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The Kin g of All Goblin s Th e

En c oun t er 1

"He calls himself the King of All Goblins," says Baron Greigory. "Please stop laughing, this is actually a serious matter. This rotund rascal, Splig, has called all the goblin tribes of northern Terrinoth and the Dunwarr Mountains to pay homage and gather under his banner. Alone, each tribe is simply a nuisance. United, they could pose a genuine threat to Arhynn." The old baron touches one leg absently and trails off, as if in memory. After a moment he comes back to himself. "Ahem, well, the simplest way to solve a problem like this is to intercept the goblin chieftains and jolly well eliminate them. Then press on to the hem - 'Goblin Throne,' which I understand is just a rock in a cave, and tear it down before Splig completes his crowning ritual."

Chief Wyrd is the chieftain of the flesh moulders. When Chief Wyrd is placed, read the following aloud:

It is possible that the creatures that caper into sight were goblins once, but their flesh has been twisted beyond all recognition. The tallest creature seems like it might have once been two goblins, now blended together by fel magics.
E S C AP ING TH E AM BUS H Each goblin chieftain may move off the map through an Exit. When a goblin chieftain moves off the map through either Exit, remove the objective token from its corresponding Monster card and place it in the overlord's play area. If a goblin chieftain is defeated, remove the objective token from its corresponding Monster card and place it in the heroes' play area.

With his words still ringing in your ears, you press on towards the "Goblin Throne" and prepare to intercept the goblin chieftains on the banks of a nameless river R e in f orc e m e n t s descending from the Carthmounts. You wonder why At the start of each overlord turn, he may place 1 the old man seemed so concerned. They are only monster from each monster group whose chieftain is goblins, right? currently on the map. These monsters may be placed on either the Camp Site or the Ruins, respecting group limits. Mon st e rs
Barghests. Flesh moulders. Goblin archers. At the end of each overlord turn, if the number of chieftains on the map is less than 2, the overlord may place 1 monster group that has not yet been placed during this quest. This monster group may be placed on either the Camp Site or the Ruins.

S e t up
Heroes place their figures on the Ford in the unique spaces marked with an "X." Place 1 monster group on either the Camp Site or the Ruins. The other monster groups are not placed during setup. Place 1 green objective token faceup on the goblin archer Monster card. Place 1 blue objective token faceup on the barghest Monster card. Place 1 white objective token faceup on the flesh moulder Monster card. Place search tokens based on the number of heroes.

V ic t ory
If all objective tokens have been removed from their corresponding Monster cards and there are at least 2 objective tokens in the heroes' play area, read the following aloud:

Well, that wasnt so bad. Above you on the mountain slope, you can see a trickle of goblins creeping into a sinister cave. That must be where Splig lurks.
The heroes win this encounter! If all objective tokens have been removed from their corresponding Monster cards and there are at least 2 objective tokens in the overlord's play area, read the following aloud:

S p e c ial R ul e s
TH E G O BL IN C H IE FTAINS Each master monster in this encounter is a goblin chieftain and corresponds to an objective token. Chief Zag is the chieftain of the goblin archers. When Chief Zag is placed, read the following aloud:

A goblin with a strange red cap leaps from the trees, shrieking in his primitive language. Soon, more of his tribe follow. They dash forward fearlessly!
Chief Zig is the chieftain of the barghests. When Chief Zig is placed, read the following aloud:

Above you on the mountain slope, you can see the mouth of a sinister cave. In ones and twos, led by their chieftains, goblins pour into the cavern. Its possible that Baron Greigory had a point.
The overlord wins this encounter! Note which objective tokens are in the overlord's play area. These are important for Encounter 2 (see "The United Goblin Tribes").

Heralded by an eerie howl, a pack of barghests approaches. With mounting terror, you realize that the grim dogs are serving as mounts for a tribe of goblins, led by a chieftain with a wicked-looking spear.

The Kin g of All Goblin s Th e


En c oun t er 1

The Kin g of All Goblin s Th e


En c oun t er 2

As you pass into the cave, you find flickering torches and hear the high-pitched squeaking of many goblin voices. Are they chanting? Is this some sort of goblin ceremony?

You hear the familiar voice of Splig, King of All Goblins echoing from within. I am your king! I am the As an action, while adjacent to the Throne of All biggest and the strongest! Goblins, a hero may test . If he passes, place 1 fatigue token on the Throne of All Goblins. Yeah, boss, says another reedy voice, but what about those heroes outside? Are you bigger and TH E C O R O NATIO N O F AL L G O BL INS stronger than them? Splig is performing a ritual to complete his Of course I am! bellows Splig. I am bigger and coronation. Each time Splig performs an attack that stronger than anyone! defeats a hero, the overlord places 1 fatigue token in his play area. Prove it, says the second voice, and Ill bow to you as King of All Goblins! Once per turn, as an action, while adjacent to the Throne of All Goblins, Splig may call for help. If he Youre not quite certain what that mean. Bring me the does, place 1 goblin archer on the Exit. Club of All Goblins! you hear Splig shout. The first time Splig is defeated, read the following Ah. Well, that makes it simple. Smash the Throne aloud: before Splig smashes you. You dare lay a hand on Splig, the King of All Goblins? bellows Splig. With a shocking bound, he Mon st e rs leaps high into the air and comes to rest atop the Splig. Goblin archers. 1 open group. supposed throne at the far end of the chamber. You will be punished for your insolence!

The Throne of all Goblins must be destroyed. A hero may attack the Throne of All Goblins as if it were a monster with 2 gray defense dice. If the hero's attack deals at least 1 , place 1 fatigue token on the Throne of All Goblins.

If there are ever 3 fatigue tokens in the overlord's play area, read the following aloud:

Splig! Splig! Splig! Splig! Goblins pour into the chamber like water, struggling to lift their corpulent champion upon their shoulders. A half dozen squashed-flat goblins later, Splig is carried triumphantly out of sight. You decide to leave before they remember youre still alive.
The overlord wins!

R e w ard s
Win or lose, each player recieves 1 XP. If the heroes win, they recieve 25 gold per hero. If the overlord wins, he recieves 1 additional XP.

S e t up

Place Splig on the Throne Room as indicated. Place goblin archers on the Antechamber. Place the open group on the Throne Room. Place 1 objective token facedown on the Throne Room as indicated. This is the Throne of All Goblins. The overlord collects search tokens based on the number of heroes. He replaces 1 of these search tokens with the unique search token and places them based on the number of heroes. The unique search token is the Key of All Goblins.

R e in f orc e m e n t s
At the start of each overlord turn, if Splig is not on the map, the overlord may place Splig in a space adjacent to the Throne of All Goblins. At the end of each overlord turn, he may place 1 goblin archer on the Entrance or Exit, respecting group limits.

V ic t ory
If there are ever 4 fatigue tokens on the Throne of All Goblins, read the following aloud:

S p e c ial R ul e s
If a hero reveals the unique search token, he has discovered the Key of All Goblins. The hero draws a Search card as normal and discards the unique search token. The locked door may now be opened normally. TH E UNITE D G O BL IN TR IBE S Each objective token in the overlord's play area represents abilities gained by the goblin archers. G re e n - C o ura ge o us : Each minion goblin archer is treated as if it did not have the Cowardly ability. Blue - Fre nz ie d: Each goblin archer deals +1 on each attack. W hite - Tw is te d: Each goblin archer gains 2 additonal Health. TH E TH R O NE O F AL L G O BL INS

Aw, my boulder - I mean, the Throne of All Goblins! shrieks Splig. These intruders have committed sacrilege! Yeah, but, boss, says one nearby goblin, scratching thoughtfully behind one ear. That boulder is just like that other one over there. Sure, says a third goblin. And also it was too pointy to sit on anyway. No proper throne. I dont see how it can be sacri-whatever to smash a rock, says the second goblin again. You smashed a rock just yesterday. No, listen to me! bellows Splig. Kill the intruders! Am I not your king? About that As the argument continues, you scoop up some discarded goblin loot and walk out. No one tries to stop you. Problemsolved?
The heroes win!

The Kin g of All Goblin s Th e


En c oun t er 2

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