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ADVENTURER’S VAULT" 2 Peet ntaiiae React tscan eet ona ae oan eer at aa ane on CRC MON SZ UNC inc ey Co Too WHEREVER ONE travels th out the world (and beyond), magic items are highly sought alter for their benefits both sinall and large Adventurers seek out magical treasures to help them achieve their goals, Many of those treasures hhave histories that inspire rumors and spawn quests This chapter presents more magic items to fill out adventurers’ wish lists, Armor: Strong materials and protective mi ceep blades and arrows away from your flesh. ‘Weapons: Strike fear into your enemies when you wield a weapon of power Ammunition bolts, and sling stones give 1a combat Implements: Holy symbols, orbs, rods, stalls, tomes, totems, and wands chanel your magic and grant special benefits Arms Slot Items: Shields co guard you and bracers to smite your foes. Feet Slot Items: When you need to move quicker jump farther, or dodge better, step into one of these items. Hands Slot Items: Magic gloves and gauntlet only keep your hands warm but keep you alive Head Slot Items: Magic to bolster the mind, body: and spirit Neck Slot Items: Improve your defenses in style! Rings: Jewelry imbued with powerful and varied Waist Slot Items: These items can improve your health and increase your skills~as well as hold Lair Items: New wondrous items to enhance your base of operations. Tattoos: The best thing about magic of the flesh is that it’s inseparable from you. Consumables: Use these one-shot items to get out of a tough situation, Several of the item descriptions are augmented by sidebars that offer lore or background about the item, plus one or more adventuite hooks invalvin the item and how the characters might acquire it. ARMOR No attack is too devastating tobe turned ase. Armor isan integral part of any adventurers gear, From the wizard’s robes and the barbarian’s hide to the bard's chainmail and the paladins plate, armor's protection is available to every hero. Enchantments improve the wearer's Armor Class, whether by filling plate armor’s gaps with shields of force or hardening leather armor into something that an stop a ballista shot, Seasoned adventurers can depend on magic armor to protect them even from the teeth of an ancient wyrm. Atllcast some of the time. me na leeks of magical force swirl aroun this, to deflect attacks armor coalescing is you and your companions. M2 +1 520gp M17 +4 —_-65,000gp 17 +2 2600gp wl 22 +5 325,000 gp IW12 43 13.000gp W127 +6 1625,000 gp ‘Armor: Cloth, leather Enhancement: AC Power (Encounter Immediate Interrupt. Tigger A crea {ure you have marked with your aegis of shielding power targets you and at least one of your allies with an attack. Effect: The damage ofthe triggering creature's atack damage is reduced by 5 + the armor’s enhancement bonus. Level 12 0F 17: 10 + enhancement bonus. Level 22 0F 27:15 + enhancement bonus. Rem q ‘Swirling with shadows, this armor masks you from your ‘enemies Li14 +3. 21000gp M24 45. _525,000¢p 119 +4 105,000 gp 1129. +6 2,625,000 gp Armor: Leather, hide Enhancement: AC Property: When you attack an enemy that is granting combat advantage fo you, you gain concealment until the tend of your next turn. ‘Arm ‘While wearing this armor, you can draw more deeply on your Inner resources. 1123 +5 425000 gp ‘Armor: Hide, chain Enhancement: AC Property: You can use your second wind one additional time per encounter. nro) 128 +6 2125,000gp CHAPTER 1 | Magic Items Eee This gokdenchatrmal glows with divi wher you help others. 1130 46 3,125,000 gp ‘Armor: Chal Enhancement: AC Property: When you use a healing power that benefits an ally, you also regain hit points equal to one-half the hit points that ally regains. nergy that heals you Armor of Shared Valor z ‘When you exhort your allies to inl courage, you find it yourself 115 +3 25000gp 25 +5 _625,000gp 1120 +4 125,000gp 130 +6 3.125,000gp Armor: Leather, chain Enhancements AC Property: When you use a power that grants an ally a bonus {o.any defense, you gain an equal bonus ofthe same type tothe same defense. This bonus lasts until the power's effect ends or until the end of your next turn. oT ow shrug off deadly: conditions easily inthis supple armor. Wi3 +1 680gp M18 +4 85,000gp (8 +2 3400gp Lo 23 45 _-425,000gp. 113-13 172000gp 28 46 2125,000gp ‘Armor: Clth, leather Enhancement: AC Property: You gain a +1 item bonus to saving throws against ‘ongoing damage, Powor (Daily + Healing): Minor Action. You can use this power when you're taking ongoing damage. The ongo: ing damage ends, and you gain regeneration equal to the amount ofthe ongoing damage until the end of the encounter Cenenn This blocky armor, usually crofed inthe dwarven syle, is favorite of dwarven defender. IM7_ +2 2,600gp —L22-+5—_325,000gp. IM12 43 13000gp 27 +6 1625000gp I17 +4 65,000 gp ‘Armor: Scale, plate Enhancement: AC Power (Encounter: Minor Action. You end a mark on you ‘or anally adjacent to you. Cee ‘Wrapped in this tattered Hack clot, you can bray transform nto ajlock of nivens. 112 +3 13000gp tw 22-+5-——_-325,000 gp I17 +4 65000gp —Wi27 46 1625,000gp ‘Armor: Cloth * Enhancement: AC Power (Daily) Immediate Reaction. Tigger You take damage from an attack. Effect: You fly 8 squares and be: come insubstantial until the start of your next turn. This tering stel armor masks your exact location from. ‘eis that woul! impede you M2 #1 520gp 17 +4 —_65,000gp. W742 2600gp 22 +5 325,000 gp. W293 13000gp L276 625.000 gp Armor: Scale, plate Enhancement: AC Power (Daily: Minor Action. Until the end of your next turn, you don't provoke opportunity attacks and can’t be stabbed, This power doesn't end an existing grab. The warding om this armor punishes the fist enemy to strike you in bat IM10 +2 5.000gp —Lwl25 45 625,000 gp LM15 43 25000gp L130 +6 3125,000 gp \20 +4 125,000 gp ‘Armor: Cloth, leather, hide Enhancements AC Property: The frst enemy that hits you during an encounter takes ongoing 5 damage (save ends). eve 20, 25, oF 30: Ongoing 10 damage (save ends). Finoed by palais of Pelo, this shining suit of polished ith ralplate strengthens your sprit and dazzles your foes. Wid <1 840gp L194 105,000 gp M9 42 4200gp 24 +5 525,000 gp [M14 «3° 21000gp —L29 +6 2,625,000 gp. Aemor: Plate Enhancement: AC Property: You gain a +2 item bonus to all defenses against charm, fear, and psychic effects. Power (Daily Minor Action. Each enemy adjacent to you takes a-2 penalty to attack oll (save ends). THis Hack metal armor has the image ofan outhrust hand smblazone on its breast I7 42 2.600gp—Lvi22- +5 325,000 gp L123 13000 gp Lvi27 +6 1.625.000 gp L174 65,000 gp Armor: Scale pate Enhancements AC Property: While you're dying, you don't die until you fai four death saving throws. Power (Daily No Action. Tigger: You roll a death saving ‘throw and dislike the result. fee: You gain a +2 bonus to the caving throw. lel 12 oF 17:+3 bonus. lel 22 oF 27: +4 bonus. ARMOR OF SHARED VALOR, The ballad of Velira is also the legend of the armor of shared valor. A bard who came from across the sea when the waters of the world were ice and the land was still unformed, Velira brought the magic of fre and music to the scattered tribes of humanoids and helped defend them against all invaders. Her most powerful tool was the armor she created for herself: As she shielded an entire tribe with the magic of her songs, she too became a more powerful protector. Suits of armor of shared valor exist today, but they're thought to be lesser copies ofthe original. Persuade a Bardic College: Bardic colleges usually craft and control distribution of armor of shared valor. An adventurer who seeks such an item must convince the ‘organization of his or her worthiness. True bardic colleges are few and far between, but loose fellowships of wander- ing bards are often called colleges as well. Obtaining thei approval requires getting references and traveling to meet with scattered members. Velira's People: The ballad of Vela is regarded as a fantasy by most, but it has a kernel of truth. The tribes spoken of in it might yet exist, huddled along fjords and ‘wandering in arctic regions. Adventurers who locate such a hidden people might learn the secret of creating armor of shared valor, or perhaps acquire a suit that has been stashed away since ancient ti Armor of CHAPTER 1 | Magic Items

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