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Claim 1 T3iple Play Method of Convergent Services Delivery via Wireless

Brief Description of Invention: A method for delivering ultra-high speed internet, phone and tv programming [and dedicated GameBand in cases of 4Play] services to end users via 1 system comprised of a hybrid wireless, optical and conventional network integrated topology. Describe the Problem the Invention Solves: Presently, 802.11 a/b/g WLANs provide adequate performance for todays networking applications where the convenience of a wireless connection can provide the user value. As next generation wireless applications emerge, higher WLAN data throughput will be required. In response, the IEEE 802.11n Standard will support consumer electronics (CE), personal computing, and handheld communications platforms throughout all major enterprise, home and destinations using new MPDU formats. Municipal wireless mesh networks hold great potential to provide costefficient publicly-accessible broadband services, essential to providing the T3iple, 4 and mPlay services. This invention provides a solution to standardize these hybrid systems.

How the Invention solves the Problem: VLAN bridging #024 is packet-based and independent of the last mile technology, and is already in use in Digital Subscriber Lines. However, VLAN Bridging is not in use in GE_PON systems. Accordingly, VLAN bridging works using point-to-point technology. GEPON is by definition, a point-to-multi-point technology, but also supports logical links, which can be point-to-point as well as point-to-multipoint. In order to provide triple play, Quality of Service (QoS) also has to be performed. VLAN bridging provides this form of QoS, and logical links provides another form of QoS. In response to growing market demand for higher-performance wireless local area networks (WLANs), the Institute of Electrical and Electronics Engineers Standards Association (IEEE-SA) approved the creation of the IEE 802.11 Task Group N (802.11 TGn) during the second half of

2003. The scope of TGns objective is to define modifications to the Physical Layer and Medium Access Control Layer (Phy/MACP) that deliver a minimum of 100 megabit-per-second (Mbps) throughput at the MAC SAP (top of the MAC; see Table 1 attached). This minimum throughput requirement represents an approximate 4x leap in WLAN throughput performance compared to todays 802.11 a/g networks. TGns purpose for this next step in WLAN performance is to improve the user experience with existing WLAN applications while enabling new applications and market segments. At the same time, TGn expects a smooth adoption transition by requiring backward compatibility with existing IEEE WLAN legacy solutions (802.11 a/b/g). Is the Invention an Improvement over what Currently Exists? Yes. In response to growing market demand for higher-performance wireless local area networks (WLANs), the Institute of Electrical and Electronics Engineers Standards Association (IEEE-SA) approved the creation of the IEE 802.11 Task Group N (802.11 TGn) during the second half of 2003. The scope of TGns objective is to define modifications to the Physical Layer and Medium Access Control Layer (Phy/MACP) that deliver a minimum of 100 megabit-per-second (Mbps) throughput at the MAC SAP (top of the MAC; see Table 1 attached). This minimum throughput requirement represents an approximate 4x leap in WLAN throughput performance compared to todays 802.11 a/g networks. In early 2007, IEEE 802.1 commissioned a project to standardize Provider Backbone Transport (PBT) as PBB-TE. Known as IEEE 802.1Qay, the effort produced a standard that defines enhanced Ethernet-based techniques for transporting services across diverse network topologies using MAC header encapsulation. PBB-TE #023, has emerged to address current Layer 2 bridging limitations that relate to resiliency and scalability. PBB-TE eliminates the need for non-edge switches to perform MAC address learning and unknown address flooding. Instead, point-to-point tunnels are provisioned using a comprehensive management platform. Rather than using conventional Ethernet control plane protocols such as IEEE 802.1w RSTP and IEEE 802.1s MSTP to prevent loops and provide resiliency, the management platform traffic engineers the operators network, which utilizes more capacity, pre-defines failover scenarios and optimizes service performance and assurance. Streetlights can be found in abundance throughout the world on almost every street and at every intersection. #015 Most are in good un-obstructed

solar collection locations. Streetlights are already connected to the power grid and have an infrastructure in place for installation, maintenance and service of them. Because of this attribute, streetlights make the perfect fixture to bridge wireless access nodes to the customer premise for deliverance of true mPlay services. Power line communications or power line carrier (PLC), also known as Power line Digital Subscriber Line (PDSL), mains communication, power line telecom (PLT), or power line networking (PLN), is a system for carrying data on a conductor also used for electric power transmission. Broadband over Power Lines (BPL), uses PLC by sending and receiving information bearing signals over power lines to provide access to the Internet. #010-014 Electrical power is transmitted over high voltage transmission lines, distributed over medium voltage, and used inside buildings at lower voltages. Powerline communications can be applied at each stage. Most PLC technologies limit themselves to one set of wires (for example, premises wiring), but some can cross between two levels (for example, both the distribution network and premises wiring). Typically the transformer prevents propagating the signal so multiple PLC technologies are bridged to form very large networks. Carriers have been rushing to expand metro area fiberoptic communications networks to respond to the recent increase in traffic due to the spread of ADSL, Fiber To The Home (FTTH), and other highspeed, large-volume communication services for the residential market. Elements (Steps, Decisions, Etc.) of the Invention: Please refer to the drawings at the end of this example for a key to the reference numbers. Reference Number 1 2 3 4 5 6 7 8 9 10 11 12 13 Name of Step/Drawing Sample luminary T3iple Play SkyLamp Solar Street Light Solar luminary Cisco Street Light AP Street Lamp equipment SkyLanding Alvarion Base Station Triple Play Current Power Line Fiber optic to AP/POP Power Line HVAC Power Line Substation Power Line Wireless POP

14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Power Line Power Generator Source City Intersection City Residential Key City Median Pole City Lighting Standards City J-Box City 3-Wire Outdoor City Street Lighting Standard Schematic Wireless Mesh Topology Wireless Mesh Topology #2 4G Wireless Backhaul Network Topology VLAN ONT Residential GE-PON Topology for current Triple Play IP-Addressing : Triple Play (current) Current Network Topologies (WLAN) Current Ethernet capacities T3iple Play MOD Solid Oxide Fuel Cells

The Method 2 describes a method of Triple Play [and dedicated GameBand in cases of 4Play] convergent services delivery via wireless technologies and topologies, elevated and deployed on street light poles, to end-users in their homes, commercial buildings or mult-level dwelling units (MDUs). 1. A method of providing Triple Play or mPlay services using wireless Gigabit Ethernet Passive Optical Network technology over a wireless or laser last-mile link, the method comprising: Converging voice, data and video [and dedicated GameBand[width]] into 1 data stream using multiplexing technologies for distribution across power line networks or backhauled to SkyLanding Platforms. Multiplexing and coupling VLAN bridging from power lines, high capacity broadband circuits and/or multiple tv programming sources to terminate the data streams on an optical line termination unit located at each utility (streetlight) pole equipped for a SkyLanding Platform for WLAN distribution to POPs. Coupling VLAN bridging to each optical network terminal on conventional networks by dedicating 1 logical link per customer [premise] for distribution from the SkyLanding Platform, via wireless technologies, to strategically placed SkyLamp POPs (points-of- presence) located on municipalities citywide utilitar ian and streetlight poles.

Additional VLAN bridge coupling to each optical network terminal on conventional networks by dedicating 1 logical link per customer [premise] per phone number for distribution from the SkyLanding Platform, via wireless technologies, to strategically placed POPs (points-of- presence) located on or near by neighborhood telcom JBoxes for voice termination of the T3iple Play service. Wherein a signal out of any wireless access node located on the POPs is routed, via wireless, to a residential gateway for reception and internal distribution of Triple and/or mPlay services. 2. The method of claim 1, wherein VLAN bridging is coupled to the optical line termination unit by dedicating 1 logical dedicated link to all 3 [4] video, voice and data [GameBand] services. 3. The method of claim 1, wherein the signal out of each optical network terminal is routed to a SkyLanding Platform for distribution to the closest POP. 4. The method of claim1, wherein dedicating a logical link while coupling VLAN bridging to each optical network terminal comprises dedicating a Gigabit Ethernet Passive Optical Network logical link. 5. The method of claim 1, wherein routing the signal out of each optical network terminal to the appropriate POP comprises wireless backhaul or transmission via unlicensed frequency bands and 802._ protocols; or laser. 6. The method of claim 1, wherein routing the signal out of each wireless access node comprises determining the customer premise destination and then routing the convergent data to the appropriate wireless access point or laser for delivery to the customer [premise]. 7. The method of claim 1, wherein the signal out of each wireless access point or laser to a residential gateway or J- Box comprises a wireless link.

Relationship Between the Steps or Drawings: There is no preferred relationship between the steps or drawings. This invention involves: 1. Interfacing to the Internet Exchange 2. Collocating in Central Office of Telco Partner 3. Establishing Central POP (CO)

4. Establishing VLANs 5. Installing network and wireless unlicensed microwave antennas for backhauling convergent services to SkyLandings 6. Input signals from data, voice, digital image content [and GameBand] and multiplex the signals into 1 data stream for transport via the network 7. Backhaul data streams via wireless from Central POP (CO) to SkyLanding Platforms (on freeway over-passes) 8. Route data streams to closest Street Light AP/POP (SkyLamp) for distribution to urban/neighborhood POP (SkyLamp) for re-direction to a customers premise 9. Distribute converged data streams from urban/neighborhood POP (SkyLamp) to a customers premise (equipment wireless AP) for internal distribution throughout the dwelling for use and enjoyment. How the Invention Works:

This invention utilizes IEEE 802.11n technology, deployed at the elevated level of, and on, street lights, to bridge conventional and fiber optic networks to WLANs deployed in Metropolitan Area Network rings; for the purpose of providing the consumer reception of ultra high speed internet, voice and digital imaging [and dedicated Game Band]; at their premise, through 1 data stream provisioned using VLAN bridging and multiplexing technologies. This invention uses available equipment and technologies to perform this operation. This invention also encompasses retrofitting street lights with PortalVia, Inc. proprietary SkyLamp luminaries or deploying Cisco styled APs for T3iple Play delivery. Other wireless equipment may be used or substituted for POP receive/transmit functions performed by the APs of POPs. Backhauling a high capacity signal to SkyLandings, located on freeway overpasses is another essential element of this invention because of its elevation, availability and geographical locations. Necessary and [Optional] Elements of the Invention: The following elements are necessary for this invention: 1. Gigabit network interface cards 2. Cabling 3. WLAN Backhaul Equipment 4. SkyLamps [optional] 5. Wireless Access Points (APs) 6. Routers 7. DSLAMs 8. Multiplexors 9. [Power line couplers] 10. Street light or utility pole 11. Customer Premise Equipment (CPE)

Machines, Computers or Systems that can Perform the Function of the Invention: This invention requires the following equipment: 1. Gigabit network interface cards 2. Cabling 3. WLAN Backhaul Equipment 4. SkyLamps [optional] 5. Wireless Access Points (APs) 6. Routers 7. DSLAMs 8. Multiplexors 9. [Power line couplers] 10. Street light or utility pole 11. Customer Premise Equipment (CPE) The above pieces of equipment or variations thereof maybe manufactured on a chip (e.g. SOC, ASICs, etc.)

How to Use the Invention:

This invention may be implemented by any telcom, cable, satellite, utility company or government entity to improve the performance of and increase the services capable of being provided by implementing the SkyLanding MODS and/or retrofitting street lights with SkyLamps. Can it be used in a Different Way?

This invention may be used for many applications other than the current usual usages of todays network topologies and technologies. Such future uses may include video phone calling, real time voice and imaging communications, mobile gaming, real time security and surveillance, RFID, etc. A System that could Benefit from the Invention: All current network architectures can benefit from this invention. Products, Devices and Useful Items Produced by the Invention:

This invention produces true T3iple Play Convergent Services, 4Play and mPlay Convergent Services. The device produced by and useful in this invention is the SkyLamp.

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