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Permanent stats
Each Pokmon has six base stats: Hit Points (HP), Attack (Atk), Defense (Def), Special Attack (SpA), e Special Defense (SpD), and Speed (Spe). An integer between 0 and 31, inclusive, is associated with each stat as an individual value (IV). An integer between 0 and 255, inclusive, is associated with each stat as an eort value (EV). A Pokmon may have no more than 510 EVs in total. Each Pokmon has a level that is e e an integer between 1 and 100, inclusive.
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Computation of stats
(IV +2Base+ EV 4 100 (IV +2Base+ EV +100)(Level) 4 100 )(Level)
HP is computed by HP =
Stat = + 5 . A stat other than HP may be multiplied by 1.1 or 0.9 and rounded down, depending on the Pokmons nature. e
Stat stages
An integer between 6 and 6 is associated with each permanent stat, other than HP, of a Pokmon in battle, e and with the battle-only accuracy and evasion stats, as a stat stage. The default stat stage is 0, and all stages are reset to the default stage when a Pokmon leaves battle. A non-negative stat stage multiplies a e permanent stat by 2+Stage and a battle-only stat by 3+Stage . A negative stat stage multiplies a permanent 2 3 2 stat by 2+Stage and a battle-only stat by 3+Stage . 3