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[b][url=http://www.giantitp.com/forums/showthread.php?

t=234951]Trissociate[/url]
(Stalker focus: Shadowcaster, _Null, _Null)[/b]
[b]Hit Die[/b]: D6 (Additionally Stalker focus gives +1 HP per Trissociate level
)
[b]Class Feature Progression[/b]
[table="class: head alt1"] [tr] [th][b]Level[/b][/th] [th][b]Sc0[/b][/th] [th][b
]Sc1[/b][/th] [th][b]Sc2[/b][/th] [th][b]Sc3[/b][/th] [th][b]Sc4[/b][/th] [th][b
]Sc5[/b][/th] [th][b]Sc6[/b][/th] [th][b]Sc7[/b][/th] [th][b]Sc8[/b][/th] [th][b
]Sc9[/b][/th] [th][b]Special[/b][/th] [/tr]
[tr] [td]1[/td] [td]2[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]Mastery Meditation, Armored Ca
ster (Light), Learnt Mastery Talent (+1, total 1), Shadowcaster-Fundamental of S
hadow[/td] [/tr]
[tr] [td]2[/td] [td]3[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]3[/td] [td]3[/td] [td]1[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]Focus Feature (+1, total 1), S
hadowcaster-Apprentice Mysteries[/td] [/tr]
[tr] [td]4[/td] [td]3[/td] [td]1[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]5[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]-[/td] [td]-[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]Learnt Mastery Talent (+1, tot
al 2)[/td] [/tr]
[tr] [td]6[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]-[/td] [td]-[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]7[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]-[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]Focus Feature (+1, total 2), S
hadowcaster-Sustaining Shadow (eat 1 meal/week)[/td] [/tr]
[tr] [td]8[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]-[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]9[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]-[/td
] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]Learnt Mastery Talent (+1, tot
al 3), Shadowcaster-Apprentice Mysteries (spell-like) & Initiate Mysteries[/td]
[/tr]
[tr] [td]10[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]-[/t
d] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]11[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]Focus Feature (+1, total 3),
Shadowcaster-Sustaining Shadow (sleep 1 hour/day)[/td] [/tr]
[tr] [td]12[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]13[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]1[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]Learnt Mastery Talent (+1, to
tal 4), Shadowcaster Poison Immunity[/td] [/tr]
[tr] [td]14[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]1[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]15[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]1[/td] [td]1[/td] [td]-[/td] [td]-[/td] [td]Focus Feature (+1, total 4),
Shadowcaster-Apprentice Mysteries (supernatural) & Initiate Mysteries (spell-lik
e) & Master Mysteries[/td] [/tr]
[tr] [td]16[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]1[/td] [td]1[/td] [td]-[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]17[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]1[/td] [td]1[/td] [td]1[/td] [td]-[/td] [td]Learnt Mastery Talent (+1, to
tal 5), Shadowcaster Disease Immunity[/td] [/tr]
[tr] [td]18[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]1[/td] [td]1[/td] [td]1[/td] [td]-[/td] [td][/td] [/tr]
[tr] [td]19[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]Focus Feature (+1, total 5)[/
td] [/tr]
[tr] [td]20[/td] [td]3[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/t
d] [td]1[/td] [td]1[/td] [td]1[/td] [td]1[/td] [td][/td] [/tr]
[/table]
[b]Other Progression[/b]
[table="class: head alt1"] [tr] [th][b]Level[/b][/th] [th][b]Base Attack Bonus[/
b][/th] [th][b]Reflex[/b][/th] [th][b]Good Save[/b][/th] [th][b]Poor Save[/b][/t
h] [th][b]Mastery Points[/b][/th] [th][b]Trissociate Bonus[/b][/th] [/tr]
[tr] [td]1[/td] [td]+0[/td] [td]+2[/td] [td]+2[/td] [td]+0[/td] [td]1[/td] [td]1
[/td] [/tr]
[tr] [td]2[/td] [td]+1[/td] [td]+3[/td] [td]+3[/td] [td]+0[/td] [td]2[/td] [td]1
[/td] [/tr]
[tr] [td]3[/td] [td]+2[/td] [td]+3[/td] [td]+3[/td] [td]+1[/td] [td]3[/td] [td]1
[/td] [/tr]
[tr] [td]4[/td] [td]+3[/td] [td]+4[/td] [td]+4[/td] [td]+1[/td] [td]4[/td] [td]1
[/td] [/tr]
[tr] [td]5[/td] [td]+3[/td] [td]+4[/td] [td]+4[/td] [td]+1[/td] [td]5[/td] [td]2
[/td] [/tr]
[tr] [td]6[/td] [td]+4[/td] [td]+5[/td] [td]+5[/td] [td]+2[/td] [td]6[/td] [td]2
[/td] [/tr]
[tr] [td]7[/td] [td]+5[/td] [td]+5[/td] [td]+5[/td] [td]+2[/td] [td]7[/td] [td]2
[/td] [/tr]
[tr] [td]8[/td] [td]+6/+1[/td] [td]+6[/td] [td]+6[/td] [td]+2[/td] [td]8[/td] [t
d]2[/td] [/tr]
[tr] [td]9[/td] [td]+6/+1[/td] [td]+6[/td] [td]+6[/td] [td]+3[/td] [td]9[/td] [t
d]3[/td] [/tr]
[tr] [td]10[/td] [td]+7/+2[/td] [td]+7[/td] [td]+7[/td] [td]+3[/td] [td]10[/td]
[td]3[/td] [/tr]
[tr] [td]11[/td] [td]+8/+3[/td] [td]+7[/td] [td]+7[/td] [td]+3[/td] [td]11[/td]
[td]3[/td] [/tr]
[tr] [td]12[/td] [td]+9/+4[/td] [td]+8[/td] [td]+8[/td] [td]+4[/td] [td]12[/td]
[td]3[/td] [/tr]
[tr] [td]13[/td] [td]+9/+4[/td] [td]+8[/td] [td]+8[/td] [td]+4[/td] [td]13[/td]
[td]4[/td] [/tr]
[tr] [td]14[/td] [td]+10/+5[/td] [td]+9[/td] [td]+9[/td] [td]+4[/td] [td]14[/td]
[td]4[/td] [/tr]
[tr] [td]15[/td] [td]+11/+6/+1[/td] [td]+9[/td] [td]+9[/td] [td]+5[/td] [td]15[/
td] [td]4[/td] [/tr]
[tr] [td]16[/td] [td]+12/+7/+2[/td] [td]+10[/td] [td]+10[/td] [td]+5[/td] [td]16
[/td] [td]4[/td] [/tr]
[tr] [td]17[/td] [td]+12/+7/+2[/td] [td]+10[/td] [td]+10[/td] [td]+5[/td] [td]17
[/td] [td]5[/td] [/tr]
[tr] [td]18[/td] [td]+13/+8/+3[/td] [td]+11[/td] [td]+11[/td] [td]+6[/td] [td]18
[/td] [td]5[/td] [/tr]
[tr] [td]19[/td] [td]+14/+9/+4[/td] [td]+11[/td] [td]+11[/td] [td]+6[/td] [td]19
[/td] [td]5[/td] [/tr]
[tr] [td]20[/td] [td]+15/+10/+5[/td] [td]+12[/td] [td]+12[/td] [td]+6[/td] [td]2
0[/td] [td]5[/td] [/tr]
[/table]
[b]Class Skills[/b] (6 + Int modifier per level): With Skill Category focus, all
skills are class skills.
[b]Shadowcaster Skills:[/b] Add Spellcraft to your Trissociate class skill list.
[b]Weapon and Armor Proficiency:[/b] A Stalker focus Trissociate is proficient w
ith all simple weapons, and 1 martial weapon of his choosing. He is also profici
ent with light armor, and with all shields (except for Tower Shields).
[i]Special (Skill):[/i] You choose may choose to gain either Trapfinding (as the
Rogue class feature), or the Track feat on level 1. This choice once made, is p
ermanent. (Not included in the table above)

[i]Focus Feature (Skill):[/i] Whenever you gain a Focus Feature, you may select
any feat that you qualify for, which falls under one of the following categories
:
*Any feat that provides a bonus to one or more skills (including skill focus and
the skill affinity feats)
*Darkstalker (Lords of Madness)
*Certain Associate Feats, such as Insightful Binder feat for the Binder Associat
e
*Alternatively, you may select Average Skill (see below)

[b]Average Skill:[/b]
[i]Requirements:[/i] Skill Category Focus Trissociate
[i]Special:[/i] This can only be taken as a Focus Feature, and cannot be bought
using normal character feats.
[i]Benefit:[/i] A Trissociate may select any one skill on his class skill list.
Henceforth he can always take 10 on any skill check based off that skill, even i
f stress and distractions would normally prevent him from doing so. This is simi
liar to the Rogue's Skill Mastery Special Ability, except that it only applies t
o one skill. This skill selection is permanent and may not be changed barring sp
ecial and intensive retraining (read: DM fiat).
[i]Special:[/i] This feat can be selected multiple times. Each time it applies t
o a new skill.
[b]Shadowcaster Class Features:[/b] You gain Shadowcaster class features (Tome o
f Magic pg 111), which works just like a normal Shadowcaster except as noted her
e. Your Shadowcaster class features are gained according to the progression in t
he table above.

[b]Fundamental of Shadow (Su):[/b] You gain a single Intelligence-based Fundamen
tal as a Shadowcaster. Your daily uses of your Fundamental are listed on the tab
le above (Sc0).

[b]Mysteries and Paths:[/b] You gain Intelligence-based Mysteries as a Shadowcas
ter. Your daily Mystery uses for each level follows the table above (Sc1-Sc9). Y
our Caster level is equal to your Trissociate level. Your Mysteries advance in f
orm as a Shadowcaster's, following the table above. Unlike a normal Shadowcaster
, you do not learn a new Mystery at every level. Instead, when you acquire acces
s to a new Mystery level, you gain one Mystery known of that level. Your Mystery
access and Mystery DCs are based on your Intelligence score. Unlike a normal Sh
adowcaster, you gain extra uses of your Mysteries known based on your Intelligen
ce score, in the manner described below.
[i]Shadowcaster Extra Mystery Uses:[/i] You gain extra mystery uses based on you
r Intelligence score, but instead of [url=http://www.d20srd.org/srd/theBasics.ht
m#abilitiesAndSpellcasters]the normal formula[/url], your extra mystery uses are
calculated using the method described here. You have a pool of Extra Mystery Us
e points based on your Intelligence bonus, following the table below. The number
s along the top row (2nd or lower - 9th) indicate the highest level mystery you
have access to from your Shadowcaster Association. And each row below that shows
the Extra Mystery Use points for a particular Intelligence bonus:
[table="class: head alt1"][tr] [th]Intelligence Bonus[/th][th]Access to 2nd leve
l mysteries or lower[/th][th]3rd[/th][th]4th[/th][th]5th[/th][th]6th[/th][th]7th
[/th][th]8th[/th][th]9th[/th][/tr]
[tr] [td]+3 or lower[/td][td]1[/td][td]1[/td][td]1[/td][td]1[/td][td]1[/td][td]1
[/td][td]1[/td][td]1[/td][/tr]
[tr] [td]+4[/td][td]1[/td][td]1[/td][td]2[/td][td]2[/td][td]2[/td][td]2[/td][td]
2[/td][td]2[/td][/tr]
[tr] [td]+5[/td][td]1[/td][td]2[/td][td]3[/td][td]4[/td][td]4[/td][td]4[/td][td]
4[/td][td]4[/td][/tr]
[tr] [td]+6[/td][td]1[/td][td]2[/td][td]3[/td][td]5[/td][td]6[/td][td]6[/td][td]
6[/td][td]6[/td][/tr]
[tr] [td]+7[/td][td]1[/td][td]3[/td][td]4[/td][td]6[/td][td]7[/td][td]9[/td][td]
9[/td][td]9[/td][/tr]
[tr] [td]+8[/td][td]1[/td][td]3[/td][td]5[/td][td]7[/td][td]8[/td][td]10[/td][td
]12[/td][td]12[/td][/tr]
[tr] [td]+9[/td][td]2[/td][td]4[/td][td]6[/td][td]8[/td][td]10[/td][td]12[/td][t
d]14[/td][td]16[/td][/tr]
[tr] [td]+10[/td][td]2[/td][td]4[/td][td]6[/td][td]9[/td][td]11[/td][td]13[/td][
td]15[/td][td]18[/td][/tr]
[/table]
E.g. So if you have access to 5th level mysteries, and your Intelligence bonus i
s +8, then reading 5th/+8 from the table above, you have 7 Extra Mystery Use poi
nts. Whenever you refresh your mysteries, you can assign these Extra Mystery Use
points, to create the extra mystery uses for your Shadowcaster Association. Eac
h extra mystery use costs a number of Extra Mystery Use points equal to its myst
ery level. Level 0 fundamentals take up 0.5 Extra Mystery Use points. You cannot
create an extra mystery use, if you do not have enough Extra Mystery Use points
. You must be able to cast mysteries from your Shadowcaster Association of a par
ticular level, in order to create an extra mystery use of that level. Each time
you refresh your mysteries, previously assigned extra mystery uses are lost (whe
ther or not they were used), and you may reassign a new set of extra mystery use
s.
[i]Special:[/i] For values higher than what the table shows, use this formula to
calculate your Extra Mystery Use points: (Intelligence bonus - 1) x ( (Lower of
(Intelligence bonus) OR (highest Shadowcaster Association mystery level) ) - 1)
divide by 4, round down, minimum 1.
[b]Shadowcaster Poison Immunity (Ex):[/b] You gain immunity to all poisons.
[i]Special:[/i] If you already have Poison Immunity as an extraordinary ability
from another Association (but not race, templates or other classes), you may ins
tead choose one of the following benefits: You gain an additional 1 hit point pe
r hit dice. Or you gain +2 to all Fortitude saves. Or you gain +2 to all Reflex
saves. Or you gain +2 to all Will saves.
[b]Shadowcaster Disease Immunity (Ex):[/b] You gain immunity to all diseases, in
cluding supernatural diseases.
[i]Special:[/i] If you already have Disease Immunity as an extraordinary ability
from another Association (but not race, templates or other classes), you may in
stead choose one of the following benefits: You gain an additional 1 hit point p
er hit dice. Or you gain +2 to all Fortitude saves. Or you gain +2 to all Reflex
saves. Or you gain +2 to all Will saves.
[u][i]Primary Automatic Mastery Talents[/i][/u]
[i]Recover Mystery or Fundamental (Shadowcaster):[/i] You may recover an expende
d Mystery or Fundamental as if you did not use it. This is a supernatural abilit
y. By entering Mastery Meditation and spending Mastery points equal to the Myste
ry's level, you may restore a previously used Mystery. Level 0 Fundamentals cost
no Mastery points to restore in this manner. You may accelerate the conversion
process by spending more Mastery points. By spending Mastery points equal to dou
ble the Mystery's level, you may recover that Mystery as a free action, even whe
n you are not in Mastery Meditation. Level 0 Fundamentals cost 1 Mastery point t
o restore in this manner.
[u][i]Secondary Automatic Mastery Talents[/i] (available from Trissociate level
2 onwards)[/u]
[u][b]Common Trissociate Class Features[/b][/u]
(Author's Note: this set of features is common for all Trissociates regardless o
f Focus or Associations selection. You probably only need to read this once, whe
n making your first Trissociate. Hence, it has been seperated out and placed at
the end, so that you can skip it if you want, for subsequent Trissociates.)

[b]Chosen Save (Ex):[/b] Depending on the Focus he has picked, a Trissociate has
one of his saves become good (Fortitude for Battle, Reflex for Skill, Will for
Mental). Besides this Focus Save, he may pick a second save to have good progres
sion. His third save then has poor progression, unless modified by one of the Tr
issociate selected Associations.

[b]Mastery Points (Ex):[/b] A Trissociate has a pool of Mastery points, which he
can use to augment his abilities in various ways (depending on his selected Foc
us and Associations). A Trissociates has a maximum number of Mastery points as l
isted in the table above. He can restore 1/8 of his pool (rounded up) for each h
our of rest he takes. Hence he can completely restore his pool by resting for 8
hours, but even if his rest is interrupted, his Mastery points will be partially
restored. Unless otherwise stated, any usage of his Mastery points is considere
d an Extraordinary ability. Additionally, he qualifies for the following feat:

[b]Extra Mastery Points[/b]
[i]Requirements:[/i] Mastery Points class feature
[i]Benefit:[/i] You gain 2 bonus Mastery points.
[i]Special:[/i] You can take this feat multiple times, gaining an additional 2 M
astery points each time. You may buy this feat with Focus Features.

[b]Mastery Meditation (Ex):[/b] A Trissociate can focus his mind to replenish th
e various spent abilities he gains from his Associations, usually (but not alway
s) spending Mastery points in the process. Entering Mastery Meditation simply re
quires 5 minutes of concentration. Mastery Meditation ends when the Trissociate
wants it to, although it also automatically ends whenever the Trissociate takes
damage.

While in Mastery Meditation, a Trissociate can freely channel as many Mastery po
ints as he posesses, to recovering his Association's abilities. He cannot willin
gly move from his position, although he can be moved by others (e.g. if he is si
tting on a cart), and as such is considered flat-footed while Meditating. Otherw
ise he can take any action he normally could, including casting spells.

[i]Adaptation:[/i] There are some character concepts for whom meditation might n
ot be an appropriate activity. In these cases, you can replace Mastery Meditatio
n with 5 minutes of some other suitable non-combat activity. For example, a piou
s character might pray for 5 minutes. Other possible activities include: martial
exercises, polishing equipment, singing and dancing on the spot, howling (at th
e moon), or even simply resting.

[b]Trissociate Bonus (Ex):[/b] Many Mastery Talents (both learnt and automatic)
provide a numerical bonus to a particular ability. The numerical bonus is based
on the Trissociate bonus, which gradually improves as indicated, when the Trisso
ciate advances.

[b]Armored Caster (Ex):[/b] When casting spells, invocations, and other similiar
abilities that might be affected by Arcane Spell Failure which he gains from hi
s Associations, a Trissociate can ignore Arcane Spell Failure from light armor,
but not from shields. (Unless otherwise stated, Spell Like Abilites work normall
y and hence do not suffer from Arcane Spell Failure at all.)

[b]Learnt Mastery Talents (Ex):[/b] A Mastery Talent is a trick that costs Maste
ry points, and which a Trissociate can use to augment himself in some way. Some
Mastery Talents are automatically known depending on his selected Associations (
see Associations below). Whereas other must be learnt. A Trissociate gains new L
earnable Mastery Talents, according to the table above.


[u][b]Learnable Mastery Talents[/b][/u]
Whenever a Trissociate can learn a new Mastery Talent, he selects one talent fro
m the list below. This selection is permanent and cannot be changed, barring spe
cial and intensive retraining (read: DM fiat). Unless otherwise stated, all Lear
nable Mastery Talents are extraordinary abilities that are activated as a free a
ction. The bonus each provides is an untyped bonus which stacks with everything
else, but not with itself (so the same talent cannot be applied repeatedly).

[i]Save Boost:[/i] A Trissociate may spend 1 Mastery point as a free action to a
dd his Trissociate bonus to all his saving throws. He can activate this talent e
ven when it is not his turn. The effect lasts for 1 minute/Trissociate level.

[i]Fast Heal:[/i] A Trissociate may spend 1 Mastery point as a free action, to g
ain fast healing equal to half his Trissociate level (round down, minimum 1), fo
r 5 rounds. This fast healing stacks with one other source of fast healing of hi
s choice (changeable every round). He may choose to activate this ability even w
hen he is dying, which automatically stabilizes him.

E.g. Lets say a level 7 Trissociate (half Trissociate level round down is 3) is
under the effect of the vigor spell which grants him Fast Healing of 2. He can a
ctivate his Trissociate Bonus Fast Healing of 3 points. He can choose to stack h
is Trissociate Fast Healing on top of the vigor spell for a total of 5 points of
Fast Healing.

[i]Attack Boost:[/i] A Trissociate may spend 1 Mastery point as a free action to
gain +1 to all attack rolls. The effect lasts for 1 minute/Trissociate level.

[i]Speed Boost:[/i] A Trissociate may spend 1 Mastery point as a free action to
increase his speed for all modes of movement. The speed increase so gained, is e
qual to his Trissociate bonus multiplied by 5 ft. The effect lasts for 1 minute
per Trissociate level.

[i]Skill Boost:[/i] Whenever he makes a skill check, a Trissociate may spend 1 M
astery point to gain a bonus equal to half his Trissociate level (round down, mi
nimum 1) to that single skill check, regardless of how long the check takes (e.g
. a Gather Information check may take several hours). He may also apply this bon
us when he is taking 10 or 20 to that skill check (provided circumstances allow
him to take 10 or 20 in the first place).

[i]Penetration[/i]: Whenever a Trissociate uses a spell, spell-like-ability, inv
ocation, psionic power, psi-like-ability or soulmeld obtained from his Associati
ons, he may spend 1 Mastery point as part of the casting / manifesting / invokin
g action, to add his Trissociate Bonus to caster, manifester, invoker or meldsha
per level rolls, for the purpose of overcoming spell or power resistance.

[i]Resilience[/i]: Whenever a Trissociate uses a spell, spell-like-ability, invo
cation, psionic power, psi-like-ability or soulmeld obtained from his Associatio
ns, he may spend 1 Mastery point as part of the casting / manifesting / invoking
action, to add his Trissociate Bonus to Dispel DC, making the effect harder to
dispel. He can also apply this to the effective meldshaper level of his soulmeld
s, for the purposes of resisting suppression checks (e.g. Dispel Magic) and unsh
aping checks (Unshape Soulmeld and Soulmeld Disjunction). He may apply this bonu
s when he is shaping his soulmelds, and he must spend 1 Mastery point for each s
eperate soulmeld affected, and the effect lasts for 24 hours. Should he wish to
regain the bonus beyond 24 hours, he must reshape his soulmelds and spend Master
y points again.

[i]Lingering[/i]: Whenever a Trissociate uses a spell, spell-like-ability, invoc
ation, psionic power, psi-like-ability or soulmeld obtained from his Associatio
ns, he may spend 1 Mastery point as part of the casting / manifesting / invoking
action, to add his Trissociate Bonus to caster level for the purpose of determi
ning the effect's duration. Spells / powers / soulmelds whose duration is not af
fected by caster level (e.g. endure elements) are not affected.

[i]Extended Reach[/i]: Whenever a Trissociate uses a spell, spell-like-ability,
invocation, psionic power, psi-like-ability or soulmeld obtained from his Associ
ations, he may spend 1 Mastery point as part of the casting / manifesting / invo
king action, to double the caster level, for the purposes of determining the eff
ect's range. Spells / powers / soulmelds which have a fixed range (e.g. personal
, touch) are not affected.

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