You are on page 1of 5

Character Sheet

Player Name

Maximilian Ximenez

Andras Amdusias
Character Name

2
Level

Swordmage
Class Paragon Path Epic Destiny Deity Adventuring Company Total XP

1,000 160 lbs.


Weight

Tiefling
Race

Medium
Size

33
Age

Male
Gender

6'
Height

Good
Alignment RPGA Number

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

24

CONDITIONAL MODIFIERS

AC

11

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

12 16 12 18 8 12

STR Strength
Constitution

1 3 1 4 -1 1 HIT POINTS

2 4 2 5 0 2

14

FORT 11

10 10
CLASS FEAT ENH MISC MISC

Passive Insight Passive Perception

10 + 10 +

0 0

CON

CONDITIONAL BONUSES

DEX Dexterity INT Intelligence


Wisdom

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES

Low-light Vision

16

REF

11

1
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC

ATTACK WORKSPACE
Sword Burst - Farbond Spellblade Longsword +1
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

+ 7
ABILITY: ATT BONUS

4
CLASS PROF

1
FEAT

1
ENH MISC

14

WILL 11

Booming Blade - Farbond Spellblade Longsword +


1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ 10 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

37
CURRENT HIT POINTS

18
1/2 HP

9
1/4 HP

11
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Sword Burst - Farbond Spellblade Longsword +1


ABIL FEAT ENH MISC MISC

1d6+5 RACE FEATURES


Infernal Wrath - You have the infernal wrath power
ABILITY: DAMAGE

4
ABIL FEAT

1
ENH MISC MISC

Booming Blade - Farbond Spellblade Longsword +

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Fire Resistance - You have resist fire 5 + 1/2 level Bloodhunt - +1 to attacks against bloodied enemies

1d8+5

4 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES Resist 6 Fire CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

10 10 10 5 SKILLS CLASS / PATH / DESTINY FEATURES


TRND (+5) ARMOR PENALTY MISC ABIL MOD + 1/2 LVL

vs vs vs vs

AC AC AC AC

Farbond Spellblade Longsword +1 1d8+5 (Melee

Farbond Spellblade Longsword +1 1d8+5 (Range Rhythm Blade Wrist Razors +1 1d4+5 Unarmed (Melee) 1d4+4

BONUS

SKILL NAME

Swordbond - Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr. Swordmage Aegis - Choose an Aegis. Aegis of Shielding - Use aegis of shielding as an atwill power. Swordmage Warding - +1 AC with blade, +3 AC if offhand is free; if unconscious, warding ends

FEATS
War Wizard's Expertise - You gain a +1 feat bonus per tier to the attack rolls of arcane attack powers and basic attacks made with a light blade or a heavy blade, and take a -5 penalty to hit your allies. Intelligent Blademaster - Use Int for your MBAs

2 10 2 4 2 0 9 0 10 0 9 0 0 5 4 2 2

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

2 5 2 2 2 0 4 0 5 0 2 0 0 5 2 2 2

0 5 0 0 0 0 5 0 5 0 5 0 0 0 0 0 0

n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a

0 0 0 2 0 0 0 0 0 0 2 0 0 0 2 0 0

LANGUAGES KNOWN
Common, Primordial

Andras Amdusias

Page 1

Maximilian Ximenez

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Aegis of Shielding Sword Burst Booming Blade
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS
Farbond Spellblade Longsword +1 (E) Rhythm Blade Wrist Razors +1 (E)

Leather Armor of Aegis Expansion +1 (E)

ENCOUNTER POWERS
Second Wind Infernal Wrath Sword of Sigils
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS
Andras is a quiet tiefling who holds himself at all times with a regal bearing who can often be caught seemingly meditating or otherwise lost in thought when not engaged in other activities. Andras is very pensive and thoughtful, never acting brashly but instead with great purpose and precision.

DAILY POWERS
Dimensional Thunder

MANNERISMS AND APPEARANCE


UTILITY POWERS
Second Wind Host of Shields Andras' deep red skin and rather long horns are clear signs of his demonic heritage, signs he does not at all attempt to hide. His long black hair is coarse and rough, like the bristles of a boar, and in addition to a small, pointed goatee on his chin are a collection of small horns or ossifications in a similarly triangular shape. His body is slim and sinewy, with the taut muscles of a man who has turned his body into an effective and efficient tool running beneath his well-crafted leather armor.

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Fire in Your Veins You have traced your ancestry to House Zolfura, not that you needed dusty tomes or wrinkled sages to tell you who you are. Elemental power flows through you like blood. You see the primordial forces in things in ways that others consider madness. A flash of lightning in the distance always sends a delirious thrill through your body, and when you look upon flames, your ears seem to detect the distant call of elemental beings. Does your ancestry cause you to be interested in

OTHER EQUIPMENT
Backpack (empty)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 360 gp Stored money: 0 gp Encumbrance: 29 / 120

Andras Amdusias

Page 2

Maximilian Ximenez

CHARACTER NAME

Andras Amdusias
PLAYER NAME

Skills 2 10 2 4 2 0 9 0 10 0 9 0 0 5 4 2 2 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained)

Action Point
ADDITIONAL EFFECTS

Maximilian Ximenez
RACE

Tiefling

CLASS

Swordmage

LEVEL

SCORE ABILITY

MOD

HP 37 Spd 6 Init +2

12 STR +1 16 CON +3 12 DEX +1 18 INT +4 8 WIS 1 12 CHA +1

AC 24 Fort 14 Ref 16 Will 14


Passive Perception

(Trained) (Trained) (Trained)

10
PLAY DATA

Passive Insight

10

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Bull Rush Attack


KEYWORDS USED

Grab Attack
KEYWORDS USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Standard ACTION 2 ATTACK

Melee 1 RANGE

Standard ACTION 2 ATTACK

Melee touch RANGE

vs

Fort DEFENSE

One creature TARGET

vs

Reflex DEFENSE

One creature that is no more than one size category la TARGET

Effect: You spend a healing surge and regain 9 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +2 attack

Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +2 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS LEVEL BOOK

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS LEVEL

PH

CLASS

LEVEL

BOOK

PH

BOOK

PH

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Opportunity Attack
KEYWORDS USED

Aegis of Shielding
KEYWORDS

Sword Burst
USED KEYWORDS

Arcane Close burst 2


2

Arcane, Force, Implement Close burst 1


1

USED

* Opportunity Action

Melee 1 RANGE

Minor ACTION

Standard ACTION 7 ATTACK

ACTION vs ATTACK DEFENSE

RANGE One creature in burst DEFENSE TARGET

RANGE Reflex DEFENSE Each enemy in burst TARGET

The triggering enemy TARGET ATTACK

vs

vs

Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.

Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a 2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier (+3). At 11th level, reduce the damage dealt by 10 + your Constitution modifier (+3). At 21st level, reduce the damage dealt by 15 + your Constitution modifier (+3).
ADDITIONAL EFFECTS

Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier (+4) force damage. Increase damage to 2d6 + Intelligence modifier (+4) at 21st level. Farbond Spellblade Longsword +1: +7 attack, 1d6+5 damage Rhythm Blade Wrist Razors +1: +7 attack, 1d6+5 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS LEVEL

BOOK

PH

CLASS

Swordmage

LEVEL

BOOK

FRPG

CLASS

Swordmage

LEVEL

BOOK

FRPG

AT-WILL POWER
Andras Amdusias

AT-WILL POWER
Page 3

AT-WILL POWER
Maximilian Ximenez

Booming Blade
KEYWORDS

Infernal Wrath
USED KEYWORDS

Sword of Sigils
USED KEYWORDS

Arcane, Thunder, Weapon


*

Fire Close burst 10


10

Arcane, Force, Weapon Close burst 1


1

USED

Standard ACTION 10 ATTACK

Melee 1 RANGE

Free ACTION

Standard ACTION 10 ATTACK

RANGE The triggering enemy in burst DEFENSE TARGET

RANGE AC DEFENSE Each enemy in burst TARGET

vs

AC DEFENSE

One creature TARGET ATTACK

vs

vs

Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+4) damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6 + Constitution modifier (+3) thunder damage. Increase damage to 2[W] + Intelligence modifier (+4) at 21st level. Farbond Spellblade Longsword +1: +10 attack, 1d8 +5 damage Rhythm Blade Wrist Razors +1: +10 attack, 1d4+5 damage
ADDITIONAL EFFECTS

Trigger: An enemy within 10 squares of you hits you Effect: The target takes 1d6 + Intelligence modifier (+4) or Charisma modifier (+1) fire damage. Level 11: 2d6 + Intelligence modifier (+4) or Charisma modifier (+1) fire damage. Level 21: 3d6 + Intelligence modifier (+4) or Charisma modifier (+1) fire damage.

Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier (+4) damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier (+4) after the attack is resolved. Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to your Constitution modifier (+3). Farbond Spellblade Longsword +1: +10 attack, 1d8+5 damage Rhythm Blade Wrist Razors +1: +10 attack, 1d4+5 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS

Swordmage

LEVEL

BOOK

FRPG

Tiefling

LEVEL

BOOK

PH

CLASS

Swordmage

LEVEL

BOOK

AP

AT-WILL POWER

ENCOUNTER POWER

ENCOUNTER POWER

Dimensional Thunder
KEYWORDS

Second Wind
USED KEYWORDS USED

Host of Shields
KEYWORDS

Arcane, Teleportation, Thunder, Weapon


*

Arcane, Stance

USED

Standard ACTION 10 ATTACK

Melee weapon RANGE

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

vs

Fort DEFENSE

One creature TARGET

Attack: Intelligence vs. Fortitude Effect: Teleport a number of squares equal to your Constitution modifier. Hit: 2[W] + Intelligence modifier (+4) thunder damage. Effect: Each enemy adjacent to you gains ongoing 5 thunder damage (save ends). Farbond Spellblade Longsword +1: +10 attack, 2d8 +5 damage Rhythm Blade Wrist Razors +1: +10 attack, 2d4+5 damage
ADDITIONAL EFFECTS

Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.

Effect: Until the stance ends, you gain a +2 power bonus to AC and Reflex.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS

Swordmage

LEVEL

BOOK

Dragon 367

CLASS

LEVEL

BOOK

PH

CLASS

Swordmage

LEVEL

BOOK

AP

DAILY POWER

UTILITY POWER

UTILITY POWER

Farbond Spellblade Longsword +1


1d8
DAMAGE

Rhythm Blade Wrist Razors +1


5/10
RANGE

Leather Armor of Aegis Expansion +1


2
RANGE AC BONUS

3
PROFICIENT

Heavy Blade
GROUP

1d4
DAMAGE

3
PROFICIENT

Light Blade
GROUP

CHECK

SPEED

1
QUANTITY

+1 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

2
LEVEL

+1d6 damage per plus, or +1 +1d8 attack per rolls plus and when damage used as rolls an implement 3 +1d6 for damage an arcane per power plus
CRITICAL
PROPERTIES

+1 AC
ENHANCEMENT
PROPERTIES

2
LEVEL

Armor
TYPE

ENHANCEMENT

LEVEL

CRITICAL

This weapon can be used as a heavy thrown weapon with a range of 5/10. If you have the Swordbond class feature, you can call this weapon to your hand from up to a mile away. Versatile, Heavy Thrown Melee Basic Attack: +10 attack, 1d8+5 damage Ranged Basic Attack: +10 attack, 1d8+5 damage

While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1. Off-hand Melee Basic Attack: +10 attack, 1d4+5 damage

Leather armor is sturdier than cloth armor. It protects vital areas with multiple layers of boiledleather plates, while covering the limbs with supple leather that provides a small amount of protection.
AT-WILL
POWER

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

ENCOUNTER

DAILY

Rarity: Uncommon

Rarity: Uncommon

Rarity: Uncommon Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your aegis of shielding power targets you and at least one of your allies with an attack. Effect: The damage of the triggering creature's attack damage is reduced by 5 + the armor's enhancement bonus.
1
PRICE

ITEM SLOT

One-hand

WEIGHT

PRICE

520

BOOK

PH

ITEM SLOT

Off-hand

WEIGHT

680

BOOK

DSCS

ITEM SLOT

Body

WEIGHT

15

PRICE

520

BOOK

PH

MAGIC WEAPON
Andras Amdusias

MAGIC WEAPON
Page 4

MAGIC ITEM
Maximilian Ximenez

Blade Dancer's Regalia


The origin of the mysterious combat art known as the blade dance is hotly contested among those who study and perform it. This manner of fighting is known for its grace and control, and practitioners of the blade dance can be found among all races and cultures. Each group of blade dancers can be easily distinguished by the details of their unique style. However, the underlying similarities of the form remain apparent.

2: You gain a bonus to AC against opportunity attacks equal to the number of items you have from this set. 5: You can use your Hunter's Quarry class feature as a free action instead of a minor action.
ITEM SET

Andras Amdusias

Page 5

Maximilian Ximenez

You might also like