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Source Genetic Any Source: Any Source: Any Source: Any Source: Dice 1 2 3 2 2 2 Bonus 0 0 Dice 0 0 0 0 0 0 0 0 0 Dice 0 0 0 0 0 0 0 0 0 Dice 0 2 2 0 0 Dice 0 1 0 2 0 0 0 0 0 0 0 0 0 0 Dice 4 2 3 0 0 Dice 0 0 0 2 0 0
Permissions Power Theme Any Permission Any Permission Any Permission Any Permission Wiggle Dice 0 0 0 0 0 0
Intrinsics Allergy Allergy Add any Intrinsic Add any Intrinsic Add any Intrinsic Hyper Hard 0 0 0 0 0 0
Calculator Total Points Basics Stats Total Skills Total Powers Total Amount 1D 2D 3D 2D 2D 2D Amount 4 4
<- Set your Total Points first! <- Then fill out any Light Blue area you see. If it's not Light Blue, you shouldn't fill out data in it.
Stats Body Coordination Sense Mind Charm Command Willpower Base Will (4) Willpower (4) Body Skills Athletics Block Brawling Endurance Melee Weapon (type) Melee Weapon (type) Melee Weapon (type) _____________ _____________ Coordination Skills Dodge Driving (type) Driving (type) Ranged Weapon (type) Ranged Weapon (type) Ranged Weapon (type) Stealth _____________ _____________ Sense Skills Empathy Perception Scrutiny _____________ _____________ Mind Skills First Aid Knowledge (Palentology) Knowledge (type) Language (German) Language (type) Medicine Navigation Research Security Systems Streetwise Survival Tactics _____________ _____________ Charm Skills Lie Performance (type) Persuasion _____________ _____________ Command Skills Interrogation Intimidation Leadership Stability _____________ _____________
Hard Dice 0 0 0 0 0 0 0 0 0 Hard Dice 0 0 0 0 0 0 0 0 0 Hard Dice 0 0 0 0 0 Hard Dice 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Hard Dice 0 0 0 0 0 Hard Dice 0 0 0 0 0 0
Wiggle Dice 0 0 0 0 0 0 0 0 0 Wiggle Dice 0 0 0 0 0 0 0 0 0 Wiggle Dice 0 0 0 0 0 Wiggle Dice 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Wiggle Dice 0 0 0 0 0 Wiggle Dice 0 0 0 0 0 0
Hyper Dice 0 0 0 0 0 0 0 0 0 Hyper Dice 0 0 0 0 0 0 0 0 0 Hyper Dice 0 0 0 0 0 Hyper Dice 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Hyper Dice 0 0 0 0 0 Hyper Dice 0 0 0 0 0 0
Hyper Hard 0 0 0 0 0 0 0 0 0 Hyper Hard 0 0 0 0 0 0 0 0 0 Hyper Hard 0 0 0 0 0 Hyper Hard 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Hyper Hard 0 0 0 0 0 Hyper Hard 0 0 0 0 0 0
Hyper Wiggle 0 0 0 0 0 0 0 0 0 Hyper Wiggle 0 0 0 0 0 0 0 0 0 Hyper Wiggle 0 0 0 0 0 Hyper Wiggle 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Hyper Wiggle 0 0 0 0 0 Hyper Wiggle 0 0 0 0 0 0
Amount
Amount
Amount 5D 5D
Amount 3D 4D
Amount 6D 4D 5D
Amount
4D
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NOTE: You can use ctrl-z to undo an unwanted change. Hyperbody Base Cost Total Cost Power Dice Hard Dice Wiggle Dice Total Dice 2 Body 20 6 Attached (Miracle/Skill) 0 Augment 1 6D, 1WD Select Power Quality Extras and Flaws per Quality
Base Cost Total Cost Power Dice Hard Dice Wiggle Dice Total Dice
Tarform Useful Select Power Quality Range Extras and Flaws per Quality Permanent Attached (Miracle/Skill)
Custom Hit Location: All 34 hitboxes in one location. This is his primary power that all other powers are attached to, he changes into an Armus-like tar being. Regeneration: 2S&K while CHL is active. Elasticity: 20yds
Targrip Base Cost Total Cost Power Dice Hard Dice Wiggle Dice Total Dice 2 Useful 16 Speed 4 Duration 0 Attached (Miracle/Skill) 1 4D, 1WD Select Power Quality Extras and Flaws per Quality
Unusual Movement, he can cling to walls and ceilings and move along them at 40yds/round.
Base Cost Total Cost Power Dice Hard Dice Wiggle Dice Total Dice
2 Useful 30 Touch 7 Touch Only 0 Duration 2 Attached (Miracle/Skill) 7D, 2WD Spray
Bind power, but he has to touch the targets, which isn't a problem with his elasticity. Each round he automatically launches an attack against the bound target.
Name of Power Base Cost Total Cost Power Dice Hard Dice Wiggle Dice Total Dice Enter Short Description of Power 0 0 Extras and Flaws per Quality 0 Area 0 0
Name of Power Base Cost Total Cost Power Dice Hard Dice Wiggle Dice Total Dice Enter Short Description of Power 0 0 Extras and Flaws per Quality 0 Area 0 0
Name of Power Base Cost Total Cost Power Dice Hard Dice Wiggle Dice Total Dice Enter Short Description of Power 0 0 Extras and Flaws per Quality 0 Area 0 0
Name of Power Base Cost Total Cost Power Dice Hard Dice Wiggle Dice Total Dice Enter Short Description of Power 0 0 Extras and Flaws per Quality 0 Area 0 0
90 (17)
Genetic
Name Cost Body Coord Sense Mind Command Charm Base Will Willpower
1D 2D 3D 2D 2D 2D 4 4
Body Skills
Athletics Block Brawling Endurance Melee Weapon (Type) Melee Weapon (Type) Melee Weapon (Type) ___________________ ___________________
Mind Skills
First Aid Knowledge (Type) Knowledge (Type) Language (Type) Language (Type) Medicine Navigation Research Security Systems Streetwise Survival Tactics ___________________ ___________________ 3D 4D
Coordination Skills
Dodge Driving (Type) Driving (Type) Ranged Weapon (Type) Ranged Weapon (Type) Ranged Weapon (Type) Stealth ___________________ ___________________
Charm Skills
Lie Performance (Type) Persuasion ___________________ ___________________ 6D 4D 5D
4D
Miracles/Powers
Hyperbody : 6D, 1WD Tarform : 2HD Targrip : 4D, 1WD Tarbind : 7D, 2WD Tarbind : 7D, 2WD
Hyperbody
Gains 6D+1WD when in gooball form.
6D, 1WD
Tarform 2HD Custom Hit Location: All 34 hitboxes in one location. This is his primary power that all other powers are attached to, he changes into an Armus-like tar being. Regeneration: 2S&K while CHL is active. Elasticity: 20yds
Useful (Self) Self Only, Endless, Horrifying Useful (Self) Self Only, Attached (Miracle/Skill), Permanent Useful (Range) Permanent, Attached (Miracle/Skill)
Targrip
Unusual Movement, he can cling to walls and ceilings and move along them at 40yds/round.
4D, 1WD
Tarbind 7D, 2WD Bind power, but he has to touch the targets, which isn't a problem with his elasticity. Each round he automatically launches an attack against the bound target.
Useful (Touch) Touch Only, Duration, Attached (Miracle/Skill), Spray Attacks (Touch) Attached (Miracle/Skill), Permanent, Scattered Damage, Always On, Go Last
Area
Area
Area
Area