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Applicants name: Danqing Yin Proposed Topic: 3D Reconstruction for Face Recognition Background: Although over three decades

of research efforts, face recognition is still a big challenge in digital image processing. Face recognition based on two-dimensional image is relatively mature, however, is still far from satisfactory among different pose, illumination and expression. For example, when a person opens his jaw or changes from neutral expression to smiling, face recognition based on two-dimensional image is hard to meet our need. In order to deal with this problem, 3D reconstruction for human face is new way to enhance the representation of face gallery. Photometric stereo technologies is to deal with face recognition under different illumination conditions. And depth image method is used to extract depth information of human face for 3D reconstruction.

In this study, I propose to combine some of the methodologies mentioned above with image based rendering( IBR) methods to better representation of 3D human face. Database for 3D human face model will be built for later face matching.
Methodology: 3D reconstruction for human face based on IBR In this section, IBR method is used for accurate 3D human face reconstruction. Because pure geometry method can only deal with rough 3D head model and cannot accurately work on local features, like mouth or eyes, thus, IBR method can be used to describe these local features by interpolating a set of images. Different samples have different head models. Though capturing their neutral expressions, the local features can be represented with IBR method. Then, database for 3D human face model is built. Human face animation parameters extracting Different from the first section, extracting human face animation parameters is not for reconstructing human face model, but for reconstructing local face expression. By using mesh models of images, different face expression can be described by different mesh models and face animation parameters can be extracted from these mesh models. Thus, when matching face images show some face expression, 3D human face model can be refined long with these face animation parameters. Face recognition First, an appropriate head model is chosen from the database. Then, according to matching images face animation parameters, the face expression can be described through changing the mesh-model on the face. The similarity between the face model and real face image is calculated later. If the results is within the error range, the face recognition is done.

Reference: T. Riklin-Raviv, A. ShaShua, The Quotient Image:Class Based Re-rendering and Recognition With Varying Illuminations, PAMI, 23(2), 2001. S B,M P.4-source photometric stereo technique for three-dimensional surfaces in the presence of highlights and shadows [J].IEEE Transactions on Pattern Analysis and Machine Intelligence, 2003, 25(10): 1239-1252. R. Zhang, P. Tai, J. E. Cryer, M. Sha, Shape From Shading: A Survey, PAMI, 1999, 21(8): 690-720 Zicheng Liu, Ying Shan and Zhengyou Zhang, " Expressive Expression Mapping with Ratio Images" , Proceedings of the 28th annual conference on Computer graphics and interactive techniques, SIGGRAPH, New York, August 2001: 271-276.

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