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VIOLENCE IN VIDEO GAMES PRESENTED

BY ANAND PRAKASH KULLU

ARE VIDEO GAMES VIOLENT?


Yes they are
It is been scientifically proved that the children who play violent games become more aggressive in nature than the children's who do not play violent videogames.

IMPACT OF VIOLENT GAMES ON CHILDREN'S

BRINGS AGGRESSIVE THOUGHT AND FEELING MAKES CHILDRENS ISOLATED TEACH WRONG VALUES ACADEMIC ACHIVEMENT MAY BE NEGATIVE BAD EFFECT ON HEALTH

ESRB GAME RATING

The Entertainment Software Rating Board (ESRB) rating have two parts: RATING SYMBOL(On the front of the game box) suggest the age

CONTENT DESCRIPTOR(On the back of the game box) indicates element in a game

RATING SYMBOLS
EARLY CHILDHOOD 3+ MATURE 17 +

EVERYONE 6+

ADULTS ONLY 18+

EVERYONE 10+

TEEN 13+

STATISTICAL DATA OF THE YEAR 19942000


60% 40% 20% 0% -20% -40% -44% -60% Video Game Sales Ages 15-17 Ages 18-24 -24% Ages 19-25 -26% Ages 30-39 -19% Series1 50%

Violent crime decreased at the same time sales of computer games increased from 3 billion $ to 4billion $ within the year (1994-2000)

CONCLUSION
The ESRB rating is designed to give parents information that they need to evaluate a video game before purchasing.

Through ESRB helps the customer know about the game and that influence the customer in buying behavior.

Parents with the help of ESRB rating and with their own knowledge should purchase those game which is appropriate for their children.

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