Product placement is when a product is woven directly into the story. If done poorly, the ad can be distracting which could result in annoyed audience members. Product placement has evolved from a boisterous and cumbersome act to something graceful and stylish.
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Original Title
Helpless Consumption- An Investigation Into the World of Simulacra and Product Placement
Product placement is when a product is woven directly into the story. If done poorly, the ad can be distracting which could result in annoyed audience members. Product placement has evolved from a boisterous and cumbersome act to something graceful and stylish.
Product placement is when a product is woven directly into the story. If done poorly, the ad can be distracting which could result in annoyed audience members. Product placement has evolved from a boisterous and cumbersome act to something graceful and stylish.
World of Simulacra and Product Placement By: Timothy A. Mahr
Once I ordered a sirloin steak and a chocolate sundae, but everything was so cunningly disguised on the table that I mistook the chocolate sauce for gravy and poured it over the sirloin steak. from The Catastrophe of Success ~Tennessee Williams
According to Robert McChesney, the type of product placement that is most commonly found in Television and in Films takes place when a product is woven directly into the story so it is unavoidable and its message can be smuggled in when the viewers guard is down (McChesney 147). Katherine Neer, Senior Editor for HowStuffWorks, discusses in her article how to judge whether what you are consuming is good product placement or bad product placement (Neer 2). Her use of good and bad isnt in reference to the product itself, but how the in-film ad fits into the production so that it merges with the natural flow and feel of the film. By using examples from popular films, Neer goes into some detail about how the product being marketed needs to be placed seamlessly into the shot and fit nicely into the context of the scene in order to be effective. Her examples include both good uses and bad uses of product placement showing that if done poorly, the ad can be distracting which could result in annoyed audience members. This certainly can harm sales and defeat the initial intentions of the advertisers. The questions to ask are, When is the viewers guard ever fully up? and, Does good product placement work regardless of viewers high defenses (as generally planned by the ad agencies). To explain the background of my inquiry, product placement has evolved from a boisterous and cumbersome act (Neer gives us one of the first examples in cinema; The African Queen, when Gordon's Gin paid to have Katharine Hepburn's character toss loads of their product overboard), to something graceful and stylish such as the Audi concept car, RSQ, which was built especially for its role in I, Robot (2-6). There is a reason for this development in technique and approach to product placement. And the reason seems to be commonplace as to why the obviousness of product placement has come to this particular point in its development. Advertising agencies are aware of the ever-growing common knowledge, products dont just exist in visual media productions, but instead these product-images actually have marketing purpose. Some of these companies are willing to pay a lot of money to gain control of a script, while other companies are rumored to have been giving away their products in order to be used in scenes requiring specific equipment, i.e. computers, appliances, etc. (edibleapple.com). Seemingly, the most widely discussed reason for an evolving advertising market is that consumers will become disinterested or desensitized if exposed to a particular technique for too long. This concept has been explored and discussed by several theorists. In fact, the study of Consumer Society and/ or the Information Age has gotten so vast, that there are somewhat broad continuing conversations of intrigue based on the sociality and cross cultural/political/economic impacts of the existence of advertisements put forth by theorists like Jean Baudrillard, just as there are sub-sub-cultural studies based on the finer details of this (now) global marketing schematic (note: both labels stated above, Consumer Society and the Information Age, include advertising and product marketing as a sizable attribute). An example of such a study would be Helene Brembecks focus on McDonalds brand birthday parties. This intriguing inspection will be discussed later on in the essay. For now, we should focus on defining some of the terms that apply to the global society so that when we hone the detail of our focus throughout the essay there can be some consistent nesting of ideas and key concepts. Consumer Society can be roughly described as a society (for the time being, devoid of culture) being surrounded by a multiplication of goods or objects. Baudrillard describes that there has been a mutation in the ecology of the human species (Baudrillard 32). That is to say, Baudrillard (here, in his 2001 essay) is confessing to his point of view as it has trained itself on Hyper- culture (Hyperreality) and its information consuming landscape. His observations point out that the concepts of environment have changed because, though world population growth has increased since the 50s (along with advertisement density), we are at more of a chance to distance ourselves from other individuals (in presence) and grow closer in proximity to objects that may or may not be networking tools (32). The individual that is born into this society must be absorbed by the culture that surrounds him/her for it is this culture (locality) and its (perceived) relationship to the global perception (status) which will effectively weigh in on his/her decisions while participating in the surrounding Consumer Society. Baudrillard breaks down this abstraction by using the homo economicus analogy (as described by logician Alfred North Whitehead) which includes an anecdote of an individual born into a Society of Affluence (38-9). And with this, Baudrillard can show us the application of the individuals ideology, that is if the individuals ideology happens to be generalized capitalist standards. Nonetheless his example, which turns out to be a Lacanian reading of a Kantian philosophy, is effective for the means of his discussion. And for the benefits of my discussion, I shall adopt Baudrillards reading of Whiteheads postulate and state in Baudrillards terms. The human fossil of the Golden Age, born in the modern era out of the fortuitous conjunction of Human Nature and Human Rights, is gifted with a heightened principle of formal rationality which leads him to: 1. Pursue his own happiness without the slightest hesitation; 2. Prefer objects which provide him with the maximum satisfaction. (38-9) With the understanding of the kind of individual that we are considering as our model in place, we may momentarily tighten our iris deeper into the Consumer Society to unveil an issue that is demanding of our attention. For the progression of our inspection, let us turn to Masud Zavarzadehs 1991 political analysis of cinema. According to Zavarzadeh, [the hegemonic class, gender, and race groups], whose values and ideas constitute the cognitive environment of a society manages to represent its interested view of reality as the real itself and thus endow it with inevitability (Zavarzadeh 95). With this said, one can see the harm this insinuation of Hyper-culture could produce for a people, or at the least, a peoples chances to have control over what they find pleasurable. Baudrillard has discussed the limit of art (a limit of pleasure and expression) by pointing out the transcendence of representation because of the continual use of image (Baudrillard 338). The Hyper-Culture we experience now has one image-meaning spread into many different categories at once, carrying with it an infinite number of connotations. The mere image of, say, a cow, can and is used to form cross-cultural/ political/historical/economic meanings and instances at the same moment defying the notion of instance. One can consider object representation to be abysmally blurred existing only in a breathing, pulsing, movement; coming slightly into focus as quickly as it is being drawn back out again. And with the representation failing to stay in one form or one meaning for too long, it no longer is in a constant state of hail, but now this hailing has become only a particle in the abyss of image-meaning (Althusser 321). Now, as we are full time subscribers to the multitude of meanings that have been hailing us (remember the homo economicus), the meaning drags us along the outer rim of its blurred edge (which is immeasurable due to the objects disappearance), as both the meaning(s) and we are tied to the reality that is disappearing before us, occasionally comforting us with new editions of the real. This is the hallucination of reality as the display window, the advertisement, the manufacturer, and the brand name here play an essential role in imposing a coherent and collective vision, like an almost inseparable totality (Baudrillard 34). Now that weve expanded the couplet of reality and non-reality (real reality), lets put this concept back into a mediated perspective. Philip Green puts dominant ideas back in the hands of its (their) creator, cinema and television. There is a type of impossible ideals that are fed to a viewer through theatrical presentations (often mistook as reenactments or actual-event-reality) and Green tells us that it is cinema and network television [that] follow the same pattern of framing [these] impossible ideals against a social backdrop [making] them the only credible reality (Green 107). According to Green, our pleasures are stretched by our beliefs and our beliefs are formed by what we visually consume. Take for instance, what has happened in the kingdom of Bhutan since industrialized colonialism was popularized in the sixties, and the television was introduced less than ten years ago (current.com). Since the introduction of television (along with it came American networking and programming) there have been gangs, violence, and children are fighting in the schools, and this is all relating back to (but not proven) what the children are viewing off the television (wrestle-mania, violence- glorified music videos, etc.) (current.com). These children are familiarizing themselves with the pleasures depicted on television, though these pleasures include unsexing women and violent gang related outbreaks. The kingdom of Bhutan has always (over the last century) followed a somewhat utilitarian state of functioning. Starting this year, a democracy (modeled after the American representative democracy) will take its hold in Bhutan. And by using the Benthamian example that Green points out, it would cause more pain not to explore pleasures (no matter how synthetically created), so the people of Bhutan have no choice but to flee the pain brought by resisting change and keeping their traditions, and to move in the direction of these negative and, to the people, counter- intuitive pleasures. As for another example of this loss of control over the pleasures felt and the impossible ideals sought by the homo economicus, I will continue to bend focus, moving the light from a newly absorbed culture (Bhutan) to shedding it now on a well established niche in the Consumer Society. In her Article, To Consume and Be Consumed, Helene Brembeck allows us to sit in on a childs birthday party. Unlike the conventional pangs of hosting a party, the McDonalds brand birthday celebration is designed to alleviate the hassle of, well, just about everything a parent would have to consider while planning and executing a well-groomed party for their son or daughter. Brembeck investigates the world of the McChild from the viewpoint of one of the observers, strategically placed outside of the play area (which she often refers to as a showcase, considering that its designed to be an advertising diorama for other parents [potential clients] to consume) (Brembeck 86). Brembeck covers the party from beginning to end, calling it an ordered [inter]relational event (67). She includes in her detailed analysis that the party she observes, takes place in Sweden. Remarkably, her descriptions are not unlike those found in American McDonalds restaurants. She does, however, mention that in India, there is a Jungle Book 2 themed party, in which the party takes place in a real jungle, and the children get to ride on a real elephant (while pretending to be the main character from the story, Mowgli) (71). This could never be the case in America, the insurance would be too high. Though it deserves mentioning that the reference to the real image-meaning displayed here, is the most efficient and complete simulacrum of the object(s) origins and therefore is fulfilling the exact purpose of product placement. This particular example touches on a new (rumored) concept that entails the study of product placement in real life (daveibsen.typepad.com). Though we cannot control the growth of such dominant ideals being the breakdown of what we once could consider real reality or original existence, nor can we rely on the technological advancements to safely glide us to the next plateau in which we can freely find our own pleasures within ourselves by exploring the uncharted territory of being, but we can (momentarily) have an opportunity to consider what we are consuming and (partly) what we want to participate in while blanketed by the light of the streetlamp of Consumer-Society. I see that there is currently no better way to summarize my point of view, but I will hand the conversation over with a finishing quote given by Jean Baudrillard during one of his last interviews before his death. [] the digital is not a sign, but a signal [] The interplay of signs in language through their differences is what allows for signification. In digital technology, this type of interplay is gone. It doesnt coordinate, it concatenates signals. It is information: you can move about it in any direction because there is no longer any mediation. There is an immanence, an immediation of things. Thats what is new. It isnt the death of reality since reality as a whole passed into the sign. The sign absorbs reality. Images devour reality. (Baudrillard 11)
Baudrillard, Jean. The Murder of the Sign, Consumption in an Age of Information. Cohen, Sande and L Rutsky ed. New York: Berg Press, 2005. Pgs. 9-17.
Baudrillard, Jean. From The Orders of Simulacra in Simulations. P. Beitchman. Tr. (1983). Printed in Postmodernism Pp. 338-40.
Brembeck, Helene. To Consume and Be Consumed. Little Monsters: (De)coupling assemblages of consumption. New Brunswick: Transaction Publishers. 2007. Pp. 67-86.
Green, Philip. Cracks in the Pedestal: Ideology and Gender in Hollywood. Amherst: University of Massachusetts Press, 1998. Pgs. 100-16.
McChesney, Robert W. The Problem of the Media: U.S. Communication Politics in the 21 st Century. New York: Monthly Review Press, 2004.
Williams, Tennessee. The Catastrophe of Success. The Glass Menagerie. United Kingdom: Methuen Publishing Ltd. 2000. Pp. 99-105.
Zavarzadeh, Mas'ud. Seeing Films Politically. New York: State University of New York Press, 1991. Pp. 91-112.
Online Works
Christof. Lost in Democracy. Current.com. 2009. 05.02.09. < http://current.com/items/88884836_lost-in-democracy.htm>
Neer, Kelly. How Product Placement Works. Howstuffworks.com. 1998-2009. 05.02.09. <http://money.howstuffworks.com/productplacement6.htm>
The Significance of Apples Product Placement. Edibleapple.com. 2009. 05.02.09 < http://www.edibleapple.com/the-significance-of-apples-product-placement/>
Jaguar's Product Placement Strategy, Where real life blurs seamlessly into advertising. Daveibsen.typepad.com. 2009. Created: July 03, 2006. 05.02.09. <http://daveibsen.typepad.com/5_blogs_before_lunch/2006/07/ jaguars_product.html>