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Legacy Rituals of Destiny

Vanquisher of Ultimate Evil: (Knowledge History DC 18)

The owner must discover his destiny with the use of a Divination spell. This destiny always involves the defeat of a powerful evil warlord, king or other such ruler. Then he must make an oath to follow that destiny, sacrificing his other weapons in the process and/or other important valuables (worth 2,030 gp). Cost: 2,300 gp. Feat: Least Legacy (Edge of Destiny)
Master of the Subtle Hand: (Knowledge History DC 25)

The Owner must seek out and discover one of the important followers of evil ruler he has vowed to defeat. He must then defeat that follower using only his cunning and skills. Then sacrificing the spoils of this confutation and/or other important valuables (worth 12,700 gp). Cost: 12,700 gp. Feat: Lesser Legacy (Edge of Destiny) Arbiter Of Fate:
(Knowledge History DC 31)

Natural Weapon Statistics Functions as a Masterwork Longsword While the weapon is sheathed: -Immunity against Poisons, Diseases, and any effect that would change alignment. -Invisible to any scry attempts -Never lose Dexterity bonus to AC

Upon vanquishing the evil ruler that you were destined to confront, you must swear an oath to devote the rest of your life to vanquishing evil and corrupt rulers. Then sacrificing the spoils of this confutation and/or other important valuables (worth 40,500 gp). Cost: 40,500 gp. Feat: Greater Legacy (Edge of Destiny)

These protective bonuses disappear if the owner enters combat. The weapon constantly tests its owner by bringing them into conflict with high CR adversaries. This conflict does not need to be resolved in violence. If the owner of the Edge of Destiny fails to defeat their opponent (in combat or otherwise) then the sword disappears to find a new destined owner.

Character Level 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

Ranged Attack Penalty -1 -2 -3 -4

Will Save Penalty -1 -2 -3 -4

Hit Point Loss 2 2 2 2 2

Legacy Abilities Weapon Enhancement +1 Water Breathing Weapon Enhancement +1 (or +1 enhancement ability) Feather Falling

Weapon Enhancement +2 (or +2 enhancement ability) Edge of Power, Tongues Weapon Enhancement +3 (or +3 enhancement ability) Mind Blank

Weapon Enhancement +3 (or +3 enhancement ability) Destinies Chosen True Seeing Regeneration

Call to Hand 17th Destinies Chosen (Ex): Starting at th 17 level, the owner is no longer tested by the weapon or runs the risk of losing possession of it through defeat or foolish actions. However the owner will still lose it if he shifts his alignment away from Good. 18th True Seeing (Su): Once per Day the owner may command the Edge of Destiny to reveal things as they really are, as if under the effected of the True Seeing spell. Caster level 15th 19th Regeneration (Su): While you are holding, wearing, or wielding the Edge of Destiny you heal 1 point of damage per level per hour. You may also slowly regrow lost body parts as if wearing a ring of regeneration. 18th Call to Hand (Ex): At will as a move action that does not provoke an attack of opportunity, you can call the Edge of Destiny to your hand from anywhere on the same plane.

6th Water Breathing (Su): So long as the weapon is sheeted, the owner can breath underwater as if constantly under the effect of a water Breathing spell. Caster level 10th 8th Feather Falling (Su): So long as the weapon is sheeted, the item immediately confers the effect of a Feather Fall spell upon you if you fall more than 5 feet. 11th Edge of Power (Ex): Starting at 11th level, the owner may continue to benefit from the weapons various bonuses and abilities wile in combat and is no longer limited to having the weapon sheathed. 12th Tongues (Su): While you are holding, wearing, or wielding the Edge of Destiny you may speak and understand all languages as if under the constant effect of the Tongues spell. 14th Mind Blank (Su): While you are holding, wearing, or wielding the Edge of Destiny your mind is protected from mental and emotional tampering, as if continual effected by the mind blank spell.

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