Battle Galaxy

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Name Set Imagefile Cost Race Civilization Type Power Mana-value Text Ladio Yaesar, Super Divine Dragon

Battle-Galaxy Dm28-s1 8 Apolloni a Dragon Light Creature 9000 1 Mana Vortex - Choose 2 l ight creatures in your mana zone and put this creature into the battle zone on t op of those creatures. Super Shield Plus - When you put this creature into the b attle zone, you may put the top card of your deck face-down under each of your s hields. (Each card stack is still considered to be 1 shield.) Double breaker (Th is creature breaks 2 shields.) Lorenzo the 4th, Divine Dragon of Thunder Battle-Galaxy Dm28-s2 7 Apollonia Dragon / Knight Light Creature 8000 1 Whenever your opponent would choose one of your creatures, they can't choose your other Knight creatures. (However, they may still be attacked or blocked.) All of your other Knight creatures get "Blocker". Double breaker (This creature breaks 2 shi elds.) Sanmaider, Special Dispense Unit Battle-Galaxy Dm28-s3 8 Great Me cha King Water Creature 7000 1 At the end of your turn, if you have 2 or less cards in your hand, draw until you have 3 cards in your h and. Double breaker (This creature breaks 2 shields.) Titan Crash Crawler Battle-Galaxy Dm28-s4 6 Earth Eater Water Creature 6000 1 Blocker. Each turn, you may untap this creature the first time it is tapped. Super Necrodragon Sky Garuda Battle-Galaxy Dm28-s5 10 Zombie Dragon Darkness Evolution Creature 12000 1 Mana Vortex - Choose 2 d arkness creatures in your mana zone and put this creature into the battle zone o n top of those creatures. At the start of each of your turns, your opponent choo ses one of their creatures in the battle zone or a card in their mana zone and p uts it into their graveyard. Triple breaker (This creature breaks 3 shields) Romanoff the 1st, Lord of the Demonic Eye Battle-Galaxy Dm28-s6 7 Dark Lord / Zombie Dragon / Knight Darkness Creature 8000 1 When you put this creature into the battle zone, search your deck. Choos e 1 darkness card from it and put it into your graveyard. Then, shuffle your dec k. When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck. Double breaker (This creature breaks 2 shields .) Ares Varmingam, Ultra Heavenly Body Battle-Galaxy Dm28-s7 7 Phoenix Fire Evolution Creature 11000 1 Mana Vortex - Choose 2 fire crea tures in your mana zone and put this creature into the battle zone on top of tho se creatures. Meteorburn: When this creature attacks, you may put 1 card under t his creature into the graveyard. If you do, destroy all of your opponent's creat ures with "Blocker" that have a cost of 3 or less. Double breaker (This creature breaks 2 shields.) Bolbalzak "Sword Flash" Dragon Battle-Galaxy Dm28-s8 7 Armored Dragon / Samurai Fire Creature 7000 1 Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand without paying its cost.) Each turn, you may untap this creature the f irst time it is tapped. Double breaker (This creature breaks 2 shields.) Super Terradragon Variant Vades Battle-Galaxy Dm28-s9 8 Earth Dragon Nature Evolution Creature 0000+ 1 Mana Galaxy Vortex - Choose up t o 3 nature creatures in your mana zone and put this creature into the battle zon e on top of those creatures. This creature's power is equal to the total power o f the creatures under it. If this creature has over 6000 power, it has "Double B reaker". If this creature has over 12000 power, it has "Triple Breaker". If this creature has over 18000 power, it has "Quattro Breaker". Pulse Giant Battle-Galaxy Dm28-s10 6 Giant Nature Creature 6000+ 1 Double breaker (This creature breaks 2 shields.) If at least 1 c ard leaves your mana zone during a turn, this creature gets +7000 power and "Tri ple Breaker" until the end of that turn. Lion Third, Holy Emperor Battle-Galaxy Dm28-1 7 Arc Seraphim

Light Evolution Creature 5500 1 Mana Evolution - Choose a light creature in your mana zone and put this creature into the battle zone on top of that creature. When one of your creatures other than Lion Third, Holy Emperor at tacks your opponent, you may untap this creature. Perfect Galaxy, Spirit of Immortality Battle-Galaxy Dm28-2 7 Angel Co mmand Light Creature 9000 1 Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the cho sen shield remains in the shield zone, this creature gains the following abiliti es) This creature gains "Blocker". When this creature would leave the battle zon e, it stays in the battle zone instead. Double breaker (This creature breaks 2 s hields.) Deepsea Searcher Battle-Galaxy Dm28-3 6 Blue Monster Water Creature 4000 1 When you put this creature into the battle zone, search your deck. Choose 1 card from it and add it to your hand. Then shuffle y our deck. King Maximillian, the Ice Fang Battle-Galaxy Dm28-4 4 Grand Devil / Kn ight Water Creature 3000 1 You may use the Knight Magic abi lity of your Knight spells an additional time. Fernando the 7th, Emperor of Mystic Light Battle-Galaxy Dm28-5 11 Demon Command / Knight Darkness Creature 11000 1 You may have this creature cost 1 less for each spell in your graveyard. It can't cost l ess than 1. When this creature attacks, choose one of your opponent's creatures. For each spell in your graveyard, the chosen creature gets -1000 power until th e end of the turn. (A creature with 0 or less power is destroyed.) Double breake r (This creature breaks 2 shields.) Necrodragon Amadeus Battle-Galaxy Dm28-6 7 Zombie Dragon Darkness Creature 15000 1 If you have cards with the same name in your man a zone or your graveyard, destroy this creature. Triple breaker (This creature b reaks 3 shields) Max, Crimson Blade Lord Battle-Galaxy Dm28-7 3 Flame Monster Fire Evolution Creature 4000 1 Mana Evolution - Choose a fire creature in your mana zone and put this creature into the battle zone on top of that crea ture. When this creatures attacks your opponent and isn't blocked, destroy 1 of your opponent's tapped creatures with 3000 power or less. Dragon Gear - Samurai Legend Battle-Galaxy Dm28-8 3 Samurai Fire Cross Gear 1 Cross Gear. The crossed creature becomes an Armo red Dragon and a Samurai in addition to its other races, gets +2000 power, and h as the name "Bolmeteus Samurai Dragon" in addition to its current name. When the crossed creature attacks, you may put one of your shields into your graveyard. If you do, choose one of your opponent's creatures with 6000 power or less and d estroy it. Terradragon Gamus Kenshin Battle-Galaxy Dm28-9 7 Earth Dragon / S amurai Nature Creature 6000 1 Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your han d without paying its cost.) When this creature is destroyed, you may put 1 cross gear from your graveyard into the battle zone. Double breaker (This creature br eaks 2 shields.) Weaponized Sound - Jamming Beat Battle-Galaxy Dm28-10 4 Samurai Nature Cross Gear 1 Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creatu re leaves the battle zone, this card remains in the battle zone.) When this card isn't crossed with a creature, your opponent's spells cost 1 more to cast. When the opponent would choose a creature for the effect of a spell, the creature th is card is crossed with can't be chosen. Za Yes, Light Divine Dragon Battle-Galaxy Dm28-11 6 Apollonia Dragon Light Creature 6000 1 Shield Plus - When you put this creature into the battle zone, put the top card of your deck face down under 1 of your s hields. (Each card stack is still considered to be 1 shield.) Double breaker (Th is creature breaks 2 shields.) Pure Unicorn Battle-Galaxy Dm28-12 5 Shine Monster Light Creature

3000 1 When this creature would be destroyed, instead of putting this c reature into your graveyard you may choose 1 of your shields and put it into you r hand. You can't use the shield trigger ability of that shield. Chief De Baula, Machine King of Mystic Light Battle-Galaxy Dm28-13 4 Great Mecha King / Knight Light Creature 4000 1 Blocker. This creature can't attack players. When you put this creature into the battle zone, you may return a spell from your graveyard to your hand. Lag Martas, Tectonic Guardian Battle-Galaxy Dm28-14 3 Guardian Light Creature 2000+ 1 Whenever a card leaves your mana zone, t his creature gets +4000 power until the end of the turn. Athers, Guerilla Robot Battle-Galaxy Dm28-15 2 Great Mecha King Light Creature 1000 1 When you put this creature into the batt le zone, choose one of your opponent's tapped creatures. That creature doesn't u ntap at the start of your opponent's next turn. Magic Shot - Plus 1 Battle-Galaxy Dm28-16 2 Knight Light Spell 1 Shield Plus - Put the top card of your deck face down under 1 of your sh ields. (Each card stack is still considered to be 1 shield.) Knight Magic (If th ere is a Knight in your battle zone, you may use this spell's ability once more. ) Sir Matthias, Ice Fang Admiral Battle-Galaxy Dm28-17 7 Grand Devil / Kn ight Water Creature 5000 1 When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Knight cards revea led in this way into your hand and the rest on the bottom of your deck in any or der. When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead. Lanerva Stratus, Sea King Admiral Battle-Galaxy Dm28-18 7 Poseidia Dragon / Samurai Water Creature 5000 1 When you put thi s creature into the battle zone, reveal the top 3 cards of your deck. Put all Sa murai cards revealed in this way into your hand and the rest on the bottom of yo ur deck in any order. When this creature would be discarded from your hand durin g your opponent's turn, you may put it into the battle zone instead. Sir Aqua Malgaretti, the Ice Fang Battle-Galaxy Dm28-19 7 Liquid P eople / Knight Water Creature 4000 1 Whenever you cast a spel l, you may return 1 non-evolution card in the battle zone to its owner's hand. Vacuum Crawler Battle-Galaxy Dm28-20 5 Earth Eater Water Creature 5000 1 Blocker. This creature can't attack. At the start of your turn, return 1 of your creatures to your hand. Then, you may draw a card. Force Operation Battle-Galaxy Dm28-21 3 Water Spell 1 Shield trigger (When this spell is put into your hand from your shield z one, you may cast it for no cost.) For each creature in your battle zone with a "Shield Force" ability, draw a card. Belfegius, Emperor of Death Battle-Galaxy Dm28-22 6 Dark Lord Darkness Evolution Creature 3000 1 Mana Evolution - Choose a darkness creature in your mana zone and put this creature into the battle zone on top of that creature. Players can choose not to untap their creatures. Whene ver another creature in the battle zone is untapped, destroy it. Bell Hell De Dios, Death Castle Beast Lord Battle-Galaxy Dm28-23 6 Demon Command Darkness Creature 6000 1 When this creatu re attacks, you may destroy 1 of your creatures. If you do, draw 2 cards. Double breaker (This creature breaks 2 shields.) Angry Charge Dragoon Battle-Galaxy Dm28-24 5 Tyranno Drake Darkness Creature 4000+ 1 When you have 3 or fewer shields, this creature get +3000 power and "Double breaker". Darkness Limit Battle-Galaxy Dm28-25 4 Dark Monster Darkness Creature 4000 1 When your opponent has 4 or more shields, they c an't use "Shield trigger". Carnage, Lord of the Dark Path Battle-Galaxy Dm28-26 3 Dark Lord Darkness Creature 3000 1 Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creat ures battle.) This creature can't attack. Shield Force (When you put this creatu

re into the battle zone, you may choose one of your shields. While the chosen sh ield remains in the shield zone, this creature gains the following Shieldforce.g if abilities) When this creature blocks, you may return 1 creature from your gra veyard to your hand. Soul Advantage Battle-Galaxy Dm28-27 6 Darkness Spell 1 For each shield you have, discard 1 of your opponent's cards in their ha nd at random. Bolberg Shingen, Dragon General Battle-Galaxy Dm28-28 7 Armored Dragon / Human / Samurai Fire Creature 6000 1 Samurai Generati on (When you put this creature into the battle zone, you may generate a cross ge ar from your hand without paying its cost.) When you put this creature into the battle zone, you may cross 1 of your Samurai cross gear with this creature witho ut cost. Double breaker (This creature breaks 2 shields.) Garyou, Suzaku God Battle-Galaxy Dm28-29 5 God / Samurai Fire Creature 5000+ 1 When this creature is attacked or chosen by your opponent, destroy 1 of your opponent's creatures with less power than this crea ture. God Link (Tensei, Byakko God) Left Side (If the specified god is in the ba ttle zone, you may link this to it. The linked god gains each god's characterist ics (Power and abilities) and becomes one creature. When the linked creature lea ves the battle zone, select 1 side instead.) While this creature is linked, it h as "Double breaker". Wasshoi Express, Straight Shooting Soldier Battle-Galaxy Dm28-30 5 Armorloid Fire Creature 1000 1 Your creatures with "Spe ed attacker" get +2000 power and break an additional shield. Power Force Dragoon Battle-Galaxy Dm28-31 4 Tyranno Drake Fire Creature 2000+ 1 Shield Force (When you put this creature into th e battle zone, you may choose one of your shields. While the chosen shield remai ns in the shield zone, this creature gains the following abilities) This creatur e gets "Power attacker +6000" and "Double breaker". Burning Crimson Lord Battle-Galaxy Dm28-32 4 Flame Monster Fire Creature 0000+ 1 Shield Force (When you put this creature into th e battle zone, you may choose one of your shields. While the chosen shield remai ns in the shield zone, this creature gains the following abilities) This creatur e gets +11000 power and "Double breaker". Dragon Gear - Zangeki Mach Armor Battle-Galaxy Dm28-33 4 Samurai Fire Cross Gear 1 Cross Gear. When this card isn't crossed with a creature, you may have your Dragon and Samurai creatures cost 1 less to summon. They can't cost less than 1. When this card is crossed with a Dragon or Samurai creature, all of your Dragon and Samurai creatures get +2000 power and g ain "Speed attacker" This card may be crossed with "Bolmeteus Samurai Dragon" wi thout paying its cost. Shinra, the Great Expanse Battle-Galaxy Dm28-34 8 Giant Nature Evolution Creature 15000 1 Evolution - Put on 1 of your Giants. Whe n you put this creature into the battle zone, choose 1 creature in your battle z one and put all other creatures in your battle zone into your mana zone. Then, y our opponent chooses 1 creature and puts all other creatures in their battle zon e into their mana zone. Triple breaker (This creature breaks 3 shields) Tensei, Byakko God Battle-Galaxy Dm28-35 5 God / Samurai Nature Creature 5000+ 1 Accelerator (While this creature is crossed with a cross gear, this creature gains the following ability.) This creature breaks an additional shield. God Link (Garyou, Suzaku God) Right Side. While this creat ure is linked, you may cross your cross gears with this creature for no cost. Awakening Giant Battle-Galaxy Dm28-36 5 Giant Nature Creature 4000 1 At the start of your turn, you may put the top card of your deck into your mana zone. Paol Nature Battle-Galaxy Dm28-37 4 Emerald Monster Nature Creature 3000+ 1 Shield Force (When you put this creature into the battle zone, y ou may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following abilities) This creature gets +3000 pow er and "Double breaker".

Kaolun, Fairy of Warming Ice Battle-Galaxy Dm28-38 3 Snow Faerie Nature Creature 2000 1 If at least 1 card leaves your mana zone during a turn, at the end of that turn, put the top card of your deck into your mana zone. Ogre Gear - Ogre Fist Battle-Galaxy Dm28-39 3 Samurai Nature Cross Ge ar 1 Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creature leave s the battle zone, this card remains in the battle zone.) The crossed creature g ets +1000 power for each mana in its cost and can't be blocked by creatures with less power. Leopold the 2nd, God of Mystic Light Battle-Galaxy Dm28-40 6 God / Kn ight Light Creature 5000+ 1 When you put this creature into the battle zone, search your deck. You may choose a Knight from it, show it to y our opponent, and add it to your hand. Then, shuffle your deck. God Link (Ludvic a the 2nd, God of Mystic Light) Right Side. While this creature is linked, when the opponent would choose one of your creatures, this creature can't be chosen. (It can still be attacked and blocked.) Lightning Kid, Spirit of Divine Armaments Battle-Galaxy Dm28-41 5 Angel Command Light Creature 5500+ 1 Shield Plus - When you p ut this creature into the battle zone, put the top card of your deck face down u nder 1 of your shields. (Each card stack is still considered to be 1 shield.) Sh ield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creatu re gains the following abilities) This creature gets +5500 power and "Double bre aker". Rodomia, Vizier of Thunder Battle-Galaxy Dm28-42 4 Initiate / Knigh t Light Creature 4000 1 When this creature battles with a Samurai, search your deck. You may choose a spell from it, show it your oppone nt, and add it to your hand. Then, shuffle your deck. Prince Avaraldo, Cavalier of Thunder Battle-Galaxy Dm28-43 3 Arc Sera phim / Knight Light Creature 1000 1 When you put this creatu re into the battle zone, reveal the top 3 cards of your deck. You may put any sp ells revealed in this way into your hand, and the rest on the bottom of your dec k in any order. Tios, Guardian of Fate Battle-Galaxy Dm28-44 3 Guardian Light Creature 0000+ 1 This creature gets +1000 power for each card in your shield zone. Power Puzzle Battle-Galaxy Dm28-45 2 Light Spell 1 Shield trigger (When this spell is put into your hand from your shield z one, you may cast it for no cost.) Tap 1 creature in your battle zone. Then, tap any number of your opponent's creatures with a total power equal to or less tha n the creature you tapped. Shield Pierce, Blue Divine Dragon Battle-Galaxy Dm28-46 6 Poseidia Dragon Water Creature 6000 1 Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the cho sen shield remains in the shield zone, this creature gains the following abiliti es) This creature can't be blocked. Double breaker (This creature breaks 2 shiel ds.) Roid Goemon, Song and Dance Machine Battle-Galaxy Dm28-47 6 Great Me cha King / Samurai Water Creature 2000 1 Blocker. This cr eature can't attack. When you put this creature into the battle zone, you may dr aw 1 card for each other Samurai in your battle zone. Samurai Generation (When y ou put this creature into the battle zone, you may generate a cross gear from yo ur hand without paying its cost.) Cutie Heart Battle-Galaxy Dm28-48 4 Cyber Virus Water Creature 1000+ 1 Shield Trigger. When you put this creature into the battle zone, if you have 2 or fewer shields, you may choose a creature in the battle zone an d return it to its owner's hand. While you have 2 or fewer shields, this creatur e gets +4000 power and can't be blocked. Pirolon Battle-Galaxy Dm28-49 3 Cyber Lord Water Creature

2000 1 Shield Force (When you put this creature into the battle zone, y ou may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following abilities) Whenever you draw cards, you may draw twice that amount. If you do, for every 2 cards drawn put 1 card from your hand on the bottom of your deck in any order. Magic Shot - Stream Circle Battle-Galaxy Dm28-50 5 Knight Water Spell 1 Return 1 creature or cross gear in the battle zone to it s owner's hand. Knight Magic (If you have Knight in the battle zone, you may use this spell's ability once more.) Water Weapon - Shark Bunker Battle-Galaxy Dm28-51 2 Samurai Water Cross Gear 1 Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creatu re leaves the battle zone, this card remains in the battle zone.) The crossed cr eature gets +2000 power. Whenever the crossed creature battles, you may draw 1 c ard. Ludvica the 2nd, God of Mystic Light Battle-Galaxy Dm28-52 5 God / Kn ight Darkness Creature 5000+ 1 This creature breaks an additional shield for each spell cast during your turn. God Link (Leopold the 2n d, God of Mystic Light) Left Side While this creature is linked, it has "Double breaker" Lord Eudocia, the Demonic Eyed Viper Battle-Galaxy Dm28-53 5 Demon Co mmand / Knight Darkness Creature 4000+ 1 Whenever you cas t a spell, this creature gets +3000 power and "Double breaker" until the end of that turn. 750 Man Battle-Galaxy Dm28-54 4 Hedrian Darkness Creature 4000 1 When you put this creature into the battle zone, you may choose one of your shields and put it into your hand. You can't use the "shield trigger " ability of that shield. Gardis Dragoon Battle-Galaxy Dm28-55 3 Tyranno Drake Darkness Creature 5000 1 When you put this creature into the battle zone, put one of your shields into your graveyard. Shield Plus - When you put this cr eature into the battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.) Bokko Rock, JK Doll Battle-Galaxy Dm28-56 3 Death Puppet Darkness Creature 2000 1 Instead of having this creature attack, you may tap it to use its ability. Play rock-paper-scissors with your opponent. If you w in, choose 1 of your opponent's creatures. The chosen creature gets -3000 power during this turn. (A creature with 0 or less power is destroyed.) If the opponen t reveals "paper" when you play rock-paper-scissors, your opponent chooses a car d in their hand and discards it. Magic Shot - Soul Catcher Battle-Galaxy Dm28-57 2 Knight Darkness Spell 1 Return a creature from your graveyard to your hand. Knig ht Magic (If there is a Knight in your battle zone, you may use this spell's Kni ghtmagic.gif ability once more.) Benkei, the Wandering Cloud Battle-Galaxy Dm28-58 5 Dreammate / Samu rai Fire Creature 5000 1 Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your han d without paying its cost.) Edge Arm "Raikou" Dragoon Battle-Galaxy Dm28-59 4 Tyranno Drake / Samurai Fire Creature 4000 1 When this creature battles a Kni ght, search your deck. You may take a cross gear from it, show it to your oppone nt, and put it into your hand. Then, shuffle your deck. Scissors, JK Guy Battle-Galaxy Dm28-60 4 Human Fire Creature 2000+ 1 When this creature battles, play rock-paper-scissors with your o pponent. If you win, this creature gets +5000 power until the end of that turn. If your opponent reveals "rock" when you play rock-paper-scissors, your opponent chooses 1 card in their mana zone and puts it in their graveyard. Trance Dragoon Battle-Galaxy Dm28-61 3 Tyranno Drake Fire Creature 5000 1 When you put this creature into the battle zone, choose a card i n your mana zone and put it into your graveyard. Shield Plus - When you put this

creature into the battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.) Todoroki, Ushiwaka Swordsman Battle-Galaxy Dm28-62 3 Human / Samurai Fire Creature 1000 1 When you put this creature into the batt le zone, reveal the top 3 cards of your deck. Put all cross gears revealed in th is way into your hand, and put the rest on the bottom of your deck in any order. Raijin Dragoon Battle-Galaxy Dm28-63 2 Tyranno Drake Fire Creature 1000+ 1 When this creature attacks creatures, this creature gets +4000 p ower until the end of the turn. Huckle Kirin Sawyer, Jungle Governor Battle-Galaxy Dm28-64 3 Dreammat e Nature Evolution Creature 5000 1 Mana Evolution - Choose a nature creature in your mana zone and put this creature into the battle zone o n top of that creature. Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in th e shield zone, this creature gains the following abilities) If Your creatures ca n't be blocked by creatures with less power. Aug Totem Battle-Galaxy Dm28-65 6 Mystery Totem / Samurai Nature Creature 5000+ 1 Samurai Generation (When you put this creature i nto the battle zone, you may generate a cross gear from your hand without paying its cost.) Accelerator (While this creature is crossed with a cross gear, this creature gains the following ability.) This creature gets +4000 power and "Doubl e breaker". Kiyomasa Komusou, Spirit Knight Battle-Galaxy Dm28-66 5 Arc Seraphim / S amurai Nature Creature 3000 1 When you put this creature into the battle zone, for each spell in your opponent's graveyard you may put the top card of your deck into your mana zone Bronze Chain Sickle Battle-Galaxy Dm28-67 4 Beast Folk Nature Creature 2000 1 When you put this creature into the battle zone, put the top card of your deck into your mana zone. Shield Plus - When you put t his creature into the battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.) Donna Dona, Remnant of the Jungle Battle-Galaxy Dm28-68 3 Dreammat e Nature Creature 2000+ 1 Whenever you put another creatur e into the battle zone, this turn, this creature gets +3000 power. Lunatic Energy Battle-Galaxy Dm28-69 2 Nature Spell 1 Shield trigger (When this spell is put into your hand from your shield z one, you may cast it for no cost.) All of your creatures get +4000 power until t he end of the turn. Miruth, Spirit Barrier Vizier Battle-Galaxy Dm28-70 5 Initiate Light Creature 4500 1 When you put this creature into the batt le zone, you may choose 1 of your opponent's creatures and tap it. When your opp onent attacks your creatures, this creature gains "Blocker" until the end of tha t attack. Riku, the Oracle Battle-Galaxy Dm28-71 5 Light Bringer Light Creature 1000 1 Shield trigger (When this creature is put into y our hand from your shield zone, you may summon it immediately for no cost.) If y ou have 2 shields or less when you put this creature into the battle zone, add t he top card of your deck to your shields face down. Hyou, the Oracle Battle-Galaxy Dm28-72 3 Light Bringer Light Creature 4000 1 Blocker. This creature can't attack players. Shi eld Plus - When this creature is destroyed, put the top card of your deck face d own under 1 of your shields. (Each card stack is still considered to be 1 shield .) Lazerion, Light Attack Soldier Battle-Galaxy Dm28-73 3 Great Mecha King Light Creature 3500 1 Pure Landers Battle-Galaxy Dm28-74 3 Shine Monster Light Creature 2000 1 Shield Plus - When you put this creature into the battle zone, p ut the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)

Bagris, Vizier of Turbulence Battle-Galaxy Dm28-75 3 Initiate Light Creature 1000 1 Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shie ld remains in the shield zone, this creature gains the following abilities) You may untap 1 of your creatures at the end of each turn. La Ura Giga, Sky Guardian Battle-Galaxy Dm28-76 1 Guardian Light Creature 2000 1 Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures bat tle.) This creature can't attack players. Magic Shot - Chain Spark Battle-Galaxy Dm28-77 2 Knight Light Spell 1 Choose 1 of your opponent's creatures and tap it. Knight Magic (If you have Knight in the battle zone, you may use this spell's ability once more.) Hoihoizer, the Sudden Moonlight Battle-Galaxy Dm28-78 6 Great Mecha King Water Creature 3000 1 Shield trigger (When this creature is pu t into your hand from your shield zone, you may summon it immediately for no cos t.) Blocker. This creature can't attack. Hulk Crawler Battle-Galaxy Dm28-79 4 Earth Eater Water Creature 3000 1 Blocker. This creature can't attack. When you put this creature into the battle zone, you may draw a card. Sir Leopol Deenay, the Ice Fang Battle-Galaxy Dm28-80 4 Cyber Virus / Kn ight Water Creature 2000 1 Whenever you cast a spell, you m ay draw a card. Pinaco Lada Battle-Galaxy Dm28-81 3 Splash Queen Water Creature 3000 1 Blocker. This creature can't attack. This creature can't be atta cked. Franz the 1st, the Ice Fang Battle-Galaxy Dm28-82 3 Cyber Lord / Kni ght Water Creature 2000 1 You may have your spells cost 1 less to cast. However, they can't cost less than 1. Deepsea Douzan Battle-Galaxy Dm28-83 3 Blue Monster / Samurai Water Creature 2000 1 Accelerator (While this creature is crossed with a cross gear, this creature gains the following ability.) When this creature at tacks your opponent and isn't blocked, you may return 1 creature in the battle z one with less power than this creature to its owner's hand. Aqua Belala Battle-Galaxy Dm28-84 2 Liquid People Water Creature 1000 1 Whenever you put another creature into the battle zone, you may look at the top card of either player's deck. Then, you may put that card on the bottom of that player's deck. Magic Shot - Open Brain Battle-Galaxy Dm28-85 5 Knight Water Spell 1 Shield trigger (When this spell is put into your hand from your shield z one, you may cast it for no cost.) Draw 2 cards. Knight Magic (If there is a Kni ght in your battle zone, you may use this spell's ability once more.) Saving Sword - Memory Accela Battle-Galaxy Dm28-86 1 Samurai Water Cross Gear 1 Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creatu re leaves the battle zone, this card remains in the battle zone.) When the cross ed creature attacks, you may draw a card. Fuuma Zurmel Battle-Galaxy Dm28-87 5 Grand Devil Darkness Creature 5000 1 Shield Plus - When you put this creature into th e battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.) Darkness Southern Battle-Galaxy Dm28-88 5 Dark Monster Darkness Creature 3000 1 Shield trigger (When this creature is put into y our hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, until the end of the turn all of yo ur opponent's creatures get -1000 power (A creature with power 0 or less is dest royed). Marquis Alexey, Demon Eyed Gunman Battle-Galaxy Dm28-89 4 Dark Lor d / Knight Darkness Creature 1000 1 Shield trigger ( When this creature is put into your hand from your shield zone, you may summon i

t immediately for no cost.) When you put this creature into the battle zone, ret urn 1 Samurai or cross gear in the battle zone to the bottom of its owner's deck . Trappy Trap Man Battle-Galaxy Dm28-90 3 Hedrian Darkness Creature 3000 1 Whenever this creature is attacked, it gets "slayer" until the e nd of the turn. (Whenever a creature that has "slayer" battles, destroy the othe r creature after the battle.) Fuuma Albaram Battle-Galaxy Dm28-91 3 Grand Devil Darkness Creature 1000+ 1 Blocker. This creature can't attack. Shield Forc e (When you put this creature into the battle zone, you may choose one of your s hields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities) This creature gets +4000 power. Bombra 1, Exploding Whale Doll Battle-Galaxy Dm28-92 3 Death Puppet Darkness Creature 1000 1 Slayer (Whenever this creature b attles, destroy the other creature after the battle.) Magic Shot - Dual Zanzibar Battle-Galaxy Dm28-93 4 Knight Darkness Spell 1 Choose one of your opponent's creatures in the battle zo ne. Until the end of the turn, that creature gets -2000 power. Knight Magic (If you have Knight in the battle zone, you may use this spell's ability once more.) Bubble Trap Battle-Galaxy Dm28-94 4 Darkness Spell 1 Choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield. Destroy one of your opponent's non-evol ution creatures. Crimson Ash Lord Battle-Galaxy Dm28-95 4 Flame Monster Fire Creature 5000 1 Speed attacker (This creature doesn't get summon ing sickness.) At the end of your turn, return this creature to your hand. Concone, Master of Hiding Battle-Galaxy Dm28-96 3 Dreammate Fire Creature 3000 1 Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shie ld remains in the shield zone, this creature gains the following abilities) This creature can't be attacked. Dual Matasa, Rashin Soldier Battle-Galaxy Dm28-97 3 Armorloid / Samu rai Fire Creature 2000 1 Accelerator (While this creature is crossed with a cross gear, this creature gains the following Accelerator.gif ability.) This creature gets +3000 power and "Speed attacker". Carbine, Explosive Fighter Battle-Galaxy Dm28-98 3 Human Fire Creature 1000+ 1 Power attacker +3000 (While attacking, this crea ture gets +3000 power.) Lyla Litta Battle-Galaxy Dm28-99 2 Fire Bird Fire Creature 3000 1 When this creature is attacked, return 1 of your shields to your hand. You can't use the shield trigger ability of that shield. Poppo "Yatarou" Pappi Battle-Galaxy Dm28-100 2 Fire Bird / Samu rai Fire Creature 2000 1 Saver - Dragon or Samurai creatu res (Whenever one of your Dragon or Samurai creatures would be destroyed, you ma y destroy this creature instead.) Phantom Lion's Flame Battle-Galaxy Dm28-101 3 Fire Spell 1 Shield trigger (When this spell is put into your hand fr om your shield zone, you may cast it for no cost.) Choose and activate one of th e following effects. Destroy one of your opponent's creatures that has power 200 0 or less. Choose one of your opponent's cross gears in the battle zone and put it into its owner's graveyard. Flame Sword - Pierce Accela Battle-Galaxy Dm28-102 1 Samurai Fire Cross Gear 1 Cross Gear (Put this card into the battl e zone. To cross this card with a creature, pay this card's cost again. When tha t creature leaves the battle zone, this card remains in the battle zone.) The cr ossed creature gets "Power attacker +3000". (While attacking, a creature with "p ower attacker +3000" gets +3000 power.) JK Paper Nature Battle-Galaxy Dm28-103 5 Emerald Monster Nature Creature 5000 1 When this creature attacks, you may play rock-pa

per-scissors with your opponent. If you win, put 1 of your opponent's creatures with 5000 power or less into its owner's mana zone. If your opponent reveals "sc issors" when you play rock-paper-scissors, you may put the top card of your deck into your mana zone. Boomerang Totem Battle-Galaxy Dm28-104 4 Mystery Totem Nature Creature 4000 1 Shield Plus - When you put this creature into th e battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.) Loquat Retainers, the Wandering Travelers Battle-Galaxy Dm28-105 3 Wild Veggies / Samurai Nature Creature 3000 1 Accelera tor (While this creature is crossed with a cross gear, this creature gains the f ollowing ability.) When this creature attacks, search your deck. You may choose a Samurai from it, show it to your opponent, and put it into your hand. Then, sh uffle your deck. Dunas, Spirit Knight Battle-Galaxy Dm28-106 3 Arc Seraphim Nature Creature 4000 1 Kabra Katabra Battle-Galaxy Dm28-107 3 Wild Veggies Nature Creature 1000 1 Shield trigger (When this creature is put into y our hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may return 1 card from your man a zone to your hand. Shaman Melissa, Melting Snow Fairy Battle-Galaxy Dm28-108 2 Snow Faerie Nature Creature 1000 1 When this creature would be destroyed, put it into your mana zone instead. Living Lithograph Battle-Galaxy Dm28-109 2 Nature Spell 1 Put the top card of your deck into your mana zone. If th at card is a creature, this turn, all your creatures get +2000 power. Ascendant Wing - Faerie Accela Battle-Galaxy Dm28-110 1 Samurai Nature Cross Gear 1 Cross Gear (Put this card into the battl e zone. To cross this card with a creature, pay this card's cost again. When tha t creature leaves the battle zone, this card remains in the battle zone.) When t he crossed creature attacks, you may put the top card of your deck into your man a zone.

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