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Elementalclans

What if there were different types of clans based on elements? i.e. wind, water, fire, earth, etc.Each member of a clan would reflect their clan's element in his/her base.Elements would slightly affect the base's defense, but in different ways. For example, your clan is an ice clan. Your terrain is ice and snow, and defenses freeze enemy troops,sayhalfasecond.Ifyourclan is fire, your terrain is lava and ash, and your defenses set troops on fire, minimally eatingaway their health. And so on. This would engage a new type of strategy for your base. There is no element that is "better" than all the others, because everything dependsonyourbase.Irecently read a thread on saving bases for later use, and this wouldcollaborate with that easily, as you could change your base as you change your element/clan. To prevent clanhopping, members could vote each week to determine which element their clan reflects. Here are all the possible elements and descriptions of bonuses if implemented: Earth, Fire, Wind, Ice, and regular. (No water,becausethereisnoplacebutthebeach,soIreplaceditwithice)

Earthwallsarestrengthenedbytheground,with25%morehitpoints.
Specialtroop:Minertravelsunderground,surfacestoattack.Cantunnelunderwalls. Level 1 DPS 10 Health 25 Speed 16 Cost 50 Target Any Population 2

Firearchertowersshootflamingarrows,takingoff2damageeachsecond.
Specialtroop:Flamerinfantrycarryingatorch,lightsbuildinginflames,quicklydestroyingit. Level 1 DPS 45 Health 15 Speed 24 Cost 1000 Target Any Population 5

Windmortarsfire25%fasterwitha5%dpsincrease.
Special troop: Carriage flying troop transport held by giant eagle that deploys troops when destroyed.Troopsincagearedecidedonceinthequeueandcountforarmycampspace. Level DPS Health Speed Cost Target Population 1 0 115 16 2000 Nearest building surrounded by 20 walls

Icecannonsshooticeammothatfreezestroopsfor1/2sec.
Special troop:Penguinslides on ice trail that appears wherever it goes. Troop speed is that of

penguinswhenonicetrail. Level 1 DPS 15 Health 32 Speed 24 Cost 75 Target Any Population 2

Regular+10%hitpointsforallbuildingsexceptwalls.

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