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Druids

A Basic Fantasy RPG Supplement


INTRODUCTION

Release 4 Copyright 2006-2013 Chris Gonnerman, Nazim N. Kara a, galsta!!, "heo #arras, an$ Chris %earn, R. Ke&in 'moot, an$ Ra hel Gho(l )ll Rights Reser&e$ *istri+(te$ (n$er the terms o! the ,pen Game -i ense &ersion 1.0a

.asi /antasy 0e+site1 +asi !antasy.org

"his s(pplement pro&i$es in!ormation !or playing *r(i$s, a !orm o! 2spe ialist3 Cleri , (n$er the .asi /antasy Role-4laying Game r(le system. 5! yo( $o not alrea$y ha&e a opy o! the .asi /antasy R4G r(les, please &isit the 6e+site an$ $o6nloa$ a opy.

NEW CHARACTER CLASSES Druid 7s(+ lass8


-e&el 1 2 3 4 ; 6 < = > 10 11 12 13 14 1; 16 1< 1= 1> 20 9:p. 4oints 0 1,;00 3,000 6,000 12,000 24,000 4=,000 >0,000 1=0,000 2<0,000 360,000 4;0,000 ;40,000 630,000 <20,000 =10,000 >00,000 >>0,000 1,0=0,000 1,1<0,000 %it *i e 1$6 2$6 3$6 4$6 ;$6 6$6 <$6 =$6 >$6 >$6?1 >$6?2 >$6?3 >$6?4 >$6?; >$6?6 >$6?< >$6?= >$6?> >$6?10 >$6?11 1 1 2 2 2 2 3 3 3 3 4 4 4 4 4 ; ; ; 6 6 2 1 2 2 2 2 3 3 3 4 4 4 4 4 ; ; ; ; 'pells 3 4 - - - - - 1 2 2 1 2 2 2 2 3 2 3 2 3 3 4 3 4 3 4 3 4 3 4 4 4 4 ; 4 ; 1 2 2 2 2 3 3 3 3 3 3 6 1 2 2 2 2 2 3 3 3

they ha&e the po6er to "(rn or .e!rien$ )nimals 7$etaile$ +elo68, 6or@ing m( h li@e the Cleri al a+ility to "(rn An$ea$. "he 4rime ReB(isite !or *r(i$ is 0is$omC a hara ter m(st ha&e a 0is$om s ore o! > or higher to +e ome a *r(i$. *r(i$s may not (tilize metal armor o! any type, an$ they are li@e6ise limite$ to 6oo$en shiel$s. *r(i$s (tilize any one-han$e$ melee 6eapon, as 6ell as sta!!, sling, an$ short+o6.

*r(i$s are nat(re priests, re&ering the go$s o! the nat(ral 6orl$. ,!ten a *r(i$ (ses mistletoe as a holy sym+ol, +(t this an &ary 6ith spe i!i nat(re $eities. *r(i$s spen$ their time ontemplating nat(re or in m(n$ane !orms o! ser&i e s( h as ministering in r(ral areas. %o6e&er, there are those 6ho are alle$ to go a+roa$ to ser&e the nat(ral or$er in a more $ire t 6ay +y 6or@ing a ti&ely to restore +alan e. *r(i$s a$&an e as $o other Cleri s, an$ they (se the same om+at an$ sa&ing thro6 ta+les. *r(i$s an ast spells o! $i&ine nat(re starting at 2 n$ le&el, an$

A BASIC FANTASY SUPPLEMENT

DRUIDS

SPELLS
.elo6 are liste$ spells a&aila+le to the *r(i$ s(+ lass $es ri+e$ a+o&e. 'pells in +ol$ are ne6 to this s(pplement

Fi#t" Level Druid Spells


1 2 3 4 ; 6 < = Comm(ne 0ith Nat(re Control 0in$s *ispel 9&il /lame 'tri@e Gro6th o! )nimal Ro @ to E($ '(mmon )nimals 55 0all o! /ire

Druid Spells
First Level Druid Spells
1 2 3 4 ; 6 < = )nimal /rien$ship Create 0ater C(re -ight 0o(n$sD *ete t Eagi *ete t 'nares an$ 4its 9ntangle /aerie /ire 4ass 0itho(t "ra e

Si$t" Level Druid Spells


1 2 3 4 ; 6 )nimate Nat(ral ,+He ts 4art 0ater Rein arnation 4ass "ree 0eather '(mmoning 0or$ o! Re all

Sec !d Level Druid Spells


1 2 3 4 ; 6 < = Charm )nimal /in$ "raps %eat Eetal ,+s (ring Eists 4ro$( e /lameFCol$ 'lo6 4oison 'pea@ 0ith )nimals 0arp 0oo$

DESCRIPTION OF NEW SPELLS )nimal /rien$ship


*r(i$ 1

Range1 30 !t *(ration1 permanent

T"ird Level Druid Spells


1 2 3 4 ; 6 < = )ss(me )nimal /orm Call -ightning C(re *isease %ol$ )nimal Ne(tralize 4oison 4lant Gro6th 4rote tion /rom /ire 0ater .reathing

Apon en o(ntering a normal or giant-size$ 7+(t not magi al8 animal, the aster may +egin asting this spell, 6hi h reB(ires an ho(r to omplete. *(ring this perio$ the animal 6ill remain near+y, an$ 6ill not atta @ the aster or his or her allies !or the $(ration o! the asting 7so long as they $o not atta @ or other6ise $ist(r+ it8. )t the en$ o! the asting, i! the animal rolls a s( ess!(l sa&e &s. 'pells, the spell has !aile$. )t this point the animal a ts nat(rally, 6itho(t +earing the aster any spe ial ill-6ill. 5! the animal !ails its sa&e, it +e omes an animal friend an$ Hoins the aster !or the rest o! its nat(ral li!e, assisting in any 6ay it an. .oth the aster an$ any other animal friends are treate$ as treas(re$ partners. "here is no ar ane mental onne tion, nor any parti (lar ontrol, +(t rather a strong !raternal +on$ 6hi h sho(l$ go +oth 6ays. 5! the animal is treate$ poorly, or itGs lo&e not ret(rne$ o&er a perio$ o! time, it an attempt another sa&e &s. 'pells at the GEGs $is retion. ) aster may only ha&e, at most, t6i e his or her le&el in hit $i e o! animal friends. 5! this spell is ast on an animal that 6o(l$ p(t the total a+o&e that n(m+er, it has no e!!e t.

F urt" Level Druid Spells


1 2 3 4 ; 6 < = Call 0oo$lan$ .eings Control "emperat(re, 10G Ra$i(s C(re 'erio(s 0o(n$sD -o6er 0ater "ree 'an t(ary 4rote tion /rom -ightning 'pea@ 0ith 4lants '(mmon )nimals 5

DRUIDS

A BASIC FANTASY SUPPLEMENT

)nimate Nat(ral ,+He ts


*r(i$ 6

Range1 100G?10GFle&el *(ration1 1 ro(n$Fle&el

"his spell !(n tions i$enti ally to the leri spell animate objects, +(t it may only +e ast on li&ing trees, plants, or !(ngi, 6oo$en o+He ts, (n6or@e$ stone or earth, or nat(rally-o (rring +o$ies o! 6ater or i e. )t the GEGs option other nat(ral phenomena s( h as nonmagi al !ires or 6eather e!!e ts might also +e s(+He t to this spell.

5! the aster is are o(t$oors an$ in a stormy area J a rain sho6er, lo($s an$ 6in$, hot an$ lo($y on$itions, or e&en a torna$o 7in l($ing a 6hirl6in$ !orme$ +y a $Hinni or an air elemental8 J ea h +olt $eals 3$= points o! $amage instea$ o! 3$6. "his spell !(n tions only 6here the open s@y is a essi+le, generally meaning o(t$oorsC +olts may +e s(mmone$ thro(gh 6in$o6s or s@ylights at the GEGs $is retion.

)ss(me )nimal /orm


*r(i$ 3

Call 0oo$lan$ .eings


*r(i$ 4

Range1 'el! *(ration1 1 ho(rFle&el

Range 1 120 !t *(ration1 1 ro(n$Fle&el

"his spell allo6s the aster to hange into the !orm o! any nat(ral animal. "he ass(me$ animal !orm annot ha&e more hit $i e than the asterGs le&el. 5! slain, the aster re&erts +a @ to his or her original !orm. "he aster gains the physi al apa+ilities an$ statisti s o! the ne6 !orm +(t retains his or her o6n mental a+ilities. "he aster may remain trans!orme$ (p to one ho(r per le&el, or en$ the spell earlier i! he or she so $esires.

"his spell s(mmons 6oo$lan$ reat(res. "hey appear 6here the aster $esignates an$ a t imme$iately, on his or her t(rn 7they annot +e s(mmone$ into an en&ironment that annot s(pport them8. "hey atta @ the aster opponents to the +est o! their a+ility. 5! the aster an omm(ni ate 6ith the reat(res, he or she an $ire t them not to atta @, to atta @ parti (lar enemies or to per!orm other a tions. "he spell onH(res one type o! hoi e8 !rom this list 1 - 4 Centa(rs - 16 4i:ies - 2 "reants - ,r 4 Ani orns "his spell only 6or@s o(t$oors in a nat(ral lo ation 7not in to6n or any str( t(re8. reat(res 7 aster

Call -ightning
*r(i$ 3

Range1 100 !t ? 10GFle&el *(ration1 1 ro(n$Fle&el

5mme$iately (pon ompletion o! the spell, an$ at most on e per ro(n$ therea!ter, the aster may all $o6n a ;-!oot-6i$e, 30-!oot-long, &erti al +olt o! lightning that $eals 3$6 points o! ele tri ity $amage. "he +olt o! lightning !lashes $o6n in a &erti al stro@e at 6hate&er target point the aster hooses 6ithin the spellIs range 7meas(re$ !rom the asterGs position at the time o! asting8. )ny reat(re in the target area or in the path o! the +olt is a!!e te$. ) s( ess!(l sa&e &s. 'pells re$( es $amage ta@en +y hal!. "he aster nee$s not all a +olt o! lightning imme$iatelyC other a tions, e&en spell asting, an +e per!orme$. %o6e&er, ea h ro(n$ a!ter the !irst the aster may hoose to all a +olt instea$ o! ta@ing some other normal a tion. "he aster may all a total n(m+er o! +olts eB(al to one-thir$ o! his or her aster le&el, ro(n$e$ $o6n.

Comm(ne 0ith Nat(re


*r(i$ ;

Range 1 see te:t *(ration 1 instantaneo(s

"he aster +e omes one 6ith nat(re, attaining @no6le$ge o! the s(rro(n$ing territory. )!ter 10 min(tes o! on entration, the aster instantly gains @no6le$ge o! one !a t per aster le&el among the !ollo6ing s(+He ts 1 the gro(n$ or terrain, plants, minerals, +o$ies o! 6ater, people, general animal pop(lation, presen e o! 6oo$lan$ reat(res, presen e o! po6er!(l (nnat(ral reat(res, presen e o! settlement or str( t(re or e&en the general state o! the nat(ral setting. 5n o(t$oor settings, the spell operates in a ra$i(s o! 1 mile per aster le&el. 5n nat(ral (n$ergro(n$ settings K a&es, a&erns, an$ the li@e K the ra$i(s is limite$ to

&

A BASIC FANTASY SUPPLEMENT 100 !eet per aster le&el. "he spell $oes not !(n tion 6here nat(re has +een repla e$ +y onstr( tion or settlement, s( h as in $(ngeons an$ to6ns.

DRUIDS magi traps 7e: ept those that operate +y pit, $ea$!all, or snaring8, nor me hani ally omple: ones, nor those that ha&e +een ren$ere$ sa!e or ina ti&e. "he amo(nt o! in!ormation re&eale$ $epen$s on ho6 long the $r(i$ st($ies a parti (lar area.

Control "emperat(re, 10G Ra$i(s


*r(i$ 4

Range 1 0 *(ration 1 1 ho(rFle&el

1st Ro(n$1 4resen e or a+sen e o! hazar$s. 2n$ Ro(n$1 N(m+er o! hazar$s an$ the lo ation o! ea h. 5! a hazar$ is o(tsi$e the $r(i$Gs line o! sight, then the aster $is ern its $ire tion +(t not its e:a t lo ation. 9a h )$$itional Ro(n$1 "he general type an$ trigger !or one parti (lar hazar$ losely e:amine$ +y the aster.

"he aster an hange a(tomati ally the s(rro(n$ing temperat(re 710I ra$i(s sphere8 +y (p to 10 $egrees /ahrenheit per aster le&el. "he hange an +e (p6ar$ or $o6n6ar$ 7 asterIs hoi e8.

Control 0in$s
*r(i$ ;

Range1 0 7see te:t8 *(ration1 10 min(tesFle&el

"he aster alters 6in$ !or e aro(n$ him or her 740I per aster le&el ra$i(s ylin$er 40I high8. "he aster an ma@e the 6in$ +lo6 in a ertain $ire tion or manner, in rease its strength, or $e rease its strength. "he ne6 6in$ $ire tion an$ strength persist (ntil the spell en$s or (ntil the aster hooses to alter it, 6hi h reB(ires on entration. "he aster may reate an 2eye3 o! alm air (p to 40I ra$i(s aro(n$ him or her an$ may hoose to limit the area o! e!!e t to any ylin$ri al area less than his or her !(ll limit. "he aster may hoose 6in$ patterns o&er the spellIs area. %e or she an hoose a $o6n$ra!t +lo6s !rom the enter o(t6ar$, an (p$ra!t +lo6s !rom the o(ter e$ges in to6ar$ the enter, a rotation that a(ses the 6in$s to ir le the enter or a +last that simply a(ses the 6in$s to +lo6 in one $ire tion a ross the entire area !rom one si$e to the other. /or e&ery three aster le&els, the aster an in rease or $e rease 6in$ on$ition +y one le&el 7as $es ri+e$ in the 0ater+orne )$&ent(res se tion o! the .asi /antasy R4G Core R(les8.

9a h ro(n$, the $r(i$ an t(rn to $ete t snares an$ pits in a ne6 area. "he spell an penetrate +arriers, +(t 1 !oot o! stone, 1 in h o! ommon metal, a thin sheet o! lea$, or 3 !eet o! 6oo$ or $irt +lo @s it.

9ntangle
*r(i$ 1

Range1 200 !t *(ration1 3 ro(n$s per le&el

"his spell a(ses grasses, trees, +(shes, shr(+s, or other plants to ent6ine aro(n$ reat(res in a 10G:10G area. Eost reat(res 6ithin the area mo&e at L normal spee$C &ery large an$For &ery strong reat(res 7at least as +ig or strong as a giant or $ragon8 mo&e at M normal spee$. 9ntangle$ reat(res may not atta @ nor ta@e most a tions other than mo&ement $(e to the inter!eren e o! the en hante$ plants.

/aerie /ire
*r(i$ 1

Range1 200 !eet. ?10GFle&el


*(ration1 1 min(te F le&el

*ete t 'nares an$ 4its


*r(i$ 1

Range1 60 !t *(ration1 10 t(rns

.y means o! this spell, the aster an $ete t simple pits, $ea$!alls, an$ snares as 6ell as me hani al traps onstr( te$ o! nat(ral materials. "he spell $oes not $ete t omple: traps, in l($ing trap$oor traps. "his spell $oes $ete t ertain nat(ral hazar$s, !or instan e B(i @san$ 7$ete te$ as a snare8, a sin@hole 7a pit8, or (nsa!e 6alls o! nat(ral ro @ 7a $ea$!all8. %o6e&er, it $oes not re&eal other potentially $angero(s on$itions. "he spell $oes not $ete t '

) pale glo6 s(rro(n$s an$ o(tlines all o+He ts in l($ing in$i&i$(als 6ithin a 20 !oot ra$i(s !rom a point hosen +y the aster. ,(tline$ s(+He ts she$ light as an$les. ,(tline$ reat(res $o not +ene!it !rom the on ealment normally pro&i$e$ +y $ar@ness, an$ the spell e!!e ti&ely negates the e!!e ts o! +l(r, $ispla ement, in&isi+ility, or similar e!!e ts. "he light is too $im to ha&e any spe ial e!!e t on (n$ea$ or $ar@-$6elling reat(res &(lnera+le to light. "he !aerie !ire an +e +l(e, green, or &iolet, a or$ing to yo(r hoi e at the time o! asting. "he !aerie !ire $oes not a(se any harm to the o+He ts or reat(res th(s o(tline$.

DRUIDS

A BASIC FANTASY SUPPLEMENT Range 1 60 !t *(ration 1 instantaneo(s hange the topography o! the +ottom o! the +o$y o! 6ater, so the terrain my still +e $i!!i (lt to ross. "he aster is a+le to a!!e t a +o$y o! 6ater (p to ; !eetF aster le&el. "he aster may $ismiss this spell at any time.

/lame 'tri@e
*r(i$ ;

) /lame stri@e pro$( es a &erti al ol(mn o! $i&ine !ire roaring $o6n6ar$ 7 ylin$er o! 10G ra$i(s, 30G high8. "he spell $eals 6$= points o! $amage to any reat(res 6ithin the area o! e!!e t. ) sa&e &s. 'pells !or hal! $amage is allo6e$.

4ass "ree
*r(i$ 6

Range1 "o( h *(ration1 5nstantaneo(s

%eat Eetal
*r(i$ 2

Range1 2; !t *(ration1 < ro(n$s

"his spell a(ses a single item ma$e o! !erro(s 7iron+ase$8 metal to +e ome hot !or a +rie! perio$ o! time. "he a!!e te$ item is 6arm to the to( h imme$iately, an$ then +e omes progressi&ely hotter ea h ro(n$ as in$i ate$ on the ta+le +elo6. "he $amage roll in$i ate$ is applie$ to any reat(re hol$ing or 6earing the a!!e te$ itemC a +rie! to( h $oes no $amage.
Ro(n$ 1st 2n$-3r$ 4th-;th 6th <th "emperat(re 0arm %ot 'earing %ot 0arm *amage None 1$4 points 2$4 points 1$4 points None

"his spell allo6s the aster an$ (p to t6o others to teleport +et6een any t6o li&ing trees on the same plane. "he aster hoses a general lo ation or a spe i!i tree. "he aster m(st ha&e personal @no6le$ge o! the spe i!i tree or general area that is the target $estination.

4ass 0itho(t "ra e


*r(i$ 1

Range1 "o( h *(ration1 1 ho(rFle&el

"his spell permits (p to one reat(re per aster le&el to mo&e thro(gh any type o! terrain, lea&ing neither !ootprints nor s ent. "ra @ing the s(+He ts +y nonmagi al means is th(s ren$ere$ impossi+le.

4lant Gro6th
*r(i$ 3

Range1 spe ial *(ration1 permanent

%ol$ )nimal
*r(i$ 3

Range1 1=0 !t *(ration1 2$= t(rns

"his spell a(ses normal &egetation 7grasses, +riars, +(shes, reepers, thistles, trees, &ines8 6ithin 400 !eet ? 40 !eet per aster le&el to +e ome thi @ an$

"his spell !(n tions li@e hol$ person, e: ept that it a!!e ts only animals. 'pe i!i ally, this means nonmagi al li&ing reat(res o! animal intelligen e, in l($ing giant size$ animals. ) sa&e &s. 'pells is allo6e$ to resist this spell.

,+s (ring Eist


*r(i$ 2

Range1 20G ra$i(s *(ration1 1 t(rnFle&el

"his spell a(ses a +an@ o! misty &apor to arise aro(n$ the aster, remaining stationary on e reate$. "he &apor o+s (res all sight, in l($ing $ar@&ision, +eyon$ 2$4 !eet. ) strong 6in$ an $isperse the spell in one-B(arter the (s(al $(ration

4art 0ater
*r(i$ 6

Range1 60G *(ration1 1 t(rnFle&el

"his spell, 6hen ast on a +o$y o! 6ater, a(ses it to part. "his e:poses a path that an +e tra&erse$ as i! it 6here $ry lan$. Note that this spell $oes not (

A BASIC FANTASY SUPPLEMENT o&ergro6n. "he plants ent6ine to !orm a thi @et or H(ngle that reat(res m(st ha @ or !or e a 6ay thro(gh. 'pee$ $rops to ; !eet, or 10 !eet !or -arge or larger reat(res. "he area m(st ha&e +r(sh an$ trees in it !or this spell to ta@e e!!e t. )n area (p to 100 G ra$i(s may +e th(s altere$. )lso, the aster may spe i!y an area 7a path, a learing, et .8 6ithin the gi&en area o! e!!e t 6hi h is not so a!!e te$. "his spell has no e!!e t on plant reat(res, that is, any sel!-6ille$ an$For animate$ plant.

DRUIDS the sa&e is s( ess!(l, the reat(re s(!!ers no $amage 7an$ only 2;O i! the sa&e !ails8. "his &ersion o! the spell lasts !or 10 min(tes per aster le&el.

4rote tion /rom -ightning


*r(i$ 4

Range 1 "o( h *(ration1 spe ial

"his spell !(n tions e:a tly li@e protection from fire, e: ept that that it prote ts against any sort o! ele tri al or lightning $amage.

4ro$( e /lameFCol$
*r(i$ 2

Range1 0 !t *(ration1 1 min.Fle&el

Ro @ to E($
*r(i$ ;

Range1 1;0 !t *(ration1 permanent

/lames as +right as a tor h appear in yo(r open han$. "he !lames harm neither yo( nor yo(r eB(ipment. )lternati&ely, a +l(ish, ol$ a(ra may +e pro$( e$ 7also pro$( es light +right as tor h-light8. 5n a$$ition to pro&i$ing ill(mination, the !lames or ol$ a(ra an +e h(rle$ or (se$ to to( h enemies. No( an stri@e an opponent 6ith a melee to( h atta @, $ealing !ire or ol$ $amage respe ti&ely eB(al to 1$6 ?1 point per aster le&el 7ma:im(m ?;8. )lternati&ely, yo( an h(rl the !lames or ol$ a(ra (p to 120 !eet as a thro6n 6eapon. 0hen $oing so, yo( atta @ 6ith a range$ to( h atta @ 76ith no range penalty8 an$ $eal the same $amage as 6ith the melee atta @. No sooner $o yo( h(rl the !lames or ol$ a(ra than a ne6 set appears in yo(r han$. 9a h atta @ yo( ma@e re$( es the remaining $(ration +y 1 min(te. 5! an atta @ re$( es the remaining $(ration to 0 min(tes or less, the spell en$s a!ter the atta @ resol&es. Neither &ariation o! the spell !(n tions (n$er6ater.

"his spell t(rns nat(ral, (n (t or (n6or@e$ ro @ o! any sort into an eB(al &ol(me o! m($C (p to t6o 10 !oot (+es per aster le&el may +e so trans!orme$. Eagi al stone is not a!!e te$ +y this spell. "he $epth o! the m($ reate$ annot e: ee$ 10 !eet. ) reat(re (na+le to le&itate, !ly, or other6ise !ree itsel! !rom the m($ sin@s (ntil hip- or hest-$eep, re$( ing its spee$ to ; !eet an$ a(sing it to s(!!er a -2 penalty to atta @ rolls, sa&ing thro6s, an$ )C. Creat(res large eno(gh to 6al@ on the +ottom an 6a$e thro(gh the area at a spee$ o! ; !eet, s(!!ering none o! the other penalties gi&en. 5! transm(te ro @ to m($ is ast (pon the eiling o! a a&ern or t(nnel, the m($ !alls to the !loor an$ sprea$s o(t in a pool to a $epth o! ; !eet. "he !alling m($ an$ the ens(ing a&e-in $eal =$6 points o! $amage to anyone a(ght $ire tly +eneath the area, or hal! $amage to those 6ho s( ee$ at a sa&e &s. *eath Ray. Castles an$ large stone +(il$ings are generally imm(ne to the e!!e t o! the spell, sin e transm(te ro @ to m($ annot a!!e t 6or@e$ stone an$ $oesnIt rea h $eep eno(gh to (n$ermine s( h a +(il$ingsI !o(n$ation. %o6e&er, small +(il$ings or str( t(res o!ten rest (pon !o(n$ations shallo6 eno(gh to +e $amage$ or e&en partially topple$ +y this spell. "he m($ remains (ntil a s( ess!(l $ispel magi or transm(te m($ to ro @ spell restores its s(+stan e 7tho(gh not ne essarily its !orm8. 9&aporation t(rns the m($ to normal $irt o&er a perio$ o! $ays. "he e:a t time $epen$s on e:pos(re to the s(n, 6in$, an$ normal $rainage.

4rote tion /rom /ire


*r(i$ 3

Range1 "o( h *(ration1 spe ial

5! the aster to( hes himsel! or hersel!, this spell grants temporary imm(nity to !ire 7normal an$ magi 8. 0hen the spell a+sor+s 12 points per aster le&el o! magi al !ire $amage, it is $is harge$. ,ther6ise the spell lasts !or 10 min(tes per aster le&el. 5! the spell is ast (pon another reat(re than the aster, protection from fire grants temporary imm(nity against normal !ire. "he spell also o!!ers a ?4 +on(s to sa&ing thro6s against magi al !ire an$ i!

DRUIDS

A BASIC FANTASY SUPPLEMENT Range 1 "o( h *(ration 1 1 ho(rFle&el plante$ into the earth !or this spell to 6or@. ,n e the spell is omplete, the $r(i$ may enter the tree, e!!e ti&ely $isappearing !rom sight. ,nly one tree may +e e!!e te$ +y "ree *oor at a time. /(rthermore, this spell may only +e ast on a tree o (pie$ +y a $rya$ i! the $rya$ allo6s it. "he $r(i$ is ompletely a6are o! his s(rro(n$ings 6hile in the tree, gaining the +on(s o! 360-$egree &ision an$ hearing, as 6ell as +eing a+le to $ete t hanges in the imme$iate temperat(re s(rro(n$ing the tree. "he $r(i$ may me$itate to memorize spells in the tree. )nother +ene!it o! this spell is that ea h t(rn the $r(i$ sleeps insi$e the tree o(nts as a !(ll ho(r o! sleep. )lso, i! the tree is an oa@, the $r(i$ heals 1$4 hp per t(rn spent insi$e the tree. "he $r(i$ ho6e&er loses the senses o! taste, smell, an$ to( h an$ may not spea@ or ast spells 6hile insi$e the tree. "he $r(i$ ta@es 1F2 o! any $amage the tree s(!!ers, an$ i! the tree is $estroye$ or (t $o6n, the $r(i$ is ast o(t into the nearest a&aila+le spa e.

'lo6 4oison
*r(i$ 2

"he reat(re to( he$ +y the aster +e omes temporarily imm(ne to poison. )ny poison in its system or any poison to 6hi h it is e:pose$ $(ring the spellIs $(ration $oes not a!!e t the s(+He t (ntil the spellIs $(ration has e:pire$. 'lo6 poison $oes not (re any $amage that poison may ha&e alrea$y $one, 6ith e: eption o! the !ollo6ing ir (mstan es. 5! ast on a hara ter 6ho re ei&e$ lethal $amage !rom poison the pre&io(s ro(n$, the spell 6ill remo&e that ro(n$Gs poison $amage only, an$ $elay it !or the $(ration o! the spell. 4rior poison $amage 6ill remain (na!!e te$, +(t, as note$ a+o&e, no !(rther $amage is a r(e$ (ntil the spell lapses, an$ 6ill ne&er a r(e i! the poison is ne(tralize$ 6hile this spell is in e!!e t. "his 6ill gi&e the poisone$ &i tim an opport(nity to see@ a (re to ne(tralize the poison +e!ore it is !atal.

'(mmon )nimals 5
*r(i$ 4

Range1 40GFle&el *(ration1 ,ne ho(r

0arp 0oo$
*r(i$ 2

"his spell s(mmons 1$= or$inary animals 7in l($ing giant ones8 o! no more than 4 %* ea h i! they are 6ithin range. "he $r(i$ m(st name the type o! animal s(mmone$, an$ an ha&e (p to three hoi es. 5! none o! the three spe ies are !o(n$ 6ithin range, the spell !ails. "he animals 6ill +e !rien$ly 6hen s(mmone$ an$ ai$ the $r(i$Gs (rrent tas@, in l($ing om+at, in 6hate&er 6ay they an 7to the +est o! their (n$erstan$ing8. "he $r(i$ may $ismiss any animals alle$ +y this spell at any time.

Range 1 ;0 !t *(ration 1 instantaneo(s

"he aster a(ses non-magi 6oo$ in a 20I ra$i(s to +en$ an$ 6arp, permanently $estroying its straightness, !orm, an$ strength. ) 6arpe$ $oor springs open or +e omes st( @. ) +oat or ship springs a lea@. 0arpe$ 6eapons 7li@e +o6s an$ arro6s8 are (seless. "he aster may 6arp 6oo$ o+He t7s8 (p to 1I in all si$e or its eB(i&alent per aster le&el. )lternati&ely, the aster an 2(n-6arp3 non-magi 6oo$ 7e!!e ti&ely 6arping it +a @ to normal8, straightening 6oo$ that has +een 6arpe$ +y this spell or +y other means. "he aster an om+ine m(ltiple onse (ti&e 6arp 6oo$ spells to 6arp 7or (n6arp8 an o+He t that is too large to 6arp 6ith a single spell.

'(mmon )nimals 55
*r(i$ ;

Range1 60GFle&el *(ration1 ,ne $ay

"his spell is a more po6er!(l &ersion o! Summon Animals I. Ap to 3$4 animals o! 4%* or less an +e s(mmone$, or 1$6 animals o! = %* or less.

0eather '(mmoning
*r(i$ 6

Range1 10 miles *(ration1 ; t(rnsFle&el

"ree 'an t(ary


*r(i$ 4

Range1 "o( h *(ration1 1 t(rnFle&el

"his spell ena+les a $r(i$ to reate an in&isi+le $oor in the tr(n@ o! a tree that is &isi+le only to $rya$s an$ other $r(i$s. "he tree m(st +e at least 10G tall,

"he aster is a+le to s(mmon near+y 6eather on$itions. "he aster m(st +e a6are o! the 6eather on$ition to s(mmon it. "his spell $oes not grant ontrol o! the 6eather to the aster.

A BASIC FANTASY SUPPLEMENT

DRUIDS

NEW COMBAT RULES A!i+,l A##i!it*r(i$s ha&e the )nimal )!!inity a+ility, that is the a+ility to alm or +e!rien$ normal animals. "he *r(i$ attempts to omm(ni ate a +enign intent, an$ thro(gh his or her onne tion to the nat(ral 6orl$, the animals a!!e te$ may +e either alme$ or +e!rien$e$. "he player rolls 1$20 an$ tells the GE the res(lt. Note that the player sho(l$ al6ays roll, e&en i! the GE @no6s the hara ter anGt s( ee$ 7or anGt !ail8, as telling the player 6hether or not to roll may re&eal too m( h. "he GE loo@s (p the *r(i$Gs le&el on the *r(i$s )nimal )!!inity "a+le, +elo6, an$ ross re!eren es it 6ith the animalGs hit $i e. "ame or normally $omesti ate$ animals s( h as li&esto @, !amily pets, or normal +easts o! +(r$en are treate$ as hal! their a t(al %it *i e, re!le ting their relati&e easy managea+ility. Eonstro(s animals s( h as gri!!ins, o6l+ears, pegasi, or other s( h 2near-nat(ral3 reat(res are treate$ as they are 1 %it *ie more than liste$ to re!le t their (niB(e nat(res. 5! the ta+le in$i ates 2No3 !or that om+ination, it is not possi+le !or the *r(i$ to a!!e t that type o! animal. 5! the ta+le gi&es a n(m+er, that is the minim(m n(m+er nee$e$ on the 1$20 to Calm that sort o! animal. 5! the ta+le says 2C3 !or that om+ination, that type o! animal is a(tomati ally a!!e te$. 5! the res(lt sho6n is a 2.3 !or that om+ination, that type o! animal is a(tomati ally +e!rien$e$. 5! the roll is a s( ess, 2$6 hit $i e o! animals are a!!e te$. '(rpl(s hit $i e are lost, +(t at least one animal is al6ays a!!e te$ i! the !irst roll is a s( ess. 5! a mi:e$ gro(p o! animals 7say, a +oar an$ a +la @ +ear8 is to +e a!!e te$, the player still rolls H(st on e. "he res(lt is he @e$ against the 6ea@est sort !irst 7the +oar8, an$ i! they are s( ess!(lly Calme$ or .e!rien$e$, the same res(lt is he @e$ against the ne:t higher type o! animal. -i@e6ise, the 2$6 hit $i e are rolle$ only on e. /or e:ample, i! the gro(p $es ri+e$ a+o&e is to +e a!!e te$ +y a 2 n$ le&el *r(i$, he or she 6o(l$ !irst nee$ to ha&e rolle$ a 1; or higher to Calm the +oar. 5! this is a s( ess, 2$6 are rolle$C ass(ming the 2$6 roll is a 6, this 6o(l$ Calm the +oar an$ lea&e a remain$er o! 4 hit $i e o! e!!e t. .la @ +ears are, in !a t, 4 hit $ie animals, so ass(ming the original 1$20 roll 6as a 20, the +la @ +ear is Calme$ as 6ell. ,+&io(sly, 6ere it a gro(p o! 2 +oars an$ a +la @ +ear, the 2$6 roll 6o(l$ ha&e to +e a total o! = or higher to a!!e t them all. 5! a *r(i$ s( ee$s at Calming or .e!rien$ing the animals, +(t not all animals present are a!!e te$, he or she may try again in the ne:t ro(n$ to a!!e t those 6hi h remain. 5! any roll to Calm or .e!rien$ the )nimals !ails, that *r(i$ may not attempt to (se his or her )nimal )!!inity a+ility again !or one !(ll t(rn. ) partial !ail(re 7possi+le against a mi:e$ gro(p8 o(nts as a !ail(re !or this p(rpose. Calm animals 6ill not intera t 6ith the $r(i$ 7or others a ompanying the $r(i$8 in any manner, (nless approa he$ +y the $r(i$. "he $r(i$ an almly get them to lea&e an area, or the $r(i$ an try to +e!rien$ the animals. 5n this ase, the GE sho(l$ roll a rea tion roll 6ith any res(lt +elo6 !a&ora+le meaning the animals !lee. 5! the res(lt on the ta+le res(lts in a(tomati ally +e!rien$ing the animals, the GE sho(l$ treat the animals as i! a 2Pery /a&ora+le3 res(lt 6as rolle$ on the Rea tion Roll "a+le. ) .e!rien$e$ animal 6ill !ollo6 the $r(i$, g(ar$ing an$ assisting 6ithin its apa+ilities so long as the $r(i$ remains in the general &i inity o! its normal lair or range. %o6e&er, it 6ill not 2!ight to the $eath3 or sa ri!i e itsel! in$is riminately. 0hen s(+stantially 6o(n$e$ an animal 6ill !lee the area imme$iately. Che @ morale as ne essary 6hen the sit(ation seems appropriate.

DRUIDS

A BASIC FANTASY SUPPLEMENT

*r(i$ )nimal )!!inity "a+le


%it *i e o! )nimal *r(i$ -e&el 1 2 3 4 ; 6 < = > 10 11 12 13 14 1; 16 1< 1= 1> 20 Q 1 > < ; 3 2 C C C . . . . . . . . . . . . 1 13 11 > < ; 3 2 C C C . . . . . . . . . . 2 1< 1; 13 11 > < ; 3 2 C C C . . . . . . . . 3 1> 1= 1< 1; 13 11 > < ; 3 2 C C C . . . . . . 4 No 20 1> 1= 1< 1; 13 11 > < ; 3 2 C C C . . . . ; No No No 20 1> 1= 1< 1; 13 11 > < ; 3 2 C C C . . 6 No No No No No 20 1> 1= 1< 1; 13 11 > < ; 3 2 C C C < No No No No No No No 20 1> 1= 1< 1; 13 11 > < ; 3 2 C = No No No No No No No No No 20 1> 1= 1< 1; 13 11 > < ; 3 > No No No No No No No No No No No 20 1> 1= 1< 1; 13 11 > < 10 No No No No No No No No No No No No No 20 1> 1= 1< 1; 13 11

"ame, *omesti ate$, or Normal .easts o! .(r$en are treate$ as hal! their a t(al %it *i e. Eonstro(s )nimals or other 2Near-Nat(ral3 )nimals are treate$ as 1 %it *ie higher.

A BASIC FANTASY SUPPLEMENT

DRUIDS

Ope! 0,+e Lice!se


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