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Dishonored: FAQ/Walkthrough by GHouseSwag Version: 1. ! "ast #$dated: % 1&'1 '%( ! View/Download )riginal File Hosted by *eturn to Dishonored +,-.

FAQs / Guides

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-o$yright GHouseSwag % 1%

Version 1.

=his 1ay be not be re$rodu0ed under any 0ir0u1stan0es e?0e$t @or $ersonalA $riBate use. 7t 1ay not be $la0ed on any web site or otherwise distributed $ubli0ly without adBan0e written $er1ission. #se o@ this guide on any other web site or as a $art o@ any $ubli0 dis$lay is stri0tly $rohibitedA and a Biolation o@ 0o$yright.

All trade1arks and 0o$yrights 0ontained in this do0u1ent are owned by their res$e0tiBe trade1ark and 0o$yright holders.

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''''' o@ -ontents ''''' '''''''''''''''''''

67ntrodu0tion 6Hints / =i$s 6-a$aign Walkthrough ',rolouge '>ission 1 '>ission % '>ission & '>ission C '>ission D '>ission ;

'>ission E '>ission F '>ission ( '8$ilogue 6A0hieBe1ent Guide '>ission S$e0i@i0 A0hieB1ents '-o1$lete ,lay =hrough A0hieBe1ents '-olle0tible A0hieBe1ents 'Side Quest A0hieBe1ents ')ther A0hieBe1ents 6*une / :one -har1 "o0ations 6:lue$rint "o0ations 6S$e0ial A0tions '>ission 1 '>ission % '>ission & '>ission C '>ission D '>ission ; '>ission E '>ission F '>ission ( 6S$e0ial =hanks 6Version History 6-onta0t >e

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Dishonored is a Bery good ga1e oBerall. =he 0ontrols work Bery well with the 1oBe1ent and itGs si1$le and easy to swit0h wea$ons and $owers. =he world o@ Dishonored is designed in a way that you 0an get around easilyA but you 0anGt 0rawl a0ross eBerything like you 0an in the Assassins -reed ga1es. =he ga1e is Bery stea1$unkA though thatGs not the only style in the ga1e. 7t is set in the ti1e $eriod o@ the 7ndustrial *eBolutionA with a little 1agi0 thrown in. 7tGs not an o$en world like Skyri1 or Fallout &A but ea0h leBel does haBe a large a1ount o@ e?tra s$a0e @or you to e?$lore. 8?$loring these areas is entirely o$tionalA but 0an reBeal interesting thingsA su0h as 0ool books to read and eBen notes telling you where to @ind treasureH 3ouGll also @ind lots o@ A7 $layers to talk to. So1e will giBe you 1issionsA and so1e will Iust tell you little $roble1s in their li@e. 4o 1atter i@ youGre going @or a stealth run or killing eBerything in sightA Dishonored has a lot o@ 0ool s0enery that will 1ake you want to slow down and s1ell the roses. )r in this 0ase $lague rats.

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':link o@ten. 4oA not with your eyesH :link is one o@ the $owers in the ga1e. 7tGs kind o@ like tele$orting. Although it isnGt a0tually aJuired until you 0o1$lete the @irst 1issionA itGs sa@e to say that you wonGt haBe an easy ti1e with the ga1e i@ you donGt use this $ower to your adBantage. 7t 0an be used to Jui0kly s0ale buildingsA or si1$ly to get behind a guard that would otherwise see you a$$roa0h. 'DonGt kill eBery guard you see. 8Ben i@ you think that thereGs no other wayA take a se0ond to look around. #sing blink 0an al1ost always giBe you a way around guardsA and the $ossesion skill will allow you to s0urry $ast the A7 $layers without being dete0ted. '"ook around. =his 0anGt be stressed enough. :etween roo@to$sA waterwaysA rats and @ishA there are 0ountless ways around guards and se0urity syste1s. =he obBious 0hoi0e isnGt always the best way. 'SaBe a lot. As so1eone who hardly eBer saBesA 7 0an tell you @ro1 e?$erien0e how Bital this is. 7tGs really @rustrating to hal@ to re$lay % 1inutes o@ ga1e$lay oBer again when it 0ould haBe been $reBented with one saBe. '#se your bone 0har1s. While Kguards will 1iss a little 1ore o@ten with $istolsK 1ight not see1 hel$@ulA itGs better to haBe it eJui$$ed than to haBe it sitting in your inBentory 0olle0ting dust. 7 would re0o11end eJui$$ing whateBer you getA then swa$$ing the 0har1s out @or better ones as you 0olle0t the1. '-hoose your $ath. =he ga1e a0tually does a $retty good Iob at telling you

about di@@erent ways o@ doing the 1issions. Fro1 di@@erent entran0es to buildingsA to lethal and non'lethal ways o@ taking out your targetsA thereGs always 1ore than one way to do so1ething.

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' HaBe a ti$ you donGt see here2 Send 1e an e1ail at lu0asgrathouseLyahoo.0o1 ' '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

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=his walkthrough will be @ro1 a stealth $oint o@ Biew. Following this walkthrough should giBe you the -lean Hands a0hieB1entA the Ghost a0hieBe1entA and a @ew others. =he di@i0ulty wonGt 1atter that 1u0h @or a stealth walkthroughA so @eel @ree to $ut it on hard or Bery hard.

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=he ga1e starts with so1e wis$y 0louds blowing by the 0a1eraA and a wo1an talking about how a solution @or the $lague 1ust be @oundA and she and a girl na1ed 81ily are an?iously awaiting your return. =his s0ene will slowly @adeA and the ga1e begins. 3ou o$en your eyes and see that you are in a dinghy being lowered @ro1 a 1u0h larger shi$A $resu1ably a whaling shi$A as thatGs what 1ost o@ the 0ity o@ Dunwall runs on. =he two other 1en in the boat will begin talking about the $lague as you slowly 1oBe towards a loo1ing stru0ture. 3ou enter this stru0tureA giant doors 0lose behind youA and they raise the boat u$ by letting water @ill the $it you are in. )n0e at the to$A you will be able to 1oBe your 0hara0ter +-orBo Atano. @or the @irst ti1e. "eaBe the boatA and head @or the doorway. All the A7 $layers in the ga1e haBe about @iBe things they 0an say to youA so @eel @ree to talk to the guards. >ost o@ the1 will si1$ly tell you that the 81$ress is waiting to see youA so head a0ross the bridge. 3ou will be sto$$ed hal@way by the little girl 81ilyA who is Juite e?0ited to see you again. She asks you to $lay hide and seek with herA and you 0an either $layA or 0hoose to head straight @or the 81$ress. 7 would suggest $laying the ga1eA as it tea0hes you how to sneak aroundA and how to lean @ro1 behind 0oBer to s$y on your ene1ies +in this 0ase a little girl.. A@ter the ga1eA return to where you were +si1$ly @ollow 81ily i@ you 0anGt re1e1ber. and you will be sto$$ed yet again by two 1enA one $ainting the other. A@ter this little 0ut s0eneA you 0an head u$ to the 81$ressA where yet againA

so1eone will sto$ you and talk to you. =his ti1eA it is the *oyal S$y1aster. )n0e heGs done talking to youA head u$ to the 81$ress. She will hold out her hand @or a letter. GiBe her the letter by looking at her and $ressing 9. She will be0o1e Bery sadA dro$ the letterA and talk about how none o@ the surrounding 0ities haBe a 0ure @or the rat $lagueA and that the 0ity o@ Dunwall will be blo0kaded to $reBent the s$read o@ this disease. 4eedless to sayA the 81$ress is u$set. SudenlyA she will noti0e the absense o@ the guardsA and 81ily will noti0e $eo$le on the roo@ o@ the building to your le@t. =hese $eo$le are assassinsA and they will use blink to tele$ort oBer to the area you are standing. 4ow you 1ust $rote0t your 81$ressH =his is the @irst 0o1bat o@ the ga1eA and itGs a0tually Juite easy. 7@ you are going @or the -lean Hands a0hieBe1ent +0o1$lete the ga1e without killing anyone. then you 0anGt kill these assassins. Si1$ly blo0k their atta0ks by $ressing *:A and a@ter a 1o1ent they will go away. 7@ you arenGt going @or this a0hieBe1entA @eel @ree to $o$ a @ew $istol shots o@@ and swing away. )n0e you haBe de@eated the three assassinsA a 0ut s0ene will start. =he 81$ress will thank you @or saBing her and 81ilyA then another assassin will a$$ear. He will use his 1agi0 $owers to $ush you u$ against a $illar. 3ou are then hel$less as you wat0h another 1an a$$earA kill the 81$ress and kidna$ 81ily. 3ou will then 0rawl to the 81$ress and she will tell youA with her dying breathA to @ind and $rote0t 81ily. A@ter she diesA the guardsA the High )BerseerA and the *oyal S$y1aster will a$$roa0hA and a00use you o@ being the assassin. 3ou haBe Iust been D7SH)4)*8DH

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566666666666666666666666666665 !*unes ' !:one -har1s ' !)utsider Shrines ' !SokoloB ,aintings ' !-oins ' 1 1 ! ! ! ! !

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A@ter a 0ut s0ene de$i0ting the toruture that 0orBo went throughA and the High )Berseer and the *oyal S$y1aster ad1itting to haBing the 81$ress assassinatedA you wake u$ in a 0ell in -oldridge ,rison si? 1onths a@ter the assassination. A guard will tell you that the 1eal by the door to the 0ell is @ro1 a K@riendK Go oBer and eat the breadA and you will dis0oBer a note underneathA along with a key. =his note is @ro1 KA FriendK. 7t tells you that you should get to the interrogation roo1 sa@e and steal the ti1ed e?$losiBeA use it to blow the door o@@ the $risonA and es0a$e into the sewers. 7t also 1entions there is a wea$on le@t @or you outside your 0ell. )n0e youGBe read the noteA unlo0k the door and leaBe your 0ell. Dire0tly a0ross the hall is a table with a sword and a @ew 0oins. ,i0k the1 u$ and go to the le@t. 4ot too @ar @ro1 the table will be three guards in another hallway. =wo will be towards the 1iddleA talking about your e?e0ution to11orowA and a third will be right at the entran0e to this hallway. =ake out the 0losest guard +*: @or non'lethalA *= @or lethal.. >ake

sure to hold 9 to 0arry hi1. Du1$ hi1 out o@ sightA and take out the other two guards. =aking out guardsA lethally or non'lethallyA will $reBent the1 @ro1 s$otting you later. AlsoA i@ a guard @inds an un0on0ious or dead bodyA it does 4)= 0ount towards the Ghost and -lean Hands a0hieBe1ents. As long as they donGt see youA youGre good. >oBe into the roo1 at the end o@ the hallA grab the $istol and the health eli?ir o@@ the ra0k on the wallA and 1oBe into the roo1 on the le@t. =here will be a ledge to 0li1b u$A 1oBe 0lose to it and hold A. Do the sa1e again to get to the se0ond @loor o@ this roo1. )n the book0ase dire0tly in @ront o@ you will be so1e @ood and anotherhealth eli?ir. 3ou 0an 0arry ten o@ the1 at a ti1eA so 1ake sure you $i0k the1 u$ +although in a stealth run through you shouldnGt need the1 too o@ten.. ,i0k u$ the $istol a11o and the 0oins @ro1 the wea$on ra0k and grab so1e 1ore @ood o@@ the book0ase i@ you need it. Grab the 0oins o@@ the 0ontrol $anel in the 0ornerA and head through the door. 7@ you haBnGt been dete0ted yetA there will be a guard right outside the doorA @a0ing away. =ake hi1 out and grab the key heGs 0arrying. >oBe le@t towards the iron bar door that has a sign reading K3A*DK aboBe itA unlo0k it with the keyA and 1oBe in. Head down the walkway. When you get to the @irst turnA there will be a guard walking away @ro1 down the last $art o@ this walkway. 1oBe u$ behind hi1 and take 0are o@ hi1. Fro1 there 1oBe down the stairs on the le@t and into the interrogation roo1A againA on the le@t. >oBe through the roo1 itsel@ into a ba0k roo1A and o$en the sa@e to @ind the ti1ed e?$losiBe. Grab itA and leaBe the roo1. Head straight when you leaBe the interrogation roo1A towards the guardA who will be walking into the large 0ourtyard a$$ro$riatly 0alled K3A*DK. Follow the guard down the stairs. When you rea0h the botto1A 1oBe to the rightA $ast the $illarA and hide behind the u$right 1etal sheets. "ean out to look at

the two guards 0onBerse. When the guards s$lit u$A one will 1oBe to the rightA and one will 1oBe into the @ar 0orner. Follow the one that goes to the rightA staying out o@ sightA and get behind the large 1etal bo? with a $i0ture o@ a strange looking wol@ on the side. >oBe around this bo?A towards the stairsA and take hi1 out. 3ou donGt haBe tooA but the two guards in this yard will 0o1e running when you set o@@ the e?$losiBeA so itGs better to $lay it sa@e. =he guard in the o$$osite 0orner will 1oBe so1eA but wonGt a0tually turn @ully around towards youA so getting behind hi1 should be easy enough. )n0e you haBe taken the1 outA 1oBe u$ the 1etal stairs. =here will be a guard @a0ing away. DonGt take hi1 out Iust yetA as another guard will se you. 7nsteadA 1oBe to the right and get behind the u$right 1etal sheets. )n0e the two guards @inish 0onBersingA the guard that isnGt inside the little roo1 will 1oBe o@@ to the right. >oBe to the ne?t set o@ 1etal sheetsA wait @or hi1 to @a0e away @ro1 youA and take hi1 out. 4e?tA 1oBe to the rightA and look through the door to see a guard. DonGt worryA he 0anGt see you. )n0e he 1oBes o@@A enter the roo1A and take hi1 out. ,eer through the keyhole o@ the door in this roo1 to see the other guard. When he isnGt lookingA enter the roo1 and take hi1 out. Go ba0k to the $reBious roo1 and $ull the leBer. =his will o$en the giant 1etal door nearby +you 0anGt 1iss itA itGs huge.. =here will be a guard @a0ing awayA right on the other side o@ the door to the le@tA and another guard @arther into the roo1A u$ the stairs and to the right. Wait @or the guard at the to$ o@ the stairs to 1oBe out o@ sightA then Jui0kly take out the guard by the door. >oBe u$ the stairsA and take out the se0ond guard. 7@ you are $laying a no kill run throughA 1ake sure you donGt a00identally kill a guard by 0losing hi1 in the giant 1etal doorA or leaBing the1 too 0lose to where you will $lant the e?$losion.

3ou 0an $lay it sa@eA and take the two guards out o@ the roo1 and then 0lose the 1etal door +thereGs another swit0h at the to$ o@ the stairs and to the le@t. or you 0an Iust $ull the sa1e swit0h that o$ened it. 3ou should haBe 1ore than enough ti1e to get ba0k into the roo1. )n0e youGre readyA $lant the e?$losiBe on the doorA and stand well ba0k. )n0e itGs blownA Jui0kly 1oBe out the doorA go to the le@t i11ediatly a@ter e?iting through itA and @all o@@ into the water. )n0e in the waterA swin to the other side o@ the riBerA and to the right. 3ou should 0o1e u$ on a little 0leared areaA with an o$ening in the wall. Head down that hallwayA to the rightA and enter Dunwall Sewers. 4ow that youGre out o@ the $risonA you no longer need to take out eBery guard you so1e a0ross +although thereGs only @our you need to worry about.. Head through the iron doorA and youGll noti0e another with so1e bo?es on the side. *ead the note attat0hed to the bo?es to dis0oBer that your annony1ous @riend has le@t you so1e gear dee$er in the sewersA and that you should @ind where they du1$ into the riBer and 1eet Sa1uelA who will take you to 1eet your K@riendK. -li1b u$ the bo?es and onto the to$ o@ the 1etal bars. >oBe along the to$ and you will hear two guards talking about your es0a$e. =his 0onBorsation will be di@@erent de$ending on how 1any $eo$le you kill in your es0a$e. When you get to a 0ertain $ointA they will o$en the doors below youA and i11ediatly get atta0ked by the grou$ o@ rats below you. *ats will atta0k in grou$sA but not by the1selBes. Si1$ly kill 1ost o@ the rats by slashing the1 with your sword and they will run away. A@ter you wat0h the two guards get deBouredA 1oBe through the little ga$ by the $i$esA and go to the right. Fall o@@ o@ this 0aged areaA and head through the doorway. >oBe down this short hallwayA and take a right at the end. 3ou will see a

swar1 o@ rats run by. let the1 start eating the body to the right o@ the hallwayA then 1oBe $ast the1 while they eat it. Mu1$ into the water and swi1 under the tunnel to the ne?t area. -li1b out o@ the water. )n the le@t side o@ the little 0annal will be two dead bodiesA a 1an and a wo1anA hudled together. =o the le@t o@ the1 is the 1ans Iournal. *ead it to @ind out their story. )n0e @inished 1oBe u$ the stairs and through the doorway. )n0e throughA grab the dead body and 1oBe it o@@ the large wheel. )n0e heGs out o@ the wayA turn the wheel to o$en the door. )n the other sideA youGll @ind a little @ood on the rightA and straight aheadA so1e dead bodies will @all to the ground. =he two guards u$ aboBe that are throwing the1 down 0anNt see youA so 1oBe onto the raised area where they are landing to aBoid the rat swar1. =he rats will be eating a body by another large wheel. =hrow the bodies the guards dro$$ed in to either the le@t or the right side to distra0t the ratsA then 1oBe down and turn the wheel. >oBe through the door you Iust o$enedA $ast the logsA and go right. #$ so1e stairs you will @ind a 0hain. Go near it and $ress 9 to 0li1b u$ it. At the to$A there will be stairs to the right and a s1all tunnel on the le@t. :e 0ar@ul o@ the tri$wires at the entran0e to both. =o aBoid the1A 0li1b onto the $lat@or1 aboBe the s1all tunnelA oBer the $i$eA and disable the $roIe0tile laun0her on the 0hair. 4ow you 0an sa@ely 1oBe u$ the stairs. =riggering the tri$wire will do nothing. >oBe u$ the stairs and 0ontinue along this walkway until you rea0h a door. =o the le@t o@ the door will be a large bo? with a note on the to$. 7tGs @ro1 your @riendH )$en the bo? to get a sweet 0olla$sable swordA a s1all 0rossbowA and the key to the door in @ront o@ you. >oBe through the doorA and you will see another tri$wire. =his one you 0an slide under. S$rint @orwardA and then $ress : to slide under it. 3ou will @ind a sa@e on the other side. =his is one o@ the

three Ks$e0ial a0tionsK on this 1ission. =he 0ode to the sa@e is C D 1. 3ou 0an @ind it on the shel@ behind the whiskey bottles. 7nside the sa@e is a s1all bo? worth so1e 1oneyA and a health eli?ir. )n0e youGBe looted the sa@eA 0ross to the right side o@ the 0annalA and 0li1b u$ the ledge to the ne?t roo1. =he @our guards to worry about are right ahead. Fall through the hole in the @loor and land on the ro0ks below. Wait @or the guards to @inish talking about you. )ne guard will walk o@@A and the other guard will $ee in the water. When the @irst guard starts walking awayA dro$ down behind the re1aining guard. Wait until the other guard is out o@ sight to take this guy out. :e 0are@ul thoughA when he the 0losest guard goes to $eeA he will walk oBer to the le@t side o@ the water to do so. =ake hi1 outA and be 0are@ul not to let hi1 @all into the waterA as this will kill hi1. )n0e heGs out o@ the $i0tureA 1oBe to @ollow the guard that le@t. When you get to the 0ornerA go u$ the ro0ks to the le@tA and 0rou0h onto the $i$es to adBan0e unseen by the guards. >oBe to the right at the @irst = Iun0tionA and at the se0ondA go le@t and @ollow the $i$es to dis0oBer a s1all her1itGs HoBelA the se0ond o@ the s$e0ial a0tions on this leBel. 3ou 0an get out by 0rawling onto the bo?es and leaBing the way you 0a1e in. =o leaBe this areaA go to the right o@ the se0ond = Iun0tionA wait at the end o@ the $i$e until you see a guard on the 1etal grill below @a0ing awayA then dro$ down and 1oBe towards the really bright tunnel on the right. -ongratulationsH 3ouGre ho1e @reeH 4o 1ore $esky guards 0an dis0oBer you nowH >oBe along this 0orridorA o$en the large 1etal garbage bin @or a bit 1ore 1oneyA and head out to 1eet Sa1uel. HeGll talk to youA then ask you i@ youGre ready to leaBe.. While heGs talking to youA you will noti0e a shi$ 1oBe into @ra1e in the ba0kground. =ell hi1 you arenNt ready to leaBeA and take a look

at it. =he shi$ is hugeA and is a0tually 0arrying a whale. Sin0e 1ost o@ the 0ity runs on whale oilA and the 1ost 0o11on @ood you @ind is 0anned whale 1eat +ew. itGs not un0o11on to see this kind o@ thing. Mu1$ into the water to the right o@ the boatA and swi1 down to @ind the third and @inal s$e0ial a0tionA a treasure 0hestH 7t has a @ew things in itA in0luding F 0oinsH )n0e youGBe looted the $irate bootyA swi1 u$ and tell Sa1uel youGre ready to go.

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=he Hound ,its ,ub is the $la0e you go in between 1issions. Sa1uel will tell you a little about it as you 0ruise u$ to it. He tells you about Ad1iral HaBelo0kA who is the @riend we haBe heard so 1u0h about. )n0e the boat has sto$$edA leaBe itA and head u$ the stone stairs dire0tly ahead. Sa1uel will stand by the door you need to go through. =his is the door into the Hound ,its ,ub. 8nterA and head oBer to the two gentle1en 0onBersing. =hey will tell you about their $lan to restore "ady 81ily to the throneA and de@eat the 1en who dishonored you. When they @inishA theyGll tell you to go talk to ,ierroA who 1akes your gear. ,ierro is the $erson to talk to i@ you need wea$ons or eJui$1ent u$gradesA or i@ you Iust need a @ew e?tra bullets and bolts. Head out the way you 0a1e. When you walk out the doorA ,ierro will be in the building dire0tly in @ront o@ you. Head to the le@t sideA and you will see hi1 working with so1e kind o@ 1a0hine. He will ask you to get a new tank o@ whale oil @ro1 u$stairs so he 0an 0ontinue his work. Head u$stairs and @ollow the

0at walk. =here will be what a$$ears to be a large glowing lantern. =his is the tank o@ whale oil you need. ,ress 9 to $i0k it u$ and head ba0k downstairs. :e 0are@ul you donGt bang it aroundA as they 0an e?$lode Juite easily. =o $ut the tank in the 1a0hineA si1$ly 1oBe 0lose to the 1a0hine while holding the tankA and it will 1agneti0ally attat0h auto1ati0ally. )n0e itGs in $la0eA ,ierro will @inish his workA whi0h is the 1ask that -orBo wears al1ost the entire ga1e. HeGll @it the 1ask on youA and then you 0an a00ess the sho$. 7 would highly re0o11end buying the 1ask o$ti0s u$gradeA as it allows you to 0li0k the *S and Ooo1 inA but @eel @ree to $ur0hase whateBer you like. )n0e youGre done buying u$gradesA ,ierro will talk about how tired you 1ust beA and ask i@ you would like to rest. 3ou 0an say no and look around the Hound ,its a bit 1oreA but you will haBe to say yes eBentually i@ you want to 0ontinue with the ga1e.

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3ou haBe Iust woken u$A but where are you2 So1ething isnGt right. Head out o@ your roo1 Bia the door on the le@tA and youGll see so1e $retty strange s0enery out o@ a ga$ing hole in the wall. =hereGs rando1 obIe0ts @loating in s$a0eA and there doesnGt see1 to be a ground. Head u$ the stairs on the le@t to 1eet so1eone known as =he )utsider. He will tell you how he has 0hoosen youA and then brand your hand with a stange looking sy1bol. 3ayH 4ow you 0an do 1agi0H =he only 1agi0 ability you haBe right now is :link 1 +there are two leBels @or eBery $ower.. #se this to ho$

around on the @loating islands. Dire0tly ahead o@ you is a gaOebo. 3ou will need to use blink to get there. Hold "= to bring u$ the :link inter@a0e. 3ou will noti0e a strange kind o@ blue glowing $illar a$$ears when you hold it down. AlsoA there will be two dis0s o@ light in the $illar. =he higher dis0 re$resents where you will be a@ter you let go o@ the "=. =he botto1 one re$resents where you will land. ,osition it so that you 0an get to the gaOeboA and o@@ we go. =he 81$ress will be dead on the groundA with a note ne?t to her. =he note is entitled KFallen "etterK and says K3)# -A44)= SAV8 H8*K about % or so ti1es. )dd. :link oBer the ne?t @ew islands to a s0ene o@ two adult twins holding "ady 81ily against her willH =ake the note @ro1 81ilyGs hand and 0ontinue. )n the ne?t island you will blink toA there is a 0hest with a 1ana $otion in it. 7@ you donGt wait @or the 1ana you use while blinking to re0hargeA then you wonGt haBe enough to blink. #se the 1ana $otion i@ you haBe less than hal@ 1ana +hold *: and $ress 9. and 0ontinue to the ne?t s0ene. =hereGs no s$e0ial not to grab hereA Iust the S$y1asterA or "ord *egent as he is now 0alledA angrily tossing so1e 1iniatures. :link down to the ne?t s0ene to see giant tall $eo$le +a$$ro$riatly na1ed =allboys. shooting @la1ing arrows at so1e hel$less 0itiOens. >oBe oBer to the ledge behind the1A and blink u$ to it. 4oti0e i@ you hold "= and ai1 right at the edge o@ the ledgeA the blink will turn @ro1 a $illar o@ light to arrows 1oBing u$wards. =his 1eans that i@ you 0hoose to blink at that 1o1entA you will auto1ati0ally 0li1b onto the ledge. "ook to your le@t to see a giant whale @loating in s$a0eA and 0ontinue onA down the s$iral stair0ase. When you rea0h the botto1A blink a0ross the @irst island and to the se0ondA where the )utsider will again s$eak to you.

A@ter heGs done talkingA you will get the Heart o@ a "iBing =hingH GrossA right2 While yesA it is grossA this heart is a0tually one o@ the 1ost use@ul things in the ga1e. =he heart will show you the e?a0t lo0ation o@ any runes or bone 0har1s in your 0urrent area. AlsoA i@ you $ull "= while itGs in your handA it will say $oeti0 little sentan0es about the area youGre inA or the $erson youGre looking at. -ontinue along this stange destroyed $athwayA and you will rea0h a house lying on itGs side. Walk oBer the the window and @all inside. Fall through the window in the ne?t roo1A and grab the 1ana $otion @ro1 the 0hest. -ontinue dro$$ing down this $athwayA then blink oBer to the wierd looking $ur$le area. =his is an )utsider shrine. 3ou 0an @ind these in Barious $la0es around the 0ity o@ DunwallA and they 0o1e with @ree runesH )n0e you $i0k u$ the rune @ro1 this shrineA you will be taken to the $owers se0tion o@ the sele0t 1enu s0reen. =he only two $owers you 0ould buy right now are Dark Vision and Vitality. Dark Vision is the way to go i@ you are $laying a stealth run throughA as it will allow you to see ene1ies though wallsA as well as their @ield o@ Bision. Dark Vision % allows you to see ite1s and intera0table obIe0tsA su0h as $otionsA 0oinsA 0hainsA swit0hesA and whale oil tanks. )n0e you are @inishedA e?it the inBentory s0reen by $ressing :.

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,hewH What a strange drea1. )r was it2 =he 1ark is still on your handA and you 0an still use your 1agi0al $owersH =here are two 0oins in your roo1A one on a

0hair by your bedA and another under the dresser by the door. Head ba0k down to the bar and s$eak with Ad1iral HaBelo0k. He will tell you that your @irst 1ission is to assassinate a 1an by the na1e o@ -a1$bellA and to res0ue another na1ed >artin. )n0e heGs @inished s$eaking to youA go to Sa1uel. He will be in the boatA where it landed at the Hound ,its. )n your way to the boatA a wo1an na1ed -allista will ask you to saBe her un0le. -a1$bell is $lanning to $oison hi1. 7tGs not ne0essary to saBe hi1A but -allista will reward you with a good a1ount o@ 1oney i@ you doA and sin0e it wonGt be out o@ our wayA we 1ight as well. =alk to Sa1uel at the boatA and we are on to >ission %.

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566666666666666666666666666665 !7te1s to be @ound !

566666666666666666666666666665 !*unes ' E !:one -har1s ' D !)utsider Shrines ' 1 !SokoloB ,aintings ' 1 !-oins ' &E(C ! ! ! ! !

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"ots o@ stu@@ to be @ound here guysH =he E runes are obBiously a big oneA but with D :one -har1sA that will get you hal@way to getting the )00ulist

a0hieBe1ent +0olle0t 1 :one -har1s.. AlsoA the @irst o@ the SokoloB ,ainting 0an be @ound on this leBelA and you will also be able to 1eet Granny *ags and Sla0kIaw +0o1$leting their side 1issions giBe you Gentle1an -aller and Street -ons$ira0y a0hieBe1ents.. So letGs diBe right inH When you leaBe Sa1uelGs boatA head to the right and u$ the stairs. =hereGs a guard @a0ing away @ro1 you. =aking hi1 out will 1ake this $art o@ the leBel 1u0h easier. A@ter you take out the guardA turn to the right and Iu1$ into the water. Swi1 a0ross to the s1all bit o@ land around the base o@ the tower. >oBe aeround to the side @a0ing out towards the riBerA and 0li1b u$ the 0hain. )n0e u$A there will be a 0or$se on a 1attress. Grab the bone 0har1A and head ba0k to where you took out the guard. >oBe u$ the stairsA then u$ the @light on the le@tA and turn right and go to the end o@ the street. =here will be an old wo1an throwing things o@@ a bal0ony. -li1b u$A and she will go $oo@. *un through this roo1 and down the stairs to @ind her at the sink downstairs. =alk to herA and she will tell you to answer the door and 1ake the 1ean guys go away. 3ou 0an kill the three thugs at the doorA or you 0an take the1 out non'lethaly. 4on'lethal is a bit 1ore 0o1$li0ated. While @a0ing the @ront doorA there will be a roo1 to the right. #nlo0k the doorA then 0rou0h in the threshold o@ the roo1 on the rightA o$en the doorA and du0k behind the wall on the right. )ne thug will walk into your roo1A and another will head towards Granny *ags. Wait until the thug headed toward Granny is $ast the doorway to the roo1 youGre inA slee$ dart the thug in your roo1A then Jui0kly 1oBe an 0hoke out the guard going @or Granny. =here will be one 1ore guard that hasnGt 0o1e in yet. Go ba0k to the doorwayA and blink out behind hi1. 4ow si1$ly 0hoke hi1 out and return to Granny. 7@ you would like your slee$ dart ba0kA thereGs two on the 0hair in the roo1 you took out the @irst thug in. A@ter you talk to

GrannyA she will giBe you a $resent. Head u$stairsA and hanging @ro1 the boat in the roo1 you 0a1e in will be a rune. Grab it and Granny will $oo@ in behind you. She will ask you to $oison Sla0kIawGs health eli?ir su$$ly. DonGt worryA theyGll Iust 0at0h the $lagueA and you 0an still get 0lean hands i@ you do this. A@ter she talks to youA head down stairs and go out the door by GrannyGs sink. 7n the ba0kA down the little $athA is an outsider shrine. Grab the runeA then leaBe GrannyGs house. =he @irst thing we need to do is get the $oison @ro1 the do0tors house. Head ba0k down the streetA and right be@ore the $oint you got on this street @ro1 will be a du1$ster on the right hand side. -li1b u$ this du1$ster and onto the wall there. ne?tA 0li1b onto the bo?es to the rightA with the whale oil on the1. =hen 0li1b onto the bal0onyA onto the $i$esA and @inally onto the roo@. =here is a 1etal Bent 0onne0ting with the roo@ on the @ar side. go le@tA onto the BentA and behind the sign. Follow the Bent to the bal0ony and enter the do0tors house. 3ou will be on the se0ond @loor o@ his o@@i0es. =hereGs a 1aid and a guard talking toward the @ar end o@ this @loorA and two guards downstairs. =ake the1 all out i@ you wish. =here is also a sa@e to your right as you enter the o@@i0es. =he 0ode is % ' F ' EA or you 0an @ind it u$stairs on the bla0kboard. )n0e u$stairsA there is a book0ase with wheels. $ull the se0ret book on it +the bright red obBious one. and it will swing o$en. Grab the $oison @ro1 the wierd disse0ted ratA and leaBe the building. 4ow to $oison the still. Head ba0k to Granny *ags houseA and @ro1 there head a0ross the street to the door thatGs a little ways down the alley. =his will take you to the )ld Dunwall DistilleryA where Sla0kIaw and his thugs hang out. 7@ you haBe the sideJuest @ro1 Granny to $oison the eli?irA than this will be

hostile territory and youGll haBe to sneak around. 7@ notA you 0an roa1 @reely. )n0e insideA 0li1b u$ the whiskey barrels to the rightA u$ the 1etal bea1sA and onto the s1all $lat@or1. Disable the tri$wire tra$ and take the 1oneyA then head onto the $i$e that leads o@@ towards the 0o1$ound. Follow that onto the roo@A then 1oBe to the right side o@ the roo@ and dro$ onto the $i$es that lead out oBer the silo ty$e stu0tures. When you rea0h the 1ain buildingA there will be a door with a sign reading K<88, )#=K on the right o@ it. =here are two thugs a little @arther down. =hey will be looking at theyGre di0e ga1eA so dro$ down in @ront o@ the door and go in. )n0e insideA head straight through. Slide under the tri$wireA and ho$ onto the 0hain. )n0e u$ itA blink to the $i$es. :e 0are@ul o@ the thugsA they 0an see you i@ they are 0lose to the sa1e hieght as you. 3our goal is the door on the @ar side o@ the roo1. De$ending on the $ositioning o@ the guardsA you will haBe to 1oBe around di@@erently on0e on the $i$esA but with blink and dark BisionA this should be @airly easy. )n0e through the doorA =here will be a bone 0har1 in the ra@tersA and one guard $atrolling the u$stairs and downstairs o@ this roo1. =ake hi1 outA grab the bone 0har1A and head down stairs to the iron bar door. )n the right o@ the door is a s1all ga$ that you 0an 0rawl through. 3ou will be @a0ing a large brass looking 1a0hine. =his is the still. ,oison itA and return to Granny to get another runeH 4ow on to the last bone 0har1 in this area. When you leaBe the distilleryA there is an alley on your right. #sually there are so1e assassins roa1ing itA but there werenGt @or 1e this ti1e. Must be 0are@ul. At the end o@ the alley are two thugs who haBe tra$$ed a 1an in a building. =o take the1 out non'lethallyA get on the $i$e u$ aboBe the1. Shoot one with a slee$ dartA then blink behind the other and take hi1 out. A@terwards break the boards and talk to the old 1an. He will tell you that he runs a sho$. 4ow you 0an buy @ro1 hi1A

though the only things you should get are his blue$rints. All his stu@@ is oBer$ri0edA so get it @ro1 ,ierro i@ you 0an. )n0e youGBe done thatA head ba0k to the building he was in. 7n the ba0k is a way to the se0ond @loor. -li1b u$A and grab the 0har1. "eaBe the building and head to the le@t. -li1b u$ and oBer the wallA then go to the right down the stairs. =here are guards $artolling this areA so be 0are@ul. )n0e down the stairsA there will be a stair0ase going u$ to the right blo0king your way. -li1b oBer the stairsA and Iu1$ down onto the other side. >oBe along the $i$e on the le@t until it endsA thenA using dark Bision to see guardsA 0li1b oBer the wall on the le@t onto the streetA and go to the right. =here will be two guards @a0ing ea0h otherA with so1e 0ra0kling ele0tri0al eJui$1ent in between the1. =his is a wall o@ light. 7@ you try to walk through itA it will kill you instantly. =o get throughA you 0an use a rewire tool on itA but that will kill any guard that trys to walk through it. What you need to do is re1oBe the whale oil tank. =his will turn it o@@ 0o1$letely. =he two guards at the wall o@ light will throw a rat into it and wat0h it get Ba$oriOed. A@ter thatA they will walk away and 0ontinue their rounds. )n0e the 0oast is 0learA re1oBe the whale oil and go through the wall o@ light. =o the le@tA right $ast the wall o@ lightA are so1e 0anBas 0oBered bo?es. >oBe behind these. 4e?tA there will be a tree with a du1$ster ne?t to itA blo0king your $ath. -rawl oBer the du1$sterand blink onto the to$ o@ the 1etal stru0ture with the guard inside. =here is a rune inside here. )$en the hat0h on the to$A and wait until the guard isnGt looking. Grab the rune. 4e?tA there will be a guard $atrolling ba0k and @orth a0ross the door we need to go through. Wait until heGs on the le@t side and starts walking towards the right. :link towards the door and go through it.

=his is the easiest $art o@ the leBel. Ahead o@ you is a 0ourtyard with a 1an 0hained u$ in the 1iddle. An oBerseer will be talking to hi1 about his skin $eelingA and the 0hained 1an will 1ake a 0o11ent about the oBerseers wi@e +burn.. Subdue the oBerseer and release the 1anA >artinA so he 0an return to the Hound ,its. AdditionalyA i@ you want to get the K:a0k Ho1eK a0hieBe1entA this is the best $la0e to do it. Si1$ly alert hi1 so1ehowA and eBery now and then he will toss a grenade at you. SaBe your ga1e and reload it a@ter you get the a0hieBe1ent so you donGt 1ess u$ your Ghost or -lean Hands. A@ter you res0ue >artinA head to the ba0k right 0orner. Go u$ the stairs to the doorA 0li1b onto the 1etal bo? to your le@tA then onto the stair 0oBering behind you. -li1b onto the 0oBering on the other side o@ the gateA identi0al to the one you are standing onA then onto the s1all Bent on the other side. )n0e at the end o@ this little BentA blink onto the street lightA then a0ross the street onto the se0ond one. =urn to your le@tA and Iust aboBe head height will be a ledge. :link u$ to it. =his ledge will allow you to ski$ the entire inside $art o@ this leBel and get straight to the High )Berseer. Follow this ledge into Holger SJuare. 3ou will see two sets o@ @lood lights at on side. =he windows behind those are the windows you need to go into. )n0e insideA grab the rune o@@ the wall aboBe the @ire $la0eA then walk oBer to the table. )n it will be a bottle o@ wine and two glasses. ,ress 9 on the1A and you will get a @ew 0hoi0es. )ne o@ the1 is $oisoned. 3ou 0an swit0h the glasses to assassinate -a1$bellA but this wonGt allways allow -allistas un0le to liBeA and it will ruin your -lean Hands. 3ou 0an 1i? the1 to $oison the1 bothA or you 0an s1ash the1. =he best 0hoi0e is to s1ash the1. When you hear a bell tollA -a1$bell and -urnow will enter. #$on @inding the glasses s1ashedA they will head to -1a$bells se0ret roo1. AboBe the

door they will e?it is a tiny ledge. :link to itA and use this to @ollow the1. =hey will head into a stairwell. AboBe the door into it is a s$ot you 0an 0rawl through. :link to it and wat0h the1 des0end. When they are about two thirds o@ the way downA blink to the la1$ hanging in the 1iddle o@ the roo1. =hey will go through a door and down so1e stairs. 3ou 0an sneak down dire0tly behind the1 as they wonGt turn around. At the botto1A -a1$bell will o$en his se0ret roo1. Follow the1 in. -a1$bell will show a $ainting to -urnowA then atte1$t to stab hi1 through the ba0k. Slee$ dart hi1 Iust a@ter he draws his sword. -urnow will talk to you brie@ly i@ he sees youA then leaBe. Grab the $ainting they were looking atA as itGs a SokoloBA the two slee$ darts @ro1 the s1all table by the bedsA and the rune @ro1 the dis$lay 0ase. 4ow to deal with -a1$bell. >ake sure to $i0k u$ the s1all notebook he dro$$ed. -arry -a1$bell ba0k u$ the way you 0a1e. )n0e you get ba0k onto the tiny 0atwalk you were on be@or the stairwellA @ollow it donw the hallway to the doorway it ends at. =he branding instru0tions 0an be in one o@ two $la0es. 8ither right ne?t to the brand in the interrogation 0ha1berA or on the table in the library you Iust entered. Grab the1 @ro1 the tableA then get ba0k u$ to the 0atwalk. Fro1 the door you enteredA look to the le@t. =here will be another s1all ga$ @or you to 0rawl through at the end o@ the roo1 that leads to the interrogation roo1. Stra$ -a1$bell into the 0hairA and get to the branding iron. 7t is on a table in the ba0k o@ this roo1. AdditionalyA right ne?t to this brand is the se0ond lo0ation the branding instru0tions 0an be. 3ou haBe to haBe the instu0tions or you 0anGt brand hi1. A@ter branding hi1A return to the stairwell @or the third ti1e. =his ti1eA our goal is a door right outside the botto1 o@ the stairwell. )n0e at the botto1 o@ the stairsA e?it the roo1 and go to the right. :e 0are@ul o@ the guards. )n0e outsideA thereGs two bone 0har1s and a rune. We will grab the1

@ro1 right to le@t. =o get to the bone 0har1 on the rightA blink a0ross to the roo@ o@ the building dire0tly in @ront o@ youA then again to the ne?t building. Follow the Bent a0ross to the thirdA then dro$ o@@ the @ar side o@ this building onto a s1all ledge. :reak the boards oBer the windowA go inA and grab the bone 0har1 o@@ the @loor ne?t to the dead oBerseer. 4ow return to the se0ond roo@to$ we blinked to. )n0e thereA blink to the to$ o@ the taller building ne?t to the one you are on. #se the heart to see what building the rune is in. )n0e you knowA blink to the $i$es leading to that building. )n0e on the roo@A break the glass o@ the skylight and grab the rune. "eaBe through the skylight and we will grab the last bone 0har1. A@ter you rea0h the roo@ o@ this buildingA use the heart to see where the last bone 0har1 is. :link u$ to the roo@to$s to your rightA and run a0ross to the three windows at the @ar end o@ the alley. =he one on the right is brokenA so blink through it to aBoid the tri$wire. =here are two 0hains to the le@t. -li1b down the 0hain on the le@tA and ho$ onto the bo?es at the botto1 to aBoid the rats. =he bone 0har1 is in a 0la1$ on the table. Get onto the tableA o$en the 0la1$A and grab the 0har1. "eaBe the way you 0a1e in. 4ow itGs ti1e to get to Sa1uel. *eturn to the roo@ o@ the building that held the rune. #sing the $i$es we used to get hereA 0ross the1 to the roo@ adIa0ent to the1. Go to the edge o@ this roo@A 0li1b onto the railingA and blink to the street light. 7tGs a long blinkA so you 1ight 1iss it. 7@ you doA Iust blink oBer the wall behind the light. =here will be a 0hain dangling oBer a large dro$. -li1b down it and talk to Sa1uel to 0o1$lete the leBel.

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#$on your arriBalA Sa1uel will tell you that Ad1iral HaBelo0k and "ord ,endleton are awaiting your arriBal in the 0ourtyard. -allista will talk to you as soon as you leaBe the boat. What she says will be di@@erent de$ending on whether or not you saBed her un0le. Head u$ the stairs and to the right. S$eak with HaBelo0k and ,endleton. =hey will 0ongratualate youA talk about the things to 0o1eA then send you o@@ to bed. When you wakeA you will need to head ba0k to where you Iust s$oke with HaBelo0k and ,endleton. =hey will be a little @arther ba0k in the 0ourtyard this ti1eA by a set o@ stairs leading down. =he ad1iral will tell you about the wee$ers below the Hound ,itsA and ask you to 0lear the1 out. =his 0an be tri0kyA as wee$ers do 0ount towards Ghost and -lean HandsA 1eaning you 0anGt kill the1A and they 0anGt see you. =he ad1iral will giBe you the keyA so you should head down. =hereGs two wee$ers and two runes down here. Follow this s1all tunnel until it lets out in a larger oneA then turn right and @ollow this $ath until it ends at a @looded $ortion. Head to the 0ornor on your le@t to @ind the two wee$ers. 7 would re0o11end leaning around the 0orner and $o$$ing the1 with slee$ dartsA but @eel @ree to e?$ire1ent with this and @ind your own way. )n0e theyGre both taken 0are o@A grab the rune out o@ the kno0ked oBer deskA and the se0ond out o@ the water. =he one in the water 0an be hard to getA so use the heart and 1ake sure youGre going into the right area while under water. Head ba0k the way you 0a1e and e?it through the @irst lo0ked door you 0o1e a0ross. -li1b the 0hain out o@ what looks to be a generator roo1A and a young wo1an will tell you that youGre the braBest $erson sheGs eBer 1et. )n0e she has s$oken to youA go to the bar and s$eak with Ad1iral HaBelo0k and )Berseer >artin. =hey will tell you "ady 81ily is being held in a $la0e 0alled

=he Golden -atA whi0h is a @an0y brothel @or the ri0h $eo$le o@ Dunwall. =hey will also tell you that "ord ,endleton wants to s$eak with you $ersonally be@ore you leaBe. =alk to ,ierro and get whateBer u$grades you would likeA s$eak with ,endletonA then head to Sa1uel and start the third 1ission. Dishonored: FAQ/Walkthrough by GHouseSwag Version: 1. ! "ast #$dated: % 1&'1 '%( ! View/Download )riginal File Hosted by *eturn to Dishonored +,-. FAQs / Guides

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