Professional Documents
Culture Documents
Bally S6000
Bally S6000
11
ProSlot® 6000
Top Award D400 ... (If not a progressive award) There can be up to 4 "Top Award" Decal inserts.
Reel Glass G593 ..., G705 ... Vivo ™ Lockup Decal D315 ... Denomination Decal 0100 ...
Player Tracking system. Usually consists of ...-- card reader, keypad, and display with overlay. Please see Module 10, 8DS Parts Reference.
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White Red
M-021 00-0301
M-021 00-0401 M"()21 00-0402 M-02100-0403 M-021 00..0404 M-021 00 ..0405 M"()21 00-0406 M.Q2100"()407 M-021 00-0408' M-021 00-0409 M-021 OO~0410 M-02100 0411
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AS-03356-0463, AS-03356"()384
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Flash UIB With Pigg)back Board MGM Hopper Control Board, Bergmann
Hopper Control Board
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(Blank) EPROM, 10, 8MEG. 1M X 8, 120NS ProSIot-SafeRAMTM Clear Programmed Controller, 16F84. FET-003 Programmed Controller, 16C84, DBL-022 Programmed COD Micro-controller, PfC16C54 VS.1
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G609 ... Feature Glass WR (Round Top) (cont.)
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G609-00488-PROG G609~OO482..PROG G609-00283-++++ G609 ..00262 ..++++ G609-00263-$5++ G609-00263-$5M I G609 ..00263 ..++++ G609-00263 12M I G609~OO263-SP++ G609-00323~++++ G609~OO433-++++ G609-00084-++++ G609-00469 ... $2++ . G609-00469-$5++
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NE7-5004 NE7-5005 OTT-5001 OV7-5001 OV7~5002 OV7-5002 OV7-5002 OV7-5002 OV7-5002 OV7~5005 OVR~5001 OVR ..5001
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PARIS PAYDAY ANY 7,12 CELL AURORA, $1/COIN PAYS PARIS PAYDAY NE7, 12 AURORA MINI COIN PAYS OVER THE TOP, COIN PAYS BLUE 7'5 2C, COIN PAYS BLUE 7'S, $5 PAYS BLUE 7'S, 12 CELL MINI, $5 PAYS BLUE 7'5 3C, COIN PAYS BLUE 7'S 3C, 12 CELL MINI, COIN PAYS BLUE 7'S, SPANISH TEXT, COIN PAYS GOLD FEVER, COIN PAYS COUNT DE MONEE, COIN PAYS OVERLOAD, COIN PAYS PARIS BALLOONS, $2 PAYS PARIS BALLOONS, $5 PAYS 3 BLAZING 71S QUICK HIT W/DOUBLE SYMBOL, COIN PAYS, 12 CELL MINI PROG. 3 BLAZING 7'8 QUICK HIT W/DOUBLE SYMBOL, $5 PAYS, 12 CELL MINI 3 BLAZING 7'S QUICK HIT W/DOUBLE SYMBOL, $25 PAYS, 12 CELL MINI BLACK & WHITE JACKPOT QUICK HIT. COIN PAYS. 12 CELL MINI BLACK & WHITE JACKOT QUICK HIT. $5 PAYS, 12 CELL
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G609-00529-12MI G609~00530-$5M I(C) G609-00530-$2SM (C) G609 ..00531~12MI . G609-00532-$5M I(C) G609~OO533-++++ G609 ..00536-12MI G609-00535-$5M I( C) G609-00537-$5MI G609-00537 -$25M G609-00 129-$20+ G609-00129 ..$4++ G609-00129-$5++ G609~OO129~++++ G609-00 129-FC++ G609-00129-PROG G609-00129~SP++ G609-00111-$5++ G609-00 111 ta++++ G609~OO163..++++ G609~OO163..12MI G609~00163~9DIG G609 ..00163~PORT G609-00163~SP++ G609~OO133..++++ G609-00134~++++ G609 ..00135~++++ G609-00 166-$4++ G609-00215 ..$1 C+ G609~00215 ..FC 1C G609-00296-++++ G609-00301-FR++ G609--00326-++++ G609-00326-2PRG
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5 X 10 QUICK HIT, COIN PAYS BLACK GOLD 5 X 10 QUICK HIT, COIN PAYS, 12 CELL MINI 5 X10 QUICK HIT, $5 PAYS. 12 CELL MINI BLACK GOLD 5 X 10 QUICK HIT, $5 PAYS, 12 CELL MINI . BLACK GOLD 5 X 10 QUICK HIT, $25 PAYS, 12 CELL MINI RICH & FAMOUS, $20 PAYS RICH & FAMOUS, $4 PAYS RICH & FAMOUS,_ $5 PAYS RICH·& FAMOUS, COIN PAYS RICH & FAMOUS FRENCH CANADIAN, COIN PAYS RICH & FAMOUS, 12 CELL MINI, COIN PAYS RICH & FAMOUS, COIN PAYS, SPANISH TEXT RICH & FAMOUS, $5 PAYS RICH & FAMOUS, COIN PAYS RICH & FAMOUS, COIN PAYS RICH & FAMOUS, 12 CELL MINI, COIN PAYS RICH & FAMOUS, 9 DIGIT MINI, COIN PAYS RICH & FAMOUS, $5 PAYS, PORTUGUESE TEXT SPANISH RICH & FAMOUS. COIN PAYS WIN WITH THE STARS, GEORGE BURNS, COIN PAYS WIN WITH THE STARS, ANN MARGARET, COIN PAYS WIN WITH THE STARS, WAYNE NEWTON, COIN PAYS RED GOLD CUSTOM, ~ ~4PAYS RICH & FAMOUS, ENGLISH TEXT, $100 PAYS RICH & FAMOUS_, FRENCH CANADIAN, $100 PAYS SILVER & GOLD, COIN PAYS GREEN LION,_FRENCH TEXT, COIN PAYS RICH & FAMOUS, COIN PAYS RICH & FAMOUS, 2 TA NON METERED PROG SCREEN IN TA
RAF-5004 RAF ..5004 RAF-5004 RAF ..5004 RAF-5006 RAF-5006 RAF ..5006 RAF-5009 RAF-5014 RAF-5014 RAF ..5026 RAF ..5027 RAF-5029
RAF-5029
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AND SYSTEMS
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CHAMII+ 2x12 Mini CHAMII+ 2x12 Micro CHAMII+·1x12 Mini CHAMII+ 1x12 Micro CHAMII+ 1·x14 Mini CHAMII+ 1x14 Micro CHAMII+ 12 Mini/Micro
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Please consult the following for more information on configuring the Mikohn CHAM 11+. . Mikohn CHAM 11+Users Manual Part # 990-219-00 . Mikohn P.S.P. V2.0x Progressive System Programmer Software Configuration and User Manual
(E-01040-0022)
311-010-22 780-027-50
311~205 ..11
341-057-00
(#)s refer to the Stand-alone Progressive Wiring Diagram below. (1) is the S-6000 backplane board.
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BACKPLANE
S-6000
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(2) OptoIsolator
E-00620-0662 E-00620-0662 E-00620-0662 E-00620-0662 E-00620-0662 E-00620-0662 E-00620-0662
;Controller Kit
AS-02988-0226 AS-0311 0-0025 AS-02988-0226 K-01040 ..0022 AS-03110 ..0026 AS~02988-0226 AS-0311 O~0026 AS-02988-0226 AS-03110-0025 AS-03110-0026 AS~02988-0226 AS-02988-0226 AS-02988-0226
AS-02988 .. 226 0
K-01040-0022 K-01040-0022
K-00721-5526
K-00721-5S27
K... 00721-5328
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CBL-30195-0001
CBL-30195-0001 CBL-30195-0002
K-00721-5531
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Securing the Machine Remove the hopper. Mark the center of the stand. Drill the required rnountlnq, drop chute, and power cord holes. Using a lifting device, place the machine on the stand and route the power cord through the stand hole. Bolt the machine to the stand. Inspect for loose connectors and verify all printed circuit boards are firmly seated. Install Locks Door, Stand, and other high-security locks should be ordered by the Operator from a reliable lock supplier. See Module 3 Assemblies, Parts. & Hardware for lock specifications. Remove the large and small nuts from the lock and insert the lock into the lock opening. Check the lock for proper orientation before securing. Secure the lock with the large nut. Place the cam stop on the lock cylinder. Attach the lock cam to the shaft and verify that it moves in the correct direction. Secure the lock cam with the washer and small nut.
Washer Cam Stop Nut
Battery Enable
The Lithium battery may be disabled for shipping or storage. To enable the battery, locate jumper JW20 left of the battery and place the jumper- across the two pins.
1 3
1
3
Lock
IN
OUT
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JW1 JW2
OUT (off)
2 MEG 32K VBe RS232
Extemal Antenna EPROM Size Personality EPROM Size RAM Power Select RX Port 38
IN, 2 MEG
OUT
4 MEG
JW3 JW4
32K
+5 RS422
64K
vee
RS232
Setup
Plug the line cord into a grounded power source, but do not turn the machine on.
JW5
JW6
IN
OUT
OUT
RS422
JW7
JW8
IN
RS232
JW9 JW11
Disable
IN
OUT (off)
JW12
JW13 JW14
IN (on)
ISOL TX ISOL RX OUT (off)
ADC
SafeRAMTM Key·
Bill Acceptor TX Bill Acceptor RX
IN
ISOL
ISOl
IN
ADC
OFF
vee
OUT
+5
OUT (off)
OUT (off)
IN (on)
Input IN
IN
IN IN
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JW19'
JW20 JW21
@ BALLY GAMING AND SYSTEMS
IN
2_9
SafeRAMTM Clear
A SafeRAMlM Clear erases information stored within battery-backed random access memory (RAM).· A Complete SafeRAMn.t Clear is essential before the first use, when EPROMs are changed, or if game memory becomes corrupted. ., There are three levels of Safe RAM Clear: Complete • Erases and reformatsSafeRAM™. Game options are restored to factory default. All counters (soft meters) reset to zero. .. . Full • Resets all counters to zero except the SafeRAM™ Clear counters. Ga,me options are. restored to factory default. .. ' .. . Partial • Zeros all counters except SafeRAMTM Clear. All game configurations defined by DIP switches, jumper selections, and game options are preserved. . .
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SafaRAMTM Clear Procedure For a Complete, Full, or Partial SafeRAM™ Clear, tum the machine power OFF. Unlock and rem()ve the MPU Assembly. If SafeRAMTM Clear EPROMs are required, remove the Main EPROMs from U28 and U43 and replace them 'with' the" corresponding Clear chips. If EPROMS are not required, turn DIP DS1 sw8 ON. Upon ensuring that the MPU Assembly is firmly seated into the Backplane Board, turn the machine power ON while depressing the appropriate buttons. , Complete • Press and hold the PSEUDO COIN and TEST buttons, then switch power ON. When the message CH C displays in WIN PAID, release the PSEUDO COIN and TEST buttons. The CH C message is followed by CL C. Full • Press and hold the PSEUDO COIN button, then switch power ON. When the message CH F appears in WIN PAID,release the PSEUDO COIN button. The CH F message is followed by CL F. Partial • Switch power ON. The messageCH P displays in WIN PAID•• The CH P message is followed by
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as designated by E C, E F, E P in WIN PAID, repeat the ':::»tti:WeHj6v&:::th'e:::::;·'82J85::::~::::::::·d::::;:::~:·::::ft:::::~::::::::::::::::~:::=::::::::~:::::::~:~:~:::~:~:::::: operation. <:«' :::,,_ .:,'-::_ _> ":_-- __<, ':,: ,,:_.'\CO:, e:;:8:er'power)'): ,-:: :_. tM .;:-,is:::swit6hed:::oN:::::;:~::::: .:-::::::::::::-:::::::::-:::=:::::-:. -':: :,::':.::::; •• .. -:: ::':::;:; ::::'.;':::: ::::;::: ::::::: •.: :::::::::~i:: : Upon a successful SafeRAM Clear, the button and tower lamps flash. Switch power OFF and replace the SafeRam™ Clear EPROMs with the Mains or turn DS1 sw8 OFF. Replace MPU Assembly and switch machine power ON. The machine win enter a Reel Calibration procedure whereby the home position is recorded in Safe RAM 1M. For tilt-free operation it is important that the procedure completes without interruption.
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Machine Options
Machine options are set through Diagnostic Function #11. Options cannot be changed during a game or when credits are available. Attempting to change options with credits will display Err in WIN PAID. With the door open, press the TeST button until the Message Center displays " d indicating Diagnostic Function #11 selected. The Message Center responds as follows:
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With Main versions developed to operate with a host terminal, the ProSlot® 6000 enters a non-revenue state after a complete SafeRAMTM Clear. FrEE appears in WIN PAID to indicate Demo Mode. Entering a value in Option 79, Host Terrnlnal D, will enable the machine for revenue operation.
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an opportunity to change the settings occurs after a complete SafeRAMTM Clear. Set the date using the SPIN button to increment the number in the flashing field (mml dd/yy/day-of-the-week) and the BET MAX button to move to the next field. Set the time (hh/mm/ss) using the same method as the date. Press CHANGE to confirm changes and exit.
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The buttons on the Players Panel and on the MPU Assembly have multiple uses. Note that the slant top model has additional TEST and PSEUDO COIN buttons on a bracket above the reels for easier access.
The 11 in the ...... WIN PAID display represents diagnostic function #11
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CASH I CREDIT BET ONE
Main Door
- Activate Change Lamp .. Restart or Activate some tests • Exit time 800 date setting after SafeRamTM Clear - Cashout Credits - Select Credit Mode on / off - Wagers 1 credit
The machine then cycles to the first option (see note), Option 27, and displays the current setting as follows:
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The 27 in WIN PAID ,._ The "O" in WIN indicates Option 27 PAID indicates an Bet Mode (Refer to the option is Option Table) accessed
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Front
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(Available FaclotyOptlon)
-Selects between Revenue or Tournament game -Same as TEST (Market 12) .. dds or removes credits (International) A - Selects Tests or Function - Activates next Test or Function .. Selects level of SafeRam ™ clear
- Enable or Disable coin acceptor and bill acceptor
TEST
Assembly
MPU
MPU
Use the SPIN button to increment or the CHANGE button to decrement the numerical settings. Press and. hold the buttons to rapidly advance to the setting. To advance to the next option, use the PSEUDO COIN or BET MAX button. To review the previous option, use the BET ONE button. Exit and save the options at any time by pressing the RESET button, TEST button, or by closlnq the door .
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Amount of Win for a Lockup. Follows option 56 by default Must be greater than Option 57 SASe Lockup if SAS® enabled .
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Minlmun llcket Pay Mlxfmum llcket Pay (8000) .......... -~~ Most credits that will be paid by ticket
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59
NlI11ber of credits to accumuate in Coin Hopper Refill Bookkeepirg Meter for each fill
SAS® Progressive V4.xx Group 10
87
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OFF
Even ticket pay by 1.00
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Even licket Pay
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12
Credits increment by the Attendant Paid meter up J P release by an Attendant Win lockup credits added to the Credit meter by actuation of a second keyswitch~ Lockups reqlire Audit Keyswitch actuation to release
Lockups may be released by Host
0001
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pay by 500tOO
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(00 Blank)
0001
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No queue
Multiple Lockups queued for processing
77
ABC
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Address
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Credit Snap
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Wins added incrementally to Credit Meter Wins over 20 added as ona value to Credit Meter
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95
Ticket! Deoomlnation
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Mis-Match
0001 (0000)
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Pay.-Wln Lockup
0001~
0002
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0004
20
73
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Validation
0001 0002
0003
Host erhanced validation Host secure validation Host validation Printer dispenses ony redeemable tickets
Printer dispenses redeemable tickets and
Extra Coin
PRO Sound Enable
(0000)
0001
(0000)
88 88
enabled
76
.
Receipt Enable
(0000)
0001
0001
infonnational receipts
Game Sounds
0000
(0001)
Option Descriptions
27 Bet Mode
The ProSlot-6000 TM provides four methods of accepting wagers: Cash only. Credit, Player selectable, and EuroCredit. Cash (0000) registers coins in COIN IN. Coins are accepted to the maximum allowed for the game. Bill acceptor currency and Wins are paid from the hopper.
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BET ONE
and BET MAX buttons are inactive. , Credit (0001) registers coins in COIN IN. Currency and wins register in CREDIT. . Player Selectable (0002) offers the choice between Cash or Credit selected by the CASH/CREDIT button. EFT credits will force a switch from Cash to Credit. The bill acceptor will force Cash mode to Credit. The bill's value Will then ShOW in CREDIT. EuroCredit (0003) registers all COins, currency, and
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wins in CREDIT according to the parameter set by Option 51, Credit Top Limit. It is the only choice if Option #22 =0001
26 Rebet-Autospin
07 Number of External Jackpots , The available jackpots are determined by the SMI (Specific Model Information). Option 07 specifies the number of jackpots that will be available for a
progressive.
18 Jackpot 4 Signal . The PrcSlot" 6000 has only three discrete jackpot signals. If four jackpots are supported by the 8MI, the settings of Option 18 determine how the fourth jackpot is represented. 0000 causes JP2 and JP3 to activate upon the fourth level jackpot. By the combination of JP2 and JP3 signals active at the same time, JP4 can be inferred. 0001 is the same a~ above using JP1 and JP2. 0002 uses JP1 and JP3. 0003 uses JP1 , JP2, and JP3. 0004 communicates the jackpot serially. 80 Test 2 and Test 10 Enable . Electro-mechanical meters are disabled during diagnostics to preserve accounting information. Also, external jackpot signals are disabled to prevent corruption of external progressive jackpots and false lockups. Option 80 overrides the feature to allow diagnostic testing of meter and jackpot outputs.
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, Rebet allows the Player to repeat the previous wager by pressing SPIN (providing the Bet mode is not Cash). Autospin completes the game without waiting for the SPIN button to be pressed.
09 Jackpot Bell
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10 Coin Denomination Denomination is set once attera SafeRAMTM Clear by the switch positions of DS2 on the MPU board. The' current selection is shown through Diagnostic function #1, or by function #11 Option 10. 11 Change Coin/Credit
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Bill acceptor operation can be configured ·independently from the settings of Option 27 Bet Mode. The setting 0000 will dispense coins from' the hopper for all accepted bills.
02 Progressive Type Progressive operation is controlled by the interaction of Option 02 Progressive Type, 07 Number of Jackpots, 78L Machine Number, and 18 Jackpot 4 Operation. Option 02 defines the protocol.
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01 Tournament Minutes
With additional hardware and specific software, the ProSlot® 6000 supports a variety of tournament operations. See Module 12 Tournament Operation for more information.
47 Attract Feature
After a period of inactivity with no credits, feature lights will sequence. Option 47 turns the feature ON or
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38 Reel Stop Sound Each SMI includes digital audio accompaniment to many game functions. Option 38 allows selection of a mechanical sound for reel stops. 0001 activates the handle release solenoid for each reel stop 'instead of a' speaker sound. 48 Tower Configuration
The ProSlof® 6000 can support two-, three-, and four-tier towers. Except in Market Codes 3 and 4 where the setting at Option 48 is forced to 0001, the operator
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Service 4th Light Steady (light above top light) Jackpot Top Flashi ng lilts Middle Flashing Doors Bottom Flashing Hopper Pay Not Applicable Service Top Flashing Jackpot Top Steady lilts Top Steady Doors Bottom Flashi ng Hopper Pay Bottom Steady Jackpots lilts SeMee Doors Hopper Pay Jackpot Doors 11Its Service Hopper Pay Jackpot Doors
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Amount Value in credits to add to a counter each time an external top jackpot award is won. The option is available only in Market Codes 3 and 4. 78H SAS® 10 . SAS® 3.x, 4.x, or 5.x requires a setting usually 0001. GRIPS implementation of SASe requires a setting of 9999. If MC=06, SAse includes an AutoPlay feature where a game will play without intervention. The coin and bill acceptors are disabled. Any activity at the machine or a command from the Host will terminate AutoPlay. If MC=,6 and 78~=9999 the machine will accept coins and bills. If a Players Card is inserted, credits become non-cashable. A cashout transfers the credits to the Players card. If MC=6 and 78H=9998 the coin and bill acceptors are disabled until a Players, Card is inserted. Credits are then transferred from the Host. A cashout transfers the credits to the Players Card. 78L Machine Number .
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51 Credit Top Limit The Credit Top Limit is the most credits the machine will allow. A win less than the Win Lockup Limit Option 58 that causes the limit to be exceeded will instead be paid directly to the Player. 03 Tournament Seconds The number of seconds for a tournament. Added to minutes set by Option 01. See Module 12 Tournament Operation. 22 Tokenlzation With some versions of Mains, setting Options 27 to 0003 and 22 to 0001 will set the coin value at 1.00. The denomination of the machine as set by DS2 represents the value of each credit. For example, if DS2 is 0011 (.25), then each coin adds four credits. If OS2 is 0014 (.05), then each coin would add 20 credits. Upon cashout, the credits will decrease the number of credits appropriately for each coin, paid. If there are fewer credits than the value of the coin, it is possible to have uncollectible credits remaining after a cashout.
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79 Host Terminal 10 .Option 79 ONLY exists in mains labeled for VLC lotteries. Those mains are separate from the usual S6Mxxxxxxxxx-xx format for domestic and S6Mxxxx1 xxxx-xx malns for international usage. The Delaware and New Mexico mains have a S6M 1xx-xx format. Only when those mains are in the game does option 79 show up. It will not show up for the New Mexico dip switch setting on the regular domestic or international mains. .
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portion of the Message center will alternate liSP (amount)" and "PO 0." Upon release of the lockup by the Attendant and a successful transfer of credits to the Players Card, the Message Center will show "PO (amount)" in WIN PAID.
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95 Ticket/Denomination
Mis-Match A ticket presented to a machine for acceptance may not be evenly divisible by the machine's denomination. The setting determines whether a nonmatching ticket is either rejected, or added' to the Credit Meter and a redeemable ticket is given to the Player for the indivisible remainder.
77 (A,B,C) Name/Address A three-line address label can appear on each ticket. The information can be downloaded from a Host. or entered manually through Option 77.
The remaining two positions in CREDIT indicate the hexadecimal number of the ,__. printable ASCII character set, or 00.
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Each line can have up to 24 characters. The characters are entered as a hexadecimal number of a printable ASCII character. The Null character (DOh) truncates the line at the point of entry, regardless of subsequent characters. This means that the Operator can blank the entire line by entering 00 in the first position without changing any of the remaining 23 characters. Within the Option, pressing COLLECT confines navigation to within the address: line (BET MAX scrolls forward, BET ONE scrolls backward, SPIN increments value, CHA~GElSERVICE decrements value. Press COLLECT again to advance to the next line of address or the next Option ..
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Message Center
The LED Display Center consists of ten sevensegment LEOs plus decimal paints. It shows information about the game to a Player. It also displays counters, option settings, status, and test information to the Operator. During a game the COIN IN shows the number of credits wagered. The WIN PAID shows the awards for winning combinations or the number of coins paid from the hopper. The CREDIT shows the number of credits available for wagering.
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Decimal points in WIN PAID are used to display information during normal operation with the door closed. They indicate an important event has occurred. The decimal point is in addition to the number displayed. Reading from left to right, the decimal points shown in
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Playing a Game
The Player must wager at least one credit to playa game. If Option 27 Bet Mode is not 0000 (cash only), credits are awarded from wins; purchased by inserting coins or bills, or by electronic fund transfers. With special Main EPROMs, credits may be added with additional hardware. Credits are wagered by selecting BET ONE or BET MAX. BET MAX wagers all available credits or the maximum wager for the game, whichever requires the fewer credits. Once credits are wagered, the game proceeds according to Option 26 (Automatically at max bet if at default 0001.). Upon completion of the game, winning combinations increment CREDIT and WIN PAID according to Option 27 Bet Mode, Option.,5.B Win Lockup, Option 51
Credit Meter Limit, and the ~ame's paytable . . o collect the Player presses the CASH/CREDIT button. T Credits are transferred to a Players Card, paid from the hopper, recorded on a redeemable ticket, orpald by an Attendant as dictated by the settings of Machine Options.
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Position 3 • Malfunction During Reel Spin/Replay If a malfunction occurs while the reels are spinning, the game is suspended. When the WIN PAID malfunction is corrected the reels »:.: .. -::<. ~..:>::». : >:.... return to the positions they were ;n;·;I3"'; :f1?tB:~ before the game started. A decimal . point appears in the third POSition Of
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• ., •• I • I • • • _ • • • I • • ••
-···1111
•••• I
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•••••••• .,.
.--····111
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., ••••••••
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.--··1111
• • • • I I
•••
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The following is an example of Model information for SMI 8670, which uses EPROM #E761121X-OS.
The number shown in CREDIT is the first four numbers of the Personality EPROMs in U18 and U20 ofthe·MPU Board. ~
• • •
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.,
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•••••••••
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1 ••••••••••••
11
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I.
III....
00
·01
Model
Information
Bookkeeping
Display of Personality EPROM o. Reel Map and Win Table, and Hold Percentage (Available only in Market Codes 3 and 4) and other game activity
Record of totals for all wagers, all payments,
Sequence One
02
03
Win Records
Game Recall
Games
Listing of the total number of wins for each possible winning combination
Record of the reel positions, number of coins played, win amount, and credits for the last 10
games
WIN PAID
:->, .. -:-:- .....-.
_ • •• •••• ., _ ., '. I ., I I I. I • _ _..... I _ _ _ • _ •••• • • • • • • • I .,. I I. _ _ _. • • I
CREDIT.
• • ., •• I I • • • • I _
COIN IN
•••
.: :-:-:-.
I •••• • •••• ••••• • _ •• _ _ _ ••••• _ • -
·.
• ., •
. ..
I I I I. •• I • I • I..
••
....
.,. .,. •• I I • I I. I I I' I •••• I I' •••• ., •••• .,. •
... I I
. .....
I. _ I. I • .,.
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_.
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• , • • I • •••••• _ •• , '. • •
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,.
.,
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04
Tally of games and wagers denomination. This group also Includes counters for the total number of bills in the stacker, and the total number of credits awarded from bill transactions. A record of credits incremented or coins dispensed for each of the last five bill tra nsa cti ons, A record or amounts of jackpots paid for up to four jackpots groups. Active display of ttle current jackpot values as transmitted from the progressive controller. Requires configuration for SIMPI progressive operation (Option 02=0004). A record of Electronic Fund Transfers. including EFT credits and debits. Requires configuration for SDse or SAse protocol. A record of promotional credits, blocked credits, non-blocked credits, and collected credits. 1ime and date of the last access through: Main Door, Drop Door, and Bill Acceptor Cashbox Door (Available only in Market Code 8).
Records of Secondary Game.
1
05
The 01 in the first two positions of WIN PAID indicates that the infonnation shown is the EPROM Number.
Sequence Two
06
07
Bill History
Progressive Jackpots
WIN PAID
• ., •• • I ••••• •• • , • I' •••• I •• • ••• •••
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09
10
11
The 02 in the first two positions of WIN PAID indicates that the information shown is the Reel Map and Win Table configuration.
The number shown in CREDIT is the Reel Map and Win Table Configuration.
Sequence Three
12 13
Game
Bookkeeping
WIN PAID
. ..
••
CREDIT
..
., • -
COIN IN
...
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14
Vivo TM
Record of last 35 redeemable tickets or informational receipts, including Status, lime History and Date, Validation Type, System 10, Validation Number, and Amount~
,
.
~:
15
Vivo™
TranSactions
The 03 in the first two positions of WIN PAID indicates that the information shown is the paYbaCk percentage Of the Game.
The number shown in CREDIT is the Payback Percentage for the Game.
., .
I
...
e BALLY
2-23
..
--.-.-----~~~---------------___.;,
#1 Model Information
This function enables the Operator to view information stored in the Personality EPROM and SafeRAMTM without removing the MPU board. The 8MI documentation verifies the following information:
EPROM 10
Paybck Percentage(s) Reel Map and Win Table
0i5d
Crazy Reels
WIN PAID
CREDIT
COIN IN
• I • I • I • • I • I • I • I • I I • I. • • I I I ••• ••• • I I • I I • I I • I • • I • I I •• I I • I I I • I I •• I •••• •••• ••• _ I I
....
•• • •• • • I I I I
I • I •• I I I
WBACRC checksum
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....
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....
• • ••
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Diverter Optic
...
..
WIN PAID
. ..
•• I I
CREDIT
I • •• • ••••••• • • • • •• ',' •• I • • • •• I I. I I' ••••• •••••• •••••• ,', ••• ••• ,','. I. I I • I • I I • I' • I I. I I I I I. I I. I. ••• I I ••• I I I I I ••
COIN'.IN
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••••
Diagnostic tests consist of: • 01 Model Information • 02 Output Test • 03 Input Test • 04 Hopper Test • 05 Reel Function Test • 06 Reel Tape Test • 07 Reel Tilt Records
To access Test 1, press and release the TEST button until 01 d appears in WIN PAID. Each item of information automatically appears in the Message Center. The Operator can manually advance by successively pressing BET MAX, or pause the display by pressing and
holding
SPIN.
WIN PAID
. CREDIT
COIN IN
.. . . ....... .. .. ... .. ·· · . . . . .. · . ... . ... .. · · . . . . . . .. · · . . . . . . .. ..· . .. . .. ...... ·· · . . . . .. ...... . · · . . . . . . . .. . ... . . .. .
.. .. ... .. . . . .. . . .. . .. . . . .. . . . .. . . .. .. .
.
. . . ... . . . ...
..
• 08 Slot Communications • 09 Display Test • 10 Payout Test • 11 Game Optioning • 12 Peripherals Test • 13 Data VaultTM Meters • 14 Memory View
the number of each item. For the first item, 010d appears in WIN PAID. CREDIT shows the Personality EPROM identification number.
PAID shows
WIN PAID
. .. . .
COIN IN
..
'
..
..
to
When WIN PAID shows 011d. CREDIT sequentially ShOWS the nominal and/or baslc game percentages.
2-33
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The Input Test verifies machine lnputs including button and door switches. Each·input is referenced by a
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1 2
F 0 1 2 3
Feature 8 Lamp6.S
COIN DEFLECTOR SOLENOID
TOTAL N
VAC
: :· '1:·.
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.
..
2
2
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I .
:
!
TOTAL OUT
2
2 2
COMBINED DROP
A II ENDANT PAD
· · · ·
· . ·: i
:
,.
·I
·
I •• '
5 6 7
8 9
VDC
two digit hexadecimal number. The first digit represents the input port and the second digit represents the bit. For example, 08 represents port 0 bit 8 (See Input Ports Table on 2-30). Press and release the rssr button until 03,d appears in WIN PAID, indicating the Input Test is selected. Select any button or switch to test that does not exit the function (RESET button or rEST button). Verify the appropriate code appears. The CREDIT display shows the input's Port # and the port status (1=Iogic high, O=logic low). Deactivation of the input reverses the logic level. Bill Acceptor Input Test
Bill acceptor functions can be tested during Input Test #3. They include • Acceptance or rejection of bills • Value in coins. or credits vended for each bill
. . .
·
\
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i
2
2 2 2 2
2
.
·I.
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i
i :.
·'
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:
Jackpot 1 Relay
Jackpot 2 Relay Jackpot 3 Relay
+24 vee
+24 +24
,
, .1.
• 1
! !;
i~ 1!
!•
1
·,
VDC
VDC
·· I
·
.
1
A B
C
0 E
·
:
!
i
Tilt Relay
·, I: .
t
u:
·I.
,
2 2
2 2
3·
Bill Hopper 2nd Motor Total In Relay Game Door Open Signal Handle Release solenoid Total In Signal
Jackpot 1 Signal End Of Game Signal
, .~.
1
·, ..
+24
+24 +24
denomination • Enabling. and disabling of the bill acceptor in response to Cash Door, Cash Box, or COIN MECH switch • Recognition of coupons (WBA only)
Acceptance and Value of Bills Insert a bill into the bill acceptor. The bill will be returned. An invalid bill is rejected and returned with nothing displayed.
~.
·
I.
..
.:
VDC
VDC
·
·
:.
·,
F
8
9
A
+5
+5 +5
L: '
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I
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I .'
r I
3
3
B
C
+5
3
,
+5 voc
+5VDC
fI
3
3
D
E
! J.
Reserved Reserved
.
An accepted valid bill will have the bill denomination displayed as a d in COIN IN and the denomination in CREDIT.. THE number of coins or credits to be vended for the bill displays as a c in COIN IN and the value in CREDIT. . A rejected valid bill will generate one of the following codes:
~.
..
,
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..
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. .- . .
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............... ,t'M
• • •
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..
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......".,...
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2-36
@JULY2001
8A means that the bill was rejected by the game. The bill denomination could be incompatible with the machine's coin denomination. For example, a $1 bill cannot be accepted by a $5 machine. . Credits vended for the bill would cause the game to exceed Credit Limit (Option 51)~ For example, a $5 game with 990 credits and a credit limit of 1000 cannot add 20 credits from a $100 bill transaction.
•
Open the Cashbox Door or toggle the COIN MECH switch on the MPU Assembly. The bill acceptor should refuse all bills.
WBA Coupon Acceptance With the JCM® WBA bill acceptor, a coupon is identified by a display of d in COIN IN and coup in CREDIT.
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A malfunction or improper coin travel will display as OA, Coin Error. in CREDIT. (See Input Ports Table). Input Ports
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HOLD 1 Switch HOLD 2 Switch HOLD 3 Switch HOLD 4 Switch HOLD 5 Switch ·Hopper Low (Probe) swttch Coin Out Switch Meter Detection Belly Door Switch Coin Credit Signal
Coin Error Signal
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CASH/CREDIT
Reserved
The third digit of WIN PAID shows which reel malfunctiOned. ExamPle. reel 3.
----
CREDIT
2-37
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System resets that have been recorded. To enter, press and release the TEST button until the 07 d appears in WIN PAID, indicating Reel Tilt and System Reset Records selected. WIN PAID shows a 2 in the third position indicating information on reel tilts is being displayed. The CREDIT display shows the total number of reel tilts that occurred. To view information on tilt types 4 through 7, turn the Audit Keyswitch once. To view information on resets 8 through b, turn the Audit Keyswitch again. The Message Center automatically cycles through the reset types. The reset type number appears in the third position of WIN PAID, and the total number of tilts appears in the CREDIT display. '. An MPU Board with CPU Error Resets should be removed from service and returned to the factory for analysis.
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121 d 122d
123d
124d 125d
125d
126d 127d
- ·0 -1
Value
E400
Bet One Sound at current volume level Bet Max at full volume (ALARM)
for 2MB
To access, press and release the TEST button until 12 d appears in WIN PAID, indicating the Peripherals Test
is selected. The third digit in WIN PAID shows' the identification number for each item in this test. For the first item, 121 d appears in the display. The last two digits of the CREDIT display show the settings of DIP Switch DS1 in hexadecimal representing the value of the eight switches. Refer to the following table to determine the switch
settings.
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a
1 2 3 4
5 6 7
8
9 A B
c
D
E F
The first.digit represents switches 5-8. The second digit is switches 1-4. For example, a value of 11 for DS1 can be interpreted as 1 = switches 5 through 8 OFF, ON, ON, ON; 1 = switches 1 through 4 = OFF, ON, ON, ON .. The value 11 indicates that the machine is configured for SAS EFT protocol v4.x or v5.x with no Bonus (Refer to DS1 SWitch Table).
2_39
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Troubleshooting
Troubleshooting Overview
..
This section includes resolutions for common malfunctions .. Charts defining the numerical codes for malfunctions and normal game operations are included.
Power ON Malfunctions
If the Reel and Feature Fluorescent lamps do not illuminate, check the following: 1. Turn power switch OFF and conflrm the machine is plugged into a powered, grounded outlet. 2. Using the Overall Wiring Diagram as a reference, confirm the power supply is properly connected. 3. Check circuit breakers. 4. Confirm the power switch is connected and functioning. 5. Check for any loose or frayed wires. 6. Observe the System Reset LED on the MPU board. It should illuminate briefly on power on.
If a hopper malfunction occurs, a 3x tilt code displays. The Hopper Control circuit board also includes status LEOs. Common hopper malfunctions include hopper jams. empty hoppers and jammed mixers. If these problems occur, check the following: . 1. Hopper jams usually occur because of a bent coin stuck under the hopper knife, or foreign objects freezing the mixer or pinwheel. 2..;An empty hopper condition exists when no coins exit the hopper for approximately fifteen seconds. This can be a hopper out of coins, or a hopper that has jammed. 3. Ensure the hopper plug is firmly seated in the connector. Confirm the hopper cable is connected and no wires are frayed or broken. On rare occasions, the hopper motor or control board may need replacement. If a 30 code for hopper overpays displays, the machine should be taken out of service until hopper operatlon has been checked through the machine's Diagnqstics functions (Test #4). The machine should also be checked for possible tampering. A one-coin overpay may indicate a faulty Hopper Control Board. If the problem persists, contact a Bally Field Service Technician. A 31 code Coin Out Jam may indicate tampering or defective hopper components. Always check the Hopper Control Board LEOs for activity indicated in the ' following chart:
Tilt Messages
•
If a tilt occurs, the machine exhibits the following: 1. The numerical tilt code displays in WIN PAID. 2. The machine will not accept or dispense coins or bills. 3. All game play is suspended until the condition is resolved by authorized service personnel.
2x Series Exception
::H::·0:·: :P"·: p:' :- ~e<<r< <
..
I
The ProSlofID6000 has acoin acceptor with built in security features to prevent cheating. The most common problems are coins jamming in the acceptor because of a bent coin, or shingling from coins inserted at a high rate of speed. For a coin jam or a 2x code check the following: 1. If jammed, open the door and remove the acceptor module. Once· removed, coins can be gently extracted with a small screwdriver or similar tool. 2. Confirm the Corn Optic Decoder board optic sensors and prism are .clean. Dirt can block the light path and prevent proper operation.
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A reverse entry condition occurred. The dual optic swiches detected an Incorrect direction of coin travel and notified the mlcrocontroller. I may be caused by a failed optic.
A coin reverse condition occurred, The dual coln-out optic switches detected an incorrect transition while trying to clear a coin jam.
An external light source struck the optic switch. The optic switches are modulated and an out-of-phase light source was detected.
The acceptor module can be quickly replaced. See Module 8, Peripherals. for further information.
2-41
..
--.....-----.------.-~---------------------
.. .. . ..
Communication Codes
..
Reels unable to find the proper stop position result in 4x tilts. 7x tilts are from movement after stopping. Check the following: . 1. The optic sensors are clean. Dirt may block the light path through the code ring of the reel. 2. Check alignment of the code ring to the optointerrupter on the Reel Control Board. 3. Check for a loose connection of the reel cable. 4. Ensure proper calibration by entering Test #5 and holding the CHANGE button (See #5-Reel Function Test on page 2M19.).
If the machine is configured SIMPI or VLC Host protocol (See Game Optioning on page 2-13 for Progressive Type or Terminal 10), faulty operation will generate one of the following tilt codes:
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91-0
No serial traffic found within the last 500 milliseconds. The machine is not receiving data from the progressive controller. lhisls most likely caused by an open connection between the machine and the progressive controller or Incorrect configuration of the progressive controller. Serial checksum error. The data received by the machine is not the same data sent by the progressive controller. This can be caused by an intermittent connection or too much noise on the data lines. Option arro-r. This error results when Option 02 Progressive Type is set to 0004 and Option 78L Machine Number is set to 0000. Mystery Machine Pay timing error. Jackpot award data from the progressive controller is present in th serial stream at an inappropriate time. Actuate the Audit Keyswitch and observe the jackpot level in the rightmost digit of the WIN PAID display (preceded by EHP), and the jackpot amount in the CREOrr display. A keyswitch activation is required for each jackpot award present. If the condition persists, a loss of communication between the machine and the progressive controller may have occurred. Jackpot Information missing. No jackpot data from MAPS Atomic Progressiw" Controller.
Game Error Lockout. Host Status Polilimeout was detected by the Game. Host Defined Lockout In·Configuratlon. Game disabled by holiday/non holiday enable/disable configuration.
8x Series Malfunction
91-1
The ProSloi® 6000 enters a self-test upon each System Reset (power or RESET button). A malfunction in system memory will generate an ax code and flash the tower and button lamps at a coded rate. Refer to the following table for flash codes:
•
91~2
91-4
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1 2
3
4 Continuous
Main EPROM checksum error ( U28 & U43) Personality EPROM checksum error (U18 & U20)
Volatile RAM write/read failure (U30 & U45)
Non.volatile RAM (SafeRAMTM) write/read failure (U30 & U45)
..
91-5
91-7
Game Not Configured By Host. The Host has rot configured the gams.
Game In Host Disable. The game has been disabled by the Host. Game Disable By Dally Timeout. The game has been disabled by the Daily Polilimeout Shutdown.
Game Disable for Status. The Game has been disabled by the Host Disable flag in the Status Poll.
91-0 91... E
EP
Event Log Full. The Event Log has more than 1200 events. Awards available but not acknowledged by progressive
.,'
EP
HP
controller. The altemation of EP, EP, EP in the WIN PAID display indicates the pulse link is not operating correcUy. Itean be caused by a machine tilt between COining and payout, or a System Reset (including doors) between coini ng and payout. Activate the Audit Keyswltch and observe EP pd on the WIN PAID display. A 91-4 display may result If the progressive controller does not recognize acknowledg ment of the award bY the maChine.
/fl/
2_42
e JULY 2001
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21
22
23 24 80.281
50.271 50-28,
30
Invalid Coin Coin not Sensed Coin Reverse Bill Paused Bill Jam Bill Acceptor Communication Hopper9verpay Hopper Coln ..Out Jam Hopper Empty
Error
31
32
The optics on the Coin Optic Decoder board have been blocked for too long. A coin has been accepted by the machine after maximum number of extra coins bet has been . regtstered~ Extra coins up the maximum (currently 15) are paid from the hopper upon completion of the Q.smea A coin has passed the coln optiCS during a reel spina Coin was not sensed by the drop optiC (08243 = OFF Dlverter Optic Installed) A coin was sensed traveling from bottom to lOP of the optlc block. A bllt was detained from entering the bill acceptor stacker within the normal timet A bllt was prevented from entering the stacker. Communication between the bill acceptor and the machine has failed have been sensed .by the hopper's colo-out optic during. a P!yout. More coins than ex~~~ Hopper's coln-out optlc has been blocked too long. See Troubleshooting on Page 2-30 of Hopper LED error codes. The hopper circuitry has run In forward direction for longer than 15 seconds with no coins sensed
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40 41
42 43 44 45 50 51
52
53
84 15
80 88 70 71 72 73
74
7_ 80a
81a.
Reset Durin_Q Payout Printer Failure Printer Jammed Printer Empty Printer LOW3 Reel Initialization Error Reel #1 improper spin Reel #2 improper spin Reel #3 Improper spin Reel #4 improper spin Reel #5 improper spin Slot Door O_p.en Belly Door Open Bill Acceptor Stacker Access Lower Door Open _(Slant) Drqp. Door Open Bill Acceptor Stacker Removed Reset During Bill Change Mechanical Meter disconnect Door Open During Reel SpIn Reel # 1 Movement Reel #2 Movement Reel #3 Movement Reel #4 Movement Reel #5 Movement ROM Checksum Error
A ~ystemReset has occurred while the ho_p_Qer Is running General Printer Errorl The printer Is Jammed at the platen, The printer Is out of paper. The paper sensor has detected a low paper condlnon. Reels were unable to complete Initialization after a System Reset The reel did not spin to the ~~pe~t- poslnon, Same as above, Same as above, Same as above, Same as above, The main door switch senses the door Is open. The Belly Door switch senses the door Is .open The Stacker Access switch senses the door Is open. The Lower Door switch senses the door Is open. The Drop Door switch senses the door Is open SI_g.nal received from the bill accspto that there Is no stacker. Asystem reset has occurred during a bill transaction. The electro--mechanlcal meters are disconnected from the machine (Market Codes 03 04, 12). Any of the door switches have sensed a door open during reel splnt The reel moved at an Inappropriate time.
t
Same as above.
82
832
83F
Battery Low Door Open With Power off SafeRAMTM Error . SafeRAM
1M
Format Error
83F·0 83F·1
83F-2
83P·3
8~.
Invalid Safe RAM 1M EPROM Invalid Main EPROM Invalid Personality EPROM Invalid Coin Denomination RAM Error
MPU Removed With Power off
81
88
90 81
81-0
_~~g Full
Same as above. Same as above, Same as above. The checksum of the Main program (U12 U15. U3. U4) or the Personality (U20. U18) does not match the expected checksum. SafeRAMTM battery Is below 2.5 VDC, The machine door was opened while the main power was off (Requires JW11 IN). SafeRAMN Failed to retain information during self ..test . SafeRAMTM formatting has been lost due to bad RAM Ie, a dead battery. or If ROM has cnanqsd. (A comDlete SafeRAMTM Clear Is reaulredl) Wrong EPROMs used for SafeRAMTM Cleart rong Main EPROMs detected after SafeRAM TM Clearl Incompatible Personallty_ EPROMs detected after SafeRAMTM Cleart Coin denomination Is not supported In Market Code Volatile RAM failed to retain Information during a self-test. The MPU Board Assemb1y was disconnected from the backplane while power was off (Requires JW15 and JW21 IN) The MPU B.Qard has failed for an unknown reason, The board should be returned to the factory. The controilier for LED Message Center or vacuum fluorescent dlS!play has failed. The machine Is expecting and not receiving serIal communication from the progressive controlter. See TrgUbl.$shootina on Pag~_2-3.4). No serial traffic found within the last 500 ms. Data receIved by the machine Is not the same 8S sent by the controUer. Conflicting Machine Options. For example, 02=04 and 78L=Oa Award data Is In the serial stream at an Inappropriate time or Is missing. MAP.S.J. ckoot Information missing form APC cornmunlcatlon, Host status poll timeout detected by garnet Game disabled ~y holiday/non holld~y enable/disable ~.onflguratlon. Host In the process of configuring the game. Host has not conflg~red game. Game disabled by HOSt9 Game disabled by Host Dally. Poll Timeout shutdown. Game disabled by Host Disable flag In Status Poll. More than 1200 events are In the event log.
1
x-rhe door codes are 50 = Main Door, 51 Belly Door, 52 Bill Acceptor Cash Box Door, 53 = Slant Lower Door, 54 = Drop Door, and 55 = Bill Acceptor Cash Box. 1Malfunctlons codes with prefix M5x" appear only whUe the door Is open, 2MaifunCIIon Cades 80181 t 831 and 84 are part Of the maChine self ..test dUring power ON or a system Reset. upon an error, all of the machlne's lamps flaSh. The lamps flaSh one or more times per second, depending on the problem. a,-h9 Tower service LIght Will flaSh for % second 9ve.fY 2% seconds,
No Communication
2-43