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Computer Graphics

Marco Schaerf

Computer Graphics
Prof. Marco Schaerf
Classes:

marco.schaerf@uniroma1.it
Monday 5.30pm-7.00pm Wednesday 3.45pm-5.15pm 5.30pm-7.00pm Room A7 Room A7 Room A7

Lab: Office Hours:

To be decided Tuessday 10:30 - 12:30 First Floor Room B107

Computer Graphics

Introduction

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Program
Intro to Computer Graphics Transformations and Visualization OpenGL e Hierarchical Models Rendering, culling and hidden surfaces removal Lighting, shading and texturing-mapping Advanced Topics Lab OpenGL programming (requires basic knowledge of C/C++ programming)

Computer Graphics

Introduction

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Suggested Reading
Foley, Van Dam, Feiner, Hughes, Phillips Introduction to Computer Graphics, AddisonWesley, 1994
Course web page:
http://sites.google.com/a/aixia.it/computer-graphics-schaerf/

Computer Graphics

Introduction

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Grading
Written Final 24 points

Project

6 points (alone or in a team (max 4))

Projects can be presented before or after the written final


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Computer Graphics: related fields


Algorithms
Prerequisite

Computational geometry Computer Vision


Dual problem

Image Processing
More on the 2D side

Computer Graphics

Introduction

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Computer Graphics: 3D
In a nutshell:
Modeling of 3D entities Animation Rendering

Very complex field of research


We will present only a small fraction

Rapidly expanding area of research


Lot of research and applications in the last 30 years Well try to focus on recent developments
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Computer Graphics: applications


Scientific Visualization Manufacturing industry
Computer Aided Design Simulations

Telecommunications
Personalized Avatars E Commerce

Entertainment industry
Games Cinematography

Cultural heritage virtual museums restoration support monitoring Medicine Diagnosis support Tele surgery Simulations Virtual Reality Architecture Design aid Previews
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Computer Graphics

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