Professional Documents
Culture Documents
Swamped (Level 5): The nature of the creature lurking in the murky swamp
won’t surprise the PCs— but its actions might.
Dragon: Young black.
Water: The swamp’s water is deep enough that Small characters must swim.
Medium characters can swim or walk, but if they choose the latter, the water
and muddy bottom are difficult terrain. The DC to swim here is 10, increased from
the normal 5 due to the grittiness of the water and unseen obstacles. The
water is dark, thanks to the mud and detritus. Anything underwater is heavily
obscured.
Leeches: Bloodthirsty leeches swarm in the mud beneath the water. Walking
characters take 1 damage per round when they start a turn standing in
water. The leeches ignore the dragon.
Tactics: The dragon remains underwater. If the characters are in a raft or boat, the
dragon attempts to capsize the craft as its first action. It uses close attacks as
often as it can. It tries to remain hidden in the murk, swimming away and coming
back at the party from different angles. If it catches any PCs alone, it attempts to
grab them and hold them underwater, attempting to drown them before the other
characters can find them.