Professional Documents
Culture Documents
Senior Project
How to Get High-Schoolers to Listen to What They Don’t Want to Hear: A Case Study
physicists to fulfill the demands of new and existing research areas, and there is an even greater
shortage of qualified and dedicated high-school Physics teachers. In 2006, the University System
of Georgia produced a mere 67 graduates from four-year Physics programs, and only three
qualified high school Physics teachers (University System of Georgia 1). At the same time, the
world is meeting with some very serious problems that require the attention of well-educated
scientists and engineers. We face a looming energy crisis as we burn through a finite supply of
fossil fuels. At the same time, the costs of those fuels continue to rise, and we are dumping more
and more wastes into the environment every day. Those are just some of the problems, and there
are many more, along with the laundry list of technological developments, innovations, and
inventions that affect our communication, entertainment and leisure pursuits, which we would
never think of abandoning. This study will identify tools to help this county’s scholastic and
research enterprises in science. My goal is to apply proven media methods to science education
in order to capture a teenage audience and increase student interest and long-term participation in
Physics studies. Specifically, this study seeks to identify and design remedies for the weaknesses
in the science curricula of modern high-school education systems with the hope that these
systems will in-turn produce more incoming college Physics and Physics Education majors.
The impact of a shortage of science professionals is most visible in the undesirably low
numbers of new college graduates who have completed science and science education programs
in this state. There are several possible reasons that could explain this: 1) students decide to
change their major to a different area of interest after realizing the true nature of post-secondary
scientific academia; 2) students fail and either drop out or change majors to an easier track; 3)
students never chose or never intended to choose a science major in the first place. Each one of
these situations begins with either inadequate or ineffective presentation of science curriculums
in high school classes. Students at the high school level are old enough to begin forming their
own beliefs and values and are already setting goals for their rapidly-accelerating lives. Therein
lies the perfect opportunity to attract more human resources to the sciences: fresh, young and
talented minds who are eager to explore the world, to foster and succeed in their relished
pursuits. Consumer companies have long opportunistically exploited teen potentiality, seeking
brand loyalty with the teenage consumer group, knowing that teenagers who consistently
purchase a certain brand are much more likely to continue to purchase the same brand as adults
(Zollo 16). The objective, then, must be for education professionals to cultivate science studies
into one of those relished pursuits of high-school students -- to brand science in an appealing
In order to accomplish this feat, educators must, like consumer companies, understand
and exploit the unique needs of today’s generation of teenagers as students. Every generation of
teenager who is alive today has grown up in the computer age, and generations to come will
likely enjoy the same luxuries. The effects of technology on the inner-workings of our society
are tremendous, some to such an extent that many younger adults can scarcely recall a time when
limitless information was not just a mouse-click away, when people had to plan meetings and
outings carefully because they may or may not have access to a land-line telephone wherever
they went. Marc Prensky, a pioneer of technological teaching methods, describes modern
students as “digital natives - ‘native speakers’ of the digital language of computers, video games,
and the Internet,” (Prensky 1). In his article “Digital Natives, Digital Immigrants,” Prensky
argues that, as a result of growing up with so much technology, “today’s students think and
process information fundamentally differently from their predecessors,” (1). Prensky’s claim
points to the fact that preceding generations of students who did not grow up with technology, or
“digital immigrants,” represent a majority of the current educator population (1); he writes, quite
bluntly, that “today’s teachers have to learn to communicate in the language and style of their
students (Prensky 4). Now, the students don’t speak a literal different language per say, so what
does Prensky mean when he says that modern students think and learn differently? -- that they
use a different style of communicating than their teachers? I believe that the communication
breakdown is more than just generational friction: it is a combination of the phenomenon that
Prensky has observed and the effects of this culture’s ubiquitous consumerism that has, perhaps
with no one’s intention, transformed the classroom exchange into something other than just
academic enrichment.
Why Media Studies are an Effective Way to Analyze Science Education for Digital Natives
research must take a new approach. Simply determining that students are not interested in
science subjects is not enough. We must understand why. We must address the shortcomings of
the educational approaches that cause the students to become disinterested. Most often, science
education has been evaluated with traditional teaching rubrics. However, the educational needs
of modern students in our country, which are constantly evolving in relationship to our
technologies, are more successfully examined as modern consumer media forms rather than as
traditional education forms. Media studies, which analyze the relationship between media and
culture, can provide a way to analyze and improve current pedagogical practices in Science to
address the specific needs of digital natives. In the sense we think of media, a medium is a form
of information exchange. If the science courses in which students are enrolled exist to transfer
information between instructors and students, then, for the purposes of this study, they are
subject to the same evaluations that any more traditional media forms will be.
One particular facet of media studies that can be used to analyze teens and science
education explores the ways in which media’s basic action, or mode of transmission, affect the
experience of interacting with a medium. And, since we live in the “information age,” there is
virtually no limit to the amount, type, or context of information that can transmit across a
medium except for the constraints inherent in the medium itself. Dissecting the effects of a
particular medium can often be a difficult task nowadays due to the sheer volume of information
available and the speed with which we can access that information. However, those qualities
about our media reveal that we value speed and efficiency when accessing information; even,
perhaps, that we demand instant gratification. Marshall McLuhan said, quite simply, that “the
medium is the message” (McLuhan 38). In other words, the aspects of a particular medium carry
more insight about both the transmitter and the recipient of the information than the information
does regarding its subject. The same can be said for educational dynamics: the way a teacher
chooses to teach, and all the attributes of the actual exchange have more to do with the
relationship of the teacher to the students than the relationship of the teacher to the materials he
or she is teaching.
Another useful theory from the discipline of media studies is that media and culture
reflexively produce and reproduce each other. In other words, our cultural values have driven the
development and spread of media, at the same time the content in media carries a message that
spreads the same values. The media – broadcast television, music, blogs and web-pages, movies,
radio, books, etc. - are where many people now get their ideas about politics, fashion, even
society. Digital media forms are advancing with each generation, and today’s digital natives live
in a world that is so saturated with those forms that using them is becoming second nature for the
teens. The media are responsible for producing the images of personal identity that teenagers
subscribe to, and more often than not, science is not included in those images as a desirable
aspiration. In addition, technology is becoming a vital part of the way the teenagers gather and
interpret information, and serves as the basis for their understanding and application of many
different types of communication. Through this project, then, I hope to determine if the media
forms and techniques that teenagers use to assimilate and cultivate their cultural images can also
be used to sell students on Physics; and to demonstrate how using these media in science classes
can help to provide a richer learning experience for students in all high-school science subjects.
The Medium and Message of Traditional Science Education: A Media Studies Analysis
In Consuming Kids, Susan Linn extends McLuhan’s theory, observing that “…All media
content reflects and communicates the values of those in control of that particular medium”
(Linn 175). Janice Radway’s analysis Reading the Romance, a study of the social values and
effects of romance novels, illustrates the phenomenon Linn identifies. Radway concludes that a
possible effect on women who read romance novels is the unconscious reaffirmation of and
submission to patriarchy as a result of reading the patriarchal values written into the framework
of such stories (493). So, to better understand why science education fails to engage and interest
high school students, we can also apply Linn’s theory by looking at the implied (social) values
Generally, the science classroom dynamic establishes that the teacher is in charge of the
situation, both the gatekeeper to knowledge and the authority/empowered figure of the situation.
authority, to buy in to whatever message is being sold. Such an arrangement seems to invite
teenagers, who are particular notorious for rebellious attitudes, to approach “hard sciences” with,
In fact, the more our technologies progress, the bigger authoritative role science assumes
in our society. Thomas Gieryn observes that “ ‘science’ often stands metonymically for
credibility, for legitimate knowledge, for reliable and useful predictions, for a trustable reality…
If ‘science’ says so, we are more often than not inclined to believe it or act on it” (1). It
shouldn’t be surprising, then, that such a broad realm of academia, which is arranged around a
system of “laws” and strict order, is met with resistance at a high-school level. The message that
often comes across in the class is that, science, having been established by prior generations, is
the “ultimate authority;” that it should not be questioned; it must be regarded with respect and
reverence; it reserves no room for playful exploration. These transmitted cultural values teach
high-school students that science is more about doing serious work than actually accomplishing
something enjoyable, that science is something bland for old people to do and not something
Connecting McLuhan’s and Linn’s theories of the cultural values of media with Prensky’s
theory of the digital native, let us examine the logistics of a science lesson. Traditionally, the
teacher stands in front of the class, lecturing, writing on a chalkboard or dry erase board. The
students take notes; they may work on problems that the teacher has written on the board, or read
and work problems from a textbook. The “laws” and formulae and theories of science are
generally presented as absolutes. Unlike language arts and socials studies classes, in which
exploration and interpretation techniques are the focus, science class leaves no real room for
interpretation or debate between students and teachers. When performing lab “experiments,” the
students are actually told what effects they should be trying to achieve, and they are given an
already-formulated procedure to achieve those effects; they must often repeat the experiment or
suffer grade penalties if they do not produce the “desired results.” These teaching practices in
science classrooms are the methods of Prensky’s “digital immigrants” – the computer illiterate,
or at least computer uncomfortable, who prefer the original media like written text – and they
don’t appeal to teenagers, not necessarily because the information is outdated, but because the
presentation of the information is outdated; it belongs to the teachers, not the students (Prensky
2-3). This can suggest to teenagers that their preferred methods of obtaining and learning
Indeed, the traditional science classroom has largely failed to exploit the channels of
programming, video games, P2P (person-to-person) internet chatting and sharing, radio
broadcasts (and contemporary podcasts), blogs and wikis, etc. Teen marketing expert Peter Zollo
observes that “teens are not only big media users, they're also big media fans, and their avid
consumption of media helps to nationalize the teen experience, connecting teens through
common images and expressions” (66). What Zollo means is that today, teens identify
themselves as users of media, such as television and interactive internet platforms; that teenagers
feel not necessarily that these media belong to no one else, but that they definitely belong to
teenagers, and that a now natural part of being a teenager is using digital technology. Traditional
methods of teaching science, which ignore teen-focused media, appear to alienate students from
the scientific community, which is ironic and unfortunate because so much of scientific work
Moreover, the relationship between students and media goes beyond just identification.
In fact the pervasive use of communication technologies such as computers, the internet, cell
phones and video games has changed the way students learn and interact with their world, and
the traditional science classroom has been slow to adapt to this fact. Recently, web browsing,
both on computers and on cell phones, along with video games have emerged on television’s
coattails to catch teenagers’ interests, and all of these activities involve a highly interactive
classroom lecture, which can seem rather unidirectional. Computers and the Internet have made
information available almost instantaneously, and they have the potential to create very different
techniques for acquiring knowledge and to generate new expectations about learning. Prensky
Digital Natives are used to receiving information really fast. They like to parallel
process and multi-task. They prefer their graphics before their text rather than the
opposite. They prefer random access (like hypertext). They function best when
High-school aged students feel that they should be using media to receive information, otherwise
they are disconnected or disadvantaged -- they aren’t connecting with their peers, and they aren’t
using the most efficient means of information processing. Most of the functions that media
facilitate, such as hypertext searching, viewing multiple documents in different browser windows
and chatting, are impossible to do with a textbook, or the classroom dynamic does not readily
provide for them (consider students quietly listening to the teacher lecturing for an hour, or
studying under the threat of earning a bad grade rather than receiving a tangible benefit from
hard work). Fundamentally, the traditional communication style of a science class is not
compatible with the everyday “cultural” ways teenagers are accustomed to learning and
processing information.
Teenagers are apt to decode messages that science class sends on many levels, including
the message of science education’s intent. To analyze these messages, consider Raymond
programming, from the traditional time-space between feature programs (234), to “interruptions”
that occur during the program itself (235). Williams concludes that watching television is no
longer about evening entertainment, but rather buying and selling products, transforming the
Unfortunately, the structure of science education sends similar messages in the same way,
and the messages do not appeal to high-school students’ values. Zollo notes that teenagers have
developed highly-refined consumer skills, that they “are more brand conscious today than ever
before” (24), and if they don't accept the message coming across through the advertisement,
“they can quickly reject not only the message but also the messenger” (6). In the science
classroom, the message comes across as an order rather than an appealing option, and the
messenger can manifest not only as the educator, but also the academic subject. What’s more is
that because science teachers’ quality/success are often measured by the grades that their students
earn rather than assessments of their own abilities. Students can often perceive such evaluation
In contrast, teenagers want to have fun, socialize, and learn about themselves as they
grow into their lives. According to Zollo, “among teen's top 10 favorite things about school, all
but one are extracurricular,” and “no more than 12 percent of (his teenage study sample) liked
teachers, classes, grades, and tests,” which are actually among their strongest dislikes about
school (266-67). Thus, science subjects, which are centered around teachers' lectures, practice
problems, and grades carry the message that pursuing science and math has no benefit for the
students, who are more likely to throw the baby out with the bathwater and dismiss scientific
work as personally fruitless burden rather than spend time shaping them into appealing and
classroom has also flagged in the “message” arena by failing to dislodge cultural myths
surrounding science and math, myths that stigmatize these subjects in student populations and
can account for much of teenage students’ resistance to science. Stereotypes of the scientist
persona, describing what scientists looks like and how they behave in social settings, are
pervasive in United States culture. According to Sandra Laursen, scientists are commonly
imagined as “white, male, and middle aged;” they are seen as “‘geeks’ or ‘nerds,’ ‘book-smart’
but lacking social skills;” they are usually envisioned “wearing glasses, lab coats, and pocket
protectors, and having eccentric hair styles;” they are believed to “work indoors or alone,
surrounded by equipment or ideas but not other people” (Laursen 1). So, not only do the
techniques used to teach science turn teenage consumers off from buying the science product, but
the product itself appears to them to be something very undesirable! Teenagers’ primary
concerns in high-school involve socializing, and Zollo explains that “the quality of ‘coolness’ is
of paramount importance” (26), that “status and image drive teen hierarchy” (136) to the point at
which appearance becomes the number one credential (202). Buying into the stereotype of the
un-cool, unattractive, asocial scientist, teenagers, then, decide fairly easily that an interest in
science is of no use to them. Put simply, our stereotype of a scientist is rather unattractive, and
“the reason why these students have such profound stereotypes of scientists and are less than
enthusiastic about science's impact on society is simple—the lack of exposure they receive
Students in American high schools have come of age in a consumer country. Having
been bred as consumers from the cradle, today’s teenagers are, not surprisingly, becoming the
most advertisement-targeted consumer demographic, and there are a variety of factors that make
them more influential in the national economy each year. Companies have realized the
purchasing power that teens wield, over $140 billion annually and growing, and retailers have
begun to devote massive amounts of marketing capital to research and advertisements aimed at
establishing brand loyalty from a surprisingly early age (Zollo 7). Advertising obviously works
on teenagers, so advertising and marketing theory can provide educators with techniques to
better tailor science subjects to a teenage market. And, by viewing students as “consumers”
rather than “pupils” we can begin to devise marketing strategies that will entice and engage
Teenage students cannot help but evaluate their education the same way that they
evaluate the products they purchase, so science needs to cater to their fundamental need in order
to reach them as consumers. Through his digital native discourse, Prensky expresses that
teenagers need to use media technologies in order to be fully engaged. They use media for a
etc. They prefer using technology, and, though there is no substitute for written work and a
teacher’s lessons, the use of technology itself can help make science education a more teenage-
centered experience. Since high-school aged students are so inclined and proficient when using
multimedia technologies, and since they possess honed consumer skills, the most suitable way to
create their own learning experiences in which they can take the liberty to determine the most
appropriate way to meet their educational needs and goals. Specifically, interactive and
incorporative multimedia that are conducive to collaboration will prove most helpful in
educating teens: demonstrative videos that incorporate auditory and possibly even textual
expressions with visual aids; web utilities such as pages that students themselves can design;
blogs and forums on which students can interact and cultivate relevant discourses; digitized data
that students can manipulate, transport, and share amongst each-other. Matthew Kearney
develop alternative points of view. Over the past decade, the field of educational
According to Kearney, the foundations for effectively placing technology in the hands of
students already exist in these educational theories and pedagogical practices. Simply by putting
the students themselves at the head of the projects, educators can overcome several of the points
of contention with teenagers: teens’ naturally questioning/rebellious attitudes, and their feelings
of alienation from a sciences. Communications specialists Allison Davis and Paul Brown state
that “the key principle of getting and holding attention is to focus on the audience -- to help your
audience solve a problem, meet a need, and answer a question” (22). By shifting the focus and
allowing the students to direct their own media projects, students will be empowered to negotiate
their own learning experiences instead of being bound to teacher-centered science classes. The
students can engage themselves in understanding scientific theory and pondering experiments;
they can be junior scientists, and thus become a part of the scientific community; they can freely
discuss and explore science in their native digital language. Kearney explains that, “in making
their own multimedia students improve their self-confidence by planning, producing and sharing
productions in a cooperative learning environment,” and they can therefore feel more
empowered and even welcomed in a scientific discipline after learning to view themselves as
Providing this type of exposure to teens can also help dispel their myths about scientists
and scientific work. First, it will provide teens with the opportunity to spend enough time
researching and exploring scientific disciplines to realize that the traditional “mad scientist” is
not what real-life scientists look like. Over a little time, they perhaps may begin to assimilate
scientist identity into their own culture when they observe more people, especially students like
themselves, involved in similar research. The more freedom they have to collaborate with peers,
and the more they observe the social processes involved in scientific research, the more they will
see that science is not a solitary and isolative field, and that quite often socializing with a
working on their own scientific studies using digital media will begin to incorporate science
studies into their expectations of their “teenage experience.” Realistically, the goal is not to
make a scientist out of every high school student; but rather make science a more personalized,
For the technology component of this study, I applied these educational theories to two
media forms that are popular among teenagers: digital video and web pages. The first
expose, a teen “video-journal” of sorts. Since teenagers are as eager to learn about themselves as
they are to learn about their friends, they naturally will feel inclined to showcase their developing
talents and passions. I scripted the video in this manner with the supposition that this type of
project would be used as part of his class’s lessons on electricity. In this short video I produced,
a fictional student named Jordan Spencer describes his passion for playing guitar as it relates to
his academic work in a high school Physics class. Through the video’s dialogue, Jordan gives a
concise, yet thorough explanation of the mechanics of an electrical circuit. Though the film is
not a true documentary --although Jordan doesn’t really exist and a teen didn’t really produce the
video-- my project demonstrates how a real media based science project might take shape.
Notably, the video juxtaposes the student’s “real-life” interests -- his love of guitar -- with his
scientific pursuits. Grounding an abstract concept like the inner workings of an electrical circuit
in a real-life application like a guitar amplifier, this type of project would allow the student
audience to identify with the subject of the video on a more personal level; Jordan’s digital media
exploration of his own interest in electricity makes the scientific values more accessible and
appealing to the demographic that the lesson targets. Jordan, the engaging and appealing
teenager at the heart of the project, helps to convince his peers that science is “cool.”
There are educational benefits for the student who makes the project in addition to the
project’s science appeal for the student audience. A demonstrative video would provide a student
in Jordan’s situation with the opportunity to conduct first-hand research on a concept such as
electricity, and to practice a thorough understanding of all the related scientific principles in
order to achieve the fluency required to explain and demonstrate a subject like electricity as part
of a class lecture. By researching and presenting science subjects to classmates, students will
gain a deeper understanding and relationship with scientific concepts as they apply to individual
interests, such as playing guitar; they will in turn develop a sense of confidence and ownership of
the subjects they present through their own work on their projects. And, by capitalizing on the
personal aspects of these projects, science educators can shift students’ learning motivations from
grades and tests to personal accomplishment and a communal scientific discourse that connects
To add another dimension to the project as an option available to students who want to do
something other than or in addition to a demonstrational video, I uploaded the video to YouTube
and have displayed it on a Googlepages site, which I also created as a simulation of work done
by the character from the video. I chose Googlepages as a host because there are no costs to
create a site, no knowledge of domain and browser hosting required to begin creating pages and
adding content, and a relatively high degree of utility available to incorporate multimedia. The
steps required to build a site with Googlepages are essentially as easy as putting together a linked
PowerPoint presentation, thus bypassing resources and training required to teach students how to
build a site from scratch. Students also have the option to link to each others’ works, collaborate
on wiki-projects, and make researching a science subject an interactive and creative undertaking
Conclusions
There are problems in the presentation of high-school science education that contribute to
a collective lack of enthusiasm for science among teenage students. Those problems arise from
dated teaching methods that do not address the technological needs of modern students, who
speak a “digital language;” they are amplified through the dynamic of most science classes, in
which the teacher is situated as the center of the learning and the students’ personal experiences
are situated as a second or even third priority; they are fortified by an emphasis on grades and
scientists and scientific work. A reasonable solution, then, is to re-arrange the dynamics of
science lessons so that the students -- their educational needs, and their personal experiences
with scientific concepts -- are the top priority of science classes. A good way to accomplish such
a task is to address the aspect of today’s students that distinguishes them from previous
generations of “book learners” - a natural aptitude for technology. By allowing students to use
technology to produce scientific projects, and to control the parameters of those projects within
the scope of a specific science topic to address, educators can serve students’ needs to use
technologies such as the internet, digital video, and digital communications in order to gather and
process information, as well as their inclination to collaborate with each other, with the hopes
that teenagers in high school science classes will begin to see the global importance and the
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