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Appendix A
DesignModeler Quick Reference
A-1 Basic Mouse Operations
[5] Middle-clickdrag: rotation. [3] Sweep: continuous selection [2] Control-click: add to or remove from selection [1] Click: single selection. [6] ControlMiddle-clickdrag: pan.
Following mouse operations [1-8] can be applied on entities of the graphics area (A-2[5]) or the <Tree Outline> (A-2[3]).
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[3] <Tree Outline>, in <Modeling> mode. [8] separators allow you to resize the window panes.
[3] <Pan>. Click to turn on/off this mode. When turning on, you can click-and-drag on the graphic area to pan the graphics.
[2] <Zoom to Fit>. Click this tool to t the entire graphics in the graphic area.
[1] <Look At>. Click this tool to make current sketching plane rotate toward you.
[5] <Zoom>. Click to turn on/ off this mode. When turning on, you can click-and-drag upward or downward on the graphic area to zoom in or out.
[4] <Box Zoom>. Click to turn on/off this mode. When turning on, you can click-anddrag a box on the graphic area to enlarge that portion of graphics.
[9] <Undo>. Click this tool to undo what you've just done. Multiple undo's are allowed. This tool is available only for the <Sketching> mode.
[10] <Redo>. Click this tool to redo what you've just undone. This tool is available only for the <Sketching> mode.
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A-5 Sketches
A sketch consists of points and edges; edges may be straight lines or curves. Dimensions and constraints may be imposed on these geometric entities. As mentioned (A-4), multiple sketches may be created on a plane. To create a new sketch on a plane on which there is yet no sketch, you simply switch to <Sketching> mode and draw any geometric entities on it. Later, if you want to add a new sketch on that plane, you need to click <New Sketch> [3]. Only one plane and one sketch is active at a time [1, 2]: newly created sketches are added to the active plane, and newly created geometric entities are added to the active sketch. When a new sketch is created, it becomes the active sketch. [3] Click <New Sketch> to create a sketch on the active sketching plane.
[4] Active sketching plane can be changed using the pull-down list, or by selection from the <Tree Outline>.
[5] Active sketch can be changed using the pulldown list, or by selection from the <Tree Outline>.
[1] By default, <DesignModeler> is in <Auto Constraints> mode, both globally and locally. You can turn them off whenever cause troubles.
Both <Global> and <Cursor> modes are based on all entities of the active plane (not just the active sketch). The difference is that <Cursor> mode only examines the entities nearby the cursor, while <Global> mode examines all the entities in the active plane. Note that while <Auto Constraints> can be useful, they sometimes can lead to problems and add noticeable time on complicated sketches. Turn off them if desired [1].
Oval
The rst two clicks dene the two centers, and the third click denes the radius.
Circle by 3 Tangents
Select three edges, then a circle tangent to these three edges will be created. Remember that an edge can be a line or a curve.
Arc by Tangent
Click a point on an edge, an arc starting from that point and tangent to that edge will be created; click a second point to dene the other end point of the arc.
Spline
A spline is either rigid or exible. The difference is that a exible spline can be edited or changed by imposing constraints, while a rigid spline cannot. After dening the last point, you must right-click to open the context menu, and select an option [2]: either open end or closed end; either with t points or without t points.
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Delete Entities
There are no tools in the <Sketching Toolboxes> to delete entities. To delete entities, select them and right-click-select <Delete>. Multiple selection methods (e.g., control-selection and sweep-selection, see Section 2.1-6 and 2.2-12[2]), can be used to select entities.
Abort a Tool
To cancel a tool in any of toolbox, simply press <ESC>.
[2] Right-click and select one of the options to complete the <Spline> tool.
Split
This tool split an edge into several segments depending on the options [2]. <Split Edge at Selection>: you click an edge, the edge will be split at the clicking point. <Split Edges at Point>: you click a point, all the edges passing through that point will be split at that point. <Split Edge at All Points>: you select an edge, the edge will be split at all points on the edge. <Split Edge into n Equal Segments>:You specify the value n, and select an edge, the edge will be split equally into n segments.
Drag
Drag a point or an edge to a new position. All the constraints and dimensions are preserved.
Cut
It is the same as <Copy>, except the originals are deleted.
Move
It is equivalent to a <Cut> followed by a <Paste>.
Replicate
It is equivalent to a <Copy> followed a <Paste>.
Duplicate
It is equivalent to <Replicate>, except the entities are pasted on the same place as the originals and become part of the current sketch. It is often used to duplicate plane boundaries.
Spline Edit
It is used to modify exible splines. You can insert, delete, drag the t points, etc. For details, see the reference4.
Edit
Click a dimension name or value, it allows you to change its name or value.
Horizontal
It applies on a line to make it horizontal.
Vertical
It applies on a line to make it vertical.
Perpendicular
It applies on two edges to make them perpendicular to each other.
Tangent
It applies on two edges, one of which must be a curve, to make them tangent to each other.
Coincident
Select two points to make them coincident. Select a point and an edge, the edge or its extension will pass through the point. There are other possibilities, depending on how you select the entities.
Midpoint
Select a line and then a point, the midpoint of the line will coincide with the point.
Symmetry
Select a line or an axis, as the line of symmetry, and either select 2 points or 2 lines. If select 2 points, the points will be symmetric about the line of symmetry. If select 2 lines, the lines will form the same angle with the line of symmetry.
Parallel
It applies on two lines to make them parallel to each other.
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Concentric
It applies on two curves, which may be circle, arc, or ellipse, to make their centers coincident.
Equal Radius
It applies on two curves, which may be circle or arc, to make their radii equal.
Equal Length
It applies on two lines to make their lengths equal.
Equal Distance
It applies on two distances to make them equal. A distance can be dened by selecting two points, two parallel lines, or one point and one line.
[2] You can turn on the grid display. [3] You can turn on the snap capability.
[4] If you turn on the grid display, you can specify the grid spacing.
[5] If you turn on the snap capability, you can specify the snap spacing.
[3] Rotation.
Model Tree
The <Tree Outline> contains an outline of the model tree [8], the structure of the geometric model. Each leaf and branch of the tree is called an object. A branch contains one or more objects under itself. A model tree consists of planes, features, and a part branch. The parts are the only objects that are exported to <Mechanical>. Right-clicking an object and select a tool from the context menu, you can operate on the object, such as delete, rename, duplicate, etc. The order of the objects is relevant: <DesignModeler> renders the geometry according to the order. New objects are normally added one after another before the parts branch. If you want to insert a new object BEFORE an existing object, right-click the existing object and select <Insert/...> from the context menu. After insertion, <DesignModeler> will re-render the geometry again.
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Accompanying the three triad arrows is a small cyan sphere. When you rotate the model (Section 4.4-3), the triad arrows and the small sphere will rotate accordingly. The sphere represents a point located at an "isometric axis," collection of points having the same coordinates in all three axes. Its initial position is (1, 1, 1). Thus, if the sphere coincides with the origin, that means your view is an isometric view [3]. When the sphere does not coincide with the origin, clicking the sphere will reorient the view to become isometric [4].
[1] Click an arrow will orient the view normal to that arrow.
[3] If the cyan sphere coincides with the origin, that means the view is an isometric view
Isometric View9
As mentioned, the small cyan ball represents an isometric direction and initially it is (1, 1, 1). In 3D space, there are totally 8 such directions. For examples: (-1, 1, 1), (1, -1, 1), etc. These are all isometric views. When you click <Isometric View> tool (4.4-1[2]), the view will reorient to the isometric view closest to the current view, and the small cyan ball will move to new location accordingly. This tool let you override the initial isometric direction.
[6] Free rotation. [7] Roll, rotation about screen Z-axis. [8] Yaw, rotation about screen Y-axis.
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A-16 Selection
Selection Filters11
By activating a selection lter (A-13[4]), you can make one of four type of entities (points, edges, faces, and bodies) selectable. By right-clicking the graphic area, selection lters can also be accessed through the context menu, where additional lters are available [1]. Multiple lters can be activated at the same time.
[1] More selection lters can be accessed through the context menu.
Extend Selection11
Using the current selection as seed, these tools allow you to extend the seed to include various additional edges or faces into the selection set [2-5].
[2] Extend the current selection to include adjacent tangent edges or faces.
[4] Extend the current selection to include all of adjacent blend faces.
[5] Extend the current selected faces up to boundaries dened by selected edges.
Selection Panes12
When you select an entity by clicking your mouse on the model, and if more than one entity lies under the mouse cursor, the graphics window displays a stack of rectangles in the lower-left corner (A-13[6]). The rectangles are stacked in appearance, with the topmost rectangle representing the visible (selected) entity and subsequent rectangles representing entities underneath the mouse cursor, front to back. These rectangles are aliases of selectable entities, that is, highlighting and picking these rectangles are identical and synchronized for the selectable entities.
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Base Features
Base features are also called sketched features because they are created by rst drawing one or more sketches, and then "growing" to 3D features by means of extrusion, revolution, sweeping, or lofting. A newly create base feature can add to or subtract material from the existing bodies.
Placed Features
Some features have predened shapes and behaviors. To add these features to existing bodies, all we have to do is to specify where we want to place these features, along with a few other settings. Therefore, these features are called placed features, for examples: blends, chamfers.
Revolve
The tool is used to revolve a sketch about an axis to create a 3D body. An angle of revolution can be specied.
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Sweep
The <Sweep> can be thought of a generalization of <Extrude>. The tool is used to sweep a prole along a path to create a 3D body. Both the prole and the path must be dened using sketches.
Skin/Loft
The <Skin/Loft> can be thought of a generalization of <Sweep>. It takes a series of proles to create a 3D body by tting through them. The proles must be dened using sketches.
Blend
The tool is used to create rounds or llets on edges, or on vertices. The radius of the rounds or llets may be xed or variable.
Chamfer
The tool is used to create chamfer faces on edges.
On-line References
1. ANSYS Help System>DesignModeler>2D Sketching>Auto Constraints 2. ANSYS Help System>DesignModeler>2D Sketching>Constraints Toolbox>Auto Constraints 3. ANSYS Help System>DesignModeler>2D Sketching>Draw Toolbox 4. ANSYS Help System>DesignModeler>2D Sketching>Modify Toolbox 5. ANSYS Help System>DesignModeler>2D Sketching>Dimensions Toolbox 6. ANSYS Help System>DesignModeler>2D Sketching>Constraints Toolbox 7. ANSYS Help System>DesignModeler>2D Sketching>Settings Toolbox 8. ANSYS Help System>DesignModeler>Viewing>Model Appearance Controls>Triad 9. ANSYS Help System>DesignModeler>Viewing>Rotation Modes>Isometric View 10. ANSYS Help System>Mechanical>The Mechanical Application Basics>The Mechanical Application Interface>Triad and Rotation Cursors 11. ANSYS Help System>DesignModeler>Selection>Selection Toolbar 12. ANSYS Help System>DesignModeler>Selection>Graphical Selection>Depth Picking 13. ANSYS Help System>DesignModeler>3D Modeling>Bodies and Parts 14. ANSYS Help System>Mechanical>Mechanical Objects Reference>Connections 15. ANSYS Help System>DesignModeler>3D Modeling>3D Features