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
10
_______
ft
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
_______
Close
Close
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
_______
Close
_______
0
ft
20
_______
ft
Touch
_______
Personal
_______
Close
_______
_______
60
ft
_______
Touch
_______
10
ft
Touch
_______
Close
_______
Touch
_______
_______
Special
_______
Medium
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______

SAVE

SR

Save DC: ____

10
____________
min/lev
-________
1____________
min/lev
-________
____________
10
min/lev
-________
________
1____________
min/lev
Will
n.
1____________
round/lev
-________
1____________
min/lev
Will
________
n.
1____________
round/lev
-________
1____________
day/lev
-________
1____________
round/lev
-________
____________
10 min/lev (D) -________
1____________
round/lev
-________
Instantaneous
____________ -________
____________ For
Instantaneous
________

1____________
day/lev (D) -________
____________
10
min/lev
-________
____________
1 round/lev (D)-________
1____________
round/lev
Will
________
n.
1____________
hour/lev (D) -________
10 min/lev (D) -________
____________
Instantaneous
____________ Will
________

10
____________
min/lev (D) -________
1____________
min/lev
Will
________
n.
Special
____________ Special
________
1____________
min/lev
-________
Up
to 1 rd/lev Will
n.
____________
________
Instantaneous
____________ Will
________
n.
____________
Instantaneous -________
1____________
round/lev
-________
1____________
round/lev
Will
________
n.
Instantaneous
____________ ________
For part.
1____________
round/lev
Will
________
n.
____________
10 min/lev (D) -________
Instantaneous

____________ Ref
________
Special
________
n.
____________ Will
1____________
round/lev
For
________
n.
1____________
min/lev
-________
10
____________
min/lev
Will
________
n.
1____________
round/lev
For
________
part.
Instantaneous

____________ For
________
10
____________
min/lev
Will
________
n.
1____________
min/lev
-________
____________
1 round/lev (D)-________
10
____________
min/lev
-________
____________
Instantaneous -________
____________
Until disch.(D) Will
________
n.
1____________
round/lev
-________
Instantaneous
____________ Will
________

________
1____________
min/lev
For
n.
1____________
hour/lev
Will
________
n.
____________
1 day/lev
Will
________
n.
1____________
round/lev
-________
10
____________
min/lev
Will
________
n.
Instantaneous
____________ Will
________

____________ -________
Instantaneous
1____________
round/lev (D)-________
1____________
hour/lev
-________
Instantaneous
____________ For
________
n.
1____________
round/lev
-________
____________
1 hour/lev
-________
____________
1 round/lev
-________
____________ For
________
Instantaneous
n.
____________
________
10
min/lev (D) -/Will
n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ Will
________
n.
1____________
min/lev
-________
1____________
round
-________
________
1____________
min/lev
Will
n.
10
____________
min/lev
Will
________
n.
1____________
min/lev
For
________
n.
1____________
min/lev (D) -________
Instantaneous
____________ For
________
n.
Conc.
____________
+1 round -.
________
Conc.
____________
+1 round -.
________
____________
1 round/lev (D)-________
1____________
round/lev
-________
____________
6 hours/lev
-________
Instantaneous
____________ Will
________
n.
10
____________
min/lev
Will
________
n.
1____________
hour/lev
Will
________
n.
Instantaneous
____________ Special
________
1____________
min/lev
Special
________

E FFECT

Max. known: ____ 

N
_ _ Caster
_________________________________
gains +2 to Str, Dex, Con, and SR
BVD84
_ _ +1
_________________________________
Y
to hit and save vs. fear, +1d8 temp. hp +1/lev MHB33
_ _ Subject
_________________________________
Y
treads on air as if solid (45 deg. climb) PHB196
_ _ Allies
_________________________________
Y
weapons becomes aligned
MHB33
_ _ Creates
_________________________________
N
skeletons or zombies
Hob124
Y
_ _ Allies
_________________________________
gain bonus to AC and saves vs. dragons Dra109
N
_ _ +10
_________________________________
bonus to one level check against SR
CA98
_ _ Opens
_________________________________
N
a portal from the Astral to a demiplane PlHB93
_ _ Subjects
_________________________________
N
flaming body damages foe in grapple PlHB95
_ _ Improve
_________________________________
N
light in 80-ft radius cylinder
HoB125
_ _ Your
_________________________________
N
hands become slashing natural weapons CD151
Y
_ _ You
_________________________________
heal a target and take an equal damage
BED92
Y
_ _ Deafens
_________________________________
all, damages those of different align. CD158
_ _ Object
_________________________________
N
sheds light to 120 ft, harms undead
BED94
_ _ Subject
_________________________________
N
gains claws, damage based on size
BVD88
_ _ Conjures
_________________________________
N
ice creature to fight for you
FB91
Y
_ _ Draw
_________________________________
life from creatures in 10 ft radius
LM63
N
damage triggers resist energy spell
Dra110
_ _ Energy
_________________________________
N
or lowers bodies of water
PHB214
_ _ Raises
_________________________________
Y
_ _ Cures
_________________________________
4d8 damage +1/lev (max +20)
PHB215
Sp.
_ _ Darkness
_________________________________
deals either 2d6 or 1d6 dmg/round LoM210
Y
_ _ Grants
_________________________________
immunity to death spells and effects
PHB217
Sp.
_ _ Demons
_________________________________
are stunned and take damage
PlHB97
Y
extradimensional movement
PHB221
_ _ Bars
_________________________________
N
deliberate falsehood
PHB221
_ _ Reveals
_________________________________
Y
_ _ Forces
_________________________________
a creature to return to native plane
PHB222
N
_ _ Provides
_________________________________
advice for specific proposed actions PHB224
N
_ _ You
_________________________________
gain attack bonus, +6 Str and 1 hp/level
PHB224
Y
_ _ Black
_________________________________
mist obscures sight and dazzles
CD163
Y
_ _ Disintegrate
_________________________________
undead with ray attack
RoW174
Y
_ _ Converts
_________________________________
spellcasting into psionic PP
EPsi220
N
_ _ Reduce
_________________________________
light in 80-ft radius cylinder
HoB126
Y
of energy damages nearby creatures
CD164
_ _ Burst
_________________________________
Y
_ _ Paralyze
_________________________________
creature with your glare
PlHB98
Y
_ _ Extra
_________________________________
damage to creatures larger than Medium Dra113
Y
_ _ Convert
_________________________________
touchstone abilities into hit points PlHB98
Y
_ _ Subject
_________________________________
moves normally despite impediments PHB233
Y
_ _ Locks
_________________________________
up metal armor and deals damage
FB94
Y
deals 3d12 cold damage +1/lev (max +20) FB95
_ _ Touch
_________________________________
Y
_ _ Weapon
_________________________________
works against incorporeal creatures LM65
Y
_ _ Turns
_________________________________
insects into giant vermin
PHB235
N
_ _ Stops
_________________________________
1st- through 3rd-lev fire spells, conceals FB96
N
_ _ Caster
_________________________________
gains +2 AC and +1 to existing DR
BVD97
N
_ _ Caster
_________________________________
learns the identity of one person
BVD97
Y
_ _ Transfers
_________________________________
spells to subject
PHB243
N
_ _ Weapon
_________________________________
inflicts persistent, bleeding wounds PlHB99
Y
_ _ Touch
_________________________________
deals 4d8 damage +1/lev (max +20)
PHB244
_ _ Subjects
_________________________________
N
spell resistance is reduced
Dra114
Y
_ _ +1
_________________________________
bonus/4 lev (max +5)
PHB251
Y
_ _ Completely
_________________________________
control encysted subject
LM68
N
_ _ 10-ft
_________________________________
radius surrounding you deals 2 dmg/rd PlHB101
Y
_ _ Detoxifies
_________________________________
venom in or on subject
PHB257
Y
_ _ Removes
_________________________________
most afflictions
MHB37
_ _ Exchange
_________________________________
N
services with 6-HD extraplanar
PHB261
_ _ Trade
_________________________________
N
places with a lesser planar creature
PlHB103
Y
_ _ Temporary
_________________________________
protection against planar traits
PlHB103
Y
_ _ Touch
_________________________________
deals 1d10 Con damage, repeat in 1 min. PHB262
N
_ _ 10-ft
_________________________________
radius surrounding you heals 2 dmg/rd PlHB103
N
_ _ Poisons
_________________________________
those casting particular spells
BVD101
_ _ Allies
_________________________________
Y
get bonus attacks and saves, foes penalt. CD176
_ _ Removes
_________________________________
Y
effects of fatigue as 8 hours of rest BED105
_ _ Insects
_________________________________
Y
and vermin stay 10 ft away
PHB271
Y
_ _ Restores
_________________________________
level and ability drains
PHB272
Y
_ _ Grants
_________________________________
targets a second chance at a save
CD177
Y
_ _ Restores
_________________________________
dead creatures to life for 1 min/lev CD178
_ _ Instantly
_________________________________
N
delivers short messages anywhere
PHB275
_ _ Allies
_________________________________
Y
gain +3 or higher AC bonus
MHB39
Y
_ _ Subject
_________________________________
is immune to 1 spell/4 levels
PHB282
N
_ _ Reduces
_________________________________
targets SR by 1 per lev (max 15)
PlHB104
Y
_ _ Bursts
_________________________________
deal 1d8 each, nonlethal if not evil
BED108
Y
_ _ Subject
_________________________________
drops to -8 hp immediately
BVD106
N
_ _ Summon
_________________________________
a bearded devil
PlHB105
N
_ _ Summon
_________________________________
a hound archon
PlHB106
N
_ _ Calls
_________________________________
extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
N
_ _ Summons
_________________________________
undead to fight for you
LM72
Y
_ _ Recipients
_________________________________
need no food or drink
BED109
Y
_ _ Evil
_________________________________
creature confesses crimes, takes Wis dmg BED109
N
_ _ Speak
_________________________________
any language
PHB294
Y
_ _ Weapon
_________________________________
gains undead bane and good property LM72
N
_ _ Wall
_________________________________
of salt that can be shaped
SaSt127
N
_ _ Wall
_________________________________
impedes movement, sight, and attacks
SaSt127
Continues on Next Page

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

SAVE

SR

E FFECT

Continued from Previous Page


 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Wall
_______________________________
of Water
[Water]
_______________________________
Weapon
of the Deity
_______________________________
Weather
Eye
_______________________________
Winters
Embrace
[Cold]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Co_
_
Tr_
_
Di_
__
Ev

___
VSD
___
VD
___
VSMD
___
VS

__
__
__
__
__
__
__

___
___
___
___
___
___
___

1______
act
1______
act
1______
hour
1______
act
______
______
______
______
______
______
______

_______
Close
_______
0
ft
_______
Special
_______
Close
_______
_______
_______
_______
_______
_______
_______

1____________
round/lev (D)-________
1____________
round/lev
-________
____________ -________
Instantaneous
________
1____________
round/lev
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

__
N
__
N
__
N
__
Y
__
__
__
__
__
__
__

_________________________________
Wall
impedes movement and can drown creat. SaSt128
_________________________________
Your
weapon gains bonuses and abilities
CD188
_________________________________
Predict
weather up to 1 week ahead
CD189
_________________________________
Subject
takes 1d8 damage/round, can fatigue
FB106
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

5th-Level Spells
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Atonement
_______________________________
_______________________________
Aura
of Evasion
_______________________________
Blistering
Radiance
[Fire, Light]
_______________________________
Boreal
Wind
[Cold]
_______________________________
Break
Enchantment
Call
_______________________________
Zelekhut
[Lawful]
Chaavs
_______________________________
Laugh
[Good,Mind-Affecting]
_______________________________
Charnel
Fire
[Evil]
_______________________________
Choking
Sands
_______________________________
Command,
Greater [Lang.-Dep., Mind-Aff.]
_______________________________
Commune
Conjure
_______________________________
Ice Beast V
[Cold]
Convert
_______________________________
Wand
_______________________________
Crown
of Flame (ARCHON)
[Good]
_______________________________
Cure
Light Wounds, Mass
[Healing]
_______________________________
Curse
of Petty Failing, Legions
_______________________________
Dancing
Web
[Good]
Death
Throes
[Force]
_______________________________
Dispel
Chaos
[Lawful]
_______________________________
Dispel
_______________________________
Cold
[Fire]
Dispel
_______________________________
Evil
[Good]
Dispel
_______________________________
Fire
[Cold]
Dispel
_______________________________
Good
[Evil]
Dispel
Law
[Chaotic]
_______________________________
Dispel
Water
_______________________________
Disrupting
_______________________________
Weapon
Divine
_______________________________
Agility
Dragon
_______________________________
Breath
[Evil/Good]
Earth
_______________________________
Hammer
Energetic
_______________________________
Healing
[Healing]
False
_______________________________
Sending
Flame
_______________________________
Strike
[Fire]
Flaywind
Burst
[Air, Earth]
_______________________________
Frostbite
[Cold]
_______________________________
Hallow
_______________________________
[Good]
Haunt
_______________________________
Shift
Heartclutch
_______________________________
(DISEASE)
[Evil]
Hibernal
_______________________________
Healing (FROSTFELL)
[Cold]
Hibernate
_______________________________
Incorporeal
_______________________________
Nova
[Death]
Inflict
_______________________________
Light Wounds, Mass
Insect
_______________________________
Plague
Mark
_______________________________
of Justice
Morality
_______________________________
Undone
[Evil, Mind-Affecting]
Necrotic
_______________________________
Burst
[Evil]
Opalescent
_______________________________
Glare
[Death,Good]
Parboil
_______________________________
[Fire]
_______________________________
Pass
Through Ice
Plane
_______________________________
Shift
Psychic
_______________________________
Turmoil
Raise
_______________________________
Dead
[Healing]
Resonating
_______________________________
Resistance (FIEND)
Revivify
_______________________________
[Healing]
_______________________________
Righteous
Might
_______________________________
Sacred
Guardian (CELESTIAL)
Scrying
_______________________________
Slay
_______________________________
Living
[Death]
Spell
_______________________________
Resistance
Spiritual
_______________________________
Cavalry
[Force]
_______________________________
Stalwart
Pact
_______________________________
Status,
Greater
_______________________________
Subvert
Planar Essence
Summon
_______________________________
Bralani Eladrin [Chaotic,Good]
Summon
_______________________________
Monster V
Summon
_______________________________
Undead V
[Evil]
_______________________________
Symbol
of Pain
[Evil]
_______________________________
Symbol
of Sleep
[Mind-Affecting]
Telepathy
_______________________________
Block
True
_______________________________
Seeing
Unhallow
_______________________________
[Evil]
Vigor,
_______________________________
Greater
[Healing]
Vulnerability
_______________________________
Wall
_______________________________
of Magma
[Earth, Fire]
Wall
_______________________________
of Ooze
Wall
_______________________________
of Stone
[Earth]
Warding
_______________________________
Gems
[Healing]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
_
Ab_
__
Ev
__
Ev
_
Ab_
__
Co
__
En
_ _e
N
_
N_
e
__
En
_
Di_
__
Co
_
Tr_
__
Ev
__
Co
_
N_
e
__
Ev
N_
e
_
Ab_
_
_
Ab_
_
Ab_
_
Ab_
_
Ab_
Ab_
_
Ab_
_
_
Tr_
_
Tr_
_
Ev_
_
Tr_
_
Co_
_
Il _
_
Ev_
Ev_
_
Co_
_
_
Ev_
_
N_
e
_
Tr_
_
Tr_
N_
e
_
_
N_
e
_
N_
e
_
Co_
_
N_
e
_
En_
_
N_
e
_
N_
e
_
Ev_
_
Tr_
_
Co_
_
Ab_
_
Co_
_
Tr_
_
Co_
_
Tr_
_
Di_
_
Di_
_
N_
e
_
Ab_
_
Ev_
_
Ev_
_
Di_
_
Tr_
_
Co_
_
Co_
_
Co_
_
N_
e
_
En_
_
Ab_
_
Di_
_
Ev_
_
Co_
_
Tr_
_
Co_
_
Co_
_
Co_
_
Co_
__
__
__
__
__
__
__

D URATION

Cast: 

___ 1______
hour
1______
act
1______
act
1______
act
1______
min
10
______
min
1______
act
1______
min
1______
act
1______
act
___ 10
______
VSMDX
min
VSD
___ 1______
round
VS
___ 1______
act
___ 1______
V
act
___ 1______
VS
act
___ 1______
VSD
act
___ 1______
VSD
act
VS
act
___ 1______
VSD
act
___ 1______
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
act
___ 1______
VS
act
___ 1______
VS
___ 1______
act
VS
___ 1______
act
VSD
___ 1______
act
V
___ Swift
______
VSD
___ 1______
act
VSD
___ 10
______
min
VSD
___ 1______
act
VSM
round
___ 1______
VSD
act
___ 1______
VSMD
___ 1______
day
VSM
___ 1______
act
VS
___ 1______
act
VS
___ 1______
round
VSD
act
___ 1______
VS
___ 1______
act
VS
___ 1______
act
VSD
___ 1______
round
VSD
___ 10
______
min
VSD
___ 1______
act
VSF
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
___ 1______
VSD
act
VSF
___ 1______
act
VSM
___ 1______
act
VSMD
___ 1______
min
V
___ 1______
act
VSM
___ 1______
act
___ 1______
VSD
act
___ 1______
VS
act
VSFD
___ 1______
hour
VS
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
___ 10
______
VSDX
min
___ 1______
VS
min
___ 1______
VSD
act
VSD
___ 1______
round
VSD
___ 1______
round
VSD
___ 1______
round
___ 10
______
VSM
min
___ 10
______
VSM
min
VS
___ 1______
act
VSM
___ 1______
act
VSM
___ 1______
day
VS
___ 1______
act
VS
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSM
___ 1______
act
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______
VSMFDX

___
VSMD
___
VSM
___
VSD
___
VS
VSDX
___
V
___
___
VS
___
VSM
___
V

R ANGE

_______
Touch
_______
0
ft
_______
Long
_______
Long
_______
Close
Close
_______
40
_______
ft
_______
Touch
_______
Touch
_______
Close
_______
Personal
_______
Close
Touch
_______
_______
10
ft
_______
Close
_______
Medium
_______
Medium
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Personal
_______
_______
Touch
Touch
_______
Special
_______
Medium
_______
60 ft
_______
Close
_______
_______
Touch
Medium
_______
Close
_______
_______
Personal
Touch
_______
Medium
_______
Close
_______
Long
_______
Touch
_______
Close
_______
Medium
_______
60
_______
ft
20
_______
ft
_______
Touch
Touch
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
_______
Personal
_______
Touch
_______
Special
Touch
_______
Touch
_______
Medium
_______
_______
Touch
_______
Medium
_______
Medium
Close
_______
_______
Close
Close
_______
_______
0
ft
_______
0
ft
Close
_______
Touch
_______
_______
Touch
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
1____________
min/lev
-________
____________
________
1 round/lev
Special
____________
________
1 rd + 1r/2 lev For
n.
____________ Special
________
Instantaneous
Instantaneous
____________ -________
1____________
min/lev
________
Will n.
____________ ________
Instantaneous
____________ ________
Instantaneous
For n.
________
1____________
round/lev
Will n.
________
1____________
round/lev
____________
1 round/lev (D)-________
1____________
min/lev
-________
1____________
min/lev
-________
____________ WIll
________
Instantaneous

1____________
min/lev
-________
____________ ________
Instantaneous
Ref
1____________
hour/lev
-________
1____________
round/lev
Special
________
1____________
round/lev
________
Special
1____________
round/lev
________
Special
1____________
round/lev
________
Special
1____________
round/lev
________
Special
1____________
round/lev
Special
________
Instantaneous
Special
____________ ________
1____________
round/lev
________
Will n.
1____________
round/lev
________
Will n.
1____________
round/lev
________
____________
1 round/lev
________
Will n.
10
____________
min/lev
-________
1____________
round
________
Will n.
Instantaneous
____________ ________
Ref
Instantaneous ________
Special
____________
Instantaneous
________

____________ For
Instantaneous
____________ ________
Special
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
For
1____________
week/lev (D) Will
n.
________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ Will
________

1____________
min/lev
-________
Permanent
____________ -________
10
____________
min/lev
________
Will n.
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
Will part.
Instantaneous
____________ ________
For part.
1____________
round/lev (D)-________
Instantaneous
____________ Will
________
n.
1____________
round/lev
Will
________
part.
Instantaneous
____________ ________
1____________
min/lev
-________
Instantaneous
____________ ________
1____________
round/lev (D)-________
1____________
day/lev
-________
____________
1 min/lev
________
Will n.
Instantaneous
____________ ________
For part.
1____________
min/lev
________
Will n.
Instantaneous
____________ ________
Special
____________
________
Special
Will n.
____________
________
1 hour/lev
Will n.
________
1____________
round/lev
For n.
Conc.
____________
+1 round ________
____________
1 round/lev (D)-________
1____________
round/lev
________
____________ For
________
Special
n.
____________ Will
________
Special
n.
1____________
round/lev (D)-________
1____________
min/lev
________
Will n.
Instantaneous
____________ ________
Special
10
____________
rds +1 rd/lev Will
________
n.
1____________
round/lev
________
Will n.
1____________
min/lev
________
Special
____________
Conc. +1 rd/lev ________
For part.
Instantaneous
____________ ________
Special
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
Y _ _________________________________
Removes burden of misdeeds from subject
PHB201
_
N_ _________________________________
All within 10 ft gain evasion vs. breath weap. Dra109
_
Y _ _________________________________
Blind creatures and deals 2d6 damage in 50 ft CA99
_
Y _ _________________________________
Gust of cold deals 1d4/lev and knock back
FB89
_
N_ _________________________________
Frees subject from magical effects
PHB207
_
N_ _________________________________
A zelekhut aids you in hunting a fugitive
PlHB96
_
Y _ _________________________________
Good creatures receive bonuses, evil one pen. BED94
_
N_ _________________________________
Consumes one corpse or undead creature
BVD87
_
Y _ _________________________________
Creature begins to suffocate on sand
SaSt112
_
Y _ _________________________________
One subject/lev obeys command for 1 round PHB211
_
N_ _________________________________
Deity answers one yes-or-no question/level PHB211
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
N_ _________________________________
Changes a magic wand into a healing wand
BED95
_ _ _________________________________
Y
Deals 2d6/round to undead, evil outsiders, fey BED95
_
Y _ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
_
Y _ _________________________________
Enemies take -2 on attack rolls and saves
MHB35
_
Y _ _________________________________
Deals 1d6 nonlethal/lev, entangles evil 1d6 rd. BED96
N_ _________________________________
Your body explodes when you die
PlHB97
_
Sp.
+4 bonus vs. attacks made by chaotic creatures PHB222
_
_ _________________________________
_
Sp.
_ _________________________________
Cancels cold spells and effects
FB93
_
Sp.
_ _________________________________
+4 bonus vs. attacks made by evil creatures
PHB222
_
Sp.
_ _________________________________
Cancels fire spells and effects
FB93
_
Sp.
_ _________________________________
+4 bonus vs. attacks made by good creatures PHB222
Sp.
+4 bonus vs. attacks made by lawful creatures PHB223
_
_ _________________________________
Sp.
Cancels water spells, dismisses water creatures SaSt114
_
_ _________________________________
_
Y _ _________________________________
Melee weapon destroys undead
PHB223
_
N_ _________________________________
Improve creatures Reflex saves, Dexterity
CD162
_
N_ _________________________________
You choose a dragon type and mimic its breath CD164
_
Y _ _________________________________
Infuse a melee weapon with earths power
RoS162
_
Y _ _________________________________
Target immune to one energy, 10% is healing BED98
_
Y _ _________________________________
As sending, but the caster imitates another
BVD95
_
Y _ _________________________________
Smites foes with fire (1d6/level)
PHB231
N_ _________________________________
Cone deals 1d6 dmg/lev, knocks down
SaSt115
_
_
Y _ _________________________________
Causes 6d6 cold damage and 2d6 Dex damage FB95
_
Sp.
_ _________________________________
Designates location as holy
PHB238
Y
_ _ _________________________________
Turn undead into haunting presences
LM66
_
Y _ _________________________________
Subject dies in 1d3 rds or takes 3d6 dmg +1/lev BVD97
_
Y _ _________________________________
Cures 10 points/lev of damage (max 150)
FB97
Y
Sends subject into state of hybernation
FB97
_ _ _________________________________
Y
_ _ _________________________________
Destroy incorporeal undead
LM67
_
Y _ _________________________________
Deals 1d8 damage +1/lev to many creatures
PHB244
_
N_ _________________________________
Locust swarms attack creatures
PHB244
_
Y _ _________________________________
Designate action that will trigger curse on subj. PHB252
_
Y _ _________________________________
Subject becomes evil
LoM212
_
N_ _________________________________
Encysted subject killed, cyst roams
LM67
_
Y _ _________________________________
Kill evil creatures with a look
PlHB101
_
Y _ _________________________________
Heated air deals fire and Int damage
SaSt118
_
Y _ _________________________________
Subject can pass through ice or snow as water FB103
Y
_ _ _________________________________
Up to 8 subjects travel to another plane
PHB262
_
Y _ _________________________________
Invisible field leeches psionic PP away
EPsi221
_
Y _ _________________________________
Restores life to subject dead up to 1 day/level PHB268
_
N_ _________________________________
Foes must check SR twice against caster
BVD102
_
Y _ _________________________________
Restore recently dead to life, no level loss
MHB38
_
N_ _________________________________
Your size increases, and you gain bonuses
PHB273
_ _ _________________________________
Y
You know of subject and can teleport or scry BED106
_
Y _ _________________________________
Spies on subject from a distance
PHB274
_
Y _ _________________________________
Touch attack kills subject
PHB280
_
Y _ _________________________________
Subject gains +12 +1/level Spell Resistance
PHB282
_
Y _ _________________________________
Horsemen of force attack enemies
HoB127
_
Y _ _________________________________
Gain combat bonuses when below half hp
CD181
_
Y _ _________________________________
Monitors position of many allies
HoB128
_
Y _ _________________________________
Reduces targets DR and SR
CD183
_
N_ _________________________________
Summon a bralani eladrin
PlHB105
_
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
_
N_ _________________________________
Summons undead to fight for you
LM72
_
Y _ _________________________________
Triggered rune wracks creatures with pain
PHB290
_
Y _ _________________________________
Triggered rune puts creatures into slumber
PHB291
N
_ _ _________________________________
Blocks all telepathic communication in 80 ft BED109
_
Y _ _________________________________
Lets you see all things as they really are
PHB296
_
Sp.
_ _________________________________
Designates location as unholy
PHB297
_
Y _ _________________________________
Creature heals 4 hp/round (max 25 rounds) CD186
_
Y _ _________________________________
Reduces an opponents damage reduction
Dra115
_
Y _ _________________________________
Deals 2d6 or 1d6. Passing is 5d6 +1/lev
SaSt126
N
_ _ _________________________________
Barrier paralyzes and deals 2d6 dmg on touch BVD109
_
N_ _________________________________
Creates a stone wall that can be shaped
PHB299
N
_ _ _________________________________
Create gems that store healing energy
BED111
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

6th-Level Spells
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Algid
Enhancement (COLDFIRE) [Cold]
_______________________________
_______________________________
Animate
Objects
_______________________________
Antilife
Shell
_______________________________
Banishment
_______________________________
Barghests
Feast
[Evil]
Bears
_______________________________
Endurance, Mass
Blade
_______________________________
Barrier
[Force]
_______________________________
Bulls
Strength, Mass
_______________________________
Call
Faithful Servants (ABST.,CEL.) [Good]
_______________________________
Celestial
Blood
[Good]
_______________________________
Cloud
of the Achaierai (DISEASE) [Evil]
Cometfall
_______________________________
Conjure
_______________________________
Ice Beast VI
[Cold]
_______________________________
Consecrate
Battlefield
[Good]
_______________________________
Create
Undead
[Evil]
_______________________________
Crown
of Brilliance (ARCHON)[Good,Light]
_______________________________
Cure
Moderate Wounds, Mass [Healing]
Desecrate
Battlefield
[Evil]
_______________________________
Desiccate,
Mass
_______________________________
Dispel
_______________________________
Magic, Greater
Eagles
_______________________________
Splendor, Mass
Energy
_______________________________
Immunity
Fiendish
_______________________________
Quickening (FIEND)
Find
the Path
_______________________________
Forbiddance
_______________________________
Frostburn,
_______________________________
Mass
[Cold]
Geas/Quest
_______________________________
[Lang.-Dep., Mind-Affecting]
Ghost
_______________________________
Trap
Glyph
_______________________________
of Warding, Greater
Harm
_______________________________
Heal
_______________________________
[Healing]
Heroes
_______________________________
Feast
Ice
Rift
[Cold]
_______________________________
Inflict
Moderate Wounds, Mass
_______________________________
Mantle
_______________________________
of the Icy Soul
Mummify
_______________________________
Necrotic
_______________________________
Eruption
[Evil]
Owls
_______________________________
Wisdon, Mass
Planar
Ally
_______________________________
Planar
_______________________________
Exchange
Quickshift
_______________________________
(CELESTIAL)
[Good]
Secure
_______________________________
Corpse
Snare
_______________________________
Astral Traveler
Summon
_______________________________
Babau Demon
[Chaotic,Evil]
Summon
_______________________________
Monster VI
Symbol
_______________________________
of Fear
[Fear, Mind-Affecting]
Symbol
_______________________________
of Persuasion [Mind-Affecting]
_______________________________
Symbol
of Thirst
[Mind-Affecting]
Thousand
_______________________________
Needles
[Evil]
Touch
_______________________________
of Adamantine
Undeath
_______________________________
to Death
Vengeance
_______________________________
Halo (ABSTINENCE)
[Good]
Vigorous
_______________________________
Circle
[Healing]
_______________________________
Visage
of the Deity
[Evil/Good]
_______________________________
Wind
Walk
[Air]
Word
_______________________________
of Recall
Zealot
_______________________________
Pact
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr_
_
_
Tr_
_
Ab_
_
Ab_
_
N_
e
_
Tr_
__
Ev
_
Tr_
__
Co
__
Ab
__
Co
_
Co_
__
Co
__
Ev
_
N_
e
__
Ev
__
Co
Ev_
_
N_
e
_
_
Ab_
_
Tr_
_
Ab_
_
Tr_
Di_
_
Ab_
_
_
N_
e
_
En_
_
Ab_
_
Ab_
_
N_
e
_
Co_
_
Co_
Ev_
_
N_
e
_
_
Tr_
_
N_
e
_
N_
e
_
Tr_
Co_
_
_
Co_
_
Tr_
_
N_
e
_
Ab_
_
Co_
_
Co_
_
N_
e
_
En_
_
En_
_
Co_
_
Tr_
_
N_
e
_
Ab_
_
Co_
_
Tr_
_
Tr_
_
Co_
_
Ev_

VS
___
___
VS
___
VSD
___
VSF
___
VSM
VSD
___
VS
___
___
VSD
___
VS
___
VSM
___
VS
VSD
___
VSD
___
___
VSMD
___
VSM
___
VSM
___
VS
VSMD
___
VSM
___
VS
___
VSD
___
VS
___
VS
___
VSF
___
VSMD
___
VSD
___
V
___
VS
___
VSM
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSMX
___
VSD
___
VSF
___
VSD
___
VSDX
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSM
___
VSM
___
___
VSM
VSM
___
VS
___
VSD
___
VS
___
VS
___
___
VSD
___
VSD
V
___
VSDX
___

__
__
__
__
__
__
__

___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
round
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
min
1______
round
1______
act
1______
act
1______
round
______
10
min
1______
hour
1______
round
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
round
3______
rds
6
rds
______
1______
act
10
______
min
1______
act
10
______
min
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
round
1______
round
1______
act
1______
act
1______
round
1______
round
10
______
min
10
______
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
______
______
______
______
______
______
______

Close
_______
_______
Medium
_______
10
ft
_______
Close
_______
Touch
Close
_______
Medium
_______
_______
Close
_______
Close
_______
Touch
_______
Personal
Medium
_______
_______
Close
_______
Medium
_______
Close
_______
20
ft
_______
Close
Medium
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
_______
Personal
Touch
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
_______
0 ft
_______
Personal
Close
_______
Medium
_______
Close
_______
_______
Close
0
_______
ft
0
_______
ft
_______
0
ft
Medium
_______
Touch
_______
Medium
_______
Close
_______
20
_______
ft
_______
Personal
_______
Touch
Unlimit.
_______
Touch
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

24
____________
hours
-________
________
1____________
round/lev
____________
10
min/lev (D) -________
____________ Will
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
1____________
min/lev
________
Will n.
1____________
min/lev (D) Special
________
________
1____________
min/lev
Will n.
____________ -________
Instantaneous
____________
1 min/lev
-________
____________
________
10
min/lev
For
part.
Instantaneous
____________ ________
Ref
____________
1 round/lev (D)-________
1____________
day/lev
-________
____________ -________
Instantaneous
________
1____________
round/lev
For
part.
____________ Will
Instantaneous
________

1____________
day/lev
-________
Instantaneous
For part.
____________ ________
Instantaneous
____________ -________
1____________
min/lev
________
Will n.
24
____________
hours
-________
1____________
round/lev
________
10 min/lev
-/Will
n.
____________
________
Permanent
____________ Special
________
Instantaneous
____________ ________
For
1____________
day/lev (D) -________
1____________
min/lev (D) -________
____________
Unti disch. (D) ________
Special
Instantaneous
____________ ________
Will
Instantaneous
____________ Will
________
n.
1____________
hour +12 hrs -________
1 round
Special
____________
________
Instantaneous
________

____________ Will
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
For part.
1____________
min/lev
________
Will n.
Instantaneous
____________ -________
1____________
round/lev (D)-________
1____________
round/lev
________
1____________
day/lev (D) -________
1____________
round/lev
________
Will n.
Conc.
____________
+1 round ________
____________
1 round/lev (D)-________
Special
____________ Will
________
n.
Special
____________ Will
________
n.
____________ Will
________
Special
n.
1____________
min/lev
________
For part.
1____________
min/lev
________
Will n.
Instantaneous
____________ Will
________
n.
1____________
min/lev
________
Special
10
____________
rds +1 rd/lev Will
________
n.
________
1____________
round/lev
________
1____________
hour/lev (D) -/Will
n.
Instantaneous
____________ ________
-/Will n.
____________
Special
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
N_ _________________________________
Grants bonuses to cold creatures
FB88
_
N_ _________________________________
Objects attack your foes
PHB199
_
Y _ _________________________________
10-ft field hedges out living creatures
PHB199
_ _ _________________________________
Y
Banishes 2 HD/lev of extraplanar creatures
PHB203
_
Y _ _________________________________
Destroy target corpse
PlHB95
_
Y _ _________________________________
One subject/lev gets +4 Con
PHB203
_
Y _ _________________________________
Wall of blades deal 1d6 damage/level
PHB205
_
Y _ _________________________________
One subject/lev gets +4 Str
PHB207
_
N_ _________________________________
Summons 1d4 archons, eladrins, or guardinals BED93
_
Y _ _________________________________
Grants energy resistance, DR, bonus on saves BED94
_ _ _________________________________
Y
Cloud deals 2d6 damage plus confusion
BVD88
_
N_ _________________________________
Comet falls atop foes, damaging them
CD159
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
N_ _________________________________
Fills larga rea with positive energy
HoB126
_
N_ _________________________________
Creates ghouls, ghasts, mummies or mohrgs PHB215
_
Y _ _________________________________
Holy light blinds foes, damages undead
BED95
_
Y _ _________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
N_ _________________________________
Fills larga rea with positive energy
HoB126
_
Y _ _________________________________
Deals 1d6/2 lev damage and dehydrates
SaSt114
_
_
N_ _________________________________
Dispels magical effects, +20 on check
PHB223
_
Y _ _________________________________
One subject/lev gets +4 Cha
PHB225
_
Y _ _________________________________
Subject immune to damage from one energy CA105
_
N_ _________________________________
Casters ability to teleport is quickened
BVD95
Y _ _________________________________
Shows most direct way to a location
PHB230
_
Y _ _________________________________
Blocks planar travel, damages diff. alignments PHB232
_
_
Y _ _________________________________
Deals 3d12 cold damage +1/lev (max +20)
FB95
Y
_ _ _________________________________
Places a magical command on a creature
PHB234
_
N_ _________________________________
Incorporeal creatures turn corporeal
LM65
_
Sp.
_ _________________________________
As glyph of warding, up to 10d8 dmg/6th lev PHB237
_
Y _ _________________________________
Deals 10 points/lev damage to target
PHB239
Y
_ _ _________________________________
Cures 10 points/lev of damage and conditions PHB239
N
_ _ _________________________________
Food for 1 creat./lev cures and gives bonuses PHB240
N_ _________________________________
Intense quake shakes 40-ft spread of ice
FB99
_
_
Y _ _________________________________
Deals 2d8 damage +1/lev to many creatures
PHB244
Y
_ _ _________________________________
Gives subject the cold subtype
FB101
_
Y _ _________________________________
Touched creature dies and is mummufied
SaSt118
_
N_ _________________________________
Encysted subject killed, nearby creat. damaged LM69
_
Y _ _________________________________
One subject/lev gets +4 Wis
PHB259
N_ _________________________________
Exchange service with a 16 HD extraplanar
PHB261
_
_
N_ _________________________________
Trade places with a planar creature
PlHB102
_
N_ _________________________________
Caster can teleport as a free action
BED104
N
_ _ _________________________________
Traps corpse inside holy symbol
BED106
_
Y _ _________________________________
Captures and holds one astral creature
BVD104
_
N_ _________________________________
Summon a babau demon
PlHB104
_
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
_
Y _ _________________________________
Triggered rune panics nearby creatures
PHB290
_
Y _ _________________________________
Triggered rune charms nearby creatures
PHB290
_
Y _ _________________________________
Triggered rune overwhelmes with thirst
SaSt123
_
Y _ _________________________________
Subject takes 2d6 damage and -4 to rolls
BVD106
_
Y _ _________________________________
Weapon gains the adamantine properties
BED110
Y
_ _ _________________________________
Destroys 1d4 HD/lev (max 20HD) undead
PHB297
_
N_ _________________________________
Recipients slayer takes 1d6/lev damage
BED111
Y
_ _ _________________________________
Creatures heal 3 hp/round (max 40 rounds) CD187
_
N_ _________________________________
You gain +4 Cha and become outsider
CD187
_
_ _________________________________
Sp.
You and allies turn vaporous and travel fast
PHB302
_
Sp.
_ _________________________________
Teleports you back to designated place
PHB303
_
Y _ _________________________________
Gain combat bonuses vs. opposite alignment CD191
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

7th-Level Spells
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animate
_______________________________
Siege Weapon
_______________________________
Aura
of Cold, Greater
[Cold]
_______________________________
Bastion
of Good (ABSTINENCE)
[Good]
_______________________________
Bestow
Curse, Greater
_______________________________
Blasphemy
[Sonic, Evil]
Call
_______________________________
Kolyarut
[Lawful]
Conjure
_______________________________
Ice Beast VII
[Cold]
_______________________________
Consumptive
Field, Greater [Death, Evil]
_______________________________
Control
Weather
_______________________________
Cure
Serious Wounds, Mass [Healing]
_______________________________
Death
Dragon
[Evil, Fear, Mind-Affecting]
Destruction
_______________________________
[Death]
Dictum
_______________________________
[Sonic, Lawful]
_______________________________
Energy
Ebb
[Evil]
_______________________________
Ethereal
Jaunt
_______________________________
Fiendish
Clarity
[Evil]
_______________________________
Heavens
Trumpet (ARCHON)[Good, Sonic]
Holy
Word
[Sonic, Good]
_______________________________
Imprison
Soul
[Evil]
_______________________________
Inflict
_______________________________
Serious Wounds, Mass
_______________________________
Necrotic
Tumor
[Evil]
_______________________________
Planar
Bubble
_______________________________
Plane
Shift, Greater
Psychic
Turmoil, Greater
_______________________________
Refuge
_______________________________
Regenerate
_______________________________
[Healing]
_______________________________
Renewal
Pact
_______________________________
Repulsion
_______________________________
Restoration,
Greater
[Healing]
Resurrection
_______________________________
[Healing]
Righteous
_______________________________
Glare
[Death,Good]
Righteous
_______________________________
Smite
[Good]
_______________________________
Righteous
Wrath of the Faithful [M-A]
_______________________________
Scrying,
Greater
_______________________________
Shield
of the Archons (ARCHON) [Good]
Slime
_______________________________
Wave
Spark
_______________________________
of Life
Spell
_______________________________
Resistance, Mass
_______________________________
Summon
Monster VII
_______________________________
Symbol
of Stunning
[Mind-Affecting]
Symbol
_______________________________
of Weakness
Tomb
_______________________________
of Light
[Good]
Withering
_______________________________
Palm
Word
_______________________________
of Chaos
[Sonic, Chaotic]
_______________________________
Wretched
Blight
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_
__
Tr
__
Ab
_
Tr_
_
Ev_
__
Co
__
Co
_ _e
N
_
Tr_
__
Co
_ _e
N
_ _e
N
__
Ev
_ _e
N
_
Tr_
__
Di
_
Ev_
Ev_
_
N_
e
_
_
N_
e
_
N_
e
_
Ab_
_
Co_
Ab_
_
Co_
_
_
Co_
_
Co_
_
Ab_
_
Co_
_
Co_
_
N_
e
_
Ev_
_
En_
_
Di_
_
Ab_
_
Co_
_
N_
e
_
Ab_
_
Co_
_
En_
_
N_
e
_
Tr_
_
N_
e
_
Ev_
_
Ev_
__
__
__
__
__
__
__

VS
___
___
VSD
___
VS
___
VS
___
V
VSDX
___
VSD
___
___
VS
___
VS
___
VS
___
VSD
VSF
___
V
___
___
VS
___
VS
___
VS
___
SF
V
___
VSMF
___
VS
___
___
VSF
___
VSD
___
VSF
VSM
___
VSM
___
VSD
___
___
VSDX
___
VSD
___
VSX
VSMD
___
VS
___
VS
___
___
VSD
___
VS
___
V
VSM
___
VS
___
VSD
___
___
VSD
___
VSM
VSM
___
VSM
___
VS
___
V
___
___
VS

___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
round
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
______
10
min
1______
act
______
10
min
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
10
min
10
______
min
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______
______
______

Close
_______
_______
10
ft
_______
20
ft
_______
Touch
_______
40
ft
Close
_______
_______
Close
_______
Personal
_______
2
miles
_______
Close
_______
Personal
Close
_______
40
_______
ft
_______
Close
_______
Personal
_______
Personal
_______
120
ft
40
ft
_______
Medium
_______
Close
_______
_______
Medium
_______
Touch
_______
Touch
Close
_______
Touch
_______
Touch
_______
_______
Touch
_______
10
ft/lev
_______
Touch
Touch
_______
Personal
_______
Medium
_______
_______
30
ft
_______
Special
_______
Personal
Close
_______
Touch
_______
Close
_______
_______
Close
_______
0
ft
0
_______
ft
_______
Touch
Touch
_______
40
_______
ft
_______
Medium
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
round/lev
________
____________
1 round/lev (D)-________
________
1____________
round/lev
____________ ________
Permanent
Will n.
____________
________
Instantaneous -/Will
n.
Instantaneous
____________ -________
____________
1 round/lev (D)-________
________
1____________
round/lev
Will n.
____________
4d12
hours
-________
____________ Will
________
Instantaneous

1____________
round/lev (D)-________
Instantaneous
____________ ________
For part.
____________
Instantaneous -/Will
________
n.
________
1____________
round/lev
For n.
1____________
round/lev (D)-________
____________
10
min/lev
-________
____________
________
Instantaneous For
n.
Instantaneous ________
-/Will n.
____________
Instantaneous
n.
____________ Will
________
Instantaneous
____________ Will
________

____________ ________
Special
For part.
____________
________
10
min/lev
Will
n.
____________ Will
________
Instantaneous
n.
1____________
round/lev
Will
part.
________
Until discharg. ________
____________
Instantaneous
____________ ________
For n.
____________
Until triggered ________
Will n.
____________
________
1 round/lev (D)Will
n.
____________ Will
________
Instantaneous
n.
Instantaneous
____________ ________
1____________
round/lev
________
Instantaneous
____________ ________
Will part.
________
1____________
round/lev
________
1____________
hour/lev
Will n.
________
1____________
round/lev
1____________
round/lev
Ref
________
n.
1____________
round/lev
________
Will n.
1____________
round/lev
________
Will n.
____________
1 round/lev (D)-________
____________ Will
________
Special
n.
Special
____________ For
________
n.
Concentration
____________ ________
For part.
Instantaneous
____________ ________
For n.
____________
Instantaneous ________
-/Will n.
____________ ________
Instantaneous
For part.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
__
Y
_
N_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
__
N
__
Y
Y_
_
N
__
_
Y_
_
N_
_
N_
__
Y
Y_
_
N_
_
_
Y_
_
Y_
__
Y
__
Y
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
__
__
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Siege weapon attacks your foes
HoB125
_________________________________
Cold deals 2d6 damage to creatures in 10 ft
FB88
_________________________________
Blocks lesser spells, protects against evil
BED92
_________________________________
Bestows a curse with severe penalties
CD153
_________________________________
Kill/paralyze/weaken/daze nonevil subjects
PHB205
_________________________________
A kolyarut aids in punishing an oath-breaker PlHB96
_________________________________
Conjures ice creature to fight for you
FB91
_________________________________
Draw life from creatures in 10 ft radius
LM63
_________________________________
Changes weather in local area
PHB214
_________________________________
Cures 3d8 damage +1/lev for many creatures PHB216
_________________________________
You gain +4 natural AC, +4 deflection, hp
Dra110
_________________________________
Kills subject and destroys remains
PHB218
_________________________________
Kill/paralyze/slow/deafen nonlawful subjects PHB220
_________________________________
Give subject 1 negative level/round
LM64
_________________________________
You become ethereal for 1 round/lev
PHB227
_________________________________
Caster sees invisible, in darkness, detect good BVD95
_________________________________
Blast of music para;yzes foes
BED101
Kill/paralyze/blind/deafen nongood subjects PHB242
_________________________________
Traps soul, which takes 1d4 Con damage/day BVD98
_________________________________
_________________________________
Deals 3d8 damage +1/lev to many creatures
PHB244
_________________________________
Permanently control encysted subject
LM69
_________________________________
Bubble emulates targets native environment PlHB102
_________________________________
Up to 8 subjects travel to another plane
PlHB103
Field leeches psionic PP away, grants hit points EPsi221
_________________________________
Alters item to transport its possessor to you PHB269
_________________________________
_________________________________
Severed limbs grow back, cures 4d8 dmg +1/lev PHB270
_________________________________
Creature is healed if affected by conditions
CD177
_________________________________
Creatures cant approach you
PHB271
_________________________________
Restores all levels and drained ability scores
PHB272
_________________________________
Fully restores dead subjects
PHB272
_________________________________
Gaze attack kills evil creatures up to 4 HD
BED105
_________________________________
Deals 1d6/lev in 20-ft area, 1d8/lev to evil out. BED106
_________________________________
Your allies get bonuses
CD178
_________________________________
As scrying, but faster and longer
PHB275
_________________________________
Shield dissipates magical attacks, gives ST bonus BED107
_________________________________
Creates a 15-ft spread of green slime
CD180
_________________________________
Undead creature loses most immunities
LM71
_________________________________
Subjects gain +12 +1/level Spell Resistance
CD181
_________________________________
Calls extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB287
_________________________________
Triggered rune stuns nearby creatures
PHB291
_________________________________
Triggered rune weakens nearby creatures
PHB291
_________________________________
Entraps and harms evil outsiders
BED110
_________________________________
Touch deals 1 point of Str and Con per 2 lev
CA130
_________________________________
Kill/confuse/stun/deafen nonchaotic subjects PHB303
_________________________________
Deals 1d8 dmg/lev in 20-ft radius, stuns
BVD110
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Cleric/Favored Soul Spells


KN. PREP. S CROLL

SPELL NAME

8th-Level Spells
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
 ___ ___
Dom.
Dom.

Spells: ___ + ___ = ____

Antimagic
_______________________________
Field
_______________________________
Axiomatic
Creature (ARCHON)
_______________________________
Befoul
[Evil]
_______________________________
Bodak
Birth (DRUG)
[Evil]
_______________________________
Bodaks
Glare
[Death,Evil]
Brain
_______________________________
Spider
[Mind-Affecting]
Brilliant
_______________________________
Blade
_______________________________
Cloak
of Chaos
[Chaotic]
_______________________________
Conjure
Ice Beast VIII
[Cold]
_______________________________
Create
Greater Undead
[Evil]
_______________________________
Cure
Critical Wounds, Mass [Healing]
Death
_______________________________
Pact
[Evil]
Death
_______________________________
Ward, Mass
_______________________________
Dimensional
Lock
_______________________________
Discern
Location
_______________________________
Earthquake
[Earth]
_______________________________
Fierce
Pride of the Beastl. [Chaos,Good]
Fire
Storm
[Fire]
_______________________________
Flashflood
[Water]
_______________________________
Holy
_______________________________
Aura
[Good]
_______________________________
Inflict
Critical Wounds, Mass
_______________________________
Last
Judgment (CELESTIAL) [Death,Good]
_______________________________
Necrotic
Empowerment
[Evil]
Pestilence
(DISEASE)
[Evil]
_______________________________
Planar
Ally, Greater
_______________________________
Planar
_______________________________
Exchange, Greater
_______________________________
Restoration,
Mass
[Healing]
_______________________________
Shield
of Law
[Lawful]
_______________________________
Spell
Immunity, Greater
Spread
_______________________________
of Contentment [Mind-Affecting]
Stormrage
_______________________________
[Electricity]
Summon
_______________________________
Giants
_______________________________
Summon
Monster VIII
_______________________________
Symbol
of Death
[Death]
_______________________________
Symbol
of Insanity
[Mind-Affecting]
Unholy
_______________________________
Aura
[Evil]
Veil
_______________________________
of Undeath
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

9th-Level Spells

SCH. COMP. CAST TIME

_
Ab_
_
Tr_
__
Tr
__
Tr
_ _e
N
__
Di
_
Tr_
__
Ab
__
Co
_ _e
N
__
Co
_ _e
N
_
N_
e
_
Ab_
_
Di_
__
Ev
__
Co
Ev_
_
Co_
_
_
Ab_
_
N_
e
_
N_
e
_
N_
e
N_
e
_
Co_
_
_
Co_
_
Co_
_
Ab_
_
Ab_
_
En_
_
Tr_
_
Co_
_
Co_
_
N_
e
_
En_
_
Ab_
_
N_
e
__
__
__
__
__
__
__

Abyssal
_______________________________
Army
[Chaotic,Evil]
Astral
_______________________________
Projection
_______________________________
Call
Marut
[Lawful]
_______________________________
Conjure
Ice Beast IX
[Cold]
Despoil
[Evil]
_______________________________
End
_______________________________
to Strife
[Mind-Affecting]
Energy
_______________________________
Drain
Etherealness
_______________________________
_______________________________
Fimbulwinter
[Cold]
_______________________________
Gate
Heal,
_______________________________
Mass
[Healing]
Heavenly
_______________________________
Host
[Good,Lawful]
Hellish
_______________________________
Horde
[Lawful,Evil]
Hunters
_______________________________
of Hades
[Evil]
_______________________________
Implosion
_______________________________
Mantle
of the Fiery Spirit
Miracle
_______________________________
Necrotic
_______________________________
Termination
[Evil]
Plague
_______________________________
of Undead
[Evil]
Soul
_______________________________
Bind
_______________________________
Spread
of Savagery
[Evil]
_______________________________
Storm
of Vengeance
Sublime
_______________________________
Revelry
Summon
_______________________________
Elemental Monolith [Special]
Summon
_______________________________
Monster IX
True
_______________________________
Resurrection
[Healing]
_______________________________
Visage
of the Deity, Greater [Evil/Good]
_______________________________
Were-Doom
[Chaos, Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Co_
_
N_
e
_
Co_
_
Co_
Tr_
_
_
En_
_
N_
e
__
Tr
__
Tr
__
Co
Di
__
Co
__
Co
__
Co
__
__
Ev
__
Tr
__
Ev
N
_ _e
N
_ _e
_ _e
N
__
En
__
Co
__
Ab
Co
__
__
Co
Co
__
__
Tr
__
Ev
__
__
__
__
__
__
__

1______
act
1______
round
1______
min
1______
min
1______
round
1______
round
1______
act
1______
act
1______
round
1______
hour
1______
act
VSMDX
___ 10
______
min
VSD
___ 1______
act
___ 1______
VS
act
___ 10
______
VSD
min
___ 1______
VSD
act
___ 10
______
VS
min
VS
round
___ 1______
VSD
act
___ 1______
VSF
___ 1______
act
___ 1______
VS
act
___ 1______
V
round
___ 1______
VSF
act
VS
act
___ 1______
VSDX
min
___ 10
______
VSD
___ 1______
round
___ 1______
VSM
round
___ 1______
VSF
act
___ 1______
VSD
act
VSM
___ 1______
hour
VSD
___ 1______
act
VSD
___ 1______
round
___ 1______
VSD
round
___ 10
______
VSM
min
___ 10
______
VSM
min
VSF
___ 1______
act
VSM
___ 1______
act
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______

VS
___
VSM
___
___
VSDX
___
VSD
VSM
___
VSD
___
VS
___
VS
___
___
VSX
___
VSX
VS
___
VS
___
VS
___
VS
___
___
VS
___
VSMX
VSX
___
VSFX
___
VSM
___
VSF
___
___
VSD
___
VS
VSD
___
VSD
___
VSD
___
VSMD
___
___
VSD
___
VSM

___
___
___
___
___
___
___

D URATION

Cast: 

VSD
___
___
VSMX
___
VSM
___
VSF
___
VSD
VSMD
___
V
___
___
VSF
___
VSD
___
VSM
___
VS

Spells: ___ + ___ = ____

R ANGE

10
_______
ft
_______
Touch
_______
Touch
_______
Touch
_______
30 ft
Long
_______
Close
_______
_______
20
ft
_______
Close
_______
Close
_______
Close
Touch
_______
Close
_______
_______
Medium
_______
Unlimit.
_______
Long
_______
Medium
Medium
_______
120
ft
_______
20
_______
ft
_______
Close
_______
Close
_______
Personal
Touch
_______
Close
_______
_______
0 ft
_______
Close
_______
20
ft
_______
Touch
_______
Long
Personal
_______
_______
Close
_______
Close
_______
0
ft
_______
0
ft
20
_______
ft
Personal
_______
_______
_______
_______
_______
_______
_______
_______

Medium
_______
Touch
_______
_______
Close
_______
Close
Touch
_______
80
_______
ft
Close
_______
Touch
_______
1_______
mi/lev
_______
Medium
Close
_______
Medium
_______
Medium
_______
Medium
_______
_______
Close
_______
Touch
Special
_______
Medium
_______
Close
_______
Close
_______
_______
Long
_______
Long
Close
_______
Medium
_______
_______
Close
Touch
_______
_______
Personal
_______
Long
_______
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

10
____________
min/lev
-________
____________
________
Permanent
For n.
____________ -________
Permanent
____________ ________
Instantaneous
____________
________
Instantaneous For
n.
____________
1 min/lev
________
Will n.
1____________
min/lev
________
Will n.
________
1____________
round/lev (D)Special
____________
1 round/lev (D)-________
____________ -________
Instantaneous
____________ Will
________
Instantaneous

____________
Until
triggered ________
1____________
min/lev
________
Will n.
1____________
day/lev
-________
____________ -________
Instantaneous
____________
________
1 round
Special
____________
10
min/lev (D) -________
Instantaneous ________
Ref
____________
1 round
Special
____________
________
1____________
round/lev (D)Special
________
____________ Will
________
Instantaneous

____________
________
Instantaneous Will
part.
________
1____________
round/lev
Instantaneous
For n.
____________ ________
Instantaneous
____________ -________
1____________
round/lev (D)-________
____________
________
Instantaneous Will
n.
________
1____________
round/lev (D)Special
____________
________
10
min/lev
Will
n.
____________
1 hour/lev (D) -________
1____________
min/lev (D) -________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
________
____________ For
Special
n.
____________ Will
________
Special
n.
1____________
round/lev (D)Special
________
10
____________
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
10
______
min
30
______
min
______
10
min
1______
round
1______
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
10
______
min
10
______
min
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
round
1______
round
1______
round
1______
round
10
______
min
1______
act
1______
min
______
______
______
______
______
______
______

SAVE

Max. known: ____ 

Sp.
_ _ _________________________________
Negates magic within 10 ft
PHB200
_
Y _ _________________________________
Transforms creature into axiomatic creature BED91
_
N_ _________________________________
Large amount of water becomes poisonous
LoM209
_
N_ _________________________________
Transforms willing subject into a bodak
BVD86
_ _ _________________________________
Y
You slay a creature, which turns into a bodak PlHB96
_
Y _ _________________________________
Listen to thoughts of up to 8 other creatures CD156
_
Y _ _________________________________
Weapons shed light and ignore armor
CA100
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. lawful spells PHB210
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
N_ _________________________________
Create shadows, wraiths, spectres, devourers PHB215
_
Y _ _________________________________
Cures 4d8 damage +1/lev for many creatures PHB215
_
N_ _________________________________
Automatically brings you back from the dead CD161
_
Y _ _________________________________
Grants immunity to death spells and effects
LM63
_
Y _ _________________________________
Blocks teleportation and planar travel
PHB221
_
N_ _________________________________
Reveals exact location of creature or object
PHB222
_
N_ _________________________________
Intense tremors shake 5 ft/level radius
PHB225
_
N_ _________________________________
Summons celectial lions and dire lions
PlHB98
Y _ _________________________________
Deals 1d6 fire damage/level
PHB231
_
N_ _________________________________
Wave of water smashes everything and floods SaSt114
_
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. evil spells PHB241
_
Y _ _________________________________
Deals 4d8 damage +1/lev to many creatures
PHB244
_
Y _ _________________________________
Evil creatures die and go to Lower Planes
BED102
_
N_ _________________________________
Draw vigor from mother cyst
LM68
Y _ _________________________________
Subject gains a disease, as do all who touch him BVD100
_
N_ _________________________________
Exchange services with 18 HD extraplanar
PHB261
_
_
N_ _________________________________
Trade places with a greater planar creature
PlHB103
_ _ _________________________________
Y
Restores level and ability drains
LM70
_
Y _ _________________________________
+4 AC, +4 resist. and SR 25 vs. chaotic spells PHB278
_
Y _ _________________________________
As spell immunity, up to 8th lev
PHB282
Y
_ _ _________________________________
Calms hostile creatures within 10 ft/lev
BED107
_
N_ _________________________________
You fly and fire lightning from your eyes
CD182
_
N_ _________________________________
Summons outsider giants to fight for you
FB105
_
N_ _________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB287
_
Y _ _________________________________
Triggered rune slays nearby creatures
PHB289
_
Y _ _________________________________
Triggered rune renders nearby creat. insane PHB290
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. good spells PHB297
N
_ _ _________________________________
You gain undead traits
LM72
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

10
____________
min/lev (D) -________
____________
Special
________
____________ -________
Instantaneous
____________
1 round/lev (D)-________
Instantaneous
Special
____________ ________
1____________
round/lev
________
Instantaneous
____________ ________
For part.
1____________
min/lev (D) -________
____________
4d12 weeks
-________
____________ -________
Special
Instantaneous
____________ Will
________
n.
10
____________
min/lev (D) -________
10
____________
min/lev (D) -________
____________
10
min/lev (D) -________
____________
________
Up
to 4 rounds For
n.
____________ Will
________
Instantaneous
n.
Special
____________ Special
________
Instantaneous
____________ ________
For part.
Instantaneous
____________ -________
Permanent
____________ Will
________
n.
____________
________
1 hour/lev
Will n.
____________
________
Up to 10 r. (D) Special
1____________
min/lev (D) -________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
Instantaneous
____________ ________
________
1____________
round/lev
____________
________
24 hours
For n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

_
N_
_
Y_
_
N_
_
N_
Y_
_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
Y
__
_
N_
_
N_
_
N_
_
Y_
__
Y
_
Y_
_
N_
_
N_
_
N_
__
Y
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
__
Y
__
__
__
__
__
__
__

Max. known: ____ 


_________________________________
Summons demons to fight for you
PlHB92
_________________________________
Projects you and companion to Astral Plane PHB201
_________________________________
A marut aids punishing a time-cheater
PlHB96
_________________________________
Conjures ice creature to fight for you
FB91
Kills plants, damages objects in 100-ft rad/lev LoM210
_________________________________
_________________________________
Attackers in range take 1d6 dmg/lev/attack
BED98
_________________________________
Subject gains 2d4 negative levels
PHB226
_________________________________
Travel to Ethereal Plane with companions
PHB228
_________________________________
Creates winter weather for miles around you FB93
_________________________________
Connects two planes for travel or summon PHB234
_________________________________
As heal, but with several subjects
PHB239
_________________________________
Summons archons to fight for you
PlHB99
_________________________________
Summons devils to fight for you
PlHB99
_________________________________
Summons a pair of pack fiends
PlHB99
_________________________________
Kills one creature/round
PHB243
_________________________________
Permanently grants a creature the fire subtype SaSt118
_________________________________
Request a deitys intercession
PHB254
_________________________________
Permanently eliminates encysted subject
LM69
_________________________________
Animates horde of undead
LM70
_________________________________
Traps newly dead soul to prevent resurrection PHB281
_________________________________
Creatures within 10-ft/lev become savage
BVD105
_________________________________
Storm rains acid, lightning, and hail
PHB285
_________________________________
Targets take damage, immune to mind-aff. BED109
_________________________________
Calls powerful elemental creature to fight
CA124
_________________________________
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB288
_________________________________
Fully restores dead subject, without remains PHB296
_________________________________
You gain +4 Cha and become outsider
CD187
_________________________________
1d4 creatures are infected with lycanthropy
BVD109
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Druid Powers
Wild Empathy:
Animal Companion:
Nature Sense:
Woodland Stride:
Trackless Step:
Resist Natures Lure:
Venom Immunity:
A Thousand Faces:
Timeless Body:

Lev + ____
CHA + ____ = ____
____









Wild Shape
Animal
Plant
Tiny
Small
Medium
Large
Huge

Wild Shape








_____ times/day
_____ times/day

Elemental
Small
Medium
Large
Huge







_____ times/day

Spirit Shaman Powers


Spirit Guide:
Wild Empathy:
Chastise Spirits:
Spirit Form:




______________________
Lev + ____
CHA + ____ = ____
____
+ ___ d6
___/day

Detect Spirits:
Blessing of the Spirits:
Follow the Guide:
Ghost Warrior:






Warding of the Spirits: 


Guide Magic:

Recall Spirit:

Exorcism:


Weaken Spirits:
Spirit Journey:
Favored of the Spirits:
Spirit Who Walks:






Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

0-Level Spells





















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Create
_______________________________
Water
[Water]
Cure
_______________________________
Minor Wounds
_______________________________
Detect
Magic
_______________________________
Detect
Poison
_______________________________
Flare
[Light]
_______________________________
Guidance
_______________________________
Know
Direction
_______________________________
Light
[Light]
_______________________________
Mending
_______________________________
Naturewatch
_______________________________
Preserve
Organ
_______________________________
Purify
Food and Drink
_______________________________
Read
Magic
_______________________________
Resistance
_______________________________
Virtue
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Co_
_
_
Co_
_
Di_
_
Di_
__
Ev
_
Di_
_
Di_
__
Ev
_
Tr_
_
N_
e
_
N_
e
_
Tr_
_
Di_
_
Ab_
_
Tr_

VS
___
VS
___
___
VS
___
VS
___
V
___
VS
___
VS
___
VD
___
VS
S___
___
VSD
___
VS
___
VSF
___
VSD
___
VSD

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
Touch
_______
_______
60
ft
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
10
ft
_______
Close
_______
Touch
_______
10
ft
_______
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ -________
Instantaneous
____________ ________
Will
____________
1 min/lev (D) -________
____________ -________
Instantaneous
____________ For
________
Instantaneous
n.
________
1____________
min
WIll n.
____________ -________
Instantaneous
____________
10
min/lev (D) -________
____________
________
Instantaneous Will
n.
____________
10
min/lev
-________
____________
________
24
hours
For
n.
____________
________
Instantaneous Will
n.
____________
10
min/lev
-________
________
1____________
min
Will n.
________
1____________
min
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
__
N
_
N_
_
Y_
_
Y_
_
N_
_
N_
__
Y
__
N
_
Y_
__
Y
__
N
_
Y_
_
Y_
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Creates 2 gallons/lev of pure water
PHB215
_________________________________
Cures 1 point of damage
PHB216
_________________________________
Detect spells and magic items within 60 ft
PHB219
_________________________________
Detects poison in one creature or object
PHB219
_________________________________
Dazzles one creature (-1 to attacks)
PHB232
_________________________________
+1 on one attack roll, check or save
PHB238
_________________________________
You discern north
PHB246
_________________________________
Object shines like a torch
PHB248
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Reveals how near death animals/pl. are in 30-ft CD170
_________________________________
Protects from decay one detached organ
BVD101
_________________________________
Purifies 1 cubic ft/level of food or water
PHB267
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 bonus on saving throws
PHB272
_________________________________
Subject gains 1 temporary hp
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

1st-Level Spells





























































___
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___
___
___
___
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___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animate
Water
_______________________________
[Water]
_______________________________
Animate
Wood
_______________________________
Beastland
Ferocity
[Mind-Affecting]
_______________________________
Beget
Bogun
_______________________________
Calm
Animals
[Mind-Affecting]
Camouflage
_______________________________
Charm
_______________________________
Animal
[Mind-Affecting]
_______________________________
Cloak
of Shade
_______________________________
Conjure
Ice Beast I
[Cold]
_______________________________
Crunchy
Snow (FROSTFELL)
[Cold]
_______________________________
Cure
Light Wounds
Detect
_______________________________
Animals or Plants
Detect
_______________________________
Snares and Pits
_______________________________
Ease
of Breath
[Cold]
_______________________________
Endure
Elements
_______________________________
Entangle
_______________________________
Extract
Drug
Eyes
of the Avoral
_______________________________
Faerie
Fire
[Light]
_______________________________
Goodberry
_______________________________
Hawkeye
_______________________________
Healthful
_______________________________
Rest
Hide
_______________________________
from Animals
Ice
Skate
_______________________________
Impede
Suns Brilliance
_______________________________
Ivory
_______________________________
Flesh
Jump
_______________________________
Locate
_______________________________
Touchstone
Locate
_______________________________
Water
Longstrider
_______________________________
Magic
_______________________________
Fang
Magic
_______________________________
Stone
Obscuring
Mist
_______________________________
Omen
of Peril
_______________________________
Pass
_______________________________
without Trace
Produce
_______________________________
Flame
[Fire]
Raptors
_______________________________
Sight
Resist
_______________________________
Planar Alignment
Sandblast
_______________________________
Shillelagh
_______________________________
Silvered
_______________________________
Claws
Snakes
_______________________________
Swiftness
Snowdrift
_______________________________
Snowsight
_______________________________
Speak
_______________________________
with Animals
Spider
_______________________________
Hand
Summon
_______________________________
Desert Ally I
_______________________________
Summon
Natures Ally I
Sunstroke
_______________________________
Suspend
_______________________________
Disease
Travelers
_______________________________
Mount
Vigor,
_______________________________
Lesser
Vine
_______________________________
Strike
_______________________________
Waste
Strider
_______________________________
Wood
Wose
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr_
_
_
Tr_
__
En
_
Co_
__
En
_
Tr_
__
En
_
Ab_
__
Co
__
Tr
_
Co_
_
Di_
_
Di_
_
N_
e
_
Ab_
_
Tr_
_
Co_
Tr_
_
Ev_
_
_
Tr_
_
Tr_
_
Co_
_
Ab_
Tr_
_
Ab_
_
_
Tr_
_
Tr_
_
Di_
_
Di_
_
Tr_
_
Tr_
_
Tr_
Co_
_
Di_
_
_
Tr_
_
Ev_
_
Tr_
_
Ab_
Ev_
_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Di_
_
Tr_
_
Co_
_
Co_
_
N_
e
_
Ab_
_
Tr_
_
Co_
_
Di_
_
Tr_
_
Co_

VSM
___
___
VSM
___
VSD
___
VSMX
___
VS
VS
___
VS
___
___
VSD
___
VSD
___
VS
___
VS
VS
___
VS
___
___
VSD
___
VS
___
VSD
___
VSF
S___
VSD
___
VSD
___
V
___
VS
___
SD
___
VSD
___
S___
VS
___
VSM
___
VS
___
VSD
___
VSM
___
VSD
___
VSD
___
VS
___
VSF
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VSD
___
___
VSD
VS
___
VSM
___
VS
___
VS
___
VD
___
___
VSD
___
VSD

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
______
______
______
______
______

_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
Personal
_______
Close
_______
_______
Touch
_______
Close
_______
Medium
_______
Touch
Long
_______
60
_______
ft
_______
Touch
_______
Touch
_______
Long
_______
Touch
Touch
_______
Long
_______
Touch
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Special
_______
Long
_______
Personal
_______
Touch
_______
Touch
_______
20
ft
_______
Personal
_______
Touch
_______
0
_______
ft
Personal
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Personal
_______
Personal
_______
_______
Close
_______
Close
Close
_______
Touch
_______
Touch
_______
Touch
_______
_______
Personal
_______
Touch
_______
Close
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

____________
1 round/lev (D)-________
1____________
round/lev (D)-________
________
1____________
min/lev
For n.
____________ ________
Instantaneous
________
1____________
min/lev
Will n.
10
____________
min/lev
-________
1____________
hour/lev
________
WIll n.
1____________
hour/lev (D) -________
____________
1 round/lev (D)-________
1____________
hour/lev
-________
____________ ________
Instantaneous
Will
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
1____________
hour/lev
-________
____________
________
24
hrs
Will
n.
____________
________
1 min/lev (D) Ref
part.
____________ -________
Permanent
10
min/lev
Will
n.
____________
________
1 min/lev (D) -________
____________
1____________
day/lev
-________
10
____________
min/lev
-________
24
____________
hours
________
Will n.
10
____________
min/lev (D) ________
Will n.
10
min/lev (D) ________
For n.
____________
10
min/lev (D) -________
____________
1____________
hour/lev
________
Will n.
1____________
min/lev (D) ________
WIll n.
Instantaneous
____________ -________
____________
Concentration ________
1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
30
____________
min
________
Will n.
1____________
min/lev
________
Instantaneous
____________ -________
1____________
hour/lev (D) ________
Will n.
1____________
min/lev (D) ________
1____________
hour/lev (D) -________
10
____________
min/lev
For
________
n.
Instantaneous
Ref
____________ ________
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
Instantaneous
____________ WIll
________
n.
Instantaneous
____________ ________
1____________
hour/lev
-________
1____________
min/lev
-________
Up
____________
to 1 min/l. ________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
Instantaneous
____________ ________
For part.
24
____________
hours
For
________
n.
1____________
hour/lev
________
Will n.
10
____________
rds +1 rd/lev Will
________
n.
1____________
round
________
1____________
hour/lev (D) ________
Will n.
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
N_
_
Y_
_
N_
_
Y_
N
__
_
Y_
_
Y_
_
N_
_
N_
_
Y_
N
__
N
__
_
N_
_
Y_
_
N_
_
N_
Y_
_
Y
__
Y
__
N
__
_
Y_
_
Y_
Y_
_
N_
_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
Y_
N_
_
_
N_
_
Y_
_
Y_
_
N_
Y
__
Y_
_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
__
N
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Animates Small or smaller quantity of water CA96
_________________________________
Animates Small or smaller wooden item
CA96
_________________________________
Subject fights without penalty while disabled
PlHB95
_________________________________
You create a Tiny nature servant
CD152
_________________________________
Calms 2d4 +1/level HD of animals
PHB207
_________________________________
Grants +10 bonus on Hide checks
CD157
_________________________________
Makes one animal your friend
PHB208
_________________________________
Gives protection from heat and sun
SaSt112
_________________________________
Conjures ice creature to fight for you
FB91
_________________________________
-20 penalty to Move Silently checks in area
FB92
_________________________________
Cures 1d8 damage +1/level (max +5)
PHB215
_________________________________
Detects kinds of animals or plants
PHB218
_________________________________
Reveals natural or primitive traps
PHB220
_________________________________
+20 on Fort save to resist altitude sickness
FB93
_________________________________
Exist comfortably in hot/cold environment PHB226
_________________________________
Plants entangle everyone in 40-ft radius
PHB227
_________________________________
Creates drug from inanimate object
BVD94
Subject gets +8 on Spot checks
BED99
_________________________________
Outlines subjects with light
PHB229
_________________________________
_________________________________
2d4 berries cure 1 hp each (max 8 hp/24 hrs) PHB237
_________________________________
Gain +5 on Spot and fire ranged weap. better CD166
_________________________________
Subject heals at twice the normal rate
CV151
_________________________________
Animals cant preceive 1 subject/lev
PHB241
Your speed increases by 60 ft while on ice
FB100
_________________________________
DIminishes heat and light of the sun in area
SaSt117
_________________________________
_________________________________
Flesh turns white, +5 to Hide in snow/ice
FB101
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
Find nearest planar touchstone
PlHB100
_________________________________
Reveals location, size, quality of water sources SaSt117
_________________________________
Your speed increases by 10 ft
PHB249
_________________________________
One natural weapon gets +1 to hit and damage PHB250
_________________________________
3 stones are +1 to attack and deal 1d6+1 damage PHB251
Fog surrounds you
PHB258
_________________________________
_________________________________
You know how dangerous the future will be
CD171
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
1d6 damage +1/lev, touch or thrown
PHB265
_________________________________
Gain +5 on Spot, range penalties are halved
RoW175
_________________________________
Subject resists penalties for being on a Plane PlHB104
Hot sand deals 1d6 nonlethal and stuns
CD178
_________________________________
_________________________________
Cudgel becomes +1 weapon for 1d10 damage PHB278
_________________________________
Creatures natural attacks treated as silver
BED107
_________________________________
Subject immediately makes one attack
MHB39
_________________________________
Forms existing snow into another shape
FB104
_________________________________
Normal vision in winter weather conditions FB104
_________________________________
You can communicate with animals
PHB281
_________________________________
Casters hand becomes a Small spider
BVD104
_________________________________
Calls dustform creature to fight
SaSt122
_________________________________
Calls animal to fight for you (1 1st-level)
PHB288
_________________________________
Target takes 2d6 nonlethal dmg and is fatigued SaSt123
_________________________________
Keeps disease from harming creature
BVD106
_________________________________
Creature moves faster but cant attack
CD184
_________________________________
Creature heals 1 hp/round (max 15 rounds)
CD186
_________________________________
You can sneak attack plant creatures
CV158
_________________________________
Move through wasteland without penalties
SaSt128
_________________________________
Nature spirit does simple tasks for you
CD190
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

2nd-Level Spells





















































































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animal
_______________________________
Messenger
[Mind-Affecting]
_______________________________
Animal
Trance
[Mind-Affecting, Sonic]
_______________________________
Animate
Fire
[Fire]
_______________________________
Avoid
Planar Effects
_______________________________
Balancing
Lorecall
Barkskin
_______________________________
Bears
_______________________________
Endurance
_______________________________
Blaze
of Light
[Light]
_______________________________
Blood
Snow
[Cold]
_______________________________
Body
of the Sun
[Fire]
_______________________________
Brambles
Branch
_______________________________
to Branch
Briar
_______________________________
Web
_______________________________
Brumal
Stiffening
[Cold]
_______________________________
Bulls
Strength
_______________________________
Cats
Grace
_______________________________
Chameleon
Chill
Metal
[Cold]
_______________________________
Circle
of Nausea
[Evil]
_______________________________
Cloudburst
_______________________________
[Water]
_______________________________
Conjure
Ice Beast II
[Cold]
_______________________________
Conjure
Ice Object
[Cold]
_______________________________
Creeping
Cold
[Cold]
Daggerspell
Stance
_______________________________
Decomposition
_______________________________
Delay
_______________________________
Poison
_______________________________
Desiccate
_______________________________
Detect
Aberration
_______________________________
Earthbind
Easy
_______________________________
Trail
Embrace
_______________________________
the Wild
Estannas
_______________________________
Stew
_______________________________
Evergreen
[Fire]
_______________________________
Fire
Trap
[Fire]
_______________________________
Flame
Blade
[Fire]
Flaming
_______________________________
Sphere
[Fire]
Flash-Freeze
_______________________________
[Earth, Cold]
Fog
_______________________________
Cloud
_______________________________
Freedom
of Breath
_______________________________
Frost
Weapon
Gust
_______________________________
of Wind
[Air]
Halo
_______________________________
of Sand
[Earth]
Healing
_______________________________
Lorecall
Heat
_______________________________
Metal
[Fire]
_______________________________
Hold
Animal
[Mind-Affecting]
_______________________________
Hydrate
Invoke
_______________________________
the Cerulean Sign
_______________________________
Listening
Lorecall
Natures
_______________________________
Favor
Numbing
_______________________________
Sphere
[Cold]
_______________________________
Obscuring
Snow
[Air, Cold]
_______________________________
Owls
Wisdom
Protection
_______________________________
from Dessiccation
_______________________________
Reduce
Animal
_______________________________
Remove
Addiction
Resist
_______________________________
Energy
_______________________________
Restoration,
Lesser
_______________________________
Scent
Scimitar
_______________________________
of Sand
[Earth]
_______________________________
Snakes
Swiftness, Legions
_______________________________
Snow
Walk
_______________________________
Soften
Earth and Stone
[Earth]
_______________________________
Spider
Climb
_______________________________
Summon
Dire Hawk
Summon
_______________________________
Desert Ally II
_______________________________
Summon
Natures Ally II
_______________________________
Summon
Swarm
Swim
_______________________________
[Water]
_______________________________
Thaw
[Earth, Fire]
_______________________________
Thin
Air
[Cold]
Tigers
_______________________________
Tooth
Train
_______________________________
Animal
[Mind-Affecting]
Tree
_______________________________
Shape
Trip
_______________________________
Vine
_______________________________
Warp
Wood
_______________________________
Wood
Shape
Woodland
_______________________________
Veil
Wracking
_______________________________
Touch
Zone
_______________________________
of Glacial Cold
[Cold]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

En_
_
_
En_
__
Tr
_
Ab_
_
Di_
_
Tr_
_
Tr_
__
Ev
_
N_
e
__
Tr
_
Tr_
_
Tr_
_
Tr_
__
Tr
_
Tr_
_
Tr_
_
Il _
Tr_
_
Ev_
_
_
Ev_
_
Co_
_
Co_
_
Tr_
Ab_
_
N_
e
_
_
Co_
_
N_
e
_
Di_
_
Tr_
_
Ab_
_
Tr_
_
Co_
_
Tr_
_
Ab_
_
Ev_
_
Ev_
_
Tr_
_
Co_
_
Ab_
_
Tr_
_
Ev_
_
Ab_
_
Di_
_
Tr_
_
En_
_
Co_
_
Ev_
_
Di_
_
Ev_
_
Ev_
_
Co_
_
Tr_
_
Ab_
_
Tr_
_
Co_
_
Ab_
_
Co_
_
Tr_
_
Ev_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Co_
_
Co_
_
Co_
_
Co_
_
Tr_
_
Tr_
_
N_
e
_
Tr_
_
En_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Il _
_
N_
e
_
Co_

VSM
___
___
VS
___
VSM
___
V
___
VSD
VSD
___
VSD
___
___
VS
___
VS
___
VSD
___
VSM
VS
___
VSD
___
___
VS
___
VSD
___
VSM
___
VSM
VSD
___
VSF
___
VS
___
___
VSD
___
VSD
___
VSF
VF
___
VSD
___
VSD
___
___
VSM
___
VS
___
VS
VS
___
V
___
VSF
___
___
VSD
___
VSM
___
VSD
VSD
___
VSD
___
VS
___
___
VSM
___
VSM
VS
___
VSD
___
VSM
___
VSD
___
___
VS
___
VS
S___
___
VSD
VSD
___
VSD
___
___
VS
___
VSD
VSD
___
___
VS
___
VS
VSD
___
___
VS
___
VSM
VSD
___
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
VSD
___
___
VSD
___
VSD
VSM
___
___
VSD
___
VS
V
___
VSD
___
VSD
___
VSD
___
___
VS
___
VSD
VS
___
VS
___
VSM
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
round
1______
round
1______
round
1______
act
1______
act
Swift
______
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Close
_______
Close
_______
20
ft
_______
Personal
Touch
_______
Touch
_______
_______
60
ft
_______
Medium
_______
5
ft
_______
Touch
Personal
_______
Medium
_______
_______
Close
_______
Touch
_______
Touch
_______
Touch
Close
_______
Personal
_______
Long
_______
_______
Close
_______
Personal
_______
Close
Personal
_______
50
ft
_______
Touch
_______
_______
Close
_______
60
ft
_______
Close
40
_______
ft
Personal
_______
_______
0 ft
_______
Medium
_______
Touch
_______
0
ft
Medium
_______
Close
_______
Medium
_______
_______
Touch
_______
Touch
60
_______
ft
Personal
_______
Personal
_______
Close
_______
_______
Medium
_______
Touch
30
_______
ft
_______
Personal
Touch
_______
Medium
_______
_______
30
ft
_______
Touch
Touch
_______
_______
Touch
_______
Touch
Touch
_______
_______
Touch
_______
Touch
0
_______
ft
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Personal
Touch
_______
Personal
_______
Medium
_______
_______
Close
_______
Touch
Close
_______
Touch
_______
Medium
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
day/lev
-________
____________ Will
________
Concentration
n.
____________
1 round/lev (D)-________
________
1____________
min/lev
1____________
min/lev (D) -________
10
____________
min/lev
-________
1____________
min/lev
________
Will n.
____________ For
________
Instantaneous
n.
________
1____________
round/lev
For n.
________
1____________
round/lev
________
1____________
round/lev
10
____________
min/lev (D) -________
1____________
min/lev
Ref
________
n.
________
1____________
round/lev
Ref
n.
________
1____________
min/lev
Will n.
________
1____________
min/lev
Will n.
____________
1 hour/lev
-________
7
rounds
Will
n.
____________
________
1____________
min/lev
For n.
________
____________
10 min/lev (D) -________
____________
1 round/lev (D)-________
1____________
min/lev
-________
________
3____________
rounds
For

1____________
round/lev (D)-________
1____________
round/lev
________
1____________
hour/lev
________
For n.
____________ ________
Instantaneous
For part.
____________
1 min/lev (D) -________
1____________
min/lev (D) ________
For part.
1____________
hour/lev (D) -________
10
____________
min/lev (D) -________
____________
Instantaneous Will
________

____________ -________
Special
________
____________
Until discharg. Ref

1____________
min/lev (D) ________
1____________
round/lev
________
Ref n.
Instantaneous
____________ -________
10
____________
min/lev
-________
____________
________
10
min/lev
Will
n.
________
1____________
round/lev
Will n.
____________
1 round
________
For n.
10
____________
min/lev
-________
1____________
min/lev
-________
7
____________
rounds
Will
________
n.
________
1____________
round/lev (D)Will
n.
____________ ________
Instantaneous
Will
____________
Instantaneous For
________
n.
____________
10
min/lev (D) -________
1____________
min
________
Will n.
1____________
round/lev
________
Ref n.
1____________
hour/lev
-________
________
1____________
min/lev
Will n.
10
____________
min/lev
For
________
n.
1____________
hour/lev (D) -________
____________ ________
Instantaneous
For n.
10
____________
min/lev
For
________
n.
____________ Will
________
Instantaneous
n.
____________
10
min/lev
-________
1____________
min/lev (D) ________
For part.
____________ WIll
________
Instantaneous
n.
____________
________
10
min/lev
Will
n.
____________ -________
Instantaneous
____________
________
10
min/lev
Will
n.
1____________
min/lev (D) -________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
____________
Conc. +2 rds -________
____________
10 min/lev (D) -________
____________ -________
Instantaneous
________
1____________
min/lev
For n.
1____________
round
________
1____________
hour/lev
________
Will n.
1____________
hour/lev (D) -________
1____________
hour/lev
Ref
________
n.
____________ Will
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
10
____________
min/lev (D) ________
Will n.
Instantaneous
____________ ________
For
1____________
round/lev
For
________

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
Y
__
Y_
_
_
N_
_
N_
_
N_
__
Y
N_
_
Y_
_
_
Y_
_
Y_
__
N
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
N_
Y
__
N
__
_
N_
Y
__
_
Y_
_
Y_
N
__
_
N_
_
Y_
_
Y_
__
N
_
Y_
Y
__
_
N_
_
Y_
Y
__
__
Y
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
__
Y
__
Y
_
Y_
_
Y_
_
N_
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Sends a Tiny animal to a specific place
PHB198
_________________________________
Fascinates 2d6 HD of animals
PHB198
_________________________________
Animates Small or smaller fire
CA96
_________________________________
Temporary protection against planar traits
PlHB94
_________________________________
Gain +4 on Balance, can balance everywhere CV143
_________________________________
Grants +2 or higher natural armor bonus
PHB203
_________________________________
Subject gains +4 to Con for 1 min/lev
PHB203
_________________________________
60-ft cone of light dazzles creatures
HoB125
_________________________________
Snow drains 1d2 Con/round and nauseates
FB89
_________________________________
Your body emanates fire, dealing 1d4+1 dmg CD155
_________________________________
Wooden weapon deals +1 dmg/lev (max +10) CD156
_________________________________
You gain +10 to Climb, can brachiate in forest CV144
_________________________________
Entangles creatures and thorns deal 2d6 dmg CD156
_________________________________
Brittle weapons hardness reduced by 5
FB89
_________________________________
Subject gains +4 to Str for 1 min/lev
PHB207
_________________________________
Subject gains +4 to Dex for 1 min/lev
PHB208
_________________________________
Subject gets +10 on Hide checks
CA100
Cold metal damages those who touch it
PHB209
_________________________________
Foes are denied any actions or take penalty
BVD88
_________________________________
_________________________________
Hampers vision and ranged att., quenches fires CD158
_________________________________
Conjures ice creature to fight for you
FB91
_________________________________
Conjures an object made of ice
FB91
_________________________________
Creature feels chill that increases each round CD159
You gain attack/damage bonus, SR, DR
CV145
_________________________________
Wounds deal 1 extra point of damage/round CD161
_________________________________
_________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_________________________________
Deals 1d6/2 lev damage and dehydrates
SaSt114
_________________________________
Detect the presence of aberrations
LoM210
_________________________________
Subject creature cannot fly
Dra112
_________________________________
You make a temporary trail
CV147
_________________________________
You gain an animals senses
CV147
_________________________________
Conjures stew that heals 1d6+1 (1 serv./2 lev) BED99
_________________________________
Heals plant life and grants immunity to cold FB93
_________________________________
Opened object deals 1d4 +1/level of damage PHB231
_________________________________
Touch attack deals 1d8 +1/2 levels of damage
PHB231
_________________________________
Rolling ball of fire deals 2d6 damage
PHB232
_________________________________
Earth, stone, and water become frozen
FB94
_________________________________
Fog obscures vision
PHB232
_________________________________
Protects against suffocation and vapors
SaSt116
_________________________________
Weapons deals +1d6 cold damage
FB95
_________________________________
Blows away or knocks down smaller creatures PHB238
_________________________________
Grants +1 deflection bonus to AC/3 lev
SaSt117
_________________________________
Can remove harmful conditions with spells
CV151
_________________________________
Hot metal damages those who touch it
PHB239
_________________________________
Paralyzes one animal for 1 round/level
PHB241
_________________________________
Heals dessication damage
SaSt117
_________________________________
Aberrations become sickened, nauseated, etc. LoM211
_________________________________
Gain +4 on Listen, blindsense and blindsight CV154
_________________________________
Animal gains +1/3 lev to attack and damage
CV155
_________________________________
Ball of cold deals 1d6 plus 1d4 Dex damage
FB102
_________________________________
Obscures sight in 30-ft radius around the casterFB103
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Absorbs 10 points/lev dmg from dessiccation SaSt119
_________________________________
Shrinks one willing animal
PHB269
_________________________________
Cures target of drug addictions
BED105
_________________________________
Ignores 10+ damage/attack from one energy PHB272
_________________________________
Repairs 1d4 ability damage
PHB272
_________________________________
Grants the scent special ability
CD178
_________________________________
Sand sword deals 1d6 dmg +1/2 lev and dehydr. SaSt120
_________________________________
Allies each immediately make one attack
MHB39
_________________________________
Move fast on snow leaving no tracks
FB104
_________________________________
Turns stone to clay or dirt to sand or mud
PHB280
_________________________________
Grants ability to walk on walls and ceilings
PHB283
_________________________________
Summon dire hawk to serve you
RoW175
_________________________________
Calls dustform creatures to fight
SaSt122
_________________________________
Calls animals to fight (1 2nd or 1d3 1st level) PHB288
_________________________________
Summon swarm of bats, rats, or spiders
PHB289
_________________________________
Subject gains swim speed and +8 to Swim checks CA125
_________________________________
Transforms a 10-ft cube/lev of snow or ice
FB105
_________________________________
Creatures suffer from altitude sickness
FB105
_________________________________
Natural weapon gets +1/4 lev to hit and dmg MHB40
_________________________________
Animal gains 1/2 caster lev tricks
CV157
_________________________________
You look exactly like a tree for 1 hr/lev
PHB296
_________________________________
Plants trip creatures entering area
HoB128
_________________________________
Bends wood
PHB300
_________________________________
Rearrange wooden objects to suit you
PHB303
_________________________________
Blend into natural surroundings with friends RoW176
_________________________________
Deal 1d6 +1 damage/lev, can sneak attack
CV158
_________________________________
Deals 1d6 cold damage in 20-ft radius area
FB106
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

3rd-Level Spells
































































___
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___
___
___
___
___
___
___
___
___
___
___
___
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___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Affliction
_______________________________
[Good]
_______________________________
Align
Fang
_______________________________
Artic
Haze
[Cold]
_______________________________
Attune
Form
_______________________________
Aura
of Cold, Lesser
[Cold]
Babau
_______________________________
Slime
Beast
_______________________________
Claws
_______________________________
Binding
Snow (FROSTFELL)
[Cold]
_______________________________
Call
Lightning
[Electricity]
_______________________________
Column
of Ice
[Cold]
_______________________________
Conjure
Ice Beast III
[Cold]
Contagion
_______________________________
[Evil]
Control
_______________________________
Sand
_______________________________
Control
Temperature
[Cold, Fire]
_______________________________
Cure
Moderate Wounds
_______________________________
Daylight
[Light]
_______________________________
Diminish
Plants
Dominate
Animal
[Mind-Affecting]
_______________________________
Energize
Potion
_______________________________
Entangling
_______________________________
Staff
Fire
_______________________________
Wings
[Fire]
Fly,
_______________________________
Swift
Haboob
_______________________________
[Air, Earth]
Ice
Shape
[Cold]
_______________________________
Infestation
of Maggots
_______________________________
Lions
_______________________________
Charge
Magic
_______________________________
Fang, Greater
Meld
_______________________________
into Ice
Meld
_______________________________
into Stone
[Earth]
Natures
_______________________________
Favor
Natures
_______________________________
Purity
Neutralize
_______________________________
Poison
Plant
Growth
_______________________________
Poison
_______________________________
Protection
_______________________________
from Energy
Quench
_______________________________
Remove
_______________________________
Disease
Resist
_______________________________
Energy, Mass
Sleet
Storm
[Cold]
_______________________________
Snare
_______________________________
Soul
_______________________________
of the Waste
[Earth]
Speak
_______________________________
with Plants
Spike
_______________________________
Growth
Spikes
_______________________________
Standing
_______________________________
Wave
Stone
_______________________________
Shape
[Earth]
Storm
_______________________________
Mote
[Air, Earth]
_______________________________
Summon
Desert Ally III
Summon
_______________________________
Natures Ally III
Thornskin
_______________________________
Vigor
_______________________________
Vigor,
_______________________________
Mass Lesser
Walk
_______________________________
the Mountains Path
_______________________________
Water
Breathing
_______________________________
Weather
Eye
Whispering
_______________________________
Sand [Language-Dependent]
Wind
_______________________________
Wall
[Air]
Winters
_______________________________
Embrace
[Cold]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

N_
_
e
_
Tr_
__
Co
_
Tr_
__
Tr
_
Tr_
_
Tr_
__
Tr
__
Ev
__
Co
__
Co
N_
_
e
_
Tr_
__
Tr
_
Co_
__
Ev
_
Tr_
En_
_
Tr_
_
_
Tr_
_
Tr_
_
Tr_
_
Co_
Tr_
_
N_
e
_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Ev_
_
Ev_
_
Co_
Tr_
_
N_
e
_
_
Ab_
_
Tr_
_
Co_
_
Ab_
Co_
_
_
Tr_
_
Tr_
_
Di_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Ev_
_
Co_
_
Co_
_
Tr_
_
Co_
_
Co_
_
Tr_
_
Tr_
_
Di_
_
Tr_
_
Ev_
_
Ev_

VS
___
___
VSD
___
VS
___
VSD
___
VSD
VSD
___
VSM
___
___
VSD
___
VS
___
VSM
___
VSD
VS
___
VSD
___
___
VSD
___
VS
___
VS
___
VSD
VS
___
VSM
___
VF
___
VSMF
___
V
___
VSM
___
VSD
___
VSM
___
V
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSM
___
VSD
___
VSD
___
VSD
___
___
VSD
VSD
___
VSM
___
VS
___
VS
___
VSM
___
___
VSD
___
VSMD
VSF
___
VSD
___
VS
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act
Swift
______
1______
round
Swift
______
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Touch
_______
Medium
_______
Touch
_______
5
ft
Touch
_______
Personal
_______
_______
Medium
_______
Medium
_______
Close
_______
Close
Touch
_______
Long
_______
_______
20
ft/lev
_______
Touch
_______
Touch
_______
Special
Close
_______
Close
_______
Touch
_______
_______
Personal
_______
Personal
Medium
_______
Touch
_______
Touch
_______
_______
Personal
Close
_______
Personal
_______
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Special
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Touch
_______
Personal
_______
Personal
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Medium
_______
_______
Close
_______
Close
Personal
_______
Touch
_______
20
_______
ft
Touch
_______
_______
Touch
_______
Special
Special
_______
Medium
_______
Close
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
For n.
________
1____________
min/lev
Will n.
____________
________
10
min/lev
For

____________
2
hours/lev
-________
1____________
round/lev (D)-________
1____________
min/lev
________
Special
1____________
round/lev
________
________
1____________
hour/lev (D) Ref
n.
____________
________
1 min/lev
Ref

____________ Ref
________
Permanent
n.
____________
1 round/lev (D)-________
Instantaneous
____________ ________
For n.
____________
10 min/lev (D) -________
________
1____________
hour/lev
____________ ________
Instantaneous
Will
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev
Will n.
________
Instantaneous
Ref
____________ ________
1____________
round/lev (D)Will
________
n.
1____________
min/lev
-________
1____________
round
________
1____________
min/lev
________
Special
Instantaneous
____________ ________
1____________
round/2 lev ________
For n.
1____________
round
________
1____________
hour/lev
________
Will n.
10
____________
min/lev
-________
10
____________
min/lev
-________
1____________
min/lev
________
Will n.
Instantaneous
____________ -________
10
____________
min/lev
Will
________
n.
Instantaneous
____________ -________
Instantaneous
For n.
____________ ________
10
____________
min/lev
For
________
n.
Instantaneous
____________ ________
-/Will n.
Instantaneous
____________ ________
For n.
10
____________
min/lev
________
For n.
1 round/lev
-________
____________
____________
Until triggered ________
10
____________
min/lev (D) -________
1____________
min/lev
-________
1____________
hour/lev (D) ________
Ref part.
1____________
hour/lev
-________
10
____________
min/lev
Ref
________
n.
Instantaneous
____________ ________
1____________
round/lev
For
________

____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
1____________
round/lev
________
10
____________
rds +1 rd/lev Will
________
n.
10
____________
rds +1 rd/lev Will
________
n.
10
____________
min/lev
Will
________
n.
____________
________
2
hours/lev
Will n.
____________
Instantaneous -________
10
____________
min/lev (D) -________
1____________
round/lev
________
1____________
round/lev
________
For n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
Y _ _________________________________
Infects evil subject with chosen affliction
BED89
_
Y _ _________________________________
Natural weapon becomes aligned
MHB33
_
N_ _________________________________
Fog deals 4 damage/round and obscures visionFB88
_
N_ _________________________________
Temporary protection against damaging traits PlHB94
_
Y _ _________________________________
Cold deals 1d6 damage to creatures in 5 ft
FB88
_
Y _ _________________________________
Body-covering acid damages foes weapons
PlHB95
_
N_ _________________________________
Your hands become slashing natural weapons CD151
_
Y _ _________________________________
Snow freezes, impeding movement
FB89
_
Y _ _________________________________
Calls down lightning bolts (3d6 per bolt)
PHB207
_
N_ _________________________________
Column of ice erupts from the ground
FB90
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
Y _ _________________________________
Infects subject with chosen disease
PHB213
N
_ _ _________________________________
Raise or lower the level of sand
SaSt112
_
N_ _________________________________
Raise /lower temperature by one band/5 lev FB92
_
Y _ _________________________________
Cures 2d8 damage +1/lev (max +10)
PHB216
_
N_ _________________________________
60-ft radius of bright light
PHB216
_
N_ _________________________________
Reduces size or blights growth of plants
PHB221
Y _ _________________________________
Subject animal obeys silent mental commands PHB224
_
Y _ _________________________________
Transforms a potion into an energy grenade BED98
_
_
Y _ _________________________________
Quarterstaff can grab and constrict foes
CV147
_
N_ _________________________________
Your arms become fiery wings (fly, 2d6 dmg) CD165
_
N_ _________________________________
You fly for 1 round
CV149
_
N_ _________________________________
Cloud of dust obscures sight, abrades
SaSt117
N_ _________________________________
Sculpts ice into any shape
FB99
_
Y _ _________________________________
Touch attack deals 1d4 Con/round
CD166
_
_
N_ _________________________________
You can make a full attack on a charge
MHB37
_
Y _ _________________________________
Natural weap. +1 to hit/dmg per 4 lev (max +5) PHB250
N
_ _ _________________________________
You and your gear merge with ice
FB102
N
_ _ _________________________________
You and your gear merge with stone
PHB252
_
Y _ _________________________________
Target animal gains +1/3 lev to hit and dmg
CD170
_
Y _ _________________________________
Ray deals 2d6 to undead, 5d6 to aberrations
LoM212
_
Y _ _________________________________
Detoxifies venom in or on subject
PHB257
N_ _________________________________
Grows vegetation and improves crops
PHB262
_
_
Y _ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min PHB262
Y
_ _ _________________________________
Absorbs 12 damage/level from one energy
PHB266
_
Sp.
_ _________________________________
Extinguish nonmagical fires or 1 magic item
PHB267
_
Y _ _________________________________
Cures all diseases affecting subject
PHB271
Y
_ _ _________________________________
Subjects ignore damage from one energy type CA120
N_ _________________________________
Hampers vision and movement
PHB280
_
_
N_ _________________________________
Creates a magical booby trap
PHB280
_
N_ _________________________________
Meld into surrounding sand
SaSt121
_
N_ _________________________________
Talk to normal plants and plant creatures
PHB282
_
Y _ _________________________________
Creatures take 1d4 damage and may be slowed PHB283
_
N_ _________________________________
Wooden weapon deals +2 dmg/lev, 2x threat CD181
Y
_ _ _________________________________
Magically propels boat or swimming creature CD182
_
N_ _________________________________
Sculpts stone into any shape
PHB284
_
Y _ _________________________________
Dust devil of flensing sand
SaSt121
_
N_ _________________________________
Calls dustform creatures to fight
SaSt122
_
N_ _________________________________
Calls animals to fight (1 3rd/1d3 2nd/1d4+1 1st) PHB288
_
N_ _________________________________
Unarmed attacks gain +1d6 dmg, foes take 1d4 CA127
_
Y _ _________________________________
Creature heals 2 hp/round (max 25 rounds)
CD186
Y
_ _ _________________________________
Creatures heal 1 hp/round (max 25 rounds)
CD186
_
Y _ _________________________________
Infuse subject with the strength of the earth
RoS163
_
Y _ _________________________________
Subject can breathe underwater
PHB300
_
N_ _________________________________
Predict weather up to 1 week ahead
CD189
_
N_ _________________________________
Sand delivers your message
SaSt128
_
Y _ _________________________________
Deflects arrows, smaller creatures, gases
PHB302
_
Y _ _________________________________
Subject takes 1d8 damage/round, can fatigue
FB106
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

4th-Level Spells



























































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
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___
___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Air
_______________________________
Walk
[Air]
_______________________________
Antiplant
Shell
_______________________________
Arc
of Lightning
[Electricity]
_______________________________
Battlefield
Illumination
[Light]
_______________________________
Blast
of Sand
[Earth]
Blight
_______________________________
Blinding
_______________________________
Beauty (ABSTINENCE)
[Good]
_______________________________
Boreal
Wind
[Cold]
_______________________________
Bottle
of Smoke
_______________________________
Camouflage,
Mass
_______________________________
Chain
of Eyes
Claws
_______________________________
of the Savage
[Evil]
Command
_______________________________
Plants
_______________________________
Conjure
Ice Beast IV
[Cold]
_______________________________
Contingent
Energy Resistance
_______________________________
Control
Water
[Water]
_______________________________
Cure
Serious Wounds
Dispel
Magic
_______________________________
Dispel
Water
_______________________________
Energy
_______________________________
Vortex
[Special]
_______________________________
Flame
Strike
[Fire]
_______________________________
Forestfold
_______________________________
Freedom
of Movement
Freeze
Armor
[Cold]
_______________________________
Frostfell
Slide (FROSTFELL)
[Cold]
_______________________________
Giant
_______________________________
Vermin
_______________________________
Hibernal
Healing (FROSTFELL)
[Cold]
_______________________________
Hurtling
Stone
_______________________________
Ice
Storm
[Cold]
Languor
_______________________________
Last
_______________________________
Breath
Lay
_______________________________
of the Land
_______________________________
Murderous
Mist
_______________________________
Perinarch
_______________________________
Planar
Tolerance
Reincarnate
_______________________________
Repel
_______________________________
Vermin
Rusting
_______________________________
Grasp
_______________________________
Sandform
_______________________________
Scrying
Searing
_______________________________
Exposure
[Fire, Light]
Sheltered
_______________________________
Vitality
Skin
_______________________________
of the Cactus
Slipsand
_______________________________
_______________________________
Spike
Stones
[Earth]
_______________________________
Stars
of Arvandor
[Force,Good]
Summon
_______________________________
Elementite Swarm [Special]
_______________________________
Summon
Desert Ally IV
Summon
_______________________________
Natures Ally IV
Touchstone
_______________________________
Lightning
[Electricity]
_______________________________
Wall
of Salt
[Earth]
_______________________________
Wall
of Sand
[Earth]
Wall
_______________________________
of Water
[Water]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr_
_
_
Ab_
__
Co
__
Ev
__
Co
_
N_
e
__
Tr
__
Ev
_
Co_
_
Tr_
_
Di_
__
Tr
_
Tr_
__
Co
_
Ab_
__
Tr
_
Co_
Ab_
_
Ab_
_
_
Ev_
_
Ev_
_
Tr_
_
Ab_
Tr_
_
Co_
_
_
Tr_
_
Tr_
_
Co_
_
Ev_
_
Tr_
_
N_
e
_
Di_
_
Ev_
_
Tr_
_
Ab_
_
Tr_
_
Ab_
_
Tr_
_
Tr_
_
Di_
_
Ev_
_
Ab_
_
Ab_
_
Tr_
_
Tr_
_
Ev_
_
Co_
_
Co_
_
Co_
_
Tr_
_
Co_
_
Co_
_
Co_

VSD
___
___
VSD
___
VSD
___
VS
___
VSM
VSD
___
VS
___
___
VSD
___
VSF
___
VS
___
VS
VS
___
V
___
___
VSD
___
VSM
___
VSD
___
VS
VS
___
VS
___
VS
___
___
VSD
___
VS
___
VSMD
VS
___
VSD
___
VSD
___
___
VS
___
VS
___
VSD
VS
___
VS
___
VSF
___
___
VS
___
VSD
___
V
VSMD
___
VSD
___
VSD
___
___
VSM
___
VSFD
VSD
___
VSD
___
VSM
___
VSM
___
___
VSD
___
VS
VS
___
___
VSD
VSD
___
VS
___
___
VSD
___
VSD
VSD
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
10
ft
_______
Close
_______
Long
_______
30
ft
Touch
_______
Personal
_______
_______
Long
_______
Touch
_______
Medium
_______
Touch
Touch
_______
Close
_______
_______
Close
_______
Personal
_______
Long
_______
Touch
Medium
_______
Medium
_______
20
_______
ft
_______
Medium
_______
Personal
_______
Touch
Close
_______
Personal
_______
Close
_______
_______
Personal
_______
60
ft
_______
Long
Close
_______
Touch
_______
_______
Personal
_______
Close
_______
Close
_______
20
ft
Touch
_______
10
_______
ft
Touch
_______
_______
Personal
_______
Special
Medium
_______
Touch
_______
Touch
_______
Close
_______
_______
Medium
_______
Close
Close
_______
_______
Close
_______
Close
Medium
_______
_______
Medium
_______
Close
Close
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

10
____________
min/lev
-________
____________
10 min/lev (D) -________
____________ ________
Instantaneous
Ref
____________
10 min/lev (D) -________
____________
Instantaneous ________
Ref
Instantaneous
____________ For
________

1____________
round/lev
________
____________
________
1 rd + 1r/2 lev For
n.
1____________
hour/lev
-________
____________
10
min/lev
-________
________
1____________
hour/lev
Will n.
10
____________
min/lev
-________
1____________
day/lev
Will
________
n.
____________
1 round/lev (D)-________
1____________
hour/lev (D) -________
____________
10 min/lev (D) -________
____________ ________
Instantaneous
Will
Instantaneous
____________ -________
Instantaneous
Special
____________ ________
Instantaneous
____________ ________
Ref
____________ ________
Instantaneous
Ref
____________
10
min/lev (D) -________
____________
________
10
min/lev
Will
n.
1____________
round/lev
For part.
________
Special
____________
________
1____________
min/lev
-________
____________ ________
Instantaneous
For
____________ ________
Instantaneous
Ref n.
____________
________
1 round
1____________
round/lev
________
Will n.
Instantaneous
____________ ________
____________
Instantaneous -________
________
1____________
round/lev
Ref
________
1____________
round/lev
Special
________
1____________
hour/lev
Instantaneous
____________ ________
10
____________
min/lev (D) -/Will
________
n.
____________
Special
________
1____________
min/lev (D) -________
____________
________
1 min/lev
Will n.
Instantaneous
____________ ________
For part.
1____________
min/lev
________
For n.
10
____________
min/lev
-________
Permanent
____________ Special
________
1____________
hour/lev (D) ________
Ref part.
1____________
min/lev (D) -________
Conc.
____________
+1 round ________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
Instantaneous
____________ -________
____________ Special
________
Instantaneous
________
1____________
min/lev
Special
1____________
round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
Y _ _________________________________
Subject treads on air as if solid (45-deg. climb) PHB196
_ _ _________________________________
Y
Keeps animated plants at bay
PHB200
_
N_ _________________________________
Line of electricity between 2 creat. (1d6/lev) CA97
_
N_ _________________________________
Improve light in 80-ft radius cylinder
HoB125
_
N_ _________________________________
Cone deals 1d6 damage/lev
SaSt112
_
Y _ _________________________________
Deals 1d6/lev to plant creature, or withers
PHB206
_
N_ _________________________________
You become beautiful as a nymph, can blind
BED92
_
Y _ _________________________________
Gust of cold deals 1d4/lev and knock back
FB89
_
N_ _________________________________
Uncorking bottle creates smoky horse
CD155
_
N_ _________________________________
Grants +10 bonus on Hide checks
CD157
_
Y _ _________________________________
Send magical sensor to infiltrate an area
CD158
_
N_ _________________________________
Subject gains claws, damage based on size
BVD88
Y
_ _ _________________________________
Sways the actions of one or more plant creat. PHB211
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
N_ _________________________________
Energy damage triggers resist energy spell
Dra110
_ _ _________________________________
N
Raises or lowers bodies of water
PHB214
_
Y _ _________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
N_ _________________________________
Cancels spells and magical effects
PHB223
_
Sp.
Cancels water spells, dismisses water creatures SaSt114
_
_ _________________________________
_
Y _ _________________________________
Burst of energy damages nearby creatures
CD164
_
Y _ _________________________________
Smites foes with fire (1d6/level)
PHB231
_
N_ _________________________________
Grants +20 to Hide and Move Silently
CV149
_
Y _ _________________________________
Subject moves normally despite impediments PHB233
Y _ _________________________________
Locks up metal armor and deals damage
FB94
_
N_ _________________________________
Teleport between areas of frostfell
FB96
_
_
Y _ _________________________________
Turns insects into giant vermin
PHB235
_
Y _ _________________________________
Cures 10 points/lev of damage (max 150)
FB97
_
N_ _________________________________
Stone deals 6d6 damage, knocks foes prone
HoB127
_
Y _ _________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
_
Y _ _________________________________
Ray slows target and reduces its Strength
CD167
_
Y _ _________________________________
Return a dead creature to 0 hp
CD167
_
N_ _________________________________
Gain an overview of the geography around
PlHB100
_
Y _ _________________________________
Steam deals 2d6 damage and blinds
CD169
_
N_ _________________________________
Gain control over Limbos morphic essence PlHB101
_
Y _ _________________________________
Temporary protection against planar traits
PlHB103
_
Y _ _________________________________
Brings dead subject back in a random body
PHB270
Y
_ _ _________________________________
Insects and vermin stay 10 ft away
PHB271
_
N_ _________________________________
Your touch corrodes iron and alloys
PHB273
_
N_ _________________________________
You become an oozelike being of sand
SaSt119
_
Y _ _________________________________
Spies on subject from a distance
PHB274
_
Y _ _________________________________
Target suffers hours of exposure in a moment SaSt120
_
Y _ _________________________________
Subject immune to fatigue, ability drain, etc. LM71
_
Y _ _________________________________
Grants natural AC, thorns, no dehydration
SaSt120
_
N_ _________________________________
Creates a volume of slipsand
SaSt121
_
Y _ _________________________________
Creatures take 1d8 damage and may be slowed PHB283
_ _ _________________________________
Y
Bursts deal 1d8 each, nonlethal if not evil
BED108
_
N_ _________________________________
Summon an elementite swarm
PlHB105
_
N_ _________________________________
Calls dustform creatures to fight
SaSt123
_
N_ _________________________________
Calls animals (1 4th/1d3 3rd/1d4+1 2nd)
PHB288
_
Y _ _________________________________
Fuel damaging rays with planar touchstone
PlHB106
_
N_ _________________________________
Wall of salt that can be shaped
SaSt127
_
N_ _________________________________
Wall impedes movement, sight, and attacks
SaSt127
N
_ _ _________________________________
Wall impedes movement and can drown creat. SaSt128
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

5th-Level Spells



























































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Align
Fang, Legions
_______________________________
_______________________________
Animal
Growth
_______________________________
Astral
Hospice
_______________________________
Atonement
_______________________________
Awaken
Baleful
_______________________________
Polymorph
Binding
_______________________________
Winds
_______________________________
Blizzard
[Cold]
_______________________________
Call
Avalanche
[Cold]
_______________________________
Call
Lightning Storm
[Electricity]
_______________________________
Choking
Sands
Cloak
_______________________________
of the Sea
Commune
_______________________________
with Nature
_______________________________
Conjure
Ice Beast V
[Cold]
_______________________________
Control
Winds
[Air]
_______________________________
Cure
Critical Wounds
_______________________________
Dance
of the Unicorn
Dancing
Web
[Good]
_______________________________
Death
Ward
_______________________________
Flaywind
_______________________________
Burst
[Air, Earth]
Flesh
_______________________________
to Salt
Focus
_______________________________
Touchstone Energy
Fuse
_______________________________
Sand
[Earth]
Hallow
[Good]
_______________________________
Energetic
Healing
_______________________________
Hibernate
_______________________________
Ice
_______________________________
Shield (COLDFIRE)
Insect
_______________________________
Plague
Magic
_______________________________
Fang, Superior
Mantle
_______________________________
of the Icy Soul
Panacea
_______________________________
Pass
_______________________________
Through Ice
Phantom
Stag
_______________________________
Poison
Thorns
_______________________________
Quill
_______________________________
Blast
Rejuvenation
_______________________________
Cocoon
Sleep
_______________________________
Mote
[Mind-Affecting]
Spear
_______________________________
of Valarian
Stoneskin
_______________________________
Summon
_______________________________
Desert Ally V
Summon
_______________________________
Natures Ally V
Transmute
_______________________________
Mud to Rock
[Earth]
Transmute
_______________________________
Rock to Mud
[Earth]
Transmute
_______________________________
Sand to Glass
[Earth]
Transmute
_______________________________
Sand to Stone
[Earth]
Transmute
_______________________________
Stone to Sand
[Earth]
Tree
_______________________________
Stride
_______________________________
Unhallow
[Evil]
Vigor,
_______________________________
Greater
Wall
_______________________________
of Coldfire (COLDFIRE)
[Cold]
Wall
_______________________________
of Fire
[Fire]
Wall
_______________________________
of Thorns
Wood
_______________________________
Rot
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_
_
Tr_
_
Co_
_
Ab_
_
Tr_
_
Tr_
_
Ev_
__
Tr
__
Ev
__
Ev
_
N_
e
_
Tr_
_
Di_
__
Co
__
Tr
_
Co_
_
Ab_
Ev_
_
N_
e
_
_
Ev_
_
Tr_
_
Tr_
_
Tr_
Ev_
_
Co_
_
_
N_
e
_
Ab_
_
Co_
_
Tr_
_
Tr_
_
Co_
_
Tr_
Co_
_
Tr_
_
_
Co_
_
Co_
_
En_
_
Tr_
Ab_
_
_
Co_
_
Co_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Co_
_
Ev_
_
Co_
_
Ev_
_
Ev_
_
Co_
_
Tr_
__
__
__
__
__

VSD
___
___
VS
___
VSM

R ANGE

D URATION

Cast: 

1______
act
1______
act
1______
act
___ 1______
VSMFDX
hour
___ 1______
VSFX
day
VS
___ 1______
act
VS
___ 1______
act
___ 1______
VS
round
___ 1______
VS
round
___ 1______
VS
round
___ 1______
VSM
act
VSD
___ 1______
act
VS
___ 10
______
min
___ 1______
VSD
round
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VS
act
VSD
act
___ 1______
VSD
act
___ 1______
VSM
___ 1______
round
VSM
___ 1______
act
VS
___ 1______
act
VSM
___ 1______
act
VSMD
day
___ 1______
VSD
act
___ 1______
VSD
___ 1______
act
VSM
___ 1______
act
VSD
___ 1______
round
VS
___ 1______
act
VSMX
___ 1______
act
VS
___ 1______
act
VSD
___ 1______
act
VS
act
___ 1______
V
act
___ 1______
VSM
___ 1______
act
VSM
___ 1______
act
VSD
___ 1______
act
VS
___ 1______
act
VSM
act
___ 1______
VSD
___ 1______
round
VSD
___ 1______
round
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
act
___ 1______
VSM
day
VS
___ 1______
act
VS
___ 1______
act
VSD
___ 1______
act
VS
___ 1______
act
VSM
___ 1______
act
___ ______
___ ______
___ ______
___ ______
___ ______

Medium
_______
_______
Medium
_______
Close
_______
Touch
_______
Touch
Close
_______
Medium
_______
_______
Long
_______
Long
_______
Long
_______
Touch
Touch
_______
Personal
_______
_______
Close
_______
40
ft/lev
_______
Touch
_______
Personal
Medium
_______
Touch
_______
_______
60 ft
Medium
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Long
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
0
ft
_______
Personal
_______
20
_______
ft
Touch
_______
Medium
_______
Touch
_______
Touch
_______
_______
Close
_______
Close
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Personal
_______
_______
Touch
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
min/lev
________
Will n.
________
1____________
min/lev
For n.
1____________
day/lev
-________
____________ ________
Instantaneous
____________ Will
________
Instantaneous
n.
Permanent
____________ Special
________
____________ ________
Concentration
Ref n.
________
1____________
round/lev
For
part.
____________ Ref
________
Instantaneous

________
1____________
min/lev
Ref

____________ ________
Instantaneous
For n.
1____________
hour/lev (D) ________
Will n.
____________ -________
Instantaneous
____________
1 round/lev (D)-________
____________
________
10
min/lev
For n.
____________ ________
Instantaneous
Will
1____________
min/lev (D) -________
Instantaneous
Ref
____________ ________
1____________
min/lev
Will n.
________
____________
Instantaneous ________
Special
Instantaneous
____________ ________
For part.
1____________
min/lev
-________
Instantaneous
____________ ________
Special
Instantaneous
Special
____________ ________
10
min/lev
-________
____________
1____________
week/lev (D) Will
________
n.
1____________
min/lev
________
Will n.
1____________
min/lev
-________
1____________
round/lev
________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
Will
1____________
round/lev (D)-________
1____________
hour/lev (D) ________
1____________
round/lev (D)-________
Instantaneous
____________ ________
Ref
____________
2 rounds
Will
________
n.
1____________
round/lev
________
Will part.
1____________
round/lev (D)For
________
n.
10
min/lev
Will
n.
____________
________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
Permanent
____________ Special
________
Permanent
____________ Special
________
Permanent
____________ Special
________
Permanent
____________ Special
________
Permanent
____________ Special
________
1____________
hour/lev
-________
____________ ________
Instantaneous
Special
10
____________
rds +1 rd/lev Will
________
n.
____________
Conc. +1 r/lev -________
____________
Conc. +1 r/lev -________
10
____________
min/lev (D) -________
____________
Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
Y _ _________________________________
Allies natural weapons become aligned
MHB33
_
Y _ _________________________________
One animal/2 levels doubles in size
PHB198
_ _ _________________________________
N
Opens a portal from the Astral to a demiplane PlHB93
_
Y _ _________________________________
Removes burden of misdeeds from subject
PHB201
_ _ _________________________________
Y
Animal or tree gains human intellect
PHB202
_
Y _ _________________________________
Transforms subject into harmless animal
PHB202
_
Y _ _________________________________
Air prevents target from moving
CD153
_
N_ _________________________________
Temperature drops and visibility is reduced
FB89
_
N_ _________________________________
Avalanche falls from the sky and buries subjects FB90
_
Y _ _________________________________
Calls down lightning bolts (5d6 per bolt)
PHB207
_
Y _ _________________________________
Creature begins to suffocate on sand
SaSt112
_
Y _ _________________________________
Gain blur, freedom of movem., water breath CV144
_
N_ _________________________________
Learn about terrain for 1 mile/level
PHB211
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_ _ _________________________________
N
Change wind direction and speed
PHB214
_
Y _ _________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_
N_ _________________________________
Purifying mist washes the air clean
CD161
Y _ _________________________________
Deals 1d6 nonlethal/lev, entangles evil 1d6 rd. BED96
_
Y _ _________________________________
Grants immunity to death spells and effects
PHB217
_
_
N_ _________________________________
Cone deals 1d6 dmg/lev, knocks down
SaSt115
_
Y _ _________________________________
Turns creature into a statue of salt
SaSt116
_
Y _ _________________________________
Convert touchstone abilities into hit points PlHB98
_
N_ _________________________________
Hardens sand and may trap creatures
SaSt116
Sp.
Designates location as holy
PHB238
_
_ _________________________________
Y _ _________________________________
Target immune to one energy, 10% is healing BED98
_
Y
_ _ _________________________________
Sends subject into state of hybernation
FB97
_
Y _ _________________________________
Subject gains damage reduction 15/FB99
_
N_ _________________________________
Locust swarms attack creatures
PHB244
_
N_ _________________________________
Your natural weapons gain +1 bonus/4 lev
Dra80
Y
_ _ _________________________________
Gives subject the cold subtype
FB101
_
Y _ _________________________________
Removes most afflictions
MHB37
_
Y _ _________________________________
Subject can pass through ice or snow as water FB103
N_ _________________________________
Magic stag appears for 1 hour/lev
CD174
_
_
N_ _________________________________
You grow thorns that poison attackers
CD175
_
Y _ _________________________________
Quills deal 1d6 damage and impose penalties CD176
_
Y _ _________________________________
Energy cocoon shields creature then heals it CD177
_
Y _ _________________________________
Dust devil of magic sand puts foes to sleep
SaSt121
_ _ _________________________________
Y
Weapon becomes special +1 silvered spear
BED107
Y _ _________________________________
Ignore 10 points of damage per attack
PHB284
_
_
N_ _________________________________
Calls dustform creatures to fight
SaSt123
_
N_ _________________________________
Calls animals (1 5th/1d3 4th/1d4+1 3rd)
PHB289
_
N_ _________________________________
Transforms two 10-ft cubes/level
PHB295
_
N_ _________________________________
Transforms two 10-ft cubes/level
PHB295
_
N_ _________________________________
Transforms two 10-ft cubes/level
SaSt124
_
N_ _________________________________
Transforms two 10-ft cubes/level
SaSt124
_
N_ _________________________________
Transforms two 10-ft cubes/level
SaSt125
_
N_ _________________________________
Step from one tree to another far away
PHB296
_
_ _________________________________
Sp.
Designates location as unholy
PHB297
_
Y _ _________________________________
Creature heals 4 hp/round (max 25 rounds) CD186
_
Y _ _________________________________
Deals 2d4 or 1d4. Passing is 2d6 +1/lev
FB106
_
Y _ _________________________________
Deals 2d4 or 1d4. Passing is 2d6 +1/lev
PHB298
_
N_ _________________________________
Thorns damage who tries to pass
PHB300
_
N_ _________________________________
Destroy wood or deal damage to plant creat. CA130
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

6th-Level Spells























































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___

___
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___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Animate
_______________________________
Snow
[Cold]
_______________________________
Anger
of the Noonday Sun
[Lighy]
_______________________________
Antilife
Shell
_______________________________
Awaken
Sand
_______________________________
Bears
Endurance, Mass
Bulls
_______________________________
Strength, Mass
Cats
_______________________________
Grace, Mass
_______________________________
Cometfall
_______________________________
Conjure
Ice Beast VI
[Cold]
_______________________________
Contagious
Touch
_______________________________
Crumble
Cure
_______________________________
Light Wounds, Mass
Death
_______________________________
Hail
[Cold, Death]
_______________________________
Desiccate,
Mass
_______________________________
Dispel
Magic, Greater
_______________________________
Energy
Immunity
_______________________________
Entomb
[Cold]
Enveloping
Cocoon
_______________________________
Find
the Path
_______________________________
Fire
_______________________________
Seeds
[Fire]
_______________________________
Fires
of Purity
[Fire]
_______________________________
Ice
Rift
[Cold]
_______________________________
Ironwood
Liveoak
_______________________________
Mephit
Mob
_______________________________
Miasma
_______________________________
_______________________________
Miasma
of Entropy
_______________________________
Move
Earth
[Earth]
_______________________________
Move
Snow and Ice
[Cold]
Mummify
_______________________________
Owls
_______________________________
Wisdom, Mass
Phantasmal
_______________________________
Disorientation [Mind-Affect.]
_______________________________
Pox
[Evil]
_______________________________
Repel
Wood
_______________________________
Sandstorm
[Air, Earth]
Scalding
_______________________________
Mud
[Earth, Fire]
Snow
_______________________________
Wave
[Cold]
Spellstaff
_______________________________
_______________________________
Stone
Tell
_______________________________
Summon
Greater Elemental [Special]
Summon
_______________________________
Desert Ally VI
Summon
_______________________________
Natures Ally VI
Tidal
_______________________________
Surge
[Water]
Tortoise
_______________________________
Shell
_______________________________
Touch
of Adamantine
_______________________________
Transport
via Plants
Vigorous
_______________________________
Circle
_______________________________
Wall
of Magma
[Earth, Fire]
Wall
_______________________________
of Stone
[Earth]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

R ANGE

D URATION

Cast: 

Tr_
_
_
Ev_
_
Ab_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Co_
__
Co
_
N_
e
_
Tr_
_
Co_
__
Co
_
N_
e
_
Ab_
_
Ab_
__
Ev
Ev_
_
Di_
_
_
Co_
_
Ev_
_
Ev_
_
Tr_
Tr_
_
Co_
_
_
Ev_
_
N_
e
_
Tr_
_
Tr_
_
N_
e
_
Tr_
_
Il _
_
N_
e
_
Tr_
_
Co_
_
Tr_
_
Co_
_
Tr_
_
Di_
_
Co_
_
Co_
_
Co_
_
Ev_
_
Tr_
_
Tr_
_
Co_
_
Co_
_
Co_
_
Co_

VSM
___ 1______
act
___ 1______
VS
act
___ 1______
VSD
round
___ 24
______
VSDX
hrs
___ 1______
VSD
act
VSD
___ 1______
act
VSM
___ 1______
act
___ 1______
VSD
act
___ 1______
VSD
round
___ 1______
VS
act
___ 1______
VS
act
VS
___ 1______
act
VSD
___ 1______
round
___ 1______
VSM
act
___ 1______
VS
act
___ 1______
VS
act
___ 1______
VSM
act
VSM
act
___ 1______
VSF
rds
___ 3______
VSM
___ 1______
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSM
min/lb
VS
min
___ 10
______
VS
min
___ 1______
VSD
___ 1______
act
___ 1______
VS
act
___ Special
______
VSM
___ Special
______
VSM
VSD
___ 1______
act
VSD
___ 1______
act
VS
___ 1______
act
___ 1______
VSD
act
___ 1______
VS
act
___ 1______
VS
act
VSD
___ 1______
act
VS
___ 1______
round
VSF
___ 10
______
min
___ 10
______
VSD
min
___ 1______
VSD
round
VSD
___ 1______
round
VSD
___ 1______
round
VS
___ 1______
act
VSD
___ 1______
act
___ 1______
VS
act
___ 1______
VS
act
VS
___ 1______
act
___ 1______
VSD
act
VSD
___ 1______
act

__
__
__
__
__

___
___
___
___
___

______
______
______
______
______

Medium
_______
_______
10
ft
_______
10
ft
_______
Touch
_______
Close
Close
_______
Close
_______
_______
Medium
_______
Close
_______
Personal
_______
Medium
Close
_______
Medium
_______
_______
Close
_______
Medium
_______
Touch
_______
Medium
Medium
_______
Touch
_______
Touch
_______
_______
Touch
_______
Long
_______
0 ft
Touch
_______
Medium
_______
Close
_______
_______
30
ft
_______
Long
_______
Long
Touch
_______
Close
_______
Medium
_______
_______
Close
_______
60
ft
_______
40
ft/lev
Medium
_______
_______
30 ft
Touch
_______
_______
Personal
_______
Close
_______
Close
_______
Close
Medium
_______
Touch
_______
_______
Touch
_______
Unlimit.
20
_______
ft
_______
Medium
Medium
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
round/lev
________
____________ ________
Instantaneous
Ref n.
____________
10
min/lev (D) -________
____________ ________
Instantaneous
________
1____________
min/lev
Will n.
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
____________ ________
Instantaneous
Ref
____________
1 round/lev (D)-________
________
1____________
round/lev
____________ ________
Instantaneous
For part.
Instantaneous
____________ Will
________

____________
1 round/lev
For
________

____________ ________
Instantaneous
For part.
____________ -________
Instantaneous
____________
24
hours
-________
____________ For
________
Special
n.
1____________
round/lev (D)Ref
n.
________
10 min/lev
-/Will
n.
____________
________
10
____________
min/lev
-/Ref
________

________
1____________
round/lev
Ref n.
____________
________
1 round
Special
1____________
day/lev (D) -________
1____________
day/lev (D) -________
10 min/lev (D) -________
____________
3____________
rounds/lev For
________
n.
____________
Instantaneous ________
Special
____________
Instantaneous -________
____________
Instantaneous -________
Instantaneous
____________ ________
For part.
1____________
min/lev
________
Will n.
10
____________
min/lev (D) ________
Will n.
____________ For
________
Instantaneous
n.
____________
1 min/lev (D) -________
____________
________
10
min/lev
For n.
Permanent
____________ Special
________
____________
Instantaneous ________
Special
____________
Until discharg. ________
Will n.
1____________
min/lev
-________
____________
Conc.
+1 round ________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
Instantaneous
____________ ________
Ref
10
____________
min/lev
-________
________
1____________
min/lev
Will n.
1____________
round
-________
10
____________
rds +1 rd/lev Will
________
n.
________
1____________
min/lev
Special
Instantaneous
____________ ________
Special
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
N_ _________________________________
Turns snow into creatures to fight for you
FB88
_
Y _ _________________________________
Blinds creatures in range
CD150
_
Y _ _________________________________
10-ft field hedges out living creatures
PHB199
_
N_ _________________________________
Region of sand forms into a Huge creature
SaSt111
_
Y _ _________________________________
One subject/level gains +4 Con
PHB203
_
Y _ _________________________________
One subject/level gains +4 Str
PHB207
_
Y _ _________________________________
One subject/level gains +4 Dex
PHB208
_
N_ _________________________________
Comet falls atop foes, damaging them
CD159
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
N_ _________________________________
You infect 1 creature/round with a disease
CD159
_
Y _ _________________________________
You erode building or other structures
CD160
_
Y _ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
_
N_ _________________________________
Summons a storm of death hail
FB92
_
Y _ _________________________________
Deals 1d6/2 lev damage and dehydrates
SaSt114
_
N_ _________________________________
Cancels magic effects, +20 on check
PHB223
_
Y _ _________________________________
Subject immune to damage from one energy CA105
_
Y _ _________________________________
Captures subjects in block os ice, suffocating FB93
Y _ _________________________________
Entraps target, denies save for attached spell CD164
_
Sp.
Shows most direct way to a location
PHB230
_
_ _________________________________
N
_ _ _________________________________
Acorns and berries become grenades
PHB230
_
Y _ _________________________________
Target bursts into magical flames
CD165
_
N_ _________________________________
Intense quake shakes 40-ft spread of ice
FB99
_
N_ _________________________________
Magic wood is strong as steel
PHB246
N_ _________________________________
Oak becomes treant guardian
PHB248
_
N_ _________________________________
Summons 2d6 mephits of a kind you designate SaSt118
_
Y
_ _ _________________________________
Gas suffocates a creature
CD167
_
Y _ _________________________________
Rot all natural material in 30-ft cone burst
PlHB101
_
N_ _________________________________
Digs trenches and builds hills
PHB257
_
N_ _________________________________
Digs trenches and builds hills in ice and snow FB102
_
Y _ _________________________________
Touched creature dies and is mummufied
SaSt118
_
Y _ _________________________________
One subject/level gains +4 Wis
PHB259
_
Y _ _________________________________
Fools creatures sense of direction
CD172
_
Y _ _________________________________
One creature/lev takes 1d4 Con drain
LoM213
_ _ _________________________________
N
Pushes away wooden objects
PHB271
_ _ _________________________________
N
Creates a controlled duststorm
SaSt119
_
N_ _________________________________
Transmutes rock or earth into boiling muck SaSt120
_
N_ _________________________________
Deals 4d6 crushing and 1d6 cold damage
FB104
_
Y _ _________________________________
Stores one spell in wooden quarterstaff
PHB282
_
N_ _________________________________
Talk to natural or worked stone
PHB284
_
N_ _________________________________
Summon a greater elemental
PlHB105
_
N_ _________________________________
Calls dustform creatures to fight
SaSt123
_
N_ _________________________________
Calls animals (1 6th/1d3 5th/1d4+1 4th)
PHB289
_
Y _ _________________________________
Water deals 1d8/2 lev damage and bull rushes CD183
_
Y _ _________________________________
Gain +6 natural armor, +1 per 3 lev above 11th CD184
_
Y _ _________________________________
Weapon gains the adamantine properties
BED110
_
N_ _________________________________
Move from one plant to another
PHB295
Y
_ _ _________________________________
Creatures heal 3 hp/round (max 40 rounds) CD187
_
Y _ _________________________________
Deals 2d6 or 1d6. Passing is 5d6 +1/lev
SaSt126
_
N_ _________________________________
Creates a stone wall that can be shaped
PHB299
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

7th-Level Spells


































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___
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___
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___

___
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___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Animate
_______________________________
Plants
_______________________________
Aura
of Cold, Greater
[Cold]
_______________________________
Brilliant
Aura
_______________________________
Changestaff
_______________________________
Cloudwalkers
Conjure
_______________________________
Ice Beast VII
[Cold]
Control
_______________________________
Weather
_______________________________
Creeping
Cold, Greater
[Cold]
_______________________________
Creeping
Doom
_______________________________
Cure
Moderate Wounds, Mass
_______________________________
Fire
Storm
[Fire]
Flesh
_______________________________
to Salt, Mass
Heal
_______________________________
_______________________________
Waterspout
_______________________________
Pestilence
(DISEASE)
[Evil]
_______________________________
Poison
Vines
_______________________________
Rain
of Roses
[Good]
Raise
Ice Forest (FROSTFELL)
[Cold]
_______________________________
Scrying,
Greater
_______________________________
Slime
_______________________________
Wave
_______________________________
Storm
Tower
_______________________________
Summon
Desert Ally VII
_______________________________
Summon
Natures Ally VII
Sunbeam
[Light]
_______________________________
Transmute
Metal to Wood
_______________________________
True
_______________________________
Seeing
_______________________________
Whiteout
[Cold]
_______________________________
Wind
Walk
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

8th-Level Spells

SCH. COMP. CAST TIME

_
Tr_
__
Tr
_
Tr_
_
Tr_
_
Tr_
__
Co
_
Tr_
__
Tr
_
Co_
_
Co_
__
Ev
_
Tr_
_
Co_
_
Cr_
_ _e
N
_
Co_
__
Ev
Co_
_
Di_
_
_
Co_
_
Ab_
_
Co_
_
Co_
Ev_
_
Tr_
_
_
Di_
_
Co_
_
Tr_
__
__
__
__
__

V
___
___
VSD
___
VS
___
VSF
___
VSD
VSD
___
VS
___
___
VSF
___
VS
___
VS
___
VS
VSM
___
VS
___
___
VSD
___
VS
___
VSF
___
VSM
VSD
___
VS
___
VSM
___
___
VS
___
VSD
___
VSD
VSD
___
VSD
___
VSM
___
___
VS
___
VSD

___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Animal
Shapes
_______________________________
Awaken,
Mass
_______________________________
Conjure
Ice Beast VIII
[Cold]
Control
_______________________________
Plants
_______________________________
Cure
Serious Wounds, Mass
Earth
_______________________________
Glide
Earthquake
_______________________________
[Earth]
_______________________________
Fimbulwinter
[Cold]
_______________________________
Finger
of Death
[Death]
Flashflood
_______________________________
[Water]
_______________________________
Frostfell
[Cold]
Glacier
_______________________________
[Cold]
Leonals
_______________________________
Roar
[Good,Sonic]
_______________________________
Maelstrom
_______________________________
Mantle
of the Fiery Spirit
Phantom
_______________________________
Wolf
_______________________________
Repel
Metal or Stone
[Earth]
Reverse
_______________________________
Gravity
Spark
_______________________________
of Life
_______________________________
Storm
of Elemental Fury
_______________________________
Stormrage
[Electricity]
Summon
_______________________________
Desert Ally VIII
Summon
_______________________________
Natures Ally VIII
Sunburst
_______________________________
[Light]
Unearthly
_______________________________
Beauty (ABSTINENCE) [Good]
_______________________________
Whirlwind
[Air]
_______________________________
Word
of Recall
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_
_
Tr_
_
Co_
_
Tr_
_
Co_
_
Tr_
_
Ev_
_
Tr_
_
N_
e
_
Co_
_
Tr_
_
Co_
_
Ev_
_
Co_
_
Tr_
_
Co_
_
Ab_
_
Tr_
_
N_
e
_
Co_
_
Tr_
_
Co_
_
Co_
_
Ev_
_
Tr_
_
Ev_
_
Co_
__
__
__
__
__

VSD
___
___
VSFX
___
VSD
VSD
___
___
VS
VSD
___
VSD
___
___
VSX
___
VS
VSD
___
___
VSD
VSD
___
V
___
___
VSD
___
VSMX
VSD
___
___
VS
VSD
___
VS
___
___
VS
___
VSD
VSD
___
VSD
___
VSD
___
VS
___
___
VSD
___
V

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
10
______
min
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
10
ft
_______
Close
_______
Touch
_______
Close
_______
Close
2
_______
miles
_______
Close
_______
Close
_______
Close
_______
Medium
Medium
_______
Touch
_______
_______
Long
_______
Touch
_______
Medium
_______
Long
Long
_______
Special
_______
Close
_______
_______
Long
_______
Close
_______
Close
60
ft
_______
Long
_______
Touch
_______
_______
Long
_______
Touch
_______
_______
_______
_______
_______

Close
_______
_______
Medium
_______
Close
Close
_______
_______
Close
Touch
_______
Long
_______
1_______
mi/lev
_______
Close
120
_______
ft
_______
Medium
Close
_______
40
_______
ft
_______
Long
_______
Touch
_______
Medium
_______
60
ft
Medium
_______
Touch
_______
_______
Long
_______
Personal
_______
Close
_______
Close
Long
_______
Personal
_______
_______
Long
_______
Unlimit.
_______
_______
_______
_______
_______

SR

Save DC: ____

Special
____________ -________
____________
1 round/lev (D)-________
________
1____________
round/lev
Will n.
1____________
hour/lev (D) -________
________
1____________
hour/lev (D) Ref
n.
____________
1 round/lev (D)-________
4d12
____________
hrs
-________
____________ For
________
Special

1____________
min/lev
-________
____________ Will
________
Instantaneous

____________
Instantaneous ________
Ref
Instantaneous
____________ ________
For part.
Instantaneous
____________ Will
________
n.
________
1____________
round/lev
Ref n.
____________ ________
Instantaneous
For n.
____________
________
10
min/lev
For
n.
____________
________
1 round/lev (D)Special
Permanent
____________
________
1____________
hour/lev
Will n.
________
1____________
round/lev
Ref
________
n.
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
1 round/lev
Special
____________
________
Instantaneous -________
____________
1____________
min/lev
________
Will n.
____________
1 hour/lev
-________
________
1____________
hour/lev (D) -/Will
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
day
1______
round
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
round
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

Max. known: ____ 

_
N_ _________________________________
One or more plants animate and fight
PHB199
_ _ _________________________________
Y
Cold deals 2d6 damage to creatures in 10 ft
FB88
_
Y _ _________________________________
Allies weapons become brillian energy
CD157
_
N_ _________________________________
Your staff becomes a treant on command
PHB208
_ _ _________________________________
Y
Targets can walk on clouds
CD159
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
N_ _________________________________
Changes weather in local area
PHB214
_
Y _ _________________________________
Creature feels chill that increases each round CD160
_
N_ _________________________________
Swarms of centipedes attack at your command PHB215
_
Y _ _________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
_
Y _ _________________________________
Deals 1d6 fire damage/level
PHB231
_
Y _ _________________________________
Turns several creatures into statues of salt
SaSt116
Y
_ _ _________________________________
Cures 10 damage/lev, disease and conditions PHB239
_
N_ _________________________________
Causes water to rise up in a whirling column CD187
_
Y _ _________________________________
Subject gains a disease, as do all who touch him BVD100
_ _ _________________________________
Y
Vines grow and poison creatures within
CD175
_
Y _ _________________________________
Evil creatures take 1d4 Wis dmg/round, sicken. BED105
N_ _________________________________
Conjures trees of ice
FB103
_
Y _ _________________________________
As scrying, but faster and longer
PHB275
_
_
N_ _________________________________
Creates a 15-ft spread of green slime
CD180
_
Y _ _________________________________
Clouds absorb electricity and magic missiles
CD182
_
N_ _________________________________
Calls dustform creatures to fight
SaSt123
_
N_ _________________________________
Calls animals (1 7th/1d3 6th/1d4+1 5th)
PHB289
Y _ _________________________________
Beam blinds and deals 4d6 damage
PHB289
_
Y _ _________________________________
Metal within 40 ft becomes wood
PHB294
_
_
Y _ _________________________________
Lets you see all things as they really are
PHB296
_
N_ _________________________________
Snow and wind obscure sight
FB106
_
_ _________________________________
Sp.
You and allies turn vaporous and travel fast
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

1____________
hour/lev (D) -________
____________
Instantaneous ________
Special
____________
1 round/lev (D)-________
1____________
min/lev
________
Will n.
____________ Will
________
Instantaneous

1____________
min/lev
________
Will n.
____________
1 round
________
Special
____________
4d12 weeks
-________
____________ ________
Instantaneous
For part.
____________
1 round
________
Special
____________
________
1 hour/lev
For part.
1____________
round/lev
________
____________
Instantaneous ________
For part.
________
1____________
round/lev
Ref n.
____________ Will
________
Instantaneous
n.
____________
Concentration ________
____________
1 round/lev (D)-________
1____________
round/lev (D)-________
1____________
round/lev
________
Will n.
____________
Concentration ________
Special
1____________
min/lev (D) -________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
____________
Instantaneous ________
Ref part.
1____________
round/lev
________
Will n.
____________
________
1 round/lev (D)Ref
n.
____________ ________
Instantaneous
-/Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

Y
_ _ _________________________________
One ally/lev polymorphs into chosen animal PHB198
_
Y _ _________________________________
Animals or trees gain human intellect
CD151
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
N_ _________________________________
Control actions of one or more plant creat. PHB213
_
Y _ _________________________________
Cures 3d8 damage +1/lev for many creatures PHB216
_
Y _ _________________________________
Subject can glide through earth and stone
RoS162
_
N_ _________________________________
Intense tremor shakes 5-ft/lev radius
PHB225
_
N_ _________________________________
Creates winter weather for miles around you FB93
_
Y _ _________________________________
Kills one subject
PHB230
_
N_ _________________________________
Wave of water smashes everything and floods SaSt114
_
_ _________________________________
Sp.
Turns all subject in area into ice
FB95
_
N_ _________________________________
Conjures glaciers that attack your enemies
FB96
_
Y _ _________________________________
Kills, paralyzes, weakens, dazes nongood
BED102
_
N_ _________________________________
Causes a deadly vortex to form in water
CD168
_ _ _________________________________
Y
Permanently grants a creature the fire subtype SaSt118
_
N_ _________________________________
Incorporeal wolf fights for you
CD174
_ _ _________________________________
N
Pushes away metal and stone
PHB271
_
N_ _________________________________
Objects and creatures fall upward
PHB273
_
Y _ _________________________________
Undead creature loses most immunities
LM71
_
Y _ _________________________________
Magic cloud creates elemental effects
CD182
_
N_ _________________________________
You fly and fire lightning from your eyes
CD182
_
N_ _________________________________
Calls dustform creatures to fight
SaSt123
_
N_ _________________________________
Calls animals (1 8th/1d3 7th/1d4+1 6th)
PHB289
_
Y _ _________________________________
Blinds all in 10 ft, deals 6d6 damage
PHB289
_
Y _ _________________________________
You become beautiful as a nymph, can kill
BED110
_ _ _________________________________
Y
Cyclone deals damage and picks up creatures PHB301
_
_ _________________________________
Sp.
Teleports you back to designated place
PHB303
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Druid/Spirit Shaman Spells


KN. PREP. S CROLL

SPELL NAME

9th-Level Spells






























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Antipathy
_______________________________
[Mind-Affecting]
_______________________________
Cometstrike
[Cold]
_______________________________
Conjure
Ice Beast IX
[Cold]
_______________________________
Cure
Critical Wounds, Mass
_______________________________
Death
Ward, Mass
Elemental
_______________________________
Swarm
Foresight
_______________________________
_______________________________
Natures
Avatar
_______________________________
Perinarch,
Planar
_______________________________
Phantom
Bear
_______________________________
Rain
of Black Tulips
[Good]
Regenerate
_______________________________
Shadow
_______________________________
Landscape
_______________________________
Shambler
_______________________________
Shapechange
_______________________________
Storm
of Vengeance
_______________________________
Summon
Elemental Monolith [Special]
Summon
Desert Ally IX
_______________________________
Summon
Natures Ally IX
_______________________________
Sympathy
_______________________________
[Mind-Affecting]
_______________________________
Transmute
Rock to Lava
[Earth, Fire]
_______________________________
Unyielding
Roots
_______________________________
Were-Doom
[Chaos, Evil]
Whirlwind,
Greater
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

En_
_
_
Co_
__
Co
_
Co_
_
N_
e
_
Co_
_
Di_
_
Ev_
_
Tr_
_
Co_
__
Ev
_
Co_
_
Il _
_
Co_
_
Tr_
_
Co_
__
Co
Co_
_
Co_
_
_
En_
_
Tr_
_
Tr_
_
Ev_
Ev_
_

VSD
___
___
VD
___
VSD
___
VS
___
VSD
VS
___
VSD
___
___
VSD
___
VSD
___
VSD
___
VSM
VSD
___
VSD
___
___
VS
___
VSF
___
VS
___
VSD
VSD
___
VSD
___
VSM
___
___
VS
___
VSD
___
VSM
VS
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
hour
1______
act
1______
round
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
round
1______
act
3______
rds
1______
hour
1______
act
1______
act
1______
round
1______
round
1______
round
1______
round
1______
hour
1______
act
1______
act
1______
min
1______
act
______
______
______
______
______

_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
Medium
_______
Touch
_______
_______
Touch
_______
Close
_______
Medium
_______
Long
Touch
_______
_______
Long
_______
Medium
_______
Personal
_______
Long
_______
Medium
Close
_______
Close
_______
_______
Close
_______
Medium
_______
Touch
_______
Long
Medium
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

____________
2 hours/lev (D)Will
________
part.
________
3____________
rounds
Ref
part.
____________
1 round/lev (D)-________
____________ Will
________
Instantaneous

________
1____________
min/lev
Will n.
10
____________
min/lev (D) -________
10
____________
min/lev
-/Will
________
n.
________
1____________
min/lev
Will n.
________
1____________
round/lev
Special
____________ ________
Concentration
____________
________
1 round/lev (D)Special
Instantaneous
____________ ________
For n.
____________
1 day/lev (D) Ref
________
part.
____________ -________
Special
____________
10
min/lev (D) -________
____________ Special
________
Concentration
____________
1 round/lev (D)-________
1 round/lev (D)-________
____________
1 round/lev (D)-________
____________
____________
2 hours/lev (D)Will
________
n.
____________ ________
Instantaneous
Ref
1____________
min/lev (D) ________
For n.
____________
________
24 hours
For n.
1____________
round/lev
For part.
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____  

_
Y _ _________________________________
Object or location repels certain creatures
PHB200
_
N_ _________________________________
3 comets/round, dealing 3d6 + 1d4/lev dmg FB90
_
N_ _________________________________
Conjures ice creature to fight for you
FB91
_
Y _ _________________________________
Cures 4d8 damage +1/lev for many creatures PHB215
_
Y _ _________________________________
Grants immunity to death spells and effects
LM63
_
N_ _________________________________
Summons multiple elementals
PHB226
_
Sp.
_ _________________________________
Sixth sense warns of impending danger
PHB233
_
Y _ _________________________________
Animal gains several combat bonuses
CD170
_
N_ _________________________________
Gain control over morphic plane area
PlHB102
_
N_ _________________________________
Incorporeal bear fights for you
CD173
_
Y _ _________________________________
Evil creatures take 5d6 dmg/round, nauseated BED104
_
Y _ _________________________________
Limbs grow back, cures 4d8 damage +1/lev
PHB270
_
Y _ _________________________________
Makes natural terrain more dangerous
CD180
_
N_ _________________________________
Summons 1d4+2 shambling mounds to fight PHB277
_
N_ _________________________________
Change into any creature, change once/round PHB277
_
Y _ _________________________________
Storm rains acid, lightning, and hail
PHB285
_
N_ _________________________________
Calls powerful elemental creature to fight
CA124
N_ _________________________________
Calls dustform creatures to fight
SaSt123
_
N_ _________________________________
Calls animals (1 9th/1d3 8th/1d4+1 7th)
PHB289
_
Y
_ _ _________________________________
Object or location attracts certain creatures
PHB292
_
N_ _________________________________
Transforms one 10-ft cube, with fire damage CA127
_
Y _ _________________________________
Creature grows roots
CD184
_ _ _________________________________
Y
1d4 creatures are infected with lycanthropy
BVD109
Y _ _________________________________
Cyclone deals damage and picks up creatures CD189
_
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Healer Powers
Healing Hands:
Cleanse Paralysis:
Cleanse Disease:
Cleanse Fear:






CHA
+ ____

Cleanse Poison:
Effortless Healing:
Unicorn Companion:
Cleanse Blindness:






Cleanse Spirit:
Cleanse Petrification:
New Limb:
New Life:






Healer Spells
PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

___
___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Create
Water
[Water]
_________________________________
Cure
Minor Wounds
[Healing]
_________________________________
Deathwatch
[Evil]
_________________________________
Detect
Magic
Detect
Poison
_________________________________
_________________________________
Light
[Light]
_________________________________
Mending
_________________________________
Purify
Food and Drink
_________________________________
Read
Magic
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

__
Co
__
Co
_ _e
N
__
Di
Di
__
__
Ev
__
Tr
__
Tr
__
Di

___
VS
___
VS
___
VS
___
VS
VS
___
___
VD
___
VS
___
VS
___
VSF

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Bless
Water
[Good]
Cure
_________________________________
Light Wounds
[Healing]
_________________________________
Goodberry
Protection
_________________________________
from Evil
[Good]
Remove
_________________________________
Fear
_________________________________
Remove
Paralysis
[Healing]
_________________________________
Sanctuary
Speak
_________________________________
with Animals
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

__
Tr
Co
__
__
Tr
Ab
__
Ab
__
__
Co
__
Ab
Di
__

___
VSM
VS
___
___
VSD
VSD
___
VS
___
___
VS
___
VSD
VS
___

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Calm
Emotions
[Mind-Affecting]
_________________________________
Cure
Moderate Wounds
[Healing]
Delay
_________________________________
Poison
[Healing]
_________________________________
Gentle
Repose
_________________________________
Remove
Blindness/Deafness
[Healing]
_________________________________
Remove
Disease
[Healing]
_________________________________
Restoration,
Lesser
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

__
En
__
Co
Co
__
_ _e
N
__
Co
__
Co
__
Co

___
VSD
___
VS
VSD
___
___
VSD
___
VS
___
VS
___
VS

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___

Close
Wounds
[Healing]
_________________________________
_________________________________
Create
Food and Water
_________________________________
Cure
Serious Wounds
[Healing]
_________________________________
Neutralize
Poison
[Healing]
Remove
_________________________________
Curse
Restoration
_________________________________
[Healing]
Status
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Touch
Touch
_______
_______
Touch
Touch
_______
Close
_______
_______
Close
_______
Touch
Personal
_______
_______
_______
_______
_______
_______

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
______
______
______
______
______

_______
Medium
_______
Touch
Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

Co
__
__
Co
__
Co
__
Co
Ab
__
Co
__
Di
__

V
___
___
VS
___
VS
___
VSD
VS
___
VSM
___
VS
___

__
__
__
__
__

___
___
___
___
___

Immed.
______ Close
_______
______
_______
10
min Close
_______
1______
act
Touch
_______
1______
act
Touch
1______
act
Touch
_______
3______
rds
Touch
_______
1______
act
Touch
_______
______ _______
______ _______
______ _______
______ _______
______ _______

SAVE

SR

E FFECT

Save DC: ____

____________ -________
Instantaneous
____________ ________
Instantaneous
Will
____________
________
10
min/lev
1____________
min/lev (D) -________
Instantaneous
____________ -________
____________
10
min/lev (D) -________
____________ Will
________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
____________
10
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
_
N_
__
N
N_
_
_
N_
__
Y
__
Y
__
N
__
__
__
__
__

_________________________________
Creates 2 gallons/lev of pure water
PHB215
_________________________________
Cures 1 point of damage
PHB216
_________________________________
Reveals how near neath subjects are in 30-ft PHB217
_________________________________
Detect spells and magic items within 60 ft
PHB219
Detects poison in one creature or object
PHB219
_________________________________
_________________________________
Object shines like a torch
PHB248
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Purifies 1 cubic ft/level of food or water
PHB267
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

____________
Instantaneous
Instantaneous
____________
1____________
day/lev
1____________
min/lev (D)
10
____________
min
____________
Instantaneous
1____________
round/lev
1____________
min/lev
____________
____________
____________
____________
____________

________
Will
n.
________
Will
-________
________
Will n.
Will
________
n.
________
Will
n.
________
Will n.
-________
________
________
________
________
________

__
Y
_
Y_
__
Y
_
N_
Y
__
__
Y
_
N_
_
N_
__
__
__
__
__

_________________________________
Makes holy water
PHB205
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
2d4 berries cure 1 hp each (max 8 hp/24 hrs) PHB237
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+4 on saves vs. fear for 1 subject +1/4 lev
PHB271
_________________________________
Frees 1 or more creatures from paralysis/slow PHB271
_________________________________
Opponents cant attack you, you cant attack PHB274
_________________________________
You can communicate with animals
PHB281
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

________
1____________
round/lev (D)Will
n.
____________ ________
Instantaneous
Will
1____________
hour/lev
________
For n.
________
1____________
day/lev
Will
n.
____________ ________
Instantaneous
For n.
____________ ________
Instantaneous
For n.
____________ Will
________
Instantaneous
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___

_______
Close
_______
Touch
_______
30
ft
_______
60
ft
Close
_______
_______
Touch
_______
10
ft
_______
10
ft
_______
Personal
_______
_______
_______
_______
_______

Spells: ___ + ___ = ____

2nd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Spells: ___ + ___ = ____

1st-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___

D URATION

Spells: ___ + ___ = ____

o-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
__
Y
__
__
__
__
__

_________________________________
Calms creatures, negating emotion effects
PHB207
_________________________________
Cures 2d8damage +1/lev (max +10)
PHB216
_________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_________________________________
Preserves one corpse
PHB235
_________________________________
Cures normal or magical conditions
PHB270
_________________________________
Cures all diseases affecting subject
PHB271
_________________________________
Repairs 1d4 ability damage
PHB272
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Instantaneous
____________
____________
24
hrs
____________
Instantaneous
____________
10
min/lev
Instantaneous
____________
Instantaneous
____________
1____________
hour/lev
____________
____________
____________
____________
____________

Will

________
-________
________
Will
________
Will
n.
Will
________
n.
Will
________
n.
________
Will n.
________
________
________
________
________

Y_
_
_
N_
_
Y_
_
Y_
Y
__
Y
__
_
Y_
__
__
__
__
__

Cure 2d4 damage, even on anothers turn


MHB34
_________________________________
_________________________________
Feeds 3 humans or 1 horse/level
PHB215
_________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_________________________________
Detoxifies venom in or on subject
PHB257
_________________________________
Frees object or person from curse
PHB270
_________________________________
Restores level and ability drains
PHB272
_________________________________
Monitors condition and position of allies
PHB284
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Healer Spells
PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

___
___
___
___
___
___
___
___
___
___

Cure
Critical Wounds
_________________________________
[Healing]
_________________________________
Cure
Light Wounds, Mass
[Healing]
_________________________________
Death
Ward
_________________________________
Freedom
of Movement
_________________________________
Panacea
[Healing]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Co
__
__
Co
_ _e
N
__
Ab
__
Co

VS
___
___
VS
___
VSD
___
VSMD
___
VS

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___

Atonement
_________________________________
_________________________________
Break
Enchantment
_________________________________
Cure
Moderate Wounds, Mass [Healing]
Raise
_________________________________
Dead
[Healing]
Revivify
_________________________________
[Healing]
_________________________________
Stone
to Flesh
_________________________________
True
Seeing
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

__
Ab
__
Ab
__
Co
Co
__
Co
__
__
Tr
__
Di
__
__
__
__
__

___ 1______
hour
1______
min
1______
act
1______
min
1______
act
1______
act
1______
act
___ ______
___ ______
___ ______
___ ______
___ ______

VSMFDX

___
VS
___
VS
VSMD
___
VSM
___
___
VSM
___
VSM

___
___
___
___
___
___
___
___
___
___
___

_________________________________
[Healing]
Cure
Serious Wounds, Mass
_________________________________
Heal
[Healing]
_________________________________
Heroes
Feast
_________________________________
Restoration,
Greater
[Healing]
_________________________________
Regenerate
[Healing]
_________________________________
Status,
Greater
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

__
Co
__
Co
__
Co
__
Co
__
Co
__
Di

___
VS
___
VS
___
VSD
___
VSX
___
VSD
___
VS

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___

_________________________________
Cure
Critical Wounds, Mass
[Healing]
_________________________________
Repulsion
_________________________________
Resurrection
[Healing]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

_ _ VS
___
Co
_ _ VSD
___
Ab
_ _ VSMD
___
Co
__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___

Discern
_________________________________
Location
Heal,
_________________________________
Mass
[Healing]
_________________________________
Holy
Aura
[Good]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Di
_ _ VSD
___
Di
_ _ VS
___
_ _ VSF
___
Ab

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___

Foresight
_________________________________
Gate
_________________________________
True
_________________________________
Resurrection
[Healing]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
_______
_______
_______
_______

1______
act
1______
act
______
10
min
______
______
______
______
______

_______
Close
_______
10
ft/lev
_______
Touch
_______
_______
_______
_______
_______

10
______
min
1______
act
1______
act
______
______
______
______
______

Unlimit.
_______
Close
_______
_______
20
ft
_______
_______
_______
_______
_______

Di
_ _ VSM
___
Co
_ _ VSX
___
Co
_ _ VSMD
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
10
______
min
______
______
______
______
______

Touch
_______
Medium
_______
Touch
_______
_______
_______
_______
_______
_______

E FFECT

________
Will
________
WIll

________
Will n.
________
Will
n.
________
Will
________
________
________
________
________

_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
_________________________________
Grants immunity to death spells and effects
PHB217
_________________________________
Subject moves normally despite impediments PHB233
_________________________________
Removes most afflictions
MHB37
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____


________
________
Special
________
Will

________
________
________
For
n.
________
Will n.
________
________
________
________
________

_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Removes burden of misdeeds from subject
PHB201
_________________________________
Frees subject from magical effects
PHB207
_________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
_________________________________
Restores life to subject dead up to 1 day/level PHB268
_________________________________
Restore recently dead to life, no level loss
MHB38
_________________________________
Restores petrified creature
PHB285
_________________________________
Lets you see all things as they really are
PHB296
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

____________
Instantaneous
____________
Instantaneous
1____________
hour +12 hrs
____________
Instantaneous
____________
Instantaneous
1____________
hour/lev
____________
____________
____________
____________
____________

________
Will

________
Will
n.
-________
________
Will
n.
________
For n.
________
Will n.
________
________
________
________
________

_
Y_
__
Y
__
N
__
Y
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Cures 3d8 damage +1/lev for many creatures PHB216
_________________________________
Cures 10 points/lev of damage and conditions PHB239
_________________________________
Food for 1 creat./lev cures and gives bonuses PHB240
_________________________________
Restores all levels and drained ability scores
PHB272
_________________________________
Severed limbs grow back, cures 4d8 dmg +1/lev PHB270
_________________________________
Monitors position of many allies
HoB128
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

____________ Will
________
Instantaneous

________
1____________
round/lev (D)Will
n.
____________ ________
Instantaneous
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
__
Y
_
Y_
__
__
__
__
__

_________________________________
Cures 4d8 damage +1/lev for many creatures PHB215
_________________________________
Creatures cant approach you
PHB271
_________________________________
Fully restores dead subjects
PHB272
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Instantaneous
____________ -________
Instantaneous
____________ Will
________
n.
________
1____________
round/lev (D)Special
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

9th-Level Spells
___
___
___
___
___
___
___
___

1______
act
1______
act
______
10
min
______
10
min
3______
rds
1______
min
______
______
______
______
______

SR

Save DC: ____

____________
Instantaneous
____________
Instantaneous
____________
Instantaneous
Instantaneous
____________
Instantaneous
____________
____________
Instantaneous
1____________
min/lev
____________
____________
____________
____________
____________

Spells: ___ + ___ = ____

8th-Level Spells
___
___
___
___
___
___
___
___

_______
Touch
_______
Close
_______
Close
Touch
_______
Touch
_______
_______
Medium
_______
Touch
_______
_______
_______
_______
_______

SAVE

Instantaneous
____________
____________
Instantaneous
1____________
min/lev
____________
10
min/lev
____________
Instantaneous
____________
____________
____________
____________
____________

Spells: ___ + ___ = ____

7th-Level Spells
___
___
___
___
___
___
___
___

Touch
_______
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

Spells: ___ + ___ = ____

6th-Level Spells
___
___
___
___
___
___
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Spells: ___ + ___ = ____

5th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___

D URATION

Spells: ___ + ___ = ____

4th-Level Spells
___
___
___
___
___
___
___
___
___
___

R ANGE

_
N_
Y
__
_
Y_
__
__
__
__
__

_________________________________
Reveals exact location of creature or object
PHB222
_________________________________
As heal, but with several subjects
PHB239
_________________________________
+4 AC, +4 resistance and SR 25 vs. evil spells PHB241
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

10
____________
min/lev
Special
____________
Instantaneous
____________
____________
____________
____________
____________
____________

-/Will
________
n.
-________
________
________
________
________
________
________

_
Sp.
_ _________________________________
Sixth sense warns of impending danger
PHB233
_
N_ _________________________________
Connects two planes for travel or summon PHB234
_
Y _ _________________________________
Fully restores dead subject, without remains PHB296
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Hexblade Powers
Lev/2
Casting Level: ________

Hexblades Curse: _____ /day


Aura of Unluck: _____ /day




Arcane Resistance:
Mettle:

Greater Hexblades Curse:


Dire Hexblades Curse:




Hexblade Spells
KN.

S CROLL

SPELL NAME

1st-Level Spells

































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Alarm
_______________________________
Arcane
_______________________________
Mark
Augment
_______________________________
Familiar
Backbiter
_______________________________
Cause
Fear
[Fear, Mind-Affecting]
_______________________________
Charm
Person
[Mind-Affecting]
_______________________________
Detect
_______________________________
Magic
Disguise
_______________________________
Self
Distract
_______________________________
Assailant
[Mind-Affecting]
Entropic
Shield
_______________________________
Expeditious
Retreat
_______________________________
Identify
_______________________________
Light
_______________________________
[Light]
Magic
_______________________________
Weapon
Mount
_______________________________
Nystuls
Magic Aura
_______________________________
Phantom
Threat
[Mind-Affecting]
_______________________________
_______________________________
Prestidigitation
_______________________________
Protection
from Chaos
[Lawful]
_______________________________
Protection
from Evil
[Good]
_______________________________
Protection
from Good
[Evil]
_______________________________
Protection
from Law
[Chaotic]
_______________________________
Read
Magic
_______________________________
Sleep
[Mind-Affecting]
_______________________________
Tashas
Hideous Laughter
[Mind-Aff.]
_______________________________
Undetectable
Alignment
_______________________________
Unseen
Servant
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

2nd-Level Spells

SCH. COMP. CAST TIME

Ab
__
U
_ n_
Tr
__
N
_ _e
N
_ _e
En
__
Di
__
Il_ _
En
__
Ab
__
Tr
__
Di
__
Ev
__
Tr
__
Co
__
Il_ _
Il_ _
_ n_
U
__
Ab
__
Ab
__
Ab
__
Ab
__
Di
__
En
__
En
__
Ab
__
Co

__
__
__
__
__

___
VSF
___
VS
___
VS
VSF
___
VS
___
VS
___
VS
___
___
VS
VSM
___
VS
___
VS
___
VSM
___
VM
___
___
VS
VSM
___
VSF
___
VS
___
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Alter
Self
_______________________________
Blindness/Deafness
Bulls
_______________________________
Strength
Crisis
_______________________________
of Confidence
[Mind-Affecting]
Critical
_______________________________
Strike
Darkness
_______________________________
[Darkness]
Eagles
Splendor
_______________________________
Enthrall
_______________________________
[Language-Dep., Mind-Aff., Sonic]
False
_______________________________
Life
Glitterdust
_______________________________
Invisibility
_______________________________
Invisibility,
_______________________________
Swift
Mirror
_______________________________
Image
Phantasmal
_______________________________
Assailants [Fear, Mind-Aff.]
Protection
_______________________________
from Arrows
_______________________________
Pyrotechnics
Rage
_______________________________
[Mind-Affecting]
Resist
_______________________________
Energy
See
_______________________________
Invisibility
Spider
_______________________________
Climb
Suggestion
_______________________________
[Language-Dep., Mind-Affecting]
_______________________________
Summon
Swarm
_______________________________
Touch
of Idiocy
[Mind-Affecting]
Whirling
_______________________________
Blade
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
Tr
_ _e
N
Tr
__
En
__
Di
__
Ev
__
Tr
__
En
__
N
_ _e
Co
__
Il_ _
Il_ _
Il_ _
Il_ _
Ab
__
__
Tr
En
__
Ab
__
Di
__
Tr
__
En
__
__
Co
__
En
Tr
__
__
__
__
__
__

___
VS
___
V
___
VSM
V
___
V
___
VM
___
VSM
___
VS
___
___
VSM
VSM
___
___
VSM
___
V
___
VS
VS
___
___
VSF
___
VSM
VS
___
___
VS
VSM
___
___
VSM
VM
___
___
VSM
___
VS
___
VSF
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
0
_______
ft
Close
_______
Close
_______
Close
_______
Close
_______
60
_______
ft
Personal
_______
_______
Close
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
_______
10 ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Close
_______
_______
_______
_______
_______

_______
Personal
_______
Medium
Touch
_______
Close
_______
_______
Personal
Touch
_______
Touch
_______
_______
Medium
Personal
_______
Medium
_______
Touch
_______
_______
Personal
Personal
_______
Close
_______
Touch
_______
_______
Long
Medium
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
_______
Close
_______
Touch
60
_______
ft
_______
_______
_______
_______
_______

SR

Save DC: ____

2
____________
hours/lev (D)-________
Permanent
____________ -________
Conc.+1
____________
rd/lev For
________
n.
1____________
round/lev
Will n.
________
Special
part.
____________ Will
________
1____________
hour/lev
Will n.
________
____________
1 min/lev (D) -________
10
____________
min/lev (D) -________
1____________
round
________
Will n.
1____________
min/lev (D) -________
1____________
min/lev (D) -________
Instantaneous
____________ ________
10
____________
min/lev (D) -________
1____________
min/lev
________
Will n.
2
____________
hours/lev
-________
1____________
day/lev (D) -________
1____________
round/lev
________
Will n.
____________
________
1 hour
Special
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
____________
10
min/lev
-________
____________
________
1 min/lev
Will n.
________
1____________
round/lev
Will n.
____________
________
24
hrs
Will
n.
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

SAVE

N
__
_
N_
Y
__
Y_
_
Y_
_
Y_
_
N
__
_
N_
_
Y_
N_
_
N_
_
N_
_
_
N_
_
Y_
_
N_
N_
_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
__
N
_
Y_
_
Y_
_
Y_
__
N
__
__
__
__
__

Save DC: ____

____________
10
min/lev (D) -________
____________
Permanent
(D) For
________
n.
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
1____________
round
________
10
____________
min/lev (D) -________
1____________
min/lev
Will n.
________
____________
Up to 1 hour ________
Will n.
1____________
hour/lev
-________
1____________
round/lev
________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
round
________
1____________
min/lev (D) -________
Instantaneous
____________ Special
________
1____________
hour/lev
________
Will n.
____________ Special
________
Special
____________
Conc.+1
rd/lev -________
10
____________
min/lev
For
________
n.
10
____________
min/lev (D) -________
10
____________
min/lev
Will
________
n.
1____________
hour/lev
________
Will n.
____________
Conc. +2 rds -________
____________
10
min/lev
-________
Instantaneous
____________ -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 


_________________________________
Wards an area, for 2 hours/lev
PHB197
_________________________________
Inscribe a personal rune (visible or invisible) PHB201
_________________________________
Your familiar becomes more powerful
CW116
Wooden-hafted weapon strikes wielder
CA98
_________________________________
One creat. with less than 6 HD flees
PHB208
_________________________________
Makes one person your friend
PHB209
_________________________________
_________________________________
Detect spells and magic items within 60 ft
PHB219
_________________________________
Changes your appearance
PHB222
_________________________________
One creature is flat-footed for 1 round
CV146
Ranged attacks against you miss 20%
PHB227
_________________________________
Your speed increases by 30 ft
PHB228
_________________________________
Determines properties of magic item
PHB243
_________________________________
_________________________________
Object shines like a torch
PHB248
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Summons riding horse for 2 hours/lev
PHB256
Alters objects magic aura
PHB257
_________________________________
_________________________________
Subject thinks its flanked
CW118
_________________________________
Performs minor tricks
PHB264
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Put 4 HD of creatures into magical slumber
PHB280
_________________________________
Subject loses actions for 1 round/lev
PHB292
_________________________________
Conceals alignment for 24 hrs
PHB297
_________________________________
Invisible force obeys your commands
PHB297
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 

_
N_ _________________________________
Assume form of a similar creature
PHB197
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
_
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_
Y _ _________________________________
Target loses commanders aura, no Cha to rally HoB126
_
N_ _________________________________
You gain +1d6 damage, doubled threat range CV145
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
_
Y _ _________________________________
Captivates all within range
PHB227
_
Y _ _________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
_
N_ _________________________________
Blinds creatures, outlines invisible creatures
PHB236
_
Y _ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_
N_ _________________________________
Invisibility lasts 1 round
CV153
_
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8)
PHB254
_
Y _ _________________________________
Nightmare creatures strike target
CA117
_
Y _ _________________________________
Subject immune to most ranged attacks
PHB266
_
_ _________________________________
Sp.
Turns fire into blinding light or smoke
PHB267
_
Y _ _________________________________
Gives +2 Str, +2 Con, -2 AC, +1 to Will saves PHB268
Y
_ _ _________________________________
Ignores 10+ damage/attack from one energy PHB272
_
N_ _________________________________
Reveals invisible creatures or objects
PHB273
_
N_ _________________________________
Grants ability to walk on walls and ceilings
PHB283
_
Y _ _________________________________
Compels subject to follow course of action
PHB285
_
N_ _________________________________
Summons swarm of bats, rats, or spiders
PHB289
_
Y _ _________________________________
Subject takes 1d6 points of Int, Wis, Cha
PHB294
_
N_ _________________________________
Hurled slashing weapons attacks foes in 60 ft CA129
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Hexblade Spells
KN.

S CROLL

SPELL NAME

3rd-Level Spells
























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___


























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Arcane
Sight
_______________________________
Charm
Monster
[Mind-Affecting]
_______________________________
Confusion
[Mind-Affecting]
_______________________________
Deep
Slumber
[Mind-Affecting]
_______________________________
Dispel
Magic
Hound
_______________________________
of Doom
Invisibility
_______________________________
Sphere
_______________________________
Magic
Weapon, Greater
_______________________________
Nondetection
_______________________________
Phantom
Steed
_______________________________
Poison
Protection
_______________________________
from Energy
Repel
_______________________________
Vermin
_______________________________
Slow
_______________________________
Spectral
Weapon
_______________________________
Stinking
Cloud
_______________________________
Vampiric
Touch
Wind
Wall
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

4th-Level Spells

SCH. COMP. CAST TIME

Di
__
__
En
__
En
__
En
__
Ab
Il_ _
Il_ _
__
Tr
__
Ab
__
Co
_ _e
N
Ab
__
Ab
__
__
Tr
Il_ _
__
Co
_ _e
N
Ev
__

VS
___
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSD
___
VSD
___
VSD
___
VSM
___
VS
___
VSM
___
VS
VSM
___

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

Assay
Resistance
_______________________________
Baleful
_______________________________
Polymorph
Break
_______________________________
Enchantment
Contact
_______________________________
Other Plane
Cursed
_______________________________
Blade
Detect
Scrying
_______________________________
Dimension
Door
_______________________________
Dominate
Person
[Mind-Affecting]
_______________________________
Early
_______________________________
Twilight
[Darkness]
Enervation
_______________________________
Fear
[Fear, Mind-Affecting]
_______________________________
Invisibility,
_______________________________
Greater
Phantasmal
_______________________________
Killer [Fear, Mind-Affecting]
Polymorph
_______________________________
_______________________________
Scrying
Sending
_______________________________
Shadow
_______________________________
Form
Solid
_______________________________
Fog
Unluck
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Di
__
Tr
__
Ab
__
Di
__
N
_ _e
Di
__
Co
__
En
__
Ev
__
N
_ _e
N
_ _e
Il_ _
Il_ _
Tr
__
__
Di
Ev
__
Il_ _
Co
__
Di
__

VS
___
___
VS
___
VS
V
___
___
V
VSM
___
V
___
VS
___
___
VM
VS
___
VSM
___
___
VS
___
VS
___
VSM
___
VSMF
___
VSM
___
VSM
VSM
___
VSM
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Close
_______
Medium
_______
Close
_______
Medium
Close
_______
Touch
_______
_______
Close
_______
Touch
_______
0
ft
_______
Touch
Touch
_______
10
_______
ft
_______
Close
_______
Personal
_______
Medium
_______
Touch
Medium
_______
_______
_______
_______
_______
_______

_______
Personal
Close
_______
Close
_______
_______
Personal
Touch
_______
40
ft
_______
Long
_______
Close
_______
Long
_______
Close
_______
30
ft
_______
Touch
_______
Medium
_______
Touch
_______
_______
Special
Special
_______
Personal
_______
Medium
_______
Close
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

1____________
min/lev (D) -________
________
1____________
day/lev
Will
n.
________
1____________
round/lev
Will n.
________
1____________
min/lev
Will n.
____________ -________
Instantaneous
1____________
min/lev (D) -________
1____________
min/lev (D) ________
Will n.
________
1____________
hour/lev
Will n.
________
1____________
hour/lev
Will n.
1____________
hour/lev (D) ________
____________ ________
Instantaneous
For n.
10
____________
min/lev
For
________
n.
10
____________
min/lev (D) -/Will
________
n.
________
1____________
round/lev
Will n.
________
1____________
round/lev (D)Will
part.
________
1____________
round/lev
For n.
____________ -________
Special
1____________
round/lev
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
Swift
______
1______
act
1______
min
10
______
min
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
hour
10
______
min
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

_
N_
__
Y
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
Y
__
Y
__
_
Y_
_
Y_
_
N_
_
Y_
Y_
_
__
__
__
__
__

Save DC: ____

1____________
round/lev
________
Permanent
____________ Special
________
Instantaneous
____________ Special
________
____________ ________
Concentration
1____________
min/lev
-________
24
hours
____________
________
Instantaneous -/Will
n.
____________
________
1 day/lev
Will
n.
____________
________
____________
10 min/lev (D) -________
Instantaneous
____________ -________
Special
________
part.
____________ Will
1____________
min/lev (D) ________
Will n.
Instantaneous
____________ Special
________
1____________
min/lev (D) -________
________
1____________
min/lev
Will n.
1____________
round
________
1____________
min/lev (D) -________
1____________
min/lev
-________
1____________
round/lev
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 


_________________________________
Magical auras become visible to you
PHB201
_________________________________
Makes monster believe it is your ally
PHB209
_________________________________
Subject behaves oddly for 1 round/lev
PHB212
_________________________________
Put 10 HD of creatures to sleep
PHB217
_________________________________
Cancels magical spells and effects
PHB223
_________________________________
Creates shadowy protector
CW117
_________________________________
Makes everyone within 10 ft invisible
PHB245
_________________________________
+1/4 levels (max +5)
PHB251
_________________________________
Hides subject from divination and scrying
PHB257
_________________________________
Magic horse appears for 1 hr/lev
PHB260
_________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
_________________________________
Absorbs 12 points/lev damage from energy PHB266
_________________________________
Insects and vermin stay 10 ft away
PHB271
_________________________________
1 subj./lev takes only 1 action/r, -2 AC and hit PHB280
_________________________________
Use quasi-real weapon to make touch attacks CV157
_________________________________
Nauseating vapors, 1 round/lev
PHB284
_________________________________
Touch deals 1d6/2 lev, caster gains dmg as hp PHB298
Deflects arrows, smaller creatures, and gases
PHB302
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 

_
N_ _________________________________
+10 bonus to one level check against SR
CA98
_
Y _ _________________________________
Transforms subject into harmless animal
PHB202
_
N_ _________________________________
Frees subject from enchantments
PHB207
_
N_ _________________________________
Ask questions to extraplanar entity
PHB212
_
N_ _________________________________
Wounds dealt by weapon cant be healed
CW117
N_ _________________________________
Alerts you of magical eavesdropping
PHB219
_
Sp.
Teleports you short distance
PHB221
_
_ _________________________________
Y
Controls humanoid telepathically
PHB224
_ _ _________________________________
_
N_ _________________________________
Reduce light in 80-ft radius cylinder
HoB126
Y _ _________________________________
Subject gains 1d4 negative levels
PHB226
_
_
Y _ _________________________________
Subjects within cone flee for 1 round/lev
PHB229
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_
Y _ _________________________________
Illusion kills subject or deals 3d6 damage
PHB260
_
N_ _________________________________
Gives one willing subject a new form
PHB263
_
Y _ _________________________________
Spies on subject from a distance
PHB274
_
N_ _________________________________
Instantly delivers short message anywhere
PHB275
_
N_ _________________________________
Gain +4 on Hide, Move Silently, Escape Artist CV156
_
N_ _________________________________
Blocks vision, slows movement
PHB281
_
Y _ _________________________________
Target remakes all rolls, taking worse result
CA128
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Paladin Powers
Lev/2
Casting Level: ________

Aura of Good:
Detect Evil:
Divine Grace:
Divine Health:
Aura of Courage:
Special Mount:








Turn Undead
Lay on Hands:
Smite Evil:

_____
+_____
+_____
CHA
+_____
Lev
Remove Disease: _____

hp/day
times/day
to attack
to damage
times/week

Check

Turning Check:
1d20 + CHA
___
Times per Day:
3 + CHA
___ + ___ = ____
Turning Damage: 2d6 + CHA
___ + Lev-3
___ = ____

Result

0 or lower
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Max HD Affected
Level -7
Level -6
Level -5
Level -4
Level -3
Level -2
Level -1
Level
Level +1

Paladin Spells
PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

___
___
___
___
___
___
___
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___
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___
___
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___
___
___
___
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___
___
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___
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___
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___
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___
___
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___

___
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___
___
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___
___
___
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___
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___
___
___
___
___
___
___
___
___
___
___

Axiomatic
__________________________________
Water
[Lawful]
__________________________________
Blaze
of Light
[Light]
__________________________________
Bless
[Mind-Affecting]
Bless
__________________________________
Water
[Good]
Bless
__________________________________
Weapon
Bless
__________________________________
Weapon, Swift
Create
__________________________________
Water
[Water]
__________________________________
Cure
Light Wounds
__________________________________
Detect
Poison
__________________________________
Detect
Undead
Divine
__________________________________
Favor
Divine
__________________________________
Sacrifice
Endure
__________________________________
Elements
__________________________________
Golden
Barding
[Force]
__________________________________
Grave
Strike
[Good]
_________________________________
Lantern
Light (ABSTINENCE)
[Good,Light]
_________________________________
Lionheart
[Mind-Affecting]
_________________________________
Magic
Weapon
_________________________________
Protection
from Chaos
[Lawful]
_________________________________
Protection
from Evil
[Good]
Read
_________________________________
Magic
Resist
_________________________________
Planar Alignment
Resistance
_________________________________
_________________________________
Restoration,
Lesser
Resurgence
_________________________________
Second
Wind
_________________________________
Silvered
Weapon
_________________________________
Travelers
_________________________________
Mount
Virtue
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Tr
__
__
Ev
__
En
Tr
__
Tr
__
Tr
__
Co
__
__
Co
__
Di
__
Di
Ev
__
Ev
__
Ab
__
__
Co
__
Di
__
Ev
__
Ab
_
Tr_
__
Ab
__
Ab
_
Di_
_
Ab_
_
Ab_
_
Co_
_
Ab_
Tr_
_
Tr_
_
_
Tr_
Tr_
_

VSM
___
___
VS
___
VSD
VSM
___
VS
___
V
___
VS
___
___
VS
___
VS
___
VSD
VSD
___
VS
___
VS
___
___
VD
___
VD
S___
___
VSM
___
VSD
___
VSD
___
VSD
VSF
___
VSD
___
VSD
___
___
VS
VSD
___
VSD
___
VS
___
VS
___
VSD
___

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Blessed
_________________________________
Aim
Bulls
_________________________________
Strength
Call
_________________________________
Mount
[Good]
Cloak
_________________________________
of Bravery
[Mind-Affecting]
Delay
_________________________________
Poison
Divine
_________________________________
Insight
Divine
_________________________________
Protection
[Mind-Affecting]
Eagles
_________________________________
Splendor
Estannas
_________________________________
Stew
Freedom
_________________________________
of Breath
Holy
_________________________________
Spurs
Hydrate
_________________________________
Insigna
_________________________________
of Alarm
Moment
_________________________________
of Clarity
Owls
_________________________________
Wisdom
Quick
_________________________________
March
Remove
Paralysis
_________________________________
Resist
Energy
_________________________________
Righteous
_________________________________
Fury
[Good]
Shield
_________________________________
of Warning
Shield
_________________________________
Other
Stone
_________________________________
Fist
Undetectable
_________________________________
Alignment
Zeal
_________________________________
Zone
_________________________________
of Truth
[Mind-Affecting]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

DURATION

1______
min
1______
act
1______
act
1______
min
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
60
ft
_______
50
ft
Touch
_______
Touch
_______
Touch
_______
Close
_______
_______
Touch
_______
Close
_______
60
ft
Personal
_______
Personal
_______
Touch
_______
_______
Touch
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
Personal
_______
Touch
_______
Touch
_______
_______
Touch
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

_
Di_
_
Tr_
__
Co
__
Ab
_
Co_
_
Di_
__
En
_
Tr_
_
Co_
_
Ab_
_
Tr_
_
Co_
_
Ab_
_
Ab_
_
Tr_
_
Tr_
Co_
_
Ab_
_
__
Ev
_
Ab_
_
Ab_
_
Tr_
_
Ab_
_
Ab_
__
En
__
__
__
__
__

VS
___
VSD
___
V
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VSF
___
VSM
___
V
___
VS
___
VSF
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
V
___
VSF
___
VSD
___
VS
___
VS
___
VSD
___

___
___
___
___
___

1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

60
_______
ft
Touch
_______
_______
10 ft
60
_______
ft
Touch
_______
Personal
_______
Medium
_______
Touch
_______
_______
0 ft
Touch
_______
_______
Close
Touch
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Personal
_______
Close
_______
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

Instantaneous
____________
____________
Instantaneous
1____________
min/lev
Instantaneous
____________
1____________
min/lev
1____________
round
Instantaneous
____________
____________
Instantaneous
____________
Instantaneous
1____________
min/lev (D)
1____________
min
1____________
round/lev
24
____________
hrs
1____________
hour/lev
1____________
round
1____________
round/lev
1____________
round/lev
1____________
min/lev
1____________
min/lev (D)
1____________
min/lev (D)
10
____________
min/lev
10
____________
min/lev
1____________
min
____________
Instantaneous
Instantaneous
____________
1____________
hour/lev
1____________
round/lev
1____________
hour/lev
1____________
min
____________
____________
____________
____________
____________

Spells: ___ + ___ = ____

2nd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

RANGE

Spells: ___ + ___ = ____

1st-Level Spells

Will
________
n.
________
For
n.
-________
Will
________
n.
-________
-________
-________
________
Will

-________
-________
-________
-________
Will
________
n.
________
Will
n.
-________
-________
________
Will n.
________
Will n.
________
Will n.
________
Will n.
-________
For
________
n.
________
Will n.
________
Will
n.
Will
________
n.
Will n.
________
For n.
________
________
Will n.
For
n.
________
________
________
________
________
________

Y
__
__
Y
__
Y
Y
__
N
__
N
__
N
__
__
Y
__
N
__
N
N
__
N
__
Y
__
__
Y
__
N
_
Y_
_
Y_
_
Y_
_
N_
_
N_
N
__
Y
__
_
Y_
__
Y
Y
__
Y_
_
Y_
_
_
Y_
Y_
_
__
__
__
__
__

Makes
__________________________________
lawful-aligned axiomatic water
PlHB95
__________________________________
60-ft
cone of light dazzles creatures
HoB125
__________________________________
Allies
gain +1 to attacks and saves vs. fear
PHB205
Makes
__________________________________
holy water
PHB205
Weapon
__________________________________
strikes true against evil foes
PHB205
Weapon
__________________________________
strikes true against evil foes
MHB34
Creates
__________________________________
2 gallons of pure water per level
PHB215
__________________________________
Cures
1d8 damage +1/level (max +5)
PHB215
__________________________________
Detects
poison in one creature or object
PHB219
__________________________________
Reveals
undead within 60 ft
PHB220
Gain
__________________________________
+1 to hit and damage per 3 lev (max +3) PHB224
You
__________________________________
sacrifice hit points to deal extra damage CD163
Exist
__________________________________
comfortably in hot/cold environment PHB226
__________________________________
Your
mount gets force armor
CD166
__________________________________
You
can sneak attack undead
CV150
_________________________________
Ranged touch attacks deal 1d6 damage
BED101
_________________________________
Subject gains immunity to fear
MHB37
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
+2 AC and saves vs. chaos; no mind control PHB266
_________________________________
+2 AC and saves vs. evil; no mind control
PHB266
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject resists penalties for being on a Plane PlHB104
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Repairs 1d4 ability damage
PHB272
_________________________________
Grants target a second chance at a save
CD177
Target gains the Endurance feat for 1 hour/lev BED106
_________________________________
Turns one weapon into a silvered weapon
BED107
_________________________________
_________________________________
Creature moves faster but cant attack
CD184
Subject gains 1 temporary hp
PHB298
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Concentration
____________ Will
________
n.
1____________
min/lev
________
Will n.
____________
1 hour/lev (D) -________
____________
10 min/lev
________
Will n.
1____________
hour/lev
________
For n.
1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
____________
Instantaneous Will
________

10
____________
min/lev
Will
________
n.
1____________
round
________
Will n.
Instantaneous
____________ ________
Will
____________
Instantaneous -________
Instantaneous
____________ ________
1____________
min/lev
________
Will n.
1____________
round
________
Will n.
Instantaneous
n.
____________ Will
________
10
min/lev
For
n.
____________
________
1____________
round/lev
________
Will n.
1____________
min/lev
________
Will n.
1____________
hour/lev (D) Will
________
n.
1____________
round/lev (D)-________
24
____________
hours
________
Will n.
1____________
round/lev
________
1____________
min/lev
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
N
__
Y
__
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
Y
__
Y
__
_
Y_
_
N_
Y
__
_
N_
_
Y_
_
N_
_
Y_
__
__
__
__
__

_________________________________
+2 bonus for allies ranged attacks
CD154
_________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_________________________________
Call your mount even if already called today BED93
_________________________________
You and allies gain a bonus on saves vs. fear
CW117
_________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_________________________________
Insight bonus of 5+lev on one skill check
CV147
_________________________________
Allies gain +1 to Ac and saves
MHB35
_________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_________________________________
Conjures stew that heals 1d6+1 (1 serv./2 lev) BED99
_________________________________
Protects against suffocation and vapors
SaSt116
_________________________________
Special mounts speed increases by 40 ft
MHB36
_________________________________
Heals dessication damage
SaSt117
_________________________________
Alert bearers of special insigna
RoD166
_________________________________
Target makes a new ST to avoid mind-affecting BED103
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Allies speed increases by 30 ft for 1 round
MHB37
Frees 1 or more creatures from paralysis/slow PHB271
_________________________________
Ignores 10+ damage/attack from one energy PHB272
_________________________________
_________________________________
Subject deals double damage on charges
MHB38
_________________________________
Shield grants +1 on Ref saves per 5 lev
Dra115
_________________________________
You take half of subjects damage
PHB278
_________________________________
Your fists inflict deadly wounds
RoS163
_________________________________
Conceals alignment for 24 hrs
PHB297
_________________________________
You move through foes toattack an enemy
CD191
_________________________________
Subjects within range cannot lie
PHB303
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Paladin Spells
PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Angelskin
_________________________________
[Good]
_________________________________
Binding
Snow (FROSTFELL)
[Cold]
_________________________________
Blessed
Sight
_________________________________
Blessing
of Bahamut
[Good]
_________________________________
Cure
Moderate Wounds
Daylight
_________________________________
[Light]
Discern
_________________________________
Lies
_________________________________
Dispel
Magic
_________________________________
Fell
the Greatest Foe
_________________________________
Find
the Gap
_________________________________
Earth
Hammer
Heal
_________________________________
Mount
Holy
_________________________________
Storm
[Water,Good]
_________________________________
Insignia
of Blessing
[Mind-Affecting]
_________________________________
Insignia
of Warding
_________________________________
Invoke
the Cerulean Sign
_________________________________
Magic
Circle against Chaos
[Lawful]
Magic
_________________________________
Circle against Evil
[Good]
Magic
_________________________________
Weapon, Greater
_________________________________
Mantle
of Good
[Good]
_________________________________
Mantle
of Law
[Lawful]
Mind
_________________________________
Bond
Prayer
_________________________________
[Mind-Affecting]
Remove
Blindness/Deafness
_________________________________
Remove
Curse
_________________________________
Resurgence,
Mass
_________________________________
Smite
_________________________________
Heretic
Undead
_________________________________
Bane Weapon
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ab_
_
_
Tr_
_
Di_
__
Ab
_
Co_
__
Ev
_
Di_
_
Ab_
_
Tr_
_
Di_
_
Tr_
_
Co_
__
Co
__
En
_
Ab_
_
Ev_
__
Ab
__
Ab
_
Tr_
__
Ab
__
Ab
__
Di
En
__
Co
__
Ab
__
Ab
__
__
Co
__
Tr

VSD
___
___
VSD
___
VS
___
VM
___
VS
VS
___
VSD
___
___
VS
___
VSM
___
V
___
V
VS
___
VSD
___
___
VSF
___
VSF
S___
___
VSD
VSD
___
VSD
___
___
VSD
___
VSD
VSD
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

[Good]
Aspect
_________________________________
of the Deity, Lesser
Aura
of Cold, Lesser
[Cold]
_________________________________
Axiomatic
Storm
[Water,Lawful]
_________________________________
Battlefield
Illumination
[Light]
_________________________________
Blood
of the Martyr
[Good]
_________________________________
Break
Enchantment
_________________________________
Cure
Serious Wounds
_________________________________
Death
Ward
_________________________________
_________________________________
Dispel
Chaos
[Lawful]
Dispel
_________________________________
Evil
[Good]
_________________________________
Draconic
Might
_________________________________
Glory
of the Martyr
[Good]
Holy
_________________________________
Sword
[Good]
Mark
_________________________________
of Justice
Neutralize
_________________________________
Poison
Restoration
_________________________________
_________________________________
Revenance
_________________________________
Righteous
Aura
[Good, Light]
_________________________________
Sacred
Haven
[Good]
Spiritual
_________________________________
Chariot
Sword
_________________________________
of Conscience
[Good,Mind-Affect.]
Visage
_________________________________
of the Deity, Lesser
[Good]
_________________________________
Weapon
of the Deity
_________________________________
Winged
Mount
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Medium
_______
Personal
_______
Personal
_______
Touch
Touch
_______
Close
_______
_______
Medium
_______
Touch
_______
Personal
_______
Touch
Touch
_______
Personal
_______
_______
Long
_______
Long
_______
30
ft
_______
Touch
Touch
_______
Close
_______
_______
Personal
Personal
_______
Close
_______
40
_______
ft
Touch
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
_______
_______
_______
_______
_______

Tr
__
Tr
__
Co
__
Ev
__
N
_ _e
Ab
__
Co
__
N_
e
_
__
Ab
__
Ab
_
Tr_
__
Ab
__
Ev
_
N_
e
_
Co_
_
Co_
_
Co_
__
Ab
__
Ab
_
Co_
__
En
__
Tr
_
Tr_
_
Tr_

VSD
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VS
___
VSD
___
___
VSD
VSD
___
___
VSM
___
VSFD
VS
___
VSD
___
VSD
___
VSM
___
___
VSD
___
VSD
___
VSD
VSD
___
VD
___
VSD
___
___
VD
___
VSD

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
5
ft
_______
Personal
_______
Long
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
_______
Touch
Touch
_______
_______
Touch
_______
Close
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
Touch
_______
Personal
_______
Touch
Close
_______
Close
_______
Personal
_______
_______
0
ft
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1____________
round/lev
________
Will n.
________
1____________
hour/lev (D) Ref
n.
1____________
min/lev (D) -________
________
1____________
round/lev
____________ ________
Instantaneous
Will
10
____________
min/lev (D) -________
Up
____________
to 1 rd/lev Will
________
n.
____________ -________
Instantaneous
________
1____________
round/lev
For n.
________
1____________
round/lev
____________
________
1 round/lev
Will n.
Instantaneous
____________ Will
________
n.
1____________
round/lev
________
____________
1 min/lev
-________
____________
________
1 min/lev
Will n.
____________
________
Instantaneous For
n.
____________
________
10
min/lev
Will
n.
10
____________
min/lev
Will
________
n.
1____________
hour/lev
________
WIll n.
____________
10
min/lev (D) -________
10
____________
min/lev (D) -________
1____________
round/lev (D)-________
1____________
round/lev
-________
Instantaneous
For n.
____________ ________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
____________ Will
________
10
____________
min/lev
-________
1____________
hour/lev
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

4th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

DURATION

Spells: ___ + ___ = ____

3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

RANGE

_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
N_
N
__
_
N_
_
Y_
_
N_
_
Y_
Y
__
_
N_
_
Y_
_
Y_
__
N
_
N_
_
N_
_
Y_
_
Y_
_
Y_
N
__
_
Y_
Y_
_
Y
__
Y
__
N
__
_
Y_
__
__
__
__
__

_________________________________
Lawful good creature gets DR 10/silver and evil MHB33
_________________________________
Snow freezes, impeding movement
FB89
_________________________________
Evil auras become visible to you
BED92
_________________________________
You gain damage reduction 10/magic
CD154
_________________________________
Cures 2d8 damage +1/lev (max +10)
PHB216
_________________________________
60-ft radius of bright light
PHB216
_________________________________
Reveals deliberate falsehoods
PHB221
_________________________________
Cancels spells and magical effects
PHB223
_________________________________
Extra damage to creatures larger than Medium Dra113
_________________________________
Your attacks ignore armor and natural armor Dra113
_________________________________
Infuse a melee weapon with earths power
RoS162
_________________________________
As heal on warhorse or special mount
PHB239
_________________________________
Good-aligned rain falls in 20-ft radius
PlHB99
_________________________________
Bearers of insignia gain +1 to attack and vs. fear RoD166
_________________________________
Bearers of insignia gain +1 to AC and Fort.
RoD166
_________________________________
Aberrations become sickened, nauseated, etc. LoM211
_________________________________
+2 AC and saves in a 10-ft radius
PHB249
_________________________________
+2 AC and saves in a 10-ft radius
PHB249
_________________________________
+1 bonus/4 levels (max +5)
PHB251
_________________________________
You gain SR 12+lev against evil spells
PlHB100
_________________________________
You gain SR 12+lev against chaotic spells
PlHB101
_________________________________
You and your mount gain +4 flanking bonus BED102
_________________________________
Allies gain +1 on most rolls, enemies -1
PHB264
Cures normal or magical conditions
PHB270
_________________________________
Frees object or person from curse
PHB270
_________________________________
Grants targets a second chance at a save
CD177
_________________________________
_________________________________
Gain +2 on attack, deal extra smite damage
BED107
_________________________________
Weapon gains undead bane and good property LM72
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
round/lev
________
1____________
round/lev (D)-________
1____________
round/lev
________
10 min/lev (D) -________
____________
Instantaneous
____________ -________
Instantaneous
____________ Special
________
Instantaneous
Will
____________ ________
1____________
min/lev
________
Will n.
________
1____________
round/lev
Special
1____________
round/lev
________
Special
1____________
min/lev (D) ________
For n.
________
1____________
hour/lev (D) Will
n.
1____________
round/lev
________
Permanent
____________ -________
10
____________
min/lev
Will
________
n.
Instantaneous
____________ Will
________
n.
1____________
min/lev
-________
1____________
hour/lev
-________
________
1____________
min/lev
Will n.
1____________
hour/lev
-________
Instantaneous
____________ Will
________
n.
1____________
round/lev
________
1____________
round/lev
-________
____________
10
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N_ _________________________________
Your form becomes more like your deitys
BED91
_
Y _ _________________________________
Cold deals 1d6 damage to creatures in 5 ft
FB88
_
N_ _________________________________
Good-aligned rain falls in 20-ft radius
PlHB95
_
N_ _________________________________
Improve light in 80-ft radius cylinder
HoB125
_
Y _ _________________________________
You heal a target and take an equal damage
BED92
_
N_ _________________________________
Frees subject from enchantments
PHB207
_
Y _ _________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_
_
Y _ _________________________________
Grants immunity to death spells and effects
PHB217
_
_ _________________________________
Sp.
+4 bonus against attacks by chaotic creatures PHB222
_
Sp.
_ _________________________________
+4 bonus against attacks by evil creatures
PHB222
_
Y _ _________________________________
Gain +5 Str, Con, Cha, +4 natural AC, immun. Dra111
_ _ _________________________________
Y
You take half of multiple subjects damage
BED99
_
N_ _________________________________
Weapon becomes +5, +2d6 damage vs. evil
PHB242
_
Y _ _________________________________
Action will trigger curse on subject
PHB252
_
Y _ _________________________________
Detoxifies venom in or on subject
PHB257
Y
_ _ _________________________________
Restores level and ability scores drain
PHB272
_
Y _ _________________________________
Restores dead creatures to life for 1 min/lev CD178
_
N_ _________________________________
Detonate on death, cure good and hurt others MHB38
_
Y _ _________________________________
Creature gains AC bonus, you can heal it
CD178
N
_ _ _________________________________
Creates ghostly chariot behind your mount
CD181
Y
_ _ _________________________________
Evil creature confesses crimes, takes Wis dmg BED109
_
N_ _________________________________
You gain +4 Cha and resistance 10 to energy CD187
_
N_ _________________________________
Your weapon gains bonuses and abilities
CD188
_
N_ _________________________________
Your mount grows wings and flies at 60 ft
CD190
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Psion Powers
Powers Known:
Max. Power Level:

Power Points
_____
_____

Current

PP/day

Discipline: ________________

Wilder Powers

[ ][ ]

Powers Known:

________

Max. Power Level:

________

Wild Surge:
Surging Euphoria:
Elude Touch:

+ ____
+ ____


Psychic Enervation: ____%


Volatile Mind:
____ PP

Psicrystal
Psionic Feats
Abilities
STR

DEX

15

CON

INT
WIS

10

CHA

10

HD: _____ HP: _____


Current: ____________
Hardness: 8
Initiative: +2
Speed: 30 ft, 20 climb
Base Att./Grap.: +0/-17
AC: ____ Touch: ____

Saves

Special Qualities
Alertness
Construct Traits
Improved Evasion
Self-propulsion
Share Powers
Sighted

Fort: ____
Ref: ____
Will: ____

Skills
Climb
Listen
Move Silently
Search
Spot
________________
________________
________________
________________
________________

Psionic Feats
 Aligned Attack
 Boost Construct
 Combat Manifestation
 Expanded Knowledge
 Focused Sunder
 Ghost Attack
 Inquisitor
 Mental Leap
 Metamorphic Transfer
 Narrow Mind
 Overchannel
 Talented
 Body Fuel
 Power Penetration
 Greater Power Penetr.
 Power Specialization
 Greater Power Specializ.
 Psicrystal Affinity
 Improved Psicrystal
 Psicrystal Containment
 Psionic Body

____
____
____
____
____
____
____
____
____
____

Telepathic Link
 Power Res.: ____
 Deliver Touch Powers  Sight Link
 Telepathic Speech
 Channel Power
 Flight
Personality: _________________________

 Psionic Dodge
 Psionic Endowment
 Greater Psionic Endow.
 Psionic Fist
 Greater Psionic Fist
 Unavoidable Strike
 Psionic Meditation
 Psionic Shot
 Greater Psionic Shot
 Fell Shot
 Return Shot
 Psionic Talent
 Psionic Weapon
 Greater Psionic Weapon
 Deep Impact
 Speed of Thought
 Psionic Charge
 Up the Walls
 Wounding Attack
Item Creation Feats
 Craft Cognizance Crystal

 Craft Dorje
 Craft Psicrown
 Craft Psi. Arms & Armor
 Craft Psionic Construct
 Craft Universal Item
 Imprint Stone
 Scribe Tattoo
Metapsionic Feats
 Burrowing Power
 Chain Power
 Delay Power
 Empower Power
 Enlarge Power
 Extend Power
 Maximize Power
 Opportunity Power
 Quicken Power
 Split Psionic Ray
 Twin Power
 Unconditional Power
 Widen Power

Psion/Wilder Powers
DISC . POWER NAME

D ISCIPLINE

D ISPLAY

MAN. TIME

R ANGE















































Disc.
Disc.
Disc.

Astral
_______________________________
Traveler
AUG
_______________________________
Attraction
[Mind-Affecting]
AUG
Bolt
_______________________________
_______________________________
Call
to Mind
[Mind-Affecting]
AUG
_______________________________
Catfall
_______________________________
Conceal
Thoughts
[Mind-Affecting]
_______________________________
Control
Flames AUG
[Fire]
_______________________________
Control
Light
[Light]
Create
Sound
[Sonic]
_______________________________
_______________________________
Crystal
Shard AUG
AUG
_______________________________
Daze,
Psionic
[Mind-Affecting]
AUG
_______________________________
Deceleration
_______________________________
Dj
Vu AUG
[Mind-Affecting]
AUG
_______________________________
Demoralize
[Mind-Affecting]
_______________________________
Detect
Psionics
AUG
_______________________________
Disable
[Mind-Affecting]
_______________________________
Dissipating
Touch AUG
Distract
_______________________________
[Mind-Affecting]
Ecto
_______________________________
Protection AUG
AUG
Empathy
_______________________________
[Mind-Affecting]
Empty
_______________________________
Mind AUG
[Mind-Affecting]
Energy
_______________________________
Ray AUG
[Special]
Entangling
_______________________________
Ectoplasm AUG
Far
_______________________________
Hand AUG
Float
_______________________________
Force
_______________________________
Screen AUG
[Force]
Grease,
_______________________________
Psionic
AUG
Hammer
_______________________________
Inertial
_______________________________
Armor AUG
Know
_______________________________
Direction and Location
Matter
_______________________________
Agitation
Mind
_______________________________
Thrust AUG
[Mind-Affecting]
AUG
Missive
_______________________________
[Mind-Affecting, Lang.-Dep.]
AUG
My
_______________________________
Light
[Light]
Precognition,
_______________________________
Defensive AUG
AUG
Precognition,
_______________________________
Offensive
Prescience,
_______________________________
Offensive AUG
Sense
_______________________________
Link AUG
[Mind-Affecting]
Skate
_______________________________
Slow
_______________________________
Breathing AUG
Stone
_______________________________
Mind AUG
AUG
Synchronicity
_______________________________
Synesthete
_______________________________
_______________________________
Telempathic
Projection
[Mind-Aff.]
Urban
_______________________________
Strider AUG
AUG
Vigor
_______________________________
_______________________________
_______________________________
_______________________________

D URATION

SAVE

PR

Save DC: ____

1st-Level Powers
Psyport
_____
Telep
_____
Metacr
_____
Telep
_____
Psyport
_____
Telep
_____
Psykin
_____
Psykin
_____
Metacr
_____
Metacr
_____
Telep
_____
_____
Psyport
Telep
_____
Telep
_____
Clairsen
_____
Telep
_____
Psyport
_____
Telep
_____
Metacr
_____
Telep
_____
Telep
_____
Psykin
_____
Metacr
_____
Psykin
_____
Psyport
_____
Psykin
_____
Metacr
_____
Psymet
_____
Psykin
_____
Clairsen
_____
Psykin
_____
Telep
_____
Telep
_____
Psykin
_____
Clairsen
_____
Clairsen
_____
Calirsen
_____
Telep
_____
Psyport
_____
Psymet
_____
Psymet
_____
Clairsen
_____
Psymet
_____
_____
Telep
Psymet
_____
Psymet
_____

_______
_______
Aud
Mat
_______
Men
_______
_______
Aud
Men
_______
Aud
_______
_______
Vis
Aud
_______
_______
Aud, Mat
Mat, Men
_______
_______
Aud,
Mat
Men
_______
Men, Olf
_______
Aud, Vis
_______
Vis
_______
Aud, Vis
_______
Men
_______
_______
Vis
Men
_______
Aud
_______
Aud
_______
Mat,
_______
Vis
_______
Vis
_______
Aud
Aud
_______
Vis,
_______
Olf
Aud,
_______
Mat
_______
Vis
Men
_______
Aud,
_______
Mat
Aud
_______
Men
_______
_______
Aud, Vis
Mat,
_______
Vis
Mat,
_______
Vis
Mat,
_______
Vis
Vis
_______
Mat,
_______
Vis
Vis
_______
Vis
_______
Vis
_______
_______
Mat
_______
Vis
Vis
_______
Mat,
_______
Olf
_____ _______
_____ _______
_____ _______

______
1 hour Touch
_______
______
1 act
Close
_______
1 act
0
ft
______
_______
______
1 min Personal
_______
______
Immed. Personal
_______
______
1 act
Close
_______
______
1 act
Medium
_______
______
1 act
Medium
_______
1 act
Close
______
_______
______
1 act
Close
_______
______
1 act
Close
_______
______
_______
1 act
Close
______
1 act
Medium
_______
______
1 act
30
_______
ft
______
1 act
60
_______
ft
______
1 act
20
_______
ft
______
1 act
Touch
_______
______
1 act
Close
_______
______
Special Close
_______
______
1 act
30
_______
ft
______
Immed. Personal
_______
______
1 act
Close
_______
______
1 act
Close
_______
______
1 act
_______
Close
______
1 act
Personal
_______
______
1 act
Personal
_______
______
1 act
Close
_______
______
Swift
Touch
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______
1 act
Close
_______
______
1 act
Close
_______
______
1 act
Close
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______
Special Personal
_______
______
1 act
Personal
_______
______
1 act
Medium
_______
______
1 act
Touch
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______
_______
1 act
Medium
______
1 act
Personal
_______
______
1 act
Personal
_______
______ _______
______ _______
______ _______

____________ Will
Special
________
n.
1____________
hour/lev
________
Will n.
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
round/lev
________
1____________
hour/lev
________
Will n.
1____________
min/lev
________
Special
Special
____________ -________
1____________
round/lev (D)-________
Instantaneous
____________ -________
1____________
round
________
Will n.
________
1____________
min/lev
Ref
n.
1____________
round
________
Will n.
1____________
min/lev
________
Will n.
____________
1 min/lev (D) -________
1____________
min/lev (D) ________
Will n.
Instantaneous
____________ ________
1____________
min/lev (D) ________
Will n.
1____________
min/lev
-________
1____________
min/lev (D) ________
1____________
round
________
Instantaneous
____________ -________
5
____________
rounds
-________
____________
Up to 1 min
-________
1____________
round/lev (D)-________
1____________
min/lev
-________
1____________
round/lev (D)Special
________
1____________
round
________
1____________
hour/lev (D) -________
Instantaneous
____________ -________
Concentration
____________ -________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ -________
10
____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
Concentration
____________ ________
1____________
min/lev (D) -________
1____________
hour/lev
-________
1____________
min/lev
-________
1____________
round
________
10
____________
min/lev (D) -________
________
1____________
min/lev
Will n.
1____________
min/lev
-________
1____________
min/lev
-________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
N_
_
_
N_
_
N_
_
Y_
_
N_
_
N_
N
__
_
N_
_
Y_
__
Y
_
Y_
_
Y_
N
__
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
N
__
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
Y_
Y
__
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
__
__
__

E FFECT

Cost: 1 PP
_________________________________
You or another join an astral-caravan trip
EPsi75
_________________________________
Subject has an attraction you specify
EPsi75
You create short-lived bolts, arrows or bullets EPsi81
_________________________________
_________________________________
Gain additional Knowledge check with +4
EPsi82
_________________________________
Instantly save yourself from a fall
EPsi82
_________________________________
You conceal your motives
EPsi85
_________________________________
Take control of nearby open flame
EPsi86
_________________________________
Adjust ambient light levels
EPsi87
Create the sound you desire
EPsi89
_________________________________
_________________________________
Ranged touch attack for 1d6 piercing damage EPsi89
_________________________________
Humanoid creat. of up to 4 HD loses next act. EPsi90
_________________________________
Targets speed is halved
EPsi90
_________________________________
Your target repeats his last action
EPsi91
_________________________________
Enemies become shaken
EPsi91
_________________________________
You detect the presence of psionics
EPsi91
_________________________________
Subject incorrectly believe they are disabled
EPsi93
_________________________________
Touch deals 1d6 damage
EPsi95
_________________________________
Target gets -4 to several checks
EPsi96
_________________________________
Astral construct gains bonus against dismiss EPsi97
_________________________________
You know the subjects surface emotions
EPsi99
_________________________________
You gain +2 on Will saves until next action
EPsi99
_________________________________
Ray deals 1d6 energy damage
EPsi103
_________________________________
You entangle a foe in sticky goo
EPsi104
_________________________________
Move small objects at a limited distance
EPsi106
_________________________________
You buoy yourself in liquids
EPsi108
_________________________________
Invisible disc gives +4 shield bonus to AC
EPsi108
_________________________________
Makes 10-ft square or one object slippery
EPsi111
_________________________________
Melee touch attack deals 1d8/round
EPsi111
_________________________________
Field of force gives +4 armor bonus to AC
EPsi113
_________________________________
Discover where you are and where you face
EPsi114
_________________________________
You heat a creature or object
EPsi114
_________________________________
Deal 1d10 damage
EPsi120
_________________________________
Send a one-way telepathic message to subject EPsi121
_________________________________
Your eyes emit 20-ft cone of light
EPsi122
_________________________________
Gain +1 insight bonus to AC and ST
EPsi124
_________________________________
Gain +1 insight bonus to attack rolls
EPsi124
_________________________________
Gain +2 insight bonus to damage rolls
EPsi125
_________________________________
Sense what the subject senses (single sense) EPsi131
_________________________________
Subject slides skillfully along the ground
EPsi132
_________________________________
Gain +4 on saves vs. altitude sickness
FB109
_________________________________
Gain +4 to Search, and +2 to detect stonework RoS165
_________________________________
Ready an action and use it when you choose RoD170
_________________________________
You get one kind of sense instead of another EPsi134
_________________________________
Alter the subjects mood
EPsi136
_________________________________
Move with ease across uneven surfaces/crowds RoD170
_________________________________
Gain 5 temporary hit points
EPsi140
_________________________________
_________________________________
_________________________________

Psion/Wilder Powers
DISC . POWER NAME

2nd-Level






































Disc.
Disc.
Disc.
Disc.

D ISPLAY

MAN. TIME

R ANGE

Psyport
_____
Telep
_____
_____
Psymet
_____
Psymet
_____
Telep
Metacr
_____
Psykin
_____
Psykin
_____
_____
Telep
_____
Psymet
_____
Telep
Psymet
_____
Psymet
_____
Psykin
_____
_____
Psykin
_____
Psykin
_____
Clairsen
Telep
_____
Clairsen
_____
Telep
_____
Psyport
_____
Psyport
_____
Telep
_____
Telep
_____
Psyport
_____
Psymet
_____
Clairsen
_____
Telep
_____
Psymet
_____
Psymet
_____
Metacr
_____
Telep
_____
Telep
_____

_____
_____
_____
_____
_____
_____
_____
_____
_____

Aud
_______
Men
_______
_______
Mat, Vis
_______
Mat, Vis
_______
_______
Mat
Aud
_______
Aud
_______
_______
Olf
_______
Vis
_______
Aud
_______
Vis
Vis
_______
Vis
_______
_______
Aud, Vis
_______
Aud
_______
Men,
Vis
Aud
_______
Mat,
Men
_______
Men
_______
_______
Mat
_______
Olf
Men
_______
Men
_______
Mat
_______
Vis
_______
Mat
_______
Vis
_______
Mat,
_______
Men
_______
Mat
Mat
_______
Aud
_______
-_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

Immed. Personal
______
_______
1 act
20
ft
______
_______
______
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
1 act
Close
______
1 act
0
_______
ft
1 act
Medium
______
_______
1 act
Medium
______
_______
______
_______
1 act
30
ft
______
_______
1 act
Personal
______
_______
1 act
Medium
______
1 act
Personal
_______
1 act
Personal
______
_______
1 act
5_______
ft
______
______
_______
1 act
Medium
______
_______
1 act
Close
______
_______
1 act
Touch
1 act
Close
______
_______
1 day Touch
______
_______
1 act
Close
______
_______
______
1 act
Medium
_______
______
1 act
Special
_______
______
1 act
10
_______
ft
1 act
Long
______
_______
1 act
Touch
______
_______
1 act
Medium
______
_______
______
1 act
Medium
_______
______
1 act
Medium
_______
______
1 act
Touch
_______
______
1 act
Personal
_______
1 act
15
ft
______
_______
Immed. Personal
______
_______
1 act
Personal
______
_______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

Body
_______________________________
Adjustment
Body
Purification AUG
_______________________________
Contrarian
Urge AUG
_______________________________
Danger
Sense AUG
_______________________________
Darkvision,
_______________________________
Psionic
Dismiss
_______________________________
Ectoplasm
Dispel
Psionics AUG
_______________________________
Energy
Bolt AUG
[Special]
_______________________________
Energy
Burst AUG
[Special]
_______________________________
Energy
Retort AUG
[Special]
_______________________________
Energy
_______________________________
Wall
[Special]
Eradicate
_______________________________
Invisibility AUG
Heavy
_______________________________
Earth
Keen
Edge, Psionic
_______________________________
Mental
Barrier AUG
_______________________________
Mind
Trap AUG
[Mind-Affecting]
_______________________________
Psionic
_______________________________
Blast AUG
[Mind-Affecting]
Realized
_______________________________
Potential
Share
_______________________________
Pain, Forced AUG
Solicit
Psicrystal AUG
_______________________________
Telekinetic
Force AUG
[Force]
_______________________________
Telekinetic
Thrust AUG
_______________________________
AUG
Time
_______________________________
Hop
AUG
Touchsight
_______________________________
Ubiquitous
_______________________________
Vision
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

SAVE

PR

Instantaneous
____________ -________
Instantaneous -________
____________
1____________
min/lev (D) -________
____________
10
min/lev (D) -________
________
1____________
min/lev
Will
n.
1____________
min/lev (D) -________
Instantaneous
____________ -________
Concentration
____________ -________
____________
10
min/lev (D) -________
1____________
min/lev
-________
____________ WIll
________
Instantaneous

1____________
hour/lev
-________
10
min/lev
-________
____________
1____________
round/lev
For

________
____________ Special
________
Instantaneous
____________ Special
________
Instantaneous
1____________
min/lev
Will
________
n.
Conc.
+1 round Will
n.
____________
________
Instantaneous
____________ -________
1____________
round/lev
Will
part.
________
Instantaneous
____________ -________
10
____________
min/lev (D) -________
____________
Instantaneous Will
________
n.
Instantaneous Will
n.
____________
________
Permanent
____________ -________
1____________
min/lev (D) -________
Instantaneous
____________ Will
________

Concentration
____________ Will
________
n.
1____________
hour/lev (D) -________
Instantaneous
____________ -________
Instantaneous
____________ -________
1____________
round
-________
10
min/lev
-________
____________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
__
N
__
N
__
Y
N
__
Y
__
N
__
__
N
__
N
__
Y
N
__
N
__
Y
__
__
Y
__
Y
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__
__
__
__
__
__

Save DC: ____

Powers
AUG

D URATION

Save DC: ____

Powers

Anticipatory
Strike AUG
_______________________________
Bestow
Power AUG
[Mind-Affecting]
_______________________________
AUG
_______________________________
Biofeedback
_______________________________
Body
Equilibrium
_______________________________
Cloud
Mind
[Mind-Affecting]
Concealing
_______________________________
Amorpha
AUG
Concussion
Blast
[Force]
_______________________________
Control
Sound
[Sonic]
_______________________________
_______________________________
Detect
Hostile Intent
[Mind-Affecting]
_______________________________
Earth
Walk AUG
_______________________________
Ego
Whip AUG
[Mind-Affecting]
Elfsight
_______________________________
Energy
Adaptation, Specified AUG
_______________________________
Energy
Emanation AUG
_______________________________
_______________________________
Energy
Push AUG
[Special]
_______________________________
Energy
Stun AUG
[Special]
_______________________________
Feat
Leech AUG
Id
Insinuation AUG
[Mind-Affecting]
_______________________________
Identify,
Psionic
_______________________________
AUG
Inflict
Pain
[Mind-Affecting]
_______________________________
Knock,
_______________________________
Psionic
Levitate,
_______________________________
Psionic
Mental
_______________________________
Disruption AUG [Mind-Affecting]
Missive,
Mass AUG [Mind-Aff., Lang.-Dep.]
_______________________________
Psionic
Lock
_______________________________
Psychic
Scimitar AUG
_______________________________
Recall
_______________________________
Agony AUG
[Mind-Affecting]
Sense
_______________________________
Link, Forced
[Mind-Affecting]
Share
_______________________________
Pain
Sustenance
_______________________________
Swarm
of Crystals AUG
_______________________________
Thought
Shield AUG
[Mind-Affecting]
_______________________________
Tongues,
Psionic
[Mind-Affecting]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
3rd-Level































Disc.
Disc.
Disc.
Disc.

D ISCIPLINE

Psymet
_____
Psymet
_____
Telep
_____
Clairsen
_____
Clairsen
_____
Metacr
_____
Psykin
_____
Psykin
_____
Psykin
_____
Psykin
_____
Metacr
_____
Psykin
_____
Psymet
_____
Metacr
_____
Clairsen
_____
Telep
_____
Telep
_____
Clairsen
_____
Psymet
_____
Telep
_____
Psykin
_____
Psykin
_____
Psyport
_____
Psymet
_____
Clairsen
_____

Aud,
_______
Mat
Aud,
Mat
_______
Aud,
Vis
_______
Vis
_______
Vis
_______
Aud,
_______
Vis
Vis
_______
Aud
_______
Aud
_______
Vis
_______
_______
Aud
_______
Vis
Vis
_______
Vis
_______
Aud
_______
Aud
_______
Aud
_______
Vis
_______
Mat,
_______
Men
Aud
_______
Vis
_______
Vis
_______
Aud,
_______
Vis
Vis
_______
Vis
_______

_____
_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______
_______

______
1 round Personal
_______
1 round Personal
______
_______
1 act
Close
______
_______
1 act
Personal
______
_______
______
1 act
Personal
_______
______
1 act
Medium
_______
1 act
Medium
______
_______
1 act
120
ft
______
_______
1 act
40
ft
______
_______
1 act
Special
______
_______
______
1 act
Medium
_______
______
1 act
50
_______
ft
______
1 act
20
_______
ft
1 act
Close
______
_______
Immed. Personal
______
_______
Immed. Personal
______
_______
______
1 act
30
_______
ft
______
1 act
Touch
_______
______
1 act
Close
_______
Swift
Close
______
_______
1 act
Medium
______
_______
1 act
Medium
______
_______
______
1 act
Close
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

Instantaneous
____________ -________
Instantaneous
____________ -________
1____________
round
Will
n.
________
1____________
hour/lev (D) -________
1____________
hour/lev
-________
Instantaneous
____________ Will
________
n.
Special
____________ -________
Instantaneous
____________ Special
________
Instantaneous Special
____________
________
1____________
min/lev
Special
________
Conc.
____________
+1 rd/lev Special
________
____________
Instantaneous Ref
________
n.
____________
Instantaneous For
________
n.
10
min/lev
WIll
n.
____________
________
1____________
round
-________
1____________
round
-________
____________
Instantaneous Will
________
n.
1____________
round/lev
Will
________
n.
1____________
round/lev (D)For
________
n.
1____________
round/lev (D)-________
Concentration
n.
____________ Will
________
Instantaneous
n.
____________ Will
________
1____________
round/lev
Will
________
n.
1____________
min/lev (D) -________
10
____________
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
__
__
__
__
__
__
__
__
__

E FFECT

Cost: 3 PP
Take
your action out of initiative order
RoD170
_________________________________
Subject
receives 2 power points
EPsi80
_________________________________
_________________________________
Gain
damage reduction 2/EPsi80
_________________________________
You
can walk on non-solid surfaces
EPsi81
_________________________________
Erase
knowledge of your presence from target EPsi84
Quasi-real
_________________________________
membrane grants concealment
EPsi85
Deal
1d6 force damage to target
EPsi85
_________________________________
Create
very specific sounds
EPsi88
_________________________________
_________________________________
You
can detect hostile creatures
EPsi91
_________________________________
You
create a perfect mental bond with stone RoS164
_________________________________
Deal
1d4 Cha damage and daze for 1 round
EPsi98
Gain
_________________________________
low-light vision, +2 on Search and Spot EPsi98
Gain
resistance 10 against one energy type
EPsi100
_________________________________
Deals
1d6 energy damage to surrounding creat. FB108
_________________________________
_________________________________
Deal
2d6 damage and knock subject back
EPsi102
_________________________________
Deal
1d6 damage and stun target
EPsi104
Borrow
_________________________________
anothers psionic feats
EPsi107
Tendrils
of thought disrupt and confuse target EPsi112
_________________________________
Learn
the properties of a psionic item
EPsi112
_________________________________
Give
your foe -4 or -2 on attack rolls
EPsi113
_________________________________
Opens
_________________________________
locked or psionically sealed door
EPsi114
Move
_________________________________
up and down, forward and back
EPsi114
Daze
_________________________________
creatures within 10 ft for 1 round
EPsi115
Send
a one-way telepathic message to an area EPsi121
_________________________________
Secure
a door, chest, or portal
EPsi125
_________________________________
Creates
scimitar of the mind that attacks foes SaSt129
_________________________________
Foe
_________________________________
takes 2d6 damage
EPsi129
Sense
_________________________________
what subject senses
EPsi131
Willing
_________________________________
subject takes some of your damage
EPsi132
Go
_________________________________
without food and water for 1 day
EPsi134
Crystal
shards do 3d4 slashing damage
EPsi134
_________________________________
Gain
PR 13 against mind-affecting powers
EPsi137
_________________________________
You
can communicate with intelligent creat. EPsi138
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 5 PP
You
_________________________________
heal 1d12 damage
EPsi80
You
restore 2 points of ability damage
EPsi81
_________________________________
Forces
target to do the opposite of its intent RoW176
_________________________________
You
gain +4 bonus against traps
EPsi90
_________________________________
See
_________________________________
60 ft in total darkness
EPsi90
Dissipates
_________________________________
ectoplasmic targets and effects
EPsi94
Cancels
psionic powers and effects
EPsi94
_________________________________
Deals
5d6 energy damage in 120-ft line
EPsi100
_________________________________
Deals
5d6 energy damage in 40-ft burst
EPsi101
_________________________________
Attacker
takes 4d6 damage/round
EPsi103
_________________________________
Create
_________________________________
wall of your chosen energy type
EPsi104
Negate
_________________________________
invisibility in 50-ft burst
EPsi105
Create
_________________________________
an area of strange gravity
RoS164
Doubles
normal weapons threat range
EPsi113
_________________________________
Gain
+4 defl. bonus to AC until next action EPsi115
_________________________________
Drain
1d6 power points from psionic attacker EPsi120
_________________________________
Stuns
_________________________________
creatures in 30-ft cone for 1 round
EPsi125
Target
_________________________________
gain +1 to attack and saves, +2 to skills RoD170
Unwilling
_________________________________
subject takes some of your damage EPsi132
Psicrystal
takes over concentration power
EPsi133
_________________________________
Move
an object with the force of your mind EPsi135
_________________________________
Hurl
objects with the force of your mind
EPsi135
_________________________________
Subject
_________________________________
hops forward in time 1 round/lev
EPsi137
Telekinetic
_________________________________
field tells you where things are
EPsi138
You
_________________________________
have all-around vision
EPsi139

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Psion/Wilder Powers
DISC . POWER NAME

D ISCIPLINE

D ISPLAY

MAN. TIME

R ANGE

Aura
Sight AUG
_______________________________
Correspond
[Mind-Affecting]
_______________________________
_______________________________
Death
Urge AUG
[Mind-Affecting]
_______________________________
Detect
Remote Viewing
_______________________________
Dimension
Door, Psionic AUG
Divination,
_______________________________
Psionic
Empathic
Feedback AUG [Mind-Affecting]
_______________________________
Energy
Adaptation AUG
[Special]
_______________________________
_______________________________
Energy
Flash AUG
[Special]
_______________________________
Freedom
of Movement, Psionic
_______________________________
Intellect
Fortress AUG
AUG
Mindwipe
_______________________________
[Mind-Affecting]
Personality
Parasite
[Mind-Affecting]
_______________________________
Power
Leech
[Mind-Affecting]
_______________________________
_______________________________
Psychic
Reformation
[Mind-Affecting]
_______________________________
Telekinetic
Maneuver AUG
[Force]
_______________________________
Trace
Teleport AUG
Wall
of Ectoplasm
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Clairsen
_____
Telep
_____
_____
Telep
_____
Clairsen
_____
Psyport
Clairsen
_____
Telep
_____
Psymet
_____
_____
Psykin
_____
Psyport
_____
Psykin
Telep
_____
Telep
_____
Telep
_____
_____
Telep
_____
Psykin
_____
Clairsen
Metacr
_____

Vis
1 act
_______ ______
Men
10 min
_______
______
_______ ______
Men
1 act
_______
______
Men,
Vis
1 act
_______
______
Vis
1 act
Men,
_______
Vis
______
10 min
Aud, Mat
1 act
_______
______
Vis
1 act
_______ ______
_______
______
Vis
1 act
_______
______
Aud
1 act
_______ ______
Aud
1 act
Aud,Men,Vis ______
_______
1 act
Aud, Vis
1 act
_______
______
Vis
1 act
_______ ______
_______ ______
Aud,Men,Vis
10 min
_______
______
Vis
1 act
_______ ______
Vis
1 act
Vis
1 act
_______
______

_____
_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______
_______

______
______
______
______
______
______
______
______
______

60
ft
_______
Special
_______
_______
Medium
_______
40
ft
_______
Long
Personal
_______
Personal
_______
Personal
_______
_______
Touch
_______
Personal
_______
20
ft
Close
_______
Medium
_______
Close
_______
_______
Close
_______
Medium
_______
Close
Close
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

Adapt
Body
_______________________________
AUG
Catapsi
[Mind-Affecting]
_______________________________
Ectoplasmic
Shambler
_______________________________
Incarnate
_______________________________
Leech
_______________________________
Field AUG
Major
Creation, Psionic
_______________________________
Plane
Shift, Psionic
_______________________________
Power
_______________________________
Resistance
Psychic
_______________________________
Crush AUG
[Mind-Affecting]
Shatter
_______________________________
Mind Blank
Tower
of Iron Will AUG [Mind-Affecting]
_______________________________
True
Seeing, Psionic
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Psymet
_____
Telep
_____
Metacr
_____
Metacr
_____
Psymet
_____
Metacr
_____
Psyport
_____
Clairsen
_____
Telep
_____
Telep
_____
Telep
_____
Clairsen
_____

Vis
_______
Men,
Vis
_______
Aud,Mat,Olf
_______
Mat
_______
Vis
_______
Mat
_______
Vis
_______
Mat, Vis
_______
Aud
_______
Olf
_______
Aud
_______
Vis
_______

_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______

1 act
Personal
______
_______
1 act
30
ft
______
_______
1 round Long
______
_______
2 rds
Special
______
_______
______
1 act
Personal
_______
10 min Close
______
_______
1 act
Touch
______
_______
______
1 act
Touch
_______
______
1 act
Close
_______
______
1 act
30
_______
ft
Immed. 10
ft
______
_______
1 act
Personal
______
_______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

Aura
Alteration AUG
[Mind-Affecting]
_______________________________
Breath
_______________________________
of the Black Dragon AUG [Acid]
Cloud
_______________________________
Mind, Mass
[Mind-Affecting]
Contingency,
Psionic
_______________________________
Co-Opt
Concentration [Mind-Affecting]
_______________________________
Disintegrate,
Psionic AUG
_______________________________
Fuse
Flesh AUG
_______________________________
Inconstant
_______________________________
Location AUG
Mind
_______________________________
Over Energy
Overland
_______________________________
Flight, Psionic
Remote
View Trap
[Electricity]
_______________________________
AUG
Retrieve
_______________________________
Suspend
Life
_______________________________
Temporal
_______________________________
Acceleration AUG
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

10 min/lev
-________
____________
1____________
round/lev
-________
________
1____________
round
Will
n.
____________
24
hours
-________
____________
________
Instantaneous -/Will
n.
____________ -________
Instantaneous
10
min/lev
-________
____________
10
min/lev
-________
____________
____________ For
________
Instantaneous

____________
10
min/lev
-________
1____________
round
-________
Instantaneous
____________ For
________
n.
1____________
round/lev (D)Will
n.
________
Concentration
n.
____________ Will
________
____________ -________
Instantaneous
____________ -________
Concentration
____________ -________
Instantaneous
1____________
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

1____________
hour/lev (D)
1____________
round/lev
1____________
min/lev
Permanent
____________
1____________
min
Special
____________
Instantaneous
____________
1____________
min/lev
Instantaneous
____________
____________
Instantaneous
1 round
____________
1____________
min/lev
____________
____________
____________
____________
____________
____________
____________
____________

-________
Will
n.
________
-________
-________
-________
-________
-________
Will
________
n.
Will
________
part.
WIll
________
n.
-________
-________
________
________
________
________
________
________
________
________

Telep
_____
Psymet
_____
Telep
_____
Clairsen
_____
Telep
_____
Psyport
_____
Psymet
_____
Psyport
_____
Psymet
_____
Psyport
_____
Clairsen
_____
Psyport
_____
Psymet
_____
Psyport
_____

Mat
_______
Vis
_______
-_______
Olf
_______
Men
_______
Aud,Mat,Vis
_______
Vis
_______
_______
Vis
Vis
_______
_______
Aud
Men,
Vis
_______
Vis
_______
Olf
_______
_______
-

_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______

1 act
______
______
1 act
______
1 act
Special
______
1 act
______
1 act
______
1 act
______
______
1 act
______
1 act
______
1 act
1 act
______
1 act
______
1 act
______
______
Swift
______
______
______
______
______
______
______
______

Medium
_______
Close
_______
Close
_______
Personal
_______
Medium
_______
Medium
_______
Touch
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
Medium
_______
Personal
_______
Personal
_______
_______
_______
_______
_______
_______
_______
_______
_______

Special
____________ -________
Instantaneous
____________ Ref
________

1____________
min/lev
Will
________
n.
1____________
day/lev (D) -________
Concentration
n.
____________ Will
________
Instantaneous
part.
____________ For
________
1____________
round/lev
Special
________
1____________
min
-________
1____________
round/lev
-________
1____________
hour/lev (D) -________
24
hrs +1 hr/levWill

____________
________
Instantaneous
n.
____________ Will
________
Until dismissed -________
____________
1____________
round
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Cost: 7 PP

N
selected alignment axis
EPsi79
_ _ Reveals
_________________________________
N
mental conversation with another creat. EPsi88
_ _ Hold
_________________________________
_ _ Implant
_________________________________
Y
a self-destructive compulsion
EPsi90
_ _ You
_________________________________
N
know when others spy on you remotely EPsi92
_ _ Teleports
_________________________________
Sp.
you short distance
EPsi92
N
_ _ Provides
_________________________________
useful advice for proposed action
EPsi96
N
takes damage when you are hit
EPsi98
_ _ Attacker
_________________________________
N
body converts energy to harmless light EPsi99
_ _ Your
_________________________________
_ _ Touch
_________________________________
Y
deals 2d6 of chosen energy type
FB108
_ _ You
_________________________________
N
cannot be held or rendered immobile
EPsi109
_ _ Take
_________________________________
Y
half damage from all powers till next act. EPsi113
Y
_ _ Bestows
_________________________________
negative levels on target
EPsi121
Y
mind becomes self-antagonistic
EPsi123
_ _ Subjects
_________________________________
Y
1d6 power points/round, gain 1/round EPsi124
_ _ Drain
_________________________________
_ _ Subject
_________________________________
N
chooses skills, feats, and powers anew EPsi127
_ _ Telekinetically
_________________________________
Y
bull rush, trip, disarm, grapple EPsi135
N
_ _ Learn
_________________________________
destination of subjects teleport
EPsi139
N
create a protective barrier
EPsi140
_ _ You
_________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
__
__
__
__
__
__
__
__

Save DC: ____

6th-Level Powers



















Disc.
Disc.
Disc.

PR

Save DC: ____

5th-Level Powers

















Disc.
Disc.
Disc.

SAVE

Save DC: ____

4th-Level Powers























Disc.
Disc.
Disc.
Disc.

D URATION

N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__
__
__
__
__

Cost: 9 PP
Your
body adapts to hostile environments
EPsi75
_________________________________
Psychic
static inhibits power manifestation
EPsi82
_________________________________
Deals
1 damage/2 lev per round to an area
EPsi98
_________________________________
Make
some powers permanent
EPsi112
_________________________________
Leech
_________________________________
power points when you make a ST
EPsi114
Creates
one object
EPsi114
_________________________________
Travel
to other planes
EPsi124
_________________________________
Grants
_________________________________
PR equal to 12 + level
EPsi124
Reduces
_________________________________
subject to -1 hit points
EPsi127
Cancels
_________________________________
targets mind blank effect
EPsi132
Grants
PR 19 within 10 ft until next action
EPsi138
_________________________________
See
all things as they really are
EPsi139
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 11 PP
Repairs
psyche or masks subjects psyche
EPsi78
_________________________________
Breathe
_________________________________
acid for 11d6 damage
EPsi81
Erase
_________________________________
knowledge of your presence, 1 creat/lev EPsi84
Sets
_________________________________
trigger condition for another power
EPsi86
Take
control of foes concentration power
EPsi88
_________________________________
Turn
one creature or object to dust
EPsi93
_________________________________
Fuse
subjects flesh into a helpless mass
EPsi109
_________________________________
Allows
_________________________________
swift instantaneous moves in combat SaSt129
Gain
_________________________________
brief immunity to chosen energy type FB109
You
_________________________________
fly at a speed of 40 ft
EPsi123
Deals
8d6 damage to remote viewers
EPsi129
_________________________________
Teleport
to your hand an item you can see
EPsi130
_________________________________
Puts
yourself into suspended animation
EPsi134
_________________________________
Your
_________________________________
time frame accelerates for 1 round
EPsi136

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Psion/Wilder Powers
DISC . POWER NAME

D ISCIPLINE

D ISPLAY

MAN. TIME

R ANGE

Decerebrate
_______________________________
Divert
Teleport
_______________________________
_______________________________
Energy
Conversion
[Special]
_______________________________
Energy
Wave AUG
[Special]
AUG
_______________________________
Evade
Burst
AUG
Insanity
_______________________________
[Mind-Affecting]
Mind
Blank, Personal [Mind-Affecting]
_______________________________
Moment
of Prescience, Psionic
_______________________________
_______________________________
Oak
Body AUG
_______________________________
Phase
Door, Psionic
_______________________________
Sequester,
Psionic
AUG
Ultrablast
_______________________________
[Mind-Affecting]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Psyport
_____
Psyport
_____
_____
Psymet
_____
Psykin
_____
Psymet
Telep
_____
Telep
_____
Clairsen
_____
_____
Psymet
_____
Psyport
_____
Clairsen
Telep
_____

_____
_____
_____
_____
_____
_____
_____
_____

Men
_______
Vis
_______
_______
Men
_______
Aud
_______
Mat
Men
_______
Olf
_______
Vis
_______
_______
Aud
_______
Vis
-_______
Aud
_______
_______
_______
_______
_______
_______
_______
_______
_______

1 act
Close
______
_______
Immed. Medium
______
_______
______
_______
1 act
Special
______
_______
1 act
120
ft
______
_______
Immed. Personal
______
1 act
Medium
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
______
_______
1 act
Personal
______
_______
1 act
0
ft
______
_______
1 act
Touch
______
1 act
15
_______
ft
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

Bend
Reality
_______________________________
Iron
Body, Psionic
_______________________________
Matter
_______________________________
Manipulation
Mind
_______________________________
Blank, Psionic
[Mind-Affecting]
Recall
_______________________________
Death
[Death, Mind-Affecting]
Shadow
_______________________________
Body
Teleport,
Psionic Greater
_______________________________
True
Metabolism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Clairsen
_____
Metacr
_____
Metacr
_____
Telep
_____
Clairsen
_____
Psymet
_____
Psyport
_____
Psymet
_____

Vis
_______
Aud
_______
Aud,
_______
Men
Olf
_______
Mat
_______
_______
Aud
Vis
_______
Mat
_______

_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______

1 act
______
1 act
______
______
1 act
______
1 act
______
1 act
______
1 act
1 act
______
1 round
______
______
______
______
______
______
______
______
______

Special
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
Personal
_______
Touch
_______
Personal
_______
_______
_______
_______
_______
_______
_______
_______
_______

_______________________________
Affinity
Field
Apopsi
_______________________________
[Mind-Affecting]
Assimilate
_______________________________
Etherealness,
Psionic
_______________________________
AUG
Microcosm
[Mind-Affecting]
_______________________________
Reality
Revision
_______________________________
Timeless
_______________________________
Body
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Instantaneous
n.
____________ For
________
10 min/lev (D) Will
n.
____________
________
____________
10
min/lev
-________
____________ Special
________
Instantaneous
____________ -________
Instantaneous
Instantaneous
____________ Will
________
n.
1____________
day
-________
Special
____________ -________
1____________
min/lev (D) -________
1____________
usage/2 lev -________
________
1____________
day/lev (D) -/Will
n.
____________
Instantaneous Will
________

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Special
____________
1____________
min/lev (D)
Instantaneous
____________
1____________
day
Instantaneous
____________
1____________
min/lev (D)
Instantaneous
____________
1____________
min/lev
____________
____________
____________
____________
____________
____________
____________
____________

-________
-________
-________
Will
________
n.
Will
________
part.
-________
Will
n.
________
-________
________
________
________
________
________
________
________
________

Psymet
_____
Telep
_____
Psymet
_____
Psyport
_____
Telep
_____
Clairsen
_____
Psyport
_____

_______
Mat, Vis
Aud,Mat,Vis
_______
_______
Aud, Vis
Vis
_______
Mat
_______
Vis
_______
_______
Mat

_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______

______
1 act
______
1 round
______
1 act
1 act
______
1 act
______
1 act
______
______
1 act
______
______
______
______
______
______
______
______

20
_______
ft
Close
_______
Touch
_______
Touch
_______
Close
_______
Special
_______
Personal
_______
_______
_______
_______
_______
_______
_______
_______
_______

1____________
round/lev (D)For
________
n.
____________
Instantaneous For
________
n.
Special
____________ For
________

1____________
min/lev (D) -________
Instantaneous
____________ -________
Special
____________ Special
________
1____________
round
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Cost: 13 PP

Y
portion of subjects brain stem
EPsi90
_ _ Remove
_________________________________
Y
destination for anothers teleport
EPsi96
_ _ Choose
_________________________________
_ _ Offensively
_________________________________
Y
channel energy youve absorbed EPsi101
_ _ Deal
_________________________________
Y
13d4 damage in a 120-ft cone
EPsi104
_ _ No
_________________________________
N
damage from a burst on a Ref save
EPsi105
Y
_ _ Subject
_________________________________
is permanently confused
EPsi113
N
are immune to scrying and mental effects EPsi118
_ _ You
_________________________________
N
gain insight bonus on a single roll
EPsi122
_ _ You
_________________________________
_ _ Your
_________________________________
N
body becomes as hard as an oak
EPsi122
_ _ Invisible
_________________________________
N
passage through wood or stone
EPsi124
_ _ Subject
_________________________________
Sp.
comatose and invisible
EPsi132
Y
_ _ Deal
_________________________________
13d6 damage in 15-ft radius
EPsi140
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
__
__
__
__
__
__
__
__

Save DC: ____

9th-Level Powers












Disc.
Disc.
Disc.

PR

Save DC: ____

8th-Level Powers













Disc.
Disc.
Disc.

SAVE

Save DC: ____

7th-Level Powers

















Disc.
Disc.
Disc.

D URATION

Cost: 15 PP
Alters
reality within power limits
EPsi80
_________________________________
Your
body becomes living iron
EPsi113
_________________________________
Increase
_________________________________
or decrease an objects hardness by 5 EPsi115
Subject
_________________________________
immune to mental effects and scrying EPsi119
Subject
_________________________________
dies or takes 5d6 damage
EPsi129
You
_________________________________
become a living shadow
EPsi132
Teleports
with no range limits
EPsi136
_________________________________
You
regenerate 10 hp/round
EPsi139
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 17 PP

Y
_ _ Effects
_________________________________
that affect you also affect others
EPsi75
Y
_ _ You
_________________________________
delete targets psionic powers
EPsi76
Y
_ _ Incorporate
_________________________________
creature into your own body
EPsi76
Y
become ethereal
EPsi105
_ _ You
_________________________________
Y
lives forevermore in own world
EPsi118
_ _ Creature
_________________________________
Sp.
reality
EPsi128
_ _ Alters
_________________________________
N
_ _ Ignore
_________________________________
all harmful and helpful effects for 1 rd
EPsi138
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Psychic Warrior
Powers

Psionic Feats

Powers Known:
Max. Power Level:

Psionic Feats
 Aligned Attack
 Boost Construct
 Combat Manifestation
 Expanded Knowledge
 Focused Sunder
 Ghost Attack
 Inquisitor
 Mental Leap
 Metamorphic Transfer
 Narrow Mind
 Overchannel
 Talented
 Body Fuel
 Power Penetration
 Greater Power Penetr.
 Power Specialization

_____
_____

Notes: ___________________
_________________________________
_________________________________

Power Points
PP/day

Current

[ ][ ]

 Greater Power Specializ.


 Psicrystal Affinity
 Improved Psicrystal
 Psicrystal Containment
 Psionic Body
 Psionic Dodge
 Psionic Endowment
 Greater Psionic Endow.
 Psionic Fist
 Greater Psionic Fist
 Unavoidable Strike
 Psionic Meditation
 Psionic Shot
 Greater Psionic Shot
 Fell Shot
 Return Shot
 Psionic Talent

 Psionic Weapon
 Greater Psionic Weapon
 Deep Impact
 Speed of Thought
 Psionic Charge
 Up the Walls
 Wounding Attack

Metapsionic Feats
 Burrowing Power
 Chain Power
 Delay Power
 Empower Power
 Enlarge Power
 Extend Power
 Maximize Power
Item Creation Feats
 Opportunity Power
 Craft Cognizance Crystal
 Quicken Power
 Craft Dorje
 Split Psionic Ray
 Craft Psicrown
 Twin Power
 Craft Psi. Arms & Armor  Unconditional Power
 Craft Psionic Construct  Widen Power
 Craft Universal Item
 Imprint Stone
 Scribe Tattoo

Psychic Warrior Powers


DISC . POWER NAME

D ISCIPLINE

D ISPLAY

MAN. TIME

R ANGE

Astral
_______________________________
Traveler
AUG
_______________________________
Biofeedback
_______________________________
Bite
of the Wolf
Burst
_______________________________
_______________________________
Call
Weaponry AUG
AUG
_______________________________
Catfall
_______________________________
Chameleon
_______________________________
Claws
of the Beast AUG
AUG
_______________________________
Compression
_______________________________
Conceal
Thoughts
[Mind-Affecting]
_______________________________
Detect
Psionics
_______________________________
Dissipating
Touch AUG
_______________________________
Distract
[Mind-Affecting]
_______________________________
Elfsight
_______________________________
Empty
Mind AUG
[Mind-Affecting]
AUG
_______________________________
Expansion
_______________________________
Float
_______________________________
Force
Screen AUG
[Force]
Grip
_______________________________
of Iron AUG
AUG
_______________________________
Hammer
_______________________________
Inertial
Armor AUG
_______________________________
Metaphysical
Claw AUG
Metaphysical
_______________________________
Weapon AUG
_______________________________
My
Light AUG
[Light]
_______________________________
Precognition,
Defensive AUG
AUG
_______________________________
Precognition,
Offensive
_______________________________
Prescience,
Offensive AUG
AUG
_______________________________
Prevenom
_______________________________
Prevenom
Weapon AUG
Skate
_______________________________
Slow
_______________________________
Breathing AUG
AUG
_______________________________
Stomp
_______________________________
Stone
Mind AUG
_______________________________
Synesthete
Thicken
_______________________________
Skin AUG
Urban
_______________________________
Strider AUG
AUG
Vigor
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

SAVE

PR

Save DC: ____

1st-Level Powers











































D URATION

Psyport
_____
Psymet
_____
Psymet
_____
Psyport
_____
Psyport
_____
Psyport
_____
Psymet
_____
_____
Psymet
Psymet
_____
Telep
_____
Clairsen
_____
Psyport
_____
Telep
_____
_____
Psymet
_____
Telep
Psymet
_____
Psyport
_____
_____
Psykin
Psymet
_____
_____
Psymet
_____
Psykin
_____
Psymet
Metacr
_____
_____
Psykin
_____
Clairsen
_____
Clairsen
_____
Calirsen
_____
Psymet
_____
Psymet
Psyport
_____
Psymet
_____
_____
Psykin
_____
Psymet
_____
Psymet
Psymet
_____
Psymet
_____
Psymet
_____

_____
_____
_____
_____
_____

_______
_______
Mat, Vis
Vis
_______
Aud
_______
_______
Mat
_______
Aud
_______
Olf
_______
Vis
_______
Olf
Men
_______
Aud, Vis
_______
Aud, Vis
_______
Men
_______
_______
Vis
_______
Aud
_______
Olf
_______
Aud
_______
Aud
Vis
_______
_______
Aud,
Mat
_______
Vis
_______
Aud
_______
Aud
_______
Aud, Vis
_______
Mat,
Vis
_______
Mat,
Vis
_______
Mat,
Vis
_______
Mat
_______
Mat
Mat,
_______
Vis
Vis
_______
_______
Aud, Vis
_______
Vis
_______
Mat
Mat,
_______
Olf
Vis
_______
Mat,
_______
Olf
_______
_______
_______
_______
_______

______
1 hour Touch
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
Swift
Personal
______
_______
______
1 round _______
0 ft
______
Immed. Personal
_______
______
1 act
Personal
_______
______
_______
Swift
Personal
______
1 act
Personal
_______
______
1 act
Close
_______
______
1 act
60
_______
ft
______
1 act
Touch
_______
______
1 act
Close
_______
______
_______
1 act
Personal
______
_______
Immed. Personal
______
1 act
Personal
_______
______
1 act
Personal
_______
______
_______
1 act
Personal
______
Immed. Personal
_______
______
_______
Swift
Touch
______
_______
1 act
Personal
______
_______
1 act
Personal
______
1 act
Touch
_______
______
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
Special Personal
______
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
1 act
Touch
______
1 act
Touch
_______
______
1 act
Personal
_______
______
_______
1 act
20
ft
______
_______
1 act
Personal
______
_______
1 act
Personal
______
1 act
Personal
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______ _______
______ _______
______ _______
______ _______
______ _______

____________ Will
Special
________
n.
1____________
min/lev (D) -________
1____________
min/lev
-________
1____________
round
________
1____________
min/lev (D) ________
1____________
round/lev
________
10
____________
min/lev (D) -________
1____________
hour/lev
-________
1____________
round/lev (D)-________
1____________
hour/lev
________
Will n.
____________
1 min/lev (D) -________
Instantaneous
____________ ________
1____________
min/lev (D) ________
Will n.
1____________
hour/lev
-________
________
1____________
round
1____________
min/lev (D) -________
1____________
round/lev (D)-________
1____________
min/lev
-________
1____________
round/lev
________
________
1____________
round
1____________
hour/lev (D) -________
1____________
min/lev
-________
1____________
min/lev
________
Will n.
____________
10
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev
-________
1____________
min/lev
-________
1____________
min/lev (D) -________
1____________
hour/lev
-________
____________
Instantaneous ________
Ref n.
1____________
min/lev
-________
____________
10
min/lev (D) -________
10
____________
min/lev
-________
1____________
min/lev
-________
1____________
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
N_
_
N_
N_
_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
N
__
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
__
N
_
N_
_
N_
N
__
_
N_
_
N_
__
__
__
__
__

E FFECT

Cost: 1 PP
_________________________________
You or another join an astral-caravan trip
EPsi75
_________________________________
Gain damage reduction 2/EPsi80
_________________________________
Gain bite attack for 1d8 damage
EPsi80
Gain +10 ft speed this round
EPsi81
_________________________________
_________________________________
Create temporary weapon
EPsi82
_________________________________
Instantly save yourself from a fall
EPsi82
_________________________________
Gain +10 enhancement bonus on Hide
EPsi82
_________________________________
Your hands become deadly claws
EPsi83
_________________________________
You grow smaller
EPsi84
_________________________________
You conceal your motives
EPsi85
_________________________________
You detect the presence of psionics
EPsi91
_________________________________
Touch deals 1d6 damage
EPsi95
_________________________________
Target gets -4 to several checks
EPsi96
_________________________________
Gain low-light vision, +2 on Search and Spot EPsi98
_________________________________
You gain +2 on Will saves until next action
EPsi99
_________________________________
Become one size category larger
EPsi105
_________________________________
You buoy yourself in liquids
EPsi108
_________________________________
Invisible disc gives +4 shield bonus to AC
EPsi108
_________________________________
You get =4 bonus to grapple checks
EPsi111
_________________________________
Melee touch attack deals 1d8/round
EPsi111
_________________________________
Field of force gives +4 armor bonus to AC
EPsi113
_________________________________
Your natural weapon gains +1 bonus
EPsi118
_________________________________
Weapon gains +1 bonus
EPsi118
_________________________________
Your eyes emit 20-ft cone of light
EPsi122
_________________________________
Gain +1 insight bonus to AC and ST
EPsi124
_________________________________
Gain +1 insight bonus to attack rolls
EPsi124
_________________________________
Gain +2 insight bonus to damage rolls
EPsi125
_________________________________
Your claws gain a poison coating
EPsi125
_________________________________
Your weapon is mildly venomous
EPsi125
_________________________________
Subject slides skillfully along the ground
EPsi132
_________________________________
Gain +4 on saves vs. altitude sickness
FB109
_________________________________
Subject falls prone and takes 1d4 nonlethal
EPsi133
_________________________________
Gain +4 to Search, and +2 to detect stonework RoS165
_________________________________
You get one kind of sense instead of another EPsi134
_________________________________
Gain +1 enhancement bonus to your AC
EPsi137
_________________________________
Move with ease across uneven surfaces/crowds RoD170
_________________________________
Gain 5 temporary hit points
EPsi140
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Psychic Warrior Powers


DISC . POWER NAME

2nd-Level

































D ISPLAY

MAN. TIME

R ANGE

Psymet
_____
Psymet
_____
_____
Psymet
_____
Psymet
_____
Metacr
Clairsen
_____
Telep
_____
Psyport
_____
_____
Psymet
_____
Psymet
_____
Psymet
Psymet
_____
Psymet
_____
Psykin
_____
_____
Clairsen
_____
Psymet
_____
Psyport
Psymet
_____
Psykin
_____
Psykin
_____
Clairsen
_____
Psymet
_____
Psymet
_____
Psymet
_____
Psymet
_____
Telep
_____
Psyport
_____

_____
_____
_____
_____
_____

Mat
_______
Aud, Mat
_______
_______
Mat, Vis
_______
Aud, Mat
_______
Mat
Vis
_______
Olf
_______
Vis
_______
_______
Vis
_______
Vis
_______
Vis
_______
Aud, Mat
Vis
_______
Vis
_______
_______
Men,
Vis
_______
Aud
_______
Olf
Mat, Vis
_______
Vis
_______
Vis
_______
Men
_______
_______
Men
_______
Men
Vis
_______
Mat
_______
Aud
_______
_______
Mat
_______
_______
_______
_______
_______

1 act
Personal
______
_______
1 round Personal
______
_______
______
_______
1 act
Personal
______
_______
1 round Personal
______
_______
1 act
0
ft
______
1 act
Personal
_______
1 act
30
ft
______
_______
1 act
Close
______
_______
______
_______
1 act
Touch
______
_______
1 act
Personal
______
_______
1 act
Personal
______
1 act
Touch
_______
1 act
Personal
______
_______
1 act
5_______
ft
______
______
_______
1 act
Touch
______
_______
Swift
Personal
______
_______
1 act
Special
1 act
Personal
______
_______
Swift
Personal
______
_______
Swift
Touch
______
_______
______
Immed. Personal
_______
______
Swift
Personal
_______
______
1 act
Personal
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
Immed. Personal
______
_______
______
1 act
Personal
_______
______ _______
______ _______
______ _______
______ _______
______ _______

Psymet
_____
Metacr
_____
Clairsen
_____
Psyport
_____
Psymet
_____
Psymet
_____
Telep
_____
Telep
_____
Clairsen
_____
Psymet
_____
Psymet
_____
Psymet
_____
Metacr
_____
Clairsen
_____
Clairsen
_____
Psykin
_____
Clairsen
_____
Psymet
_____

_____
_____
_____
_____
_____

Mat, Vis
_______
Mat
_______
Vis
_______
_______
Vis
_______
Mat
Olf
_______
Aud,
Mat
_______
Aud,
Mat
_______
-_______
_______
Mat
Vis
_______
Olf
_______
Vis
_______
Aud
_______
Vis
_______
_______
Vis
Vis
_______
Mat, Vis
_______
_______
_______
_______
_______
_______

1 act
Personal
______
_______
1 act
0
ft
______
_______
______
1 act
Personal
_______
______
1 act
Close
_______
______
1 act
Personal
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
1 act
Touch
______
_______
______
1 act
Personal
_______
______
Immed. Personal
_______
______
1 act
Close
_______
1 act
Personal
______
_______
1 act
Close
______
_______
Immed. Personal
______
_______
______
Swift
Personal
_______
______
Swift
Touch
_______
______
1 act
Personal
_______
1 act
0
ft
______
_______
______ _______
______ _______
______ _______
______ _______
______ _______

Claw
_______________________________
of Energy
[Special]
Dimension
_______________________________
Door, Psionic AUG
Energy
Adaptation AUG
[Special]
_______________________________
Freedom
of Movement, Psionic
_______________________________
AUG
Immovability
_______________________________
Inertial
_______________________________
Barrier
Psychic
_______________________________
Vampire
Steadfast
_______________________________
Perception
Truevenom
_______________________________
Truevenom
Weapon
_______________________________
Weapon
of Energy
[Special]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

PR

1____________
min/lev
-________
Instantaneous
____________ -________
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
min/lev (D) -________
1____________
hour/lev
-________
10
min/lev (D) -________
____________
Instantaneous
n.
____________ Will
________
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
min/lev
-________
Instantaneous
____________ -________
10
min/lev
-________
____________
1____________
round/lev
For

________
________
1____________
min/lev
Will
n.
____________ -________
Instantaneous
____________
10
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
-________
1 round/lev
-________
____________
Instantaneous
____________ -________
Instantaneous
____________ -________
1____________
round/lev
-________
1____________
round/lev (D)-________
Instantaneous
____________ -________
1____________
round
-________
1____________
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
__
N
__
N
__
N
N
__
N
__
Y
__
__
N
__
N
__
N
N
__
N
__
Y
__
__
Y
__
N
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__
__

1____________
round/lev
-________
1____________
round/lev (D)-________
1____________
hour/lev (D) -________
Instantaneous
____________ -________
10
____________
min/lev
-________
1____________
min/lev (D) -________
10
min/lev
-________
____________
Instantaneous

____________ Will
________
1____________
hour/lev
-________
Instantaneous
____________ -________
Instantaneous
____________ -________
24
hours (D) -________
____________
10
min/lev
WIll
n.
____________
________
1____________
round
-________
1____________
round/lev
-________
1____________
round/lev (D)Will
________
n.
10
____________
min/lev (D) -________
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
__
__
__
__
__

Save DC: ____

4th-Level Powers

















SAVE

Save DC: ____

Powers

Claws
of the Vampire
_______________________________
Concealing
Amorpha, Greater
_______________________________
Danger
_______________________________
Sense AUG
Dimension
_______________________________
Slide AUG
Duodimensional
_______________________________
Claw
Ectoplasmic
Form
_______________________________
Empathic
Feedback AUG [Mind-Affecting]
_______________________________
Empathic
Transfer, Hostile AUG [M.-Aff.]
_______________________________
Escape
_______________________________
Detection
Evade
_______________________________
Burst AUG
Exhalation
_______________________________
of the Black Dragon AUG[Ac]
Graft
Weapon
_______________________________
Keen
Edge, Psionic
_______________________________
Mental
Barrier AUG
_______________________________
Perfect
_______________________________
Archery AUG
Telekinetic
_______________________________
Boomerang AUG
Ubiquitous
_______________________________
Vision
Vampiric
Blade
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D URATION

Save DC: ____

Powers

Animal
Affinity AUG
_______________________________
Body
Adjustment AUG
_______________________________
_______________________________
Body
Equilibrium
_______________________________
Body
Purification AUG
_______________________________
Concealing
Amorpha
Darkvision,
_______________________________
Psionic
Detect
Hostile Intent
[Mind-Affecting]
_______________________________
Dimension
Swap AUG
_______________________________
_______________________________
Dissolving
Touch AUG
[Acid]
_______________________________
Dissolving
Weapon AUG
[Acid]
_______________________________
Earth
Walk AUG
AUG
Empathic
_______________________________
Transfer
Energy
Adaptation, Specified AUG
_______________________________
Energy
Emanation AUG
_______________________________
_______________________________
Feat
Leech AUG
_______________________________
Hustle
_______________________________
Levitate,
Psionic
Painful
Strike AUG
_______________________________
Power
Claws AUG
[Force]
_______________________________
Power
Weapon AUG
[Force]
_______________________________
Prowess
_______________________________
AUG
Psionic
_______________________________
Lions Charge
Psionic
_______________________________
Scent
Strength
of My Enemy AUG
_______________________________
Sustenance
_______________________________
Thought
Shield AUG
[Mind-Affecting]
_______________________________
Wall
_______________________________
Walker
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
3rd-Level

























D ISCIPLINE

Psykin
_____
Psyport
_____
Psymet
_____
Psyport
_____
Psymet
_____
Psykin
_____
Psymet
_____
Clairsen
_____
Psymet
_____
Psymet
_____
Psykin
_____

_____
_____
_____
_____
_____

_______
Vis
_______
Vis
Vis
_______
Aud
_______
Vis
_______
Aud,
_______
Men
_______
Men
Vis
_______
Mat
_______
Mat
_______
Vis
_______
_______
_______
_______
_______
_______

______
1 act
______
1 act
1 act
______
1 act
______
1 act
______
______
1 act
______
1 act
______
1 act
Swift
______
Swift
______
1 act
______
______
______
______
______
______

Personal
_______
Long
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

1____________
round/lev
-________
____________
Instantaneous -/Will
________
n.
10
min/lev
-________
____________
10
min/lev
-________
____________
Concentration
____________ -________
10
____________
min/lev
-________
Instantaneous
____________ For
________
n.
10
____________
min/lev (D) -________
1____________
min/lev
-/For
n.
________
1 min/lev
-/For
n.
____________
________
1____________
round/lev
For
n.
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Cost: 3 PP
Gain
+4 enhancement to one ability
EPsi76
_________________________________
You
heal 1d12 damage
EPsi80
_________________________________
_________________________________
You
can walk on non-solid surfaces
EPsi81
_________________________________
Restore
2 points of ability damage
EPsi81
_________________________________
Quasi-real
membrane grants concealment
EPsi85
See
_________________________________
60 ft in total darkness
EPsi90
You
can detect hostile creatures
EPsi91
_________________________________
You
and an ally switch positions
EPsi93
_________________________________
_________________________________
Your
touch deals 4d6 acid damage
EPsi95
_________________________________
Your
weapon deals 4d6 acid damage
EPsi95
_________________________________
You
create a perfect mental bond with stone RoS164
Transfer
_________________________________
anothers wounds to yourself
EPsi98
Gain
resistance 10 against one energy type
EPsi100
_________________________________
Deals
1d6 energy damage to surrounding creat. FB108
_________________________________
_________________________________
Borrow
anothers psionic feats
EPsi107
_________________________________
Instantly
gain a move action
EPsi111
Move
_________________________________
up and down, forward and back
EPsi114
Your
natural weapons deal 1d6 extra nonlethal EPsi123
_________________________________
Encase
a natural weapon in telekinetic force
RoS164
_________________________________
Encase
a weapon in telekinetic force
RoS165
_________________________________
Instantly
_________________________________
gain another attack of opportunity EPsi125
You
_________________________________
can charge and make a full attack
EPsi125
Gain
_________________________________
the scent ability
EPsi126
Siphon
your enemiys strength and gain it
EPsi133
_________________________________
Go
without food and water for 1 day
EPsi134
_________________________________
Gain
PR 13 against mind-affecting powers
EPsi137
_________________________________
Grants
_________________________________
ability to walk on walls and ceilings
EPsi140

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 5 PP
Heal
half of your claws base damage
EPsi84
_________________________________
Quasi-real
membrane grants total concealm. EPsi85
_________________________________
You
_________________________________
gain +4 bonus against traps
EPsi90
Teleports
_________________________________
you very short distance
EPsi92
Increases
_________________________________
natural weapons threat range
EPsi97
You
become insubstantial and can fly slowly EPsi97
_________________________________
Attacker
takes damage when you are hit
EPsi98
_________________________________
Transfer
your hurt to another
EPsi99
_________________________________
You
_________________________________
become difficult to detect
EPsi105
No
_________________________________
damage from a burst on a Ref save
EPsi105
Your
_________________________________
acid breath deals 3d6 damage
EPsi105
Your
hand is replaced by your weapon
EPsi110
_________________________________
Doubles
normal weapons threat range
EPsi113
_________________________________
Gain
+4 deflection bonus to AC till next act. EPsi115
_________________________________
Ranged
_________________________________
attacks dont provoke attacks of opp. RoS164
Object
_________________________________
has fast return ability
RoW176
You
_________________________________
have all-around vision
EPsi139
Heal
half of your weapons base damage
EPsi140
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 7 PP

N
_ _ Your
_________________________________
claws deal additional energy damage
EPsi83
Sp.
_ _ Teleports
_________________________________
you short distance
EPsi92
N
body converts energy to harmless light EPsi99
_ _ Your
_________________________________
N
cannot be held or rendered immobile
EPsi109
_ _ You
_________________________________
N
are almost immovable, gain DR 15/EPsi112
_ _ You
_________________________________
N
_ _ Gain
_________________________________
DR 5/EPsi113
Y
_ _ Touch
_________________________________
attack drains 2 power points/lev
EPsi127
N
_ _ Gain
_________________________________
immunity to illusions, +6 to Spot/Search EPsi133
N
natural weapons are covered in poison EPsi139
_ _ Your
_________________________________
N
weapon is horribly poisonous
EPsi139
_ _ Your
_________________________________
N
weapon deals additional energy damage EPsi140
_ _ Your
_________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Psychic Warrior Powers


DISC . POWER NAME

D ISCIPLINE

D ISPLAY

MAN. TIME

R ANGE

Adapt
Body
_______________________________
AUG
Catapsi
[Mind-Affecting]
_______________________________
_______________________________
Living
Arrow AUG
AUG
_______________________________
Metaconcert
[Mind-Affecting]
_______________________________
Oak
Body AUG
AUG
Perfect
_______________________________
Riposte
Psychofeedback
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Psymet
_____
Telep
_____
_____
Metacr
_____
Telep
_____
Psymet
Clairsen
_____
Psymet
_____

_____
_____
_____
_____
_____

Vis
_______
Men,
Vis
_______
_______
Aud
_______
Vis
_______
Aud
Vis
_______
Vis
_______
_______
_______
_______
_______
_______

1 act
______
1 act
______
______
1 act
______
1 min
______
1 act
______
1 act
1 act
______
______
______
______
______
______

Personal
_______
30
ft
_______
_______
Touch
_______
20
ft
_______
Personal
Touch
_______
Personal
_______
_______
_______
_______
_______
_______

_______________________________
Blackstone
Hammer AUG
Breath
_______________________________
of the Black Dragon AUG [Acid]
Dispelling
Buffer
_______________________________
Form
of Doom AUG
_______________________________
_______________________________
Inconstant
Location AUG
Mind
_______________________________
Blank, Personal [Mind-Affecting]
Mind
_______________________________
Over Energy
Suspend
Life
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

PR

1____________
hour/lev (D) -________
1____________
round/lev
Will
n.
________
________
1____________
round/lev
Will
n.
1____________
min/lev
-________
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
Y
__
__
Y
__
N
__
N
N
__
N
__
__
__
__
__
__

Save DC: ____

6th-Level Powers














SAVE

Save DC: ____

5th-Level Powers













D URATION

_____
Psymet
Psymet
_____
Psykin
_____
Psymet
_____
_____
Psyport
Telep
_____
Psymet
_____
Psymet
_____
_____
_____
_____
_____
_____

_______
Vis
_______
Vis
Mat,
Olf
_______
Vis
_______
_______
Vis
Olf
_______
Vis
_______
Olf
_______
_______
_______
_______
_______
_______

______
1 act
______
1 act
1 act
______
1 act
______
______
1 act
______
1 act
______
1 act
1 act
______
______
______
______
______
______

_______
Touch
Close
_______
Personal
_______
Personal
_______
_______
Personal
Personal
_______
Personal
_______
Personal
_______
_______
_______
_______
_______
_______

________
1____________
round/lev
Special
Instantaneous
____________ Ref
________

1____________
hour/lev (D) -________
1____________
round/lev (D)-________
1____________
min
-________
1____________
day
-________
1____________
round/lev
-________
Until dismissed -________
____________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Cost: 9 PP
Your
body adapts to hostile environments
EPsi75
_________________________________
Psychic
static inhibits power manifestation
EPsi82
_________________________________
_________________________________
Give
a semblance of life to projectiles
RoW176
_________________________________
Mental
concerto of two or more
EPsi115
_________________________________
Your
body becomes as hard as an oak
EPsi122
Form
_________________________________
a perfect bond with your melee weapon RoS164
Boost
Str, Dex, or Con, reduce other scores EPsi127
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 11 PP

_ _ Alter
_________________________________
Sp.
the nature of one weapon
RoS163
Y
_ _ Breathe
_________________________________
acid for 11d6 damage
EPsi81
Y
are buffered from one dispel psionics
EPsi95
_ _ You
_________________________________
N
transform into a frightening beast
EPsi108
_ _ You
_________________________________
N
_ _ Allows
_________________________________
swift instantaneous moves in combat SaSt129
N
_ _ You
_________________________________
are immune to scrying and mental effects EPsi118
N
_ _ Gain
_________________________________
brief immunity to chosen energy type FB109
N
yourself into suspended animation
EPsi134
_ _ Puts
_________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Ranger Powers
Lev/2
Casting Level: ________

Wild Empathy:

Track:
Endurance:
Animal Companion:
Woodland Stride:
Swift Tracker:
Evasion:
Camouflage:
Hide in Plain Sight:

Lev + ____
CHA + ____ = ____
____

Combat Style:




Archery
Two-Weapon Combat










Favored Enemies
________________________
________________________
________________________
________________________
________________________

Bonus:
Bonus:
Bonus:
Bonus:
Bonus:

+_____
+_____
+_____
+_____
+_____

Bonus to Bluff, Listen, Sense Motive, Spot, Survival and damage rolls

Ranger Spells
PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

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Accelerated
__________________________________
Movement
Alarm
__________________________________
__________________________________
Animal
Messenger
[Mind-Affecting]
__________________________________
Arrow
Mind
Bloodhound
__________________________________
Branch
__________________________________
to Branch
Calm
__________________________________
Animals
[Mind-Affecting]
Camouflage
__________________________________
__________________________________
Charm
Animal
[Mind-Affecting]
__________________________________
Conjure
Ice Beast I
[Cold]
__________________________________
Crunchy
Snow (FROSTFELL)
[Cold]
Delay
__________________________________
Poison
Detect
__________________________________
Animals or Plants
Detect
_________________________________
Poison
_________________________________
Detect
Snares and Pits
_________________________________
Ease
of Breath
[Cold]
_________________________________
Easy
Trail
Embrace
_________________________________
the Wild
_________________________________
Endure
Elements
_________________________________
Entangle
Exacting
_________________________________
Shot
Eyes
of the Avoral
_________________________________
Guided
_________________________________
Arrow
Guided
_________________________________
Shot
Hawkeye
_________________________________
Healing
Lorecall
_________________________________
Hide
from Animals
_________________________________
Ice
Skate
_________________________________
Impede
Suns Brilliance
_________________________________
Instant
Search
_________________________________
Ivory
Flesh
_________________________________
Jump
_________________________________
Lay
of the Land
_________________________________
Lightfoot
_________________________________
Locate
_________________________________
City
Locate
_________________________________
Water
Longstrider
_________________________________
Low-Light
_________________________________
Vision
Magic
_________________________________
Fang
Naturewatch
_________________________________
Pass
_________________________________
without Trace
Raptors
_________________________________
Sight
Read
_________________________________
Magic
Resist
_________________________________
Energy
Resist
_________________________________
Planar Alignment
Silvered
_________________________________
Claws
Snipers
_________________________________
Shot
Snowsight
_________________________________
Speak
_________________________________
with Animals
Summon
_________________________________
Desert Ally I
Summon
_________________________________
Natures Ally I
Travelers
_________________________________
Mount
Vine
_________________________________
Strike
Waste
_________________________________
Strider
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

DURATION

Spells: ___ + ___ = ____

1st-Level Spells
Tr
__
Ab
__
__
En
__
Di
Di
__
Tr
__
En
__
Tr
__
__
En
__
Co
__
Tr
Co
__
Di
__
_
Di_
_
Di_
_
N_
e
_
Ab_
_
Tr_
_
Ab_
_
Tr_
_
Tr_
Tr_
_
_
Di_
_
Di_
_
Tr_
Di_
_
Ab_
_
Tr_
_
Ab_
_
Di_
_
Tr_
_
Tr_
_
Di_
_
__
Tr
__
Di
__
Di
__
Tr
__
Tr
__
Tr
N_
_
e
__
Tr
__
Tr
__
Di
__
Ab
__
Ab
__
Tr
__
Di
__
Tr
__
Di
__
Co
__
Co
__
Tr
__
Di
_
Tr_

VSM
___
VSD
___
___
VSM
___
VSM
VS
___
VS
___
VS
___
VS
___
___
VS
___
VSD
___
VS
VSD
___
VS
___
VS
___
___
VS
___
VSD
___
VS
V
___
___
VS
___
VSD
VS
___
S___
V
___
V
___
V
___
VSM
___
SD
___
VSD
___
S___
VS
___
VS
___
VSM
___
VSF
___
V
___
V
___
VSD
___
VSM
___
VM
___
VSD
___
S___
VSD
___
VSD
___
VSF
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VS
___
VD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

SAVE

SR

EFFECT

Save DC: ____

Swift
______ Personal
_______ 1____________
round/lev (D)-________
1______
act
Close
_______ 2
____________
hrs/lev (D) -________
_______ 1____________
1______
act
Close
day/lev
-________
______ Personal
_______ 1____________
Immed.
min/lev (D) -________
1______
act
Personal
_______ 24
____________
hours (D) -________
1______
act
Personal
_______ 10
____________
min/lev (D) -________
1______
act
Close
_______ 1____________
min/lev
Will
________
n.
1______
act
Personal
_______ 10
____________
min/lev
-________
_______ 1____________
________
1______
act
Close
hour/lev
WIll
n.
_______ 1____________
1______
round Close
round/lev (D)-________
_______ 1____________
1______
act
Medium
hour/lev
-________
1______
act
Touch
_______ 1____________
hour/lev
For
________
n.
1______
act
Long
_______ 10
____________
min/lev (D) -________
1______
act
Close
_______ Instantaneous
____________ -________
_______
____________
1______
act
60
ft
10 min/lev (D) -________
_______ 1____________
1______
act
Touch
hour/lev
-________
_______
1______
act
40
ft
1____________
hour/lev (D) -________
1______
act
Personal
_______ 10
____________
min/lev (D) -________
_______ 24
____________
________
1______
act
Touch
hours
Will n.
_______ ____________
________
1______
act
Long
1 min/lev (D) Ref
part.
1______
act
Touch
_______ 1____________
min/lev
________
Will n.
1______
act
Touch
min/lev
Will
n.
_______ 10
____________
________
Swift
______ _______
Personal 1____________
round
________
Swift
______ _______
Personal 1____________
round
________
1______
act
Personal
_______ 10
____________
min/lev
-________
1______
act
Personal
min/lev
-________
_______ 1____________
1______
act
Touch
min/lev (D) ________
Will n.
_______ 10
____________
1______
act
Touch
min/lev (D) ________
For n.
_______ 10
____________
1______
act
Close
min/lev (D) -________
_______ 10
____________
Swift
Personal 1____________
round
______ _______
________
1______
act
Touch
hour/lev
Will n.
_______ 1____________
________
1______
act
Touch
min/lev (D) ________
Will n.
_______ 1____________
3______
rds
_______
Personal Instantaneous
____________ -________
Swift
______ _______
Personal 1____________
round
________
1______
round 10
_______
mi/levInstantaneous
____________ -________
1______
act
Long
_______ Concentration
____________ ________
1______
act
Personal
_______ 1____________
hour/lev (D) -________
1______
act
Touch
_______ 1____________
hour/lev
________
Will n.
1______
act
Touch
_______ 1____________
min/lev
________
Will n.
1______
act
Close
_______ 10
____________
min/lev
-________
1______
act
Touch
_______ 1____________
hour/lev (D) ________
Will n.
1______
act
Personal
_______ 1____________
hour/lev (D) -________
1______
act
Personal
_______ 10
____________
min/lev
-________
1______
act
Touch
_______ 10
____________
min/lev
For
________
n.
1______
act
Touch
_______ 10
____________
min/lev
For
________
n.
1______
act
Touch
_______ 1____________
min/lev
________
Will n.
Swift
______ _______
Personal 1____________
round
________
1______
act
Touch
_______ 1____________
hour/lev
-________
1______
act
Personal
_______ 1____________
min/lev
-________
1______
round _______
Close
____________
1 round/lev (D)-________
1______
round _______
Close
____________
1 round/lev (D)-________
1______
act
Touch
_______ 1____________
hour/lev
________
Will n.
Swift
______ _______
Personal 1____________
round
________
1______
act
Touch
_______ 1____________
hour/lev (D) ________
Will n.
______ _______ ____________ ________
______ _______ ____________ ________
______ _______ ____________ ________
______ _______ ____________ ________
______ _______ ____________ ________

N
__
N
__
__
Y
__
N
N
__
N
__
Y
__
N
__
__
Y
__
N
__
N
Y
__
N
__
_
N_
__
N
_
N_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
Y_
_
_
N_
_
N_
N
__
N_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
Y_
_
_
N_
_
N_
N
__
_
N_
_
N_
_
Y_
_
Y_
N
__
_
Y_
_
N_
N
__
Y
__
Y
__
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
Y_
__
__
__
__
__

Balance,
__________________________________
Climb or Move Silently at normal spd CV142
Wards
__________________________________
an area for 2 hrs/lev
PHB197
__________________________________
Sends
a Tiny animal to a specific place
PHB198
__________________________________
Threaten
nearby squares, dont provoke AoO CV143
Retry
__________________________________
if you fail a Survival check when tracking CV144
You
__________________________________
gain +10 to Climb, can brachiate in forest CV144
Calms
__________________________________
2d4 HD + 1 HD/lev of animals
PHB207
Grants
__________________________________
+10 bonus on Hide checks
CD157
__________________________________
Makes
one animal your friend
PHB208
__________________________________
Conjures
ice creature to fight for you
FB91
__________________________________
-20
penalty to Move Silently checks in area
FB92
Stops
__________________________________
poison from harming subject for 1 hr/lev PHB217
Detects
__________________________________
kinds of animals or plants
PHB218
_________________________________
Detects poison in one creature or object
PHB219
_________________________________
Reveals natural or primitive traps
PHB220
_________________________________
+20 on Fort save to resist altitude sickness
FB93
_________________________________
You make a temporary trail
CV147
_________________________________
You gain an animals senses
CV147
_________________________________
Exist comfortably in hot/cold environment PHB226
_________________________________
Plants entangle everyone in 40-ft rad. circle PHB227
_________________________________
Ranged weap. automatically confirms creticals CV148
Subject gets +8 on Spot checks
BED99
_________________________________
_________________________________
Ranged attack targets dont get cover
MHB36
_________________________________
You ignore distance penalties
CV150
_________________________________
Gain +5 on Spot and fire ranged weap. better CD166
Can remove harmful conditions with spells
CV151
_________________________________
Animals cant perceive one subject/lev
PHB241
_________________________________
Your speed increases by 60 ft while on ice
FB100
_________________________________
DIminishes heat and light of the sun in area
SaSt117
_________________________________
Make Search checks at +2 as free action
CV153
_________________________________
Flesh turns white, +5 to Hide in snow/ice
FB101
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
_________________________________
Gain an overview of the geography around
PlHB100
_________________________________
Your move does not provoke attacks of opp. MHB37
_________________________________
Find nearest city
RoD166
_________________________________
Reveals location, size, quality of water sources SaSt117
_________________________________
Increases your speed
PHB249
_________________________________
See twice as far as a human in poor illumination CA113
_________________________________
One natural weapon gets +1 to hit and damage PHB250
_________________________________
Reveals how near death animals/pl. are in 30-ft CD170
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
Gain +5 on Spot, range penalties are halved
RoW175
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Ignores 10+ damage/attack from one energy PHB272
_________________________________
Subject resists penalties for being on a Plane PlHB104
_________________________________
Creatures natural attacks treated as silver
BED107
_________________________________
No ranged limit on next ranged sneak attack CV157
_________________________________
Normal vision in winter weather conditions FB104
_________________________________
You can communicate with animals
PHB281
_________________________________
Calls dustform creature to fight
SaSt122
_________________________________
Calls animals to fight for you (1 1st-level)
PHB288
_________________________________
Creature moves faster but cant attack
CD184
_________________________________
You can sneak attack plant creatures
CV158
_________________________________
Move through wasteland without penalties
SaSt128

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ranger Spells
PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

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___

Aerial
Alarm
__________________________________
__________________________________
Balancing
Lorecall
__________________________________
Barkskin
__________________________________
Bears
Endurance
__________________________________
Blades
of Fire
[Fire]
Briar
__________________________________
Web
Cats
__________________________________
Grace
__________________________________
Conjure
Ice Beast II
[Cold]
_________________________________
Cure
Light Wounds
_________________________________
Curse
of Impending Blades
_________________________________
Easy
Climb
Freedom
_________________________________
of Breath
Halo
_________________________________
of Sand
[Earth]
_________________________________
Haste,
Swift
_________________________________
Hold
Animal
[Mind-Affecting]
_________________________________
Hydrate
_________________________________
Invoke
the Cerulean Sign
Listening
_________________________________
Lorecall
Natures
_________________________________
Favor
_________________________________
Owls
Wisdom
_________________________________
Protection
from Dessiccation
_________________________________
Protection
from Energy
_________________________________
Scent
Silvered
_________________________________
Weapon
Snare
_________________________________
Snow
_________________________________
Walk
_________________________________
Speak
with Plants
_________________________________
Spike
Growth
Summon
_________________________________
Desert Ally II
Summon
Natures Ally II
_________________________________
Train
Animal
[Mind-Affecting]
_________________________________
Trip
Vine
_________________________________
Wind
Wall
[Air]
_________________________________
Woodland
Veil
_________________________________
Zone
of Glacial Cold
[Cold]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ab
__
__
Di
__
Tr
__
Tr
__
Co
Tr
__
Tr
__
__
Co
_
Co_
_
N_
e
_
Tr_
_
Ab_
__
Ab
_
Tr_
__
En
_
Co_
_
Ev_
_
Di_
_
Ev_
_
Tr_
_
Ab_
_
Ab_
_
Tr_
_
Tr_
Tr_
_
_
Tr_
_
Di_
_
Tr_
__
Co
Co
__
En
__
Tr
__
Ev
__
Il_ _
Co
__

VSD
___
___
VSD
___
VSD
___
VSD
___
V
VSD
___
VSM
___
___
VSD
___
VS
___
VSD
___
VS
VSM
___
VSD
___
___
V
___
VS
___
VS
S___
VSD
___
VSD
___
___
VSD
___
VSD
___
VSD
___
VSM
VS
___
VSD
___
VSD
___
___
VS
___
VSD
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSM
___

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

[Cold]
Binding
Snow (FROSTFELL)
_________________________________
Blade
Storm
_________________________________
Bottle
of Smoke
_________________________________
Command
Plants
_________________________________
Conjure
Ice Beast III
[Cold]
_________________________________
Cure
Moderate Wounds
_________________________________
Curse
of Impending Blades, Legions
_________________________________
Darkvision
_________________________________
Detect
_________________________________
Favored Enemy
Diminish
_________________________________
Plants
Find
_________________________________
the Gap
Forestfold
_________________________________
Haboob
_________________________________
[Air, Earth]
Inspired
_________________________________
Aim
[Language-Dep., Mind-Affect.]
Magic
_________________________________
Fang, Greater
Mark
_________________________________
of the Hunter
Neutralize
_________________________________
Poison
Phantasmal
_________________________________
Decoy
[Mind-Affecting]
Plant
_________________________________
Growth
Reduce
_________________________________
Animal
Remove
_________________________________
Disease
_________________________________
Repel
Vermin
Skin
_________________________________
of the Cactus
Summon
_________________________________
Desert Ally III
Summon
_________________________________
Natures Ally III
Tree
_________________________________
Shape
Water
Walk
[Water]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
round
1______
round
10
min
______
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Personal
_______
Touch
_______
Touch
_______
Touch
Medium
_______
Touch
_______
_______
Close
_______
Touch
_______
Medium
_______
Medium
Touch
_______
Personal
_______
_______
Personal
_______
Medium
_______
Touch
_______
30
ft
Personal
_______
Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Touch
_______
Touch
_______
_______
Personal
Medium
_______
_______
Close
Close
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
_______
_______
_______
_______
_______

Tr
__
Tr_
_
Co
__
Tr
__
Co
__
Co
__
N_
e
_
Tr
__
_
Di_
_
Tr_
_
Di_
_
Tr_
__
Co
__
En
_
Tr_
_
Di_
_
Co_
Il_ _
_
Tr_
_
Tr_
_
Co_
_
Ab_
_
Ab_
_
Co_
_
Co_
_
Tr_
Tr
__

VSD
___
V
___
VSF
___
V
___
VSD
___
VS
___
VSD
___
VSM
___
VSD
___
VSD
___
V
___
VS
___
VSM
___
V
___
VSD
___
VSM
___
VSD
___
VS
___
VSD
___
VS
___
VS
___
___
VSD
VSM
___
VSD
___
VSD
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1______
act
Swift
______
10
min
______
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
______
______
______
______
______

Medium
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
60
_______
ft
Special
_______
Personal
_______
Personal
_______
Medium
_______
40
_______
ft
Close
_______
Medium
_______
Touch
_______
Medium
_______
Special
_______
Touch
_______
Touch
_______
_______
10
ft
Touch
_______
_______
Close
_______
Close
Personal
_______
Touch
_______
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

2
____________
hrs/lev (D) -________
1____________
min/lev (D) -________
____________
10
min/lev
-________
________
1____________
min/lev
Will
n.
1____________
round
-________
1____________
min/lev
Ref
________
n.
1____________
min/lev
Will
________
n.
1____________
round/lev (D)-________
____________ ________
Instantaneous
Will
1____________
min/lev
-________
____________
10
min/lev (D) -________
10
____________
min/lev
Will
________
n.
10
____________
min/lev
-________
________
1____________
round
________
1____________
round/lev (D)Will
n.
____________ ________
Instantaneous
Will
____________
________
Instantaneous For
n.
10
____________
min/lev (D) -________
1____________
min
________
Will n.
________
1____________
min/lev
Will n.
____________
________
10
min/lev
For
n.
____________
________
10
min/lev
For
n.
____________
10
min/lev
-________
1____________
round/lev
________
For n.
Until
triggered ________
____________
10
____________
min/lev
Will
________
n.
1____________
min/lev
-________
1____________
hours/lev (D) Ref
________
part.
____________
1 round/lev (D)-________
1 round/lev (D)-________
____________
1____________
hour/lev
Will n.
________
1____________
hour/lev
Ref
n.
________
1____________
round/lev
________
10
min/lev (D) ________
Will n.
____________
1____________
round/lev
For

________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

DURATION

Spells: ___ + ___ = ____

2nd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

RANGE

N
__
__
N
__
Y
__
Y
__
N
N
__
Y
__
__
N
_
Y_
_
Y_
_
Y_
_
Y_
N
__
_
N_
_
Y_
_
Y_
__
N
_
N_
_
Y_
_
Y_
__
Y
__
Y
_
Y_
_
Y_
N_
_
_
Y_
_
N_
_
Y_
_
N_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
__
__
__
__
__

Wards
__________________________________
an area for 2 hrs/lev
HoB124
__________________________________
Gain
+4 on Balance, can balance everywhere CV143
__________________________________
Grants
+2 or higher to natural armor
PHB203
__________________________________
Subject
gains +4 Con for 1 min/lev
PHB203
__________________________________
Your
melee weapons deal +1d6 fire damage
CA99
Entangles
__________________________________
creatures and thorns deal 2d6 dmg CD156
Subject
__________________________________
gains +4 Dex for 1 min/lev
PHB208
__________________________________
Conjures
ice creature to fight for you
FB91
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Subject takes -2 penalty to AC
MHB34
_________________________________
Vertical surfaces are easy to climb (DC 10)
CV147
_________________________________
Protects against suffocation and vapors
SaSt116
_________________________________
Grants +1 deflection bonus to AC/3 lev
SaSt117
_________________________________
Move faster, +1 to attack, AC, Ref saves
CV151
_________________________________
Paralyzes one animal for 1 round/level
PHB241
_________________________________
Heals dessication damage
SaSt117
_________________________________
Aberrations become sickened, nauseated, etc. LoM211
_________________________________
Gain +4 on Listen, blindsense and blindsight CV154
_________________________________
Animal gains +1/3 lev to attack and damage
CV155
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Absorbs 10 points/lev dmg from dessiccation SaSt119
_________________________________
Absorbs 12 dmg/lev from one kind of energy PHB266
_________________________________
Grants the scent special ability
CD178
_________________________________
Turns one weapon into a silvered weapon
BED107
Creates a magical booby trap
PHB280
_________________________________
_________________________________
Move fast on snow leaving no tracks
FB104
_________________________________
You can talk to plants and plant creatures
PHB282
_________________________________
Creatures in area take 1d4 damage, slow
PHB283
_________________________________
Calls dustform creatures to fight
SaSt122
Calls animals to fight (1 2nd or 1d3 1st level) PHB288
_________________________________
Animal gains 1/2 caster lev tricks
CV157
_________________________________
Plants trip creatures entering area
HoB128
_________________________________
Deflects arrows, smaller creatures, and gases
PHB302
_________________________________
Blend into natural surroundings with friends RoW176
_________________________________
Deals 1d6 cold damage in 20-ft radius area
FB106
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
hour/lev (D) Ref
n.
________
1____________
round
________
1____________
hour/lev
-________
1____________
day/lev
Will
n.
________
1 round/lev (D)-________
____________
Instantaneous
Will
____________ ________
1____________
min/lev
-________
1____________
hour/lev
-________
____________
10 min/lev (D) -________
Instantaneous
____________ -________
1____________
round/lev
________
10
____________
min/lev (D) -________
1____________
min/lev
________
Special
____________ Will
Concentration
________
n.
1____________
hour/lev
________
Will n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
1____________
round/lev
________
Will dis.
Instantaneous
____________ -________
1____________
hour/lev (D) -________
Instantaneous
____________ ________
For n.
____________
________
10
min/lev (D) -/Will
n.
10
____________
min/lev
-________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
1____________
hour/lev (D) -________
10
min/lev (D) ________
Will n.
____________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y_
_
N_
_
N_
_
Y
__
N_
_
Y_
_
Y_
_
_
Y_
N
__
_
N_
_
N_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
__
Y
_
Y_
_
N_
_
N_
_
N_
Y_
_
__
__
__
__
__

Snow freezes, impeding movement


FB89
_________________________________
You make melee attacks vs. all foes threatened CV144
_________________________________
Uncorking bottle creates smoky horse
CD155
_________________________________
Sway the actions of 1 or more plant creatures PHB211
_________________________________
Conjures ice creature to fight for you
FB91
_________________________________
Cures 2d8 damage +1 per level (max +10)
PHB216
_________________________________
Subjects take -2 penalty to AC
MHB35
_________________________________
_________________________________
See 60 ft in total darkness
PHB216
_________________________________
You know if favored enemies are in area
CD162
_________________________________
Reduces size or blights growth of norm. plants PHB221
_________________________________
Your attacks ignore armor and natural armor Dra113
_________________________________
Grants +20 to Hide and Move Silently
CV149
_________________________________
Cloud of dust obscures sight, abrades
SaSt117
_________________________________
Allies in range gaion +2 on ranged attacks
BED101
_________________________________
1 nat. weap. +1 to hit/dmg per 4 lev (max +5) PHB250
_________________________________
Rune on creature makes it easier to track
CD168
_________________________________
Detoxifies venom in or on subject
PHB257
_________________________________
Creates illusory enemy for foe to chase
CD172
_________________________________
Grows vegetation and improves crops
PHB262
_________________________________
Shrinks one willing animal
PHB269
_________________________________
Cures all diseases affecting subject
PHB271
_________________________________
Insects and vermin stay 10 ft away
PHB271
_________________________________
Grants natural AC, thorns, no dehydration
SaSt120
_________________________________
Calls dustform creatures to fight
SaSt122
_________________________________
Calls animals to fight (1 3rd/1d3 2nd/1d4+1 1st) PHB288
_________________________________
You look exactly like a tree for 1 hr/lev
PHB296
Subject treads on water as if solid
PHB300
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ranger Spells
PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Animal
Growth
__________________________________
__________________________________
Arrow
Storm
__________________________________
Aura
of Cold, Lesser
[Cold]
__________________________________
Bane
Bow
__________________________________
Blinding
Beauty (ABSTINENCE)
[Good]
Camouflage,
__________________________________
Mass
Commune
__________________________________
with Nature
__________________________________
Conjure
Ice Beast IV
[Cold]
_________________________________
Cure
Serious Wounds
_________________________________
Foebane
_________________________________
Freedom
of Movement
Frostfell
_________________________________
Slide (FROSTFELL)
[Cold]
Implacable
_________________________________
Pursuer
_________________________________
Lions
Charge
_________________________________
Nondetection
_________________________________
Planar
Tolerance
_________________________________
Slipsand
Spear
_________________________________
of Valarian
Stars
_________________________________
of Arvandor
[Force,Good]
_________________________________
Summon
Desert Ally IV
_________________________________
Summon
Natures Ally IV
_________________________________
Tree
Stride
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

DURATION

Spells: ___ + ___ = ____

4th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

RANGE

Tr
__
__
Tr
__
Tr
__
Ev
__
Tr
Tr
__
Di
__
__
Co
_
Co_
_
Ev_
_
Ab_
__
Co
_
Di_
_
Tr_
_
Ab_
_
Ab_
_
Tr_
_
Tr_
__
Ev
_
Co_
_
Co_
_
Tr_

VS
___
___
V
___
VSD
___
VS
___
VS
VS
___
VS
___
___
VSD
___
VS
___
VS
___
VSMD
VSD
___
VS
___
___
V
___
VSM
___
V
___
VSM
VS
___
VS
___
___
VSD
___
VSD
___
VSD

__
__
__
__
__

___
___
___
___
___

1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
act
1______
act
1______
act
1______
act
1______
min
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
______
______
______
______
______

Medium
_______
_______
Personal
5_______
ft
_______
Touch
_______
Personal
Medium
_______
Personal
_______
_______
Close
_______
Touch
_______
Touch
_______
Touch
Personal
_______
Long
_______
_______
Personal
_______
Touch
_______
20
ft
_______
Close
Touch
_______
Close
_______
_______
Close
_______
Close
_______
Personal
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1____________
min/lev
For
________
n.
1____________
round
-________
1____________
round/lev (D)-________
1____________
round/lev
-________
1____________
round/lev
-________
10
____________
min/lev
-________
Instantaneous
____________ -________
1____________
round/lev (D)-________
____________ ________
Instantaneous
Will
________
1____________
round/lev (D)Will
n.
____________
________
10
min/lev
Will
n.
____________ -________
Special
____________
1 hour/lev
________
Will n.
________
1____________
round
________
1____________
hour/lev
Will n.
________
1____________
hour/lev
____________ Special
________
Permanent
1____________
round/lev (D)For
________
n.
1____________
min/lev (D) -________
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
N
__
N
N
__
N
__
__
N
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
Y
__
Y
__
_
N_
_
N_
_
N_
__
__
__
__
__

One
__________________________________
animal/2 lev doubles in size
PHB198
__________________________________
Make
a ranged attack vs. foes in 1 range incr. CV143
__________________________________
Cold
deals 1d6 damage to creatures in 5 ft
FB88
__________________________________
Weapon
becomes +5 bane vs. favored enemy CD151
__________________________________
You
become beautiful as a nymph, can blind
BED92
Grants
__________________________________
+10 bonus on Hide checks
CD157
Learn
__________________________________
about terrain for 1 mile/lev
PHB211
__________________________________
Conjures
ice creature to fight for you
FB91
_________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_________________________________
Weapons becomes +5, deals +2d6 vs. enemy CV149
_________________________________
Subject moves normally despite impediments PHB233
_________________________________
Teleport between areas of frostfell
FB96
_________________________________
You know where moving prey is
CD166
_________________________________
You can make a full attack on a charge
MHB37
_________________________________
Hides subject from divination and scrying
PHB257
_________________________________
Temporary protection against planar traits
PlHB103
_________________________________
Creates a volume of slipsand
SaSt121
_________________________________
Weapon becomes special +1 silvered spear
BED107
_________________________________
Bursts deal 1d8 each, nonlethal if not evil
BED108
_________________________________
Calls dustform creatures to fight
SaSt123
_________________________________
Calls animals (1 4th/1d3 3rd/1d4+1 2nd)
PHB288
_________________________________
Step from one tree to another far away
PHB296

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Shugenja Powers
Element Focus: _________________________________

Sense Elements:

Shugenja Spells
KN.

SCROLL

SPELL NAME

0-Level Spells









___
___
___
___
___


















_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

1st-Level Spells








___
___
___
___
___























_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


En
__
Il_ _
Di
__
Di
__

VSM
___
VSM
___
VS
___
VS
___

1______
act
1______
act
1______
act
1______
act

Close
_______
Close
_______
Touch
_______
Personal
_______

1____________
round
________
Will n.
1____________
round/lev (D)Will
dis.
________
1____________
min
Will n.
________
Instantaneous
____________ -________

_
Y_
N_
_
Y_
_
N_
_

_________________________________
Humanoid creat. up to 4 HD loses next action PHB217
Figments sound
PHB235
_________________________________
+1 on one attack, roll, check or save
PHB238
_________________________________
You discern north
PHB246
_________________________________

Tr
__
Tr
__
Ab
__
Tr
__

___
VS
___
VS
___
VSM
VSD
___

1______
act
1______
act
1______
act
1______
act

Close
_______
10
_______
ft
Touch
_______
Touch
_______

Concentration
____________
____________
Instantaneous
1____________
min
1____________
min

-________
Will
________
n.
________
Will n.
For
n.
________

_
N_
Y
__
_
Y_
Y_
_

_________________________________
5-pound telekinesis
PHB249
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Subject gains +1 on saving throws
PHB272
Subject gains 1 temporary hit point
PHB298
_________________________________

Ev
__
N
_ _e
Ev
__
Ev
__

VS
___
___
VS
___
V
___
VM

1______
act
1______
act
1______
act
1______
act

Medium
_______
Close
_______
Close
_______
Touch
_______

1____________
min (D)
-________
Instantaneous
____________ -________
Instantaneous
____________ For
________
n.
10
____________
min/lev (D) -________

_
N_
_
Y_
_
Y_
_
N_

_________________________________
Creates torches or other lights
PHB216
_________________________________
Deals 1d6 damage to one undead
PHB223
_________________________________
Dazzles one creature (-1 to attack rolls)
PHB232
_________________________________
Object shines like a torch
PHB248

Co
__
Co
__
Di
__
Tr
__

VS
___
VS
___
VS
___
___
VS

1______
act
1______
act
1______
act
1______
act

Close
_______
Touch
_______
Close
_______
10
_______
ft

Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
____________
Instantaneous

N_
_
_
Y_
_
N_
Y
__

Creates 2 gallons/lev of pure water


PHB215
_________________________________
_________________________________
Cures 1 point of damage
PHB216
_________________________________
Detects poison in one creature or object
PHB219
_________________________________
Purifies 1 cubic ft/level of food or water
PHB267

-________
________
Will
-________
Will
________
n.

Di
_ _ VS
___
Di
_ _ VSF
___

1______
act
60
_______
ft
____________
1 min/lev (D) -________ N
_ _ _________________________________
Detect spells and magic items within 60 ft
PHB219
1______
act
Personal
_______ 10
____________
min/lev
-________ N
_ _ _________________________________
Read scrolls and spellbooks
PHB269

__
__
__
__
__

______
______
______
______
______

___
___
___
___
___

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Detect
_______________________________
Snares and Pits
___ Disguise
_______________________________
Self
___ Expeditious
_______________________________
Retreat
___ Feather
_______________________________
Fall
Image
___ Silent
_______________________________
[Mind-Affecting]
___ Sleep
_______________________________
Earth
___ Magic
_______________________________
Stone
___ Magic
_______________________________
Weapon
without Trace
___ Pass
_______________________________
___ Sanctuary
_______________________________
of Faith
___ Shield
_______________________________
Fire
___ Burning
_______________________________
Hands
[Fire]
___ Cause
_______________________________
Fear
[Fear, Mind-Affecting]
___ Faerie
_______________________________
Fire
[Light]
___ Hypnotism
_______________________________
[Mind-Affecting]
___ Shocking
_______________________________
Grasp
[Electricity]
Water
___ Bless
_______________________________
[Mind-Affecting]
___ Cure
_______________________________
Light Wounds
___ Obscuring
_______________________________
Mist
___ Remove
_______________________________
Fear
___ Speak
_______________________________
with Animals
All
___ Endure
_______________________________
Elements

C.T.

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Daze
_______________________________
[Mind-Affecting]
Sound
___ Ghost
_______________________________
___ Guidance
_______________________________
Direction
___ Know
_______________________________
Earth
___ Mage
_______________________________
Hand
___ Mending
_______________________________
___ Resistance
_______________________________
___ Virtue
_______________________________
Fire
Lights
___ Dancing
_______________________________
[Light]
___ Disrupt
_______________________________
Undead
___ Flare
_______________________________
[Light]
___ Light
_______________________________
[Light]
Water
Water
[Water]
___ Create
_______________________________
___ Cure
_______________________________
Minor Wounds
___ Detect
_______________________________
Poison
___ Purify
_______________________________
Food and Drink
All
Magic
___ Detect
_______________________________
___ Read
_______________________________
Magic

SCH. COMP.

________
________
________
________
________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


Di
__
Il_ _
Tr
__
Tr
__
Il_ _
En
__

VS
___
___
VS
___
VS
___
V
VSF
___
VSM
___

1______
act
60
ft
_______
1______
act
Personal
_______
1______
act
Personal
_______
Immed.
______ Close
_______
1______
act
Long
_______
1______
round Medium
_______

10 min/lev (D) -________


____________
10
____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
round/lev
________
Will n.
Concentration
Will dis.
____________ ________
1 min/lev
Will n.
____________
________

N
__
_
N_
_
N_
_
Y_
N_
_
Y_
_

Reveals natural or primitive traps


PHB220
_________________________________
_________________________________
Changes your appearance
PHB222
_________________________________
Your speed increases by 30 ft
PHB228
_________________________________
Objects or creatures fall slowly
PHB229
Creates minor illusion of your design
PHB279
_________________________________
Put 4 HD of creatures into magical slumber
PHB280
_________________________________

Tr
__
Tr
__
Tr
__
Ab
__
Ab
__

___
VSD
___
VSD
VSD
___
___
VSD
VSM
___

1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______

30
____________
min
1____________
min/lev
1____________
hour/lev (D)
1____________
round/lev
1____________
min/lev

________
Will n.
________
Will n.
________
Will n.
________
Will n.
Will n.
________

_
Y_
_
Y_
_
Y_
_
N_
Y_
_

_________________________________
3 stones gain +1 to hit and do 1d6+1 damage PHB251
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
Opponents cant attack you, you cant attack PHB274
Aura grants +2 or higher deflection bonus
PHB278
_________________________________

Ev
__
N
_ _e
Ev
__
En
__
Ev
__

VS
___
___
VS
VSD
___
VS
___
___
VS

1______
act
1______
act
1______
act
1______
round
1______
act

15
_______
ft
Close
_______
Long
_______
_______
Close
Touch
_______

Instantaneous
____________ ________
Ref
Special
____________ Will
________
part.
____________
1 min/lev (D) -________
____________
2d4 rounds (D)Will
________
n.
Instantaneous
____________ ________
-

_
Y_
_
Y_
Y
__
Y
__
_
Y_

_________________________________
1d4 fire damage/lev (max 5d4)
PHB207
_________________________________
One creat. with less than 6 HD flees
PHB208
_________________________________
Outlines subjects with light
PHB229
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Touch deals 1d6/lev electricity (max 5d6)
PHB279

En
__
Co
__
Co
__
Ab
__
Di
__

VSD
___
VS
___
VS
___
___
VS
VS
___

1______
act
1______
act
1______
act
1______
act
1______
act

50
_______
ft
Touch
_______
20
_______
ft
Close
_______
Personal
_______

1____________
min/lev
Instantaneous
____________
1____________
min/lev
10
____________
min
1____________
min/lev

_
Y_
_
Y_
_
N_
Y
__
_
N_

_________________________________
Allies gain +1 to attack and saves vs. fear
PHB205
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Fog surrounds you
PHB258
_________________________________
+4 on saves vs. fear for 1 subject +1/4 lev
PHB271
_________________________________
You can communicate with animals
PHB281

________
________
Will
________
Will
________
n.
-________

Ab
_ _ ___
VS

1______
act
Touch
_______ 24
____________
hrs
-________ Y
_ _ _________________________________
Exist comfortably in hot or cold environm. PHB226

__
__
__
__
__

______
______
______
______
______

___
___
___
___
___

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

________
________
________
________
________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Shugenja Spells
KN.

SCROLL

SPELL NAME

2nd-Level Spells








___
___
___
___
___
























_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

3rd-Level Spells











___
___
___
___
___
























_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


Il_ _
Di
__
Tr
__
Il_ _
Il_ _

VSM
___
VSF
___
VSF
___
VSF
___
___
VS

1______
act
1______
act
1______
act
1______
act
1______
act

15
_______
ft
60
_______
ft
Close
_______
Long
_______
Long
_______

Instantaneous
____________
____________
1 min/lev (D)
1____________
min/lev (D)
Conc.+2
rds
____________
____________
1 min/lev (D)

Tr
__
Tr
__
Tr
__
Co
__
En
__
Tr
__

___
VSD
___
VSD
VSD
___
VSM
___
VSD
___
___
VS

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______

10
____________
min/lev
-________
1____________
min/lev
________
Will n.
1____________
min/lev
Will n.
________
1____________
round/lev
Will n.
________
1____________
round/lev (D)Will
________
n.
Instantaneous
____________ Will
________
n.

_
Y_
_
Y_
Y_
_
N_
_
_
Y_
Y
__

_________________________________
Grants +2 or higher natural armor bonus
PHB203
_________________________________
Subject gains +4 Con for 1 min/lev
PHB203
Subject gains +4 Str for 1 min/lev
PHB207
_________________________________
Blinds creatures, outlines invisible creatures
PHB236
_________________________________
_________________________________
Paralyzes one humanoid for 1 round/level
PHB241
_________________________________
Repairs an object
PHB252

Tr
__
Ev
__
Ev
__
Tr
__
Ev
__

___
VSM
VSD
___
VSD
___
___
VSD
___
VS

1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
0
ft
_______
Medium
_______
Close
_______
0
_______
ft

1____________
min/lev
1____________
min/lev (D)
1____________
round/lev
7
____________
rounds
1____________
min/lev (D)

________
Will n.
________
Ref n.
________
Will
________
n.
________
-

_
Y_
Y_
_
Y_
_
Y
__
_
Y_

_________________________________
Subject gains +4 to Dex for 1 min/lev
PHB208
Touch attack deals 1d8 +1/2 levels of damage
PHB231
_________________________________
Rolling ball of fire deals 2d6 damage
PHB232
_________________________________
_________________________________
Hot metal damages those who touch it
PHB239
_________________________________
1d6 damage +1/lev, touch or thrown
PHB265

Co
__
Co
__
Co
__
Di
__
Co
__
Co
__

VS
___
VSD
___
VS
___
VSF
___
VS
___
VS
___

1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act

Touch
_______
Touch
_______
Medium
_______
Long
_______
Touch
_______
Close
_______

Instantaneous
____________
1____________
hour/lev
10
min/lev
____________
____________
1 min/lev
Instantaneous
____________
Instantaneous
____________

________
Will
For n.
________
-________
-________
Will
________
n.
Will
________
n.

_
Y_
Y_
_
N_
_
_
N_
Y
__
Y
__

_________________________________
Cures 2d8damage +1/lev (max +10)
PHB216
Stops poison from harming subject for 1 hr/lev PHB217
_________________________________
Fog obscures vision
PHB232
_________________________________
_________________________________
Senses direction towards object
PHB249
_________________________________
Repairs 1d4 ability damage
PHB272
_________________________________
Frees 1 or more creatures from paralysis/slow PHB271

Will
________
n.
________
Will n.
-________
Will dis.
________
________
Special

Y
_ _ _________________________________
Knocks unconscious, blinds or stun 1d6 creat. PHB210
_
N_ _________________________________
Allows listening to surface thoughts
PHB220
N
Subject moves up and down at your direction PHB248
_ _ _________________________________
N_ _________________________________
Creates visual and sound minor illusion
PHB254
_
_
Sp.
_ _________________________________
Negates sound in 15-ft radius
PHB279

_ _ ___
Ab
VSD

_______ 10
____________
________
_ _ _________________________________
1______
act
Touch
min/lev
For
n.
Y
Ignores 10+ damage/attack from energy type PHB272

__
__
__
__
__

______
______
______
______
______

___
___
___
___
___

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Clairaudience/Clairvoyance
_______________________________
___ Gust
_______________________________
of Wind
[Air]
___ Haste
_______________________________
___ Invisibility
_______________________________
___ Major
_______________________________
Image
___ Wind
_______________________________
Wall
[Air]
Earth
___ Magic
_______________________________
Weapon, Greater
___ Meld
_______________________________
into Stone
[Earth]
___ Plant
_______________________________
Growth
___ Prayer
_______________________________
[Mind-Affecting]
___ Stone
_______________________________
Shape
[Earth]
Fire
___ Call
_______________________________
Lightning
[Electricity]
___ Daylight
_______________________________
[Light]
___ Fire
_______________________________
Wings
[Fire]
___ Keen
_______________________________
Edge
___ Searing
_______________________________
Light
Water
___ Cure
_______________________________
Serious Wounds
___ Remove
_______________________________
Blindness/Deafness
___ Remove
_______________________________
Curse
___ Remove
_______________________________
Disease
___ Water
_______________________________
Breathing
___ Water
_______________________________
Walk
[Water]
All
___ Dispel
_______________________________
Magic
of Warding
___ Glyph
_______________________________
___ Protection
_______________________________
from Energy
___ Summon
_______________________________
Natures Ally III

C.T.

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Color
_______________________________
Spray
[Mind-Affecting]
___ Detect
_______________________________
Thoughts
[Mind-Affecting]
___ Levitate
_______________________________
Image
___ Minor
_______________________________
___ Silence
_______________________________
Earth
___ Barkskin
_______________________________
___ Bears
_______________________________
Endurance
Strength
___ Bulls
_______________________________
___ Glitterdust
_______________________________
___ Hold
_______________________________
Person
[Mind-Affecting]
___ Make
_______________________________
Whole
Fire
___ Cats
_______________________________
Grace
Blade
[Fire]
___ Flame
_______________________________
Sphere
[Fire]
___ Flaming
_______________________________
___ Heat
_______________________________
Metal
[Fire]
___ Produce
_______________________________
Flame
[Fire]
Water
___ Cure
_______________________________
Moderate Wounds
Poison
___ Delay
_______________________________
Cloud
___ Fog
_______________________________
___ Locate
_______________________________
Object
___ Restoration,
_______________________________
Lesser
___ Remove
_______________________________
Paralysis
All
Energy
___ Resist
_______________________________

SCH. COMP.

________
________
________
________
________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


Di
__
__
Ev
__
Tr
Il_ _
Il_ _
Ev
__

VSF
___
___
VS
___
VSM
___
VSM
___
VSF
___
VSM

10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act

Long
_______
_______
60
ft
_______
Close
Touch
_______
_______
Long
Medium
_______

____________
1 min/lev (D)
____________
1 round
1____________
round/lev
1____________
min/lev (D)
____________
Conc.+3
rds.
1____________
round/lev

-________
________
For n.
________
For n.
________
Will n.
________
Will
dis.
________
-

N
__
__
Y
_
Y_
_
Y_
_
N_
_
Y_

_________________________________
Hear or see at a distance for 1 min/lev
PHB209
_________________________________
Blows away or knocks down smaller creatures PHB238
_________________________________
One creat./lev is faster, +1 to AC, Ref, attack PHB239
_________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_________________________________
Creates visual,sound, smell, thermal illusion PHB252
_________________________________
Deflects arrows, smaller creatures, and gases
PHB302

__
Tr
__
Tr
Tr
__
__
En
Tr
__

___
VSM
___
VSD
___
VSD
___
VSD
___
VSD

1______
act
1______
act
1______
act
1______
act
1______
act

_______
Close
_______
Personal
Special
_______
_______
40
ft
Touch
_______

1____________
hour/lev
____________
10
min/lev
Instantaneous
____________
1____________
round/lev
Instantaneous
____________

________
Will n.
-________
-________
-________
________
-

_
Y_
__
N
_
N_
_
Y_
_
N_

_________________________________
+1/4 levels (max +5)
PHB251
_________________________________
You and your gear merge with stone
PHB252
_________________________________
Grows vegetation and improves crops
PHB262
_________________________________
Allies gain +1 on most rolls, enemies -1
PHB264
_________________________________
Sculpts stone into any shape
PHB284

__
Ev
__
Ev
Tr
__
__
Tr
__
Ev

___
VS
___
VS
___
VSMF
___
VS
___
VS

1______
round
1______
act
1______
round
1______
act
1______
act

_______
Medium
_______
Touch
_______
Personal
_______
Close
_______
Medium

____________
________
1 min/lev
Ref

____________
10
min/lev (D) -________
1____________
min/lev
-________
____________
________
10
min/lev
Will n.
____________ -________
Instantaneous

_
Y_
_
N_
_
N_
_
Y_
_
Y_

_________________________________
Calls down lightning bolts (3d6 per bolt)
PHB207
_________________________________
60-ft radius of bright light
PHB216
_________________________________
Your arms become fiery wings (fly, 2d6 dmg) CD165
_________________________________
Doubles a normal weapons threat range
PHB246
_________________________________
Ray deals 1d8/2 lev, more if undead
PHB275

Co
__
__
Co
Ab
__
Co
__
Tr
__
Tr
__

VS
___
___
VS
___
VS
VS
___
___
VSD
___
VSD

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
Touch
Touch
_______
Touch
_______
Touch
_______
Touch
_______

Instantaneous
____________ ________
Will
____________ ________
Instantaneous
For n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
For n.
2
____________
hours/lev
________
Will n.
10
____________
min/lev (D) ________
Will n.

_
Y_
_
Y_
Y
__
_
Y_
_
Y_
_
Y_

_________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_________________________________
Cures normal or magical conditions
PHB270
_________________________________
Frees object or person from curse
PHB270
_________________________________
Cures all diseases affecting subject
PHB271
_________________________________
Subjects can breathe underwater
PHB300
_________________________________
Subject treads on water as if solid
PHB300

Ab
__
Ab
__
Ab
__
Co
__

___
VS
VSM
___
___
VSD
VSD
___

1______
act
10
min
______
1______
act
1______
round

Medium
_______
Touch
_______
Touch
_______
_______
Close

Instantaneous
____________ -________
Until disch.
Special
____________
________
10
____________
min/lev
For
________
n.
____________
1 round/lev (D)-________

_
N_ _________________________________
Cancels spells and magical effects
PHB223
Sp.
Inscription harms those who pass it
PHB236
_
_ _________________________________
Y
_ _ _________________________________
Absorbs 12 points/lev damage from energy PHB266
_
N_ _________________________________
Calls a small elemental to fight
PHB288

__
__
__
__
__

___
___
___
___
___

______
______
______
______
______

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

__
__
__
__
__

________
________
________
________
________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Shugenja Spells
KN.

SCROLL

SPELL NAME

4th-Level Spells












___
___
___
___
___

















_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

5th-Level Spells









___
___
___
___
___





















_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


Tr
__
Di
__
Di
__
Il_ _
Il_ _

___
VSD
VSM
___
VSD
___
VSM
___
___
VS

1______
act
1______
act
1______
act
10
min
______
1______
act

Touch
_______
40
_______
ft
Close
_______
Long
_______
Close
_______

10
____________
min/lev
-________
24
____________
hours
________
Up
to 1 rd/lev Will
n.
____________
________
2 hours/lev (D)Will
dis.
____________
________
____________
Permanent
________
Will dis.

_
Y_
_
N_
N
__
N_
_
_
N_

_________________________________
Subject treads on air as if solid (45 deg. climb) PHB196
_________________________________
Alerts you of magical eavesdropping
PHB219
Reveals deliberate falsehood
PHB221
_________________________________
Makes one type of terrain appear like another PHB238
_________________________________
_________________________________
Wall, floor or ceiling looks real but is illusory PHB243

N
_ _e
Ab
__
Ab
__
Ab
__
Tr
__

___
VSD
___
VS
VSD
___
VSD
___
___
VSD

1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
Medium
_______
Close
_______
Touch
_______
Medium
_______

1____________
min/lev
1____________
min/lev
Instantaneous
____________
10
min/lev
____________
1____________
hour/lev (D)

_
Y_
_
Y_
Y
__
Y_
_
_
Y_

_________________________________
Grants immunity to death spells and effects
PHB217
_________________________________
Bars extradimensional movement
PHB221
Forces a creature to return to native plane
PHB222
_________________________________
Subject is immune to 1 spell/4 levels
PHB282
_________________________________
_________________________________
Creatures take 1d8 damage and may be slowed PHB283

Ev
__
Tr
__
Ev
__
Tr
__
Ev
__

___
VSM
___
VSM
VSM
___
VSD
___
___
VSM

1______
act
1______
act
1______
act
1______
act
1______
act

Personal
_______
Close
_______
120
ft
_______
Medium
_______
Medium
_______

1____________
round/lev (D)-________
10
____________
min/lev
-________
Instantaneous

____________ Ref
________
Instantaneous
n.
____________ -/Will
________
____________
Conc.
+ 1 r/lev -________

_
N_ _________________________________
Attackers take dmg; protected from heat/cold PHB230
N
_ _ _________________________________
Up to 50 arrows deal +1d6 fire damage
PHB231
Y _ _________________________________
Electricity deals 1d6/level
PHB248
_
Sp.
Extinguish nonmagical fires or 1 magic item
PHB267
_
_ _________________________________
Y
_ _ _________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298

Tr
__
Co
__
Di
__
Co
__
Co
__

___
VSD
VS
___
VSM
___
VSD
___
VSM
___

1______
act
1______
act
1______
act
1______
act
3______
rds

Long
_______
Touch
_______
Long
_______
Touch
_______
Touch
_______

____________
10 min/lev (D) -________
Instantaneous
____________ ________
Will
____________
10 min/lev
-________
10
min/lev
Will
n.
____________
________
Instantaneous
____________ Will
________
n.

N
__
_
Y_
_
N_
Y_
_
Y
__

_________________________________
Raises or lowers bodies of water
PHB214
_________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_________________________________
Indicates direction to familiar creature
PHB249
Detoxifies venom in or on subject
PHB257
_________________________________
_________________________________
Restores level and ability drains
PHB272

__
__
__
__
__

___
___
___
___
___

______
______
______
______
______

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Control
_______________________________
Winds
[Air]
___ Dimension
_______________________________
Door
___ Invisibility,
_______________________________
Greater
___ Mirage
_______________________________
Arcana
___ Persistent
_______________________________
Image
Earth
___ Passwall
_______________________________
___ Spell
_______________________________
Resistance
___ Wall
_______________________________
of Iron
___ Wall
_______________________________
of Stone
[Earth]
Fire
___ Confusion
_______________________________
[Mind-Affecting]
___ Dragon
_______________________________
Breath
[Evil/Good]
___ Energy
_______________________________
Vortex
[Fire]
___ Feeblemind
_______________________________
[Mind-Affecting]
___ Flame
_______________________________
Strike
[Fire]
Water
___ Atonement
_______________________________
___ Cure
_______________________________
Light Wounds, Mass
___ Righteous
_______________________________
Might
___ Scrying
_______________________________
___ Wall
_______________________________
of Ice
[Cold]
All
___ Commune
_______________________________
with Nature
___ Summon
_______________________________
Natures Ally V

C.T.

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Air
_______________________________
Walk
[Air]
___ Detect
_______________________________
Scrying
Lies
___ Discern
_______________________________
Terrain
___ Hallucinatory
_______________________________
___ Illusory
_______________________________
Wall
Earth
___ Death
_______________________________
Ward
___ Dimensional
_______________________________
Anchor
___ Dismissal
_______________________________
Immunity
___ Spell
_______________________________
___ Spike
_______________________________
Stones
[Earth]
Fire
___ Fire
_______________________________
Shield
[Fire/Cold]
___ Flame
_______________________________
Arrow
[Fire]
Bolt
[Electricity]
___ Lightning
_______________________________
___ Quench
_______________________________
___ Wall
_______________________________
of Fire
[Fire]
Water
___ Control
_______________________________
Water
[Water]
___ Cure
_______________________________
Critical Wounds
___ Locate
_______________________________
Creature
Poison
___ Neutralize
_______________________________
___ Restoration
_______________________________

SCH. COMP.

________
Will n.
-________
Will
n.
________
Will
n.
________
________
Ref
part.

________
________
________
________
________

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


__
Tr
__
Co
Il_ _
Il_ _
Il_ _

___
VS
___
V
___
VS
___
VS
___
VSF

1______
act
1______
act
1______
act
1______
act
1______
act

_______
40
ft/lev
_______
Long
_______
Touch
_______
Long
Long
_______

____________
________
10
min/lev
For n.
____________
________
Instantaneous -/Will
n.
________
1____________
round/lev (D)Will
n.
____________
________
Conc. + 1 hr/lv Will
dis.
____________
1 min/lev (D) Will
________
dis.

_ _ _________________________________
N
Change wind direction and speed
PHB214
_
_ _________________________________
Sp.
Teleports you short distance
PHB221
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_
N_ _________________________________
Terrain and structure appear like another
PHB254
_
N_ _________________________________
Creates illusion of your design, no concentr. PHB260

__
Tr
__
Ab
__
Co
Co
__

___
VSM
___
VSD
___
VSF
VSM
___

1______
act
1______
act
1______
act
1______
act

_______
Touch
_______
Touch
_______
Medium
Medium
_______

1____________
hour/lev (D)
1____________
min/lev
____________
Instantaneous
Instantaneous
____________

-________
________
Will n.
________
Special
________
Special

_
N_
_
Y_
_
N_
_
N_

_________________________________
Creates passage through wood or stone wall PHB259
_________________________________
Subject gains +12 +1/level Spell Resistance
PHB282
_________________________________
30 hp/4 lev, can topple onto foes
PHB299
_________________________________
Creates a stone wall that can be shaped
PHB299

__
En
__
Ev
Ev
__
__
En
Ev
__

___
VSM
___
VSD
___
VS
___
VSM
VSD
___

1______
act
1______
act
1______
act
1______
act
1______
act

_______
Medium
_______
Personal
20
_______
ft
_______
Medium
Medium
_______

1____________
round/lev
1____________
round/lev
Instantaneous
____________
____________
Instantaneous
Instantaneous
____________

________
Will n.
________
________
Ref
________
Will
n.
________
Ref

_
Y_
_
N_
_
Y_
__
Y
_
Y_

_________________________________
Subject behaves oddly for 1 round/lev
PHB212
_________________________________
You mimic the breath of a red or gold dragon CD164
_________________________________
Burst of fire damages nearby creatures
CD164
_________________________________
Subjects Int and Cha drop to 1
PHB229
_________________________________
Smites foes with fire (1d6/level)
PHB231

__
Ab
__
Co
Tr
__
__
Di
__
Ev

___
VS
___
VSD
___
VSFD
___
VSM

___
______
VSMFDX 1
hour
1______
act
1______
act
1______
hour
1______
act

_______
Touch
_______
Close
Personal
_______
_______
Special
_______
Medium

____________ ________
Instantaneous
____________ WIll
________
Instantaneous

1____________
round/lev (D)-________
________
1____________
min/lev
Will n.
________
1____________
min/lev
Ref
n.

_
Y_
_
Y_
_
N_
_
Y_
_
Y_

_________________________________
Removes burden of misdeeds from subject
PHB201
_________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
_________________________________
Your size increases, and you gain bonuses
PHB273
_________________________________
Spies on subject from a distance
PHB274
_________________________________
Creates wall with 13 hp+1/lev or hemisphere
PHB299

Di
_ _ VS
___
_ _ VSD
___
Co

10
______
min Personal
_______ Instantaneous
____________ -________ _
N_ _________________________________
Learn about terrain for 1 mile/level
PHB211
____________
1______
round _______
Close
1 round/lev (D)-________ _
N_ _________________________________
Calls a medium elemental to fight
PHB289

__
__
__
__
__

______
______
______
______
______

___
___
___
___
___

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

________
________
________
________
________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Shugenja Spells
KN.

SCROLL

SPELL NAME

6th-Level Spells









___
___
___
___
___




















_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

7th-Level Spells








___
___
___
___
___

















_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


Co
__
Il_ _
Co
__
Il_ _
Tr
__

VS
___
___
VSF
V
___
VS
___
___
VSD

1______
act
1______
act
1______
act
1______
act
1______
act

Medium
_______
Long
_______
Touch
_______
Long
_______
Touch
_______

1____________
min/lev
________
For
part.
____________
Permanent
(D) ________
Will dis.
Instantaneous
-/Will n.
____________ ________
Conc. + 1 hr/l. ________
Will n.
____________
1____________
hour/lev (D) -/Will
________
n.

_
N_ _________________________________
Up to 3 HD die, 4-6 HD save or die, 6+ dmg PHB210
_
N_ _________________________________
Includes sight, sound, and smell
PHB260
Sp.
Instantly transports you up to 100 miles/lev PHB292
_
_ _________________________________
Y _ _________________________________
Changes appearance of group of creatures
PHB298
_
_
Sp.
_ _________________________________
You and allies turn vaporous and travel fast
PHB302

Ab
__
Ab
__
Tr
__
Di
__
Ab
__

___
VSM
___
VSF
VSM
___
VSD
___
___
VSM

1______
act
1______
act
Special
______
10
min
______
1______
act

10
_______
ft
Close
_______
Long
_______
Personal
_______
Touch
_______

____________
10 min/lev (D) -________
Instantaneous
____________ Will
________
n.
Instantaneous -________
____________
1____________
min/lev
-________
10
____________
min/lev
Will
________
n.

Sp.
_ _ _________________________________
Negates magic within 10 ft
PHB200
Y
_ _ _________________________________
Banishes 2 HD/lev of extraplanar creatures
PHB203
N_ _________________________________
Dig trenches and build hills
PHB257
_
N_ _________________________________
Talk to natural or worked stone
PHB284
_
_
Y _ _________________________________
Ignore 10 points of damage per attack
PHB284

Ev
__
Co
__
Ev
__
Ab
__

VS
___
VSM
___
VSD
___
VSM
___

1______
act
1______
act
1______
act
10
min
______

10
_______
ft
Touch
_______
Touch
_______
Touch
_______

Instantaneous
____________ ________
Ref n.
10
____________
min/lev
-/Ref
________

1____________
round/lev
Ref n.
________
Unti disch. (D) Special
____________
________

_
Y _ _________________________________
Blinds creatures in range
CD150
N
_ _ _________________________________
Acorns and berries become grenades
PHB230
Y _ _________________________________
Target bursts into magical flames
CD165
_
Sp.
As glyph of warding, up to 10d8 dmg/6th lev PHB237
_
_ _________________________________

Ev
__
Tr
__
Co
__
Di
__

___
VSMF
___
VS
VS
___
VSM
___

10
______
min+Personal
_______
10
______
min 2
_______
miles
1______
act
Touch
_______
1______
act
Touch
_______

1____________
day/lev (D)
4d12
____________
hours
Instantaneous
____________
1____________
min/lev

_
N_
_
N_
Y
__
_
Y_

-________
-________
Will
________
n.
________
Will n.

_________________________________
Sets trigger condition for another spell
PHB213
_________________________________
Changes weather in local area
PHB214
_________________________________
Cures 10 points/lev of damage and conditions PHB239
_________________________________
Lets you see all things as they really are
PHB296

Ab
_ _ ___
VS
Co
_ _ VSD
___

1______
act
Medium
_______ Instantaneous
____________ -________ _
N_ _________________________________
Cancels magical spells and effects, +20 on check PHB223
1______
round _______
Close
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls a large elemental to fight
PHB289

__
__
__
__
__

______
______
______
______
______

___
___
___
___
___

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Invisibility,
_______________________________
Mass
___ Mislead
_______________________________
___ Programmed
_______________________________
Image
___ Teleport
_______________________________
Object
Earth
___ Disintegrate
_______________________________
___ Flesh
_______________________________
to Stone
___ Spell
_______________________________
Turning
___ Statue
_______________________________
Fire
Lightning
___ Chain
_______________________________
[Electricity]
___ Fire
_______________________________
Storm
[Fire]
[Light]
___ Sunbeam
_______________________________
Water
___ Creeping
_______________________________
Cold, Greater
[Cold]
___ Restoration,
_______________________________
Greater
___ Resurrection
_______________________________
___ Scrying,
_______________________________
Greater
All
Natures Ally VII
___ Summon
_______________________________

C.T.

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Cloudkill
_______________________________
___ Permanent
_______________________________
Image
___ Teleport
_______________________________
___ Veil
_______________________________
___ Wind
_______________________________
Walk
[Air]
Earth
___ Antimagic
_______________________________
Field
___ Banishment
_______________________________
Earth
[Earth]
___ Move
_______________________________
Tell
___ Stone
_______________________________
___ Stoneskin
_______________________________
Fire
___ Anger
_______________________________
of the Noonday Sun
[Lighy]
___ Fire
_______________________________
Seeds
[Fire]
of Purity
[Fire]
___ Fires
_______________________________
of Warding, Greater
___ Glyph
_______________________________
Water
___ Contingency
_______________________________
___ Control
_______________________________
Weather
___ Heal
_______________________________
___ True
_______________________________
Seeing
All
Magic, Greater
___ Dispel
_______________________________
___ Summon
_______________________________
Natures Ally VI

SCH. COMP.

________
________
________
________
________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


Il_ _
Il_ _
Il_ _
Co
__

___
VSM
___
S
___
VSF
V
___

1______
act
1______
act
1______
act
1______
act

_______
Long
_______
Close
_______
Long
Touch
_______

____________
1 min/lev (D)
____________
Special
____________
Special
Instantaneous
____________

________
_
Will n.
Y_
________
-/Will
dis. _
N_
________
Will
dis. _
N_
Will
________
n.
Y
__

_________________________________
All subjects in range invisible until they attack PHB245
_________________________________
Turns you invisible and creates illusory double PHB255
_________________________________
Creates full illusion triggered by event
PHB265
_________________________________
As teleport, but affects a touched object
PHB293

__
Tr
__
Tr
__
Ab
Tr
__

___
VSM
___
VSM
___
VSM
___
VSM

1______
act
1______
act
1______
act
1______
round

_______
Medium
_______
Medium
_______
Personal
_______
Touch

____________
Instantaneous
____________
Instantaneous
____________
10
min/lev
1____________
hour/lev (D)

________
For part.
________
For
n.
-________
________
Will n.

_________________________________
Makes one creature or object vanish
PHB222
_________________________________
Turn subject creature into statue
PHB232
_________________________________
Reflects 1d4+6 spell levels back at caster
PHB282
_________________________________
Subject can become a statue at will
PHB284

_
Y_
_
Y_
N
__
_
Y_

Ev
_ _ ___
VSF
Ev
_ _ VS
___
Ev
_ _ VSD
___

1______
act
Long
_______ ____________
Instantaneous Ref
________

_
Y _ _________________________________
1d6 dmg/lev, secondary bolts half damage
PHB208
1______
round Medium
_______ ____________
Instantaneous ________
Ref
_
Y _ _________________________________
Deals 1d6 fire damage/level
PHB231
1______
act
60
ft
1 round/lev
Special
Y _ _________________________________
Beam blinds and deals 4d6 damage
PHB289
_______
____________
________ _

Tr
__
Co
__
Co
__
Di
__

1______
act
10
______
min
10
______
min
1______
act

___
VSF
VSX
___
VSMD
___
VS
___

Close
_______
Touch
_______
Touch
_______
Special
_______

Special
____________
Instantaneous
____________
Instantaneous
____________
1____________
hour/lev

________
For

Will
________
n.
________
________
Will n.

_
Y_
Y
__
_
Y_
_
Y_

_________________________________
Creature feels chill that increases each round CD160
_________________________________
Restores all levels and drained ability scores
PHB272
_________________________________
Fully restores dead subjects
PHB272
_________________________________
As scrying, but faster and longer
PHB275

Co
_ _ VSD
___

1______
round _______
Close
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls a huge elemental to fight
PHB289

__
__
__
__
__

______
______
______
______
______

___
___
___
___
___

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

________
________
________
________
________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Shugenja Spells
KN.

SCROLL

SPELL NAME

8th-Level Spells








___
___
___
___
___














_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

9th-Level Spells









___
___
___
___
___










_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

RANGE

DURATION

SAVE

SR

EFFECT

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


Il_ _ ___
VS
Co
_ _ V___
Ev
_ _ VSD
___

10
______
min Close
_______ 24
____________
hours
________
-/Will dis. _
N_ _________________________________
Illusion hides area from vision and scrying
PHB274
1______
act
Touch
_______ Instantaneous
____________ ________
-/Will n. _
Sp.
_ _________________________________
As teleport, no range limit and always precise PHB293
1______
act
Long
1 round/lev (D)Ref
n.
Y
Cyclone deals damage and picks up creatures PHB301
_______ ____________
________
_ _ _________________________________

En
_ _ VSM
___
Ev
_ _ VSD
___
Ab
_ _ ___
VSMF

1______
min Close
_______ Special
____________ Will
________
n.
_
Y _ _________________________________
Array of techniques to imprison a creature
PHB204
1______
act
Long
_______ ____________
1 round
________ _
Special
N_ _________________________________
Intense tremors shake 5 ft/level radius
PHB225
1______
act
Touch
_______ 10
____________
min/lev
Will
________
n.
_
Y _ _________________________________
Confers a +8 resistance bonus
PHB266

Co
_ _ VS
___
En
_ _ V___
Ev
_ _ VSD
___

1______
act
Medium
round/lev
Ref
N_ _________________________________
Cloud deals 4d6 fire damage/round
PHB244
_______ 1____________
________
_
1______
act
Close
Y _ _________________________________
Blinds creature with 200 hp or less
PHB263
_______ Special
____________ -________ _
1______
act
Long
_______ Instantaneous
____________ Ref
________
part. _
Y _ _________________________________
Blinds all in 10 ft, deals 6d6 damage
PHB289

Di
_ _ VSD
___
Di
_ _ VS
___
Co
_ _ VSD
___

10
______
min Unlimit.
_______ Instantaneous
____________ -________ _
N_ _________________________________
Reveals exact location of creature or object
PHB222
1______
act
Close
_______ Instantaneous
____________ Will
________
n.
Y
_ _ _________________________________
As heal, but with several subjects
PHB239
3______
rds
Touch
For n.
Y _ _________________________________
Severed limbs grow back, cures 4d8 dmg +1/lev PHB270
_______ Instantaneous
____________ ________
_

Co
_ _ VSD
___

1______
round _______
Close
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls a greater elemental to fight
PHB289

__
__
__
__
__

______
______
______
______
______

___
___
___
___
___

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Etherealness
_______________________________
___ Teleportation
_______________________________
Circle
Earth
___ Antipathy
_______________________________
[Mind-Affecting]
___ Imprisonment
_______________________________
Fire
___ Implosion
_______________________________
___ Meteor
_______________________________
Swarm
[Fire]
Water
___ Storm
_______________________________
of Vengeance
___ True
_______________________________
Resurrection
All
___ Elemental
_______________________________
Swarm
___ Summon
_______________________________
Natures Ally IX

C.T.

Cast: 

Spells: ___ + ___ = ____

Order
___ _______________________________
Air
___ Screen
_______________________________
___ Teleport,
_______________________________
Greater
[Air]
___ Whirlwind
_______________________________
Earth
___ Binding
_______________________________
[Mind-Affecting]
___ Earthquake
_______________________________
[Earth]
___ Protection
_______________________________
from Spells
Fire
Cloud
[Fire]
___ Incendiary
_______________________________
Word Blind
[Mind-Affecting]
___ Power
_______________________________
___ Sunburst
_______________________________
[Light]
Water
___ Discern
_______________________________
Location
___ Heal,
_______________________________
Mass
___ Regenerate
_______________________________
All
Natures Ally VIII
___ Summon
_______________________________

SCH. COMP.

________
________
________
________
________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Max. known: 1o/___/___

_ _ ___ ______ _______ ____________ ________ _ _ _________________________________


_ _ ___
Tr
VS
_ _ VM
___
Co

_______ 1____________
1______
act
Touch
minn/lev (D) -________ _
Y _ _________________________________
Travel to Ethereal Plane with companions
PHB228
______
_______
____________
_
10
min 0
ft
10
min/lev (D) ________
Y _ _________________________________
Circle teleports creatures inside to place
PHB293

_ _ VSM
___
En
_ _ ___
Ab
VS

____________
________
1______
hour _______
Close
2 hours/lev
Will
part. _
Y _ _________________________________
Object or location repels certain creatures
PHB200
_______ Instantaneous
____________ Will
________
_ _ _________________________________
1______
act
Touch
n.
Y
Entombs creature beneath the earth
PHB244

_ _ ___
Ev
VS
_ _ VS
___
Ev

_______ Up
____________
________
_
1______
act
Close
to 4 rounds For
n.
Y _ _________________________________
Kills one creature/round
PHB243
_______ ____________
________
1______
act
Long
Instantaneous -/Ref
_
Y _ _________________________________
4 spheres deal 6d6 fire damage
PHB253

_ _ VS
___
Co
_ _ VSMD
___
Co

____________ Special
________ _
1______
round _______
Long
Concentration
Y _ _________________________________
Storm rains acid, lightning, and hail
PHB285
______
_______ Instantaneous
____________ ________
_
10
min Touch
Y _ _________________________________
Fully restores dead subject, without remains PHB296

_ _ VS
___
Co
_ _ VSD
___
Co

______
_______ 10
____________
10
min Medium
min/lev (D) -________ _
N_ _________________________________
Summons multiple elementals
PHB226
____________
1______
round _______
Close
1 round/lev (D)-________ _
N_ _________________________________
Calls an elder elemental to fight
PHB289

__
__
__
__
__

______
______
______
______
______

___
___
___
___
___

_______
_______
_______
_______
_______

____________
____________
____________
____________
____________

________
________
________
________
________

__
__
__
__
__

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Spellthief Powers
Sneak Attack:

+ _____ d6

Spellgrace:

+ _____

Steal Spell:
Lev. _____
Steal Energy resistance:
_____
Steal Spell Effect:

Steal Spell-like Ability: 
Steal Spell Resistance: 

Trapfinding:
Detect Magic:
Absorb Spell:
Immediate Casting:
Arcane Sight:
Discover Spells:








Spellthief Spells
KN.

S CROLL

SPELL NAME

1st-Level Spells






























































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Accelerated
Movement
_______________________________
Alarm
_______________________________
Animate
_______________________________
Rope
Arrow
_______________________________
Mind
_______________________________
Charm
Person
[Mind-Affecting]
_______________________________
Color
Spray
[Mind-Affecting]
Comprehend
_______________________________
Languages
Critical
_______________________________
Strike
Detect
_______________________________
Secret Doors
Detect
_______________________________
Undead
_______________________________
Discern
Bloodline
_______________________________
Disguise
Self
Distract
_______________________________
Assailant
[Mind-Affecting]
Ectoplasmic
_______________________________
Armor
Endure
_______________________________
Elements
Enlarge
_______________________________
Person
_______________________________
Erase
_______________________________
Expeditious
Retreat
Expeditious
_______________________________
Retreat, Swift
_______________________________
Feather
Fall
_______________________________
Fist
of Stone
[Earth]
Float
_______________________________
_______________________________
Friendly
Face
_______________________________
Golem
Strike
_______________________________
Guided
Shot
_______________________________
Hold
Portal
_______________________________
Hypnotism
[Mind-Affecting]
_______________________________
Identify
_______________________________
Incite
[Mind-Affecting]
_______________________________
Inhibit
[Mind-Affecting]
_______________________________
Insightful
Feint
_______________________________
Instant
Locksmith
_______________________________
Instant
Search
_______________________________
Jump
_______________________________
Locate
City
_______________________________
Locate
Touchstone
Low-Light
_______________________________
Vision
_______________________________
Magic
Weapon
Masters
_______________________________
Touch
_______________________________
Nystuls
Magic Aura
_______________________________
Protection
from Chaos
[Lawful]
_______________________________
Protection
from Evil
[Good]
Protection
_______________________________
from Good
[Evil]
Protection
_______________________________
from Law
[Chaotic]
Reduce
_______________________________
Person
_______________________________
Repair
Light Damage
_______________________________
Resist
Planar Alignment
_______________________________
Scholars
Touch
Shield
_______________________________
[Force]
Silent
_______________________________
Image
Sleep
_______________________________
[Mind-Affecting]
_______________________________
Slide
_______________________________
Snipers
Shot
_______________________________
Snowdrift
True
Strike
_______________________________
Ventriloquism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr
__
Ab
__
Tr
__
Di
__
__
En
Il_ _
Di
__
Di
__
Di
__
Di
__
__
Di
Il_ _
En
__
Ab
__
Ab
__
Tr
__
__
Tr
__
Tr
Tr
__
__
Tr
__
Tr
Tr
__
Il_ _
__
Di
__
Di
__
Ab
__
En
__
Di
__
En
__
En
__
Di
__
Di
__
Di
__
Tr
__
Di
__
Di
Tr
__
__
Tr
Di
__
Il_ _
__
Ab
__
Ab
Ab
__
Ab
__
Tr
__
__
Tr
__
Ab
__
Di
Ab
__
Il_ _
En
__
__
Tr
__
Di
__
Tr
Di
__
Il_ _

__
__
__
__
__

___
VSM
___
VSF
___
VS
VSM
___
___
VS
___
VSM
VSM
___
V
___
VS
___
VSM
___
___
VSM
___
VS
VSM
___
___
V
___
VS
___
VSM
___
VS
___
VS
___
V
___
V
___
VSM
___
VSM
___
VS
___
V
___
V
___
V
___
VS
___
VSM
___
VS
___
VS
___
V
___
VS
___
VS
___
VSM
___
V
___
VS
___
VM
___
VS
VF
___
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSMF
___
VS
___
VSF
VSM
___
___
V
___
VS
___
VSM
VF
___
___
VF
___
___
___
___
___

R ANGE

D URATION

Cast: 

SAVE

SR

Save DC: ____

Swift
______ _______
Personal 1____________
round/lev (D)-________
1______
act
Close
_______ 2
____________
hours/lev (D)-________
1______
act
Medium
_______ 1____________
round/lev
________
Immed.
______ Personal
_______ 1____________
min/lev (D) -________
_______ 1____________
________
1______
act
Close
hour/lev
Will n.
_______
____________ Will
________
1______
act
15
ft
Instantaneous
n.
1______
act
Personal
_______ 10
____________
min/lev
-________
Swift
______ _______
Personal 1____________
round
________
1______
act
60
_______
ft
____________
1 min/lev (D) -________
1______
act
60
_______
ft
____________
1 min/lev (D) -________
_______ 1____________
________
1______
act
Close
round/lev
Will n.
_______ 10
____________
1______
act
Personal
min/lev (D) -________
Swift
______ _______
Close
1____________
round
________
Will n.
1______
act
Personal
_______ 1____________
hour/lev (D) -________
1______
act
Touch
_______ 24
____________
hrs
________
Will
n.
1______
round Close
_______ 1____________
min/lev (D) ________
For n.
_______ Instantaneous
____________ Special
________
1______
act
Close
_______ 1____________
1______
act
Personal
min/lev (D) -________
Swift
______ _______
Personal 1____________
round
________
______ Close
_______ 1____________
________
Immed.
round/lev
Will n.
_______ 1____________
1______
act
Personal
min
-________
1______
act
Long
_______ ____________
1 min/lev
________
For n.
_______ 10
____________
1______
act
Personal
min/lev (D) -________
______ _______
________
Swift
Personal 1____________
round
______ _______
________
Swift
Personal 1____________
round
_______ 1____________
1______
act
Medium
min/lev (D) -________
____________
________
1______
round _______
Close
2d4 rounds (D)Will
n.
____________ ________
1______
hour _______
Touch
Instantaneous
_______ 1____________
________
1______
act
Close
min/lev
Will n.
_______ Instantaneous
____________ Will
________
1______
act
Medium
n.
______ _______
________
Swift
Personal 1____________
round
______ _______
________
Swift
Personal 1____________
round
______ _______
________
Swift
Personal 1____________
round
_______ 1____________
1______
act
Touch
min/lev (D) ________
Will n.
_______
____________ -________
1______
round 10
mi/levInstantaneous
_______ Instantaneous
____________ -________
1______
act
Special
1______
act
Touch
_______ 1____________
hour/lev
________
Will n.
_______ 1____________
________
1______
act
Touch
min/lev
Will n.
Swift
______ _______
Personal 1____________
min/lev (D) -________
_______ 1____________
1______
act
Touch
day/lev (D) -________
_______ 1____________
1______
act
Touch
min/lev (D) ________
Will n.
_______ 1____________
1______
act
Touch
min/lev (D) ________
Will n.
1______
act
Touch
_______ 1____________
min/lev (D) ________
Will n.
1______
act
Touch
_______ 1____________
min/lev (D) ________
Will n.
1______
round Close
_______ 1____________
min/lev (D) ________
For n.
_______ Instantaneous
____________ ________
1______
act
Touch
_______ 10
____________
________
1______
act
Touch
min/lev
For
n.
_______ 1____________
________
1______
act
Personal
round/lev
1______
act
Personal
_______ 1____________
min/lev (D) -________
1______
act
Long
_______ Concentration
____________ ________
Will dis.
1______
round Medium
_______ ____________
1 min/lev
________
Will n.
_______ Instantaneous
____________ Will
________
1______
act
Close
n.
______ _______
________
Swift
Personal 1____________
round
_______ Instantaneous
____________ ________
1______
act
Touch
1______
act
Personal
_______ Special
____________ -________
1______
act
Close
_______ 1____________
min/lev (D) Will
________
dis.
______ _______ ____________ ________
______ _______ ____________ ________
______ _______ ____________ ________
______ _______ ____________ ________
______ _______ ____________ ________

_
N_
N
__
_
N_
_
N_
_
Y_
__
Y
N
__
_
N_
N
__
N
__
_
Y_
_
N_
_
Y_
_
N_
_
Y_
Y
__
_
N_
_
N_
_
N_
_
Y_
_
N_
Y
__
_
N_
_
N_
_
N_
_
N_
__
Y
_
N_
_
Y_
__
Y
_
N_
_
N_
_
N_
_
Y_
__
N
_
N_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
Y
__
_
N_
__
Y
_
N_
_
N_
_
N_
_
Y_
__
Y
_
N_
_
N_
N_
_
_
N_
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Balance, Climb or Move Silently at normal spd CV142
_________________________________
Wards an area, for 2 hours/lev
PHB197
_________________________________
Makes a rope move at your command
PHB199
_________________________________
Threaten nearby squares, dont provoke AoO CV143
_________________________________
Makes one person your friend
PHB209
_________________________________
Knocks unconscious, blinds or stun 1d6 creat. PHB210
_________________________________
Understand all spoken and written languages PHB212
_________________________________
You gain +1d6 damage, doubled threat range CV145
_________________________________
Reveals hidden doors within 60 ft
PHB220
_________________________________
Reveaks undead within 60 ft
PHB220
_________________________________
Know the race of one creature/lev
RoD165
_________________________________
Changes your appearance
PHB222
_________________________________
One creature is flat-footed for 1 round
CV146
_________________________________
Gain +6 armor bonus against incorporeal att. LM64
_________________________________
Exist comfortably in hot/cold environment PHB226
_________________________________
Humanoid creature doubles in size
PHB226
_________________________________
Mundane or magical writing vanishes
PHB227
_________________________________
Your speed increases by 30 ft
PHB228
_________________________________
Your speed increases by 30 feet for 1 round
CV149
_________________________________
Objects or creatures fall slowly
PHB229
_________________________________
Gain +6 Strength and natural slam attack
CA107
_________________________________
Subject becomes buoyant
FB94
_________________________________
Gain +5 on Diplomacy and Gather Information RoD166
_________________________________
You can sneak attack constructs
CV149
_________________________________
You ignore distance penalties
CV150
_________________________________
Holds door shut
PHB241
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Determines properties of magic item
PHB243
_________________________________
Subject cant ready actions or delay
MHB36
_________________________________
Subject delays until next round
MHB36
_________________________________
Gain +10 to your next Bluff check to feint
CV153
_________________________________
Disable Device/Open Lock are free actions, +2 CV153
_________________________________
Make Search checks at +2 as free action
CV153
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
Find nearest city
RoD166
_________________________________
Find nearest planar touchstone
PlHB100
_________________________________
See twice as far as a human in poor illumination CA113
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
You gain proficiency in a weapon or shield
CV154
_________________________________
Alters objects magic aura
PHB257
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
Humanoid creature halves in size
PHB269
_________________________________
Repairs 1d8 +1/lev (max +5) dmg to construct CA120
_________________________________
Subject resists penalties for being on a Plane PlHB104
_________________________________
Read books in seconds
RoD167
_________________________________
Gives +4 AC, blocks magic missiles
PHB278
_________________________________
Creates minor illusion of your design
PHB279
_________________________________
Put 4 HD of creatures into magical slumber
PHB280
_________________________________
Move subject 5 feet
MHB39
_________________________________
No ranged limit on next ranged sneak attack CV157
_________________________________
Forms existing snow into another shape
FB104
+20 on your next attack roll
PHB296
_________________________________
_________________________________
Throws voice for 1 min/lev
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Spellthief Spells
KN.

S CROLL

SPELL NAME

2nd-Level Spells



































































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___
___
___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Alter
_______________________________
Self
_______________________________
Arcane
Lock
_______________________________
Augment
Familiar
_______________________________
Balancing
Lorecall
_______________________________
Bears
Endurance
Belker
_______________________________
Claws
[Air]
Bladeweave
_______________________________
_______________________________
Blur
_______________________________
Body
of the Sun
[Fire]
_______________________________
Brumal
Stiffening
[Cold]
_______________________________
Bulls
Strength
Cats
_______________________________
Grace
Cloak
_______________________________
Pool
_______________________________
Daggerspell
Stance
_______________________________
Darkvision
_______________________________
Daze
Monster
[Mind-Affecting]
_______________________________
Detect
Thoughts
[Mind-Affecting]
Discolor
Pool
_______________________________
Eagles
Splendor
_______________________________
Earthen
_______________________________
Grasp
[Earth]
_______________________________
Fly,
Swift
_______________________________
Foxs
Cunning
_______________________________
Frost
Weapon
Ghost
Touch Armor
_______________________________
Hypnotic
Pattern
[Mind-Affecting]
_______________________________
Icicle
_______________________________
[Cold]
_______________________________
Invisibility
_______________________________
Knock
_______________________________
Leomunds
Trap
Levitate
_______________________________
Listening
_______________________________
Lorecall
Locate
_______________________________
Object
_______________________________
Magic
Mouth
_______________________________
Mechanus
Mind
[Lawful,Mind-Affecting]
_______________________________
Mindless
Rage
[Mind-Affecting]
Minor
_______________________________
Image
Mirror
_______________________________
Image
Misdirection
_______________________________
_______________________________
Obscure
Object
_______________________________
Owls
Wisdom
Phantasmal
_______________________________
Assailants [Fear, Mind-Aff.]
Protection
_______________________________
from Arrows
Proud
_______________________________
Arrogance
Pyrotechnics
_______________________________
_______________________________
Repair
Moderate Damage
_______________________________
Resist
Energy
Rope
_______________________________
Trick
_______________________________
Scent
See
_______________________________
Invisibility
Slide,
_______________________________
Greater
_______________________________
Snakes
Swiftness
_______________________________
Sonic
Weapon
[Sonic]
Spider
_______________________________
Climb
_______________________________
Swim
[Water]
_______________________________
Tashas
Hideous Laughter
[Mind-Aff.]
Touch
_______________________________
of Idiocy
[Mind-Affecting]
_______________________________
Undeniable
Gravity
_______________________________
Wall
of Gloom [Darkness, Fear, Mind-Aff.]
Whirling
_______________________________
Blade
_______________________________
Whispering
Wind
[Air]
_______________________________
Wraithstrike
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr
__
__
Ab
__
Tr
__
Di
__
Tr
Tr
__
Il_ _
Il_ _
__
Tr
__
Tr
__
Tr
Tr
__
Il_ _
__
Ab
__
Tr
__
En
__
Di
Il_ _
Tr
__
Tr
__
__
Tr
__
Tr
__
Tr
Tr
__
Il_ _
Ab
__
Il_ _
__
Tr
Il_ _
Tr
__
Di
__
Di
__
Il_ _
__
En
__
En
Il_ _
Il_ _
Il_ _
__
Ab
__
Tr
Il_ _
Ab
__
En
__
Tr
__
__
Tr
__
Ab
Tr
__
__
Tr
Di
__
Tr
__
__
Tr
__
Tr
Tr
__
__
Tr
__
En
En
__
__
Tr
Il_ _
Tr
__
__
Tr
__
Tr

__
__
__
__
__

___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
V
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VF
___
VSM
___
VSM
___
VSF
VSM
___
VSM
___
___
VSM
___
V
___
VSM
___
VSM
VSM
___
SM
___
___
VS
___
VSM
___
V
___
VSM
___
VSF
VS
___
VSF
___
___
VSM
___
VS
___
VSF
___
VSF
___
VS
___
VS
___
VSM
___
VSM
VS
___
___
VSF
VSM
___
___
VSM
___
VS
___
VS
___
VSM
___
VSM
VSM
___
___
V
___
VS
___
V
___
VSM
___
VSM
___
VSM
VS
___
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
______
______
______
______
______

Personal
_______
_______
Touch
_______
Close
_______
Personal
_______
Touch
Touch
_______
_______
Personal
_______
Touch
_______
5
ft
_______
Close
_______
Touch
Touch
_______
Close
_______
_______
Personal
_______
Touch
_______
Medium
_______
60
ft
Close
_______
Touch
_______
Close
_______
_______
Personal
_______
Touch
_______
Touch
Touch
_______
Medium
_______
Close
_______
_______
Touch
_______
Medium
_______
Touch
Close
_______
Personal
_______
Long
_______
_______
Close
_______
Touch
_______
Close
Long
_______
Personal
_______
_______
Close
_______
Touch
_______
Touch
Close
_______
Touch
_______
Medium
_______
Long
_______
_______
Touch
_______
Touch
Touch
_______
_______
Touch
Personal
_______
Medium
_______
_______
Close
_______
Touch
Touch
_______
_______
Medium
_______
Close
Touch
_______
_______
Long
_______
Medium
60
_______
ft
1_______
mile/lv
_______
Personal
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

10
____________
min/lev (D) -________
____________ -________
Permanent
____________
________
Conc.+1
rd/lev For
n.
1____________
min/lev (D) -________
________
1____________
min/lev
Will n.
1____________
round/ 3 lev For
________

1____________
round/lev (D)Special
________
1____________
min/lev (D) ________
Will n.
________
1____________
round/lev
________
1____________
round/lev
Ref
n.
________
1____________
min/lev
Will n.
1____________
min/lev
________
Will n.
1____________
hour/lev (D) Will
________
n.
1____________
round/lev (D)-________
1____________
hour/lev
-________
________
1____________
round
Will n.
____________
1 min/lev (D) ________
Will n.
1____________
hour/lev (D) Will
dis.
________
1____________
min/lev
Will n.
________
2
____________
rounds/lev -________
________
1____________
round
________
1____________
min/lev
Will n.
________
1____________
round/lev
Will n.
1____________
min/lev
Will n.
________
Conc.+2
rds
Will n.
____________
________
Until
____________
dis. (D) Special
________
1____________
min/lev (D) ________
Will n.
____________ -________
Instantaneous
____________
Permanent (D) -________
1____________
min/lev (D) -________
10
____________
min/lev (D) -________
____________
1 min/lev
-________
____________
________
Until
discharg. Will
n.
________
1____________
min/lev
For n.
________
1____________
round/lev
Will n.
____________
Conc.+2
rds
________
Will dis.
1____________
min/lev (D) -________
____________
1 hour/lev
-/Will
________
n.
____________
________
8
hours (D)
Will
n.
________
1____________
min/lev
Will n.
Instantaneous
____________ Special
________
1____________
hour/lev
________
Will n.
1____________
min/lev
________
Will n.
____________ Special
Special
________
____________ ________
Instantaneous
____________
________
10
min/lev
For
n.
1____________
hour/lev (D) -________
____________
10
min/lev
-________
10
____________
min/lev (D) -________
Instantaneous
____________ Will
________
n.
____________ WIll
________
Instantaneous
n.
1____________
min/lev (D) -________
10
____________
min/lev
Will
________
n.
____________
10 min/lev (D) -________
________
1____________
round/lev
Will n.
10
____________
min/lev
-________
____________
________
1 min/lev
Will n.
____________
________
Conc.
+1 rd/lev Will
n.
Instantaneous
____________ -________
1____________
hour/lev
-________
________
1____________
round
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
N_ _________________________________
Assume form of a similar creature
PHB197
_
N_ _________________________________
Magically locks a portal or chest
PHB200
_ _ _________________________________
Y
Your familiar becomes more powerful
CW116
_
N_ _________________________________
Gain +4 on Balance, can balance everywhere CV143
_
Y _ _________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_
Y _ _________________________________
One touch/lev deals damage and lingers
PlHB96
_
Sp.
_ _________________________________
Your melee attack dazes your opponent
CV144
_
Y _ _________________________________
Attacks miss subject 20% of the time
PHB206
_
N_ _________________________________
Your body emanates fire, dealing 1d4+1 dmg CD155
_
Y _ _________________________________
Brittle weapons hardness reduced by 5
FB89
_
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
N
_ _ _________________________________
Hide a color pool on the Astral Plane
PlHB96
_
N_ _________________________________
You gain attack/damage bonus, SR, DR
CV145
_
Y _ _________________________________
See 60 ft in total darkness
PHB216
_
Y _ _________________________________
Living creature up to 6 HD loses next action PHB217
_
N_ _________________________________
Allows listening to surface thoughts
PHB220
N_ _________________________________
Change the color of a color pool
PlHB97
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
_
Y _ _________________________________
Arm made of earth grapples foes
CA104
_
N_ _________________________________
You fly for 1 round
CV149
_
Y _ _________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_
N_ _________________________________
Weapons deals +1d6 cold damage
FB95
Y _ _________________________________
Armor works against incorporeal attacks
LM65
_
Y _ _________________________________
Fascinates 2d4+1 HD/lev of creatures
PHB242
_
_
Y _ _________________________________
Magical trap deals 4d6 damage when triggered FB101
_
Y _ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_
N_ _________________________________
Opens locked or magically sealed doors
PHB246
_
N_ _________________________________
Makes item seem trapped
PHB247
N
_ _ _________________________________
Subject moves up and down at your direction PHB248
_
N_ _________________________________
Gain +4 on Listen, blindsense and blindsight CV154
_
N_ _________________________________
Senses direction towards object
PHB249
_
Y _ _________________________________
Speaks once when triggered
PHB251
_
Y _ _________________________________
Reformats subjects mind to be calculating
PlHB101
_
Y _ _________________________________
Target compelled to attack you physically
CV155
_
N_ _________________________________
Creates visual and sound minor illusion
PHB254
_
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8)
PHB254
N
_ _ _________________________________
Misleads divinations for a creature or object PHB254
_
Y _ _________________________________
Masks object against scrying
PHB258
_
Y _ _________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_
Y _ _________________________________
Nightmare creatures strike target
CA117
_
Y _ _________________________________
Subject immune to most ranged attacks
PHB266
_
Y _ _________________________________
Target gains +4 to saves vs. charm, comp., fear RoD167
_
Sp.
_ _________________________________
Turns fire into blinding light or smoke
PHB267
_
N_ _________________________________
Repairs construct for 2d8 +1/lev (max +10) hp CA120
_ _ _________________________________
Y
Ignores 10+ damage/attack from one energy PHB272
_
N_ _________________________________
Up to 8 creat. hide in extradimensional space PHB273
_
Y _ _________________________________
Grants the scent special ability
CD178
_
N_ _________________________________
Reveals invisible creatures or objects
PHB273
Y
_ _ _________________________________
Move subject 20 feet
MHB39
_
Y _ _________________________________
Subject immediately makes one attack
MHB39
_
N_ _________________________________
Weapon touched deals +1d6 sonic damage
CV157
_
N_ _________________________________
Grants ability to walk on walls and ceilings
PHB283
_
Y _ _________________________________
Subject gains swim speed and +8 to Swim checks CA125
_
Y _ _________________________________
Subject loses actions for 1 round/lev
PHB292
_
Y _ _________________________________
Subject takes 1d6 points of Int, Wis, Cha
PHB294
_
Y _ _________________________________
Flying creature loses flying ability
MHB40
_ _ _________________________________
Y
Shadow barrier obscures vision, deters passage CA129
_
N_ _________________________________
Hurled slashing weapons attacks foes in 60 ft CA129
_ _ _________________________________
N
Sends a short message up to 1 mile/lev
PHB301
_
N_ _________________________________
Melee attacks strike as touch attacks
CV158
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Spellthief Spells
KN.

S CROLL

SPELL NAME

3rd-Level Spells


























































___
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___
___
___
___
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___
___
___
___
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___
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___
___
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___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Analyze
_______________________________
Portal
_______________________________
Analyze
Touchstone
_______________________________
Arcane
Sight
_______________________________
Avoid
Planar Effects
_______________________________
Babau
Slime
Blink
_______________________________
Clairaudience/Clairvoyance
_______________________________
_______________________________
Control
Temperature
[Cold, Fire]
_______________________________
Deep
Slumber
[Mind-Affecting]
_______________________________
Devil
Blight
_______________________________
Discern
Shapechanger
Dispel
_______________________________
Magic
Displacement
_______________________________
_______________________________
Ectoplasmic
Feedback
_______________________________
Explosive
Runes
[Force]
_______________________________
Flame
Arrow
[Fire]
_______________________________
Fly
Gaseous
Form
_______________________________
Glacial
Globe of Invulnerability [Cold]
_______________________________
Hamatula
_______________________________
Barbs
_______________________________
Haste
_______________________________
Heroism
[Mind-Affecting]
_______________________________
Hold
Person
[Mind-Affecting]
Illusory
Script
[Mind-Affecting]
_______________________________
Invisibility
Sphere
_______________________________
Keen
_______________________________
Edge
_______________________________
Magic
Circle against Chaos
[Lawful]
_______________________________
Magic
Circle against Evil
[Good]
_______________________________
Magic
Circle against Good
[Evil]
Magic
_______________________________
Circle against Law
[Chaotic]
Magic
_______________________________
Weapon, Greater
Major
_______________________________
Image
_______________________________
Nondetection
_______________________________
Phantom
Guardians
_______________________________
Planar
Tolerance
Protection
_______________________________
from Energy
Rage
_______________________________
[Mind-Affecting]
Repair
_______________________________
Serious Damage
_______________________________
Secret
Page
_______________________________
Shadow
Binding
Shrink
_______________________________
Item
Sign
_______________________________
of Sealing
Slow
_______________________________
Snakes
_______________________________
Swiftness, Legions
_______________________________
Spectral
Weapon
_______________________________
Spell
Vulnerability
Stony
_______________________________
Grasp
[Earth]
_______________________________
Suggestion
[Language-Dep., Mind-Affecting]
Telepathic
_______________________________
Bond, Lesser [Mind-Affecting]
Tongues
_______________________________
_______________________________
Walk
the Mountains Path
_______________________________
Water
Breathing
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Di
__
__
Di
__
Di
__
Ab
__
Tr
Tr
__
Di
__
__
Tr
__
En
__
Tr
__
Di
Ab
__
Il_ _
__
Ab
__
Ab
__
Tr
__
Tr
Tr
__
Ab
__
Tr
__
__
Tr
__
En
__
En
Il_ _
Il_ _
Tr
__
__
Ab
__
Ab
__
Ab
Ab
__
Tr
__
Il_ _
__
Ab
Il_ _
__
Ab
Ab
__
En
__
Tr
__
__
Tr
Il_ _
Tr
__
Ab
__
Tr
__
Tr
__
Il_ _
__
Tr
Tr
__
__
En
Di
__
Di
__
__
Tr
__
Tr

VSM
___
___
VSM
___
VS
___
V
___
VSM
___
VS
VSF
___
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VM
___
VS
___
VS
___
VSM
___
VSF
SM
___
VSM
___
___
VSM
___
VSM
___
VS
___
VSF
VSM
___
VSM
___
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
V
___
VS
VS
___
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VM
VS
___
VM
___
___
VSM
___
VSM

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
min
1______
min
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
______
Swift
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

60
_______
ft
_______
60
ft
_______
Personal
_______
20
ft
_______
Touch
Personal
_______
Long
_______
_______
20
ft/lev
_______
Close
_______
Close
_______
Personal
Medium
_______
Touch
_______
_______
Personal
_______
Touch
_______
Close
_______
Touch
Touch
_______
10
ft
_______
Touch
_______
_______
Close
_______
Touch
_______
Medium
Touch
_______
Touch
_______
Close
_______
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Close
_______
Long
_______
_______
Touch
_______
Medium
_______
20
ft
Touch
_______
Medium
_______
Touch
_______
_______
Touch
_______
Close
Touch
_______
_______
Close
Close
_______
Medium
_______
_______
Personal
_______
Close
Close
_______
_______
Close
30
_______
ft
Touch
_______
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

____________
1 round/lev (D)Special
________
____________
________
1 round/lev (D)Special
1____________
min/lev (D) -________
________
1____________
min/lev
________
1____________
min/lev
Special
1____________
round/lev (D)-________
____________
1 min/lev (D) -________
________
1____________
hour/lev
________
1____________
min/lev
Will n.
____________ Special
________
Special
________
1____________
round/lev
Instantaneous
____________ -________
1____________
round/lev (D)Will
________
n.
1____________
min/lev (D) -________
____________
________
Until disc. (D) Special
____________
10
min/lev
-________
________
1____________
min/lev
Will n.
2
min/lev (D) -________
____________
1 round/lev (D)-________
____________
10
____________
min/lev
For
________
n.
________
1____________
round/lev
For n.
____________
________
10
min/lev
Will
n.
________
1____________
round/lev (D)Will
n.
1____________
day/lev (D) Will
n.
________
1____________
min/lev (D) ________
Will n.
10
____________
min/lev
________
Will n.
____________
________
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
10
____________
min/lev
Will
________
n.
1____________
hour/lev
________
Will n.
____________
Conc.+3
rds. Will
________
dis.
________
1____________
hour/lev
Will n.
________
1____________
hour/lev
Will
dis.
________
1____________
hour/lev
10
____________
min/lev
For
________
n.
____________
Conc.+1
rd/lev -________
Instantaneous
____________ ________
____________ -________
Permanent
________
1____________
round/lev
Will n.
1____________
day/lev
Will
________
n.
Permanent
____________ Ref
________

1____________
round/lev
________
Will n.
Instantaneous
____________ WIll
________
n.
________
1____________
round/lev (D)Will
part.
________
1____________
min/lev
For n.
1____________
round/lev
-________
________
1____________
hour/lev
Will n.
10
____________
min/lev
________
10
____________
min/lev
Will
________
n.
____________
________
10
min/lev
Will
n.
____________
________
2
hours/lev
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
N_ _________________________________
Find a nearby portal and its properties
PlHB92
_
N_ _________________________________
Find a nearby touchstone and its properties PlHB93
_
N_ _________________________________
Magical auras become visible to you
PHB201
_
Y _ _________________________________
Temporary protection against planar traits
PlHB94
_
Y _ _________________________________
Body-covering acid damages foes weapons
PlHB95
_
N_ _________________________________
Randomly vanish and reappear for 1 round/lev PHB206
N
_ _ _________________________________
Hear or see at a distance for 1 min/lev
PHB209
_
N_ _________________________________
Raise /lower temperature by one band/5 lev FB92
_
Y _ _________________________________
Put 10 HD of creatures to sleep
PHB217
_
_ _________________________________
Sp.
Damage and confuse baatezu
PlHB97
_
N_ _________________________________
Penetrates disguises, identifies shapechangers CA103
_
N_ _________________________________
Cancels magical spells and effects
PHB223
_
Y _ _________________________________
Attacks miss subject 50%
PHB223
_
N_ _________________________________
Incorporeal attackers take 1d6 damage
LM64
_
Y _ _________________________________
Deals 6d6 damage when read
PHB228
_ _ _________________________________
N
Up to 50 arrows deal +1d6 fire damage
PHB231
_
Y _ _________________________________
Subject flies at speed of 60 ft
PHB232
N_ _________________________________
Subject is insubstantial and can fly slowly
PHB234
_
N
Stops 1st- through 3rd-lev fire spells, conceals FB96
_ _ _________________________________
Y
_ _ _________________________________
Subject grows barbs
PlHB98
_
Y _ _________________________________
One creat./lev is faster, +1 to AC, Ref, attack PHB239
_
Y _ _________________________________
Gives +2 bonus on attacks, saves, and skills
PHB240
_
Y _ _________________________________
Paralyzes one humanoid for 1 round/lev
PHB241
Y _ _________________________________
Only intended reader can decipher
PHB243
_
Y _ _________________________________
Makes everyone within 10 ft invisible
PHB245
_
_
Y _ _________________________________
Doubles a normal weapons threat range
PHB246
_
N_ _________________________________
+2 AC and saves in 10-ft,no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
Y _ _________________________________
+1/4 levels (max +5)
PHB251
_
N_ _________________________________
Creates visual,sound, smell, thermal illusion PHB252
_
Y _ _________________________________
Hides subject from divination and scrying
PHB257
_
N_ _________________________________
Create illusion of group of guards
RoD167
_
Y _ _________________________________
Temporary protection against planar traits
PlHB103
Y
_ _ _________________________________
Absorbs 12 damage/lev from one energy
PHB266
_
Y _ _________________________________
Gives +2 Str, +2 Con, +1 Will, -2 AC
PHB268
_
N_ _________________________________
Repairs construct for 3d8 +1/lev (max +15) hp CA120
_
N_ _________________________________
Changes one page to hide its real content
PHB275
_
Y _ _________________________________
Ribbonlike shadows daze and entangle in 10 ft CA122
_
Y _ _________________________________
Object shrinks to one-sixteenth size
PHB279
_
N_ _________________________________
Magical sigil deal 1d4/lev damage if opened
CA122
_
Y _ _________________________________
1 subj./lev takes only 1 action/r, -2 AC and hit PHB280
_
Y _ _________________________________
Allies each immediately make one attack
MHB39
_
Y _ _________________________________
Use quasi-real weapon to make touch attacks CV157
_
N_ _________________________________
Reduces targets SR by 1 per lev (max 15)
PlHB104
_
Y _ _________________________________
Arm made of earth grapples foes
CA124
_
Y _ _________________________________
Compels subject to follow course of action
PHB285
_
N_ _________________________________
Link lets you and target communicate
CD183
_
N_ _________________________________
Speak any language
PHB294
_
Y _ _________________________________
Infuse subject with the strength of the earth
RoS163
_
Y _ _________________________________
Subject can breathe underwater
PHB300
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Spellthief Spells
KN.

S CROLL

SPELL NAME

4th-Level Spells

















































___
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___
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___
___
___
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___
___
___
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___
___
___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Anticipate
_______________________________
Teleportation
_______________________________
Arcane
Eye
_______________________________
Assay
Resistance
_______________________________
Attune
Form
_______________________________
Balor
Nimbus
Charm
_______________________________
Monster
[Mind-Affecting]
Confusion
_______________________________
[Mind-Affecting]
_______________________________
Corporeal
Instability
_______________________________
Crushing
Despair
[Mind-Affecting]
_______________________________
Darkvision,
Mass
_______________________________
Demon
Dirge
Detect
_______________________________
Scrying
Dimensional
_______________________________
Anchor
_______________________________
Enlarge
Person, Mass
_______________________________
Entangling
Staff
_______________________________
False
Gravity
_______________________________
Fire
Trap
[Fire]
Geas,
Lesser [Language-Dep., Mind-Affecting]
_______________________________
Glacial
Ward
[Cold]
_______________________________
Globe
_______________________________
of Invulnerability, Lesser
_______________________________
Hallucinatory
Terrain
_______________________________
Ice
Shield
_______________________________
Illusory
Wall
Infernal
Wound
[Evil]
_______________________________
Invisibility,
Greater
_______________________________
Locate
_______________________________
Creature
_______________________________
Otilukes
Dispelling Screen
_______________________________
Perinarch
_______________________________
Phantasmal
Killer [Fear, Mind-Affecting]
Polymorph
_______________________________
Rainbow
_______________________________
Pattern
[Mind-Affecting]
Rarys
_______________________________
Mnemonic Enhancer
[Wizard]
_______________________________
Reduce
Person, Mass
_______________________________
Remove
Curse
_______________________________
Repair
Critical Damage
Resist
_______________________________
Energy, Mass
Scrying
_______________________________
Shadow
_______________________________
Conjuration
_______________________________
Stone
Shape
[Earth]
_______________________________
Stoneskin
Touchstone
_______________________________
Lightning
[Electricity]
Undeniable
_______________________________
Gravity, Legions
Unluck
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Ab
__
__
Di
__
Di
__
Tr
__
Tr
En
__
En
__
__
Tr
__
En
__
Tr
__
Tr
Di
__
Ab
__
__
Tr
__
Tr
__
Tr
__
Ab
En
__
Ab
__
Ab
__
Il_ _
__
Ab
Il_ _
Tr
__
Il_ _
Di
__
__
Ab
__
Tr
Il_ _
Tr
__
Il_ _
Tr
__
__
Tr
__
Ab
__
Tr
Ab
__
Di
__
Il_ _
__
Tr
__
Ab
Tr
__
Tr
__
Di
__

___
VSF
___
VSM
___
VS
___
VSM
___
VSM
VS
___
VSM
___
___
VS
___
VSM
___
VSM
___
VS
VSM
___
___
VS
___
VSM
___
VF
___
VSM
___
VSM
V
___
VSM
___
___
VSM
___
VSM
___
VSMC
___
VS
VS
___
VS
___
VSM
___
___
VSM
___
VS
___
VS
___
VSM
___
SMF
___
VSMF
___
VSM
___
VS
___
VS
___
VS
VSMF
___
___
VS
___
VSM
___
VSM
___
VS
___
VSM
VSM
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
______
1 round
______
10 min
______
Swift
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
1 round
______
Swift
______
1 act
______
10 min
1 round
______
1 act
______
______
1 act
______
10 min
______
1 act
______
1 act
1 act
______
1 act
______
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
10 min
______
1 round
______
1 act
______
1 act
______
1 act
______
1 hour
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
1 act
______
______
______
______
______

_______
Touch
_______
Unlimit.
_______
Personal
_______
Touch
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
30 ft
_______
10 ft
_______
Close
_______
40 ft
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
Close
_______
Touch
_______
_______
10 ft
_______
Long
_______
Touch
_______
Close
Touch
_______
Touch
_______
_______
Long
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Special
_______
Special
_______
Touch
_______
Touch
_______
Medium
_______
Long
_______
Close
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

____________
1 hour/lev
________
1____________
min/lev (D) ________
________
1____________
round/lev
____________
________
2
hours/lev
________
1____________
round/lev
1____________
day/lev
________
Will n.
1____________
round/lev
________
Will n.
________
1____________
round/lev (D)For
n.
________
1____________
min/lev
Will n.
____________
________
1 hour/lev
Will n.
____________ ________
Special
Special
24
____________
hours
________
1____________
min/lev
________
1____________
min/lev (D) ________
For n.
________
1____________
round/lev (D)Will
n.
________
1____________
min/lev
Will n.
____________
Until
discharg. ________
Ref
1 day/lev (D) ________
Will n.
____________
1____________
min/lev (D) ________
____________
1 round/lev (D)-________
____________
________
2 hours/lev (D)Will
dis.
________
1____________
min/lev
Will n.
____________
________
Permanent
Will dis.
1____________
round/lev
________
1____________
round/lev (D)Will
n.
________
____________
10 min/lev
________
1____________
min/lev (D) ________
________
1____________
round/lev
Special
____________ ________
Instantaneous
Special
1____________
min/lev (D) ________
____________
Conc.
+ 1r/lev ________
Will n.
____________ ________
Instantaneous
1____________
min/lev (D) ________
For n.
________
____________ Will
Instantaneous
n.
____________ ________
Instantaneous
10
____________
min/lev
________
For n.
1____________
min/lev
________
Will n.
Special
____________ ________
Will dis.
____________ ________
Instantaneous
____________
________
10
min/lev
Will n.
Instantaneous
____________ ________
____________
1 min/lev
________
Will n.
1____________
round/lev
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_N_ _________________________________
Predict and delay teleportating creatures
CA97
_N_ _________________________________
Invisible floating eye moves 30 ft/round
PHB200
_N_ _________________________________
+10 bonus to one level check against SR
CA98
_N_ _________________________________
Temporary protection against damaging traits PlHB94
_N_ _________________________________
Subjects flaming body damages foe in grapple PlHB95
_Y _ _________________________________
Makes monster believe it is your ally
PHB209
_Y_ _________________________________
Subject behaves oddly for 1 round/lev
PHB212
_Y _ _________________________________
Transforms target into an amorphous mass
PlHB97
_Y_ _________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
_Y _ _________________________________
Creatures in 10-ft can see 60 ft in darkness
CA102
_Sp.
_ _________________________________
Demons are stunned and take damage
PlHB97
_N_ _________________________________
Alerts you of magical eavesdropping
PHB219
_Y_ _________________________________
Bars extradimensional movement
PHB221
_Y _ _________________________________
Enlarges several creatures
PHB227
_Y_ _________________________________
Quarterstaff can grab and constrict foes
CV147
_Y_ _________________________________
Move on a surface as if it had its own gravity PlHB98
_Y_ _________________________________
Opened object deals 1d4 +1/lev damage
PHB231
Commands subject of 7 HD or less
PHB235
_Y _ _________________________________
Subject gains SR 18 against fire spells and effects FB96
_N_ _________________________________
_N_ _________________________________
Stops 1st- through 3rd-level spell effects
PHB236
_N_ _________________________________
Makes one type of terrain appear like another PHB238
_Y_ _________________________________
Subject gains damage reduction 15/FB99
_N_ _________________________________
Wall, floor or ceiling looks real but is illusory PHB243
Weapon inflicts persistent, bleeding wounds PlHB99
_N_ _________________________________
Subject is invisible even if it attacks
PHB245
_Y_ _________________________________
_N_ _________________________________
Indicates direction to familiar creature
PHB249
_N_ _________________________________
Dispel magic on creatures and items, +10 check CA116
_N_ _________________________________
Gain control over Limbos morphic essence PlHB101
_Y_ _________________________________
Illusion kills subject or deals 3d6 damage
PHB260
_N_ _________________________________
Gives one willing subject a new form
PHB263
_Y_ _________________________________
Lights fascinate 24 HD of creatures
PHB268
_N_ _________________________________
Prepares extra spells or retains one just cast
PHB268
_Y _ _________________________________
Reduces several creatures
PHB269
_Y _ _________________________________
Frees object or person from curse
PHB270
_N_ _________________________________
Repairs construct for 4d8 +1/lev (max +20) hp CA120
_Y _ _________________________________
Subjects ignore damage from one energy type CA120
_Y_ _________________________________
Spies on subject from a distance
PHB274
_Y_ _________________________________
Mimics conjuring below 4th level, 20% real
PHB276
_N_ _________________________________
Sculpts stone into any shape
PHB284
_Y_ _________________________________
Ignore 10 points of damage per attack
PHB284
_Y_ _________________________________
Fuel damaging rays with planar touchstone
PlHB106
_Y_ _________________________________
Flying creatures lose flying ability
MHB40
_Y_ _________________________________
Target remakes all rolls, taking worse result
CA128
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Wizard Schools of Magic


Access to Schools:

Abjuration
Conjuration

Divination
Enchantment

Specialization School:

________________________________________

Evocation
Illusion

Necromancy
Transmutation

Universal

Sorcerer/Wizard Spells
KN. PREP. S CROLL

SPELL NAME

o-Level Spells






























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Acid
_______________________________
Splash
[Acid]
_______________________________
Arcane
Mark
_______________________________
Dancing
Lights
[Light]
_______________________________
Daze
[Mind-Affecting]
Detect
Magic
_______________________________
Detect
_______________________________
Poison
Disrupt
_______________________________
Undead
_______________________________
Flare
[Light]
_______________________________
Ghost
Sound
_______________________________
Light
[Light]
Mage
Hand
_______________________________
Mending
_______________________________
Message
_______________________________
[Language-Dependent]
_______________________________
No
Light
_______________________________
Open/Close
_______________________________
Preserve
Organ
Prestidigitation
_______________________________
_______________________________
Ray
of Frost
[Cold]
_______________________________
Read
Magic
_______________________________
Repair
Minor Damage
_______________________________
Resistance
_______________________________
Slash
Tongue
[Evil]
_______________________________
Touch
of Fatigue
_______________________________
Unnerving
Gaze
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Co_
_
_
_
Un
__
Ev
__
En
Di_
_
_
Di_
_
N_
e
__
Ev
_
Il _
__
Ev
Tr_
_
_
Tr_
__
Tr
_
Tr_
_
Tr_
_
N_
e
Un
_
_
_
Ev_
_
Di_
_
Tr_
_
Ab_
_
Tr_
_
N_
e
_
Il _

VS
___
___
VS
___
VS
___
VSM
VS
___
VS
___
VS
___
___
V
___
VSM
___
VM
VS
___
VS
___
VSF
___
___
VS
___
VSF
___
VS
VS
___
___
VS
___
VSF
___
VS
___
VSM
___
VS
___
VSM
___
VS

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
0
ft
_______
Medium
_______
Close
60
ft
_______
Close
_______
Close
_______
_______
Close
_______
Close
_______
Touch
Close
_______
10
_______
ft
Medium
_______
_______
Close
_______
Close
_______
Touch
10 ft
_______
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ -________
____________ -________
Permanent
1____________
min (D)
-________
________
1____________
round
Will n.
1 min/lev (D) -________
____________
Instantaneous
____________ -________
Instantaneous
____________ -________
____________ For
________
Instantaneous
n.
________
1____________
round/lev (D)Will
dis.
____________
10
min/lev (D) -________
Concentration
____________ -________
____________
Instantaneous Will
________
n.
10
____________
min/lev
-________
1____________
min/lev
-________
____________ Will
________
Instantaneous
n.
____________
________
24
hours
For
n.
1 hour
________
Special
____________
____________ -________
Instantaneous
____________
10
min/lev
-________
____________ ________
Instantaneous
________
1____________
min
Will n.
________
1____________
round
For
n.
________
1____________
round/lev
For n.
________
1____________
round/lev
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
N_
_
N_
_
Y_
N
__
_
N_
_
Y_
_
Y_
_
N_
_
N_
N_
_
Y
__
_
N_
_
N_
__
Y
_
Y_
_
N_
_
Y_
__
N
_
N_
_
Y_
__
Y
_
Y_
_
Y_
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Orb deals 1d3 acid damage
PHB196
_________________________________
Inscribe a personal rune (visible or invisible) PHB201
_________________________________
Creates torches or other lights
PHB216
_________________________________
Humanoid creat. up to 4 HD loses next action PHB217
Detect spells and magic items within 60 ft
PHB219
_________________________________
_________________________________
Detects poison in one creature or small object PHB219
_________________________________
Deals 1d6 damage to one undead
PHB223
_________________________________
Dazzles one creature (-1 to attack rolls)
PHB232
_________________________________
Figments sound
PHB235
_________________________________
Object shines like a torch
PHB248
5-pound telekinesis
PHB249
_________________________________
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Whispered conversation at distance
PHB253
_________________________________
Prevents normal light from illuminating
BVD100
_________________________________
Opens or closes small or light things
PHB258
_________________________________
Protects from decay one detached organ
BVD101
_________________________________
Performs minor tricks
PHB264
_________________________________
Ray deals 1d3 cold damage
PHB269
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Repairs 1 point of damage to a construct
CA120
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Subject takes -1 to attacks, saves, and checks
BVD103
_________________________________
Touch attack fatigues target
PHB294
_________________________________
Subject takes -1 penalty on attack rolls
BVD108
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Sorcerer/Wizard Spells
KN. PREP. S CROLL

SPELL NAME

1st-Level Spells





















































































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Aberrate
(FIEND)
_______________________________
[Evil]
_______________________________
Accelerated
Movement
_______________________________
Alarm
_______________________________
Animate
Rope
_______________________________
Arrow
Mind
Backbiter
_______________________________
Benign
_______________________________
Transposition
_______________________________
Bestow
Wound
_______________________________
Black
Bag
[Evil]
_______________________________
Breath
Flare (BREATH)
[Light]
_______________________________
Burning
Hands
[Fire]
Cause
_______________________________
Fear
[Fear, Mind-Affecting]
Charm
_______________________________
Person
[Mind-Affecting]
_______________________________
Cheat
[Evil]
_______________________________
Chill
Touch
_______________________________
Color
Spray
[Mind-Affecting]
_______________________________
Comprehend
Languages
Critical
Strike
_______________________________
Darklight
[Darkness]
_______________________________
Death
_______________________________
Grimace
[Evil]
Detect
_______________________________
Secret Doors
Detect
_______________________________
Undead
Discern
_______________________________
Bloodline
Disguise
Self
_______________________________
Distract
Assailant
[Mind-Affecting]
_______________________________
Drug
_______________________________
Resistance
Ectoplasmic
_______________________________
Armor
Endure
_______________________________
Elements
Enlarge
_______________________________
Person
Erase
_______________________________
Expeditious
_______________________________
Retreat
Expeditious
_______________________________
Retreat, Swift
Extract
Drug
_______________________________
Eyes
of the Avoral
_______________________________
Feather
_______________________________
Fall
Fist
_______________________________
of Stone
[Earth]
Float
_______________________________
Friendly
_______________________________
Face
Glaze
Lock
[Cold]
_______________________________
Golem
_______________________________
Strike
Grease
_______________________________
Guided
_______________________________
Shot
Guiding
_______________________________
Light
[Light]
Hold
_______________________________
Portal
Hypnotism
_______________________________
[Mind-Affecting]
Identify
_______________________________
Incite
_______________________________
[Mind-Affecting]
_______________________________
Inhibit
[Mind-Affecting]
Insightful
_______________________________
Feint
Instant
_______________________________
Locksmith
Instant
_______________________________
Search
Jump
_______________________________
Lantern
_______________________________
Light (ABSTINENCE) [Good,Light]
_______________________________
Light
of Lunia
[Good,Light]
_______________________________
Locate
City
Locate
_______________________________
Touchstone
Locate
_______________________________
Water
Low-Light
_______________________________
Vision
Mage
_______________________________
Armor
[Force]
_______________________________
Magic
Missile
[Force]
_______________________________
Magic
Weapon
_______________________________
Masters
Touch
Mount
_______________________________
Mordenkainens
_______________________________
Buzzing Bee
Necrotic
_______________________________
Awareness
_______________________________
Nether
Trail
_______________________________
Nystuls
Magic Aura
Obscuring
_______________________________
Mist
Orb
_______________________________
of Acid, Lesser
[Acid]
Orb
_______________________________
of Cold, Lesser
[Cold]
Orb
_______________________________
of Electricity, Lesser
[Electricity]
Orb
_______________________________
of Fire, Lesser
[Fire]
Orb
_______________________________
of Sound, Lesser
[Sonic]
Parching
_______________________________
Touch
Protection
_______________________________
from Chaos
[Lawful]
Protection
_______________________________
from Evil
[Good]
Protection
_______________________________
from Good
[Evil]
Protection
_______________________________
from Law
[Chaotic]
Ray
_______________________________
of Enfeeblement
Reduce
_______________________________
Person
Repair
_______________________________
Light Damage
Resist
_______________________________
Planar Alignment
_______________________________
Sacrificial
Skill
[Evil]
_______________________________
Scholars
Touch

Tr_
_
_
Tr_
_
Ab_
_
Tr_
_
Di_
_
N_
e
_
Co_
_
Tr_
__
Co
__
Tr
__
Ev
N_
_
e
__
En
__
Tr
_
N_
e
Il_ _
_
Di_
Di_
_
Ev_
_
_
N_
e
_
Di_
_
Di_
_
Di_
Il _
_
En_
_
_
En_
_
Ab_
_
Ab_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
Co_
_
Tr_
_
_
Tr_
_
Tr_
_
Tr_
_
Il _
Co_
_
_
Di_
_
Co_
_
Di_
_
Ev_
_
Ab_
_
En_
_
Di_
_
En_
_
En_
_
Di_
_
Di_
_
Di_
_
Tr_
_
Ev_
_
Ev_
_
Di_
_
Di_
_
Di_
_
Tr_
_
Co_
_
Ev_
_
Tr_
_
Di_
_
Co_
_
Co_
_
N_
e
_
Co_
_
Il _
_
Co_
_
Co_
_
Co_
_
Co_
_
Co_
_
Co_
_
N_
e
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
N_
e
_
Tr_
_
Tr_
_
Ab_
_
En_
_
Di_

VS
___
___
VSM
___
VSF
___
VS
___
VSM
VSF
___
V
___
___
VSM
___
VSM
S___
___
VS
VS
___
VS
___
___
VSF
___
VS
___
VSM
___
VSM
V
___
VS
___
S___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VM
___
V
___
VS
___
VSM
___
VS
___
VS
___
V
___
VSF
___
S___
V
___
VSM
___
VSM
___
VS
___
VS
___
V
___
VSM
___
V
___
VS
___
V
___
VS
___
VSM
___
VS
___
___
VS
V
___
VS
___
VS
___
VSM
___
S___
___
VS
___
V
VS
___
VSF
___
VM
___
VSF
___
___
VS
___
VS
___
VF
VSM
___
VSM
___
VSF
___
___
SM
___
VSF
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
___
VSM
___
VSMF

R ANGE

D URATION

Cast: 

SAVE

SR

Save DC: ____

1______
act
Touch
_______ 10
____________
min/lev
For
________
n.
______ _______
Swift
Personal 1____________
round/lev (D)-________
_______ 2
____________
1______
act
Close
hours/lev (D)-________
_______ 1____________
________
1______
act
Medium
round/lev
______ Personal
_______ 1____________
Immed.
min/lev (D) -________
1______
act
Close
_______ 1____________
round/lev
________
Will n.
1______
act
Close
_______ Instantaneous
____________ -________
_______ Instantaneous
____________ ________
1______
act
Touch
For n.
_______ 24
____________
1______
act
Touch
hours
-________
_______ Instantaneous
____________ -________
1______
act
Personal
_______
____________ ________
1______
act
15
ft
Instantaneous
Ref
1______
act
Close
_______ Special
____________ Will
________
part.
1______
act
Close
_______ 1____________
hour/lev
________
Will n.
_______ 1____________
1______
act
Personal
min/lev
-________
_______ Instantaneous
____________ Special
________
1______
act
Touch
_______
____________ Will
________
1______
act
15
ft
Instantaneous
n.
_______ 10
____________
1______
act
Personal
min/lev
-________
Swift
Personal 1____________
round
______ _______
________
1______
act
Touch
min/lev
-________
_______ 1____________
1______
act
Touch
_______ Permanent
____________ -________
1______
act
60
_______
ft
____________
1 min/lev (D) -________
1______
act
60
_______
ft
____________
1 min/lev (D) -________
1______
act
Close
_______ 1____________
round/lev
________
Will n.
1______
act
Personal
min/lev (D) -________
_______ 10
____________
Swift
Close
1____________
round
Will n.
______ _______
________
1______
act
Touch
_______ 1____________
hour/lev
________
For n.
1______
act
Personal
_______ 1____________
hour/lev (D) -________
1______
act
Touch
_______ 24
____________
hrs
________
Will n.
1______
round Close
_______ 1____________
min/lev (D) ________
For n.
1______
act
Close
_______ Instantaneous
____________ ________
Special
1______
act
Personal
_______ 1____________
min/lev (D) -________
Swift
______ _______
Personal 1____________
round
________
1______
min Touch
_______ Permanent
____________ -________
1______
act
Touch
min/lev
Will
________
n.
_______ 10
____________
Immed.
______ Close
_______ 1____________
round/lev
________
Will n.
1______
act
Personal
_______ 1____________
min
-________
1______
act
Long
_______ ____________
1 min/lev
________
For n.
1______
act
Personal
_______ 10
____________
min/lev (D) -________
1______
act
Touch
min/lev
-________
_______ 10
____________
Swift
______ _______
Personal 1____________
round
________
1______
act
Close
_______ 1____________
round/lev (D)Special
________
Swift
______ _______
Personal 1____________
round
________
1______
act
Long
_______ ____________
1 min/lev (D) -________
1______
act
Medium
_______ 1____________
min/lev (D) -________
1______
round _______
Close
____________
2d4 rounds (D)Will
________
n.
1______
hour _______
Touch
Instantaneous
____________ ________
1______
act
Close
_______ 1____________
min/lev
________
Will n.
_______ Instantaneous
____________ Will
________
1______
act
Medium
n.
Swift
______ _______
Personal 1____________
round
________
Swift
______ _______
Personal 1____________
round
________
Swift
______ _______
Personal 1____________
round
________
1______
act
Touch
_______ 1____________
min/lev (D) ________
Will n.
1______
act
Close
_______ 1____________
round/lev
-________
_______ Special
____________ -________
1______
act
Medium
_______
____________ -________
1______
round 10
mi/levInstantaneous
1______
act
Special
_______ Instantaneous
____________ -________
1______
act
Long
_______ ____________
Concentration ________
1______
act
Touch
_______ 1____________
hour/lev
________
Will n.
1______
act
Touch
_______ 1____________
hour/lev (D) ________
Will n.
_______ Instantaneous
____________ -________
1______
act
Medium
_______ 1____________
________
1______
act
Touch
min/lev
Will n.
______ _______
Swift
Personal 1____________
min/lev (D) -________
1______
round Close
_______ 2
____________
hours/lev
-________
1______
act
Medium
_______ 1____________
min/lev (D) -________
1______
act
_______
60 ft
____________
Up to 1 min/l -________
_______ 10
____________
________
1______
act
Touch
min/lev
Will
n.
_______ 1____________
1______
act
Touch
day/lev (D) -________
1______
act
20
_______
ft
1____________
min/lev
________
1______
act
Close
_______ Instantaneous
____________ -________
1______
act
Close
_______ Instantaneous
____________ -________
1______
act
Close
_______ Instantaneous
____________ -________
1______
act
Close
_______ Instantaneous
____________ -________
1______
act
Close
_______ Instantaneous
____________ -________
1______
act
Touch
_______ Instantaneous
____________ ________
For part.
1______
act
Touch
_______ 1____________
min/lev (D) ________
Will n.
1______
act
Touch
_______ 1____________
min/lev (D) ________
Will n.
1______
act
Touch
_______ 1____________
min/lev (D) ________
Will n.
1______
act
Touch
_______ 1____________
min/lev (D) ________
Will n.
1______
act
Close
_______ 1____________
min/lev
-________
1______
round Close
_______ 1____________
min/lev (D) ________
For n.
1______
act
Touch
_______ Instantaneous
____________ ________
1______
act
Touch
_______ 10
____________
min/lev
For
________
n.
_______ 1____________
1______
act
Personal
min/lev
-________
_______ 1____________
________
1______
act
Personal
round/lev
-

Y
__
_
N_
__
N
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
__
Y
N
__
N_
_
N_
_
_
N_
N
__
N
__
_
Y_
N_
_
Y_
_
_
Y_
_
N_
_
Y_
Y
__
_
N_
_
N_
_
N_
N_
_
_
Y_
_
Y_
_
N_
Y
__
_
N_
N_
_
_
N_
_
N_
_
N_
Y
__
_
N_
Y
__
_
N_
_
Y_
__
Y
_
N_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
__
N
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
Y_
Y
__
_
N_
Y
__
_
N_
_
N_

E FFECT

Max. known: ____ 


_________________________________
Subject becomes an aberration
BVD84
_________________________________
Balance, Climb or Move Silently at normal spd CV142
_________________________________
Wards an area, for 2 hours/lev
PHB197
_________________________________
Makes a rope move at your command
PHB199
_________________________________
Threaten nearby squares, dont provoke AoO CV143
_________________________________
Wooden-hafted weapon strikes wielder
CA98
_________________________________
Two willing subject switch places
MHB34
_________________________________
Transfer 1 hp/lev of wounds to another
BVD85
_________________________________
Create extradimensional bag of torture tools BVD86
_________________________________
Your breath weapon dazzles targets
Dra77
_________________________________
1d4 fire damage/lev (max 5d4)
PHB207
_________________________________
One creat. with less than 6 HD flees
PHB208
_________________________________
Makes one person your friend
PHB209
_________________________________
Caster rerolls for games of chance
Dra109
_________________________________
1 touch/lev deals 1d6 damage and possibly 1 Str PHB209
_________________________________
Knocks unconscious, blinds or stun 1d6 creat. PHB210
_________________________________
Understand all spoken and written languages PHB212
You gain +1d6 damage, doubled threat range CV145
_________________________________
Create 5-ft area where all can see without light BVD91
_________________________________
_________________________________
Leave magical calling card on a corpse
BVD91
_________________________________
Reveals hidden doors within 60 ft
PHB220
_________________________________
Reveaks undead within 60 ft
PHB220
_________________________________
Know the race of one creature/lev
RoD165
Changes your appearance
PHB222
_________________________________
One creature is flat-footed for 1 round
CV146
_________________________________
_________________________________
Subject is immune to addiction
BVD93
_________________________________
Gain +6 armor bonus against incorporeal att. LM64
_________________________________
Exist comfortably in hot/cold environment PHB226
_________________________________
Humanoid creature doubles in size
PHB226
_________________________________
Mundane or magical writing vanishes
PHB227
_________________________________
Your speed increases by 30 ft
PHB228
_________________________________
Your speed increases by 30 feet for 1 round
CV149
Creates drug from inanimate object
BVD94
_________________________________
_________________________________
Subject gets +8 on Spot checks
BED99
_________________________________
Objects or creatures fall slowly
PHB229
_________________________________
Gain +6 Strength and natural slam attack
CA107
_________________________________
Subject becomes buoyant
FB94
_________________________________
Gain +5 on Diplomacy and Gather Information RoD166
Raises Open Locks DC by 10 and hardness by 5 FB97
_________________________________
_________________________________
You can sneak attack constructs
CV149
_________________________________
Makes 10-ft square or 1 object slippery
PHB237
_________________________________
You ignore distance penalties
CV150
_________________________________
+1 on ranged attacks vs. creatures in the light MHB36
_________________________________
Holds door shut
PHB241
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Determines properties of magic item
PHB243
_________________________________
Subject cant ready actions or delay
MHB36
_________________________________
Subject delays until next round
MHB36
_________________________________
Gain +10 to your next Bluff check to feint
CV153
_________________________________
Disable Device/Open Lock are free actions, +2 CV153
_________________________________
Make Search checks at +2 as free action
CV153
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
Ranged touch attacks deal 1d6 damage
BED101
_________________________________
You radiate light, can use 2 bolts for 1d6 dmg PlHB100
_________________________________
Find nearest city
RoD166
_________________________________
Find nearest planar touchstone
PlHB100
_________________________________
Reveals location, size, quality of water sources SaSt117
_________________________________
See twice as far as a human in poor illumination CA113
_________________________________
Gives subject +4 armor bonus
PHB249
_________________________________
1d4+1 dmg missile, 1/2 lev. above 1st (max 5) PHB251
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
You gain proficiency in a weapon or shield
CV154
_________________________________
Summons riding horse for 2 hours/lev
PHB256
_________________________________
-10 to Concentration and Move Silently
MHB37
_________________________________
Sense encysted subjects
LM67
_________________________________
Trail compels evil outsiders to follow
BVD99
_________________________________
Alters objects magic aura
PHB257
_________________________________
Fog surrounds you
PHB258
_________________________________
Ranged touch attack deals 1d8 +1d8/2 lev
CA115
_________________________________
Ranged touch attack deals 1d8 +1d8/2 lev
CA116
_________________________________
Ranged touch attack deals 1d8 +1d8/2 lev
CA116
_________________________________
Ranged touch attack deals 1d8 +1d8/2 lev
CA116
_________________________________
Ranged touch attack deals 1d6 +1d6/2 lev
CA116
_________________________________
One touch/lev deals 1d6 dessicc., possibly Con SaSt118
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
Ray deals 1d6 +1/2 lev Str damage
PHB269
_________________________________
Humanoid creature halves in size
PHB269
_________________________________
Repairs 1d8 +1/lev (max +5) dmg to construct CA120
_________________________________
Subject resists penalties for being on a Plane PlHB104
_________________________________
Gain +5 on Knowledge (religion) for sacrifice BVD103
_________________________________
Read books in seconds
RoD167
Continues on Next Page

Sorcerer/Wizard Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

SAVE

SR

E FFECT

Continued from Previous Page


























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_______________________________
[Force]
Shield
_______________________________
Shivering
Touch, Lesser
[Cold]
_______________________________
Shocking
Grasp
[Electricity]
_______________________________
Silent
Image
_______________________________
Sleep
[Mind-Affecting]
_______________________________
Slide
_______________________________
Snipers
Shot
_______________________________
Snowdrift
_______________________________
Stupor
[Mind-Affecting]
_______________________________
Summon
Monster I
_______________________________
Summon
Undead I
[Evil]
_______________________________
Sunstroke
_______________________________
Suspend
Disease
_______________________________
Tensers
Floating Disk
[Force]
_______________________________
Toungue
Tendrils
[Evil]
_______________________________
True
Strike
_______________________________
Unseen
Servant
Ventriloquism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
_
N_
e
__
Ev
_
Il _
__
En
_
Tr_
_
Di_
_
Tr_
__
En
_
Co_
__
Co
_
N_
e
_
Ab_
__
Ev
__
Tr
_
Di_
_
Co_
Il _
_

___
VS
___
VS
___
VS
___
VSF
___
VSM
___
V
___
VS
___
VSM
___
SM
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VF
___
VSM
VF
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
Swift
1______
act
1______
min
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Personal
_______
Touch
_______
Touch
_______
Long
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Personal
_______
Close
Close
_______
_______
_______
_______
_______
_______

1____________
min/lev (D) -________
________
1____________
round/lev
____________ ________
Instantaneous
____________ ________
Concentration
Will dis.
____________
________
1 min/lev
Will n.
____________ Will
________
Instantaneous
n.
________
1____________
round
____________ ________
Instantaneous
________
1____________
hour/lev
For n.
____________
1 round/lev (D)-________
________
1____________
round/lev
____________ ________
Instantaneous
For part.
____________
________
24
hours
For
n.
1____________
hour/lev
-________
1____________
hour/lev
-________
____________ -________
Special
1____________
hour/lev
-________
1____________
min/lev (D) Will
dis.
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
_
Y_
_
N_
_
Y_
__
Y
_
N_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
Y_
__
N
_
N_
_
N_
__
N
N_
_
__
__
__
__
__

_________________________________
Gives +4 AC, blocks magic missiles
PHB278
_________________________________
Touch deals 1d6 Dexterity damage
FB104
_________________________________
Touch deals 1d6/lev electricity (max 5d6)
PHB279
_________________________________
Creates minor illusion of your design
PHB279
_________________________________
Put 4 HD of creatures into magical slumber
PHB280
_________________________________
Move subject 5 feet
MHB39
_________________________________
No ranged limit on next ranged sneak attack CV157
_________________________________
Forms existing snow into another shape
FB104
_________________________________
One helpless subject is put in a state of stupor BVD106
_________________________________
Calls extraplanar creature to fight (1 1st-lev)
PHB285
_________________________________
Summons undead to fight for you
LM71
_________________________________
Target takes 2d6 nonlethal dmg and is fatigued SaSt123
_________________________________
Keeps disease from harming creature
BVD106
_________________________________
3-ft diam. disk that holds 100 lbs/lev
PHB294
_________________________________
Caster spits out tendrils that grapple
BVD107
_________________________________
+20 on your next attack roll
PHB296
_________________________________
Invisible force obeys your commands
PHB297
Throws voice for 1 min/lev
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

2nd-Level Spells





















































































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Addiction
(DRUG)
_______________________________
_______________________________
Aerial
Alarm
_______________________________
Alter
Self
_______________________________
Arcane
Lock
_______________________________
Ashstar
[Evil]
Augment
_______________________________
Familiar
Balancing
_______________________________
Lorecall
_______________________________
Baleful
Transposition
_______________________________
Bears
Endurance
_______________________________
Belker
Claws
[Air]
_______________________________
Bigbys
Slapping Hand
[Force]
Blade
_______________________________
of Pain and Fear
Blades
_______________________________
of Fire
[Fire]
_______________________________
Bladeweave
_______________________________
Blindness/Deafness
_______________________________
Blur
_______________________________
Body
of the Sun
[Fire]
Bone
Chill
_______________________________
Brumal
Stiffening
[Cold]
_______________________________
Bulls
_______________________________
Strength
Cats
_______________________________
Grace
City
_______________________________
Lights
[Light]
Cloak
_______________________________
Pool
Command
Undead
_______________________________
Continual
Flame
[Light]
_______________________________
Curse
_______________________________
of Impending Blades
Daggerspell
_______________________________
Stance
Dance
_______________________________
of Ruin
[Evil]
Darkbolt
_______________________________
[Darkness, Evil]
Darkness
_______________________________
[Darkness]
Darkvision
_______________________________
Daze
_______________________________
Monster
[Mind-Affecting]
Desiccate
_______________________________
Detect
Aberration
_______________________________
Detect
_______________________________
Thoughts
[Mind-Affecting]
Discolor
_______________________________
Pool
Eagles
_______________________________
Splendor
Earthbind
_______________________________
Earthen
Grasp
[Earth]
_______________________________
Energize
_______________________________
Potion
Entice
_______________________________
Gift
[Mind-Affecting]
False
_______________________________
Life
Familiar
_______________________________
Pocket
Fireburst
_______________________________
[Fire]
Flaming
_______________________________
Sphere
[Fire]
Fly,
_______________________________
Swift
Fog
_______________________________
Cloud
_______________________________
Foxs
Cunning
Frost
_______________________________
Weapon
Ghost
_______________________________
Touch Armor
Ghoul
_______________________________
Glyph
Ghoul
_______________________________
Touch
Glitterdust
_______________________________
_______________________________
Grazzts
Long Grasp
[Evil]
_______________________________
Gust
of Wind
[Air]
Heat
_______________________________
Leech
[Cold]
Hypnotic
_______________________________
Pattern
[Mind-Affecting]
Ice
_______________________________
Darts
[Cold]
Icicle
_______________________________
[Cold]
_______________________________
Invisibility
_______________________________
Knock
_______________________________
Leomunds
Tiny Igloo
[Cold]
Leomunds
_______________________________
Trap
Levitate
_______________________________
Light
_______________________________
of Mercuria
[Good,Light]
_______________________________
Listening
Lorecall
_______________________________
Locate
Object
Magic
_______________________________
Mouth
Masochism
_______________________________
[Evil]
Mechanus
_______________________________
Mind
[Lawful,Mind-Affecting]
Melfs
_______________________________
Acid Arrow
[Acid]
Mesmerizing
_______________________________
Glare
[Mind-Affecting]
Mindless
_______________________________
Rage
[Mind-Affecting]
Minor
_______________________________
Image
Mirror
_______________________________
Image
Misdirection
_______________________________
Molten
_______________________________
Strike
[Fire]
Necrotic
_______________________________
Cyst
[Evil]
Necrotic
_______________________________
Scrying
[Evil]
Numbing
_______________________________
Sphere
[Cold]
Obscure
_______________________________
Object
Obscuring
_______________________________
Snow
[Air, Cold]
_______________________________
Owls
Wisdom
_______________________________
Phantasmal
Assailants [Fear, Mind-Aff.]

_
En_
_
Ab_
_
Tr_
_
Ab_
__
Co
_
Tr_
_
Di_
_
Co_
_
Tr_
__
Tr
__
Ev
_
Ev_
__
Co
_
Il _
_
N_
e
_
Il _
__
Tr
N_
e
_
Tr_
_
_
Tr_
_
Tr_
_
Ev_
_
Il _
N_
e
_
Ev_
_
_
N_
e
_
Ab_
_
N_
e
_
Ev_
_
Ev_
_
Tr_
_
En_
N_
e
_
Di_
_
_
Di_
_
Il _
_
Tr_
_
Tr_
Tr_
_
_
Tr_
_
En_
_
N_
e
_
Un
_
_
Ev_
_
Ev_
_
Tr_
_
Co_
_
Tr_
_
Tr_
_
Tr_
_
N_
e
_
N_
e
_
Co_
_
Tr_
_
Ev_
_
N_
e
_
Il _
_
Co_
_
Ab_
_
Il _
_
Tr_
_
Ev_
_
Il _
_
Tr_
_
Ev_
_
Di_
_
Di_
_
Il _
_
En_
_
En_
_
Co_
_
En_
_
En_
_
Il _
_
Il _
_
Il _
_
Ev_
_
N_
e
_
N_
e
_
Ev_
_
Ab_
_
Co_
_
Tr_
_
Il _

VS
___
___
VSF
___
VS
___
VSM
___
VS
VS
___
VSM
___
___
V
___
VS
___
VS
___
VSF
VS
___
V
___
___
V
___
V
___
V
___
VS
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VF
___
VS
___
VS
___
VM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
V
___
VS
___
___
VSM
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
___
VS
___
VS
VSM
___
SM
___
VS
___
VS
___
___
VSM
___
V
___
VSM
VSM
___
VSF
___
VS
___
___
VS
___
VSF
VSM
___
VSM
___
VS
___
VSMF
___
S___
VSF
___
VSF
___
VS
___
VS
___
VSM
___
VSF
___
VSF
___
VSM
___
VSM
___
VS
___
___
VSM
___
VS

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
Medium
_______
Personal
_______
Touch
_______
Medium
Close
_______
Personal
_______
_______
Close
_______
Touch
_______
Touch
_______
Medium
0
_______
ft
Touch
_______
_______
Personal
_______
Medium
_______
Touch
_______
5
ft
Close
_______
Close
_______
Touch
_______
Touch
_______
60
_______
ft
Close
_______
Close
_______
Touch
_______
Medium
_______
_______
Personal
_______
Close
Close
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
60
ft
_______
60
_______
ft
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
5
_______
ft
Medium
_______
_______
Personal
Medium
_______
_______
Touch
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
_______
Personal
_______
60
ft
Close
_______
Medium
_______
Close
_______
Close
_______
_______
Touch
_______
Medium
_______
5
ft
Touch
_______
Close
_______
Medium
_______
_______
Personal
_______
Long
Close
_______
Personal
_______
Touch
_______
Long
_______
Close
_______
Close
_______
Long
_______
Personal
_______
Close
_______
Long
_______
Touch
_______
Unlim.
_______
Medium
_______
Touch
_______
30
_______
ft
_______
Touch
_______
Close

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
For n.
____________
2
hrs/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Permanent
________
1____________
round/lev
For n.
Conc.+1
____________
rd/lev For
________
n.
1____________
min/lev (D) -________
____________ Will
________
Instantaneous
n.
________
1____________
min/lev
Will n.
________
1____________
round/ 3 lev For

____________ -________
Instantaneous
1____________
min/lev (D) ________
Will part.
1____________
round
________
________
1____________
round/lev (D)Special
____________
________
Permanent
(D) For
n.
1____________
min/lev (D) ________
Will n.
1____________
round/lev
________
1____________
round/lev
For n.
________
1____________
round/lev
Ref
n.
________
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
Instantaneous
____________ ________
For part.
1____________
hour/lev (D) Will
________
n.
1____________
day/lev
Will
n.
________
Permanent
____________ -________
1____________
min/lev
-________
1____________
round/lev (D)-________
____________
Instantaneous ________
Ref
Instantaneous
____________ ________
For part.
10
____________
min/lev (D) -________
1____________
hour/lev
-________
1____________
round
________
Will n.
Instantaneous
For part.
____________ ________
1 min/lev (D) -________
____________
____________
1 min/lev (D) ________
Will n.
1____________
hour/lev (D) Will
________
dis.
1____________
min/lev
________
Will n.
1____________
min/lev (D) ________
For part.
2
rounds/lev -________
____________
Instantaneous
____________ ________
Ref
1____________
round
________
Will n.
1____________
hour/lev
-________
1____________
hour/lev (D) -________
Instantaneous
____________ ________
Ref
1____________
round/lev
________
Ref n.
1____________
round
________
10
____________
min/lev
-________
________
1____________
min/lev
Will n.
1____________
round/lev
________
Will n.
1____________
min/lev
________
Will n.
____________
Until discharg. For
________
part.
1d6+2
____________
rounds ________
For n.
1____________
round/lev
________
Will n.
____________
10
min/lev
-________
____________
________
1 round
For n.
1____________
round/lev
________
For n.
____________
Conc.+2 rds
________
Will n.
Instantaneous
____________ -________
Until
____________
dis. (D) ________
Special
1____________
min/lev (D) ________
Will n.
____________ -________
Instantaneous
____________
2 hours/lev (D)-________
____________
Permanent (D) -________
1____________
min/lev (D) -________
Special
____________ -________
____________
10
min/lev (D) -________
____________
1 min/lev
-________
Until
____________
discharg. Will
________
n.
1____________
round/lev
________
1____________
min/lev
________
For n.
____________
1 r. + 1 r./3 lev -________
1____________
round/lev
________
Will n.
1____________
round/lev
________
Will n.
____________
Conc.+2 rds
________
Will dis.
1____________
min/lev (D) -________
1____________
hour/lev
________
Special
____________
Instantaneous Ref
________
n.
Instantaneous
____________ ________
For n.
1____________
min/lev (D) -________
1____________
round/lev
________
Ref n.
8
____________
hours (D)
Will
________
n.
1____________
hour/lev
-________
________
1____________
min/lev
Will n.
____________ ________
Instantaneous
Special

EFFECT

Max. known: ____ 

_
Y _ _________________________________
Subject becomes addicted to a drug
BVD84
_
N_ _________________________________
Wards an area for 2 hrs/lev
HoB124
_
N_ _________________________________
Assume form of a similar creature
PHB197
_
N_ _________________________________
Magically locks a portal or chest
PHB200
_
N_ _________________________________
Hovering construct dehydrates wounded creat. SaSt111
Y
_ _ _________________________________
Your familiar becomes more powerful
CW116
_
N_ _________________________________
Gain +4 on Balance, can balance everywhere CV143
_ _ _________________________________
Y
Two subject switch places
MHB34
_
Y _ _________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_
Y _ _________________________________
One touch/lev deals damage and lingers
PlHB96
_
Y _ _________________________________
Hand makes creature provoke att. of opp.
MHB34
_
Y _ _________________________________
Creates blade of gnashing teeth
LM63
_
N_ _________________________________
Your melee weapons deal +1d6 fire damage
CA99
_
_ _________________________________
Sp.
Your melee attack dazes your opponent
CV144
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
_
Y _ _________________________________
Attacks miss subject 20% of the time
PHB206
_
N_ _________________________________
Your body emanates fire, dealing 1d4+1 dmg CD155
N_ _________________________________
Corporeal undead are held by layer of frost
FB89
_
Y _ _________________________________
Brittle weapons hardness reduced by 5
FB89
_
_
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_
Y _ _________________________________
Absorbs nearby light to release as flare
RoD164
N
_ _ _________________________________
Hide a color pool on the Astral Plane
PlHB96
Y
Undead creature obeys your commands
PHB211
_ _ _________________________________
N_ _________________________________
Makes a permanent, heatless torch
PHB213
_
_
Y _ _________________________________
Subject takes -2 penalty to AC
MHB34
_
N_ _________________________________
You gain attack/damage bonus, SR, DR
CV145
_
Y _ _________________________________
Nondemons take 2d20 damage
BVD90
_
Y _ _________________________________
Deals 1d8 damage/2 lev, stuns for 1 round
LoM210
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
See 60 ft in total darkness
PHB216
_
Y _ _________________________________
Living creature up to 6 HD loses next action PHB217
Y _ _________________________________
Deals 1d6/2 lev damage and dehydrates
SaSt114
_
N
_ _ _________________________________
Detect the presence of aberrations
LoM210
_
N_ _________________________________
Allows listening to surface thoughts
PHB220
_
N_ _________________________________
Change the color of a color pool
PlHB97
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
Y _ _________________________________
Subject creature cannot fly
Dra112
Y _ _________________________________
Arm made of earth grapples foes
CA104
_
_
Y _ _________________________________
Transforms a potion into an energy grenade BED98
_
Y _ _________________________________
Subject gives caster what its holding
Dra113
_
Y _ _________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
_
N_ _________________________________
Create extradimensional safe haven for familiar CA106
_
Y _ _________________________________
Adjacent subjects take 1d8/lev (max 5d8) dmg CA107
_
Y _ _________________________________
Rolling ball of fire, 2d6 dmg, lasts 1 round/lev PHB232
_
N_ _________________________________
You fly for 1 round
CV149
_
N_ _________________________________
Fog obscures vision
PHB232
_
Y _ _________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_
N_ _________________________________
Weapons deals +1d6 cold damage
FB95
_
Y _ _________________________________
Armor works against incorporeal attacks
LM65
_
Y _ _________________________________
Glyph wards area, paralyzes victims
LM66
_
Y _ _________________________________
Paralyzes one subject, who exudes stench
PHB235
_
N_ _________________________________
Blinds creatures, outlines invisible creatures
PHB236
_ _ _________________________________
N
Casters hand flies from arm and grapples
BVD96
_ _ _________________________________
Y
Blows away or knocks down smaller creatures PHB238
_
Y _ _________________________________
Subject takes 1d8 cold damage/round
FB97
_
Y _ _________________________________
Fascinates 2d4+1 HD/lev of creatures
PHB242
_
N_ _________________________________
Icicle missiles deal 2d4 damage, half is cold
FB98
_
Y _ _________________________________
Magical trap deals 4d6 damage when triggered FB101
_
Y _ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_
N_ _________________________________
Opens locked or magically sealed doors
PHB246
_ _ _________________________________
N
Creates an igloo that lasts 2 hours/lev
FB101
_
N_ _________________________________
Makes item seem trapped
PHB247
N
_ _ _________________________________
Subject moves up and down at your direction PHB248
_
Y _ _________________________________
You radiate light, can use 2 bolts
PlHB100
_
N_ _________________________________
Gain +4 on Listen, blindsense and blindsight CV154
_
N_ _________________________________
Senses direction towards object
PHB249
_
Y _ _________________________________
Speaks once when triggered
PHB251
_
N_ _________________________________
Gain +1 to hit, ST, checks for every 10 hp taken BVD99
_
Y _ _________________________________
Reformats subjects mind to be calculating
PlHB101
_
N_ _________________________________
Ranged touch attack, 2d4 for 1 round +1/3 lev PHB253
_
Y _ _________________________________
Your gaze dazes creatures
Dra80
_
Y _ _________________________________
Target compelled to attack you physically
CV155
_
N_ _________________________________
Creates visual and sound minor illusion
PHB254
_
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8)
PHB254
_
N_ _________________________________
Misleads divinations for a creature or object PHB254
_
Y _ _________________________________
5-ft radius burst deals 2d6 fire damage, ignites HoB127
_
Y _ _________________________________
Encyst undead sac of tissue in subject
LM68
_
N_ _________________________________
Hear or see encusted subject at a distance
LM69
_
Y _ _________________________________
Ball of cold deals 1d6 plus 1d4 Dex damage
FB102
_
Y _ _________________________________
Masks object against scrying
PHB258
_
N_ _________________________________
Obscures sight in 30-ft radius around the casterFB103
_
Y _ _________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_
Y _ _________________________________
Nightmare creatures strike target
CA117
Continues on Next Page

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page





















































___
___
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___
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___
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___
___
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___
___
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___
___
___
___
___
___
___
___
___
___
___
___
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___

___
___
___
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___
___
___
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___
___
___
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___
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___
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___
___
___
___

_______________________________
Protection
from Arrows
_______________________________
Proud
Arrogance
_______________________________
Pyrotechnics
_______________________________
Razorfangs
_______________________________
Repair
Moderate Damage
_______________________________
Resist
Energy
_______________________________
Returning
Weapon
_______________________________
Rope
Trick
_______________________________
Sadism
[Evil]
_______________________________
Sap
Strength
[Evil]
_______________________________
Scale
Weakening
_______________________________
Scare
[Fear, Mind-Affecting]
_______________________________
Scent
_______________________________
Scimitar
of Sand
[Earth]
_______________________________
Scintillating
Scales
_______________________________
Scorching
Ray
[Fire]
_______________________________
See
Invisibility
Shatter
[Sonic]
_______________________________
Shriveling
(DISEASE)
[Evil]
_______________________________
Slide,
_______________________________
Greater
_______________________________
Slow
Consumption (LOCATION)
[Evil]
_______________________________
Snakes
Swiftness
_______________________________
Sonic
Weapon
[Sonic]
Spawn
Screen
_______________________________
Spectral
Hand
_______________________________
Spider
_______________________________
Climb
_______________________________
Summon
Monster II
_______________________________
Summon
Undead II
[Evil]
_______________________________
Summon
Swarm
Swim
_______________________________
[Water]
Tashas
_______________________________
Hideous Laughter
[Mind-Aff.]
Touch
_______________________________
of Idiocy
[Mind-Affecting]
_______________________________
Undeniable
Gravity
_______________________________
Unheavened
(DRUG)
[Evil]
_______________________________
Veil
of Shadow
[Darkness]
Wall
_______________________________
of Gloom [Darkness, Fear, Mind-Aff.]
Web
_______________________________
Whirling
_______________________________
Blade
_______________________________
Whispering
Wind
[Air]
_______________________________
Wings
of Air
Wither
_______________________________
Limb
[Evil]
Wracking
_______________________________
Touch
Wraithstrike
_______________________________
Yoke
_______________________________
of Mercy (ABSTINENCE)[Good,M-Aff.]
_______________________________
Zone
of Glacial Cold
[Cold]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
_
En_
_
Tr_
_
Tr_
_
Tr_
_
Ab_
_
Tr_
_
Tr_
__
En
__
En
_
Tr_
_ _e
N
_
Tr_
__
Ev
_
Ab_
__
Ev
_
Di_
Ev_
_
N_
e
_
_
Tr_
_
N_
e
_
Tr_
_
Tr_
N_
e
_
N_
e
_
_
Tr_
_
Co_
_
Co_
_
Co_
_
Tr_
_
En_
_
En_
_
Tr_
_
Ab_
_
Ev_
_
Il _
_
Co_
_
Tr_
_
Tr_
_
Tr_
_
N_
e
_
N_
e
_
Tr_
_
En_
_
Co_
__
__
__
__
__

___
VSF
___
VSM
___
VSM
___
V
___
VS
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSD
___
V
___
VS
___
VSM
VSM
___
VS
___
V
___
___
VS
___
VS
___
V
VS
___
VS
___
VSM
___
___
VSF
___
VSF
___
VSM
VSM
___
VSM
___
VS
___
___
VSM
___
VS
___
VS
VSM
___
VSM
___
VSF
___
___
VS
___
V
VS
___
VS
___
VS
___
V
___
___
VSM
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
act
______
______
______
______
______

_______
Touch
_______
Medium
_______
Long
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
0
ft
_______
Personal
_______
Close
_______
Personal
Close
_______
Close
_______
Medium
_______
_______
Touch
_______
Close
_______
Touch
Touch
_______
Medium
_______
Touch
_______
_______
Close
_______
Close
_______
Close
_______
Medium
Close
_______
Touch
_______
_______
Long
_______
Touch
_______
Personal
Medium
_______
Medium
_______
60
_______
ft
1_______
mile/lv
_______
Touch
Close
_______
Touch
_______
_______
Personal
Close
_______
_______
Medium
_______
_______
_______
_______
_______

________
1____________
hour/lev
Will n.
________
1____________
min/lev
Will n.
____________ Special
________
Special
________
1____________
round/lev
____________ ________
Instantaneous
____________
________
10
min/lev
For
n.
1____________
round/lev (D)-________
1____________
hour/lev (D) -________
________
1____________
round/lev
____________ ________
Instantaneous
For n.
____________
10
min/lev (D) -________
____________ Will
________
Special
part.
____________
10
min/lev
-________
________
1____________
min/lev (D) For
part.
________
1____________
round/lev
____________ -________
Instantaneous
____________
10
min/lev (D) -________
Instantaneous
Special
____________ ________
Instantaneous
Ref
____________ ________
Instantaneous
____________ Will
________
n.
____________ For
________
Permanent
n.
____________ WIll
________
Instantaneous
n.
1____________
min/lev (D) -________
1____________
hour/lev
Will n.
________
1____________
min/lev (D) -________
10
____________
min/lev
Will
________
n.
____________
1 round/lev (D)-________
________
1____________
round/lev
____________
Conc. +2 rds -________
____________
10 min/lev (D) -________
1____________
round/lev
________
Will n.
10
____________
min/lev
-________
____________
________
1 min/lev
Will n.
________
____________
10
min/lev
Will
n.
1____________
min/lev
-________
____________
Conc. +1 rd/lev Will
________
n.
10
____________
min/lev (D) Ref
________
n.
Instantaneous
____________ -________
1____________
hour/lev
-________
1____________
min/lev
-________
1____________
round/lev
________
For n.
Instantaneous
____________ ________
For
1____________
round
________
1____________
round/lev
________
Will n.
________
1____________
round/lev
For

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y _ _________________________________
Subject immune to most ranged attacks
PHB266
_
Y _ _________________________________
Target gains +4 to saves vs. charm, comp., fear RoD167
_
_ _________________________________
Sp.
Turns fire into blinding light or smoke
PHB267
_
N_ _________________________________
Your bite or claw threatens on 19-20
Dra80
_
N_ _________________________________
Repairs construct for 2d8 +1/lev (max +10) hp CA120
_ _ _________________________________
Y
Ignores 10+ damage/attack from one energy PHB272
_
N_ _________________________________
Thrown weapon returns to thrower
RoW175
_
N_ _________________________________
Up to 8 creat. hide in extradimensional space PHB273
_
N_ _________________________________
Gain +1 to hit, ST, checks for every 10 hp dealt BVD103
_
Y _ _________________________________
Subject becomes exhausted
BVD103
_
Y _ _________________________________
Subjects natural armor weakens
Dra114
_
Y _ _________________________________
Panics creatures of less than 6 HD
PHB274
_
Y _ _________________________________
Grants the scent special ability
CD178
_
Y _ _________________________________
Sand sword deals 1d6 dmg +1/2 lev and dehydr. SaSt120
_
N_ _________________________________
You gain AC deflection equal to Con mod.
Dra80
_
Y _ _________________________________
Ray deals 4d6 damage, +1 ray/4 lev (max 3)
PHB274
_
N_ _________________________________
Reveals invisible creatures or objects
PHB273
Y _ _________________________________
Sonic vibration damages objects or creatures PHB278
_
Y _ _________________________________
Subject takes 1d4 damage per level
BVD103
_
Y
_ _ _________________________________
Move subject 20 feet
MHB39
_
Y _ _________________________________
Caster absorbs health from helpless subject
BVD103
_
Y _ _________________________________
Subject immediately makes one attack
MHB39
_
N_ _________________________________
Weapon touched deals +1d6 sonic damage
CV157
Y _ _________________________________
You resist trasformation into undead spawn LM71
_
N_ _________________________________
Disembodied hand delivers touch attacks
PHB282
_
_
N_ _________________________________
Grants ability to walk on walls and ceilings
PHB283
_
N_ _________________________________
Calls extraplanar to fight (1 2nd or 1d3 1st)
PHB286
_
N_ _________________________________
Summons undead to fight for you
LM71
_
N_ _________________________________
Summons swarm of bats, rats, or spiders
PHB289
_
Y _ _________________________________
Subject gains swim speed and +8 to Swim checks CA125
_
Y _ _________________________________
Subject loses actions for 1 round/lev
PHB292
_
Y _ _________________________________
Subject takes 1d6 points of Int, Wis, Cha
PHB294
_
Y _ _________________________________
Flying creature loses flying ability
MHB40
_
Y _ _________________________________
Subject gains +4 save bonus vs. good outsiders BVD107
_
N_ _________________________________
Darkness grants you concealment
MHB40
Y
_ _ _________________________________
Shadow barrier obscures vision, deters passage CA129
_
N_ _________________________________
Fills 20-ft radius with sticky spider webs
PHB301
_
N_ _________________________________
Hurled slashing weapons attacks foes in 60 ft CA129
_ _ _________________________________
N
Sends a short message up to 1 mile/lev
PHB301
_
N_ _________________________________
Targets flight maneuverability improves
Dra82
_
Y _ _________________________________
Reduces subjects speed or hampers it
BVD110
_
Y _ _________________________________
Deal 1d6 +1 damage/lev, can sneak attack
CV158
_
N_ _________________________________
Melee attacks strike as touch attacks
CV158
_
N_ _________________________________
Target deals nonlethal damage
BED112
_
N_ _________________________________
Deals 1d6 cold damage in 20-ft radius area
FB106
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

3rd-Level Spells





















































































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Analyze
Portal
_______________________________
_______________________________
Analyze
Touchstone
_______________________________
Arcane
Sight
_______________________________
Arctic
Haze
[Cold]
_______________________________
Arms
of Plenty
Avoid
_______________________________
Planar Effects
Babau
_______________________________
Slime
_______________________________
Bands
of Steel
_______________________________
Battlemagic
Perception
_______________________________
Blinding
Breath (BREATH)
[Light]
_______________________________
Blink
Blood
_______________________________
Snow
[Cold]
Body
_______________________________
Blaze
[Fire]
_______________________________
Clairaudience/Clairvoyance
_______________________________
Control
Temperature
[Cold, Fire]
_______________________________
Corpse
Candle
_______________________________
Crack
Ice
[Force]
Cruel
Disappointment
[Fear,Evil,M-A]
_______________________________
Curse
of Impending Blades, Legions
_______________________________
Curse
_______________________________
of the Putrid Husk [Fear, Evil, M-A]
Daylight
_______________________________
[Light]
Deep
_______________________________
Slumber
[Mind-Affecting]
Devil
_______________________________
Blight
Devils
Eye
[Evil]
_______________________________
Discern
Shapechanger
_______________________________
Dispel
_______________________________
Magic
Displacement
_______________________________
Distilled
_______________________________
Joy
Dolorous
_______________________________
Motes (SACRIFICE) [Mind-Affect.]
Dragonskin
_______________________________
Dread
_______________________________
Word
[Evil]
Drown
_______________________________
[Evil]
Ectoplasmic
Feedback
_______________________________
Elation
[Mind-Affecting]
_______________________________
Enhance
_______________________________
Familiar
Evil
_______________________________
Eye
[Evil]
Explosive
_______________________________
Runes
[Force]
Eyes
_______________________________
of the Zombie
[Evil]
Fireball
[Fire]
_______________________________
Flame
_______________________________
Arrow
[Fire]
Fly
_______________________________
Gaseous
_______________________________
Form
Gentle
_______________________________
Repose
Glacial
_______________________________
Globe of Invulnerability [Cold]
Glimpse
_______________________________
of Truth (DRUG)
[Evil]
Haboob
_______________________________
[Air, Earth]
Halt
_______________________________
Undead
_______________________________
Hamatula
Barbs
Haste
_______________________________
Healing
_______________________________
Touch
[Good]
Heroism
_______________________________
[Mind-Affecting]
Hold
_______________________________
Person
[Mind-Affecting]
Illusory
_______________________________
Script
[Mind-Affecting]
_______________________________
Incorporeal
Enhancement
[Evil]
_______________________________
Invisibility
Sphere
Invoke
_______________________________
the Cerulean Sign
Keen
_______________________________
Edge
Leomunds
_______________________________
Tiny Hut
[Force]
Light
_______________________________
of Venya
[Good,Light]
_______________________________
Lightning
Bolt
[Electricity]
_______________________________
Mage
Armor, Greater
[Force]
_______________________________
Magic
Circle against Chaos
[Lawful]
Magic
_______________________________
Circle against Evil
[Good]
Magic
_______________________________
Circle against Good
[Evil]
Magic
_______________________________
Circle against Law
[Chaotic]
_______________________________
Magic
Weapon, Greater
_______________________________
Major
Image
Misers
_______________________________
Envy
[Mind-Affecting]
Necrotic
_______________________________
Bloat
[Evil]
Nondetection
_______________________________
Phantom
_______________________________
Guardians
Phantom
_______________________________
Steed
Planar
_______________________________
Tolerance
Protection
_______________________________
from Dessiccation
Protection
_______________________________
from Energy
Rage
_______________________________
[Mind-Affecting]
Ray
_______________________________
of Exhaustion
Reality
_______________________________
Blind
[Evil, Mind-Affecting]
Repair
_______________________________
Serious Damage
Resonating
_______________________________
Bolt
[Sonic]
Secret
_______________________________
Page
Sepia
_______________________________
Snake Sigil
[Force]
_______________________________
Shadow
Binding
_______________________________
Shivering
Touch
[Cold]

_
Di_
_
Di_
_
Di_
__
Co
_
Tr_
_
Ab_
_
Tr_
_
Co_
_
Di_
__
Tr
_
Tr_
_ _e
N
__
Ev
_
Di_
__
Tr
_
Co_
__
Ev
Il _
_
N_
e
_
_
Il _
_
Ev_
_
En_
_
Tr_
Di_
_
Di_
_
_
Ab_
_
Il _
_
Tr_
_
En_
_
Tr_
_
Ev_
_
Co_
Ab_
_
En_
_
_
Un
_
_
En_
_
Ab_
_
Di_
Ev_
_
_
Tr_
_
Tr_
_
Tr_
_
N_
e
_
Ab_
_
Di_
_
Co_
_
N_
e
_
Tr_
_
Tr_
_
N_
e
_
En_
_
En_
_
Il _
_
N_
e
_
Il _
_
Ev_
_
Tr_
_
Ev_
_
Ev_
_
Ev_
_
Co_
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
Tr_
_
Il _
_
En_
_
N_
e
_
Ab_
_
Il _
_
Co_
_
Ab_
_
Ab_
_
Ab_
_
En_
_
N_
e
_
Il _
_
Tr_
_
Ev_
_
Tr_
_
Co_
_
Il _
_
N_
e

VSM
___
___
VSM
___
VS
___
VS
___
VSM
V
___
VSM
___
___
VSM
___
VS
S___
___
VS
VS
___
VSM
___
___
VSF
___
VSM
___
SM
___
VSM
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VM
___
VSF
___
VS
___
SM
___
V
___
V
___
VS
___
VS
___
VS
___
S___
VS
___
VSF
___
VSM
___
VSM
___
VSF
___
SM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
___
VSM
VSM
___
VS
___
VS
___
VSF
___
VSM
___
___
VSM
___
VSM
S___
VS
___
VSM
___
VS
___
___
VSM
___
VSM
___
VSM
VSM
___
VSM
___
VSM
___
___
VSM
___
VSF
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
V
___
VSD
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
___
VSM
___
VS

RANGE

DURATION

Cast: 
1______
min
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
day
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
30
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act

60
_______
ft
_______
60
ft
_______
Personal
_______
Medium
_______
Touch
20
_______
ft
Touch
_______
_______
Medium
_______
Personal
_______
Personal
_______
Personal
Medium
_______
Personal
_______
_______
Long
_______
20
ft/lev
_______
Close
_______
Close
Medium
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Medium
_______
Touch
_______
_______
Touch
Long
_______
Personal
_______
Close
_______
Medium
_______
Personal
_______
80
ft
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Long
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
10
_______
ft
Personal
_______
Medium
_______
Medium
_______
_______
Touch
Close
_______
Touch
_______
Touch
_______
Medium
_______
_______
Touch
_______
Close
_______
Touch
30
_______
ft
Close
_______
20
_______
ft
Medium
_______
_______
120
ft
_______
Touch
_______
Touch
Touch
_______
Touch
_______
Touch
_______
_______
Close
_______
Long
Close
_______
Medium
_______
Touch
_______
Medium
_______
0
_______
ft
20
_______
ft
Touch
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
60
_______
ft
Touch
_______
Touch
_______
_______
Close
_______
Touch

SAVE

SR

Save DC: ____

____________
1 round/lev (D)Special
________
____________
________
1 round/lev (D)Special
1____________
min/lev (D) -________
____________
________
10
min/lev
For

________
1____________
round/lev
1____________
min/lev
________
1____________
min/lev
________
Special
________
1____________
round/lev
Ref
part.
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev (D)-________
1____________
round/lev
________
For n.
1____________
round/lev (D)-________
____________
1 min/lev (D) -________
________
1____________
hour/lev
1____________
min/lev (D) -________
____________ For
Instantaneous
________

Instantaneous
Special
____________ ________
1____________
min/lev
-________
1____________
rd +1d10 min ________
Will n.
10
____________
min/lev (D) -________
1____________
min/lev
________
Will n.
Special
____________ Special
________
1____________
min/lev
-________
1____________
round/lev
________
Instantaneous
____________ -________
1____________
round/lev (D)Will
________
n.
____________
Permanent
For
________
n.
____________
1 round/lev (D)Will
________
n.
10
____________
min/lev
-________
Instantaneous
____________ For
________
n.
Instantaneous
____________ For
________
n.
1____________
min/lev (D) -________
1____________
round/lev
________
Will n.
1____________
hour/lev
-________
Instantaneous
____________ Will
________
n.
____________
Until disc. (D) ________
Special
1____________
hour/lev (D) -________
Instantaneous ________
Ref
____________
10
____________
min/lev
-________
1____________
min/lev
________
Will n.
2
____________
min/lev (D) -________
1____________
day/lev
Will
________
n.
____________
1 round/lev (D)-________
1____________
hour
-________
1____________
min/lev
________
Special
1____________
round/lev
________
Will n.
____________
________
10
min/lev
For
n.
1____________
round/lev
________
For n.
Instantaneous
____________ Will
________
n.
10
____________
min/lev
Will
________
n.
1____________
round/lev (D)Will
________
n.
1____________
day/lev (D) Will
________
n.
____________
24
hours
-________
1____________
min/lev (D) ________
Will n.
____________
Instantaneous For
________
n.
10
____________
min/lev
________
Will n.
2
____________
hours/lev (D)-________
Special
____________ -________
____________
Instantaneous ________
Ref
1____________
hour/lev (D) ________
Will n.
____________
________
10
min/lev
Will
n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
________
1____________
hour/lev
Will n.
____________
________
Conc.+3 rds. Will
dis.
1____________
round/lev
________
Special
Instantaneous
____________ -________
1____________
hour/lev
________
Will n.
1____________
hour/lev
Will
________
dis.
1____________
hour/lev (D) ________
1____________
hour/lev
________
10
____________
min/lev
For
________
n.
10
____________
min/lev
For
________
n.
____________
Conc.+1 rd/lev -________
1____________
min/lev
________
For part.
____________
Concentration Will
________
n.
Instantaneous
____________ ________
Instantaneous
____________ ________
Ref
Permanent
____________ -________
____________
Special
________
Ref n.
________
1____________
round/lev
Will n.
________
1____________
round/lev
-

EFFECT

Max. known: ____ 

_
N_ _________________________________
Find a nearby portal and its properties
PlHB92
_
N_ _________________________________
Find a nearby touchstone and its properties PlHB93
_
N_ _________________________________
Magical auras become visible to you
PHB201
_
N_ _________________________________
Fog deals 4 damage/round and obscures visionFB88
_
N_ _________________________________
Grow two additional arms
LoM209
_
Y _ _________________________________
Temporary protection against planar traits
PlHB94
_
Y _ _________________________________
Body-covering acid damages foes weapons
PlHB95
_
N_ _________________________________
Metallic bands immobilize or entangle target CA98
_
N_ _________________________________
Sense and counter spellcasting within 100 ft HoB125
_
N_ _________________________________
Your breath weapon blinds targets
Dra77
_
N_ _________________________________
Randomly vanish and reappear for 1 round/lev PHB206
_
Y _ _________________________________
Snow drains 1d2 Con/round and nauseates
FB89
_
N_ _________________________________
You are surrounded by fire and leave a trail
SaSt112
_ _ _________________________________
N
Hear or see at a distance for 1 min/lev
PHB209
_
N_ _________________________________
Raise /lower temperature by one band/5 lev FB92
_ _ _________________________________
N
Ghostly hand and candle sheds light
CA101
_
Y _ _________________________________
Shatters ice structures or creatures
FB92
Y _ _________________________________
Fools subject for 1 round, then -4 penalty
BVD89
_
Y _ _________________________________
Subjects take -2 penalty to AC
MHB35
_
_
Y _ _________________________________
Subject is unconscious for 1d10 min
BVD89
_
N_ _________________________________
60-ft radius of bright light
PHB216
_
Y _ _________________________________
Put 10 HD of creatures to sleep
PHB217
_
Sp.
_ _________________________________
Damage and confuse baatezu
PlHB97
N_ _________________________________
Caster can see 30 ft in even magical darkness BVD92
_
N_ _________________________________
Penetrates disguises, identifies shapechangers CA103
_
_
N_ _________________________________
Cancels magical spells and effects
PHB223
_
Y _ _________________________________
Attacks miss subject 50%
PHB223
_
Y _ _________________________________
Creates ambrosia
BED96
_
Y _ _________________________________
Cloud of flickering light dazzles creatures
BED97
N
_ _ _________________________________
Gain +4 natural AC, energy resistance 10
Dra112
_
Y _ _________________________________
1d3 Cha drain on one subject
BVD93
_
Y _ _________________________________
Subject begins to drown or takes 2d6 damage BVD93
N_ _________________________________
Incorporeal attackers take 1d6 damage
LM64
_
_
Y _ _________________________________
Allies gain +2 to Str and Dex, and +5 ft speed BED98
_
Y _ _________________________________
+2 bonus to saves, combat rolls, and AC
CA105
Y
_ _ _________________________________
Subject takes -2 on attacks, saves, checks
BVD94
_
Y _ _________________________________
Deals 6d6 damage when read
PHB228
_
Y _ _________________________________
Caster sees through a zombies eyes
BVD94
Y _ _________________________________
20-ft radius, 1d6 damage per level
PHB231
_
N
_ _ _________________________________
Up to 50 arrows deal +1d6 fire damage
PHB231
_
Y _ _________________________________
Subject flies at speed of 60 ft
PHB232
_
N_ _________________________________
Subject is insubstantial and can fly slowly
PHB234
_
Y _ _________________________________
Preserves one corpse
PHB235
N
_ _ _________________________________
Stops 1st- through 3rd-lev fire spells, conceals FB96
_
N_ _________________________________
Caster gets an answer to a yes-or-no question BVD96
_
N_ _________________________________
Cloud of dust obscures sight, abrades
SaSt117
_
Y _ _________________________________
Immobilizes undead for 1 round/lev
PHB238
_ _ _________________________________
Y
Subject grows barbs
PlHB98
_
Y _ _________________________________
One creat./lev is faster, +1 to AC, Ref, attack PHB239
Y
_ _ _________________________________
Take up 1d6 dmg/2 lev, heal target that much BED100
_
Y _ _________________________________
Gives +2 bonus on attacks, saves, and skills
PHB240
_
Y _ _________________________________
Paralyzes one humanoid for 1 round/lev
PHB241
_
Y _ _________________________________
Only intended reader can decipher
PHB243
_
N_ _________________________________
Grants bonuses to incorporeal undead
LM67
_
Y _ _________________________________
Makes everyone within 10 ft invisible
PHB245
N
_ _ _________________________________
Aberrations become sickened, nauseated, etc. LoM211
_
Y _ _________________________________
Doubles a normal weapons threat range
PHB246
_
N_ _________________________________
Creates shelter for 10 creatures
PHB247
_
Y _ _________________________________
You radiate light, can use 2 bolts
PlHB100
_
Y _ _________________________________
Electricity deals 1d6/level
PHB248
_
N_ _________________________________
Gives subject +6 armor bonus
CA114
_
N_ _________________________________
+2 AC and saves in 10-ft,no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
Y _ _________________________________
+1/4 levels (max +5)
PHB251
_
N_ _________________________________
Creates visual,sound, smell, thermal illusion PHB252
_
Sp.
_ _________________________________
Subject jealously covets a nearby object
Dra114
_
N_ _________________________________
Encysted subject takes 1d6/level damage
LM67
_
Y _ _________________________________
Hides subject from divination and scrying
PHB257
_
N_ _________________________________
Create illusion of group of guards
RoD167
_
N_ _________________________________
Magic horse appears for 1 hr/lev
PHB260
_
Y _ _________________________________
Temporary protection against planar traits
PlHB103
Y
_ _ _________________________________
Absorbs 10 points/lev dmg from dessiccation SaSt119
Y
_ _ _________________________________
Absorbs 12 damage/lev from one energy
PHB266
_
Y _ _________________________________
Gives +2 Str, +2 Con, +1 Will, -2 AC
PHB268
_
Y _ _________________________________
Ray makes subject exhausted
PHB269
_
Y _ _________________________________
Subject can take no action, dont heal naturally BVD101
_
N_ _________________________________
Repairs construct for 3d8 +1/lev (max +15) hp CA120
_
Y _ _________________________________
Sonic energy deals 1d4/lev damage (max 10d4)CA121
_
N_ _________________________________
Changes one page to hide its real content
PHB275
_
N_ _________________________________
Creates text symbol that immobilizes reader PHB276
_
Y _ _________________________________
Ribbonlike shadows daze and entangle in 10 ft CA122
_
Y _ _________________________________
Touch deals 3d6 Dexterity damage
FB104
Continues on Next Page

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page





































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_______________________________
Shrink
Item
_______________________________
Sign
of Sealing
_______________________________
Sleet
Storm
[Cold]
_______________________________
Slow
_______________________________
Snakes
Swiftness, Legions
_______________________________
Spectral
Weapon
_______________________________
Spell
Vulnerability
_______________________________
Stars
of Arvandor
[Force,Good]
_______________________________
Stinking
Cloud
_______________________________
Stony
Grasp
[Earth]
_______________________________
Storm
Mote
[Air, Earth]
_______________________________
Suggestion
[Language-Dep., Mind-Affecting]
_______________________________
Summon
Monster III
_______________________________
Summon
Undead III
[Evil]
_______________________________
Suppress
Breath Weapon [Mind-Affect.]
_______________________________
Telepathic
Bond, Lesser [Mind-Affecting]
_______________________________
Thin
Air
[Cold]
Tongue
Serpents
[Evil]
_______________________________
Tongues
_______________________________
Tormenting
_______________________________
Thirst
[Mind-Affecting]
_______________________________
Undulant
Innards
_______________________________
Vampiric
Touch
_______________________________
Vile
Lance
[Evil]
Walk
the Mountains Path
_______________________________
Wall
of Chains
_______________________________
Warcry
_______________________________
[Mind-Affecting]
_______________________________
Water
Breathing
_______________________________
Whispering
Sand [Language-Dependent]
_______________________________
Wind
Wall
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_
_
Ab_
__
Co
_
Tr_
_
Tr_
_
Il _
_
Tr_
__
Ev
_
Co_
__
Tr
__
Ev
__
En
_
Co_
__
Co
__
En
__
Di
_ _e
N
Tr_
_
Di_
_
_
En_
_
Tr_
_
N_
e
_
Ev_
Tr_
_
Co_
_
_
En_
_
Tr_
_
Tr_
_
Ev_
__
__
__
__
__

___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VM
___
VSF
___
VSF
___
V
___
VS
___
VS
VSM
___
VM
___
VS
___
___
VS
___
VS
___
VSM
VSM
___
VSM
___
V
___
___
VSM
___
VSF
___
VSM
___
___
___
___
___

1______
act
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Touch
_______
Close
_______
Long
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
30
ft
_______
Medium
Personal
_______
Touch
_______
Close
_______
_______
Close
_______
Touch
_______
Touch
Touch
_______
Medium
_______
30
_______
ft
_______
Touch
_______
Special
_______
Medium
_______
_______
_______
_______
_______

________
1____________
day/lev
Will
n.
____________ Ref
________
Permanent

____________
1 round/lev
-________
________
1____________
round/lev
Will n.
____________ WIll
________
Instantaneous
n.
________
1____________
round/lev (D)Will
part.
________
1____________
min/lev
For n.
1____________
min/lev (D) -________
________
1____________
round/lev
For n.
1____________
round/lev
-________
________
1____________
round/lev
For

________
1____________
hour/lev
Will n.
____________
1 round/lev (D)-________
________
1____________
round/lev
________
1____________
min/lev
Will n.
____________
________
10
min/lev
________
1____________
min/lev
For n.
1____________
hour/lev
-________
10
min/lev
Will
n.
____________
________
1____________
round/lev
________
Will n.
1____________
round/lev
-________
____________
________
Special
____________
10
min/lev
-________
10
min/lev
Will
n.
____________
________
1____________
min/lev
-________
____________
Instantaneous For
________
n.
____________
________
2
hours/lev
Will n.
____________
10
min/lev (D) -________
________
1____________
round/lev
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
__
Y
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
N_
N_
_
N_
_
_
Y_
_
N_
_
Y_
_
N_
Y_
_
N_
_
Y
__
_
Y_
_
N_
_
Y_
__
__
__
__
__

_________________________________
Object shrinks to one-sixteenth size
PHB279
_________________________________
Magical sigil deal 1d4/lev damage if opened
CA122
_________________________________
Hampers vision and movement
PHB280
_________________________________
1 subj./lev takes only 1 action/r, -2 AC and hit PHB280
_________________________________
Allies each immediately make one attack
MHB39
_________________________________
Use quasi-real weapon to make touch attacks CV157
_________________________________
Reduces targets SR by 1 per lev (max 15)
PlHB104
_________________________________
Bursts deal 1d8 each, nonlethal if not evil
BED108
_________________________________
Nauseating vapors, 1 round/lev
PHB284
_________________________________
Arm made of earth grapples foes
CA124
_________________________________
Dust devil of flensing sand
SaSt121
_________________________________
Compels subject to follow course of action
PHB285
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
Summons undead to fight for you
LM71
_________________________________
Subject cant use breath weapon
Dra115
_________________________________
Link lets you and target communicate
CD183
_________________________________
Creatures suffer from altitude sickness
FB105
Caster spits out one Tiny viper/4 lev
BVD107
_________________________________
Speak any language
PHB294
_________________________________
_________________________________
Subject is overwhelmed by thirst
SaSt124
_________________________________
Gain immunity to criticals and sneak attacks LoM213
_________________________________
Touch deals 1d6/2 lev, caster gains dmg as hp PHB298
_________________________________
Creates +2 shortspear that deals vile damage
BVD108
Infuse subject with the strength of the earth
RoS163
_________________________________
Creates barrier of chains with 20 hp/4 lev
BVD108
_________________________________
_________________________________
Creatures in a 30-ft cone cower for 1d4 rds
BED111
_________________________________
Subject can breathe underwater
PHB300
_________________________________
Sand delivers your message
SaSt128
_________________________________
Deflects arrows, smaller creatures, and gases
PHB302
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

4th-Level Spells





















































































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___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Abyssal
Might (DEMON)
_______________________________
[Evil]
_______________________________
Aerial
Alacrity
_______________________________
Affliction
[Good]
_______________________________
Animate
Dead
[Evil]
_______________________________
Anticipate
Teleportation
Antidragon
_______________________________
Aura
Arcane
_______________________________
Eye
_______________________________
Assay
Resistance
_______________________________
Attune
Form
_______________________________
Balor
Nimbus
_______________________________
Battlefield
Fortification
[Earth]
Bestow
_______________________________
Curse
Blast
_______________________________
of Flame
[Fire]
_______________________________
Blast
of Sand
[Earth]
_______________________________
Blistering
Radiance
[Fire, Light]
_______________________________
Bloodstar
_______________________________
Boiling
Oil
[Fire]
Breath
Weapon Substitution (BREATH)
_______________________________
Burning
Blood
_______________________________
Celestial
_______________________________
Brilliance
[Good,Light]
Charm
_______________________________
Monster
[Mind-Affecting]
Column
_______________________________
of Ice
[Cold]
Confusion
_______________________________
[Mind-Affecting]
Contagion
[Evil]
_______________________________
Corporeal
Instability
_______________________________
Crushing
_______________________________
Despair
[Mind-Affecting]
Damning
_______________________________
Darkness
[Darkness, Evil]
Dancing
_______________________________
Chains
Dancing
_______________________________
Web
[Good]
Darkvision,
_______________________________
Mass
Defenestrating
_______________________________
Sphere
[Air]
Demon
_______________________________
Dirge
Desert
Diversion
_______________________________
Detect
Scrying
_______________________________
Dimension
_______________________________
Door
Dimensional
_______________________________
Anchor
Dispelling
_______________________________
Breath (BREATH)
Distort
_______________________________
Summons
[Evil]
Dweomer
of Transference
_______________________________
Early
_______________________________
Twilight
[Darkness]
Enduring
_______________________________
Flight
Enervation
_______________________________
Enlarge
_______________________________
Person, Mass
Entangling
_______________________________
Staff
Evards
_______________________________
Black Tentacles
Evil
_______________________________
Glare
[Evil,Fear,Mind-Affecting]
False
_______________________________
Gravity
_______________________________
Fear
[Fear, Mind-Affecting]
Fire
_______________________________
Shield
[Fire/Cold]
Fire
_______________________________
Trap
[Fire]
Fortify
_______________________________
Familiar
Fuse
_______________________________
Sand
[Earth]
Geas,
_______________________________
Lesser [Language-Dep., Mind-Affecting]
_______________________________
Glacial
Ward
[Cold]
_______________________________
Globe
of Invulnerability, Lesser
Grim
_______________________________
Revenge (UNDEAD)
[Evil]
Hallucinatory
_______________________________
Terrain
Hells
_______________________________
Power (DEVIL)
[Evil]
Ice
_______________________________
Shield (COLDFIRE)
_______________________________
Ice
Ship
_______________________________
Ice
Storm
[Cold]
_______________________________
Ice
Web (COLDFIRE)
[Cold]
Illusory
_______________________________
Wall
Infernal
_______________________________
Wound
[Evil]
Invisibility,
_______________________________
Greater
_______________________________
Leomunds
Secure Shelter
_______________________________
Liquid
Pain
Locate
_______________________________
Creature
Lower
_______________________________
Spell Resistance
Mindfrost
_______________________________
[Cold]
Minor
_______________________________
Creation
Mirror
_______________________________
Sending
Necrotic
_______________________________
Domination
[Evil]
Orb
_______________________________
of Acid
[Acid]
Orb
_______________________________
of Cold
[Cold]
Orb
_______________________________
of Electricity
[Electricity]
Orb
_______________________________
of Fire
[Fire]
Orb
_______________________________
of Force
[Force]
Orb
_______________________________
of Sound
[Sonic]
Otilukes
_______________________________
Dispelling Screen
Otilukes
_______________________________
Resilient Sphere
[Force]
Parboil
_______________________________
[Fire]
_______________________________
Perfect
Summons
[Good]
_______________________________
Perinarch

Co_
_
_
Tr_
_
N_
e
_
N_
e
_
Ab_
_
Ab_
_
Di_
_
Di_
_
Tr_
_
Tr_
__
Tr
_
N_
e
__
Co
__
Co
__
Ev
_
Co_
__
Co
Tr_
_
N_
e
_
_
Ev_
_
En_
_
Co_
_
En_
N_
e
_
Tr_
_
_
En_
_
Ev_
_
Tr_
_
Ev_
_
Tr_
_
Ev_
_
Tr_
Co_
_
Di_
_
_
Co_
_
Ab_
_
Ab_
_
Tr_
Ev_
_
_
Ev_
_
Tr_
_
N_
e
_
Tr_
_
Tr_
_
Co_
_
N_
e
_
Tr_
_
N_
e
_
Ev_
_
Ab_
_
Un
_
_
Tr_
_
En_
_
Ab_
_
Ab_
_
N_
e
_
Il _
_
Co_
_
Ab_
_
Co_
_
Ev_
_
Co_
_
Il _
_
Tr_
_
Il _
_
Co_
_
N_
e
_
Di_
_
Tr_
_
N_
e
_
Co_
_
Ev_
_
N_
e
_
Co_
_
Co_
_
Co_
_
Co_
_
Co_
_
Co_
_
Ab_
_
Ev_
_
Ev_
_
Tr_
_
Tr_

VSM
___
___
V
___
VS
___
VSM
___
VSF
VSM
___
VSM
___
___
VS
___
VSM
___
VSM
___
VS
VS
___
VSM
___
___
VSM
___
VSM
___
VSM
___
VS
S___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VM
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
V
___
VS
___
S___
VS
___
VS
___
VM
___
V
___
VS
___
VSM
___
VF
___
VSM
___
VS
___
VSM
___
___
VSM
VSM
___
VSM
___
VS
___
VSM
___
V
___
___
VSM
___
VSM
VS
___
VSM
___
VSM
___
VSM
___
___
VSM
___
VSM
___
VS
VS
___
VS
___
VS
___
___
VSMF
___
VSF
VSM
___
VS
___
VSM
___
VSM
___
VSF
___
VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
___
VS
___
VS

RANGE

DURATION

Cast: 
1______
act
______
Swift
1______
act
1______
act
1______
round
1______
act
10
______
min
______
Swift
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
round
1______
round
1______
act
1______
round
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
day
1______
act
1______
round
1______
act
1______
min
Special
______
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Personal
_______
_______
Personal
_______
Touch
_______
Touch
_______
Touch
Close
_______
Unlimit.
_______
_______
Personal
_______
Touch
_______
Personal
_______
Close
Touch
_______
60
_______
ft
_______
30
ft
_______
Long
_______
Medium
_______
Medium
Personal
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
30
_______
ft
Touch
_______
Close
_______
Medium
_______
10
_______
ft
Medium
_______
Close
_______
Medium
_______
40
ft
_______
Long
_______
Medium
_______
Personal
_______
Medium
_______
Close
_______
Long
_______
_______
Personal
Close
_______
Close
_______
Touch
_______
Medium
_______
30
_______
ft
Touch
_______
_______
30
ft
Personal
_______
Touch
_______
Touch
_______
Close
_______
_______
Close
_______
Touch
_______
10
ft
Medium
_______
_______
Long
Personal
_______
Touch
_______
_______
Close
_______
Long
_______
Medium
Close
_______
Touch
_______
Touch
_______
_______
Close
_______
Touch
Long
_______
Close
_______
Close
_______
0
_______
ft
_______
Special
_______
Close
Close
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
20
_______
ft
_______
Medium
_______
Close

SAVE

SR

Save DC: ____

10
____________
min/lev
-________
1____________
min/lev (D) -________
____________ ________
Instantaneous
For n.
____________ ________
Instantaneous
____________
1 hour/lev
-________
1____________
min/lev
________
Will n.
1____________
min/lev (D) -________
________
1____________
round/lev
____________
2
hours/lev
-________
________
1____________
round/lev
____________
Instantaneous -________
Permanent
____________ ________
Will n.
Instantaneous
____________ ________
Ref
____________
Instantaneous ________
Ref
____________
________
1 round/lev
Special
________
1____________
round/lev
For n.
____________ Ref
Special
________

Instantaneous
____________ -________
1____________
round/lev (D)For
part.
________
1____________
day/lev (D) -________
1____________
day/lev
Will
________
n.
Permanent
____________ Ref
________
n.
1____________
round/lev
________
Will n.
Instantaneous
For n.
____________ ________
1____________
round/lev (D)For
n.
________
1____________
min/lev
________
Will n.
10
____________
min/lev (D) -________
1____________
min/lev
-________
Instantaneous
____________ ________
Ref
____________
1 hour/lev
________
Will n.
1____________
round/lev (D)For
________
part.
Special
____________ Special
________
1____________
min/lev
-________
24
hours
________
____________
____________
Instantaneous ________
-/Will n.
1____________
min/lev
-________
Instantaneous
____________ -________
1____________
hour/lev
-________
1____________
round/lev
Will n.
________
____________
10 min/lev (D) -________
____________
Special
________
Instantaneous
____________ -________
1____________
min/lev (D) ________
For n.
1____________
round/lev (D)Will
________
n.
1____________
round/lev (D)-________
Special
____________ Will
________
n.
1____________
min/lev
________
Will n.
____________ Will
________
Special
part.
1____________
round/lev (D)-________
____________
Until discharg. ________
Ref
1____________
hour/lev
-________
Instantaneous
____________ ________
Special
____________
1 day/lev (D) Will
________
n.
1____________
min/lev (D) -________
____________
1 round/lev (D)-________
Instantaneous
____________ For
________
n.
____________
2 hours/lev (D)Will
________
dis.
10
____________
min/lev
-________
1____________
min/lev
________
Will n.
1____________
hour/lev (D) -________
____________
________
1 round
____________
________
10
min/lev (D) Ref
n.
____________
Permanent
________
Will dis.
1____________
round/lev
________
1____________
round/lev (D)Will
________
n.
____________
2 hours/lev (D)-________
____________
________
Permanent
For
n.
____________
10 min/lev
-________
1____________
min/lev
________
For n.
Instantaneous
____________ ________
For
1____________
hour/lev (D) ________
____________
Instantaneous -________
____________
1 day/lev
Will
________
n.
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
For part.
Instantaneous
____________ -________
Instantaneous
____________ ________
For part.
1____________
min/lev (D) -________
1____________
min/lev (D) Ref
________
n.
Instantaneous
____________ ________
For part.
1____________
hour/lev
-________
________
1____________
round/lev
Special

EFFECT

Max. known: ____ 

N
_ _ _________________________________
Caster gains +2 to Str, Dex, Con, and SR
BVD84
_
N_ _________________________________
+30 ft fly speed, +1 AC and Ref
RoW174
_
Y _ _________________________________
Infects evil subject with chosen affliction
BED89
_
N_ _________________________________
Creates undead skeletons and zombies
PHB198
_
N_ _________________________________
Predict and delay teleportating creatures
CA97
_
Y _ _________________________________
Allies gain bonus to AC and saves vs. dragons Dra109
_
N_ _________________________________
Invisible floating eye moves 30 ft/round
PHB200
_
N_ _________________________________
+10 bonus to one level check against SR
CA98
_
N_ _________________________________
Temporary protection against damaging traits PlHB94
_
N_ _________________________________
Subjects flaming body damages foe in grapple PlHB95
_ _ _________________________________
N
Create trench or berm
HoB125
_
Y _ _________________________________
-6 to ability; -4 on rolls; or 50% losing action PHB203
_
N_ _________________________________
Cone of fire deals 1d6/lev dmg (max 10d6)
CA99
_
N_ _________________________________
Cone deals 1d6 damage/lev
SaSt112
_
Y _ _________________________________
Blind creatures and deals 2d6 damage in 50 ft CA99
_
Y _ _________________________________
Hovering construct wounds foe
LM63
_
N_ _________________________________
10-ft cylinder deals 4d6 damage or more
HoB125
N_ _________________________________
Your breath weapom deals different damage
Dra78
_
Y _ _________________________________
Target takes 1d8 acid + 1d8 fire damage/round CA100
_
_
N_ _________________________________
Object sheds light to 120 ft, harms undead
BED94
Y
_ _ _________________________________
Makes monster believe it is your ally
PHB209
_
N_ _________________________________
Column of ice erupts from the ground
FB90
_
Y _ _________________________________
Subject behaves oddly for 1 round/lev
PHB212
Y _ _________________________________
Infects subject with chosen disease
PHB213
_
Y
Transforms target into an amorphous mass
PlHB97
_ _ _________________________________
_
Y _ _________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
_
Sp.
_ _________________________________
Darkness deals either 2d6 or 1d6 dmg/round LoM210
_
N_ _________________________________
Animates one chain per level
BVD90
_
Y _ _________________________________
Deals 1d6 nonlethal/lev, entangles evil 1d6 rd. BED96
_
Y _ _________________________________
Creatures in 10-ft can see 60 ft in darkness
CA102
_
Y _ _________________________________
Sphere knocks enemies prone and hurls them CA103
_
Sp.
_ _________________________________
Demons are stunned and take damage
PlHB97
Y _ _________________________________
Those attempting planar travel are diverted
SaSt113
_
_
N_ _________________________________
Alerts you of magical eavesdropping
PHB219
_
Sp.
_ _________________________________
Teleports you short distance
PHB221
_
Y _ _________________________________
Bars extradimensional movement
PHB221
_
N_ _________________________________
Your breath weapon dispels magic
Dra78
_
N_ _________________________________
Create area where only evil can be summoned BVD92
Y _ _________________________________
Converts spellcasting into psionic PP
EPsi220
_
_
N_ _________________________________
Reduce light in 80-ft radius cylinder
HoB126
_
N_ _________________________________
Carry medium loads at full fly speed
RoW175
_
Y _ _________________________________
Subject gains 1d4 negative levels
PHB226
Y
_ _ _________________________________
Enlarges several creatures
PHB227
_
Y _ _________________________________
Quarterstaff can grab and constrict foes
CV147
_
N_ _________________________________
Tentacles grapple all within 20 ft
PHB228
_
Y _ _________________________________
Paralyze creature with your glare
PlHB98
_
Y _ _________________________________
Move on a surface as if it had its own gravity PlHB98
_
Y _ _________________________________
Subjects within cone flee for 1 round/lev
PHB229
_
N_ _________________________________
Attackers take dmg; protected from heat/cold PHB230
_
Y _ _________________________________
Opened object deals 1d4 +1/lev damage
PHB231
_
Y _ _________________________________
+2d8 hp, +2 armor, 25% avoid criticals/sneak CA108
_
N_ _________________________________
Hardens sand and may trap creatures
SaSt116
Y
_ _ _________________________________
Commands subject of 7 HD or less
PHB235
_
N_ _________________________________
Subject gains SR 18 against fire spells and effects FB96
_ _ _________________________________
N
Stops 1st- through 3rd-level spell effects
PHB236
_
Y _ _________________________________
Tears hand from target, 6d6 dmg, hand attacks BVD97
_
N_ _________________________________
Makes one type of terrain appear like another PHB238
N
_ _ _________________________________
Caster gains +2 AC and +1 to existing DR
BVD97
_
Y _ _________________________________
Subject gains damage reduction 15/FB99
_ _ _________________________________
N
Creates ice runner or ice galleon
FB99
_
Y _ _________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
_
N_ _________________________________
Coldfire webs entangle and deal 1d6 dmg/rd FB100
_
N_ _________________________________
Wall, floor or ceiling looks real but is illusory PHB243
_
N_ _________________________________
Weapon inflicts persistent, bleeding wounds PlHB99
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_ _ _________________________________
N
Creates sturdy cottage
PHB247
_
Y _ _________________________________
Extracts one dose of liquid pain from victim BVD98
_
N_ _________________________________
Indicates direction to familiar creature
PHB249
_
N_ _________________________________
Subjects spell resistance is reduced
Dra114
_
Y _ _________________________________
Deals 5d6 cold damage, 1d4 Int damage
FB102
_
N_ _________________________________
Creates one cloth or wood object
PHB253
_
Y _ _________________________________
Caster sends his image to a mirror, can speak BVD99
Y
_ _ _________________________________
Completely control encysted subject
LM68
_
N_ _________________________________
Ranged touch attack deals 1d6/lev, sickens
CA115
_
N_ _________________________________
Ranged touch attack deals 1d6/lev, blinds
CA115
_
N_ _________________________________
Ranged touch attack deals 1d6/lev, entangles CA116
_
N_ _________________________________
Ranged touch attack deals 1d6/lev, dazes
CA116
_
N_ _________________________________
Ranged touch attack deals 1d6/lev (max 10d6) CA116
_
N_ _________________________________
Ranged touch attack deals 1d4/lev, deafens
CA116
N
_ _ _________________________________
Dispel magic on creatures and items, +10 check CA116
Y
_ _ _________________________________
Force globe protects but traps one subject
PHB258
_
Y _ _________________________________
Heated air deals fire and Int damage
SaSt118
_
N_ _________________________________
Creates area where only good can be summ. BED103
_
N_ _________________________________
Gain control over Limbos morphic essence PlHB101
Continues on Next Page

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page














































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_______________________________
Phantasmal
Killer [Fear, Mind-Affecting]
_______________________________
Polymorph
_______________________________
Psychic
Poison
[Evil]
_______________________________
Radiant
Fog (ABSTINENCE)
[Good]
_______________________________
Radiant
Shield (ABSTINENCE) [Electr.,Good]
_______________________________
Rainbow
Pattern
[Mind-Affecting]
_______________________________
Rarys
Mnemonic Enhancer (WIZARD)
_______________________________
Rebuking
Breath (BREATH)
_______________________________
Reduce
Person, Mass
_______________________________
Remove
Curse
_______________________________
Repair
Critical Damage
_______________________________
Resist
Energy, Mass
_______________________________
Sandform
_______________________________
Scrying
_______________________________
Searing
Exposure
[Fire, Light]
_______________________________
Shadow
Conjuration
_______________________________
Sharptooth
Shout
[Sonic]
_______________________________
Solid
Fog
_______________________________
Stoneskin
_______________________________
_______________________________
Stunning
Breath (BREATH)
_______________________________
Summon
Monster IV
_______________________________
Summon
Undead IV
[Evil]
Touchstone
Lightning
[Electricity]
_______________________________
Undeniable
Gravity, Legions
_______________________________
Unluck
_______________________________
_______________________________
Unseen
Servant, Mass
_______________________________
Voice
of the Dragon
_______________________________
Wall
of Coldfire (COLDFIRE)
[Cold]
Wall
_______________________________
of Deadly Chains
Wall
_______________________________
of Fire
[Fire]
Wall
_______________________________
of Ice
[Cold]
_______________________________
Wall
of Salt
[Earth]
_______________________________
Wall
of Sand
[Earth]
_______________________________
Wall
of Water
[Water]
Wingbind
_______________________________
[Force]
Wither
_______________________________
Wrack
_______________________________
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Il _
_
Tr_
__
Ab
__
Co
__
Ev
Il_ _
_
Tr_
_
N_
e
_
Tr_
_
Ab_
_
Tr_
_
Ab_
_
Tr_
_
Di_
__
Ev
_
Il _
_
Tr_
Ev_
_
Co_
_
_
Ab_
_
Tr_
_
Co_
_
Co_
Tr_
_
Tr_
_
_
Di_
_
Co_
_
Tr_
_
Ev_
_
Co_
_
Ev_
_
Ev_
_
Co_
_
Co_
_
Co_
_
Ev_
_
N_
e
_
N_
e

___
VS
___
VSM
___
VSM
___
VS
___
VS
___
SMF
___
VSMF
S___
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSMF
___
VSM
___
VS
___
VS
V
___
VSM
___
VSM
___
S___
___
VSF
___
VSF
VS
___
VSM
___
VSM
___
___
VSM
___
VS
___
VS
VSM
___
VSM
___
VSM
___
___
VSM
___
VSM
___
VSM
VS
___
VSM
___
VS
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Personal
_______
Medium
_______
Personal
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Personal
_______
Special
_______
Medium
_______
Special
_______
Personal
30
ft
_______
Medium
_______
Touch
_______
_______
Personal
_______
Close
_______
Close
Medium
_______
Long
_______
Close
_______
_______
Close
_______
Personal
_______
Medium
Medium
_______
Medium
_______
Medium
_______
_______
Medium
_______
Close
_______
Close
Close
_______
Medium
_______
Close
_______
_______
_______
_______
_______
_______

____________ Special
________
Instantaneous
1____________
min/lev (D) -________
____________
1 hour/lev
-________
________
1____________
min/lev
For
part.
1____________
round/lev (D)-________
____________
________
Conc.
+ 1r/lev Will
n.
____________ -________
Instantaneous
____________ -________
Instantaneous
________
1____________
min/lev (D) For
n.
____________ Will
________
Instantaneous
n.
____________ -________
Instantaneous
____________
________
10
min/lev
For
n.
1____________
min/lev (D) -________
________
1____________
min/lev
Will
n.
____________ ________
Instantaneous
For part.
____________ Will
________
Special
dis.
1____________
round/lev
-________
Instantaneous Special
____________
________
1____________
min/lev
-________
10
____________
min/lev
Will
________
n.
____________ -________
Instantaneous
____________
1 round/lev (D)-________
1____________
round/lev
-________
Instantaneous
____________ -________
1 min/lev
Will
n.
____________
________
1____________
round/lev
Will
________
n.
1____________
hour/lev
-________
____________
10
min/lev (D) -________
____________
Conc. +1 r/lev -________
1____________
min/lev
Ref
________

____________
Conc. + 1 r/lev -________
1____________
min/lev
Ref
________
n.
____________ Special
________
Instantaneous
________
1____________
min/lev
Special
1____________
round/lev (D)-________
1____________
round/lev (D)Ref
________
n.
Instantaneous
____________ ________
For part.
1____________
round/lev
For
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
Y
__
N
__
Y
__
__
N
__
N
__
N
Y
__
Y
__
Y
__
__
N
__
N
__
Y
N
__
Y
__
Y
__
__
N
__
N
__
N
Y
__
Y
__
Y
__
__
__
__
__
__

_________________________________
Illusion
kills subject or deals 3d6 damage
PHB260
_________________________________
Gives
one willing subject a new form
PHB263
_________________________________
Poisons
those casting particular spells
BVD101
_________________________________
As
solid fog, but dazzled creatures within
BED104
_________________________________
Creatures
attacking you take electricity dmg BED104
_________________________________
Lights
fascinate 24 HD of creatures
PHB268
_________________________________
Prepares
extra spells or retains one just cast
PHB268
_________________________________
Your
breath weapon rebukes undead
Dra80
_________________________________
Reduces
several creatures
PHB269
_________________________________
Frees
object or person from curse
PHB270
_________________________________
Repairs
construct for 4d8 +1/lev (max +20) hp CA120
_________________________________
Subjects
ignore damage from one energy type CA120
_________________________________
You
become an oozelike being of sand
SaSt119
_________________________________
Spies
on subject from a distance
PHB274
_________________________________
Target
suffers hours of exposure in a moment SaSt120
_________________________________
Mimics
conjuring below 4th level, 20% real
PHB276
_________________________________
One
natural weapon deals damage as if larger Dra81
Deafens
all within cone and deals 5d6 damage PHB279
_________________________________
Blocks
vision, slows movement
PHB281
_________________________________
Ignore
_________________________________
10 points of damage per attack
PHB284
_________________________________
Your
breath weapon also stuns for 1 round
Dra81
_________________________________
Calls
extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB285
_________________________________
Summons
undead to fight for you
LM72
Fuel
damaging rays with planar touchstone
PlHB106
_________________________________
Flying
creatures lose flying ability
MHB40
_________________________________
Target
_________________________________
remakes all rolls, taking worse result
CA128
_________________________________
One
Invisible force/lev obeys your command RoD168
_________________________________
+10
Bluff, Diplomacy, Intimidate; suggestion Dra115
_________________________________
Deals
2d4 or 1d4. Passing is 2d6 +1/lev
FB106
Creates
_________________________________
wall of chains, deals 3d6 within 5 ft
BVD108
2d4
_________________________________
dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298
Creates
_________________________________
wall with 13 hp+1/lev or hemisphere
PHB299
_________________________________
Wall
of salt that can be shaped
SaSt127
_________________________________
Wall
impedes movement, sight, and attacks
SaSt127
_________________________________
Wall
impedes movement and can drown creat. SaSt128
Net
_________________________________
of force entangles target
Dra81
Deals
_________________________________
1d6/lev dessiccation damage, dehydrates SaSt128
Renders
_________________________________
creature helpless with pain
CD190
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

5th-Level Spells





















































































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Acid
Rain
_______________________________
[Acid]
_______________________________
Aiming
at the Target
_______________________________
Animal
Growth
_______________________________
Animate
Legion
[Evil]
_______________________________
Anticold
Sphere
Antifire
_______________________________
Sphere
Arc
_______________________________
of Lightning
[Electricity]
_______________________________
Baleful
Polymorph
_______________________________
Bigbys
Interposing Hand
[Force]
_______________________________
Blight
_______________________________
Blink,
Greater
Boreal
_______________________________
Wind
[Cold]
Break
_______________________________
Enchantment
_______________________________
Call
Dretch Horde (SOUL)
[Evil]
_______________________________
Call
Lemure Horde (SOUL)
[Evil]
_______________________________
Call
Faithful Servants (ABST.,CEL.) [Good]
_______________________________
Call
Nightmare (SOUL)
[Evil]
Call
Zelekhut
[Lawful]
_______________________________
Charm
Person, Mass
[Mind-Affecting]
_______________________________
Choking
_______________________________
Sands
Cloudkill
_______________________________
Cone
_______________________________
of Cold
[Cold]
Contact
_______________________________
Other Plane
Contingent
Energy Resistance
_______________________________
Death
Throes
[Force]
_______________________________
Dismissal
_______________________________
Dispel
_______________________________
Water
Dominate
_______________________________
Person
[Mind-Affecting]
Draconic
_______________________________
Might
Draconic
_______________________________
Polymorph
Dragon
_______________________________
Ally, Lesser
Dragon
_______________________________
Breath
[Evil/Good]
Dragonsight
_______________________________
Dream
[Mind-Affecting]
_______________________________
Duelward
_______________________________
Emerald
_______________________________
Burst
[Good]
Ethereal
_______________________________
Breath (BREATH)
Fabricate
_______________________________
False
Vision
_______________________________
Feeblemind
_______________________________
[Mind-Affecting]
Fire
_______________________________
Shield, Mass
[Fire/Cold]
Fireburst,
_______________________________
Greater
[Fire]
Flaywind
_______________________________
Burst
[Air, Earth]
Flesh
_______________________________
to Ice
Flesh
_______________________________
to Salt
Flight
_______________________________
of the Dragon
Fly,
_______________________________
Mass
_______________________________
Freezing
Fog
[Cold]
Gelid
_______________________________
Blood
[Cold]
Haunt
_______________________________
Shift
Hold
_______________________________
Monster
[Mind-Affecting]
Ice
_______________________________
Shape
[Cold]
Ice
_______________________________
to Flesh
_______________________________
Imprison
Possessor
_______________________________
Kiss
of the Vampire
Leomunds
_______________________________
Billet
Leomunds
_______________________________
Hidden Lodge
Leomunds
_______________________________
Secret Chest
Magic
_______________________________
Fang, Superior
_______________________________
Magic
Jar
_______________________________
Major
Creation
_______________________________
Mind
Fog
[Mind-Affecting]
Mirage
_______________________________
Arcana
Mordenkainens
_______________________________
Faithful Hound
Mordenkainens
_______________________________
Private Sanctum
_______________________________
Necrotic
Burst
[Evil]
_______________________________
Nights
Caress
[Evil]
Nightmare
_______________________________
[Mind-Affecting, Evil]
Nightstalkers
_______________________________
Transformation
Opalescent
_______________________________
Glare
[Death,Good]
Overland
_______________________________
Flight
Passwall
_______________________________
Permanency
_______________________________
Persistent
_______________________________
Image
Planar
_______________________________
Binding, Lesser
Precipitate
_______________________________
Breach
Prismatic
_______________________________
Ray
Prying
_______________________________
Eyes
Psychic
_______________________________
Turmoil
Rarys
_______________________________
Telepathic Bond
Reciprocal
_______________________________
Gyre
Refusal
_______________________________
_______________________________
Resonating
Resistance (FIEND)
_______________________________
Seeming

Co_
_
_
Ab_
_
Tr_
_
N_
e
_
Ab_
_
Ab_
__
Co
_
Tr_
__
Ev
_
N_
e
_
Tr_
__
Ev
_
Ab_
__
Co
__
Co
__
Co
__
Co
Co_
_
En_
_
_
N_
e
_
Co_
_
Ev_
_
Di_
Ab_
_
N_
e
_
_
Ab_
_
Ab_
_
En_
_
Tr_
_
Tr_
_
Co_
_
Ev_
Tr_
_
Il _
_
_
Ab_
_
Ev_
_
Tr_
_
Tr_
Il _
_
_
En_
_
Ev_
_
Ev_
_
Ev_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Co_
_
N_
e
_
N_
e
_
En_
_
Tr_
_
Tr_
_
Ab_
_
N_
e
_
Co_
_
Co_
_
Co_
_
Tr_
_
N_
e
_
Co_
_
En_
_
Il _
_
Co_
_
Ab_
_
N_
e
_
N_
e
_
Il _
_
Tr_
_
N_
e
_
Tr_
_
Tr_
_
Un
_
_
Il _
_
Co_
_
Co_
_
Ev_
_
Di_
_
Ab_
_
Di_
_
Ab_
_
Ab_
_
Tr_
_
Il _

VSM
___
S___
___
VS
___
VSM
___
VS
VS
___
VSM
___
___
VS
___
VSF
___
VS
___
VS
VS
___
VS
___
___
VS
___
VS
___
VS
___
VS
VSX
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSM
___
V
___
VX
___
VSM
___
VSF
___
VS
___
VSM
___
VSM
___
S___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VM
___
VS
___
___
VS
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
___
VS
___
VSM
VSM
___
VSF
___
VSF
___
VS
___
___
VSF
___
VSM
___
VS
VS
___
VSM
___
VSM
___
___
VSF
___
VS
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSX
___
VSF
___
VS
___
VM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
___
V
___
VS

RANGE

DURATION

Cast: 
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
min
1______
min
1______
min
1______
min
10
min
______
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
min
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
Special
______
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
2
______
rds
1______
act
10
______
min
10
______
min
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Long
_______
_______
Personal
_______
Medium
_______
Close
_______
10
ft
Touch
_______
Close
_______
_______
Close
_______
Medium
_______
Touch
_______
Personal
Long
_______
Close
_______
_______
Close
_______
Close
_______
Close
_______
Medium
Close
_______
Close
_______
Touch
_______
Medium
_______
60
_______
ft
_______
Personal
Personal
_______
Personal
_______
Close
_______
Medium
_______
_______
Close
Touch
_______
Personal
_______
Close
_______
Personal
_______
Personal
_______
Unlimit.
_______
Personal
_______
Close
_______
Personal
_______
_______
Close
Touch
_______
Medium
_______
Close
_______
5
_______
ft
_______
60 ft
Medium
_______
Medium
_______
Personal
_______
Close
_______
_______
Medium
Close
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
_______
Close
_______
Personal
Close
_______
Close
_______
Special
_______
Personal
_______
_______
Medium
_______
Close
_______
Medium
Long
_______
Close
_______
Close
_______
_______
Medium
_______
Touch
Unlimit.
_______
Personal
_______
60
_______
ft
Personal
_______
Touch
_______
_______
Special
Long
_______
Close
_______
0
_______
ft
Medium
_______
1_______
mile
Close
_______
Close
_______
Medium
_______
Medium
_______
_______
Personal
_______
Close

SAVE

SR

Save DC: ____

____________
1 rd +1 rd/lev -________
____________
Up
to 20 min -________
________
1____________
min/lev
For n.
1____________
round/lev
-________
____________
10 min/lev (D) -________
10
____________
min/lev
-________
Instantaneous
____________ ________
Ref
____________ Special
________
Permanent
1____________
round/lev (D)-________
____________ For
________
Instantaneous

1____________
round/lev (D)-________
____________
1 rd + 1r/2 lev For
________
n.
Instantaneous
____________ Special
________
1____________
year
-________
1____________
year
-________
____________ -________
Instantaneous
1____________
week
-________
Instantaneous
____________ -________
1____________
hr/lev
Will
n.
________
Instantaneous
____________ ________
For n.
1____________
min/lev
________
For part.
Instantaneous
____________ ________
Ref
____________
Concentration ________
1____________
hour/lev (D) -________
1____________
hour/lev
-________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
Special
____________
1 day/lev
Will
________
n.
1____________
min/lev (D) ________
For n.
1____________
min/lev (D) -________
Instantaneous
____________ -________
1____________
round/lev
________
1____________
min/lev (D) -________
Special
-________
____________
1____________
round/lev (D)-________
Instantaneous
____________ For
________
n.
Instantaneous
____________ -________
Instantaneous
____________ -________
1____________
hour/lev (D) -________
Instantaneous
____________ Will
________
n.
1____________
round/lev (D)Will
________
n.
Instantaneous
____________ ________
Ref
____________
Instantaneous ________
Special
Instantaneous
____________ For
________
n.
Instantaneous
____________ ________
For part.
1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
1____________
min/lev
-________
1____________
round/lev
________
For part.
Instantaneous
____________ Will
________
n.
1____________
round/lev (D)Will
________
n.
Instantaneous
____________ ________
Instantaneous
____________ For
________
n.
____________
________
Permanent (D) Will
n.
________
1____________
round/lev
2
____________
hours/lev
-________
24
____________
hours
-________
60
____________
days
-________
1____________
round/lev
________
________
1____________
hour/lev
Will n.
____________ -________
Special
____________ Will
________
Special
n.
____________
Conc. + 1 hr/lv Will
________
dis.
Special
____________ -________
24
____________
hours (D) -________
____________ ________
Instantaneous
For part.
____________ ________
Instantaneous
For part.
Instantaneous
____________ Will
________
n.
1____________
round/lev (D)-________
Instantaneous
____________ ________
Will part.
1____________
hour/lev
-________
1____________
hour/lev (D) -________
____________
Permanent
-________
____________
1 min/lev (D) Will
________
dis.
Instantaneous
____________ Will
________
n.
Special
____________ -________
Instantaneous
____________ ________
Special
____________
1 hour/lev (D) -________
1____________
round/lev
Will
________
part.
10
____________
min/lev (D) -________
Instantaneous
____________ ________
Special
1____________
hour/lev
________
Will n.
1____________
min/lev
-________
____________
________
12
hours (D) Special

EFFECT

Max. known: ____ 

N
_ _ _________________________________
20-ft radius cylinder deals 7d6 acid damage
HoB124
_ _ _________________________________
N
+10 bonus on Concentration checks
CA96
_
Y _ _________________________________
One animal/2 lev doubles in size
PHB198
_
N_ _________________________________
Creates skeletons or zombies
Hob124
_ _ _________________________________
Y
Mobile field provides immunity to cold
FB88
_
N_ _________________________________
Creatures in sphere gain immunity to fire
SaSt110
_
N_ _________________________________
Line of electricity between 2 creat. (1d6/lev) CA97
_
Y _ _________________________________
Transforms subject into harmless animal
PHB202
_
Y _ _________________________________
Hand provides cover vs. one opponent
PHB204
_
Y _ _________________________________
1d6 damage/lev to plant creature, or wither
PHB206
_
N_ _________________________________
You randomly vanish and reappear
CA99
_
Y _ _________________________________
Gust of cold deals 1d4/lev and knock back
FB89
_
N_ _________________________________
Frees subject from enchantments
PHB207
_
N_ _________________________________
Summons 2d4 dretches
BVD86
_
N_ _________________________________
Summons 3d4 lemures
BVD86
_
N_ _________________________________
Summons 1d4 archons, eladrins, or guardinals BED93
_
N_ _________________________________
Summons a nightmare
BVD87
N_ _________________________________
A zelekhut aids you in hunting a fugitive
PlHB96
_
Y
Makes all within 30 ft your friends
RoD164
_ _ _________________________________
_
Y _ _________________________________
Creature begins to suffocate on sand
SaSt112
_
N_ _________________________________
Up to 3 HD die, 4-6 HD save or die, 6+ dmg PHB210
_
Y _ _________________________________
1d6 cold damage/level
PHB212
_
N_ _________________________________
Ask questions to extraplanar entity
PHB212
N_ _________________________________
Energy damage triggers resist energy spell
Dra110
_
N_ _________________________________
Your body explodes when you die
PlHB97
_
Y
_ _ _________________________________
Forces a creature to return to native plane
PHB222
_
Sp.
_ _________________________________
Cancels water spells, dismisses water creatures SaSt114
Y
_ _ _________________________________
Controls humanoid telepathically
PHB224
_
Y _ _________________________________
Gain +5 Str, Con, Cha, +4 natural AC, immun. Dra111
_
N_ _________________________________
You change into a dragons form
Dra79
_
N_ _________________________________
Exchange services with a 9 HD dragon
Dra111
_
N_ _________________________________
You choose a dragon type and mimic its breath CD164
N_ _________________________________
Gain low-light vis., darkvision, blindsense
Dra112
_
_
Y _ _________________________________
Sends message to anyone sleeping
PHB225
_
N_ _________________________________
+4 on Spellcraft, counterspells are immediate CA103
_
Y _ _________________________________
20-ft radius burst dazes neutral, stuns evil
BED98
_
N_ _________________________________
Your breath weapon manifests on the Ethereal Dra79
_
N_ _________________________________
Transforms raw materials into finished items PHB229
N_ _________________________________
Fools scrying with an illusion
PHB229
_
Y
_ _ _________________________________
Subjects Int and Cha drop to 1
PHB229
N
_ _ _________________________________
Attackers take dmg; protected from heat/cold CA106
_
Y _ _________________________________
Subjects in 10 ft take 1d8/lev dmg
CA107
_
N_ _________________________________
Cone deals 1d6 dmg/lev, knocks down
SaSt115
_
Y _ _________________________________
Turns subject into statue of ice
FB94
_
Y _ _________________________________
Turns creature into a statue of salt
SaSt116
_
N_ _________________________________
You grow dragon wings
Dra113
_
Y _ _________________________________
One creature/lev flies at speed of 60 ft
CA108
_
N_ _________________________________
Fog slows creatures, obscures vision
CA108
_
Y _ _________________________________
Subject takes penalties
FB96
Y
_ _ _________________________________
Turn undead into haunting presences
LM66
_
Y _ _________________________________
Paralyzes one creature for 1 round/lev
PHB241
_
N_ _________________________________
Sculpts ice into any shape
FB99
_
Y _ _________________________________
Restores frozen creature
FB100
_
Y _ _________________________________
Subject that can posses is trapped in body
BVD98
_
N_ _________________________________
You gain vampirelike abilities and weaknesses LM67
_
N_ _________________________________
Creates sturdy barracks
HoB127
_
N_ _________________________________
Creates sturdy camouflaged cottage
CA113
_
N_ _________________________________
Hides expensive chest on Ethereal Plane
PHB247
_
N_ _________________________________
Your natural weapons gain +1 bonus/4 lev
Dra80
_
Y _ _________________________________
Enables possession of another creature
PHB250
_
N_ _________________________________
Creates a cloth, wood, stone or metal object PHB252
_
Y _ _________________________________
Subjects in fog get -10 Wis and Will checks
PHB253
_
N_ _________________________________
Terrain and structure appear like another
PHB254
_
N_ _________________________________
Phantom dog can guard and attack
PHB255
_
N_ _________________________________
Prevents anyone from viewing/scrying
PHB256
_
N_ _________________________________
Encysted subject killed, cyst roams
LM67
_
Y _ _________________________________
Touch deals 1d6/lev damage, plus 1d6+2 Con LM69
Y
_ _ _________________________________
Sends vision dealing 1d10 damage, fatigue
PHB257
_
N_ _________________________________
Gain +4 Dex, +3 AC, +5 Ref, +3d6 sneak attack CV155
_
Y _ _________________________________
Kill evil creatures with a look
PlHB101
_
N_ _________________________________
Fly at a speed of 40 ft over long distances
PHB259
_
N_ _________________________________
Creates passage through wood or stone wall PHB259
_
N_ _________________________________
Makes certain spells permanent
PHB259
_
N_ _________________________________
Creates illusion of your design, no concentr. PHB260
Sp.
_ _ _________________________________
Traps extraplanar up to 6 HD to perform a task PHB261
_
Y _ _________________________________
Force planar boundaries to rip
PlHB103
_
Y _ _________________________________
Ray of light blinds and deals random effect
CA118
N
_ _ _________________________________
1d4 floating eyes +1/lev scout for you
PHB266
_
Y _ _________________________________
Invisible field leeches psionic PP away
EPsi221
_
N_ _________________________________
Link lets allies communicate
PHB268
_
N_ _________________________________
Target takes 1d6 damage/lev of spell
CA119
_
Y _ _________________________________
Spell-using creatures prevented from entering CA120
_
N_ _________________________________
Foes must check SR twice against caster
BVD102
_ _ _________________________________
Sp.
Changes appearance of one person/2 lev.
PHB275
Continues on Next Page

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page











































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___
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___

_______________________________
Sending
_______________________________
Servant
Horde
_______________________________
Shadow
Evocation
_______________________________
Shadow
Form
_______________________________
Shadow
Guardians
_______________________________
Shrieking
Blast
[Sonic]
_______________________________
Sleep
Mote
[Mind-Affecting]
_______________________________
Soul
Shackles (LOCATION)
[Evil]
_______________________________
Spiritwall
[Fear, Mind-Affecting]
_______________________________
Stone
Shape
[Earth]
_______________________________
Stop
Heart (DRUG)
[Evil]
_______________________________
Summon
Monster V
_______________________________
Summon
Undead V
[Evil]
_______________________________
Sword
of Deception
_______________________________
Symbol
of Pain
[Evil]
_______________________________
Symbol
of Sleep
[Mind-Affecting]
_______________________________
Telekinesis
Telepathy
Block
_______________________________
Teleport
_______________________________
Touch
_______________________________
of Adamantine
_______________________________
Transmute
Mud to Rock
[Earth]
_______________________________
Transmute
Rock to Mud
[Earth]
_______________________________
Transmute
Sand to Glass
[Earth]
Transmute
Sand to Stone
[Earth]
_______________________________
Transmute
Stone to Sand
[Earth]
_______________________________
Unearthly
_______________________________
Heat
_______________________________
Vanishing
Weapon
_______________________________
Vitriolic
Sphere
[Acid]
_______________________________
Vulnerability
Wall
_______________________________
of Force
[Force]
Wall
_______________________________
of Magma
[Earth, Fire]
Wall
_______________________________
of Ooze
_______________________________
Wall
of Stone
[Earth]
_______________________________
Waves
of Fatigue
_______________________________
Wings
of Air, Greater
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ev_
_
Co_
_
Il _
_
Il _
_
Il _
__
Ev
__
En
_ _e
N
_ _e
N
__
Tr
_ _e
N
_
Co_
__
Co
_
Ev_
_ _e
N
__
En
_
Tr_
Ab_
_
Co_
_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
Tr_
_
Tr_
_
_
Tr_
_
Ab_
_
Co_
_
Tr_
_
Ev_
_
Co_
_
Co_
_
Co_
_
N_
e
_
Tr_
__
__
__
__
__

___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSD
___
VSF
___
VSM
___
VSM
S___
___
VSF
___
VSF
___
VSF
___
VSM
___
VSM
___
VS
VS
___
V
___
VS
___
___
VSM
___
VSM
___
VSM
VSM
___
VSM
___
VS
___
___
VS
___
VSM
___
VS
VSM
___
VSM
___
VSM
___
___
VSM
___
VS
___
V
___
___
___
___
___

______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Special
_______
Close
_______
Special
_______
Personal
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
0
ft
_______
0
ft
_______
Long
Close
_______
Touch
_______
Touch
_______
_______
Medium
_______
Medium
_______
Medium
Medium
_______
Medium
_______
Touch
_______
_______
Touch
_______
Long
_______
Touch
Close
_______
Medium
_______
Medium
_______
_______
Medium
_______
30
ft
_______
Touch
_______
_______
_______
_______
_______

________
1____________
round
1____________
hour/lev
-________
____________ Will
________
Special
dis.
1____________
min/lev (D) -________
________
1____________
hour/lev
Will
dis.
____________ ________
Instantaneous
For part.
________
1____________
round/lev
Will part.
____________ -________
Instantaneous
1____________
min/lev (D) -________
____________ ________
Instantaneous
____________ ________
Instantaneous
For n.
____________
1 round/lev (D)-________
________
1____________
round/lev
1____________
round/lev (D)-________
____________ For
________
Special
n.
____________ Will
________
Special
n.
____________ -/Will
________
Special
n.
1____________
round/lev (D)-________
Instantaneous
-/Will n.
____________ ________
1____________
min/lev
________
Will n.
____________ Special
________
Permanent
____________ Special
________
Permanent
____________ Special
________
Permanent
Permanent
____________ Special
________
Permanent
____________ Special
________
1____________
round/lev
________
For n.
1____________
min/lev
-________
____________
Instantaneous ________
Special
________
1____________
round/lev
Will n.
1____________
round/lev (D)-________
1____________
min/lev
________
Special
____________
Conc. +1 rd/lev ________
For part.
____________ ________
Instantaneous
Special
____________
Instantaneous -________
1____________
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_ _________________________________
Instantly delivers short message anywhere
PHB275
_ _ _________________________________
N
Create 2d6 unseen servants +1/lev (max +15) CA121
_
Y _ _________________________________
Mimics evocation less than 5th level, 20% real PHB277
_
N_ _________________________________
Gain +4 on Hide, Move Silently, Escape Artist CV156
_
N_ _________________________________
Create group of shadowy warriors
RoD168
_
Y _ _________________________________
40-ft radius burst deafens, deals 8d6 damage HoB127
_
Y _ _________________________________
Dust devil of magic sand puts foes to sleep
SaSt121
_
Y _ _________________________________
Imprisons soul in talisman, can question it
BVD104
_ _ _________________________________
N
Wall of spirits deals 1d10 dmg, panic, neg. lev. CA124
_
N_ _________________________________
Sculpts stone into any shape
PHB284
_
Y _ _________________________________
Subject drops to -8 hp immediately
BVD106
_
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
_
N_ _________________________________
Summons undead to fight for you
LM72
_
Y _ _________________________________
Independent blade of energy deals 1d4 damage CA126
_
Y _ _________________________________
Triggered rune wracks creatures with pain
PHB290
_
Y _ _________________________________
Triggered rune puts nearby creatures to sleep PHB291
_
Y _ _________________________________
Moves object, attacks creat., or hurls object
PHB292
N
Blocks all telepathic communication in 80 ft BED109
_ _ _________________________________
Sp.
Instantly transports you up to 100 miles/lev PHB292
_
_ _________________________________
_
Y _ _________________________________
Weapon gains the adamantine properties
BED110
_
N_ _________________________________
Transforms two 10-ft cubes/lev
PHB295
_
N_ _________________________________
Transforms two 10-ft cubes/lev
PHB295
_
N_ _________________________________
Transforms two 10-ft cubes/level
SaSt124
N_ _________________________________
Transforms two 10-ft cubes/level
SaSt124
_
N_ _________________________________
Transforms two 10-ft cubes/level
SaSt125
_
_
Y _ _________________________________
Target subjected to unearthly heat
SaSt125
_
N_ _________________________________
Weapons touch dispels summoned creatures BED111
_
N_ _________________________________
Deals 1d4/lev (max 15d4) acid damage
CA128
_
Y _ _________________________________
Reduces an opponents damage reduction
Dra115
N
_ _ _________________________________
Wall is immune to damage
PHB298
_
Y _ _________________________________
Deals 2d6 or 1d6. Passing is 5d6 +1/lev
SaSt126
N
_ _ _________________________________
Barrier paralyzes and deals 2d6 dmg on touch BVD109
_
N_ _________________________________
Creates a stone wall that can be shaped
PHB299
_ _ _________________________________
Y
Several targets become fatigued
PHB301
_
N_ _________________________________
Targets flight maneuverability improves
Dra82
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

6th-Level Spells




















































































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Acid
Fog
_______________________________
[Acid]
_______________________________
Alert
Bebilith
[Evil]
_______________________________
Analyze
Dweomer
_______________________________
Antimagic
Field
_______________________________
Arrow
of Bone
[Death]
Ashen
_______________________________
Union
Aura
_______________________________
of Evasion
_______________________________
Aura
of Terror
[Fear, Mind-Affecting]
_______________________________
Bears
Endurance, Mass
_______________________________
Bigbys
Forceful Hand
[Force]
_______________________________
Brilliant
Blade
Bulls
_______________________________
Strength, Mass
Cats
_______________________________
Grace, Mass
_______________________________
Chain
Lightning
[Electricity]
_______________________________
Circle
of Death
[Death]
_______________________________
Cloak
of the Sea
_______________________________
Contingency
Control
Water
[Water]
_______________________________
Create
Undead
[Evil]
_______________________________
Desiccate,
_______________________________
Mass
Disintegrate
_______________________________
Dispel
_______________________________
Magic, Greater
Eagles
_______________________________
Splendor, Mass
Ectoplasmic
Enhancement
[Evil]
_______________________________
Entomb
[Cold]
_______________________________
Eye
_______________________________
of Stone
Eyebite
_______________________________
[Evil]
False
_______________________________
Sending
Fiendform
_______________________________
[Evil]
Fiendish
_______________________________
Quickening (FIEND)
Fires
_______________________________
of Purity
[Fire]
Flesh
_______________________________
to Stone
Foxs
Cunning, Mass
_______________________________
Freezing
Glance
[Cold]
_______________________________
Geas/Quest
_______________________________
[Lang.-Dep., Mind-Affecting]
Ghoul
_______________________________
Gauntlet
[Death, Evil]
Globe
_______________________________
of Invulnerability
Guards
_______________________________
and Wards
Heartfreeze
[Cold]
_______________________________
Heroism,
_______________________________
Greater
[Mind-Affecting]
Ice
_______________________________
Rift
[Cold]
Illusory
_______________________________
Pit
Imbue
_______________________________
Familiar with Spell Ability
Imperious
_______________________________
Glare
[Fear, Mind-Affecting]
Impotent
_______________________________
Possessor
Incorporeal
_______________________________
Nova
[Death]
Legend
_______________________________
Lore
_______________________________
Mental
Pinnacle
Mislead
_______________________________
Mordenkainens
_______________________________
Lucubration (WIZARD)
Move
_______________________________
Earth
[Earth]
Move
_______________________________
Snow and Ice
[Cold]
Mummify
_______________________________
_______________________________
Necrotic
Eruption
[Evil]
_______________________________
Otilukes
Freezing Sphere
[Cold]
Owls
_______________________________
Wisdom, Mass
Permanent
_______________________________
Image
Planar
_______________________________
Binding
Probe
_______________________________
Thoughts
[Mind-Affecting]
_______________________________
Programmed
Image
_______________________________
Quickshift
(CELESTIAL)
[Good]
_______________________________
Rarys
Interplanar Telepathic Bond
Repulsion
_______________________________
Revive
_______________________________
Undead
[Evil]
Scalding
_______________________________
Mud
[Earth, Fire]
_______________________________
Seal
Portal
_______________________________
Sign
of Sealing, Greater
Shadow
_______________________________
Walk
Snare
_______________________________
Astral Traveler
Spectral
_______________________________
Touch
Starmantle
_______________________________
Stone
_______________________________
to Flesh
Subvert
_______________________________
Planar Essence
Suggestion,
_______________________________
Mass [Lang.-Dep., Mind-Aff.]
Summon
_______________________________
Monster VI
Suppress
_______________________________
Flame (COLDFIRE)
[Cold]
Symbol
_______________________________
of Fear
[Fear, Mind-Affecting]
Symbol
_______________________________
of Persuasion [Mind-Affecting]
Symbol
_______________________________
of Thirst
[Mind-Affecting]
Tensers
_______________________________
Transformation
Transfix
_______________________________
[Mind-Affecting]
True
_______________________________
Seeing
_______________________________
Undeath
to Death

Co_
_
_
Co_
_
Di_
_
Ab_
_
N_
e
_
N_
e
_
Ab_
_
N_
e
_
Tr_
__
Ev
_
Tr_
_
Tr_
_
Tr_
__
Ev
_
N_
e
_
Tr_
_
Ev_
Tr_
_
N_
e
_
_
N_
e
_
Tr_
_
Ab_
_
Tr_
N_
e
_
Ev_
_
_
Di_
_
N_
e
_
Il _
_
Tr_
_
Tr_
_
Ev_
_
Tr_
Tr_
_
En_
_
_
En_
_
N_
e
_
Ab_
_
Ab_
N_
e
_
_
En_
_
Ev_
_
Il _
_
Un
_
_
N_
e
_
Ab_
_
N_
e
_
Di_
_
Tr_
_
Il _
_
Tr_
_
Tr_
_
Tr_
_
N_
e
_
N_
e
_
Ev_
_
Tr_
_
Il _
_
Co_
_
Di_
_
Il _
_
Tr_
_
Di_
_
Ab_
_
N_
e
_
Tr_
_
Ab_
_
Ab_
_
Il _
_
Ab_
_
N_
e
_
Ab_
_
Tr_
_
Tr_
_
En_
_
Co_
_
Tr_
_
N_
e
_
En_
_
En_
_
Tr_
_
En_
_
Di_
_
N_
e

VSM
___
___
VSM
___
VSF
___
VSM
___
VSM
VSM
___
VSM
___
___
V
___
VS
___
VSF
___
V
VSM
___
VSM
___
___
VSF
___
VSM
___
VS
___
VSMF
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
V
___
VS
___
VSM
___
VSMF
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
S___
VS
___
VS
___
VSMF
___
___
VSM
S___
VS
___
VSM
___
VSM
___
VSM
___
___
VSF
___
VSF
VSM
___
VSF
___
VS
___
VS
___
___
VSF
___
VS
___
VSM
VSF
___
VSM
___
VSM
___
___
VSM
___
VSM
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VM
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
___
VSM

RANGE

DURATION

Cast: 
1______
act
Medium
_______
_______
1______
act
Close
_______
1______
act
Close
_______
1______
act
10
ft
______
_______
10
min Touch
1______
act
Medium
_______
1______
act
0
_______
ft
_______
1______
act
Personal
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Close
1______
act
Close
_______
1______
act
Close
_______
_______
1______
act
Long
_______
1______
act
Medium
_______
1______
act
Touch
______
_______
10
min+Personal
1______
act
Long
_______
1______
hour Close
_______
1______
act
Close
_______
1______
act
Medium
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
round _______
Close
1______
act
Medium
_______
1______
act
Personal
_______
1______
act
Close
_______
10
______
min Special
_______
1______
act
Personal
_______
1______
round _______
Personal
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Close
_______
10
______
min Close
_______
1______
act
Touch
_______
1______
act
10
_______
ft
30
______
min Special
_______
1______
act
Close
_______
1______
act
Touch
_______
1______
act
Long
_______
1______
round _______
Medium
1______
act
Touch
_______
1______
act
Close
_______
1______
act
Close
_______
1______
act
Medium
_______
Special
______ _______
Personal
_______
1______
act
Personal
1______
act
Close
_______
1______
act
Personal
_______
Special
______ _______
Long
Special
______ _______
Long
1______
act
Touch
_______
_______
1______
act
Medium
_______
1______
act
Long
1______
act
Close
_______
1______
act
Long
_______
10
______
min Close
_______
1______
min Close
_______
_______
1______
act
Long
1______
round _______
Personal
_______
1______
act
Close
1______
act
10
_______
ft/lev
1______
min Touch
_______
1______
act
Medium
_______
_______
1______
act
Close
1______
round _______
Close
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Touch
_______
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Medium
_______
1______
act
Medium
_______
1______
round _______
Close
1______
round _______
Medium
10
______
min 0
_______
ft
10
______
min 0
_______
ft
10
______
min 0
_______
ft
1______
act
Personal
_______
1______
round _______
Medium
1______
act
Touch
_______
_______
1______
act
Medium

SAVE

SR

Save DC: ____

EFFECT

Max. known: ____ 

1____________
round/lev
________
_
N_ _________________________________
Fog deals acid damage
PHB196
____________ -________ _
Instantaneous
N_ _________________________________
Summons bebilith to deal with a demon
BVD84
________
_ _ _________________________________
1____________
round/lev (D)-/Will
n. N
Reveals magical aspects of subject
PHB197
____________
_ _ _________________________________
10 min/lev (D) -________ Sp.
Negates magic within 10 ft
PHB200
____________
________
8
hours
For
part. _
Y _ _________________________________
Missile gains +4 hit, deals 3d6+1/lev or death CA97
Instantaneous
____________ Special
________ _
Y _ _________________________________
Drains moisture from a creature
SaSt110
1____________
min/lev
-________ _
N_ _________________________________
All within 10 ft gain evasion vs. breath weap. Dra109
1____________
min/lev
-________ _
N_ _________________________________
You gain or improve an aura of fear
Dra77
________
_
1____________
min/lev
Will n.
Y _ _________________________________
One subject/lev gains +4 Con
PHB203
1____________
round/lev (D)-________ _
Y _ _________________________________
Hand pushes creatures away
PHB204
________
_
1____________
min/lev
Will n.
Y _ _________________________________
Weapons shed light and ignore armor
CA100
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Str
PHB207
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Dex
PHB208
____________ Ref
________
_
Instantaneous

Y _ _________________________________
1d6 dmg/lev, secondary bolts half damage
PHB208
____________ For
________
_
Instantaneous
n.
Y _ _________________________________
Kills 1d4 HD of creatures per level
PHB209
_
1____________
hour/lev (D) ________
Will n.
Y _ _________________________________
Gain blur, freedom of movem., water breath CV144
1____________
day/lev (D) -________ _
N_ _________________________________
Sets trigger condition for another spell
PHB213
10 min/lev (D) -________ N
Raises or lowers bodies of water
PHB214
____________
_ _ _________________________________
Instantaneous
N_ _________________________________
Creates ghouls, ghasts, mummies, mohrgs
PHB215
____________ -________ _
Instantaneous
____________ ________
For part. _
Y _ _________________________________
Deals 1d6/2 lev damage and dehydrates
SaSt114
Instantaneous
____________ ________
For part. _
Y _ _________________________________
Makes one creature or object vanish
PHB222
Instantaneous
____________ -________ _
N_ _________________________________
Cancels magical spells and effects, +20 on check PHB223
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Cha
PHB225
24
hours
-________ _
N_ _________________________________
Incorporeal undead gains several bonuses
BVD93
____________
Special
n.
Y _ _________________________________
Captures subjects in block os ice, suffocating FB93
____________ For
________
_
1____________
round/lev (D)-________ _
N_ _________________________________
Magical sensor can move through stone
RoS162
1____________
round/3 lev For
________
n.
Y
_ _ _________________________________
Target becomes panicked, sickened, comatose PHB228
1____________
round
________
Will n.
_
Y _ _________________________________
As sending, but the caster imitates another
BVD95
1____________
min/lev
-________ _
N_ _________________________________
Assume form and abilities of fiendish creature CA106
1____________
round/lev
________
_
N_ _________________________________
Casters ability to teleport is quickened
BVD95
1____________
round/lev
________
Ref n.
_
Y _ _________________________________
Target bursts into magical flames
CD165
Instantaneous
____________ For
________
n.
_
Y _ _________________________________
Turn subject creature into statue
PHB232
1____________
min/lev
Will n.
Y _ _________________________________
One subject/lev gains +4 Int
PHB233
________
_
1____________
round/lev
________
Will n.
_
Y _ _________________________________
Gaze freezes subjects in place
FB95
1____________
day/lev (D) -________ Y
_ _ _________________________________
Places a magical command on a creature
PHB234
Instantaneous
____________ ________
For n.
_
Y _ _________________________________
Convert victim to a controlled ghoul
LM66
____________
1 round/lev (D)-________ N
_ _ _________________________________
Stops 1st- through 4th-level spell effects
PHB236
2
____________
hours/lev
________
Special
_
Sp.
_ _________________________________
Array of magic effects protects area
PHB237
Instantaneous
For part. _
Y _ _________________________________
Subject exhausted, dies in 1d3+2 rounds
FB97
____________ ________
1____________
min/lev
________
Will n.
_
Y _ _________________________________
+ 4 to attack, saves, skills, temporary hp
PHB240
____________
1 round
________
Special
_
N_ _________________________________
Intense quake shakes 40-ft spread of ice
FB99
____________
Conc. + 1 rd/l. Will
________
part. _
Y _ _________________________________
Creatures in area are stunned or prone
CA112
1____________
hour/lev
________
Will n.
_
Y _ _________________________________
Transfer spells and casting abilities to familiar CA112
1____________
round/lev
________
Will n.
_
Y _ _________________________________
You cause targets to cower in fear
Dra79
____________
Permanent (D) Will
________
n.
_
Y _ _________________________________
Subject that can possess is rendered powerless BVD98
Instantaneous
____________ Will
________
n.
Y
_ _ _________________________________
Destroy incorporeal undead
LM67
____________
Special
________
_
N_ _________________________________
Learn tales about a person, place, or thing
PHB246
________
_
1____________
round/lev
N_ _________________________________
You gain the mental powers of a psion
EPsi220
Special
____________ -/Will
________
dis. _
N_ _________________________________
Turns you invisible and creates illusory double PHB255
Instantaneous
____________ -________ _
N_ _________________________________
Recalls spell of 5th level or lower
PHB256
____________
Instantaneous -________ _
N_ _________________________________
Dig trenches and build hills
PHB257
____________
Instantaneous -________ _
N_ _________________________________
Digs trenches and builds hills in ice and snow FB102
Instantaneous
____________ ________
For part. _
Y _ _________________________________
Touched creature dies and is mummufied
SaSt118
____________ ________
Instantaneous
For part. _
N_ _________________________________
Encysted subject killed, nearby creat. damaged LM69
____________
________
_
Special
Ref
Y _ _________________________________
Freezes water or deals cold damage
PHB258
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Wis
PHB259
____________
Permanent (D) ________
Will dis. _
N_ _________________________________
Includes sight, sound, and smell
PHB260
Instantaneous
____________ Will
________
n.
Sp.
_ _ _________________________________
Extraplanar up to 12 HD must perform a task PHB261
____________
Concentration Will
________
n.
_
Y _ _________________________________
Read subjects memory, one question/round CD176
____________
________
Special
Will dis. _
N_ _________________________________
Creates full illusion triggered by event
PHB265
________
_
1____________
round/lev
N_ _________________________________
Caster can teleport as a free action
BED104
____________
10
min/lev (D) -________ _
N_ _________________________________
Link lets allies communicate across planes
PlHB104
____________
1 round/lev (D)Will
________
n.
Y
_ _ _________________________________
Creatures cant approach you
PHB271
Instantaneous
____________ ________
_
Y _ _________________________________
Restores undeath to destroyed undead
LM70
Permanent
____________ Special
________ _
N_ _________________________________
Transmutes rock or earth into boiling muck SaSt120
____________
_ _ _________________________________
Permanent (D) -________ N
Seal an interplanat portal or gate
PlHB104
____________
________
_
10
min
Ref
N_ _________________________________
Magical sigil deal 1d6/lev damage if opened
CA122
1____________
hour/lev (D) ________
Will n.
_
Y _ _________________________________
Step into shadow to travel rapidly
PHB277
1____________
round/lev
________
Will n.
_
Y _ _________________________________
Captures and holds one astral creature
BVD104
1____________
round/lev (D)For
________
n.
_ _ _________________________________
Y
Your touch bestows 1 negative level/round
LM71
1____________
min/lev (D) -________ _
Y _ _________________________________
Cloak destroys on touch nonmagical weapons BED108
Instantaneous
____________ For
________
n.
_
Y _ _________________________________
Restores petrified creature
PHB285
1____________
round/lev
________
For n.
_
Y _ _________________________________
Reduces targets DR and SR
CD183
1____________
hour/lev
________
Will n.
_
Y _ _________________________________
Compels one subject/lev to course of action PHB285
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
____________
1 hour/lev
-________ _
N_ _________________________________
Reduces damage and illumination from fire
FB105
Special
____________ Will
________
n.
_
Y _ _________________________________
Triggered rune panics nearby creatures
PHB290
Special
____________ Will
________
n.
_
Y _ _________________________________
Triggered rune charms nearby creatures
PHB290
Special
____________ Will
________
n.
_
Y _ _________________________________
Triggered rune overwhelmes with thirst
SaSt123
1____________
round/lev
________
_
N_ _________________________________
You gain combat bonuses
PHB294
____________
1 hour/lev
________
Will n.
_
Y _ _________________________________
Humanoids freeze in place until condition
CA127
1____________
min/lev
________
Will n.
_
Y _ _________________________________
Lets you see all things as they really are
PHB296
____________ Will
________
_ _ _________________________________
Instantaneous
n.
Y
Destroys 1d4 HD/lev (max 20d4) undead
PHB297
Continues on Next Page

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page













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Veil
_______________________________
_______________________________
Wages
of Sin (ABSTINENCE) [Good, M-Aff.]
_______________________________
Wall
of Gears
_______________________________
Wall
of Iron
_______________________________
Waves
of Cold (COLDFIRE)
[Cold]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Il _
__
En
_
Co_
_
Co_
_ _e
N
__
__
__
__
__

___
VS
___
V
___
VSM
___
VSF
___
VS
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Long
_______
Medium
_______
Medium
_______
Medium
_______
60
ft
_______
_______
_______
_______
_______

____________
Conc. + 1 hr/l.
1____________
round/lev
1____________
min/lev
____________
Instantaneous
____________
1 round/lev
____________
____________
____________
____________
____________

________
Will n.
________
Will n.
________
Special
________
Special
________
Will n.
________
________
________
________
________

_
Y_
_
Y_
_
N_
_
N_
_
Y_
__
__
__
__
__

_________________________________
Changes appearance of group of creatures
PHB298
_________________________________
Evil creatures attack one another
BED111
_________________________________
Moving gears deal 1d6/2 lev within 10 ft
PlHB106
_________________________________
30 hp/4 lev, can topple onto foes
PHB299
_________________________________
Fire creatures shaken, cold lose immunity
FB106
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

7th-Level Spells










































































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Amber
Sarcophagus
_______________________________
_______________________________
Animate
Breath (BREATH)
_______________________________
Antimagic
Ray
_______________________________
Arcane
Sight, Greater
_______________________________
Avasculate
[Death, Evil]
Awaken
_______________________________
Undead
[Evil]
Banishment
_______________________________
_______________________________
Barghests
Feast
[Evil]
_______________________________
Bigbys
Grasping Hand
[Force]
_______________________________
Cacophonic
Shield
[Sonic]
_______________________________
Call
Kolyarut
[Lawful]
Control
_______________________________
Undead
Control
_______________________________
Weather
_______________________________
Delayed
Blast Fireball
[Fire]
_______________________________
Dragon
Ally
_______________________________
Drawmijs
Instant Summons
_______________________________
Eladrin
Form
[Good]
Emerald
Flame Fist
[Fire]
_______________________________
Energy
Ebb
[Evil]
_______________________________
Energy
_______________________________
Immunity
Ethereal
_______________________________
Jaunt
Eye
_______________________________
of the Beholder
[Evil]
Fiendish
_______________________________
Clarity
[Evil]
Finger
of Death
[Death]
_______________________________
Flesh
to Salt, Mass
_______________________________
Forcecage
_______________________________
[Force]
Ghost
_______________________________
Trap
Glacial
_______________________________
Ward, Greater (COLDFIRE) [Cold]
Hide
_______________________________
from Dragons
Hiss
_______________________________
of Sleep
[Mind-Affecting]
Hold
_______________________________
Person, Mass
[Mind-Affecting]
Ice
_______________________________
Castle (FROSTFELL)
[Cold]
Insanity
[Mind-Affecting]
_______________________________
Invisibility,
Mass
_______________________________
Limited
_______________________________
Wish
Miasma
_______________________________
of Entropy
Mordenkainens
_______________________________
Magnificent Mansion
Mordenkainens
_______________________________
Sword
[Force]
Necrotic
Tumor
[Evil]
_______________________________
Otilukes
_______________________________
Greater Dispelling Screen
Phase
_______________________________
Door
Planar
_______________________________
Bubble
Plane
_______________________________
Shift
Power
_______________________________
Word Blind
[Mind-Affecting]
Prismatic
_______________________________
Spray
Project
_______________________________
Image
Psychic
_______________________________
Turmoil, Greater
_______________________________
Reverse
Gravity
Righteous
_______________________________
Glare
[Death,Good]
Scrying,
_______________________________
Greater
Sequester
_______________________________
Shadow
_______________________________
Conjuration, Greater
Simulacrum
_______________________________
_______________________________
Spell
Turning
_______________________________
Statue
Stunning
_______________________________
Breath, Greater (BREATH)
Summon
_______________________________
Monster VII
Sword
_______________________________
of Darkness
[Evil]
Symbol
_______________________________
of Stunning
[Mind-Affecting]
_______________________________
Symbol
of Weakness
_______________________________
Teleport,
Greater
_______________________________
Teleport
Object
Tomb
_______________________________
of Light
[Good]
Vision
_______________________________
Vitrify
_______________________________
[Earth]
_______________________________
Wall
of Eyes
[Evil]
_______________________________
Waves
of Exhaustion
Whirlwind
_______________________________
of Teeth
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ev_
_
Tr_
_
Ab_
_
Di_
_ _e
N
_ _e
N
_
Ab_
_ _e
N
__
Ev
__
Ev
__
Co
_
N_
e
_
Tr_
__
Ev
_
Co_
_
Co_
__
Tr
Ev_
_
N_
e
_
_
Ab_
_
Tr_
_
Tr_
_
Di_
N_
e
_
Tr_
_
_
Ev_
_
Ab_
_
Ab_
_
Ab_
_
En_
_
En_
_
Co_
En_
_
Il _
_
_
Un
_
_
N_
e
_
Co_
_
Ev_
N_
e
_
_
Ab_
_
Co_
_
Ab_
_
Co_
_
En_
_
Ev_
_
Il _
_
Ab_
_
Tr_
_
N_
e
_
DI_
_
Ab_
_
Il _
_
Il _
_
Ab_
_
Tr_
_
Tr_
_
Co_
_
Ev_
_
En_
_
N_
e
_
Co_
_
Co_
_
Tr_
_
Di_
_
Tr_
_
Co_
_
N_
e
_
Ev_
__
__
__
__
__

VSM
___
S___
___
VSM
___
VS
___
VS
VSMX
___
VSF
___
___
VSM
___
VSF
___
VS
___
VSX
VSM
___
VS
___
___
VSM
___
VX
___
VSM
___
V
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
SM
___
V
___
VSF
___
VSF
___
VS
___
VSM
___
VSX
___
VS
___
VSF
___
VSF
___
VSF
___
VSM
___
V
___
VSM
___
VSF
___
V
___
VS
___
VSM
___
VSM
___
___
VSM
VS
___
VS
___
VSM
___
VS
___
VSMX
___
___
VSM
___
VSM
S___
VSF
___
VSM
___
VSM
___
___
VSM
___
V
___
V
VSM
___
VSMX
___
VSM
___
___
VSM
___
VS
VSM
___

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
10
min
1______
act
10
______
min
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
12
______
hrs
1______
act
1______
round
1______
act
1______
round
1______
act
10
______
min
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Personal
_______
Close
_______
Personal
_______
Close
Close
_______
Close
_______
_______
Touch
_______
Medium
_______
10
ft
_______
Close
Close
_______
2
_______
miles
_______
Long
_______
Close
_______
Special
_______
Personal
Touch
_______
Close
_______
Touch
_______
Personal
_______
Personal
_______
Personal
_______
Close
_______
Medium
_______
Close
_______
Personal
_______
10
_______
ft
Touch
_______
Close
_______
Medium
_______
Medium
_______
Medium
_______
Long
_______
Special
_______
30
_______
ft
Close
_______
Close
_______
Medium
_______
Close
_______
0
_______
ft
Touch
_______
Touch
_______
Close
_______
60
_______
ft
Medium
_______
Close
_______
_______
Medium
Personal
_______
Special
_______
Touch
_______
Special
_______
_______
0 ft
_______
Personal
_______
Touch
Personal
_______
_______
Close
Medium
_______
0
_______
ft
_______
0
ft
_______
Touch
_______
Touch
_______
Touch
Personal
_______
Medium
_______
_______
Medium
_______
60
ft
Medium
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
day/lev
-________
________
1____________
round/lev
________
1____________
round/lev
Will n.
1____________
min/lev (D) -________
____________ ________
Instantaneous
For part.
____________
Permanent (D) -________
Instantaneous
____________ Will
________
n.
____________ Will
________
Instantaneous
n.
1____________
round/lev (D)-________
____________
________
1 min/lev (D) For
part.
____________ -________
Instantaneous
1____________
min/lev
________
Will n.
4d12
____________
hours
-________
____________
________
Up to 5 rounds Ref

____________ -________
Instantaneous
____________
Until
discharg. ________
1____________
round/lev (D)-________
1____________
round/lev
Special
________
1____________
round/lev
For n.
________
24
____________
hours
-________
1____________
round/lev (D)-________
1____________
round/lev
________
10
____________
min/lev
-________
Instantaneous
For part.
____________ ________
Instantaneous
For part.
____________ ________
2
____________
hours/lev (D)-________
1____________
min/lev (D) -________
____________
1 round/lev (D)-________
10
____________
min/lev (D) ________
Will n.
1____________
round/lev
________
Will n.
1____________
round/lev (D)Will
________
n.
24
____________
hours
-________
Instantaneous
n.
____________ Will
________
1 min/lev (D) ________
Will n.
____________
Special
____________ -________
____________
Instantaneous ________
Special
2
____________
hours/lev (D)-________
1____________
round/lev (D)-________
Special
For part.
____________ ________
1____________
min/lev (D) -________
1____________
usage/2 lev -________
10
____________
min/lev
Will
________
n.
Instantaneous
____________ Will
________
n.
Special
____________ -________
Instantaneous
____________ ________
Special
1____________
round/lev (D)Will
________
dis.
1____________
round/lev
Will
________
part.
1____________
round/lev (D)-________
1____________
round/lev
________
1____________
hour/lev
________
Will n.
1____________
day/lev (D) -/Will
________
n.
Special
____________ Will
________
dis.
____________
Instantaneous -________
____________
10
min/lev
-________
1____________
hour/lev (D) ________
Will n.
Instantaneous
____________ -________
____________
1 round/lev (D)-________
1____________
round/lev (D)-________
Special
____________ Will
________
n.
____________ For
________
Special
n.
____________ ________
Instantaneous
-/Will n.
____________ Will
________
Instantaneous
n.
Concentration
____________ ________
For part.
____________
Special
________
Permanent
____________ Special
________
____________ Will
________
Instantaneous
n.
____________ -________
Instantaneous
1____________
round/lev
________
Ref

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 

Y
_ _ _________________________________
Target is trapped in stasis inside amber
BED90
_
N_ _________________________________
Your breath weapon becomes a construct
Dra76
_
Y _ _________________________________
Target loses all magical powers
Dra109
_
N_ _________________________________
Magical auras and effects become visible
PHB201
_
Y _ _________________________________
Reduce foe to 0 hp and stuns him for 1 round LM62
Y
_ _ _________________________________
Grants sentience to mindless undead
LM62
Y
_ _ _________________________________
Banishes 2 HD/lev of extraplanar creatures
PHB203
_
Y _ _________________________________
Destroy target corpse
PlHB95
_
Y _ _________________________________
Hand provides cover, pushes, or grapples
PHB204
_
Y _ _________________________________
Shield blocks sound, deals damage, deafens
CV144
_
N_ _________________________________
A kolyarut aids in punishing an oath-breaker PlHB96
_
Y _ _________________________________
Undead dont attack you while under effect
PHB214
_
N_ _________________________________
Changes weather in local area
PHB214
_
Y _ _________________________________
1d6 damage/lev, delay up to 5 rounds
PHB217
_
N_ _________________________________
Exchange services with a 18 HD dragon
Dra111
_
N_ _________________________________
Prepared object appears in your hand
PHB225
_
N_ _________________________________
You become an incorporeal globe
BED97
Y _ _________________________________
Touch attack deals 3d6+1/lev fire damage
CA105
_
Y _ _________________________________
Give subject 1 negative level/round
LM64
_
_
Y _ _________________________________
Subject immune to damage from one energy CA105
_
N_ _________________________________
You become ethereal for 1 round/lev
PHB227
_
N_ _________________________________
Casters eye gains random beholder ray
BVD94
N
_ _ _________________________________
Caster sees invisible, in darkness, detect good BVD95
Y _ _________________________________
Kills one subject
PHB230
_
Y _ _________________________________
Turns several creatures into statues of salt
SaSt116
_
N
_ _ _________________________________
Cube or cage of force imprisons those inside PHB233
_
N_ _________________________________
Incorporeal creatures turn corporeal
LM65
N
_ _ _________________________________
Area gives SR 25 against fire spells and effects FB96
_
Y _ _________________________________
Dragons cant perceive 1 subject/2 lev
Dra113
_
N_ _________________________________
You induce comatose slumber in targets
Dra79
_
Y _ _________________________________
Paralyzes all humanoids within 30 ft
PHB241
_
N_ _________________________________
Creates magical castle of snow and ice
FB98
Y
Subject suffers continuous confusion
PHB244
_ _ _________________________________
_
Y _ _________________________________
All subjects in range invisible until they attack PHB245
_
Y _ _________________________________
Alters reality within spell limits
PHB248
_
Y _ _________________________________
Rot all natural material in 30-ft cone burst
PlHB101
N
_ _ _________________________________
Door leads to extradimensional mansion
PHB256
Y
_ _ _________________________________
Floating magic blade strikes opponents
PHB256
N_ _________________________________
Permanently control encysted subject
LM69
_
N
_ _ _________________________________
Dispel magic on creatures and items, +20 check CA117
N
_ _ _________________________________
Invisible passage through wood or stone
PHB261
_
N_ _________________________________
Bubble emulates targets native environment PlHB102
Y
_ _ _________________________________
Up to 8 subjects travel to another plane
PHB262
_
Y _ _________________________________
Blinds creature with 200 hp or less
PHB263
_
Y _ _________________________________
Rays hit subjects with variety of effects
PHB264
_
N_ _________________________________
Illusory double can talk and cast spells
PHB265
_
Y _ _________________________________
Field leeches psionic PP away, grants hit points EPsi221
_
N_ _________________________________
Objects and creatures fall upwards
PHB273
_
N_ _________________________________
Gaze attack kills evil creatures up to 4 HD
BED105
_
Y _ _________________________________
As scrying, but faster and longer
PHB275
_
Sp.
_ _________________________________
Subject is invisible to sight and scrying
PHB276
_
Y _ _________________________________
Mimics conjuration up to 6th level, 60% real PHB276
N
_ _ _________________________________
Creates partially real double of a creature
PHB279
_ _ _________________________________
N
Reflects 1d4+6 spell levels back at caster
PHB282
_
Y _ _________________________________
Subject can become a statue at will
PHB284
_
N_ _________________________________
Your breath weapon also stuns for 2d4 rounds Dra81
_
N_ _________________________________
Calls extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB287
_
Y _ _________________________________
Blade of energy deals 1d4 damage, 1 neg. lev CA126
_
Y _ _________________________________
Triggered rune stuns nearby creatures
PHB291
_
Y _ _________________________________
Triggered rune weakens nearby creatures
PHB291
_
_ _________________________________
Sp.
As teleport, no range limit and always precise PHB293
_ _ _________________________________
Y
As teleport, but affects a touched object
PHB293
_
Y _ _________________________________
Entraps and harms evil outsiders
BED110
_
N_ _________________________________
Learn tales about a person, place, or thing
PHB298
_
N_ _________________________________
Melts sand into glass
SaSt125
_ _ _________________________________
N
Barrier paralyzes and consumes on touch
BVD108
_
Y _ _________________________________
Several targets become exhausted
PHB301
_
Y _ _________________________________
Movinf 5-ft cylinder deals 1d8/2 lev each rd. BVD110
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

8th-Level Spells

































































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SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Anticipate
Teleportation, Greater
_______________________________
Antipathy
[Mind-Affecting]
_______________________________
_______________________________
Avascular
Mass
[Death, Evil]
_______________________________
Axiomatic
Creature (ARCHON)
_______________________________
Bestow
Curse, Greater
Bigbys
_______________________________
Clenched Fist
[Force]
Binding
[Mind-Affecting]
_______________________________
Blackfire
[Evil]
_______________________________
_______________________________
Breath
Weapon Admixture (BREATH)
_______________________________
Charm
Monster, Mass [Mind-Affecting]
_______________________________
Clone
Create
_______________________________
Greater Undead
[Evil]
Demand
[Mind-Affecting]
_______________________________
Desert
Binding
[Mind-Affecting]
_______________________________
_______________________________
Dimensional
Lock
_______________________________
Discern
Location
_______________________________
Earth
Glide
Enervating
Breath (BREATH)
_______________________________
Fierce
Pride of the Beastl. [Chaos,Good]
_______________________________
Fimbulwinter
[Cold]
_______________________________
Flensing
_______________________________
[Evil]
Ghostform
_______________________________
Gutwrench
_______________________________
(UNDEAD)
[Evil, Death]
Heart
of Stone
_______________________________
Horrid
Wilting
_______________________________
Incendiary
Cloud
[Fire]
_______________________________
Iron
_______________________________
Body
Last
_______________________________
Judgment (CELESTIAL) [Death,Good]
Maddening
_______________________________
Whispers [Mind-Affecting]
Maze
_______________________________
Mind
Blank
_______________________________
Moment
of Prescience
_______________________________
Necrotic
Empowerment
[Evil]
_______________________________
Otilukes
Telekinetic Sphere
[Force]
_______________________________
Ottos
_______________________________
Irresistable Dance
[Mind-Aff.]
Phantasmal
_______________________________
Thief
Planar
Binding, Greater
_______________________________
Plane
Shift, Greater
_______________________________
Polar
Ray
[Cold]
_______________________________
Polymorph
_______________________________
Any Object
Power
_______________________________
Word Stun
[Mind-Affecting]
Prismatic
Wall
_______________________________
Protection
from Spells
_______________________________
Prying
Eyes, Greater
_______________________________
Scintillating
_______________________________
Pattern
[Mind-Affecting]
Screen
_______________________________
Shadow
_______________________________
Evocation, Greater
Shout,
Greater
[Sonic]
_______________________________
Souls
Treasure Lost
_______________________________
Steal
Life (LOCATION)
[Evil]
_______________________________
Summon
_______________________________
Monster VIII
Sunburst
_______________________________
[Light]
Symbol
_______________________________
of Death
[Death]
Symbol
of Insanity
[Mind-Affecting]
_______________________________
Sympathy
[Mind-Affecting]
_______________________________
Temporal
Stasis
_______________________________
Transcribe
_______________________________
Symbol
Trap
_______________________________
the Soul
Veil
_______________________________
of Undeath
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Ab_
_
En
__
_ _e
N
_
Tr_
_
Tr_
__
Ev
En
__
N
_ _e
_
Tr_
__
En
_
N_
e
_ _e
N
En
__
En
__
_
Ab_
_
Di_
_
Tr_
N_
e
_
Co_
_
Tr_
_
_
Tr_
_
Tr_
_
N_
e
N_
e
_
N_
e
_
Co_
_
_
Tr_
_
N_
e
_
En_
_
Co_
Ab_
_
Di_
_
N_
e
_
Ev_
_
_
En_
_
Co_
Co_
_
Co_
_
Ev_
_
_
Tr_
_
En_
Ab_
_
Ab_
_
Di_
_
_
Il _
_
Il _
_
Il _
Ev_
_
Tr_
_
N_
e
_
_
Co_
_
Ev_
_
N_
e
En_
_
En_
_
Tr_
_
_
Ab_
_
Co_
_
N_
e
__
__
__
__
__

VSF
___
VSM
___
___
VS
___
VSMX
___
VS
VSF
___
VSM
___
VSM
___
S___
___
V
___
VSMF
VSM
___
VSM
___
VSM
___
___
VS
___
VS
___
VS
S___
VS
___
VSX
___
VSM
___
VS
___
VS
___
VSFX
___
VSM
___
VS
___
VSM
___
V
___
V
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
V
___
VSM
___
VS
___
VSF
___
VSF
___
VSM
___
V
___
VS
___
VSMF
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSMF
___
VSM
___

___
___
___
___
___

RANGE

DURATION

Cast: 
10
min
______
1______
hour
1______
act
1______
round
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
______
10
min
1______
hour
10
min
______
1______
min
1______
act
______
10
min
1______
act
1______
act
10
min
______
10
min
______
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
10
______
min
10
min
______
1______
hour
1______
act
1______
act
Special
______
1______
act
______
______
______
______
______

Touch
_______
Close
_______
_______
Close
_______
Touch
_______
Touch
Medium
_______
Close
_______
Medium
_______
_______
Personal
_______
Close
_______
0
ft
Close
_______
Special
_______
Close
_______
_______
Medium
_______
Unlimit.
_______
Touch
Personal
_______
Medium
_______
1_______
mi/lev
Close
_______
Personal
_______
Close
_______
Personal
_______
Long
_______
Medium
_______
Personal
_______
_______
Close
Close
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
1_______
mile
Close
_______
Close
_______
Special
_______
60
ft
_______
Close
_______
Close
_______
_______
Close
Long
_______
0
_______
ft
0
ft
_______
Close
_______
Touch
_______
Touch
_______
_______
Close
Personal
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

EFFECT

Max. known: ____ 

24
hours
-________ _
N_ _________________________________
Predict and delay teleportating creatures
CA97
____________
2 hours/lev
Will
part. _
Y _ _________________________________
Object or location repels certain creatures
PHB200
____________
________
____________ Special
________ _
Special
Y _ _________________________________
Reduce foe to 0 hp and stuns him for 1 round LM62
____________
________
_
Permanent
For n.
Y _ _________________________________
Transforms creature into axiomatic creature BED91
____________ ________
_
Permanent
Will n.
Y _ _________________________________
Bestows a curse with severe penalties
CD153
1____________
round/lev (D)-________ _
Y _ _________________________________
Large hand provides cover, attacks your foes PHB203
Special
n.
Y _ _________________________________
Array of techniques to imprison a creature
PHB204
____________ Will
________
_
1____________
round/lev
Special
Y _ _________________________________
Black flames deal 1d4 Con damage, can spread CA99
________ _
____________ -________ _
Instantaneous
N_ _________________________________
Your breath weapon also deals 2nd damage
Dra78
________
_ _ _________________________________
1____________
day/lev
Will
n.
Y
Make monsters in 30 ft believe theyre friends PHB209
____________
_ _ _________________________________
Instantaneous -________ N
Duplicate awakens when original dies
PHB210
Instantaneous
____________ -________ _
N_ _________________________________
Create shadows, wraiths, spectres, devourers PHB215
1____________
round
Will part. _
Y _ _________________________________
Delivers short message/suggestion anywhere PHB217
________
Special
n.
Y _ _________________________________
Imprisons creature as sand in hourglass
SaSt113
____________ Will
________
_
1____________
day/lev
-________ _
Y _ _________________________________
Blocks teleport/dimensional travel
PHB221
____________ -________ _
Instantaneous
N_ _________________________________
Reveals exact location of creature or object
PHB222
1____________
min/lev
________
Will n.
_
Y _ _________________________________
Subject can glide through earth and stone
RoS162
Instantaneous
N_ _________________________________
Your breath weapon also bestows 2d4 neg. lev. Dra79
____________ -________ _
10
min/lev (D) -________ _
N_ _________________________________
Summons celectial lions and dire lions
PlHB98
____________
4d12 weeks
-________ _
N_ _________________________________
Creates winter weather for miles around you FB93
____________
Up
____________
to 4 rounds ________
For part. _
Y _ _________________________________
Deal 2d6 damage, 1d6 Con, 1d6 Cha per round CA108
1____________
round/lev (D)-________ _
N_ _________________________________
You assume incorporeal form, with benefits CA109
Instantaneous
____________ ________
For part. _
Y _ _________________________________
Kills subject, caster gains 4d6 hp and +4 Str
BVD97
1____________
year
-________ _
N_ _________________________________
Exchange your heart for dmg and energy res. CA110
Instantaneous ________
For
Y _ _________________________________
Deals 1d6 damage/level within 30 ft
PHB242
____________
_
1____________
round/lev
Ref
N_ _________________________________
Cloud deals 4d6 fire damage/round
PHB244
________
_
1____________
min/lev (D) -________ _
N_ _________________________________
Body becomes iron
PHB245
____________
Instantaneous Will
________
part. _
Y _ _________________________________
Evil creatures die and go to Lower Planes
BED102
1____________
round/lev
________
Will n.
_
Y _ _________________________________
You induce confusion and madness in targets Dra80
Special
____________ -________ _
Y _ _________________________________
Traps subject in extradimensional maze
PHB252
24
hours
Will n.
Y _ _________________________________
Subject is immune to mental magic/scrying
PHB253
____________
________
_
1____________
hour/lev
-________ _
N_ _________________________________
Gain bonus on single attack, save, or check
PHB255
1____________
round/lev
N_ _________________________________
Draw vigor from mother cyst
LM68
________
_
1____________
min/lev (D) Ref
________
n.
Y
_ _ _________________________________
Movable force globe protects one subject
PHB259
1d4+1
____________
rounds ________
_
Y _ _________________________________
Forces subject to dance
PHB259
1____________
round/lev
-________ _
N_ _________________________________
Unseen force steals from others
Dra114
Instantaneous
n.
Sp.
Traps extraplanar up to 18 HD to perform a task PHB261
____________ Will
________
_ _ _________________________________
Instantaneous
n.
Y
Up to 8 subjects travel to another plane
PlHB103
____________ Will
________
_ _ _________________________________
Instantaneous
Y _ _________________________________
Ranged touch attack deals 1d6/lev cold damage PHB262
____________ -________ _
Special
____________ For
________
n.
_
Y _ _________________________________
Changes any subject into anything else
PHB263
Special
____________ -________ _
Y _ _________________________________
Stuns creature with 150 hp or less
PHB263
10
min/lev (D) ________
Special
Sp.
Walls colors have array of effects
PHB264
____________
_
_ _________________________________
10
min/lev
Will
n.
Y _ _________________________________
Confers a +8 resistance bonus
PHB266
____________
________
_
1 hour/lev (D) -________ N
As prying eyes, but eyes have true seeing
PHB267
____________
_ _ _________________________________
Conc.
____________
+2 rds -________ _
Y _ _________________________________
Twisting colors confuse, stun, render unconsc. PHB274
24
____________
hours
________
-/Will dis. _
N_ _________________________________
Illusion hides area from vision and scrying
PHB274
Special
____________ Will
________
dis. _
Y _ _________________________________
Mimics evocation up to 7th level, 60% real
PHB277
Instantaneous
Special
Y _ _________________________________
Yell deals 10d6 dmg, stuns, damages objects
PHB279
____________ ________
_
Instantaneous
n.
Y _ _________________________________
Disintegrates subjects most valuable object
BVD104
____________ For
________
_
Concentration
n.
Y _ _________________________________
Caster drain 1 ability point/round, gets young BVD106
____________ For
________
_
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB287
____________
Instantaneous ________
Ref part. _
Y _ _________________________________
Blinds all within 10 ft, deals 6d6 damage
PHB289
Special
____________ For
________
n.
_
Y _ _________________________________
Triggered rune slays nearby creatures
PHB289
Special
n.
Y _ _________________________________
Triggered rune renders creatures insane
PHB290
____________ Will
________
_
2 hours/lev (D)Will
n.
Y
Object or location attracts certain creatures
PHB292
____________
________
_ _ _________________________________
Permanent
n.
Y _ _________________________________
Puts subject into suspended animation
PHB293
____________ For
________
_
10
____________
min
-________ _
N_ _________________________________
Safely moves untriggered magical symbol
SaSt124
Permanent
____________ Special
________ _
Y _ _________________________________
Imprisons subject within gem
PHB295
10
____________
min/lev
-________ N
_ _ _________________________________
You gain undead traits
LM72
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________

Sorcerer/Wizard Spells
KN. PREP. SCROLL

SPELL NAME

9th-Level Spells

























































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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
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___
___
___

___
___
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___

SCH. COMP. CAST TIME

Spells: ___ + ___ = ____

Absorption
_______________________________
_______________________________
Abyssal
Army
[Chaotic,Evil]
_______________________________
Astral
Projection
_______________________________
Call
Marut
[Lawful]
_______________________________
Bigbys
Crushing Hand
[Force]
Blinding
_______________________________
Glory
[Good]
Crushing
_______________________________
Fist of Spite (DIS.) [Evil, Force]
_______________________________
Deafening
Breath (BREATH)
[Sonic]
_______________________________
Dominate
Monster
[Mind-Affecting]
_______________________________
Dragon
Ally, Greater
_______________________________
Energy
Drain
Etherealness
_______________________________
Foresight
_______________________________
_______________________________
Freedom
_______________________________
Frostfell
[Cold]
_______________________________
Gate
_______________________________
Heavenly
Host
[Good,Lawful]
Hellish
Horde
[Lawful,Evil]
_______________________________
Hindsight
_______________________________
Hold
_______________________________
Monster, Mass
[Mind-Affecting]
_______________________________
Ice
Assassin
_______________________________
Iceberg
[Cold]
_______________________________
Imprisonment
Invoke
Magic
_______________________________
Meteor
Swarm
[Fire]
_______________________________
Mindrape
_______________________________
[Evil, Mind-Affecting]
_______________________________
Mordenkainens
Disjunction
_______________________________
Necrotic
Termination
[Evil]
_______________________________
Perinarch,
Planar
Plague
_______________________________
of Undead
[Evil]
Power
_______________________________
Word Kill [Death, Mind-Affecting]
Precipitate
_______________________________
Complete Breach
_______________________________
Prismatic
Sphere
_______________________________
Programmed
Amnesia [Mind-Affecting]
_______________________________
Reaving
Dispel
Refuge
_______________________________
Shades
_______________________________
Shapechange
_______________________________
_______________________________
Soul
Bind
_______________________________
Sphere
of Ultimate Destruction
Summon
_______________________________
Elemental Monolith [Special]
Summon
_______________________________
Monster IX
Superior
_______________________________
Invisibility
Teleportation
_______________________________
Circle
_______________________________
Time
Stop
_______________________________
Transmute
Rock to Lava
[Earth, Fire]
Unbinding
_______________________________
_______________________________
Utterdark
[Evil]
Wail
_______________________________
of the Banshee
[Death, Sonic]
Weird
_______________________________
[Fear, Mind-Affecting]
_______________________________
Wish
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
__
Co
_
N_
e
__
Co
__
Ev
__
Co
__
Ev
__
Tr
__
En
_
Co_
_
N_
e
_
Tr_
_
Di_
_
Ab_
__
Tr
_
Co_
__
Co
Co_
_
Di_
_
_
En_
_
Il _
_
Ev_
_
Ab_
Ev_
_
Ev_
_
_
En_
_
Ab_
_
N_
e
_
Tr_
_
N_
e
_
En_
_
Co_
_
Ab_
_
En_
_
Ab_
_
Co_
_
Il _
_
Tr_
_
N_
e
_
Co_
_
Co_
_
Co_
_
Il _
_
Co_
_
Tr_
_
Tr_
_
Ab_
_
Co_
_
N_
e
_
Il _
_
_
Un
__
__
__
__
__

VS
___
___
VS
___
VSM
___
VSX
___
VSMF
VSM
___
VSM
___
S___
___
VS
___
VX
___
VS
VS
___
VSM
___
___
VS
___
VSM
___
VSX
___
VS
VS
___
VSM
___
VSF
___
___
VSMX
___
VS
___
VS
VSM
___
VS
___
VS
___
___
V
___
VSFX
___
VS
VSM
___
V
___
VMX
___
___
V
___
VSM
___
VS
VSM
___
VS
___
VSF
___
___
VSF
___
VSM
VSM
___
VSF
___
VS
___
VM
___
___
V
___
VS
VSM
___
___
VSM
V
___
VS
___
___
VX

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
______
10
min
______
30
min
______
10
min
1______
act
1______
hour
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
10
min
10
min
______
1______
hour
1______
act
______
8
hrs
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
10
______
min
10
______
min
1______
act
1______
act
1______
round
3______
rds
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Close
Medium
_______
_______
Personal
_______
Close
_______
Close
_______
Close
Touch
_______
Touch
_______
_______
Close
_______
Medium
_______
Medium
_______
Medium
Medium
_______
Personal
_______
Medium
_______
_______
Touch
_______
Long
_______
Touch
Personal
_______
Long
_______
Medium
_______
_______
Close
_______
Medium
_______
Close
Close
_______
Close
_______
0
_______
ft
_______
10
ft
_______
Close
_______
Medium
Touch
_______
Special
_______
Personal
_______
_______
Close
_______
Medium
_______
Medium
_______
Close
Touch
_______
0
_______
ft
_______
Personal
_______
Medium
180
_______
ft
_______
Close
Close
_______
Medium
_______
_______
Special
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

10
____________
min/lev
-________
____________
10
min/lev (D) -________
____________ -________
Special
____________ -________
Instantaneous
1____________
round/lev (D)-________
____________
1 hour/lev
-________
1____________
round/lev
________
Special
____________ -________
Instantaneous
____________
________
1 day/lev
Will
n.
____________ -________
Instantaneous
____________ ________
Instantaneous
For part.
1____________
minn/lev (D) -________
10
____________
min/lev
________
Special
____________ Will
________
Instantaneous
n.
____________
________
1 hour/lev
For
part.
____________ -________
Special
____________
10
min/lev (D) -________
10
min/lev (D) -________
____________
Instantaneous
____________ -________
1____________
round/lev (D)Will
________
n.
____________ ________
Instantaneous
____________
Instantaneous ________
Special
____________ Will
________
Instantaneous
n.
1____________
round
________
Instantaneous ________
Special
____________
Instantaneous
____________ Will
________
n.
____________ Will
________
Instantaneous
n.
____________ ________
Instantaneous
For part.
________
1____________
round/lev
Special
Instantaneous
____________ -________
Instantaneous
____________ -________
Special
____________ -________
____________
10 min/lev (D) ________
Special
________
____________ Will
Permanent
n.
____________ ________
Instantaneous
Special
____________
Until discharg. ________
Special
____________ Will
________
dis.
10
____________
min/lev (D) -________
____________ Will
________
Permanent
n.
________
1____________
round/lev (D)For
part.
____________
1 round/lev (D)-________
____________
1 round/lev (D)-________
____________
1 hour/lev (D) Will
________
n.
10
____________
min/lev (D) ________
____________
1d4+1
rounds ________
____________ ________
Instantaneous
Ref
____________
Instantaneous -________
1____________
hour/lev
-________
Instantaneous
____________ For
________
n.
Instantaneous
____________ ________
Special
____________ Special
________
Special
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 

N
_ _ _________________________________
You absorb targeted spell energy to fuel yours CA96
_
N_ _________________________________
Summons demons to fight for you
PlHB92
_
Y _ _________________________________
Projects you and companions onto Astral Pl. PHB201
_
N_ _________________________________
A marut aids punishing a time-cheater
PlHB96
_
Y _ _________________________________
Hand provides cover, pushes/crushes foes
PHB203
N
_ _ _________________________________
100-ft/lev radius light blinds evil creatures
BED92
_
Y _ _________________________________
Fist deals 1d6 damage/lev each round
BVD89
_
N_ _________________________________
Your breath weapon also deals sonic damage Dra78
_ _ _________________________________
Y
Controls monster telepathically
PHB224
_
N_ _________________________________
Exchange services with a 27 HD dragon
Dra111
_
Y _ _________________________________
Subject gains 2d4 negative levels
PHB226
_
Y _ _________________________________
Travel to Ethereal Plane with companions
PHB228
_
Sp.
_ _________________________________
Sixth sense warns of impending danger
PHB233
_ _ _________________________________
Y
Releases creature from imprisonment
PHB233
_
_ _________________________________
Sp.
Turns all subject in area into ice
FB95
_
N_ _________________________________
Connects two planes to travel or summon
PHB234
_
N_ _________________________________
Summons archons to fight for you
PlHB99
N_ _________________________________
Summons devils to fight for you
PlHB99
_
N_ _________________________________
You see into the past
CV151
_
_
Y _ _________________________________
Paralyzes creatures within 30 ft
PHB241
_
N_ _________________________________
Creates murderous duplicate of creature
FB97
_
Y _ _________________________________
Block of ice deals 20d6 and buries subjects
FB101
_ _ _________________________________
Y
Entombs creature beneath the earth
PHB244
N_ _________________________________
Momentarily negate antimagic effects
LoM212
_
Y _ _________________________________
4 spheres deal 6d6 fire damage
PHB253
_
Y
_ _ _________________________________
Caster learns everything subject knows
BVD99
_ _ _________________________________
N
Dispels magic and disenchants magic items
PHB255
_
N_ _________________________________
Permanently eliminates encysted subject
LM69
_
N_ _________________________________
Gain control over morphic plane area
PlHB102
_
N_ _________________________________
Animates horde of undead
LM70
_
Y _ _________________________________
Kills one creature with up to 100 hp
PHB263
_
Y _ _________________________________
Rip wide the boundaries between 2 planes
PlHB104
_
_ _________________________________
Sp.
Spheres colors have array of effects
PHB264
_
Y _ _________________________________
Destroy, alter or replace memories
CA118
_
N_ _________________________________
On a dispel, steal spell power and effect
CA119
_
N_ _________________________________
Alters item to transport its possessor to you PHB269
_
Y _ _________________________________
Mimics conjuration up to 8th level, 80% real PHB276
_
N_ _________________________________
Change into any creature once/round
PHB277
_
N_ _________________________________
Traps newly dead soul to prevent resurrection PHB281
_
Y _ _________________________________
Black sphere didintegrates on ranged touch att. CA123
_
N_ _________________________________
Calls powerful elemental creature to fight
CA124
_
N_ _________________________________
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB288
_
N_ _________________________________
Subject invisible to all senses, can attack
CA125
_
Y _ _________________________________
Circle teleports creatures inside to place
PHB293
_
N_ _________________________________
You act freely for 1d4+1 rounds
PHB294
_
N_ _________________________________
Transforms one 10-ft cube, with fire damage CA127
_
N_ _________________________________
Frees everyone from spells that constrain
CD185
_
N_ _________________________________
100-ft/lev of darkness, evil creatures can see LoM213
_
Y _ _________________________________
Kills one creature/level
PHB298
_
Y _ _________________________________
Illusion kills subjects within 30 ft, or deals 3d6 PHB301
_
Y _ _________________________________
Alters reality
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Warlock Powers
Eldritch Blast:

____ d6

Fiendish Resilience:
Energy Resistance:

Damage Reduction: _____/cold iron

_____
_____/____________
_____/____________

Detect Magic:
Deceive Item:
Imbue Item:





Warlock Invocations
KN.

INVOCATION NAME

L EVEL
























Baleful Utterance
_______________________________
_______________________________
Beguiling
Influence
_______________________________
Breath
of the Night
Dark
Ones Own Luck
_______________________________
_______________________________
Darkness
_______________________________
Devils
Sight
_______________________________
Earthen
Grasp
_______________________________
Eldritch
Spear [BLAST SHAPE]
_______________________________
Entropic
Warding
Frightful
Blast [ESSENCE]
_______________________________
_______________________________
Hideous
Blow [BLAST SHAPE]
_______________________________
Leaps
and Bounds
_______________________________
Miasmic
Cloud
_______________________________
See
the Unseen
_______________________________
Sickening
Blast [ESSENCE]
_______________________________
Spiderwalk
_______________________________
Summon
Swarm
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
Lesser






















Greater

















___
2
___
2
___
1
2
___
___
2
___
2
___
2
___
2
___
2
2
___
___
1
___
2
___
1
___
2
___
2
___
2
___
2
___
___
___
___
___

___
4
___
3
___
4
___
4
___
4
___
4
___
3
___
4
___
4
___
3
___
3
___
4
___
4
___
2
___
2
___
___
___
___
___

______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

______________________________________________________________________________
Change
your eldtrich blast so that living creatures struck must make a Fortitude save or be blinded for 1 round
CA132
Change
______________________________________________________________________________
your eldtrich blast so that creatures struck must make a Reflex save or take 2d6 fire damage for 1 round/5 lev
CA132
You
______________________________________________________________________________
can beguile a creature within 60 ft, which must make a Will save or regard you as a friend, as the spell charm monster CA132
______________________________________________________________________________
Bestow
a curse upon a touched opponent, as the spell bestow curse
CA132
You
______________________________________________________________________________
turn the bones or bodies of dead creatures into skeletons or zombies, as the animate dead spell
CA133
You
______________________________________________________________________________
eldritch blast jumps from initial target to one secondary target per 5 lev
CA133
______________________________________________________________________________
You
gain a fly speed equal to your normal speed with good maneuverability for 24 hours
CA134
______________________________________________________________________________
You
can use short-range dimension door as the spell and leave behind a major image
CA134
______________________________________________________________________________
Change
your eldtrich blast so that creatures struck must make a Fortitude save or suffer -4 Dex for 10 min
CA134
______________________________________________________________________________
You
can create an area of shadows filled by a swarm of bats
CA134
______________________________________________________________________________
You
can use stony grasp as the spell
CA135
______________________________________________________________________________
You
gain blindsense out to 30 ft for a period of 24 hours
CA136
______________________________________________________________________________
You
use dispel magic as the spell, causing 1 point of damage to creatures whose effect are dispelled per level of the spell
CA136
______________________________________________________________________________
You
can use invisibility (self only) for a period of 24 hours
CA136
______________________________________________________________________________
You
can use wall of gloom as the spell
CA136
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
CHA
Save DC: 10 + equivalent level + _____

Invocations

_______________________________
Bewitching
Blast [ESSENCE]
_______________________________
Chilling
Tentacles
_______________________________
Devour
Magic
_______________________________
Eldritch
Cone [BLAST SHAPE]
_______________________________
Enervating
Shadow
_______________________________
Noxious
Blast [ESSENCE]
_______________________________
Repelling
Blast [ESSENCE]
_______________________________
Tenacious
Plague
_______________________________
Vitriolic
Blast [ESSENCE]
_______________________________
Wall
of Perilous Flame
_______________________________
Warlocks
Call
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

You
______________________________________________________________________________
speak a syllable of the Dark Speech affecting an object or area as if by a shatter spell
CA132
You
______________________________________________________________________________
gain a +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours
CA132
You
______________________________________________________________________________
create a misty cloud of fog in a 20-foot radius around you, as the spell fog cloud
CA132
You
gain a luck bonus equal to your Charisma bonus (max equal to level) to either For, Ref or Will saves for 24 hours
CA133
______________________________________________________________________________
You
______________________________________________________________________________
can use darkness as the spell
CA133
You
______________________________________________________________________________
see normally in darkness and magical darkness out to 30 ft for 24 hours
CA133
You
______________________________________________________________________________
can use earthen grasp as the spell
CA133
The
______________________________________________________________________________
range of your eldritch blast increases to 250 ft with no range increment
CA133
You
______________________________________________________________________________
can deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent
CA134
Change
your eldtrich blast so that creatures struck must make a Will save or become shaken
CA134
______________________________________________________________________________
You
______________________________________________________________________________
can make a single melee attack; if you hit the target is affected as by your eldritch blast
CA134
You
______________________________________________________________________________
gain a +6 bonus on Balance, Jump, and Tumble checks for a period of 24 hours
CA134
You
______________________________________________________________________________
can create a cloud of mist that grants concealment and fatigues those who enter
CA134
You
______________________________________________________________________________
gain see invisibility as the spell and darkvision out to 60 ft for a period of 24 hours
CA135
Change
______________________________________________________________________________
your eldtrich blast so that living creatures struck must make a Fortitude save or become sickened
CA135
You
______________________________________________________________________________
gain spider climb as the spell and are immune to webs
CA135
You
______________________________________________________________________________
can use summon swarm as the spell
CA135

CHA
Save DC: 10 + equivalent level + _____

Invocations

_______________________________
Beshadowed
Blast [ESSENCE]
_______________________________
Brimstone
Blast [ESSENCE]
_______________________________
Charm
_______________________________
Curse
of Despair
_______________________________
The
Dead Walk
_______________________________
Eldritch
Chain [BLAST SHAPE]
_______________________________
Fell
Flight
_______________________________
Flee
the Scene
_______________________________
Hellrime
Blast [ESSENCE]
_______________________________
Hungry
Darkness
_______________________________
Stony
Grasp
_______________________________
Voidsense
_______________________________
Voracious
Dispelling
_______________________________
Walk
Unseen
_______________________________
Wall
of Gloom
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D ESCRIPTION
CHA
Save DC: 10 + equivalent level + _____

Least Invocations

___
4
___
5
___
6
___
5
___
5
___
6
___
6
___
6
___
6
___
5
___
5
___
___
___
___
___

______________________________________________________________________________
Change
your eldtrich blast so that living creatures struck must make a Will save or be confused for 1 round
CA132
______________________________________________________________________________
Conjure
tentacles as the spell Evards black tentacles; they inflict 2d6 cold damage per round
CA132
______________________________________________________________________________
Use
greater dispel magic with a touch and gain temporary hp based on the level of the dispelled spell
CA133
______________________________________________________________________________
You
invoke your eldritch blast as a 30-ft cone; targets can attempt a Reflex save for half damage
CA133
______________________________________________________________________________
Gain
total concealment in dark areas and impose a Strength penalty on adjacent living creatures
CA133
______________________________________________________________________________
Change
your eldtrich blast so that living creatures struck must make a Fortitude save or be nauseated
CA135
______________________________________________________________________________
Change
your eldtrich blast so that living creatures struck must make a Reflex save or be knocked back
CA135
______________________________________________________________________________
You
can use insect plague as the spell, but the summoned locust swarm deals damage as a magic weapon
CA135
Change
______________________________________________________________________________
your eldtrich blast so that creatures struck take 2d6 acid damage for 1 round/5 lev
CA136
You
______________________________________________________________________________
create a all of fire as the spell, but half of the damage from the wall results from supernatural power
CA136
______________________________________________________________________________
You
can use sending as the spell, but you risk 1d10 points of damage if the recipient is unwilling
CA136
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

Warlock Invocations
KN.

INVOCATION NAME

Dark













L EVEL

CHA
Save DC: 10 + equivalent level + _____

Invocations

Dark
Discorporation
_______________________________
_______________________________
Dark
Foresight
_______________________________
Eldritch
Doom [BLAST SHAPE]
_______________________________
Path
of Shadow
_______________________________
Retributive
Invisibility
_______________________________
Utterdark
Blast [ESSENCE]
_______________________________
Word
of Changing
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D ESCRIPTION

___
8
___
9
___
8
___
6
___
6
___
8
___
5
___
___
___
___
___

Become
______________________________________________________________________________
a swarm of batlike shadows, gaining many benefits of the swarm subtype
CA132
______________________________________________________________________________
Use
foresight as the spell, and communicate telepathically with a close target of the effect
CA133
______________________________________________________________________________
You
invoke your eldritch blast as a 20-ft area effect centered on you; targets can attempt a Reflex save for half damage
CA133
______________________________________________________________________________
You
can use shadow walk as the spell, and speed up your natural healing
CA135
______________________________________________________________________________
You
can use greater invisibility as the spell (self only), that deals 4d6 damage in 20-ft radius if dispelled
CA135
Change
______________________________________________________________________________
your eldtrich blast so that living creatures struck must make a Fortitude save or gain 2 negative levels
CA135
You
______________________________________________________________________________
can use baleful polymorph as the spell, but the target is entitled a second save after 24 hours
CA136

______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

Warmage Powers
INT
Warmage Edge: + ____

Sudden Empower:
Sudden Enlarge:




SCH. COMP. CAST TIME

R ANGE

Sudden Widen:
Sudden Maximize:




Warmage Spells
KN.

S CROLL

SPELL NAME

o-Level Spells









___
___
___
___
___
___
___
___

Acid
_______________________________
Splash
[Acid]
Disrupt
_______________________________
Undead
Light
_______________________________
[Light]
Ray
of Frost
[Cold]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

1st-Level Spells


















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___















___
___
___
___
___
___
___
___
___
___
___
___
___

VS
___
VS
___
VM
___
VS
___

__
__
__
__

___
___
___
___

Tr
__
Ev
__
N
_ _e
Tr
__
Co
__
Ev
__
Co
__
Co
__
Co
__
__
Co
__
Co
__
Ev
__
Di

VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VS
___
___
VS
___
VS
___
VS
___
VF

__
__
__
__

___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Blades
of Fire
[Fire]
_______________________________
Continual
Flame
[Light]
_______________________________
Fireburst
[Fire]
_______________________________
Fire
Trap
[Fire]
_______________________________
Flaming
Sphere
[Fire]
_______________________________
Ice
Knife
[Cold]
_______________________________
Melfs
Acid Arrow
[Acid]
Pyrotechnics
_______________________________
Scorching
_______________________________
Ray
[Fire]
_______________________________
Shatter
[Sonic]
Whirling
_______________________________
Blade
_______________________________
_______________________________
_______________________________

3rd-Level Spells

Co
__
N
_ _e
Ev
__
Ev
__

Spells: ___ + ___ = ____

Accuracy
_______________________________
Burning
_______________________________
Hands
[Fire]
Chill
_______________________________
Touch
Fist
_______________________________
of Stone
[Earth]
Hail
of Stone
[Earth]
_______________________________
Magic
_______________________________
Missile
[Force]
Orb
_______________________________
of Acid, Lesser
[Acid]
Orb
_______________________________
of Cold, Lesser
[Cold]
Orb
_______________________________
of Electricity, Lesser
[Electricity]
_______________________________
Orb
of Fire, Lesser
[Fire]
_______________________________
Orb
of Sound, Lesser
[Sonic]
_______________________________
Shocking
Grasp
[Electricity]
_______________________________
True
Strike
_______________________________
_______________________________
_______________________________
_______________________________

2nd-Level Spells















Spells: ___ + ___ = ____

__
Co
__
Ev
__
Ev
__
Ab
__
Ev
__
Co
__
Co
Tr
__
Ev
__
__
Ev
Tr
__

_______________________________
Fire
Shield
[Fire/Cold]
_______________________________
Fireball
[Fire]
Flame
_______________________________
Arrow
[Fire]
Gust
_______________________________
of Wind
[Air]
_______________________________
Ice
Storm
[Cold]
Lightning
_______________________________
Bolt
[Electricity]
_______________________________
Poison
Ring
_______________________________
of Blades
Sleet
_______________________________
Storm
[Cold]
Stinking
_______________________________
Cloud
_______________________________
_______________________________
_______________________________

Cast: 
1______
act
1______
act
1______
act
1______
act
______
______
______
______

1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______

___
VSM
___
VSM
VSM
___
VS
___
___
VSM
VSM
___
___
VSD
VSM
___
VSM
___
VSM
___

Touch
_______
15
_______
ft
Touch
_______
Personal
_______
Medium
_______
Medium
_______
Close
_______
Close
_______
Close
_______
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
_______
_______
_______

_______
Touch
_______
Touch
_______
5
ft
_______
Touch
_______
Medium
_______
Long
_______
Long
Long
_______
Close
_______
_______
Close
60
_______
ft
_______
_______
_______

_______
Personal
_______
Long
Close
_______
60
_______
ft
_______
Long
120
_______
ft
_______
Touch
Personal
_______
Long
_______
Medium
_______
_______
_______
_______

SR

E FFECT

Save DC: ____


_
N_
_
Y_
_
N_
Y_
_
__
__
__
__

_________________________________
Orb deals 1d3 acid damage
PHB196
_________________________________
Deals 1d6 damage to one undead
PHB223
_________________________________
Object shines like a torch
PHB248
Ray deals 1d3 cold damage
PHB269
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

10
____________
min/lev
Instantaneous
____________
Instantaneous
____________
1____________
min
Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
____________
Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
Special
____________
____________
____________
____________

Will
________
n.
________
Ref
________
Special
-________
-________
-________
-________
-________
-________
-________
-________
________
-________
________
________
________
________

_
Y_
_
Y_
_
Y_
_
N_
Y_
_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
__
__
__
__

_________________________________
Doubles weapons range increment
CA96
_________________________________
1d4 fire damage/lev (max 5d4)
PHB207
_________________________________
1 touch/lev deals 1d6 damage and possibly 1 Str PHB209
_________________________________
Gain +6 Strength and natural slam attack
CA107
Rain of stone deals 1d4/lev damage (max 5d4) CA110
_________________________________
_________________________________
1d4+1 dmg missile, 1/2 lev. above 1st (max 5) PHB251
_________________________________
Ranged touch attack deals 1d8 +1d8/2 lev
CA115
_________________________________
Ranged touch attack deals 1d8 +1d8/2 lev
CA116
_________________________________
Ranged touch attack deals 1d8 +1d8/2 lev
CA116
_________________________________
Ranged touch attack deals 1d8 +1d8/2 lev
CA116
_________________________________
Ranged touch attack deals 1d6 +1d6/2 lev
CA116
_________________________________
Touch deals 1d6/lev electricity (max 5d6)
PHB279
_________________________________
+20 on your next attack roll
PHB296
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
round
____________
Permanent
____________
Instantaneous
____________
Until
discharg.
1____________
round/lev
____________
Instantaneous
1____________
r. + 1 r./3 lev
Special
____________
Instantaneous
____________
____________
Instantaneous
Instantaneous
____________
____________
____________
____________

Cast: 

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
_ _ ___ ______
_ _ ___ ______
_ _ ___ ______

SAVE

Instantaneous
____________ -________
Instantaneous
____________ -________
10
____________
min/lev (D) -________
Instantaneous
____________ -________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 

______
Swift
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
_ _ ___ ______
_ _ ___ ______
_ _ ___ ______

__
Ev
__
Ev
Tr
__
Ev
__
__
Ev
Ev
__
_ _e
N
Co
__
Co
__
Co
__

Close
_______
Close
_______
Touch
_______
Close
_______
_______
_______
_______
_______

Cast: 

___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
SM
___
VSMF
VSM
___
VS
___
___
VSM
VSF
___

Spells: ___ + ___ = ____

D URATION

________
-________
________
Ref
________
Ref

________
Ref n.
________
Special
-________
________
Special
-________
________
Special
-________
________
________
________

_
N_ _________________________________
Your melee weapons deal +1d6 fire damage
CA99
_
N_ _________________________________
Makes a permanent, heatless torch
PHB213
_
Y _ _________________________________
Adjacent subjects take 1d8/lev (max 5d8) dmg CA107
_
Y _ _________________________________
Opened object deals 1d4 +1/lev damage
PHB231
_
Y _ _________________________________
Rolling ball of fire, 2d6 dmg, lasts 1 round/lev PHB232
_
Y _ _________________________________
Deals 2d8 cold + 2 Dex damage, or 1d8 in 10-ft CA112
_
N_ _________________________________
Ranged touch attack, 2d4 for 1 round +1/3 lev PHB253
_
Sp.
_ _________________________________
Turns fire into blinding light or smoke
PHB267
_
Y _ _________________________________
Ray deals 4d6 damage, +1 ray/4 lev (max 3)
PHB274
_
Y _ _________________________________
Sonic vibration damages objects or creatures PHB278
_
N_ _________________________________
Hurled slashing weapons attacks foes in 60 ft CA129
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

1____________
round/lev (D)-________
____________ Ref
________
Instantaneous

10
____________
min/lev
-________
1____________
round
________
For n.
________
1____________
round
Instantaneous
____________ Ref
________

____________ ________
Instantaneous
For n.
1____________
min/lev
-________
1____________
round/lev
-________
1____________
round/lev
________
For n.
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
N
__
Y
__
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
__
__
__

_________________________________
Attackers take dmg; protected from heat/cold PHB230
_________________________________
20-ft radius, 1d6 damage per level
PHB231
_________________________________
Up to 50 arrows deal +1d6 fire damage
PHB231
_________________________________
Blows away or knocks down smaller creatures PHB238
_________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
_________________________________
Electricity deals 1d6/level
PHB248
_________________________________
Touch deals 1d10 Con damage, repeat in 1 min PHB262
_________________________________
Blades deal 1d6 +1/lev (max +10) dmg
CA121
_________________________________
Hampers vision and movement
PHB280
_________________________________
Nauseating vapors, 1 round/lev
PHB284
_________________________________
_________________________________
_________________________________

Warmage Spells
KN.

S CROLL

SPELL NAME

4th-Level Spells















___
___
___
___
___
___
___
___
___
___
___
___
___
___











___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___











___
___
___
___
___
___
___
___
___










___
___
___
___
___
___
___
___








___
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
_ _ ___ ______

N
_ _e
Co
__
Ev
__
Ab
__
Il_ _
Ev
__
Ev
__

VSM
___
VSD
___
VS
___
VS
___
VSF
___
VS
___
VSD
___
VS
___

Elemental
_______________________________
Swarm
Implosion
_______________________________
Meteor
_______________________________
Swarm
[Fire]
Prismatic
_______________________________
Sphere
Wail
_______________________________
of the Banshee
[Death, Sonic]
Weird
_______________________________
[Fear, Mind-Affecting]

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
_ _ ___ ______

Co
__
Ev
__
Ev
__
Ab
__
N
_ _e
Il_ _

VS
___
VS
___
VS
___
V
___
V
___
VS
___

Medium
_______
Medium
_______
Long
_______
Medium
_______
Medium
_______
Touch
_______
Long
_______
Personal
_______
_______

Long
_______
Long
_______
Close
_______
_______
Medium
Close
_______
60
_______
ft
60
ft
_______
60
_______
ft
_______

Long
_______
Medium
_______
Close
_______
Close
_______
Close
_______
60
_______
ft
Long
_______
_______

10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act

Medium
_______
Close
_______
Long
_______
10
_______
ft
Close
_______
Medium
_______

E FFECT

_
N_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
Y_
Y
__
__
__

_________________________________
Cone of fire deals 1d6/lev dmg (max 10d6)
CA99
_________________________________
Infects subject with chosen disease
PHB213
_________________________________
Tentacles grapple all within 15 ft
PHB228
_________________________________
Ranged touch attack deals 1d6/lev, sickens
CA115
_________________________________
Ranged touch attack deals 1d6/lev, blinds
CA115
_________________________________
Ranged touch attack deals 1d6/lev, entangles CA116
_________________________________
Ranged touch attack deals 1d6/lev, dazes
CA116
_________________________________
Ranged touch attack deals 1d6/lev (max 10d6) CA116
_________________________________
Ranged touch attack deals 1d4/lev, deafens
CA116
_________________________________
Illusion kills subject or deals 3d6 damage
PHB260
_________________________________
Deafens all within cone and deals 5d6 damage PHB279
_________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298
_________________________________
_________________________________

Save DC: ____


_
N_
_
N_
_
Y_
N
__
_
Y_
Y_
_
Y_
_
__
__

_________________________________
Line of electricity between 2 creat. (1d6/lev) CA97
_________________________________
Up to 3 HD die, 4-6 HD save or die, 6+ dmg PHB210
_________________________________
1d6 cold damage/level
PHB212
_________________________________
Attackers take dmg; protected from heat/cold CA106
_________________________________
Subjects in 10 ft take 1d8/lev dmg
CA107
Smites foes with fire (1d6/level)
PHB231
_________________________________
Ray of light blinds and deals random effect
CA118
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
round/lev
1____________
min/lev (D)
Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
10
min/lev
____________
Special
____________
1____________
round/lev
____________

________
Special
________
Ref

________
For
n.
________
For part.
________
-/Ref

________
Ref

________
________
________

N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N
__
Y_
_
N_
_
__

Fog deals acid damage


PHB196
_________________________________
Wall of blades deal 1d6 damage/level
PHB205
_________________________________
1d6 dmg/lev, secondary bolts half damage
PHB208
_________________________________
Kills 1d4 HD of creatures per level
PHB209
_________________________________
Makes one creature or object vanish
PHB222
_________________________________
Acorns and berries become grenades
PHB230
_________________________________
Freezes water or deals cold damage
PHB258
_________________________________
You gain combat bonuses
PHB294
_________________________________
_________________________________

Save DC: ____

Up
to 5 rounds Ref

____________
________
1____________
round
________
Special
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
Ref
1____________
round/lev (D)-________
Instantaneous
____________ Special
________
1____________
round/lev
Special
________
Instantaneous
____________ -________
____________ ________

Y_
_
_
N_
_
Y_
_
Y_
Y
__
_
Y_
Y_
_
_
Y_
__

1d6 damage/lev, delay up to 5 rounds


PHB217
_________________________________
_________________________________
Intense tremors shake 5 ft/level radius
PHB225
_________________________________
Kills one subject
PHB230
_________________________________
Deals 1d6 fire damage/level
PHB231
_________________________________
Floating magic blade strikes opponents
PHB256
_________________________________
Rays hit subjects with variety of effects
PHB264
Beam blinds and deals 4d6 damage
PHB289
_________________________________
_________________________________
Several targets become exhausted
PHB301
_________________________________

Save DC: ____

Instantaneous
____________ For
________

1____________
round/lev
________
Ref

Instantaneous
____________ -________
10
____________
min/lev (D) Special
________
Conc.
____________
+2 rds -________
Instantaneous
____________ Special
________
Instantaneous
____________ Ref
________
part.
____________ ________

Cast: 

SR

Save DC: ____

Instantaneous
____________ ________
Ref
________
1____________
min/lev
For
part.
____________ ________
Instantaneous
Ref
1____________
round/lev (D)Will
________
n.
Instantaneous
____________ ________
Ref
Instantaneous
Ref
____________ ________
Instantaneous
____________ Special
________
____________ ________
____________ ________

Cast: 

VSM
___
VS
___
VSF
___
VS
___
VSM
___
VSF
___
VSM
___

Spells: ___ + ___ = ____

Close
_______
_______
Medium
_______
60
ft
Close
_______
5
_______
ft
Medium
_______
Medium
_______
_______
_______

SAVE

Instantaneous
____________ ________
Ref
____________ ________
Instantaneous
For n.
1____________
round/lev (D)-________
____________ ________
Instantaneous
For part.
____________ ________
Instantaneous
For part.
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
For part.
____________ -________
Instantaneous
____________ ________
Instantaneous
For part.
____________ Special
________
Instantaneous
____________ Special
________
Instantaneous
Conc.
____________
+ 1 r/lev -________
____________ ________
____________ ________

Cast: 

1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
_ _ ___ ______

Ev
__
Ev
__
N
_ _e
Ev
__
Ev
__
Ev
__
Ev
__
N
_ _e

60
_______
ft
_______
Touch
_______
Medium
_______
Close
_______
Close
Close
_______
Close
_______
_______
Medium
_______
Close
_______
Medium
_______
30
ft
Medium
_______
_______
_______

Cast: 

VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___

Spells: ___ + ___ = ____

Horrid
_______________________________
Wilting
Incendiary
_______________________________
Cloud
[Fire]
Polar
_______________________________
Ray
[Cold]
Prismatic
_______________________________
Wall
Scintillating
_______________________________
Pattern
[Mind-Affecting]
Shout,
_______________________________
Greater
[Sonic]
Sunburst
_______________________________
[Light]
_______________________________

9th-Level Spells

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
_ _ ___ ______
_ _ ___ ______

Co
__
Ev
__
Ev
__
N
_ _e
Tr
__
Co
__
Ev
__
Tr
__

D URATION

Cast: 

VSM
___
___
VS
___
VSM
VSM
___
VSM
___
VSD
___
VS
___

Spells: ___ + ___ = ____

[Fire]
Delayed
Blast Fireball
_______________________________
Earthquake
[Earth]
_______________________________
Finger
_______________________________
of Death
[Death]
Fire
_______________________________
Storm
[Fire]
Mordenkainens
_______________________________
Sword
[Force]
Prismatic
_______________________________
Spray
Sunbeam
[Light]
_______________________________
Waves
_______________________________
of Exhaustion
_______________________________

8th-Level Spells

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
_ _ ___ ______
_ _ ___ ______

Co
__
__
Co
__
Ev
Ev
__
Ev
__
Ev
__
Ev
__

R ANGE

Cast: 

VSM
___
___
VS
___
VSM
___
VS
___
VS
VS
___
VS
___
___
VS
___
VS
___
VS
___
V
VSM
___

Spells: ___ + ___ = ____

[Acid]
Acid
Fog
_______________________________
Blade
Barrier
[Force]
_______________________________
Chain
Lightning
[Electricity]
_______________________________
Circle
of Death
[Death]
_______________________________
Disintegrate
_______________________________
Fire
Seeds
[Fire]
_______________________________
Otilukes
Freezing Sphere
[Cold]
_______________________________
Tensers
Transformation
_______________________________
_______________________________

7th-Level Spells

Co
__
_ _e
N
__
Co
__
Co
__
Co
Co
__
Co
__
__
Co
__
Co
Il_ _
__
Ev
Ev
__

Spells: ___ + ___ = ____

_______________________________
[Electricity]
Arc
of Lightning
_______________________________
Cloudkill
_______________________________
Cone
of Cold
[Cold]
Fire
_______________________________
Shield, Mass
[Fire/Cold]
Fireburst,
_______________________________
Greater
[Fire]
Flame
Strike
[Fire]
_______________________________
Prismatic
Ray
_______________________________
_______________________________
_______________________________

6th-Level Spells










Spells: ___ + ___ = ____

_______________________________
[Fire]
Blast
of Flame
_______________________________
Contagion
[Evil]
_______________________________
Evards
Black Tentacles
_______________________________
Orb
of Acid
[Acid]
_______________________________
Orb
of Cold
[Cold]
Orb
_______________________________
of Electricity
[Electricity]
Orb
_______________________________
of Fire
[Fire]
_______________________________
Orb
of Force
[Force]
_______________________________
Orb
of Sound
[Sonic]
_______________________________
Phantasmal
Killer [Fear, Mind-Affecting]
_______________________________
Shout
[Sonic]
Wall
_______________________________
of Fire
[Fire]
_______________________________
_______________________________

5th-Level Spells

SCH. COMP. CAST TIME

_
Y _ _________________________________
Deals 1d6 damage/level within 30 ft
PHB242
_
N_ _________________________________
Cloud deals 4d6 fire damage/round
PHB244
_
Y _ _________________________________
Ranged touch attack deals 1d6/lev cold damage PHB262
_
Sp.
_ _________________________________
Walls colors have array of effects
PHB264
_
Y _ _________________________________
Twisting colors confuse, stun, render unconsc. PHB274
_
Y _ _________________________________
Yell deals 10d6 dmg, stuns, damages objects
PHB279
_
Y _ _________________________________
Blinds all within 10 ft, deals 6d6 damage
PHB289
_ _ _________________________________

Save DC: ____

10
____________
min/lev (D) -________
Up
to 4 rounds For
________
n.
____________
Instantaneous
____________ -/Ref
________

10
____________
min/lev (D) Special
________
Instantaneous
____________ For
________
n.
Instantaneous
____________ Special
________

_
N_ _________________________________
Summons multiple elementals
PHB226
_
Y _ _________________________________
Kills one creature/round
PHB243
_
Y _ _________________________________
4 spheres deal 6d6 fire damage
PHB253
_
Sp.
_ _________________________________
Spheres colors have array of effects
PHB264
_
Y _ _________________________________
Kills one creature/level
PHB298
_
Y _ _________________________________
Illusion kills subjects within 30 ft, or deals 3d6 PHB301

Wu Jen Powers


Watchful Spirit:

Elemental Mastery:

___________________

Spell Secrets

Taboos

________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________

________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________
________________________________________________

Wu Jen Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

Spells: ___ + ___ = ____

o-Level Spells

SAVE

SR

E FFECT

Save DC: ____

Fire
 ___ ___ Dancing
_______________________________
[Light] Ev
_ _ VS
___ 1______
act
Medium
_______ 1____________
min (D)
-________ _
N_ _________________________________
Creates torches or other lights
PHB216
Lights
Water
 ___ ___ Ray
_______________________________
of Frost
_ _ VS
___ 1______
_______ Instantaneous
____________ -________ _
[Cold] Ev
act
Close
Y _ _________________________________
Ray deals 1d3 cold damage
PHB269




















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Arcane
_______________________________
Mark
Daze
_______________________________
[Mind-Affecting]
Detect
_______________________________
Magic
Detect
_______________________________
Poison
_______________________________
Disrupt
Undead
_______________________________
Ghost
Sound
Light
_______________________________
[Light]
Mage
_______________________________
Hand
Mending
_______________________________
Message
_______________________________
[Language-Dependent]
_______________________________
Open/Close
_______________________________
Prestidigitation
_______________________________
Read
Magic
_______________________________
Resistance
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Un
_
__
En
_
Di_
_
Di_
_
N_
e
_
Il _
__
Ev
_
Tr_
_
Tr_
__
Tr
_
Tr_
_
_
Un
_
Di_
_
Ab_
__
__
__
__
__

VS
___
VSM
___
VS
___
VS
___
___
VS
___
VSM
VM
___
VS
___
VS
___
VSF
___
___
VSF
___
VS
___
VSF
___
VSM

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

0
_______
ft
Close
_______
60
_______
ft
Close
_______
_______
Close
_______
Close
Touch
_______
Close
_______
10
_______
ft
Medium
_______
_______
Close
_______
10 ft
_______
Personal
_______
Touch
_______
_______
_______
_______
_______

Permanent
____________ -________
1____________
round
________
Will n.
____________
1 min/lev (D) -________
Instantaneous
____________ -________
____________ -________
Instantaneous
________
1____________
round/lev (D)Will
dis.
10
____________
min/lev (D) -________
Concentration
____________ -________
____________
Instantaneous Will
________
n.
10
____________
min/lev
-________
____________ Will
________
Instantaneous
n.
____________
________
1 hour
Special
____________
10
min/lev
-________
________
1____________
min
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
N
__
_
N_
_
Y_
_
N_
_
N_
_
N_
Y
__
_
N_
__
Y
_
N_
__
N
_
Y_
__
__
__
__
__

_________________________________
Inscribe a personal rune (visible or invisible) PHB201
_________________________________
Humanoid creat. up to 4 HD loses next action PHB217
_________________________________
Detect spells and magic items within 60 ft
PHB219
_________________________________
Detects poison in one creature or small object PHB219
_________________________________
Deals 1d6 damage to one undead
PHB223
_________________________________
Figments sound
PHB235
_________________________________
Object shines like a torch
PHB248
_________________________________
5-pound telekinesis
PHB249
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Whispered conversation at distance
PHB253
_________________________________
Opens or closes small or light things
PHB258
_________________________________
Performs minor tricks
PHB264
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Wu Jen Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME


































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_______________________________
Accuracy
_______________________________
Animate
Rope
_______________________________
Charm
Person
[Mind-Affecting]
Comprehend
Languages
_______________________________
Detect
_______________________________
Chaos
_______________________________
Detect
Evil
_______________________________
Detect
Good
_______________________________
Detect
Law
_______________________________
Disguise
Self
_______________________________
Ghost
Light
[Fear, Mind-Affecting]
_______________________________
Hold
Portal
_______________________________
Hypnotism
[Mind-Affecting]
_______________________________
Jump
_______________________________
Magic
Missile
[Force]
_______________________________
Protection
from Chaos
[Lawful]
_______________________________
Protection
from Evil
[Good]
_______________________________
Protection
from Good
[Evil]
_______________________________
Protection
from Law
[Chaotic]
_______________________________
Scales
of the Lizard
_______________________________
Secret
Signs
[Mind-Affecting]
_______________________________
Shield
[Force]
_______________________________
Silent
Image
Sleep
_______________________________
[Mind-Affecting]
Summon
_______________________________
Monster I
_______________________________
True
Strike
_______________________________
Unseen
Servant
Ventriloquism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D URATION

Spells: ___ + ___ = ____

1st-Level Spells
All
 ___ ___ Elemental
_______________________________
Burst
 ___ ___ Endure
_______________________________
Elements
Earth
 ___ ___ Hail
_______________________________
of Stone
[Earth]
Fire
Eyes
[Fire]
 ___ ___ Fiery
_______________________________
 ___ ___ Melt
_______________________________
 ___ ___ Smoke
_______________________________
Ladder
Metal
 ___ ___ Iron
_______________________________
Scarf
Weapon
 ___ ___ Magic
_______________________________
Water
Water
 ___ ___ Animate
_______________________________
[Water]
 ___ ___ Cobras
_______________________________
Breath
 ___ ___ Obscuring
_______________________________
Mist
Wood
Wood
 ___ ___ Animate
_______________________________
 ___ ___ Backbiter
_______________________________

R ANGE

SAVE

SR

E FFECT

Save DC: ____

_
Ev_ VS
___ 1______
act
Close
_______ Instantaneous
____________ Special
________ _
Y _ _________________________________
Elemental target explodes
CA104
_
___ 1______
_______ 24
____________
________
_
Ab_ VS
act
Touch
hrs
Will n.
Y _ _________________________________
Exist comfortably in hot/cold environment PHB226
_ _ VSM
___
Co

_______ ____________
1______
round Medium
Instantaneous -________ _
Y _ _________________________________
Rain of stone deals 1d4/lev damage (max 5d4) CA110

Ev_ VS
_
___
_
Ev_ VSM
___
_
___
Tr_ VSF

1______
act
Personal
min
Special
N_ _________________________________
Your glowing eyes illuminate anc can ignite CA106
_______ 1____________
________ _
1______
act
Close
_______ Instantaneous
____________ Special
________ _
Sp.
_ _________________________________
Melt ice and snow, damage cold creatures
CA114
_______ ____________
1______
round Touch
1 min/lev (D) -________ _
N_ _________________________________
Smoke transforms into ladder, 10 ft/lev long CA122

_
___ 1______
_______ Instantaneous
____________ -________ _
Tr_ VSF
act
Close
N_ _________________________________
Ranged attack deals 1d8 +1/lev damage
CA112
Tr_ VS
act
Touch
min/lev
Will n.
Y _ _________________________________
Weapon gains +1 bonus
PHB251
_
___ 1______
_______ 1____________
________
_
Tr_ VSM
_
___
_
___
Tr_ SM
_
___
Co_ VS

1______
round _______
Close
____________
1 round/lev (D)-________ _
N_ _________________________________
Animates Small or smaller quantity of water CA96
_______
____________ For
________
_ _ _________________________________
1______
act
10
ft
Instantaneous
n.
N
Cone of poison deals 1d3 Con damage
CA101
_______
________
_
1______
act
20
ft
1____________
min/lev
N_ _________________________________
Fog surrounds you
PHB258

Tr_ VSM
round Touch
round/lev (D)-________ _
N_ _________________________________
Animates Small or smaller wooden item
CA96
_
___ 1______
_______ 1____________
N_
e VSF
act
Close
round/lev
Will n.
Y _ _________________________________
Wooden-hafted weapon strikes wielder
CA98
_
___ 1______
_______ 1____________
________
_

_
Tr_
_
Tr_
__
En
Di_
_
_
Di_
_
Di_
_
Di_
_
Di_
_
Il _
_
N_
e
_
Ab_
_
En_
_
Tr_
_
Ev_
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
Tr_
_
En_
_
Ab_
_
Il _
_
En_
_
Co_
_
Di_
_
Co_
_
Il _
__
__
__
__
__

___
VSM
___
VS
___
VS
VSM
___
VS
___
___
VS
___
VS
___
VS
___
VS
___
VSM
___
V
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
F
___
VS
___
VSF
VSM
___
VSF
___
___
VF
___
VSM
VF
___
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Touch
_______
Medium
_______
Close
Personal
_______
60
_______
ft
_______
60
ft
_______
60
ft
_______
60
ft
_______
Personal
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Close
_______
Personal
_______
Long
_______
Medium
_______
Close
_______
Personal
_______
Close
Close
_______
_______
_______
_______
_______
_______

____________
________
10
min/lev
Will
n.
________
1____________
round/lev
________
1____________
hour/lev
Will n.
10
min/lev
-________
____________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
10
min/lev (D) -________
____________
________
Concention
Will n.
1____________
min/lev (D) -________
____________
________
2d4 rounds (D)Will
n.
1____________
min/lev (D) ________
Will n.
____________ -________
Instantaneous
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min
-________
1____________
round
-________
1____________
min/lev (D) -________
____________
Concentration ________
Will dis.
____________
1 min/lev
________
Will n.
____________
1 round/lev (D)-________
____________
________
Special
1____________
hour/lev
-________
1____________
min/lev (D) Will
________
dis.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
N_
_
Y_
N
__
N
__
__
N
__
N
__
N
_
N_
_
Y_
_
N_
__
Y
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
N_
__
N
_
N_
__
__
__
__
__

_________________________________
Doubles weapons range increment
CA96
_________________________________
Makes a rope move at your command
PHB199
_________________________________
Makes one person your friend
PHB209
_________________________________
Understand all spoken and written languages PHB212
_________________________________
Reveals creatures, spells or objects
PHB218
_________________________________
Reveals creatures, spells or objects
PHB218
_________________________________
Reveals creatures, spells or objects
PHB219
_________________________________
Reveals creatures, spells or objects
PHB219
_________________________________
Changes your appearance
PHB222
_________________________________
Ghostly green radiance causes fear
CA109
_________________________________
Holds door shut
PHB241
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
1d4+1 dmg missile, 1/2 lev. above 1st (max 5) PHB251
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
Grants +2 or higher natural armor
CA121
_________________________________
Communicate a simple nonverbal message
CA121
_________________________________
Gives +4 AC, blocks magic missiles
PHB278
_________________________________
Creates minor illusion of your design
PHB279
_________________________________
Put 4 HD of creatures into magical slumber
PHB280
_________________________________
Calls extraplanar creature to fight (1 1st-lev)
PHB285
_________________________________
+20 on your next attack roll
PHB296
_________________________________
Invisible force obeys your commands
PHB297
_________________________________
Throws voice for 1 min/lev
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Wu Jen Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME






























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Alter
Self
_______________________________
Apparition
_______________________________
[Fear, Mind-Affecting]
_______________________________
Arcane
Lock
_______________________________
Blur
_______________________________
Chameleon
_______________________________
Detect
Thoughts
[Mind-Affecting]
_______________________________
Force
Whip
[Sonic, Mind-Affecting]
_______________________________
Hold
Person
[Mind-Affecting]
_______________________________
Hypnotic
Pattern
[Mind-Affecting]
_______________________________
Invisibility
_______________________________
Kiss
of the Toad
_______________________________
Knock
_______________________________
Lightning
Blade
[Electricity]
_______________________________
Locate
Object
_______________________________
Minor
Image
_______________________________
Misdirection
_______________________________
Protection
from Charm
_______________________________
Rope
Trick
_______________________________
See
Invisibility
Spider
_______________________________
Climb
Summon
_______________________________
Monster II
_______________________________
Wall
of Gloom [Darkness, Fear, Mind-Aff.]
_______________________________
Whispering
Wind
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D URATION

Spells: ___ + ___ = ____

2nd-Level Spells
All
 ___ ___ Resist
_______________________________
Energy
Earth
 ___ ___ Bears
_______________________________
Endurance
 ___ ___ Bulls
_______________________________
Strength
Fire
Fire
[Fire]
 ___ ___ Animate
_______________________________
 ___ ___ Cats
_______________________________
Grace
 ___ ___ Fire
_______________________________
Shuriken
[Fire]
 ___ ___ Pyrotechnics
_______________________________
Metal
Scarf
 ___ ___ Entangling
_______________________________
from Arrows
 ___ ___ Protection
_______________________________
 ___ ___ Rain
_______________________________
of Needles
Water
 ___ ___ Fog
_______________________________
Cloud
 ___ ___ Ice
_______________________________
Blast
[Cold]
Knife
[Cold]
 ___ ___ Ice
_______________________________
[Water]
 ___ ___ Swim
_______________________________
Wood
 ___ ___ Warp
_______________________________
Wood
 ___ ___ Wood
_______________________________
Shape

R ANGE

SAVE

SR

E FFECT

Save DC: ____

_
Ab_ VS
___ 1______
act
Touch
_______ 10
____________
min/lev
For
________
n.
Y
_ _ _________________________________
Ignores 10+ damage/attack from one energy PHB272
_
___ 1______
_______ 1____________
________
_
Tr_ VS
act
Touch
min/lev
Will n.
Y _ _________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_
___ 1______
_______ 1____________
________
_
Tr_ VSM
act
Touch
min/lev
Will n.
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
Tr_
_
_
Tr_
__
Ev
_
Tr_

VSM
___
VSM
___
___
VSM
___
VSM

1______
round
1______
act
1______
act
1______
act

Close
_______
Touch
_______
_______
0
ft
_______
Long

1 round/lev (D)-________
____________
1____________
min/lev
________
Will n.
____________
Instantaneous -________
____________ Special
________
Special

N_ _________________________________
Animates Small or smaller fire
CA96
_
_
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_ _ _________________________________
Y
Magical shuriken deals 3d6 fire damage
CA107
_
_ _________________________________
Sp.
Turns fire into blinding light or smoke
PHB267

Tr_ VSF
act
Close
round/lev
Ref
n.
N_ _________________________________
Ranged touch attack entangles a foes
CA105
_
___ 1______
_______ 1____________
________
_
Ab_ VSF
act
Touch
hour/lev
Will n.
Y _ _________________________________
Subject immune to most ranged attacks
PHB266
_
___ 1______
_______ 1____________
________
_
_
Tr_ VSM
___ 1______
act
Close
_______ Instantaneous
____________ -________ _
Y _ _________________________________
Ranged attack deals 1d4/lev damage (max 5d4) CA118

_
Co_
__
Ev
Co
__
Tr
__

___
VS
___
SM
SM
___
VSM
___

1______
act
1______
act
1______
act
1______
round

_______
Medium
_______
30
ft
Long
_______
Medium
_______

____________
10
min/lev
-________
____________
________
Instantaneous For
n.
Instantaneous
____________ Special
________
10 min/lev (D) -________
____________

_
N_
__
Y
Y_
_
Y_
_

_________________________________
Fog obscures vision
PHB232
_________________________________
Deals 1d6/2 lev damage, targets fatigued
CA110
Deals 2d8 cold + 2 Dex damage, or 1d8 in 10-ft CA112
_________________________________
Subject gains swim speed and +8 to Swim checks CA125
_________________________________

_
___ 1______
_______ Instantaneous
____________ Will
________
_ _ _________________________________
Tr_ VS
act
Close
n.
Y
Bends wood
PHB300
_
___ 1______
_______ Instantaneous
____________ Will
________
_ _ _________________________________
Tr_ VS
act
Touch
n.
Y
Rearrange wooden objects to suit you
PHB303
Tr_
_
_
Il _
_
Ab_
_
Il _
_
Il _
_
Di_
_
Ev_
_
En_
_
Il _
_
Il _
_
N_
e
_
Tr_
_
Ev_
_
Di_
_
Il _
_
Il _
_
Ab_
_
Tr_
_
Di_
_
Tr_
_
Co_
_
Il _
_
Tr_
__
__
__
__
__

VS
___
VSM
___
___
VSM
___
V
___
VSM
___
VSF
___
VSM
___
VSF
___
SM
___
VSM
___
VSF
___
V
___
VS
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
VSM
___
VSF
___
___
VSM
___
VS

___
___
___
___
___

1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
60
ft
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Long
_______
Long
_______
Close
_______
Touch
_______
Touch
_______
Personal
Touch
_______
_______
Close
_______
Medium
1_______
mile/lv
_______
_______
_______
_______
_______

10
min/lev (D) -________
____________
____________
1 round/lev
________
Will n.
____________ -________
Permanent
1____________
min/lev (D) ________
Will n.
____________
1 hour/lev
-________
____________
1 min/lev (D) ________
Will n.
________
1____________
round/lev
Will n.
________
1____________
round/lev (D)Will
n.
____________
________
Conc.+2 rds
Will n.
1____________
min/lev (D) ________
Will n.
____________ ________
Instantaneous
For n.
____________ -________
Instantaneous
1____________
min
-________
____________
1 min/lev
-________
____________
________
Conc.+2 rds
Will dis.
____________
________
1 hour/lev
-/Will
n.
________
1____________
round/lev
Will n.
1____________
hour/lev (D) -________
____________
10
min/lev (D) -________
10
____________
min/lev
Will
________
n.
____________
1 round/lev (D)-________
____________
________
Conc. +1 rd/lev Will
n.
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
N_
__
N
_
Y_
_
N_
_
N_
_
N_
_
N_
__
Y
__
N
__
__
__
__
__

_________________________________
Assume form of a similar creature
PHB197
_________________________________
Subjects face is terrifying, viewers shaken
CA97
_________________________________
Magically locks a portal or chest
PHB200
_________________________________
Attacks miss subject 20% of the time
PHB206
_________________________________
Subject gets +10 on Hide checks
CA100
_________________________________
Allows listening to surface thoughts
PHB220
_________________________________
Whip of force keeps animals at bay
CA108
_________________________________
Paralyzes one humanoid for 1 round/lev
PHB241
_________________________________
Fascinates 2d4+1 HD/lev of creatures
PHB242
_________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_________________________________
Touch deals 1d6 Con damage, repeat in 1 min CA113
_________________________________
Opens locked or magically sealed doors
PHB246
_________________________________
Blade of electricity deals 1d6/lev damage
CA113
_________________________________
Senses direction towards object
PHB249
_________________________________
Creates visual and sound minor illusion
PHB254
_________________________________
Misleads divinations for a creature or object PHB254
_________________________________
Subject gains +1/3 lev (max +5) vs. charms
CA118
_________________________________
Up to 8 creat. hide in extradimensional space PHB273
_________________________________
Reveals invisible creatures or objects
PHB273
_________________________________
Grants ability to walk on walls and ceilings
PHB283
_________________________________
Calls extraplanar to fight (1 2nd or 1d3 1st)
PHB286
_________________________________
Shadow barrier obscures vision, deters passage CA129
_________________________________
Sends a short message up to 1 mile/lev
PHB301
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Wu Jen Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_______________________________
Commune
with Lesser Spirit
_______________________________
Corpse
Candle
Discern
Shapechanger
_______________________________
Dispel
_______________________________
Magic
_______________________________
Displacement
_______________________________
Haste
_______________________________
Illusory
Script
[Mind-Affecting]
_______________________________
Magic
Circle against Chaos
[Lawful]
_______________________________
Magic
Circle against Evil
[Good]
_______________________________
Magic
Circle against Good
[Evil]
_______________________________
Magic
Circle against Law
[Chaotic]
_______________________________
Major
Image
_______________________________
Remove
Curse
_______________________________
Suggestion
[Language-Dep., Mind-Affecting]
_______________________________
Summon
Monster III
_______________________________
Tongues
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D URATION

Spells: ___ + ___ = ____

3rd-Level Spells
All
 ___ ___ Protection
_______________________________
from Energy
Earth
 ___ ___ Earthbolt
_______________________________
[Earth]
 ___ ___ Terra
_______________________________
Cotta Warrior
Fire
Wings
[Fire]
 ___ ___ Fire
_______________________________
 ___ ___ Fireball
_______________________________
[Fire]
Metal
 ___ ___ Keen
_______________________________
Edge
 ___ ___ Magic
_______________________________
Weapon, Greater
 ___ ___ Magnetism
_______________________________
Water
Form
 ___ ___ Gaseous
_______________________________
 ___ ___ Steam
_______________________________
Breath
[Fire]
 ___ ___ Stinking
_______________________________
Cloud
 ___ ___ Water
_______________________________
Breathing
Wood
Growth
 ___ ___ Plant
_______________________________
 ___ ___ Thornskin
_______________________________

R ANGE

SAVE

SR

E FFECT

Save DC: ____

_
Ab_ VS
___ 1______
act
Touch
_______ 10
____________
min/lev
For
________
n.
Y
_ _ _________________________________
Absorbs 12 damage/lev from one energy
PHB266
_
___
Ev_ VS
_
___
Tr_ VSF

_______ Instantaneous
____________ ________
_
1______
act
Close
Ref
Y _ _________________________________
Seismic pulse deals 1d6/lev damage on its path CA104
_______ 1____________
________
_
1______
act
Touch
round/lev
N_ _________________________________
Statuette becomes a Medium animated object CA126

Tr_ VSMF
_
___
Ev_ VSM
_
___

1______
round _______
Personal 10
min/lev
-________ _
N_ _________________________________
Your arms become flaming wings
CA107
____________
1______
act
Long
_______ ____________
Instantaneous Ref
________

_
Y _ _________________________________
20-ft radius, 1d6 damage per level
PHB231

_
___ 1______
_______ 10
____________
________
_
Tr_ VS
act
Close
min/lev
Will n.
Y _ _________________________________
Doubles a normal weapons threat range
PHB246
_
___ 1______
_______ 1____________
________
_
Tr_ VSM
act
Close
hour/lev
Will n.
Y _ _________________________________
+1/4 levels (max +5)
PHB251
Tr_ VSM
act
Close
round/lev
Special
N_ _________________________________
Draw to you iron or steel object with Str 30 CA114
_
___ 1______
_______ 1____________
________ _
_
Tr_
__
Ev
_
Co_
_
Tr_

SM
___
___
VSM
___
VSM
___
VSM

1______
act
1______
round
1______
act
1______
act

Touch
_______
_______
30 ft
_______
Medium
_______
Touch

2
____________
min/lev (D)
____________
Instantaneous
1____________
round/lev
____________
2
hours/lev

-________
________
Ref

________
For n.
________
Will n.

_
N_
_
Y_
_
N_
_
Y_

_________________________________
Subject is insubstantial and can fly slowly
PHB234
_________________________________
Superheated steam deals 1d6 damage/lev
CA124
_________________________________
Nauseating vapors, 1 round/lev
PHB284
_________________________________
Subject can breathe underwater
PHB300

Tr_ VSD
act
Special
N_ _________________________________
Grows vegetation and improves crops
PHB262
_
___ 1______
_______ Instantaneous
____________ -________ _
_
Tr_ VSM
___ 1______
act
Personal
_______ 1____________
round/lev
________
_
N_ _________________________________
Unarmed attacks gain +1d6 dmg, foes take 1d4 CA127

_
Di_
_
Co_
Di_
_
_
Ab_
_
Il _
_
Tr_
_
Il _
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
Il _
_
Ab_
_
En_
_
Co_
_
Di_
__
__
__
__
__

___
VSM
___
SM
VSM
___
VS
___
___
VM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VS
___
VM
___
VSF
___
VM
___
___
___
___
___

______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

_______
10
ft
_______
Close
Personal
_______
Medium
_______
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Long
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
_______
_______
_______
_______

____________
________
1 min/lev
Will n.
1____________
min/lev (D) -________
1____________
round/lev
________
Instantaneous
____________ -________
________
1____________
round/lev (D)Will
n.
________
1____________
round/lev
For n.
________
1____________
day/lev (D) Will
n.
____________
________
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
Conc.+3 rds. Will
dis.
____________ Will
________
Instantaneous
n.
________
1____________
hour/lev
Will n.
____________
1 round/lev (D)-________
____________
________
10
min/lev
Will
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
__
N
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
__
Y
_
Y_
_
N_
_
N_
__
__
__
__
__

_________________________________
Lesser spirit answers 1 question/2 lev
CA101
_________________________________
Ghostly hand and candle sheds light
CA101
_________________________________
Penetrates disguises, identifies shapechangers CA103
_________________________________
Cancels magical spells and effects
PHB223
_________________________________
Attacks miss subject 50%
PHB223
_________________________________
One creat./lev is faster, +1 to AC, Ref, attack PHB239
_________________________________
Only intended reader can decipher
PHB243
_________________________________
+2 AC and saves in 10-ft,no mind control
PHB249
_________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_________________________________
Creates visual,sound, smell, thermal illusion PHB252
_________________________________
Frees object or person from curse
PHB270
_________________________________
Compels subject to follow course of action
PHB285
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
Speak any language
PHB294
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Wu Jen Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME



























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Animate
Dead
[Evil]
_______________________________
Charm
_______________________________
Monster
[Mind-Affecting]
_______________________________
Confusion
[Mind-Affecting]
_______________________________
Creeping
Darkness
[Darkness]
_______________________________
Crushing
Despair
[Mind-Affecting]
_______________________________
Dismissal
_______________________________
Globe
of Invulnerability, Lesser
_______________________________
Good
Hope
[Mind-Affecting]
_______________________________
Heart
Ripper
_______________________________
Invisibility,
Greater
_______________________________
Locate
Creature
_______________________________
Minor
Creation
_______________________________
Pain
_______________________________
Polymorph
_______________________________
Resist
Energy, Mass
_______________________________
Shout
[Sonic]
_______________________________
Snake
Darts
_______________________________
Spirit
Binding, Lesser
_______________________________
Summon
Monster IV
Wall
_______________________________
of Bones
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D URATION

Spells: ___ + ___ = ____

4th-Level Spells
All
 ___ ___ Elemental
_______________________________
Ward
 ___ ___ Scrying
_______________________________
Earth
 ___ ___ Dimension
_______________________________
Door
 ___ ___ Stoneskin
_______________________________
Fire
Shield
 ___ ___ Fire
_______________________________
[Fire/Cold]
 ___ ___ Fire
_______________________________
Trap
[Fire]
 ___ ___ Wall
_______________________________
of Fire
[Fire]
Metal
Blade
 ___ ___ Dancing
_______________________________
Needles
 ___ ___ Poison
_______________________________
 ___ ___ Rusting
_______________________________
Grasp
Water
 ___ ___ Ice
_______________________________
Storm
[Cold]
 ___ ___ Solid
_______________________________
Fog
of Ice
[Cold]
 ___ ___ Wall
_______________________________
to Poison
 ___ ___ Water
_______________________________
Wood
 ___ ___ Antiplant
_______________________________
Shell
 ___ ___ Command
_______________________________
Plants

R ANGE

SAVE

SR

E FFECT

Save DC: ____

_
Ab_ VSM
___ 1______
act
60
_______
ft
____________
1 min
________
Will n.
N
_ _ _________________________________
Drives elementals away
CA105
_
___ 1______
_______ 1____________
________
_
Di_ VSMF
hour Special
min/lev
Will n.
Y _ _________________________________
Spies on subject from a distance
PHB274
_
___ 1______
_______ ____________
________
_ _________________________________
Co_ V
act
Long
Instantaneous -/Will
n. _
Sp.
Teleports you short distance
PHB221
Ab_ VSM
act
Touch
min/lev
Will
n.
Y _ _________________________________
Ignore 10 points of damage per attack
PHB284
_
___ 1______
_______ 10
____________
________
_
Ev_ VSM
_
___
_
___
Ab_ VSM
_ _ VSM
___
Ev

1______
act
Personal
_______ 1____________
round/lev (D)-________ _
N_ _________________________________
Attackers take dmg; protected from heat/cold PHB230
______
_______ ____________
________
_
10
min Touch
Until discharg. Ref

Y _ _________________________________
Opened object deals 1d4 +1/lev damage
PHB231
_______ Conc.
____________
_ _ _________________________________
1______
act
Medium
+ 1 r/lev -________ Y
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298

Tr_ VSM
round Close
round/lev
N_ _________________________________
Target sword fights independently
CA102
_
___ 1______
_______ 1____________
________
_
Tr_ VSM
act
Close
Y _ _________________________________
Hail of poison needles deal range of effects
CA117
_
___ 1______
_______ Instantaneous
____________ Special
________ _
_
Tr_ VS
___ 1______
act
Touch
_______ Special
____________ -________ _
N_ _________________________________
Your touch corrodes iron and alloys
PHB273

_
Ev_
_
Co_
Ev
__
Tr_
_

___
VSM
___
VSM
VSM
___
VSM
___

1______
act
1______
act
1______
act
1______
round

_______
Long
_______
Medium
Medium
_______
Touch
_______

____________
1 round
1____________
min/lev
1____________
min/lev
Instantaneous
____________

________
-________
Ref
n.
________
________

_
Y_
_
N_
Y_
_
N_
_

_________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
_________________________________
Blocks vision, slows movement
PHB281
Creates wall with 13 hp+1/lev or hemisphere
PHB299
_________________________________
Transforms water into ingested poison
CA129
_________________________________

_
___ 1______
_______
____________
_ _ _________________________________
Ab_ VS
act
10
ft
10 min/lev (D) -________ Y
Keeps animated plants at bay
PHB200
_
___ 1______
_______ 1____________
________
_ _ _________________________________
Tr_ V
act
Close
day/lev
Will
n.
Y
Sways the actions of one or more plant creat. PHB211
N
_ _e
_
En_
_
En_
_
Ev_
_
En_
_
Ab_
_
Ab_
_
En_
_
N_
e
_
Il _
_
Di_
_
Co_
_
N_
e
_
Tr_
_
Ab_
_
Ev_
_
Tr_
_
Co_
_
Co_
_
Co_
__
__
__
__
__

VSM
___
VS
___
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
V
___
VSF
___
VS
___
VSF
VSM
___

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
round
1______
round
______
______
______
______
______

Touch
_______
Close
_______
_______
Medium
_______
Medium
_______
30
ft
_______
Close
_______
10
ft
_______
Medium
_______
Close
_______
Touch
_______
Long
_______
0
ft
_______
Medium
_______
Touch
_______
Close
_______
30
ft
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
_______
_______
_______
_______

Instantaneous
____________ ________
1____________
day/lev
Will
________
n.
________
1____________
round/lev
Will n.
3____________
rounds/lev ________
________
1____________
min/lev
Will n.
____________ Will
________
Instantaneous
n.
____________
1 round/lev (D)-________
________
1____________
min/lev
Will n.
____________ For
________
Instantaneous
n.
________
1____________
round/lev (D)Will
n.
____________
10 min/lev
-________
1____________
hour/lev (D) ________
________
1____________
min
For part.
1____________
min/lev (D) -________
____________
________
10
min/lev
For n.
____________
Instantaneous ________
Special
____________ ________
Instantaneous
For part.
____________ Will
Instantaneous
________
n.
____________
1 round/lev (D)-________
____________
10 min
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
Y
__
_
Y_
_
N_
_
Y_
__
Y
__
N
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
N_
__
Y
_
Y_
_
Y_
Y
__
_
N_
_
N_
__
__
__
__
__

_________________________________
Creates undead skeletons and zombies
PHB198
_________________________________
Makes monster believe it is your ally
PHB209
_________________________________
Subject behaves oddly for 1 round/lev
PHB212
_________________________________
Cloud of blackness moves at your command CA102
_________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
_________________________________
Forces a creature to return to native plane
PHB222
_________________________________
Stops 1st- through 3rd-level spell effects
PHB236
_________________________________
Subject gets +2 to attack, damage, saves, checks PHB237
_________________________________
Kills living creature with less than 4 HD
CA110
_________________________________
Subject is invisible even if it attacks
PHB245
_________________________________
Indicates direction to familiar creature
PHB249
_________________________________
Creates one cloth or wood object
PHB253
_________________________________
Pain gives -4 to attacks, skill and ability checks CA117
_________________________________
Gives one willing subject a new form
PHB263
_________________________________
Subjects ignore damage from one energy type CA120
_________________________________
Deafens all within cone and deals 5d6 damage PHB279
_________________________________
2 snakes deal 3d6 damage plus poison
CA122
_________________________________
Traps spirit of 8 HD or less
CA123
_________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB285
_________________________________
Shapeable wall grants cover and concealment CA128
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Wu Jen Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME
































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Aiming
_______________________________
at the Target
_______________________________
Animal
Growth
_______________________________
Arc
of Lightning
[Electricity]
_______________________________
Baleful
Polymorph
Dominate
Person
[Mind-Affecting]
_______________________________
Dream
[Mind-Affecting]
_______________________________
Fabricate
_______________________________
_______________________________
Feeblemind
[Mind-Affecting]
_______________________________
Hold
Monster
[Mind-Affecting]
_______________________________
Major
Creation
Nightmare
[Mind-Affecting, Evil]
_______________________________
Passwall
_______________________________
Permanency
_______________________________
_______________________________
Persistent
Image
_______________________________
Servant
Horde
_______________________________
Spirit
Self
Summon
_______________________________
Monster V
Summoning
_______________________________
Wind
Sword
of Deception
_______________________________
_______________________________
Symbol
of Pain
[Evil]
_______________________________
Symbol
of Sleep
[Mind-Affecting]
_______________________________
Telekinesis
Teleport
_______________________________
Vitriolic
_______________________________
Sphere
[Acid]
Wall
_______________________________
of Force
[Force]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_______________________________
Control
Weather
_______________________________
Dispel
Magic, Greater
Geas/Quest
[Lang.-Dep., Mind-Affecting]
_______________________________
Globe
_______________________________
of Invulnerability
Permanent
_______________________________
Image
Programmed
_______________________________
Image
_______________________________
Repulsion
_______________________________
Speak
with Dead
[Language-Dependent]
Spirit
Binding
_______________________________
Suggestion,
_______________________________
Mass [Lang.-Dep., Mind-Aff.]
Summon
_______________________________
Monster VI
Symbol
_______________________________
of Fear
[Fear, Mind-Affecting]
_______________________________
Symbol
of Persuasion [Mind-Affecting]
_______________________________
Transfix
[Mind-Affecting]
True
Seeing
_______________________________
Veil
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

SAVE

SR

E FFECT

Save DC: ____

Tr_ VSM
_
___
_
___
Tr_ VSF
_ _ VSM
___
Co

1______
act
Touch
_______ Instantaneous
____________ ________
_
N_ _________________________________
Sculpts stone into any shape
PHB284
_______ 1____________
________
_
1______
act
Touch
round/lev
N_ _________________________________
Statuette becomes a Huge animated object
CA126
_______ Instantaneous
____________ Special
________ _
1______
act
Medium
N_ _________________________________
Creates a stone wall that can be shaped
PHB299

Ev
_ _ VS
___

1______
act
Personal
round/lev
N_ _________________________________
Ranged touch attack deals 1d8/2 lev damage
CA106
_______ 1____________
________
_

_
Tr_ VSM
___ 1______
act
Touch
_______ 1____________
min/lev
-________ _
Y _ _________________________________
Grants +8 natural armor, -2 Dex
CA115
_ _ VSM
___
Ev

_______
____________ ________
_
1______
act
60
ft
Instantaneous
Ref
Y _ _________________________________
1d6 cold damage/level
PHB212

Tr_ VSM
act
Touch
N_ _________________________________
Destroy wood or deal damage to plant creat. CA130
_
___ 1______
_______ Special
____________ -________ _

_
Ab_
_
Tr_
__
Co
_
Tr_
En
__
Il_ _
_
Tr_
__
En
__
En
_
Co_
Il _
_
Tr_
_
_
Un
_
_
Il _
_
Co_
_
N_
e
_
Co_
_
Tr_
Ev_
_
_
N_
e
_
En_
_
Tr_
_
Co_
_
Co_
_
Ev_
__
__
__
__
__

S___
___
VS
___
VSM
___
VS
VS
___
VS
___
VSM
___
___
VSM
___
VSM
___
VSM
VS
___
VSM
___
VSX
___
___
VSF
___
VSM
___
VSM
VSF
___
VS
___
VSF
___
___
VSM
___
VSM
___
VS
V
___
VSM
___
VSM
___

___
___
___
___
___

Swift
______
1______
act
1______
act
1______
act
1______
round
1______
min
Special
______
1______
act
1______
act
______
10
min
10
min
______
1______
act
2
______
rds
1______
act
1______
act
1______
act
1______
round
10
______
min
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Personal Up
____________
to 20 min -________
_______ 1____________
________
Medium
min/lev
For n.
_______ Instantaneous
____________ ________
Close
Ref
_______ Permanent
____________ Special
________
Close
Close
1 day/lev
Will
n.
_______
____________
________
Unlimit.
_______ Special
____________ -________
Close
_______ Instantaneous
____________ -________
_______ Instantaneous
____________ Will
________
Medium
n.
_______ 1____________
________
Medium
round/lev (D)Will
n.
_______ Special
____________ -________
Close
Unlimit.
n.
_______ Instantaneous
____________ Will
________
Touch
hour/lev (D) -________
_______ 1____________
_______
Special ____________
Permanent
-________
_______ ____________
________
Long
1 min/lev (D) Will
dis.
_______ 1____________
Close
hour/lev
-________
_______ 1____________
Personal
min (D)
-________
_______
Close
____________
1 round/lev (D)-________
10
_______
mi/levInstantaneous
____________ -________
Medium
round/lev (D)-________
_______ 1____________
_______
____________ For
________
0
ft
Special
n.
_______
____________ Will
________
0
ft
Special
n.
_______ ____________
________
Long
Special
-/Will n.
Touch
_______ Instantaneous
____________ ________
-/Will n.
Long
_______ ____________
Instantaneous ________
Special
Close
_______ 1____________
round/lev (D)-________
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________
_______ ____________ ________

Spells: ___ + ___ = ____

6th-Level Spells
Earth
 ___ ___ Flesh
_______________________________
to Stone
 ___ ___ Move
_______________________________
Earth
[Earth]
 ___ ___ Stone
_______________________________
to Flesh
Fire
Seeds
[Fire]
 ___ ___ Fire
_______________________________
Metal
 ___ ___ Spirit
_______________________________
Needle
 ___ ___ Wall
_______________________________
of Iron
Water
 ___ ___ Control
_______________________________
Water
[Water]
Wood
 ___ ___ Ironwood
_______________________________
 ___ ___ Repel
_______________________________
Wood

D URATION

Spells: ___ + ___ = ____

5th-Level Spells
Earth
 ___ ___ Stone
_______________________________
Shape
[Earth]
 ___ ___ Terra
_______________________________
Cotta Lion
 ___ ___ Wall
_______________________________
of Stone
[Earth]
Fire
Breath
[Fire]
 ___ ___ Fire
_______________________________
Metal
Skin
 ___ ___ Metal
_______________________________
Water
 ___ ___ Cone
_______________________________
of Cold
[Cold]
Wood
Rot
 ___ ___ Wood
_______________________________

R ANGE

N
_ _ _________________________________
+10 bonus on Concentration checks
CA96
_
Y _ _________________________________
One animal/2 lev doubles in size
PHB198
_
N_ _________________________________
Line of electricity between 2 creat. (1d6/lev) CA97
_
Y _ _________________________________
Transforms subject into harmless animal
PHB202
Y
Controls humanoid telepathically
PHB224
_ _ _________________________________
Y _ _________________________________
Sends message to anyone sleeping
PHB225
_
_
N_ _________________________________
Transforms raw materials into finished items PHB229
_ _ _________________________________
Y
Subjects Int and Cha drop to 1
PHB229
_
Y _ _________________________________
Paralyzes one creature for 1 round/lev
PHB241
_
N_ _________________________________
Creates a cloth, wood, stone or metal object PHB252
Y
Sends vision dealing 1d10 damage, fatigue
PHB257
_ _ _________________________________
N_ _________________________________
Creates passage through wood or stone wall PHB259
_
_
N_ _________________________________
Makes certain spells permanent
PHB259
_
N_ _________________________________
Creates illusion of your design, no concentr. PHB260
_ _ _________________________________
N
Create 2d6 unseen servants +1/lev (max +15) CA121
_
N_ _________________________________
Your spirit separates from your body
CA123
_
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
N
_ _ _________________________________
Send a short message to 10 creatures/lev
CA124
Y _ _________________________________
Independent blade of energy deals 1d4 damage CA126
_
_
Y _ _________________________________
Triggered rune wracks creatures with pain
PHB290
_
Y _ _________________________________
Triggered rune puts nearby creatures to sleep PHB291
_
Y _ _________________________________
Moves object, attacks creat., or hurls object
PHB292
_
Sp.
_ _________________________________
Instantly transports you up to 100 miles/lev PHB292
_
N_ _________________________________
Deals 1d4/lev (max 15d4) acid damage
CA128
N
_ _ _________________________________
Wall is immune to damage
PHB298
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

_
Tr_ VSM
___ 1______
act
Medium
_______ Instantaneous
____________ For
________
n.
_
Y _ _________________________________
Turn subject creature into statue
PHB232
_
Tr_ VSM
___ Special
______ _______
Long
____________
Instantaneous -________ _
N_ _________________________________
Dig trenches and build hills
PHB257
_
___ 1______
_______ Instantaneous
____________ For
________
_
Tr_ VSM
act
Medium
n.
Y _ _________________________________
Restores petrified creature
PHB285
Co_ VSM
act
Touch
min/lev
-/Ref
N
Acorns and berries become grenades
PHB230
_
___ 1______
_______ 10
____________
________
_ _ _________________________________

_
Tr_ VSF
___ 1______
act
Close
_______ 1____________
round/lev
-________ _
Y _ _________________________________
Needle pins spirit in place in corporeal form CA123
_
Co_ VSF
___ 1______
act
Medium
_______ Instantaneous
____________ ________
Special
_
N_ _________________________________
30 hp/4 lev, can topple onto foes
PHB299
_
___ 1______
_______ ____________
_ _ _________________________________
Tr_ VSM
act
Long
10 min/lev (D) -________ N
Raises or lowers bodies of water
PHB214
_
Tr_ VSM
___ 1______
min/lb _______
0 ft
1____________
day/lev (D) -________ _
N_ _________________________________
Magic wood is strong as steel
PHB246
_
Tr_ VS
___ 1______
act
60
_______
ft
____________
1 min/lev (D) -________ N
_ _ _________________________________
Pushes away wooden objects
PHB271
_
Tr_
_
Ab_
En_
_
_
Ab_
_
Il _
_
Il _
_
Ab_
_
N_
e
Co_
_
_
En_
_
Co_
_
N_
e
_
En_
_
En_
Di_
_
_
Il _
__
__
__
__
__

___
VS
___
VS
V
___
VSM
___
VSF
___
VSF
___
___
VSF
___
VS
VS
___
VM
___
VSF
___
VSM
___
___
VSM
___
VSM
VSM
___
VS
___
___
___
___
___
___

______
10
min
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
______
10
min
10
min
______
1______
act
1______
round
10
______
min
______
10
min
1______
round
1______
act
1______
act
______
______
______
______
______

_______
2
miles
_______
Medium
Close
_______
10
_______
ft
Long
_______
Long
_______
_______
10
ft/lev
_______
10
ft
Close
_______
Medium
_______
_______
Close
0
_______
ft
_______
0
ft
_______
Medium
Touch
_______
Long
_______
_______
_______
_______
_______
_______

____________
4d12
hours
-________
____________ -________
Instantaneous
1____________
day/lev (D) -________
____________
1 round/lev (D)-________
____________
Permanent (D) ________
Will dis.
____________
Special
________
Will dis.
____________
________
1 round/lev (D)Will
n.
____________
________
1 min/lev
Will n.
Instantaneous
n.
____________ Will
________
1____________
hour/lev
________
Will n.
____________
1 round/lev (D)-________
Special
____________ Will
________
n.
____________ Will
________
Special
n.
____________
________
1 hour/lev
Will n.
1____________
min/lev
Will n.
________
____________
Conc. + 1 hr/l. ________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
N_
Y
__
N
__
_
N_
_
N_
__
Y
_
N_
Y
__
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
Y_
_
_
Y_
__
__
__
__
__

_________________________________
Changes weather in local area
PHB214
_________________________________
Cancels magical spells and effects, +20 on check PHB223
Places a magical command on a creature
PHB234
_________________________________
_________________________________
Stops 1st- through 4th-level spell effects
PHB236
_________________________________
Includes sight, sound, and smell
PHB260
_________________________________
Creates full illusion triggered by event
PHB265
_________________________________
Creatures cant approach you
PHB271
_________________________________
Corpse answers one question/2 levels
PHB281
Traps spirit of 16 HD or less
CA123
_________________________________
_________________________________
Compels one subject/lev to course of action PHB285
_________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
_________________________________
Triggered rune panics nearby creatures
PHB290
_________________________________
Triggered rune charms nearby creatures
PHB290
_________________________________
Humanoids freeze in place until condition
CA127
Lets you see all things as they really are
PHB296
_________________________________
_________________________________
Changes appearance of group of creatures
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Wu Jen Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Body
Outside Body
_______________________________
Commune
with Greater Spirit
_______________________________
Disintegrate
_______________________________
_______________________________
Energy
Immunity
_______________________________
Ethereal
Jaunt
_______________________________
Giant
Size
Limited
Wish
_______________________________
Power
Word Blind
[Mind-Affecting]
_______________________________
Reanimation
_______________________________
_______________________________
Summon
Monster VII
_______________________________
Sword
of Darkness
[Evil]
_______________________________
Symbol
of Stunning
[Mind-Affecting]
Symbol
of Weakness
_______________________________
Teleport,
Greater
_______________________________
Teleport
_______________________________
Object
_______________________________
Withering
Palm
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________



















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Antipathy
_______________________________
[Mind-Affecting]
Finding
_______________________________
the Center
_______________________________
Mind
Blank
_______________________________
Minute
Form
Polymorph
_______________________________
Any Object
_______________________________
Power
Word Stun
[Mind-Affecting]
Spirit
_______________________________
Binding, Greater
Summon
_______________________________
Monster VIII
_______________________________
Symbol
of Death
[Death]
_______________________________
Symbol
of Insanity
[Mind-Affecting]
Sympathy
_______________________________
[Mind-Affecting]
_______________________________
Whirlwind
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

SAVE

SR

E FFECT

Save DC: ____

_
DI_ VS
___ 1______
act
Special
_______ 1____________
hour/lev
________
Will n.
_
Y _ _________________________________
As scrying, but faster and longer
PHB275
_
___ 1______
_______ 1____________
_
Tr_ VSM
round Touch
hour/lev (D) ________
Will n.
Y _ _________________________________
Subject can become a statue at will
PHB284
Ev
_ _ VSM
___

1______
act
Long
Up to 5 rounds Ref

Y _ _________________________________
1d6 damage/lev, delay up to 5 rounds
PHB217
_______ ____________
________
_

_
Tr_ VSF
___ 1______
act
Close
_______ Instantaneous
____________ ________
For part. _
N_ _________________________________
Ranged attack decapitates or deals 1d4/lev dmg CA102
_
___ 1______
_______ ____________
Tr_ VSD
act
Long
Instantaneous -________ _
Y _ _________________________________
Metal within 40 ft becomes wood
PHB294
Co_
_
Di_
_
_
Tr_
_
Ab_
_
Tr_
_
Tr_
Un
_
_
En
__
_
Co_
_
Co_
__
Ev
__
En
N_
e
_
Co_
_
_
Co_
_
N_
e
__
__
__
__
__

VSM
___
VSMX
___
VSM
___
___
VS
___
VS
___
VSM
VSX
___
V
___
VSMF
___
___
VSF
___
VSM
___
VSM
VSM
___
V
___
V
___
___
VS

___
___
___
___
___

1______
act
10
min
______
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
round
1______
act
______
10
min
10
min
______
1______
act
1______
act
1______
act
______
______
______
______
______

10
ft
_______
10
ft
_______
Medium
_______
_______
Touch
_______
Personal
_______
Personal
Special
_______
Close
_______
_______
Touch
_______
Close
_______
Medium
_______
0
ft
0
ft
_______
Touch
_______
Touch
_______
_______
Touch
_______
_______
_______
_______
_______

1____________
min
-________
1 min/lev
Will n.
____________
________
Instantaneous
____________ ________
For part.
____________
24
hours
-________
1____________
round/lev (D)-________
1____________
min
-________
Special
____________ -________
Special
____________ -________
1____________
day/lev
-________
____________
1 round/lev (D)-________
1____________
round/lev (D)-________
____________ Will
________
Special
n.
Special
n.
____________ For
________
Instantaneous
-/Will n.
____________ ________
Instantaneous
____________ Will
________
n.
____________ ________
Instantaneous
For n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

8th-Level Spells
Earth
[Earth]
 ___ ___ Earthquake
_______________________________
Fire
 ___ ___ Incendiary
_______________________________
Cloud
[Fire]
Metal
Metal or Stone
 ___ ___ Repel
_______________________________
[Earth]
Water
 ___ ___ Cloud
_______________________________
Chariot
[Water]
 ___ ___ Horrid
_______________________________
Wilting
Wood
Plants
 ___ ___ Control
_______________________________

D URATION

Spells: ___ + ___ = ____

7th-Level Spells
All
 ___ ___ Scrying,
_______________________________
Greater
Earth
 ___ ___ Statue
_______________________________
Fire
Blast Fireball
[Fire]
 ___ ___ Delayed
_______________________________
Metal
Scarf
 ___ ___ Decapitating
_______________________________
Wood
 ___ ___ Transmute
_______________________________
Metal to Wood

R ANGE

N_ _________________________________
Creates 1 duplicate of yourself/5 lev
CA100
_
N_ _________________________________
Spirit answers 1 question/lev
CA101
_
_
Y _ _________________________________
Makes one creature or object vanish
PHB222
_
Y _ _________________________________
Subject immune to damage from one energy CA105
_
N_ _________________________________
You become ethereal for 1 round/lev
PHB227
_
N_ _________________________________
You grow to Huge or larger size
CA109
Y _ _________________________________
Alters reality within spell limits
PHB248
_
Y _ _________________________________
Blinds creature with 200 hp or less
PHB263
_
_
Y _ _________________________________
Dead creatures restored to half life with 1 hp
CA119
_
N_ _________________________________
Calls extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB287
_
Y _ _________________________________
Blade of energy deals 1d4 damage, 1 neg. lev CA126
_
Y _ _________________________________
Triggered rune stuns nearby creatures
PHB291
Y _ _________________________________
Triggered rune weakens nearby creatures
PHB291
_
Sp.
As teleport, no range limit and always precise PHB293
_
_ _________________________________
Y
_ _ _________________________________
As teleport, but affects a touched object
PHB293
_
Y _ _________________________________
Touch deals 1 point of Str and Con per 2 lev
CA130
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Ev_ VS
act
Long
1 round
Special
N_ _________________________________
Intense tremor shakes 5-ft/lev radius
PHB225
_
___ 1______
_______ ____________
________
_

_
___ 1______
_______ 1____________
________
_
Co_ VS
act
Medium
round/lev
Ref
N_ _________________________________
Cloud deals 4d6 fire damage/round
PHB244
_
Ab_ VS
___ 1______
act
60
_______
ft
____________
1 round/lev (D)-________ N
_ _ _________________________________
Pushes away metal and stone
PHB271
_
Co_ VSM
___ 1______
act
Touch
_______ 10
____________
min (D)
-________ _
N_ _________________________________
You and allies move on a fast-moving cloud CA100
_
___ 1______
_______ ____________
_
N_
e VSM
act
Long
Instantaneous ________
For
Y _ _________________________________
Deals 1d6 damage/level within 30 ft
PHB242
Tr_ VSD
act
Close
min/lev
Will n.
N_ _________________________________
Control actions of one or more plant creat. PHB213
_
___ 1______
_______ 1____________
________
_

_
En_
_
Ab_
_
Ab_
_
Tr_
_
Tr_
_
En_
_
Co_
_
Co_
_
N_
e
_
En_
_
En_
_
Ev_
__
__
__
__
__

VSM
___
S___
___
VS
___
VSM
VSM
___
___
V
VS
___
VSF
___
___
VSM
___
VSM
VSM
___
___
VS

___
___
___
___
___

1______
hour
Swift
______
1______
act
1______
round
1______
act
1______
act
10
______
min
1______
round
______
10
min
______
10
min
1______
hour
1______
act
______
______
______
______
______

_______
Close
_______
Personal
_______
Close
_______
Personal
Close
_______
_______
Close
Close
_______
_______
Close
_______
0
ft
_______
0
ft
_______
Close
_______
Long
_______
_______
_______
_______
_______

____________
2 hours/lev
Will
________
part.
10
____________
min (D)
-________
____________
________
24
hours
Will n.
1____________
min
-________
Special
____________ For
________
n.
____________ -________
Special
Instantaneous
____________ Will
________
n.
____________
1 round/lev (D)-________
____________ For
________
Special
n.
____________ Will
________
Special
n.
____________
2 hours/lev (D)Will
________
n.
____________
________
1 round/lev (D)Ref
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
N
__
_
Y_
_
N_
_
Y_
_
Y_
Y
__
_
N_
_
Y_
_
Y_
Y
__
__
Y
__
__
__
__
__

_________________________________
Object or location repels certain creatures
PHB200
_________________________________
Automatically maintain concentration
CA106
_________________________________
Subject is immune to mental magic/scrying
PHB253
_________________________________
You shrink to Tiny or smaller size
CA115
_________________________________
Changes any subject into anything else
PHB263
_________________________________
Stuns creature with 150 hp or less
PHB263
_________________________________
Traps spirit of 24 HD or less
CA123
_________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB287
_________________________________
Triggered rune slays nearby creatures
PHB289
_________________________________
Triggered rune renders creatures insane
PHB290
_________________________________
Object or location attracts certain creatures
PHB292
_________________________________
Cyclone deals damage and picks up creatures PHB301
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Wu Jen Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

Spells: ___ + ___ = ____

9th-Level Spells

SAVE

SR

E FFECT

Save DC: ____

Fire
 ___ ___ Internal
_______________________________
Fire
[Fire] _
Ev_ VSF
___ 1______
round Medium
_______ ____________
Instantaneous ________
For part. _
Y _ _________________________________
Target dies or takes 6d6 +1/lev fire damage
CA112





















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_______________________________
Absorption
_______________________________
Astral
Projection
Dominate
Monster
[Mind-Affecting]
_______________________________
Etherealness
_______________________________
Freedom
_______________________________
_______________________________
Gate
_______________________________
Imprisonment
_______________________________
Power
Word Kill [Death, Mind-Affecting]
Shapechange
_______________________________
Summon
Elemental Monolith [Special]
_______________________________
Summon
_______________________________
Monster IX
_______________________________
Teleportation
Circle
_______________________________
Time
Stop
_______________________________
Transmute
Rock to Lava
[Earth, Fire]
Wish
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
_
N_
e
En
__
Tr_
_
_
Ab_
_
Co_
_
Ab_
__
En
Tr_
_
Co
__
_
Co_
_
Co_
_
Tr_
__
Tr
Un
_
_
__
__
__
__
__

___
VS
___
VSM
VS
___
VS
___
VS
___
___
VSX
___
VS
___
V
VSF
___
VSM
___
VSF
___
___
VM
___
V
___
VS
VX
___
___
___
___
___
___

1______
act
______
30
min
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
______
10
min
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Personal
_______
Touch
Close
_______
Touch
_______
Close
_______
_______
Medium
_______
Touch
_______
Close
Personal
_______
Medium
_______
_______
Close
_______
0
ft
_______
Personal
_______
Medium
Special
_______
_______
_______
_______
_______
_______

____________
10
min/lev
-________
____________ -________
Special
1 day/lev
Will
n.
____________
________
1____________
minn/lev (D) -________
Instantaneous
____________ Will
________
n.
____________ -________
Special
____________ Will
________
Instantaneous
n.
____________ -________
Instantaneous
10
min/lev (D) -________
____________
1 round/lev (D)-________
____________
____________
1 round/lev (D)-________
____________
10
min/lev (D) ________
____________
1d4+1
rounds ________
____________ ________
Instantaneous
Ref
Special
____________ Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

__
N
_
Y_
Y
__
Y_
_
Y
__
_
N_
__
Y
_
Y_
N_
_
N_
_
_
N_
_
Y_
_
N_
_
N_
Y_
_
__
__
__
__
__

_________________________________
You absorb targeted spell energy to fuel yours CA96
_________________________________
Projects you and companions onto Astral Pl. PHB201
Controls monster telepathically
PHB224
_________________________________
Travel to Ethereal Plane with companions
PHB228
_________________________________
_________________________________
Releases creature from imprisonment
PHB233
_________________________________
Connects two planes to travel or summon
PHB234
_________________________________
Entombs creature beneath the earth
PHB244
_________________________________
Kills one creature with up to 100 hp
PHB263
Change into any creature once/round
PHB277
_________________________________
Calls powerful elemental creature to fight
CA124
_________________________________
_________________________________
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB288
_________________________________
Circle teleports creatures inside to place
PHB293
_________________________________
You act freely for 1d4+1 rounds
PHB294
_________________________________
Transforms one 10-ft cube, with fire damage CA127
Alters reality
PHB302
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Assassin Powers
Sneak Attack:
Save Bonus vs. Poison:

+___ d6
+___




Death Attack:
Poison Use:

Uncanny Dodge:
Improved Uncanny Dodge:
Hide in Plain Sight:





Assassin Spells
KN.

SCROLL

SPELL NAME

1st-Level Spells




























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___
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___
___
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___
___
___


























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___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Addiction
_______________________________
(DRUG)
Angry
_______________________________
Ache
_______________________________
Black
Bag
[Evil]
_______________________________
Critical
Strike
Death
_______________________________
Grimace
[Evil]
Detect
Poison
_______________________________
Disguise
_______________________________
Self
Distract
_______________________________
Assailant
[Mind-Affecting]
_______________________________
Feather
Fall
_______________________________
Ghost
Sound
Insightful
_______________________________
Feint
Instant
Locksmith
_______________________________
Instant
_______________________________
Search
Jump
_______________________________
_______________________________
Lightfoot
_______________________________
Low-Light
Vision
Obscuring
_______________________________
Mist
Rooftop
Strider
_______________________________
Sleep
_______________________________
[Mind-Affecting]
Snipers
Shot
_______________________________
Stupor
[Mind-Affecting]
_______________________________
True
Strike
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

2nd-Level Spells

SCH. COMP. CAST TIME

En
__
N
_ _e
__
Co
__
Di
N
_ _e
Di
__
Il_ _
En
__
__
Tr
Il_ _
Di
__
Di
__
Di
__
Tr
__
__
Tr
__
Tr
Co
__
Tr
__
En
__
Di
__
En
__
Di
__

VS
___
___
VS
___
VSM
___
V
___
S
VS
___
___
VS
VSM
___
___
V
___
VSM
V
___
VS
___
VS
___
___
VSM
___
V
___
VM
VS
___
VSM
___
VSM
___
VS
___
SM
___
VF
___

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

Alter
_______________________________
Self
Blade
of Pain and Fear
_______________________________
Cats
Grace
_______________________________
Darklight
[Darkness]
_______________________________
Darkness
[Darkness]
_______________________________
Fire
Shuriken
[Fire]
_______________________________
Foxs
Cunning
_______________________________
Ice
_______________________________
Knife
[Cold]
Illusory
_______________________________
Script
[Mind-Affecting]
Invisibility
_______________________________
_______________________________
Invisibility,
Swift
Iron
_______________________________
Silence
Pass
_______________________________
without Trace
Returning
_______________________________
Weapon
Sacrificial
_______________________________
Skill
[Evil]
Spider
_______________________________
Climb
Undetectable
_______________________________
Alignment
Veil
_______________________________
of Shadow
[Darkness]
Wraithstrike
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr
__
Ev
__
Tr
__
Ev
__
Ev
__
Ev
__
Tr
__
Co
__
Il_ _
Il_ _
Il_ _
Tr
__
Tr
__
Tr
__
En
__
Tr
__
Ab
__
Ev
__
Tr
__

__
__
__
__
__

VS
___
VS
___
VSM
___
VS
___
VM
___
VSM
___
VSM
___
SM
___
VSM
___
___
VSM
___
V
___
VS
___
VS
___
V
VSM
___
___
VSM
___
VS
VS
___
___
VS
___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
Touch
_______
1______
act
Close
_______
_______
1______
act
Touch
______ _______
Swift
Personal
1______
act
Touch
_______
1______
act
Close
_______
1______
act
Personal
_______
Swift
______ _______
Close
______ Close
_______
Immed.
_______
1______
act
Close
Swift
______ _______
Personal
Swift
Personal
______ _______
Swift
______ _______
Personal
1______
act
Touch
_______
______ _______
Swift
Personal
_______
1______
act
Touch
1______
act
20
_______
ft
1______
act
Personal
_______
1______
round Medium
_______
Swift
Personal
______ _______
1______
min Touch
_______
1______
act
Personal
_______
______ _______
______ _______
______ _______
______ _______
______ _______

Personal
_______
0
ft
_______
Touch
_______
Touch
_______
Touch
_______
0
ft
_______
Touch
_______
Long
_______
_______
Touch
Touch
_______
_______
Personal
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
_______
Personal
_______
_______
_______
_______
_______

SR

Save DC: ____

Instantaneous
____________ ________
For n.
1____________
min/lev
________
For n.
____________
24
hours
-________
________
1____________
round
Permanent
____________ -________
Instantaneous
____________ -________
10
____________
min/lev (D) -________
1____________
round
________
Will n.
________
1____________
round/lev
Will n.
________
1____________
round/lev (D)Will
dis.
1____________
round
________
1____________
round
________
1____________
round
________
1____________
min/lev (D) ________
Will n.
________
1____________
round
________
1____________
hour/lev
Will n.
1____________
min/lev
________
1____________
min/lev
-________
____________
1 min/lev
________
Will n.
1____________
round
________
1____________
hour/lev
For n.
________
Special
____________ -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
______
Swift
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
act
1______
act
Swift
______
______
______
______
______
______

SAVE

_
Y_
Y
__
_
N_
_
N_
_
N_
N_
_
_
N_
_
Y_
_
Y_
_
N_
_
N_
N_
_
_
N_
_
Y_
_
N_
_
Y_
_
N_
N_
_
_
Y_
N_
_
Y_
_
N_
_
__
__
__
__
__

Save DC: ____

10
min/lev (D) -________
____________
1____________
min/lev (D) ________
Will part.
1____________
min/lev
Will n.
________
1____________
min/lev
-________
10
min/lev (D) -________
____________
Instantaneous -________
____________
1____________
min/lev
________
Will n.
____________ Special
Instantaneous
________
1____________
day/lev (D) Will
________
n.
1____________
min/lev (D) ________
Will n.
________
1____________
round
1____________
hour/lev (D) ________
Will n.
1____________
hour/lev (D) ________
Will n.
1____________
round/lev (D)-________
1____________
min/lev
-________
10
____________
min/lev
Will
________
n.
24
____________
hours
________
Will n.
1____________
min/lev
-________
1____________
round
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N_
_
Y_
_
Y_
_
N_
_
N_
_
Y
__
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
__
__
__
__
__

EFFECT

Max. known: ____ 


_________________________________
Subject becomes addicted to a drug
BVD84
_________________________________
Subject takes -2 penalty on attack rolls
BVD85
_________________________________
Create extradimensional bag of torture tools BVD86
_________________________________
You gain +1d6 damage, doubled threat range CV145
_________________________________
Leave magical calling card on a corpse
BVD91
Detects poison in one creature or object
PHB219
_________________________________
_________________________________
Changes your appearance
PHB222
_________________________________
One creature is flat-footed for 1 round
CV146
_________________________________
Objects or creatures fall slowly
PHB229
_________________________________
Figments sounds
PHB235
_________________________________
Gain +10 to your next Bluff check to feint
CV153
Disable Device/Open Lock are free actions, +2 CV153
_________________________________
_________________________________
Make Search checks at +2 as free action
CV153
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
Your move does not provoke attacks of opp. MHB37
_________________________________
See twice as far as a human in poor illumination CA113
_________________________________
Fog surrounds you
PHB258
Move across uneven surfaces with ease
RoD167
_________________________________
_________________________________
Puts 4 HD of creatues into magical slumber
PHB280
No ranged limit on next ranged sneak attack CV157
_________________________________
One helpless subject is put in a state of stupor BVD106
_________________________________
+20 on your next attack roll
PHB296
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
Assume form of a similar creature
PHB197
_________________________________
Creates blade of gnashing teeth
LM63
_________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_________________________________
Create 5-ft area where all can see without light BVD91
_________________________________
20-ft radius of supernatural shadow
PHB216
_________________________________
Magical shuriken deals 3d6 fire damage
CA107
_________________________________
_________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_________________________________
Deals 2d8 cold + 2 Dex damage, or 1d8 in 10-ft CA112
_________________________________
Only intended reader can decipher
PHB243
_________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_________________________________
Invisibility lasts 1 round
CV153
_________________________________
Armor touched has no penalties
CV153
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
Thrown weapon returns to thrower
RoW175
_________________________________
Gain +5 on Knowledge (religion) for sacrifice BVD103
_________________________________
Grants ability to walk on walls and ceilings
PHB283
_________________________________
Conceals alignment for 24 hrs
PHB297
_________________________________
Darkness grants you concealment
MHB40
_________________________________
Melee attacks strike as touch attacks
CV158
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Assassin Spells
KN.

SCROLL

SPELL NAME

3rd-Level Spells



















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Absorb
Weapon
_______________________________
Deep
Slumber
[Mind-Affecting]
_______________________________
Deeper
Darkness
[Darkness]
_______________________________
False
Life
_______________________________
Fangs
of the Vampire King
[Evil]
Fell
_______________________________
the Greatest Foe
Find
_______________________________
the Gap
_______________________________
Magic
Circle against Good
[Evil]
_______________________________
Masochism
[Evil]
_______________________________
Misdirection
_______________________________
Nondetection
Sadism
_______________________________
[Evil]
Spectral
_______________________________
Weapon
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

4th-Level Spells

SCH. COMP. CAST TIME

Tr
__
__
En
__
Ev
_ _e
N
__
Tr
Tr
__
Di
__
__
Ab
__
En
Il_ _
__
Ab
En
__
Il_ _

___
VS
___
VSM
___
V
___
VSM
___
VSM
___
VSM
V
___
___
VSM
___
VSM
___
VS
___
VSM
VSM
___
___
VS

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Clairaudience/Clairvoyance
Cursed
Blade
_______________________________
Dimension
Door
_______________________________
Flesh
_______________________________
Armor
[Evil]
_______________________________
Freedom
of Movement
_______________________________
Glibness
_______________________________
Heart
Ripper
Hide
_______________________________
from Dragons
Invisibility,
_______________________________
Greater
Locate
_______________________________
Creature
_______________________________
Modify
Memory
[Mind-Affecting]
_______________________________
Poison
_______________________________
Shadow
Form
Snipers
_______________________________
Eye
Stop
Heart (DRUG)
[Evil]
_______________________________
Vulnerability
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
Di
N
_ _e
Co
__
Ab
__
__
Ab
__
Tr
_ _e
N
Ab
__
Il_ _
Di
__
__
En
_ _e
N
Il_ _
Tr
__
N
_ _e
Tr
__

___
VSF
V
___
V
___
___
VSMF
___
VSM
___
S
___
VS
___
SM
___
VS
VSM
___
___
VS
___
VS
___
VSM
___
VSF
S
___
VS
___

__
__
__
__
__

___
___
___
___
___

RANGE

DURATION

Cast: 
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
______
______
______
______
______

Touch
_______
_______
Close
_______
Touch
_______
Personal
_______
Personal
Touch
_______
Personal
_______
_______
Touch
_______
Personal
_______
Close
_______
Touch
Personal
_______
_______
Personal
_______
_______
_______
_______
_______

_______
Long
Touch
_______
Long
_______
Personal
_______
_______
Touch
_______
Personal
_______
Close
Touch
_______
Touch
_______
Long
_______
_______
Close
_______
Touch
_______
Personal
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

1____________
hour/lev (D) ________
Will n.
________
1____________
min/lev
Will n.
1____________
day/lev (D) -________
1____________
hour/lev
-________
1____________
min/lev
-________
1____________
round/lev
________
For n.
1____________
round/lev
________
____________
________
10
min/lev
Will
n.
________
1____________
round/lev
____________
________
1 hour/lev
-/Will
n.
________
1____________
hour/lev
Will n.
1____________
round/lev
________
1____________
round/lev (D)Will
________
part.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
N_
__
N
_
Y_
_
N_
_
Y_
__
__
__
__
__

Save DC: ____

____________
1 min/lev (D) -________
1____________
min/lev
-________
Instantaneous -/Will
n.
____________
________
10
____________
min/lev
-________
____________
________
10
min/lev
Will
n.
____________
10
min/lev (D) -________
____________ For
________
Instantaneous
n.
10
____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
____________
10 min/lev
-________
____________
________
Permanent
Will n.
____________ ________
Instantaneous
For n.
1____________
min/lev (D) -________
1____________
round/lev (D)-________
Instantaneous
For n.
____________ ________
1____________
round/lev
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

EFFECT

Max. known: ____ 


_________________________________
Hide weapon and gain +4 to Bluff in feint
CV142
_________________________________
Put 10 HD of creatures to sleep
PHB217
_________________________________
Object sheds shadow in 60-ft radius
PHB217
_________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
_________________________________
Grow vampire fangs
LM64
_________________________________
Extra damage to creatures larger than Medium Dra113
_________________________________
Your attacks ignore armor and natural armor Dra113
_________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_________________________________
Gain +1 to hit, ST, checks for every 10 hp taken BVD99
_________________________________
Misleads divinations for a creature or object PHB254
_________________________________
Hides subject from divination and scrying
PHB257
_________________________________
Gain +1 to hit, ST, checks for every 10 hp dealt BVD103
_________________________________
Use quasi-real weapon to make touch attacks CV157
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 

_ _ _________________________________
N
Hear or see at a distance for 1 min/lev
PHB209
N_ _________________________________
Wounds dealt by weapon cant be healed
CW117
_
Sp.
Teleports you short distance
PHB221
_
_ _________________________________
N
_ _ _________________________________
Caster gains DR 10/magic
BVD96
_
Y _ _________________________________
Subject moves normally despite impediments PHB233
_
N_ _________________________________
+30 to Bluff, lies can escape discernment
PHB235
_
Y _ _________________________________
Kills living creature with less than 4 HD
CA110
_
Y _ _________________________________
Dragons cant perceive 1 subject/2 lev
Dra113
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_
N_ _________________________________
Indicates direction to familiar creature
PHB249
_
Y _ _________________________________
Changes 5 minutes of subjects memories
PHB255
_
Y _ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
_
N_ _________________________________
Gain +4 on Hide, Move Silently, Escape Artist CV156
_
N_ _________________________________
Gain +10 to Spot, darkvision, 60-ft sneak
CV156
Y _ _________________________________
Subject drops to -8 hp immediately
BVD106
_
_
Y _ _________________________________
Reduces an opponents damage reduction
Dra115
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Blackguard Powers
Aura of Evil:
Detect Good:
Poison Use:
Dark Blessing:
Aura of Despair:
Fiendish Servant:








Smite Good:

Sneak Attack:

+_____
CHA
+_____
Lev
+_____
+_____

times/day
to attack
to damage
d6

Command Undead

Check

Turning Check:
1d20 + CHA
___
Times per Day:
3 + CHA
___ + ___ = ____
Turning Damage: 2d6 + CHA
___ + Lev-2
___ = ____

Result

0 or lower
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Max HD Affected
Level -6
Level -5
Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2

Blackguard Spells
PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Blade
_________________________________
of Pain and Fear
_________________________________
Boneblast
(UNDEAD)
[Evil]
_________________________________
Cause
Fear
[Fear, Mind-Affecting]
_________________________________
Corrupt
Weapon
Cure
_________________________________
Light Wounds
Death
_________________________________
Grimace
[Evil]
Demonflesh
_________________________________
[Evil]
_________________________________
Divine
Sacrifice
_________________________________
Doom
[Fear, Mind-Affecting]
_________________________________
Golden
Barding
[Force]
_________________________________
Inflict
Light Wounds
Magic
_________________________________
Weapon
Resurgence
_________________________________
_________________________________
Summon
Monster I
_________________________________
Summon
Undead I
[Evil]
_________________________________
Travelers
Mount
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

_
Ev_
_ _e
N
_ _e
N
_
Tr_
_
Co_
_ _e
N
__
Tr
_
Ev_
_ _e
N
__
Co
_
N_
e
_
Tr_
_
Ab_
_
Co_
__
Co
_
Tr_
__
__
__
__
__

VSD
___
___
VSM
___
VS
___
VS
VS
___
S___
VS
___
___
VS
___
VSD
___
VD
___
VS
VSD
___
VSD
___
___
VSD
___
VSD
___
VS

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Blessed
_________________________________
Aim
Boneblade
_________________________________
(UNDEAD)
[Evil]
Bulls
_________________________________
Strength
Cure
_________________________________
Moderate Wounds
Curse
_________________________________
of Ill Fortune
Darkness
_________________________________
[Darkness]
Death
Knell
[Death, Evil]
_________________________________
Demoncall
_________________________________
[Evil]
Devils
_________________________________
Eye
[Evil]
_________________________________
Eagles
Splendor
Inflict
_________________________________
Moderate Wounds
Shatter
_________________________________
[Sonic]
Summon
_________________________________
Monster II
Summon
_________________________________
Undead II
[Evil]
Veil
_________________________________
of Shadow
[Darkness]
Wave
_________________________________
of Grief
[Evil, Mind-Affecting]
Zeal
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
______
______
______
______
______

0
_______
ft
_______
Touch
_______
Close
_______
Touch
Touch
_______
Touch
_______
Personal
_______
_______
Personal
_______
Medium
_______
Touch
_______
Touch
Touch
_______
Touch
_______
_______
Close
_______
Close
_______
Touch
_______
_______
_______
_______
_______

Di_
_
N
_ _e
Tr_
_
__
Co
__
Tr
Ev
__
N
_ _e
Di
__
Di
__
__
Tr
N_
_
e
Ev
__
__
Co
Co
__
Ev
__
En
__
__
Ab

VS
___
VSF
___
VSD
___
VS
___
VSD
___
VMD
___
VS
___
VSM
___
VS
___
___
VSD
VS
___
VSD
___
VSD
___
VSD
___
VS
___
SM
___
VS
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

60
ft
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Personal
_______
Personal
_______
_______
Touch
Touch
_______
Close
_______
_______
Close
Close
_______
Personal
_______
Close
_______
Personal
_______
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1____________
min/lev (D) ________
Will part.
____________ Special
________
Instantaneous
____________ Will
________
Special
part.
1____________
min/lev
-________
Instantaneous
____________ ________
Will
Permanent
____________ -________
1____________
min/lev
-________
________
1____________
round/lev
________
1____________
min/lev
Will n.
________
1____________
hour/lev
Will n.
____________ ________
Instantaneous
Will
1____________
min/lev
________
Will n.
Instantaneous
____________ Will
________
n.
____________
1 round/lev (D)-________
________
1____________
round/lev
________
1____________
hour/lev
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

2nd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

DURATION

Spells: ___ + ___ = ____

1st-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

RANGE

_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
Y
__
_
N_
_
N_
_
Y_
__
__
__
__
__

_________________________________
Creates blade of gnashing teeth
LM63
_________________________________
Deals 1d3 Con damage to subject
BVD86
_________________________________
One creature up to 5 HD flees for 1d4 rounds PHB208
_________________________________
Weapon strikes true against good foes
DMG182
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Leave magical calling card on a corpse
BVD91
_________________________________
Caster gains +1 natural armor/5 lev
BVD92
_________________________________
You sacrifice hit points to deal extra damage CD163
_________________________________
Subject suffers -2 to hit, dmg, checks, saves
PHB225
_________________________________
Your mount gets force armor
CD166
_________________________________
Touch deals 1d8 damage +1/lev (max +5)
PHB244
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Grants target a second chance at a save
CD177
_________________________________
Calls a 1st-level extraplanar creature
PHB285
_________________________________
Summons undead to fight for you
LM71
_________________________________
Creature moves faster but cant attack
CD184
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Concentration
n.
____________ Will
________
10
____________
min/lev
-________
1____________
min/lev
________
Will n.
Instantaneous
____________ ________
Will
1____________
min/lev
________
Will n.
10
____________
min/lev (D) -________
10
min/HD
Will n.
____________
________
Instantaneous
____________ -________
1____________
min/lev
-________
________
1____________
min/lev
Will n.
Instantaneous
____________ ________
Will
Instantaneous
____________ Special
________
____________
1 round/lev (D)-________
1____________
round/lev
________
1____________
min/lev
-________
1____________
round/lev
________
Will n.
1____________
round/lev
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N_
_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
Y_
_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
__
__
__
__
__

+2 bonus for allies ranged attacks


CD154
_________________________________
_________________________________
Turns a bone into a magic weapon
BVD86
_________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_________________________________
Cures 2d8damage +1/lev (max +10)
PHB216
_________________________________
Target suffers -3 on attacks, checks, and saves CD160
_________________________________
20-ft radius of supernatural shadow
PHB216
Kills 1 creature, gain 1d8 hp, +2 Str and 1 level PHB217
_________________________________
_________________________________
Caster gains +10 on one Knowledge check
BVD91
_________________________________
Caster can see 30 ft in even magical darkness BVD92
_________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_________________________________
Touch deals 2d8 damage +1/lev (max +10)
PHB244
_________________________________
Vibrations damage objects/crystalline creat.
PHB278
_________________________________
Calls extraplanar creature (1 2nd or 1d3 1st)
PHB286
_________________________________
Summons undead to fight for you
LM71
_________________________________
Darkness grants you concealment
MHB40
_________________________________
COne imposes -3 on attacks, checks, saves
CD188
_________________________________
You move through foes toattack an enemy
CD191
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Blackguard Spells
PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Abyssal
_________________________________
Might (DEMON)
[Evil]
_________________________________
Contagion
[Evil]
_________________________________
Cure
Serious Wounds
_________________________________
Deeper
Darkness
[Darkness]
_________________________________
Demon
Wings
[Evil]
Demonhide
_________________________________
[Evil]
Fangs
_________________________________
of the Vampire King
[Evil]
_________________________________
Hells
Power (DEVIL)
[Evil]
_________________________________
Inflict
Serious Wounds
_________________________________
Mantle
of Evil
[Evil]
_________________________________
Masochism
[Evil]
Protection
_________________________________
from Energy
Resurgence,
_________________________________
Mass
_________________________________
Sadism
[Evil]
_________________________________
Summon
Monster III
_________________________________
Summon
Undead III
[Evil]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Co_
_
_
N_
e
_
Co_
__
Ev
__
Tr
__
Ab
__
Tr
__
Co
_
N_
e
__
Ab
__
En
_
Ab_
_
Ab_
__
En
_
Co_
__
Co

VSM
___
___
VS
___
VS
___
VD
___
VS
VSD
___
VSM
___
___
VSM
___
VS
___
VSD
___
VSM
VSD
___
VSD
___
___
VSM
___
VSD
___
VSD

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Claws
of the Savage
[Evil]
_________________________________
_________________________________
Cure
Critical Wounds
_________________________________
Freedom
of Movement
_________________________________
Implacable
Pursuer
Inflict
Critical Wounds
_________________________________
Poison
_________________________________
Revenance
_________________________________
_________________________________
Summon
Monster IV
_________________________________
Summon
Undead IV
[Evil]
_________________________________
Unholy
Storm
[Water,Evil]
Vile
_________________________________
Lance
[Evil]
Visage
of the Deity, Lesser
[Evil]
_________________________________
Weapon
of the Deity
_________________________________
_________________________________
Winged
Mount
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
______
______
______
______
______

Personal
_______
_______
Touch
_______
Touch
_______
Touch
_______
Personal
Touch
_______
Personal
_______
_______
Personal
_______
Touch
_______
Personal
_______
Personal
Touch
_______
Close
_______
_______
Personal
_______
Close
_______
Close
_______
_______
_______
_______
_______

Tr
__
_
Co_
__
Ab
__
Di
N_
e
_
N_
e
_
Co
__
__
Co
__
Co
__
Co
Ev
__
Tr
__
Tr
__
__
Tr

VS
___
___
VS
___
VSMD
___
VS
VS
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VSD
VSD
___
VSD
___
VD
___
___
VSD

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Touch
_______
Touch
_______
Long
Touch
_______
Touch
_______
Touch
_______
_______
Close
_______
Close
_______
Personal
Touch
_______
Personal
_______
0
ft
_______
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

10
____________
min/lev
-________
____________ ________
Instantaneous
For n.
____________ ________
Instantaneous
Will
1____________
day/lev (D) -________
____________
10
min/lev
-________
1____________
round/lev
________
Will n.
1____________
min/lev
-________
____________
10
min/lev
-________
____________ ________
Instantaneous
Will
____________
10
min/lev (D) -________
________
1____________
round/lev
10
____________
min/lev
For
________
n.
Instantaneous
____________ Will
________
n.
________
1____________
round/lev
____________
1 round/lev (D)-________
________
1____________
round/lev
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

4th-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

DURATION

Spells: ___ + ___ = ____

3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

RANGE

N
__
_
Y_
_
Y_
_
N_
__
N
_
Y_
_
N_
__
N
_
Y_
_
Y_
_
N_
Y
__
Y
__
_
N_
_
N_
_
N_
__
__
__
__
__

_________________________________
Caster gains +2 to Str, Dex, Con, and SR
BVD84
_________________________________
Infects subject with chosen disease
PHB213
_________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_________________________________
Object sheds shadow in 60-ft radius
PHB217
_________________________________
Caster flies at his land speed
BVD91
_________________________________
Evil creature gains DR 10/cold iron and good MHB35
_________________________________
Grow vampire fangs
LM64
_________________________________
Caster gains +2 AC and +1 to existing DR
BVD97
_________________________________
Touch deals 3d8 damage +1/lev (max +15)
PHB244
_________________________________
You gain SR 12+lev against good spells
PlHB100
_________________________________
Gain +1 to hit, ST, checks for every 10 hp taken BVD99
_________________________________
Absorbs 12 points/lev damage from energy PHB266
_________________________________
Grants targets a second chance at a save
CD177
_________________________________
Gain +1 to hit, ST, checks for every 10 hp dealt BVD103
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
Summons undead to fight for you
LM71
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

10
min/lev
-________
____________
____________ ________
Instantaneous
Will
____________
________
10
min/lev
Will
n.
____________
________
1 hour/lev
Will n.
Instantaneous
Will
____________ ________
Instantaneous
For n.
____________ ________
1____________
min/lev
-________
____________
1 round/lev (D)-________
________
1____________
round/lev
________
1____________
round/lev
10
____________
min/lev
-________
1____________
round/lev
________
1____________
round/lev
-________
____________
10
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N_
_
_
Y_
_
Y_
_
Y_
Y_
_
Y_
_
Y_
_
_
N_
_
N_
_
N_
_
N_
N_
_
N_
_
_
N_
__
__
__
__
__

Subject gains claws, damage based on size


BVD88
_________________________________
_________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_________________________________
Subject moves normally despite impediments PHB233
_________________________________
You know where moving prey is
CD166
Touch deals 4d8 damage +1/lev (max +20)
PHB244
_________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
_________________________________
Restores dead creatures to life for 1 min/lev CD178
_________________________________
_________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
_________________________________
Summons undead to fight for you
LM72
_________________________________
Evil-aligned rain falls in 20-ft radius
PlHB106
_________________________________
Creates +2 shortspear that deals vile damage
BVD108
You gain +4 Cha and resistance 10 to energy CD187
_________________________________
Your weapon gains bonuses and abilities
CD188
_________________________________
_________________________________
Your mount grows wings and flies at 60 ft
CD190
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Epic Feats
 Additional Magic Item Space  Epic Devotion
________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________
 Armor Skin ()
 Epic Dodge
 Augmented Alchemy
 Epic Endurance
 Aut. Quicken Spell ()  Epic Exp. Knowl. ()
 Aut. Silent Spell ()
 Epic Fortitude
 Aut. Still Spell ()
 Epic Inspiration ()
 Bane of Enemies
 Epic Leadership
 Blinding Speed ()
 Epic Prowess
 Bonus Domain
 Epic Psionic Focus ()
________________________  Epic Reflexes
________________________  Epic Reputation
________________________  Epic Skill Focus
________________________
________________________
 Bulwark of Defense
________________________
 Chaotic Rage
________________________
 Colossal Wild Shape
________________________
 Combat Archery
 Epic Speed
 Craft Epic Mag. Arms & Arm.  Epic Spell Focus
 Craft Epic Rod
________________________
 Craft Epic Staff
________________________
 Craft Epic Wondrous Items
________________________
 Damage Reduction ()
________________________
 Deafening Song
 Epic Spell Penetration
 Death of Enemies
 Epic Spellcasting
 Devastating Critical
 Epic Toughness
________________________  Epic Weapon Focus
________________________
________________________
________________________
________________________
________________________
________________________
 Dextrous Fortitude
________________________
 Dextrous Will
 Epic Weapon Specialization
 Diminutive Wild Shape
________________________
 Dire Charge
________________________
 Distant Shot
________________________
 Dragon Wild Shape
________________________
 Efficient Item Creation
 Epic Will
________________________  Exceptional Deflection
________________________  Extended Life Span ()
________________________  Familiar Spell
________________________
________________________
 Energy Resistance
________________________
________________________
________________________
________________________
________________________
________________________  Fast healing
________________________
________________________
 Enhance Spell ()
________________________

________________________  Intensify Spell


 Scribe Epic Scroll
________________________  Keen Strike
 Self-Concealment ()
 Fine Wild Shape
 Shattering Strike
 Lasting Inspiration
 Forge Epic Ring
 Sneak Attack of Opportunity
 Legendary Climber
 Gargantuan Wild Shape
 Legendary Commander
 Spectral Strike
 Great Charisma ()
 Legendary Leaper
 Spell Knowledge ()
 Great Constitution ()  Legendary Rider
 Spell Opportunity
 Great Dexterity ()
 Legendary Tracker
 Spell Stowaway
 Great Intelligence ()  Legendary Wrestler
________________________
 Great Smiting ()
 Lingering Damage
________________________
 Magical Beast Companion
________________________
 Great Strength ()
 Magical Beast Wild Shape
________________________
 Great Wisdom ()
 Spellcasting Harrier
 Group Inspiration ()  Master Staff
 Master Wand
 Spontaneous Domain Access
 Hindering Song
 Mighty Rage
________________________
 Holy Strike
________________________
 Ignore Material Components  Mobile Defense
________________________
 Impr. Align.-Based Casting  Multispell ()
________________________
________________________  Multiweapon Rend
 Spontaneous Spell
________________________  Music of the Gods
________________________
________________________  Negative Energy Burst
________________________
________________________  Overwhelming Critical
________________________
________________________
 Impr. Arrow of Death
________________________
________________________
 Impr. Aura of Courage
________________________  Storm of Throws
 Impr. Aura of Despair
________________________  Superior Initiative
 Impr. Combat Casting
 Penetrate Damage Reduction  Swarm of Arrows
 Impr. Combat Reflexes
________________________  Terrifying Rage
 Impr. Darkvision ()
________________________  Tenacious Magic
 Impr. Death Attack ()
________________________
________________________
 Impr. Elemental Wild Shape
________________________
________________________
 Impr. Favor. Enemy ()
 Perfect Health
________________________
 Impr. Heighten Spell
 Perfect Multiweap. Fighting
________________________
 Impr. Ki Strike
 Impr. Low-L. Vision ()  Perfect Two-Weap. Fighting  Thundering Rage
 Trap Sense
 Impr. Manifestation ()  Permanent Emanation
________________________  Two-Weapon Rend
 Impr. Manyshot
________________________  Uncanny Accuracy
 Impr. Metamagic ()
________________________  Undead Mastery
 Impr. Metapsionics ()
________________________  Unholy Strike
 Impr. Sneak Attack ()
 Vermin Wild Shape
 Impr. Spell Capacity ()  Planar Turning
 Vorpal Strike
 Impr. Spell Resist. ()  Plant Wild Shape
 Widen Aura of Courage
 Impr. Stunning Fist ()  Polyglot
 Positive Energy Aura
 Widen Aura of Despair
 Impr. Whirlwind Attack
 Power Knowledge ()  Zone of Animation
 Incite Rage
 Psicrystal Power ()
 Infinite Deflection
 Ranged Inspiration () Other Epic Feats
 Inspire Excellence
 Rapid Inspiration
 ________________________
 Instant Reload
 ________________________
________________________  Reactive Countersong
 ________________________
________________________  Reflect Arrows
 ________________________
________________________  Righteous Strike
 ________________________
________________________  Ruinous Rage

Notes
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________

Epic Spells
KN. PREP. DC

Arcane Spells: ____
























































































SPELL NAME

SCH. COMP. CAST TIME

Cast: 

___ __
50 Animus
_________________________________
Blast
[Cold]
___ __
78 Animus
_________________________________
Blizzard
[Cold]
___ __
_________________________________
132 Beast
of a Thousand Legs
___ __
_________________________________
93 Coldfire
Blast (COLDFIRE)
[Cold]
___ __
_________________________________
52 Contingent
Resurrection
[Healing]
___ __
_________________________________
Living Vault
58 Create
___ __
56 Crown
_________________________________
of Vermin
___ __
97 Damnation
_________________________________
[Mind-Affecting]
___ __
_________________________________
82 Demise
Unseen
[Death, Evil]
___ __
_________________________________
319 Dire
Drought
[Fire]
___ __
_________________________________
319 Dire
Winter
[Cold]
___ __
_________________________________
Knight (RITUAL)
[Fire]
38 Dragon
___ __
50 Dragon
_________________________________
Strike (RITUAL)
[Fire]
___ __
29 Dreamscape
_________________________________
___ __
_________________________________
42 Eclipse
___ __
79 _________________________________
Eidolon
___ __
80 _________________________________
Enslave
[Mind-Affecting]
Epic Counterspell
___ __
69 _________________________________
46 _________________________________
Epic Mage Armor
[Force]
___ __
52 _________________________________
Epic Repulsion
___ __
68 _________________________________
___ __
Epic Spell Reflection
___ __
150 _________________________________
Eternal Freedom (RITUAL)
___ __
150 _________________________________
Global Warming (RITUAL)
[Fire]
Greater Spell Resistance (RITUAL)
___ __
45 _________________________________
59 _________________________________
Greater Ruin
___ __
90 _________________________________
Hellball
[Acid, Fire, Electricity, Sonic]
___ __
323 _________________________________
___ __
Ice Age
[Cold]
___ __
103 _________________________________
Kinetic Control
___ __
43 _________________________________
Let Go of Me
___ 140
__ Living
_________________________________
Lightning
[Electricity]
___ __
50 Lord
_________________________________
of Nightmares
55 Mass
Frog
___ __
_________________________________
86 Momento
Mori
[Death]
___ __
_________________________________
35 Mummy
___ __
_________________________________
Dust
[Evil]
62 Nailed
to the Sky
___ __
_________________________________
38 Origin
___ __
_________________________________
of Species: Achaierai
[Healing]
___ __
27 Peripety
_________________________________
___ 104
__ Pestilence
_________________________________
(RITUAL)
50 Rain
of Fire
[Fire]
___ __
_________________________________
38 Raise
___ __
_________________________________
Island
___ __
27 Ruin
_________________________________
64 Safe
___ __
_________________________________
Time
___ __
72 Soul
_________________________________
Dominion
[Mind-Affecting]
___ __
55 Soul
_________________________________
Scry
___ __
45 _________________________________
Spell Worm
[Mind-Affecting]
72 _________________________________
___ __
Summon Behemoth
___ __
59 _________________________________
Superb Dispelling
___ __
71 _________________________________
Time Duplicate
___ __
419 _________________________________
Vengeful Gaze of God
___ __
58 _________________________________
Verdigris
___ __
170 _________________________________
Verdigris Tsunami (RITUAL)
___ __
56 _________________________________
Volcano
[Earth, Fire]
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________

Ev
__
__
Ev
__
Ev
__
Ev
__
Co
Co
__
Co
__
__
En

___
VS
___
VS
___
VSX
___
VS
___
VSD
VSX
___
VS
___
___
VSX
_ _ ___
Ne/Il
VS
_ _ VSX
___
Ev
_ _ VSX
___
Ev
Co
_ _ VSR
___
Co
_ _ VSRX
___
_ _ ___
Tr
VS
_ _ VSX
___
Co
Co
_ _ VSX
___
En
_ _ VMX
___
Ab
VS
_ _ ___
Co
_ _ VS
___
Ab
VS
_ _ ___
Ab
_ _ ___
VSX
Ab
_ _ ___
VSRX
Ev
_ _ VSX
___
Tr
VSR
_ _ ___
Tr
VSX
_ _ ___
Ev
_ _ VSX
___
Tr
_ _ ___
VS
Ab
_ _ ___
VS
Tr
_ _ ___
Ev
_ _ -___
Co
_ _ VSX
___
Tr
VS
_ _ ___
N
_ _e ___
N
_ _e ___
VSMX
Tr
VSX
_ _ ___
Co
_ _ VSDX
___
Ab
_ _ ___
VS
Co/Ne
_ _ ___
VSRX
Ev
_ _ VS
___
Co
_ _ VSX
___
Tr
_ _ ___
VSX
Tr
_ _ ___
VS
Di/En
_ _ ___
VS
Di
_ _ VS
___
En
_ _ VM
___
Co
_ _ VS
___
Ab
_ _ ___
VS
_ _ ___
Tr
VS
Tr
_ _ ___
VS
Tr
_ _ ___
VS
Tr
_ _ ___
VSRX
Co
_ _ VSX
___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___

R ANGE

D URATION

Divine Spells: ____


1______
act
1______
min
______
10
min
1______
act
1______
min
100
______
days
1______
min
1______
act
1______
act
1______
min
1______
min
1______
act
1______
act
1______
min
______
10
min
1______
min
1______
act
1______
act
1______
min
10
min
______
41
______
days
1______
min
10
______
min
1______
min
1______
round
1______
act
1______
min
1______
min
Free
______
1______
act
1______
act
1______
act
1______
quick.
1______
act
1______
act
100
______
days
1______
min
10
______
min
1______
min
65
______
days
1______
round
1______
min
10
______
min
10
______
min
1______
min
1______
act
1______
act
______
Free
1______
act
1______
min
10
______
min
Special
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

300
_______
ft
_______
300
ft
_______
0
ft
_______
300
ft
_______
Touch
0
_______
ft
Personal
_______
_______
Touch
_______
300
ft
_______
1000
ft
_______
1000
ft
75
_______
ft
75
_______
ft
_______
Touch
200
_______
mi.
_______
5 ft
75
_______
ft
300
ft
_______
Touch
_______
Touch
_______
_______
Touch
Touch
_______
0
_______
ft
Touch
_______
12000
ft
_______
300
ft
_______
0
_______
ft
Touch
_______
Touch
_______
300/150
_______
ft
75
_______
ft
300
ft
_______
300
ft
_______
Touch
_______
300
ft
_______
0
_______
ft
Personal
_______
0
_______
ft
0
ft
_______
_______
0 ft
12000
_______
ft
Touch
_______
_______
Special
_______
Special
75
_______
ft
75
_______
ft
300
_______
ft
_______
Personal
12000
_______
ft
300
_______
ft
_______
1500 ft
_______
0
ft
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

E FFECT

Cast: 

____________
Instantaneous ________
Ref
____________
Instantaneous ________
Ref
____________
________
20
hours
____________
Instantaneous ________
Ref
____________
Until expended -________
____________
Instantaneous -________
20
____________
rounds (D) -________
____________ Will
________
Instantaneous
n.
____________
________
Instantaneous For
n.
____________
20
hours
-________
____________
20
hours
-________
____________
20 rounds (D) -________
____________
20 rounds (D) -________
____________
________
Instant.
(D)
Will
n.
____________
Up to 8 hrs (D)-________
____________
8 hours
-________
____________
Permanent
________
Will n.
Instantaneous -________
____________
24
hours (D) Will
n.
____________
________
Permanent
____________ -________
Permanent
____________ -________
Permanent
____________ ________
Will n.
Permanent
____________ -________
20
hours
Will n.
____________
________
Instantaneous ________
For
____________
Instantaneous ________
Ref
____________
Permanent
____________ -________
____________
12 hrs/unt. dis. -________
Instantaneous
____________ ________
For
____________ ________
Instantaneous
Ref
____________
20 rounds
-________
Permanent
n.
____________ For
________
Instantaneous
For part.
____________ ________
Instantaneous
____________ ________
Instantaneous Will
n.
____________
________
Permanent
____________ -________
12
____________
hours
-________
____________
Instantaneous For
________
n.
20
hours
Ref n.
____________
________
____________
Permanent
-________
____________ For
Instantaneous
________

____________
Until expended -________
____________
20 min (D)
Will
________
n.
____________
20 min (D)
Will
________
n.
____________
20 hours
________
Will n.
____________
20 rounds (D) -________
____________
Instantaneous -________
________
1____________
round
____________
Instantaneous ________
For
24
____________
hours
________
Ref
Permanent
____________ ________
Ref
Instantaneous
____________ -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
_
N_
_
Y_
_
Y_
N
__
_
N_
__
Y
__
Y
_
N_
_
N_
N
__
N
__
_
Y_
_
N_
_
N_
_
Y_
N
__
Y_
_
Y_
_
Y
__
_
Y_
_
N_
Y_
_
Y_
_
Y_
_
_
N_
_
N_
_
Y_
_
Y_
N
__
Y_
_
Y_
_
_
N_
Y
__
_
N_
_
N_
Y
__
Y_
_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
Y_
N
__
N
__
_
N_
_
Y_
_
N_
_
N_
_
N_
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: 20+ ____/____

_________________________________
10d6 damage; victims animate as skeletons
ELHB74
_________________________________
20d6 damage; victims animate as wights
ELHB74
_________________________________
Creates a tornado-spawning super-storm
SaSt129
_________________________________
40d6 damage in 40-ft radius
FB107
_________________________________
Subject automatically resurrected if slain
ELHB74
_________________________________
You fashion a living vault attuned to you
ELHB75
_________________________________
You have an aura of 1,000 venomous vermin ELHB75
_________________________________
Melee touch attack sends your foe to hell
ELHB76
_________________________________
Ghoul of slain victim fools its companions
ELHB76
_________________________________
Deals 2d6 dessiccation damage in 1000 ft rad. SaSt129
_________________________________
Emanation deals 2d6 damage in 1000-ft radius ELHB76
_________________________________
Adult red dragon appears and attacks enemies ELHB77
_________________________________
10 adult red dragons attack enemies
ELHB77
_________________________________
You physically travel the region of dreams
ELHB77
_________________________________
Solar eclipse follows you
ELHB78
_________________________________
Creates duplicate that shares your soul
ELHB78
_________________________________
Subject is a permanent thrall
ELHB79
Cancel anothers epic spell
ELHB79
_________________________________
Subject gains +20 armor bonus to AC
ELHB79
_________________________________
Creature or object warded vs. type of creatures ELHB79
_________________________________
_________________________________
Creature or object warded against spells
ELHB80
_________________________________
Immunity to hold, stun, stasis, other effects ELHB80
_________________________________
Increases regions temperature
SaSt130
Subject gains SR 35
ELHB80
_________________________________
Object or target takes 35d6 damage
ELHB80
_________________________________
Deals 10d6 per type (40d6), you take 10d6
ELHB80
_________________________________
_________________________________
You summon an ice age
FB107
_________________________________
You store and redirect damage
ELHB81
_________________________________
Grappler takes 20d6 damage, you take 10d6
ELHB81
_________________________________
Spell casts itself, 10d6 damage to foe
ELHB82
_________________________________
You are possessed by a dream larva, take 12d6 ELHB82
All in 40-ft radius are transformed into frogs ELHB82
_________________________________
A thought that kills
ELHB83
_________________________________
_________________________________
Creates two large 18-HD mummies
ELHB83
Affix foe to the heavens
ELHB83
_________________________________
_________________________________
Create a true-breeding creature
ELHB84
_________________________________
Ranged attacks are reflected back on attacker ELHB84
_________________________________
Inflicts slimy doom in a -mile diameter
ELHB84
2-miles radius fire storm deals 1 damage/rd
ELHB85
_________________________________
_________________________________
You create a small island in the sea
ELHB85
_________________________________
Object or target takes 20d6 damage
ELHB85
_________________________________
Duck damage in static time stream
ELHB85
_________________________________
You achieve remote control of the target
ELHB86
_________________________________
You experience everything the target does
ELHB86
_________________________________
Subject abandons all his spells
ELHB86
_________________________________
A behemoth appears and attacks enemies
ELHB86
_________________________________
As greater dispelling, with +40 on check
ELHB87
_________________________________
You and future self exist together for 1 round ELHB87
_________________________________
Target takes 305d6 damage, you take 200d6 ELHB87
_________________________________
100-ft area overrun by plants dealing 10d6
ELHB88
_________________________________
1000-ft area overrun by plants dealing 40d6 ELHB88
_________________________________
Raise a small volcano
SaSt130
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Corrupt Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

SAVE

SR

E FFECT

1st-Level Spells







___
___
___
___
___
___

___
___
___
___
___
___

Seething
_______________________________
Eyebane (SACRIFICE) [Evil, Acid]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_ _ VS
Tr
___
__
__
__
__
__

___
___
___
___
___

1______
act
______
______
______
______
______

Touch
_______
_______
_______
_______
_______
_______

Instantaneous
____________
____________
____________
____________
____________
____________

________
For n.
________
________
________
________
________

_
Y_
__
__
__
__
__

_________________________________
Subject is blinded, all within 5 ft take 1d6 dmg BVD103
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
______
______
______
______
______

_______
Personal
Personal
_______
Medium
_______
_______
_______
_______
_______
_______

1____________
min/lev
1____________
min/lev
Instantaneous
____________
____________
____________
____________
____________
____________

-________
-________
-________
________
________
________
________
________

_
N_
_
N_
_
Y_
__
__
__
__
__

_________________________________
Tongue grapples with reach 15 ft
BVD92
_________________________________
Bite attack +10 to hit deals 1d6 dmg + 1 Con
BVD95
_________________________________
Casters fingers detach and deal 1d4 Dex dmg BVD98
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Personal
Medium
_______
Touch
_______
_______
Touch
_______
Personal
_______
Touch
_______
_______
_______
_______
_______

1____________
min/lev
Instantaneous
____________
Instantaneous
____________
____________
Instantaneous
1____________
min/lev
____________
Instantaneous
____________
____________
____________
____________
____________

-________
-________
________
For n.
________
For n.
-________
________
For n.
________
________
________
________
________

_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
__
__
__
__
__

_________________________________
Gain 25% of information in eaten brain
BVD84
_________________________________
Deals 1d6 dmg/2 lev to subjects dearest one BVD98
_________________________________
Subject takes 1d6 Str and 1d4 Cha damage
BVD102
_________________________________
Subject takes 1d6 Con damage per hour
BVD102
_________________________________
Casters arms become serpents (1d8 + poison) BVD103
_________________________________
Subject turns to green slime in 4 rounds
BVD107
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
______
______
______
______
______

_______
Personal
_______
_______
_______
_______
_______

____________
10
min/lev
____________
____________
____________
____________
____________

-________
________
________
________
________
________

__
N
__
__
__
__
__

_________________________________
Gain 1/4 of a creatures Str and Con eating it BVD84
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
min
1______
act
______
______
______
______
______

_______
Personal
_______
Touch
_______
Medium
_______
_______
_______
_______
_______

____________
10
min/lev
____________
Permanent
1____________
round/lev
____________
____________
____________
____________
____________

-________
________
Will n.
________
Will n.
________
________
________
________
________

__
N
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Gaster gains claws based on size
BVD88
_________________________________
Subject cannot speak about a certain topic
BVD96
_________________________________
Caster leeches subjects abilitiee, 1 point/rd.
BVD101
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
______
______
______
______
______

Personal
_______
_______
_______
_______
_______
_______

Permanent
____________
____________
____________
____________
____________
____________

-________
________
________
________
________
________

_
N_
__
__
__
__
__

_________________________________
Steal the appearance of a dead person
BVD89
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
______
______
______
______
______

_______
Touch
Touch
_______
_______
_______
_______
_______
_______

____________
Instantaneous
Instantaneous
____________
____________
____________
____________
____________
____________

________
For part.
________
For
________
________
________
________
________

_
Y_
_
Y_
__
__
__
__
__

_________________________________
Up to 3 creat. die in 4 rds or take 4d6 damage BVD91
_________________________________
Subject takes 6d6 dmg, is stunned, then more BVD101
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

2nd-Level Spells









___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___

_______________________________
Devils
Tongue (SACRIFICE)
[Evil]
Fangs
_______________________________
of the Vampire King (SACR.) [Evil]
Lahms
_______________________________
Finger Darts (SACRIFICE)
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_ S___
Tr_ S___
_
_ _ VS
Tr
___
__
__
__
__
__

___
___
___
___
___

_
Di_
Ev_
_
N_
_
e
_
Tr_
_
Tr_
_
Tr_

___
VSF
VS
___
VS
___
___
VS
S___
___
VS

__
__
__
__
__

___
___
___
___
___

_
N_
e
__
__
__
__
__

___
VSF

_
Tr_
_
En_
_
N_
e
__
__
__
__
__

___
VS
___
VS
___
VS

_
N_
e
__
__
__
__
__

VSF
___

_
Co_
_
Tr_
__
__
__
__
__

___
VS
VS
___

3rd-Level Spells












___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___

_______________________________
Absorb
Mind (SACRIFICE)
[Evil]
Loves
_______________________________
Pain (SACRIFICE) [Mind-Affecting,Evil]
Red
_______________________________
Fester (SACRIFICE)
[Evil]
_______________________________
Rotting
Curse of Urfestra(SACRIF.) [Evil]
_______________________________
Serpents
of Theggeron (SACRIFICE) [Evil]
_______________________________
Touch
of Juiblex (SACRIFICE)
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

4th-Level Spells







___
___
___
___
___
___

___
___
___
___
___
___

_______________________________
[Evil]
Absorb
Strength (SACRIFICE)
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___
___
___
___
___

5th-Level Spells









___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___

_______________________________
Claws
of the Bebilith (SACRIFICE) [Evil]
_______________________________
Forbidden
Speech (SACRIFICE) [Evil,M-Aff.]
_______________________________
Power
Leech (SACRIFICE)
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___
___
___
___
___

6th-Level Spells







___
___
___
___
___
___

___
___
___
___
___
___

Consume
_______________________________
Likeness (SACRIFICE)
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___
___
___
___
___

7th-Level Spells








___
___
___
___
___
___
___

___
___
___
___
___
___
___

_______________________________
Death
by Thorns (SACRIFICE) [Evil, Death]
Rapture
_______________________________
of Rupture (SACRIFICE)
[Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___
___
___
___
___

Corrupt Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

SAVE

SR

E FFECT

8th-Level Spells








___
___
___
___
___
___
___

___
___
___
___
___
___
___

Evil
_______________________________
Weather (SACRIFICE)
[Evil]
_______________________________
Plague
of Nightmares (SACR.) [Evil,M-A]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Co_ VSMX
_
___
_
___
En_ VSF

__
__
__
__
__

___
___
___
___
___

1______
hour
1______
act
______
______
______
______
______

_______
Personal
_______
Touch
_______
_______
_______
_______
_______

____________
3d6
min
____________
Instantaneous
____________
____________
____________
____________
____________

________
________
For n.
________
________
________
________
________

_
N_
_
Y_
__
__
__
__
__

_________________________________
Caster conjures one type of evil weather
BVD94
_________________________________
Subject takes 1d4 Con damage, does not heal BVD100
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
day
______
______
______
______
______

Personal
_______
_______
_______
_______
_______
_______

Instantaneous
____________
____________
____________
____________
____________
____________

-________
________
________
________
________
________

_
Y_
__
__
__
__
__

_________________________________
All in 10-mile radius/lev take 10d6 damage
BVD85
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

9th-Level Spells







___
___
___
___
___
___

___
___
___
___
___
___

Apocalypse
_______________________________
from the Sky (SACR.) [Evil]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_ _ VSM
Co
___
__
__
__
__
__

___
___
___
___
___

Sanctified Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

SAVE

SR

E FFECT

1st-Level Spells








___
___
___
___
___
___
___

___
___
___
___
___
___
___

Divine
_______________________________
Inspiration (SACRIFICE)
_______________________________
Twilight
Luck (ABSTINENCE)
[Good]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Di_
__
Ab
__
__
__
__
__

-___
___
V

___
___
___
___
___

1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Touch
_______
_______
_______
_______
_______

____________
1d4
rounds
1____________
min/lev
____________
____________
____________
____________
____________

________
-________
________
________
________
________
________

_
Y_
_
Y_
__
__
__
__
__

_________________________________
Target gains +3 to attack vs. evil creatures
BED96
_________________________________
Target gains +1 luck bonus on all saving throws BED110
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
______
______
______
______
______

60
_______
ft
Touch
_______
_______
_______
_______
_______
_______

Instantaneous
____________
1____________
hour/lev (D)
____________
____________
____________
____________
____________

________
Special
-________
________
________
________
________
________

_
Y_
_
Y_
__
__
__
__
__

_________________________________
Evil creature take 1g6 dmg/2 lev, blinded for 1r BED91
_________________________________
Grants +5 AC, dispels darkness, foes -4 hit
BED102
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Medium
Touch
_______
Medium
_______
_______
Personal
_______
20
ft
_______
Personal
_______
_______
_______
_______
_______

____________
________
1d4
rounds
For
part.
1____________
min/lev
________
For n.
Instantaneous
____________ For
________

____________
________
Special
________
1____________
min/lev
Will n.
1____________
round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
__
__
__
__
__

_________________________________
Brilliant light blinds evil creatures
BED92
_________________________________
Target gains one of 4 celestial properties
BED93
_________________________________
Deals 1d6 dmg/lev, 1d8/lev to evil targets
BED100
_________________________________
Caster receives divine guidance
BED103
_________________________________
+4 sacred bonus against evil spells
BED103
_________________________________
Overhear creatures telepathic communication BED110
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
______
______
______
______
______

_______
60
ft
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

____________
Instantaneous
1____________
hour/lev (D)
1____________
round/lev
____________
____________
____________
____________
____________

________
Ref
-________
________
________
________
________
________
________

_
Y_
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Dazzles evil creat. for 2d6 r., deals 1d6 dmg/lev BED96
_________________________________
Grants +8 AC, dispels darkness, foes -4 hit
BED102
_________________________________
Illuminates, grants DR 5/-, lashes at foes
BED109
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
______
______
______
______
______

_______
Medium
_______
Close
_______
Personal
_______
_______
_______
_______
_______

1____________
round/lev (D)Special
________
____________ Will
________
Special
n.
1____________
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
Y_
_
Y_
__
__
__
__
__

_________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing BED96
_________________________________
Compels target to divulge information
BED101
_________________________________
Evil creatures are sickened by your presence BED107
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
hour
______
______
______
______
______

Touch
_______
_______
0
ft
_______
Close
_______
_______
_______
_______
_______

1____________
min/lev
____________
Instantaneous
____________
Instantaneous
____________
____________
____________
____________
____________

_
Y_
_
Y_
_
N_
__
__
__
__
__

_________________________________
Wearer gains +1 AC/5 lev, SR 10/evil, immun. BED99
_________________________________
Undead/outsiders take 1d6 dmg/lev, blinds
BED108
_________________________________
Calls a pegasus or a unicorn to serve for 1 year BED110
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

2nd-Level Spells








___
___
___
___
___
___
___

___
___
___
___
___
___
___

Ayaillas
_______________________________
Radiant Burst (SACRIF.) [Good]
Luminous
_______________________________
Armor (SACRIFICE)
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Ev_ VS
_
___
_
Ab_ -___

__
__
__
__
__

___
___
___
___
___

_
Ev_
Tr_
_
__
Ev
_
Di_
_
Ab_
_
Di_

-___
V
___
VS
___
___
V
___
VSD
-___

__
__
__
__
__

___
___
___
___
___

_
Ev_
_
Ab_
_
Ab_
__
__
__
__
__

___
VSM
-___
S___

_
Ev_
_
En_
_
N_
e
__
__
__
__
__

___
VS
-___
___
VS

_
Ab_
_
Ev_
_
Co_
__
__
__
__
__

VD
___
___
VS
___
VS

3rd-Level Spells












___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___

_______________________________
Brilliant
Emanation (SACRIFICE) [Good]
Celestial
_______________________________
Aspect (SACRIFICE)
[Good]
Hammer
_______________________________
of Right. (SACRIF.) [Force, Good]
_______________________________
Path
of the Exalted (ABSTINENCE)
_______________________________
Phierans
Resolve
[Good]
_______________________________
Telepathy
Tap (SACRIFICE)
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

4th-Level Spells









___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___

_______________________________
[Good]
Diamond
Spray
_______________________________
Luminous
Armor, Greater (SACRIFICE)
_______________________________
Sunmantle
(SACRIFICE)
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___
___
___
___
___

5th-Level Spells









___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___

_______________________________
[Light]
Curtain
of Light (SACRIFICE)
_______________________________
Inquisition
(SACRIFICE)
[Mind-Affecting]
_______________________________
Sicken
Evil (SACRIFICE)
[Good]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___
___
___
___
___

6th-Level Spells









___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___

Exalted
_______________________________
Raiment (SACRIFICE)
_______________________________
Storm
of Shards (SACRIFICE)
[Good]
_______________________________
Valiant
Steed (SACRIFICE)
[Good]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___
___
___
___
___

________
Will n.
________
Special
-________
________
________
________
________
________

Sanctified Spells
KN. PREP. S CROLL

SPELL NAME

SCH. COMP. CAST TIME

R ANGE

D URATION

SAVE

SR

E FFECT

7th-Level Spells











___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___

Channel
_______________________________
Celestial (ABST., SACRIF.) [Good]
_______________________________
Constricting
Chains (SACRIFICE) [Good]
_______________________________
Cry
of Ysgard (SACRIFICE)
[Good]
_______________________________
Phoenix
Fire (SACRIFICE)
[Fire, Good]
_______________________________
Rain
of Embers (SACRIFICE) [Fire, Good]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr_
_
_
Ev_
__
Co
_
N_
e
__
Ev

VD
___
___
VSF
___
V
___
VSF
___
VS

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Medium
_______
Close
_______
15
ft
_______
Medium
_______
_______
_______
_______
_______

10
____________
min/lev (D) -________
________
1____________
round/lev
____________
Instantaneous -________
____________ ________
Instantaneous
Ref
________
1____________
round/lev (D)Ref

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
N_
__
N
_
Y_
_
Y_
__
__
__
__
__

_________________________________
A celestial up to 12 HD occupies your body
BED94
_________________________________
Creature is entangled, takes 3d6 nonlethal/rd. BED94
_________________________________
Calls 2d4 bariaur defenders of Ysgard
BED95
_________________________________
Evil creatures take 2d6 fire dmg/lev
BED103
_________________________________
Rain of divine fire deal 10d6/round to evil
BED104
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
round
1______
round
______
______
______
______
______

_______
Special
_______
Close
_______
_______
_______
_______
_______

1____________
min +1min/l
____________
Instantaneous
____________
____________
____________
____________
____________

________
-________
________
________
________
________
________

_
N_
__
N
__
__
__
__
__

_________________________________
Calls forth an elemental spirit
BED97
_________________________________
Restores a magic item destroyed by spell
BED105
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Touch
_______
40
ft
_______
Close
_______
_______
_______
_______
_______

1____________
min/lev (D) -________
____________
10
min/lev (D) -________
____________
Instantaneous ________
____________ Will
________
Special
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N_
_
_
N_
_
Y_
_
Y_
__
__
__
__
__

Calls powerful good outsiders to fight for you BED90


_________________________________
_________________________________
A celestial up to 24 HD occupies your body
BED94
_________________________________
You die, evil take dmg 50+ your current hp
BED99
_________________________________
Traps evil creature, release after 1 year as good BED106
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

8th-Level Spells








___
___
___
___
___
___
___

___
___
___
___
___
___
___

_______________________________
Dragon
Cloud (SACRIFICE)
[Air]
_______________________________
Restore
Souls Treasure (SACRIFICE)
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
___
Co_ VS
_
Tr_ -___
__
__
__
__
__

___
___
___
___
___

Co_
_
_
Tr_
_
Ev_
_
N_
e
__
__
__
__
__

VS
___
___
VD
___
V
___
VSF

9th-Level Spells










___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___

Armageddon
(SACRIFICE)
[Good]
_______________________________
_______________________________
Channel
Gr. Celestial (AB., SACR.)[Good]
_______________________________
Exalted
Fury (SACRIFICE)
[Good]
_______________________________
Sanctify
the Wicked (SACRIFICE) [Good]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___
___
___
___
___

Spells
KN. PREP. S CROLL

SPELL NAME

___ Level Spells




























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___



























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ Level Spells




























Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ Level Spells

SCH. COMP. CAST TIME

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 

SR

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

SAVE

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
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Spells
KN. PREP. S CROLL

SPELL NAME

___ Level Spells




























___
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___
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___



























___
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___
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___
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___
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__
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___
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Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ Level Spells




























Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ Level Spells

SCH. COMP. CAST TIME

__
__
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__

___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
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__

___
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___

R ANGE

D URATION

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

________
________
________
________
________
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________
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________
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________
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________

__
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__

Save DC: ____

____________
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Cast: 

SR

Save DC: ____

____________
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Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

SAVE

________
________
________
________
________
________
________
________
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________
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________

__
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__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
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____________
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____________

________
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________

__
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__

E FFECT

Max. known: ____ 


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Max. known: ____ 
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Max. known: ____ 
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