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/Abomination /Angel /Monkey of the Nine Tails /Rampaging Tarasque /Angel of Dawn /Mancubus /Fist of Briggadon /Guard Dog

/Rigid Buffalo /Hellhound /Kindling Skarn /Burning Skarn /Hellfire Skarn /Menacing Gralk /Rhinoceros /Flock of Seagulls /Bird o' Plenty /Silver Talon Senator /Succulent Roostasaur /Thunderbird /Chimera /Effigy of Nulzann /Eternal Guardian /Ancient Sentinel /Soul Cavalry /Wind Whisperer /Mystic of the Tranquil Dream /Ozawa Cosmic Elder /Clear Sky Stormcaller /Stargazer /Prairie Scout /Quick Strider /Mystic Spiritwalker /Zodiac Shaman /Howling Brave /Malice Demon /Dingler /Tyrannosaurus Hex /Gigantisaur /Pack Raptor /Argus Herald of Doom /Uruunaz /Jadiim

Name Abomination Angel Monkey of the Nine Tails Rampaging Tarasque Angel of Dawn Mancubus Fist of Briggadon Guard Dog Rigid Buffalo Hellhound Kindling Skarn Burning Skarn Hellfire Skarn Menacing Gralk Rhinoceros Flock of Seagulls Bird o' Plenty Silver Talon Senator Succulent Roostasaur Thunderbird Chimera Effigy of Nulzann Eternal Guardian Ancient Sentinel Soul Cavalry Wind Whisperer Mystic of the Tranquil Dream Ozawa Cosmic Elder Clear Sky Stormcaller Stargazer Prairie Scout Quick Strider Mystic Spiritwalker Zodiac Shaman Howling Brave Malice Demon Dingler Tyrannosaurus Hex Gigantisaur Pack Raptor Argus Herald of Doom Uruunaz Jadiim

Shard Blood Diamond Sapphire Ruby Diamond Ruby Wild Diamond Diamond Ruby Ruby Ruby Ruby Sapphire Wild Sapphire Sapphire Sapphire Wild Sapphire Diamond N/A N/A Diamond Diamond Diamond Sapphire Diamond Sapphire Wild Diamond Diamond Diamond Sapphire Wild Blood Sapphire Wild Wild Wild N/A Blood Wild

ResourceCost 4 5 5 5 5 4 6 2 2 6 1 1 1 5 3 2 6 2 2 2 5 3 8 8 1 3 4 7 3 1 1 3 5 5 1 7 2 6 7 1 12 7 5

/Assault Technician /Technical Genius /Elite Battle Tech /Eurig the Robomancer /Bombsmith /Gearsmith /Research Librarian /Elimination Specialist /Rocket Ranger /Cavern Commando /Master Theorycrafter /Researcher Adept /Scrap Welder /War Machinist /Blaze Elemental /Rock Elemental /Cloud Titan /Storm Colossus /Boulder Brute /Wrathwood Colossus /Wild Child /Puck Dream Bringer /Wild Root Dancer /Nelebrin Scout /Ambershire Instigator /Briarpatch Conjuror /Dwarven Turbine /Hex Engine /Surge Mechanism /Inspiration Engine /Monkey of the Nine Tails /Enlightened Seeker /Worker Bot Factory /Dandelion Sprite /Loregoyle /Avalanche Giant /Demented Demolisher /Sadistic Castigator /Fiendish Cabalist /Boldheart /Sky'le Griffin /Ash Harpy /Noble Citizenry /Ascetic Aspirant

Assault Technician Technical Genius Elite Battle Tech Eurig the Robomancer Bombsmith Gearsmith Research Librarian Elimination Specialist Rocket Ranger Cavern Commando Master Theorycrafter Researcher Adept Scrap Welder War Machinist Blaze Elemental Rock Elemental Cloud Titan Storm Colossus Boulder Brute Wrathwood Colossus Wild Child Puck Dream Bringer Wild Root Dancer Nelebrin Scout Ambershire Instigator Briarpatch Conjuror Dwarven Turbine Hex Engine Surge Mechanism Inspiration Engine Monkey of the Nine Tails Enlightened Seeker Worker Bot Factory Dandelion Sprite Loregoyle Avalanche Giant Demented Demolisher Sadistic Castigator Fiendish Cabalist Boldheart Sky'le Griffin Ash Harpy Noble Citizenry Ascetic Aspirant

Ruby Sapphire Sapphire Sapphire Ruby Sapphire Sapphire Ruby Ruby Sapphire Ruby Sapphire Ruby Ruby Ruby Ruby Sapphire Sapphire Wild Wild Wild Wild Wild Wild Wild Wild N/A N/A N/A N/A Sapphire Diamond N/A Wild Diamond Ruby Blood Blood Ruby Diamond Diamond Ruby Diamond Diamond

5 2 6 4 2 1 2 4 3 3 5 4 4 1 2 6 5 7 5 9 2 2 3 3 5 2 1 4 3 2 5 4 1 2 4 5 5 6 3 6 4 5 4 4

/Adamanthian Scrivener /Righteous Paladin /Protectorate Clergyman /Lord Adam the Powerful /Phoenix Guard Aeronaut /Adamanthian Elite /Protectorate Sorcerer /Frost Wizard /Ruby Pyromancer /Ruby Enchantress /Cerulean Mentalist /Wizard of the Silver Talon /Lord Benjamin the Wise /Prophet of Lodegan /Archmage Wrenlocke /Eldon the Liberated /Eldon the Imprisoned /Echo of Lodegan /Princess Victoria /Shellsafe Sure Shot /Sniper of Gawaine /Royal Falconer /Phoenix Guard Scout /Phoenix Guard Trainer /Kraken Guard Mariner /Daring Swordsman /Reginald Lancashire /Buccaneer /The Triumvirate /Captain of the Dragon Guard /Devoted Emissary /The Ancestors' Chosen /Shield Trainer /Chimera Guard Outrider /Protectorate Defender /Hero of Adamanth /Sword Trainer /Lord Alexander the Courageous /Legionnaire of Gawaine /Cerulean Mirror Knight /Cerulean Grand Strategist /His Majesty King Gabriel /Genesis Hydra /Imp Hoodlums

Adamanthian Scrivener Righteous Paladin Protectorate Clergyman Lord Adam the Powerful Phoenix Guard Aeronaut Adamanthian Elite Protectorate Sorcerer Frost Wizard Ruby Pyromancer Ruby Enchantress Cerulean Mentalist Wizard of the Silver Talon Lord Benjamin the Wise Prophet of Lodegan Archmage Wrenlocke Eldon the Liberated Eldon the Imprisoned Echo of Lodegan Princess Victoria Shellsafe Sure Shot Sniper of Gawaine Royal Falconer Phoenix Guard Scout Phoenix Guard Trainer Kraken Guard Mariner Daring Swordsman Reginald Lancashire Buccaneer The Triumvirate Captain of the Dragon Guard Devoted Emissary The Ancestors' Chosen Shield Trainer Chimera Guard Outrider Protectorate Defender Hero of Adamanth Sword Trainer Lord Alexander the Courageous Legionnaire of Gawaine Cerulean Mirror Knight Cerulean Grand Strategist His Majesty King Gabriel Genesis Hydra Imp Hoodlums

Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Ruby Ruby Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Diamond Diamond Ruby Ruby Sapphire Sapphire Diamond Ruby Ruby Sapphire Ruby|Sapphire|Diamond Diamond Sapphire Sapphire Diamond Diamond Diamond Diamond Ruby Ruby Ruby Sapphire Sapphire Diamond Wild Ruby

1 2 3 4 5 5 5 4 2 3 3 4 2 7 4 3 3 7 3 4 5 6 3 3 1 6 3 3 9 6 4 1 2 4 4 6 4 3 5 2 1 6 4 3

/Time Bug /Giant Corpse Fly /Giant Army Ants /Giant Caterpillar /Battle Beetle /Giant Cocoon /Giant Butterfly /The Kraken /Maddening Nightmare /Sentinel of Light /Inferno Elemental /Lightning Armada /Feral Beast /Manti Elder Druid /Minotaur Mercenary /Corrupt Harvester /Grim Skull Sorcerer /Necrotic Merchant /Lixil the Deathless Gem /Shadowblade Lurker /Blood Savant /Midnight Shepherd /High Tomb Lord /Paladin of Naagaan /Nibblin Hunting Pack /Feral Ogre /Carrion Ooze /Arena Brawler /Furious Taskmaster /Veteran Gladiator /Te'talca High Cleric /Darkspire Priestess /Mazat Ranger /Savage Raider /Zoltog /Darkspire Enforcer /Throat Cutter /Incubation Slave /Endbringer /Bloodcrazed Zealot /Unmerciful Tormentor /Shamed Gladiator /Fang of the Mountain God /Claw of the Mountain God

Time Bug Giant Corpse Fly Giant Army Ants Giant Caterpillar Battle Beetle Giant Cocoon Giant Butterfly The Kraken Maddening Nightmare Sentinel of Light Inferno Elemental Lightning Armada Feral Beast Manti Elder Druid Minotaur Mercenary Corrupt Harvester Grim Skull Sorcerer Necrotic Merchant Lixil the Deathless Gem Shadowblade Lurker Blood Savant Midnight Shepherd High Tomb Lord Paladin of Naagaan Nibblin Hunting Pack Feral Ogre Carrion Ooze Arena Brawler Furious Taskmaster Veteran Gladiator Te'talca High Cleric Darkspire Priestess Mazat Ranger Savage Raider Zoltog Darkspire Enforcer Throat Cutter Incubation Slave Endbringer Bloodcrazed Zealot Unmerciful Tormentor Shamed Gladiator Fang of the Mountain God Claw of the Mountain God

N/A Blood Ruby Wild Wild Wild Wild Sapphire Blood Diamond Ruby Sapphire Wild Wild Ruby Blood Diamond Sapphire Diamond Ruby Blood Blood Blood Diamond Wild Wild Blood Ruby Ruby Ruby Ruby Blood Blood Ruby Ruby Blood Blood Blood Blood Ruby Ruby Blood Blood Blood

2 3 5 1 6 1 1 8 2 4 1 4 1 5 2 4 2 1 3 3 2 2 6 5 4 2 3 2 2 3 5 2 4 1 4 3 3 2 5 4 1 2 1 3

/Wrathseeker Wrathseeker Ruby /Gem-Crazed Berserker Gem-Crazed Berserker Ruby /Goreseeker Goreseeker Ruby /Te'talca Orc Gladiator Te'talca Orc Gladiator Ruby /Spearcliff Pegasus Spearcliff Pegasus Diamond /Royal Falcon Royal Falcon Ruby /Turtle Pet Turtle Pet Diamond /Construction Plans: War Hulk Construction Plans: War Hulk N/A /Construction Plans: Inspiration Engine Construction Plans: Inspiration Engine N/A /Rose Lion Rose Lion Diamond /Vine Trap Vine Trap Wild /Briar Legion Briar Legion Wild /Briar Vines Briar Vines Wild /Spore Stalks Spore Stalks Wild /Vine Goliath Vine Goliath Wild /Venus Fly Gorger Venus Fly Gorger Wild /Verdant Wyldeboar Verdant Wyldeboar Wild /Charge Bot Charge Bot N/A /Axe Bot Axe Bot N/A /Assault Bot Assault Bot N/A /Heavy Welding Bot Heavy Welding Bot N/A /Malfunctioning War Bot Malfunctioning War Bot N/A /Experimental War Hulk Experimental War Hulk N/A /Droo's Unstoppable Walker Droo's Unstoppable Walker N/A /Worker Bot Worker Bot N/A /War Hulk War Hulk N/A /War Bot War Bot N/A /Renegade War Hulk Renegade War Hulk N/A /Pterobot Pterobot N/A /Slaughtergear Renegade War Factory Slaughtergear Renegade War Factory N/A /Infiltrator Bot Infiltrator Bot N/A /Doppelgadget Doppelgadget N/A /Shin'hare Militia Shin'hare Militia Wild /Battle Hopper Battle Hopper Wild /Battle Hopper Battle Hopper Blood /Bucktooth Commander Bucktooth Commander Wild /Concubunny Concubunny Wild /Ritualist of the Spring Litter Ritualist of the Spring Litter Wild /Uzume Grand Concubunny Uzume Grand Concubunny Wild /Shin'hare High Born Shin'hare High Born Blood /Boltpaw Wizard Boltpaw Wizard Blood /Moon'ariu Sensei Moon'ariu Sensei Wild /Sensei of the Wounded Petal Sensei of the Wounded Petal Wild /Blood Bearer Blood Bearer Blood

3 3 5 5 1 3 3 2 2 2 4 3 0 3 3 3 2 1 4 4 6 2 5 5 1 5 4 5 7 6 5 4 1 1 1 3 3 1 6 2 5 2 5 1

/Blood Cauldron Ritualist /Shin'hare Eulogist /Hop'hiro Samurai /Hop'hiro Samurai Warlord /Hop'hiro Elite Samurai /Cottontail Ronin /Rune Ear Commander /Honeycap /Shroomtank /The Mushwocky /Chrome Sphinx /Alabaster Sphinx /Spiderspawn /Spirit /Mistborn Wendigo /Ancestral Specter /Forgotten Lord /Crazed Squirrel Titan /Mammoth Squirrel Titan /Blood Shard /Diamond Shard /Ruby Shard /Sapphire Shard /Wild Shard /Living Totem /The Transcended /Booby Trap /Gas Troll /Wailing Banshee /Headless Executioner /Bone Warrior /Pile of Bones /Vampire King /Vampire /Xarlox the Brood Lord /Rot Caster /Brood Creeper /Xentoth's Inquisitor /Xentoth's Chosen /Chaos Key /Spawn of Othuyeg /Servant of Shathak /Eldritch Dream /Splinter of Azathoth

Blood Cauldron Ritualist Shin'hare Eulogist Hop'hiro Samurai Hop'hiro Samurai Warlord Hop'hiro Elite Samurai Cottontail Ronin Rune Ear Commander Honeycap Shroomtank The Mushwocky Chrome Sphinx Alabaster Sphinx Spiderspawn Spirit Mistborn Wendigo Ancestral Specter Forgotten Lord Crazed Squirrel Titan Mammoth Squirrel Titan Blood Shard Diamond Shard Ruby Shard Sapphire Shard Wild Shard Living Totem The Transcended Booby Trap Gas Troll Wailing Banshee Headless Executioner Bone Warrior Pile of Bones Vampire King Vampire Xarlox the Brood Lord Rot Caster Brood Creeper Xentoth's Inquisitor Xentoth's Chosen Chaos Key Spawn of Othuyeg Servant of Shathak Eldritch Dream Splinter of Azathoth

Blood Blood Blood Blood Blood Wild Wild Wild Wild Blood N/A Diamond Blood Diamond Sapphire Sapphire Diamond Wild Wild N/A N/A N/A N/A N/A Diamond Diamond N/A Wild Blood Blood Blood Blood Blood Blood Blood Blood Blood Blood Blood N/A Sapphire Sapphire Sapphire Sapphire

3 2 1 1 1 1 4 4 5 4 4 6 2 2 5 1 5 6 7 0 0 0 0 0 2 4 0 1 1 5 2 2 4 2 4 5 3 3 6 2 2 1 4 4

/Turreted Wall /Wall of Corpses /Shadowgrove Witch /Emberspire Witch /Glimmerglen Witch /Baby Yeti /Determined Zombie /Zombie /Zombie Vulture /Shards of Fate /Adaptable Infusion Device /Sapper's Charge /Command Tower /Ivory Pawn /Cosmic Totem /Goblin Cooking Pot /Runic Monolith /Bottled Vitae /Secret Laboratory /The Fate Rack /Dwarven Armory /Volcannon /General's Tent /Sliver of the Immortal Spear /Shrine of Prosperity /Induction Coil /Mysterious Portal /Rallying Banner /Chimes of the Zodiac /Genesis Cube /Crown of the Primals /Sorrow /Call the Grave /Blood Aura /Murder /Atrophy /Misfortune /Terrible Transfer /Persecute /Inquisition /Shadow Rend /Necessary Sacrifice /Corrupted Afterlife /Life Siphon

Turreted Wall Wall of Corpses Shadowgrove Witch Emberspire Witch Glimmerglen Witch Baby Yeti Determined Zombie Zombie Zombie Vulture Shards of Fate Adaptable Infusion Device Sapper's Charge Command Tower Ivory Pawn Cosmic Totem Goblin Cooking Pot Runic Monolith Bottled Vitae Secret Laboratory The Fate Rack Dwarven Armory Volcannon General's Tent Sliver of the Immortal Spear Shrine of Prosperity Induction Coil Mysterious Portal Rallying Banner Chimes of the Zodiac Genesis Cube Crown of the Primals Sorrow Call the Grave Blood Aura Murder Atrophy Misfortune Terrible Transfer Persecute Inquisition Shadow Rend Necessary Sacrifice Corrupted Afterlife Life Siphon

N/A Blood Blood Ruby Wild Ruby Blood Blood Blood N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Ruby Blood Blood Blood Blood Blood Blood Blood Blood Blood Blood Blood Blood Blood

4 4 4 2 3 1 2 3 5 0 1 1 3 3 1 1 2 3 3 3 5 5 2 2 2 3 4 4 7 8 7 1 1 1 3 4 5 5 2 2 3 4 6 0

/Infernal Professor /Omen of Oblivion /Pact of Pain /Ritual of Malice /Relentless Corruption /Grave Concerns /Wretched Brood /Incantation of Fear /Extinction /Hideous Conversion /Zombie Plague /Bravery /Reversion /Infusion of Diamond /Inner Conflict /Soothing Breeze /Radiant Armor /Repel /Angelic Ascension /Howling Ambush /Heroic Inspiration /Stoneskin /Blinding Light /Solitary Exile /Diamond Aura /Soul Marble /Blessing the Fallen /Circle of Preservation /Eternal Youth /Oath of Valor /Immortality /Incantation of Righteousness /Trial of Faith /Judgement /Resurrection /Soul Armaments /Burn /Crimson Clarity /Ruby Aura /Suppressive Fire /Ruby Lance /Demolition /Mortar Strike /Burn to the Ground

Infernal Professor Omen of Oblivion Pact of Pain Ritual of Malice Relentless Corruption Grave Concerns Wretched Brood Incantation of Fear Extinction Hideous Conversion Zombie Plague Bravery Reversion Infusion of Diamond Inner Conflict Soothing Breeze Radiant Armor Repel Angelic Ascension Howling Ambush Heroic Inspiration Stoneskin Blinding Light Solitary Exile Diamond Aura Soul Marble Blessing the Fallen Circle of Preservation Eternal Youth Oath of Valor Immortality Incantation of Righteousness Trial of Faith Judgement Resurrection Soul Armaments Burn Crimson Clarity Ruby Aura Suppressive Fire Ruby Lance Demolition Mortar Strike Burn to the Ground

Blood Blood Blood Blood Blood Blood Blood Blood Blood Blood Blood Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Diamond Ruby Ruby Ruby Ruby Ruby Ruby Ruby Ruby

2 1 3 3 2 3 3 2 4 3 2 2 1 2 2 2 3 4 5 1 1 1 3 3 5 1 3 3 3 4 2 1 5 6 9 1 1 2 2 2 3 3 5 1

/Crazed Rummaging /Heat Wave /Ruby Arc /Incite Fury /False Orders /Plan C /Cerebral Fulmination /Ragefire /Inferno /Incantation of Fury /Gore Feast of Kog'Tepetl /Head Games /Total Meltdown /Comet Strike /Mutate /Peek /Time Ripple /Countermagic /Twisted Fate /Oracle Song /Mesmerize /Sapphire Aura /Nuts and Bolts /Stormcall /Disruptive Silence /Air Superiority /Meditate /Polymorph: Dingler /Ploy /Chronic Madness /Shrewd Manipulation /Replicator's Gambit /Sabotage /Dream Dance /Eldon's Distress Signal /Incantation of Ascendance /Mimic /Yesterday /Cosmic Transmogrifier /Mastery of Time /Field of Poppies /Survival of the Fittest /Wild Growth /Nature Reigns

Crazed Rummaging Heat Wave Ruby Arc Incite Fury False Orders Plan C Cerebral Fulmination Ragefire Inferno Incantation of Fury Gore Feast of Kog'Tepetl Head Games Total Meltdown Comet Strike Mutate Peek Time Ripple Countermagic Twisted Fate Oracle Song Mesmerize Sapphire Aura Nuts and Bolts Stormcall Disruptive Silence Air Superiority Meditate Polymorph: Dingler Ploy Chronic Madness Shrewd Manipulation Replicator's Gambit Sabotage Dream Dance Eldon's Distress Signal Incantation of Ascendance Mimic Yesterday Cosmic Transmogrifier Mastery of Time Field of Poppies Survival of the Fittest Wild Growth Nature Reigns

Ruby Ruby Ruby Ruby Ruby Ruby Ruby Ruby Ruby Ruby Ruby Ruby Ruby N/A Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Sapphire Wild Wild Wild Wild

1 2 3 3 4 2 2 2 3 1 4 4 4 10 2 1 3 3 2 3 3 3 5 0 1 2 2 5 4 1 2 1 3 3 3 4 4 5 5 5 2 2 1 2

/Runts of the Litter /Wild Aura /Oakhenge Ceremony /Pheromones /Turbulence /Chlorophyllia /Evolve /Wind of Change /Crash of Beasts /Plant Garden /Pact of Life /Oberon's Tempest /Spirit Dance /Onslaught /Incantation of Savagery /Gigantify /Tectonic Break /Eye of Creation

Runts of the Litter Wild Aura Oakhenge Ceremony Pheromones Turbulence Chlorophyllia Evolve Wind of Change Crash of Beasts Plant Garden Pact of Life Oberon's Tempest Spirit Dance Onslaught Incantation of Savagery Gigantify Tectonic Break Eye of Creation

Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild

1 4 1 1 2 3 3 3 3 3 3 4 5 6 1 7 8 3

Threshold BB D

Type SubType Stats Troop Abomination 0/0 Troop Angel 4/4 Troop Astral Monkey 3/4 RRRRR Troop Avatar of Destruction 8/1 D Troop Avatar of Hope 4/4 RR Troop Avatar of Lust 2/3 WWWWWW Troop Avatar of Might 7/7 D Troop Beast 1/1 DD Troop Beast 2/3 R Troop Beast 4/4 R Troop Beast 1/1 R Troop Beast 2/2 R Troop Beast 3/3 SS Troop Beast 2/3 WW Troop Beast 3/3 SS Troop Bird 0/1 S Troop Bird 0/1 S Troop Bird 1/1 W Troop Bird Dinosaur 1/1 SS Troop Bird Spirit 1/1 DDD Troop Chimera 4/4 Troop|ArtifactConstruct 2/2 Troop|ArtifactConstruct 5/5 DD Troop Construct 3/3 D Troop Construct 6/6 D Troop Coyotle Cleric 1/2 S Troop Coyotle Cleric 2/4 DD Troop Coyotle Elder 0/0 S Troop Coyotle Mage 1/2 W Troop Coyotle Mage 1/1 D Troop Coyotle Ranger 1/1 D Troop Coyotle Rogue 2/2 D Troop Coyotle Warlock 4/2 S Troop Coyotle Warlock 2/5 W Troop Coyotle Warrior 1/1 BBB Troop Demon 8/8 S Troop Dingler 0/1 WW Troop Dinosaur 6/4 WW Troop Dinosaur 7/7 W Troop Dinosaur 1/1 Troop|ArtifactDoomsday Device 5/5 BBB Troop Dragon 5/5 WWW Troop Dragon 5/5

RR S SS SS R S S R R S RR S R R RR RR SS SSS WW WWW W WW W W WW WW

SS DD W D RR BB BBB RR DD DD RR D DD

Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Artifact Artifact Artifact Artifact Troop Troop Artifact Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop

Dwarf Cleric Dwarf Cleric Dwarf Cleric Dwarf Cleric Dwarf Mage Dwarf Mage Dwarf Mage Dwarf Ranger Dwarf Ranger Dwarf Rogue Dwarf Warlock Dwarf Warlock Dwarf Warrior Dwarf Warrior Elemental Elemental Elemental Elemental Elemental Elemental Elf Cleric Elf Cleric Elf Cleric Elf Ranger Elf Ranger Elf Warlock Engine Engine Engine Engine Enlightened Enlightened Human Factory Fae Gargoyle Giant Goblin Goblin Goblin Great Wolf Griffin Harpy Human Human

2/1 1/2 1/2 1/2 1/1 1/1 1/2 3/2 2/2 1/4 2/2 2/3 2/2 1/1 3/1 0/0 4/4 6/6 4/4 9/9 2/2 2/2 2/2 2/2 2/4 1/2 0/0 0/0 0/0 0/0 3/4 0/1 0/0 1/2 0/5 2/3 3/3 3/4 0/1 6/5 2/4 0/3 2/3 3/4

D DD D D D D D D R R S S S SS SS S S SS D DD RR R S S D R R S DRS DD S S D D DD D R R R S S DD WW R

Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop Troop

Human Cleric Human Cleric Human Cleric Human Cleric Human Cleric Human Cleric Human Mage Human Mage Human Mage Human Mage Human Mage Human Mage Human Mage Human Mage Human Mage Human Mage Human Mage Human Mage Illusion Human Princess Human Ranger Human Ranger Human Ranger Human Ranger Human Ranger Human Rogue Human Rogue Human Rogue Human Rogue Human Trinity Human Warlock Human Warlock Human Warlock Human Warrior Human Warrior Human Warrior Human Warrior Human Warrior Human Warrior Human Warrior Human Warrior Human Warrior Human Warrior King Hydra Imps

1/1 2/2 3/2 4/4 3/3 3/3 3/2 4/3 2/1 2/1 2/3 2/3 1/1 2/3 3/3 2/4 2/4 2/3 1/2 2/2 2/2 2/2 2/2 3/2 1/1 3/3 3/3 2/2 9/9 3/3 4/3 1/1 2/2 0/4 2/4 0/0 2/2 3/3 4/4 1/2 1/1 4/4 4/4 2/2

B R W WW W W SSS BB D R S W WW R BB D S D R B B BB DD W WW BB R R R RR B B R RR B B B BB R R B B BB

Troop|ArtifactInsect Troop Insect Troop Insect Troop Insect Troop Insect Troop Insect Troop Insect Troop Kraken Troop Manifestation Troop Manifestation Troop Manifestation Troop Manifestation Troop Manifestation Troop Manti Troop Minotaur Troop Necrotic Cleric Troop Necrotic Mage Troop Necrotic Mage Troop Necrotic Rogue Troop Necrotic Rogue Troop Necrotic Warlock Troop Necrotic Warlock Troop Necrotic Warrior Troop Necrotic Warrior Troop Nibblin Troop Ogre Troop Ooze Troop Orc Cleric Troop Orc Cleric Troop Orc Cleric Troop Orc High Cleric Troop Orc Mage Troop Orc Ranger Troop Orc Ranger Troop Orc Ranger Troop Orc Rogue Troop Orc Rogue Troop Orc Slave Troop Orc Warlock Troop Orc Warlock Troop Orc Warlock Troop Orc Warrior Troop Orc Warrior Troop Orc Warrior

1/1 1/1 5/3 1/1 6/4 0/4 5/4 0/0 6/4 3/4 6/3 2/2 4/4 4/4 2/1 3/3 2/1 1/1 0/1 2/3 1/2 1/1 0/0 3/5 2/2 3/2 2/2 3/1 2/2 3/2 5/5 2/1 4/1 2/1 4/4 3/2 2/2 0/2 4/4 3/2 1/1 2/2 2/2 5/4

R R RR RR D R D

D W W W WWW WWW W

W W B WW W W WW B BB W W B

Troop Orc Warrior 1/1 Troop Orc Warrior 3/2 Troop Orc Warrior 3/2 Troop Orc Warrior 4/4 Troop Pegasus 1/1 Troop Pet Falcon 0/1 Troop Pet Turtle 1/3 Artifact Plans 0/0 Artifact Plans 0/0 Troop Plant 0/1 Troop Plant 5/3 Troop Plant 2/2 Troop Plant 0/0 Troop Plant 0/3 Troop Plant 9/9 Troop Plant 5/5 Troop Plant Beast 3/3 Troop|ArtifactRobot 1/1 Troop|ArtifactRobot 2/2 Troop|ArtifactRobot 4/2 Troop|ArtifactRobot 4/5 Troop|ArtifactRobot 2/2 Troop|ArtifactRobot 3/4 Troop|ArtifactRobot 8/8 Troop|ArtifactRobot 1/1 Troop|ArtifactRobot 5/5 Troop|ArtifactRobot 3/3 Troop|ArtifactRobot 6/5 Troop|ArtifactRobot Dinosaur 3/4 Troop|ArtifactRobot Factory 3/6 Troop|ArtifactRobot Spider 3/2 Artifact Shapeshifter 0/0 Troop Shin'hare 1/2 Troop Shin'hare 0/1 Troop Shin'hare 0/1 Troop Shin'hare Cleric 2/2 Troop Shin'hare Concubunny0/1 Troop Shin'hare Concubunny0/1 Troop Shin'hare Concubunny3/4 Troop Shin'hare High Born 1/1 Troop Shin'hare Mage 2/2 Troop Shin'hare Sensei 1/1 Troop Shin'hare Sensei 3/3 Troop Shin'hare Warlock 1/1

B B B B B W WW W WW BB DD B D S S DD WW WWW

D DD W B B BB BB BB BB BB BB BB BB BB S S SS SSS

Troop Shin'hare Warlock Troop Shin'hare Warlock Troop Shin'hare Warrior Troop Shin'hare Warrior Troop Shin'hare Warrior Troop Shin'hare Warrior Troop Shin'hare Warrior Troop Shroomkin Troop Shroomkin Troop Shroomkin Mutant Troop|ArtifactSphinx Troop Sphinx Troop Spider Troop Spirit Troop Spirit Troop Spirit Troop Spirit Warrior Troop Squirrel Beast Troop Squirrel Beast Resource Standard Resource Standard Resource Standard Resource Standard Resource Standard Troop Totem Troop Transcended Artifact Trap Troop Troll Troop Undead Troop Undead Troop Undead Troop Undead Troop Vampire Troop Vampire Troop Vennen Brood Lord Troop Vennen Mage Troop Vennen Rogue Troop Vennen Warlock Troop Vennen Warrior Artifact Voidtouched Troop Voidtouched Troop Voidtouched Troop Voidtouched Troop Voidtouched

1/1 2/1 1/1 3/3 2/2 0/1 0/0 0/0 3/2 1/1 4/4 4/4 2/1 1/1 1/5 2/2 3/4 4/5 6/6 0/0 0/0 0/0 0/0 0/0 2/2 5/6 0/0 1/1 1/1 5/3 1/2 0/1 3/4 2/2 3/4 3/2 3/2 3/1 5/4 0/0 1/1 2/2 3/3 3/4

BB B RR WW R B B BB

RRR B B B B B BB B B BB BB BB BB BB

Troop|ArtifactWall Troop Wall Troop Witch Troop Witch Troop Witch Troop Yeti Troop Zombie Troop Zombie Troop Zombie Bird Resource Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Artifact Constant QuickAction BasicAction QuickAction QuickAction QuickAction BasicAction QuickAction BasicAction BasicAction BasicAction BasicAction BasicAction BasicAction

0/5 0/1 2/2 2/2 2/3 1/1 2/1 2/2 3/1 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0

B B BB BBB BB BB BB B BB B BB D D D D D D D DD D D D D DD D D DD DD DD DD DD D DD DDD DDD D R R R R R R R RR

BasicAction BasicAction Constant Constant BasicAction Constant Constant Constant BasicAction Constant Constant QuickAction QuickAction QuickAction BasicAction QuickAction QuickAction QuickAction QuickAction QuickAction QuickAction QuickAction QuickAction Constant QuickAction Constant Constant Constant BasicAction Constant QuickAction Constant Constant BasicAction Constant Constant QuickAction QuickAction QuickAction BasicAction QuickAction BasicAction BasicAction BasicAction

0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 1/1 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0

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BasicAction BasicAction BasicAction BasicAction BasicAction BasicAction Constant BasicAction Constant Constant BasicAction BasicAction BasicAction QuickAction QuickAction QuickAction QuickAction QuickAction Constant BasicAction BasicAction QuickAction BasicAction QuickAction Constant Constant QuickAction QuickAction BasicAction BasicAction Constant BasicAction BasicAction BasicAction Constant Constant BasicAction QuickAction Constant BasicAction QuickAction BasicAction QuickAction QuickAction

0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0 0/0

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BasicAction QuickAction BasicAction BasicAction QuickAction BasicAction BasicAction BasicAction BasicAction Constant Constant Constant BasicAction BasicAction Constant BasicAction BasicAction BasicAction

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Discription Flight When this troop enters play, you may revert and transform another target troop into Monkey of the Nine Tails. Crush, Speed Flight, Steadfast[DIAMOND]: When you draw this card, if it's the first card you drew this turn, you may play it for free. [ONE-SHOT] [BASIC] [(4)]: Gain control of target opposing troop with [ATK] less than or equal to this troop's [ATK]. Invincible, CrushThis troop attacks each turn if able. When this troop blocks, it gets +2[ATK]/+2[DEF] this turn.

[SOCKETABLE MINOR][(1)]: +1 [ATK] this turn. When you play an action, this troop gets+1 [ATK]/ +1 [DEF] this turn. When you play your second action this turn, transform When you play an action, this troop gets +2[ATK]/+2[DEF] this turn.When you play your second action this turn, transform th When you play an action, this troop gets permanent +3[ATK]/+3[DEF]. FlightWhen this troop enters play, exhaust each opposing troop. Those troops can't ready during their controller's next read Crush Defensive, FlightPrevent all combat damage that would be dealt to this troop. FlightIf damage would be dealt to this troop, draw that many cards instead. FlightWhen this troop deals damage to an opposing champion, its Wizard of the Silver Talon companion gets permanent +1[ CrushExhaust another troop you control: This troop gets +1[ATK]/+1[DEF] this turn.Sacrifice this troop: Gain health equal to Flight, Rage 1 <i>(When this troop attacks, it gets permanent +1[ATK]/+0[DEF])</i> At the start of your turn, choose Flight, Steadfast, or Lifedrain. This troop gets that power until the start of your next turn. [SOCKETABLE MINOR] FlightPrevent all damage that would be dealt to you and other troops you control. You pay [(3)] less to play this troop if you control no troops.SteadfastThis troop has +3[ATK]/+3[DEF] while you control no ot Spellshield, Steadfast [(1)], [ACT]: Exhaust target troop. [SOCKETABLE MINOR] LifedrainThis troop gets +X[ATK]/+X[DEF], where X is your health. [BASIC] [ACT]: Deal 1 damage to target exhausted troop. [DIAMOND], [(1)], [ACT]: Target troop gets Steadfast this turn.[SAPPHIRE], [(1)], [ACT]: Draw a card, then choose and discard [ACT]: Target attacking troop gets +1[ATK]/+1[DEF] this turn. Swiftstrike [(1)]: This troop gets +0[ATK]/+1[DEF] this turn. When this troop enters play, gain [WILD].[ACT]: Gain [L1][R0] Flight, Crush Crush

SwiftstrikeWhen this troop enters play, create four Pack Raptors and shuffle them into your deck.This troop gets +1[ATK]/+1 At the start of your turn, reveal Argus from your hand, and it gets permanent cost -[(1)].Flight[ACT]: Void target card. FlightWhen Uruunaz enters play or deals combat damage to a champion, you may put target troop from that champion's gra FlightWhen you play a non-resource card, Jadiim gets permanent +X[ATK]/+X[DEF], where X is that card's cost.

When this troop enters play, create a War Bot and put it into play.[(2)]: Target Robot you control gets permanent +1[ATK]/+0 You pay [(1)] less to play artifacts. When this troop enters play, create two Worker Bots and put them into play.Exhaust two Robots you control: Exhaust targe At the start of your turn, choose one:Create a Worker Bot and put it into play.Transform target Worker Bot you control into When this troop enters play, it may deal 1 damage to target troop. When this troop enters play, look at the top three cards of your deck. You may put an artifact from among them into your ha [BASIC] Once per turn, [(7)]: Draw a card. You pay [(1)] less to use this power for each artifact you control. When this troop enters play, it deals X damage divided as you choose among any number of target champions and/or troops While you control two or more artifacts, this troop has FlightWhile you control four or more artifacts, this troop has +2 [ATK

SOCKETABLE MAJORAt the start of your turn, create a copy of this troop. It has Speed and \"Destroy this troop at end of tur When this troop enters play, if you control an artifact, draw a card. When this troop enters play, if you control an artifact, this troop gets +3[ATK]/+0[DEF], Flight, and Speed this turn. When an artifact enters play under your control, this troop deals 1 damage to each opposing champion. SpeedAt the end of your turn, sacrifice this troop. Flight Flight, Spellshield [SOCKETABLE MINOR] Crush, SteadfastOnly one troop can attack each turn. Only one troop can block each turn.

When you play an action targeting only troops you control, you may target an additional troop you control. When you play a resource, another target troop you control gets permanent +2[ATK]/+2[DEF]. SOCKETABLE MINORWhen this troop deals damage to an opposing champion, it gets permanent +1[ATK]/+1[DEF]. Crush, Rage 2 <i>(When this troop attacks, it permanently gets +2[ATK]/+0[DEF])</i>. [ACT]: Add a seed counter to this troop.[ACT]: Create a Briar Legion for each seed counter on cards you control and shuffle i [(1)], [ACT]: Ready another target artifact. This artifact enters play exhausted.[ACT]: Gain [L2][R0]. [(2)], [ACT]: Gain +[L0][R1]. [ACT]: Create a random artifact and put it into play. When this troop enters play, you may revert and transform another target troop into Monkey of the Nine Tails. You can't play cards.At the end of your turn, draw a card. Then, if you have seven or more cards in hand, transform this troo When a Robot or Dwarf enters play under your control, add an assembly counter to this artifact.[ACT], Remove four assemb [WILD][WILD][WILD]: Flight, Spellshield. Defensive, Flight[(3)]: Shuffle target card in a graveyard into its owner's deck. [ACT], Choose and discard two cards: This troop deals 4 damage to target troop. When this troop enters play, you may void all resources from your deck. FlightWhen an opposing champion draws a card, they reveal it. Deal damage to them equal to that card's cost. This troop gets +1[ATK]/+1[DEF] for each card in opposing champion's hands. Prevent all damage that would be dealt to His Majesty, King Gabriel. Flight Flight, Rage 4 When this troop enters play, another target troop you control gets permanent +2[ATK]/+2[DEF]. [ACT]: Transform this troop into Enlightened Seeker.

When this or another troop enters play under your control, gain 1 health. When you gain health, this troop gets permanent +1[ATK]/+1[DEF]. Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane SteadfastIf you control Lord Adam, Lord Benjamin, and Lord Alexander, [ACT]: They transform into The Triumvirate, then rea Flight, Lifedrain, Steadfast

SOCKETABLE MINORSwiftstrike When this troop attacks, choose target troop you control. The next time that troop would be dealt damage this game, preve Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane Inspire - As a troop with cost equal to or greater than this troop's cost enters play under your control, it gets permanent Swif Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane When this troop enters play, create an Owl Familiar and put it into play. FlightWhen Benjamin deals damage to an opposing champion, look at the top three cards of your deck. Put a Human from am When this troop enters play, create three Echoes of Lodegan and put them into play. When you play an action, draw a card. Flight[(2)]: Look at the top card of your deck. You may put it on the bottom of your deck.You may play cards from the top of This troop can't attack or block.At the start of your turn, reveal the top card of your deck. If it has the assigned cost, transfor

If Victoria is in your opening hand she gets permanent cost -[(3)].Inspire - As another troop with cost equal to or greater than When this troop enters play, create a Turtle Pet and put it into play. When this troop enters play, it deals damage equal to its [ATK] to target champion or troop. When this troop enters play, create two Royal Falcons and put them into play. Flight Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane This troop deals double damage. When Reginald deals damage to an opposing champion, shuffle him into their deck and he gains permanent \"When Reginal When this troop enters play, you may put target troop into its owner's hand. If you do, it gets permanent cost +[(1)]. Flight, Speed, SteadfastWhen this troop attacks, draw three cards, then gain 3 health for each card in your hand, then deal 3 When this troop enters play, you may put target troop in your graveyard on top of your deck. That troop gets permanent +1 When this troop enters play, put a troop you control into its owner's hand. At the start of your turn, create two Ancestral Specters and shuffle them into your deck. Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane While this troop is attacking, it has +[ATK] equal to its [DEF]. SOCKETABLE MAJOR[ONE-SHOT] [(1)]: Return this troop to your hand. As this troop enters play, reveal the top ten cards of your deck. For each Human revealed this way, this troop gets permane Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane Inspire - As another troop with cost equal to or greater than Alexander's cost enters play under your control, it gets permane When this troop enters play, for each card that inspired it, it deals 1 damage to each opposing champion and troop. Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, it gets permane SteadfastWhen Gabriel enters play, create Boldheart and put him into play. When this troop is dealt damage, it gets permanent +1[ATK]/+1[DEF]. When this troop enters play, destroy target opposing artifact.

FlightIf two or more Time Bugs you control dealt damage to an opposing champion this turn, shuffle two of them into your d FlightWhen this troop enters play, each opposing champion chooses and discards a card. Crush [WILD][WILD][WILD], [ACT]: Transform this troop into Giant Cocoon. [SOCKETABLE MAJOR][(3)]: This troop gets Flight this turn. DefensiveAt the start of your turn, add a metamorphosis counter to this troop. Then, if there are three or more, transform t FlightWhen this troop deals damage to an opposing champion, opposing troops get Defensive until the start of your next tur As this troop enters play, create eight Kraken's Tentacles and put them into play.When this troop leaves play, void all Kraken At the start of your turn, look at the top card of each opposing champion's deck. You may bury each of those cards. Lifedrain, SteadfastWhile you have 30 or more health, this and other troops you control get +2[ATK]/+2[DEF]. Speed FlightThis troop gets +2[ATK]/+2[DEF] for each card in your hand. Rage 4, Spellshield When this troop enters play, you may have target troop lose all powers. When this troop enters play, choose one at random: It gets permanent +2[ATK]/+2[DEF]; or an opposing champion gains con LifedrainThis troop can't be blocked except by artifact troops and/or blood troops. SOCKETABLE MINOR Spellshield Invincible [BLOOD][BLOOD][BLOOD], [(2)]: This troop gets +1[ATK]/+1[DEF] this turn. [BLOOD][DIAMOND][RUBY][SAPPHIRE][WILD], [ACT]: Put target troop in a graveyard into play under your control. This troop gets +1[ATK]/+1[DEF] for each card in all graveyards.

[(4)]: This troop gets permanent +1[ATK]/+1[DEF]. Crush [(1)], [ACT]: Remove up to three target troops in a graveyard from the game. Gain 1 health for each troop removed this way.

[(1)]: Target Orc you control gets Speed this turn. This troop attacks each turn if able.When this troop attacks, target opposing troop can't block this turn. Your cards and effects deal double damage. When this troop dies, an opposing champion chooses one: they lose 3 health, or you search your deck for a troop with Dark SOCKETABLE MINOR This troop attacks each turn if able. When an Orc troop you control deals damage to a champion, create a Savage Raider and put it into play.

This and other Orcs you control get Rage 1. At the start of your turn, add an egg counter to this troop.[(6)], Remove all egg counters from this troop and sacrifice it: Crea This and other Orcs you control get Rage 2 for each champion who has 10 or less health. SpeedThis troop attacks each turn if able. While you have no cards in hand, this troop gets +3[ATK]/+3[DEF]. SOCKETABLE MINORWhen this troop enters play, it deals 2 damage to your champion. At the start of your turn, this troop deals 1 damage to you. At the start of your turn, this troop deals 2 damage to you.

Rage 2 <i>(When this troop attacks, it gets permanent +2[ATK]/+0[DEF].)</i> SOCKETABLE MINOR Swiftstrike, Rage 1 <i>(When this troop attacks, it gets permanent +1[ATK]/+0[DEF].)</i> [(4)], [ACT]: Te'talca battles target opposing troop. Then, if that troop was dealt fatal damage this way and Te'talca wasn't, tr Flight FlightThis troop gets +[ATK] equal to its master's [ATK]. [ACT]: Prevent the next 3 damage that would be dealt to this troop's master. Exhaust any number of Dwarves and/or Robots you control: Add a construction counter to this artifact for each troop exhau Exhaust any number of Dwarves and/or Robots you control: Add a construction counter to this artifact for each troop exhau At the start of your turn, this troop gets permanent +1[ATK]/+1[DEF]. When this troop attacks or blocks, it permanently lose Defensive <i>(This troop can't attack)</i> This troop has +2[ATK]/+2[DEF] for each other Briar Legion that entered play under your control this game.

At the start of your turn, create a Spore Stalks and put it into play.At the end of your turn, deal 1 damage to target opposing Crush[(3)]: Exhaust target troop. Lifedrain SpeedAt end of turn, shuffle this troop into your deck. If you do, it gets permanent +3[ATK]/+3[DEF], then permanently loses When this troop enters play, gain a charge. When this troop dies, target troop you control gets permanent +2[ATK]/+0[DEF].

When this troop enters play, you may put target artifact with cost 1 or less from your graveyard into play. At the start of your turn, deal 1 damage to a random champion. Crush[(2)]: This troop gets +1[ATK]/+0[DEF] this turn. CrushThis troop must attack each turn if able.This troop can't ready during your ready step.[BASIC] Pay 8 health: Ready this t Defensive Crush

FlightYou pay [(1)] less to play this troop for each artifact and/or Dwarf you control. [(3)]: Exhaust another target artifact you control and transform it into a War Hulk. [(1)]: This troop can't be blocked this turn. At the start of your turn, you may transform this artifact into target non-Shapeshifter artifact you control. It gains this ability

Other Shin'hare you control get +1[ATK]/+1[DEF]. [(1)], [ACT], Exhaust another Shin'hare you control: Create a Battle Hopper and put it into play. If you would create one or more Shin'hare, create that many +1 instead. At the start of your turn, create a random non-unique shin'hare and put it into play. When this troop dies, create a Battle Hopper and put it into play. Sacrifice a troop: Revert target troop.Sacrifice a troop: Target champion buries the top card of their deck. When this troop enters play, draw a card. When this troop enters play, gain 1 health for each troop you control. When this or another troop you control dies, gain 1 health.

Sacrifice another troop: This troop becomes 4[ATK]/4[DEF] this turn. When another Shin'hare you control dies, this troop gets permanent +1[ATK]/+1[DEF]. When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are two or more, transform him int [(1)], Sacrifice another troop: Destroy target troop. When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are two or more, transform him int Rage 1 <i>(When this troop attacks, it gets permanent +1[ATK]/+0[DEF])</i> This troop gets +1[ATK]/+1[DEF] for each troop you control. As this troop enters play, it gets permanent +1[ATK]/+1[DEF] for each [WILD] you have. When this troop enters play, create two Battle Hoppers and put them into play. As The Mushwocky enters play, if it is hungry*, you may sacrifice any number of Shin'hare. The Mushwocky gets permanent Flight, DefensiveWhen this troop enters play, if you have at least one card in your hand, target champion guesses the highes FlightWhen this troop enters play, you may secretly choose a troop in your graveyard. If you do, an opposing champion gue

Flight SOCKETABLE MINOR[(1)]: Switch this troop's ATK and DEF this turn. FlightWhen this troop enters play, draw a card. Steadfast, Spellshield When this troop enters play, it battles target opposing troop. CrushThis troop must attack each turn if able. Gain [BLOOD]Gain a charge. Gain [DIAMOND]Gain a charge. Gain [RUBY]Gain a charge. Gain [SAPPHIRE]Gain a charge. Gain [WILD]Gain a charge. [(3)] : Choose one: Flight, Lifedrain, Steadfast, Swiftstrike, or +1[ATK]/+1[DEF]. This troop gets that modifier permanently. If you would draw a card, search your deck for any card and put it into your hand instead. If this artifact would leave your deck, void it instead. When you do, it deals 5 damage to you. When you play a ruby card, this troop gets permanent +1[ATK]/+1[DEF]. This troop can't be blocked except by artifact troops and/or blood troops. This troop can't block. When this troop dies, transform it into Pile of Bones and put it into play. This troop can't attack or block.[(4)], [ACT]: Transform this troop into Bone Warrior. Flight, LifedrainAt end of turn, transform each opposing troop that died this turn into a Vampire and put it into play under yo Flight When Xarlox deals damage to an opposing champion, that champion buries three cards from the top of their deck. For each When this troop enters play, destroy target opposing troop with cost 3 or less. When this troop deals damage to an opposing champion, create a Spiderspawn and put it into play. SOCKETABLE MAJORWhen this troop dies, put it into your hand and it gets permanent cost +[(2)]. As an additional cost to play this troop, sacrifice two troops.This troop can't be blocked. [BASIC] [(5)], Void this artifact: Void target card. FlightIf this troop would deal damage to a champion, that champion buries that many cards from the top of their deck instea FlightYou can include this troop in your deck only if it contains at least twenty different card names among non-resource car [SOCKETABLE MAJOR]This troop can't be blocked. Flight[ONE-SHOT] [(2)]: Interrupt target card. If that card is interrupted this way, put it into its owner's hand.

DefensiveAt the start of your turn, deal 1 damage to each opposing champion. DefensiveThis troop gets +[DEF] equal to the total [DEF] of troops in your graveyard. When this troop enters play, each opposing champion reveals a random card from their hand. Each troop revealed this way SwiftstrikeChampions can't gain health. When this troop enters play, gain 3 health. Speed

When this troop dies, void it. Flight Choose a standard resource from among those currently in your deck. Gain the threshold that resource provides.Gain a char When this artifact enters play, choose and gain [BLOOD], [DIAMOND], [RUBY], [SAPPHIRE] or [WILD].[(4)], Sacrifice this artifa [(2)], Sacrifice this artifact: Deal 2 damage to target champion or troop. Troops you control get +1[ATK]/+0[DEF]. [ACT]: Gain 1 health. [(1)], Void this artifact: Shuffle target champion's graveyard into target champion's deck. [(1)], Sacrifice this artifact: Deal 1 damage to each opposing champion. They each lose a charge and bury the top card of thei [(2)], [ACT]: Exhaust target troop. This artifact can't ready during your next ready step. [(1)], Sacrifice this artifact: Gain 1 health, gain a charge, and draw a card. [(1)], [ACT]: Draw a card, then choose and discard a card. [(1)], [ACT]: Target champion buries the top two cards of their deck. [(1)], [ACT]: Target artifact troop gets permanent +1[ATK]/+1[DEF]. [ACT], Exhaust a Dwarf or Robot you control: Deal 3 damage to target champion.Exhaust two Dwarves and/or Robots you co When this artifact enters play, secretly choose Trap, Invasion or Assassination. If you chose:Trap: When an opposing champ [ACT], Create a Sliver of the Immortal Spear and shuffle it into your deck. Exhaust five Slivers of the Immortal Spear you cont At the start of your turn, the top card of your deck gets permanent +1[ATK]/+1[DEF] if it's a troop, permanent \"Gain a charg [(3)], [ACT]: Gain a charge. [(5)]: Portal in something from another era. <i>(Who knows what will happen?)</i> When this artifact enters play, choose Ardent or Underworld. [(3)], [ACT]: Look at the top three cards of your deck. You may When you play an action, create a copy of it. <i>(You may choose new targets for the copy.)</i> <i>(You must assign a troop in your collection to this artifact during deckbuilding)</i>.[(X)], [ACT]: Create a copy of the assig [ONE-SHOT] [(1)]: Target troop you control gets permanent Crush, Speed, Swiftstrike, Rage 3. When that troop leaves play, r Opposing troops get -1[ATK]/-0[DEF] this turn. Put target troop from a graveyard into your hand. Target troop gets permanent +1[ATK]/+0[DEF] and \"If a troop dealt damage by this troop this turn would die, void it instead Destroy target troop. Target troop gets permanent -1[ATK]/-1[DEF].Draw a card. Deal 2 damage to each opposing champion, and they each choose and discard two cards. Deal 1 damage to target troop for each [BLOOD] you have. Gain 1 health for each damage dealt this way. Target troop gets permanent \"When this troop dies, destroy each troop with the same name as that troop you own in all zo Choose troop or non-troop. Target opposing champion reveals all non-resource cards of the chosen type in their hand and yo This turn, when a troop you control deals damage to an opposing champion, that champion chooses and discards a card. As an additional cost to play this action, sacrifice a troop.Draw three cards. Revert and transform up to three target troops in a graveyard into Zombies and put them into play under your control. Deal X damage to target opposing champion and gain X health.

Put a random non-resource card from your deck into your hand. It gets permanent cost -[(1)] and \"at the start of your turn Look at target champion's deck and choose a card. It gets permanent \"If this card would leave your deck, void it instead.\" W [(2)], Pay 2 health: Draw a card. This constant enters play with three ritual counters.At the start of your turn, sacrifice a troop. If you do, remove a ritual coun Put the top 1 card(s) of target opposing champion's deck into your hand. The thresholds of those cards all become [BLOOD]. If you would be dealt damage, void that many cards from your graveyard instead. If you can't, you lose the game.If you woul At the start of your turn, lose 1 health, create a Battle Hopper and put it into play. When a card enters an opposing graveyard from anywhere, add an incantation counter to this constant. Then, if there are fi Destroy all troops. Sacrifice a troop: Gain [L1][R0]. At the start of your turn, reveal three random cards from each opposing champion's deck. Each troop revealed this way gets Target troop gets permanent +1[ATK]/+1[DEF]. Revert target card. Troops you control get Lifedrain this turn. Target troop gets permanent \"This troop can't attack or block.\" Gain 7 health. Target troop you control gets permanent +0[ATK]/+1[DEF] for each [DIAMOND] you have. Destroy target attacking or blocking troop. Transform target troop into an Angel. Reveal a troop from your hand. Deal damage equal to that troop's [ATK] to target troop that entered play this turn. Target blocking troop gets +8[ATK]/+8[DEF] this turn. Interrupt target action targeting you or a troop you control. Prevent all damage that would be dealt to you and troops you control this turn. When this constant enters play, void another target card until this constant leaves play. Target troop gets permanent+2[ATK]/+2[DEF] and Steadfast. [(1)]: Add a sculpture counter to this constant. Then, if there are ten or more, choose one: Transform this constant into Soul Troops you control are inspired by troops with Inspire in your graveyard as though they were in play. [(1)]: The next time a source of your choice would deal damage to you this turn, prevent that damage. You pay [(1)] more to Gain 5 health.Escalation <i>(As this action resolves, shuffle it into your deck. Then, double the bold number in the text of eac When this constant enters play, name a troop.Troops you control with that name get +2[ATK]/+2[DEF]. If you would lose the game this turn, your health becomes 10 instead. When you gain health, add an incantation counter to this constant. Then, if there are five or more, transform this constant a When this constant enters play, void all other cards you control and all cards in your hand.At the start of your turn, add a fai Destroy all cards with cost less than the highest cost among cards you control. At the end of your turn, put target troop from your graveyard into play. It gets permanent +2[ATK]/+2[DEF]. Troops you control get +2[ATK]/+2[DEF], Spellshield, and Steadfast. Deal 2 damage to target champion or troop. Gain [RUBY].Gain [L3][R0]. Target troop gets permanent +1[ATK]/+0[DEF] and Swiftstrike. Up to two target troops can't block this turn. Deal 1 damage to target troop for each [RUBY] you have. Target champion loses [L1][R1]. Deal 3 damage to target opposing champion. Bury all troops from the top three cards of that champion's deck. Deal X damage to target champion or troop.

Each champion draws three cards, then discards three cards at random. Deal 2 damage to each troop. Deal 3 damage divided as you choose among any number of target champions and/or troops. Target troop gets permanent Rage 2. <i>(When it attacks, it gets permanent +2[ATK]/+0[DEF].)</i> Gain control of target opposing troop until end of turn. Ready that troop. It gets +2[ATK]/+0[DEF] and Speed this turn. Your resources become [L0][R0]. For every [L0][R2] lost this way, create a War Bot and put it into play. At the start of each champion's turn, they draw an additional card. Deal 2 damage to target champion or troop.Escalation <i>(As this action resolves, shuffle it into your deck. Then, double the At the start of each champion's turn, choose one at random: this constant deals 1 damage to that champion; or permanently When an opposing champion is dealt damage, add an incantation counter to this constant. Then, if there are five or more, tr Troops you control get Rage 1 this turn.After the first postcombat main phase this turn, there's an additional combat phase f Secretly choose 5 or 10. Target opposing champion guesses which number you chose. If they guess incorrectly, deal damage Destroy all opposing artifacts. Void all cards in play, and from each champion's graveyard and hand.Each champion gains +[L0][R10] and 10 each of [DIAMO Permanently switch target troop's [ATK] and [DEF]. Draw a card. Look at cards from the top of your deck equal to the [SAPPHIRE] you have. You may put any number of them on top of your Put target card into its owner's hand and it gets permanent cost +[(1)]. Interrupt target card. Each card in an opposing zone with the same name as that card gets permanent cost +[(2)]. When you draw a card, each opposing champion buries the top card of their deck. Target champion draws 2 cards. Target troop gets permanent \"This troop can't ready.\" Target troop gets permanent +1[ATK]/+1[DEF] and Flight. Create a War Bot and a Worker Bot and put them into play. Exhaust X target troops. This constant enters play with five silence counters.Opposing champions can't play actions.[BASIC] [(1)]: Remove a silence co Troops you control with Flight get +1[ATK]/+1[DEF]. Look at the top four cards of your deck. Put one into your hand and the rest on the bottom of your deck. Revert and transform target troop into a Dingler. An opposing champion chooses one: You draw three cards; or you gain control of a troop of their choice that they control. Target champion buries the top 3 cards of their deck.Escalation <i>(As this action resolves, shuffle it into your deck. Then, do Choose and discard two cards: Ready or exhaust target artifact or troop. Shuffle target troop you control into your deck. It gets permanent \"When this troop enters play, if you played it from your h Create four Booby Traps and shuffle them into target opposing champion's deck. Troops in your deck get permanent \"When this troop enters play, draw a card, then choose and discard a card.\" <i>(Assign a cost to Eldon during deckbuilding.)</i>At the start of your turn, reveal the top card of your deck. If it has the ass When you draw a card, add an incantation counter to this constant. Then, if there are five or more, transform this constant a Create a copy of target troop and put it into play. Put each troop into its owner's hand. [(3)]: Transform each artifact, constant, and troop into a random artifact, constant, or troop with the same cost. Take an additional turn after this one. Void this action. Exhaust all troops with [DEF] 3 or less. Target troop you control battles another target troop. Each troop not dealt fatal damage this way gets permanent +1[ATK]/+ Target troop gets +3[ATK]/+3[DEF] this turn. Shuffle this card into your deck, and its cost becomes permanent [(0)]. Destroy target artifact or constant.

Create two Battle Hoppers and put them into play. Target troop gets permanent +2[ATK]/+2[DEF] and Crush. Look at the top five cards of your deck. Put a troop among them into your hand. Put the remaining cards on the bottom of yo Target troop gets \"Opposing troops must block this troop if able\" this turn. Destroy target troop with Flight. Gain [WILD][WILD]Gain +[L0][R2] Each troop you control gets permanent +1[ATK]/+1[DEF]. Destroy all constants. Gain 2 health for each constant destroyed this way. Create 1 Rhinoceros and put it into play.Escalation<i>(As this action resolves, shuffle it into your deck. Then, double the bold At the start of your turn, add a seed counter to this constant, then gain 1 health for each seed counter on cards you control. When you play a resource, gain 3 health. At the start of your turn, if there are no troops in play, sacrifice Oberon's Tempest. Otherwise, destroy the troop in play with Troops in your deck get permanent +2[ATK]/+2[DEF] and cost -[(2)]. Troops you control get +3[ATK]/+3[DEF] and Crush this turn. When a troop enters play under your control, if it has more [DEF] than each opposing troop, add an incantation counter to th Target troop gets permanent +7[ATK]/+7[DEF]. For each troop, randomly determine if it is destroyed as follows: Each troop has a 10% chance of not being destroyed for eac Reveal the top X cards of your deck. You may put any revealed troops into play. If you reveal another Eye of Creation this wa

Rarity Land Land Land Legendary Legendary Rare Legendary Common Common Uncommon Rare Land Land Rare Land Uncommon Rare Land Uncommon Common Uncommon Common Legendary Rare Land Common Common Legendary Uncommon Uncommon Uncommon Common Uncommon Common Common Rare Land Common Uncommon Legendary Legendary Legendary Legendary

Faction None None None None None None None None None None None None None None None None None Aria None None None None None None None Aria None Aria Aria Aria Aria Underworld None Aria Aria None None None None None None None None

cardnumber 0 0 0 211 112 205 311 127 159 197 202 0 0 259 0 253 234 0 343 289 119 20 21 111 0 170 265 145 242 342 148 153 142 294 319 78 0 347 316 330 3 99 321

designernumber 419 157 305 272 197 248 411 136 137 228 240 241 242 322 396 296 323 302 365 277 162 18 61 184 187 139 299 200 284 364 152 138 164 283 344 119 313 357 374 409 62 130 410

Uncommon Uncommon Uncommon Rare Common Common Uncommon Uncommon Rare Common Rare Common Common Uncommon Land Land Uncommon Rare Common Rare Common Rare Rare Uncommon Uncommon Rare Uncommon Uncommon Rare Land Uncommon Land Uncommon Common Common Uncommon Rare Rare Rare Land Common Rare Common Rare

Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld None None None None None None Aria Aria Aria Aria Aria Aria None None None None None Aria None None None None None None None Aria None None Aria Aria

173 286 251 252 177 254 276 186 213 237 206 277 221 230 0 0 243 284 297 356 352 334 354 325 295 299 19 27 41 0 263 0 46 306 141 174 62 89 189 0 163 172 143 114

232 294 307 326 204 276 297 227 247 279 255 282 211 222 422 423 303 325 356 394 350 386 390 368 370 387 34 41 54 50 304 176 36 347 140 230 112 113 245 199 142 248 141 175

Common Uncommon Uncommon Rare Rare Land Uncommon Rare Common Uncommon Uncommon Uncommon Rare Rare Legendary Land Land Land Rare Uncommon Common Rare Common Uncommon Common Uncommon Legendary Common Land Common Common Rare Uncommon Uncommon Rare Rare Uncommon Rare Rare Common Rare Legendary Rare Common

Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria None None

109 158 150 140 147 0 152 125 219 217 239 292 256 274 234 0 0 0 149 161 223 214 270 271 137 184 212 236 0 118 246 287 162 120 151 128 225 204 203 240 238 130 313 198

132 154 158 179 180 421 165 178 205 226 298 301 319 324 340 335 334 0 174 160 214 253 280 300 133 233 265 278 424 144 306 317 155 159 181 183 229 246 250 275 315 198 391 208

Rare Common Common Rare Rare Land Land Legendary Land Land Land Land Land Uncommon Uncommon Uncommon Common Common Rare Common Common Rare Legendary Common Common Common Uncommon Common Uncommon Uncommon Land Common Common Common Legendary Common Uncommon Uncommon Rare Common Rare Uncommon Uncommon Rare

None None None None Aria None None None None None None None None None None Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Aria None None None Aria Aria Aria Aria Aria Aria Aria Aria Aria Aria Underworld Aria Aria Aria Aria Aria Aria

43 67 192 314 296 0 0 288 0 0 0 0 0 322 207 58 126 266 139 222 51 80 71 146 326 309 56 171 190 229 0 61 79 220 232 60 98 74 64 176 228 92 66 57

44 71 207 381 392 382 383 341 124 194 261 337 406 373 223 93 135 274 173 209 69 107 129 143 355 348 96 206 224 225 252 106 92 203 271 70 89 87 111 212 243 72 84 90

Common Common Uncommon Rare Common Land Land Common Rare Uncommon Common Common Land Land Land Land Rare Common Common Common Common Uncommon Uncommon Rare Land Land Land Land Common Rare Common Rare Common Land Land Uncommon Uncommon Rare Rare Common Uncommon Common Uncommon Common

Aria Aria Aria Aria None Aria None None None None None None None None None None None None None None None None None None None None None None None None None None Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld

231 191 194 226 167 0 0 14 13 160 350 298 0 0 0 0 349 8 5 4 26 31 22 17 0 0 0 1087 33 39 29 16 339 0 0 300 302 335 348 94 52 323 338 49

210 213 231 251 134 254 161 25 49 153 352 353 388 399 400 398 384 17 19 20 22 30 32 46 413 26 414 415 23 47 21 58 346 425 416 366 367 389 393 68 95 349 371 64

Common Uncommon Rare Land Land Common Uncommon Common Uncommon Rare Rare Rare Land Land Uncommon Land Uncommon Uncommon Land Land Land Land Land Land Rare Land Land Rare Common Common Uncommon Land Legendary Land Rare Uncommon Uncommon Rare Uncommon Rare Uncommon Rare Rare Rare

Underworld Underworld Underworld Underworld Underworld Underworld Underworld Underworld None Underworld None None Underworld None None None None None None None None None None None None Aria None None None None None None None None Underworld Underworld Underworld Underworld Underworld None None None Aria None

50 93 72 0 0 303 336 318 340 97 10 110 0 1501 262 0 124 305 0 0 0 0 0 0 138 0 0 312 101 69 53 0 100 0 104 88 54 106 105 7 282 280 250 283

66 88 103 105 104 345 369 354 0 109 45 182 417 420 281 318 163 372 426 12 13 14 15 16 172 177 331 385 65 75 85 86 127 128 110 94 91 108 97 48 295 316 320 321

Uncommon Uncommon Common Rare Common Common Common Land Common Common Common Common Common Common Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Rare Rare Rare Rare Rare Rare Rare Rare Legendary Common Common Common Common Common Common Common Uncommon Uncommon Uncommon Uncommon Uncommon Rare

None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None

44 102 91 187 317 175 63 0 108 1 2 36 12 30 15 25 35 6 37 42 18 45 23 40 38 28 32 34 9 24 183 95 55 48 82 47 81 96 86 76 90 83 59 77

31 74 73 244 351 202 67 418 76 1 24 27 28 29 33 35 37 38 39 40 42 43 51 52 53 55 56 57 59 60 273 77 78 79 80 81 82 83 98 99 100 101 102 114

Rare Rare Rare Rare Rare Rare Rare Rare Rare Rare Legendary Common Common Uncommon Common Common Common Common Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Common Rare Rare Rare Rare Rare Rare Rare Rare Rare Legendary Land Common Common Common Common Common Common Common Uncommon

None None None None None None None None None None None None None None None None None None Aria None None None None None None None None None None None None None None None None None None None None None None None None None

75 84 85 86 87 68 103 73 65 70 107 117 157 134 135 165 154 155 113 131 129 168 116 164 122 166 115 121 123 144 132 133 169 136 156 0 178 182 216 224 218 185 208 179

115 116 117 118 120 121 122 123 125 126 131 145 146 147 148 149 150 151 156 166 167 168 169 170 171 185 188 189 190 191 192 193 195 196 201 186 215 216 217 218 219 220 221 234

Uncommon Uncommon Uncommon Uncommon Uncommon Rare Rare Rare Rare Rare Rare Rare Rare Legendary Common Common Common Common Common Common Common Common Common Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Rare Rare Rare Rare Rare Rare Rare Rare Rare Legendary Legendary Uncommon Common Common Common

None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None Aria None None None Aria None None None None None None None None None

181 196 215 200 188 209 180 210 201 199 193 195 227 11 264 269 290 245 291 268 260 279 267 285 247 233 258 283 272 241 281 275 278 248 249 255 261 293 244 257 310 344 353 324

235 236 237 238 239 256 257 258 259 260 262 263 264 63 285 286 287 288 289 290 291 292 293 308 309 310 311 312 314 327 328 329 330 332 333 336 338 339 342 343 358 359 360 361

Common Common Common Uncommon Uncommon Uncommon Uncommon Uncommon Rare Rare Rare Rare Rare Rare Rare Rare Rare Legendary

None None None None None None None None None None None None None None None None None None

337 351 327 332 346 301 307 355 304 333 331 328 341 329 320 315 345 308

362 363 375 376 377 378 379 380 395 397 401 402 403 404 405 407 408 412

flavortext

Vuul is the Primal of Destruction. His avatars are magnificent exemplars capable of utter devastation. Aurora is the Primal of Hope. Her avatars invoke reveries of optimism in mortals. Khloud is the Primal of Lust. Her avatars delight in turning mortals' reason into gullibility. Briggadon is the Primal of Might. His avatars are indestructable paragons of physical power. He responds to a number of different commands.<p>\"Stop\" is not one of them. The domain of the hellhounds is the Chasm of Blood, a formidable hellscape larger than a continent miles below the world's A baby skarn gives little indication of the hellfire it will be capable of once it is fully grown.

You can't run away.

The owls of the Silver Talon have a complex bureaucracy. They keep their internal hierarchy secret, even from their human a The roostasaur is delicious, trust me. The coyotle believe their ancestors can coalesce into the form of animal spirits. Crafted by the cult of Nulzann, Primal of Malice, the effigies slaughtered their sculptors and went rogue. The Eternal Guardian will never allow the <p>enemy's blade to reach the throat <p>of the champion it defends.

Unlike their human counterparts, knights sculpted from soul marble can last for hundreds of years. The spirits of the long-dead coyotle wise ones travel with the various tribes, helping bridge the worlds of the \"living dream\ The Dream is not a place; it is all places. The Dream is not a moment; it is all moments. \"Today you are born, you live, and you die, as you did yesterday, and will tomorrow. Everything that has ever happened is h A coyotle mage never guesses at the weather; with their ritualistic dances, they create their own. After the arrival of Hex, coyotle mages began integrating Hexing gems into their Wild Magic rituals. Coyotle rangers are responsible for the physical protection of the tribe from enemies. You can try to outrun a coyotle rogue <p>on the open plains, but you will fail. Spiritwalkers can actually become ghosts that can travel great distances and even observe the movements and conversation The coyotle have a keen interest in the stars, and have meticulously mapped the skies into patterns. There are some who sa Wild Magic has always played an essential role in all aspects of coyotle culture. The demonic avatar of Nulzann, the Primal of Malice, is summoned by depraved Blood Magic rituals performed by the despe

Hulking monsters are pitted against each other in savage skirmishes at the Feralroot Fighting Field. In a pack, their savagery is unrelenting. \"Argus the World Destroyer will be completed! <p>Do you have a delusional notion of stopping me?\" -Kraz The ravenous and depraved appetites of Uruunaz are legendary, even amongst dragonkind. Like all dragons, Jadiim is greedy and vain. She is also a champion of the natural world's proliferation.

The Construct Guild is in charge of constructing bots and hulks that are used in war, general destruction, and assisting the cre With their beliefs rooted in the idea of a great golem that lives at the center of the planet and controls everything that happ Some dwarves impose their will through their constructions. \"The road that I and my creations walk leads only to the ruination of existence.\" -Eurig Dwarves who create projectile weaponry, <p>explosives, gas bombs, and traps are <p>overseen by the Ballistics Guild. \"Knowledge is power, and power is destroying everything that exists.\" There is nothing in the world that a dwarf does not wish to turn into smoldering rubble. Masters of camouflage, dwarf rogues can mimic any rocky area and silently pass through solid stone.

The dwarves were created to be <p>creatures of pure chaos and destruction. <p>\"Created by whom?\" the scholars ask. A dwarf can take practically any scrap of discarded machinery and improvise something useful out of it. When a dwarf dies, it shatters into a pile of rough stone and pebbles. This rubble, combined with freshly dug rock, is then us

Gathering a multitude of sapphire gems in a single location outdoors can conjure violent and unpredictable weather effects.

The living embodiment of Wild Magic, elf clerics are the most feral of their kind, and even take on a satyr-like appearance. Furtive as a fox and swift as the streams, <p>Puck's music is known as bringer of dreams. \"The growth of the tree's roots is but a dance, a boundless rhythm that moves to the music of the woodlands, albeit a danc The ancient groves of Nelebrin were devastated by the Underworld invaders.

Elf warlocks are wildshapers who can repurpose decaying organic matter into useful magic. \"Anything worth doing, is worth doing again and again until everything is either dead or broken.\" -Bertram Cragraven The dwarves were building machines long before Hex ever arrived. Once the meteor hit, they learned how to incorporate He

The dwarves build so many machines, they had to build a separate machine that helps them remember where they put them \"There are nine essential truths to existence. Each can be discovered through meditation. None of the paths that wind thro What you are, and what you hope to become, <p>is always within you. To find it, you must let go of all you think you know o

Tiny Hollow is the home of thousands of sprites, pixies, sylphs, grigs, and other faerie folk. Who writes this nonsense? Giants are extremely rare in the northern hemisphere of Entrath. Some believe there are entire continents of giants on the o The necrotic did not even bother trying to recruit the goblins for the Underworld, knowing them to be far too deranged. Goblins are vile, infuriating creatures. Highly intelligent, to be sure, but aggressively immoral. There are whispers of a secluded conclave of goblins who call themselves the Blazing Cabal. A small number of human knights (30 of them) have mystically bonded with an ageless magical wolf that becomes their emp The griffins that live atop the majestic Sky'le tepui fiercely defend their domain. Harpies are born from the consuming ashes <p>of fire and fury. The human kingdom is divided into three counties: Adamanth, Cerulea, and Gawaine. Relations between the counties are hi The monks of the Cloister eschew any rights to family and property in exchange for a life of austerity and sacrifice.

Adamanth is the capital of the human kingdom of Carloth. Adamanth houses the Cloister, a massive structure where all hum Human clerics are dedicated to destroying undead, a job made infinitely more complicated with the arrival of the meteor He The Protectorate are elite defenders of the human realm of Carloth. The clergy provide divine inspiration to the knights that

Many believe the legend that the giant bird mounts used by the Phoenix Guard were created <p>by magically cross-breeding The Protectorate sorcerers are battle scholars, <p>as savvy in the field of battle as they are in the halls of a library. Humans do not use traditional magic, so their mages must be proficient in the use of gems. \"The rubies only scorch the flesh of the unworthy.\" Ruby sorcery requires a nimble mind <p>and an independent spirit. The mages of Cerulea are intellectuals and scholars. The council of owls known as the Silver Talon have a long-standing alliance with human spellcasters.

King Lodegan ruled the human realm <p>of Carloth six centuries ago. \"I am the Chancellor of the Academy of Cerulea and adviser to His Royal Majesty, King Gabriel, in all matters thaumaturgica

Lodegan was so beloved during his reign that echoes of his heroism and tenacity persist to this day.

Sure shattering shafts are shot shockingly sharp from the shivering shadows. The rangers of Gawaine combine wilderness expertise with highly disciplined, military precision. King Wren established the Royal Order of Falconers two centuries ago, during the Underworld Incursion. The Phoenix Guard are a disciplined regiment of soldiers who specialize in riding giant songbirds as scouts and air support fo The bird trainers of Cerulea emphasize <p>discipline and maneuverability. The Kraken Guard patrol the coastline of the Algid Sea, protecting the human realms from invasion. \"If you can't attack your foe by doing a double-somersault off a third story roof, <p>then why bother?\" \"Not only shall I slay thee, vile bug, <p>I shall look fabulous as I do it.\" -Reginald \"The duel is the most elegant and strategic means of combat, no?\"

The Dragon Guard are responsible for civil defense and law enforcement. Human warlocks consult with the spirits of the kings, nobles, and knights whose corpses are now being inhabited by the necr Long ago, a specific sect of clerics known as the Order of the Nobleborn was in charge of overseeing the Necropolis, where h The shield trainers of Adamanth emphasize <p>defense and perseverance. The Chimera Guard is the border patrol. The diligent sentinels of the Chimera Guard protect Carloth from overland maraude The symbol of the Protectorate is a howling red wolf against a field of white. A true noble lord in service of His Royal Majesty, King Gabriel, always leads from the front lines. The sword trainers of Gawaine emphasize <p>technique and cooperation.

Gawaine is the most militaristic of the three human counties. It is currently ruled by Prince Talysen, brother of His Majesty, K The mirror knight forces his foe to confront their own depraved reflection. The county of Cerulea is currently ruled by Prince Ereck, brother of His Majesty, King Gabriel. \"Boldheart is my earnest companion, my teacher, and the noblest of souls in this world. You will address my wolf as you wo The hydra emerges from the Genesis Pool as the apotheosis of growth ... and hunger. Imps don't destroy machines because they have any particular animosity towards dwarves. <p>They just enjoy being annoyi

Nobody knows who invented the time bug, <p>because he hasn't been born yet. When the fly cannot find corpses to eat, <p>it makes its own. Dwarves ride into battle mounted on giant ants, all while firing explosives from turrets mounted on the insects' thoraxes.

\"...the manifestation of despair.\" \"...the manifestation of preservation.\" \"...the manifestation of destruction.\" \"...the manifestation of power.\" \"...the manifestation of the predator.\" The manti are generally peaceful, but have a very strange culture that is unfathomable to most outsiders. Minotaurs make their living as smugglers and mercenaries. Many of them are members of a band of scoundrels known as th Necrotic clerics are in charge of creating new necrotic by installing Hexing Gems into the eye sockets of human corpses. The necrotic have a collective consciousness that originates from the Hexing Gems embedded in them. The necrotic city of Naagaan has the world's largest collection of Hexing Gems. \"Never again shall I know pain or oblivion. Never.\" Necrotic rogues can walk from shadow to shadow or even become as formless as smoke. The necrotic use the corpses of dead humans for their bodies, and yet they see themselves as \"awakened\ not undead. The Midnight Shepherds are a sect of necrotic that gather and tend to large herds of the undead. The necrotic will never understand why other races bury their dead, when they still have so much use. The warriors who are trained in the necrotic city of Naagaan are taught to desire everything the human knight opposes: deat Nibblins are primitive, jungle-dwelling folk that make offerings to the \"oni\ who the nibblins believe are demons that will ea

In orc society, gladiatorial combat and religion are equivalent. The orc god, Kog'Tepetl, demands the sacrifice of the weak to The religious zealotry of an orc cleric can fuel a blood rage or incite one in an ally. An orc expressing their rage is similar to an artist that only uses red paint. If the gladiator challenger wins, they become High Cleric in place of the one they defeated. The Darkspire orcs conduct the often unsavory aspects of war. Their activities are not officially sanctioned by the Ardent allia Orc rangers are permanently camped at the edge of Mazat Crater to defend against attacks from below. When raiding, orc rangers usually employ non-lethal traps to keep their victims alive so they can be brought to the arena for \"The raiders I command bring me what I want. And today, I want all that the sun's light can touch.\"<p>-Zoltog Orc rogues serve as raiders and slavers that capture resources such as food and weapons, as well as various creatures that a \"Hold still. This is going to hurt.\" \"Shhhh, be quiet, slave. You'll wake the babies.\" In orc society, warlocks are responsible for ensuring that the flow of blood never stops. If there is a shortage of blood for the Mountain God, orc warlocks are willing to sacrifice themselves in battle to rectify the im Though orcs despise their vennen enemies, the two races share a distaste for mercy. Failure to win in arena combat is an affront to Kog'Tepetl, the Mountain God. \"The blood of the weak that I spit from my fangs shall feed you, Kog'Tepetl. For your glory I swear it.\" \"The blood of the unworthy that drips from my claws shall feed you, Kog'Tepetl. For your glory I swear it.\"

An orc's tattoos are a visible, permanent tribute to their Mountain God. There is nothing wrong with self-destruction, as long as it leads to foe-destruction. The fighting floor of the gladiatorial arena is covered in small holes. The orcs believe the blood of those that are vanquished Once an orc gladiator wins 100 arena battles, <p>they challenge one of the High Clerics in single combat to the death.

\"Did that topiary lion just move?\"<p>\"Of course not, topiaries don't move.\" \"The natural world invents some truly creative means for plants to defend themselves.\" <p>-Lychordia, elf warlock From time to time, a briar legion will sit down in the middle of a merchant road, disrupting trade routes until it decides to wa

>>Initiating oxidization flow...<p>>>Initiating electron consumption...<p>>>Charge complete<p>>>Initiating attack subroutin >>Primary directive: deploy flesh-severing program<p>>>Secondary directive: assist allied subroutines once primary directiv >>Primary directive: <p>ignore all secondary directives. >>Initiate liquefaction bonding coalescence sequence.<p>>>Secondary directive: gratuitous bloodshed. >>Primary ferret seed-stems applesauce. <p>>>Secondary integravy meat-schisms engorged.<p>>>Giant gore puppy bait exp >>X = Pulverize<p>>>X = X + 1 \"History is told by those who tell it.\" -Droo >>Initiate vocalization: \"Let me do that for you!\"<p>>>Initiate adaptable productivity subroutine >> Primary directive: forward<p>>> Repeat primary directive >>Primary functionality systems operational. <p>>>Secondary integration mechanisms engaged.<p>>>Guidance algorithm a

\"Is a flying robot dinosaur firing cannonballs at us?\"<p>\"Yes, that is happening.\" The dwarves were surprised when they put so many Hexing Gems into a single robot factory that it unexpectedly gained sen >>Stealth subroutine activated<p>>>Razor-sharp mandibles deployed >>Replication protocol initiated<p>>>Replication protocol initiated<p>>>Replication protocol initiated One thousand years ago, the elves joined with the humans to drive the shin'hare underground. This decision turned out to b

Shin'hare clerics serve as field generals, directing the hordes of militia shock troops in battle. Females who reproduce at exceptional rates join the order of the Concubunnies, where they are given a modicum of comfor The Concubunnies are an enigmatic group that all share a psychic consciousness and collectively have a mastery of Wild Mag Uzume manipulated and murdered her way to the position of power she always craved. She has no intention of relinquishing \"All that walk, crawl, fly, limp, and run exist solely to serve as chattel for the shin'hare; even if they do not realize it yet.\" A shin'hare mage will think nothing of killing their own kind to get what they want. In fact, they are encouraged to do so. The literature written by the elders of House Moon'ariu emphasizes redemption through sacrifice. \"A single petal is nothing remarkable, but when all the petals on a flower are seen as one, they create something beautiful a Warlock acolytes must spend years performing menial tasks that are mostly unpleasant and gruesome, with no assurances t

While many shin'hare are bred to serve as battlefield shock troops, others are bred solely to be sacrificed in Blood Magic ritu When the necrotic approached the shin'hare Exalted Emperor with an offer of alliance, he eagerly accepted.

The katanas of samurai warlords such as Hop'hiro <p>are infused by the souls of those who were sacrificed to feed their pow

Shin'hare warriors are berserkers who fight with an unbridled ferocity. The warriors who distinguish themselves in battle are allowed to inseminate the Concubunnies, the most unique and covete The shroomkin are a race of sentient mushrooms. Soon after the shin'hare discovered their existence, they enslaved the shr Shroomkin can come in all shapes and sizes, <p>from tiny waddling balls of fungus to lumbering monstrosities a hundred fee (*The Mushwocky is always hungry.)

The wendigo is a cannibalistic, evil spirit that is able to occupy the body of a sentient creature. The emergence and rise of the necrotic caused the Order of the Nobleborn to become warlocks, whose focus is the eradicat \"For as long as my descendants draw breath, my sacrifice shall be remembered. So I once believed.\" Squirrel titans keep the deer population of the forest from getting out of hand.

Some totems prefer not to stand in one place all day. Beyond reason, beyond logic, beyond pain, <p>beyond eternity, is where the true self awaits. Boom goes the spider-mite! \"Gah, what me eat?\" Never again shall she know the warmth of life, <p>nor the emancipation of death. They thought beheading the executioner would stop him. It only made him more determined. \"I am the scourge of the living! <p>I can never be defeated! <p>I am invincible, eternal ...\" \"... well, this is awkward.\" Long live the King. For eternity, to be precise. \"The living are ours to devour. Come with me ...\" \"Feast, my younglings.\" -Xarlox Vennen mages use their ruthless mastery of Blood Magic to feed their insatiable hunger to inflict pain. Vennen rogues descend on their victims quietly from great heights, dangling on a single thread. \"Does this hurt? Of course it does, that's why I'm going to keep doing it.\" All vennen are the children of Xentoth, also known as \"the Spider Mother\" and \"the Queen of Eyes\". The Chaos Key should be kept within a container made of void stone, a material from the realm of the Void Society that keep \"...the progeny of the doom-walker...\" \"...the mistress of the abyssal slime...\" \"...that which lies dead and dreaming...\" \"...the mouth of madness...\"

The Bulwark Guild oversees the construction of defensive structures, such as bunkers, barriers, walls, and other protective in \"A wall of corpses? Why? Why would anyone <p>build a wall of corpses?\" A Shadowgrove witch named Hecate helped Oberon transform into a force of pure Wild Magic. The witch of the Emberspire fuels her magic by extracting the souls of those she tortures. Why do the mysterious and beautiful spellcasters of the Glimmerglen aid those they deem worthy? From birth, a yeti's favorite activity is throwing things at trespassers. When there are no trespassers, they throw things at ea Death is no deterrant. Not all scavengers wait until their food is dead.

\"How the hell should I know what this thing does? <p>Just keep pushing buttons and we'll find out.\" -Glendower Dwarven tunnels are typically lined with explosives. \"Fire at will!\" The Ivory Pawn was invented by a human mage who loved games and saw them as means to heal the soul. The coyotle believe it is possible to experience all possible realities. \"Cooking\" implies that there will soon be \"eating\". The prevailing theory is that the monolith was left behind by creatures from the void for reasons that remain perpetually my Distilling the essence of the Feralroot is a rare talent. \"No, this keep does not have some nefarious secret room you can access by pulling at a specific book in my library. The very The poet was wrong. Your fate can be taken from you. Your destiny is forfeit. \"Take what you need. Then take what you don't need. You never know.\" -Rory \"Ready ... maim ... fire!\"

A 50-foot-tall spear rises from the middle of <p>a lake of blood at the bottom of Mazat Crater. When the shin'hare were exiled to the jungles of Monsagi, they found a number of ancient temples devoted to Iljun, the Prim Now that you've acquired the power you sought, what do you do with it? Everything that has ever happened, or will happen, is occurring in this moment.

Because the coyotle believe all things that happen in the universe occur at the same time, they have little interest in recorde

The Primals shape the continents, flood the oceans, mold the mountains, weave the forests, paint the clouds, and scatter life Everything serves a purpose, but dead things can often serve many purposes. Blood Magic first appeared approximately 100,000 years after the creation of Wild Magic. \"When the heretic is weakened by his own blasphemy, he has only himself to blame.\" <p>-Inquisitor Thist \"Fortune knocks but once, <p>but misfortune has much more patience.\" Once they formed their alliance, the vennen taught the necrotic the basics of Blood Magic. Millions of shin'hare troops in the Underworld Incursion knew they were being sent to their deaths. Vennen warlocks organize public rituals where \"heretics\" are tortured and executed. Executions in shin'hare society are never a public spectacle. They are too common to be a curiosity. Many fear death until they realize <p>there are fates that are far worse. \"Hide behind as many troops as you like. <p>Your life is still mine to devour.\"

\"In two weeks, you bring back book. Late fee is one severed finger for each day you don't return book. It does not have to b An agreement is reached ... <p>and even the dead shall bleed.

Most shin'hare will lead short, anonymous lives.<p>Only a rare few from each litter are capable of the cruel ambition necess \"We call forth from the realm of horror...\" He who refuses to learn deserves extinction. Shin'hare warlocks have found that shroomkin make wonderful subjects for mutation experiments. \"For King Gabriel! For honor! For liberty!\"

It is difficult to distinguish dream from reality, perhaps because they are one and the same. \"Our selves are like the wind: neither can be possessed. \" -coyotle proverb

Angels (and demons) are the avatars of Primals. The coyotle are masters of camouflage, a fact most of their enemies learn when it is far too late. Impossible strength can occasionally be summoned when facing certain annihilation. As long as there is light, there is hope. \"Hello? Anyone there?\" Many religions use the indestructibility of diamond gems as a metaphor for unwavering faith. Soul marble is so rare, only the most esteemed sculptors are trusted to even go near it with a chisel. Those that have passed still have words to speak, <p>if we but listen.

\"Faith. Charity. Justice. Sagacity. Prudence. Temperance. Resolution. Truth. Liberality. <p>Diligence. Hope. Valor.\" The mountain known as Exalt was sundered long before the emergence of mortal life. \"We call forth from the realm of radiance...\"

Some prophets believe the world has already existed for longer than it should have. What is destroyed in disgrace <p>can be raised again with honor. A sword sculpted from soul marble <p>is never truly finished until it is wielded <p>by a knight of unassailable valor. Ohen is the Primal of Fire. \"Aggression leads to understanding. I kill you, then you're dead. Understand?\" -Xocoy, orc High Cleric Even experienced spellcasters can accidently immolate themselves by mishandling ruby gems. \"Just keep your head down. They'll stop firing ... eventually.\" Gnolls tend to live in abandoned ruins or junkyards, where their limited intelligence allows them to make improvised weapo \"It was in my way.\" When things start exploding indiscriminately, dwarves are often the culprit. Some believe Ohen's unquenchable hunger will ignite the conflagration that incinerates the world.

The Great Machine Graveyard contains mountains of discarded robot parts and covers several square miles. The sun will sometimes reflect off the surface of Hex, creating intense, localized heat waves on Entrath that incinerate entire

There is no Plan D. Rage is not just a weapon for the fist, but also for the mind, to those skilled enough to control it.

None will escape. \"We call forth from the realm of wrath...\" \"Our thirst shall never be sated. This we swear.\" \"I guess 5. No, wait, I guess 10. No, you wouldn't choose 10, you'd choose 5. Unless you chose 10 because you thought I'd g \"Sigh. If you must. We will just make more.\" <p>-Eurig, the Robomancer A massive crystalline meteor hit Entrath near its northern terrestrial pole 2300 years ago. \"Your foe knows your weaknesses. This fact is potentially your greatest strength.\" <p>-Walks With The Soil \"Well, will you look at that.\" \"I swear, he was standing right there a second ago.\" \"Never interrupt your foe when they are making a mistake.\" -Savvas, necrotic field captain The madman appeared on the streets of Cerulea, babbling about the existence of an alternate reality with an Entrath that w \"Do not quarrel with the future. Allow its melody to nudge you, like the breeze against a leaf, towards the inevitable.\" -Pee You aren't really seeing what you see. You see? Sapphire gems can be used to manipulate reality, often on porpoise. >>Initiate production protocol<p>>>Assemble standard ambulatory combatant<p>>>Assemble regulation drudge Coyotle mages are also known as \"stormcallers\" and \"weather dancers\". A group of mages can dance together to produc \"Courage is the wing wherewith we fly the heavens.\" The dingler is the most pathetic, distasteful, <p>and useless creature in existence. <p>Just imagine what it smells like. It would seem that a choice between equally horrible options is hardly a choice at all. \"...so I just attached that one thing to the other thing. I'm sure the bruises will heal in a few days.\" They won't suspect a thing. <p>Until the trap blows their face off, that is. Ancestral spirits from the Tranquil Dream often congregate at the Vale of Whispers. \"We call forth from the realm of eternity...\" If you had the power to change the future, <p>would you change the past instead? If the current reality displeases you, try another. Do not hesitate. Time never does. The shin'hare launched countless raids on the Howling Plains in an attempt to enslave the coyotle. They never succeeded. You cannot command nature's temper. <p>You can only obey it. \"Machines are doomed attempts to replicate what nature has already perfected.\" -Titania

All shin'hare are expected to be aggressive. <p>Being small and weak is no excuse. Wild Magic is the oldest form of magic on Entrath. <p>It came into existence as a byproduct of the elves emerging from the The ancient monument in the Feralroot Woods attracts many visitors, from the desperately ill seeking healing to cultists who Awwwww. You may experience moderate to lethal fluctuations in air stability. Unbridled growth is only useful to those who know how to master it. Sometimes, waiting successive generations for biodiversity to become helpful takes too long. The coyotle have used Wild Magic longer than any other mortal race, except for the elves.

An agreement is reached ... <p>and all that breathe are renewed. The Royal Sylvan Company tells the story of Oberon in their highly acclaimed play, <p>\"The Fury of Oberon: A Tragedy in Fiv The coyotle always invite the souls of the dead to their gatherings. \"They will stop advancing eventually, right? Right?\" \"We call forth from the realm of ferocity...\" EEEAAARRRTTTHHHQQQUUUAAAKKKEEE!!!!!!! Titania is the Primal of Wild Magic.

ArtistNotes

miles below the world's surface.

even from their human associates.

ds of the \"living dream\" and the \"tranquil dream\".

at has ever happened is happening in this moment.\"

ements and conversations of enemies. . There are some who say that the coyotle know where Hex came from and what its ultimate purpose might be.

s performed by the desperate and the insane. Use one of the dinosaurs from the PVE set

tion, and assisting the creation of other bots. ols everything that happens, dwarf clerics are deeply connected to the idea of machine supremacy.

the Ballistics Guild.

m?\" the scholars ask.

eshly dug rock, is then used to make new dwarves.

dictable weather effects.

satyr-like appearance.

woodlands, albeit a dance that occurs o'er decades.\"

-Bertram Cragraven ed how to incorporate Hexing Gems into their designs.

mber where they put them all. the paths that wind through the realms of fear or doubt can lead to a truth.\" all you think you know of yourself.

tinents of giants on the other side of the world. Use art from \"Ludwik\" in PVE set

f that becomes their empathic companion.

ween the counties are historically peaceful, with most major conflicts coming from outside sources. y and sacrifice.

structure where all human knowledge is meticulously transcribed onto parchment. arrival of the meteor Hex and the emergence of the necrotic. ation to the knights that follow them onto the battlefield. magically cross-breeding a canary <p>with an actual phoenix.

alls of a library.

ll matters thaumaturgical and paranormal.\"

scouts and air support for battles.

ing inhabited by the necrotics' collective intelligence. g the Necropolis, where humans used to bury their kings and nobles. from overland marauders.

brother of His Majesty, King Gabriel.

ddress my wolf as you would address your King.\"

y just enjoy being annoying.

the insects' thoraxes.

f scoundrels known as the Hired Horns. s of human corpses.

akened\ not undead.

man knight opposes: death, pestilence, and hatred. e are demons that will eat them if not appeased.

e sacrifice of the weak to bolster the strong.

tioned by the Ardent alliance.

brought to the arena for combat. various creatures that are then forced to fight in the arena of the Mountain God.

s in battle to rectify the imbalance.

ose that are vanquished in gladiatorial combat drip down into these holes to feed their Mountain God. mbat to the death.

ordia, elf warlock utes until it decides to wander off.

nitiating attack subroutine... nes once primary directive ceased by external input

Giant gore puppy bait expectorated toes.

>>>Guidance algorithm awaits external actuation.

unexpectedly gained sentience and went insane.

Use \"Worker Widget\" art from PVE set decision turned out to be a mistake, as the bloodthirsty rabbits were eventually recruited by the necrotic for the devastating Underworld

en a modicum of comfort and social privilege. ve a mastery of Wild Magic, which they use to breed at an unnaturally rapid pace. intention of relinquishing her chair. do not realize it yet.\" encouraged to do so.

ate something beautiful and whole.\" me, with no assurances that their work will ever be rewarded with full apprenticeship.

ificed in Blood Magic rituals.

crificed to feed their power.

most unique and coveted honor in shin'hare society. ce, they enslaved the shroomkin without resistance. nstrosities a hundred feet tall.

ose focus is the eradication of the necrotic and their undead minions.

he Void Society that keeps the Key's true power controlled.

s, and other protective installments.

, they throw things at each other.

.\" -Glendower

at remain perpetually mysterious.

ok in my library. The very idea is preposterous. More tea?\"

devoted to Iljun, the Primal of Prosperity.

e little interest in recorded history.

he clouds, and scatter life amongst it all.

ook. It does not have to be your finger.\" -The Professor

he cruel ambition necessary to rise to prominence.

. Hope. Valor.\"

For the Angel token, use the former \"Angel of Resolve\" image (PvERR1_005).

assailable valor.

make improvised weapons from scrap.

ath that incinerate entire villages.

because you thought I'd guess 5. Or ...\"

ty with an Entrath that was never hit by Hex. Then, as swiftly as he appeared, he vanished. rds the inevitable.\" -Peeks at Stars

ulation drudge dance together to produce even more potent effects.

what it smells like.

They never succeeded.

elves emerging from the Genesis Pool. ng healing to cultists who worship all manner of Primals.

Oberon: A Tragedy in Five Acts\".

Desingernotes

Talked to Dan about how this doesn't work right with the first level Ben: Transformation needs to trigger EOT I think becaus

see earlier comment about name but proly fine

Another observation, we have a lot more flavor that talks specifically about sapphire gems then ruby and even moreso than

matt template cqi switch glimmerglen witch

ART SWAP IDEAL ART SWAP IDEAL AND THIS LOOKS LIKE A TROOP. May need new art. MK: ADD Contrast and saturation pass

Ben: Somehow Boldheart needs to feel unkillable

Ben Matt: Template, confusing that it looks draw 3 might be part of the destroy trigger, not the connect trigger Ben Kevin:

<b>Flight</b>, <b>Invincible</b>, <b>Steadfast</b><p>When the Tri-Force attacks, Draw 3 cards and deal 3 damage to each

ITEMS Was 5cc 4/5 CIP bounce a dude you control.

Maybe we want flavor to help explain why the hell opposing troops are getting defensive?

matt: template? Randomly determine?

Needs new head. Human screaming head being dissolved MK: Add (removed old flavor, no longer made sense)

(Socket 1) was 4/1 but made 3/2 because sockets

flavor name mismatch now \"As this troop enters play, it has permanent +2/+2 for each other Briar Legion that's entered pla

This troop's ATK and HEALTH are each equal to its cost.

CBW - Should be \"At the start of your turn, you may transform this artifact into target non-Shapeshifter artifact you control rotic for the devastating Underworld Incursion.

<i>(cqi matt dunn reminder so people don't think it's each one you play?)

cleric?

Shin'hare better?

swap gear with Mystic of the Tranquil Dream

Shamed Gladiator wants stat change I think and subtype warrior CQI SWAP ART WITH WILD ROOT DANCER? Ben Dan Matt figure out

Search your deck for a Basic Resource and Void it. <p>Gain the [THRESHOLD] that Resoure would gain.

Change black tentacle to blue

WOULD LIKE TO DO BULLET-POINT STYLE TEMPLATING FOR OUTPUTS. Upon activating this artifact, there is a:

this design is fucking stupid as it does not represent anything consistent we do with blood so far.

POST-ALPHA: Gain for each Damage dealt

Can the reminder just say \"Relentless Corruption\" instead of \"cards you own with the same name as this action\" ???

ART: PHOTO FIX SKIN ON FALLING NECROTIC TO WHITE/GREY, EYES GLOW MORE.

FFF Waiting on player options to determine Effects RMB

Kyle: Try and fix this art piece please I think this is too short and lacking context? Kyle: Tint this image red

Resource destruction thematics...\"Guess we shouldn't have put all of our gems in that tower, huh?\" Ben Kyle: X cost visuals

I don't know how much this matters, but right now the escalate cycle is all \"adjective suggesting repetion // Noun\" with th

Ben Matt: Discard the remainging instead of bottom?

Kyle: Tint background to make image pop more

Love the flavor, but worry it's not perfect for the art?

ProgrammerNotes Requires setting ATK/Health equal to it's prior ATK/Health. ZZZ TTT JH

Need ability to know if this is the first card drawn. Need once per game functionality. RECB-423 AI uses this card's ability as if it can be activated 2012.11.21 BF

PC 1/8/13 Doesn't show level; Needs to. trigger EOT I think because of the skip level 2 issue (also, weird how second action into level 3 (same issue level 2) makes him 7/7 not 6/6 2/15/13 ~ Failing to copy the card played's cost in the damage output line. Also, currently played is working in the engine up need a can't ready during next ready step. KM 9/11

Need ability to not deal damage; draw cards based on the potential damage dealt.

Need ability to have duration be a specific player's phase. NY 5/31/13: Card can be used but is currently scripted as giving a keyword to other troops, which is not completely correct

Need support to link atk and def to champ's life.

RECB-458 AI will only buff one copy. DML 2012.11.29

CB 2/22/13: Pack Raptor works properly. The Pack Raptor put in your deck is not dependant on the art you played however, NY 4/4 - paragraph breaks push text out of box. CB 2/20/13 ~ Card dealing combat damage currently works, still fails to check the cost of the card played for the second abili CB: 3/25/13 Jadiim's effect still refers to his cost as opposed to the card on the chain. Not really sure how to fix/script this at

Awaiting ability first option Need the ability to target specific revealed cards. 9/11/2013 CC - Unsure if ability cost will reduce through variable mapping Needs damage equal to number of artifacts controlled. Also needs ability to divide that damage at player will.

CB ~ 2/6/13 No way to check for a card type when a troop enters play. Only able to reference the source is. NY 6/4/13: Need \"doublecheck trigger.\" Need trigger condition that checks for artifact. RECB-436 AI will murder its own Blaze Elementals 2012.11.21 BF

y and even moreso than diamond. Prolly not a huge deal Need support for limiting the number of attackers and blockers. KM 9/26 Needs \"card enhanced\" trigger support.

KM-1/21/13 Need support for creating a briar vine with atk/def equal to seed counters RECB-437 AI uses one Turbine to ready another turbine ad infinitum. 2012.11.21 BF NY 5/31/13: Card still looks like it's exhausting after entering play even with enters play exhausted attribute. RECB-359 AI will not cast this card 2012.11.21 BF CB: 3/4/13 Can search your deck to find an artifact, but you have to double click your deck to actually see the possible choice CPU freezes under and cannot play cards 1/8/13 KM. Needs support with cpu and cannot play cards effect. KM 1/21/13

1/16/2013 AS MoveCardToZone should enable this now? Target -> Move Zone -> Shuffle

Need trigger: \"When X draws a card.\"

CB 4/18/13: Reads correctly as Rage 2 on the ability, and fuctions as so, but the card in game just reads Rage, not letting the

RECB-480 AI throws exception when evaluating, RECB-481 Unable to choose a troop to buff. DML 2012.11.29

CB 4/18/13: Inspiring is not triggering properly. Happens later on during the turn while the system is recalibrating. CB 2/6/13 Currently transforms the first target in the targeting sequence to The Trigod. Can be remade to make all three into Graphical Error Spirit Drain should read Lifedrain 9/11 KM

Graphical Error Firstrike needs to be swiftstrike and Socketable Minor should be on the first line of the card. 9/11 KM KM 9/11 Need an effect for prevent the next damage dealt. RECB-497 AI will not cast this. DML 2012.11.29 KM RECB-493 AI will not cast this. DML 2012.11.29 KM When a valid Troop enters play an effect from Cerulean Mirror Knight goes on the stack, but no text is added to the new Tro Need pet/master support. Need target restrictions to target a type from the top x cards. Need engine assistance for effect cardcosttocastmodifier (minimum to 1) Need support for cost naming, specific card placement, playing cards for free based on this card. Need support for cost naming, specific card placement in library. Need \"reveal at the start of game\" support.

Need pet/master support. TTT JH RECB-499 AI will not cast this. DML 2012.11.29 KM

AS 2/20/13 - Cards now have a damage modifier that can be set on the card or by an effect. Default is 1, but set it to 2 and t NY 6/3/13: Need way to input target to champion dealt damage. causes error when targeting AI cards. JH nd deal 3 damage to each opposing troop.

RECB-487 AI will not cast. DML 2012.11.29

NY 6/3/13: Card does not visually get voided. Once per game does not kick in until after entire effect has resolved so effect c KM 3/12 needing a game started event. CB 4/18/13: Server is not recalculating the effect until passing through the 1st combat phase in which the troops are inspired RECB-498 AI will not cast. DML 2012.11.29 KM KM 4/30/13 Need variable to capture number of times inspired. Need cost modification based on the card that is being tareted. CW - 1/9/2013 - How to limit targetting to \"Less then my attack\"

RECB-440 AI will not target this card with Murder 2012.11.21 BF

Need support for trigger when two cards of a type deal damage to a champion; taking another turn.

NY 4/18: Game text treats is written with effect being one trigger. Current scripting has it as two. KM 4/2 Need a new effect duration for \"Beginning of my next turn.\" CB 7/15/13: Need card for Kraken's Tentacle! KH 1/10/13 - How do we attach this to it's parent Incantation of Ascendance? If there are multiple in play how does it know Need support for blocking an additional troop. KH 1/10/13 - How do we attach this to it's parent Incantation of Ascendance? If there are multiple in play how does it know Graphical error for Rage 4. Do we have support for lose all powers? KM 10/1 Need chance-based effects.

BS 1/8/13 Some bug chris identified with linkages between input variables and effects prevented finishing CB 2/22/13: Currently does not grow upon a card resolving. I.E. Using burn on a 2/2 High Tomb Lord destroys the Tomb Lord

NY 6/4/13: Selecting 0 targets requires escaping out of graveyard selected. Kind of awkward.

In progress of figuring out how to do double damage. KM DW 1-10-13 - Dialogue box not popping up for damage/search.

Need the ability to summon a variable number of cards and have that variable be capable of mapping.

RECB-648 AI does not cast card. -JP 2012.12.13

RECB-472 AI uses passive ability as activated ability. DML 2012.11.29 TTT. JH NY

KM 1/28/13 Needs patch to track cards destruction based on ability effect of the source card. Game text changed, requires r Card Sum Ability Variable does not seem to be catching properties from the parent of ability source. KM 8/7/13 Needs master/pet support. Needs \"prevent x amount of damage\" effect. CB: 8/6/13 Chris said he'd fix the exhausting any number in the next build. CB 8/6/13 Like other construction plans, Chris Woods said he's on the exhaust any number in the next build.

RECB-511 AI will not cast this.

Needs once per game functionality.

Ability does not randomly choose a champion each turn. It only chooses at the start and then keeps hitting that person. This

CW - 4/18/2013 - DoesntReadyAutomatically + a trigger on your ready step with an optional action. If the user activates the

CB 2/22/13 Works reducing the cost by one for each. Would need editing if we want it to reduce the cost by two for a card t Need support for the card being exhausted to be the target of the ability. Need ability to transform into a target card. KM 9/11

RECB-418 AI uses ability as if it were triggerable. 2012.11.21 BF Some card creation is scripted as summoning a card/ this requires rescripting these cards or creating a triggerevent for both Need support for revealing a card at the start of the game to perform an effect.

RECB-440 AI will not target this card with [Murder] or [Counterspell] 2012.11.21 BF Need some way to test the number of units in play as a trigger condition. KM triggers correctly on other troops, triggers correctly on itself except it misses simultaneous deaths (like if my 2/2 and Blood

CB 7/11/13 ~ Stat modifiers that set the Attack and Defense to a number (in this case 4/4) need to be applied before numeri CW - 4/24 - Note this as a bug, but continue. Techinclly, you can't control 2 of these because of the Unique rule. Eventually Needs block restriction support. Needs block restriction support. CB

CB 5/23/13: Card should be scripted like Inspire, but after further testing, \"Inspire-ized\" testing isn't working. As enters pla TTT JH KM Guessing mechanic. Not sure how to implement this.

Needs Socketable Minor to be listed first, guessing this is caused by card attributes taking precendence to card abilities, perh

RECB-263 AI deals damage twice on force-attack cards. 10/18 BF

This is implemented as 5 abilities. Text or scripting need to change to match. Need support for no max hand size. Needs support for search your deck for any card. Needs support card drawn for triggere NY 6/4/13: Card functions but is entering zone before being voided. Is this supposed to be a replacement modifier? CB 2/20/13 ~ Card is triggering its ability once the card has resolved, needs to trigger when the card is placed on the chain.

Chris says he has this working on the new build. CB 8/6/13 NY - 2/26 Card transforms target but can't move to warzone

Need a way to know how many of the burried cards were troops. Need a way to summon a variable ammount of a given tro

RECB-441 AI won't target with Nature Reigns 2012.11.21 BF AS 2/20/13 Damage replacement effects should be working Need deck legality constraints. AS 2/20/13 sockets work, and there is now support for directly setting ATK/DEF values. See the comments for Mutate KH 1/8/13 - The part of this card where it loses the game text permanently doesnt seem to be working.

CW 5/29/13 Added add player attribute - cant gain life

Need ability to know what resources are in your deck. AS 2/7/2013 supported in build 727+ with ability var that can count fi SM: You can do the color picker by doing a player option dialog, labling all entries by their color tag, ie: [BLOOD],[WILD] RECB-419 AI uses ability as if it were triggerable 4/2 Need scripting support for merging collections among players.

CB: 5/23/13 there is a CantReadyAutomatically keyword but I think we need support for 'End of Opponent's next turn\" dura

RECB-454 AI will not discard. DML 2012.11.29 RECB-431 |ERROR|Unknown Collection Type None after AI uses ability 2012.11.21 BF RECB-441 AI will not target with Nature Reigns 2012.11.21 BF RECB-596 AI will not cast. DML 2012.12.10 ZZZ NY Need support for hidden counters. Cost adjustment is in after build 661. Needs support for variable life cost on activation, need support for the activation costs MD(1/10): Can't find a way to set conditional based on card revealed (if it's a troop, do blah, etc) RECB-595 AI will not cast. DML 2012.12.10 TTT Needs support to randomly choose from a set of cards. Needs support to do things to revealed cards. NY-2/26 Not sure how to copy a card on the chain Need deckbuilding support for this card. RECB-459 AI tries to use passive ability as activated ability. DML 2012.11.29 NY

Need a trigger event for card dealt fatal damage!

CW - 4/18/2013 - The game now tracks the last amount of damage dealt and stores it internally as a 'Card Property Variable' CB: 3/28/13 Need ability to interact with card names via targets/effects/variables Need support for doing additional things to revealed cards. Ability does not sync with game text. 2/8/13 CB ~ Cannot get ability to trigger, creates an infinite loop somewhere. This card will hang a skip notification for remainder of game if used on targets less than 3. Engine bug? RECB-407 AI will not cast this card 2012.11.21 BF

DC 1/8/13 Player option not prompting DC 1/8/13 Can't select a card while cards are revealed RECB-537 AI will not use ability. DML 2012.11.30 NY CB: 3/25/13 Redid some of the scripting that was on this guy, need someone to give him a spin as the computer i was on wo NY 6/4/13: Can move cards, but ability to change threshold of a card is needed. Need ability to circumvent life gain/damage, need support for \"lose the game.\"

Need support for checking times this effect was used need effect with variable mapping support equal to counters. Still lacking the ability to remove all enhancements from a troop KM 2/26

[KH 9/13/13]: Currently takes a troop out of combat when it transforms during combat. This is wrong, it should remain in co Need support to filter targets to ones that came out this turn.

Need support to filter targets to those targeting you or your troops. RECB-442 AI will not counter this card 2012.11.21 BF Need support to link cards to other cards. 3/25/13 CB: Card works properly, but the keyword is not displayed on the troop that is infused. CB: 2/20/13: Needs something to show what level Soul Marble is currently at, and the ability first option check is currently fa Need to target inspire abilities. Need way to change what zones an ability triggers in. Maybe we can create a generic \"Inspir Need support to increase ability cost. need replacement effect for dealing damage Need escalation support. Ability is not in sync with game text. Need variable for input name. NY 5/30/13 - Need \"would lose game\" trigger. Does this include cards voided in other ways, like resources? Need support for max cost amongst targets.

RECB-599 AI will not cast RECB-600 AI will not cast. DML 2012.12.10 KM DC (12/18)

DW - 2/6/13 - We need to add functionality that lets you choose multiple targets and lets you choose how much damage eac 4/16/13 CB: works properly, but should visually display Rage 2 on the troop it enhances, and currently it's unknown which tr Need support for gaining control of troop temporarily. Need to lose max resources as a cost. Need to track that cost for the effect. Need support for Escalation. RECB-535 AI will not cast. DML 2012.11.30 KM CB 4/15/13: Card is no longer creating the elemental. Need support for granting an additional combat phase. Unable to figure out how to get this working. Does it need a special UI? Needs support for comparing information between

[LO][R10] does not display correctly. AS 2/20/13 you can do this now with ATK/DEF modifiers - they have a set value flag now. The way to do this would be to set Need support to split cards between top and bottom of deck. CB 3/25/13: The permenant changing of a card's cost affecting another card is causing the game to freeze up, and shift cards CB 3/28/13: Needs ability to interact with card names as targets/effects/variables. CB 3/25/13 Card is not triggering at all currently, but under the scripting it should work. RECB-409 AI will not cast 2012.11.21 BF

This currently works adding as a copy the effect x times, instead we want to be able to capture x in the target Need support for any champion using this ability. Needs support to do things to revealed cards. Need support for gaining control of a troop. Awaiting on engine fix to solve first option error. NY 6/6/13: Can't seem to add replicate ability anymore. Also, draw looks like it is resolving before card is shuffled in.

Need support to name a cost. CB 3/1/13: Currently is not being reverted from the Lightning Armada. Does not work for AI. Needs transform into a random card that is valid for the format. Need support for taking an additional turn. Need Battle/Fight support so you can specify both targets.

Need support to do things to revealed cards. Need support for \"must block this troop.\"

Need Escalation support. Need Summon X support for inputing variable ie need Summon X with the ability to input -ESCNeeds support for random chance.

Need support for \"troops must block.\" RECB-627 AI does not cast. -JP 2012.12.13 Need support for random chance. Need support for getting specifically the xcost of a card. Doing things to revealed cards. Copying this if you play another Eye

) makes him 7/7 not 6/6 working in the engine upon resolution rather than upon card being cast, thus cards could trigger themselves.

not completely correct

art you played however, it only creates the origional art. The Kickstarter art Pack Raptors also create the origional art.

layed for the second ability. e how to fix/script this at all.

ly see the possible choices. Another issue is that it doesn't show you your entire deck, and once you do that, this needs to shuffle the dec effect. KM 1/21/13

ads Rage, not letting the player know how much rage the troop has.

s recalibrating. ade to make all three into The Trigod, but only want one The Trigod put into play.

he card. 9/11 KM

is added to the new Troop and the card draw effect does not work either.

t is 1, but set it to 2 and this card should work.

t has resolved so effect can be chained multiple times.

ch the troops are inspired.

n play how does it know which to revert?

n play how does it know which to revert?

d destroys the Tomb Lord when he should in fact grow to a 3/3 before the damage destroys the Tomb Lord. Also, at the beginning of the t

e text changed, requires rescripting.

hitting that person. This appears to be working now (Sean found an off-by-one bug in random targets) If the user activates the action, have a cost of 8 life and an effect of 'ready me'.

e cost by two for a card that is both an Artifact and a Dwarf Troop.

g a triggerevent for both summoning and creating specific cards. 6/21/13

(like if my 2/2 and Blood Bearer double up a 3/3, I only gain 1 life). I also tried having two blood bearers die in combat, as well as playing

be applied before numerical modifications like +2/+2 from Wild Aura. The troop with a Wild Aura should be a 6/6 not reverting back to a 4 Unique rule. Eventually we'll probably have some way to have two around, but until then let's move onto bigger things.

n't working. As enters play is just not letting the guy enter play, seems like engine is not triggering the ability before the troop physically h

nce to card abilities, perhaps \"Socketable Minor\" ought to be a card attribute? KM 8/6/12

t card drawn for triggered event. 1/21/13 KM AS 2/11/2013 card drawn trigger event should be available in builds 731+. Do we have supp ment modifier? is placed on the chain.

e ammount of a given troop.

mments for Mutate

bility var that can count filtered target cards. UI is glitchy because it's a resource that activates like a spell but that's a UI bug. ie: [BLOOD],[WILD]

ponent's next turn\" duration for this to work right.

t for the activation costs of last ability. KM 1/21

a 'Card Property Variable' of type 'LastDamageDealt'.

op somewhere.

he computer i was on wouldn't let me test him out.

ng, it should remain in combat.

ption check is currently failing when choosing which card to transform into. create a generic \"Inspire\" trigger which would allow us to find them this way?

se how much damage each one is going to take tly it's unknown which troop its on.

ng information between players. <<<Still unable to figure out the solution to previous problems KM 1/21

o do this would be to set an ability var to hold current ATK, then set ATK to current DEF, then set DEF to ability var. You might need to us

freeze up, and shift cards around.

ard is shuffled in.

ability to input -ESC-

s if you play another Eye of Creation, including the X cost.

this needs to shuffle the deck afterwards.

so, at the beginning of the turn, the game freezes up and shuffles the troops around the board while the High Tomb Lord is in play.

in combat, as well as playing a troop, then adding blood bearer to my hand and playing it (in case the game orders them according to time

6/6 not reverting back to a 4/4.

efore the troop physically hits play.

builds 731+. Do we have support for search your deck? Need event cardwouldbedrawn

that's a UI bug.

ty var. You might need to use two ability vars to cache the current values before applying them.

h Tomb Lord is in play.

rders them according to timestamps). Kyle McGinty had worked on this before, and I went over the script a bit. Not sure how to make th

it. Not sure how to make this one trigger.

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