ADVENTURER’S VAULT" 2
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on CRC MON SZ UNC inc ey Co TooWHEREVER ONE travels th out the
world (and beyond), magic items are highly sought
alter for their benefits both sinall and large
Adventurers seek out magical treasures to help
them achieve their goals, Many of those treasures
hhave histories that inspire rumors and spawn quests
This chapter presents more magic items to fill out
adventurers’ wish lists,
Armor: Strong materials and protective mi
ceep blades and arrows away from your flesh.
‘Weapons: Strike fear into your enemies when you
wield a weapon of power
Ammunition bolts, and sling stones give
1a combat
Implements: Holy symbols, orbs, rods, stalls,
tomes, totems, and wands chanel your magic and
grant special benefits
Arms Slot Items: Shields co guard you and
bracers to smite your foes.
Feet Slot Items: When you need to move quicker
jump farther, or dodge better, step into one of
these items.
Hands Slot Items: Magic gloves and gauntlet
only keep your hands warm but keep you alive
Head Slot Items: Magic to bolster the mind, body:
and spirit
Neck Slot Items: Improve your defenses in style!
Rings: Jewelry imbued with powerful and varied
Waist Slot Items: These items can improve your
health and increase your skills~as well as hold
Lair Items: New wondrous items to enhance your
base of operations.
Tattoos: The best thing about magic of the flesh
is that it’s inseparable from you.
Consumables: Use these one-shot items to get
out of a tough situation,
Several of the item descriptions are augmented by
sidebars that offer lore or background about the
item, plus one or more adventuite hooks invalvin
the item and how the characters might acquire it.ARMOR
No attack is too devastating tobe turned ase.
Armor isan integral part of any adventurers gear,
From the wizard’s robes and the barbarian’s hide to
the bard's chainmail and the paladins plate, armor's
protection is available to every hero.
Enchantments improve the wearer's Armor Class,
whether by filling plate armor’s gaps with shields of
force or hardening leather armor into something that
an stop a ballista shot, Seasoned adventurers can
depend on magic armor to protect them even from
the teeth of an ancient wyrm.
Atllcast some of the time.
me na
leeks of magical force swirl aroun this,
to deflect attacks
armor coalescing
is you and your companions.
M2 +1 520gp M17 +4 —_-65,000gp
17 +2 2600gp wl 22 +5 325,000 gp
IW12 43 13.000gp W127 +6 1625,000 gp
‘Armor: Cloth, leather
Enhancement: AC
Power (Encounter Immediate Interrupt. Tigger A crea
{ure you have marked with your aegis of shielding power
targets you and at least one of your allies with an attack.
Effect: The damage ofthe triggering creature's atack
damage is reduced by 5 + the armor’s enhancement
bonus.
Level 12 0F 17: 10 + enhancement bonus.
Level 22 0F 27:15 + enhancement bonus.
Rem q
‘Swirling with shadows, this armor masks you from your
‘enemies
Li14 +3. 21000gp M24 45. _525,000¢p
119 +4 105,000 gp 1129. +6 2,625,000 gp
Armor: Leather, hide
Enhancement: AC
Property: When you attack an enemy that is granting
combat advantage fo you, you gain concealment until the
tend of your next turn.
‘Arm
‘While wearing this armor, you can draw more deeply on your
Inner resources.
1123 +5 425000 gp
‘Armor: Hide, chain
Enhancement: AC
Property: You can use your second wind one additional time
per encounter.
nro)
128 +6 2125,000gp
CHAPTER 1 | Magic Items
Eee
This gokdenchatrmal glows with divi
wher you help others.
1130 46 3,125,000 gp
‘Armor: Chal
Enhancement: AC
Property: When you use a healing power that benefits an
ally, you also regain hit points equal to one-half the hit
points that ally regains.
nergy that heals you
Armor of Shared Valor z
‘When you exhort your allies to inl courage, you find it yourself
115 +3 25000gp 25 +5 _625,000gp
1120 +4 125,000gp 130 +6 3.125,000gp
Armor: Leather, chain
Enhancements AC
Property: When you use a power that grants an ally a bonus
{o.any defense, you gain an equal bonus ofthe same type
tothe same defense. This bonus lasts until the power's
effect ends or until the end of your next turn.
oT
ow shrug off deadly: conditions easily inthis supple armor.
Wi3 +1 680gp M18 +4 85,000gp
(8 +2 3400gp Lo 23 45 _-425,000gp.
113-13 172000gp 28 46 2125,000gp
‘Armor: Clth, leather
Enhancement: AC
Property: You gain a +1 item bonus to saving throws against
‘ongoing damage,
Powor (Daily + Healing): Minor Action. You can use this
power when you're taking ongoing damage. The ongo:
ing damage ends, and you gain regeneration equal to
the amount ofthe ongoing damage until the end of the
encounter
Cenenn
This blocky armor, usually crofed inthe dwarven syle, is
favorite of dwarven defender.
IM7_ +2 2,600gp —L22-+5—_325,000gp.
IM12 43 13000gp 27 +6 1625000gp
I17 +4 65,000 gp
‘Armor: Scale, plate
Enhancement: AC
Power (Encounter: Minor Action. You end a mark on you
‘or anally adjacent to you.
Cee
‘Wrapped in this tattered Hack clot, you can bray transform
nto ajlock of nivens.
112 +3 13000gp tw 22-+5-——_-325,000 gp
I17 +4 65000gp —Wi27 46 1625,000gp
‘Armor: Cloth *
Enhancement: AC
Power (Daily) Immediate Reaction. Tigger You take
damage from an attack. Effect: You fly 8 squares and be:
come insubstantial until the start of your next turn.This tering stel armor masks your exact location from.
‘eis that woul! impede you
M2 #1 520gp 17 +4 —_65,000gp.
W742 2600gp 22 +5 325,000 gp.
W293 13000gp L276 625.000 gp
Armor: Scale, plate
Enhancement: AC
Power (Daily: Minor Action. Until the end of your next
turn, you don't provoke opportunity attacks and can’t be
stabbed, This power doesn't end an existing grab.
The warding om this armor punishes the fist enemy to strike
you in bat
IM10 +2 5.000gp —Lwl25 45 625,000 gp
LM15 43 25000gp L130 +6 3125,000 gp
\20 +4 125,000 gp
‘Armor: Cloth, leather, hide
Enhancements AC
Property: The frst enemy that hits you during an encounter
takes ongoing 5 damage (save ends).
eve 20, 25, oF 30: Ongoing 10 damage (save ends).
Finoed by palais of Pelo, this shining suit of polished ith
ralplate strengthens your sprit and dazzles your foes.
Wid <1 840gp L194 105,000 gp
M9 42 4200gp 24 +5 525,000 gp
[M14 «3° 21000gp —L29 +6 2,625,000 gp.
Aemor: Plate
Enhancement: AC
Property: You gain a +2 item bonus to all defenses against
charm, fear, and psychic effects.
Power (Daily Minor Action. Each enemy adjacent to you
takes a-2 penalty to attack oll (save ends).
THis Hack metal armor has the image ofan outhrust hand
smblazone on its breast
I7 42 2.600gp—Lvi22- +5 325,000 gp
L123 13000 gp Lvi27 +6 1.625.000 gp
L174 65,000 gp
Armor: Scale pate
Enhancements AC
Property: While you're dying, you don't die until you fai
four death saving throws.
Power (Daily No Action. Tigger: You roll a death saving
‘throw and dislike the result. fee: You gain a +2 bonus
to the caving throw.
lel 12 oF 17:+3 bonus.
lel 22 oF 27: +4 bonus.
ARMOR OF SHARED VALOR,
The ballad of Velira is also the legend of the armor of
shared valor. A bard who came from across the sea when
the waters of the world were ice and the land was still
unformed, Velira brought the magic of fre and music to
the scattered tribes of humanoids and helped defend
them against all invaders. Her most powerful tool was the
armor she created for herself: As she shielded an entire
tribe with the magic of her songs, she too became a more
powerful protector.
Suits of armor of shared valor exist today, but they're
thought to be lesser copies ofthe original.
Persuade a Bardic College: Bardic colleges usually
craft and control distribution of armor of shared valor. An
adventurer who seeks such an item must convince the
‘organization of his or her worthiness. True bardic colleges
are few and far between, but loose fellowships of wander-
ing bards are often called colleges as well. Obtaining thei
approval requires getting references and traveling to meet
with scattered members.
Velira's People: The ballad of Vela is regarded as a
fantasy by most, but it has a kernel of truth. The tribes
spoken of in it might yet exist, huddled along fjords and
‘wandering in arctic regions. Adventurers who locate such
a hidden people might learn the secret of creating armor
of shared valor, or perhaps acquire a suit that has been
stashed away since ancient ti
Armor of
CHAPTER 1 | Magic Items