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Event Rules Pack

Glimmerwood lies between Ord, Lael, Ios, Cygnar and the Bloodstone Desert. Although not much is known about this mysterious area, a secret lies deep within and control of this territory could determine the fate of Western Immoren! The Guardians of the Enkheiridion have formed a secret sect, The Calderan League, to safe guard its relic, The Lost Pages of the Enkheiridion. However, a select few are aware of this relics existence and are determined to take control of the relic, hoping to change their personal fate or the outcome to the current Western Immoren wars. As scouts have made aware of Calderan Leagues size and existence, these select few have called for an alliance, named The Gears of Fate, to fulfil their personal agenda. Latest scouting reports indicate that the relic currently lies in Thornheim and the time to seize the relic is now.

Welcome to IronFront Glimmerwood, a Warmachine Campaign that invokes battles of Honour and Courage! Can you safeguard the sanctity of The Calderan Leagues relic and maintain world balance? Can you crush the enemy and fulfil The Gears of Fates agenda? The future of Western Immoren is in your hands!

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Contents
1. 2. 3. Introduction .......................................................................................................................................... 3 Registration ........................................................................................................................................... 3 Player Responsibilities .......................................................................................................................... 4 3.1 3.2 3.3 3.4 3.5 4. 5. 6. Logistics ......................................................................................................................................... 4 Army List ....................................................................................................................................... 4 Modelling ...................................................................................................................................... 4 Proxy / Conversions ...................................................................................................................... 4 Painting ......................................................................................................................................... 5

Painting Competition ............................................................................................................................ 5 Gifts & Awards ...................................................................................................................................... 5 Campaign Format .................................................................................................................................. 6 6.1 6.2 6.3 6.4 6.5 Event Game Size............................................................................................................................ 6 Starting the Game ......................................................................................................................... 6 Scenario......................................................................................................................................... 6 Deployment................................................................................................................................... 6 Rules .............................................................................................................................................. 6

7.

Code of Conduct.................................................................................................................................... 7 7.1 7.2 7.3 Behavior ........................................................................................................................................ 7 Punctuality .................................................................................................................................... 7 Sportsmanship .............................................................................................................................. 7

8.

Additional Notes ................................................................................................................................... 7

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1. Introduction
This document serves as a guideline on the dos and donts of the campaign and what one can expect from participating in this campaign. Unlike most campaign, only the Generals and any 2 Commanders commitment must be required by being present on each Campaign turn (i.e. Game Week). All Phases are conducted on the same day itself. Although prizes are involved and rules are enforced, this is a casual campaign and acts of courage, valor and sportsmanship is strongly encouraged. For any queries or disputes, please consult the Event Organiser (EO), who holds the final word on anything relating to the IronFront campaign.

2. Registration
Entry Fee: RM18 Deadline: 18th April 2014 Player Limit: 10 Players (2 Generals, 8 Commanders) Venue: Hobby Forge Enterprise, Unit 38-2, Block C, Zenith Corporate Park, Jalan SS 7/26, Kelana Jaya, 47301 Petaling Jaya, Selangor Registration is first come, first served basis. Players are required to register with the EO at least 2 weeks prior to Campaign Start Date by paying the Entry Fee. Once registered, players are required to attend a pre-campaign meeting 1 week before Campaign Start Date. EO will brief players on campaign rules in the pre-campaign meeting.

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3. Player Responsibilities
3.1
a) b) c) d) e)

Logistics
Players participating in this campaign must bring their own:Models Stat cards of models being played or War Room Dice Measuring Devices Whiteboard Markers The following are highly recommended to be brought along:Tokens AOE and Spray Templates Scenario Templates Objective Markers Flag Markers Smartphone/Tablet charger or Power Banks

i) ii) iii) iv) v) vi)

3.2

Army List
Players must bring a printed or legibly and neatly handwritten copy of their army list complete with point costs and an army point total at the start of each Campaign Turn (i.e. Week). This army list must be submitted to the EO prior to the Planning Phase of each Campaign Turn. During the Battle Phase, a players opponent can view the army list upon request to the EO. For any clarifications, a player should always check with the EO prior to the match on any questions regarding their armies.

3.3

Modelling
Models must be fully assembled. It must be based according to their designated base size with front arcs marked on their base. Players who fail to comply may be subjected to penalties according to EOs discretion.

3.4

Proxy / Conversions
Proxying models is discouraged. However in light of players facing difficulty in getting models in a short period of time, only proxies for warcaster/warlocks and solos are allowed, subjected to the EOs discretion. A good guideline is the proxying model must be similar to the original. As an example, while Stryker2 can be represented by Stryker1, Stryker3 by no means can be represented by Stryker1. Conversions are allowed, subjected to the EOs discretion. It is strongly recommended for the converted model to be similar to its original model.

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All proxy models must be written down on the players army list beside the models name if used. The label must be followed by a note detailing a significant part of the proxied model for identification purposes. e.g. Week 3 Army List eSorscha (proxy pSorscha) Beast-09

3.5

Painting
Battlegroup Only All battlegroup models must be painted, presenting the intended final colour scheme on all parts of the model including the base. Models must be painted with a reasonable diversity of colour and that individual elements of the model must be distinguished by colour or shading. Bases must be finished with sand or flock or otherwise modeled and painted.

4. Painting Competition
At the end of Campaign Turn 4, after the Strategic Phase, all players will present each of their Battlegroup models played throughout the Campaign on the Display Table. Players & Spectators will cast one vote for the Battlegroup they deem worthy to take the Masterstroke Title. Voting lasts for one hour and players cannot vote for themselves. Players must turn in their miniatures in person and all miniatures must be painted only by the players themselves. Miniature(s) that have won a painting award before will not entitle it and its Battlegroup to participate in this competition.

5. Gifts & Awards


Players participating in this Campaign will be entitled for the following gifts at the end of the Campaign. Award Masterstroke Participation Gift Paint Rack Widget Requirement Vote majority in Painting Competition Participate in at least 3 Campaign Turns

Achievements will also be unlocked when certain criteria(s) are met. These achievements will be announced upon conclusion of Campaign. Achievements Dominator Dedicator Moneyman Description Most wins Most turnout Most merc used Achievements Swarm Fragmentation Velocity Description Most miniatures played in an army Least miniatures played in an army Fastest win achieved Page 5

6. Campaign Format
6.1 Event Game Size
Army list points total cannot exceed the point size given below and cannot fall more than 2 points under the point size given for the event. Remember to include the warcasters/warlocks bonus warjack/warbeast points in this total as per usual. Any IronFront Mercenary used will be a free addition to the existing current army point limit. Campaign Turn 1-2 3-4 Points 35 50

6.2 Starting the Game


1) Both players roll a D6. Re-roll any tie-results. 2) Player with highest roll: Chooses to deploy first & gets first turn or chooses table edge. 3) Player who chooses the table edge deploys second & gets the second turn.

6.3 Scenario
Players chooses missions in the Combat Step according to IronFront Campaign Rules

6.4 Deployment
First player: 7 Deployment Zone (+6 AD) Second player: 10 Deployment Zone (+6 AD)

6.5 Rules
Rules from Warmachine Prime Mk.II/Hordes Primal Mk.II and Mk.II Errata Dec 2013 will be used for the duration of this Campaign. Any rule ambiguities is to be consulted with the EO or Event Judge (EJ). For the purpose of maintaining the flow of the Campaign/Game, the EOs judgment on any ambiguity is FINAL.

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7. Code of Conduct
7.1 Behavior
Players/Spectators are expected to be at their best behavior. The EO has the right to disqualify/evict anyone from the campaign/premises should he encounter an undesirable behavior, which includes blatant cheating. The EOs judgment on this issue is FINAL. Players will remain mature, polite and fair to their opponents. Failure to do so will result in immediate disqualification. The EO may eject a player for any incident that is deemed unsporting. This includes, but not limited to, offensive or abusive conduct, bullying, cheating, constant rules arguments, stalling game play and any other immature actions.

7.2 Punctuality
Participating players are expected to be punctual and arrive at the campaign location at least 15 minutes prior to the stated Campaign start time. Each teams General (or deputy) must commit to be present on each Campaign Week. At least 2 Commanders must be present on each campaign week although these 2 can be replaced with another Commander from week to week.

7.3 Sportsmanship
While we understand that prizes/glory/bragging rights are at stake, the objective of this campaign is for everyone to have fun. Players must present a mature and polite demeanor to their opponents and the EO. Players must fully cooperate with their opponent to answer any questions that arise when resolving any element of gameplay. Refusing to do so is explicitly unsportsmanlike. Players must remain courteous, patient with their opponents and the EO. In case it isnt clear yet, the EO always has the final word on rules questions or debates. Players must accept all rulings made by the EO whether they agree or not. No exceptions will be made to this rule!

8. Additional Notes
In addition to the rules above, the following rules are enforced for this campaign. a) No smoking is allowed within event premises. b) Campaign property and event premises (including tabletop terrain) must be taken care of AT ALL TIMES. Any damage to the stated must be reported immediately to premise owner and EO. Failure to comply with any of the above may result in eviction/disqualification.

Disclaimer: IronFront Glimmerwood is a map campaign based on a combination of Warmachine and the Flames of War Bagration systems. Some phrases and sentences are a direct copy-paste from the systems mentioned for ease of understanding. This Campaign was done purely for amusement purposes with no financial benefits. Big thanks to Jeff Brooks who helped a lot in providing an editable Campaign Map and Azfar Abdullah for team and campaign logos.

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Player Name: Week 1 2 3 4 Battlegroup Name: Point Cost Warcaster / Warlock Result W/L/T W/L/T W/L/T W/L/T Assasination or Scenario? Control Points

Faction: Opponent's Name

Opponent Army Points Destroyed (or RFP)

Week 1 Army List

Week 2 Army List

Point Cost

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Battlegroup Name (if Warcaster/Warlock is switched): Point Cost Point Cost

Week 3 Army List

Week 4 Army List

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