You are on page 1of 49

Gremlins

Ulix

Master, Living

GREMLIN

FINAL, OFFICIAL

Hitch a Ride: This model may not declare


more than two Walk Actions per Activation.
When a friendly Pig within a2 declares a Walk
Action, this model may push into base contact
with the Pig after the Action is complete.
Pork Whisper'n: Friendly Pig models
Activating within a8 may ignore the Set'er
Off Ability for the duration of the Activation.

CACHE

Df Wp Wd Wk Cg Ht
6C 5 10 4 2

Df/Wp (C) Wall of Pork: Immediately increase


this model's final duel total by 1 for each
friendly Pig within 2" up to a maximum of +2.
Impossible to Wound: Damage flips against
this model suffer -. Damage flips against
this model may not be cheated.

Attack Actions
(1) Slop 'em Up (Ca 5 / Rst: Df / Rg: y4): Target suffers 1/2/4 damage and gains
the following Condition until the end of the Turn: "Tasty: Pigs targeting this model with
Attacks gain + to the Attack Flip."
R Feeding Frenzy: After succeeding, all friendly Pigs within range and LoS
of the target may make a (1) Ml Attack targeting it.

Ulix

Tactical Actions
(1) Prod: Target friendly Pig within 2" immediately makes a (1) Ml Action. The
target gains + to the Attack flip of this Action.
(1) "Sooey!" (Ca 6 / TN: 10 / Rg: p8): Friendly Pigs in range may push their
Cg directly towards this model. If this model fails this Action, all Pigs in range
immediately Charge this model.
R Feedin' Time!: After succeeding, all Pigs pushed in this way heal 1
damage.
(0) Proper Care: This model may suffer 2 damage to heal 2 damage on all friendly
Pigs within p6.

30mm

Penelope (Ulix)
Peon, Living, Totem
HOUND

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

From the Shadows: This model may be


deployed anywhere on the board that is at
least 6 away from the enemy Deployment
Zone. This model may not take Interact
Actions on the first Turn.
Insignificant: This model may not take
Interact Actions.

6 6 4 5 6 1

Kept at a Distance: Friendly Pigs Activating


within a6 gain +1 Wk for the duration of
the Activation.
Pork Whisper'n: Friendly Pig models
Activating within a8 may ignore the Set'er
Off Ability for the duration of the Activation.

Attack Actions
(1) Rip and Tear (Ml 5 / Rst: Df / Rg: y1): Target suffers 1/2/3 damage.
R Critical Strike: When damaging the target, this attack deals +1
damage for each R in the final duel total.

Penelope

Tactical Actions
(0) Herd 'em: Target friendly Pig within 6" and LoS is pushed up to its Wk in any
direction.

30mm

The Sow

Minion, Living, Rare 1

BEAST, PIG

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Three Headed: This model gains + to Attack


and damage flips it makes when it has 5 or
more Wounds remaining.
Farrowing: When this model is killed or
sacrificed, summon two Piglets within 1"
before removing it. These Piglets suffer 4
damage each.

4 5 10 5 9 3

Smell Fear: Once per Turn, when an Enemy


model within 6 loses a Wp duel, this model
may immediately take a (1) Ml action after
resolving the current Action.
Terrifying (All) 12: Enemy models must pass
a TN 12 Horror Duel if they end a Walk action
within this models engagement range or
target this model with an Action.

Attack Actions
(1) Furious Mauling (Ml 5 / Rst: Df / Rg: y2): Target suffers 3/5/6 damage.
C Eat Anything: After damaging, this model heals 1/2/3 damage.

The Sow

Tactical Actions
(1) Birth (Ca 5 / TN: 10C): This model may discard an enemy Scheme Marker
within 2" to summon a Piglet into base contact with this model. The Piglet and this
model each suffer 2 damage.

50mm

Old MajorRare 1
Henchman, Living,
PIG

COST

Cache

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Rile 'em Up: Other friendly Pigs which begin


their Activation within a4 gain + to Attack and
damage flips which are generated by Attack
Actions resulting from the Charge Action for the
duration of the Activation.
Hard to Wound +1: Damage flips against
this model suffer -.

4 6 12 5 5 3

Ceaseless Advance: When a friendly model


ends its Activation, if the opposing player
has 0 Control Cards in hand, this model
gains the Reactivate Condition.
An Eye on the Young'uns: Other friendly Pigs
in play do not consider friendly Pigs as legal
targets for a Charge Action.

Attack Actions
(1) Savage Bite (Ml 6 / Rst: Df / Rg: y1): Target suffers 3/4/5 damage.
C Eat Anything: After damaging, this model heals 1/2/3 damage.
R Mauled to Slop: After killing target, all friendly Pigs in p6 may push
3" towards this model. All Pigs pushed in this way heal 2 damage.

Old Major

Tactical Actions
(1) Nudge 'em On: Discard a card to push target other friendly Pig up to 4" in
any direction. The target gains the following Condition until the end of the Turn:
"Major's Teaching: This model may add the suit of the card which was discarded
to apply this Condition to all of its final duel totals."
(0) The Old Pig Knows the Way: All friendly Gremlins within p4 may push up to
their Wk towards this model.

50mm

Rooster Rider
Minion, Living

GREMLIN, ROOSTER

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Bayou Two Card: This model may Cheat Fate


with the top card of its Fate Deck.
Reckless: At the start of this model's
Activation, it may suffer 1 damage to generate
1 additional General AP
.
Roostercharge: This model may perform the
(2) Charge Action as a (1) Action.

5 4 6 7 7 2

Rampage: When this model has the opportunity


to declare an Action, if it has two or fewer
Wounds remaining, it must declare a Charge
Action against the closest legal target which it
is not engaged with. This Charge Action may
be made while engaged. This model gains +
to Attack and damage flips during this Charge
Action. If there are no legal targets, this model
may declare an Action normally.

Rooster Rider

Attack Actions
(1) Beak (Ml 6 / Rst: Df / Rg: y1): Target suffers 2/4/6 damage. This Attack
must declare a Trigger if able.
R Stampede: After damaging, this model suffers 1 damage
and must charge the closest legal non-Pig target which it is not
engaged with. This Charge may be made while engaged. This
model may only declare this Trigger once per Activation.
(1) Rusty Rifle (Sh 5 / Rst: Df / Rg: z12): Target suffers 1/3/4 damage. This
Attack must declare a Trigger if able.
R Dumb Luck: Instead of its normal damage, this Attack deals
2/6/8 damage to the target and this model suffers damage equal
to half of the amount the target suffers.
C Whoops, Ricochet: After resolving, the closest other friendly
model within 12" and LoS suffers 1 damage.

40mm

Stuffed Piglet
Peon, Undead, Rare 6
PIG

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

It Goes Pop!: When this model is killed, it may


take the Bacon Bomb Action before being
removed from play.
Insignificant: This model may not take
Interact Actions.

4 4 4 5 6 1

Stuffed With Explosives: When this model is


killed or sacrificed, all models within 3" gain
the following Condition until the end of the
Turn: "Concussion: This model suffers -1 Sh
and may not cheat damage flips caused by
its Sh Actions."

Attack Actions
(1) Ram (Ml 4 / Rst: Df / Rg: y1): Target suffers 1/2/3 damage. This Attack must
declare a Trigger if able.
C Too Hard: After damaging, this model suffers 1 damage.

Stuffed Piglet

Tactical Actions
(1) Bacon Bomb: Flip a card which can not be cheated and apply the following
effect depending on the suit of the card. After resolving this Action, if this model
is still in play, sacrifice it.
C: All models in p1 suffer 4 damage.
R: All models in p2 suffer 3 damage.
t: All models in p3 suffer 2 damage.
M: All models in p4 suffer 1 damage.
Either Joker: All models in p3 suffer 3 damage and are pushed
3" away from this model.

30mm

COST

Gremlin Taxidermist 7
Enforcer, Living, Rare 2
GREMLIN

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Dead Man's Switch: When this model is killed


or sacrificed, it may make all friendly Stuffed
Piglets in play immediately take the Bacon
Bomb Action.
Reckless: At the start of this model's
Activation, it may suffer 1 damage to generate
1 additional General AP
.

5 4 6 5 6 1

Armor +1: Reduce all damage suffered by this


model by +1, to a minimum of 1.

Gremlin Taxidermist

Attack Actions
(1) Hide Scrapin' Knife (Ml 6C / Rst: Df / Rg: y1): Target suffers 2/3/4 damage.
C Skinned: While damaging an enemy model, the damage flip
gains + and a Corpse Marker is placed in base contact with the
target.
CC Good 'un For My Collection: After killing a non-Peon enemy
model, summon a Stuffed Piglet into base contact with the model
before removing it from play. The model does not drop Corpse or
Scrap Markers.

Tactical Actions
(1) Never Happen (Ca 6 / TN: 11M / Rg: p4): All friendly Pigs in range gain the
following Condition until the end of the Turn: "Flight: This model is immune to
falling damage and may ignore any terrain or models while moving."
(0) Purdy Fireworks: Target friendly Stuffed Piglet within 12" may be pushed up to
3" in any direction and then take a (1) Action.
(0) Taxidermin' (Ca 6 / TN: 15 / Rg: 6): Target a Corpse Marker. Summon a
Stuffed Piglet into base contact with the target. Then, discard the target Marker.

30mm

CACHE

Mah Tucket

Master, Living

GREMLIN

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

"Get Off My Land!": After determining Initiative


on the first Turn, this model may discard a card
to push up to 8". If it does, this model may not
cross the Centerline during this push or take
Interact Actions on the first Turn.
Do It Right!: Once per Turn, if another friendly
Gremlin in LoS fails an Ml Action, this model
may sacrifice it to give all friendly Gremlins in
play + to Ml Actions for the rest of the Turn.

12 5

Chores: This Crew gains one of the following


until the end of the Turn depending on the suit
of the card it used for Initiative this Turn:
M: Friendly models ignore severe terrain.
C: When any friendly model is killed, all
models in p1 of it suffer 1 damage.
R: Friendly models gain +1 Ml.
t: If a friendly Gremlin is killed, draw 1 card.

Attack Actions

Mah Tucket

(1) Giant Wooden Spoon (Ml 6 / Rst: Df / Rg: y1): Target suffers 3/4/5 damage.
M Reposition: After damaging, push this model up to 3" in any direction.
t SMACK!: After damaging, push the target up to 4" in any direction.
R Critical Strike: When damaging the target, this attack deals +1
damage for each R in the final duel total.
(1) Horrible Hollerin' (Ca 5 / TN: 11 / Rst: Wp / Rg: 12): Push target model up to 5"
in any direction. This Action may not target the same model more than once per Turn.

Tactical Actions
(0) Too Much Makeup: This model may discard a card to gain the following
Condition until the end of the Turn: "Disguised: This model may not be the target
of the Charge Action."
(0) Let Mah Handle This: This model may discard a card to be pushed into base
contact with target friendly model within 6" and LoS. Push the target model up to
6" in any direction.
(1) Aim For the Sore Spots (Ml 6 / TN: 14): This model gains the following Condition
until the end of the Turn: "The Bane of Kneecaps: This model's Ml Attack Actions
gain +1 Ml and +2 Rg."
30mm
C Thwap!: After succeeding, immediately take a (1) Ml Action.

The Little LassTucket)


Peon, Living, Totem (Mah
GREMLIN

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Insignificant: This model may not take


Interact Actions.
"I'll Carry That, Mah!": At the start of the
game, attach one non-Avatar Upgrade to
this model with the restriction of Mah Tucket
without paying any Soulstones. No other model
in this Crew may attach the same Upgrade. If
this model leaves play, attach the Upgrade to
a friendly Mah Tucket, ignoring any restrictions.

5 5 5 6 6 1

"Get Off My Land!": After determining Initiative


on the first Turn, this model may discard a card
to push up to 8". If it does, this model may not
cross the Centerline during this push or take
Interact Actions on the first Turn.

Attack Actions
(1) Medium Wooden Spoon (Ml 5 / Rst: Df / Rg: y1): Target suffers 2/3/4 damage.
M Reposition: After damaging, push this model up to 3" in any direction.
t SMACK!: After damaging, push the target up to 4" in any direction.

The Little Lass

Tactical Actions
(1) Aim For the Sore Spots (Ml 5 / TN: 14): This model gains the following Condition
until the end of the Turn: "The Bane of Kneecaps: This model's Ml Attack Actions
gain +1 Ml and +2 Rg."
C Thwap!: After succeeding, immediately take a (1) Ml Action.

30mm

TrixiebelleRare 1
Henchman, Living,
GREMLIN

COST

Cache

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Reckless: At the start of this model's


Activation, it may suffer 1 damage to generate
1 additional General AP
.
Ill Omens: After flipping Initiative and before
either Crew spends a Soulstone to reflip
Initiative, this model's Crew may Cheat its
Initiative flip.

6 5 8 5 6 1

"Don't Fight Over Me, Boys!": When this


model is targeted by an Attack Action, a friendly
Gremlin within 3" and LoS which is also a legal
target may suffer 1 damage to become the
target instead.

Attack Actions

Trixiebelle

(1) Slap (Ml 7 / Rst: Df / Rg: y1): Target suffers 1/2/3 damage.
R "I Never!": After damaging, a friendly Gremlin within range and
LoS of the target may make a (1) Ml Attack Action against the target
which may not declare Triggers.
M "Help!": After damaging an enemy model, any friendly Gremlins within
8" and LoS of this model may push up to their Wk towards the target.
(1) Gremlin "Lure" (Ca 6M / TN: 12M / Rst: Wp / Rg: 18): Target model is pushed
its Cg away from this model. If the target is a Gremlin, instead, it is moved its Cg
towards this model and must end the move as close to this model as possible.
C Never Needed to See That...: After succeeding, the target gains
the Slow Condition.
(0) "Buy You a Drink?" (Ca 6M / TN: 13C / Rst: Wp / Rg: 6): Target a model. The
target gains Poison +1 a number of times equal to the difference between its final
duel total and this model's final duel total.

Tactical Actions
(0) "Presents? For me?": Target any number of Scheme Markers in base contact
with this model. At the end of this model's Activation, place the Markers in base
contact with this model.
30mm

COST

Bayou Bushwhacker 6
Minion, Living, Rare 3
GREMLIN

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

"Get Off My Land!": After determining Initiative


on the first Turn, this model may discard a card
to push up to 8". If it does, this model may not
cross the Centerline during this push or take
Interact Actions on the first Turn.
Lay of the Land: While in cover, this model
receives cover from all non y Attack
Actions.

6 6 6 5 6 1

Boost Their Confidence: After another


friendly Gremlin fails with an Sh Attack
Action, this model may suffer 2 damage to
immediately make a (1) Sh Attack against
the same target without spending AP
(range and LoS are required as normal).
Only one model may benefit from this
Ability per failed Attack.

Bayou Bushwhacker

Attack Actions
(1) Fryin' Pan (Ml 5 / Rst: Df / Rg: y1): Target suffers 2/3/4 damage.
M Reposition: After damaging, push this model up to 3" in any direction.
t SMACK!: After damaging, push the target up to 4" in any direction.
R Critical Strike: When damaging the target, this attack deals +1
damage for each R in the final duel total.
(1) Trusty Rifle (Sh 6 / Rst: Df / Rg: z14): Target suffers 1/3/4 damage. This
Attack ignores cover. If this Attack benefits from the Focused Condition, it deals
+1 damage.
M Reposition: After damaging, push this model up to 3" in any direction.

Tactical Actions
(0) Playin' Possum: This model may discard a card to make the area a3 around
it count as soft cover until the end of the Turn.

30mm

COST

McTavish

10
Henchman, Living, Mercenary, Rare 1
Cache

SWAMPFIEND

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Penetrating Stench: Enemy models within


a6 may not take the Focus or Defensive
Stance Actions.
Unimpeded: This model ignores penalties
for severe terrain when moving.

10 5

The Swamp Is Our Home: Friendly


Swampfiend models gain the following
Ability while they remain within a6: "Lay
of the Land: While in cover, this model
receives cover from all non y Attack
Actions."

Attack Actions

McTavish

(1) "Git 'Em!" (Ml 6 / Rst: Df / Rg: y3): Target suffers 2/4/5 damage.
R Death Roll: While damaging, the damage flip receives +.
C Swallow Whole: After inflicting severe damage, kill the target unless it
discards two cards.
(1) Hunting Rifle (Sh 6M / Rst: Df / Rg: z14): Target suffers 2/4/6 damage. This
Attack ignores cover. This Attack does not randomize when shooting into engagements.
M My Loyal Scouts: Immediately add 1 to the final duel total for each other
friendly Swampfiend within 6" and LoS of the target.

Tactical Actions
(0) Hunting Screen: Place a 30mm Hunting Screen Marker in base contact with
this model. The area a3 around this Marker is considered soft cover. Remove the
Marker when this model takes this Action again.
(0) Gator Snack: Discard a Corpse, Scrap, or Scheme Marker within 3" to push
this model into base contact with the Marker before discarding it and then flip
a card which may be cheated. Apply one of the following depending on the suit:
R: This model may perform a (1) Attack Action.
C: This model heals 2 damage.
t: This model draws 1 card.
50mm
M: Push this model up to 4" in any direction.

Mancha Roja1
Henchman, Living, Rare
GREMLIN

COST

10
Cache

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Melee Expert: This model gains 1


additional AP which may only be used to
take Ml Actions.
Rebound: While this model is in base contact
with impassible terrain, increase its Cg to 12.

6 5 10 5 5 3

Hard to Wound +1: Damage flips against


this model suffer -.

Mancha Roja

Attack Actions
(1) Grapple (Ml 6 / Rst: Df / Rg: y1): Target suffers 2/5/6 damage.
R Crushing Strike: While damaging, the damage flip gains + for
each R in the final duel total.
t Arm Lock: After damaging, the target gains the following Condition
until the end of the Turn: "Fracture: This model suffers - to Df duels."
M Pile Driver: After damaging, the target must pass a TN 12 Df duel
or gain the Paralyzed Condition.
C Finisher: After damaging, if the target is Paralyzed, kill the target.
(2) Whacked With a Gremlin (Ml 6t / Rst: Df / Rg: y2): Target suffers 4/6/7 damage.
t SMACK!: After damaging, push the target up to 4" in any direction.

Tactical Actions
(0) Challenge: Until the end of the Turn enemy models within a8 of this model
must pass a TN 14 Wp duel when declaring a model other than this model as the
target of an Action, or the Action fails.
(0) One Thousand Masks: This model may discard a card to gain one of the
following Conditions until the end of the Turn, depending on the suit of the card:
M: +2 Wk, C: Immune to Slow and Paralyzed, t: +1 Df, R: +1 Ml.

40mm

Burt Jebsen Rare 1


Enforcer, Living, Mercenary,
GREMLIN

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Slippery: When this model is targeted by an


Attack Action, it may select a friendly model
within 2" which is also a legal target to become
the target instead. This model is immune to
damage from p effects.
Reckless: At the start of this model's
Activation, it may suffer 1 damage to generate
1 additional General AP
.

5 7 7 5 6 1

Df (R) It's All in the Reflexes: After succeeding,


deal 2/3/4 damage to the Attacker which
cannot be cheated.
Hard to Kill: While this model has 2 or more
Wd remaining when it suffers damage, it
may not be reduced to below 1 Wd.

Attack Actions

Burt Jebsen

(1) Lucky Knife (Ml 6Rt / Rst: Df / Rg: y1): Target suffers 2/3/4 damage.
R Critical Strike: When damaging the target, this attack deals +1
damage for each R in the final duel total.
t Sic 'em, Girl!: After damaging, a friendly Pig within 8" and LoS of
the target may be pushed into base contact with it.
(1) Backwater Pepperbox (Sh 5R / Rst: Df / Rg: z8): Target suffers 2/3b/5b
damage.
RM Trigger Crazy: After damaging, immediately take a 1 AP Sh
Attack Action against the same target. This Action may not declare
Triggers.
t Sic 'em, Girl!: After damaging, a friendly Pig within 8" and LoS of
the target may be pushed into base contact with it.

Tactical Actions
(1) Crackerjack Timing (Ca 7 / TN: 10 / Rg: 10): Target an enemy model. All
enemy models within p6 of the target must pass a TN 13 Wp duel or be pushed
5" towards the target. This Action may only be taken once per Turn.

30mm

COST

Gracie Mercenary, Rare 1 10


Enforcer, Living,
PIG

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

5 6 8 4 6 2

Armor +2: Reduce all damage suffered by this


model by +2, to a minimum of 1.

Unimpeded: This model ignores penalties


for severe terrain when moving.

Hard to Kill: While this model has 2 or more


Wd remaining when it suffers damage, it
may not be reduced to below 1 Wd.

Eat Your Fill: After killing or sacrificing an


enemy model, this model may choose to
heal all damage it has suffered and end
its Activation.

Attack Actions
(1) Tusks (Ml 6 / Rst: Df / Rg: y1): Target suffers 2/4/6 damage. This Attack
must declare a Trigger if able.
R Tear 'em Apart: When damaging the target, this Attack deals +2
damage.
C Lie Down and Nap: After resolving, end this model's Activation.

Gracie

(1) Take a Bite (Ml 5C / Rst: Df / Rg: y1): Target suffers 1/2/3 damage.
C Eat Anything: After damaging, this model heals 1/2/3 damage.

Tactical Actions
(0) Riled Up (Ca 5 / TN: 12): This model may suffer 2 damage which may not be
reduced to gain the Reactivate Condition.

50mm

MerrisLiving, Rare 1
Lacroix
Enforcer,
GREMLIN, KIN

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Flight: This model is immune to falling


damage and may ignore any terrain or
models while moving.
Reckless: At the start of this model's
Activation, it may suffer 1 damage to generate
1 additional General AP
.

6 5 6 5 6 1

Immolating Demise 4: When this model is


killed, models in p2 gain Burning +4.
Exhaust Trail: Friendly models in a6 are
immune to damage from p and b.

Attack Actions
(1) Flaming Bottle (Sh 5t / TN: 12t / Rst: Df / Rg: z8): Target enemy model
gains the Burning +3 Condition. This Attack ignores cover.

Merris Lacroix

Tactical Actions
(1) Gremlin Cunning: This model's controller draws 2 cards and then places 3
cards from her hand on top of her deck. This Action may only be taken once per
Turn.
(0) "Bombs Away!": This model may discard a card to place a Scheme Marker in base
contact with itself. This Action may not be used to place a Scheme Marker within 2" of
another friendly Scheme Marker.

30mm

Wild Living
Boar
Minion,

BEAST, PIG, SWAMPFIEND

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Bayou Rampage: At the start of this model's


Activation, if it is not engaged, within a2 of
a friendly Gremlin, or within a8 of a friendly
model with the Pork Whisper'n Ability, it
must take the Charge Action if it is able and
there is a legal target available.
On Edge: This model receives + to Attack
flips it makes outside of its Activation.

5 4 8 4 8 2

Eat Your Fill: After killing or sacrificing an


enemy model, this model may choose to
heal all damage it has suffered and end
its Activation.
From the Shadows: This model may be
deployed anywhere on the board that is at
least 6 away from the enemy Deployment
Zone. This model may not take Interact
Actions on the first turn.

Wild Boar

Attack Actions
(1) Tusks (Ml 5 / Rst: Df / Rg: y1): Target suffers 2/4/6 damage. This Attack
must declare a Trigger is able.
R Stampede: After damaging, this model suffers 1 damage
and must Charge the closest legal non-Pig target which it is not
engaged with. This Charge may be made while engaged. This
model may only declare this Trigger once per Activation.
C Eat Anything: After damaging, this model heals 1/2/3 damage.

Tactical Actions
(0) Root Around: Target a Scheme Marker within 4", push this model into base
contact with the target and then discard it.

40mm

Lucky Effigy 1
Minion, Construct, Rare
PUPPET, EFFIGY

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Accomplice: After this model ends its


Activation a friendly model within 6" may
Activate immediately as a Chain Activation.
Hard to Kill: While this model has 2 or more
Wd remaining when it suffers damage, it
may not be reduced to below 1 Wd.

6 5 4 5 6 1

Armor +1: Reduce all damage suffered by this


model by +1, to a minimum of 1.

Attack Actions
(1) Crusty Blade (Ml 3 / Rst: Df / Rg: y1): Target suffers 3/4/7 damage.

Lucky Effigy

Tactical Actions
(1) "Hit Me!" (Ca 4 / TN: 10): Until the end of the Turn, enemy models in a6 which
declare an Attack or Charge Action which can target this model must pass a TN 12
Wp duel or this model must be the target of the Action.
(0) Luck o' the Draw: Target friendly Leader within 8" gains the following Condition
until the end of the Turn: "Lucky Draw: Whenever this model flips a R in a duel, it
may immediately heal 1 damage."

30mm

CACHE

Wong

Master, Living

GREMLIN

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Counterspell: Enemy Ca Actions which target


this model lose all suits printed in the Ca for
the duration of the Action.
Df (M) "Squeel!": After this model is
damaged by an enemy Ml Attack Action,
push this model 4" away from the Attacker.

12 5

Glowy: When this model is deployed,


choose another non-Peon model. The
chosen model gains the following Condition
for the rest of the game: "Magical: Damage
dealt by this model ignores Armor, Hard to
Kill, and Incorporeal."
Armor +1: Reduce all damage suffered by
this model by +1, to a minimum of 1.

Attack Actions

Wong

(1) Iron Fan of Tsu Li (Ml 5 / Rst: Df / Rg: y2): Target suffers 1/3/5 damage.
M Poof!: After succeeding against an enemy, place this model within 6".
R Iron Storm: After damaging, flip a card which may not be cheated
for every model within p3 of the target besides this model. All
models which receive a R suffer 1 damage.
(1) Lightning Jump (Ca 7t / TN: 13t / Rst: Df / Rg: z10): Target suffers
2/3bb/5bbb damage. This model flips a card which may not be cheated for every
model within p3 of the target. All models which receive a C suffer 2 damage.
tt Fzzzzap!: After succeeding, all models within p3 of the target
which receive a t suffer 2 damage as well.
C Lightning Storm: After damaging, take this Action again at -1 Ca against
target model which suffered damage from the p generated by this Action.

Tactical Actions
(0) What Goes Up...: Discard target friendly Scheme Marker within 4". If this happens,
at the end of the Turn place a friendly Scheme Marker within 6" of this model. All models
within p3 of the Scheme Marker must pass a TN 12 Df duel or suffer 1 damage.
(0) BOOM! (Ca 7 / TN: 16 / Rg: p4): All models in range must pass a TN 14 Df duel or
suffer 2 damage. This model may discard up to 3 Scheme Markers within 4" and LoS to
30mm
increase the Rg of this Action by 2 for each Scheme Marker discarded.

Lovely Assistant
Peon, Living, Totem (Wong)
GREMLIN, SHOWGIRL

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Accomplice: After this model ends its


Activation a friendly model within 6" may
Activate immediately as a Chain Activation.
Insignificant: This model may not take
Interact Actions.

6 4 5 5 4 1

Evasive: This model is immune to damage


caused by p effects.

Attack Actions

Lovely Assistant

(1) Spinning Baton (Ml 5 / Rst: Df / Rg: y1): Target suffers 1/3/4 damage.
t In the Eye!: After damaging, target gains the Slow Condition.
End this model's Activation.

Tactical Actions
(1) Prepare the Show (Ca 5 / TN: 13): Look at the top 4 cards of this Crew's deck
and place them back on top in any order.
(1) Crackerjack Timing (Ca 5 / TN: 10 / Rg: 10): Target an enemy model. All
enemy models within p6 of the target must pass a TN 13 Wp duel or be pushed
5" towards the target. This Action may be taken once per Turn.

30mm

Lightning Bug
Minion, Living
GREMLIN

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Blast Resistant +1: Reduce all damage this


model suffers from p and b effects by +1, to
a minimum of 1.
Reckless: At the start of this model's
Activation, it may suffer 1 damage to generate
1 additional General AP
.

5 5 6 5 5 1

Knock It Off!: When suffering damage from a


p or b effect, this model may suffer 1 damage
to take a (1) AP Action after the current Action
is resolved.

Lightning Bug

Attack Actions
(1) Magic Blasty Stick (Ca 6 / Rst: Df / Rg: z8 or y2): Target suffers 2/3/3
damage. This Attack ignores Armor. This Attack must declare a Trigger if able.
C To the Kneecaps: After damaging, the target gains Slow.
R The Green Wrath: After damaging, all models within p3 of the target
except this model must pass a TN 11 Df duel or suffer 2 damage.
M Yippie!: After damaging, all models within p3 of the target except this
model heal 2 damage.

Tactical Actions
(0) Leave it to Luck (Ca 6 / TN: 13): Until the end of the Turn, models within a6
treat any M cards which they flip or play as having +2 value, and any t cards which
they flip or play as having -2 value.
(0) Tinkerin' With the Unknown : This model places a card from its hand on its stat card
face down. Discard the card if this model leaves play. At the end of the Turn, reveal the
card and apply one of the following depending on its suit, then discard it.
C: This model and all models within p3 suffer 2 damage.
t: This model performs a (1) Interact Action, if able.
R: All models within p3 heal 1 damage.
M: All models within p3 must pass a TN 12 Wk duel or gain Slow.

30mm

Bayou Gator
Minion, Living
SWAMPFIEND

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Melee Expert: This model gains 1


additional AP which may only be used to
take Ml Actions.
Ruthless: This model is Immune to Wp
duels during its Activation.

5 4 6 5 6 2

Insignificant: This model may not take


Interact Actions.
Unimpeded: This model ignores penalties
for severe terrain when moving.

Attack Actions

Bayou Gator

(1) Fearsome Jaws (Ml 5 / Rst: Df / Rg: y2): Target suffers 2/3/4 damage.
R Death Roll: While damaging, the damage flip receives +.
C Swallow Whole: After inflicting severe damage, kill the target unless it
discards two cards.
(3) Drag Under (Ml 5 / Rst: Df / Rg: y2): Target suffers 3/4/5 damage.
C Held Under: After damaging, the target gains the Paralyzed Condition.

Tactical Actions
(0) Ambush: Discard a card to push this model up to 3" in any direction.

40mm

Sammy Living, Rare 1


LaCroix
Henchman,
GREMLIN, KIN

COST

Cache

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

Good Student: When hired into a Crew led


by a Master, this model may purchase one
non-Avatar Upgrade with a restriction of the
Master's name, ignoring restrictions. No other
models in the Crew may attach the same
Upgrade. Any references to the Master's name
on the Upgrade count as this model's name.
Bayou Two Card: This model may Cheat Fate
with the top card of its Fate Deck.

7 6 6 6 5 1

Winds of Fate: Once per Turn, when another


model within a6 draws a card, this model
may discard a card to draw a card.
Df (M) Regret: After inflicting moderate
or severe damage on this model, end the
Attacker's Activation.

Attack Actions

Sammy LaCroix

(1) Voodoo Pins (Ml 6 / Rst: Df / Rg: y1): Target suffers 1/2/5 damage. A model
damaged by this weapon also receives the Poison +2 Condition.
(1) Jynx (Ca 6C / Rst: Wp / Rg: 8): Target suffers 2 damage. Choose one of
the following Conditions. The target gains the chosen Condition until the end of
the Turn:
Twisted Fingers: This model may not declare Triggers.
Twisted Legs: This model may not take Walk or Charge Actions.
Twisted Mind: Friendly models which Activate within a3 must
immediately take a TN 12 Horror Duel.

Tactical Actions
(0) Putrefy (Ca 6C / TN: 14CC / Rg: 8): Target an enemy Scheme Marker.
Summon a Stuffed Piglet into base contact with the Scheme Marker, then discard
the Marker.

30mm

Old Cranky
Peon, Living, Totem
GREMLIN

COST

Df Wp Wd Wk Cg Ht

FINAL, OFFICIAL

"Duck!": Other friendly models within a3


gain + to Df duels.
Wizened: Other friendly models within a6
gain +1 Wp.

4 5 4 5 - 1

Old Scavenger: Once per Turn, when a


friendly model within a3 kills an enemy
model, add 1 Soulstone to this Crew's
Soulstone Pool.

Attack Actions
(1) Walkin' Stick (Ml 3 / Rst: Df / Rg: y1): Target suffers 1/3/4 damage.

Old Cranky

(1) Sawed-Off Shotgun (Sh 5 / Rst: Df / Rg: z6): Target suffers 2/3b/4bb damage.
C Slug: This Attack places no blast Markers. After damaging, perform
a 2/3/4 damage flip against the target which may not be cheated. This
model may not take the Sawed-Off Shotgun Action again this Turn.

Tactical Actions
(0) "Let Me Tell You a Tale, Sonny...": Discard a card to draw a card.

30mm

You might also like