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AMY L TAYLO R

(m) 3 1 0 | 3 3 9 | 3 0 2 5 (e) taylor.toby@gmail.com


12451 RAJAH STREET SYLMAR,CA 91342

PROFILE

Highly skilled and seasoned 3D Artist with 10+ years experience working in the Entertainment Industry. Having a specialty in Creature/Character FX, I have gained expertise in Dynamic Simulation work including; Cloth, Hair, Feathers, Fur, and Secondary Motion. Over the span of my career I have worked on 10 Motion Pictures, 5 Television Specials, Several DVDs, and over 50 Video Game Titles. Credits & Support: http://www.imdb.com/name/nm1649623/

C H A R A C T E R F X A N I M AT O R

D R E A M W O R K S A N I M AT I O N S K G

GLENDALE, CA 2007 - PRESENT

Responsible for Cloth Development & Implementation of garments in CFX pipeline. Ran dynamic simulations & processes including Cloth, Hair, Feathers and Fur. Strong Ability to communicate across all departments to problem solve technical problems. Responsible for highly complex shot work for one off specialty beauty shots. Excellent Ability & Passion for working in a collaborative team environment. Excellent eye for detail & highly skilled at taking direction from CFX Sup, VFX Sup, HOCA and Director.

CLOTH & HAIR TECHNICAL DIRECTOR


SONY PICTURES IMAGEWORKS

C U LV E R C I T Y, C A 2 0 0 6 - 2 0 0 7

Responsible for clean up sim work for up to 150 different characters. Utilized Maya Cloth & Hair along with proprietary software for complex simulation work. Added secondary animation to props, i.e. swords, arm cuffs, armor, chain mail. Translated and published temp slick/tube elements for key lighting shots. Responsible for running slap comp shots to present for the Beowulf MPAA Reel.

L E A D T E C H N I C A L A N I M AT O R

SONY PICTURES IMAGEWORKS

Lead Technical Animator on The Polar Express, Monster House and Beowulf. Brought Mocap technology from HOM to the big screen for the 1st fully motion capture film. Responsible for helping create the motion capture pipeline at Sony Imageworks. Worked on Set as a Tech QA and Processed Facial/Body Mocap Data. Solved skeletal movement and retargeted motion on various character rigs. Re-timed and positioned multiple performances for a single scene.

C U LV E R C I T Y, C A 2 0 0 3 - 2 0 0 6

COMPUTER & APPLICABLE SKILLS

Expert knowledge of many cloth solvers such as Maya Cloth, Syflex, NCloth, and Qualoth. Experience in High-end/Proprietary Software i.e. Maya, Houdini, Katana, Bonsai, Motion Builder, Diva. Knowledge using shell scripts, utilities, MEL, Python, and command line programs. Experience in UNIX, Linux, Windows, and Macintosh Operating Systems. Extremely Passionate about 3D Animation, Visual Effects, and the Film Making Process.

E D U C AT I O N

Syracuse University Syracuse, NY BFA Computer Graphics 1999

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