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TUT_BAS_CHAPTER01_PAGE05_OBJECTIVES: "To continue you must MZoom out! so you can see all of Europe.

" TUT_BAS_CHAPTER01_PAGE06_OBJECTIVES: "To continue you must MZoom in as close as you can!." TUT_BAS_CHAPTER02_PAGE04_TITLE: "YSelecting the Fleet (4/9)!" TUT_BAS_CHAPTER02_PAGE04_TEXT: "Your troops are now attached to the Royal Navy in port Gwynedd. To transport your troops across the Irish Sea you need to selec t the fleet by clicking on it or by dragging the selection box over it.W" TUT_BAS_CHAPTER02_PAGE04_OBJECTIVES: "Select the MRoyal Navy! located in the MGwyn edd port!." TUT_BAS_CHAPTER02_PAGE05_TITLE: "YMoving the Fleet (5/9)!" TUT_BAS_CHAPTER02_PAGE05_TEXT: "To move your fleet, right-click the MIrish Sea! s ea province. Once your fleet moves out of port the attached units will be embark ed on the ships.\n\nYRemember to unpause the game.W" TUT_BAS_CHAPTER02_PAGE05_OBJECTIVES: "Send your fleet to the MIrish Sea! sea prov ince to continue." TUT_BAS_CHAPTER02_PAGE06_TITLE: "YThe Embarked Army (6/10)!" TUT_BAS_CHAPTER02_PAGE06_TEXT: "To disembark your troops, have the fleet select ed and then click the MTransport! button to select your army." TUT_BAS_CHAPTER02_PAGE06_OBJECTIVES: "Select your MEmbarked army! to continue." TUT_BAS_CHAPTER02_PAGE07_TITLE: "YDisembarking the Army (7/10)!" TUT_BAS_CHAPTER02_PAGE07_TEXT: "Now that your army is selected, right-click on the MMeath! province where the rebels are to order your troops to disembark.W" TUT_BAS_CHAPTER02_PAGE07_OBJECTIVES: "Order your army to MMeath! to continue." TUT_BAS_CHAPTER02_PAGE09_TITLE: "YThe Siege (9/10)!" TUT_BAS_CHAPTER02_PAGE09_TEXT: "You have defeated the rebels on the battlefield , but the city is still under rebel control. Your army is besieging Meath and it will take some time before the defenders will surrender.\n\nYThe time it takes t o perform certain actions, such as sieging, has been reduced in the tutorial. Du ring a regular game things may take longer.!" TUT_BAS_CHAPTER02_PAGE09_OBJECTIVES: "MReconquer Meath! to continue." TUT_BAS_CHAPTER02_PAGE10_TITLE: "YEnd of Chapter (10/10)!" TUT_BAS_CHAPTER02_PAGE10_TEXT: "Victory! You have defeated the rebels and recap tured Meath. You have completed Chapter 2 of the tutorial. In the next chapter y ou will learn about MProduction!." TUT_BAS_CHAPTER03_PAGE05_TEXT: "You can build ships by selecting a coastal prov ince and clicking the MBuild Ship! button. There are four different types of ships : Big Ships, Light Ships, Galleys and Transports.\n\nYClick MBackY to go back to th e province view and then click the MBuild ShipY button.W" TUT_BAS_CHAPTER03_PAGE05_OBJECTIVE: "Click MBuild Ship! to continue." TUT_BAS_CHAPTER03_PAGE10_TITLE: "YProduction Interface (10/12)!" TUT_BAS_CHAPTER03_PAGE10_TEXT: "As an empire grows larger it becomes more diffi cult to manage. The MProduction Interface! will help you make with constructing la rger amounts of buildings or training troops. Selecting a building from the list will update the mapmode with information regarding where you would get the most benefit.\n\nYCheck the top-left of the screen.!" TUT_BAS_CHAPTER03_PAGE10_OBJECTIVES: "Click the MProduction Interface button! to continue." TUT_BAS_CHAPTER03_PAGE11_TITLE: "YProduction Interface (11/12)!" TUT_BAS_CHAPTER03_PAGE11_TEXT: "Select a unit from the list and then click on t he map to start production. You can either click directly on the map or click th e 'M+!' icons. Clicking a province more than once will queue the ship or unit.\n\nY Start production in 5 different provinces and then remember to unpause the game.! " TUT_BAS_CHAPTER03_PAGE11_OBJECTIVES: "Select any MLand unit! from the list to the left and MRecruit 5 regiments! to continue." TUT_BAS_CHAPTER04_PAGE02_TEXT: "Move your troops into the Leinster province to engage their army. You must also besiege and occupy their province before you ca n continue. If you want to bring all your troops you will have to ferry them ove r and merge them into one army.\n\nYRemember to unpause the game.!"

TUT_ADV_CHAPTER01_PAGE16_TITLE: "YEnd of Chapter (16/16)!" TUT_ADV_CHAPTER01_PAGE16_TEXT: "Mapmodes will change the information given to y ou on the world map. The next chapter will go through them in more detail." TUT_ADV_CHAPTER01_PAGE16_OBJECTIVES: "Click MNext! to continue to the next chapte r.W" TUT_ADV_CHAPTER02_PAGE07_OBJECTIVES: "Click MNext! to continue." TUT_ADV_CHAPTER03_PAGE01_OBJECTIVES: "Click MVenezia! to continue." TUT_ADV_CHAPTER03_PAGE07_TITLE: "YTrade Power (7/11)!" TUT_ADV_CHAPTER03_PAGE07_TEXT: "Trade Power directly affects how large portion of trade in a Trade Node you control. Trade Power comes from Mprovinces! and from M Light Ships! that are protecting trade. There are also Ideas and a MDiplomatic Adv isor! that affect MGlobal Trade Power!." TUT_ADV_CHAPTER03_PAGE07_OBJECTIVES: "Select your Mships! in port in Venezia." TUT_ADV_CHAPTER03_PAGE08_TITLE: "YProtect Trade (8/11)!" TUT_ADV_CHAPTER03_PAGE08_TEXT: "Light ships can be ordered to Protect Trade. Th is means they will patrol the Trade Node and increase the amount of Trade Power you have in that node. Having your ships Protect Trade is very important for inc reasing trade income." TUT_ADV_CHAPTER03_PAGE08_OBJECTIVES: "Have your ships MProtect Trade! in a Trade Node." TUT_CAM_CHAPTER01_PAGE01_TITLE: "YRecruitment (1/8)!" TUT_CAM_CHAPTER01_PAGE01_TEXT: "Army recruitment is an important aspect of goin g to war. Recruitment progress takes place in a province, but can be started in two ways. Either through the MProduction Interface! in the top-left or by clicking the MRecruit Regiment! button in a province. Each regiment costs 1000 Manpower." TUT_CAM_CHAPTER01_PAGE01_OBJECTIVES: "YClick the MProduction InterfaceY in the top -left to continue." TUT_CAM_CHAPTER01_PAGE02_TITLE: "YRecruitment (2/8)!" TUT_CAM_CHAPTER01_PAGE02_TEXT: "Select a regiment from the list to the left and click the green provinces to start recruitment. Each regiment costs 1000 Manpow er as well as ducats.\n\nYRemember to unpause the game.!" TUT_CAM_CHAPTER01_PAGE02_OBJECTIVES: "MRecruit 5 Land units! to continue." TUT_CAM_CHAPTER01_PAGE05_TITLE: "YWar Overview (5/8)!" TUT_CAM_CHAPTER01_PAGE05_TEXT: "The War Overview window gives you an overview o f how the war is going, who the belligerents are and who is the war leader of ea ch side. Battles and sieges are listed in the bottom." TUT_CAM_CHAPTER01_PAGE05_OBJECTIVES: "Click MNext! to continue." TUT_CAM_CHAPTER02_PAGE02_TITLE: "YAdvisors (2/18)!" TUT_CAM_CHAPTER02_PAGE02_TEXT: "Advisors boost how many MMonarch Points! you gain each month. They cost gold to hire and you also pay them salaries each month. H iring a more expensive advisor will give you more monthly Monarch Points, but yo u will gain less gold each month.\n\nYClick the MYou have a free Advisor Slot aler t! to go to the MGovernment! tab.W" TUT_CAM_CHAPTER02_PAGE02_OBJECTIVES: "Open the MGovernment tab! to continue." TUT_CAM_CHAPTER02_PAGE03_TITLE: "YAdvisors (3/18)!" TUT_CAM_CHAPTER02_PAGE03_TEXT: "Advisors boost how many MMonarch Points! you gain each month. They cost gold to hire and you also pay them salaries each month. H iring a more expensive advisor will give you more monthly Monarch Points, but yo u will gain less gold each month.\n\nYClick the empty portraits to go to the list of available advisors.W" TUT_CAM_CHAPTER02_PAGE03_OBJECTIVES: "MHire an advisor! to continue." TUT_CAM_CHAPTER02_PAGE13_TITLE: "YTechnology (13/18)!" TUT_CAM_CHAPTER02_PAGE13_TEXT: "Technology can be unlocked by spending MMonarch Points!. Technology is divided into Mthree categories! and each category is associa ted with one of the three Monarch Points.!" TUT_CAM_CHAPTER02_PAGE13_OBJECTIVES: "Open the MTechnology tab! to continue." TUT_CAM_CHAPTER02_PAGE14_TITLE: "YTechnology (14/18)!" TUT_CAM_CHAPTER02_PAGE14_TEXT: "Being ahead in Technology will give you a penal ty to Technology costs. It is a good idea to plan Technology and Ideas so that t he ones you want do not require the same Monarch Points. It is also good to plan

in accordance with your Ruler's abilities." TUT_CAM_CHAPTER02_PAGE14_OBJECTIVES: "Unlock MNoble Republic (7)! to continue." TUT_CAM_CHAPTER02_PAGE15_TITLE: "YIdea Groups (15/18)!" TUT_CAM_CHAPTER02_PAGE15_TEXT: "Idea Groups can be chosen at specific intervals depending on your MAdministrative Technology!. The technology you just researched unlocked your second Idea Group. Idea groups are a way of specializing your cou ntry and to make it more unique and stronger at performing certain tasks. Once c hosen, Idea Groups cannot be removed or changed." TUT_CAM_CHAPTER02_PAGE15_OBJECTIVES: "Open the MIdeas tab! to continue." TUT_CAM_CHAPTER02_PAGE16_TITLE: "YIdea Groups (16/18)!" TUT_CAM_CHAPTER02_PAGE16_TEXT: "Unlocking an Idea in an Idea Group costs M400 Mo narch Points! of either MAdministrative!, MDiplomatic! or MMilitary Power!. Which Mona ch Points are used depends on the Idea Group. It is a good idea to choose an Ide a Group that uses Monarch Points of the type you have plenty of.\n\nYClick the MFr ee Slot! button and then select the MExploration Ideas!.W" TUT_CAM_CHAPTER02_PAGE16_OBJECTIVES: "Select the MExploration! Idea Group to cont inue." TUT_CAM_CHAPTER02_PAGE17_TITLE: "YIdeas (17/18)!" TUT_CAM_CHAPTER02_PAGE17_TEXT: "Unlocking 3 Ideas will also unlock 1 of your MNa tional Ideas!. Most of the larger nations, and some of the smaller ones, have spe cial National Ideas. \n\nMQuest for the New WorldY is an Idea in the MExplorationY I dea Group that allows you to recruit MExplorersY & MConquistadorsY. It requires you to first unlock the MColonial VenturesY idea." TUT_CAM_CHAPTER02_PAGE17_OBJECTIVES: "Unlock the MQuest for the New World! idea t o continue." TUT_CAM_CHAPTER03_PAGE01_TITLE: "YExploration (1/8)!" TUT_CAM_CHAPTER03_PAGE01_TEXT: "Exploration and Colonization is an important pa rt in Europa Universalis IV. Discovering new lands and founding new settlements is a relatively peaceful way of expanding your Empire. " TUT_CAM_CHAPTER03_PAGE01_OBJECTIVES: "Click MNext! to continue." TUT_CAM_CHAPTER03_PAGE02_TITLE: "YExploration (2/8)!" TUT_CAM_CHAPTER03_PAGE02_TEXT: "Uncharted lands are hidden by MTerra Incognita!. You will need an MExplorer! or a MConquistador! in order to move into Terra Incognit a. To recruit Explorers or Conquistadors you need to first have unlocked the MQue st for the New World! idea." TUT_CAM_CHAPTER03_PAGE02_OBJECTIVES: "Select your fleet in MAndalucia! to continu e." TUT_CAM_CHAPTER03_PAGE03_TITLE: "YTerra Incognita (3/8)!" TUT_CAM_CHAPTER03_PAGE03_TEXT: "Explorers lead fleets while Conquistadors lead land armies. Your fleet is lead by Christopher Columbus who is an Explorer.\n\nYO rder your ships into MTerra IncognitaY by right-clicking the area.\n\nRemember to unpause the game.!" TUT_CAM_CHAPTER03_PAGE03_OBJECTIVES: "Have your fleet sail west and Mfollow the Arrow! to continue.W" TUT_CAM_CHAPTER03_PAGE04_TITLE: "YAttrition (4/8)!" TUT_CAM_CHAPTER03_PAGE04_TEXT: "Exploration can be dangerous because of attriti on. Whenever your ships are at sea and too for away for supply ships to reach th em, they will suffer attrition damage. In a normal game you would have to explor e more slowly, taking your ships back for repairs whenever necessary. For the tu torial, however, naval attrition is severely reduced." TUT_CAM_CHAPTER03_PAGE04_OBJECTIVES: "Have your fleet sail west and Mfollow the Arrow! to continue.W"

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