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Devran

Character Name

Vadim
Player Name Deity

None
Region

Chaotic Good
Alignment

Cavalier (Beast Rider) 1


CLASS

Human / Humanoid
RACE

Medium / 5 ft.
SIZE / FACE

5' 11" / 185 lbs.


HEIGHT / WEIGHT

Normal
VISION

1 (1/2)
Character Level (CR)
ABILITY NAME

0 / 2000
EXP / NEXT LEVEL
ABILITY EQUIPPED ABILITY ABILITY SCORE SCORE MODIFIER DAMAGE PENALTY

17
AGE

Male
GENDER
WOUNDS/CURRENT HP

Brown
EYES
SUBDUAL DAMAGE

Blonde
HAIR
DAMAGE REDUCTION

15
SPEED

STR
Strength Dexterity

18

+4 +2 +1 -1 +0 +0
TOTAL
BASE SAVE ABILITY MAGIC

HP
hit points

12 20
TOTAL :

Walk 20 ft.

DEX 14 CON 12
Constitution

AC
armor class

18
FLAT

12
TOUCH

10 + 6
BASE ARMOR BONUS

2
SHIELD BONUS

2
STAT

0
SIZE

0
NATURAL ARMOR

0
DEFLECTION

0
DODGE

0
Morale

0
Insight

0
Sacred

0
Profane

0
MISC

INT
Intelligence

INITIATIVE
modifier

+2
TOTAL

+2
DEX MODIFIER

+0
MISC MODIFIER MISS CHANCE

40
Arcane Spell Failure

-5
ARMOR CHECK PENALTY

0
SPELL RESIST

10 CHA 10
Wisdom Charisma

WIS

ENCUMBERANCE

Medium

Conditional Modifiers

TOTAL SKILLPOINTS: 4

SKILLS
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS: 1/1


RANKS MISC MODIFIER

SKILL NAME
      

SAVING THROWS

MISC

EPIC

TEMP

FORTITUDE
(constitution)

+3 +2 +0
+5 +3 +5

= = =

+2 +0 +0

+ + +

+1 +2 +0

+ + +

+0 +0 +0
+1 +1 +1

+ + +

+0 +0 +0

+ + +

+0 +0 +0
STAT

+ + +
SIZE MISC EPIC TEMP

REFLEX
(dexterity)

WILL
(wisdom)

TOTAL

BASE ATTACK BONUS

MELEE
attack bonus

= = =
TRIP

+ + +
DISARM

+4 +2 +4

+ + +

+0 +0 +0

+ + +

+0 +0 +0

+ + +

+0 +0

  

+ + +

RANGED
attack bonus

CMB
attack bonus GRAPPLE

       

SUNDER

BULL RUSHOVERRUN

Offense Defense
(nonlethal only)

+5

+5

+5

+5

+5 +5 17 17
REACH

17

17
TOTAL ATTACK BONUS

17
DAMAGE

17
CRITICAL

UNARMED

+5

1d3+4
HAND

20/x2
TYPE SIZE CRITICAL

5 ft.
REACH

*Masterwork Lance
TOTAL ATTACK BONUS

Acrobatics Acrobatics (Jump) Appraise Bluff Climb Craft (Untrained) Diplomacy Disguise Escape Artist Fly Handle Animal Heal Intimidate Perception Perform (Untrained) Ride Sense Motive Stealth Survival Swim

DEX DEX INT CHA STR INT CHA CHA DEX DEX CHA WIS CHA WIS CHA DEX WIS DEX WIS STR

-3 -7 -1 0 -1 -1 0 0 -3 -3 4 0 0 1 0 1 4 -3 0 -1

= = = = = = = = = = = = = = = = = = = =

2 2 -1 0 4 -1 0 0 2 2 0 0 0 0 0 2 0 2 0 4

+ +

-5 -9

-5

+ + +

-5 -5 3

+ + +

1 1 1
+ + + + + +

-2 3 -5 -5

Primary

M
DAMAGE

20/x3

10 ft.

+0
Special Properties

1d8+4
One Handed when mounted, Two Handed otherwise. HAND TYPE SIZE CRITICAL REACH

= + = + : can be used untrained. : exclusive skills. *: Skill Mastery.

*Shield, Heavy Steel


TOTAL ATTACK BONUS

Off-hand

M
DAMAGE

20/x2

5 ft.

-9

1d4+2

*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

*Breastplate *Shield, Heavy Steel

Medium +6 Heavy +2

+3

-4 -2

25 15

Character: Devran Player: Vadim

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen6.02.1 on Apr 26, 2014 at 4:20:46 PM

Level:1 (CR:1/2) Page 1

EQUIPMENT
ITEM

Special Qualities
QTY 1 1 1 1 WT / COST 10 / 310 15 / 20 30 / 200 0.5 / 1 Armor Proficiency [Paizo Inc. - Ultimate Combat, p.36] A beast rider is proficient with light and medium armor, and with shields (with the exception of tower shields). Bonus Feat [Paizo Inc. - Core Rulebook, p.27] Humans select one extra feat at 1st level. Exotic Mount (Ex) [Paizo Inc. - Ultimate Combat, p.36] At 1st level, a beast rider forms a bond with a strong, loyal companion that permits him to ride it as a mount. This mount functions as a druid's animal companion, using the beast rider's level as his effective druid level. The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character). The beast rider does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained, and begins play with Endurance as a bonus feat. A beast rider's mount does not gain the share spells special ability. Each time the beast rider increases in level, he can choose to select a new, more impressive mount better suited to his increased power. Small-sized beast riders can choose a pony or wolf mount at 1st level. At 4th level, a Small beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, snapping turtle (giant), triceratops, or tyrannosaurus. At 7th level, he can also choose a dinosaur (deinonychus or velociraptor). Medium beast riders can choose a camel or horse mount at 1st level. At 4th level, a Medium beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, brachiosaurus, elephant, glyptodon, hippopotamus, lion, mastodon, megaloceros, snapping turtle (giant), tiger, triceratops, or tyrannosaurus as his mount. Additional mounts might be available with GM approval. In addition, a 7th-level or higher Medium beast rider can select any creature whose natural size is Large or Huge, provided that creature is normally available as a Medium-sized animal companion at 7th level (like a bear). To generate statistics for such a mount, apply the following modifications - Size Large; Ability Scores Str +2, Dex -2, Con +2. Increase the damage of each of the mount's natural attacks by one die size. A beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments). Anytime a feat or ability allows a mount to make a hoof attack, it can make a claw, slam, or other analogous attack instead. This ability replaces the standard cavalier's mount and expert trainer abilities. Order (Ex) [Paizo Inc. - Advanced Player's Guide] At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference. Ronin [Paizo Inc. - Ultimate Combat, p.21] While most samurai belong to the order of the warrior, dedicating their considerable skills to the service of a lord, land, and people, some find themselves without a master, either as a result of disgrace or death, or occasionally by choice. Known as ronin, these samurai wander the lands, serving their own code of ideals. While ronin are significantly freer to do as they please, they do not receive the same respect and support that a more dedicated samurai can count on. Note that cavaliers can select this order, but they are typically called knights errant instead of ronin. Edicts: Ronin follow their own personal code of ethics and honor. As such, their edicts are extremely flexible and subject to change. Each ronin should determine his own edicts, which should include at least three provisions. These edicts are subject to GM approval. Challenge: Whenever a ronin is the target of a challenge, a smite, a quarry, or similar effect, and he issues a challenge against that character in return, the ronin receives a +1 morale bonus on attack rolls made against the target of his challenge and a +1 dodge bonus to his AC against attacks made by the target of his challenge. These bonuses increase by +1 for every four class levels the samurai possesses (to a maximum of +6 at 20th level). Skills: A ronin adds Knowledge (local) (Int) and Survival (Wis) to his list of class skills. Order Abilities: A ronin samurai gains the following abilities as he increases in level. 2nd level, Self Reliant; 8th level, Without Master; 15th level, Chosen Destiny Skilled [Paizo Inc. - Core Rulebook, p.27] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Tactician (Ex) [Paizo Inc. - Advanced Player's Guide] At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Masterwork Lance
One Handed when mounted, Two Handed otherwise.

LOCATION Equipped Equipped Equipped Equipped Carried Carried Backpack Backpack Backpack Backpack Backpack Backpack Backpack

Shield, Heavy Steel Breastplate Pouch (Belt)


0 lbs.

Feed (Per Day)


JJJJJ

5 10 (50) / 0 (0.2) 1 1 1 1 1 1 1 2/2 5 / 0.1 0/1 4 / 0.8 1 / 0.2 10 / 1 1 / 0.5

Backpack Bedroll Flint and Steel Pot (Iron)


0 lbs.

36 lbs., 1 Bedroll, 1 Flint and Steel, 1 Pot (Iron), 1 Mess Kit, 1 Rope (Hemp/50 ft.), 1 Soap (per lb.), 10 Torch, 5 Rations (Trail/Per Day), 1 Waterskin

Mess Kit Rope (Hemp/50 ft.) Soap (per lb.) Torch


JJJJJ JJJJJ
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.

10 1 (10) / 0 (0.1)

Rations (Trail/Per Day)


JJJJJ

Backpack Backpack Carried Carried Carried 177.5 lbs.

5 1 1 1 1

1 (5) / 0.5 (2.5) 0/1 1/2 25 / 10 8/4

Waterskin
0 lbs.

Bit and Bridle Saddle (Riding) Saddlebags


0 lbs.

TOTAL WEIGHT CARRIED/VALUE

556.4gp

WEIGHT ALLOWANCE
Light 100 Lift over head 300 Medium 200 Lift off ground 600 Heavy 300 Push / Drag 1500

LANGUAGES
Common

Archetypes
Beast Rider [Paizo Inc. - Ultimate Combat, p.36] The cavalier is defined not only by his dedication to his order or his skill on the battlefield, but also by the special relationship he maintains with his mount. Where some cavaliers are simply skilled with horses or well-trained knights, the beast rider spends his life in constant pursuit of the most perfect mount, forming bonds with greater, more powerful, and more exotic creatures.

Traits
Armor Expert [Paizo Inc. - Advanced Player's Guide, p.327] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. Rich Parents [Paizo Inc. - Advanced Player's Guide, p.330] You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.

Special Attacks
Challenge (Ex) [Paizo Inc. - Advanced Player's Guide] 1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is 1. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Character: Devran Player: Vadim

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen6.02.1 on Apr 26, 2014 at 4:20:46 PM

Level:1 (CR:1/2) Page 2

Feats
Mounted Combat

TEMPLATES

[Paizo Inc. - Core Rulebook, p.131] Animal Companion: Duna (Companion Horse) Once per round when your mount is hit in combat, you may attempt a Ride check HP: 11 AC: 14 INIT: +1 (as an immediate action) to negate the hit. The hit is negated if your Ride check FORT: +5 REF: +4 WILL: +1 result is greater than the opponent's attack roll. *Bite (Natural/Primary) +3 DAM: 1d4+3 CRIT: 20/x2 Once per round when your mount is hit in combat, you may attempt a Ride check *Hooves -2/-2 DAM: 1d6+1 CRIT: 20/x2 (as an immediate action) to negate the hit. The hit is negated if your Ride check (Natural/Secondary) result is greater than the opponent's attack roll. Combat Training, Bonus Tricks, Link, Low-Light Vision, Scent Special: Power Attack [Paizo Inc. - Core Rulebook, p.131] Tricks: Combat Training, Attack, Come, Defend, Down, Guard, Heel You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Precise Strike [Paizo Inc. - Advanced Player's Guide, p.167] Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit. Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit. Armor Proficiency, Light [Paizo Inc. - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Medium [Paizo Inc. - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Martial Weapon Proficiency [Paizo Inc. - Core Rulebook, p.130] You make attack rolls with all your martial weapons normally (without the non-proficient penalty). You make attack rolls with all your martial weapons normally (without the non-proficient penalty). Shield Proficiency [Paizo Inc. - Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Simple Weapon Proficiency [Paizo Inc. - Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. You make attack rolls with simple weapons without penalty.

PROFICIENCIES
Amentum, Amentum (Javelin), Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword, Lucern Hammer, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow, Waraxe (Dwarven), Warhammer, Wushu Dart

Character: Devran Player: Vadim

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen6.02.1 on Apr 26, 2014 at 4:20:46 PM

Level:1 (CR:1/2) Page 3

Devran
Human
RACE

17
AGE

Vision Test: Normal Male


GENDER VISION

Chaotic Good
ALIGNMENT

Right
DOMINANT HAND

5' 11"
HEIGHT

185 lbs.
WEIGHT

Brown
EYE COLOUR

Pale
SKIN COLOUR

Blonde,
HAIR / HAIR STYLE PHOBIAS

,
PERSONALITY TRAITS INTERESTS

,
SPOKEN STYLE / CATCH PHRASE RESIDENCE LOCATION

None
REGION DEITY

Humanoid
Race Type Race Sub Type Favored Class

EXP Factor: 100%; EXP Penalty: 0%


Normal

Description: Biography:
Devran was raised in wealth, and groomed to be a knight for a local lord. Being rebellious and sheltered from the outside world, Devran had enough decided to run away from home and offered his services to a passing caravan as a guard. He is determined to prove that he can survive on his own, and doesn't need to depend on his family. Devran is very young and has no experience of the adventurer's life, but he has been trained from birth to fight on and off horseback.

Character: Devran Player: Vadim

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen6.02.1 on Apr 26, 2014 at 4:20:46 PM

Level:1 (CR:1/2) Page 4

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