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CAMBAGABAS POKMON TCG CREATION SYSTEM

Attacks/Abilities:
Choose 1 of your opponents Pokmon. This attack does X damage to that Pokmon. This attack isnt affected by Weakness, Resistance, Abilities, or any other effects on that Pokmon. Return all Energy cards attached to P to your hand. The Defending Pokmon is Knocked Out at the end of your opponents next turn. Switch the Defending Pokmon with 1 of your opponents Benched Pokmon. The new Defending Pokmon is now Burned. If your opponent has any (type) Pokmon in play, this attack does X damage plus X more damage. If your opponent has X or less Prize cards left, P gets +X HP. Choose 1 of your opponents Benched Pokmon. This attack does X damage to that Pokmon. Apply Weakness and Resistance. Discard up to X Energy cards from your hand. For each card you discarded, draw X cards. Move a (type) Energy card attached to P to 1 of your Benched Pokmon. If P is you Active Pokmon and is damaged by an opponents attack (even if P is Knocked Out), choose an Energy card attached to the Attacking Pokmon and put it into your opponents hand. During your opponents next turn, any damage done to P by attacks is reduced by X (after applying Weakness and Resistance). Does X damage minus X damage for each Energy attached to the Defending Pokmon. Once during your turn, when you play P from your hand to evolve 1 of your Pokmon, you may use this power. Your opponents Active Pokmon is now Burned and Confused. Choose 1 of your opponents Pokmon. This attack does X damage to that Pokmon. (Dont apply Weakness and Resistance for Benched Pokmon.) You may move a (type) Energy card attached to P to 1 of your Benched Pokmon. Each Pokmon in play (both yours and your opponents) gets X HP. No more than X HP can be reduced by all (Name Powers).

If you have a Stadium card in play, this attack does X damage to each of your opponents Benched Pokmon that is the same type as the Defending Pokmon. (Dont apply Weakness and Resistance for Benched Pokmon.) You may discard up to X Energy cards from your hand. If you do, this attack does X damage plus X more damage for each Energy card you discarded. Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokmon. Remove from P a number of damage counters equal to the amount of Energy attached to the Defending Pokmon. Does X damage times the number of different types of Pokmon (stage or kind) you have in play. Does X damage plus X more damage for each damage counter on P. If the Defending Pokmon would be Knocked Out by this attack, discard the top X cards from your opponents deck. Flip a coin. If heads, this attack does X damage plus X more damage. Your opponent switches the Defending Pokmon with 1 of his or her Benched Pokmon. Any damage done to P by attacks from your opponents Pokmon that isnt a/an (stage or kind) Pokmon is reduced by X (after applying Weakness and Resistance). Before doing damage, you may switch your opponents Active Pokmon with 1 of his or her Benched Pokmon. Does X damage plus X more damage for each (type) Energy attached to P. Remove all Special Conditions from each of your (type) Pokmon. Each of your (type) Pokmon cant be affected by any Special Conditions. If P already has X or more damage counters on it, the Defending Pokmon is now Burned, Confused, and Poisoned. If the Defending Pokmon is affected by any Special Conditions, this attack does X damage plus X more damage for each of those Special Conditions. Once during your turn (before your attack), if P is your Active Pokmon, you may search your discard pile for a (type) Energy card and attach it to P. You may return all (type) Energy attached to P to your hand. If you do, this attack does X damage plus X more damage for each Energy card you returned. Ps Retreat Cost is (colorless) less for each (type) Energy attached to P.

Does X damage to 1 of your opponents Benched Pokmon. (Dont apply Weakness and Resistance for Benched Pokmon.) Flip a coin. If heads, the Defending Pokmon is now (Special Condition). The Defending Pokmon is now (Special Condition). If your opponents Active Pokmon has any Abilities, each of Ps attacks does X more damage to the Active Pokmon (before applying Weakness and Resistance). Choose either Burned or Poisoned. The Defending Pokmon is now affected by that Special Condition. You may move a (type) Energy card attached to 1 of your Benched Pokmon to P. Flip 3 coins. For each tails, discard the top card of your deck. Ignore this effect if your opponent has any (type) Pokmon in play. Flip 2 coins. This attack does X damage times the number of heads to each of your opponents Benched Pokmon. (Dont apply) Flip a coin. If heads, this attack does X damage to 1 of your opponents Pokmon. (Dont apply) Remove X damage counter from each of your Pokmon. Choose 1 of your opponents Pokmon. Count the amount of Energy attached to that Pokmon. Put that many damage counters on the Pokmon. Put X damage counters on any Pokmon (both yours and your opponents) in any way you like. If the Defending Pokmon has the same remaining HP as P, this attacks base damage is X instead of X. You may switch P with 1of your Benched Pokmon. Flip a coin. If heads, discard an Energy card attached to the Defending Pokmon. Any damage done to P by attacks from (type) Pokmon and (type) Pokmon is reduced by X (after) If the Defending Pokmon is a (type) Pokmon, this attacks base damage is X instead of X. Once during your turn (before your attack), you may draw a card. Put 1 damage counter on 1 of your Benched Pokmon. Does X damage times the number of Pokmon (stage or kind) in your discard pile. Move an Energy card attached to the Defending Pokmon to another of your opponents Pokmon.

If you played any Supporter card from your hand during this turn, this attack does X damage plus X more damage. Each of your Pokmon has no Weakness. Once during your turn (before your attack), if P is your Active Pokmon and your opponents Bench isnt full, you may use this power. Search your opponents discard pile for a Basic Pokmon and put int onto his or her Bench. Does X damage plus X more damage for each Pokmon that isnt an Evolved Pokmon in play (both yours and your opponents). Attach a basic Energy card from your hand to 1 of your Pokmon. Then, remove X damage counters from that Pokmon. Draw cards until you have X cards in your hand. If you have (other Pokmon) in play, prevent all effects of attacks, including damage, done to any of your P or (other Pokmon) by your opponents Pokmon (stage or kind). Does X damage to each of your opponents Benched Pokmon that doesnt have a Retreat Cost. (Dont apply) During your next turn, any damage done by Ps attack1 or attack2 to your opponents Active Pokmon is increased by X (before applying Weakness and Resistance). Remove from P the number of damage counters equal to the damage you did to the Defending Pokmon. Your opponent draw X cards. Does X damage plus X more damage for each card in your opponents hand. Flip a coin for each (type) Energy attached to P. This attack does X damage plus X more damage for each heads. Flip a coin. If tails, this attack does nothing. If P would be Knocked Out by damage from an attack that does X or more damage (after applying Weakness and Resistance), P is not Knocked Out and its remaining HP becomes X instead. If P already has X or more damage counters on it, this attack does X damage plus X more damage. Search your deck for up to X (type) Energy cards and attach them to any of your Pokmon in any way you like. Shuffle your deck afterward. The Defending Pokmon is now Asleep. Flip 2 coins instead 1 between turns. If either of them is tails, the Defending Pokmon is still Asleep.

Discard the top card from your opponents deck. If you discarded a Pokmon, this attack does damage equal to the HP of that Pokmon. When you attach an Energy card from your hand to P remove all Special Conditions from P. Flip a coin. If heads, this attack does X damage plus X more damage and remove X damage counter from P. Choose 1 card from your opponents hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. Once during your turn (before your attack), you may look at the top X cards of your deck. Choose as many (type) Energy cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on the top of your deck. Shuffle your deck afterward. Flip a coin. If heads, the Defending Pokmon is now (Special Condition) and (Special Condition). Flip 2 coins. If either of them is tails, this attack does nothing. Flip a coin. If heads, during your opponents next turn, if P would be Knocked Out by damage from an attack, P is not Knocked Out and its remaining HP becomes X instead. Prevent all effects of attacks, including damage, done to P by your opponents Pokmon that has any Abilities. Choose 1 of your opponents Pokmon that has any damage counters on it. This attack does X damage to that Pokmon. (Dont apply) Once during your turn (before your attack), if you have P in play, you may look at the top X cards of your deck and put them back on top of your deck in any order. If (other Pokmon) is in your discard pile, this attack does X damage plus X more damage. Then, search your discard pile for (other Pokmon), show it to your opponent, and shuffle it into your deck. If any Energy card attached to P is the same type as any Energy card attached to the Defending Pokmon, discard 1 of those Energy cards from the Defending Pokmon. If the Defending Pokmon already has any damage counters on it, this attacks base damage is X instead of X. Remove all Special Conditions and X damage counters from P. P is now Asleep. P cant use attack1/attack2 during your next turn. This attacks damage isnt affected by Resistance. Flip 2 coins. This attack does X damage times the number of heads. The Retreat Cost for the Defending Pokmon is 0 until the end of your next turn.

If the Defending Pokmon has any Special Energy cards attached to it, this attack does X damage plus X more damage. Then, discard a Special Energy card attached to the Defending Pokmon. Once during your turn, when you put P from your hand onto your Bench, you may look at the top X cards of your opponents deck. Put them back on top of you opponents deck in any order. Search your deck for a Trainer card, show it to your opponent, and put into your hand. Put P and all cards attached to it on top of your deck. Shuffle your deck afterward. Flip 3 coins. This attack does X damage times the number of heads. P is now (Special Condition). If the Defending Pokmon is a Pokmon (stage or kind), this attacks base damage is X instead of X. Remove 1 damage counter from each of your Pokmon. The Defending Pokmon cant retreat during your opponents next turn. Does 10 damage to each of your Benched Pokmon (Dont apply) Once during your turn, when you play P from your hand to evolve 1 of your Pokmon, you may use this power (ability). Your opponents Active Pokmon is now (Special Condition). Discard the top card from your opponents deck. If the Defending Pokmon tries to attack during your opponents next turn, your opponent flips a coin. If tails, that attack does nothing. Flip a coin. If tails, discard a (type) Energy attached to P. Search your discard pile for up to X Energy cards and attach them to P. Once during your turn (before your attack), if P is on your Bench, you may flip a coin. If heads, move all Energy cards attached to your Active Pokmon to P. If you do, switch P with that Active Pokmon. As long as P is your Active Pokmon, any damage done by an opponents attack is reduced by X (before applying) Draw X cards. If P has any (type) Energy attached to it, the Retreat Cost for P is 0. Does X damage plus X more damage for each Energy attached to the Defending Pokmon. You may discard X cards from your hand. If you do, remove X damage counters from 1 of your Pokmon. Does X damage minus X damage for each card in your hand.

Search your deck for up to X (type) Basic Pokmon and put them onto your Bench. Shuffle your deck afterward. Search your discard pile for a (type) Energy card and attach it to 1 of your Pokmon. Move a Pokmon Tool card attached to 1 of your opponents Pokmon to another of your opponents Pokmon (excluding Pokmon that already has a Pokmon Tool attached to it). (If an effect of this attack is prevented, this attack does nothing.) This attack does X damage to each of your opponents Pokmon. (Dont apply) Switch P with 1 of your Benched Pokmon. Search your discard pile for up to X (type) Energy cards and attach them to P. Flip a coin. If heads, your opponent returns the Defending Pokmon and all cards attached to it to his or her hand. If the Defending Pokmon is a (stage or kind) Pokmon, this attack does X damage plus X more damage. If you have the same number of card or less in your hand as your opponent, draw cards until you have 1 more card than your opponent. (if you have more cards in you hand than your opponent, this attack does nothing.) Attach a (type) Energy card from your hand to 1 of your Pokmon. Does X damage to 2 of your opponents Benched Pokmon (Dont apply) Search your discard pile for a Trainer card or a Supporter card, show it to your opponent, and put it into your hand. Choose 1 of your opponents Pokmon. This attack does X damage to that Pokmon for each Pokmon Tool card and Stadium card your opponent has in play. (Dont apply) Choose 1 of the Defending Pokmons attacks. That Pokmon cant use that attack during your opponents next turn. Flip 3 coins. This attack does X damage times the number of heads. Discard all (type) Energy attached to P. Flip a coin for each Energy card you discarded. This attack does X damage times the number of heads. During your opponents next turn, when your opponent puts a Basic Pokmon from his or her hand onto his or her Bench, put X damage counters on that Pokmon. Discard all (type) Energy attached to P. Flip a coin for each Energy you discarded. This attack does X damage plus X more damage for each heads. Flip a coin. If heads, discard an Energy card attached to the Defending Pokmon. P does X damage to itself.

Does X damage plus X more damage for each (type) Energy attached to P but not used to pay for this attacks Energy cost. You cant add more than X damage in this way. Flip a coin. If tails, discard an Energy card attached to P. Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Search your deck for a Basic Pokmon and put it onto your Bench. Shuffle your deck afterward. Flip a coin. If tails, P does X damage to itself. Attach a (type) Energy card from your hand to P. Once during your turn (before your attack), you may put (evolution) from your hand onto P (this counts as evolving P) and remove all damage counters from P. Search your opponents discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponents discard pile.) Remove X damage counters from P. Draw a card for each of your opponents Pokmon that isnt an Evolved Pokmon. Choose 1 of the Defending Pokmons attacks. That Pokmon can use only that attack during your opponents next turn. If P has less Energy attached to it than the Defending Pokmon, this attack does X damage plus X more damage. Once during your turn (before your attack), when you put P Lv. X from your hand onto your Active P, you may flip 3 coins. For each heads, put the top card from your opponents deck in the Lost Zone. You may discard a card from your hand. If you do, this attack does X damage plus X more damage. Any damage done by attacks to a Burned Pokmon (both yours and your opponents) is increased by X (after applying Weakness and Resistance). No more than X damage can be added by all (Name Powers). During your opponents next turn, any damage done to P by attacks is increased by X (after applying) As often as you like during your turn (before your attack), you may move an Energy attached to 1 of your Pokmon to P. Flip a coin. If tails, discard all Energy attached to P.

Once during your turn (before your attack), you may use this power. If you do, your turn ends. Search your discard pile for up to X Energy cards and attach them to you Pokmon in any way you like. Does X damage plus X more damage for each Energy attached to all of your Pokmon. Once during your turn (bya), when you put P Lv. X from your hand onto your Active P, you may remove all damage counters from each of your Pokmon (stage or kind). Discard 2 Energy attached to P. Choose 1 of your opponents Pokmon. This attack does X damage to that Pokmon. (Dont apply Weakness and Resistance for Benched Pokmon.) P cant use attack1/ attack2 during your next turn. If P is your Active Pokmon and is damaged but not Knocked Out by an opponents attack, you may search your discard pile for an Energy card and attach it to P. Discard all Energy attached to P. Ignore this effect if you have no cards in your hand. Once during your turn (bya), you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Before doing damage, you may discard any Stadium card in play. If you do, this attacks base damage is X instead of X. If you have no cards in your hand, prevent all damage done to P by attacks from your opponents Pokmon. Does X damage minus X damage for each damage counter on P. You may switch P with 1 of your Benched Pokmon. If you do, move as many Energy cards attached to P as you like to the new Active Pokmon. During your opponents next turn, the Defending Pokmons Retreat Cost is (colorless)(colorless) more.

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