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Sasai Clan Disciplines Name: Widowmaker Spider Senses: The Widowmaker always successes on detection of ambushes System: No roll

l or points are needed to spend, the Widowmaker just knows if there is an ambush, and she knows it is coming from. Walk on walls- Spend a blood point. You may now climb on walls and ceilings. No climb checks are needed, unlimited until you step on the ground. Web Spend a blood point. You can shoot a sticky and thick web made of blood which you can use for many different things, including climb, pulling and entangling. Web strength equals your strength. So if you have a strength 3, the web could reasonably pull however much you can lift without snapping, potence does apply. If you attempt to entangle someone in this web, you must make a dex+athletics roll to hit them, against their dex dodge. Difficulty 6, if you get more successes, you manage to entangle them. For each success you get above theirs, they lose 1 dex until they make a strength roll(difficulty 6) above your current strength. Poison When you bite someone you also inject them with a debilitating poison. System: Spend a blood point once you bite someone. The Widowmaker and the victim both make a stamina roll(difficulty equal to victims strength, potence does not add to the difficulty). For each success the Widowmaker receives above the victims, the victim loses 1 point of strength. If you make another bite onto the same victim and you gain higher successes, your original bites poisons negatives do not stack with the new successes. For example: Michael bites Cathy. Michaels stamina is 4, and Cathys is 4. They each get 4 dice, and cathys strength is 7, so the difficulty is 7. They both roll. Cathy gets 1 success and Michael gets 2. That means cathy takes 1 point of strength damage for the scene. Michael tries to bite her again. The difficulty is now 5. Michael gets 4 successes to cathys 1, which means she take 3 points of strength damage. She now have a strength of 4, because the original negative does not apply to the new negative. (BASICALLY TAKE THE GREATER OF ALL ATTEMPTS) Liquefy Organs- Spend 2 blood points. Roll Dex Brawl vrs. Their dex dodge assuming they are trying to dodge. Their organs literally liquefy, killing humans in seconds. System: If you succeed in your dex brawl attack, the victim gets a -5 on all their actions. Every turn they take 1 lethal damage(vampires can soak it, humans cannot) 6 Tiny Spider Form You turn into a tiny poisonous spider.

System: Your poison is as poison discipline above. Strength drops to 1. 1 blood point, takes 3 turns, 2 for 2 turns, or 3 for 1 turn. You are tiny and get into very small areas. Aura looks as normal when a vampire. Spit Poison spend 2 blood points. You can make a dex athletics to spit on someone, contested by their dex dodge. If it hits bare skin, the poison is absorbed into the skin, acts immediately. If hit on normal clothing, takes 1 turn for each layer of clothing. Anything waterproof it will not penetrate. If theyre wearing some kind of dense armor(like Kevlar or a metal suit) it does not soak. Spirit Spiders You put spiritual spiders from your aura into theirs. Spend a willpower point. If the use has never seen an aura before, they must make a intelligence occult roll vs. the victims willpower, difficulty 8. These spiders cause technology to ware and break. The rating of how bad the tech negative is based on the widowmakers gen-3. 7th Generation 6th Generation 5th Generation 4th Generation 3rd Generation Low radio frequencies Radio frequencies are nullified, satellite frequencies low Things with batteries begin dying Things with gears begin to freeze up Sharp objects become blunt

Spider Friend You are able to summon spiders and talk to them. System: Roll charisma survival(difficulty 5) 1 successes 2 successes 3 successes 4 successes 5 successes 100 spiders spiders in mile radius spiders in mile radius 80% of spiders in mile radius All spiders in mile radius

7 Giant Spider Form Spend 3 blood. You become a giant spider. 3 turns to transform. Can spend extra blood to spend transformation. 1 for 1 turn. Strength up by 2 Stamina up by 1 Cause go above normal max Swarm Spider Form Spend 5 blood. Instantly become a swarm of 13 - your generation times 50. Str goes to 1. As tiny spider. Vampire controls spiders. Strength of each spider does not stack with eachother.

10% of spiders destroyed = 1 level of agg damage. Spiders have your stamina and fortitude applies. Poison Web 3 blood points. Your web now has poison on it, which works like spit poison but it adds the dex drain. Force Spider Form Spend 5 blood. Make a dex brawl roll to touch. 1 success 2 success 3 success 4 success 5 success 6 success 7 success 8 success 9 success 10 success 11 success 12 success 13 success 14 success 15 success 16 success 17success 18success 19 success 20 success 1 str 1 health All mental to 1 Social to 0 Can control with spider friend. 8 Strength of my Enemies spend 3 blood when using any poison based abilities. You gain their lost strength. 9 Acid Organs Spend 5 blood points. Like Liquefy organs, but organs turn to acid, and -7. Damage does agg damage, accumulates by 1 each turn. So first turn 1 damage, second 2, third 3, etc. Ends after 5. At 5, the acid comes out all of their oraphuses, not including pores. 9 hours 8 hours 7 hours 6 hours 5 hours 4 hours 3 hours 2 hours 1 hour hour 15 minutes 10 minutes 5 minutes 4 minutes 3 minutes 2 minutes 1 minute 10 turns 5 turns 1 turn

10 Hive Mind You can communicate with every spider in the world, and you can hear their thoughts. Always active, spend 1 willpower point to silence for 1 scene, +2 diff when you need to focus on something to accomplish. You can also talk to the spiders, and can easily convince to work with you.

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