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Dwarf Warriors Warrior Veteran Armor Save M 3 3 WS 4 4 4,5, or 6 BS 3 3 S 3 3 T 4 4 W 1 1 I 2 2 A 1 2 Ld 9 9

Night Goblins Night Goblins Champion Armor Save Armed with Spears Orc Boar Boyz M 3 3 48 5 WS 4 4 BS 3 4 S 3 3 T 7 4 4 W 3 1 1 I 2 2 A 1 1 Ld 9 9 Orc Boar Boyz War Boar Armor Save M 4 7 3 WS 4 4 BS 3 0 S 3 3 T 4 4 W 1 1 I 2 3 M 4 4 WS 2 2 BS 3 3 S 3 3 T 3 3 W 1 1 I 3 3

6 2 ranks atk

Cannon Cannon Crew Engineer Range Armor Save

A 1 2

Ld 5 5

A 1 1

Ld 7 3

Web hosting Custom EmaiteBuilder S ORC & GOLBIN MOBS Return to All Armies List or Return to Orc & Goblin List or Return to Main Page or Go to Warhammer Fantasy Battle Page Savage Orc Boar Boyz..... 25 points Your army may include any number of Mobs of Savage Orc Boar Boyz - Savage Orcs riding war boars. Profile M Savage Orc War Boar WS 4 7 3 4 BS 3 0 S 3 3 T 4 4 W 1 1 I 2 3 A 1 1 LD 7 3

Equipment: Savage Orc Boar Boyz carry shields and a hand weapon. They ride war boars. Save: 3+ (A Savage Orc's protective tattoos give him a save equivalent to light armour).

Options: Any Mobs of Savage Orc Boar Boyz may be equipped with spears (+2 points per model) and/or bows (+4 points per model) and may carry Special Rule: Savage Orc Boar Boyz are affected by frenzy. Savage Orcs are also affected by the panic rule for Orcs. Orc Boar Boyz..... 27 points Your army may include any number of Mobs of Orc Boar Boyz - fierce Orcs riding war boars. Profile M Savage Orc War Boar WS 4 7 4 4 BS 3 0 S 3 3 T 4 4 W 1 1 I 2 3 A 1 1 LD 7 3

Equipment: Boar Boyz wear light armour and carry shields and a hand weapon. They ride war boars. Save: 3+ Options: Any Mobs of Boar Boyz may be equipped with spears (+2 points per model) and may carry a magic standard. Goblin Wolf Riders..... 9 points Your army may include any number of Mobs of Goblin wolf riders. Profile M Goblin Giant Wolf WS 4 9 2 4 BS 3 0 S 3 3 T 3 3 W 1 1 I 2 3 A 1 1 LD 5 3

Equipment: Wolf Riders carry a hand weapon and ride a giant wolf. Save: 6+

Options: Any Mobs of wolf riders may be armed with spears (+2 points per model), short bows (+1 point per model), light armour (+2 points per m Forest Goblin Spider Riders..... 9 points Your army may include any number of Mobs of Forest Goblin spider riders. Profile M Forest Gobli Giant Spider WS 4 7 2 3 BS 3 0 S 3 4 T 3 3 W 1 1 I 2 1 A 1 1 LD 5 5

Equipment: Spider riders carry a hand weapon and ride a giant spider. Save: 6+

Options: Any Mobs of spider riders may be equipped with spears (+1 point per model), short bows (+1 point per model), and/or shields (+1 point p 0-1 Mob of Orc Big'Uns..... 6 1/2 points Your army may include one Mob of Big'uns. Profile Big'uns M 4 WS 4 BS 3 S 4 T 4 W 1 I 3 A 1 LD 7

Equipment: Hand weapon. Save: None

Options: The Big'uns may be equipped with shields (+1 points per model), light armour (+2 points per model), and/or one of the following weapon Orc Boyz..... 5 1/2 points Your army may include any number of Mobs of Orc Boyz. Profile Orc M 4 WS 3 BS 3 S 3 T 4 W 1 I 2 A 1 LD 7

Equipment: Orc Boyz carry a hand weapon. Save: None

Options: Any Mobs of Orc Boyz may be equipped with light armour (+2 points per model), shields (+1 points per model), and/or one of the followin Orc Arrer Boyz..... 7 1/2 points Your army may include any number of Mobs of Orc Arrer Boyz. Profile Orc M 4 WS 3 BS 3 S 3 T 4 W 1 I 2 A 1 LD 7

Equipment: Orc Boyz carry a hand weapon and bow. Save: None

Options: Any Mobs of Orc Arrer Boyz may be equipped with light armour (+2 points per model), shields (+1 points per model), and/or spears (+1 p 0-1 Mob of Black Orcs..... 9 points Your army may include one Mob of Black Orcs. Profile M Black Orc WS 4 4 BS 3 S 4 T 4 W 1 I 2 A 1 LD 8

Equipment: Black Orcs wear light armour and carry a hand weapon. Save: 6+

Options: The Mob of Black Orcs may be armed with one of the following: double-handed weapon (+2 points per model), halberds (+2 points per m Animosity: Black Orcs are not affected animosity.

Leaders: Blacks Orcs don't think much of other Orc Bosses. If another Orc or Goblin character model joins the unit he will be allowed to fight with i Savage Orcs..... 7 1/2 points Your army may include any number of Mobs of Savage Orcs. Profile M Savage Orc WS 4 3 BS 3 S 3 T 4 W 1 I 2 A 1 LD 7

Equipment: Savage Orcs carry a crude hand weapon, ie a club, mace or stone axe. Save: 6+ due to protective tattoos.

Options: Any Mobs of Savage Orcs may be carry a shield (+1 point per model), and/or one of the following weapons: either a double-handed weap Special Rules: Savage Orcs can skirmish and are affected by frenzy. Goblins..... 2 1/2 points Your army may include any number of Mobs of Goblins. Profile Goblin M 4 WS 2 BS 3 S 3 T 3 W 1 I 2 A 1 LD 5

Equipment: Goblins carry a hand weapon. Save: None

Options: Any Mobs of Goblins may be equipped with shields (+1/2 point per model), light armour (+1 point), and/or one of the following weapons: Forest Goblins..... 2 1/2 points Your army may include any number of Mobs of Forest Goblins. Profile Goblin M 4 WS 2 BS 3 S 3 T 3 W 1 I 2 A 1 LD 5

Equipment: Forest Goblins carry a hand weapon - often a war axe or club. Save: None

Options: Any Mobs of Forest Goblins may be equipped with shields (+1/2 point per model), and/or one of the following weapons: either a doubleNight Goblins..... 2 1/2 points Your army may include any number of Mobs of Night Goblins. Profile M Night Goblin WS 4 2 BS 3 S 3 T 3 W 1 I 2 A 1 LD 5

Equipment: Night Golbins carry a hand weapon. Save: None

Options: Any Mobs of Night Goblins may be equipped with shields (+1/2 point per model), and/or one of the following weapons: either a double-h Special Rule: Each Night Goblin Mob may include up to three hidden Night Goblin Fanatics. 0-1 Mob of Squig Hunters 8 points per hunter team 20 points per cave squig

If your army contains at least one Mob of ordinary Night Goblins then it may include a single Squig Hunter Mob too. A Squig Hunter team must con Profile M Night Goblin Cave Squig 2D6" WS 4 2 4 BS 3 0 S 3 5 T 3 3 W 1 1 I 2 5 A 1 2 LD 5 2

Equipment: Night Goblins Squig Hunters are armed with long handled squig prodders. Save: None

Boss: As Squig Hunter teams normally carry one prodder between the two models a Boss can be armed with a sword, axe or any other kind of han

Movement: A unit of Squig Hunters includes a number of Night Goblins armed with prodder forks plus a number of Cave Squigs. At the start of the Formation: A unit of Squig Hunters is always deployed in two ranks with all the Squigs in the front rank and all the Goblins behind them. Hand-to-Hand Fighting: The Cave Squigs will attack any models in base contact except for the prodder-armed Goblins behind them.

Night Goblins armed with prodders can also attack enemy models they are touching. They are mounted two models to a base, and both models ge

Goblins using a prodder receive a +1 strength bonus because the prodder is so big and heavy. Note that prodder-armed Goblins can fight from a re

Shooting: When the enemy shoots at the Squig Hunter unit hits are randomised between the Squigs and Goblins. Remember that a pair of Goblins Leadership and Characteristics: The whole unit uses the leadership value of the Goblins unless the Squigs go wild as explained below. The unit can

Goblin Casualties: The prodder-armed Goblins are mounted two to a base, so you will have to either remember or make a note if one of them is ki Wild Squigs: So long as the Squigs are successfully herded by the prodder-armed Goblins they are moved and fight like any other unit. However, if

Wild Squigs are moved individually with other compulsory movement at the start of the movement phase. Each Squig moves 2D6" in a random dir Wild Squigs are immune to psychology or other leadership tests and cannot be broken. 0-1 Mob of Netters..... 3 1/2 points If your army contains at least one Mob of ordinary Night Goblins then it may include a single Netter Mob too. A Netter Mob contains five or more Profile M Night Goblin WS 4 2 BS 3 S 3 T 3 W 1 I 2 A 1 LD 5

Equipment: Night Goblins Netters are armed with either nets or clubs. Save: None Boss: A Mob of Netters may have a Boss armed with a club, they may not have a Boss armed with a net.

Formation: Netters fight in units of five or more. The unit can include as many net-armed and club-armed Goblins as you wish, and they can be mix

Nets: Goblins with nets get +1 initiative bonus and so always attack before club-armed Goblins. Work out the attack as normal. Hits do not cause a

Clubs: Club-armed Goblins receive a +1 strength bonus and so count as having a strength 4. Work out the attacks as normal. Once you have establi

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